Land of Eem: Actual Play

Heroic Feats and Pirate Plots: The Adventures in Land of Eem RPG with Paladin Sacrifices, Strategic Triumphs, and Quests for Riches

January 04, 2024 Ben Costa, James Parks, George Higgins Season 1 Episode 19
Land of Eem: Actual Play
Heroic Feats and Pirate Plots: The Adventures in Land of Eem RPG with Paladin Sacrifices, Strategic Triumphs, and Quests for Riches
Show Notes Transcript Chapter Markers

Embark on a voyage through the tumultuous seas and treacherous terrains of the Land of Eem RPG with our band of brave adventurers! This episode is a whirlwind recount of our daring exploits, from the noble sacrifice of Paladin Ponderwald to the strategic delights of new abilities gained upon leveling up. We reminisce over 19 sessions of storytelling that have bound us together and set the stage for George's character, Galen , to shine with his quick thinking and intimidation prowess.

The thrill of tabletop gaming comes alive as we maneuver through fierce battles with Nyads, bandits, and the ever-present laughter in the face of danger. We're sharing every heart-stopping detail of our combats, our strategic blunders, and the moments of camaraderie that define our journey. George, as guest and friend, adds depth to our narrative, injecting his role-playing flair and taking us through the twists and turns of Galen's encounters with foes, painting a vivid picture of our party's struggle and triumph.

The saga doesn't end on the battlefield, as we set our sights on Muckland Harbor and the whispers of untold riches awaiting on Terror Island. With wry humor, we recount the rescue of Elmo and our plans to outwit the Mucklands Trading Co. Finally, we debate the merits of joining Old Noggin on a pirate's quest versus the practicalities of our mission, leaving listeners on the edge of their seats, eager for the next chapter of our high-stakes adventure.

https://linktr.ee/landofeem

Speaker 1:

Hey, how's it going? All right, we're ready to start our 19th session of Land Veeam RPG game based on Rickety Stitch in the gelatinous goo. We're the creators of that and they're like yeah, not George, george is our friend World. Let's do a little recap of what's what's been going on. A recap land of Eam. You guys are on your way to Muckland Harbor, down here, entering the Scallowag strand place, full of pirates, yarr, our folk and uh nasty critters in the sea.

Speaker 1:

So last time you traveled from Bodwatch, you hired a Paladin of Bogwatch. Yeah, escort you Old noggin with all of his gold, what? And a bunch of land pirates attacked you.

Speaker 2:

They murdered Paladin Ponderwald they cut him down in his prime down in combat while he was a little older. I mean it's like a fine wine. He's aged to perfection. He was actually in his 90s. It was a rough, had to carry him most of the way.

Speaker 1:

Hey, bernard, and I don't know if Natalia still here. She, they came Early to say good luck.

Speaker 2:

Oh right, comments posted awesome, thank you.

Speaker 1:

And so what happened was Galen George's character ended up taking the vow of the Bogwatch of the Bagrabul works. Do you remember what that does, george?

Speaker 2:

Yeah, I got it written down. Had it written down. It's like he unlocked an achievement.

Speaker 1:

Oh, you know, I mean yeah, totally.

Speaker 2:

I mean more or less I can start to organize the Bull works against the Serpati, but I kind of have to help, basically have to do everything that I'm already doing.

Speaker 1:

You know, in addition, you might have to, just like, do a job for them.

Speaker 2:

Yeah and it will take priority over, like helping old noggin next time we're gonna have to clean the bathrooms and, like, yeah, work in the mess hall, slop the latrines, but I did get the helm of the bull work, which is awesome. So bandits and thieves will receive a little additional dread and I can intimidate a little better versus them as well. It's perfect for going into a Scallow eggs strand. Okay, yeah. Oh, you got a way there, since I there be.

Speaker 1:

Yeah, and do you guys want to do some leveling? Yeah, I do.

Speaker 2:

I think I'm gonna go for it. Actually, I got a look to see how much experience it is to level what. Is it to level six, george, do you have that open? I do not. Now is hoping you'd find it faster than me. I got it here.

Speaker 1:

Ready five to six. Five to six, it's 20 XP.

Speaker 2:

Oh yeah, I have just enough. It's worth it All. Right, this is tough. I've got some decisions to make. I think I'm gonna keep pep talk because it's it's got so many cool things I can do.

Speaker 1:

Put some pep in your step choosing between unsung hero and pep talk.

Speaker 2:

Right here I'm gonna choose pep talk, although triggering on a five Would save our butts but just the flexibility of pep talk, I think it's gonna be better utility. Give an ally quest point to use immediately. Give an ally advantage on a roll before it's rolled, or heal an ally for a d6. It's like Cool tools, you know, I mean.

Speaker 1:

Yeah, so the benefit of here would be like, let's say, you're In a combat or something Like you when you attack, it would hit on a five.

Speaker 2:

Yeah yeah, and I think I used it once, but it's a. I feel like we are pretty. We don't fight that often. I mean, maybe like once every other quest do we do have a big fight. I think you're more of a song hero, you know. I see what you did there, georgie.

Speaker 1:

No, I mean Galen takes all the glory like striking four things at once. That's true.

Speaker 2:

I happen. It's only happened once so far, but it will happen.

Speaker 1:

No, it's happened twice.

Speaker 2:

It's twice. Yeah, cuz the mine, I think right. Yeah, yeah, that was I Mean, but that's that's what I'm here for. I've got dummy thick frog legs and I'm sure they're not used dummy thick, wow Call back to episode 12. I Do remember that 19 guys we've done this 19 times in a row. It's amazing. It's true. Next to George, it was my. I failed us.

Speaker 1:

I'm sorry, we could have been 20 in the cuz of George.

Speaker 2:

You know I gotta sign blame where we're. I mean we gotta take a day off. Eventually, you start out by reminding me that I wasn't a creator. I'm just saying I actually said that, yes, it's true, but. But getting back to the task at hand, well, let's.

Speaker 1:

Yeah, and then let's look at the level six abilities that you're getting. You got this mobile forge, I know. Basically you have a donkey that pulls a cart.

Speaker 2:

Can I get a dog?

Speaker 1:

for it.

Speaker 2:

Yeah, I that's gonna be really cool, because I want to start forging some stuff for us Farage.

Speaker 1:

And then pick up the slack. Let's say the party must make the same skill check. You can make a single check for everyone.

Speaker 2:

Yeah, that's really good potential.

Speaker 1:

Yep.

Speaker 2:

Because you know we can combo that with my inspiring thing and you'll get a bonus to that skill check for both of us. And it'll be life will be good.

Speaker 1:

Look at that stacking. You know what I mean.

Speaker 2:

Yeah, tough maximization.

Speaker 1:

Are you leveling George? She have an eye.

Speaker 2:

Oh, I am leveling. Yes, I have just enough. By hooker, by crook, I'm leveling up. So you know, this is a tough call to Sweeping strike is so powerful, especially when we're outnumbered, and worldwide. Yeah, yeah, unfortunately, which was kind of makes me sad, because then I have to give up worldwide, although there's some overlap with worldwide and wayfarer my level one ability, so I can kind of still be creative and not give up too much. So I feel okay about that. So I'll keep sweeping strike, just because I think we really need it for survival. But Coming up on deck next I got war stories. So war stories can also have some overlap, where I'm losing worldwide. I mean, you know, if I use it creatively enough, hmm, so I think that I'm not missing out on too much. And then shrug it off is gonna be nice. So if I take a big hit I can flex, flex my pecs. Yeah, shrug it off is gonna be cool because you, you get beaten on.

