Land of Eem: Actual Play

Epic Adventures in the Land of Eem RPG: Bandit Encounters, Pirate Battles, and A Journey of Friendship and Loss

December 21, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 18
Land of Eem: Actual Play
Epic Adventures in the Land of Eem RPG: Bandit Encounters, Pirate Battles, and A Journey of Friendship and Loss
Show Notes Transcript Chapter Markers

Ever wondered what it feels like to disrupt a Vice Punisher's plan, negotiate with Mov Wozinski, and handle a surprising twist of love in an epic RPG adventure? Well, you're about to find out! In our 18th session of Land of Eem RPG, we took some daring steps, including a venture to bring Crazy Urny to SPL and helping our friend Elmo find his place in the world. Listen in as we navigate through unexpected encounters, journey to Muckland Harbor, negotiate with toll tellers, and come across a curious kid named Torch. 

Buckle up for some intense battles! From a tense encounter with bandits at our camp to a fierce ship battle with pirates, we were on our toes throughout. The thrill was interspersed with moments of sorrow as we mourned the loss of our friend, Ponderwald. Yet, the spirit of adventure lived on. Join us as we discuss the aftermath, the future of our journey, and the potential for Galen to take up the code of the Bulwarks.

Our adventure is not just about the battles and the challenges; it's also about the decisions we make along the way and the friendships we forge. The discussions get pretty intense as we negotiate with Old Noggin and deal with vandals. At the same time, our hearts are warmed by our interactions with the friendly Torch and a stranded merchant. With a blend of emotions, decisions, and unexpected twists, our epic adventure is truly a rollercoaster ride. Hold on tight!

https://linktr.ee/landofeem

Speaker 1:

Hey, oh, saturday, it's Saturday.

Speaker 3:

Yes, I have Saturday morning fear.

Speaker 2:

Hey, we got good luck from Bernard already.

Speaker 3:

Oh nice, oh my gosh, oh my gosh Already.

Speaker 2:

Bless for good roles. I believe, so welcome to the stream. We're gonna get going on our 18th session of Land of the.

Speaker 1:

RPG.

Speaker 2:

The game based on the world of rickety stitch and the gelatinous goo or graphic novel series. Let's jump into it. What were we doing last time? You just come from subterranean pits and layers, yep, and you struck a deal with Wuzinski. Yep, yeah you traded your magical item so that she would pay off old noggin, who you're now escorting to Muckland Harbor, which is all the way down here. There's no icon for it yet, but here it is it exists.

Speaker 3:

It's a thing. It was raised to the ground.

Speaker 2:

And there are a couple things that you negotiated that you would go all the way to logjam at some point in the next two months.

Speaker 3:

Yeah, the next two months.

Speaker 2:

Yeah, logjam is over here to disrupt, like the shipment of goods, everything that's being prepared for vice punisher Desina Brank's master plan to cut down the last tree and grimly wood. Over here we are gonna screw up her plan Royal. So Wuzinski wants that done because she's at odds with Desina Brank. There's a power conflict there.

Speaker 3:

I'm secretly in love with Desina Brank after I saw her in the boardroom though. Okay, this is a new twist, just adding drama and thrills, because why not? I'm gonna betray Riley for my one true love, desina, but we're just best friends. Yeah, what are you talking about? I mean, you know Riley would not approve. That's true.

Speaker 1:

Riley would not approve.

Speaker 3:

She didn't approve of the bug. We don't even remember her name. I don't remember her name.

Speaker 2:

Even though I'm so close to Galen.

Speaker 1:

Yeah, oh.

Speaker 3:

Gail, I did. That was deep in my soul. I did recall it. Gail Rebondo, that's prompted. Yeah, alright, so we're into Muckland Harbor. That's a whole other direction. I believe the world is a trap, we also. There's also some contention of whether or not we should bring Crazy Ernie to SPL. Oh, right, right With the talk to Crazy Ernie and Suzie, yeah.

Speaker 2:

Was in my set, she would pay you handsomely.

Speaker 3:

Yeah, I don't care how handsome or pretty the payment is, as long as there's a lot of it.

Speaker 2:

Well, it seemed like more than Vera, the math and magician, was willing to pay.

Speaker 3:

No one believes in math magic anyways, I know.

Speaker 2:

I care.

Speaker 1:

I care.

Speaker 2:

Alright, so you're at the crack. You just come to the crack and discovered an old giant saw, a legendary saw from the olden days. Sort of ties in with SPL yeah, and your old pal Elmo, who was dressed up as Orphan yeah, I believe that he's dead right.

Speaker 1:

No no.

Speaker 3:

He made it. They pimply faced Elmo. He's down at the crack right.

Speaker 2:

Yeah, we left off because he kind of got.

Speaker 3:

I think he's dead. I thought he was facedown in the crack. I didn't realize he was just down in the crack. He's eaten by Yeljax.

Speaker 2:

Simone arrived. He was kind of roughed up by Yeljax.

Speaker 3:

That's right. The last scene was me rolling out my sleeves to box some Yeljax for his freedom.

Speaker 1:

Why I ought to.

Speaker 2:

So let's start there. I think, before it comes to blows, they recognize you. You can work it out.

Speaker 3:

We shadow box in an honorable fashion.

Speaker 2:

Yeah, when Elmo was like you're sending me down here, why would you send me down here? This is like a death sentence, you know what I mean, hello.

Speaker 3:

No, I mean it's not so bad. I'm just chatting with the Yeljax. I'm ignoring Elmo completely. He's like having drinks with the Yeljax. They're old buddies.

Speaker 2:

I got to be honest, this is not the kind of life that I envisioned for myself.

Speaker 3:

Well, maybe we can get you a job with Crazy Ernie Back at SPL. Get him hired by Crazy Ernie, and then Crazy Ernie only agrees to go without him.

Speaker 3:

I need this boy, my boy, my son. It's not presumptuous at all, no, no, no, it's definitely happening now. My son, yes, very good, okay, the last thing you see before this scene fades away is me trying to explain the Yeljax that you can also kick. But every time I throw like a kick, they just shake their head and like think it's blasphemy because they only punch. That's all they do, that's all they do Use a quest point for that. You're checking, he's punching with his legs. It doesn't make sense.

Speaker 2:

Well, let me ask you what was your purpose of coming back to the crack?

Speaker 3:

I think we were just going to check in on Elmo right To make sure that he could find a place to settle while the dust blew over.

Speaker 1:

Yeah.

Speaker 2:

Well, he's not digging it here, alright.

Speaker 3:

Well, he can come with us. He can come with us then. I'd actually like to use the bear skin of trivia to make that fact true about Yeljax.

Speaker 1:

He's using precious magic.

Speaker 3:

Item charges. There's no charges on this thing, man. It's awesome, awesome that I know of.

Speaker 2:

There's no charges on it. I think it's just a once per session.

Speaker 3:

It's totally worth it. It's worth it. It's a 10. It's canon, the Yeljax only punch. They don't understand leg food.

Speaker 1:

Leg food.

Speaker 3:

So I say Elmo comes with us. We head down to Mucklin Harbor, we part ways with Noggin, whose real name I always forget.

Speaker 1:

Oh.

Speaker 3:

I got it. I'd have to look it up. I have somewhere Pandar goose. How can I forget Pandar goose?

Speaker 2:

The best name that's ever been Bulletin this Pandar goose? Yeah, alright. What do you want to do now?

Speaker 3:

Skip rolling man, let's get this show on the road. What do?

Speaker 2:

you want to do about that saw.

Speaker 3:

Well, I was going to. How about this? I mean, it can be used in the construction of the bridge, but more Yeljax may die because I'm not sure they know how to use it. But it would make things faster and that's what we care about, because we're turning into our own corporation. Well, we could hand it off to Sven directly. Yeah, sven could supervise the usage of said saw is all, said saw, saw goodman, saw goodman is what I said.

Speaker 2:

I say Sven and I yeah, hey, buddy, it's a big saw you got there.

Speaker 3:

It's a big, it's a Sven size. Saw my friend.

Speaker 2:

And we found it bigger than a saw that I would use.

Speaker 3:

You know you'll rise to the occasion. We thought it might be helpful. This is an ancient saw, A saw that has felled many trees in the used to be forest. Now we see it turn its powers to good.

Speaker 2:

Alright, well, I guess I can do that. We're just coming along fine, you know, you say fine, gotta get that paperwork going.

Speaker 3:

It's in progress, man, yeah, I pat my lucky backpack, or lucky knapsack, which is full of the paperwork. Can I say Got it right here, buddy, it is on its way. Consider it practically delivered in three to four weeks.

Speaker 2:

You know, this is a bigger job than we thought, and I heard you guys talking about going to log jam.

