Land of Eem: Actual Play

Marshgate Manor Mysteries: The Quest for the Eccentric Ernie

October 05, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 13
Land of Eem: Actual Play
Marshgate Manor Mysteries: The Quest for the Eccentric Ernie
Show Notes Transcript Chapter Markers

Ever wonder what it's like to face Liger Sharks and Teapot spiders? Join us in the suspense-filled world of Marshgate Manor as we use the Land of Eem sandbox dungeon generator to find Crazy Urny. With unpredictable traps, riddles and obstacles at every turn, we're pulling out all the stops. From surviving battles with the aid of a Gail Robaldo potion to rolling the dice and getting an 8, we're navigating challenges and keeping the excitement high.

Imagine finding yourself in an eerie manor with a seemingly impassable path and a rope just out of reach. That's exactly where we find ourselves in this episode. As we navigate through the labyrinth that is Marshgate Manor, we utilize every resource at our disposal, from Stoutheart's arrows to Gail Robaldo's potion, to take us one step closer to finding Crazy Urny. The suspense intensifies as we stumble upon a laboratory filled with intriguing contraptions, engineering equipment, and a riddle from Crazy Urny himself. The adventure continues as we decipher clues, strategize, and try to stay one step ahead of the game.

Finally, we find ourselves planning our next daring quest. Negotiating our rewards, we relish in the spoils of treasure hunting, including a longbow, a great axe, and a canoe. Our journey doesn't end there. We discuss the Green Gal Event, prepare for our Ghostbusters RPG Halloween special, and even get a sneak peek into the next exciting chapter of our journey. We invite you to join us for a lively discussion on our XP, goals, and objectives as we prepare to continue our epic adventure.

https://linktr.ee/landofeem

Speaker 1:

whoops.

Speaker 3:

Halloween. Welcome to the land of eem. Halloween game the 13th. Isn't that crazy.

Speaker 1:

Yeah, you guys are still. Still trapped in the spooky Marsh gate manner of crazy earning with all his traps and riddles, and you guys are down to your last, last year down to our last down and out is bound and down filled mansion. Yeah, so you've guys been in here for two sessions already. This is the third. Yeah, you've just been trying to find crazy Ernie who is lost somewhere inside of here. He spent all your keys in this random dungeon on getting a mythic horde in the first session.

Speaker 3:

I regret nothing.

Speaker 1:

Also regret nothing. So last session it was just like he came away with two keys out of an hour and a half of playing, because you just kept losing them, just kept rolling poorly and encountering hazards, getting nothing out of it.

Speaker 3:

It's important to share that we've been using the land of EAM sandbox, but most specifically for the last couple of sessions we've been using the dungeon generator, which is called, with traps and riddles and obstacles. It's been an interesting and super fun. I mean, like last time we were almost eaten by a Liger shark like anything's possible.

Speaker 1:

This is what I'm looking at. This is D103, D100 tables of stuff.

Speaker 3:

So if you ever want to generate a dungeon on the fly, check out the land of EAM stuff, because whether you're playing land of EAM itself or you want to use it in another system, it's a pretty useful tool. So yeah, here we go, land of EAM. This is the official RPG from Benjamin and myself. It's inspired by Rickety Stitch the July in the Scoo Grabbing Alpha Series and set in the same world.

Speaker 1:

It's a huge hex crawl giant hex map that you get with the game. You can download it for free at DriveThruRPG.

Speaker 3:

Yep, and we'll show the link. And also, I think the link is in the description. If you're watching on YouTube, you can see the description. There's a bunch of links so you can check us out. All right, so we just camped. We're trapped in this manner. Today is the day that we escape, if the gods will yeah, if the gods will be with us, because it's been a harrowing adventure so far.

Speaker 1:

So there are a couple things, some bookkeeping things, that we need to do Lich keeping Huge guys. Both went unconscious. That means that you must see if you got wounded.

Speaker 3:

Right, oh, wounds Well.

Speaker 1:

I think you're right. I think a vitality check. If it's a five or lower, you are wounded.

Speaker 3:

Oh, oh, oh, thank well. I mean, riley is wounded. Can I critically not be wounded and give that to Riley? I mean no, no. No, critically wounded. No, I'm not critically wounded.

Speaker 1:

I'm wounded. So wounded, that means you're minus one to all your actions until you're properly healed.

Speaker 3:

What proper healing come from one of Gail Robaldo's potions Because we still have one, I think Is that her name. Was that not her name. I wrote down Gail Robaldo, a ball of ball of medicine maker.

Speaker 1:

I mean, I guess it is just now, it's canon.

Speaker 3:

Somebody go back to the previous videos and let us know. So I, I, if, is it? If I'm pretty sure it's Gail Robaldo. Also, that was like a randomly generated NPC, right?

Speaker 1:

Yes.

Speaker 3:

Yeah, okay, yeah, because we used a key, I think, to get. Oh, that's right. Yes, we used a key to get help. We've got some keys left. We're desperate. Yeah, riley's wounded, trapped in the manor. We got to find crazy Ernie and get the heck out of here, get the hatch out of your G or G Might be a Galen because Riley, she's got a limp, she lost a tooth. It's rough. I kind of want to still go back and get my net back from that shark, but I think I'm just going to have to accept it as a loss.

Speaker 1:

So what, man? On waking up? You both gain a D6 plus your level.

Speaker 3:

Encourage, all right, hey look at that, that's eight courage back Eight courage also, not too shabby. So All right, so should we jump right into it, open the door and do what terror is away? Yeah. I feel like there's like spooky music going on like Harpsichord or whatever, and cobwebs everywhere.

Speaker 2:

Yeah Well we just ran from some teapot spiders, right?

Speaker 3:

So I mean they're just filling this place with giant cobwebs. Did you say ink pot or teapot?

Speaker 2:

I said teapot.

Speaker 3:

Is it ink pot, isn't it Cannon? They're going to be the cousins of ink pot spiders.

Speaker 2:

They've all got top hats.

Speaker 3:

When they come after you, they get steamed up and they start to whistle. That's cannon, yeah, yeah.

Speaker 2:

This is how things are made in the land of the.

Speaker 3:

Going by George Higgins hey.

Speaker 1:

We'll take you to your royalties I think 2076.

Speaker 3:

Yes, yes, one year before cyberpunk, 2077. All right, let's. All right, george, why don't you kick it off? I don't know. I just rolled that 12.

Speaker 1:

So you're saying the next roll is going to be bad?

Speaker 3:

Yeah, I have a feeling, but I'm going to believe in the power of the world. I believe in you. I mean, it's an eight, that ain't bad.

Speaker 1:

That ain't bad, that's close Okay.

