Land of Eem: Actual Play

Unravelling Mysteries in the Land of Eem: Cunning Crafts, Heroic Rescues and a Quest to Unearth Truths

October 19, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 14
Land of Eem: Actual Play
Unravelling Mysteries in the Land of Eem: Cunning Crafts, Heroic Rescues and a Quest to Unearth Truths
Show Notes Transcript Chapter Markers

Ready for an adventure of a lifetime? Buckle up as Galen and Riley, our unstoppable duo, embark on a distinctive expedition from Marshgate to save the Last Tree. Pack your bags, grab your folding canoe, and immerse yourself in a world of perilous snake people, Sarpathi, who have left our heroes' homeland in ruins. Follow our hosts as they expertly manage their inventory and navigate through complex socio-political scenarios while contemplating the ambiguous intentions of the SPL, an organization with a dubious mission of 'civilizing' the underlings. 

Brace yourself, our journey just got craftier! From exploring the art of crafting weapons and armor to negotiating with the taskmaster for some golden rewards, it's never a dull moment with Galen and Riley. An unexpected encounter with a band of boggart musicians in need of a kazoo player throws us into a thrilling rescue mission in Krogland and a face-off with a creature who seems to have a taste for musicians! 

As curtains draw on this episode, Galen and Riley find themselves probing the dark past of Lord Orfong, the enigmatic founder of SPL, and his role in the downfall of the Asimov Corporation. Delve into the heart of a mysterious mine, meet an old goblin sporting Asimov attire, and join us in our quest for justice as we gather evidence against Lord Orphan. Together, we can bring light to the truth and restore balance in the Land of Eem. Brace yourself for another enchanting episode filled with exhilarating tales of adventure, mystery, and camaraderie!

https://linktr.ee/landofeem

Speaker 2:

Hey, welcome back everybody.

Speaker 1:

Welcome back to the land of EAM official actual play. It's the EAM stream. You know the EAM stream.

Speaker 3:

The EAM stream. Um, I don't know why I was channeling like Kermit's Frog. I think Ben said that. I think I led you into it. You did, you did. They just instinctively followed suit Instinctively. You know what I mean. So hey, who's the bigger fool? The fool of the fool follows them.

Speaker 1:

You know I'll be, you know you know, the biggest fool of all is this, Gersh Hudson, who is still labeled as Gersh Hudson.

Speaker 3:

Oh, oh man.

Speaker 1:

Whoa, whoa Gersh. If you're wondering, if you know, galen died. No, galen is fine. Gersh Hudson was from our Halloween stream. You can check it out on YouTube. It was a.

Speaker 2:

Ghostbuster RPG stream.

Speaker 3:

Yeah, it was a Ghostbuster stream.

Speaker 2:

Gersh Hudson no relation to Ernie Hudson.

Speaker 1:

No relation at all, only reference.

Speaker 3:

Yeah. So um go for it. Yeah, thanks for uh, thanks for joining us everybody. We're about to jump into his Gersh again.

Speaker 1:

Yep, he's just can't, can't get rid of him.

Speaker 3:

He's not Ernie Hudson at all.

Speaker 1:

No, no, that'll be fixed shortly. Carry on.

Speaker 3:

Uh, so this is the actual play for the Land of Eame. We're going to continue the adventures of Galen and Riley um and showcase the Land of Eame RPG game. Uh, that has been loosely inspired by the Rickety Stitch and Gelatinous Goo graphic novel series. Check it out if you haven't.

Speaker 2:

I mean it's very much inspired, it's said one.

Speaker 3:

What did I say?

Speaker 2:

Loosely.

Speaker 1:

It's the most non-committal form of inspiration. Yeah, it's not. I don't know where that came from.

Speaker 3:

It's literally in the world of Rickety Stitch, though you don't need to.

Speaker 2:

This is loosely based on actual events.

Speaker 3:

Yeah.

Speaker 2:

Yeah, that's what it is.

Speaker 3:

That's what it is.

Speaker 1:

We actually have the Chronicles of Zona Inbuk in our hands, and we're just acting them out.

Speaker 2:

Indeed, yeah so let's, uh, let's update everybody on, like, where we are in the story yeah when are we?

Speaker 2:

Um, you guys are in Marshgate once again, which is this little city at the edge of the used to be forest and quagmash, um. So, after many adventures in the quagmash, you finally made it back. You did a little job for Vera, the math magician who wanted you to find crazy Ernie in Marshgate Manor, and it was this harrowing adventure, like three sessions devoted to uh traveling through this trap filled dungeon. Basically, you found out that Ernie has been captured by Sarpathy, which are these nefarious snake people that have cropped up in the Mucklins all over the place, and you both have uh stories that are tied to this.

Speaker 2:

Our path here. Um, they destroyed your village. You guys are best friends from the same village, or whatnot, um, and then so you also have a bunch of paperwork that you have to take to dunk to um, to uh, I guess ratify it's the only word coming to mind. Yeah, the bridge change of one, sven, the Yodeling troll, who you met a long time ago, who's currently at the crack. I think you guys are heading to the crack first to talk to him.

Speaker 1:

Yeah, I'm going to check in, show him the paperwork Check in.

Speaker 3:

Let him know that we got it all filled out and we're going to deliver it Hand, deliver it to dunk ourselves.

Speaker 1:

Yeah.

Speaker 2:

So, yeah go ahead.

Speaker 1:

Now I was going to say, if you wouldn't mind refreshing your roll, 20, uh, gersh Hudson will leave the building and Galen will arrive. Classic In classic fashion. Classic fashion.

Speaker 3:

Thank you.

Speaker 2:

So this will give us a nice view of where you're headed. Ultimately, you're going to dunk over here, currently over here. That's a long. It's going to take multiple weeks of our lives.

Speaker 1:

Yeah, our real life, actual play lives and I don't know.

Speaker 2:

You guys were talking about going all the way up to the great slog. I think yeah.

Speaker 1:

I don't know if you're still going to do that, but Well, we remember we ran into a person who notified us about the last tree. Right, right, let me see. Yeah, yeah, I have to run down. Maybe I didn't write that down.

Speaker 2:

Oh Ryan, hey Ryan, I don't know if you're still here. Uh, miss Ryan from Comic Con Just got elephant eater comics.

Speaker 3:

Oh yeah, hey Ryan.

Speaker 1:

Very cool, very cool yeah.

Speaker 3:

Yeah, that's true, george, you're right. We were going to check out the last tree and then determine if we were going to go through the Ettenhorn, which doesn't sound.

Speaker 1:

Yeah, it was Ichabod Lundy On our lunch date. He reminded us that the or notified us of the last tree and the use before us. The green gallivanters are trying to think of something to save it, and we should look up a J Spinky Nabber Nutty.

Speaker 2:

The famous J Spinky Nabber Nutty who could read it.

Speaker 1:

He needs no introduction.

Speaker 3:

Not at all. Not at all Um.

Speaker 1:

Well, it's perfect, yeah, so we'll still hit the crack and we'll head over to last tree.

Speaker 3:

Um, and we could die in Ettenhorn. Yeah, dying in horn. If we survive Ettenhorn, we actually could take the river down to dunk and save us some time and pain.

Speaker 1:

I believe we got a folding canoe right. We do it's just a canoe.

Speaker 3:

but we have a canoe, Just got to get to water.

Speaker 1:

Okay.

Speaker 3:

I love it. It was a nice find, nice find, perfect. You know what I mean.

Speaker 2:

Have you guys addressed your inventory space?

Speaker 1:

I don't know what you're talking about.

Speaker 2:

We totally have not A canoe is like it's going to be at least three slots. Yeah, we said we're going to roll it.

Speaker 1:

Yeah, the turtle only gives, I think, 12 additional slots. I'll look it up while we get rolling here. Yeah, but we should do. I'll do an inventory balancing shortly.

Speaker 2:

Is there anything you want to get in Marshgate before you head off?

Speaker 3:

Food. We should probably stock up on rations, since that's always a pain point for us.

Speaker 1:

Unfortunately, yeah, yeah, definitely.

Speaker 3:

Maybe some rope, just so we have it. We've needed it several times.

Speaker 1:

Now I have string. Yeah, okay, sounds good.

Speaker 3:

What else? I think that's it.

Speaker 1:

That might be okay.

Speaker 3:

All right.

Speaker 2:

Can? I don't know what type of coinage you have, but those are copper. Still have a gold pouch.

Speaker 3:

You have all the gold. I have none.

Speaker 1:

Yeah, I think it was just one gold pouch for the party. I think we can split that into nine copper pouches or three silver pouches. Right, that's kind of how it works. Yeah, because I don't want to go bartering with my gold pouch and lose it all in a rash.

Speaker 3:

Right.

Speaker 1:

Yeah, what I'm saying.

Speaker 2:

That is more inventory space, like splitting up into nine copper pouches, oh so each monetary item counts inventory space.

Speaker 1:

What does that?

Speaker 2:

It do.

Speaker 1:

There's so many. There's so many rules or regulations Make you track. I love it All right. So, James, while I look up this turtle thing, you want to do some roles for the rations and such.

Speaker 3:

Sure.

Speaker 1:

I'm just going to make sure we have enough inventory space to what do I need?

Speaker 3:

to be six yeah.

Speaker 2:

If you roll a one or two, you spend it all. I roll a four. Okay, that'll buy some rations. You should roll it individually for each item.

Speaker 1:

Yeah, so we have to do like one for each ration, because we definitely want like two or three rations just in case we consume them.

Speaker 3:

Yeah, like weeks rations, one week rations, yes, yes, so it's three.

Speaker 2:

Okay, plus 12 inventory. You spend it, I think. Are you telling me what you're buying?

Speaker 3:

So I was buying. I was going to buy four rations packs, like two for each of us, and then get a rope. Okay, I got to roll one.