Speaker 3:

Yeah, we are headed to log jam. Yeah that's in the yeah, we gotta be there in two months time.

Speaker 2:

Well, I was thinking, maybe you could bring back some lumber, you know, send it this way.

Speaker 3:

Oh, that'd be a great way. Like, instead of just, I mean, we just take the lumber from Brink, bring it to the crack first man Sold, done. We, just we can. What we can do is we can seal the lumber down the river yeah, to marshgate and then deliver it that way. Oh, that's awesome, Except Vera will throw a wrench in our works, I'm sure. I don't know, we'll see that.

Speaker 2:

But you got the river watch and you got river bandits. You know it's gonna be a whole thing, I would suspect.

Speaker 3:

So we'll go overland where they don't have any land watch or land bandits.

Speaker 2:

Well, there's plenty of land. You're hauling a bunch of logs, so man that's.

Speaker 1:

We have to take the river.

Speaker 3:

Just can't win. I've seen those lumberjack videos.

Speaker 2:

Look. If you want to win, why don't you play me a game on Huzzah?

Speaker 3:

Huh, I look at Riley because I know she's horribly addicted to playing Huzzah.

Speaker 2:

I'm trying not to play Huzzah, but Keith throws a silver pouch in front of you.

Speaker 3:

I shut the visor on my helm of trickery and like immediately sit down with him to play you use, okay. So you take our last silver pouch and put it in. I do, okay, I do, without hesitation. I'm gonna make this into two silver pouches, galen. So just, it's gonna be a good time. Let's see this magic in action. Galen is skeptical.

Speaker 2:

Oh, we're in a new helmet. Huh yeah, fancy right.

Speaker 3:

I like to wait. Frames my schnauz.

Speaker 2:

It's kind of hard to read you.

Speaker 3:

Huzzah is a game of reading each other Truly. It is Truly. It is no chance involved, it is only Well, you make your own chances.

Speaker 2:

That's what I always say.

Speaker 3:

Make your own chance.

Speaker 2:

By the very Amateurs think it's all random. But there is an order to things. It's not random. It's called deck crafting.

Speaker 3:

Zona. Imbak takes out a whole, fresh, like papyrus, and he begins to write the Secrets to Deck Crafting by Sven de Jolentro. Go on, sven.

Speaker 1:

Go on, tell us more about the deck crafting. I can beat this 13.

Speaker 2:

That's two out of three baby, that's two out of three. All right, here we go oh man, wait, you're not rolling, you're just rolling D12. You're rolling a 12.

Speaker 3:

You almost got away with it.

Speaker 1:

Wait what no, no no, no. I thought you had to do one. No, no, no, no.

Speaker 3:

No, you don't it's. You can do D12 because you're thinking rolling 12. I just did rolling 12.

Speaker 2:

All right, yeah, I thought you were doing 12.

Speaker 3:

Okay, I rolled a 12. James was appropriate. It's fine, but I've done this before, where I forget to put the D and I just roll a 12. No, I don't like it. I just click the rolled dice. Yeah, that's right, I'm the only person who's crazy enough to type it all the time.

Speaker 1:

I also type on.

Speaker 3:

That's pretty good luck there. Yeah, that's all, bernard. We used up all of Bernard's luck in the first 17 minutes of the campaign. Double 12s, yeah, double 12.

Speaker 2:

You really stepped up your game.

Speaker 3:

Well, you know, I'm pretty good. I'm pretty good and double or nothing.

Speaker 1:

And then Galen takes it all no.

Speaker 3:

We got to go, riley. I pick up Riley kicking and screaming, I strap her to the back of my tortoise and I say, oh, sven, yeah, I got to deliver that paperwork. Come on, old noggin, whoa, hello, elmo, elmo, help with the wheelbarrow, god, make yourself useful. That's heavy, that's heavy, elmo. Don't make us send you back to SPL.

Speaker 1:

Yeah, this sucks.

Speaker 3:

Almost life is terrible. I feel bad.

Speaker 2:

He's like a bean pole.

Speaker 1:

Yeah, yeah.

Speaker 3:

We've ruined his life, but we're going to make amends.

Speaker 2:

All right, Start your journey south. Make a realms check. You want to get started? Georgie.

Speaker 3:

Yeah, sure, Roll D12 plus Georgie. Getting started the three. I think I have a three in realms. Let me make sure Nice. Nice, I only have a two in realms, so it's a 10.

Speaker 1:

Okay, you succeed. First leg of the journey goes well.

Speaker 2:

You can search for resources if you want.

Speaker 3:

I'm going to resource this real quick. Gael and the resource row. Goblin resource row Crafting. Sorry, I'm just getting to the right page. There we go. Days journey what do I want to search for? What do I want to search for? I think I'm going to pick herbs. Can that seem good? Can?

Speaker 1:

that seem good it's never going to go wrong. I need a herb.

Speaker 3:

It's herbaceous baby. Ooh, yes, that's going to be a note. Oh, that's just. No herbs found. There's no unwanted attention in this case. It's impossible for me to attract unwanted attention and not find herbs. All right, cool, classico, you know. It's all dust out here. It's like a giant dust bowl. Yeah, there's not much growing, it's just cracked earth, cracked earth and waste time as far as the eye can see Garched earth.

Speaker 2:

James, you want to do the next part of the day Four.

Speaker 3:

Do I. Six.

Speaker 2:

Okay, let's say bump in the road.

Speaker 3:

Of course it is. Of course it is One. Okay, it's the best, take it a wrong turn oh great. Hey guys, I'm pretty sure it's this way, Okay, yeah. Yeah, definitely Riley's not been just counting his over pouches over and over again.

Speaker 2:

Yeah, that's actually why I just wasn't paying attention to counting the silver over and over again, so you can only move a single hex and you have to roll which way you go. So roll a D6.

Speaker 3:

A single Jonah hex Wow.

Speaker 2:

One, two, three, four, five. You move right here, so not the worst.

Speaker 3:

I mean that's not too bad. It's veered a little bit, but night falls and it's time to make camp.

Speaker 1:

Okay.

Speaker 3:

We stoked the fire, old Noggin, almo and us sitting around it. I'm going to lean over to Galen and say, hey, galen, like old Noggin, he's pretty rich now, right?

Speaker 3:

Yeah, I mean you think we maybe be able to convince him to like take Almo on as like a butler or something. He's got to spend that money somehow. Yeah, I mean, I could definitely see that happening. Old Noggin's, he's had a hard life. He's kind of I mean, I don't think all the money in the world could ever fix what's going on in his head now. No, but it'll help, yeah.

Speaker 2:

He's still eating dirt yeah.

Speaker 3:

I say I knock it out anytime, Noggin.

Speaker 1:

Noggin. He can't have anything in the world and he's still eating dirt.

Speaker 2:

Oh, bad, bad Noggin. What are you talking about?

Speaker 3:

I give him like actual food. Oh yeah, yeah, you don't have to eat dirt anymore, man.

Speaker 2:

Lucky for getting.

Speaker 3:

Yeah you're wealthier than anyone we've ever known.

Speaker 2:

Oh yeah, look at that.

Speaker 3:

A wheelbarrow filled with gold. I say you know, elmo is pretty trustworthy and he kept that secret for a long time for SPL. Maybe he could help you get around, help you remember not to eat dirt and stuff. Well, that kid, yeah, look at him, he's a strapping young man. Whole world in front of him. He's got to feed him a little bit and he'll bulk right up.

Speaker 2:

He's currently picking his nose and trying to walk.

Speaker 3:

Yeah, it's like he keeps like flicking his finger. The kid who knows what he's doing. He looks around once and twice and just puts his finger in his mouth.

Speaker 2:

That's Butler material yeah.

Speaker 1:

Look at him.

Speaker 3:

He's pushing it so low that he doesn't see that everyone else at the fire is watching him do it.

Speaker 2:

Why do you persuade Muggin? Inspire him All right.

Speaker 1:

Patrick persuades 12.

Speaker 3:

Wow, omg what is going on here Breaking the game, breaking it, then we're going to get into combat and we're just going to roll once, no whole time yeah.

Speaker 2:

Hey kid, you're hired, You're my butler. Now he throws a bag of gold at him. What do you say to that?

Speaker 3:

Elmo, His finger is so deep in his nose he just gets hit in the head by the police. Oh my God, somebody get a doctor.

Speaker 2:

Yeah, I think that's exactly what happens.

Speaker 3:

He's richer than us, although we do have two silver pouches now.

Speaker 1:

Right.

Speaker 2:

Do you have gold or something?

Speaker 3:

We had a gold pouch. We split into silver pouches and we've been slowly hemorrhaging those.

Speaker 2:

Yeah, do you guys have food?

