Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem: Fantasy Actual Play S01E13 | Ligers and Spiders and Mayhem, Oh my!
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Have something to say? Send us a Text!
Ever wonder what it’s like to face Liger Sharks and Inkpot Spiders? Join Ben Costa, James Parks, and their pal Georgie as they dive into the suspense-filled world of Marshgate Manor using the Land of Eem sandbox dungeon generator (available at the Land of Eem website) to find Crazy Urny. With unpredictable traps, riddles, and obstacles at every turn, this episode is packed with high-stakes action, clever strategy, and plenty of laughs.
Our heroes, Galen Dundoogle and Rylee Springle, face eerie challenges in Marshgate Manor, from seemingly impassable paths and out-of-reach ropes to surviving battles with the help of a Gail Robaldo potion. The adventure takes a twist as they stumble upon a mysterious laboratory filled with intriguing contraptions, engineering equipment, and a riddle from Crazy Urny himself.
But the fun doesn’t stop there! With treasure in hand, including a longbow, a great axe, and a canoe, the team negotiates their next daring quest. Alongside a lively discussion of XP, goals, and objectives, they also tease an exciting Ghostbusters RPG Halloween special (available on the Land of Eem YouTube Chanel).
This episode is more than just gameplay—it’s a celebration of the Land of Eem TTRPG, published by Exalted Funeral, and the imaginative, humor-filled world crafted by its creators. Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, and Rules-Light Indie RPGs, this Indie TTRPG Podcast is an epic journey you won’t want to miss.
Download the Land of Eem Quickstart Guide for FREE and join the adventure today!
Visit us at: https://landofeem.com
Support Us
Free Land of Eem Quickstart Guide: https://landofeem.com/quick-start-guide/
Land of Eem RPG: https://www.exaltedfuneral.com/pages/land-of-eem
Dungeoneer Adventures: https://www.amazon.com/dp/B0B41WM4YM
Rickety Stitch Comics: https://www.exaltedfuneral.com/products/rickety-stitch-and-the-gelatinous-goo-the-exalted-collection
Join Our Patreon: https://www.patreon.com/ricketystitch
Join Our Discord Community: https://discord.com/invite/CMq7BsK
Subscribe on YouTube: https://www.youtube.com/@LandofEem
whoops.
Speaker 3Halloween. Welcome to the land of eem. Halloween game the 13th. Isn't that crazy.
Speaker 1Yeah, you guys are still. Still trapped in the spooky Marsh gate manner of crazy earning with all his traps and riddles, and you guys are down to your last, last year down to our last down and out is bound and down filled mansion. Yeah, so you've guys been in here for two sessions already. This is the third. Yeah, you've just been trying to find crazy Ernie who is lost somewhere inside of here. He spent all your keys in this random dungeon on getting a mythic horde in the first session.
Speaker 3I regret nothing.
Speaker 1Also regret nothing. So last session it was just like he came away with two keys out of an hour and a half of playing, because you just kept losing them, just kept rolling poorly and encountering hazards, getting nothing out of it.
Speaker 3It's important to share that we've been using the land of EAM sandbox, but most specifically for the last couple of sessions we've been using the dungeon generator, which is called, with traps and riddles and obstacles. It's been an interesting and super fun. I mean, like last time we were almost eaten by a Liger shark like anything's possible.
Speaker 1This is what I'm looking at. This is D103, D100 tables of stuff.
Speaker 3So if you ever want to generate a dungeon on the fly, check out the land of EAM stuff, because whether you're playing land of EAM itself or you want to use it in another system, it's a pretty useful tool. So yeah, here we go, land of EAM. This is the official RPG from Benjamin and myself. It's inspired by Rickety Stitch the July in the Scoo Grabbing Alpha Series and set in the same world.
Speaker 1It's a huge hex crawl giant hex map that you get with the game. You can download it for free at DriveThruRPG.
Speaker 3Yep, and we'll show the link. And also, I think the link is in the description. If you're watching on YouTube, you can see the description. There's a bunch of links so you can check us out. All right, so we just camped. We're trapped in this manner. Today is the day that we escape, if the gods will yeah, if the gods will be with us, because it's been a harrowing adventure so far.
Speaker 1So there are a couple things, some bookkeeping things, that we need to do Lich keeping Huge guys. Both went unconscious. That means that you must see if you got wounded.
Speaker 3Right, oh, wounds Well.
Speaker 1I think you're right. I think a vitality check. If it's a five or lower, you are wounded.
Speaker 3Oh, oh, oh, thank well. I mean, riley is wounded. Can I critically not be wounded and give that to Riley? I mean no, no. No, critically wounded. No, I'm not critically wounded.
Speaker 1I'm wounded. So wounded, that means you're minus one to all your actions until you're properly healed.
Speaker 3What proper healing come from one of Gail Robaldo's potions Because we still have one, I think Is that her name. Was that not her name. I wrote down Gail Robaldo, a ball of ball of medicine maker.
Speaker 1I mean, I guess it is just now, it's canon.
Speaker 3Somebody go back to the previous videos and let us know. So I, I, if, is it? If I'm pretty sure it's Gail Robaldo. Also, that was like a randomly generated NPC, right?
Speaker 1Yes.
Speaker 3Yeah, okay, yeah, because we used a key, I think, to get. Oh, that's right. Yes, we used a key to get help. We've got some keys left. We're desperate. Yeah, riley's wounded, trapped in the manor. We got to find crazy Ernie and get the heck out of here, get the hatch out of your G or G Might be a Galen because Riley, she's got a limp, she lost a tooth. It's rough. I kind of want to still go back and get my net back from that shark, but I think I'm just going to have to accept it as a loss.
Speaker 1So what, man? On waking up? You both gain a D6 plus your level.
Speaker 3Encourage, all right, hey look at that, that's eight courage back Eight courage also, not too shabby. So All right, so should we jump right into it, open the door and do what terror is away? Yeah. I feel like there's like spooky music going on like Harpsichord or whatever, and cobwebs everywhere.
Speaker 2Yeah Well we just ran from some teapot spiders, right?
Speaker 3So I mean they're just filling this place with giant cobwebs. Did you say ink pot or teapot?
Speaker 2I said teapot.
Speaker 3Is it ink pot, isn't it Cannon? They're going to be the cousins of ink pot spiders.
Speaker 2They've all got top hats.
Speaker 3When they come after you, they get steamed up and they start to whistle. That's cannon, yeah, yeah.
Speaker 2This is how things are made in the land of the.
Speaker 3Going by George Higgins hey.
Speaker 1We'll take you to your royalties I think 2076.