Speaker 2:

Well, you spent the copper pouch on the rations and you were able to buy a rope as well.

Speaker 1:

Awesome, excellent, and my total inventory slots are going to be 35. So we're actually not in bad shape.

Speaker 3:

Yeah, I think I'm. I don't. I didn't tally at all, but I know that I've got room just because I've got some stuff and I'm not carrying that much.

Speaker 1:

And Ben materials take up.

Speaker 3:

Let's see my pencil over here, my role playing pencil. Here it is.

Speaker 1:

This is it. Yeah, I think we'll have. We might have trouble carrying materials.

Speaker 2:

Yeah, yeah, two materials take up an item slot.

Speaker 1:

Oh, it's two per item slot. Okay, Cause I have. We got seven materials from that old Horde.

Speaker 2:

We got to come. You should have a bunch. You got a lot from the.

Speaker 1:

Yeah, I wasn't keeping track of all the materials.

Speaker 3:

I have six on me. I think there was 19 more, but I could be wrong.

Speaker 1:

Okay, well, we'll roll back the tape, as I keep promising that sounds right. It was a lot.

Speaker 3:

It was it was like 19.

Speaker 1:

So yeah, right, so do you want to use them at all before we head out, because I don't think we can reliably carry all that stuff.

Speaker 2:

Use them or lose them, yeah.

Speaker 3:

I suppose we could break out some of the crafting rules and I could make something.

Speaker 2:

Yeah, let's do it.

Speaker 3:

All right, let me, let me crack open crafting.

Speaker 1:

Oh wait, you got the craft, we don't got the craft.

Speaker 3:

I'm going to read it off of your screen, Benjamin.

Speaker 2:

All right, what do you want to craft?

Speaker 3:

Hmm, what do we need, george? We, you've got armor, we have weapons.

Speaker 1:

Finally, yeah, are there other pieces of armor? Do we have item slots, as usually goes, or how does that? It's just, you can equip things in a reasonable fashion, I imagine right.

Speaker 2:

So you'll you'll need to buy some crafting tools.

Speaker 3:

Yeah.

Speaker 2:

And, depending on what you need, you might need like a forge. So that's probably not feasible at the moment.

Speaker 1:

Yeah, Does the loyal chum come with something along those lines? I forget Mobile forges, level six I take it back. Okay, that's what I was thinking of.

Speaker 3:

Um, I guess I could get some tools.

Speaker 2:

I mean, we could have said this was like between sessions. If you want to do something, I don't care.

Speaker 3:

Sure, well, why don't we continue? And I'll just look around and see what I can make.

Speaker 1:

We'll hit the road and we'll we'll retroactively figure out a couple of these things.

Speaker 3:

I don't want to slow down while I geek out about crafting stuff.

Speaker 1:

I know right, I'm going to get mired down in the the awesomeness of the system.

Speaker 3:

Like I don't have a lot of components required to make some stuff.

Speaker 1:

So yeah, we got some pocket filler strings, Karen crystals, creep thistle and a Dunamite ship.

Speaker 2:

Yeah, so with like regular materials you could just make mundane items or everyone, basically.

Speaker 1:

But that Dunamite ship, I think, is a. I've got a Dwimmer steel, so I can do some good stuff you can make stalwart armor with a Dunamite ship Once per combat. Give disadvantage to attack. Roll against you. That's pretty good.

Speaker 3:

That is pretty good.

Speaker 1:

As a solid piece of kit there.

Speaker 2:

You could make trusty bladed weapon, ranged weapon or tools with Dwimmer steel.

Speaker 3:

I've got a trusty ranged weapon.

Speaker 1:

Yes, it's true. Yeah, we can make a magnificent fiddle with pocket filler strings. It's amazing.

Speaker 3:

Gosh, you know what might be helpful, like some tools, like a pry bar.

Speaker 1:

You want to just bank some out of the materials real quick.

Speaker 3:

Yeah, I think I'll do that.

Speaker 2:

Cool, While you're doing that, let's well, this is what happens actually.

Speaker 1:

Yeah, we hit the road, I think right.

Speaker 2:

Before you exit town you're approached by Taskmaster Dundoon, who's the subterranean pits and layers like leader around here. Marshgate is comprised of three competing uh Dungeoneer outfits. Uh, sovira is with an assailable co and this guy is his competitor. And he comes to you and he says for her competitor and she says uh, he says he says yes, look, I know you guys have been, you know, bubbling around here for the past couple days. Where's Crazy Ernie? I know some suspicious going on here.

Speaker 1:

I continue to type while he talks at me. I look over to him and I say, uh, crazy Ernie's, he's gone right now. We're going to go find him. What? Yeah, he's not here. I repeat myself. I say Crazy Ernie is gone right now.

Speaker 2:

We're going to go find him. Whatever your pain, I'll pay you double.

Speaker 1:

I say, uh, that's, that's nice buddy boy. But uh, you know, we're not really. While we are doing it for the money, uh, we are also doing it for Crazy Ernie. So I mean, I turned to Riley and I say Riley, this guy wants to pay us double. But uh, I don't really trust him. Vera's been good to us. I kind of want to just stick with her.

Speaker 2:

Looks like James is uh time changer.

Speaker 1:

Okay, riley's back. Yeah, did you catch what I said? No, that's fine.

Speaker 3:

I didn't catch what you said, sorry. Sometimes it switches me over to another Wi-Fi without my consent.

Speaker 1:

Yeah, without my consent.

Speaker 3:

You didn't ask nicely how dare you?

Speaker 1:

Um. So I turned to Riley and I say, riley, this guy wants to pay us double, but uh, you know, vera's been real good to us. I don't want to, I don't want to really ruin that relationship.

Speaker 3:

Yeah, that's a good point, Uh, but we're talking about double.

Speaker 1:

Riley's eyes turn into dollar signs. Zoni and Buck immediately writes down and Riley was seduced by the power of gold.

Speaker 3:

I mean, we don't know much about this guy, though I'll tell you that.

Speaker 1:

I say, uh. I turned to Taskmaster Dunedun and I say, um, tell you what. We're going to sit on it and think.

Speaker 2:

Nope what. Sit on and think you guys are going halfway across the world.

Speaker 1:

Yeah, yeah. When we bring back Crazy Ernie, we'll see who we give him to.

Speaker 3:

Gives us a lot of time to think.

Speaker 1:

Yeah.

Speaker 3:

I don't like this. It gives you a lot of time to come up with triple.

Speaker 1:

That's the inner shrimp of Riley's Sprinkle coming out.

Speaker 2:

Just a bunch of mercenaries.

Speaker 1:

Uh, I mean, it's not wrong, it's all we do.

Speaker 2:

Mercenary event. Look, look, have I pitched you on what SBL has to offer the world. I mean, we are. We are at the forefront of civilizing the underlings Okay.

Speaker 1:

Uh-huh, doesn't that mean enslaving the underlings?

Speaker 3:

Yeah, Civilizing the underlings? I don't know that. Uh, that that tracks well with me.

Speaker 1:

Yeah, tomato, tomato. You know what I mean. We already saw what Gearguard did to the and tried to do the underlings and that was terrible.

Speaker 2:

Gearguard. I mean, that's a war for us.

Speaker 1:

Eh, I don't see you guys as any better than him.

Speaker 2:

What are you talking about? We got a hierarchy, we got like a chain of command, we got pencil pushers keeping everybody in line. It's all on the up and up.

Speaker 1:

Wait, literally, gearguard had the same thing. He had a chain of command, he had Brutes keeping everyone in line, where they would just beat each other into line and, uh, it sounds a lot simpler than the pencil pushers.

Speaker 2:

Yeah, making a big mistake Just just keeping in mind we didn't say no.

Speaker 1:

We said we'll keep it in mind. And then you're here, tough talking.

Speaker 3:

We'll keep it in mind. We'll keep it in mind.

Speaker 1:

You keep it in mind.

Speaker 2:

I won't be able to stop thinking about it.

Speaker 1:

We will be, uh, but we'll keep it in mind. All right, me and FB just start kind of like slowly trotting on Like he runs alongside of us, not really keep it in. Come on, come on, buddy, I'm serious.

Speaker 3:

I'll say, and I'll say thank you, by the way, and then, like, take his cup of coffee out of his hand and sip it as I go.

Speaker 1:

Think about triple.

Speaker 2:

All right, make a realms check as you.

Speaker 3:

Oh right, land At Georgie you want to get this party started.

Speaker 1:

Sure, sure. Let's see if we immediately break a tourist leg and have to change it out.

Speaker 3:

Oh man, hopefully not. I mean, I feel like you've gotten all the bad roles out of your system. Nope.

Speaker 1:

That's a four.

Speaker 2:

Oh boy.

Speaker 1:

You say that like I've been getting bad roles out of my system and they just keep cycling back in.

Speaker 3:

And has to quickly take the book out of our view so we can't see the random encounters tables.

Speaker 2:

Yeah, I'll be a mess, you know.

Speaker 1:

You got a dangerous encounter.

Speaker 2:

Oh dear. It sounds about right Roll the D100.

Speaker 1:

I'm excited because we have full head points 80. 80, 80, 80.

Speaker 3:

All right, and. Frozen is going you know what I mean.

Speaker 2:

You cross paths with a troop of boggert musicians and they're freaking out and they hail you on the road. They're heading in the same direction actually.

Speaker 1:

Pulls along side of them oh.

Speaker 2:

Sorry, which way are you moving? Move your place to two hexes.

Speaker 3:

Going to crack Two hexes 25.16?.

Speaker 1:

Yeah.

Speaker 3:

Yeah.

Speaker 2:

Things are better than in the swamp, where you're only moving one hex.

Speaker 1:

That's true. I've been so accustomed to only moving one hex Just dredging through yeah.

