Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem: Fantasy Actual Play S02E01 | The Curse of Krogland
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Welcome to a new season of adventures in the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral! Join Ben Costa and James Parks, the creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, alongside their lead playtester and close friend George Higgins, as they dive headfirst into another whimsical and action-packed chapter.
This episode takes us from chuckling over memories of Sven, the yodeling troll, to navigating the cursed amusement park of Krogland and the political turmoil of Dunk’s mayoral race. Amid anti-toll teller vandalism and the looming threat of the Sarpathi, our party strategizes and evolves, now proudly wielding their digital character sheets.
Have you ever negotiated with an ink pot spider named Ilgath or strategized with wyverns in the sewers? Our adventurers encounter bizarre and dangerous dilemmas, from cobwebbed mysteries and brightly lit paths to a tense negotiation with their eight-legged acquaintance. As they flush out the Sarpathi’s dark presence in Dunk, they uncover the city’s shadowy underbelly and the strange secrets it holds.
To cap off the adventure, we extend heartfelt thanks to all of you for joining us on this incredible journey through the Land of Eem. Packed with laughter, strategy, and wild storytelling, this Indie TTRPG Podcast is perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the vibrant TTRPG community.
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you, you, you, you, you, you hey.
Speaker 2Hi, happy 2021. Yeah, happy New Year. This is uh. Last year was uh tremendously uninspiring and uh, dare we say, awful. Yes, uh awful, and uh good riddance. I say, and welcome 2021. I know it's going to be rough, uh getting started, but looking forward to turning things around as it were.
Speaker 3Yeah. So it's a new year, we've got a new season, a new season of Land of Eame. We're kind of going to do a tiny time skip from last time where, um, you guys encountered some Sarpathy who had, uh, sort of taken over a group of troggles in the High Wilds here, ah, the Sarpath.
Speaker 2They're the Serpent Folk, the Evil Serpent Folk. They're the Serpent Folk, the Evil Serpent Folk, terrorizing the Mucklin's Realm, which is where we are now. This map here is uh part of the Mucklin's Realm, which is a sandbox that uh we created for the Land of Eame RPG. It's all available for free at drivethroughrpgcom. Just look for Land of Eame and you can get uh a giant bundle of the beta stuff, because we're working out the rules and we're working out content and all you can do is come back to the help pool. Sorry, I just figured it would be a good time to reset uh punch Ben Costa in the face as he was setting up the the fences Uh anyway, okay, movie wall.
Speaker 1Movie wall Okay.
Speaker 2He says it within Dignan's. Okay, um, you never interrupt the Dungeon Master. Okay, dungeon Master, please, um. I accept to have experience.
Speaker 3So you guys were here. You unleashed Galen, used a magic item called the Seed of Hurricanes and, just like, laid waste to three hexes. Um, you guys escaped by the skin of your teeth. Galen was poisoned. Um, but we're going to put you here today. Okay, you made it to Dunk. It took you 20 sessions to get to Dunk 20, 20 sessions from a random encounter.
Speaker 2Yeah, that was in the first session. I think that led to us relocating him and then having to build a bridge.
Speaker 2Yeah so for those of you just joining us, the first ever quest we did in the Land of Eem. We encountered a yodeling troll named Sven, and the way that we solved the issue of him yodeling and keeping up the town all night was we convinced him to build a bridge at the crack right to the left of Crogland there, and in order to make it legal, we needed to go to the troll tellers or the toll tellers that are trolls that live in Dunk to get the paperwork filed, because they're sort of bureaucratic sticklers. And 20 sessions later and many adventures and we've finally done it We've reached the town of Dunk.
Speaker 3Yeah, I mean you went through Quagmash here and then back and then all over these to be forest.
Speaker 2We flirted a little bit with the Scallowag strand and we've still got business there when we return. Yeah, I think that's going to be some seriously high level shenanigans in Terror Island.
Speaker 3Yeah, I mean you're already brushing with some high level stuff, but you guys are pretty high level. You're level five, right or six, yeah.
Speaker 2Once I should grab my character sheet. That's right, I'm using a paper character sheet. It's covered with my notes. I can't see it. It's covered with my notes Dual pages. You can see where the cat has taken bites out of it. In fact, james loves the smell of paper. I do. I love the smell of paper. As a storyteller myself, I enjoy the loft of an old book.
Speaker 3You guys should update your digital ones just so we can do this. These are from level four.
