Land of Eem: Actual Play

Bold Bluffs and Brave Bargains: Tree Rescues, Corporate Shakedowns, and Heroic Heists in the Land of Eem

December 07, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 17
Land of Eem: Actual Play
Bold Bluffs and Brave Bargains: Tree Rescues, Corporate Shakedowns, and Heroic Heists in the Land of Eem
Show Notes Transcript Chapter Markers

Ever felt like you’re a part of an epic adventure, saving endangered trees, outsmarting guards, and negotiating business deals? That’s exactly what we did in this episode of our Land of Eem RPG Adventure, peppered with humor and dramatic confrontations. We infiltrated the headquarters of SPL, wrestling with the dreaded Lord Orphong, and made shocking revelations about our identities. Yes, you heard it right. 

As we navigated the labyrinthine pits of the SPL headquarters, we uncovered plans to destroy the Azimuth Corporation. A tense negotiation later, we had a deal - and our mission was clear - to save the last remaining tree in the forest. We schemed and plotted our course of action, involving a potential business deal with The Crack, a toll road, and a Grimly Wood Company. This adventure led us through the chaos of the Azimuth Corporation, where we caused quite a ruckus and engaged Madam Mov Wozinksi in an intense negotiation.

In our final act of defiance, we planned a daring heist to free the CEO of Azimuth from the Dark Lord Orfong’s clutches. We added Pendergoose to our team, who was more than a match for the guards. But our adventures didn’t end there. We discovered a dying last tree and a deadly mechanical saw, prompting us to devise a plan to save the tree and put the saw to good use. Join us on this rollercoaster ride as we face challenges, confront enemies, and hatch plans to save our beloved world. The stakes are high, the adventures are full of surprises, and we promise you a fun and invigorating journey through the Land of Eem.

https://linktr.ee/landofeem

Speaker 2:

Hey, I have one thing that I can do with this camera.

Speaker 1:

And it never ceases to bring me joy.

Speaker 3:

All right, so we're here for the 17th session of Land of Eem RPG. This is our game that we made based on the world of Rikety, stitch and yeah, it's classic.

Speaker 1:

You can actually download it for free if you check out the description of the YouTube, where this is streaming in few places actually, but YouTube has got the link for sure. And yeah, welcome. I'm excited because we had a cliffhanger last time and I'm ready for adventure.

Speaker 3:

Yeah, we got Bernard here. He's doing good he's given his luck Got Tee Guskin, and so let's pick up the. Yeah, there was a cliffhanger last time. You guys infiltrated SPL headquarters, sub-training pits and layers. You know the place where Rikety Stitch and the goo left at the beginning of book one.

Speaker 1:

I know it's like some crossover moment here. That's kind of fun.

Speaker 3:

And you made it all the way back into the restricted area where all the you know high ranking officials and you know like, yeah, like Madame Mob was in Ski's office back here. But you broke into the Lord Orphong's office the founder of sub-training pits and layers and you're digging through his files, you're trying to look for you know evidence that he was involved with destroying Hellgrowth Mine. You have Old Noggin there, who you know gave you this quest, the old man who doesn't remember anything. So when you got in there you were looking around and then someone came into the office dressed as Lord Orphong, but he proceeded to take off like what looked basically like a mascot head because it was so large and kind of like the costume went up to his head. So like it's like a head extension to make it look taller.

Speaker 1:

Extra, extra tough high school mascot.

Speaker 3:

And the guy in the suit is actually just like a skinny, pimply boggert Definitely not an old man or someone who's lived a hundred years as Lord Orphong Like he's been around for that long. So definitely not Lord Orphong. And I think Riley jumped on the table and said ah ha, I did.

Speaker 1:

It was trying to use my ideals.

Speaker 2:

Oh no, Destroy something indiscriminately. Yeah, I just break the desk in half.

Speaker 1:

Yeah, my ideals. Volunteer to go ahead and push the danger I was just trying to trying to amplify the.

Speaker 3:

Am I coming in choppy?

Speaker 1:

Yeah, you were a little touch and go there for a second, but it's smoothing out Anyone?

Speaker 2:

remember the band Touch and Go.

Speaker 1:

I remember the song Touch and Go the cars and and oh, it was awesome Wow.

Speaker 3:

Sorry. Well, I don't know what to say. I don't know what got through, what did?

Speaker 2:

No, no, we heard it all the way.

Speaker 1:

The audio and the visual was whatever. So you looked like, hey, what's going on?

Speaker 3:

Good times Off to a great stock.

Speaker 1:

It's going to be fun Fantastic.

Speaker 3:

But, galen, I assume you're you're under the desk still with old noggin who is searching through these papers, still not really paying attention to what is just happening, and he's reading through some old, you know azimuth corporation stuff and he stops on something and he's, and he's repeating to himself lumpley pender goose, lumpley pender goose, pender goose, pender goose.

Speaker 2:

That's me, you, you're lumpley pender goose. I kind of shake them a little bit.

Speaker 3:

And you see, on the paper it says azimuth corporation CEO lump Well oh, noggin, you had in y'all All right. So back to this guy who's coming, he locks the doors and he says yeah, what are you doing here?

Speaker 1:

What are you doing?

Speaker 3:

here. You're not a lawyer, for fun. I'm calling security. What? Okay, listen, let's not, let's not get out of hand here.

Speaker 2:

Okay, I'm going to give you a little bit of the idea that Riley is intimidating this guy just by like her.

Speaker 1:

I can let your secret get out. I've got leverage for the first time in the history of this game.

Speaker 3:

I don't know who you guys are, but maybe we could work something out here. This, this can't leave this room, okay.

Speaker 1:

So what's the deal? Like you, just you're faking it Like where's Lord Orphan? What's going on? Could you keep it down?

Speaker 3:

Yeah, look, I don't know the whole story behind it, this is just a job. Okay, lord Orphan, you know he's not here. What can I say? He hasn't been here for years, what?

Speaker 2:

You hear from under the desk what there's more you putting. I try to stand up and, like you, just hear a loud thump under the desk and I say, hey, riley, riley, guess you. This is who this guy's lumpy pender goose, was it pender goose? Yeah, lumply pender, the CEO of of, of, of Azimuth. You're kidding me?

Speaker 1:

No, not at a time like this Um, we'll get up here.

Speaker 2:

Check this out. I hit my head on the underside of the desk again before I get up there and check it out. And then, as I put it on the desk, I'm like, oh, I'm going to get up there and check it out. And then, as I pop out, I see this like kind of scrawny guy in the suit and I go, aha, Look, look, was it.

Speaker 3:

He just pays me to. You know kind of keep up appearances when it gets out that. You know you saw my face, I'm dead. Let's work out a deal here.

Speaker 1:

Okay, okay. Well, we got a deal for you. And here's the CEO of the Azimuth corporation, who we have evidence was sabotaged by yours truly I guess not yours truly, the real Lord R Fong and subterranean pits and layers, and we want to make amends or we're telling the world.

Speaker 2:

Your day, little secret. Making, it making a Don't roll it yet. Don't roll it yet, I'm going to bury you, I'm just gonna. I'm just trying to prevent the automatic. I'm going to fail. Well, let me at least try I just kind of stand menacingly over this guy To add some oomph to Riley's role. But let me inspire Riley.

Speaker 1:

I just kind of like give her a pat on the back Just in the side. Something that's really funny is that Riley is actually minus one intimidate but has charge head. It's kind of fun to know that it's never gonna work.

Speaker 2:

I don't help you at all with this.

Speaker 1:

All right, I'm sorry All right, I assume it's intimidate, or Intimidate. Yeah, all right here we go.

Speaker 2:

I believe in you. That's a six, it's yeah, I mean you know.

Speaker 3:

All right, I'm. He says all right, All right, you made your point, you know how about? Some cash. Look, I don't know who you are but if we're dealing with Azimuth. You know I've heard stories. You know, you kind of.

Speaker 2:

What stories.

Speaker 3:

What do you hear about Azimuth? You know he's rumors. You know what I mean.

Speaker 2:

Yeah, what kind of rumors. What kind of rumors? Yeah, it's like tough talk this guy. Yeah, what kind of rumors.

