Land of Eem: Actual Play

Celebratory Cheers and Perilous Quests: Riverboat Rescues, Ethical Debates, and Whimsical Escapades in the Land of Eem

January 18, 2024 Ben Costa, James Parks, George Higgins Season 1 Episode 20
Land of Eem: Actual Play
Celebratory Cheers and Perilous Quests: Riverboat Rescues, Ethical Debates, and Whimsical Escapades in the Land of Eem
Show Notes Transcript Chapter Markers

Ever wondered what it would be like to raise a glass to 20 shared adventures and still crave for more escapades with sword-wielding sell-swords, enigmatic companions, and the occasional chicken with a heart of gold? Well, that's precisely where we find ourselves as we wrap up in our holiday sweaters for a joyous and daring 20th session, celebrating our quirky yet heartfelt journey through the fantastical Land of Eem RPG. From the mischievous antics of the Troggles to the camaraderie forged in the harrowing Misty Mountains, our motley crew, including Riley, Galen, and the ever-present Bernard, embarks on a riverboat ride rife with peril and promise.

Ah, the thrill of a rescue mission that turns into a debate on the ethics of hunting in the wild—this is where the heart of our tale beats the strongest. The stakes rise as we tackle the challenge of aiding the river folk and confronting the menacing Sarpathi, all while navigating through environmental catastrophes. Our adventurers' strategies and personal stories, such as Elmo's poignant growth and a character's secret comic book smuggling past, make for a narrative that is, as explosive as the dynamite we gift to Hearthlight.

As we tease the horizon of future quests and the exclusive content awaiting our Patreon supporters, we bid farewell to this season with a festive flourish, promising a return brimming with fresh mischief and fantastical encounters. And for our dear Julia and all the patrons, know that creature features and a glimpse at our upcoming weekly comic series are just on the other side of the river bend. So grab your glass eye—err, I mean, your earphones—and join us on this grand and whimsical adventure that is anything but your average tale.

https://linktr.ee/landofeem

Speaker 2:

Hey we're here, hello. It's our 20th session today, guys.

Speaker 1:

Wow, 20 sessions. Every session beyond five has really been super impressive to me.

Speaker 2:

Hey Julia, hey Bernard, Bernard gives good luck again. Oh man.

Speaker 1:

Fantastic we're going to be. I think our character is.

Speaker 2:

Mike.

Speaker 1:

That'll be the party wipe. Yeah, that might be one.

Speaker 2:

You better come every time, bernard. Ok, it's on your hands.

Speaker 1:

A lot of pressure, a lot of pressure. Happy holidays, post holidays everybody. I still got my sweater on my beholder.

Speaker 2:

Oh, it's classic. I got the same one, it's not wearing it.

Speaker 1:

We do have matching ones. We look like crazy people when we wear them on the same day, but it's our uniform, our holiday riding uniform. So where were we? Land of EAM RPG.

Speaker 2:

So you guys had just gone to Mucklin Harbor which is in the Scallow Ag strand. Yes, the sort of piratey nautical area on the map you can see that the town isn't drawn on the map yet.

Speaker 1:

Remember, this is the land of EAM, beta and but it's there, we got a threat. I know, yeah, it's this. See, now that's having good sense for drama. That's going to make it a super interesting stream.

Speaker 2:

Yeah, so at the end of last session, you guys decided to take a boat up the river.

Speaker 1:

Right? Yep, we're going to go to Dunk and drop off that paperwork for Sven's Bridge, which was like the first quest we ever did. Actually, it was a random encounter that we've been developing for 25 years.

Speaker 2:

Yeah, it's taken 20 sessions and I got to be honest. I don't even know if you're going to make it to Dunk today.

Speaker 1:

You're going to kill us along the way.

Speaker 2:

Yeah right, Because you're going to kill us along the way.

Speaker 1:

Is that a threat from our GM, direct threat from the GM, or do you guys have what it takes to make it to Dunk?

Speaker 2:

I don't know. I mean, this is a dangerous area you're passing through, OK.

Speaker 1:

We're going to need a montage, like I'm going to need a montage. Well, let's get this on the road, then See if we can't get to Dunk. Today We've got a canoe that we've been hauling across the world on the back of the boat.

Speaker 2:

I thought we were taking a boat. We are taking a boat.

Speaker 1:

Yeah, it is probably a good place, that's true. We're going to need a guide. We bid ol' Noggin goodbye. He shouts down at us from atop his new decrepit ship what you guys are leaving.

Speaker 2:

Yes, I'm watching you role play with yourself, george, I'm going to watch you.

Speaker 1:

Here's the part where George plays all characters. It's going to be a 20 minute monologue exploring the depths of old nut.

Speaker 2:

He actually hauled me. I prepared something.

Speaker 1:

Yeah, we're all in the same boat. All right, we'll see you when it comes back. We're going to go to that terror island. If you want, We'll fix up the boat. Yeah, we do need to fix the boat. So I guess if we survive and get to Dunk, then we'll be headed to Logjamboree, but first yeah first Logjamboree.

Speaker 2:

Say our goodbyes. Yeah, he says, I got you something, it being hearthlight and all.

Speaker 1:

Oh hearthlight, Happy hearthlight.

Speaker 2:

Just yeah, open it later. You know non-front of me.

Speaker 1:

Is this one of those when the time is right things or you don't want us to blow up and take you with us, type of things. It's a really kind and elaborate assassination.

Speaker 2:

Yeah, I got you some dynamite. You guessed it, Aw.

Speaker 1:

I don't mind, I love having dynamite. I held on to that one stick of dynamite forever. Yeah, it was worth it.

Speaker 2:

Don't use it all in one place.

Speaker 1:

It's impossible not to use it all in one place.

Speaker 2:

Two sticks in there.

Speaker 1:

Oh nice, two sticks dynamite, fantastic Two sticks to paradise.

Speaker 2:

What's Elmo doing?

Speaker 1:

during all of this Crying. But it's not because he's sad. Did Claudia just like beat him up or something? Oh yeah, claudia.

Speaker 2:

Claudia's going with you.

Speaker 1:

Yeah, I like to think that Claudia just flutters down from atop the ship where she had just gotten done giving Elmo a thorough ransacking for no good reason.

Speaker 2:

Now Elmo. I mean, he's emotional.

Speaker 1:

I mean, he's an emotional string bean. We changed his life and so the current party.

Speaker 2:

He's questionable whether it's for the good or not. Yeah, I was going to say that is yet to be discovered.

Speaker 1:

He used to get three square meals. He used to be feared and respected while he was in the suit of armor, and now he's just Elmo. So we're heading up river. Our party is comprised of Riley Galen, claudia the chicken pet, and Zona and Buck, and Zona and Buck, of course, zona and Buck, the mushroom chronicler who is categorizing our? Tails.

Speaker 2:

He's on like chapter 20.

Speaker 1:

Yeah.

Speaker 2:

Yeah, or whenever you met him. I don't know if that was.

Speaker 1:

We met him in Quagmash like around puddle jump area.

Speaker 2:

Same. I'm like chapter 16 or something.

Speaker 1:

I can't believe that he's just following. I mean, it was kind of just an amazing occurrence.

Speaker 2:

He's been around for a while. It was a random encounter, right?

Speaker 1:

Yeah, yeah, I love this. It's a random encounter.

Speaker 2:

Across the world. I mean you guys are giving him great content for his book.

Speaker 1:

Yeah, why would he leave his cash cow behind? So, after a tearful goodbye, we already got supplies. Last time we already leveled up. I think there's not much else to do.

Speaker 2:

Yeah, you get to the little ship. It's not a large ship, it's just like a river boat and everyone is coming aboard. You see that it's not a big group, maybe five others that are taking this journey with you. There's a couple rough customers. There's one woman with a glass eye and a crossbow.

Speaker 1:

She spits it out of her. She hits the back of her head and pops it out. Spits, shines it and pops back in her head. How do we know that? It's a glass eye? It's like a wall eyed. It's got kind of a fisheye thing going on.

Speaker 2:

Or it doesn't move when she's looking around. Yeah, it doesn't move, and it just has an artificial look.

Speaker 1:

Actually there's no iris, it's just a crosshairs, and it's made out of cork Super absorbent.

Speaker 2:

It'll cost you each a silver patch of coins for this journey.

Speaker 1:

Let me look at my coins. We have two silver, two copper. Oof, that's rough. You know what Our safety is worth. Two silver, Agree Ben. Is this a situation where we roll and see if it gets a? Straight exchange, or is it a straight exchange?

Speaker 2:

Yeah, I think it's a straight exchange. Did we say that?