Speaker 3:

I got two tickets to Crogland, you could eat those. Yeah, I make a Crogland ticket. Tea Shoot. I don't have any. I don't think I have any. No, I have two rations. I will share the rations. Share the.

Speaker 2:

Lord.

Speaker 3:

Share the Lord. I do not eat the rations. Share the Lord, the six. I do not eat the ration. I hand it to Riley and I say don't put it all in your mouth this time please. All right, I'll attempt not to eat them all. Four. Nice, keep passing around to Elmo. Let me see if Elmo no, and then we'll noggin. The ration is going a long way, baby. Wow, this is a never-ending ration. I mean we'll all noggin at all that dirt. So it's going to fill.

Speaker 3:

Yeah, we just put it in one dessert, okay, fine.

Speaker 2:

Just took a bite.

Speaker 3:

Yeah, all right, it's everlasting cube steak.

Speaker 2:

That's probably a good way to cap off the night. Morning comes, it's a new day of travel. You see before you the landscape of pain and death that is that used to be forest.

Speaker 3:

Should we head to Bog Watch?

Speaker 1:

I don't know anything about Bog.

Speaker 3:

Watch. Yeah, we should stop in Bog Watch. We might be able to get rations and whatever. Okay, let me make a realm realm-arone check Seven. If you can tell me where realm-arone is from, I'll give you a dollar, chef Boyati.

Speaker 2:

It's not true. Rice-arone Nope. San Francisco treat.

Speaker 3:

It is a character in Final Fantasy VI, that's a real thing. Last name Arone, it's rice-arone. They're like talking anthropomorphic glove. That's hamburger help.

Speaker 1:

That's hamburger helper, oh that's hamburger helper.

Speaker 3:

Yeah, yeah, he is not at San. Francisco treat this week in Jingle trivia.

Speaker 2:

Rice-arone so roll a D6. I'm a roll a D6.

Speaker 3:

Rice-arone To save. Well, there's an inter-party conflict here. We just got a copyright struck for Ben singing the Rice-arone in Jingle.

Speaker 2:

Yeah, and I'm pretty sure, let's just end the video now.

Speaker 3:

Yeah, end quest End quest no, so I rolled a six. You said inter-party conflict.

Speaker 2:

Yes, the road is hard and puts people on edge to random PCs. You're the only two PCs. Let's start bickering about something. This is potentially an opportunity to build relationships Again. Xp, what bubbles up between you guys?

Speaker 3:

Bradley, will you put the silver away, take off that stupid trickery helmet and help me navigate the road. Without me, we wouldn't have this silver at all. This helmet is the key to riches. I just want to make sure it's all here. Bradley, did you not lose one of those silver pouches the first time we came through here and played Huzzah? I don't want to talk to you anymore. I've had it, and Riley is incapable of having an adult conversation with anyone.

Speaker 2:

Shut up, zona Can't you guys see that you love each other.

Speaker 3:

Is this Elmo? Yeah, we both turn around and throw something at him.

Speaker 2:

He picks it up off the ground and eats it, yeah.

Speaker 3:

I tell him to stop wiping his boogers on my tortoises' shell. She hates it.

Speaker 2:

She's not like no, I didn't do that.

Speaker 1:

I saw it she hates it.

Speaker 3:

Ok, everybody saw you do it, even Zona saw you do it. He wrote it down and I pointed it, it hold up Zona's sheet Immediately. Riley and Galen forget that they were ever fighting.

Speaker 2:

You guys are just projecting on me now.

Speaker 3:

Yeah, but it feels better, doesn't it?

Speaker 1:

High five him Be a stupid butler.

Speaker 3:

Yeah, the entire time. Noggin is just sitting in the wheelbarrow filled with gold and he never gets past five, just like one, two, three, four, five, one two I love it.

Speaker 2:

All right, I guess you make it a Bog Watch.

Speaker 3:

Yeah, let's do it.

Speaker 2:

All right. So you see this sort of sinking tower. It looks like it's off kilter in the mud and there is an old looking Boggart woman in armor outside. There's kind of like standing there with a spear and she greets you from a distance. Ahoy hey little travelers, what brings you to Bog Watch?

Speaker 3:

We're on our way to Muckland Harbor and we thought we'd stop here to resupply.

Speaker 2:

Oh, okay, okay, I'm Commander Trungle. Commander, doctor, doctor, hi.

Speaker 1:

Mirtah, how you doing.

Speaker 2:

Hey, welcome.

Speaker 3:

Hello and welcome Mirtah, Welcome, welcome, welcome, Wait. Trungle is a real word. What is I typed in Google Docs? It removed the red squiggle after I completed it. Trungle. Anyway carry on yeah.

Speaker 2:

We've got some supplies and we've also got need for a few help and hands around here.

Speaker 3:

If you're interested, oh, what kind of helping hands do you need?

Speaker 2:

Well, I'm not sure where you just came from. Somewhere from the north. Huh, you're heading south. Well, don't want to put you going and put you in the opposite direction. So you know, we've been hearing some trouble about vandals Vandals near Dunk.

Speaker 3:

Well, you know we are. We are going to be on our way to Dunk in the not too distant future. I say is this in the purview of the Bog Watch.

Speaker 2:

Well, yeah, there's bridges all the way to Dunk, you know. And now there's just reports that they're being vandalized, these bridges, by Rapscallions.

Speaker 1:

Rapscallions is that right.

Speaker 2:

So if you get the bottom of that? That'd be very helpful to me.

Speaker 3:

And you say it's bridges specifically. So like Troll bridges, Troll bridges. Are they writing racial epithets against trolls on these bridges?

Speaker 2:

Well, cultural epithets, Ah yes, yes. Things like down with the toll tellers. You know, you're familiar with the toll tellers.

Speaker 3:

No, who are the toll tellers? I think that's Sven and his. Aren't we going to deliver? Oh right, Overwork, Is that in fact?

Speaker 2:

Yeah, they're the governing body of the trolls who operate all the toll troll. You know what? It's just too.

Speaker 3:

Dango toll troll bridges. Oh, it's too much.

Speaker 2:

It's just too much.

Speaker 3:

It's demasiado para me.

Speaker 2:

As you guys are talking, you notice a little orch, who seems to be a kid. Actually, it's like looking at you guys from inside BogWatch.

Speaker 3:

Curiously. Look, it's a little scrunch. Yeah, that kind of reminds me of scrunch and I have like memories.

Speaker 2:

Oh no, this year's torch, Torch.

Speaker 3:

Is there an apostrophe in that, Like a T, apostrophe ORCH?

Speaker 2:

Like, no, just like a torch.

Speaker 3:

Because he lights up your life. That's right.

Speaker 2:

There's my son.

Speaker 3:

I wave, he's your son, so how did you I assume he's adopted I elbow-wrapped him.

Speaker 2:

That doesn't make it any less meaningful and true.

Speaker 1:

Yeah.

Speaker 2:

Got some things going back here.

Speaker 3:

Oh, this is mean it like that at all. To smooth things over, I take out some of the sweets and treats that we got and I offer them to Torch.

Speaker 2:

Oh, he comes running over and says thanks.

Speaker 3:

Hey, Ruffle is not getting an essay Course. Kid you be good, you listen to your mom.

Speaker 2:

Are you real adventurous?

Speaker 3:

Yeah, yeah, we are.

Speaker 2:

Oh, that's cool. Is that what you want to be when you go up an adventure? Well, my mom wants me to work here. You know, be a bulwark.

Speaker 1:

Oh, a bulwark Like the bulwark, yeah, a bulwark, a bulwark.

Speaker 3:

I'd say being a bulwark is a noble profession. You would be a.

Speaker 1:

Yes, it's kind of boring.

Speaker 2:

I think, most people that come here like a mom.

Speaker 3:

Oh yeah, not too many people passing through. No, hey, can I go with you? Can you go with us? No, I don't think your mom would appreciate that That'd be fine.

Speaker 1:

No.

Speaker 3:

No, no, no, no, no no.

Speaker 1:

Nope, nope.

Speaker 3:

I'm almost six. Yeah, no, I yeah, mm-hmm. Oh, yes, I'll. He's like.

Speaker 1:

We don't have yet.

Speaker 2:

Way bigger than Riley.

Speaker 3:

Like looking up at him. Yeah, you know, there's probably even a venture to be had around Bogwatch.

Speaker 2:

Oh, yeah, like what.

Speaker 3:

Well for one. I was about to hide a bunch of treasure and I need someone to guard it. Would you be interested?

Speaker 2:

Yeah, Okay cool.

Speaker 3:

Well, it's just going to be between us and you and your mom, so no one else can know when are we going to put it, I haven't decided yet. Do you know any good hiding spaces?

Speaker 2:

Well there's like a little crack inside the building in the tower. That's perfect. There's a little rat that lives there.

Speaker 3:

I say, is the rat bigger than Riley?