Speaker 3:

You know that we we destroyed him outright.

Speaker 2:

Like he's laughing about it awkwardly and we just I mean there's a lot of.

Speaker 3:

There's a big grave right on the wake of Lord Orphan.

Speaker 2:

I'm sorry. Do you see a big, grave, grave, okay.

Speaker 1:

It's horrifying. I'm glad it's not the real Orphan we've doomed. Okay, well, what?

Speaker 3:

kind of cash are you talking? Look, mr Pendergoose, what this is a 40 million golds on the view. 40 million.

Speaker 2:

Riley, calm down. Riley, breathe, breathe, breathe. I mean it sounds good, but are you just asking us about how that sounds in general, or are you offering that?

Speaker 3:

Yeah, I'm just asking you how it sounds. I have no authority to actually.

Speaker 2:

Yeah, okay, I just had a feeling. I mean, it does sound nice. I appreciate you.

Speaker 1:

Well, maybe we should go find someone with some authority Like I like make for the door.

Speaker 2:

Both of us are trying to stop Riley, Sorry head first. Head first no, no, no, not this time. I pick up Riley by her scruff and I like put her down and I turn it around so she just keeps marching into the back.

Speaker 1:

I'm like I'm swinging in the air like a cartoon.

Speaker 3:

All right, what's? What's a sum, mr Pendergoose, that is going to appease you? You know, without being, you know, completely obvious, that I'm cutting you a check, yeah.

Speaker 2:

Wait. So you have the authority to cut a check, OK, so, oh, sorry my team, that's really funny so you have the authority to cut.

Speaker 3:

I'm just trying Look this is.

Speaker 2:

He's just looking at the outfit, like asking a high school mascot to coach the football team.

Speaker 3:

He's like what I'm saying is can we do this, you know, under the radar, so to speak, discreetly.

Speaker 2:

See. What we need is information and records.

Speaker 1:

About what. I mean, I feel actually something we do want to know is like are you guys trying to take out the last tree in the used to be forest?

Speaker 2:

Yeah, yeah.

Speaker 3:

You guys are killing me uh.

Speaker 2:

Not yet we aren't Well.

Speaker 3:

I'm only saying this because you know my boss Wuzinski.

Speaker 2:

Wuzinski run everything.

Speaker 3:

Well, you know just about, but there are, you know some. Uh, this year vote is.

Speaker 2:

It's pretty hard when you have such a big helmet like that.

Speaker 1:

I mean, what are you? A seven foot two? That's crazy.

Speaker 2:

I hate when people go over my helmet. Wow, yes, yes baseball preference. It was more like around your helmet.

Speaker 1:

I've never happened again, sir. Wow, kudos for that, thank you, thank you.

Speaker 3:

I said it first. No, I'm sorry, man.

Speaker 1:

But I just didn't make it obvious enough he didn't enunciate in a way that my ear caught it.

Speaker 2:

Is the key and peel scapulating what happened. George.

Speaker 1:

Hi, I'm Scott. George got all of my love and information.

Speaker 3:

I mean just to go on a tangent. I really identify with that key and peel scapulation. That happened so much in school.

Speaker 2:

That was my school for me entirely. It was all the time I'd whisper something funny to my friend. Then someone else would repeat it and I'm like come on.

Speaker 1:

Stealing your jokes, man.

Speaker 3:

Okay.

Speaker 2:

All right, that's rewind. Yeah, you got to. I mean, how did they go?

Speaker 3:

over, get out of our systems. Old noggin says what, oh what's a good price? Guys, I think we got them.

Speaker 2:

I mean, I'm pretty sure I'll find the scrunchers.

Speaker 1:

How? 40 million gold. That's more money than actually exists in all of the world. I think so like I don't know, maybe like 10,000. No, I'm a million.

Speaker 2:

Do you want to be bought off for your silence or do you want justice?

Speaker 3:

I want cash yeah.

Speaker 2:

All right Okay.

Speaker 3:

I'm emaciated. I haven't had a haircut in 10 years.

Speaker 2:

I immediately cut his hair for him.

Speaker 1:

Everything stops. George cuts his hair.

Speaker 2:

Yeah, just gone. He says a little.

Speaker 3:

Sir, we'll take a million gold, we'll all take it.

Speaker 2:

Wait, wait and and.

Speaker 1:

Yeah.

Speaker 2:

He's got his piece of operations on the last tree.

Speaker 1:

Yeah, I want you to put in like some sort of a work order that cancels the last tree getting cut down. Yeah, read it, read it.

Speaker 2:

What do you think I am?

Speaker 1:

No, no, no, no, no, no no, no, no, no, no, no, no, no, no, no no no, no no, no, no, no, no, no, no, no, no. Well, clearly only you can get the paperwork and clearly only we can't.

Speaker 2:

Yeah, no, no. You march out there, you go to your resourcerer, your goblin resourcerer. You get the paperwork for the last tree project.

Speaker 3:

If was in season you bring it back. You'll know something's up.

Speaker 2:

You have no cloud here. Can't you call the goblin resourcerer to have him bring in the paperwork to your office?

Speaker 3:

Wait, wait, wait, wait, wait. Yeah, I'm putting two and two together here, okay?

Speaker 2:

I'm sorry what.

Speaker 3:

Wiesinski has a beef with Brink. This is Brink's baby, so does Brink.

Speaker 1:

Oh, interesting, interesting. So I'm going to actually come up the works, as it were.

Speaker 3:

Look, I'm going to need your help.

Speaker 2:

We're going to need your help.

Speaker 1:

All right, but first of all, galen, you got to get in the Orphan suit.

Speaker 2:

It's like a real quick montage of me squeezing into the Orphan suit going.

Speaker 1:

Pulling the suspenders over each other. All right, let's do some damage now, now before me.

Speaker 3:

I'm going to lose my job over this.

Speaker 1:

What's his name? Did we even ask him his name? It's got to be like Kerm or something. It's like. My name is Elmo. Tim is Orphan's name.

Speaker 2:

Well, they just sent out a casting call to the rest of the kingdom for all Tims yeah.

Speaker 3:

You got to be a Tim yeah.

Speaker 2:

No, did you say your name was Elmo?

Speaker 3:

I did.

Speaker 1:

It's a family name. Oh Well, you don't worry, Elmo. It's going to work.

Speaker 3:

Look, they're in a meeting right now talking about big project. It's not just the last tree, she's putting together a whole initiative to take down the grimly wood. Okay, well, yeah.

Speaker 1:

To the west over on the border of Drippy Downs.

Speaker 3:

Exactly yeah, yeah, so she wants to expand the wiring operations?

Speaker 2:

Oh, interesting.

Speaker 3:

Well, they need more lumber to supply all the tunnels Tunneling all throughout the world.

Speaker 2:

What are you guys hoping, what are they trying to achieve in these tunnels? Are they just like looking for precious gemstones, or are they just like making pits and layers?

Speaker 3:

I mean all of the above. They're trying to make a whole new world like a whole explored underlands. You know, because some say that only 90, I mean only 10% of the other ones have been explored.

Speaker 2:

Yeah, but there is a better way they could do this. They could pay our tolls at the crack and we could organize some sort of corporate discount if you use the crack exclusively for all of the ventures.

Speaker 1:

He is trying to negotiate a business deal we want 40%.

Speaker 3:

There's actually a proposition to close up the crack.

Speaker 1:

What we need to gum up the works man, we need to just destroy this company.

Speaker 2:

How much dynamite do you have, riley?

Speaker 1:

I have no dynamite. I used it in the crack mesh.

Speaker 2:

Getting that cotton candy left. Let's give them all food poisoning.

Speaker 1:

We can go to Crogland, get like a pallet.

Speaker 2:

We should have just let the werewolf in.

Speaker 1:

I forgot, a werewolf chased us in here. Well, aside from it, it would have stopped some pits and layers, but we also would be dead.

Speaker 2:

Yeah, well, okay, so we got a couple of things going on. They need wood and lumber to supply tunnels because they're digging throughout. They also want to close off the crack, which is bad for our whole dunk. We could file an injunction in dunk to preserve the crack as a historic monument.