Speaker 3:

Let's see, I don't want to use a quest point yet. I'm just going to accept a key and a hazard and we'll go from there. Or you know what, though? The hazard will probably like hose, this, I'm going to know we're bumping it. We can use a quest point right now. Whoa, whoa, okay. Yeah, because, like I'm thinking about, you know the medicine's right. If I don't, if I don't use a quest point now, I'm going to use an ability to get through this hazard, which I would recharge with a quest point later. So why not save us some hit points and use a quest point now?

Speaker 1:

All right, so that means you get a key.

Speaker 3:

Let me describe the key as we're hacking through with my magnificent sword. I'm hacking through the ink pot spider webs. I actually kind of swipe across a larger swath which is an old cocoon of something that had eaten, but behind that cocoon is actually a door advancing us and that's the way we move to the next room. Good find, galen. Yeah, yeah, cod webs everywhere as far as I can see. You're so heroic Galen. I hold Gale closer on the waist.

Speaker 2:

Get off Gale.

Speaker 3:

I don't know if you're a lip. You look like a horse.

Speaker 2:

I forgot that I had muscle in on my best friend Break his heart.

Speaker 3:

I just I hold Riley back because she's getting feisty, just think doing the windmill.

Speaker 1:

All right, next search check here.

Speaker 3:

Searchy epi. See, I'm going to tell you this right now. You spend a quest point. We can get a key out of this. That's exactly what I want to do. I am going to spend a quest point to make that a six and if no one remembers what quest points are for, we get a specific amount of quest points and you can use them to either bump a roll up or refresh an ability. So it's kind of a risk reward to move these up to next category and we're spending them kind of willy nilly, because we've been trapped in this dungeon for two days and it's been really hard on us.

Speaker 1:

All right, so roll a D6 and a D100. All right, here we go.

Speaker 3:

Here's where things go sideways. Yeah, riddles were way off. That's All right, I mean the nice thing, ben, you said crazy earnings is only mostly traps and riddles. Right, there is very few monsters. Yeah, yeah, that's helpful.

Speaker 1:

Okay, so there is a fresh whispery breeze that blows from a small, almost imperceptible crack in the wall.

Speaker 3:

Secret door. You think, yeah, yes, I'm hoping let's do some little searchy epi checks. Can we do like a local search check? I know that the first roll is, or James' roll was, a search check in and of itself. Is that cool, ben?

Speaker 1:

Yeah.

Speaker 3:

I do it. Oh, that's terrible. I say these walls are all solid stone. There can't possibly be anything behind them. You're insane.

Speaker 1:

Well, actually, as you're searching around Actually, oh boy, Actually An actually attack.

Speaker 3:

This is yes, Already have dread Carled the attack release.

Speaker 1:

Oh Ben am I dead? Possibly, oh no, oh, no, cranking sound, a whole barrage of arrows like shoots out of the walls. Oh, boy.

Speaker 3:

Does it roll to hit or it just hits?

Speaker 1:

Let's do roll to hit, but there are seven arrows.

Speaker 3:

I instinctively shield Gale and leave Riley out in the open. I'm going to suffer the consequences of your Beth Chum's failed action and push him out of the way. Riley, gale, look out, you're just rolling the whole way. Well, hold on, I'm going to do something. I'm going to do something, but yeah, I'm going to push him out of the circle of arrows. It's like a wet, bloody rat, just on the rat. I'm going to use Stout Heart and reduce the dread to one. Okay.

Speaker 1:

For one oh seven different attacks.

Speaker 3:

That's the thing. Yeah, you sure you don't want to spread that out amongst us? Let's just all take it. Dude, I pushed Gale in front of all of us. How about that? Wow, the horror of Gale. Yeah, I think I got nothing.

Speaker 1:

I think it would make sense if you use that ability and take some of them, you split them amongst yourselves.

Speaker 3:

Some but not all. Yeah, I think that's more reasonable. How much damage could an arrow?

Speaker 1:

do. I'm going to do four against Riley then.

Speaker 3:

Sorry, did you just roll four d-twells? Oh yeah, they're to hit, to hit.

Speaker 1:

I'm like no, oh boy, oh my God Ben, we wanted spooky nut that.

Speaker 3:

You know it was supposed to be a spooky episode. We don't want it like a Spooky nut saw. Yeah, yes, exactly right, this is a Felmog porcupine siege device. Oh my God, why? How does he fit that in his crazy dungeon?

Speaker 1:

Can we kill?

Speaker 3:

Ernie when we meet him, because this guy is like Ernie is crazy.

Speaker 1:

I mean, so that looks like three hits. I mean that's a good one.

Speaker 3:

I mean that's a good one, I mean that's a good one, I mean that's a good one, I mean that's a good one.

Speaker 2:

I mean that's a good one, I mean that's a good one.

Speaker 3:

I mean, that's a good one, ernie is crazy.

Speaker 1:

I mean so that looks like three hits, all right.

Speaker 3:

Yeah, that is definitely three hits. Oh my God, we're both, I mean. So can I reduce the five to one?

Speaker 1:

Yeah.

Speaker 3:

All right I am still unconscious. You could technically Would it have mattered? Oh, okay, To do it twice oh interesting, oh God, I mean, yes, I will do that, even though it blows quest points, it's fine. I'm going to stout heart. Two of them, take four, so I still stand, all right, I'm down to three quest points, which is still a lot. I'm quest point rich, yeah, I'm quest point poor. In general, that's a critical miss. It destroys the machine.

Speaker 1:

It's the last one, though, I know, I know.

Speaker 3:

It's the last one. Oh man, wait, wait, wait wait, ben, ben, does this count as the beginning of combat? Like would we have gotten the additional courage from my armor when this all starts? Um, this isn't really combat. Yeah, it's like a. I'm fighting this thing, I'm fighting my flight, it's just it's just making you unaware. It's just playing against like. I think that's two hits. Yeah.

Speaker 3:

That's seven, dread you stand and, in classic land of aim fashion, we begin the quest with almost no courage. Yeah, I immediately rush over to Riley and use inspiring orders to heal 1d6. I can't lose you. I immediately forget about Gale. I dropped both arrows that I caught with Stoutheart.

Speaker 3:

This, yes, I inspire you, and I hope that I heal you for more than, yes, five hit points back. Oh nice, you're my most loyal chum. Stand and fight with me. Stand and deliver, I do it. Wow, alright. Well, I'm going to stand and deliver for Gale, yeah.

Speaker 2:

Which one of you is Luda?

Speaker 3:

I want to see Edward James almost.

Speaker 2:

Okay.

Speaker 3:

Yeah, no one checks on Gale. I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know.

Speaker 1:

I don't know. Yeah, she didn't enter the hallway of death.

Speaker 3:

She's wise beyond her years. But we got a key. Yes, so we're at four keys, right, we need one more to find Crazy. We might be able to do it.

Speaker 2:

Oh my.