Speaker 2:

Frequently a bit, quite a bit. It's just like real life. It's constantly getting beaten on.

Speaker 1:

Yeah, yeah, yeah, noodle, be careful by noodle.

Speaker 2:

I gotta be careful, my cat.

Speaker 1:

Turn off your computer. Yeah, this is hard. We're playing hardcore rules, though, so you she turns off the computer, I'll die I know so there's no level yeah yeah, there's not much to do when you level up other than pick your abilities. Let's jump into playing then.

Speaker 2:

It's looking like an active sheet. I got my head here on.

Speaker 1:

So you guys are right here like, yes, about half a day, we'll take another day, basically to get to muckland harbor. Whenever my old take, it'll take half a day.

Speaker 2:

Yeah, one and what?

Speaker 1:

yeah, one leg. So it's like a, a solemn feeling as you guys Head to muckland harbor at this point. You know you're just buried palace in ponderwald, you've got his clock is chicken Claudia. So now, basically your pet.

Speaker 2:

Yeah, I think Claudia took a shining to Riley, right no?

Speaker 1:

no, it's to you. Oh, okay, I mean she hung out with me while you were giving your oath to the bull.

Speaker 2:

I think that when I put the helmet on, she just sits on top of the helmet, because that's where she's used to being.

Speaker 1:

Okay, you've got the helmet. You're like the same basic shape as pond. Yeah, she has no higher brain function.

Speaker 2:

She just the track to the shine of the bronze helmet. Actually, I can't wait to see the season two arc of Galen, where there's a helmet with a chicken on it. So one of you shall make a realms check to get to muckland's harbor.

Speaker 1:

Let's see, this is where it begins, george. It'll be amazing.

Speaker 2:

I will roll it with the power of Bernard. Bernard has already blessed us. He pre blessed us, pre blessing. Okay, well, that's not great, but I have a plus three Plus two to realms, so it's a five. So it's gonna be a little bump in the road. No, that would be a dangerous encounter. It's too bad. I'm a hero.

Speaker 2:

This is what would have been perfect. It's all good, ah, but alas. Dangerous encounter, dangerous encounter. It's all good, ah, but alas, dangerous encounters, dangerous liaisons. You know what's going on more pirates. Now I'll have to take the oath of the bulwarks.

Speaker 1:

Roll a d100.

Speaker 2:

Here we go. Look at that 93 Higher is always better in a dangerous encounter stable.

Speaker 1:

Um.

Speaker 2:

Is it kabob on D again?

Speaker 1:

as you head into no, as you head into muckland harbor, um, like on the way you can vaguely make out shapes in the distance. But, um, you, you veer close to a group of merfolk, or niads as they're often also called, and um, they're roasting something on a fire. Looks like a, like a huge shark. Actually, you've seen a leigar shark before we have.

Speaker 2:

I've been really close to a leigar shark.

Speaker 1:

It all killed both of you wait, does it have my net?

Speaker 2:

Is it the same, leigar shark?

Speaker 1:

It's very low. Think not it's worth a roll.

Speaker 2:

They're low, but not impossible.

Speaker 1:

Um. One of them Swivels his head. One of the niads like an owl. Yeah, it's creepy and uh. It obviously spots you and says, yeah, maybe we should die on some overlanders instead. Oh boy, nah. So you guys are in a conflict. The uh, first phase is parlay. Would you like to try?

Speaker 2:

Ah, yes, I'm gonna use my new ability war stories. Once we're done or is once procession tell a story about your past adventures or a war from history to help your situation or to convince an NPC. Um, I'll say, uh, these niads, or have, have such a ravenous appetite that, uh, if you just remind them of the food in front of them, as was once done in a uh, similar situation to this, I recall reading in my night errant manuals Uh, an old knight by the name of Hmm, what was it again? Hazakulees, yes, an old knight by the name of his oculies came upon a group of niads and he called their attention to the crispy, crackling blubber of the whale that they were trying to cook. And when they were reminded of this, they completely forgot about them and went back to their their feast at hand.

Speaker 2:

So I'm gonna try that. Um, do you roll advantage for that? No, just roll, or roll plus lore, I will. I will use pep talk and be like they're totally gonna buy that story so that you can roll advantage for it. Amazing, I roll 2d12. Uh, the six is the better, and it'll be a nine With my plus three realms, or lore.

Speaker 1:

Okay, so um Can you summarize that story again?

Speaker 2:

Yeah, basically what I recall a time where you know niads are so ravishing hungry that you know, if you remind them of the food they have in front of them, which is what they already have cooking, they'll just forget about you and go back to what they were doing and like, devour the food that they're cooking because they're so it's faster than trying to eat us raw. Their eyes are bigger than their stomachs. Yeah, they won't be able to eat us anymore.

Speaker 1:

Okay, well, maybe you'll need to make a charm check to actually do that, so like to make it a thing.

Speaker 2:

Yeah, yeah, yeah. So this is, that's fine. I'll say oh, but look at all that food in front of you, the crispy bubbling blubber. It's like laggert shark tituronis. So brine-y, so oceanic right mouthfeel, I'll say great umami Bernard says, but what happens when they finish eating it?

Speaker 1:

Hopefully we'll be long gone.

Speaker 2:

Yeah, we are going to get the heck out of here, hopefully. All right, let's see how charming it can be. Oh, that would have been the one to roll advantage on, just saying oh dear, they say exactly what Bernard says. What happens when we're done eating? Oh man, um, it was worth a shot.

Speaker 1:

Um, yeah, I mean. I guess, there are plus. I think you'd have to roll. I think you'd have to add a quest point for a plus.

Speaker 2:

Wait, what I thought one to three is a failure.

Speaker 1:

One to two is a horrible failure.

Speaker 2:

Oh, okay, then I would totally add a quest point Plus, yeah.

Speaker 1:

I have a quest. I think the plus is that two of them listen and just take the opportunity to like gorge themselves, while everyone else like pursues you.

Speaker 2:

Yeah, okay. Everyone else takes them out of the fight.

Speaker 1:

So there are four of them that grab their harpoons.

Speaker 2:

Question Do I also get to parlay, or is it like? Oh yeah, he should or she should rather.

Speaker 1:

They only have one parlay. They're not the type to just hear multiple things and listen to it. They're they've made up their minds.

Speaker 2:

We are food.

Speaker 1:

Yeah.

Speaker 2:

Ben, I'd like to say that I mounted because we've been traveling overland, so yeah, I'll get extra block. I'll get extra block here, I'm going to go.

Speaker 1:

James, would you like to do an action before combat?

Speaker 2:

Let's see what action could I do before combat. Do I have anything interesting?

Speaker 1:

Everything Elmo is there. He still has the cutlass that he picked up from the pirates.

Speaker 2:

He's got a cutlass supreme.

Speaker 1:

And he stands next to you, Galen.

Speaker 2:

It's like I'm standing cold with you. I don't think I can handle it. If Malmau died, we got to fight our hearts out and I put down the visor on my new helmet and I say I have no such hangups.

Speaker 1:

So what are you?

Speaker 2:

doing, james, I suppose I will knock an arrow before they get close. I don't know what I should do. You have no abilities. You feel compelled. I just don't remember what you're doing. My abilities are not applicable to the situation.

Speaker 1:

Yeah right, Well, you'll have to roll initiative then.

Speaker 2:

I'm getting my okay. Well, at least I got that one out of the way. The second one in a row.

Speaker 1:

All right, Riley, you go first.

Speaker 2:

All right, I will shoot an arrow at a nasty Niyad and miss.

Speaker 1:

Excellent.

Speaker 2:

I hit the shark yeah.