Speaker 1:

Yeah, we could maybe that's a different story. Elmo is Lord Orphan. Is the fake Lord Orphan expected to be attending this meeting in any way, or do you have any power whatsoever?

Speaker 3:

I was in there, but I was getting hot in the suit. Okay, I'm supposed to head back in there.

Speaker 1:

Who else knows that you're Elmo and not Orphan?

Speaker 3:

It's just Wazinski. Oh, that's awesome.

Speaker 2:

I say, Elmo, how do you do the voice for Orphan when you talk?

Speaker 3:

Well, there's like a voice modulator.

Speaker 2:

Riley, you should get in the helmet. You should get in the helmet. Like on your shoulders, no like on his shoulders, and then you should go in there and just renegotiate the thing, or you could be on my shoulders.

Speaker 1:

That would be amazing too, yeah no matter what we're going into that room, it's not 100% chance that we're going to cause some chaos.

Speaker 3:

Look, it's not as easy to see as you think. Half the time I'm just concentrating on bumping into the ceilings All right. There's some low hanging raffers Okay.

Speaker 1:

Let's do the two kids in a trench coat routine.

Speaker 2:

Yeah, that's going to be the first one. It's 100% going to be that.

Speaker 1:

And maybe and this is old because only Wazinski knows like maybe we could bring Noggin in to the meeting. This is bold. Orphan can confirm that like Noggin has brought it to his attention that he has been wronged and he'd like to pay him a million gold.

Speaker 2:

I just feel like people with the names Vice Punisher and Destina Brank are just going to say, well, let's just kill him and be done with it. Yeah, that's true. I don't know.

Speaker 3:

I don't know he's going to be like what, what's?

Speaker 1:

going on, I'm old Noggin. If only Wazinski knows it, getting out is a big deal, so we could even potentially put her feet under the fire, because everyone in the company that's not in that room will do anything that we say. That's fair, that's fair. Maybe we could go like get the work orders all screwed up so the last tree is like off the table, like I don't know. This is a unique opportunity.

Speaker 2:

Yeah, well, we need. There's two ways this could go. We team up with Wazinski to destroy this. Brinks, baby Brinks, plan to take down the Grimly Wood, or we just take over the company for the rest of our lives as Lord Orphan.

Speaker 1:

That's all right. Well, let's go.

Speaker 3:

Let me remind you about one thing Wazinski knows that Orphan is not here. She's going to know. Something's up when you start parking orders.

Speaker 2:

Yeah, well then what we do is we do Wazinski my office now and then we pull her into the office, we clue her in on everything.

Speaker 3:

Oh god, I'm dead.

Speaker 2:

I mean, you're fine, we're definitely dead. I mean I'm going to have to leave.

Speaker 3:

I'm going to have to, like you know, get a new name move to. Scalaway Extrand. Join our party.

Speaker 2:

Join our party. It's fine. You can become one of us. We have great dental employees.

Speaker 1:

Yeah, and we've got a huge business venture going on in the crack. We're building a bridge over it.

Speaker 3:

Yeah, plenty of work, we've got to fill in it up.

Speaker 2:

No, not if we have anything, not if we have.

Speaker 3:

You know how many disputes like come from the crack and like a trickle down, you know, and SPL has to deal with the lefto. You know what I mean.

Speaker 1:

How many disputes come from Orphan? Maybe we could. Maybe if we oh gosh, look.

Speaker 2:

I say we just throw Dastyna.

Speaker 1:

Brink under the bus. We like alert Wuzinski and make a deal with her to not go after the crack.

Speaker 2:

Alert Wuzinski about what?

Speaker 1:

Dastyna Brink like trying to take over stuff and doing her own projects.

Speaker 2:

I thought that it was just like. Is it, we ask Elmo, is it common knowledge that this is Brink's plan or is she? Is this kind of like a subterfugee scheme that she's running behind Wuzinski's back?

Speaker 3:

I mean, she's trying to get it, you know, ratified if you will.

Speaker 2:

I look at Riley and I say, is this because she's a rat? What are you trying to say?

Speaker 3:

No, no, I don't even know what the word means. That's just what they throw around in the office.

Speaker 2:

So it's not actually official. This is just her current plan. She's trying to railroad through.

Speaker 3:

Yeah.

Speaker 2:

All right.

Speaker 3:

Look subterranean pits and layers like normally Orphan. Orphan is like out on business. I'm not always walking around in this suit.

Speaker 2:

Mm, hmm.

Speaker 3:

You know I don't, I feel weird. I feel weird saying I, okay, I don't hold that much sway, I don't know what to say. You might think you know, I'm right.

Speaker 1:

It's like there's like a board now. All right, so what if? What if, like, we roll into the room as Orphan and like knowing that Wuzinski knows that we're not Orphan and we make some like offhand comment about these projects that we got to cut our costs. Yeah, that we were not supposed to know and we make it like we overheard or talking about it.

Speaker 2:

I'm glad you're extra inspiration If you can finagle that. Oh man, I can't help you. I'm going to be, like, hopefully, piloting mech armor. We're a mobile weapons platform.

Speaker 3:

Listen, I think I'm going to.

Speaker 2:

I'm going to book it, hey you said there was a werewolf outside. You might want to leave through the back.

Speaker 1:

I'm going to leave the back. Wait for us at the crack We'll take care of it.

Speaker 2:

I don't know Hang out with Sven. He's always yeah, Ask for a spin.

Speaker 1:

Tell him you you love yodeling, and their buddies sent them back here and we're, we're doing their, they're doing their best and we'll we'll make sure you get taken care of.

Speaker 3:

It's just a normal day, you know. I woke up thinking on the suit. Just get through the, just get through the meeting. That's all you got to do.

Speaker 1:

Yeah, that's great, I put the helmet on. I'm already in the suit, like we're fumbling with the lock in the handle of the door.

Speaker 2:

Hey, hey, hey, hey, oh, noggin Noggin, help us out with this.

Speaker 3:

Oh yeah, oh, now you're looking a little wobbly. Whoa whoa, whoa. What do you want me to do?

Speaker 1:

Should he just come with us?

Speaker 2:

As our seeing eye, old man or something.

Speaker 1:

I'm wondering if we should just if he should just come with us or like wait in this office.

Speaker 2:

I feel like waiting in the office is safer. Maybe we?

Speaker 1:

could dude. Maybe we can just like force was inskated. Come talk to us because she has to do it in front of rank, but then she can lay into us when she gets to the office.

Speaker 2:

Yeah, we can unpearl everything in front of rank, that's. That's what I figure is. We're going to lure was in skin to the office at some point and then strike a deal with her, because that's super easy.

Speaker 1:

All right, I'll tell her that she's gotten immediate. She's, like, got to come to me. We have a meeting with the CEO of the Asimov corporation. Okay, whatever you want, all right, let's, let's try it.

Speaker 2:

Get it going, get this plan in motion. I'll back you.

Speaker 3:

Okay, you kind of stumble out of the door. Wow, make your way to the office. It's like hard to see, it's like you know yeah, I'm like.

Speaker 1:

I'm like.

Speaker 2:

I'm like, every time we bump something I just smash it, because I assume that's what Lord Orphan would do, cause it's in his way.

Speaker 3:

Make a nimbleness check as you enter the conference room.

Speaker 2:

Okay, wait me, or Riley, or both Galen.

Speaker 1:

Yeah, I'm just on your shoulder, yep.

Speaker 2:

You might have to re-roll this way. Oh, it's a six. All right, that's not the worst. Maybe we like, maybe we bump our head on like the rafter as we kind of come in or something.

Speaker 3:

Yeah, but we don't like topple over Everyone like yeah, everyone stares at you and is quiet, but then like they turn back to uh what they were doing the presentation and um Hardpoint presentation. Uh, you see, um just a whole, a circular table. It's like the empire, it's like on the. Death Star. And, uh, at the head of the table is Madam Moff Wusinski, who's a short little goblin, with you know, like a beehive piled haircut.

Speaker 2:

Great games.

Speaker 3:

She's looking, uh, turb board, um, because there is a woman giving a presentation. Uh, you presume is vice punisher Dostina Brink. She is, uh, also a goblin.

Speaker 2:

I just assumed vice punisher and Dostina Brink were two separate people.