Speaker 2:

No, it's a baby rat.

Speaker 3:

Oh, baby rash, Still deadly, still disease bearers. Okay, well, I'm going to go talk to his mom. It's like that's great, like let's go talk to your mom. I'll say like, hey, it looks like torch is a super adventurous little guy, like he wants to come adventuring, but we've got a really important adventure for him. We need him to guard our treasure. Would that be okay with you?

Speaker 2:

your treasure.

Speaker 3:

Yeah, it's a little treasure that he's gonna hide and guard for us. I say you might have to wait To keep him around. Oh yeah, that'd be great. She pulls you aside.

Speaker 2:

Okay, it's been real hard. You know he's an orch. An orch is, you know, want to get out. He's been talking recently about finding you know where he's from. I'm not sure what to do about it.

Speaker 3:

Well, you know we might be able to help with that. We sort of are pals with Big Orch. The Big Orch, yes, well, the new Big Orch, yeah, he's big, but he's a little guy. Yeah, big in heart and brain Heard.

Speaker 2:

there was a change of power.

Speaker 3:

Yeah, we were sort of involved in that.

Speaker 1:

You two get around, don't you?

Speaker 3:

Yeah, we do. We're adventurers, so you can work something out. Yeah, we could definitely work something out like learn his origins and help out any way we can now that the Orch's are gonna be friendlier to us.

Speaker 2:

It's always been my fear. If we venture in there we'll just get ambushed Well you still might.

Speaker 3:

It takes a little bit of navigation. If we know the leadership. Now we're trying to smooth things over so everybody can get along. You know, Kind of a perk of knowing the king. It's good to be the king, it's good to be the king.

Speaker 2:

It is.

Speaker 3:

Yeah, I mean we could definitely. I don't know. I'm tempted, if they do want to make the journey, I could give them the broken shaft of Sclunch's trusty Halbert and they could show it. Oh, interesting, you know, it probably just has the word scrunch carbon to the side of it, but he would recognize it. It could also mention that, like their friend. But you know, any friends of ours or friends of Sclunch. Hopefully, yeah, hopefully, all the power hasn't changed him. He made him into a big headed Orch. I mean it's also gosh. I mean it's not the direction we're going, but it's towards Longinus.

Speaker 2:

Maybe on your way back through. Yeah, like we journey over there.

Speaker 3:

We could theoretically try to maximize the travel it's hilarious. But like we could theoretically drop off Noggin and Mucklin Harbor and log in and Elmo to live out their days as super wealthy beachside property people then take the river that's right along Troll Bridge up to Dunk to drop off the paperwork and restigating the bridges as we go.

Speaker 1:

Okay.

Speaker 3:

And then this is where it gets a little dicey, crossing over the mountains of Troll Bridge and then back to Bogwatch, into the Orchmire, up the Black River River towards the Lodge and then back again. Yeah, we're gonna go a while on the way.

Speaker 2:

There and back again. Yeah, sounds like a plan if it all works out.

Speaker 3:

I mean that assumes some decent roles on travel. But like, obviously we'll have adventures along the way, but I figure you know, yeah, as long as we get to Dunk first, that's. I'm nervous about having like a million gold on us Like I. Like want to get this guy to yeah, so we'll just dump him on a beach somewhere where he's Not even in the city, just like here we go Beachfront property.

Speaker 1:

All right, buddy.

Speaker 2:

That sure is a lot of gold he got, and it's Hate to say it's asking for trouble.

Speaker 3:

As she said, I put my hand on my sword. I said yeah, no, it's a source of great stress for us and I hope that you aren't getting any ideas.

Speaker 2:

Well, sir, I am offended. I'm an officer of the Bulwarks, I'm a paladin.

Speaker 3:

Ah yes, you are a paladin.

Speaker 2:

Yes, that is the northern pronunciation.

Speaker 3:

I loosen my grip on my sword. Northern pronunciation is paladin. Well, good paladin. What's bandits? What?

Speaker 2:

are you thinking? Well, you know bandits, pirates, the closer you get to Mucklin Harbor.

Speaker 3:

True, what would you suggest? Should we hire some bodyguards for this guy?

Speaker 2:

Well, you could hire a paladin Ponderwald.

Speaker 3:

Oh okay, pairadin Ponderwald, not bad A Bulwark.

Speaker 2:

Ponderwald, get your butt down here.

Speaker 3:

Old noggin yelling for Ponderwald Old noggin no, Commander Trumper. Old noggin, the money's getting to his head. He's all crazy, Just over and able around.

Speaker 2:

You see a gruff, rotund boggert who has a pet chicken by his side, like trailing him, comes running out of the tower. What is it, commander? She explains the situation. He looks to you all. So that is what you want. I'll protect you.

Speaker 3:

Oh, great, great, yeah, we'd like to get this gentleman here. Pendergoose, I remember it. Pendergoose to Mucklin Harbor, who's that?

Speaker 2:

That's me. I forgot.

Speaker 3:

Yeah he's a little help, and this is his butler, Elmo. And potentially they're going down to Mucklin Harbor to retire.

Speaker 2:

Sorry, Man-servant His valet.

Speaker 3:

I like valet a lot. Yeah, what she said.

Speaker 2:

Okay. Well, I think a silver pouch of coins would do the trick for our services.

Speaker 3:

I think we can arrange that Wait, wait, can't Noggin pay for this? Oh yeah, he's totally going to pay for this oh my God gold. Hey how about this I'll trade you a gold pouch for these two silver patches.

Speaker 1:

Oh, okay, yeah.

Speaker 3:

I'm taking advantage of an old man to facilitate the question. I mean, he has a million gold. He has a million gold, he can handle it. Okay, I feel a little guilty, but with Riley's pride.

Speaker 2:

Everyone kind of looks at you funny like Commander Trungles.

Speaker 3:

I say services rendered. We helped him get the gold back. It's fine. We deserve a lot more. Yeah, after all, we've been through this old Noggin. I give him a noogie and this flaky scalp he turns the dust. He turns the dust, all right, all right, well, and you, little torch, we'll be back soon. Oh, and I almost forgot. Here's the treasure I want you to hide and I'll give him the. This probably actually is treasure, but the golden gator gem that we got from the, from the Marsh Gate Dungeon. Wow, all right, I totally forgot about that. Yeah, oh yeah, you hide that and protect it until we get back.

Speaker 2:

Yeah, he gives a rice mile and darts off.

Speaker 3:

After he leaves, I, I, I turn to Trungle and I say, hey look, I've got these two tickets to Crocland. Yes, I keep, I'm trying not to say it.

Speaker 1:

I keep trying.

Speaker 3:

It keeps bubbling up in my head. It's like a second.

Speaker 1:

I got two tickets to crown man.

Speaker 2:

Well, I appreciate the gesture. Honestly, I do but uh.

Speaker 1:

Yeah.

Speaker 2:

Crogland is a death trap.

Speaker 3:

That's true. I guess there's a way that patrols between Crogland and SPL yeah With that, and the, the sputter creatures or whatever.

Speaker 2:

They are going haywire half the time, mm.

Speaker 1:

It's bad news.

Speaker 2:

I mean there's like a hundred deaths every six months.

Speaker 1:

Oh, my God.

Speaker 3:

Freaking good. There's not even that many people in the Mucklands.

Speaker 2:

Okay, everyone who enters like one. When you buy a ticket you got to read the front find print there it says uh, they are not liable for your death.

Speaker 3:

It's true, crogland, crogco. Well, we'll hit up Crogland, we'll, we'll go ourselves and investigate Crogland, right after we uh traverse the entire Mucklands. I look at the back of these two tickets to Crogland and I begin reading the fine print and like all the color goes out of my face, you know when they list all the death and dismemberment possible at Crogland.

Speaker 1:

Yeah, I say I'm so sorry.

Speaker 3:

I should never have offered you that.

Speaker 2:

It's. It's really hard to understand. It's like a bunch of legalese and with terrifying stuff.

Speaker 3:

Compensations of words like just woven in and out. Yeah, please contact your Crogland resource server for, uh, you know all your needs regarding these tickets, goblin resource or any sort of. Really be, I think, and I'm pushing for it. I love it. It's a really funny idea, cool, let's. Uh, let's do it. Let's, let's keep on going. Then Do we spend the night at Bog watch, or did we just push forward? Well, I think we should spend the night at Bog watch.

Speaker 2:

Yeah, get food.

Speaker 3:

Yeah, we need to get food. I have a zero. Yeah, we'll get some food.

Speaker 2:

All right, um, you spend like the rest of the day here just chilling. You can get your food, you can stock up.

Speaker 3:

I uh change the one bag of gold into two silver and three copper sacks, um, and then we can buy some rations. And you want to buy like a bunch of rations, yeah, like a bunch of D eight rations instead of D six rations, okay, yeah.