Speaker 2:

So these musicians are actually headed to Crogland and they're like, hey, you got a kazoo player.

Speaker 1:

I like it Riley, assuming that she knows how to play the kazoo because she's so talented.

Speaker 3:

I mean, I appreciate the offer but I don't know how to play the kazoo. And if you're headed to Crogland you might want to watch out for that cotton candy.

Speaker 2:

We got a gig there and we lost our kazoo player on the road. We woke up and he's just gone. We think, ah, no idea what happens. Did anybody go looking for him? Yeah, but we don't have time. We got to make the gig. We don't know what to do.

Speaker 3:

Don't know what to do.

Speaker 1:

I mean we could do a quick search of their campsite and see if we can find something real quick.

Speaker 3:

Yeah, maybe, like I'll do a quick search, like maybe we can find some tracks or something.

Speaker 1:

Yeah, see, we'll take a peek real quick, but we're on our way to the crack.

Speaker 2:

The crack. Why would you want to go to the crack? That's highly dangerous.

Speaker 1:

Big business opportunity.

Speaker 3:

We got some buddies there.

Speaker 1:

Big.

Speaker 2:

All right, we're going to be headed to Crogland, I guess, and uh well, yeah, can we search your campsite real quick?

Speaker 1:

Maybe we'll be able to find something. Everyone show me your feet so I can rule out your tracks.

Speaker 3:

Smart.

Speaker 1:

Probably not how it works, but I'll take it, you talking about murder or something they point west to where their camp was.

Speaker 2:

They're kind of, you know, far away now.

Speaker 1:

We could go out of our way real quick and see if we can find. I don't know, what do you think?

Speaker 3:

Well, I can't play the kazoo.

Speaker 1:

No, no, I mean, we could go out our way and see if we can find the uh track.

Speaker 3:

Yeah, we'll go over there and see if we can. Uh we'll.

Speaker 1:

We'll deviate a little bit towards there in favor of their camp to just search it up and see if we can locate them.

Speaker 2:

Okay, um, yeah, make a search check.

Speaker 1:

Uh, you want to do it, james. My search is plus zero, so is mine. That's right. Okay, we've got our twos out of the way.

Speaker 3:

We just I don't see anything.

Speaker 1:

We're combing the desert and we ain't found stuff.

Speaker 3:

Yeah, he's, he's, that guy's gone.

Speaker 1:

He must have cut out Um we shrug yeah and continue on our way Right. Their show is a failure. Uh, they attribute it to two wandering adventurers.

Speaker 2:

Oh, no, yeah, yeah.

Speaker 1:

They said it was our fault. We should have been able to play the kazoo.

Speaker 2:

Um, what happens on this? A two is pretty bad.

Speaker 1:

Yeah, um, but with a plus, right, I mean it's bad with a plus.

Speaker 2:

No, it's bad. Uh, it's the worst thing you can roll. It's a one and two, I think we'll roll a uh wandering creature.

Speaker 1:

Yeah, I was going to say maybe we encounter whatever ate this guy.

Speaker 3:

Oh no, the kazoo player. He's going to gobble him up in the desert.

Speaker 1:

We're going to kill the creature and out of its belly fall to kazoo.

Speaker 3:

If there's enough time, that he wasn't and lips attached to it.

Speaker 2:

Yeah, as you guys are searching, um, you kind of dip your head into this cave, Um, and among like shows it's wriggling jelly body in the dim light and then starts like coming after you surprisingly fast.

Speaker 1:

Oh, my goodness Um well, I know what I'm doing. I will. I will charge him. I'm still on my war, tortoise, because we were outside and I'm just going to ram. No, yes.

Speaker 2:

No yeah.

Speaker 1:

I'm going to ram for 1d 10 dread and knock him over.

Speaker 2:

Uh roll initiative.

Speaker 1:

Yes, I do that too.

Speaker 2:

Unless James, you wanted to do something pre-combat.

Speaker 3:

I am going to lose scenario with my trusty bow.

Speaker 2:

Also roll initiative we both did.

Speaker 3:

We go first Initiative.

Speaker 1:

Uh, let me make an attack roll with wilderness. You know to command my port of Landing the tortoise. It's a nighter.

Speaker 2:

Oh, that's a hit.

Speaker 1:

D10 baby oh three. It's a glancing blow. It's a little bit dark, a little bit murky and gelatinous, mung kind of bounces off the side but takes some impact damage.

Speaker 2:

Sorry, I'm going to the mung entry just to check it out here. You know what they have minus one defense. You know, what that sucks, so it gets a counter attack against you, okay.

Speaker 1:

All right, I accept, I have a six attack. Uh, they have still plus one defense, I suppose.

Speaker 2:

So you can also counter attack.

Speaker 1:

I can also counter attack Okay.

Speaker 3:

You have armor on the right George.

Speaker 1:

Right, but the armor doesn't help we all get five, courage, but it doesn't improve my.

Speaker 3:

Got it.

Speaker 1:

Uh sorry, but I take five damage, yeah five. So my temporary courage is gone. Now I'm just regular courageous and I counter attack.

Speaker 3:

You are courageous, oh Yep.

Speaker 1:

Definitely haven't gotten all the bad rolls out of the way. That's a one. Or is it three? It's a three.

Speaker 2:

Okay, that's a failure with a plus you in your duel with this one mung.

Speaker 1:

Well, ben, real quick. I'm sorry, let me rewind. I did my tortoises attack does have knockdown, like has says, and knocking them over. Okay, can you knock them over, though it kind of just like wriggle right, great philosophical question.

Speaker 3:

Um question that requires another stream We'll be doing this afternoon.

Speaker 1:

Two din for our two hour discussion on the philosophy of philosophy of money. To my or not to mung.

Speaker 2:

You know I'll say it'll give Riley a plus two. I like it, yeah To her shot.

Speaker 3:

That helps because I need a. I need a 10, I believe, because it's a minus one.

Speaker 1:

Yeah, maybe, maybe the yeah Okay.

Speaker 3:

So if I use a quest point, I will hit it.

Speaker 2:

Cool.

Speaker 3:

So I'm going to do it.

Speaker 1:

Nice, you've got a dark side point because you use a quest point to try.

Speaker 3:

I've dread.

Speaker 2:

The arrow just pierces into the mung and it like dissolves into a puddle and you find a little kazoo there.

Speaker 1:

Oh no, the lips still attached.

Speaker 3:

The kazoo guy. Let's grab the kazoo and like, bring it back to him and be like we're sorry, but yeah, he's gone, he is among. Got him.

Speaker 1:

He is among the mung now.

Speaker 2:

Among among us. Yes.

Speaker 1:

Oh, tune in later for our mung us stream. You know it's the latest hit game. Replaying mung us.

Speaker 3:

The first series of 20 episodes. Yeah, let's bring the kazoo back and say we're really sorry, but your pal is he's. He's born food mung food. He's mung food.

Speaker 2:

We do it. That'll take you off path.

Speaker 1:

That's okay, yeah, maybe we'll. It'll head us back over to feels important to let the go towards the program, or you want to move to and we'll just end up there or something.

Speaker 2:

Um, 15 is fine. Okay, you catch up with the musicians. What do you say to them?

Speaker 1:

We've got some play a sad kazoo song and they say you're hired.

Speaker 2:

Oh man.

Speaker 3:

Oh man, it's like somberly hand over the kazoo, like yeah, I'm not, like it was a mung we were too late Dead.

Speaker 1:

Yeah, that's offensively, we think so.

Speaker 3:

Yeah, we managed to do yeah, but you can now cherish.

Speaker 2:

Listen, here's like two free tickets to Crogland, you know, if you ever want to, I just oh, I just want to say thanks, but this is a horrible situation.

Speaker 1:

I read the fine print at the bottom has cash value of.001 copper. So we can't even like resell them.

Speaker 3:

The Crogland? Isn't that where we started? We like got sick, oh my God.

Speaker 1:

Yeah, we'll go back.

Speaker 3:

I'll try Crogland again, but I appreciate this. Thank you for the gift and we're sorry, sorry, yeah, yeah, good luck on your show, indeed.

Speaker 2:

Fairly well, thanks, we're not going to have, you know, that steadying kazoo. That really just holds down.

Speaker 1:

Yeah, and you know, a good kazoo ties the room together, you know.

Speaker 2:

It's true, bye.

Speaker 3:

Yeah.

Speaker 1:

Fairly well.

Speaker 3:

It's like starts to rain and yeah.

Speaker 2:

You guys can move one more. Hex, you'll have to make another check.

Speaker 3:

I will go for it. Go for it yeah.

Speaker 1:

Six Nice.

Speaker 2:

A bump in the road. The dump Roll a D6.

Speaker 3:

Come on, two, two, two. That's not so hot. Lost supplies Good thing you bought the rations Geez Lost Gone.

Speaker 1:

One of them is gone. Yeah, okay, man, that's. It can be one of mine, because usually Riley is the one suffering.

Speaker 3:

Yeah, I feel like I've been starving it at the last two quests.

Speaker 1:

Yeah, yeah, you keep two rations.

Speaker 2:

I think your tortoise got into them a little bit.

Speaker 1:

I can't even like. Oh my God. One of his name is Frau Blucher. Frau Blucher, you know I say FB. You know how many times do I tell you this is people food. Your food is down there. I point to like reeds on the side of the road. I grab the reeds up and I shove them in FB's mouth.

Speaker 2:

FB just like recoils, sick of weeds.

Speaker 3:

Yeah, she wants hot dogs. I give her a good brushing. I understand the entire next day we'll have to deal with like tortoise flatulence. Oh yeah, yeah.

Speaker 1:

You know, it's true she's ration intolerant, but she loves the taste.

Speaker 2:

You guys make it to the edge of the crack as night falls.

Speaker 1:

Yeah, it's plumbers. Plummer passes what they call it.