Speaker 3Yes, yes, one year before cyberpunk, 2077. All right, let's. All right, george, why don't you kick it off? I don't know. I just rolled that 12.
Speaker 1So you're saying the next roll is going to be bad?
Speaker 3Yeah, I have a feeling, but I'm going to believe in the power of the world. I believe in you. I mean, it's an eight, that ain't bad.
Speaker 1That ain't bad, that's close Okay.
Speaker 3Let's see, I don't want to use a quest point yet. I'm just going to accept a key and a hazard and we'll go from there. Or you know what, though? The hazard will probably like hose, this, I'm going to know we're bumping it. We can use a quest point right now. Whoa, whoa, okay. Yeah, because, like I'm thinking about, you know the medicine's right. If I don't, if I don't use a quest point now, I'm going to use an ability to get through this hazard, which I would recharge with a quest point later. So why not save us some hit points and use a quest point now?
Speaker 1All right, so that means you get a key.
Speaker 3Let me describe the key as we're hacking through with my magnificent sword. I'm hacking through the ink pot spider webs. I actually kind of swipe across a larger swath which is an old cocoon of something that had eaten, but behind that cocoon is actually a door advancing us and that's the way we move to the next room. Good find, galen. Yeah, yeah, cod webs everywhere as far as I can see. You're so heroic Galen. I hold Gale closer on the waist.
Speaker 2Get off Gale.
Speaker 3I don't know if you're a lip. You look like a horse.
Speaker 2I forgot that I had muscle in on my best friend Break his heart.
Speaker 3I just I hold Riley back because she's getting feisty, just think doing the windmill.
Speaker 1All right, next search check here.
Speaker 3Searchy epi. See, I'm going to tell you this right now. You spend a quest point. We can get a key out of this. That's exactly what I want to do. I am going to spend a quest point to make that a six and if no one remembers what quest points are for, we get a specific amount of quest points and you can use them to either bump a roll up or refresh an ability. So it's kind of a risk reward to move these up to next category and we're spending them kind of willy nilly, because we've been trapped in this dungeon for two days and it's been really hard on us.
Speaker 1All right, so roll a D6 and a D100. All right, here we go.
Speaker 3Here's where things go sideways. Yeah, riddles were way off. That's All right, I mean the nice thing, ben, you said crazy earnings is only mostly traps and riddles. Right, there is very few monsters. Yeah, yeah, that's helpful.
Speaker 1Okay, so there is a fresh whispery breeze that blows from a small, almost imperceptible crack in the wall.
Speaker 3Secret door. You think, yeah, yes, I'm hoping let's do some little searchy epi checks. Can we do like a local search check? I know that the first roll is, or James' roll was, a search check in and of itself. Is that cool, ben?
Speaker 1Yeah.
Speaker 3I do it. Oh, that's terrible. I say these walls are all solid stone. There can't possibly be anything behind them. You're insane.
Speaker 1Well, actually, as you're searching around Actually, oh boy, Actually An actually attack.
Speaker 3This is yes, Already have dread Carled the attack release.
Speaker 1Oh Ben am I dead? Possibly, oh no, oh, no, cranking sound, a whole barrage of arrows like shoots out of the walls. Oh, boy.
Speaker 3Does it roll to hit or it just hits?
Speaker 1Let's do roll to hit, but there are seven arrows.
Speaker 3I instinctively shield Gale and leave Riley out in the open. I'm going to suffer the consequences of your Beth Chum's failed action and push him out of the way. Riley, gale, look out, you're just rolling the whole way. Well, hold on, I'm going to do something. I'm going to do something, but yeah, I'm going to push him out of the circle of arrows. It's like a wet, bloody rat, just on the rat. I'm going to use Stout Heart and reduce the dread to one. Okay.
Speaker 1For one oh seven different attacks.
Quest Progression and Obstacle Challenges
Speaker 3That's the thing. Yeah, you sure you don't want to spread that out amongst us? Let's just all take it. Dude, I pushed Gale in front of all of us. How about that? Wow, the horror of Gale. Yeah, I think I got nothing.
Speaker 1I think it would make sense if you use that ability and take some of them, you split them amongst yourselves.
Speaker 3Some but not all. Yeah, I think that's more reasonable. How much damage could an arrow?
Speaker 1do. I'm going to do four against Riley then.
Speaker 3Sorry, did you just roll four d-twells? Oh yeah, they're to hit, to hit.
Speaker 1I'm like no, oh boy, oh my God Ben, we wanted spooky nut that.
Speaker 3You know it was supposed to be a spooky episode. We don't want it like a Spooky nut saw. Yeah, yes, exactly right, this is a Felmog porcupine siege device. Oh my God, why? How does he fit that in his crazy dungeon?
Speaker 1Can we kill?
Speaker 3Ernie when we meet him, because this guy is like Ernie is crazy.
Speaker 1I mean, so that looks like three hits. I mean that's a good one.
Speaker 3I mean that's a good one, I mean that's a good one, I mean that's a good one, I mean that's a good one.
Speaker 2I mean that's a good one, I mean that's a good one.
Speaker 3I mean, that's a good one, ernie is crazy.
Speaker 1I mean so that looks like three hits, all right.
Speaker 3Yeah, that is definitely three hits. Oh my God, we're both, I mean. So can I reduce the five to one?
Speaker 1Yeah.
Speaker 3All right I am still unconscious. You could technically Would it have mattered? Oh, okay, To do it twice oh interesting, oh God, I mean, yes, I will do that, even though it blows quest points, it's fine. I'm going to stout heart. Two of them, take four, so I still stand, all right, I'm down to three quest points, which is still a lot. I'm quest point rich, yeah, I'm quest point poor. In general, that's a critical miss. It destroys the machine.
Speaker 1It's the last one, though, I know, I know.
Speaker 3It's the last one. Oh man, wait, wait, wait wait, ben, ben, does this count as the beginning of combat? Like would we have gotten the additional courage from my armor when this all starts? Um, this isn't really combat. Yeah, it's like a. I'm fighting this thing, I'm fighting my flight, it's just it's just making you unaware. It's just playing against like. I think that's two hits. Yeah.
Speaker 3That's seven, dread you stand and, in classic land of aim fashion, we begin the quest with almost no courage. Yeah, I immediately rush over to Riley and use inspiring orders to heal 1d6. I can't lose you. I immediately forget about Gale. I dropped both arrows that I caught with Stoutheart.
Speaker 3This, yes, I inspire you, and I hope that I heal you for more than, yes, five hit points back. Oh nice, you're my most loyal chum. Stand and fight with me. Stand and deliver, I do it. Wow, alright. Well, I'm going to stand and deliver for Gale, yeah.