Speaker 1:

Let's load up the tortoise with stuff.

Speaker 3:

Yeah, we're always like a nemic. We never have a nemic. We're always like a nemic. We never have enough stuff, it's true. Rations, normal rations, and then oh, look at that Nakedonky tube steaks D eight, and then Mr Rations brand.

Speaker 1:

Yeah.

Speaker 3:

Awesome. I've never I've never looked at this food and services chart, mr Russians, uh, we're not that fancy Maybe. Maybe we'll get some Nakedonky tube steaks. They are pricey, though, but I love them. Yeah, and we do have two X normal rations, but we won't. They taste so good, yeah, so um, and let's barter for some food and services. Barter, or how does it work to spy? I mean, it's like rolling, it's you spend the copper pouch right?

Speaker 2:

Well, what are you going to cost? It says pricey. So that'll be a silver. You roll to see if you spend it all, or it turns into copper If you like it.

Speaker 3:

Oh okay, so then I should. I should just keep it as three silver pouches and spend a silver. Okay, um, great. So I say, uh, I'd like to buy a Nakedonky tube steak. What page is that on A seven, uh 81 of 181.

Speaker 2:

So yeah, roll roll a D eight.

Speaker 3:

Five.

Speaker 2:

So your silver coins become copper coins. You, you buy it, no matter what. Now you still have copper.

Speaker 3:

So I still have three copper pouches, or no, the silver just gets down. Great that one.

Speaker 2:

It says per pouch. It's right, right yeah, units of pouches, units of pouches. So you could use that copper pouch to buy, you know, regular rations, and those would only get fully spent if you roll one or two.

Speaker 3:

Okay, it's the copper that gets. Uh, or no wait, the rations would get spent or the copper gets spent.

Speaker 2:

They work the same way.

Speaker 3:

They were. They both were the same way. Okay, cool, I'm going to buy another rations. So we have one X Nakedonki D eight tube steak. I'll buy an additional ration. I just muted my sneeze. Did it work? Thank you it did. We did not even realize you sneezed. Okay, I did not spend the copper. Do we need to buy anything else? Um, dynamite, I mean we could explosive powder. I don't see dynamite on a typical frontier shop list, though Blasting charge is pricey. Hang glider expensive. Do we have? We have a boat, don't we? We do have a. We have a canoe.

Speaker 2:

We do. It's a strap to your tortoise or something. I think it's yeah, yeah.

Speaker 3:

It's. It's strapped on top of the tortoise. We all sit in the canoe when we're riding it. Yeah, it's fascinating, kanui.

Speaker 1:

I don't think so.

Speaker 3:

I think that's everything we did. Okay, monday in the Adams. I would like 17 saddlebags. Yeah, should we, and we'll stay the night. Do we have to pay for lodging ben or do you think that they would let us sleep for free?

Speaker 2:

No, they'll let you sleep and they'll feed you. Oh my gosh, it's good stuff.

Speaker 3:

I ask uh see, this is great. What are the? What are these floating chunks?

Speaker 2:

Oh, uh, yeah, that's a I don't know zoom the swamp.

Speaker 1:

Oh, it's probably some quag squid or a quag dad.

Speaker 3:

I'm literally looking at the quag mesh fish chart, that's all right oh okay, the deep quag, devil quag blip, salty liverjack. Okay, yeah, you'll have to talk to.

Speaker 2:

Paladin Mamzy, if you want to know what she puts in there.

Speaker 3:

She's a heck of a cook, a hatch of a cook. So we're all probably topped out on HPs at this point. That's great. Yeah, we're in decent shape. I feel courageous. Okay, we spend the night. Yeah, all right.

Speaker 2:

Is there any question? You want to ask them money or be good?

Speaker 1:

How y'all feeling.

Speaker 3:

I'm feeling pretty good right now? Yeah, I don't not much. It was more of a tactical encounter, tactical.

Speaker 1:

Okay.

Speaker 2:

To Muckland Harbor. Okay, yeah, the new day comes. Torch gives us goodbyes. He seems like really emotionally affected, like more than you would think.

Speaker 3:

We remember his mission.

Speaker 1:

We will return. I'll remember it.

Speaker 2:

I'll protect it with my life.

Speaker 3:

Just remember, if there's a party, yps can be sadly waiting outside of BogWatch for us. We'll randomly encounter him a hundred years from now as an old man guarding a crack in a wall with a dead skeleton of rat inside of it. Oh, it's almost romantic though.

Speaker 1:

It is.

Speaker 3:

It'll be, or it'll be, more like Indiana Jones, with a guy guarding all the chalices.

Speaker 1:

All right.

Speaker 3:

A new day has dawned upon us. It should be a beautiful day. It's beautiful. I'm going to wear a travel check.

Speaker 2:

Got Paladin Ponderwald with you.

Speaker 3:

What say Paladin?

Speaker 2:

Hmm, well, what I say is no, I don't know, there's my chicken, claudia. I don't know if you guys met formally yet.

Speaker 3:

Is it spelled like CLAWDIA, because she's got claws?

Speaker 2:

That would have been cute. I regret that it's not.

Speaker 3:

It's never too late. It's more like Claudia Claudia.

Speaker 1:

Claudia Claudia.

Speaker 3:

Claudia, it doesn't take much to set us all off. No, unfortunately, I did roll a 12 on the realms. Check A 12?.

Speaker 2:

That is the discovery, my friend, and that's the roll of D20. I'm going.

Speaker 1:

DZ.

Speaker 2:

I hope you roll a 3. I honestly do.

Speaker 3:

It's going to be, oh my gosh. I don't know I'm feeling good about this. It's a 17. It's 20 minus 3.

Speaker 2:

Yeah, closing on, I'm going to be a merchant and he's selling his wares at the side of the road in a wagon which has sort of fallen into a ditch, but he's trying to make the best of it, it seems.

Speaker 3:

He says oh, how you doing Howdy traveler.

Speaker 2:

Well, help me get my wagon out of here. I'll be mighty generous to you.

Speaker 3:

I'm actually already on the side of the road rolling my feet of strength. Yeah, I'm strapping the tortoise to it. We got four other people working on it. It's a 12. Before the tortoise even gets strapped to it, I just yeah, yeah, where do you want it?

Speaker 1:

I'll put it anywhere you want, it's fine.

Speaker 2:

Yeah, just out of the ditch.

Speaker 3:

That'll be great. I'll be right back down the road.

Speaker 2:

Well, thank you sir, that was impressive. My name is Goddy, like John Goddy, no, no, no, goddy wart farthing.

Speaker 3:

Goddy wart, farthing. How you doing, sir. How long have you been stuck in this ditch here?

Speaker 2:

All morning I thought the wolves would get me, or the wargs would be even worse. I'll tell you For you, sir, you mighty strapping young fellow, take your pick of these magnificent weapons here.

Speaker 1:

Oh.

Speaker 3:

Oh, indeed, I mean, this is just too much. You know, do you want me to just roll for it? See what we get.

Speaker 2:

You can pick the weapon itself, but you can roll random.

Speaker 3:

Yeah, I'm like magnificent trait. Okay, I don't think I have no specific weapon. Yeah, yeah, you got a gissarm or a man catcher.

Speaker 1:

Oh yeah.

Speaker 2:

Oh, of course.

Speaker 1:

I do.

Speaker 2:

I haven't been able to sell these.

Speaker 3:

Oh, it seems to want man catchers.

Speaker 2:

There's a man catcher right here.

Speaker 3:

I've already got a magnificent sword, but I could sure use something to catch men as they try to get away. For, you know, banditry reasons, not personal reasons. What would you like to roll for the magnificent?

Speaker 1:

state.

Speaker 2:

Yeah, D-12 polearm trait.

Speaker 3:

I roll a D-12. That's a four.

Speaker 2:

It's gilded. It's a Sell this for gold coins.

Speaker 3:

Oh, he said gilded gissarm. Very nice, I see. This is a fine investment.

Speaker 2:

Well, you know, it's well worth the price, you know. Thank you very much.

Speaker 3:

It was our pleasure, south towards Mucklin Harbor or north towards Bogwatch. I'm heading south, oh yeah. Well, so are we. We're heading to Mucklin Harbor.

Speaker 2:

Oh, he kind of. He looks at the giant pile of gold in a wheelbarrow. He says you go on ahead.

Speaker 3:

Oh, no yeah.

Speaker 2:

You know, I've got some things to take care of and I don't want to slow you down. I say oh no, we insist.

Speaker 3:

You can definitely travel with us. What else can we do to repair your wagon so you can get on the road? You know what? I think it's good.

Speaker 2:

I think you've done more than anyone could have asked for I put his wagon back in the ditch.