Speaker 3:

That's her title that's her corporate title and um, she's like going through the logistics of you see, like giant, um like saws and blades, like prototypes and all this stuff.

Speaker 2:

So it looked like the stuff we found in the diary in um the old mine.

Speaker 1:

Oh right, we found like schematics in the old mine. Yeah, For big machines Um.

Speaker 3:

This is something different. This is um oh, it's like for the clear cutting yeah.

Speaker 1:

Okay, All right Uh.

Speaker 2:

She talents her to a duel. I'm like whispering to him in the suit, Like I'm not going to do that, but the vocoder picks it up and it's like I'm not going to do that. I'm not going to do that. No, it doesn't. We don't do that. Um, go on.

Speaker 1:

Okay, I'm going to slam my fist on the table.

Speaker 2:

Well, no, I'll slam the oh yeah.

Speaker 1:

Slam your fist on the table.

Speaker 2:

Right or left, right or left Doesn't matter Both. Both just lined down on table, and then I just point, waiting for rally to speak, wasinski we have.

Speaker 1:

We have a visitor, something that vexes me. I slammed the table again, you meet me in your office and they're like just go, go, go, go, just go, don't even say anything.

Speaker 2:

We get up, we just turn around. So she has to do it.

Speaker 3:

Yeah, wasinski is like speechless.

Speaker 2:

Tell, tell, tell the plan Yield at this clear cutting is BS. Say you don't like it.

Speaker 1:

This clear cutting plan sucks, and then I'll slap the door. Slam the door. We're going to get out of here. Go to the office.

Speaker 2:

I got to make. I got to make a check to slam the door. I'm sorry.

Speaker 3:

Make a check just to get to the office.

Speaker 1:

If it off its hinges.

Speaker 2:

You want a nimbleness check, or yeah, yeah, okay, but what about the slamming the door? Can have you in one.

Speaker 1:

Oh, it's a four.

Speaker 2:

Can you you trip?

Speaker 3:

No, no, no no.

Speaker 1:

I can lend a hand. This is a pretty big one I like grabbing by his nostrils, like this and like pull him up.

Speaker 2:

It's just like the worst version of ratatouille. No, no.

Speaker 1:

No.

Speaker 3:

How could it be you fall. The plus is like the helmet doesn't come off or anything You're like, still intact. But we, like, we went over and we point down when silence You're out. You're out of view. This is in the hallway.

Speaker 2:

Okay, okay.

Speaker 3:

All right, it's been. Ski like Comes up to you in the hallway and she says the hell are you doing? Make me look like a fool, like that.

Speaker 2:

We get up and we keep walking.

Speaker 1:

Anyone else in the hallway? No Shit.

Speaker 3:

I was like going to yell at everyone else like meet me.

Speaker 2:

We should just storm to the office.

Speaker 1:

We have to talk now. It's important what.

Speaker 3:

You, you're going to be fired. That's my prediction.

Speaker 1:

Get into the office, yeah.

Speaker 2:

We get into the office. Get into the office. He's coming to the office, all right. He says good morning afterwards.

Speaker 1:

Yeah, we go to the office.

Speaker 2:

The water cooler is left and right, because this, this hallway, is basically a fire hazard.

Speaker 1:

The fire.

Speaker 2:

Yeah, it's like.

Speaker 3:

this is a lot of planters and everything you know wheelbarrows for some reason, a male guy left the cart out of it.

Speaker 1:

First of all, I'm not Elmo.

Speaker 3:

She starts backing away.

Speaker 2:

Can I move between her and the door? Sure, as Riley springs off my shoulders onto the desk.

Speaker 1:

Yeah, I'll jump onto the desk and be like look, you know. No reason to be scared, but we know what's up and we've got to talk.

Speaker 2:

Hold on, I'll get into the corner.

Speaker 3:

What pulls out a telescoping right?

Speaker 1:

Hold on, Hold on Look this is not about Orphan. Yeah, we know the secret. And this is not about the CEO of the Asimov Corporation we standing right there yeah, we found his cuff links. We know about Tim. This is about Destina Brink. We've got an good authority. She's trying to take over subterranean pits and layers and we want what we want and you want what you want. We want to come to a deal and help each other. What?

Speaker 2:

she said You're going to need to make some sort of check. Yeah With what she said I'm making. That's my inspiration, like back in Riley's play on a percent. I don't do it. God, I cannot roll to save my life today.

Speaker 1:

We need some rolls right now.

Speaker 2:

Bernard, even still in shaft. Is this charm or?

Speaker 1:

inspire.

Speaker 3:

I would say inspire, oh my gosh, this dice roll is broken.

Speaker 2:

Can I roll a real dice?

Speaker 3:

Three your total.

Speaker 2:

Don't say it's so condescending.

Speaker 1:

Is three. Is this true? Yes, the three is my total. I did not succeed.

Speaker 2:

She kills us with Trident.

Speaker 3:

Yeah, she pushes the Trident right up to your throat. She says do you know who I am? Is that any way to speak to the chief execution officer of subterranean pits and layers?

Speaker 2:

Oh, that's what the E is for.

Speaker 1:

Bernard says he's still here. Thank God, he's still here. We need him now. This is the moment Bernard has made himself known.

Speaker 2:

Help us Bernard, your only hope.

Speaker 1:

Yes, I mean, I don't know you personally, but let's not get crazy here, let's just talk this through.

Speaker 3:

You're way in over your heads. This is how this is going to go.

Speaker 2:

It's all good, bernard. We appreciate your help anyway.

Speaker 1:

We're backed up to a wall here. The whole plan has failed.

Speaker 3:

You are going to leave subterranean pits and layers forever. I forget this whole business ever happened, got it?

Speaker 1:

Okay, so leaves up during the invits and layers forever. Forget this whole business has happened and don't tell you anything about Justina Brink trying to take you out. Got it? No problem, we'll head out the door right now.

Speaker 3:

Where's Elmo?

Speaker 1:

Elmo's safe.

Speaker 2:

You'll never find him.

Speaker 1:

Elmo, he was always loyal to you, but he was afraid.

Speaker 3:

Yes, if he was loyal, wouldn't have come to this.

Speaker 1:

Well, you know we're kind of awesome, so he was freaked out when we caught him.

Speaker 2:

Yeah, I went, she went aha and I went aha and he was like what about my money?

Speaker 1:

Oh yeah.

Speaker 3:

So I was promised one million gold.

Speaker 2:

I say okay. I say, how about this? Um Wozinski, what is it, besides us leaving the office, that you want, within this company, to happen? There's got to be something you want to know, something that would help you take control and get Justina Brink out of the picture. How do?

Speaker 3:

you know, we know, I told you.

Speaker 1:

Elmo is loyal to you. He's just too afraid.

Speaker 2:

To back your play.

Speaker 1:

And you always go.

Speaker 2:

I'm proposing that, okay, I'm proposing this, and I'm very, very hesitant to waste this on her, but I pull out the egg of insight.

Speaker 1:

Oh, interesting, interesting.

Speaker 2:

And I say I'm proposing this. I don't think you're pure of heart enough to use this, but I know that I am. You can ask any question and I'll ask it for you and with my pure heart. We'll get that answer. But in order to maintain the purity of my heart, we have to do this for a greater purpose, like saving the great tree, or perhaps not sealing the crack, or both.

Speaker 2:

Bringing justice to Noggin Justice, to Noggin also Million, million gold. That's all it's going to take for him. But there's got to be something. You want to know, maybe what kind of dirt you can dig up on Destina with this egg. How does that sound, old lady?

Speaker 3:

You're saying it, might my intentions have to be pure?

Speaker 2:

Yeah, you must be pure of heart and mind to get a correct answer. If you think you can do it on your own, that's fine. Simply trade us for the egg and give us what we want, and we'll conclude our business.

Speaker 3:

Look, I have no misconceptions about myself. I care about money and power.

Speaker 2:

That's pure in its own way.

Speaker 1:

Pure evil.

Speaker 3:

I also love this company. We'll die for it.