Speaker 2I mean, I still look the same. It makes you feel better. That's an age.
Speaker 1today, that's an age today.
Speaker 2I will update that. I need to update mine too. Mine's pretty outdated, In fact. If I survive this session, I think I'm going to have enough XP. I'll level up to seven, or yeah, to seven, and then.
Speaker 3I'll see you guys are already getting to seven.
Speaker 2I mean, we were talking about pumping. I'm level five. You're level five.
Speaker 1Unless.
Speaker 3I didn't mark it.
Speaker 2You got the level six. Maybe I didn't update it.
Speaker 3I got this paper one it's in front of me right here.
Speaker 2I didn't know I have to make a whole new character sheet because you only write in pen.
Speaker 3Yeah, don't you have the mobile forage? Yeah, I do.
Speaker 2Level six ability. What I'll do is I'm going to update my digital one to the max and then retire the paper. One to the Hall of Fame. We'll do a ceremonial biking funeral. Yeah, flaming arrow into the paper in your pool or something. Yeah, I was thinking of this hub, but yes, yeah, I got it Perfect.
Speaker 3All right, let's begin. You guys reach the city of the bay. We're going to look at long last. What this place looks like is like two, like mowdy hills, one on the east, one on the west, and there's a bridge connecting them. And then there's also like city beneath, like in the valley. That's cool and you notice right away that the stuff on top of the bridge looks a lot, you know, cleaner and affluent than the site.
Speaker 2How big is the bridge? Like how many buildings is it like? They built skyscrapers but like multi-storied structures on this bridge.
Speaker 3Yeah, it's a huge bridge because a bunch of stuff you see as you walk in there's signs pointing and it's called first bridge. This bottom area is called the underbridge, and then you got Sky Hill and Boulder Hill.
Speaker 2I feel like first bridge implies that there's a second bridge.
Speaker 3Only you can ask around.
Speaker 2Yeah. This is how we end up in like a random dungeon.
Speaker 1I'm just going to put it out for you right now.
Speaker 2Every time.
Speaker 1I ask around.
Speaker 2So this is pretty cool. So first, bridge underbridge, Sky Hill, Boulder Hill. Well, let's find out where the toll tellers do that. To finally turn in the paperwork, which is merged with stains like waterlogged and Sarpathy blood. Some, actually, is my blood too.
Speaker 3Yeah, the first person you ask tells you to go to first bridge, but I wouldn't know why you would want to go there. You get reamed.
Speaker 2What do you mean reamed? Is it a combat? They start like dusting off my shoulders and flexing. They got reamers up there.
Speaker 3They're going to toll you down here too.
Speaker 2I wasn't told there was going to be tolls. Just make sense for everything you do. Wait, is there a toll for talking to you? I'm tolling you, buddy.
Speaker 3Oh, okay, you don't have the authority, that's a lot That'll be full.
Speaker 2One more question Is there a second bridge?
Speaker 3Why do they call it first bridge? Well, it's the first bridge that was built in the Drupal Downs.
Speaker 2Oh, that makes more sense.
Speaker 3Classic. The second bridge was the bridge that you probably came in to town on, I was in conscious.
Speaker 2Yeah, you don't look too hot I'm a little greener around the gills than usual. Yeah, he's pretty sick, bug agrees.
Speaker 1Bug.
Speaker 3All right, you want to head up to first bridge?
Speaker 2Yeah, let's do it. I've got two silver, two copper. Let's hope that's enough to get us through. I only have things to trade. I don't have any money anymore.
Speaker 3Yeah, I figure it's Bernard says what's up, hey, bernard.
Speaker 2Happy turning 21.
Speaker 3All right, I need you guys to make realms checks, all right.
Speaker 2Oh boy, I will roll it. Good thing, bernard showed his face up. Seven, I'll take it. James, you have no realms bonus. I'm sorry, it's nine. Okay, I forgot about my realms there we go.
Speaker 3All right, you realize that. You know, as you're walking through the town, you're getting a lot of eyes from trolls, especially older trolls, and they're kind of looking you up and down. One of them says what are you doing here?
Speaker 2We're turning in some paperwork for a new bridge.
Speaker 1A physical business.
Speaker 2Okay, a clerical business. Yeah, we're clerics.
Speaker 3He sort of does want to like try to make you flinch.
Speaker 2I swear up with him, all right.
Speaker 3Looks like it all checks out, I guess.