Speaker 2Which one of you is Luda?
Speaker 3I want to see Edward James almost.
Speaker 2Okay.
Speaker 3Yeah, no one checks on Gale. I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know.
Speaker 1I don't know. Yeah, she didn't enter the hallway of death.
Speaker 3She's wise beyond her years. But we got a key. Yes, so we're at four keys, right, we need one more to find Crazy. We might be able to do it.
Speaker 2Oh my.
Speaker 3God. So we still have, if I'm not mistaken, one Potion. Yeah, we have one courage potion. Damn, should I just drink it.
Speaker 1What are you at? I'm at one. You have nine, oh yeah.
Speaker 3Yeah, I think I'm going to just drink it. Yeah, Cause I. There's no point in trying to use it post post death, oh my God. But you know what? At least that wasn't my search check.
Speaker 2It was like a. It was like a Mr Pib.
Speaker 3That was flat. Yeah, it's like a shake it and like, yeah, what's wrong with this thing?
Speaker 2It was a little sweet, but like a lot of the pep.
Speaker 1Yeah, sorry, I had to make it down here, yeah. Yeah, it was bad ingredients.
Speaker 3Yeah, supplies aren't fresh. This isn't Papa John's potions. Wow, gailin dies. I caused myself dread from my terrible meta references. This entire quest already it's been like 10 minutes and I've made too many, I've wounded the 10 minutes and we've almost died. Next, next chamber, next song, next next. It's my search, check, I think right, yeah, yeah, I think so, okay, oh, my God there it is there. It is no, no, no, no no, no, no, no, no, no, no, no, no, no, no I don't want to I don't want to lose a key.
Speaker 3What do you think, james, is that?
Speaker 1just a flat two.
Speaker 3No, wait, wait, wait, wait, wait, wait, wait, yes, yes, because my search is zero. I think I have to use a quest point. We can't like afford a backslide. I think you.
Speaker 2It's a three now All right D6, d100.
Speaker 1My friend, choose your destructor.
Speaker 3Are you going to rename the random traps to destructors?
Speaker 1Yeah, you should All right. You advance forward and come upon an unremarkable path in front of you.
Speaker 3I throw a rock out into the middle of the path.
Speaker 1Okay, make a perception, check Nice.
Speaker 2Nice.
Speaker 3Okay, that's going to be in a 12.
Speaker 1Nice, you notice the rock, which isn't very big, just kind of slightly starts to sink a little bit.
Speaker 3Oh boy oh boy, I think it's called quick sand. I say go ahead, gail, it's completely safe. I don't. I don't. I say stand back, gail, this is fast sand.
Speaker 1What's that?
Speaker 2word Riley Quick.
Speaker 3Quick I think it's called fast sand. I think Gailin is right. Oh, is he right? I don't know anymore. I say so. I wonder how deep it goes. We can still walk across the bottom of it.
Speaker 1Gailin, you also notice that in the middle of this path it's like a you know, a little path dirt and there's a hanging rope kind of in the middle.
Speaker 3Okay, but it's outside of our reach, right Like it's just hanging straight below the pivot point or something.
Speaker 1Yeah, like you could. Seems like you could make a dash across and maybe jump to the rope.
Speaker 3Maybe, maybe, maybe. Okay, so we're going to throw Riley at the rope with a few of strength. How far has the rope been? 15? Last time we tried to throw you, I think you ended up in lava. That's true.
Speaker 1It's more like 20 feet, but still in the realm of possibility with your strength. Yeah, what if yeah, go ahead.
Speaker 3I'm going to use Jack of all trades and create a proficiency for myself as a Shrim warrior gauntlet champion twice running. I am great at obstacle courses and my family even used to own a tire swing, so I'm going to dash across that thing, grab the rope and swing for the rest of the distance. I believe in you.
Speaker 1Okay.
Speaker 3What is that? Athletics, while Riley is doing this, I attach this hook that I have to a string that I have, just in case Seven I mean Riley runs, does this wall running? Maybe Some wall running Spring off of it?
Speaker 1So you're not touching the ground.
Speaker 3I was going to run across that. Okay, cool, I'm light, I'm a feat.
Speaker 1Alright, you feel it start to give, but you're able to get to the rope. However, the rope is not what it seems. Oh my God, poisonous serpent it like. When you grab it, these prickly quills dig into your hands. Oh no, that's terrible Dread. Oh goodness, take one point of dread.
Speaker 3At least it's just one. Yes, I am courageous.
Speaker 1But you find it difficult to let go of it. Oh jeez.
Speaker 3That's disgusting, that's so disgusting. Something about that is like really irritating to me. It's like dental work like in your hands. So we've achieved or Riley's achieved the middle island.
Speaker 1The middle way.
Speaker 3Yeah, the middle route, run the middle route. Yeah, beat me to it, sorry, sorry.
Speaker 2Oof, oof, oof, oof.
Speaker 1So the longer you hold on to this, though, it will keep harming you, but it's also difficult to let go.
Speaker 3So like, and it seems that this is the way we need to be swinging across this thing.
Speaker 1Yeah, there's real. There's just a straight path ahead of you.
Speaker 3Riley, do you think you can modify it in some way or wrap it with anything you have to kind of? Well, I was going to attempt to see if I couldn't like shave off the quills. Yeah, yeah, yeah, I like it. And then, if I can shave off the quills, swing across, then I'll tie my sword to it and use the weight to try to push it all the way over to you so you can swing across. Okay, zoni, and Buck, meanwhile, is writing. Sometimes I think they forget about me.
Speaker 2You're right about that, Zoni.
Speaker 1Okay, I think that will require a might check yeah.
Speaker 3I am going to attempt to shave the quills might nine. So so, mighty, mighty, just letting it all hang out.
Speaker 1That means that you're able to get your hands free. I think you could make an attack or a nimbleness maybe.
Speaker 3Yeah, I will. Well, I could do attack. Or nimbleness, I'll do nimbleness. It's like just going like this on the rope to clear off the yeah, like I'm sharpening the knife on a belt. But you have to yeah, you have to do it nimbly, otherwise you're going to cut the rope. All right, what am I? N plus one, that's better Ten, there we go. Yes, here we go. These are the best rolls I'm ever going to have. Yeah, the moment it ends.
Speaker 1Okay, you're able to shave it clear of these quills, okay.
Speaker 3Now to plan B is to swing to safety, wait the rope and then send it over again. Yeah Well, maybe I shouldn't use the sword, because you can't grab that. I mean I have. So while you were doing that, I put a hook and a string together. It's like two of the tools I received from that Okay, I'll loop, I can catch it. I'll like tie a loop in the bottom and push it across to you.