Speaker 1:

Okay.

Speaker 2:

Let's see, I hit the shark's eye and then another one plucks it out and uses the arrow. The king of the corn dog, yeah.

Speaker 1:

One of them throws a harpoon at Riley. Oh dear, what is your defense? My defense is plus one. Okay, so that's a hit.

Speaker 2:

That's her All right.

Speaker 1:

Welcome to Earth. One dread, one dread. I'll take it Just kind of grazes you Cuts your clothes. Another one throws a harpoon at Galen.

Speaker 2:

Harpoon, don't forget, we have five temporary Yep, you remember? I just did it.

Speaker 1:

That's a 12.

Speaker 2:

I don't accept 14 damage. Oh wait, wait, wait. What's the shrug?

Speaker 1:

it off. Shrug it off. Yeah, all right.

Speaker 2:

So I need to roll a plus vitality check and on a six plus I'll have the damage. Good board, that was a lot of damage. The damage is plus. Really, it's only plus one. Keep thinking I'm more vital than this, hey there it is. So I take a seven dread, so I'm down to 12 out of 16.

Speaker 1:

All right, and then the two other ones. They fire these neck guns at you.

Speaker 2:

They're going to eat us. I hear that right. Yeah, it's like the Sandra Bullock movie. Wow the net.

Speaker 1:

Each of you will have to make nimbleness checks.

Speaker 2:

Can I make a wilderness check instead, because I'm writing my faithful seed? It would be along the lines of using its faithful seed ability to follow complicated orders from stunts and tricomunicers.

Speaker 1:

I'll say you're going to have to use that. Yeah, okay, but that's not a once per thing, once per session thing, it's just.

Speaker 2:

Yeah, well, just like, since I'm mounted.

Speaker 1:

Okay, yeah, that's fine.

Speaker 2:

Does that make sense? I feel that I could always lend a hand for this one, george. Okay, that's going to be a plus two to my wilderness. Much better than a minus one. It's a critical. I didn't even see the net gun coming at me, but Frau blew her, saw the net and just did a little juke, got me out of the way.

Speaker 1:

So yeah, you dodged the net. Riley, you were caught up in the net.

Speaker 2:

You're entangled.

Speaker 1:

So that means you can't move your defense, plus two Can.

Speaker 2:

I yell at Elmo to get her out of the net.

Speaker 1:

Down Okay.

Speaker 2:

Use that, cut, listen. Cut her out of the net.

Speaker 1:

Noted. Yeah, he'll use his action to try. Okay.

Speaker 2:

So useless. He's going to try. There is no yeah he actually does it. Wow, that's amazing. All right, elmo, I give him a knowing nod from behind my visor.

Speaker 1:

He doesn't understand yeah.

Speaker 2:

He's not a hero yet.

Speaker 1:

Yeah, he's not cool enough to understand, he's just like looking around, like trying to. So that's first round, onto the next.

Speaker 2:

Anybody want to do an action?

Speaker 1:

Oh, not a noncombat action.

Speaker 2:

I'm going to do a very combat action.

Speaker 1:

All right roll initiative. You know what?

Speaker 2:

I'm giving up on the good rolls. It's not good. A bone bug is growling.

Speaker 1:

All right, Georgia up. What do you do?

Speaker 2:

Are they within melee range yet?

Speaker 1:

Yeah, you could get there.

Speaker 2:

All right, we're sweeping strike. Come on, georgie. I'm rolling a d4 to see how many I hit. I'm going to hit three, really good, and I'm going to roll my attack Plus two. I don't know why. I thought it was plus one, that's 13.

Speaker 1:

Whoa.

Speaker 2:

Coming through with the big swings.

Speaker 1:

I'm going to roll my d10.

Speaker 2:

Six damage. It's not great. That's still pretty good.

Speaker 1:

Six. Yeah, it's enough to down two of them, whoa.

Speaker 2:

Everybody get down. I flex again. What, yeah, what was I? I'm still using my magnificent sword. I think I'm just trying to think, if I had another.

Speaker 1:

So it's their turn now.

Speaker 2:

Oh, I'm using my gilded man catcher. Yes, sorry, carry on. Gilded, gilded Gissarum.

Speaker 1:

The two go after you and attack you with these coral swords.

Speaker 2:

Oh, man, you're going to get an God bless, why, why?

Speaker 1:

It's another 14 damage.

Speaker 2:

I use a quest point to. Can I use a quest point to use my shrug it off again? How do you want to have?

Speaker 1:

one, one's for a session or one's for a combat?

Speaker 2:

It's a one's for a session ability, then yes, you can. Okay, because once for combat you cannot, right? I wasn't clear on that. So I have one quest point left now. So let's roll this by Talidad by Talidad, all right. Okay, that works. So I take seven damage again, some down to seven out of 16. Oh, no, five out of 16, I think. Okay, these guys are beating me up.

Speaker 1:

Yeah, yeah, I mean probably going to attack you again.

Speaker 2:

Yeah, no, I mean, it makes sense.

Speaker 1:

Yeah, they missed. Yeah, it's a miss.

Speaker 2:

Do you want to miss you?

Speaker 1:

What happens, though, is this I will switch to this because it's more useful.

Speaker 2:

Oh yeah, oh yeah, I'm going to pick herbs right now.

Speaker 1:

So the character misses, but hits an object in the environment for a positive effect.

Speaker 2:

Oh well, maybe I'm going to say it hits my turtle, but I don't like that. I don't like that it hits the turtle and deflects. Oh Ben, I'm sorry, can I retroactively? I forgot I have plus one block on my torus.

Speaker 1:

Yeah, Can I add two hit points back?

Speaker 2:

You could add two courage back. I mean too dread from my courage. Okay, I do it. No, it's just. This is the best for getting down to the meat or the system.

Speaker 1:

Potatoes, okay, of the system, yeah, system rewards. Um, better say uh.

Speaker 2:

Are these bandits and thieves?

Speaker 1:

No, they're just niads. I mean, these ones kind of are Okay they were going to eat us.

Speaker 2:

So they're not good. Yeah, they're up to see of our flesh.

Speaker 1:

They're like dark red Nigh ads.

Speaker 2:

I know I have to bring skin color into this Ben.

Speaker 1:

Well, perhaps you've heard of the blood reef niads. I have not Tell me more. I will not. Okay, I will not, unless you make a board check or something.

Speaker 2:

I'm bare skin and trivia.

Speaker 1:

What happens, is it? It Swipes at you, okay, kind of undoes the canoe on your tortoise, which, hmm. Like not selling out oh okay, yeah, and not sell my house better yeah.

Speaker 2:

One of the one of the other niads, who is gorging and is now overly full, sees that and grabs almost ankle and starts dragging him to the fire. That's too much, too much, I'm sorry.

Speaker 1:

I love it.

Speaker 2:

Yeah, it's canon. Okay, all right, so the canoe is not loose. We lose almost help.

Speaker 1:

Yes, so now it's your turn. Oh right, Did I?

Speaker 2:

I forgot, I rolled a little Really. I guess I will just actually go ahead.

Speaker 1:

It's Riley's turn.

Speaker 2:

Okay, I'll attack with my magnificent short sword. It's an eight, isn't it a quick short sword? Oh yeah, you're right, always attack first. Oh well, next time, next time. So I hit eight D, six dread. Okay, there we go. It's four dread. It's putting up some good numbers.

Speaker 1:

Nice, nice, it counterattacks against you.

Speaker 2:

That's the six to eight range. Yeah, ooh.

Speaker 1:

That's a hit. It's eight dread.

Speaker 2:

Oh, that's a lot of dread. You're just damaging today, ben, you're crippling us.