Speaker 2:

It sounds like this vice-punisher whatever her name is is undercutting the very foundation of this company, what it stands for. We understand what you're saying, wuzinski. We want to help you, but you have to help us, and it begins with getting vice-punisher out of the picture. So either take the egg and give us what we want, or work with us.

Speaker 3:

I'll take the egg.

Speaker 2:

And give us what you want. Fine, okay.

Speaker 3:

Why did you acquire such an item?

Speaker 2:

Because we are good of heart and good of inventors.

Speaker 1:

I don't exactly remember, but it was really dangerous.

Speaker 2:

Yeah, there was probably some kind of phoenix and I think it burned and there were ashes and there was an egg, I don't remember.

Speaker 3:

You want your money.

Speaker 2:

He wants his money.

Speaker 1:

That's restitution, yeah but let's make this a better deal for her, though. Let's say that this money is also a buyout, and she'll get all the rights to the azimuth mine. So she's going to buy him out, he's going to get his reparations, all is going to be well. We could even give her the schematics, so that she's got some leverage against Destiny of Wrink.

Speaker 2:

And the cuff links, so that there's no proof of what happened.

Speaker 1:

She looks even better in her purple suit.

Speaker 3:

Do you guys remember the name of the artist or the engineer of?

Speaker 2:

these schmacks Good, call the task master. Done Dune Old Noggin, galvin Mine, official Paperwork City, and Dunk Sabotage by SPL. Regal Mundupel Okay, regal Mundupel's sketchbook oh my gosh, is she a Mundupel or something? That's her father.

Speaker 3:

No, no, no. She says oh, regal Mundupel. Yeah, this is. She tosses it on her desk, on the desk she's in prison here. Well, thank you, this is quite valuable oh no, you don't need him anymore.

Speaker 2:

Then yeah, we'll take him too.

Speaker 3:

No, no, no stay where he is.

Speaker 2:

We try, but we need to talk about this clear cutting plan in the Grimlywood and the last tree.

Speaker 3:

Yes, just don't.

Speaker 2:

It's not good for any of us.

Speaker 3:

Especially me. Okay, If, if Brank pulls this off, you know it'll really undercut my authority. I'm afraid there might be a coup.

Speaker 2:

Hmm, Pretty uncoup. So we have a deal then.

Speaker 1:

Yeah, and take Elmo back, because he meant well.

Speaker 2:

If he wants to come back. Elmo's been eaten by a werewolf halfway to the crack.

Speaker 1:

Oh yeah, there's a werewolf outside, I'm sorry.

Speaker 3:

I cannot take Elmo back, that's fine. We needed some guy to help. He had one job.

Speaker 2:

And we ruined it for him, we ruined it.

Speaker 3:

We'll get him a job at the crack. I admire your gumption. We appreciate that. We appreciate that.

Speaker 1:

I mean, you know we, we went out of the limb. Here there's a big one.

Speaker 2:

Maybe we're great businessmen too. I don't know, I'm just a good business person.

Speaker 3:

Sorry really, and Madam Puzinski and Madam, this egg of insight will go a long way in helping me take her down.

Speaker 1:

All right.

Speaker 2:

Well, I'm so. Let's lay it out real quick. We're trading the egg of insight gold and getting all this stuff in return. What else is happening with the tree?

Speaker 1:

She doesn't seem to be interested in going after the trees. That's like destiny.

Speaker 2:

She basically gives insight or take down destiny. Yeah, which we'll stop. That's what we say of the tree.

Speaker 3:

Yeah, all right, there is something you can do, okay, I put the helmet back on you really care about this tree business. We do.

Speaker 2:

We do.

Speaker 1:

Stop that.

Speaker 2:

Stop.

Speaker 1:

Sorry.

Speaker 3:

We do, we do Do-do, even the game of sabotage, perhaps.

Speaker 2:

Sabotage. Eh, I mean, there are a couple of saboteurs. Hey, we can do it.

Speaker 1:

Million gold.

Speaker 3:

Yes, we'll take you all the way to the top. This will take you all the way to log jam.

Speaker 2:

Whoa, oh, that's the other direction, isn't it?

Speaker 3:

As long as it gets done in the next two months.

Speaker 2:

Okay, yeah, no, perfect, yeah Is there a water.

Speaker 1:

I wonder if we could take rivers. I guess we could sail there.

Speaker 2:

Sorry, let me just take some notes real quick. I'm going to mute so you don't hear my clack, clack, clack.

Speaker 1:

I love this clack, clack, clack. It sounds like progress, you know what I mean. No, taking what's the gig? Destroy all the supplies. Destroy all the supplies at log jam. What are these? Oh, okay, to fund her operation. I'm going to go ahead and do that. I'm going to go ahead and do that. I'm going to go ahead and do that.

Speaker 3:

I'm going to go ahead and do that. I'm going to go ahead and do that. Okay, I'm going to go ahead and do that. I'm going to go ahead and do that.

Speaker 1:

I'm going to go ahead and do that, but you know, operation Building the clear cutting machines Likes of which have never been seen.

Speaker 2:

Okay.

Speaker 1:

Okay, cool, this is a real quick. Life is a typical welcome to the stream. We're so glad. Oh yeah, welcome, okay, cool, well, yeah, we'll totally do that gig in log jam Two months to do it.

Speaker 3:

Yes.

Speaker 2:

Okay, good, that's just enough time for us to stop this our path. You threat go to dunk A lot of stuff we got in our plate. I mean, we're gonna go take a vacation in scallyway strand and that's off the table. These snake people are out of control. Never heard of some guy named crazy Ernie? Of course I have we. Yeah, yeah. Well, he's been captured by these people. How about them apples?

Speaker 3:

Where'd you hear that?

Speaker 2:

Well, funny story. We were in his mansion. I can't remember what episode that was, but I suggest the shoe goes back and watches it. Brian defined him in Marshgate, fourth wall broken.

Speaker 3:

Oh yeah, Marshgate did you talk? Taskmaster Dundoon.

Speaker 2:

Yeah, that guy is pretty stupid.

Speaker 1:

Well, he's dead. There you go.

Speaker 2:

I'll send a replacement. I say he couldn't negotiate with you, with us? I say, yeah, we are trying to rescue Crazy Ernie as one of our many, many tasks.

Speaker 3:

I suspect Vera is paying you then she did have the handsome offer.

Speaker 2:

Yeah, she's in legs, yeah.

Speaker 1:

I mean, you're a businesswoman, you know person, I'll throw in some gold for you If you bring back Crazy Ernie for SPL. Okay, we can think about that. We'll see what Crazy Ernie wants to do. First, he's Crazy Ernie.

Speaker 3:

That's not how I do business. You make a commitment now in this deal, before you walk out that door.

Speaker 1:

Well, what's in it for Crazy Ernie? Because you know he's a famous trap maker.

Speaker 3:

What's in it for him? It's work, constant work, toilet. As we speak, we're expanding across the underlands. True. That's true, I'm my best workers already under Grimly Wood, making their way into Murbill-Tord Marsh. I'm set to join them.

Speaker 1:

I'm set to join them in book three Stay tuned April 27th. That's too funny. Okay, we'll pitch Crazy Ernie and see if he wants to join SPL. I don't see why not.

Speaker 3:

I think we've gone five pouches of gold each for you. Done you complete this.

Speaker 1:

Done, done. That's the most money we've ever seen. I say that out loud and then cover my mouth.

Speaker 3:

I mean cool. I was willing to go up to 20, but there you go.

Speaker 1:

Wiley Wiley, I'm sorry, I got excited Tired eating tube steaks.

Speaker 2:

Is that the right tube steaks.

Speaker 3:

I'll get out of my office.

Speaker 1:

Do you have another exit? Because we weren't kidding, there is a werewolf outside. I put the helmet back on. I say I'll be taking this.

Speaker 2:

I'll be taking this.

Speaker 3:

She just takes her trident, threatens you with it.

Speaker 2:

Fine, get it off.

Speaker 3:

All of it.

Speaker 2:

You got any treasure hordes around here.

Speaker 3:

Oh yeah, there are tons, but I wouldn't recommend trying to get them. It's all bait.

Speaker 1:

It's all bait. Oh, that's classic, that's bait, all right All right.