Speaker 1Gale gets into your arms what? And she kisses you on the cheek and says for luck.
Speaker 3Oh, that's fantastic. You can just swing across like Luke Skywalker. Oh my God.
Speaker 1But, riley, you have to make another athletics check yeah.
Speaker 3I'm going to go with this. Here we go. All right, here we go. I mean, you know, it's pretty, it's way better than anything less than that.
Speaker 1Yeah, all right, you make it across, but your landing kind of sinks the latter part of the floor. So, it'll be a little harder. For me it's like a crater.
Speaker 3Oh, geez, okay, I like it. Scramble out of that Scramble. Oh, alexander Scramble.
Speaker 2Yeah.
Speaker 3Let's do it. So is it coming back? Oh yeah, I'll tie a loop in it so we can either hook it or grab it, and then I'll push it so that he can get a hold of it.
Speaker 1All right, Okay, you will have to make an athletics check.
Speaker 3To catch it or to go across.
Speaker 1Just to go across. Okay and Gail, you will be a minus Minus, you'll be a minus two.
Speaker 3Okay, okay, all right, I'll try to get it. I'll try to get it as close as possible. I use the string I have to kind of like secure Gail to me. I hold my arm around her waist and I shrug and say, all right, let's go. It's not her, oh no, oh no, okay, I dropped Gail. This is tremendous. This would be an excellent moment for Linda Hand. I will do, of course. I will do, linda Hand.
Speaker 1Who are you saving now, gail or Gail?
Speaker 3Do the right thing. Yeah, I saved Gail and I'll do it. It'll be a rift between us for like two weeks. I'm a selfish man. I will save Gail and I'll re-roll that for him at advantage. I appreciate it. I'll take the nine. Beautiful, it's beautiful, um, yeah, so describe how you help me with this, though.
Speaker 3I'm almost curious how this line of hand is supposed to work in these situations. So I blow my, I'll like, blow my bangs out of my face. I do another mad dash across the sand, grab the rope, snag you and then swing all the way back with it. It's, it's so heroic. My foot like is slipping out of the loop and I, as I like, go upside down. I see Gail's face like in horror.
Speaker 2I'm like, oh, that's the fast stand. Oh gee.
Speaker 3And and so I'm Riley grabs me by the ankle and we're swinging back and I'm just no.
Speaker 1You know what I mean. I just read the description of lend a hand. I think, Galen, you're able to grab hold of Gail. It doesn't necessarily need to be one or the other. It's your role. Yeah, you're just replacing.
Speaker 2Yeah, so Gail makes it.
Speaker 3This, this all half. That was actually all in Riley's head Like cause she wanted to see Get left behind.
Speaker 2No, no, no, but you grab her.
Speaker 1You grab her hand and you all make it to the other side.
Speaker 3We tumble and do a key swing in slow motion as the duck tail theme plays. Wow, Dump, dump, dump dump, dump, zona inbock.
Speaker 1Then just walks casually across the whole thing Cause he's like, yeah, it's only about causes to like gain nutrients from the fast.
Speaker 3Wait for me. I'm going to suck this sand dry. I can't wait to find out that Zona is like level 10. He's like vastly more powerful. He's just here, it's like all yeah. Well, I want to. I wonder if Zona will ever just come out as like pure evil and he's just been observing us like sociopathically from a distance and he's decided that we're not worthy as of living as a species, or the opposite. We're being judged on this.
Searching for Crazy Ernie's Clues
Speaker 3He's a powerful being. Yeah, he's 2000 years old. That was fun. Yeah, that was. That was a close call. Yeah, thank you for saving my hide and my dummy thick frog legs.
Speaker 1Gail doesn't really acknowledge that Riley saved you. It's like Galen, thanks for saving me.
Speaker 3It was all Riley, riley. I'm not looking at either one of them, but I'll shrug and be like you're welcome and then like go. I walk up and put my arm around Riley and hold her close like the little sister she is. I give her a no-gi, like you're something else. You know that, you, you're something else.
Speaker 1I see, I see how it is.
Speaker 3I can't deal with Gail because she's entirely too like. I can't tell if she's got like Stockholm syndrome or if she's just like very up and down with her. We're not, we're not, we're not, we're not, we're not.
Speaker 1She's actually in love with crazy she pulls you aside, galen, as you guys were going forward. She says don't you see that this is kind of like destiny? Like your name is Galen, my name is Gail, we're both bra girls. We both got lost in this haunted mansion. I mean, this is destiny, galen.
Speaker 3So, gail, gail, it's definitely something, but we got to survive first and we have to all work together, otherwise none of this is going to mean anything.
Speaker 1Do you love her?
Speaker 3Yes, because.
Speaker 2I don't like.
Speaker 3Galen doesn't understand I'm watching this whole thing yeah. Yeah, gail doesn't understand like that yeah, of course I love her. She's like my best friend and that's what he says to Gail she's my best friend in the world, like I love her to death. But how could you have a best friend and not love them?
Speaker 1I love Zona and Buck. She goes to Zona and like yes.
Speaker 3This is the one time where Zona and Buck stops writing. What?
Speaker 1Come on Zona. She takes him by the arm.
Speaker 3The blogger to woman has taken me away from my friends. It's like a Wayne's World. Yes, it is. Oh my God, oh man, she's a smart game-anner, everything can happen. Yeah, found love in a Marshgate manor in 8th as well.
Speaker 2It's insane All right, gailan just wrote.
Speaker 3Yeah, riley, there's one more key we just got to get out of here All right, on the other side of the same area, can I give Riley? Should I inspire To give you a plus two? Sure, yes, yeah, I think that's. Let's try it. Let's try it. I say maybe the whole scene where Riley declares his like, like, love and friendship, or a fight where Gailan declares his like, love and friendship for Riley has inspired her. Yeah, hopefully, hopefully, it does it fairly. All right, I'll like crack my knuckles and open the door, roll in my circle, check Ten. Nice, I'm so glad I inspired you, yes, yes yes.
Speaker 1You have five keys. How?
Speaker 3do you want to spend them? I don't know. Yeah, I know. Right, I want to find four helpful items in one helpful NPC.
Speaker 1I mean, technically you could really only do an item because you've done the other stuff. So I think it's time.
Speaker 3It's time behind that door. It's crazy, or any, or what used to be crazy, or any. It's just a skeleton because he could never get his deliveries and he has no food, so he's died and he lost his big book of trap solutions. Yeah, it's spooky.
Speaker 1So I hope you guys don't hate me.