Speaker 1:

I will use the one you struck, though looks like he's not doing so hot I will take the eight dread.

Speaker 2:

Ok. Ok, there's temporary. I was about to say, oh nice.

Speaker 1:

Yeah, you had a bit. Temporary.

Speaker 2:

Temporary CP. You know it's like a super good power. That armor is amazing. Yeah, this is the best armor I've ever had in my entire D&D career. No RPG has ever delivered to you Better item.

Speaker 1:

Look at this itemization art.

Speaker 2:

And you just scratched this surface of itemization here because it has 200 other items At least More coming with every Sandbox expansion. Download it now on drivethroughrpgcom. Thanks for the question, boys, it's free, it's beta Get it all you can Help us out Test it.

Speaker 1:

I think that's it.

Speaker 2:

My turn.

Speaker 1:

I don't know.

Speaker 2:

I believe it's my turn to attack. Ok, I'll have Dennis take damage, because I rolled a one for my. I think I rolled a one for my. No, maybe I did attack right, I thought you attacked first. No, that was the D12. Hmm, this is completely my bad, because the D12, the 11 plus one was for my receiving attack and shrugging off again. And then that attack, two plus one. Yeah, you're right. You're right, because I rolled a 12 for my initiative, correct, ok, and Riley rolled a one, sorry, next round. Next.

Speaker 1:

Next. So it's up to you I got a five.

Speaker 2:

This is not voting well for young Galen Dundugur. I will roll. But I attack first, actually, so it doesn't matter, yeah, I mean, if you're going to attack with a short tour, yeah, it should just be quitsch.

Speaker 1:

So what's happening?

Speaker 2:

Once is everybody rolled initiative. Yeah, yeah, we're both supposed to go after them, but you're quick short so. I will attack the weakest one that I hit before Nice.

Speaker 1:

OK, I'm on four, it's a four. It's a four. You missed with a plus. You missed, but you set up an ally's next action or attack.

Speaker 2:

Nice.

Speaker 1:

So say, galen has plus one to your attack.

Speaker 2:

I hope to take good advantage of this, after they almost kill me with this next attack.

Speaker 1:

First one to Riley.

Speaker 2:

Point Riley, it's five.

Speaker 1:

Yeah, yeah, yeah.

Speaker 2:

Yeah. Yeah, it's three, judd it is Wait, no, you don't take it.

Speaker 1:

Yeah, it doesn't hit right, yeah, I didn't take it, and the next one is much of the same yeah.

Speaker 2:

If it was this rolls the giveth and they take it away. Gm that's true. Adversary, adversary. I will attack again Costa, the adversary, and you said I am at a plus one again because of the Riley setting up the attack. It's going to be oof, so hopefully I kill him with this strike. Oh God, no, I did not. I did not. It's a one.

Speaker 1:

In which are you attacking?

Speaker 2:

The one that James just attacked as well.

Speaker 1:

Okay, there you go.

Speaker 2:

Come on, man. No, I have one quest point left. Okay, all right. Okay, two Good lord, give us and take it. Oh man, the need for a system is brutal.

Speaker 1:

It is.

Speaker 2:

Men in men, in men have died in the deep. Man named, man named. It's a new turn now though, yeah, come on. No, no, didn't I just attack, Did you? I guess that was the counter attack. Yeah, I'd love to go again.

Speaker 1:

It's not a memory.

Speaker 2:

Yeah, we're just All right. All right, so initiative again next round. Combat speed. There we go. That's a nine, that's a nine, or I will attack. Sorry, ben, did we decide these guys were bandits? Yeah yeah, I think we should take one additional dread then.

Speaker 1:

Oh, that changes everything.

Speaker 2:

I'm sorry, it's my own. I'm not used to having this helmet of bulwark.

Speaker 1:

Um, it's a delayed reaction.

Speaker 2:

He bleeds out. I guess, like I cut him right in the jugular, you get some really.

Speaker 1:

I let him work down and have it hit him.

Speaker 2:

Yeah, but in that second he still crit me for two. Yeah, it was his dying blow, his death throws, if you will.

Speaker 1:

Um, so you go first.

Speaker 2:

How many are left? One I rear up on my port tortoise and I run him down with a charge attack Nine. Make sure that's a hit with the detour.

Speaker 2:

So yeah, yeah, yeah, because they're my defense, but they're minus one, okay, oh, and you know what Actually it's? It's only going to be so that it's seven. It still hits, though, correct, yeah, okay, um, so the time FB, with the five coming in strong with a trample attack, nice, nice, nice. I like to think that she also tramples through the fire and crushes the Lager shark. The Lager sharks content spill open. There's my net on the inside of the Lager shark.

Speaker 1:

Um, this guy likes to run for it.

Speaker 2:

No, it's not going to go well. Um, didn't they drop a net? Could we like net this guy? Oh, they had net launchers or guns or whatever. Could I like reload it and try to net him.

Speaker 1:

Um well, he has his weapon.

Speaker 2:

I guess you could take one from the fallen people and I remember there are also two others are gorging themselves like Gorgeous George themselves and I just want to like, I want to attempt to arrest them and bring them in Muckland Harbor, nia justice.

Speaker 1:

Yeah, you could. You could pick up one of the um like net them and put them in the net you know, yeah, I mean that's.

Speaker 2:

yeah, I would totally do that, like throw the net, see if I can't shoot them up.

Speaker 1:

All right. So here's the scene this guy breaks for it and the other two, uh like, look up from their greedy gorging of the Liker shark, which is almost completely gone, and they have worried, look on, worried looks on their faces as this guy comes running towards them. They're starting to get up too.

Speaker 2:

I was going to intimidate them, but James. I'm going to throw the net at them, see if I can't snag them. Oh, 11. 11.

Speaker 1:

All right, you toss the net at the one running away, trips them up about halfway to the other Niaads who, uh, I'll make a metal checks for them.

Speaker 2:

I think it's crossed. Oh, they're metallic, metallic are not very metal. They are emboldened by the fact that they're no longer hungry, they start yelling. Do, do, do, do. These are the two producers that decided not to get involved yet. Now they're going to work with us, so here's the situation.

Speaker 1:

Do you guys think you have what it takes to uh?

Speaker 2:

I think I'm going to intimidate them.

Speaker 1:

Uh, I'm going to get an early action if that makes sense, Ben. Okay.

Speaker 2:

I let out a war cry and blood glints off my helmet like Niaad blood from the previous combat. Let's see how this goes down. So it's maybe 12 plus three. Yeah, baby 15. I out metal their metal or I intimidate the metal. You're under arrest, riley saying that, and I'm trying to run them down.

Speaker 1:

Um Blood War.

Speaker 2:

Justice baby.

Speaker 1:

They gather up their uh bits of Liger shark and uh leave their friend to die. You see them like hop into the ocean.

Speaker 2:

Yeah, you better run.

Speaker 1:

I go check on.

Speaker 2:

Yeah, elmo's under the canoe. I pulled the canoe off him, I just.

Speaker 1:

I closed it again. I say Elmo you can run the lights.

Speaker 2:

Oh, my good Lord, when we get it off him, he'll ask us who does our taxes, your taxes?

Speaker 1:

Did we win?

Speaker 2:

Yeah, Um awesome.

Speaker 1:

Yeah, we got him. Yeah, oh, you have the netted Nia.

Speaker 2:

Claudia is actually pecking at the netted Nia like viciously, I'm going to say, uh, you're coming with us.

Speaker 1:

You're under arrest, bruh Overlanders, hoist them into the other die, yeah well you're not going to get arranged.