Speaker 1:

Disassociated as an amine attitude. Yeah, this crossbow lady is going to be trouble. I just know it. I'm going to fall in love with her. That's just how it goes. She really has an eye on me.

Speaker 2:

Actually, I think we established that Old Noggin was going to pay for you.

Speaker 1:

Oh, that's right. I think I would go for that. I've got to write these things down Because he was rich. Well, he was rich. He was Because he was not a ship. Yeah, he's not a ship. I mean, he's still rich in a relationship In assets, yeah, yeah, but they're saving up for these materials. So him and Elmo have just been eating hot dogs and ramen. Naked donkey tube steaks she was about to give you the rest of his gold.

Speaker 2:

But you guys said no, and then he didn't give you anything.

Speaker 1:

Yeah, it's funny how that works. Disassociated is talking to Gail and just saying she will target you with her love. We haven't even left the shaping up to have all kinds of drama. This is the way it's meant to be. Yeah, this is going to be a real murder on the Eulahyne Express kind of deal. But let's get this going to Rowan or a Rowan.

Speaker 2:

A Rowan, so I just rolled up the NPC randomly.

Speaker 1:

Oh boy.

Speaker 2:

Her name is virtually Mergel.

Speaker 1:

She's a quartile or you said virtually, virtually, mergel, mergel, mergel.

Speaker 2:

OK, she's a quartile, she's a sell sword.

Speaker 1:

OK, perfect.

Speaker 2:

Amazing With shackles around her ankles.

Speaker 1:

So she's like a mercenary bescape-y of some kind, still wearing shackles. It's amazing she kind of allers out.

Speaker 2:

Yeah, awesome, randomly generated with this random NPC table that you can download right now.

Speaker 1:

Yeah, if you don't have, it all the rules all the map, all the tables and stuff is all available right now for free in the beta. Yeah, we don't actually plan anything. We just randomly generate all content as we go. That's almost true. It's kind of true, a little bit true. Yeah, we've essentially only been playing the sandbox stuff as it is, but it's obviously going in its own way, because that's what sandboxes are for Make them your own.

Speaker 2:

You can go your own way.

Speaker 1:

All right, folks, that's all. It's been a great show.

Speaker 2:

Yeah, so we're actually the quartile sell sword. It's kind of yelling at you guys to get on board. Come on, let's go Hurry it up.

Speaker 1:

OK. Yes whatever you want, wow, take it forever Huh. I kind of flex my dummy thick thighs as I walk up the gang plank.

Speaker 2:

She appears over the side of the boat and you guys see some Muckland Harbor officials like guards, like looking around.

Speaker 1:

She's trying to get out of here.

Speaker 2:

She takes her crossbones, shoots at the rope connecting the ship to the pier and disconnects the ship.

Speaker 1:

Amazing Now, that rope is never going to be usable again. It's OK, well, we're gone, we don't need ropes. All right, well, we know we've got a fugitive here. I know Could be a misunderstanding.

Speaker 2:

You guys start your way down the river or up the river, your captain says to you what's your story? Huh.

Speaker 1:

Say I'm Galen and this is Riley. What's your name? That's my favorite thing to make them do Shelly, shelly. Well, shelly, we're on our way to Dunk. Got some business prospects there that we'd like to investigate. Wow, dunk.

Speaker 2:

Well, I can't take you all the way up the river, as you know.

Speaker 1:

Is it the way we get stuck around here, or something?

Speaker 2:

Well, yeah, there's been some trouble with troubles lately.

Speaker 1:

Oh god, the trouble with troubles.

Speaker 2:

As you do and I think that's an actual name of a quest that's in there, in there, yeah, almost 100% sure that would go.

Speaker 1:

What's the trouble? I've never heard of them before, never seen them before.

Speaker 2:

Oh well, they're sort of ape creatures.

Speaker 1:

Ape creature. What's an ape? I've never seen one of those before.

Speaker 2:

You know, like a monkey.

Speaker 1:

Oh, you mean like a chimpanzee?

Speaker 2:

I don't know that, I don't know what that is.

Speaker 1:

Same joke. Yeah, yep, can always count on you guys for that Truggles, of course, I'd say well, I mean, they probably like bananas if they're like a chimpanzee.

Speaker 2:

No, no, they eat man flesh.

Speaker 1:

Oh right, we got any extra man flesh to bait them with, or I know, I don't.

Speaker 2:

Well, I mean, when I say man flesh, I really mean just folks like you and me. So they need a shrimp and a bogerel.

Speaker 1:

I know they eat people. That's great. So they're dangerous, these truggles, people eating truggles? Yeah, my tortoise who's up on deck yes, they do come from held as a seed. My tortoise pulls your red head back into her shell.

Speaker 2:

You know, actually some people think they're ancestors of boggarts, or at least shared an ancestor back in the old days. You know what?

Speaker 1:

I mean man, they're like morelocks or whatever. Wow, like living underground eating people, used to be people, still a lot of those things around. I'm sure they're the used to be people of the used to be forest. Wow, I accept it, as can it. I say well, you know, if you want, we can definitely help defend the ship, if that makes things easier.

Speaker 2:

Well, I'm just going to stop about 3 fourths the way up the river.

Speaker 1:

I'm going to spend for our own devices. Got it, got it, got it. Good thing we didn't pay for this.

Speaker 2:

OK. So I guess, since you're on this guy's ship, you can roll his realms check as he goes up river.

Speaker 1:

Oh, you want to go ahead? Ok, all right, let me see how this works.

Speaker 2:

He's got a plus two.

Speaker 1:

As do I. All right, six is not the worst. No, I can get it up with a little bit of a bump, but it might be OK.

Speaker 2:

OK, roll a D6.

Speaker 1:

five. What's your main?

Speaker 2:

You got a little unwanted attention. You know you see some creatures in the water appearing back at you. Nothing happens, but just gives you an uneasy feeling.

Speaker 1:

I glare overboard at them.

Speaker 2:

So on this little boat you can cover an extra hex per day. So on the second lay you'll be going three hexes Great.

Speaker 1:

Oh, awesome.

Speaker 2:

So, james, you can make another check, alright 11.

Speaker 1:

Nice, smooth sailing baby Nice, that's a good distance.

Speaker 2:

Nice, if you want, you can do a little fishing, you can do it individually.

Speaker 1:

Okay, I can probably assist. Yeah, let's do some fishing. I don't assist, I actually scare off some fish, but it doesn't seem to affect James' role. Where's the fishing table? I think it's going to be a wilderness check. Yeah, I'm sure it's wilderness. Alright, let's do it 13.

Speaker 2:

Nice. That means you can choose a fish, fish of your choice.

Speaker 1:

Fish of my choice. Let me go to the fishes table. Do you want to share the tables? Ben on the, you can hit page 88-ish. Where are we? We are kind of on the border of the Drippy Downs right.

Speaker 2:

Yeah, let's just call the Drippy Downs. Look at that luminous mungfish baby.

Speaker 1:

I don't know what that does, but I like it.

Speaker 2:

Yeah, I mean. You don't have to you can do this on the side.

Speaker 1:

Yeah, I just wanted to show people what kinds of stuff you can do. Yeah, when you get an exceptionally good role like that, if you're trying to craft something, you can see, maybe one of these fish will be part of what you need for your crafting. Yeah, and that will help out. You can pick it out in the long run, cool.

Speaker 2:

So the first day goes by. You know it's night. You guys are just kind of floating slowly on the river.

Speaker 1:

It's almost peaceful Almost.

Speaker 2:

And then the next day the fish looks at you and says are you going to eat that fish, the fish I caught?

Speaker 1:

Yeah, I was considering it. I was considering it.

Speaker 2:

You hungry? You want me to whip something up? That'd be great.

Speaker 1:

I haven't eaten in three days. I will choose a bubble carp. Put a bullet in my bubble car.

Speaker 2:

It's consumable.

Speaker 1:

It's plus one charm for the next 24 hours. Wow, I'll use cooking and whip up some kippers.

Speaker 2:

Nice, she warms up to you pretty quickly. She says I heard tell of a golden wyvern in the High Wilds.

Speaker 1:

A golden wyvern.

Speaker 2:

Yeah, the big fame hunters are after it. I was thinking about going after it myself. Really, is there a reward? Oh yeah, Interesting.

Speaker 1:

Where did you get the High Wilds?

Speaker 2:

We're going through them pretty soon. That's where we're going to be dropped off.

Speaker 1:

Amazing, a golden wyvern.

Speaker 2:

Indeed, this isn't any joke here. This is a life or death situation.