Speaker 3Oh, it's like never good when a GM says I hope you guys don't hate me, because it's like normally GMs are okay with doing deplorable things to their party, but when they apologize in advance it really makes you question what's about to happen?
Speaker 1Well, here's the thing. Okay, I'm just going by the sandbox here, okay, okay, and none of us were expecting this to get last three sessions of going through the manner of madness. But you get into what looks to be crazy Ernie's like laboratory where he invents all the stuff. There's all these weird contraptions, like half made. There's just a ton of engineering equipment. It looks like this place is in shambles. There's been a struggle, I don't know. You don't see crazy Ernie anywhere.
Speaker 2He's not here, he's not here.
Speaker 1You see, something catches your eye. In the back of the room there's like a closet door that's been kind of bashed in.
Speaker 3Okay, we see a side of crap out of this place.
Speaker 1Okay. So in this closet there's a note. Okay, what's it say? It says got no legs but ain't a broken chair. Sure got teeth, but haven't got no hair. Down down to a temple near the sea, someone come and help little old me.
Speaker 3Oh my gosh. So got no legs but ain't a broken chair. Sure, got teeth but ain't got no hair. Down down to a temple by the sea. Someone come and help little old me.
Speaker 1Did they get all that? Yes, it looks like crazy. Ernie has left a riddle about himself. He just could not bring himself to write a clear note to anyone.
Speaker 3Because he's crazy, ernie, because this is his church. This is what he does. Got no legs. Got no legs, but ain't a broken chair. Sure, got teeth, but ain't got no hair Like teeth. I think you know, like the gears of something, like the gears of a clock time time, I typical real push.
Speaker 2Could it be time? Oh my goodness.
Speaker 3Oh, georgie, I'm sorry, no, but truly like teeth on gear on a gear, gar Ain't got no hair Temple by the sea.
Speaker 1Make perception checks. Yeah, I want to be a maker.
Speaker 3I will make it Nice 8. I could make a 9.
Speaker 1You noticed claw marks on the door or maybe slashing marks like it was a slashing weapon or maybe clawing slashing marks like it was bashed in a slashing weapon or maybe claws Clores. You also notice like the floor is kind of there's like wood dust you know from all the construction Like from breaking and there are no footprints. There's like a few sets, but like there's a lot of just areas that have been kind of brushed through.
Speaker 3Brushed through Claw marks. I mean Sarpathy, baby, yeah, it could be Sarpathy footprints, tail, body, yeah, yeah, I'm starting thinking right. If it's just like these swishes through the sawdust or something like that, you hear from the previous room Zona Inbox saying let go of my head, let go of my muscle, I must be chronicling. I'm a chronicler. I do not have time for love. I am flattered but not interested. I do not reproduce as you reproduce. Alright, so crazy. He's been kidnapped, man, he's been kidnapped.
Speaker 2Is there anything?
Speaker 3The riddle is like is the clue to where he's located or where he's going right? It's gotta be, I would assume, so Temple by the sea. I mean, I hope that Temple by the sea isn't like code, like I hope that it's just an obvious Temple by the sea. But we still have to find. I hope that the rest of it what's the riddle again? Got no legs but ain't a broken chair. Sure, got teeth but ain't got no hair. Down down to a Temple by the sea. Someone come and help little old me.
Speaker 3So they got no legs. Yeah, oh, my God, yeah, got no legs. It's a Serpati. Yeah, teeth and no hair, totally a Serpati. So Serpati's Temple.
Speaker 2A.
Speaker 3Temple by the sea. So they've got a Temple by the sea. Yeah, there's one over it. There was this giant snake thing over at Scalabagstran. It kind of by the sea. Yeah, it's clearly Serpati related. We're brilliant, we high five, we do like a classic hero tug into high five and we're still stuck in Crazy Ernie's house.
Speaker 1No, one ever said Crazy Ernie was a geography major. It's true.
Planning a Quest and Negotiating Reward
Speaker 3It could just be by water. Yeah, I think that is the way to go. Yeah, is there anything else in this room that would be useful, like traps, components, materials, loot? Yeah right, a book of traps. Journal of a Madman.
Speaker 2Blueprints anything.
Speaker 1Why don't you I think there's the equivalent of like an old horde here oh, oh, you make treasure hunting checks.
Speaker 3Do we use Mad Merian's multiple maverick? Oh my gosh, it's a plus 90% treasure hunting on a roll. Should we try it, just to see?
Speaker 1On an old horde, you could possibly find a magical item.
Speaker 3Therefore, Is there one beyond magical? Is magnificent above magical? No, no relic, no relic. Relic is above magical. So I think we should save the map for like mythical hordes. Those are pretty rare. I'm also afraid to use it. That's the way we play Of its lore. Yeah, I mean it may be one of those things where, when you use it, everything within 40 hexes realizes where it is.
Speaker 2I mean it's like no one like.
Speaker 3ISR on me.
Speaker 2Yeah, yeah yeah, exactly.
Speaker 3Okay. Well, crazy ornies clearly have been kidnapped by the Sarpathie. If we begin our quest to head to Dunk, we could take the river down to the temple. Yeah, this is, it's all coming to. I love it when a plan comes together. Yeah, the Zone of Inbox still dealing with Gale's grappling hands. Can you repeat that please? I missed it. Shut up, gale, I would use it. Plan comes together. Yes, okay.
Speaker 1So now stop writing in your book. Look at me, but she's really looking at Galen the whole time.
Speaker 3Yeah, and then, like just Galen has fallen back into like the good old days with Riley, where it's just like two chums on a quest back in action. We should head to Bogwatch, where she'll fall in love with, like a strapping Bagro bulwark. Yeah, it is a perfect stop along the way She'll fill her dreams. Yeah, all right.
Speaker 1So how do you want to deal with this? So you've got, I just rolled. You find seven materials.
Speaker 2Nice.
Speaker 1That is nice. Six mundane items, oh, you could possibly find two Magnificent items on one magic item. You'll have to roll your treasure hunting.
Speaker 3Seven materials, six mundane, and then I'm sorry, what was the last one, ben? What should we roll? How about that?
Speaker 1So, between yourselves, you'll have three chances. Two of them are Magnificent, one is magic. You'll have a 50% chance on each.
Speaker 3Let's do it.
Speaker 1Okay, so who's doing what? Yeah, I'm sorry, I'm putting you to roll.
Speaker 3You are.
Speaker 1Say what is for.
Speaker 3Is it the magicals. You're going to hate me. I literally got a text as you were explaining it to me again.
Speaker 1So there are two Magnificent and one magic item High quality stream, all right.
Speaker 3So, james, will you roll for the magical?
Speaker 2Sure.