Speaker 2:

Yeah, it's like let's hoist him into the canoe and like take him to the authorities and not going to harbor. Got a bandit to turn in. Bruh, bruh I just send you to Juvie. I don't think he's that young, juvie. I'm 40. Yeah, I'm a millionaire.

Speaker 1:

You see at their camp that they have a sack, okay, it's a loot pile.

Speaker 2:

Loot go lane pile. Loot go lane pile. I'm going to stay awhile and listen to this loot go lane pile. Wow, maybe it will identify our items for us.

Speaker 1:

Yeah, yeah, it does.

Speaker 2:

And if Claudia has an insatiable bloodlust and she just doesn't stop pecking, it should at the very least eliminate any ability for it to resist and intimidate. Check, yeah, because.

Speaker 1:

Claudia, I mean, she's tough.

Speaker 2:

Yeah.

Speaker 1:

Claudia affects his eyes out.

Speaker 2:

I Notice just now the the razor sharp talons that are like metal, like their metal talons that have been put on. She's actually a war chicken.

Speaker 1:

To have large talents. So this, this bag of loot, it's got two materials in it nice, it's good for rally.

Speaker 2:

Indeed, we heard donkey donkey forage.

Speaker 1:

It's got A Naked donkey reaver in it.

Speaker 2:

I'm sorry. Is that like, like another bandit, that they were gonna Be a river?

Speaker 1:

yes, I think it's no K you're under arrest too, and they're five mundane items you can roll.

Speaker 2:

Go for it really to 5d 200s 5d 5. How do I roll? Do advanced? I got it. Yeah, help me, george, any help?

Speaker 1:

So you've got dual daggers.

Speaker 2:

I'm sorry I didn't hear the first part.

Speaker 1:

Dual daggers Okay, a mace Windew, a spear, a buckler, ooh, and a breastplate. Cool, some good mendanity there yeah, I don't know if you ever used a shield or anything. Yeah, no, breastplate. Well, you can't because you have that armor.

Speaker 2:

I could use it. Sobersized, I can't fit in it. I'd like to be two feet tall. That's awesome, yeah. So can we make camp? Well, no, we don't need to make camp. It was only half day. We just came across and we can push on to.

Speaker 1:

Muckland Harbor. Yes, yes, yes, yes, you arrive at Muckland Harbor.

Speaker 2:

Ah, it's long last, it's.

Speaker 1:

Muckland a good harbor. It's a bustling city full of pirates and sailors. People aren't outwardly piratey but you can tell there's a lot of suits walking around like people that you'd see in like a navy, some of them like powdered wigs.

Speaker 2:

It's the entire cast of down periscope.

Speaker 1:

You see Kelsey Grammer.

Speaker 2:

Lauren. Holly walking around, french Stuart especially. Or Ian McKayles Navy, only your naval comedy knowledge. Sorry, it's too deep. I went too deep with it. I think we've seen down periscope though.

Speaker 1:

You see a goblin that looks exactly like French Stuart. He's dressed like he's in Master and Commander, but he acts like French Stuart in Stargate.

Speaker 2:

God, it's the worst. Is French Stuart in Stargate. Yes, in the movie he's trying to act so tough and it's terrible. I need to revisit that Before 30.

Speaker 1:

Rock right or not?

Speaker 2:

30, 30, 3rd Rock, third Rock 30 Rock from the Sun, not even 30 Rock. Hey, back then there weren't all those exoplanets. Now it could be 30 Rock from the Sun. It's like a million dwarf planets I'll have names that I don't know After they demoted Pluto yeah, pluto is the queen of the dwarf planets. We've got enough topic. I'm sorry, I let us astray.

Speaker 1:

My boy, you see some? The centerpiece of the town seems to be this giant galleon. It's on land and you can imagine there are a bunch of docks here.

Speaker 2:

Right, Like ships up in dry dock Tall ships short ships. Long ships, a boat which is small enough to fit on a ship, a life boat, submersibles, dirigions Like a schooner, yeah, a karak, a hulk, my mall rats days, okay. So looking around the port, we were trying to find a place for old noggin to settle down. I forget you have some beachfront property or something.

Speaker 1:

Yeah, he starts looking around and says Maybe I'll buy a galleon.

Speaker 2:

He's got infinite money. You do that.

Speaker 1:

Buy a galleon. Let's go down to the port.

Speaker 2:

For his third act in life. He becomes a pirate. He becomes the king of pirates. Yeah, I can see that. Say noggin, you sound much younger. You got more pep in your step. Maybe this whole journey and clarity and lack of insanity has actually given you some vigor back. I'm gonna mind-sterm honestly, give the blood reef niad just like, drop it off at a guard and be like Book em boys and say nothing else and walk away. Glad he gives them one last peck for the road.

Speaker 1:

Make a charm. Check Riley.

Speaker 2:

I'm gonna go ahead and use inspiring order. Before Riley even makes this charm check, it works to get a plus two Six. There we go. It's a six. Should I use the quest point?

Speaker 1:

It wouldn't change anything. Um, they look at you and say, all right, don't you want your reward? There's a reward, sure.

Speaker 2:

I'm gonna fill out the paperwork. Hey, elmo, what are you doing? Yeah, fill out this paperwork for the reward. Elmo never learned how to read Huh. There goes Pelican over there, beets can hold more than it's bellicom, it's true.

Speaker 1:

I saw it. What do you want?

Speaker 2:

I want you to fill out this paperwork. Apparently, there's a reward for turning in this bandit.

Speaker 1:

Well, I'm not your butler.

Speaker 2:

Tell Old Noggin to tell him to fill out the paperwork. Hey, old Noggin. And then there's a scene wipe. Yeah, he's sitting in front of a quadruplicate paperwork. He doesn't like hold pencils properly, though he like holds them like this. He's like reclining in captain's chairs on a bunch of galleons as he shops around for what he wants. Yeah, that's funny.

Speaker 1:

So, um, yeah, Elmo was taken into the Mucklin's trading co-facility.

Speaker 2:

Ticusti.

Speaker 1:

Ticusti, and you never see him again. Yeah.

Speaker 2:

Oh, he filled out the paperwork wrong. They think he's the bandit now. Next time Now. That's good, so. So we get the paperwork filled out for that. Hopefully Riley gets a reward. One copper pack.

Speaker 1:

And Elmo's off doing doing that. He's off doing it. We need to get this. He's still actively.

Speaker 2:

Okay, essentially this is where he's going to retire, so once we get him a ship and get him all set up, then we, we leave.

Speaker 1:

You guys are walking around um and old noggin has eye on a massive black galleon. Hmm, it's like oh, I want that one. Well, that's pretty cool.

Speaker 2:

Let's go see if it's for sale. It was not for sale.

Speaker 1:

You walk over, there's some deckhands like loading stuff onto the ship. Um, you see a fel mug, all right, decked out, full armor, and old noggin, says hey, hey you. And uh, this guy like turns and says what is it? He hasn't. No, I want her ship. What you go for, I'm a told you.

Speaker 2:

Bugs, all about it.

Speaker 1:

Yeah, I can.

Speaker 2:

I will say uh, hey, guy. Uh, we just wanted to know if the ship was for sale. We've got a high roller here who's looking to make a purchase, ben, what are the chances? This is welder, the human fel mug outrider, who's a jealous and selfish night. Who's my rival? Who Riley fell for.

Speaker 1:

Uh, this guy isn't.

Speaker 2:

Okay, all right.

Speaker 1:

But you know, the other guy's getting lunch around here.

Speaker 2:

He's big. I think we were worried he's in dunk actually.