Speaker 3:

God. So we still have, if I'm not mistaken, one Potion. Yeah, we have one courage potion. Damn, should I just drink it.

Speaker 1:

What are you at? I'm at one. You have nine, oh yeah.

Speaker 3:

Yeah, I think I'm going to just drink it. Yeah, Cause I. There's no point in trying to use it post post death, oh my God. But you know what? At least that wasn't my search check.

Speaker 2:

It was like a. It was like a Mr Pib.

Speaker 3:

That was flat. Yeah, it's like a shake it and like, yeah, what's wrong with this thing?

Speaker 2:

It was a little sweet, but like a lot of the pep.

Speaker 1:

Yeah, sorry, I had to make it down here, yeah. Yeah, it was bad ingredients.

Speaker 3:

Yeah, supplies aren't fresh. This isn't Papa John's potions. Wow, gailin dies. I caused myself dread from my terrible meta references. This entire quest already it's been like 10 minutes and I've made too many, I've wounded the 10 minutes and we've almost died. Next, next chamber, next song, next next. It's my search, check, I think right, yeah, yeah, I think so, okay, oh, my God there it is there. It is no, no, no, no no, no, no, no, no, no, no, no, no, no, no I don't want to I don't want to lose a key.

Speaker 3:

What do you think, james, is that?

Speaker 1:

just a flat two.

Speaker 3:

No, wait, wait, wait, wait, wait, wait, wait, yes, yes, because my search is zero. I think I have to use a quest point. We can't like afford a backslide. I think you.

Speaker 2:

It's a three now All right D6, d100.

Speaker 1:

My friend, choose your destructor.

Speaker 3:

Are you going to rename the random traps to destructors?

Speaker 1:

Yeah, you should All right. You advance forward and come upon an unremarkable path in front of you.

Speaker 3:

I throw a rock out into the middle of the path.

Speaker 1:

Okay, make a perception, check Nice.

Speaker 2:

Nice.

Speaker 3:

Okay, that's going to be in a 12.

Speaker 1:

Nice, you notice the rock, which isn't very big, just kind of slightly starts to sink a little bit.

Speaker 3:

Oh boy oh boy, I think it's called quick sand. I say go ahead, gail, it's completely safe. I don't. I don't. I say stand back, gail, this is fast sand.

Speaker 1:

What's that?

Speaker 2:

word Riley Quick.

Speaker 3:

Quick I think it's called fast sand. I think Gailin is right. Oh, is he right? I don't know anymore. I say so. I wonder how deep it goes. We can still walk across the bottom of it.

Speaker 1:

Gailin, you also notice that in the middle of this path it's like a you know, a little path dirt and there's a hanging rope kind of in the middle.

Speaker 3:

Okay, but it's outside of our reach, right Like it's just hanging straight below the pivot point or something.

Speaker 1:

Yeah, like you could. Seems like you could make a dash across and maybe jump to the rope.

Speaker 3:

Maybe, maybe, maybe. Okay, so we're going to throw Riley at the rope with a few of strength. How far has the rope been? 15? Last time we tried to throw you, I think you ended up in lava. That's true.

Speaker 1:

It's more like 20 feet, but still in the realm of possibility with your strength. Yeah, what if yeah, go ahead.

Speaker 3:

I'm going to use Jack of all trades and create a proficiency for myself as a Shrim warrior gauntlet champion twice running. I am great at obstacle courses and my family even used to own a tire swing, so I'm going to dash across that thing, grab the rope and swing for the rest of the distance. I believe in you.

Speaker 1:

Okay.

Speaker 3:

What is that? Athletics, while Riley is doing this, I attach this hook that I have to a string that I have, just in case Seven I mean Riley runs, does this wall running? Maybe Some wall running Spring off of it?

Speaker 1:

So you're not touching the ground.

Speaker 3:

I was going to run across that. Okay, cool, I'm light, I'm a feat.

Speaker 1:

Alright, you feel it start to give, but you're able to get to the rope. However, the rope is not what it seems. Oh my God, poisonous serpent it like. When you grab it, these prickly quills dig into your hands. Oh no, that's terrible Dread. Oh goodness, take one point of dread.

Speaker 3:

At least it's just one. Yes, I am courageous.

Speaker 1:

But you find it difficult to let go of it. Oh jeez.

Speaker 3:

That's disgusting, that's so disgusting. Something about that is like really irritating to me. It's like dental work like in your hands. So we've achieved or Riley's achieved the middle island.

Speaker 1:

The middle way.

Speaker 3:

Yeah, the middle route, run the middle route. Yeah, beat me to it, sorry, sorry.

Speaker 2:

Oof, oof, oof, oof.

Speaker 1:

So the longer you hold on to this, though, it will keep harming you, but it's also difficult to let go.

Speaker 3:

So like, and it seems that this is the way we need to be swinging across this thing.

Speaker 1:

Yeah, there's real. There's just a straight path ahead of you.

Speaker 3:

Riley, do you think you can modify it in some way or wrap it with anything you have to kind of? Well, I was going to attempt to see if I couldn't like shave off the quills. Yeah, yeah, yeah, I like it. And then, if I can shave off the quills, swing across, then I'll tie my sword to it and use the weight to try to push it all the way over to you so you can swing across. Okay, zoni, and Buck, meanwhile, is writing. Sometimes I think they forget about me.

Speaker 2:

You're right about that, Zoni.

Speaker 1:

Okay, I think that will require a might check yeah.

Speaker 3:

I am going to attempt to shave the quills might nine. So so, mighty, mighty, just letting it all hang out.

Speaker 1:

That means that you're able to get your hands free. I think you could make an attack or a nimbleness maybe.

Speaker 3:

Yeah, I will. Well, I could do attack. Or nimbleness, I'll do nimbleness. It's like just going like this on the rope to clear off the yeah, like I'm sharpening the knife on a belt. But you have to yeah, you have to do it nimbly, otherwise you're going to cut the rope. All right, what am I? N plus one, that's better Ten, there we go. Yes, here we go. These are the best rolls I'm ever going to have. Yeah, the moment it ends.

Speaker 1:

Okay, you're able to shave it clear of these quills, okay.

Speaker 3:

Now to plan B is to swing to safety, wait the rope and then send it over again. Yeah Well, maybe I shouldn't use the sword, because you can't grab that. I mean I have. So while you were doing that, I put a hook and a string together. It's like two of the tools I received from that Okay, I'll loop, I can catch it. I'll like tie a loop in the bottom and push it across to you.

Speaker 1:

Gale gets into your arms what? And she kisses you on the cheek and says for luck.

Speaker 3:

Oh, that's fantastic. You can just swing across like Luke Skywalker. Oh my God.

Speaker 1:

But, riley, you have to make another athletics check yeah.

Speaker 3:

I'm going to go with this. Here we go. All right, here we go. I mean, you know, it's pretty, it's way better than anything less than that.