Speaker 1:

I'd say it'd be pretty hard to fight or run from a golden wyvern with shackles around your ankles.

Speaker 2:

Yeah, that's a good point.

Speaker 1:

Just curiosity sake, why do you have to have a trick?

Speaker 2:

Awkward, make a charm check.

Speaker 1:

Don't you have a cat with charms? No, that's trickery. Plus two charm, right now Seven.

Speaker 2:

So charming. You know for somebody and just got on the wrong side of the law.

Speaker 1:

Oh yeah, I'm a sell sword. Okay, all right, we're sort of that way, but we're kind of like sell adventurers.

Speaker 2:

Not warrior per se although Galen is a bogweb.

Speaker 1:

I'm actually yeah, bulwark, that's made up.

Speaker 2:

I'm a law enforcement officer. I admit a huge mistake. Could I quickly be?

Speaker 1:

like, hey, they got our text. Amazing.

Speaker 2:

I'm going to say hey, but you know I can get you out of those if you want.

Speaker 1:

I kind of look at Riley. My bulwark senses tingling but I let it go. I'm just like I can get out of there.

Speaker 2:

She says yeah, let's do it over there, Like away from Galen.

Speaker 1:

Okay, not like over by the edge of the boat.

Speaker 2:

She's going to put me out.

Speaker 1:

Let's do it over there. No I go back to rushing my tortoise. Can I use Tinker to disassemble them?

Speaker 2:

All right. He says what are you doing, hanging out with a stiff like that?

Speaker 1:

It's my best friend.

Speaker 2:

You got to find better friends.

Speaker 1:

Nah, you just got to get to know him. He may be a law enforcement officer, but doesn't mean that he's in with the Mucklin Harbor guys. He's a bulwark. They're about protecting the little people.

Speaker 2:

I've had my run-ins with the bulwarks. They're a bunch of blowhards.

Speaker 1:

I mean I don't know. So this Wyvern, so how much is this Wyvern worth? What are we talking here? I don't have the number exactly, but I expect a big old wheelbarrow gold.

Speaker 2:

You know what I mean.

Speaker 1:

Yeah, we've seen one of those, and a lot of respect With the big fame hunters.

Speaker 2:

Yep.

Speaker 1:

Okay.

Speaker 2:

I can see that. Getting good with them, you can become untouchable.

Speaker 1:

Interesting World of 13 for the Tinker check.

Speaker 2:

Nice, all right, you slide it right off for me.

Speaker 1:

Now you have a set of shuggles.

Speaker 2:

Yeah, I was going to say I'm going to keep these these might come with me yeah, yeah, you didn't have to destroy them, they're a great role. She says you're a good people. I mean, yeah, we like to think so. No, no, no, you are good people.

Speaker 1:

Well, you know, I'm pretty good, I'm okay. What are you going to say?

Speaker 2:

Just say I don't know. Keep your eye on that guy.

Speaker 1:

Between me and you. I'll give it a go. Then I'll walk away and roll my eyes as I do so, so you can hear a sound of a passing ship. Another ship passes by in the night.

Speaker 2:

It get unwanted attention. But first. So I was thinking about it and you know I've noticed you guys, the question thing with the small group, you know, doesn't seem to always. It's a little more difficult to mark.

Speaker 1:

Yeah, we always incorporate the NPCs and something that's top of mind to the quest for any kind of development.

Speaker 2:

Yeah, but I was thinking like what if we added like telling a story about yourself, okay, backstory to like reveal a little something, something and then have to be like from your backstory on the page, to just be like. Yeah yeah, anyway, just to just add more options to do like the around the camp.

Speaker 1:

Yeah, that's. That's an interesting idea. I've got a. Where was our peaceful village? Did we ever decide where are we were from? Specifically in the Mucklands, george been wiped from the map? No, I don't think we have. I'm gonna say it's river country, because you're a bog roll and I feel Ripperie.

Speaker 2:

I like it.

Speaker 1:

This reminds me back home, galen, like we used to take a boat out and go fishing on the rivers of river country. I never caught anything capstan. Yeah, I remember the ducks at capstan. They were always kind of kind of grimy and kind of groty but you could always get some good fried fish. Oh yeah, oh yeah, the tar crabs Delicious.

Speaker 2:

Speaking of which.

Speaker 1:

I think it'd be fun to. What am I talking about? Oh we could fish again. Yeah, never mind. Sorry. My brain like had a reboot. I was like, yeah, we can go fishing. I was gonna go fishing, but that's just.

Speaker 2:

I mean, you could technically fish. Yeah, that was part of your successful check. Mm hmm, realms check.

Speaker 1:

Okay, okay, well, we'll, we'll fish.

Speaker 2:

I meant for like story reasons, like why don't we get outside of the boat?

Speaker 1:

Yeah, I'd say. I just remember, every time I was fishing out in capstan, all I'd ever catch was salamander mucus. I don't even know how I caught it, just every time I dripped it, dripped my rod down.

Speaker 2:

Just come up at least as great for slumber.

Speaker 1:

Yeah, I mean terrible.

Speaker 2:

You keep my skin nicely green.

Speaker 1:

Indeed, you're glowing right now. I can. I gotta tell you I think just being on the water is good for you. Yeah, it's a rehydrating. My skin Can actually hear my skin drinking in the moisture in the air. It's a good distraction. Yeah, you know places like this. It's easy to forget that the sarpathy are underneath our feet, scheming to take over the mucklunts. I immediately like go rigid and all the relaxation's gone.

Speaker 2:

Sarpathy, he accidentally bumps me and I fall in the water. Yeah, riley Boo, you guys talking about the sarpathy we are I can't tell who your voice is.

Speaker 1:

Searchly oh yeah, hey, urchly. Yeah, yeah, the sarpathy. We just got a bone to pick with them. We're from river country. They destroyed our town, yeah.

Speaker 2:

I heard a nasty rumor that they're running a muck in the Drippy Downs.

Speaker 1:

They're running a muck everywhere. Yeah, they're just insidious. They kidnapped crazy urnate. You know that guy from the trap commercials. Yeah, we look for him, but we have no idea where he is at. Yeah, we have some sarpathy in the Drippy Downs. We could get some information out of him. I was going to say slay them all, but sure We'll do like a really hard core, like Batman begins, like where's crazy? Urnate, where's your beam?

Speaker 2:

Alright.

Speaker 1:

I turn to Urchly and I say you know, you're not like the other Cordle I've met. We met these two guys, Ode and Dwin, Pretty nice guys. They were traveling on the road. You don't know them by any chance, do you?

Speaker 2:

Just because I'm a Cordle Well, I mean all other.

Speaker 1:

Cordlin is a pretty small town from what I remember.

Speaker 2:

Yeah, but we're not all from Cordlin.

Speaker 1:

They told me, you guys were all from Cordlin, yeah we'll throw it on them. I've heard you've got this awkward situation. Yeah, that's the problem with you Bow Works.

Speaker 2:

You just like have these sweeping generalizations about everybody.

Speaker 1:

I say I would have made these sweeping generalizations before I was a Blu-Rip too. I can vouch for that Personally.

Speaker 2:

More fish. Yeah, I'll have more fish.

Speaker 1:

Listen to me, I'm putting my foot in my mouth with this person.

Speaker 2:

Here's something you got to understand Galen. People have nuances. Okay, whole species, they're not all the same. They don't all do one thing. Everyone's a different person. Okay, can you understand that?

Speaker 1:

Yeah, why are you talking to me like a silence?

Speaker 2:

Of course, all Bow Works are jerks.

Speaker 1:

All Bow Works are well, I don't know, maybe the Bow Works culture just needs to change. There's only like a dozen of them.

Speaker 2:

Yeah, I say that's why I can make the generalization, because there's so few, that's a very strong point.

Speaker 1:

That's a strong point. I don't know. I say Riley, but what about? I'm suddenly sitting opposite of Galen, next to her. Well, I tell the story about Paladin Ponderwald and how he saved us in combat with pirates Making an inspire check Galen. Yeah, say that man gave his life for us. That's a critical inspiration. Nice, it's a 13.

Speaker 2:

That guy, that one's like a good one.

Speaker 1:

I say to Ursula, I say you're right, there are nuances even amongst the Bow Works, and maybe I'll prove you wrong and show you that a Bow Work can be a good egg even in your book.

Speaker 2:

She turns around and nods. We both nod One side of the boat and, like you know, go to sleep. She like drools up into a ball.

Speaker 1:

I push her overboard.

Speaker 2:

Farewell. The night passes without incident, even though you're heading into dangerous territory. You're just going to have one more check before this ride ends. You're going to be really disadvantaged.