Speaker 3:

I'm going to go right up to the edge of the crack. I'm going to do yodeling yodeling, yodeling.

Speaker 1:

I love it. Oh my God, we're not going to be able to sleep tonight.

Speaker 3:

He's spending it to be yodeling. That's how I'm summoning him.

Speaker 2:

Perfect. Like 30 seconds later you hear a distant yodeling, yodeling.

Speaker 3:

Hey, it's 10. The yodeling trolley's here.

Speaker 1:

We made it, we have arrived. He's still alive, somehow.

Speaker 2:

He gets there in about an hour.

Speaker 3:

We're sitting around the campfire roasting Weenies, waiting for Finn. We'll have one ready for him when he arrives.

Speaker 2:

Hey guys, I just assumed you were dead.

Speaker 3:

Well, on many occasions we almost were, but we've got great news We've got all your paperwork filled out and we're headed to Dunk right now. We figured we'd just check in and see how you was doing.

Speaker 2:

Oh well, that's wonderful news. I'm fine, we're actually already building the bridge. Gearguard never came back.

Speaker 3:

Yeah he's not a great guy and I wouldn't expect him to come back.

Speaker 1:

But the Yelgads are helping you right.

Speaker 2:

Yes.

Speaker 1:

How are they doing?

Speaker 2:

They're under the deal.

Speaker 1:

Yeah.

Speaker 3:

That's good. It's good when things work out Well.

Speaker 2:

I mean we've hit some snags in the construction, but I guess by the time you get back, hopefully it'll be done. Wow, there have only been a few deaths so far. Oh my God.

Speaker 1:

Yeah well, every good bridge is built on the backs of a couple of dead workers. I guess I don't know how that works.

Speaker 3:

Yeah, that's true. Yeah, yelgads are all the deaths for them, just like getting into fights and killing each other.

Speaker 1:

There would be like a plank and they would just get into like a fist fight.

Speaker 3:

No, I mean, we follow every safety protocol known in the land of EAM, but the Yelgads just take their fist attacks very seriously.

Speaker 1:

Yeah, the Yelgads chalk it up to acceptable losses and because they have kept the number under five, they feel like it's actually a game somehow.

Speaker 3:

Yeah, yeah, they're tough people.

Speaker 1:

I say well, do you need anything from us while we're here? Otherwise we're going to head west to Dunk.

Speaker 2:

We start searching through your tortoises like bags and stuff. Oh, look at these. Could use some of these materials.

Speaker 3:

Oh yeah, yes, yeah yeah, I mean.

Speaker 1:

I turn to Riley and I say I don't care, you can take them off our hands. Fb will be lighter.

Speaker 3:

It's not like we have a forge or anything.

Speaker 1:

No, not at all. I happily unload however many materials you want to give them, like 10. So we had five.

Speaker 3:

Let's give him 10 materials and ask him if he can get some rations.

Speaker 1:

Yeah, yeah, a bad. It actually has a consistency of a nature's valley granola bar, so like when you open it like you know it just starts crumbling your hands.

Speaker 2:

It's like this big oh amazing.

Speaker 1:

They're like. They're like sausages. They're ready to go.

Speaker 3:

At first I'll be disgusted and then I'll be like, hey, you know, they're kind of cute.

Speaker 1:

Yeah, they squeak at you. You know the scratch on the head.

Speaker 2:

It's good.

Speaker 1:

Yeah, I say hey, you know, Sven, what do these turn into when they get big.

Speaker 2:

I don't know, slurp worms maybe. Oh, oh, yeesh We've had run-ins with slurp worms. I'm not a scientist.

Speaker 1:

I had no idea. You look like a man of science, Sven. Your yodeling is pitch perfect. I assumed it was a scientific formula for yodel.

Speaker 2:

Well, there is a science to yodeling. I believe it. I believe it. You're just a yodeling Sven.

Speaker 3:

These grubs will come in handy, I'm sure, Like put them on the tortoise.

Speaker 1:

Yeah, we now have more rations, I guess.

Speaker 3:

Oh, pattern say you're not going to want to eat these.

Speaker 1:

She does, she does.

Speaker 2:

Probably never wanted to eat anything more than those.

Speaker 1:

Yeah, you're right, that's her jam.

Speaker 3:

Oh, how right you are, and when we roll it to, it'll happen, yeah.

Speaker 1:

Well, I see, Sven, we're going to settle in for the night. Then we'll go get these paperwork.

Speaker 3:

Yeah, we'll be on our way.

Speaker 1:

Filed for you.

Speaker 2:

Good seeing you. Well, you want to play some hizah Like over here? I got my decks, I mean.

Speaker 1:

I look at Riley. I'm not much of a hizah player.

Speaker 3:

I think I can take him.

Speaker 1:

He's on hand back. We're better than a ground.

Speaker 3:

Yeah, copper, here I start, I like get real intense Suddenly. I know I can win. I know I can win Galen.

Speaker 1:

I say we got two copper patches left and three silver or two silver, so don't blow it.

Speaker 3:

All right, give me, give me a copper pouch. I'll see. If I can't win a copper pouch, okay, I will play hizah against Sven.

Speaker 2:

All right, I'm going to take the hizah. This is a game about, you know, guile trickery.

Speaker 1:

It's called.

Speaker 2:

Guile Trickery check.

Speaker 3:

Shunk. Oh yes, I'm going to put on my helm of lies and be like take the visor down. Oh, you're really serious about this. I'm very serious about my hizah. We go way back with hizah and my family. All right, I'm going to fan out my cards. See what I got.

Speaker 1:

Meanwhile, zona and Buck and I are trying to figure out the bear skin of trivia and asking each other random questions.

Speaker 2:

I forgot about that, what do you want to ask it? So make a trickery check. I'm also. It'll be a roll off.

Speaker 3:

I got a three.

Speaker 1:

But it's just you luring him into a fall since the security. That's how this works.

Speaker 3:

Yeah, and it's going to bring out my gambling addiction.

Speaker 1:

That's why I hold the money and Riley gets the one shot.

Speaker 3:

He slaughtered me on the first hand.

Speaker 1:

Yeah, it's the best of three.

Speaker 2:

Don't worry about it, you know it's. Yeah, this is the first hand.

Speaker 3:

Yeah, one more hand, one more hand. I can do this Best two or three.

Speaker 2:

Game. Just one more game, yes.

Speaker 3:

Give me the money.

Speaker 1:

Aren't you still playing for that first bag of copper? It's all.

Speaker 3:

Oh, is it three rounds for the copper? Is that what it?

Speaker 1:

is.

Speaker 3:

Yeah, best two out of three.

Speaker 1:

I like carefully guard the money because Riley's like salivating in the mouth.

Speaker 3:

And narrow my eyes.

Speaker 2:

Oh, come on. What can I?

Speaker 1:

say oh my good Lord, Holy cats.

Speaker 2:

Yeah, it takes one of your pouches.

Speaker 3:

I like I'm sweating beads and like, give me your sword, anything, I got to get back in the game.

Speaker 1:

I say you know you got. You got plenty of stuff in your inventory. I take away Mad Merian's multiple map. Hide it from me. Yeah, I just hide it from you in the lucky rock sack and I say you got some weapons if you want. I don't know.

Speaker 2:

I don't want to cause a rift between you guys.

Speaker 1:

No, no, I say spend, don't worry, I'm used to this. I hide all the really good stuff, you know right, you're right, you're right, I shouldn't play anymore.

Speaker 3:

I shouldn't play anymore. I like pace around the fire. I should get some sleep. I should get some sleep.

Speaker 1:

Zona Rice-Tan Riley has a problem.

Speaker 2:

Take a metal check, Riley.

Speaker 3:

Oh no, serenity, now 12.

Speaker 2:

Serenity. Now, jerry, you're able to stave off your gambling edition. Serenity now.

Speaker 3:

Serenity now.

Speaker 2:

Sven says all right, I'm gonna get some shut eye. I guess you guys will be off in the morning huh Indeed, until next time, do you, sven? Yeah, it was good to see you yeah yeah, I love, I love Sven to death.

Speaker 1:

He's awesome.

Speaker 2:

You're giving him a big hug. Oh, okay.

Speaker 1:

Glad we're in business, Sven.

Speaker 3:

This is amazing how this dangerous encounter from our first quest has now become like an NPC that we're pals with, love it.

Speaker 1:

Yeah.

Speaker 2:

So did you actually want to figure out this bear skin of trivia here?

Speaker 1:

Yeah, how would I go about identifying the items? Do we bring it to some guy named Deckard Kane or like?

Speaker 2:

Deckard Kane, maybe you could go to a witch or a gnome or just someone smart, okay, or you could try to use it.

Speaker 1:

Yeah, I'll try to use it. How about that? How, like, could I just ask it a question maybe? Yeah, I'll ask it something ridiculous Like what are the origins of Huzzah? And I shake it because that's how things work.

Speaker 2:

As you're doing that, you get the sense that the answer is already coming to you. Tell me the origins of Huzzah.

Speaker 1:

Say. Well, huzzah is actually an old shrimp card game that started out with carefully chiseled stones and Huzzinis Called Huzzinis.

Speaker 2:

Sorry they would take?

Speaker 1:

yeah, they'd love it. They would carefully line the back sides of these Huzzinis with their own fur so as to hide, you know, the whatever was on it, and so they could stack nicely. So these fur covered cards would ultimately become the game of Huzzah.

Speaker 2:

Make a lore check.

Speaker 1:

Lore Wow, I'm really lory, oh, but not that time. Not that time I got like crazy bonuses and got hosed on the lore.

Speaker 3:

Hey Galen, I'm originally from Shremm and though I don't really know the origins of Huzzama myself, I'm pretty sure that's not it.

Speaker 2:

You are completely wrong.

Speaker 1:

I say right, am I being racist?