Speaker 1:

Yeah, all right, you make it across, but your landing kind of sinks the latter part of the floor. So, it'll be a little harder. For me it's like a crater.

Speaker 3:

Oh, geez, okay, I like it. Scramble out of that Scramble. Oh, alexander Scramble.

Speaker 2:

Yeah.

Speaker 3:

Let's do it. So is it coming back? Oh yeah, I'll tie a loop in it so we can either hook it or grab it, and then I'll push it so that he can get a hold of it.

Speaker 1:

All right, Okay, you will have to make an athletics check.

Speaker 3:

To catch it or to go across.

Speaker 1:

Just to go across. Okay and Gail, you will be a minus Minus, you'll be a minus two.

Speaker 3:

Okay, okay, all right, I'll try to get it. I'll try to get it as close as possible. I use the string I have to kind of like secure Gail to me. I hold my arm around her waist and I shrug and say, all right, let's go. It's not her, oh no, oh no, okay, I dropped Gail. This is tremendous. This would be an excellent moment for Linda Hand. I will do, of course. I will do, linda Hand.

Speaker 1:

Who are you saving now, gail or Gail?

Speaker 3:

Do the right thing. Yeah, I saved Gail and I'll do it. It'll be a rift between us for like two weeks. I'm a selfish man. I will save Gail and I'll re-roll that for him at advantage. I appreciate it. I'll take the nine. Beautiful, it's beautiful, um, yeah, so describe how you help me with this, though.

Speaker 3:

I'm almost curious how this line of hand is supposed to work in these situations. So I blow my, I'll like, blow my bangs out of my face. I do another mad dash across the sand, grab the rope, snag you and then swing all the way back with it. It's, it's so heroic. My foot like is slipping out of the loop and I, as I like, go upside down. I see Gail's face like in horror.

Speaker 2:

I'm like, oh, that's the fast stand. Oh gee.

Speaker 3:

And and so I'm Riley grabs me by the ankle and we're swinging back and I'm just no.

Speaker 1:

You know what I mean. I just read the description of lend a hand. I think, Galen, you're able to grab hold of Gail. It doesn't necessarily need to be one or the other. It's your role. Yeah, you're just replacing.

Speaker 2:

Yeah, so Gail makes it.

Speaker 3:

This, this all half. That was actually all in Riley's head Like cause she wanted to see Get left behind.

Speaker 2:

No, no, no, but you grab her.

Speaker 1:

You grab her hand and you all make it to the other side.

Speaker 3:

We tumble and do a key swing in slow motion as the duck tail theme plays. Wow, Dump, dump, dump dump, dump, zona inbock.

Speaker 1:

Then just walks casually across the whole thing Cause he's like, yeah, it's only about causes to like gain nutrients from the fast.

Speaker 3:

Wait for me. I'm going to suck this sand dry. I can't wait to find out that Zona is like level 10. He's like vastly more powerful. He's just here, it's like all yeah. Well, I want to. I wonder if Zona will ever just come out as like pure evil and he's just been observing us like sociopathically from a distance and he's decided that we're not worthy as of living as a species, or the opposite. We're being judged on this.

Speaker 3:

He's a powerful being. Yeah, he's 2000 years old. That was fun. Yeah, that was. That was a close call. Yeah, thank you for saving my hide and my dummy thick frog legs.

Speaker 1:

Gail doesn't really acknowledge that Riley saved you. It's like Galen, thanks for saving me.

Speaker 3:

It was all Riley, riley. I'm not looking at either one of them, but I'll shrug and be like you're welcome and then like go. I walk up and put my arm around Riley and hold her close like the little sister she is. I give her a no-gi, like you're something else. You know that, you, you're something else.

Speaker 1:

I see, I see how it is.

Speaker 3:

I can't deal with Gail because she's entirely too like. I can't tell if she's got like Stockholm syndrome or if she's just like very up and down with her. We're not, we're not, we're not, we're not, we're not.

Speaker 1:

She's actually in love with crazy she pulls you aside, galen, as you guys were going forward. She says don't you see that this is kind of like destiny? Like your name is Galen, my name is Gail, we're both bra girls. We both got lost in this haunted mansion. I mean, this is destiny, galen.

Speaker 3:

So, gail, gail, it's definitely something, but we got to survive first and we have to all work together, otherwise none of this is going to mean anything.

Speaker 1:

Do you love her?

Speaker 3:

Yes, because.

Speaker 2:

I don't like.

Speaker 3:

Galen doesn't understand I'm watching this whole thing yeah. Yeah, gail doesn't understand like that yeah, of course I love her. She's like my best friend and that's what he says to Gail she's my best friend in the world, like I love her to death. But how could you have a best friend and not love them?

Speaker 1:

I love Zona and Buck. She goes to Zona and like yes.

Speaker 3:

This is the one time where Zona and Buck stops writing. What?

Speaker 1:

Come on Zona. She takes him by the arm.

Speaker 3:

The blogger to woman has taken me away from my friends. It's like a Wayne's World. Yes, it is. Oh my God, oh man, she's a smart game-anner, everything can happen. Yeah, found love in a Marshgate manor in 8th as well.

Speaker 2:

It's insane All right, gailan just wrote.

Speaker 3:

Yeah, riley, there's one more key we just got to get out of here All right, on the other side of the same area, can I give Riley? Should I inspire To give you a plus two? Sure, yes, yeah, I think that's. Let's try it. Let's try it. I say maybe the whole scene where Riley declares his like, like, love and friendship, or a fight where Gailan declares his like, love and friendship for Riley has inspired her. Yeah, hopefully, hopefully, it does it fairly. All right, I'll like crack my knuckles and open the door, roll in my circle, check Ten. Nice, I'm so glad I inspired you, yes, yes yes.

Speaker 1:

You have five keys. How?

Speaker 3:

do you want to spend them? I don't know. Yeah, I know. Right, I want to find four helpful items in one helpful NPC.

Speaker 1:

I mean, technically you could really only do an item because you've done the other stuff. So I think it's time.

Speaker 3:

It's time behind that door. It's crazy, or any, or what used to be crazy, or any. It's just a skeleton because he could never get his deliveries and he has no food, so he's died and he lost his big book of trap solutions. Yeah, it's spooky.

Speaker 1:

So I hope you guys don't hate me.

Speaker 3:

Oh, it's like never good when a GM says I hope you guys don't hate me, because it's like normally GMs are okay with doing deplorable things to their party, but when they apologize in advance it really makes you question what's about to happen?

Speaker 1:

Well, here's the thing. Okay, I'm just going by the sandbox here, okay, okay, and none of us were expecting this to get last three sessions of going through the manner of madness. But you get into what looks to be crazy Ernie's like laboratory where he invents all the stuff. There's all these weird contraptions, like half made. There's just a ton of engineering equipment. It looks like this place is in shambles. There's been a struggle, I don't know. You don't see crazy Ernie anywhere.