Speaker 1:

Okay, wow, that's as disadvantageous as it gets. It's a critical one, critical failure, so it's a three, I guess.

Speaker 2:

Okay, hmm.

Speaker 1:

Can I, would a quest point get me into the four to six bracket? Does that change anything?

Speaker 2:

No, it's 68. Rulad, do you 100?

Speaker 1:

Lovely 95 Fiddler crabs Come out and serenade you. It's the whole string section.

Speaker 2:

Yes.

Speaker 1:

Little tuxedos on Cloudia, begins eating them, committing genocide upon fiddler crabs. What the crap.

Speaker 2:

You guys sail into a very foggy area as you get into this mountainous area Okay, the. Misty Mountains, and as you look out into the mist, you can see shadows.

Speaker 1:

Oh, boy Troggle's in the mist. Baby Bugs Doug doesn't like it. Yeah, yeah, yeah. Bugs hates shadows in general. That's Claudia like that yeah, it's my warning chicken.

Speaker 2:

The captain, Captain Shelley, says all right, this is it. This is our stop right here.

Speaker 1:

Oh my, of course it is.

Speaker 2:

All right For your patronage and good luck out there.

Speaker 1:

Happy Hearthlight. I say with the energy yeah, happy Hearthlight, all right.

Speaker 2:

A pair of travelers who you never talked with get off and are like I'm not going that way, I'm in back south, we'll go around.

Speaker 1:

I say did you guys just pay to come up river, only to turn around and go back south?

Speaker 2:

Look, I don't have a death wish. I'm going to put on a breastplate.

Speaker 1:

Oh, nice, put on the breastplate that we found like armor, very cool. It takes 14 minutes. Yeah, why are there so many straps? God?

Speaker 2:

All right, so two of them. These two travelers just walk off in the other direction. Okay, so they're not actually, says cowards.

Speaker 1:

I say I hate to be pragmatic about this, but they'll at least draw off half the troubles that are often amiss there.

Speaker 2:

Well, yeah, maybe if we, that's a good idea. Okay, maybe I'll run off and fire a shot in that direction.

Speaker 1:

No, no, yeah, let's avoid that. Let's be smart. Let's stay along the water. Yeah, I mean, we could probably just actually in the canoe. Yeah, do you want to break out the canoe and go on by ourselves? So I think I can seriously could hop in the canoe and I can be on my tortoise. Oh, that's true. Now let's just stick together on land. Let's do it, that's fine.

Speaker 2:

Yeah, we'll be sitting ducks. Safety in numbers.

Speaker 1:

Quack, quack. Okay, so let's stay along the shore. Yeah, start making our way north. Continue to go north on high alert.

Speaker 2:

Okay, eventually, after you know 15 minutes of leaving the riverboat, you find that some troggles have surrounded you.

Speaker 1:

That's the trouble with troggles. How many is some?

Speaker 2:

70. I'm going to make it random.

Speaker 1:

It's small yeah, okay. Yes, let the randomness continue. Six, oh boy, are they? Yeah, is that a lot of troggles or is it like you know, like believe me, how big are they?

Speaker 2:

Yeah, how big are they, ben? They are probably a little taller than Riley, but much stronger.

Speaker 1:

Yeah, they're also as wide as they are tall. They're just balls of muscle.

Speaker 2:

Yeah, I'll show a picture.

Speaker 1:

They're Wolverine from the comics, where he's only five foot nothing. He's like angry and burly man. Yeah, ain't no Hugh Jackman over there, you know.

Speaker 2:

This is what a troggle looks like.

Speaker 1:

Oh, they have the prehensile tails.

Speaker 2:

So they sort of look like big furry not big, but like short squat, strong furry boggards in a way. So they gather around you and start hooting and hollering at you in their own tongue. You are entering a conflict, but you can try to parlay with them.

Speaker 1:

Interesting. So George and I we have no idea Like these are the first time we've ever encountered these creatures.

Speaker 2:

Yeah.

Speaker 1:

In their arms. They've like spears and stuff A few of them?

Speaker 2:

yeah, let's see. Do you want to try to like give?

Speaker 1:

them food? I have an idea, but it's an expensive idea. Yeah, maybe we can try with food first. It's like we mean you, we mean you no harm. Like like give them some Nacodonchie tube steaks. Like I'll slide them on the ground. It's like they pick up dirt, your dirty Nacodonchie tube steaks Just adds texture. They like it.

Speaker 2:

Okay, make a charm, check at minus two. So just minus one because of your bonus.

Speaker 1:

Oh yeah, that's for 24 hours.

Speaker 2:

Oh boy, that's a four. James, do you think that these guys are going to just wreck our house?

Speaker 1:

I'm just debating, like what? Like how disproportionate my response should be. Are you, are you already planning to throw a stick of dynamite or something? No, I have, I have a kind of nuclear option. I think they can get us through the whole way. Okay, I think we can get a stick of dynamite. I think we can get a stick of dynamite. I think we can get a stick of dynamite, I think we can get a stick of dynamite.

Speaker 1:

I think they have a nuclear option. I think they can get us through the whole way, okay.

Speaker 2:

You know what?

Speaker 1:

Yeah, let's see how they respond.

Speaker 2:

So how they respond is a failure. With a plus they they go after the tube steaks ravenously, which looks like it will maybe buy you some time like a bit of time to start running, but does not look like that's going to sway them, okay.

Speaker 1:

Yeah, they eat people. We got to get out of here. Yeah, we can run. You guys want to run, but you guys I mean you and Urchly, yeah, I do. Yeah. We turn to Urchly and say, get on and tell her to hop on the tortoise and we're going to get out of here.

Speaker 2:

All right, she hops on and I don't. This might be the first or few times you have ever run from something.

Speaker 1:

Yeah, you might be trying some different today, you know.

Speaker 2:

So who among you has the worst nimbleness?

Speaker 1:

I have a minus one, but, that being said, I mounted on my tortoise, so I don't know if that helps. I'm plus one.

Speaker 2:

So how you're suggesting that like three people get on the tortoise yeah.

Speaker 1:

I mean, I was going to say maybe I can use my face full steat ability to perform like gain advantage, performing stunts and tricking maneuvers while riding, and that might fall under the you know kind of escape stuff.

Speaker 2:

Okay, cause I would impose disadvantage with all the people on there, so maybe it's just flat.

Speaker 1:

Flat. Okay, I would do that.

Speaker 2:

So yeah.

Speaker 1:

And hopefully so, I'll make my wilderness check Okay.

Speaker 2:

Okay.

Speaker 1:

And I now burned that ability for the quest to follow a complicated order. I don't know, but that's not a quest based thing, it's just a. I guess it can always do that. Okay, cool, carry on. Can you quest plan it to use it again? I don't even know if it counts as that. I think it just means that I have a faithful state who can follow these complicated orders. I don't, I'm going to go look at the thing. Okay, well then, resolve this.

Speaker 2:

Yeah, okay, your tortoise zips off into the mists and you hear them.

Speaker 1:

She's so fast.

Speaker 2:

For short periods.

Speaker 1:

Yeah.

Speaker 2:

For bursts.

Speaker 1:

Yeah.

Speaker 2:

And.

Speaker 1:

Got a carrot on a stick.

Speaker 2:

Have you ever seen a turtle? Just like quickly start off.

Speaker 1:

Yeah, I love it.

Speaker 2:

And you hear the hooting and hollering of the traggles behind you in the dark, in the dark mist. They never catch up to you.

Speaker 1:

Nice, that was close call. I'm glad that I brushed FB last night Made her feel pretty Because she performed well today. Salamander jelly yeah, she's a rebel over her shell. I turn around and the two of them. I say that was close.

Speaker 2:

No kidding, that's a mighty fine tortoise you got here.

Speaker 1:

I say she served me well, even even before I was a bullwork.

Speaker 2:

So what do you say? We're hunting for that wyvern. Or how close is the wyvern to where we are? I don't know. Got a hundred, got to look for it.

Speaker 1:

Gosh, they. Are you some kind of tracker? Anything you can track it. You know, I also asked wait, were you planning on killing this wyvern by yourself? I mean originally, before you threw in with us.

Speaker 2:

I was thinking about it. It's a dangerous job. Be better with a group.

Speaker 1:

I can use jack of all trades to twice possession name as special activity or proficiency. I can do tracking like oh you know, I think I can spot some footprints if I Back in river country. I used to do this all the time. Granted I was looking for crab racks, but this can't be that different. Same principle applies.

Speaker 2:

So she said it's in the high wilds, which are, like this area, kind of to the east of the or west of the river.