Speaker 1:

I might take it back. Uh, this guy says you could never possibly afford the ship.

Speaker 2:

Uh, what does it go for? Two wheelbarrow, not even a price, never even thought about it All right, just figured we'd ask you know, looking to make a large purchase, where's the second coolest galleon in muckland harbor? No, hold my insistent, he won't settle for anything but this black alley now.

Speaker 1:

He pushes forward his wheelbarrow full of cash and um.

Speaker 2:

See, you got to hold on to some of it so you can pay your crew. Otherwise you're just going to have a ship with no crew, don't?

Speaker 1:

be crazy.

Speaker 2:

This is your retirement here. What? This is your retirement. You got to live off this. The rest of your crew, you just want to live on it. Yeah, it's like he's going to be like one of the guys that just lives on a yacht at the dock. He's like Job from a resident development. Wow, yes, um, oh well, that's the case. Like you know illusions. Um, I don't know, you started to pay for dock fees. Uh, still, let him. You can't spend all your money old noggin. Uh, is the guy that we're talking to the captain, like?

Speaker 1:

I'm Marshall Fine.

Speaker 2:

Are you in command here? Yes, we're going to get ourselves killed Just trying to buy a boat.

Speaker 1:

Um, look, if you want to make money, why don't you uh sail out to terror island? I mean?

Speaker 2:

that does appeal to me, but at the moment we're trying to spend a lot of money. Old noggin is quick. He's, uh, one of the richest people in all the Mucklins and he really likes your ship and you know, if you would consider it, you might be able to buy a couple ships. Um, I have a side conversation with some ship rates and I asked how much it's going to cost them to build a like a mockup of that ship to make this old man Like an exact replica. Yeah, just like it. Like it doesn't have to be sea worthy, even it just has to sit in the harbor.

Speaker 1:

Um, that's a preposterous idea. What this is? A side conversation Okay they're having with you.

Speaker 2:

I say what you want. He just wants it. He just wants the ship that looks like that. He doesn't even know what it looks like on the inside.

Speaker 1:

But you mean just like not even a sea worthy vessel, Just.

Speaker 2:

I mean like basically just an apartment that sits in dock, that looks like that ship on the outside.

Speaker 1:

I mean, who would build this for you?

Speaker 2:

No, your ship rates? That's what I'm asking. I don't know man. Wait, what do you guys do here?

Speaker 1:

What do we do? We're heading to Creece. We're loading up.

Speaker 2:

Creece is in Fulmog, it's really far. Oh no, ben Ben, I was talking to ship builders, like ship rates, like I kind of wanted to find some guys, not the crew. Not the crew, oh Sorry, yeah, yeah, I'm sorry. Ship rates, I'm sorry.

Speaker 1:

Well, you might want to head over near Gorges Galley.

Speaker 2:

Oh sorry, you know the conversation we just had. I turned it right and I said maybe we can make him build a lockup and I kind of I'm like in mid conversation. I didn't mean to insult anybody, we'll be on our way, I'll catch you later. He's there, I'll have your head.

Speaker 1:

Hold on, wait, I want that ship.

Speaker 2:

We'll get you the ship. Come on, old Noggin. We got to get some breakfast. Anyway, I'd say that ship is sailed. Old Noggin, seen wipe Done.

Speaker 1:

Can't you guys imagine yourselves, you know, on the open sea, living that life? Huh, totally.

Speaker 2:

And we'll get you a ship, just not from a extremely menacing Fulmog Marshall who has no desire to sell what was he saying about?

Speaker 1:

terror island Well.

Speaker 2:

I said, there's a lot of money on terror island, this treasure of some sort.

Speaker 1:

Let's go there.

Speaker 2:

All right, I'm sorry what.

Speaker 1:

Why should we stop at this mountain of cash? I mean, there's more to be had.

Speaker 2:

I like your initiative, but we got to get there somehow. This may be where we just part ways with old Noggin, because we're just going to get like farther off. Our course we're never going to get to duck, we're never going to finish, we're going to finish. I guess. I feel like we have to say no to old Noggin, he's never heard no before.

Speaker 2:

Well, he's never heard a lot of things because he's been a crazy old man alone in a freaking town. Now he has a mind. Yeah, let's discuss it. I say we go to the galley Gork's galley, see if we can't procure a ship, gork's galley. And grog.

Speaker 2:

We need to go to dunk anyway. If we're going to go by water, we need to procure some sort of vessels. I mean, we got the canoe, my tortoise is back. That's technically true. We're going to go to the river up, yeah, or we could hire some people to just take us up river, because there's the bandits and the bridges along the way, right that we have to deal with. Why don't we do this? Why don't we talk to the shipwrights? See what it would cost to commission the building of a vessel.

Speaker 2:

That's not going to, and then Noggin can stay here while it's being built for him. Yeah, you can go to dunk and on the way back we can decide if you want to go to Terraria Island with him. I think some back he's built like a war galley. He's going to assault Terraria Island completely. He's got to have enough money for it.

Speaker 1:

As you guys are discussing this, it's like taking several minutes. You turn around and Old Noggin has already bought a ship. He only has like a few pouches of gold left.

Speaker 2:

I appreciate that. It makes our lives a lot easier. We shake the shipwrites' hands.

Speaker 1:

Thank you for your time it's. You know it could use a little work. What do you think? Looks great, doesn't it?

Speaker 2:

Yeah, it looks about as good as you.

Speaker 1:

It's some piece of junk.

Speaker 2:

How much do you?

Speaker 1:

think I don't know A lot, I don't know. You see a couple of trolls and goblins who are just like trying to get as fast away as possible. I'm a wheelbarrow and away.

Speaker 2:

There goes the treasure, there goes the treasure, all right. Well, what do you say, galen? I mean, there's a lot of money on Terri Island.

Speaker 1:

I mean, it is a large, this is like a galleon, but it just it looks a little beaten down Like it's a storm or two.

Speaker 2:

Could I use jack of all trades and be like well, you know, back home I did use my mechanics, woodcraft repair and tinkering abilities to update and retrofit all the boats that people use to fish with, so maybe I could take a look and see if what needs to get done to fix this thing. You made them all earthquake proof. Sure, all right, come on, whoa, critical repair.

Speaker 1:

Well, you're not actually repairing it right now, but you're kind of scoping it out. I figure.

Speaker 2:

That's what we're repairing anyway.

Speaker 1:

So it's going to need quite a bit of materials. But given your good eye for these sorts of things, you think you could do repair it in half of what another person might. But it's going to need lumber.

Speaker 2:

I know where we can get lumber In logjam. Yeah, because they want us to get rid of those materials. Right, we're going to have to rob it from just Tina Brink. That's a shame. I thought we were going to give those materials to somebody else, though. Maybe we could. Oh yeah, we're going to float it down for the bridge, probably, maybe. Well, there may be plenty for everybody. It's lumber for days.

Speaker 1:

The ship itself is like good bones, yeah, but if you got into a storm you'd be just totally screwed.

Speaker 2:

Yeah, it would be swamped. Well, maybe he can sit here and start repairs on it and then we can go do our business and just come back, we come back. I just don't think we should get too tied down, Unless you feel super strongly about going to Terror Island. But we got to go to Dunk and get some stuff taken care of. Yeah, and logjam and logjam. We only have two months.

Speaker 1:

Well, thanks for all your help. Boys, your boy right. Sorry, I'm not.

Speaker 2:

He's totally talking to Riley. Yeah, it's been real good taking care of you getting to the bottom of the whole what happened Asimuth Corp situation. I say I wish you the best, old Noggin, and I promise if you want us to fix up the ship, I'll be back in a couple of months. I can do it, oh, and have the charge.