Speaker 2Looks like you check out. I reach out.
Speaker 3He just looks at it.
Speaker 2I hear a tug myself.
Speaker 1And then I nod.
Speaker 3Here's the deal Like every day you're in Dunk, you'll have to make a realms check to avoid getting told for some random offense.
Speaker 2It's kind of amazing. That's really funny. I'm not sure that it's why you guys are the game creators, I'm just saying it's clever, okay.
Speaker 3Well, hopefully we're not here for more than a single day. All right.
Speaker 2Later.
Speaker 3It's been fun. Catch you later, guy. Yeah, you see a huge keep.
Speaker 2Okay, all right, head into toll. Keep Knocking on the door. Bundles of paperwork, yeah, in our hands.
Speaker 3Let's do it. There's a secretary there and they.
Speaker 2Wasinski's sister.
Speaker 3They ask what your business is?
Speaker 2We've got some paperwork to turn in for a new bridge. We can see that it all checks out.
Speaker 3Well, that will be up to Graham Hamba.
Speaker 2Graham Hamba, graham Hamba. Okay, how do we get an audience with Graham Hamba?
Speaker 3Good luck. He's pretty busy. I can't even schedule anything for him these days.
Speaker 2There has to be a place to deposit paperwork. Yeah, I can't even get him space on that schedule.
Speaker 3Does he eat lunch? Yes, he eats lunch, he's a creature.
Speaker 1We'll take that slot.
Speaker 3All right, like I said, good luck.
Speaker 2I ask you. I say we don't have to turn these directly into him, do we? Is there somewhere else? We can just submit the paperwork and be done with it.
Speaker 3He likes to look at everything himself. He's a stickler.
Speaker 2He needs more help.
Speaker 3Well, he refuses.
Speaker 2I respect that. A man who wants to do everything himself. I say how does the schedule break down? Does he have a period of time where adventurers are turning in quests to him, or something?
Speaker 3Or like kind of open forum. What do you think this is? He's the mayor of Dunk.
Speaker 1Oh my. God.
Speaker 3Look, the best you can do is just walk in and see if you can get his attention without angry him.
Speaker 2Oh wait, I ask her, I say what makes him angry.
Speaker 3Make a charm check.
Speaker 2Nice, nice, I kind of swell up my frog throat, pouch my bog roll charms the Sarmus lady. It's going to be a six, because I'm using a quest point.
Speaker 3Unless you want to re-roll it for me.
Speaker 2I don't know if this is worth the time. I feel like we should save the re-rolls. Yeah, I'm going to hold onto my powers. Okay, I quest point to six.
Speaker 3Okay, she says. Well, your question is what angers him?
Speaker 2Yeah, like more or less. Like what should we stay away from to not annoy him? Yeah right, like what's proper phone call or whatever.
Speaker 3Well, you want to make sure not to correct him in any way. Don't correct him, got it.
Speaker 2I'm going to correct him.
Speaker 1I'm going to correct him too.
Speaker 2okay, Look, both correct him.
Speaker 3If you can prove your worth somehow, if you can do a job for him.
Speaker 2Yeah, we like doing jobs, Odd jobs and random tasks.
Speaker 3But just be warned that he's got a bit of a temper lately because things are going haywire down.
Speaker 2Oh, yeah, yeah.
Tickets to Cragland and Mayoral Race
Speaker 3Well, there's a big, you know race, mayoral race coming up and it looks like it's tighter than we expected. You know, his opponents seem to be gaining some headway with the crowd in the underbridge, especially the crowd in the underbridge. Yeah, people don't like the toll tellers anymore, it seems.
Speaker 2That's a way of life. It's an institution, exactly. It's probably because you told everybody for everything. Yeah, Galen doesn't really mean that who's being facetious.
Speaker 3This is how you need to interact with the mayor. He'll like that.
Speaker 2Nice I say. You know you've been incredibly helpful. I slipper two tickets to Cragland that I've been trying to get rid of. Take your sweetie.
Speaker 3I'll take my son.
Speaker 2Okay, he could be your sweetie, I guess. Oh, don't eat the cotton candy, yeah.
Speaker 3And there's also a werewolf on the loose.
Speaker 2Oh, that's right, I mean. But he went to the north. Probably. It's not like he'd go back to the side of his most recent crimes. I don't think. Yeah, by crimes he means he eats a lot of people, I'm sure. But you'll be fine. Yeah, Say thank you so much. Yeah, Thank you.