Speaker 3And then I'll roll for the Magnificents real quick. I don't think any of us do it right, Because it has to be under. How do we calculate treasure hunting again?
Speaker 1You do, do it, yeah, under 50%.
Speaker 3I do not. We use a quest point. It's 52.
Speaker 1Yeah, you succeeded George Twice.
Speaker 3Yes, Dose success OCs. Okay, cool. So then we have two Magnificent items, six mundane and seven materials. Should we roll these all out now and we can show the book maybe, and kind of?
Speaker 2Kind of showcase, treasure hunting.
Speaker 3Yeah, yeah, it sounds a lot more complicated. It takes a lot of the guesswork out of it because you get to randomly roll a couple things together.
Speaker 1So All right, so roll eight T200s.
Speaker 3James, you want to roll four 167. 137. 103. 176. How do you roll a D200? I just type slash, roll space for D200, all one line, you found a snare.
Speaker 2Oh.
Speaker 1Okay, you found a bedroll, a great axe.
Speaker 3That's a great axe.
Speaker 1And a canoe.
Speaker 3Hey, that's how we get out of here we can lug that canoe out of here on your turtle, then we've got a way down river.
Speaker 1And saddlebags A glave.
Speaker 3Love is to glave.
Speaker 1And then your Magnificent items are a longbow.
Speaker 3And Riley should take that.
Speaker 1A sling.
Speaker 3And Riley should take that.
Speaker 1So for those.
Speaker 3Yeah, we got to roll.
Speaker 1Two D8.
Speaker 3You want to roll one of the D8s and I'll roll the other, sure.
Speaker 1Three. So this is the bow. Okay, trusty bow, nice Can't be fumbled or accidentally dropped, that's great.
Speaker 3And the other. D8. It was a four. Oh nice man, that's really good.
Speaker 1A lucky sling. One's procession reroll failed attack.
Speaker 3That's really good.
Speaker 1I mean, I didn't see the James rolled first. So if you want to make that the bow, I don't care. You can make a lucky bow whatever pleases you.
Speaker 3Whatever you want, James, you'll be the one using it. I probably won't. I'll do the lucky sling, I think, just because it feels like I could pocket that thing.
Speaker 2And then like Lucky sling and magic.
Speaker 3I'll utilize it in a bind.
Speaker 1Yeah Cool.
Speaker 3I love it. I got some goods.
Speaker 1Aside from that, I mean you do find some weird blueprints for things, but it's kind of like. Well like anything we can.
Speaker 3Yeah, well, when we will bring them to Vera the math magician and say, hey, you know if you can use any of these to help defend the town, great, but Ernie's been taken. Yeah, we'll go to her. We'll follow the same route out so we don't die. Yeah, or there's just going to be like a door that is the front door and we just walk out. Yeah, it goes to his garden.
Speaker 2Yeah.
Speaker 3So it's just really nice.
Speaker 1There's like a slide that you go down.
Speaker 3Whoa, it's like Willy Wonka's, but like don't step. Yeah, gale gets really upset because Zoni and Buck goes first. He doesn't wait for her to go first, he doesn't even skip a beat, he just goes right down the slide. Yeah, can't slide fast enough because he's so light and Gale catches up to him and just yaps in his ear the entire way down.
Speaker 1All right. So you get out of the mansion and you're not even sure what day it is. It's currently dark outside.
Speaker 3We both feel terrible physically.
Speaker 1Then you realize that it's actually like it's probably morning, like dawn is coming Well let's go talk to Vera.
Speaker 3Yeah let's go like shuffle through town and knock on Vera for our first thing in the morning.
Speaker 1Yeah, I tell her like look, she opens the door in a nightgown.
Speaker 3Gale immediately falls in love with you. We were trapped in Marshgate for three days or something. We lost count and we've got some bad news. It looks like Crazy Ernie was kidnapped.
Speaker 1Kidnapped.
Speaker 3Yeah, we've got a lead on where they took him, but I could really use a cup of coffee. You got to get pastries. Yes, come on in. Yeah, just like you got a pastry like a Duna Danish or like a Duna Danish. That's really good. I love it. It's a wrong universe.
Speaker 1Sorry, it was too easy, it's what we call a crossover Cut to sitting at Vera's table. She's cooking us some eggs, some coffee. She brings out the huge stack of paperwork that she's done, prepared for you for the bridge transfer, yeah. Slams it on table. She says, yeah, you could keep this all under wraps, yeah.
Speaker 3We'll keep you uninvolved in your names. That's a sealed.
Speaker 1Well, I mean if we could do this all for unassailable co.
Speaker 3What? Oh Well, that's, you've picked a side.
Speaker 1That's who I work for.
Speaker 3She works for Wait, I thought Vera didn't work for either of them. No, the three. Oh no Crog and Sons. Yes, that's right, I completely forgot Okay.
Speaker 1Look, I can pay you to find Crazy Ernie and bring it back to me. How much are?
Speaker 2we talking.
Speaker 3Yes, please Well.
Speaker 1I mean, how much do you want? 12. 12 what Make your?
Speaker 3best offer. We look at each other. No one's ever asked us to name our. We have no idea what this is. Gourd Pouches 12 bags of gold pouches yes, that's a lot of money 10. 6. You make a no, no, no, no, we don't know how to negotiate. 6. We'll do it for free. We'll do it for exposure. 6., 6., 6., 7. No, we'll do 6.
Speaker 26 and N supplies for the journey and another cup of coffee I slide by cup.
Speaker 3Yeah, Trying to get everything we can out of it. You got a bag of fertilizer for this guy I asked for a bag of fertilizer for no name but you.
Speaker 1I'll make it two bags of fertilizer. You hear that.
Speaker 3Zona. He's like yes, one for my new girlfriend, gail. I've accepted my fate. I don't think she likes fertilizer. Oh, Gail, the clingy, yeah, okay, still staring me the whole time. I guess that means we're off to the town of Dunk, yeah, but I think we should make some stops because that's a long, long way. Well, vera brings up something. She says well, yeah, I don't want to get too involved.
Speaker 1But what about, sven? Well, don't we have to drop this paperwork off at Dunk anyway? Yeah.
Speaker 3Oh yeah, I was just saying you might want to inform him, update him.
Speaker 1Oh yeah, we can do that. I was just saying you might want to inform him.
Speaker 3Update him. Oh yeah, we should while we're here, because it's only a couple of hexes away. Yeah, so we'll hit the crack. You want to pull out the map again, ben. Oh, thank you, thank you, oh, thank you. So we'll hit the crack and then we can pass through the east. How do we pass through Troll Ridge? Is it right around here, or so?