Speaker 3:

No, no, not at all. That's nothing to do with racism.

Speaker 1:

It just felt like you know the way you looked at those Huzzah cards. I felt like it was tribal in nature, yeah that was the addiction.

Speaker 3:

That was the addiction I don't like to lose and I really thought I could take him.

Speaker 1:

I mean yeah, yeah, yeah, I clutch the money a little closer to myself.

Speaker 2:

Galen, you're getting the sense that this bear skin of trivia does not really apply to just like anything.

Speaker 1:

Like it'll any type of lore. Yeah, not anything. Yeah, okay, but it is lore related, yeah.

Speaker 2:

And it like it makes you like, want to.

Speaker 1:

Makes you want to like describe what the lore is. Yeah, I get it, I totally get it this is going to be a very exciting tool.

Speaker 3:

I love it.

Speaker 1:

Yeah, we tuck in for the night, I think, huh.

Speaker 2:

Cool, cool, cool. That's what's going to.

Speaker 3:

Night Zona Night Riley.

Speaker 1:

Night Club guy. Yeah, because we're around the campfire, I kind of turn to Riley and I say hey, Riley, what do you think happened to Gale?

Speaker 3:

That's a good question, I think maybe.

Speaker 1:

I got better.

Speaker 3:

I was like right about to pull something out of my butt. I have no idea. Well, you know she's hanging out in Marshgate doing her thing. You know it's not real, but she wasn't really built for the road.

Speaker 2:

I don't think I'm going to say there was like a, like a blow up.

Speaker 1:

I think. I think what I want to say is that Zona Mbaka is the only one who knows, and somewhere in his text he wrote she left me for Iki Lundi, dr Ikebaud Lundi. She heard doctor and she's just like to Qing baby Wow.

Speaker 3:

That story shall also be told.

Speaker 1:

Tune in next time.

Speaker 3:

It'll be our next characters in the next yeah.

Speaker 2:

What if Riley and Gail had a confrontation and Riley is just like, oh yeah, she just, you know, left, left in Marshgate, you know, wow, here it cuts like a wooden plank outside of a spoon.

Speaker 3:

I'm saying like if you break my best friend's heart, you better watch it, sister, because I'm not going to put up with you. High tail it out of here. He's not into you.

Speaker 1:

I'm sure she's fun. Yeah, the way. And then in Galen's mind he's getting concerned, because all he can picture is Riley putting the last brick into a hole in the wall and both cranes are behind it. Thanks.

Speaker 3:

It'll be over soon. It'll be over soon To the Edgar Allen. You'll light it. You'll never hurt him again. That's too funny.

Speaker 2:

Yeah, totally told her off in town.

Speaker 3:

He was like in a break his heart and she didn't really care about him and she was blah, blah, blah and that's we're out of here.

Speaker 2:

Her. Her falling for the Ichabod dude was just her last ditch effort to try to lure you. Try to like, get you jealous, galen.

Speaker 1:

It genuinely didn't work. She was hang, literally hanging off of him in different positions the entire lunch. Yeah, just forgot she was there.

Speaker 2:

All right awesome.

Speaker 1:

We sleep, we sleep in a relationship and we get an XP.

Speaker 3:

Experience points have been generated. Yeah, no, hey.

Speaker 2:

You'll have to eat your Russians, by the way.

Speaker 1:

Hmm, that's right. Well, you know what? I'm going to grill up this grub and see how it works out for me, because I don't like the idea of trying to keep something alive on the road. Is it a D8 ration or is it a D6 ration?

Speaker 2:

D6.

Speaker 1:

It's pretty good. It's pretty good Now, after you spit, roast it for a while, it actually gets firm throughout. It's a lot like an act of a tube stick.

Speaker 3:

Yeah, I actually put mine in a bun and eat it like a.

Speaker 2:

They just tube stick it smells so bad. Yeah, you lost some courage, right?

Speaker 1:

No, I ended up, it was just, it was only the temporary From the. Yeah, it's broken. So amazing, Fine, yeah, we've turned the yeah.

Speaker 2:

All right, the next day arrives, we're going to set out for your journey. The world is your oyster.

Speaker 3:

Well.

Speaker 1:

Malergic to pyvels. Should we? Should we travel through the crack up to 2113 and then head west?

Speaker 3:

Sure.

Speaker 1:

Maybe we can like just kind of.

Speaker 3:

Did spend can over there to.

Speaker 1:

Oh, we could, I would go to the lake. Let's, yeah, forget it. Let's go to the lake and go fishing. Ok over here Some more components. Yeah, yeah, it's nothing unsafe about these ominous mines in the port. Where the can on top of it, let's do it.

Speaker 3:

Noodle wants attention. She's like climbing all over me, purring and circling me. Say hi, Noodle.

Speaker 2:

Noodle, Hello Noodle.

Speaker 3:

Are you moving up yet? Yeah, my character sheet. No, you cannot.

Speaker 2:

All right, all right, make a realms check as you Go for.

Speaker 3:

Georgie, all right.

Speaker 1:

All right, all the bad rolls around. That's what we always say and they never are. Ok, I take it back. That's a 14.

Speaker 2:

Noice.

Speaker 3:

We find a pizza, hot Taco Bell and have a blast.

Speaker 2:

Wow, it is a discovery.

Speaker 1:

This is the.

Speaker 2:

B20.

Speaker 1:

And then did we discover. Yeah, I also want to do something along the way, but we'll see, we'll see. One thing I love about these PDF books is you can just search for stuff really fast.

Speaker 3:

Yeah.

Speaker 2:

In the mud you find a love letter addressed to Marla from someone named Nam. Wow, there is much regret in sorrow and Nam's words and he fears that you will have died in vain on. Some fools Are in the vein of Munch Wow.

Speaker 1:

Amazing.

Speaker 3:

Let's some.

Speaker 2:

If we ever.

Speaker 3:

Yeah, take this away. If we ever find ourselves in Munch, we should, we should investigate it.

Speaker 2:

Munch is over here.

Speaker 3:

Yeah, fleabag County, we've never even been there. Gosh, just so many places we haven't been.

Speaker 1:

So many places to go and things to do, I wonder what fools are. And he was on.

Speaker 3:

Yeah, curious, most curious.

Speaker 2:

Indeed, uh-huh. Were you trying to find materials, or what kind?

Speaker 1:

Yeah, I was gonna say is that at the end of each leg? I forget, at the end of each leg you can search or fish, or is it at the end of one day's travel?

Speaker 2:

Yeah, each leg if you succeed in your check.

Speaker 1:

Yeah, which you did, okay. So then let me roll a exploration. I'm gonna pick some herbs Just to see what happened.

Speaker 3:

I will look for elements.

Speaker 2:

Gail rubbed off on me, you know.

Speaker 1:

Yeah, you know, but she, she, her potions had something like kind of fresh to them, like a mint or something, I don't know, and I'm seeking to replicate that and the potions that I don't craft myself. But one day I want to, that's wow. Okay, I choose an herb from the table.

Speaker 2:

It's amazing, it's twelves all over the place.

Speaker 1:

I'm using them at the most useless times. I will find I'm gonna go through the tables in my downtime and find an herb that is herbaceous.

Speaker 2:

All right, move your little chit. You're choking. All right, james, you want to make a realms check? Oh yeah, cheese For the second leg of the day 12. That's another discovery. That's amazing.

Speaker 3:

That's amazing.

Speaker 1:

Roll the d12. D12 is give and take away. I love the. I love the d12s.

Speaker 3:

They do. This is like the most pleasant adventure, yeah, thus far.

Speaker 2:

All right, you, uh. You come upon an entrance to an old tomb covered in mud and lichen. There's a sign that reads grave robbers, beware.

Speaker 3:

Interesting. You want to check it out, Galen.

Speaker 1:

Do I yeah, why not? I mean, we still have full hit points.

Speaker 3:

I do not intend to rob a grave, so we're fine.

Speaker 1:

Yeah, I, on the other hand, just saying Literally after reading the warning Well, I know what we got to do. Um, okay, cool, let's, yeah, let's, let's poke our heads in.

Speaker 2:

Um, all right, you kind of you go down these stairs into this tomb and when you turn the corner, you see, you see a ghost, um, who is kind of mock, eating Like oh, it's like slimer, but it's very dainty and eating, using its coffin as a dining table. Um it, it turns and addresses you, but doesn't like speak or anything. It just points to a sign that's written in blood.

Speaker 1:

I bowed courteously. What does it say? And I read the sign.

Speaker 2:

The sign says you're welcome to pay your respects, but take anything and you'll be a ghost yourself. And that's when you notice there's treasure everywhere, just piles of gold and silver, oh man, oh man Um.

Speaker 3:

I uh, it's a ghost man Like yeah, how do we deal with a ghost?

Speaker 1:

I know, I know what I want to do. Uh, and it doesn't involve stealing. I actually just want to pay my respects and leave some copper and add to the hoard.

Speaker 3:

Good idea, let's let's, let's do it.

Speaker 1:

I leave a pouch of copper. I bow courteously and pay my respects to the ghost.

Speaker 2:

Nice it uh it nods and like holds a fake glass up. You.

Speaker 1:

I pull out my drinking skin and I hold it up and we both drink.

Speaker 2:

Um, you're filled with uh courage, oh, awesome.

Speaker 1:

I flex.

Speaker 2:

I am courageous. You gain four temporary courage for the session.

Speaker 1:

Amazing 20 out of 16 baby.

Speaker 3:

Um, cool, let's uh tip our hats and continue our adventure.

Speaker 1:

Get on out of here. Yeah, I start doing a cost benefit analysis of his. His one copper pouch worth for courage and I'm not sure if it is, but I accept it. It's much better than getting killed.

Speaker 2:

Uh so where? Where are you headed on the map?