Speaker 1How kind of you.
Speaker 2All right, amazing. So I finally got rid of those two tickets to Cragland. I've been trying that. That's, that's my quest.
Speaker 3It's like a cursed item, yeah.
Speaker 2I didn't feel good having him sitting in my inventory, all right, so maybe we'll show ourselves into the kind of I'm sure there's just like this big chamber, where the mayor is harrumping at people and like everyone's vying for his attention.
Speaker 3Yeah, he's actually. You can hear him shouting as you Can you do an impression. He's actually talking into some sort of device that you've never seen. It looks like a horn up to the head. There's like a wire connected to it.
Speaker 2Must be magical.
Speaker 3It's crazy Shrimp. It looks like shrimp yeah.
Speaker 1Shrimp tech.
Speaker 2I can. I use a. I just assume I could maybe identify it. I'm like a shrimp with tinker, repair and mechanics. I'll be like oh, that's a device for talking long distances, I believe.
Speaker 3Not like super long, but you know a couple hundred yards Like two.
Speaker 2It's essentially two cans with a giant. Obviously, as we get to the room we see that it's going to the left. Is there a big crowd of people around him?
Speaker 3No, there's just like tons of paperwork.
Speaker 2You're staking, I'm going to take, I'm going to take our stack and just like, just put it right on the top like it's the next order.
Speaker 3He turns around and says I'm going to have to talk to you later. What are you doing? Get out of here.
Speaker 2They all hail the toll tellers, great, mysterious keepers of the land and bridges. What we have? Great news we have a new bridge, a new bridge that can come under the wing of the toll tellers More tolls should be exacted.
Speaker 3You can't put that there, then that has to go into the other pile. You see something like stacked up to the wall.
Speaker 2Great. All we need is your signature here and we'll add it to the pile.
Speaker 3What's going to take days? I've got to go through each page.
Speaker 2Oh, you know what I think? This has already been reviewed by.
Speaker 3It's got to be signed in triplicate.
Speaker 2Top man, we did it quadruplicate. Yeah, we'll do it. That's what we're here. We're going to help you. Yeah, we have Verra the math.
Speaker 3Did you say Vera, oh Vera, yes, the virile young math and magician. Don't like Vera. Well, she does good, well, it's not her bridge. Yeah, it's, definitely not her bridge.
Speaker 2You may have heard of our clients. He's a celebrity of sorts. He's Sven the yodeling troll. He yodels like no man has ever yodeled before. Voice like an angel. It's true, he's been the first bridge to cross the crack. We're talking lots of tolls there. Yeah, we got a crack bridge. It's quite a feat of engineering, I must say, and I know I have a lot of.
Speaker 3Quite a crack, you know, it's kind of quite a crevice to cross.
Speaker 2Indeed. I mean this kind of progress could really boost your race. Show what kind of a compliment you're doing.
Speaker 3Yeah, think about no one cares about the crack here.
Speaker 2They should care about the crack it's the next big.
Speaker 1Thing.
Speaker 2It's the next big thing, and the toll tellers need to expand their bridges so that look, I appreciate your gumption but I don't have time to take it.
Speaker 3It's going to have to go into queue. It might take four months.
Speaker 2Are we going to need a montage where we just work odd jobs for four months? Maybe we can help you out. Maybe there's some sort of a deal that we can Come to you. Look a little bit. Yes, I am Well see. Yeah, I heard there's a big mayoral race going on. Perhaps you need some help with that. Not, not anything illegal. We're just talking about you know, helping out. Word on the street is you getting your clock clean? Who told you that? What's a clock? The word on the street told me that I've heard mumblings it's overblown. I don't know. There's a lot of people in underbridge.
Speaker 3You heard of a friendly, friendly Grendy from Lee. Grendy from Lee. No, who's that?
Speaker 2I hear she's a top shelf candidate. I don't know who she is, but I think it seems a diary.
Speaker 3Well, you know, if you want to do something, you can prove that she's behind all this. Local vandalism. Oh, local vandalism what kind of vandalism? Just defacing bridges all over the place, buildings, saying down with the toll tellers? It's a disgrace.
Speaker 2Why are they doing that?
Speaker 3Because there's just local unrest, you know, with the Sarpathy causing trouble.