Speaker 1:

Well, that'd be great. Yeah here, take this, he gives you the rest of his gold.

Speaker 2:

Yeah, I mean, don't get me wrong I'd love the rest of his gold.

Speaker 1:

You're going to need some to live off of. Oh right, he takes it all back.

Speaker 2:

And then, just like that, is to throw our fingers. I just watched the gold in slow motion go back Devastated. All right, galen, what do you say? Should we take that canoe up this river? Yeah, ben, are there people who are offering rides up the river like a ferry service or anything like that?

Speaker 1:

Yeah, there probably are. Why don't you want to make a realms check to see if you can find the footing.

Speaker 2:

It goes right to dunk, it's perfect. Yeah, I'm going to say well, old Noggin, instead of the gold, maybe you can pay for our ferry toll passage. Wow.

Speaker 1:

Nice.

Speaker 2:

Oh, you're buying a ferry.

Speaker 1:

No, no, no no.

Speaker 2:

I'm buying a couple of tickets. Yeah, just some round trip tickets maybe, I don't know. Are we coming back this way? No, we're going to cut back over Troll Bridge, troll Bridge. I have no idea what we're doing. Just one way is fine.

Speaker 1:

Yeah, you find a ship, a little river boat that is taking people out.

Speaker 2:

We'll put it at a time.

Speaker 1:

I can't believe it, galen, we're finally going to get to dunk.

Speaker 2:

We're never going to get to dunk, riley, this river boat's going to sink. It'll be the last thing we ever see.

Speaker 1:

It'll leak tomorrow morning, perfect, perfect.

Speaker 2:

I say what do you say? Old Noggin, want to get some more food.

Speaker 1:

Yeah, I saw all these waffles and more to express Nice.

Speaker 2:

I have to go there. The tagline is these waffles have legs. I know how to use them.

Speaker 1:

So it's on the Midtown Galleon, the centerpiece of the city. So you get on the ship and it's like a little bar with outside seating for dining. The manager is Keith Lavender and he introduces himself Welcome, Howdy.

Speaker 2:

You're going to be able to see me with Keith Lavender. Bernard asks if it has room for the tortoise and donkey forage. I'm really hoping it does. The tortoise can probably float alongside of us. I've decided to name the donkey Terry.

Speaker 1:

Well, you know. Well, that's fine, but you're supposed to leave those at the bottom In the stable. I don't understand Bottom of the ship. You guys look like you're from out of town. Maybe used to be forest.

Speaker 2:

Yeah, we spend a lot of time out there.

Speaker 1:

How do you know?

Speaker 2:

This is our first time out to the ocean.

Speaker 1:

Dust on your shoes. Closed yeah.

Speaker 2:

So, yeah, yeah, we're just, we're just been adventuring around. We made our way down here. Now we're looking for passage up to Dunk, but we wanted a hot meal first.

Speaker 1:

Well, get you some fluffy waffles and savory workmeat for you.

Speaker 2:

Sounds, they immediately begin salivating. Sounds delicious. So what's this town like?

Speaker 1:

Yeah, Well, you got your Mucklin Trading Co, which you know has a grip on everything here. Kind of control all the shipments, but of course that was a great breeding ground for smugglers and pirates, right, we?

Speaker 2:

met a few on our way in. Oh yeah, I raised my glass to the fallen bulwark.

Speaker 1:

Oh, trouble getting into the town. You mean Indeed, indeed, yeah, you got Blood Reef and Ebon Reef niads just all outside the city.

Speaker 2:

Yeah, it plays a lousy with the wraps.

Speaker 1:

And they're bad news. They can't take on the big blockades themselves, so they go for the smaller targets.

Speaker 2:

We heard a crazy rumor that there's treasure on Terror Island.

Speaker 1:

Oh yeah, I mean, who knows? But every so often you get your groups of foolhardy sailors going out to Terror Island. If you ask me, it's a death wish.

Speaker 2:

Good to know I can guarantee there's terror on Terror Island. That seems like a safe bet.

Speaker 1:

They say there's a fortune there. Set you up for life.

Speaker 2:

Fortune and terror in a short life.

Speaker 1:

Short life, you know the funny thing is I don't know if you recognize my name. I'm Keith Lavender. Perhaps you've heard of my father, leaf Lavender.

Speaker 2:

Leaf Lavender that's.

Speaker 1:

Well, he was buddies with old Wally Dunkwifle. Oh, the man himself yeah, you know, this is he set me up with this job in this location. It's a family business.

Speaker 2:

Well, the waffles are just delicious.

Speaker 1:

Well, thanks. But you know, some say Wally stashed a hall there. He's always been cagey about it.

Speaker 2:

Stashed a hall on Terror Island. The treasure that's right. Oh, that's one of the notes. Well, I'd say, how come you never went after yourself? You seem to have a good business here. You could probably scrounge up some good crew and reliable people.

Speaker 1:

Well, there are things on Terror Island that would devour you.

Speaker 2:

Well like Scrockwings.

Speaker 1:

One gulp Worse Terror Swords. Oh man, something called Vulcanoids.

Speaker 2:

Gotta avoid the Vulcanoids.

Speaker 1:

Crab racks the size of mountains.

Speaker 2:

Crab racks, the crab creatures, yeah.

Speaker 1:

They say Liger sharks patrol the coasts and my net All bad news. There's a serpent, there's a, anything you can name.

Speaker 2:

Terror, yeah, terror. I feel like we need to be higher level for that. Yeah, it sounds a little much for us, but being set up for life, that wouldn't be so bad. Not to mention if we could convince the Bulwarks to help us with the Sarpathy.

Speaker 1:

Yeah, it destroyed our town. I'm gonna hear.

Speaker 2:

Kidnapped someone that we were trying to get a hold of.

Speaker 1:

Oh yeah.

Speaker 2:

Yeah, crazy, ernie Never heard of him.

Speaker 1:

You never heard of Crazy Ernie.

Speaker 2:

Crazy Furnist. Maybe You've got a Crazy Ernie ad on your store. It's like a big Crazy Ernie post.

Speaker 1:

Oh that guy.

Speaker 2:

Yeah, I thought it was pronounced Crazy Ernie, crazy Ernie, he's the Floor.

Speaker 1:

Trap King. Yeah, you know I. You get these ads, you just plaster them up for cash. I never looked at it twice, yeah.

Speaker 2:

I hear that Cool. Well, what do you think, alan? I think we're gonna go gain some more XP and come back and die on Terri Island. The last quest told me that's trying to get treasure. Last quest someone's gonna die on Terri Island.

Speaker 1:

Look, you mentioned Sarpathy.

Speaker 2:

Are they in Terri Island? Because I will go now.

Speaker 1:

Well, I've been hearing rumors about them searching the waters for something Interesting. There's sailors coming here talking about it.

Speaker 2:

They're not searching for something I am. Yeah, they really are. Do we know about the eye that they're searching for? I do, yeah, you do right Okay. Yeah, they're searching for the eye of Ek. That's right. Does that mean that it could be?

Speaker 1:

around, or are there?

Speaker 2:

a couple of them. Yeah, there are. There are eyes of Ek. They're probably looking for one of the eyes of Ek man in Scallow, extrant. Oh, that's right. Well, I say well, this is all good information. Have you ever heard of the eyes of Ek? I ask him.

Speaker 1:

I can't say I have, I'm just a bartender.

Speaker 2:

We're like deadly serious eating our waffles, yeah.

Speaker 1:

I hear what all the sailors and pirates say when they come in here. Not a cup of rascal cider. You know what I mean. But specifics of eyes of Ek, I don't know.