Speaker 2:

He's not here, he's not here.

Speaker 1:

You see, something catches your eye. In the back of the room there's like a closet door that's been kind of bashed in.

Speaker 3:

Okay, we see a side of crap out of this place.

Speaker 1:

Okay. So in this closet there's a note. Okay, what's it say? It says got no legs but ain't a broken chair. Sure got teeth, but haven't got no hair. Down down to a temple near the sea, someone come and help little old me.

Speaker 3:

Oh my gosh. So got no legs but ain't a broken chair. Sure, got teeth but ain't got no hair. Down down to a temple by the sea. Someone come and help little old me.

Speaker 1:

Did they get all that? Yes, it looks like crazy. Ernie has left a riddle about himself. He just could not bring himself to write a clear note to anyone.

Speaker 3:

Because he's crazy, ernie, because this is his church. This is what he does. Got no legs. Got no legs, but ain't a broken chair. Sure, got teeth, but ain't got no hair Like teeth. I think you know, like the gears of something, like the gears of a clock time time, I typical real push.

Speaker 2:

Could it be time? Oh my goodness.

Speaker 3:

Oh, georgie, I'm sorry, no, but truly like teeth on gear on a gear, gar Ain't got no hair Temple by the sea.

Speaker 1:

Make perception checks. Yeah, I want to be a maker.

Speaker 3:

I will make it Nice 8. I could make a 9.

Speaker 1:

You noticed claw marks on the door or maybe slashing marks like it was a slashing weapon or maybe clawing slashing marks like it was bashed in a slashing weapon or maybe claws Clores. You also notice like the floor is kind of there's like wood dust you know from all the construction Like from breaking and there are no footprints. There's like a few sets, but like there's a lot of just areas that have been kind of brushed through.

Speaker 3:

Brushed through Claw marks. I mean Sarpathy, baby, yeah, it could be Sarpathy footprints, tail, body, yeah, yeah, I'm starting thinking right. If it's just like these swishes through the sawdust or something like that, you hear from the previous room Zona Inbox saying let go of my head, let go of my muscle, I must be chronicling. I'm a chronicler. I do not have time for love. I am flattered but not interested. I do not reproduce as you reproduce. Alright, so crazy. He's been kidnapped, man, he's been kidnapped.

Speaker 2:

Is there anything?

Speaker 3:

The riddle is like is the clue to where he's located or where he's going right? It's gotta be, I would assume, so Temple by the sea. I mean, I hope that Temple by the sea isn't like code, like I hope that it's just an obvious Temple by the sea. But we still have to find. I hope that the rest of it what's the riddle again? Got no legs but ain't a broken chair. Sure, got teeth but ain't got no hair. Down down to a Temple by the sea. Someone come and help little old me.

Speaker 3:

So they got no legs. Yeah, oh, my God, yeah, got no legs. It's a Serpati. Yeah, teeth and no hair, totally a Serpati. So Serpati's Temple.

Speaker 2:

A.

Speaker 3:

Temple by the sea. So they've got a Temple by the sea. Yeah, there's one over it. There was this giant snake thing over at Scalabagstran. It kind of by the sea. Yeah, it's clearly Serpati related. We're brilliant, we high five, we do like a classic hero tug into high five and we're still stuck in Crazy Ernie's house.

Speaker 1:

No, one ever said Crazy Ernie was a geography major. It's true.

Speaker 3:

It could just be by water. Yeah, I think that is the way to go. Yeah, is there anything else in this room that would be useful, like traps, components, materials, loot? Yeah right, a book of traps. Journal of a Madman.

Speaker 2:

Blueprints anything.

Speaker 1:

Why don't you I think there's the equivalent of like an old horde here oh, oh, you make treasure hunting checks.

Speaker 3:

Do we use Mad Merian's multiple maverick? Oh my gosh, it's a plus 90% treasure hunting on a roll. Should we try it, just to see?

Speaker 1:

On an old horde, you could possibly find a magical item.

Speaker 3:

Therefore, Is there one beyond magical? Is magnificent above magical? No, no relic, no relic. Relic is above magical. So I think we should save the map for like mythical hordes. Those are pretty rare. I'm also afraid to use it. That's the way we play Of its lore. Yeah, I mean it may be one of those things where, when you use it, everything within 40 hexes realizes where it is.

Speaker 2:

I mean it's like no one like.

Speaker 3:

ISR on me.

Speaker 2:

Yeah, yeah yeah, exactly.

Speaker 3:

Okay. Well, crazy ornies clearly have been kidnapped by the Sarpathie. If we begin our quest to head to Dunk, we could take the river down to the temple. Yeah, this is, it's all coming to. I love it when a plan comes together. Yeah, the Zone of Inbox still dealing with Gale's grappling hands. Can you repeat that please? I missed it. Shut up, gale, I would use it. Plan comes together. Yes, okay.

Speaker 1:

So now stop writing in your book. Look at me, but she's really looking at Galen the whole time.

Speaker 3:

Yeah, and then, like just Galen has fallen back into like the good old days with Riley, where it's just like two chums on a quest back in action. We should head to Bogwatch, where she'll fall in love with, like a strapping Bagro bulwark. Yeah, it is a perfect stop along the way She'll fill her dreams. Yeah, all right.

Speaker 1:

So how do you want to deal with this? So you've got, I just rolled. You find seven materials.

Speaker 2:

Nice.

Speaker 1:

That is nice. Six mundane items, oh, you could possibly find two Magnificent items on one magic item. You'll have to roll your treasure hunting.

Speaker 3:

Seven materials, six mundane, and then I'm sorry, what was the last one, ben? What should we roll? How about that?

Speaker 1:

So, between yourselves, you'll have three chances. Two of them are Magnificent, one is magic. You'll have a 50% chance on each.

Speaker 3:

Let's do it.

Speaker 1:

Okay, so who's doing what? Yeah, I'm sorry, I'm putting you to roll.

Speaker 3:

You are.

Speaker 1:

Say what is for.

Speaker 3:

Is it the magicals. You're going to hate me. I literally got a text as you were explaining it to me again.

Speaker 1:

So there are two Magnificent and one magic item High quality stream, all right.

Speaker 3:

So, james, will you roll for the magical?

Speaker 2:

Sure.

Speaker 3:

And then I'll roll for the Magnificents real quick. I don't think any of us do it right, Because it has to be under. How do we calculate treasure hunting again?

Speaker 1:

You do, do it, yeah, under 50%.

Speaker 3:

I do not. We use a quest point. It's 52.

Speaker 1:

Yeah, you succeeded George Twice.

Speaker 3:

Yes, Dose success OCs. Okay, cool. So then we have two Magnificent items, six mundane and seven materials. Should we roll these all out now and we can show the book maybe, and kind of?