Speaker 1:

Yeah, I mean that's, we're going to probably have to make our way through to get to dunk anyways. So I mean, because probably going through trollridge is going to be investigating that serpent temple to yeah, yeah.

Speaker 1:

I mean if we can get information to work crazy or any way. Yeah, let's head east to hexes and just see where it takes us. I'll say I tell virtually this. I say, look, how about this? Now we're heading to dunk. You might be able to find more adventures in dunk, but we can at least investigate for clues along the way.

Speaker 2:

Yeah, Sounds good to me. I'm just happy I'm away from Mucklin Harbor. You know I was looking at four years.

Speaker 1:

Wow, I say four years is not a small amount, but it's not a big amount. You probably didn't kill anyone. You were. You, were you stealing her? I said I take the bulwark helmet off. I say, look, I we're in the middle of the wild. I'm a person. This is not the time or the place for law enforcement. I just want to make sure I don't have a. You know, I want to see who I'm dealing with. On a person to person level. I'm looking for nuance, as someone told me to look for.

Speaker 2:

Look, all right, you ain't half bad. All right, I blood. All I was doing was smuggling into Melissa comic books.

Speaker 1:

Okay, oh yeah, I love kind of comic books, like you, shane Shandar.

Speaker 2:

Yeah, stuff like that, and it's coming in from coach.

Speaker 1:

I say wait, why are comic books illegal?

Speaker 2:

Because Mucklin Harbor, I mean, those people are just sticklers for what comes in if they don't, if they don't like the material and they want a piece of everything I say.

Speaker 1:

it sounds like the people in Mucklin Harbor are the criminals, not you. I say that's downright anti-intellectual and I'm not on board with that.

Speaker 2:

Well then you should talk to your superiors, because I'm sure they're much more aligned with the harbor.

Speaker 1:

I say well, you know, I'm not going to talk to him about any of this because as far as I'm concerned, it never happened.

Speaker 2:

Yeah, anyway, it's all dumb, it's comic books. I say I love comic books.

Speaker 1:

I'm going to be like really coy and be like you know I'm going to have any of those comic books with you.

Speaker 2:

Do yourself a favor, read, read issue eight. She flips you a comic.

Speaker 1:

I'll take it and, like sheepishly, put it in my bag. I'm super excited about it, though. Hey Ray, let me borrow that after you Come on, this is going to be sweet Nice.

Speaker 2:

Make a realms check as you guys head west.

Speaker 1:

I think you're up. Yeah, so good. Maybe the plus is the the way we find a giant Wyvern scat Right next to the Wyvern.

Speaker 2:

You're using your own skill now? Yeah, so, as opposed to it is All right. So that is a dangerous encounter. Actually, I'm just going to insert something here.

Speaker 1:

It's. Gm privilege, as they say.

Speaker 2:

It is. You see, another truggle.

Speaker 1:

It quickly lays down its makeshift spear and puts its hands up, you hear his own inbox mumbling, and then he put down his spear and then he goes hey, what's up with that? It's obvious he was not like the other troubles, Like hey, hey, like we didn't mean to scare you.

Speaker 2:

Oh, help, help.

Speaker 1:

Help, what's wrong, what's going on? He's saying hey you, it's not help, hey you, hey you yeah.

Speaker 2:

He proceeds to speak to you in a broken like common tongue.

Speaker 1:

It's the smartest tribal I've ever met.

Speaker 2:

It's hard to parse it out, but it sounds like his mate has been taken like abducted.

Speaker 1:

Oh no. And he says Ech, no, no, the Sarpathy which where, like, can I use my hands, like point, like you know, like which way, like in general, okay, yeah.

Speaker 2:

He picks up a spear and stabs Eight points. It happened, it was a party of life, he points in the direction.

Speaker 1:

Let's go, we got to help. Sorry, lady, we know you want that Wyvern, but we're after the Sarpathy.

Speaker 2:

Well, Well, I'll join you for money.

Speaker 1:

Yeah, he'll pay you. I just write up. He looks like he's good for it. Yeah, you help us do this. We'll help you get the Wyvern. I'm sorry, I don't hear the conversation. Yeah, I'm just already off in the distance trying to find this guy's wife, and I also want issue one through seven because I haven't read those yet. Got to get the whole collection. Look, I'm missing issue two. Okay, it's really rare.

Speaker 2:

Because of some like interview with Shane Shandar, I turn around and, like you know my terms, hey, I'll get it to you, just got to give me some time, okay, all right, fair enough, let's go get the Sarpathy. Yeah, the troubles starts. Leading the way Through a tedious conversation, you figure out. His name is Auk Auk and he's trying to save his mate, loka, who is the leader of their tribe.

Speaker 1:

Oh, wow, okay.

Speaker 2:

Wow.

Speaker 1:

It's it possible to like discern, like, why the struggles are so dangerous to the river people right now? Like is there, you know, like it'd be amazing to sort of make an impact on that conflict if we could save the most important person to try it, you know, kind of like an orc situation, dissociated. You're correct, we will not rest until we find issue two.

Speaker 2:

That's amazing. Make a check to kind of glean. What can you glean from the situation?

Speaker 1:

Maybe I could use a. Could I use my eye for clues? That's kind of like physical clues, though Not. I think that's good. Oh, okay, I got it, Let me. Let me use the eye for clues. I'm going to see if I do it before I go off on a story. Mm-hmm. So find nothing Totally fail and I can't help myself.

Speaker 2:

What is your total? Two, all right. Find some scat and you just like believe it has the answer to everything, but it's just a pile of poop.

Speaker 1:

Can't you see, galen? They're running out of a food supply. This scat is ancient, it's practically petrified.

Speaker 2:

Auk, like, puts his finger on your lips.

Speaker 1:

It's all romantic, okay, ech Ech, ech bad. Yes, we know, we know, auk, where Ech it's like scrunch all over again.

Speaker 2:

So you've headed west. You're like, right here, this would be the end of the day.

Speaker 1:

Okay, I'm actually inclined to keep pushing on throughout I don't know. Yeah, it's like, feels like this is life threatening, yeah, but Ben, we get penalized Minus one, minus one.

Speaker 2:

No, Right now just.

Speaker 1:

We definitely don't regain hit points, but we don't need them.

Speaker 2:

Right. It would be a disadvantage on your travel check. I think I'm willing to risk that.

Speaker 1:

Okay, yeah, I am All right, I'll make the travel check real quick. God, wow, it's just Feaster, famine here. That's a. This is going to be a three. I'd like the plus to be that we find her.

Speaker 2:

Three Failure.

Speaker 1:

Well it's could I use lend a hand if the ally fails a role? You can attempt to make the check instead.

Speaker 2:

Sure.

Speaker 1:

All right, I will roll with disadvantage. Okay, nice, that'll do it. 88. That's lucky because it's round. You know round numbers look like infinity. Both are 10s. Both are 10s and we got to lead us off a cliff and Riley Yanks.

Speaker 2:

Oh, no, no, no, no, it's over this way, oh my God 70 foot drop.

Speaker 1:

They look more like 65, but you're right.

Speaker 2:

Um, ock leads you up here in the dead of night, okay, uh, he takes you to um sort of like a the outside of a cave, um, and you can see that there's an encampment, there's fire, like torches that lead into a cave and like skulls, end up.

Speaker 1:

There's, like serpent slither marks on the ground going into the cave in the mud. Yes, no, Exactly that.

Speaker 2:

There's also a lot of truggle footprints.

Speaker 1:

Oh I say is this your home or do they capture? You guys kidnap more than just your wife. Yes, is that? Yes, got it. Yeah, I'm sorry, what I thought you were Aak Truggle, oh, unda is Truggle, unda. Keep saying that.

Speaker 2:

He goes on. Make a realms check to see if you can figure out exactly what he's saying.

Speaker 1:

The 10. I'd like to think that my time with Squonch has helped me Starting to pick up truggle.

Speaker 2:

He explains that Unda is another tribe leader and they've gone bad. Aak has poisoned them.

Speaker 1:

Oh no.

Speaker 2:

They're terrorizing other tribes like his own. His tribe has been kind of disbanded because Loka was taken and others were killed.

Speaker 1:

And I point to the cave mouth and I say Unda.

Speaker 2:

He nods.

Speaker 1:

Okay, I think. I'm wondering if there's something we can do.

Speaker 2:

We go in there.

Speaker 1:

No, no, no.

Speaker 2:

Fire crossbows. You got crossbows right.