Speaker 3:

I don't, maybe I should, though I don't know, I say all right. Well, if you ever headed out to Beesleberth, look up Gotti Wardfarthing.

Speaker 2:

We'll do Gotti Wardfarthing.

Speaker 1:

Beesleberth.

Speaker 2:

We're.

Speaker 3:

Beesleberth's in Fleabag County. That is correct, sir. It's along our path. Wouldn't be a problem. It's along our path. Wouldn't be a bad place to stop. I've heard it's pronounced.

Speaker 2:

Beelsleberth. Well, you've heard wrong.

Speaker 1:

It sure ain't.

Speaker 2:

But yeah, so you guys going to go, or should I?

Speaker 3:

You can't sit here awkwardly. I'm going to go.

Speaker 1:

Just like whipping Elmo, I meant the rains of the tortoise he's pulling us on a rickshaw.

Speaker 3:

It's so heavy.

Speaker 2:

It's kind of what he's doing with the wheelbarrow. That's hilarious.

Speaker 3:

Old noggin is, like you know, just whipping him yeah.

Speaker 1:

All righty.

Speaker 3:

Onward, onward.

Speaker 2:

Onward. You got to move your piece there.

Speaker 3:

Move my piece there. So, uh, we keep clicking on the wrong screen. It's really frustrating. Oh yeah, I can't tell what this body of water is. I assume we need to go around it. Yeah, can you describe the scene as we come upon this lake?

Speaker 2:

It looks to be boiling.

Speaker 3:

Oh, it's boiling. Yeah, boiling, is it?

Speaker 2:

It's water.

Speaker 3:

It's dark water. Pirates of dark water, I've heard of it. That's the deep cut, that's hard course stuff Boiling, boiling.

Speaker 2:

That's weird it's a boiling dark water.

Speaker 3:

Ponderwald says uh, is that his name.

Speaker 2:

Yeah, ponderwald, pondergoods and Ponderwald.

Speaker 1:

And.

Speaker 2:

Claudia. He says oh yeah, this is your lake, boiling lake. Well, it's um rife with clenched dragons and whatnot.

Speaker 1:

Hmm.

Speaker 3:

It's probably giving it a wide berth.

Speaker 2:

Yeah.

Speaker 3:

Lead on Riley. We need to get away from this, that's saying 11. Nice Noice.

Speaker 2:

Okay, that is. You go on without incident for the rest of the day. That's good.

Speaker 3:

That's good, you can move your piece and you can search for resources, James, if you want as well.

Speaker 2:

Oh yeah, I will. I will look for element. Are we in the used to be forest or yeah?

Speaker 3:

All right, I'm going to do that, I think you'll be, I think you'll be, I think you'll be, I think you'll be, I think you'll be.

Speaker 2:

I think you'll be Like now if you move this way, you'll be entering Scalelangstrand.

Speaker 3:

Used to be forest. All right, I'll own a search for um, I rolled a d12. Oh, I can assist. What are you searching for? I'm going to search for an elemental component. Hmm, do you see what it says in the assist category there? I'm sorry I have to scroll to that page. No, no, sorry, I was looking at the.

Speaker 1:

No, no, I got it, I got it.

Speaker 3:

Gather materials. Is that materials, no Finding resource? Oh, okay, so you have to roll a d12 plus wilderness to gather materials. Yeah, I lost that chart. Uh, 66. 66. 66. 66.

Speaker 1:

Okay, I'm going to do uh an aid skill of my or realms, my two realms.

Speaker 3:

What's better? Um, because I've gathered unwanted attention. Yeah, let's see if I can bump you up Pump up the chance. I don't think it would affect. We just had plus one. No, yeah, we still.

Speaker 2:

Yeah, yeah, I think we should add a little bit of a little bit of a Ah.

Speaker 3:

Yeah, we're still yeah, but you gather materials. Yeah, d6 materials, nice.

Speaker 2:

All right, your chance To uh encounter unwanted attention is now Up to two, I'm gonna say, because of circumstances, at three as you get close to the harbor. Sure, so uh there you go.

Speaker 3:

Oh, that's, uh, that's someone. It's a pirate's dark water right there.

Speaker 1:

Yar Yar.

Speaker 2:

As you guys are at camp um, you hear noises in the darkness. Ponderwald immediately gets up.

Speaker 3:

At the ready. I too get up at the ready. I stand butt to butt with Ponderwald. Draw my short sword, ha.

Speaker 2:

Um an arrow, like whizzes by Galen, Like lands and like hits in the fire Um. You guys are in conflict.

Speaker 1:

Oh boy.

Speaker 3:

We have way too much value Like millions of gold Uh you can see figures in the darkness.

Speaker 2:

Um you could try to parlay.

Speaker 3:

Um, I'll say you'll stop right there if you know what's good for you.

Speaker 1:

Intimidate.

Speaker 2:

Um, I'm gonna say it's at a disadvantage, this intimidation.

Speaker 3:

Yeah, so I'm already not intimidating. It's a negative two, negative one. You've given them courage.

Speaker 2:

You hear that we should stop right there.

Speaker 3:

Oh shoot, Sounds like salacious from.

Speaker 2:

It sounds like you know half a dozen to a dozen voices. What do you want to do, george? You can make an action before combat, or you could say you're going to combat.

Speaker 3:

Yeah, I kind of want to make a worldwide check, to make, uh, make up a fact about like bandit culture and, um, just more along the lines of like, if you cut the head off the snake, the rest will falter. So if we can target the uh, the leader, they're more likely to just run.

Speaker 1:

Okay.

Speaker 3:

I rolled a realms check. Wow, it's a critical realms Nice.

Speaker 2:

Bernard says run.

Speaker 1:

Oh no.

Speaker 3:

We're not that smart, oh man.

Speaker 1:

Yeah, I did not.

Speaker 3:

Well, we were. I mean, we're settled in for camp, but yeah, I mean maybe we should have run. I'm always the one rolling timidate too, for whatever reason.

Speaker 2:

If it's my well, I mean what she said is true, Galen.

Speaker 1:

Yeah.

Speaker 2:

You will listen to being. The question is who is their leader? You haven't gotten a great look at anybody in the dark right now. Uh, I know what I could do.

Speaker 3:

Grab a log out of the fire and throw it at him Like not at them but like you know what I mean on the ground.

Speaker 2:

Well, you've parlayed this round. It's true, Ponderwald um runs away in charges. Oh, okay, To the closest enemy.

Speaker 1:

Nice.

Speaker 2:

Um, how about you guys can control, ponder, ponder, ponderwald after this round but a rule for him he's got a plus one.

Speaker 3:

Go for it ready. That's a critical critical.

Speaker 2:

Nice. He deals a d 10 dread times two. Eight and then you hear just like um, what is it called? The Star Wars scream the Wilhelm scream. Um. That is his action. Tough acting to an act. Tough acting to an act.

Speaker 3:

Sorry, I'm so sorry. Uh, cool, I mean, that's not a bad first round. No, it isn't. Um, and what are the chances he killed their leader?

Speaker 2:

Zero percent. You think the leader is going to go right up to the front? No, dude.

Speaker 3:

I mean so you're seeing the leaders in back, Got it?

Speaker 2:

Um, a barrage of arrows just come shooting out at all of you. Uh, it's a miss Go on. Against Riley that's, I think, would hit Galen.

Speaker 3:

Yeah, my defense is just plush one still Okay.

Speaker 2:

Four dread to you.

Speaker 3:

Okay, and we all have an additional five courage at the beginning of combat. So I have 17 out of 16 points or courage, rather, sorry, sorry, courage, um, and I just.

Speaker 2:

An arrow uh goes flying towards ponderwald but actually hits one of his uh, one of the pirates. Nice and um second one. Okay, also misses ponderwald, amazing, wow. Then ponderwald is attacked of clothes.

Speaker 3:

ponderwald, ponderwald, ponderwald takes 10 dread oh my good lord, this ponderwald get also gets the courage right yeah, okay, yeah yeah, sure he does. As much as I want claudia to be my own personal pet, I still want this guy to list all perven evil plot by Galen to acquire claudia yeah, claudia and then you see a bunch of pirates run like right up close to you.

Speaker 2:

They won't get to you this round, but they're two more that are wielding cut losses cutlass supreme so okay, now it's the next round oh, I know what I'm doing.

Speaker 3:

I'm gonna shoot an arrow. I guess we sorry we had to roll initiative that was for go right, I'm gonna roll my d12 flush one. I don't go before them, poop.

Speaker 2:

I do nothing either both of you don't mm-hmm.

Speaker 3:

Oh, let me see if pender reduce and pandagos no, no, the other one, the paladin ponderwald does he have any bonus to perception? Let's give my plus one all right, all right, we all go after.