Speaker 2:

Kind of showcase, treasure hunting.

Speaker 3:

Yeah, yeah, it sounds a lot more complicated. It takes a lot of the guesswork out of it because you get to randomly roll a couple things together.

Speaker 1:

So All right, so roll eight T200s.

Speaker 3:

James, you want to roll four 167. 137. 103. 176. How do you roll a D200? I just type slash, roll space for D200, all one line, you found a snare.

Speaker 2:

Oh.

Speaker 1:

Okay, you found a bedroll, a great axe.

Speaker 3:

That's a great axe.

Speaker 1:

And a canoe.

Speaker 3:

Hey, that's how we get out of here we can lug that canoe out of here on your turtle, then we've got a way down river.

Speaker 1:

And saddlebags A glave.

Speaker 3:

Love is to glave.

Speaker 1:

And then your Magnificent items are a longbow.

Speaker 3:

And Riley should take that.

Speaker 1:

A sling.

Speaker 3:

And Riley should take that.

Speaker 1:

So for those.

Speaker 3:

Yeah, we got to roll.

Speaker 1:

Two D8.

Speaker 3:

You want to roll one of the D8s and I'll roll the other, sure.

Speaker 1:

Three. So this is the bow. Okay, trusty bow, nice Can't be fumbled or accidentally dropped, that's great.

Speaker 3:

And the other. D8. It was a four. Oh nice man, that's really good.

Speaker 1:

A lucky sling. One's procession reroll failed attack.

Speaker 3:

That's really good.

Speaker 1:

I mean, I didn't see the James rolled first. So if you want to make that the bow, I don't care. You can make a lucky bow whatever pleases you.

Speaker 3:

Whatever you want, James, you'll be the one using it. I probably won't. I'll do the lucky sling, I think, just because it feels like I could pocket that thing.

Speaker 2:

And then like Lucky sling and magic.

Speaker 3:

I'll utilize it in a bind.

Speaker 1:

Yeah Cool.

Speaker 3:

I love it. I got some goods.

Speaker 1:

Aside from that, I mean you do find some weird blueprints for things, but it's kind of like. Well like anything we can.

Speaker 3:

Yeah, well, when we will bring them to Vera the math magician and say, hey, you know if you can use any of these to help defend the town, great, but Ernie's been taken. Yeah, we'll go to her. We'll follow the same route out so we don't die. Yeah, or there's just going to be like a door that is the front door and we just walk out. Yeah, it goes to his garden.

Speaker 2:

Yeah.

Speaker 3:

So it's just really nice.

Speaker 1:

There's like a slide that you go down.

Speaker 3:

Whoa, it's like Willy Wonka's, but like don't step. Yeah, gale gets really upset because Zoni and Buck goes first. He doesn't wait for her to go first, he doesn't even skip a beat, he just goes right down the slide. Yeah, can't slide fast enough because he's so light and Gale catches up to him and just yaps in his ear the entire way down.

Speaker 1:

All right. So you get out of the mansion and you're not even sure what day it is. It's currently dark outside.

Speaker 3:

We both feel terrible physically.

Speaker 1:

Then you realize that it's actually like it's probably morning, like dawn is coming Well let's go talk to Vera.

Speaker 3:

Yeah let's go like shuffle through town and knock on Vera for our first thing in the morning.

Speaker 1:

Yeah, I tell her like look, she opens the door in a nightgown.

Speaker 3:

Gale immediately falls in love with you. We were trapped in Marshgate for three days or something. We lost count and we've got some bad news. It looks like Crazy Ernie was kidnapped.

Speaker 1:

Kidnapped.

Speaker 3:

Yeah, we've got a lead on where they took him, but I could really use a cup of coffee. You got to get pastries. Yes, come on in. Yeah, just like you got a pastry like a Duna Danish or like a Duna Danish. That's really good. I love it. It's a wrong universe.

Speaker 1:

Sorry, it was too easy, it's what we call a crossover Cut to sitting at Vera's table. She's cooking us some eggs, some coffee. She brings out the huge stack of paperwork that she's done, prepared for you for the bridge transfer, yeah. Slams it on table. She says, yeah, you could keep this all under wraps, yeah.

Speaker 3:

We'll keep you uninvolved in your names. That's a sealed.

Speaker 1:

Well, I mean if we could do this all for unassailable co.

Speaker 3:

What? Oh Well, that's, you've picked a side.

Speaker 1:

That's who I work for.

Speaker 3:

She works for Wait, I thought Vera didn't work for either of them. No, the three. Oh no Crog and Sons. Yes, that's right, I completely forgot Okay.

Speaker 1:

Look, I can pay you to find Crazy Ernie and bring it back to me. How much are?

Speaker 2:

we talking.

Speaker 3:

Yes, please Well.

Speaker 1:

I mean, how much do you want? 12. 12 what Make your?

Speaker 3:

best offer. We look at each other. No one's ever asked us to name our. We have no idea what this is. Gourd Pouches 12 bags of gold pouches yes, that's a lot of money 10. 6. You make a no, no, no, no, we don't know how to negotiate. 6. We'll do it for free. We'll do it for exposure. 6., 6., 6., 7. No, we'll do 6.

Speaker 2:

6 and N supplies for the journey and another cup of coffee I slide by cup.

Speaker 3:

Yeah, Trying to get everything we can out of it. You got a bag of fertilizer for this guy I asked for a bag of fertilizer for no name but you.

Speaker 1:

I'll make it two bags of fertilizer. You hear that.

Speaker 3:

Zona. He's like yes, one for my new girlfriend, gail. I've accepted my fate. I don't think she likes fertilizer. Oh, Gail, the clingy, yeah, okay, still staring me the whole time. I guess that means we're off to the town of Dunk, yeah, but I think we should make some stops because that's a long, long way. Well, vera brings up something. She says well, yeah, I don't want to get too involved.

Speaker 1:

But what about, sven? Well, don't we have to drop this paperwork off at Dunk anyway? Yeah.

Speaker 3:

Oh yeah, I was just saying you might want to inform him, update him.

Speaker 1:

Oh yeah, we can do that. I was just saying you might want to inform him.

Speaker 3:

Update him. Oh yeah, we should while we're here, because it's only a couple of hexes away. Yeah, so we'll hit the crack. You want to pull out the map again, ben. Oh, thank you, thank you, oh, thank you. So we'll hit the crack and then we can pass through the east. How do we pass through Troll Ridge? Is it right around here, or so?

Speaker 1:

There's no specific way to pass.

Speaker 3:

Hit the crack and go up to the middle route run I feel like that's way out of the way, though and then travel south. Yeah, the most direct route is pretty desolate, though.

Speaker 1:

The easiest way to pass through the mountains here is this road.