Speaker 1:

No, maybe we could draw them out. Yeah, I was debating that. I was like if there weren't prisoners inside, I'd say we should find a vent or something and drop dynamite in. We could set a dynamite-based trap at the entrance and draw them out into it. Maybe here's an idea what if we went to the vent and called into the like, challenging everyone inside? Oh, like when I punched out the LJACs and I'll just start boxing them up, I was going to say, like then we could toss a stick of dynamite into the fire that's right in front of the cave, all of us in the process.

Speaker 2:

No, no, no.

Speaker 1:

It's like a huge, like whizbang, and then we can grab them.

Speaker 2:

You forgot the crossbows, you guys.

Speaker 1:

I'm not a ranged character, I mean. I do have a regular bow. Yeah, I think you have the magnificent longbow right. Uh, trusty, yeah, yeah, yeah, trusty, trusty bow and a lucky sling. A lucky sling, a quick Slang blade. So we've got three magnificent ones actually. Yeah.

Speaker 2:

What is this plan that you're concocting here? Oh yeah, so.

Speaker 1:

I was going to say, like we call into the cave and when they come out. Yeah.

Speaker 2:

And then no dynamite or dynamite.

Speaker 1:

I was thinking like if we could stay clear of the fire, then like if they crush the special towards us, I could toss the dynamite directly into the fire and like knock them all down.

Speaker 2:

You um, as you guys are talking outside this cave, you start hearing something like chanting oh, gotta go in there.

Speaker 1:

They're doing some.

Speaker 2:

Flash is a firelight coming from outside.

Speaker 1:

We got to hurry. Yeah, let's roll, let's just charge in there. Total surprise attack.

Speaker 2:

All right, I'm doing it, I'm going straight, I like.

Speaker 1:

Okay, All right. I was going to say I like the first plan better.

Speaker 2:

I'm using my ideal right now. Yeah, I'm going there Rescue time.

Speaker 1:

I'll ride in on the back of my tortoise as well.

Speaker 2:

Earthly loads are crossbones. I close go.

Speaker 1:

I'm going to have my my shards start on my hand and run down the cave like I'm Han Solo and Star.

Speaker 2:

Wars, yeah, wow.

Speaker 1:

In slow motion. X gon give it to you Like. Starts flaring out of my tortoise. That's funny.

Speaker 2:

Oh okay, you walk in on your classic dark ritual. As you navigate the entrance to the dark cavern, it gets brighter where the firelight is coming from. There's just like torches set up all around in this cavern area chamber and carry a cavern area chamber.

Speaker 1:

That's a deep stronghold, fortress. Yeah, got it. Uh-huh, uh-huh.

Speaker 2:

Among the troggles, you see one that is clearly in charge but, there's also a Sarpathy, like in the darkness, like watching everything, and there's got to be like a dozen troggles in here and you see that one troggle is about to be probably sacrificed. They've got her tied up. There's ceremonial daggers. You know the works. Yeah, classic Sarpathy stuff.

Speaker 1:

Classic Sarpathy stuff. Um, I Ben, I'd like to do a thing. Where did it go, Shoot.

Speaker 2:

Well, everyone, no Riley like screaming, like Han Solo.

Speaker 1:

Ah, let her go.

Speaker 2:

What do you want?

Speaker 1:

I wanted to, uh discerning. I once perception created a weakness or vulnerability in someone or something within line of sight for narrative purposes. Um, I kind of wanted to make uh, maybe I really shouldn't have given up worldwide, that would have been a better one. Um, I wanted to make it so that, basically, they fear people who can control the elements, like displays of massive elemental power as a tribe. Like, make them like that's kind of it. Would it would sway them away from this Arpathy and they'd be more afraid of me. Um, does that make sense? Like, that's kind of what I'm going for and I have a, if I can roll it, I have a plan to make it work. Okay, so let me see if this uh becomes a thing. So that's in perception. It's not great. Oh yeah, bernard is with me. Um, I stand tall on top of my tortoise and I call out to the masses. I say, uh, what's this guy's name? Again, the tribe of Unda, unda kneel before me. I am a God of weather and we.

Speaker 2:

Oh, my God.

Speaker 1:

I say the Sarpathy, have no power over me. Fear me, not them. And I grab a seat of the Hurricanes Out of my pack.

Speaker 2:

Oh my God.

Speaker 1:

I begin to conjure up our hurricane inside this cave and I tell Riley, get the, get the prisoners out of here. I love my tortoise and I start calling the power of wind and rain within this cavern.

Speaker 2:

I don't think you need to roll for intimidating them, because this is like a really powerful Like you're all now at risk of dying.

Speaker 1:

I'm glad I put on armor. Oh God, no, I should be able to control it because I'm a God. No, I understand. That's probably how this works. I wasn't sure what the sea to hurricane. I knew it was very powerful and I knew I probably shouldn't use it in the situation like this.

Speaker 2:

Everyone in this room. Perhaps even the Sarpathy thinks you're a God.

Speaker 1:

You're a God right.

Speaker 2:

Yeah, immediately starts just tearing like strong winds through the cavern and it's just like you know, expanding instantly, expanding outward. You will have a few moments to go grab Loka.

Speaker 1:

Yeah.

Speaker 2:

In the meantime, everybody takes D12. Six.

Speaker 1:

This is considered a combat like situation. I'm just wondering if we get the temporary hit points from a Hobart Good Birth.

Speaker 2:

Sure.

Speaker 1:

Okay, that's good time. So then I am going to be at. We got to get out of here. Yeah, I immediately ride my tortoise for Loka.

Speaker 2:

You see a lot of these toggles that were part of the ceremony, just get tossed aside and, like, crash into the cavern.

Speaker 1:

For a moment, I think I actually am a God.

Speaker 2:

The Sarpathy Hero Fant.

Speaker 1:

Oh dear.

Speaker 2:

This is not like you.

Speaker 1:

I understandably.

Speaker 2:

James, what are you doing? I was going to go rush and cut her free. Okay, make an athletics check, oh boy.

Speaker 1:

I inspire. Maybe can I use my inspiration, billy, before James does that, just like the whole me being a God thing, maybe we give him some. I give first and bonus. So part two, that's a nine. I give you a plus two to your check. Oh great, six, six, hi noodle Noodles.

Speaker 2:

Okay, you're able to get over to her. You can't cut her free right now. You can just hold on to like tracker.

Speaker 1:

It's fine.

Speaker 2:

The Serpathy Hero Fant, we'll try to attack you with disadvantage because of the wins.

Speaker 1:

Let him come. Let him come baby. Oh okay, no disadvantage, Either way, you hit me.

Speaker 2:

Yeah, make a vitality check.

Speaker 1:

Is this like a poison situation?

Speaker 2:

Yeah.

Speaker 1:

Three, I'm plus on.

Speaker 2:

So yeah, you're actually wounded.

Speaker 1:

It's one poison Ben can I use shrug it off. It says take half the amount. I guess it's only when I take dread I can apply it to that, but probably not right.

Speaker 2:

You could apply it to the dread that I roll.

Speaker 1:

I accept your dread.

Speaker 2:

So the Hero Fant, just imagine it just charges through the wins and just like lunges that you fight you in the neck.

Speaker 1:

This is a very GI Joe situation.

Speaker 2:

All of the other Charmals, though, do not care about attacking you, even Onda, who's just trying to survive. We'll move to the next round, where you all take more dread.

Speaker 1:

Oh, I have plus one block, that's right. 10th dread I have 14 out of 16. I'm going to shrug that off. 10th dread, I do it. So I take five dread only. So I'm at eight out of 16. Just out heart that and take one dread. Nice, we got to get out of here, man. Yeah, this is awesome First of all, but yeah, we need to get out of here.

Speaker 2:

Yeah, so it's.

Speaker 1:

Oh, actually I'm at nine out of 16, because I have block, because I'm still mounted, I'm still on the. Is the Sarpathia, sarpathy still on me?

Speaker 2:

It's not attached to you, no.

Speaker 1:

Okay, then. Then I think we should spend our turn getting out of here. What do you think, james? I agree, yeah, we retreat out of the cab Sarpathy in here. Maybe we'll survive, hopefully.

Speaker 2:

At this point, there's no chance for everyone to get on your tortoise. Yeah, maybe so how be at like Riley's nimbleness to escape.

Speaker 1:

Ben, how about this? What if I take a little bit of like another round of damage but I use my tortoise and myself to block, like to kind of shield them from the winds? Does?

Speaker 2:

that make sense Okay.

Speaker 1:

So did they have a better chance or did they? Don't take damage, maybe I could. I mean, face will steed it. Sure, let me see if. Yeah, I'll just roll a wheeler and see if I can actually Hold on. I'm going to give him a talk and be like Galen, like this is your time. I know you can do it. Then I'm going to roll to see if I can't give him advantage to this role.