Speaker 2:

Got it All right. Well, maybe we can investigate that. If they're looking for it out here, then it would be helpful to have that ship. The Galion yeah, absolutely.

Speaker 1:

Yeah, all right.

Speaker 2:

I mean those are all good things in the sense that we kind of have a plan for that. We can re-connoiter, dunk and then come on back down. We can take that next to that snake thing, next to Jake the Snake Roberts.

Speaker 1:

Yeah, with this fine meal, a good night's rest. Here. It'll be silver coins for you, silver coins.

Speaker 2:

Silver coins. Well, I mean, I just assumed that Old Naga was paying for it, just saying you could at least buy us lunch, because we did give them back all this gold. Oh yeah, we can't just look at him expectantly. I got a bathroom. I actually I don't make eye contact, I'm just like Staring off past him, all right. Well, let's get a good night's rest and head to Dunk on the riverboat in the morning. Let's Terry in the tortoise.

Speaker 1:

Terry in the tortoise.

Speaker 2:

Terry in the tortoise, it's good Night is settling in. Do we have any arpeign that we want to do?

Speaker 1:

Yeah, elma returns. Finally.

Speaker 2:

His arm is numb from writing. He has ear ink smeared across the entirety of his bottom of his arm.

Speaker 1:

Yeah, his eyes are bloodshot and he comes over to use us here. Here's your, patrick copper. Oh, thanks.

Speaker 2:

Thanks, elmo, this is great. I'll give him one piece for his trouble. Oh, you got to roll to see if you spend all your copper.

Speaker 1:

Thanks so much for this. Where's the mountain of gold?

Speaker 2:

Noggin bought a ship for you guys.

Speaker 1:

Yeah.

Speaker 2:

And Elmore, you weren't watching him closely enough. I mean, you really dropped the ball.

Speaker 1:

You told me to go fill out the paperwork.

Speaker 2:

You know you got to learn to multitask. Took a little too long. You're learning, you're learning.

Speaker 1:

You see that it was a stack this high. I was there all night filling it out. I haven't even eaten.

Speaker 2:

I say you know, no one actually reads it. You can just scribble on each line. As long as you sign it, the very end, it doesn't matter. And if it's not too much trouble, here's the proof of purchase for the galleon.

Speaker 1:

It's a.

Speaker 2:

Knock that out.

Speaker 1:

He faints and he's a quest.

Speaker 2:

Oh, Elmo.

Speaker 1:

Poor Elmo. Yeah, next time I think we'll pick up the journey, yeah, down the river that I don't think we've named yet.

Speaker 2:

Yeah right, there's no name for it. Ah, beta, the joys of Beta rivers.

Speaker 1:

Beta, the Beta river.

Speaker 2:

The British would say the British Says tally up some XP.

Speaker 1:

Yeah yeah. You completed your objective to get Old Noggin to the city. Yeah, one XP for you.

Speaker 2:

Nice, nice, nice.

Speaker 1:

You got this new location of Mucklin Harbor that you found and explored a little bit. It's a 2XB for you. Did you solve a problem creatively A little bit?

Speaker 2:

I mean we put Elmo to work creatively. I think that solved the problem. It was really a problem.

Speaker 1:

What else?

Speaker 2:

Project D. The problem is how do we get more gags in this thing?

Speaker 1:

Yeah, was there a funny gag.

Speaker 2:

Yes, 3xb.

Speaker 1:

Maybe that should be something. Was there something hilarious? Yeah, was there something hilarious? Significant encounter with an NPC Leaf Leaf Lavenda, son of Keith Lavenda, or Keith son of Leaf, oh yeah.

Speaker 2:

Yeah, I mean, learning that the Sarpathia are here and looking for something is a big deal. Yeah, so they've got crazy Ernie. They're looking for something.

Speaker 1:

I think that furthers your personal quest as well.

Speaker 2:

Yeah, both of ours.

Speaker 1:

So, and then you also encountered a new creature, the Niads.

Speaker 2:

Reef Niads. Yeah blood reef.

Speaker 1:

Niads, so say 6XP. Oh my good lord, we're cleaning up. It's a lot. And then did you guys do your ideals or flaws?

Speaker 2:

Yeah, I did start breaking stuff more often. Yeah, I didn't Cool. Did we rescue someone from danger? No, it was a fish in the bag, although for a second we thought it was like a super person. Yeah, yeah, we rescued ourselves from danger. Yeah, okay, cool, all right, fun times man.

Speaker 1:

So slowly making your way across the world. Mm-hmm, um, following the river, you guys will be able to cover 3Xs at a time.

Speaker 2:

We literally went 2Xs and this entire quest happened. Ha ha ha ha ha.

Speaker 1:

B-Tex is action packed.

Speaker 2:

I mean getting to dunk solves like a gigantic problem that we've had since, like quest 1.

Speaker 1:

Yeah, it's gonna be monumental.

Speaker 2:

It's like finally being done with that bridge thing is incredible. I mean, I don't know the way the Ben DMs, I don't know if we're ever gonna be done with that bridge thing. Truly, there's gonna be a snag, there will be snags, I don't know.

Speaker 1:

I mean, there's been so much time.

Speaker 2:

Yeah.

Speaker 1:

Well off-screen, but yeah, and then it all hinges on the lumber, I think.

Speaker 2:

Yeah, that's the next giant stop. It's the Kristoff Lumber. We've got to stop the production of that lumber for dusting a brink and simultaneously it will finish the bridge and give us the materials to Take it easy. Bernard, hey Bernard.

Speaker 1:

Thanks for watching.

Speaker 2:

Yeah, take it easy.

Speaker 1:

Catch you next week, hopefully.

Speaker 2:

Are we gonna wear crazy sweaters next week? I just feel like that'd be a good idea.

Speaker 1:

Christmas sweaters. We got the. I saw my beholder one, so do I. I guess that's what I would wear. Bernard and I have matching beholder sweaters. It's amazing Get a Santa hat.

Speaker 2:

Santa hat.

Speaker 1:

Santa.

Speaker 2:

I can see George, dressed like an elf, on the shelf. It feels right. It's in the shelf.

Speaker 1:

I can see George dressed as the elf in the Rudolph Acclamation.

Speaker 2:

Wow.

Speaker 1:

Yeah, that would warm my heart a little.

Speaker 2:

I can see myself dressed as Will Ferrell from the Movie Huff. I think everybody looks good in that elf costume. I've got a couple of buddies that both dressed as that and went to work. And one of them is much taller than the other. It's like me and Ben, it's like standing next to each other. It's like Abbott and Costello, and there's an amazing photo of the tall one holding the short one in his arms.

Speaker 1:

It's so good, I'll say if I can run and drum that up for you guys. I'm talking about Barry and Gary.

Speaker 2:

Yeah, it's like my favorite photo in the movie. Trust us buddy.

Speaker 1:

All right, well, see you next week, everybody All right, take it easy.

Speaker 2:

Don't forget to like, share and subscribe.

Speaker 1:

And download the land of. Emrpg on DriveThruRPG.

Speaker 2:

Yeah, and special thanks to our patrons on Patreon. They've been getting some awesome updates about some new projects that we're working on recently and we appreciate all the love.

Speaker 1:

Yeah, and I think we're going to start, you know, posting a comic we're working on, at least like the first part of it. We already started, so might as well continue. So if you want to see the latest stuff we're working on, join our Patreon. All right, that's it.

Speaker 2:

Now that the plugs are over, you can download the beta for free. Go get it.

Speaker 1:

Have fun. All right, see you next week.

Speaker 2:

Bye.

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