Speaker 2:

We've been taken thoroughly unawares all right, let's go with the arrows first arrows to the knee, that is to Riley we got a rat kebab to dread. I'll take it. I'll take it okay. Galen, that will hit you because your defense is high. Three dread okay, ponderwald six dread ponderwald looking he's not looking good, he's taking he's on his last legs is. There's an arrow stuck in him and he's got two dudes around him.

Speaker 3:

That's what we hired him for. We've not been present at a death. This would be rough to like have some time. Okay, is that the extent of their turn?

Speaker 2:

well, I think there is another. Yeah, I did four, so yeah ponderwald's dead that's gonna ponderwald.

Speaker 3:

Oh my gosh no amy, no amy. Yes, one damage is enough it is, I'm sorry oh no. Claudia that's the last thing he yells. Claudia goes into a rage well, now, now ponderwald is just like gonzo the great in my head. Yeah, not unlike James is Claudia can attack. Okay, so Claudia's in a crit, I can feel it too.

Speaker 2:

Okay, the other one it critically misses against you, galen oh okay, wait, claudia is attacking me no, I'm still going through the pirates okay, okay, does it yeah so shoot another pirate it the pirate fumbles its weapon and it goes like tumbling away in the dirt next to Elmo. Elmo, it's time for greatness and then another one attacks you and also misses with a plus. Let's just roll it, okay. So the the one misses but kind of knocks into Riley, you'll have a minus one to your attack, riley that's rough, but I got it.

Speaker 3:

I got you. That's rough. I'm shooting an arrow too, so it's like a roll of ten.

Speaker 2:

I will pull up this. We should have been doing this, no fish all right so that is everyone who acts right now. The, the pirates that were attacking ponderwald in melee run up to you, so now there are four around you good, I really hope this works.

Speaker 3:

I use I activate sweeping strike, activate harpoon I can attack four adversaries within close range. That's amazing. I really hope this hits my dress plus two that's 13 all you see is a golden man catchers twirling in the air above my head, glinting in the fire light as it descends on the four pirates surrounding me. A lot of damage for yeah, can I add a quest point to do more damage? No, right, no, yeah, four take out three of them three of them Galen's like Conan.

Speaker 2:

Yeah, this now, now that the now, I've had a taste for the good of this man catcher, I'm just feeling it you know, I can go after all of them, hunting them all down you notice that one of them in front of you, the one that took the huge critical hit against a ponderwald, this guy's probably the leader he's. He's kind of more decked out. He's got a cool pirate hat yeah, it's like wearing a sash everyone else is like. Vest was no shirt like bandana like striped bandana.

Speaker 2:

Swatches instead of belts I get greens back he's just got like no teeth that's a toothless grin.

Speaker 3:

All right, cool, that's me. Oh, riley, yeah, I'm Riley, I'm gonna arrow that guy give. Take an error to the knee you're minus one.

Speaker 2:

I miss it. Whizzes by, whizzes, whizzes the whizz. Elmo picks up the cutlass next to him, but he's. He doesn't act.

Speaker 3:

You can barely lift if you listen closely enough.

Speaker 1:

You hear a trickle running down his leg.

Speaker 3:

Claudia flutters like a chicken does as one that, yeah, as a chicken does, yeah and like goes right towards the captain's eyes. I love Claudia with all my heart and soul.

Speaker 2:

I will care for her as my own she misses wildly and kind of gets tossed to the ground.

Speaker 3:

I yell. I'm a bee like Claudia, almost as bugack next round come on, all right we're heroes are made, come on yes, okay

Speaker 1:

go for it ready.

Speaker 3:

Oh geez, I've got a magnificent short sort. I would have attacked first, anyway, oh yeah, the quick one, yet I attack with my short sword on the leader cool nine that is a hit nicely done.

Speaker 2:

Six dread I see you get a good shot in like a slice of arm.

Speaker 3:

I'm going to make a tap, okay, so this is what happens. I actually like interesting, I motion like for him to like come on, let's go, but and you know, he thinks I'm about to swing at him, but it's actually my war tortoise that rams him from behind for 1d10. Nice, it is him completely unaware. Is wait what? 20? Yeah, well, so yeah, does the 10 plus 2 mean it's a crit? No, right, I have to roll. Natural 12. I was forget, or is it?

Speaker 3:

no, it doesn't have to be natural oh then, yeah, we just did 20 damage to him. She tramples him. I just tracked him from the front, she tramples him from behind it's a perfect tag team yeah that's it looks like it's gonna be this amazing duel, and then you just try to buy a tortoise street rules, baby street rules.

Speaker 2:

You hear, like everyone in the darkness, you know the all the pirates shooting arrows.

Speaker 3:

Just like I, hop on FB's back and just like writing them down with the man catcher.

Speaker 3:

Yeah, yeah no, actually I'll tend to yeah, we need to underwall range for the funeral of well is he? Is he dead? Or can I heal him because I can restore courage with an inspiring order? You think it'll work then? You'll need something more than in inspiration and perspiration, like do you think is there enough time town, or is he? Are you saying we need love because Claudia is like clucking over him? That's, that's. That's not love. I don't know what is. All I have is cooking. It's like not medicine. All I can do is making my short stick yeah, yeah, I mean you can kind of get him stable to not immediately die.

Speaker 2:

But he's not doing well, he's not. He's not of PC quality, you know he's not a moony, oh wow, yeah, I mean we can.

Speaker 3:

We can just pick up camp and move tonight and just head to Mucklin Harbor. Can I use jack of?

Speaker 2:

all trades. Actually, you know what? Why don't you just roll to see if he dies? Okay, yeah, let's just, let's defy death, roll it a d12 plus one go for it me.

Speaker 3:

I believe in you. I believe I used up my 10 in my. I rolled look I rolled high yeah five no, that's not ponderwald.

Speaker 2:

Five is death no, so here's what happens you guys are tending to ponderwald and he kind of looks behind you guys and he says hold your out. You see the pirate captain, he's gotten up and he's got a blunderbuss. Ponderwald like throws it nice.

Speaker 1:

Yeah.

Speaker 2:

Because when you defy death, your character can form a last heroic action before death.

Speaker 1:

This is.

Speaker 2:

Ponderwald's last heroic action before he dies.

Speaker 3:

Well, that's the you know. Bernard raises a valid point. He's like starting Al Pal in Die Hard If James had used a quest point and gotten a six without a defied death.

Speaker 2:

Well it's, there's sort of a gray area, because it's not you, it's like him yeah he's a piece of me.

Speaker 3:

Well, okay, yeah, all right, fair enough, fair enough.

Speaker 2:

I mean, we can maybe make rules for this.

Speaker 3:

Yeah, I think that's a good point, bernard. We might need to make rules. Losing him now means we have learned something about the game. Losing him means gaining Claudia, so I'm fine we are now. We've never had a group that's more like the Muppets than we do now Like a frog, a mouse, a freaking chicken. Yeah, I do. I do weep over the loss of a Paladin because, as a night errant, we share a similar code and it's not it hurts as he's dying.

Speaker 2:

He grabs your hand, galen. He says you fought well, as did you. They got me. It's been a long, tough life for me. I say save your strength. You're not done yet. I'm on my way out. I have a great muck bin in the sky. I'm coming to it.

Speaker 3:

I say if you have any, where do you want us to bring you Anywhere? I make a terrible problem Special for me. We'll give you. Bear me.

Speaker 2:

Bear me in the muck, spoke me in the muck. Wow, but one thing.

Speaker 3:

I can have your armor.

Speaker 2:

Only only, if you take up the code of the ball work.

Speaker 3:

Can you explain that to me before you die? I say, I'll bring back your armor for torch.

Speaker 2:

I see it in you. You could be a damn good ball work. We got all the tools. Do you got the heart?

Speaker 3:

The man catcher. I'm just crying with Claudia like holding Claudia. We're weeping in the corner.

Speaker 2:

Yeah, you see, he's fading Any last words.

Speaker 3:

I just cradle him in the hero's death. All right, you put his sword in his hands, crossing the crosses chest.

Speaker 2:

Yeah, Ponderwald dies in your arms.

Speaker 3:

Oh my God, tonight. So sad, that is sad. I guess I'll like pile stones onto him, just bury him at the camp and drag all the pirates into the blood boiling, like, yes, I help, just like angrily, like throwing their bodies into the car, feeding the clenching. Yes, I mean I do take Ponderwald's armor and you know burying with his sword. But I take the armor not for myself, I'll give it a, return it at some point to the bulwarks at Bog Watch.

Speaker 2:

So you have no interest in becoming a bulwark.