Speaker 2:

Yeah.

Speaker 1:

That might not be a bad place. We're going to be at the crack.

Speaker 3:

We could go to Fort Bullwark to stop off, and then we'll be right next to the middle route run, or the great slog as it's, yes.

Speaker 1:

So you guys are thinking of going all the way north, I think so we're going to the crack.

Speaker 3:

Yeah, it's probably the safest route to go through Fort Bullwark and then to the road. Yeah, do we travel faster on roads? Yeah, yeah. Yeah, I mean, and then is there a road you don't travel faster.

Speaker 1:

You have a road or safer.

Speaker 3:

Yeah, okay. And then at the crossroads, is there a road down through the Drippy Downs?

Speaker 1:

The river.

Speaker 3:

Oh, okay.

Speaker 2:

Got a river road. We have a canoe.

Speaker 3:

If we could strap a canoe onto the tortoise, yeah, and we could carry a van up there. That would be amazing, and then we could just sail all the way down to Dunk. I say we do it. That sounds like an adventure To the crack, should we? Okay, can we have like a day or two of sleep and recovery under Vera's protection, like on the unassailable codime, just to like, for once, have a point. Gail and Riley just keep going back to the bargaining table because they don't know how to do it. Yeah, and actually we want supplies and we want to sleep here for a week. We just want to feel like people again.

Speaker 1:

Look, the issue is, I don't want you to be seen by my competitors here. I want to get a leg up on this. Okay, so Out of my house.

Speaker 3:

Neither of us understood this Just freeze the cover door lips. Yeah, okay, all right then. Well, this has been great.

Speaker 2:

I started shoving.

Speaker 3:

Duna dangerous into my mouth. And then the door slams behind us and we're standing up the street Well, galen, back to the road. So like we're headed to the crack, let's head to the crack. Should we just spend a night at the end in town? Is that a thing we can do? We have a pouch of gold still. We have things to trade at least. Yeah, let's just take a night, like, take a beat. Wait, we should have lunch with Like we can over a star. Welcome with him. Yeah, yeah, maybe he'll have a place to stay. Where did I write it down? Dr Iqabod Iqy Lundi, a date in Marshgate with him? That is amazing. It's one of those. Hey, doc, yeah, we just like sit down at his cafe table plunk down.

Speaker 2:

That's our relate 8am.

Speaker 1:

He promptly shows up and says yeah, oh, you've arrived.

Speaker 3:

Yeah, we got kind of held up.

Speaker 2:

But we're here we formally stand in bow.

Speaker 3:

Yeah, I like tucking napkin into my sauce for lunch.

Speaker 2:

I've been coming here every day. Yes, you're very determined.

Speaker 3:

We appreciate your We've had a date you know, and I don't like to.

Speaker 2:

You know, leave anybody hanging, and neither do we Zona read back the adventures we've been on Trying to get here.

Speaker 3:

Oh my, four hours later.

Speaker 2:

Such a harrowing adventure.

Speaker 3:

Monday is Christopher.

Speaker 2:

Of.

Speaker 3:

Christopher Walken and George decay. Oh my yeah.

Speaker 2:

Oh, so what will you do now? Well, we were wondering what you wanted to talk to us about over lunch, oh nothing much Just this Just this, just this, just this, just this, just this.

Speaker 1:

Just this, oh nothing much.

Speaker 3:

Just this and that. That's great yeah.

Speaker 1:

We immediately regret coming here. Actually there's, there is one thing, oh, go on.

Speaker 2:

Have you heard of the last tree In the used to be forest.

Speaker 3:

The last tree. You know who would know about that as Elbury Berryton. Yeah, oh, you know, you know where is that fellow anyway, we I'm sort of a poet warlord living with the orches Zona imbock, his heart sinks a little bit because he perfectly recounted everything. And it's obvious that Lundy wasn't listening because he recounted the story part where, well, you know, his voice is very monotone and you know it's hard to listen to this.

Speaker 1:

I was actually just marveling at what a great couple you you two boggles make you know. It's just wonderful to see young love. Oh no, she's moved on from me.

Speaker 3:

She's 100% about this mushroom and Zona imbock now, no, but the way she's looking at you.

Speaker 2:

Yes.

Speaker 3:

Very intently. I'm sorry if I overstepped my boundaries.

Speaker 1:

No, no, no, not at all, we there was a moment in the dungeon.

Speaker 3:

Read it back to him and Lundy's eyes immediately lays over again when Zona starts this part where Galen and Riley tiptoe away from Zona and Gale. I don't want to leave Zona. Yeah, we ask. So wait, wait, wait. Getting getting back to the matter. And what about the tree in the used to be forest, or the last tree? Well, I've heard a terrible rumor that it's dying.

Speaker 1:

No, that is terrible, but it's the last tree in the used to be forest Precise.

Speaker 3:

What can we do?

Speaker 2:

I don't know.

Speaker 3:

Supposedly the green gal event is trying to think of something.

Speaker 1:

The green gal event is. Where is the?

Speaker 3:

last tree in the used to be forest, is it? Oh, it's. It's to the east, somewhere near the mountains, you see, okay, I wonder if we can, we should go to it and check it out. We could go directly to it, check it out and then cross in it and horn. Yeah, it'll be a little more dangerous, but if we can do some good on our way over, yeah.

Speaker 2:

Yeah, you want to talk to my friend J Spanky. Nabanadee A gnome.

Speaker 3:

I assume, yes, yes Okay.

Speaker 1:

Spanky Nabanadee.

Speaker 3:

And your friend there at the last tree. Yes, he's a. He's a green gal event Okay let's say we'll look him up.

Speaker 2:

That's that's on our way. I'm pretty sure we can.

Speaker 3:

Maybe lend a hand. Okay, I'm going to go to the next one. I'm not sure if we can get to the next one. We can go to the next one, but we'll go to the next one.

Speaker 2:

We'll go to the next one, okay.

Speaker 3:

We'll go to the next one. We'll go to the next one. We'll go to the next one. We'll go to the next one. There's a couple of spots we can stop to after the crack on the way, just to lessen the blow of a dangerous journey. Right, yeah, we can hit for full work or maybe this one down. Oh, the perils of the Muklins. We leave Iqabah Lundi with a check and say thanks for lunch, thanks for the heads up, and we'll we'll do this again sometime.

Speaker 1:

Oh yeah, I think I'm going to see how Elbury Berryton is doing.

Speaker 3:

He'll be glad to see you. Yeah, tell him hello for us. I will you say, quiche, I did yes.

Speaker 2:

I'll have a quiche to go.

Speaker 3:

We'll also have quiches to go. Yeah, we will actually. Let's get a bunch of those quiches going, guy, so we can fill up our rations with a bunch of travel quiches.

Speaker 1:

Four week old quiches on the road.

Speaker 2:

Oh yes.