Speaker 1:

Probably continuing to 21 16. Uh, just, James made the check right and then we'll head here. Uh, so we're close to the lake, we can. Can we camp at the lake edge for the for the night? We're like right there, yeah.

Speaker 2:

Yeah.

Speaker 1:

Um, yeah, yeah, We'll, we'll set up for the night. Does anyone want to do anything like maybe cool fishing or something?

Speaker 3:

I will look for elements.

Speaker 1:

Okay, um, I will assist your role.

Speaker 3:

Okay.

Speaker 1:

I keep losing my page.

Speaker 3:

Yeah, I keep losing the search chart.

Speaker 2:

You know, because of your role, you could uh.

Speaker 1:

Sorry the noodle when noodle attacks.

Speaker 3:

When noodle attacks.

Speaker 1:

Yeah, I love it.

Speaker 2:

You could also done what George did, and, and I'll just pick. Yeah, I mean like a make a check based on your travel check 10.

Speaker 1:

Um, I was going to aid uh Riley and the elemental check. I just wanted to see what I had to roll for it. Fish hunt, gather materials. Is that a gather materials check? Yeah, yeah, okay. And then let me roll a might check to assist. That's 12. I render assistance. No, it's so on a six plus, I add plus one to the acting PCs check. The check can only have a max bonus of plus three. Um so it's an 11.

Speaker 3:

Yes.

Speaker 1:

I guess you could bump it to a 12 if you want to choose the elemental component. If you had something in mind.

Speaker 3:

I? I don't have anything in mind yet, I've just been sort of collecting them. Yeah, oh, that's not the forest Used to be forest. 11. Gray glitter or oh.

Speaker 2:

Gray glitter or Uh zone in bark, sort of looking around and he says, uh, I have her tail of a Mine that is close to here. There's haunted.

Speaker 3:

Probably the mine that's to the north of us. We both just ignore a zone in back?

Speaker 1:

Yeah, it is.

Speaker 2:

it is being called the hell growth, mine Hell growth.

Speaker 3:

Hell growth mine.

Speaker 1:

I say zone, what? What more do you know about the hell growth mine?

Speaker 2:

Locals report the clinking of pickaxes Despite the mine being abandoned for years.

Speaker 1:

Do you know what they mind there?

Speaker 2:

I do not know. All I know is there was a disaster.

Speaker 1:

How terrible, I say, these spirits there. Perhaps they need to be put to rest so they don't toil for eternity in the helmet Hell growth. Yeah, we just met with this spirit.

Speaker 3:

He was seemed like a nice enough guy.

Speaker 1:

Yeah, well, he was having fun, he had a hoard.

Speaker 3:

He had a whole short stack of pancakes. Bunch of treasure. Nobody messes with that guy. Sign written in blood. Okay.

Speaker 1:

I say, uh, zona, that's thank you. I'm so glad you're with us on this adventure.

Speaker 2:

I, I wasn't really suggesting that we go there. I thought it was interesting, but I, I do not suggest anything.

Speaker 1:

You simply present information, precisely. We do with it what we will.

Speaker 2:

And then I write down what you do.

Speaker 3:

Yeah, and you judge us silently. He's trying to goose the narrative. This guy is trying to send us into perilous situations. We can get a best seller on his hands.

Speaker 1:

He's like these guys have too many temporary points on their hands.

Speaker 3:

I'm writing a novel. Your misfortune will be my fortune.

Speaker 1:

The next great Mucklin's novel.

Speaker 3:

I'm not sure if it's a good one. I'm not sure, I'm not sure, I'm not sure. Yeah, um, I, I let's check it out while we're here.

Speaker 1:

I mean, why not, is it? Is it the end of the night, though, ben, or is it? Uh, it is the end of the night. Yeah, we'll. We'll settle in Cause, cause Galen's had a burning question he wants to ask Riley Uh. When we, when we settle in, galen thanks back to the uh, the way that Riley looked when he was. She was gambling with spending the oil and troll. And and Galen says Riley, you know, I don't remember you gambling when we were kids. When, when did you have get this horrible addiction?

Speaker 3:

Oh, I gambled all the time when we were kids, just not with you, Cause I knew that you'd. You know, rain on my parade. I was a champion Pog player. At a slammer I won a million times in a row sorry is Pogs cannon we are now.

Speaker 1:

I love it. I say, yeah, riley. I just, I guess I never had you pegged for that, but I guess you're also trying to protect me by not doing it around me.

Speaker 3:

I think it's. I've got kind of a thrill that I get from gambling.

Speaker 1:

I've gotten addiction to taking chances yeah, I mean it reminds me of the same way you looked at welder, that felmog outpatter. You know, we just. You see things that are a bad idea and you just want to take a chance well, I mean, don't get me wrong, he's a handsome guy, but he's kind of a jerk, you're not a handsome, I mean, if you read that really like angular chin he's got, like you know oh yeah, but then he's got that five head to.

Speaker 1:

You know, I don't understand, I don't see the attraction. Yeah, his hairline has receded.

Speaker 3:

He's like your girls armies few gentlemen that can pull off bald.

Speaker 2:

I agree with gaylin I I I've never seen this man, but I detest chins. Wow he tests chins.

Speaker 1:

Today we learned that, zoning him back, he tests chins. I say well, you know. I like to myself as they're talking and just like touching my own chin, yeah yeah, I just shake my head and I I nod in a sense of the zone. I say, yeah, zone. I know it's me too much. Chin is not a good thing just flat it's like. It's just like flat and like a mouth smiles on the stock.

Speaker 3:

Yeah to folks without chins I like hold up my tea yeah, yeah, oh yeah, let's roll some rations oh.

Speaker 1:

Riley's stomach knows the feast. She's tiny, she just munches.

Speaker 3:

I eat all the grubs that I have. I just like whoa you a old group everything go on is a delicious.

Speaker 1:

They do taste exactly like an acadonc tube stick but with a tin, just something to kind of get you know right. Yeah, back there. I feel like Ben's rolling way too much right now. I saw that one.

Speaker 2:

I didn't like it well, you've, you've, you've encountered some wandering creatures, but they seem happy, go lucky. They're their group of boggles and they sit down with you as you guys are eating what?

Speaker 1:

what's a boggle then?

Speaker 2:

little goblin type creature. Like they're the cousins of goblins, but they're tiny. They've got long, pointy noses and big ears amazing.

Speaker 1:

I immediately love boggles, but hey, like.

Speaker 2:

I love boggles. You know what I mean.

Speaker 1:

Give me some of that meats they sit down and I recline, but my hand touches the bear skin of trivia and something comes to mind and I say I think we're not supposed to feed boggles after midnight another gremlins yeah, what do you want to die here?

Speaker 2:

what are you calling me a gremlin?

Speaker 3:

she said it no, I said gremlins. You're not supposed to feed a gremlin after midnight, or or?

Speaker 1:

oh so they're okay, oh yeah, no one wants to feed amps ever though is it imps or you're not supposed to?

Speaker 3:

they're not supposed to write letters to each other after delving day.

Speaker 1:

I forget or maybe it's white maybe it's all wearing my who knows, I break one of the grub grubs in half and and offer it over to the boggles. They all like take a piece. Yeah, they're so tiny, like half a grub is more than enough for as a feast of stuff. The stuff one is it a one or two that uses up the ration, or is it just a one, one or two? Okay, so they they party hardy, give me, give me what.

Speaker 2:

I'm so glad you could join us yeah, we're really glad we found you guys. You know this place got spooky. You know, heading over to to.

Speaker 1:

You know, fleabag County oh, you're going to Fleabag County. Are you going to munch, by a chance?

Speaker 2:

yeah, I mean we wasn't planning on it, but what? Why?

Speaker 1:

I don't know what to want to have a liver the news or are you want to hold on to it for ourselves? I don't really care other way like.

Speaker 3:

Well, it might be proper to like let them deliver the message if they're headed to munch just because it seems important, that's yeah yeah, okay, I'd say you know we got this.

Speaker 1:

We found this letter on the road, kind of half covered in mud. It's to some lady named Marla in munch. If you're going that way, you think you could just swing by and drop it off. It seems pretty important oh, whoa, yeah it.

Speaker 3:

I think she's like a princess of something princess Marla yeah, yeah, I'll take that well, we'll hold on to it and I give it here. Yeah, yeah.

Speaker 2:

I'll do your favor, you know.

Speaker 3:

I mean we don't want to put you out, we're going to Bogtown.

Speaker 2:

Anyway, munch is just a hop, skipping a jump oh, but I wouldn't want to put you out.

Speaker 1:

It's not good, it's not the reward is ours, is everybody chill, everybody be cool all right, cool, cool cool we're all cool.

Speaker 3:

If I was evil, I'd let them know that, like a couple of miles back, there's a, there's a cave filled with treasure, and then you can check it out. But that's too bad, I won't do it all right, you know be more interesting though. I'll tell you we found a treasure, or do you gotta go check it out?

Speaker 2:

yeah he's couldn't hear it all with us. Are you talking about health growth, mine?

Speaker 1:

oh, yeah, yeah we're headed now yeah, we're gonna go check it out.

Speaker 2:

You're headed over now. I don't have to say probably, don't go there probably don't go there oh it's got a bad rep.

Speaker 3:

What do you know about that place?

Speaker 2:

look, it's like filled with ghosts or something. I mean there's clinking and whatnot and you know it's unstable, like there was some huge cataclysm. You know, I worked for subterranean pits and layers for a while, okay, hmm, oh okay, I say do you know a taskmaster done dude heard of them got a good or a bad rep.

Speaker 2:

I mean, all taskmasters are pretty much jerks okay, nice, I carry on with your story. Yeah well, you know there's a rumor that you know sub subterranean pits and layers was behind. You know the destruction of this mine over here was big talk of the town for a while. Wow, you know, decades ago wait, talk of what town.