Speaker 2:

So I spit on my hand and reach out to shake Wazinski's hand, because I think that's how people I think that's how real people do business. I have no concept of how business works.

Speaker 1:

Wiley has even less concept and just does it too. She just follows suit.

Speaker 2:

Yeah, it's like a weird awkward like three way handshake or something. Meanwhile old Noggin's in the corner reading books.

Speaker 3:

I forgot Elma wasn't here.

Speaker 1:

You have to find a new Orphan.

Speaker 2:

Well, we can't even tell.

Speaker 3:

Brown AD about this.

Speaker 2:

We can definitely walk out of here in the suit like he's going on a business trip and we can ditch it somewhere that you can retrieve it Maybe.

Speaker 1:

Hey, Noggin, you want a job? What?

Speaker 3:

What do I got to do? Let's finish this out the right way. Come back into the office.

Speaker 1:

Now that we're leaving.

Speaker 2:

Want me to slam on the desk again?

Speaker 3:

We're going to do it. Just say great work, Wazinski yeah.

Speaker 2:

Yeah, yeah, do you like it? We couldn't have done it without you. You're the one visionary in this company.

Speaker 1:

We should totally talk her up and then like reprimand Brink.

Speaker 2:

Yeah, brink this tree plan as a bunch of hoo-ha or something like that. All right, we got this, we got this All right, we do it, we'll go in there.

Speaker 1:

We'll go in there.

Speaker 2:

Yeah, we've got a guy to see in, though, you know, just up to the doorway, so we don't look like idiots walking to the hallway.

Speaker 3:

All right, no one sees this but Wazinski. Hold your hand. I don't know if he sees the door.

Speaker 1:

All right, I'll say to the group like great work, Wazinski. It's minds like you that keep this company functioning and Brink. I hate this whole tree plan. It's terrible. If anyone helps you, they're going to have to talk to me.

Speaker 2:

I slam the table.

Speaker 3:

Load Orphan, but it's done, I point.

Speaker 1:

Leave the crack alone. They're building a bridge, and that's a great idea. We should hire them.

Speaker 2:

I jabbed.

Speaker 1:

Well, what's all this good stuff? I'm hearing about that boggling shrimp down there. I just keep going until like Wazinski's like all right, get out of here.

Speaker 2:

We storm out before Brink can even mount a response.

Speaker 3:

You hear Wazinski say well, he said his piece. I mean, don't let it color your opinion, but that's what the founder of our company believes.

Speaker 1:

Who's title is Dark Lord?

Speaker 2:

Dark Lord Orphan. We go, take off the armor, collect our CEO of azimuth and skedaddle. Yeah, okay, what is okay? I have to write that down. Lumply Pendergoose, old Noggin. I can't help it yeah same All right, just call me old Pendergoose.

Speaker 1:

Pendergoose, You're one hell of a guy. You know what I mean.

Speaker 3:

Yeah, what am I going to do with all this cash?

Speaker 2:

No.

Speaker 1:

Well, usually a finder's fee is customary. You wouldn't mind A couple of bags of themselves expenses and whatnot?

Speaker 2:

See, where do you want to retire to. Anyways, you have to have had some dreams before you lost your mind.

Speaker 3:

Well, you know it might be nice to go get a beach house on Scallow X Strand and you know. I hear it's nice though.

Speaker 1:

I've never fished for niads.

Speaker 2:

That's just weird. Man Fish for niads. Niads are sentient creatures.

Speaker 3:

Have you ever had niad soup? I?

Speaker 1:

have not.

Speaker 3:

Tasty, tasty stuff.

Speaker 1:

Knock yourself out, Pendergoose.

Speaker 2:

Should we escort him or going that way anyways, right, scallow egg, we're heading to Dunk, and then Dunk is just a sail down the river to Scallow X Strand.

Speaker 1:

That's true, he could accompany us, we offer.

Speaker 2:

I mean we say, if you want to stick with us, it's fine. Meanwhile meanwhile, zona and Buck, who we haven't seen all episode. Oh yeah, yeah, seriously right. And this is the first time Rylan and Gail and have ever pulled something off. It was amazing.

Speaker 3:

He was under the desk the whole time.

Speaker 2:

Yeah.

Speaker 1:

He startles everybody right when we're about to leave.

Speaker 3:

Oh, my God, I forgot to do that.

Speaker 2:

Hello my friends.

Speaker 1:

Hello Fantastic. We got to get out of here though.

Speaker 2:

So we just walk out like we own the place yeah.

Speaker 3:

What about the band as well?

Speaker 2:

They're just in the full a playing music right.

Speaker 1:

Maybe, maybe old luck and can hire them.

Speaker 2:

We just follow the sound of the tuba. Make our way back to the front for you, okay.

Speaker 1:

Maybe Pender goes to look for some minstrels, yeah.

Speaker 2:

I really like this, this acapella group. How come they don't have instruments? Why is that where we'll front the door?

Speaker 3:

Yeah, the band says you guys are done. I was like four. They're all winded yeah we're done, mission accomplished.

Speaker 2:

Great job guys.

Speaker 3:

That's a lot of money.

Speaker 2:

What's a lot of money.

Speaker 3:

Pendergoose has a wheelbarrow, a barrow full of I was wondering how that was gonna work.

Speaker 1:

Pendergoose, you're probably gonna need some help getting that gold around. Maybe you should hire some I don't know some bodyguards and some minstrels to sing to you.

Speaker 3:

I mean, they can't even kill a werewolf.

Speaker 1:

That's true.

Speaker 2:

That's true. I mean, we could definitely kill a werewolf.

Speaker 3:

Yeah, that's what I'm thinking.

Speaker 2:

You should stick with us.

Speaker 3:

I'll pay you to take me to Scallowag Strand.

Speaker 2:

I like it.

Speaker 1:

Well, that settles it. We're going to Scallowag Strand and we're gonna sail up the river. We'll take him to Muckland Harbor.

Speaker 3:

I'm fine with that.

Speaker 2:

Muckland Okay, so now we can head back to the crack.

Speaker 1:

Yeah, back to the crack.

Speaker 2:

Back to the crack.

Speaker 3:

Yeah, you said, elmo should go there.

Speaker 2:

Yeah, we can meet up with Elmo.

Speaker 1:

Elmo, we can hire Elmo.

Speaker 2:

Yeah, he can give him some money or something First troubles yeah.

Speaker 3:

We'll make a check to get out of here without encountering the werewolf.

Speaker 1:

Oh, George, you should roll that one. I actually feel good about this realms check because as Bernard has made himself known twice, and with Bernard's joy we'll go forward, I believe.

Speaker 2:

All right, here's a realms at the 14.

Speaker 1:

Oh man, that's a Bernard right there.

Speaker 2:

Yes, that's a Bernard. Look, we saved it all for the year.

Speaker 1:

There it is Because I'm pretty sure the werewolf would have killed us, taking all the money.

Speaker 2:

What we do find is like five werewolf pups who now become our loyal dogs, yeah, but then, like every full moon, they change back into human babies, and it's terrible.

Speaker 1:

So just a ton of responsibility on the worst, we all have each one.

Speaker 2:

Okay, I roll a d20.

Speaker 1:

You discover minstrels.

Speaker 2:

Yeah, it's a three. Bernard says you're welcome. He knows that he did.

Speaker 3:

I feel like you've done this before.

Speaker 2:

I guarantee we've done it before. You want me to roll again, if it's something you think we've seen.

Speaker 3:

No, because I kind of like bringing back the same characters.

Speaker 2:

So we call it callback.

Speaker 3:

I just struggle to remember their names.

Speaker 2:

I'm not sure. You have to tell me.

Speaker 3:

Give me some context. Who's the gnome?

Speaker 2:

That's very good. Oh oh yeah, Is it no? Is it P MIDI? No, it's not P MIDI. Hold on, I got this lunch date.

Speaker 3:

Slarmille.

Speaker 2:

Clunch.

Speaker 3:

Dragon and.

Speaker 2:

I got a bunch of them. I'll just roll again in Mars. We went back to actually meet with him. We missed the lunch date.

Speaker 1:

I couldn't have deleted it. Oh, d Iqabod Lundy.