Speaker 3:

Quiches yeah, I love it. Okay, all right, that was a good lunch to finally check off. Yeah, things are coming full circle in the adventure of the Raelian Galen. We're knocking it out, knocking it out.

Speaker 1:

So tell me, would you like to try to get to the crack today, or?

Speaker 3:

I don't have a game for anything. Yeah, I mean like we could go to the crack. Stopping now seems like a decent time If we stop now and if our audience is dying from more content. There is a special stream happening tonight. That is true. We've got a special Halloween stream going on tonight, 5pm PST. 5pm PST. We're going to be on our channel. You'll see it on our list of upcoming streams. We are celebrating Halloween with a dive into the 1980s Ghostbusters RPG. So we're going to be busting ghosts tonight and, if you'd like, to join us tonight.

Speaker 3:

It does make me feel good.

Speaker 2:

Let's do.

Speaker 1:

XP before we get inside the room. I'll give the last time.

Speaker 3:

I won't do it on the stream, I'll just be ready to go.

Speaker 2:

Yeah.

Speaker 3:

Amazing Okay.

Speaker 1:

So last time, I don't remember Let me see, I don't remember.

Speaker 3:

The party completes a quest or objective, Not really yeah Stalls problems in creative ways. I mean there were lots of hazards. It's likely that we did yeah Encounters in new location. We were stuck in the same location. So now I'm counting three yeah.

Speaker 1:

And then I think there was sort of a relationship moment, yeah, I would say, between the two of us.

Speaker 3:

I would say between the love triangle happening, yeah, and the multiple near death experiences.

Speaker 1:

So for XP, for last time Plus, I don't. Yeah, you probably didn't mark if you did your individual XP stuff.

Speaker 3:

I don't think I don't remember what's my yeah. No, I didn't destroy anything indiscriminately. I mean, rescue someone from danger. You did rescue me. Yeah, I feel like that happened. So that's Fiverr for me. Cool, I don't think I used my ideal or fault last time. You used it. This time, though, for sure I did my ideals volunteer to go ahead first into danger.

Speaker 1:

Yeah, Okay, so for today, you did complete this quest. You solved, created a problem. You explored the mansion, the manor. Did you encounter a new creature? Today, no Significant encounter with NPC.

Speaker 3:

Definitely With Vera and yeah.

Speaker 1:

We did not find a relic. One, two, three, no, so that's four Okay.

Speaker 3:

Anymore. No, that's it.

Speaker 1:

Then your ideals and flaws.

Speaker 3:

Yeah, I don't think I did either of them today.

Speaker 1:

What is your flaw?

Speaker 3:

I destroy something indiscriminately. Okay, I considered using my flaws a joke, because it's like fun or tripping at a bad time and I thought that'd be a funny way to get rid of Gale. Wow, I was like that's dark. I can't do that. I can't even joke about it. But I did just now. Yeah.

Speaker 2:

Yeah, it's a big game.

Speaker 3:

It was now. It's not too soon, you know.

Speaker 1:

Yeah, did you hear it, bogwatch? It seems like.

Speaker 3:

I mean, yeah, she's really like cramping our style man. Yeah, We'll head out in the early morning. I mean you could talk to her. No, that's crazy, Did you hear in the morning. It's like you could just talk to her. Oh, like the cast of Seinfeld.

Speaker 2:

I don't want to be a boyfriend.

Speaker 3:

It's a summer of Galen, summer of Galen. Oh man, all right, okay.

Speaker 1:

So again, yeah, we're playing Ghostbusters RPG.

Speaker 3:

Today 5 pm PST.

Speaker 1:

Yeah, spooky Halloween adventure.

Speaker 3:

Costume's not required.

Speaker 1:

But encouraged, but encouraged. So if you're not doing anything for Halloween, anyone can hang out.

Speaker 3:

It's kind of a tough year for Halloween this year, so we figured let's hang out and do something wacky and cool and catch some ghosts yeah, some ghosts and some scary games and stream us on the side.

Speaker 1:

I was the Ghostmaster.

Speaker 3:

Ghostmaster, yes, the Ghostmaster, master of Ghosts, of the Ectoplasmic Commendices.

Speaker 1:

I'll pull up the rulebook here. It's a frightfully cheerful role-playing game.

Speaker 3:

The original 80s training manual. Look at that. It's got a lot of character it does. It's got a lot of heart Quite a bit of it. It's got some gags and tongue-in-cheek. It's good, plus anything that's got giant caricatures of no-merry and Ernie Hudson, dan Aykroyd yeah.

Speaker 1:

And Harold Ramis.

Speaker 3:

Yes, the late great Harold Ramis. Speaking of which late great Sean Cottery?

Speaker 2:

Yeah, this sad moment.

Speaker 3:

It's a very sad moment, lots of I was going to. Sean Cottery impression the entire night.

Speaker 1:

They won't get away with this Ghostbusters Ghost.

Speaker 2:

Welcome to the Rock.

Speaker 3:

Miss Sean Cottery already. Yeah, all right. Well, thanks for everybody for joining us today. We hope you dive into the Land of Eem RPG the Mucklins realm stuff with you guys. Special thanks to our patrons. We really appreciate all the support you give us and can't wait to share some more Land of Eem stuff that we're going to. Actually, just this week we released two more free adventures that you can download in the updated land of RPG Beta Bundle. Ben will share the link in the chat and then in the description of this video you should be able to download it as well. On Drive Thru RPG.

Speaker 3:

And if you only recently joined us, don't forget. You can check out all the previous adventures on YouTube. Everything's available for you to catch up to where we are. Yeah right. We do have a Twitch. Now We've got a little baby Twitch, but we stream everywhere so that people can watch it on their preferred platforms.

Speaker 1:

Yeah, and so I just put the link there. Going back to what James was saying, we now have three adventures in the Quick Start Guide of the Beta, so you have three choices for starting an adventure. They each have a different tone. We've got high jinks. We've got low jinks Bearing doom. We've got doom and gloom. We're hitting on all cylinders here, yeah.

Speaker 3:

So if you want a muppety kind of fun adventure where you don't have to take things too seriously, you've got one. And then if you want something that's like high adventure, swinging on chandeliers and being a hero, you've got another. And then if you want to have a more serious dungeon crawl or life in limouset steak, we've got that kind of tone too. So grab them. They're free, they're cool, they've got some art. Each one of them has a whole dungeon associated to it, so it's cool stuff. Yeah, all right. All right, guys, catch you at 5 pm today for some Ghostbusters RPG. Happy Halloween, happy Halloween.

Speaker 1:

Bye-bye.

Escaping the Spooky Marshgate Manor
Quest Progression and Obstacle Challenges
Searching for Crazy Ernie's Clues
Planning a Quest and Negotiating Reward
Green Gal Event and Ghostbusters RPG