Speaker 1:

Is there a town near here?

Speaker 3:

it's just next question oh, we like look out into the wilderness just like black joy slant. I say that's pretty terrible.

Speaker 1:

Is that why you quit SPL?

Speaker 2:

no way I quit because they pay nothing hmm, hmm, this.

Speaker 1:

They keep telling us they're gonna pay us an exposure. I don't know what that means.

Speaker 3:

I'll like elbow Gailen be like looks like we're not gonna get that triple yeah, I guess three times, nothing is still nothing yep, yeah, I don't know what to tell you so that's a that's.

Speaker 1:

That's good info, though we still might check it out you guys like a dungeon he is, or?

Speaker 3:

something we're on a. We're on our way to be folk heroes actually actually I'm a night, aaron, and oh, big bad night, oh yeah no, no, no, just Aaron, you know.

Speaker 2:

I don't know what that means. None of us people the knife.

Speaker 3:

I don't know what that means. I'm his partner. We're on an enterprise to hunt down the Sarpathie. If you've encountered them before, they're a nasty punch oh yeah, sarpathie, that's.

Speaker 2:

That's also bad news, like you guys are getting into just bad, bad business. There's some been Sarpathie sightings with SPL just eating people and whatnot oh my goodness yeah, they're pathing you just didn't work in a mine. Just you know picking your acts, as they say, and yank you, plucked into the darkness some guy with two snake arms comes up behind you and just grabs you. Fred over in sector seven.

Speaker 3:

Gone, never seen again our whole village was attacked by Sarpathie when we were growing up took everything wow, but not our freedom and that's why we're on the road, that's why we're gonna check out hell growth. Mine, we're gonna make a difference in this, in this used to be forest, yeah well, listen, you know, I feel kind of bad.

Speaker 2:

I feel like you guys are, like you know, doing, you know, the work of. I don't believe in a God but kind of like gnomes work.

Speaker 1:

You know gnomes. Gnomes do a lot of good stuff. We're just trying to all the examples by them.

Speaker 2:

Not a fan of gnomes, okay, okay yeah, good to good shoes.

Speaker 3:

I don't like bones. Yeah, they got a long history yeah, I say yeah, that's.

Speaker 1:

That's kind of what we're doing, you know. We're just trying to make this place a better place to adventure it, a better sandbox, if you will.

Speaker 3:

Yeah the entire time we're having this conversation, galen and I are like, absentmindedly packing all of our stuff. I folded the letter to the mother, put it into my thing, getting on the tortoise rains in hand wait all right well we'll take your fire.

Speaker 2:

You know we were settled in for the night this yeah, yeah, go on and go to hell growth mine in the middle of the night.

Speaker 1:

Yeah, it's a great idea no, yeah, it's not the middle of the afternoon. We just see Riley right off into the dark because back eventually, it's dark out there a sorry guys to you guys like a.

Speaker 2:

Thing.

Speaker 1:

I say no, are you interested?

Speaker 2:

and I put my hand on my sword yeah, you know, I have never been with boggles before, but you're cute so yeah, oh, I meant I thought you were interested in the shrimp or that all right hold on.

Speaker 1:

Galen doesn't know how to do.

Speaker 3:

It doesn't know to respond any of this maybe just look at each other and then look at the boggles and are like these boggles are crazy, yeah boggles, be boggles baby two of them already fallen asleep yeah, we follow suit shortly after with our hands on our swords.

Speaker 2:

Yeah, all right, the morning comes. Morning has broken.

Speaker 1:

We picked six we exchange goodbyes with our boggle camp mates and head on our way yeah, I just want to put this out there again.

Speaker 2:

If you want to give us that note, we'll do a you a favor tell you oh, we'll meet you halfway.

Speaker 3:

Here's another note. Didn't want to talk about this one, but if you are heading to fleabag county, this, this is something you might want to pursue between friends, and then, like, let me give you the great coordinates, like I'll just like write some nonsense about. You know, there's a whatever treasure hoard at whatever like 3911, you know, yeah, roll it up and hand it to them like some trickery. You're like, we'll catch you later, all right hopefully we don't ruin a good relationship you want to roll trickery trickery? Yes, I will.

Speaker 1:

I'm gonna inspire Riley's check. Yeah, yeah, like I just like, I just feed into it and reaffirm everything she's writing down like yeah, yeah, yeah, now this will be just be good. So they roll. Inspire first, I do it, you have a plus so you know what I'll say.

Speaker 3:

Head down to the crack, this guy named Sven the yodeling troll he's always hiring.

Speaker 1:

You'll probably be able to find a great gig with him.

Speaker 3:

Great guy, way better than SPL seven.

Speaker 2:

You have a plus two from me, nine, yes oh, all right, just got to mention your names, right? Yep, yeah, I had one.

Speaker 3:

Mitch and Donna, riley and Galen. Yeah, mention our names, looks like we got ourselves a job.

Speaker 2:

Boys cut to them like getting punched by a yell check, just like hauling giant beams on their backs yeah, best work we ever had all right where you headed to the mine yeah, I'm curious about the mine.

Speaker 3:

Now I can't help it.

Speaker 1:

I want to explore it, is it my role?

Speaker 2:

yes, I think yeah, yeah, okay, I moved us already to tan okay, awesome, you make it there without incident and you actually, before you get close to the mine, like right to the mine, you see a long bearded just like shabby looking goblin, kind of huddled against some rocks co-beards men he's. It looks like he's got a little tent set up the next now like he lives there okay, yeah, we'll stop in.

Speaker 1:

Say a good morrow, elder goblin whoa, whoa you.

Speaker 2:

You're an elder goblin okay, yeah, yeah, they called. They caused me a old noggin, I guess old noggin well, good day to your old noggin. What, what why are you? Why are you here? I can't quite remember. You see, got hit on the head hence the noggin.

Speaker 1:

What that makes sense. Yeah, see where we're helping you out already. You wouldn't have by any chance have been involved in that calamity.

Speaker 2:

In the hell growth oh it was Lord Orphan, he did it. Lord Orphan destroyed it, killed it. There's one thing I know, that's, that's what I know.

Speaker 3:

I know, or Kong destroyed the mine is Lord, lord Orphan. He's the founder of SPL, isn't he that?

Speaker 2:

he is. Why would he do? You must be taken down, you. You got to go in there.

Speaker 1:

You gotta find a proof does he hand us like 500 sheets of paper with the insane scribblings and old?

Speaker 2:

man you see those all strewn about his, his makeshift.

Speaker 1:

Some of them have been used to wipe exactly his glasses, his glasses, oh yeah, yeah yeah, what are we savages?

Speaker 3:

so he, he thinks Lord Orphan is the one that destroyed the mine is. Can we like take a look at his hovel and see if there's like crazy conspiracy theories yeah, like any actual proof.

Speaker 2:

Any like look for ledgers or anything that like make it look like he's legit or make a lore check, a disadvantage, because he's used these things to wipe his glasses they're just smutty, smutty.

Speaker 1:

Oh, those are both great rules, man.

Speaker 3:

Yeah, 10.

Speaker 2:

So he has like in his possession official paperwork from the Asimov Corporation and they're like all stamped and proved and signed by various people which is probably one of them.

Speaker 1:

I'm not familiar with the Asimov Corporation.

Speaker 2:

Well, with your lore check, james, you find out. The Asimov Corporation was actually one of the big players many years ago.

Speaker 1:

Oh, before okay.

Speaker 2:

And they actually had a city in Dunk just like built around their corporation and they had actually Fire Damp used to be owned by Asimov Corporation. Wow.

Speaker 1:

Wow, it's like a whole part of Land of Ema. I didn't know about.

Speaker 2:

And in the past and a long time ago, they were sabotaged.

Speaker 3:

By SPL Wow.

Speaker 2:

There's no like hard proof of this. But their organization just came crumbling down real quick.

Speaker 1:

I say, is there anyone from the Asimov Corp still around the what?

Speaker 3:

The Asimov Corporation.

Speaker 2:

Oh, I remember that.

Speaker 1:

His shirt just like as an old but ragged Asimov.

Speaker 3:

He just like literally says he's like got a name tag.

Speaker 1:

Yeah, my name is Biff.

Speaker 2:

There's no name tag, but he does have the garb.

Speaker 3:

Yeah, Interesting. Can I point it as garb and be like? Did you used to work for Asimov Corporation?

Speaker 2:

Oh.

Speaker 1:

I guess I did. He immediately starts stripping it all off because he wants to look at it. Now we just have like a naked old goblin standing in front of us, but everything's covered by the beard, so it's still PG-13.

Speaker 2:

He's skin and bones yeah, not good eating, no, no.

Speaker 1:

I mean, he has not been eating well, that's what I'm trying to say.

Speaker 3:

I glance at Gail and like what are you?

Speaker 2:

He's a cannibal.

Speaker 1:

I turn his only and bug. I say is it only cannibalism if he was a bog roll?

Speaker 3:

He's right about that technically.

Speaker 1:

Cross it out. Cross it out. Strike that from the record. Irrata yeah, he is just a weird guy who would eat anything.

Speaker 3:

So I mean, but SPL kind of runs the show. Now what would proving that Orphan did this do anyway?

Speaker 2:

What I wanted to do was pay for his crimes. Okay, it's Lord Orphan still alive, don't you got a sense of justice?

Speaker 1:

Of course, Of course Gailan like, immediately stands up so tall he hits his head on the support of the tent and says justice, I am a justice, you know.

Speaker 3:

The only thing is we're going to need some evidence.

Speaker 2:

That's why you got to go in there. That's why you got to find it. It's in there, I know it. There's got to be something.

Speaker 1:

All right, here's our plan. We go in, we get the evidence, we bring it to Dunk to the old remnants of the Azimuth Corp oh, not about it. And then we get profit. Okay, yeah, justice, not profit, justice.