Speaker 3:

I don't know what it that entails. If it means standing around at Bog Watch, forget it, I mean. I saw Forts. He was killing him. It was tort. Yeah, I think that I will always have that in the back of my head, but I would have to go and find out what it means to be a bulwark. I'll leave that as a character option. Bug doesn't like the idea of me becoming a bulwark.

Speaker 2:

No, she's mad at you, that, you that I'm questioning it.

Speaker 3:

Yeah, that makes sense actually.

Speaker 1:

Oh, I'm trying to find.

Speaker 2:

I know we've written stuff about this.

Speaker 3:

Is it in the factions? The fact? You know, it's the really emotional time. Claudia sits high atop Riley's head now. They bonded over the death of Ponderwald. Claudia the chicken.

Speaker 2:

Okay, so here's what's written. I don't it's not in the sandbox beta yet, I think, but any knight errant who has completed quests for the bulwarks.

Speaker 2:

In this case fought with one who saw potential in you, can take the bulwark oath to always protect the innocent, stand up for justice. Sometimes you'll be called upon to complete a quest for the bulwarks which will take first priority above other pursuits. In return, you wear the signature spiked bronze helm of the bulwarks and gain the following perk You're a bulwark paladin. Your deal plus one dread against bandits and thieves and gain advantage on intimidate checks against all bandits and thief. Bandit and thief goons.

Speaker 3:

That's amazing. That's a win-win. This is like way in line with Galen's character. To begin with I just I was. My only hesitation was concerned about being tied to like one place. But if I can wander and cause justice, I mean Like a marshal, I am wailing.

Speaker 2:

Bernard missed some of the video. Is mushroom guy still writing everything down.

Speaker 3:

That's comment of the year that's hilarious.

Speaker 3:

I love it. That's amazing. I'm sorry we have been underutilizing Zoni Mbock. Yeah, he's, he took the last will and testament of the bulwark and I keep wanting to say pender, goose, I just like, yeah, ponderwald, and um, oh man, so that should be a blog and it's just his writing. Yeah, he actually publishes the musings of Zoni Mbock. Yeah, actually, at the at in the description of every single video that those words were written by Zoni Mbock. Yeah, I become a bulwark. Nice, awesome. They're an actual bog roll bulwark. Is that generally how it works? Like they're, I think they originated out of the bog rolls. Out of the bog rolls, yeah.

Speaker 3:

They're like mostly bog rolls. Bronze, oh Bronze, spiked up. I can feel the justice coursing through my veins, the justice. And Zoni Mbock writes down Perburnar's request and so Galen puts on the helm of the bulwark. If it did, did he know the trouble that would cause him in his future? I love it.

Speaker 2:

I love it. Would you guys like to get to Muckland Harbor today, or should we end it there? I'm cool with either.

Speaker 3:

I'm actually cool with ending here. Yeah, I'm cool with ending here, with Muckland Harbor, with its funeral, seems to be a rip George Teary eyed, taking on the call of the bulwarks. I hear the call of the bulwark the chicken.

Speaker 1:

I call them that Wow.

Speaker 3:

Watching the corpses of those bandits and pirates boil in the water.

Speaker 2:

Yeah, claudia is grief stricken, but by the end of the night she's like up against you sleeping Galen.

Speaker 3:

Oh, I just hear like a gentle clucking.

Speaker 2:

Gained a new friend, claudia Claudia.

Speaker 3:

I, as like the last thing I think of before I fall asleep is that if anyone ever asked me to spell her name, it's CLAWDIA, so a petty change that he made as if he comes in anti-bullwark. Yeah, I'm anti-bullwark. Paladin, an anti-Paladin, all right. That was good times, awesome Good times, guys. Well, that was a pure journey quest that ended in tragedy and new beginnings.

Speaker 2:

Such is the way in the land of EME, indeed. I mean, it was a lot of bandits throwing at you.

Speaker 3:

Yeah, it was a lot. Yeah, I was like I was worried we would not survive. I did almost nothing. I mean, I have to be honest, I was excited to use my attack on multiple people, so Vlad like there was a night errant in the party in that moment. I don't want to level up because I have to give up worldwide or sweeping strike. I don't know what I would do. Oh yeah, Just juice your skills forever and never level up. Yeah, we level five. Night errant.

Speaker 2:

No, I'm good here. It's nothing for me. You could. I mean, when you get to level seven, you can go back and take the other one and skip level six abilities, that's true.

Speaker 3:

That is a bit of a Classic. You know, it is classic.

Speaker 2:

Should we do XP real quick, so we don't forget? Sure, let's do it. Why not? So did you complete a quest or objective? Not yet.

Speaker 3:

Call of the Bulwark baby.

Speaker 2:

Call of the Bulwark. It was a quest.

Speaker 3:

I just got accepted and I no. It's fine.

Speaker 1:

Just teasing out.

Speaker 2:

Do you solve a problem in a creative way?

Speaker 3:

Well, yeah, the problem of Torch trying to come with us, I think, well, you had an interesting idea. I had to put him on a mission and not just outright deny him.

Speaker 2:

Nice, there's one Did you encounter a new creature?

Speaker 3:

Our Pirate Sick Creature. No, I mean Pirate.

Speaker 1:

Sick Paladins. Yeah, love it.

Speaker 2:

They're going to be in the Creatures list, so that's like a goon Dangle Pirate.

Speaker 3:

You know what I mean, Goon goon goon goon.

Speaker 2:

Maybe it should be. Maybe we can encounter with an NPC Ponderwald, certainly in Torch.

Speaker 3:

Yeah, I've actually changed my life. It did change his life, and now we have a party member that's a chicken.

Speaker 2:

Role-playing XP. There was a little bit with your gambling addiction. I'm not like where? Would that Tell me where that would like come to? How did that evolve? What is the new thing? That you would write, yeah that's a good question.

Speaker 3:

This is when we were like bickering on the road and then we turned it into bagging on. I asked. That was addressed. You were concerned about my gambling, but now my gambling's been bolstered because I won and I now disagree with you. It's not a problem if I'm winning. Yeah, I mean. I think my last thing I wrote was that I can't believe that Riley used to hide the gambling from me. I think that now part of me wishes she had continued to hide it and she wasn't so brazen about it, because it really concerns me and I'm wondering if I have to step in and start controlling the money or something.

Speaker 1:

Yes.

Speaker 2:

I can't control the money is like a married couple with a gambler Right.

Speaker 3:

I have to go cold chicken.

Speaker 2:

And George, this is kind of a big moment becoming a bulwark and like actually doing that, we could probably tie it into your personal quest.

Speaker 1:

Okay, what is your?

Speaker 3:

current personal quest, just like what was Sarpathy and share with the world. Yeah, but now maybe it's more along the lines of bringing the Sarpathy to justice. You can actually now start to recruit the bulwarks to be aware of the Sarpathy. Yeah, that's cool actually. I like that. I like to organize efforts against the evil. Who have stolen? Crazy Ernie.

Speaker 1:

Yeah.

Speaker 2:

Took him right out of his mansion you know what I mean Just plucked him, kidnapped him.

Speaker 1:

They plucked, plucked, plucked, plucked.

Speaker 3:

Those crazy snake folk you know.

Speaker 2:

So that's 5 XP. Did any of you do individual ideals or flaws?

Speaker 3:

No, I got to start destroying things discriminately, more Indiscriminately, rather, I did not, not this quest.

Speaker 2:

You guys got to think about that more maybe.

Speaker 3:

Yeah, you guys got to be better. Better about just destroying things all the time, wherever you go.

Speaker 2:

All right, cool Classic. Thanks everybody, bernard, especially for watching. Yeah, thank you for those lucky rolls.

Speaker 3:

As always, yes.

Speaker 2:

And we will see you next week. And before we go, we want to say thanks to our patrons on Patreon.

Speaker 1:

Oh yeah.

Speaker 2:

And if you want to play this game, you can. We released the beta version that you can download at Drive thru RPG. We will link that shortly. You can join our Discord and so we can join.

Speaker 3:

Discord and let us know what you think of the game, or you can actually find groups to have people to play with. It also comes with this map too and a bunch of quest hooks and stuff, so it's pretty fun.

Speaker 2:

Very fun. It's like the best thing oh my God, it's so fun.

Speaker 1:

I was like whoa, this is great.

Speaker 2:

I'm posting the link.

Speaker 3:

It's also in the description of the YouTube video, if you happen to be streaming on YouTube Indeed. All right, happy weekend everybody. Take it easy. Take it easy, guys.

Speaker 1:

All right.

Speaker 3:

Thank you.

Planning the Adventure and Discussing Strategies
Southbound Journey With Inter-Party Conflict
Vandalized Bridges and Adventurous Child
Preparing for the Journey
Wagon Merchant and Boiling Lake
Conflict at Camp With Possible Bandits
Battle Against Pirates on a Ship
Loss of Ponderwald, New Beginnings