Speaker 2:

D Iqabod Lundy. Oh my gosh, that's hilarious. Well, it's interesting because he is the one who charges for the quest to check out the last tree in the used to be forest, so we can give them an update.

Speaker 1:

That's like one in 20.

Speaker 2:

So 5% chance.

Speaker 3:

Well, so you find he's there with a picnic spread out. Bernard says WAP did Lee?

Speaker 1:

Is that the person that was the tree one? No, P MIDI.

Speaker 3:

I think that was in the quagmash, yeah P.

Speaker 2:

MIDI WAP did L. P MIDI WAP did L was right. After we go, the vampire.

Speaker 1:

Oh, right, yeah, yeah, okay I remember that. I don't know what episode that is. You'll have to start the beginning of the adventure. You got to roll back, roll back to session four.

Speaker 2:

The gnome we were going to meet regarding the last tree was J Spinky Nabbernutty, and then, of course, L Berry Berryton, who is now the.

Speaker 1:

The vice Roy of Clunch, who is the king of the Orches.

Speaker 2:

Yeah, in Orchmire. So we've definitely changed the world for the better, but I think this is Iqabah.

Speaker 1:

Yeah, there's actually one of our most successful quests actually.

Speaker 2:

There's still time for us to Totally those are so.

Speaker 1:

I really thought it was going to be the werewolf I got to tell you yeah, me too.

Speaker 2:

All right, so we see him with his picnic spread. We go up and we say, hey, Iqy, this time lunch came to us.

Speaker 3:

Oh, I can't believe you're here. I don't remember his voice. I'm sorry.

Speaker 2:

Sure, that sounds appropriate.

Speaker 3:

It's wonderful to see you, Wonderful wonderful, wonderful.

Speaker 2:

We say Iqy meets.

Speaker 3:

Some of the. Oh look, that's a lot of money you have there.

Speaker 2:

Wow, yeah, I say we made a deal and we think we saved the last tree as part of it.

Speaker 1:

Oh have you been there? We haven't been there yet.

Speaker 3:

I actually was on my way because it's just so dire.

Speaker 2:

Hmm, yes, but the threat to the last tree was from SPL, as far as we knew. Unless, maybe there is no, no.

Speaker 3:

That's. That may well be true, but Didn't save the last tree. It's dying. I take it all back. It's dying. The tree is dying. It's corrupted.

Speaker 1:

Corrupted. Oh man, we'll have to go.

Speaker 2:

Okay.

Speaker 1:

Don't be so excited about it.

Speaker 2:

Well, we thought we had, you know, we thought we had solved that problem, don't even worry about it.

Speaker 3:

I'll take care of it. No, no, no.

Speaker 1:

We'll take care of it.

Speaker 3:

We'll go check it out. We just got to go to the crack with this guy.

Speaker 1:

Drop him off. He's on his way to Scalowax Strand. We're going to hire about 40 Yaljack mercenaries.

Speaker 2:

Yeah, they'll be there. Next time we go back to the crack, this 40 Yaljack mercenary is decked out in Golden Jewel. There's no way to be found. He definitely got there, okay? They keep telling us.

Speaker 1:

We need to hire this guy, a legit bodyguard, like to take him down there. We just got a Elmung.

Speaker 2:

Yeah, that'll do.

Speaker 1:

That'll do.

Speaker 3:

Look, uh, you know why don't you just meet me up there later, you know?

Speaker 2:

Okay, lunch date, another lunch date. How about that?

Speaker 1:

Yep, we'll bring the paella, the paella.

Speaker 3:

I haven't had that in a long time.

Speaker 1:

Sorry, it just came out. That sounds wonderful.

Speaker 3:

That sounds wonderful.

Speaker 2:

It's madness.

Speaker 1:

It's madness is what it is.

Speaker 3:

Look they're just trying to keep the tree alive until they find a solution. So you know, until they find a solution. You know there's pretty. You know there's not much you can do. You know the green gallivant is are working night and day and I'm going to go support them. You know. Give them juice boxes and or slices.

Speaker 2:

Got some apples and peanut butter.

Speaker 1:

I got a Pee Wee soccer team, so I have some in this picnic basket Picnic. Gosh, that's Canon. Always Picnic, hey boo boo, okay, wow, well, this is. This has been wonderful. It has.

Speaker 3:

Um, so where are you guys about, like here yeah.

Speaker 2:

I think that's the reason.

Speaker 1:

I think the crack is where we'll end it.

Speaker 2:

Yeah, I'm making another realm check just in case, or do you think we can get? No, we have to do two.

Speaker 1:

Yeah, yeah.

Speaker 2:

Yeah.

Speaker 1:

Okay, I'll give you a wrap, yeah.

Speaker 2:

Nice.

Speaker 1:

Alright, uh, what is my realms Plus two Eleven?

Speaker 2:

I love it. We use the quest point. It's twelve Got another discovery.

Speaker 3:

You know, I'm just saying Just roll three and meet him. Oh, hello, I think you should just do it.

Speaker 2:

I was just making a game, you should do it.

Speaker 1:

You gotta do it now. You have to do it. Alright, I'll do it, I'll do it. I haven't used the single quest point, of course.

Speaker 3:

Yeah.

Speaker 1:

Yeah, Come on roll.

Speaker 2:

Fourteen. Oh, okay, alright, it's gonna be the minstrels again, ah.

Speaker 1:

Wow.

Speaker 2:

Wow, is the pocket filler crabs.

Speaker 3:

No, it's, it's like very um. Yeah, oh you find a massive mechanical saw with enormous adamant teeth on oh wow, partially obscured by thorny bramble.

Speaker 1:

That's one of the machines.

Speaker 3:

Yeah, you can make a lore check to see what yeah, you want to make a lore?

Speaker 1:

check, george.

Speaker 2:

Yeah, I think my lore is yeah, I'm pretty Lori, you Lori. I'm Hugh Laurie. Wow, that's a 14 as well. Wow all the good rolls at the end, baby.

Speaker 1:

Thanks, bernard.

Speaker 3:

So this is actually it's. This is not made by SPL, but it's probably certainly like where the idea comes from, and you saw some of the designs that were being presented Like probably just based on this, and this is this is a saw. That was is pretty ancient, so it's rusted up.

Speaker 2:

Except for the teeth, because they're adamant. Yes, yes, exactly, we take them.

Speaker 3:

There's an old legend about someone named gray ag gargoyle who had the boggards of munch forge him, a saw at the donning of the Dungeon era, which is, you know, however, many hundreds of years ago, and it looks like this is one of those saws and this is how, like they used to be, forest was felled.

Speaker 2:

That is some serious lore no kidding. And it was found right outside. Yeah, that's, bernard has a good point. If we could tinker to get it back working could be useful.

Speaker 3:

Cut down the last tree. Oh no, we find this magic.

Speaker 2:

Yeah, I mean. But they could also use it in the crack for Various earth digging purposes. I'm sure we can get. We can any. James, you want to try Tinkering it? I see if we can drive it over to the crack.

Speaker 1:

I have repair mechanics and tinker, plus three. That's all right.

Speaker 2:

So let me see if it's salvageable.

Speaker 1:

Let me see if it's salvageable.

Speaker 2:

I inspire you Okay just see, finally stick to you with it. He got plus two to the check. Well, plus two for me oh wait, I roll twice.

Speaker 1:

Is this repair?

Speaker 2:

Thanks, life is a typical. Have a good one.

Speaker 3:

Yeah, thanks for stopping by yet.

Speaker 2:

Yeah, thanks for coming here. Yeah, repair nice.

Speaker 1:

No, that is, would you say, plus two George. Yeah so it's a 13.

Speaker 3:

The max is plus three.

Speaker 1:

Oh yeah, I'm sorry, and sorry I mixed up tinker and repair repair it's 10.

Speaker 3:

You get it back into like working conditions not perfect. You'll have to like put some resources into it To get it. Okay at least we have functioning.

Speaker 1:

At least we know where it is, so we can.

Speaker 2:

Yeah, we can. We can just park it in the crack at our base of operations there with where they're building the Like it. They can probably use it to cut brick and stuff for their bridge and all that work. Gotta have a couple yellow jacks. You know how to use this thing. It increases fatalities on the work site by like 300 but I mean the efficiency. It yeah ways the deaths and and suddenly we're on our way to creating our own corporation.