Speaker 2:

Nice.

Speaker 1:

Okay, you have advantage for this. Somehow, over the din and gust of wind, I can hear your voice cutting through it, giving me inspiration. Wow, it's good that you. Well, the first roll, I mean that's going to be an eight. I'll give a quest point to make that a nine, the first one.

Speaker 2:

You are minus one.

Speaker 1:

I don't know if you're factoring that in, it's going to be an eight. Still Wait, this is wilderness. This is wilderness time plus two. No, yeah, it's still going to be an eight.

Speaker 2:

Okay, success with a twist. What a twist so you're able to pick them up Just kind of wanted to shield them yeah. Okay, I think the twist is the Sarpathy is going to attack you again.

Speaker 1:

I accept these still have disadvantage from the blustering wind. Yeah, nice Disadvantage, not advantage. All right, I was like oh man.

Speaker 2:

So it's a hit with a counter attack.

Speaker 1:

Okay, my plus two to attack.

Speaker 2:

Does to dread to you.

Speaker 1:

I think I miss it.

Speaker 2:

Yeah.

Speaker 1:

All right. So I'm still mounted at take one dread. I'm still at 16. And then I take poison damage. I think I'm still poison, right. I don't like to ask about these things, but just got to keep it honest. Got to keep it honest, okay. And then you take like 30 damage from poison.

Speaker 2:

The it's called hurricane damage.

Speaker 1:

Okay, three dread.

Speaker 2:

Okay, riley, you will take half that. Just take one dread. Now it's just a matter of getting out of this hurricane.

Speaker 1:

Okay, does the seat of hurricane give me any ability to like Stop it too? Or is it just like, once you unleash that power, yeah, yeah, so the power company is going to be destroyed? Fine, I will make friends with the other tribal tribes now. Yeah, they'll believe me to be God. So probably we'll wonder what like force of power destroyed one of those locations, just basically a technical nuke from orbit? Yeah, can I? I want to do my second pep talk and heal George. I accept it's like, george, you got this man, you got to. I know you just stay keyed up, stay keyed up. You can make it and like do D six to him, but I got a role, I succeed, you succeed and Six, six, amazing, amazing. Thank you, my lawyer. List of chums.

Speaker 2:

Okay, make a wilderness check, george.

Speaker 1:

Come on, baby Good times Come on. Oh no, do you have a lend a hand? Still Use the question Like, please, yeah, yeah, I'll use it, quest point, and I'll re roll that for him. I'll use it. I'll use it, um.

Speaker 2:

All right, it is meant to be.

Speaker 1:

What is your typical? Also a three. That was Mmm.

Speaker 2:

Bernard left just to see how he did. I'm not sure. Okay, Well, it takes you to Uh rounds basically to get out of here.

Speaker 1:

I had a feeling, whoa, I use it. I'll use the quest point to hopefully shrug this off again. Can I use my last question to bump that up to six? I think I can. I think I can. I'll take you to the same thing. Yeah, okay, so I had 11 out of 16. I'll take Six minus one five. So I'm at six out of 16. I am going to use another quest point to do stuff. I'm nice, take one damage, I'm still doing pretty good, but I'm like If I actually get hit, I'll die.

Speaker 2:

Right.

Speaker 1:

I think I got that very well.

Speaker 2:

Thank God, take another three, all right. When you get out of the cave, where do you run? You see virtually in Zona, and buck who Run immediately left you.

Speaker 1:

Yeah, zona knows about self preservation Run towards the water. Run towards the water Like this way, or what's this face? Keep scrolling, so make sure you follow. Yeah, yeah, that's true. Yeah, forget about.

Speaker 2:

Yeah, where does he want us to go? Let's see if he survived the chaos. Oh no, he survived, he survived.

Speaker 1:

Come on, he survived.

Speaker 2:

He survived. And then it's tragic.

Speaker 1:

I mean he was taking damage too. You know, and yeah, let's see it what sort of role. I consider him an ally.

Speaker 2:

So he definitely gets some courage For my.

Speaker 1:

Habrik of.

Speaker 2:

Merth. Well, I just want to like just make yeah, If we just went by the damage, she would have died easily.

Speaker 1:

Yeah, I'd like to believe he's hiding behind my tortoise.

Speaker 2:

Yeah, I'm just going to roll Success with a twist.

Speaker 1:

Okay.

Speaker 2:

He's alive, but badly injured. That's fine.

Speaker 1:

I will. Can I use this on NPCs Inspiring order to heal courage To an ally? That possible, then Can I use I should be able to To do what To heal? Use inspiring order to heal 1d6 courage to an ally.

Speaker 2:

Can I use?

Speaker 1:

it on. Yeah, yeah, okay, I'll pull, locke it within eyesight of him and I'll say, okay, you got to get, you got to pull through for your mate. It's barely works. Roll a d6. He gets four hit points back Like for you know, narrative purposes. He regains some life and vigor.

Speaker 2:

Yeah, you see him look into his mate's eyes and a new, a second wind comes, a new hope. Any, he limps forward, leading you Through the high wild, through the high wilds, the, the Torential winds Like screech behind you. He, actually he, doesn't Like take you anywhere beyond, like ducking Into sort of a ditch Natural like place to Escape the winds. Sure, and so you guys spend the night huddled there With these two struggles. What do you say to each other? Well, I'm a god. Now, it would have been nice to get some information out of those.

Speaker 1:

So pathi? But destroying their evil cave temple, yeah, maybe we can go back. And when the winds have died down, and. It's terrible. Yeah, just crazy. You're in a terrible. Yeah, just crazy. He's like on the wall.

Speaker 2:

Gailin, you're still poisoned. Yep, yep, so After, after, about it, you know a while you're going to be down to one courage.

Speaker 1:

It's just coursing through your body, yeah, yeah, yeah. And so you know you're still poisoned. Like can I use? Like Wilderness to To like pantomime his issue. And if there's any cure that they're aware of, you don't even have to say anything because they look up and they see me collapsed on top of my tortoise. It's like kind of like Fang holes in your neck.

Speaker 2:

Yeah, like heaving breaths is Icar pours out of my neck from the fang holes Uh. Happens often.

Speaker 1:

I speak much better Um Than the nog as a British accent Hello, hello, thank you. You need to excuse my husband. He's a simple man. He's out of sorts when I, I think, when John. Cleese is Robin Hood with all those scouts. Yeah, what did he say? Hello, hello.

Speaker 2:

How long have you been in the business?

Speaker 1:

Four for one.

Speaker 2:

That is a long time. She says, uh, everything is destroyed.

Speaker 1:

Everything is destroyed.

Speaker 2:

The plants you'll need. Oh jeez, do you know what they're called?

Speaker 1:

where we can find them again.

Speaker 2:

Let me consult.

Speaker 1:

The Tome.

Speaker 2:

The Tome, the Old Tables. Talk amongst yourselves.

Speaker 1:

The Industrial Revolution was neither industrial nor revolution. Discussed Good ol' coffee talk with Linda Richmond From the tortoises back. I kind of bring up my head and I lock eyes with um it's her name again, but um, virtually I say virtually. See, we'd use some good as bulwarks to you before passing out.

Speaker 2:

That was the stupidest thing I ever saw.

Speaker 1:

I say but you live to tell the tale and I pass out again, but I like stupid, just to kind of choke you with a like.

Speaker 2:

She says um, you need something called Dryad's Beard.

Speaker 1:

Oh, dryad's Beard, all I got, is it done on my chip and creeps this'll.

Speaker 2:

I ain't gonna do it.

Speaker 1:

And Karen Crystals. I say uh, where can we find some?

Speaker 2:

Yeah, Could have found some here, the High Wilds.

Speaker 1:

But we've obliterated the High Wilds. They're now unlivable and they're irradiated. It's like totally destroyed.

Speaker 2:

Yeah.

Speaker 1:

How bad, how badly did I mess up their environment with my seat of hurricanes. I thought it was really going to be mostly that cave, but I feel like it's a lot worse. It's going to be about a year before things grow back.

Speaker 2:

Yeah, I don't know. I mean definitely this hex is kind of messed up.

Speaker 1:

Was this 1320? I'm going to write that down in a list of locations Destroyed by George's herping.

Speaker 2:

I'm going to see which hexes it goes through. I'll do three of them?

Speaker 1:

What if I destroy a dump?

Speaker 2:

Oh my gosh.

Speaker 1:

Goes through 1321. Okay, wow, come on, come on, come on.

Speaker 2:

Almost this one, 1212.