Speaker 3:

Let's do it, let's investigate it. We both peer into the cave and just like here and she's wailing, and then it's like all right.

Speaker 1:

It's going to be one of those we both like. We both before the scene like wipes. We both look at each other and say six key myth accord. Yeah, all right.

Speaker 3:

Six key myth accord. I'm going to ask Dagen like hey, like we heard this, mine is haunted. What do you know about that?

Speaker 2:

Oh yeah, you can hear them picking away. You can hear their cries. Every night I fall asleep to it.

Speaker 3:

And the evidence is down there. You say it's.

Speaker 2:

Uh, I've tried going down myself, but I'm so weak.

Speaker 1:

What if we escorted you?

Speaker 3:

I don't know. I think we got to get this guy sandwich and then not have to be in the way.

Speaker 1:

Yeah, that's true. He's the last proof besides the proof we're going to get.

Speaker 3:

I'm going to use cooking and like, cook up a barbecue with the last of my rations Amazing and feed us all to give him some courage. And then let's uh, I'm full, I don't need to roll the courage, just like I want to use the cooking to feed this guy. Um, I guess like we're going to go down there, probably next adventure.

Speaker 1:

Yeah.

Speaker 2:

Awesome, all right.

Speaker 1:

All right, dungeon crawl out of one and into the other man.

Speaker 3:

Here we go, we'll see.

Speaker 1:

We'll see. It's either going to be a random or it'll be something else.

Speaker 3:

I'm excited. I can't wait yeah.

Speaker 1:

Well, this was. This was a remarkably combat free adventure.

Speaker 3:

Yeah, this was like I mean we did. Oh no, no, there was like one he fought a mom, he fought a mom, but it was, yeah, worked out. Yeah, it's worked out. This was like a good travel session, kind of a relief after the butt kicking, we took the last couple times yeah. We're a little. We're like a third of the way. There too, we did. Even though we stopped in the crack, we made some headway.

Speaker 3:

We got tickets to Crogland and we have tickets to Crogland, so we can celebrate once. Once Sven's bridge gets installed, we'll celebrate by going to Crogland.

Speaker 1:

Yeah.

Speaker 3:

All right Awesome. Well, next time we'll have the dungeon crawl and yeah, we will continue our journey to the town of Dunk all the way down the drippy downs which you can't even see because it's so far away it's like the pan.

Speaker 2:

This troll ridge here is dangerous.

Speaker 1:

It's going to be interesting.

Speaker 2:

Yeah.

Speaker 1:

It could always go south and go up the river. This is also dangerous.

Speaker 2:

This is very dangerous here.

Speaker 1:

Yeah, I'm not, I'm not liking the look of the serpent's tower. Yeah Well, we're going to definitely have to destroy that.

Speaker 2:

Not on the map yet, but this is the high wilds.

Speaker 1:

Oh, it's like level 46 creatures.

Speaker 3:

Yeah, it has a lot of grinding.

Speaker 1:

Got to kill a lot of boars and get their intestine.

Speaker 3:

We need a ton of hops. We're going to grind there.

Speaker 2:

Got to get that hops.

Speaker 1:

Got to turn it into a brewmaster rigatoni at Dunk and brewmaster rigatoni, and then we're going to get a barrel that we got to use in another quest. Three other barrels of alchemyl Awesome. So do you want to snuck out XP real quick?

Speaker 3:

Yeah, and then I say we can spend some XP before we begin the dungeon crawl into Hell. Growth Mine next week.

Speaker 1:

I love it. It's great.

Speaker 3:

I'm totally going to use my XP to level too. I'm going to level five.

Speaker 1:

I keep meaning to do that as well.

Speaker 3:

Okay, did we solve a quester objective or complete a quester objective. We did not.

Speaker 1:

The check done was Sven. Yeah, we had a little side quest with the kazoo guy yeah, I mean you resolved that.

Speaker 2:

Yeah, that counts. Yeah, one XP.

Speaker 1:

I would say that we solved the problem of Gale in a particularly creative way by retconning her disappearance.

Speaker 2:

I was actually going to count that as like role playing XP. I think, okay, that's cool.

Speaker 1:

Yeah, that's good.

Speaker 2:

I like it. Was there any other instance of creative problem solving?

Speaker 1:

I don't think, so I can't think of anything.

Speaker 2:

Yeah, like everything today was just succeeded. Yeah.

Speaker 1:

It had a couple of bad ones in the beginning, but it didn't spiral out of control.

Speaker 2:

Explore a new location or point of interest.

Speaker 1:

Definitely.

Speaker 3:

We discovered two discoveries. We found that cave.

Speaker 1:

Yeah.

Speaker 3:

Did it just count Sure. Sure, now we should mark the map for where we discovered it, so we could go back for role playing purposes later.

Speaker 1:

Okay, that was probably 2316.

Speaker 3:

Yeah, I was just about to say.

Speaker 1:

Yeah, so 23.16 was the haunted cave with the treasure horde and the ghost dining on his coffin.

Speaker 3:

The most treasure we've ever seen.

Speaker 1:

Yeah.

Speaker 2:

Well, you did find a mythic horde that's got a rank up there.

Speaker 3:

Yeah, that's true.

Speaker 2:

That's true. Okay, encounter a new creature.

Speaker 1:

Have we fought a monk before? And oh, I haven't encountered a boggle.

Speaker 2:

That's surprising.

Speaker 3:

I mean.

Speaker 1:

I feel like we've never encountered a boggle.

Speaker 2:

Yeah, I mean, I don't know if you encountered a ghost either.

Speaker 3:

Right.

Speaker 2:

So 3XP significant encounter within an NPC.

Speaker 1:

And old noggin. Oh yeah, I think this is a pretty like. It's like he's added a quest to our quest log.

Speaker 3:

Yeah, a whole dungeon crawl.

Speaker 1:

Yeah.

Speaker 2:

Um, relationship XP. I thought I think you should write a little sentence about that, james, about gambling, the gambling, and also Gale. Like how would Galen feel about that if you ever found out that that's how it went down? Resentful yeah.

Speaker 1:

Yeah, I'm going to put that. Galen believes that Gale has fallen madly in love with Dr Kabad-Lundi and he's he hopes, he wishes the two of them well.

Speaker 2:

Is there any part of Galen that's liked Gale?

Speaker 1:

I think in the moment. Except she got very, very clingy very, very quickly and like, while there was fear attached to it, there was like more psychosis than fear, I think. I think Galen could feel that and he instinctively knew to bounce that thing wrong with her, except for the crazy bits you know. And then I made another note saying that Riley definitely has a gambling problem and likes to take chances on bad things. I can't believe she used to hide it from me.

Speaker 2:

So I'm going to say that's 2 XP baby, oh heck it.

Speaker 1:

Yeah, Look at that. Building on some stuff, I didn't no individual or no ideal their flaws from my end.

Speaker 3:

Yeah, same.

Speaker 2:

So that's six total.

Speaker 1:

Kind of miss clutch.

Speaker 3:

That's funny.

Speaker 1:

Miss having that guy around, miss talking with him.

Speaker 3:

There will be other NGC's, george, I promise.

Speaker 1:

You guys can make your own, like, yeah, we can make yours, baby, a little bit. That's six XP, that's a lot of XP.

Speaker 3:

It is.

Speaker 1:

You know, it's nice that we were actually able to have some time and do some campfire stuff, because it doesn't always present itself.

Speaker 2:

Right, I think that was a trade off, like less things actually happening but like more role playing and stuff.

Speaker 1:

Yeah, I like that about this system is that you know you're you're not necessarily rewarded for like killing a ton of monsters. You can have an equally, if not more, like profitable XP journey with just exploring party dynamics.

Speaker 3:

All right, I think it's all about the XP profits.

Speaker 1:

baby, I am the munchkin of the group.

Speaker 3:

I like. I like turning the breath in between the stress because, like I, felt like we were like taxed and stressed, like two quests in a row where we barely survived everything. It's nice to have like a continued journey where we're not in mortal peril, but can still advance our characters.

Speaker 1:

They took my net, man that's true, we do it.

Speaker 2:

Eats at you every day.

Speaker 1:

Well, we know where it is that, like hurts more than anything. Yeah, we can always go back and get it.

Speaker 2:

Yeah, good luck trying to find the same trap. Yeah.

Speaker 3:

That's how we die, George. It's like getting lost. I hate that.

Speaker 2:

I'm trying to generate a dungeon. Imagine like what are the odds of trying to roll the exact same roll?

Speaker 3:

We're never going to find it.

Speaker 1:

That net is going to be easier to find that net randomly in another treasure hoard. You never know, it might happen. Well sweet, all right, this was a good quest.

Speaker 3:

Super fun, all right. Thanks everybody for joining us for our land of Eem actual play. It was fun, as always. And thanks again for sharing and liking and commenting and, of course, to all of our patrons on Patreon that help fuel the creation of fun stuff like land of Eem, as well as new projects that we're going to be announcing soon, including Rikety Stitch Book 3. And if you haven't checked out the Rikety Stitch in Jalina's goo, the land of Eem is actually inspired by Rikety Stitch and it's the story of a skeleton bard who goes on an epic quest to find out who he was when he was alive. And all the links to the free land of Eem RPG beta Rikety Stitch Patreon is in the description of video and we hope you join us next week.

Speaker 2:

Indeed, well said Same time same Eem channel. All right, see you everybody next week for a session 15. Bye, bye, hey, get easy.

Speaker 3:

Bye, bye, bye.

Planning the Journey
Crafting Tools, Taskmaster, and Decision
Musicians Seek Replacement Kazoo Player
Journey to Dunk
Adventurous Journey, Encounter With Ghost
Discussion on Gambling, Chins, and Adventures
Investigating Lord Orphan's Crimes