Speaker 1:

If only we had a year later we felling the grimlywood yourself.

Speaker 2:

Yeah, it was a great idea, these machines classic.

Speaker 3:

Yeah, yeah, do you want to talk to Sven?

Speaker 1:

and yeah, let's let's spend no like, hey, sven man, like we. You don't have to worry about SPL anymore.

Speaker 2:

We cut a deal before we do that, though, can Ben, can you yodel for us as we get closer to the crack?

Speaker 3:

You lay, oh, you lay, oh, you lay, oh.

Speaker 2:

It's a con responses. We near the crack knowing, so they know that it's a lay only.

Speaker 3:

Let's see if you find. You find Elmo his corpse.

Speaker 2:

Yeah, Jack.

Speaker 1:

What a dark way to end it. You like destroy his life and find his corpse at our but he's been captured he's been captured by the yellow Jacks. That's crazy.

Speaker 2:

I. So this is how the scene ends, you seen. Ends with me marching up to the yellow jack camp, where they haven't captured. This is the site, of course, where I had previously beaten them up and earned their respect. The last thing you see is me rolling at my sleeves and getting into like a pugilist stance because I'm gonna box for his freedom.

Speaker 1:

So great, that's so great. We got you Elmo.

Speaker 3:

Yeah, oh, hilarious all right, should we end it right there? Yeah, yeah, I Think when they see you, they would just like give it up, give up the ghost, you know, I mean yeah, we have a exhibition match.

Speaker 2:

for the heck of it, though, we don't roll for this, I just win.

Speaker 3:

Roll it, see what happens.

Speaker 2:

Your feet of strength Six I take some. I take some hits, but I come out on you take a shot, yeah, you spit out a tooth, yeah, and then I smile.

Speaker 3:

All right, I don't even think we did XP last session.

Speaker 2:

That is correct, because we ended on the cliffhanger. I'm gonna do it up today, but Just gotta do two sessions worth of XP.

Speaker 3:

I Don't know how to go about remembering that stuff.

Speaker 2:

We're gonna have to watch back the entire stream at 1.5 speed.

Speaker 1:

We can level up, you know, between streams. I think there's no need to Actually. No, it's kind of great to show the book and stuff.

Speaker 3:

Yeah, let's well, I had, it's also just to remember what happens, just to yeah, yeah, give out. Xp yeah.

Speaker 2:

Let's just do today first. Mm-hmm.

Speaker 3:

Complete quest or objective.

Speaker 2:

Oh yeah, we did you?

Speaker 3:

solved a problem creatively, yeah. Explore new location, subterranean pits and layers, sure Counter new creature? No.

Speaker 1:

Are you?

Speaker 3:

If any counter with an MPC.

Speaker 2:

Yes, yeah, I was in ski, for sure, yeah.

Speaker 3:

That's for XP. Any ideals or flaws that?

Speaker 2:

you guys demonstrated I. Mean, I could have hit that table hard enough to break it, but I didn't say I did, so that's my own fault.

Speaker 1:

And I should have tripped on purpose instead of failing a role it would have been my. Oh wait, I was the legs, I was the head.

Speaker 2:

Yeah, that's true. That's true. We could have been inverted. Now, I don't think I used any flaws or anything, her, we didn't rescue anyone from danger. We actually put Elmo into more danger.

Speaker 1:

Yeah, I was like adjacent, but not really, not today.

Speaker 2:

Yeah.

Speaker 3:

So for For X time I want to say you guys did some role playing XP.

Speaker 2:

I believe we did so. Looking my sheet, Was it about the gambling problem? No, that was a while ago.

Speaker 1:

My notes are the mess we did, we did get in here through frown AD the secretary. Mm-hmm, we had to do some trickery One. We encountered a werewolf.

Speaker 2:

Oh, yeah, yeah, the creature. So significant counter with NPC last time would be Elmo as Lord Orphan.

Speaker 3:

As well as maybe, the musicians.

Speaker 2:

Yeah.

Speaker 3:

So I would say four for both sessions for each. Yeah nice.

Speaker 1:

I'm. I've got like a nice little horde XP I gotta start using yeah.

Speaker 2:

I have 15 again. Hordak, hordak of XP.

Speaker 1:

I've got 21. God man, I love a lot of XP. It is I love. I did a level up and then I, but I didn't juice any stats yet. I've done it a few times for nothing. Crazy, should we?

Speaker 3:

Level, or like spend XP right now, if you want.

Speaker 2:

I'm gonna keep saving for another month.

Speaker 1:

I think I'm gonna say, for another level to yeah, what level are you guys? At five.

Speaker 2:

Yeah, yeah, are you sure I'm five? Oh yeah, I know no five. Yeah, that's right, oh.

Speaker 1:

I could go to six like you go to six.

Speaker 2:

That's what yeah, you do it.

Speaker 3:

George, is a result of you not writing your XP down or spending it on skills.

Speaker 2:

It's highly likely that I did not write one or two quests of XP down because I shouldn't like.

Speaker 3:

I'm probably not too far.

Speaker 2:

I'm probably like I probably missed one quest of XP, because I think there have been time for James used his flaws and I did not.

Speaker 3:

I Did not.

Speaker 1:

You're tearing me apart, lisa.

Speaker 3:

Okay, so no, no spending of XP today.

Speaker 1:

I think that's gonna be it look at that Land of Eve adventure.

Speaker 3:

Thank you everybody for watching yeah, fun session. Thanks to all of our patrons on patreon. If you want to join our patreon, you get, you know, little updates on rickety stitch Book, three other projects we're working on, as well, as you know, new monsters that aren't yet in the beta you get access to the full, entire beta version, like that's true progress beta version of the sandbox to which is like we've been playing with its updates.

Speaker 3:

Yeah right now. What you can download in the beta is just this the. The sandbox setting for the used to be forest and this is just one region.

Speaker 1:

So imagine this like time Six like five more of these, yeah, five more of these. And that's a drippy downs quagmash of river country, scallow X strand, way down there in the south. It's huge. We, and we've, only, we've only ever played from the sandbox. So every single, all 17 adventures so far I've just been sandbox.

Speaker 2:

Yeah, and a lot of it is procedurally generated. At some point, I mean, there is guidance from from Ben as the GM, but it's, it's will roll for things, things happen and then we just kind of the story as treated by the sandbox filled itself out.

Speaker 3:

Yeah, what I do is I, you know, I look at the entries. So, for instance today, how the sausage is made you know I was, I was looking at, oh yeah that's right.

Speaker 2:

So yeah, there's an entry for SPL and all these other locations.

Speaker 3:

Oh, Right, yeah, it's fact, because there's factions that are that hog all their own lore and then there's the locations and you can match them up when you, when you find one, yeah, yeah, so it's got all these quests for SPL which you're not engaging with except for you know.

Speaker 2:

Mm-hmm.

Speaker 3:

Adam was in ski, like that's amazing.

Speaker 1:

Take care of this, that's amazing how many things could have been done there.

Speaker 2:

I see treasure and I want it and then there's hell growth mine.

Speaker 3:

So like this whole thing about. Oh yeah, we were there noggin and lumpy pender goose is like under hell growth mine where you go in and you meet Elmo. Oh, so it's all in the sandbox. Yeah, it's all day, okay. Obviously, you know some things you have to do on the fly, but that's Running a game.

Speaker 1:

What's amazing is that, like, even if us playing this, it has some spoilers for something. It's like spoilers for like one quest of like six. Yeah for location.

Speaker 2:

And it's the way the roles work out, the way you react to it. It just leads off on all these branching paths, and I love it.

Speaker 1:

It's cool, I dig it.

Speaker 3:

All right, so see you next week. Yeah, thanks for joining All right.

Speaker 1:

Bye.

Speaker 3:

Bye, bye ladies.

Land of Eem RPG Adventure
Negotiating a Deal With the CEO
Business Deal Negotiation and Plotting Chaos
Negotiating With Madam Wusinski
Trading and Scheming for Company's Survival
Heist Planning and Escaping With Fortune
Planning to Save the Last Tree