Speaker 1:

You said 1220. Oh man, at the very least it's going to get their attention. See a Bernard it's a cloth right here.

Speaker 2:

See a Bernard, it's a good one.

Speaker 1:

That is the only place for dry add beards.

Speaker 2:

All right, the night passes and wake up to a serene morning when the hurricane is finally passed. Should we end it here?

Speaker 1:

Yeah.

Speaker 2:

I think so.

Speaker 1:

The search for dry add beards. I'd like to believe that the seat of hurricanes actually did a number for the Sarpathia operations Like maybe disrupted some supply lines, uprooted some of their like little scouting areas in those hexes, because those hexes are right around the temple. They're going to notice. I don't know what's coming for us. We got more where that came from. Pull out the second seat of hurricanes.

Speaker 2:

So you guys, next time, I mean you could try searching the wilderness for this, or you could probably go to dunk and find a way to Like I'll pull it up, bring him into dunk.

Speaker 1:

He's like all sweaty, I'll run to an apothecary. I like it. That was awesome. Do some XPs.

Speaker 2:

XP.

Speaker 1:

XP, let's go All right. So you know, hurricanes are one time use. That's fine, it was worth it.

Speaker 2:

Yeah.

Speaker 1:

What do the Sarpathy look like, julie? Yes, we've never physically encountered one yet.

Speaker 2:

I don't believe they've only been an existential threat.

Speaker 1:

We've seen shapes and shadows in the distance when they destroyed our village, but this is the first time I locked eyes with one as it bit into my neck. I'm not sure how many people have been rejected.

Speaker 2:

It's plus 100. So you encountered a Hierophant or Hero I don't know how you should say that. Hierophant and those are sort of their high ranking magic wielders and a lot of them have mutations, like having two heads For arms. Yeah, snake, arms like snake heads for hands, yeah, and the most popular Sarpathy looks like.

Speaker 1:

It's got a cute snake people. They're like a culty serpent. Folk Quarity, quarity, worship their evil god.

Speaker 2:

Nick Quarity. The whole Mucklin's region has this undercurrent of Sarpathy causing trouble in the area. There's going to be like a whole campaign that we do. We have yet to really write it, but we have the first part adventure that we made, that's the end of the beta.

Speaker 1:

Yeah, it's the first part of the multi-part adventure, isn't it?

Speaker 2:

So, getting to XP, you completed the quest to save Loka, Loka Loka.

Speaker 1:

Loka. So first time encountering Truggle, say you solved that problem creatively.

Speaker 2:

I hope that that Sarpathy lives to go back and tell them.

Speaker 1:

The hurricane dad. There's a god that wields hurricanes. We did not account for this in our plan. Retreat everyone.

Speaker 2:

Okay, cool, we're going to go back and talk to the other guys. We're going to go back and talk to the other guys. We're going to go back and talk to the other guys.

Speaker 1:

We're going to go back and talk to the other guys. Retreat everyone, okay cool.

Speaker 2:

I appreciate that was creatively Exploring location.

Speaker 1:

Yeah, high-wilds yeah.

Speaker 2:

Counter new creature Mm-hmm. Truggles, truggale, significantly counter with an NPC which is Urchly, I would say.

Speaker 1:

Yeah.

Speaker 2:

And you did not find a relic. You built on your relationship.

Speaker 1:

Not particularly.

Speaker 2:

We told stories and stuff.

Speaker 1:

Yeah.

Speaker 2:

Well, I kind of want to make that count.

Speaker 1:

We did kind of get into it about fishing up on the dock of the bay.

Speaker 2:

I think it's like Capstan yeah, stuff that builds the mythos of your relationship.

Speaker 1:

Yeah, mythos, I like stories. I think that we officially craft something that's like adding stories, because sometimes, when you're like adventure, after adventure. It's hard to keep hammering on the same thing. That is essentially what connects you as a character. Why do you keep?

Speaker 2:

gambling. Riley, I think it's especially tough with just two people. Yeah.

Speaker 1:

Because it's not swapping or whatever. I think that adding stories is great Because, like you said, you really do add the mythos yeah.

Speaker 2:

It's all about building flavor. We're all about flavor here.

Speaker 1:

Oh yeah, flavor town. It gets you to town Population S I'm going to find Yi Fieri Ben. What is the? It gets you here? You want to?

Speaker 2:

try it again. It's like an A1 commercial. Yeah, it's right.

Speaker 1:

It's right. I can always rely on you to know what it's from. Ben has an amazing memory. Parable things, it's true. A1 steak sauce jingle, yeah. And then we both used our ideals. I did Wow, wow, get ready.

Speaker 2:

That's your idea.

Speaker 1:

I remember the grabbing of the hair. Yeah, wow, ben has that on, like not, he's got a textbook work on it. It's looking at it, the icon on his desktop is still of that. He double clicks it and it launches right to that YouTube video.

Speaker 2:

It gets you here. I watch it 400 times a day.

Speaker 1:

Let's go On loop Three seconds on loop. But yeah, we both used our ideals Rescue someone from danger. For me, charge and head first into danger. I did not use my A1 steak sauce, the stream today brought to you by A1 steak sauce. A1 steak sauce I want steak sauce.

Speaker 2:

I want steak sauce. Enter the code LANDAVIM to get 10% off your order. Yeah, I want steak sauce. Get 10% off your order.

Speaker 1:

Yeah, vote for the LANDAVIM steak sauce for the next flavor of A1. It goes great on saupathie meat.

Speaker 2:

And Wally's Waffles Worgs okay.

Speaker 1:

Brought to you by Wally's Waffles, worgs Norg's Noodle, nook Noodles that are pretty good. Ben, would you say that I destroyed something indiscriminately? You did.

Speaker 2:

That's my flaw. And that felt good felt good More than ever you destroyed something.

Speaker 1:

So it's going to be seven XP for me. No one, two, three, four, five, seven XP. Wow, no eight XP, because we built in a relationship. It's a lot of XP this time. Amazing, this is a profitable adventure.

Speaker 2:

It was. Did you also pursue your personal quest, the Serpathy we did?

Speaker 1:

Oh my gosh, oh my gosh, that was a mega quest. Oh my gosh, I think you're going to almost level again. But I'm going to pump some skills. You've got to pump up the skills, pump it up. You've got to pay all the bills. I've got to pay my telephone bills, pay my automobiles.

Speaker 2:

If you do, then maybe we can chill.

Speaker 1:

That was a good time, I think, to use the Cedar Hurricanes. There's no better time than that, because I wasn't aware of how much it was a great like. Serpathy opening salvo. It's the first encounter, just like hitting with everything we got. I mean I guess that's the thing right, like I'm so used to sitting on powerful items, but we've been using them. Like we gave away the egg of insight, used the Cedar Hurricanes, I mean all powerful items that normally you just sit on and never use.

Speaker 2:

We still have the incredible, powerful map. Yes.

Speaker 1:

And a bear skin of Truvia. Yeah, the bear skin of Truvia I got to use that more.

Speaker 2:

Cool, yeah, I mean. Well, I was going to say it's something that you could probably use on a wyvern. That's a good idea. Maybe the wyvern is dead, who knows?

Speaker 1:

Yeah, it's going to starve to death slowly. Yeah, it's going to starve to death. It needs to find a new roost in dump it's good, I like that. It's canon.

Speaker 2:

It's canon, all right. Thanks everybody for watching.

Speaker 1:

Yeah.

Speaker 2:

Everybody for joining in on the fun today. We'll catch you next week, I think.

Speaker 1:

Yeah, I think so. Next week, the first episode of 2021. Oh yeah, season two.

Speaker 2:

Yeah, are we going to like rebrand it as season two next week? I guess we could. I hadn't like put a lot of thought into it. 20 episode seasons okay.

Speaker 1:

Yeah, there we go.

Speaker 2:

20 episodes Awesome. Happy holidays everybody. Yeah, Stay safe Thank you to our patrons like Julia, and if you want some more fun of Landed Meme stuff, we post creatures on our Patreon. We're also starting to post a new comic we're working on. Yeah, actually, just go first. Two pages were shared, which is pretty cool, so we're going to do that as a weekly thing for a while and yeah, all right, see you next time.

Speaker 1:

Bye.

Speaker 2:

Bye.

20th Session and Journey to Dunk
Crossbow Lady and Monkey Trouble
Encountering Troggles in the Mist
House Wrecking, Escaping, and Hunting
Rescue Mission in Cavern
Summoning Elemental Power and Escaping Danger
Sarpathy, Hurricanes, and Dryad's Beard
Season Two Announcements and Patreon Content