Speaker 1There's no specific way to pass.
Speaker 3Hit the crack and go up to the middle route run I feel like that's way out of the way, though and then travel south. Yeah, the most direct route is pretty desolate, though.
Speaker 1The easiest way to pass through the mountains here is this road.
Speaker 2Yeah.
Speaker 1That might not be a bad place. We're going to be at the crack.
Speaker 3We could go to Fort Bullwark to stop off, and then we'll be right next to the middle route run, or the great slog as it's, yes.
Speaker 1So you guys are thinking of going all the way north, I think so we're going to the crack.
Speaker 3Yeah, it's probably the safest route to go through Fort Bullwark and then to the road. Yeah, do we travel faster on roads? Yeah, yeah. Yeah, I mean, and then is there a road you don't travel faster.
Speaker 1You have a road or safer.
Speaker 3Yeah, okay. And then at the crossroads, is there a road down through the Drippy Downs?
Speaker 1The river.
Speaker 3Oh, okay.
Speaker 2Got a river road. We have a canoe.
Speaker 3If we could strap a canoe onto the tortoise, yeah, and we could carry a van up there. That would be amazing, and then we could just sail all the way down to Dunk. I say we do it. That sounds like an adventure To the crack, should we? Okay, can we have like a day or two of sleep and recovery under Vera's protection, like on the unassailable codime, just to like, for once, have a point. Gail and Riley just keep going back to the bargaining table because they don't know how to do it. Yeah, and actually we want supplies and we want to sleep here for a week. We just want to feel like people again.
Speaker 1Look, the issue is, I don't want you to be seen by my competitors here. I want to get a leg up on this. Okay, so Out of my house.
Speaker 3Neither of us understood this Just freeze the cover door lips. Yeah, okay, all right then. Well, this has been great.
Speaker 2I started shoving.
Speaker 3Duna dangerous into my mouth. And then the door slams behind us and we're standing up the street Well, galen, back to the road. So like we're headed to the crack, let's head to the crack. Should we just spend a night at the end in town? Is that a thing we can do? We have a pouch of gold still. We have things to trade at least. Yeah, let's just take a night, like, take a beat. Wait, we should have lunch with Like we can over a star. Welcome with him. Yeah, yeah, maybe he'll have a place to stay. Where did I write it down? Dr Iqabod Iqy Lundi, a date in Marshgate with him? That is amazing. It's one of those. Hey, doc, yeah, we just like sit down at his cafe table plunk down.
Speaker 2That's our relate 8am.
Speaker 1He promptly shows up and says yeah, oh, you've arrived.
Speaker 3Yeah, we got kind of held up.
Speaker 2But we're here we formally stand in bow.
Speaker 3Yeah, I like tucking napkin into my sauce for lunch.
Speaker 2I've been coming here every day. Yes, you're very determined.
Speaker 3We appreciate your We've had a date you know, and I don't like to.
Speaker 2You know, leave anybody hanging, and neither do we Zona read back the adventures we've been on Trying to get here.
Speaker 3Oh my, four hours later.
Speaker 2Such a harrowing adventure.
Speaker 3Monday is Christopher.
Speaker 2Of.
Speaker 3Christopher Walken and George decay. Oh my yeah.
Speaker 2Oh, so what will you do now? Well, we were wondering what you wanted to talk to us about over lunch, oh nothing much Just this Just this, just this, just this, just this, just this.
Speaker 1Just this, oh nothing much.
Speaker 3Just this and that. That's great yeah.
Speaker 1We immediately regret coming here. Actually there's, there is one thing, oh, go on.
Speaker 2Have you heard of the last tree In the used to be forest.
Speaker 3The last tree. You know who would know about that as Elbury Berryton. Yeah, oh, you know, you know where is that fellow anyway, we I'm sort of a poet warlord living with the orches Zona imbock, his heart sinks a little bit because he perfectly recounted everything. And it's obvious that Lundy wasn't listening because he recounted the story part where, well, you know, his voice is very monotone and you know it's hard to listen to this.
Speaker 1I was actually just marveling at what a great couple you you two boggles make you know. It's just wonderful to see young love. Oh no, she's moved on from me.
Speaker 3She's 100% about this mushroom and Zona imbock now, no, but the way she's looking at you.
Speaker 2Yes.
Speaker 3Very intently. I'm sorry if I overstepped my boundaries.
Speaker 1No, no, no, not at all, we there was a moment in the dungeon.
Green Gal Event and Ghostbusters RPG
Speaker 3Read it back to him and Lundy's eyes immediately lays over again when Zona starts this part where Galen and Riley tiptoe away from Zona and Gale. I don't want to leave Zona. Yeah, we ask. So wait, wait, wait. Getting getting back to the matter. And what about the tree in the used to be forest, or the last tree? Well, I've heard a terrible rumor that it's dying.
Speaker 1No, that is terrible, but it's the last tree in the used to be forest Precise.
Speaker 3What can we do?
Speaker 2I don't know.
Speaker 3Supposedly the green gal event is trying to think of something.
Speaker 1The green gal event is. Where is the?
Speaker 3last tree in the used to be forest, is it? Oh, it's. It's to the east, somewhere near the mountains, you see, okay, I wonder if we can, we should go to it and check it out. We could go directly to it, check it out and then cross in it and horn. Yeah, it'll be a little more dangerous, but if we can do some good on our way over, yeah.
Speaker 2Yeah, you want to talk to my friend J Spanky. Nabanadee A gnome.
Speaker 3I assume, yes, yes Okay.
Speaker 1Spanky Nabanadee.
Speaker 3And your friend there at the last tree. Yes, he's a. He's a green gal event Okay let's say we'll look him up.
Speaker 2That's that's on our way. I'm pretty sure we can.
Speaker 3Maybe lend a hand. Okay, I'm going to go to the next one. I'm not sure if we can get to the next one. We can go to the next one, but we'll go to the next one.
Speaker 2We'll go to the next one, okay.
Speaker 3We'll go to the next one. We'll go to the next one. We'll go to the next one. We'll go to the next one. There's a couple of spots we can stop to after the crack on the way, just to lessen the blow of a dangerous journey. Right, yeah, we can hit for full work or maybe this one down. Oh, the perils of the Muklins. We leave Iqabah Lundi with a check and say thanks for lunch, thanks for the heads up, and we'll we'll do this again sometime.
Speaker 1Oh yeah, I think I'm going to see how Elbury Berryton is doing.
Speaker 3He'll be glad to see you. Yeah, tell him hello for us. I will you say, quiche, I did yes.
Speaker 2I'll have a quiche to go.
Speaker 3We'll also have quiches to go. Yeah, we will actually. Let's get a bunch of those quiches going, guy, so we can fill up our rations with a bunch of travel quiches.
Speaker 1Four week old quiches on the road.
Speaker 2Oh yes.
Speaker 3Quiches yeah, I love it. Okay, all right, that was a good lunch to finally check off. Yeah, things are coming full circle in the adventure of the Raelian Galen. We're knocking it out, knocking it out.
Speaker 1So tell me, would you like to try to get to the crack today, or?
Speaker 3I don't have a game for anything. Yeah, I mean like we could go to the crack. Stopping now seems like a decent time If we stop now and if our audience is dying from more content. There is a special stream happening tonight. That is true. We've got a special Halloween stream going on tonight, 5pm PST. 5pm PST. We're going to be on our channel. You'll see it on our list of upcoming streams. We are celebrating Halloween with a dive into the 1980s Ghostbusters RPG. So we're going to be busting ghosts tonight and, if you'd like, to join us tonight.
Speaker 3It does make me feel good.
Speaker 2Let's do.
Speaker 1XP before we get inside the room. I'll give the last time.
Speaker 3I won't do it on the stream, I'll just be ready to go.
Speaker 2Yeah.
Speaker 3Amazing Okay.
Speaker 1So last time, I don't remember Let me see, I don't remember.
Speaker 3The party completes a quest or objective, Not really yeah Stalls problems in creative ways. I mean there were lots of hazards. It's likely that we did yeah Encounters in new location. We were stuck in the same location. So now I'm counting three yeah.
Speaker 1And then I think there was sort of a relationship moment, yeah, I would say, between the two of us.
Speaker 3I would say between the love triangle happening, yeah, and the multiple near death experiences.
Speaker 1So for XP, for last time Plus, I don't. Yeah, you probably didn't mark if you did your individual XP stuff.
Speaker 3I don't think I don't remember what's my yeah. No, I didn't destroy anything indiscriminately. I mean, rescue someone from danger. You did rescue me. Yeah, I feel like that happened. So that's Fiverr for me. Cool, I don't think I used my ideal or fault last time. You used it. This time, though, for sure I did my ideals volunteer to go ahead first into danger.
Speaker 1Yeah, Okay, so for today, you did complete this quest. You solved, created a problem. You explored the mansion, the manor. Did you encounter a new creature? Today, no Significant encounter with NPC.
Speaker 3Definitely With Vera and yeah.
Speaker 1We did not find a relic. One, two, three, no, so that's four Okay.
Speaker 3Anymore. No, that's it.
Speaker 1Then your ideals and flaws.
Speaker 3Yeah, I don't think I did either of them today.
Speaker 1What is your flaw?
Speaker 3I destroy something indiscriminately. Okay, I considered using my flaws a joke, because it's like fun or tripping at a bad time and I thought that'd be a funny way to get rid of Gale. Wow, I was like that's dark. I can't do that. I can't even joke about it. But I did just now. Yeah.
Speaker 2Yeah, it's a big game.
Speaker 3It was now. It's not too soon, you know.
Speaker 1Yeah, did you hear it, bogwatch? It seems like.
Speaker 3I mean, yeah, she's really like cramping our style man. Yeah, We'll head out in the early morning. I mean you could talk to her. No, that's crazy, Did you hear in the morning. It's like you could just talk to her. Oh, like the cast of Seinfeld.
Speaker 2I don't want to be a boyfriend.
Speaker 3It's a summer of Galen, summer of Galen. Oh man, all right, okay.
Speaker 1So again, yeah, we're playing Ghostbusters RPG.
Speaker 3Today 5 pm PST.
Speaker 1Yeah, spooky Halloween adventure.
Speaker 3Costume's not required.
Speaker 1But encouraged, but encouraged. So if you're not doing anything for Halloween, anyone can hang out.
Speaker 3It's kind of a tough year for Halloween this year, so we figured let's hang out and do something wacky and cool and catch some ghosts yeah, some ghosts and some scary games and stream us on the side.
Speaker 1I was the Ghostmaster.
Speaker 3Ghostmaster, yes, the Ghostmaster, master of Ghosts, of the Ectoplasmic Commendices.
Speaker 1I'll pull up the rulebook here. It's a frightfully cheerful role-playing game.
Speaker 3The original 80s training manual. Look at that. It's got a lot of character it does. It's got a lot of heart Quite a bit of it. It's got some gags and tongue-in-cheek. It's good, plus anything that's got giant caricatures of no-merry and Ernie Hudson, dan Aykroyd yeah.
Speaker 1And Harold Ramis.
Speaker 3Yes, the late great Harold Ramis. Speaking of which late great Sean Cottery?
Speaker 2Yeah, this sad moment.
Speaker 3It's a very sad moment, lots of I was going to. Sean Cottery impression the entire night.
Speaker 1They won't get away with this Ghostbusters Ghost.
Speaker 2Welcome to the Rock.
Speaker 3Miss Sean Cottery already. Yeah, all right. Well, thanks for everybody for joining us today. We hope you dive into the Land of Eem RPG the Mucklins realm stuff with you guys. Special thanks to our patrons. We really appreciate all the support you give us and can't wait to share some more Land of Eem stuff that we're going to. Actually, just this week we released two more free adventures that you can download in the updated land of RPG Beta Bundle. Ben will share the link in the chat and then in the description of this video you should be able to download it as well. On Drive Thru RPG.
Speaker 3And if you only recently joined us, don't forget. You can check out all the previous adventures on YouTube. Everything's available for you to catch up to where we are. Yeah right. We do have a Twitch. Now We've got a little baby Twitch, but we stream everywhere so that people can watch it on their preferred platforms.
Speaker 1Yeah, and so I just put the link there. Going back to what James was saying, we now have three adventures in the Quick Start Guide of the Beta, so you have three choices for starting an adventure. They each have a different tone. We've got high jinks. We've got low jinks Bearing doom. We've got doom and gloom. We're hitting on all cylinders here, yeah.
Speaker 3So if you want a muppety kind of fun adventure where you don't have to take things too seriously, you've got one. And then if you want something that's like high adventure, swinging on chandeliers and being a hero, you've got another. And then if you want to have a more serious dungeon crawl or life in limouset steak, we've got that kind of tone too. So grab them. They're free, they're cool, they've got some art. Each one of them has a whole dungeon associated to it, so it's cool stuff. Yeah, all right. All right, guys, catch you at 5 pm today for some Ghostbusters RPG. Happy Halloween, happy Halloween.
Speaker 1Bye-bye.
Podcasts we love
Check out these other fine podcasts recommended by us, not an algorithm.