Speaker 2I say our prime directive is to work on the Sarpathy issue. In fact, we've just destroyed one of their temples. You'll notice the hurricane that still destroyed one of their temples. We did. They're terrorizing the high wilds from a base of operations that had gotten these struggles to do their work.
Speaker 3Sounds like serious stuff. Well, maybe you'd be better suited for this other job. There's getting a lot of bad press for it. There's been some town wardens that have been captured. We think, oh geez Great, You'd have to go talk to the constabulary.
Speaker 2Okay.
Speaker 3Are they under bridge?
Speaker 2or is that the?
Speaker 3sewers there. No, they're officers on first bridge. You'll want to be talking to head constable Dima Bonkwell. Dima Bonkwell.
Speaker 2Okay, dima Bonkwell Many new characters right now. Many, many, many Mahone.
Speaker 3Mahone. So until you actually do something for me, scratch my back. I ain't going to scratch your back, I just got too many backs to scratch, including my own.
Speaker 2Sounds like you need a back scratcher.
Speaker 3Can you be my back scratcher?
Speaker 2I literally walked behind him and started scratching his back. I just took it seriously the metaphorical game. Sorry, it's too much. All right, riley, you go take care of the rest of the stuff. I'm going to be here scratching his back.
Speaker 3Yeah, he's got a huge back.
Speaker 2He's like a giant troll. He's like a gilded man catcher. He gently like, scratches back.
Speaker 3A little to the left there, yep, okay.
Speaker 2All right, All right, this is getting weird. Now it's only weird if you let it be weird. I tell him. I say we should probably go take care of some of this business and he's talking to. I'm already gone. I'm like the constable here.
Speaker 1I'm like I'm going to be here scratching his back All right.
Speaker 2Whatever, I spent the next half hour cleaning off the end of my man catcher, because it's disgusting.
Speaker 1Like a lot of hot boils.
Speaker 2Yeah, yeah, it's lancing two at a time. Dr Pimpleposh Popper, yeah, love these videos. All right, so I catch up to Riley. I say what do you think, riley? Should we try to figure out this vandalism which sounds safer, or should we go into the sewers and find the town wardens? Well, the sewers got to be under the near underbridge, right, because if that's literally under first bridge, then you know, investigate both, unless it's the sewers in first bridge that they just dump all the stuff down on underbridge from. Hmm, I assume there's sewers in first bridge. I don't think they're going all the way down to underbridge to release themselves. They've got those like castle toilets just hanging out of windows or whatever. Yeah, toilets, yeah.
Speaker 1The shoots that go just right into the.
Speaker 3Look out below. Outside you meet up with virtually again. How's she been.
Speaker 2Is she still in her shackles or have we resolved that?
Speaker 3Riley took those off.
Speaker 2Yeah, okay.
Speaker 3She says so did you get your business sorted out? Are we going to?
Speaker 1go hunt that wyvern. Oh about that.
Speaker 3You made a promise. You know I look at Riley. I helped you do your thing. You know we got the. I could have died.
Speaker 2We saved your life, I saved your life. I'm a wind, god. Be that as it may.
Speaker 3Yeah, it's this. That's pretty good.
Speaker 2Good hunting that wyvern, though that sounds like a good idea. That's probably terrorizing the town. Well, yeah, now, because you Displaced it.
Speaker 3Yeah, we displaced it All right.
Speaker 2so then, let's solve that problem. Yeah, when would a wyvern be? Is there a way we can figure that out? George, you just hear like a loud screech in the sky as a wyvern goes. Tear ass. And by no wyverns don't fly, I mean they.
Speaker 3Oh, is it the walking ones? Don't like chickens.
Speaker 2Oh, like a cockatrice, no, no, like a wyvern, you're going to cackle trees.
Speaker 3I'm going to go.
Speaker 2No, like a wyvern, you're going to cackle trees.
Speaker 1I always get this confused.
Speaker 3You see, you guys are adventures, but you don't really know anything about the world.
Speaker 2I make a realms check to make a.
Speaker 1This is the part of the problem.
Speaker 2We've ever been by a lot.
Speaker 3Yeah it's becoming quite apparent. A wyvern is a small creature About the size of a chicken. Looks like a little dragon, highly poisonous. They can't really fly, they can flutter around.
Speaker 2I feel like our chances got a lot better because I thought it was a really big. Hey, take it easy, Bernard.
Speaker 3Oh, I know it's got to go oh this is.
Speaker 2This is a. He gave us blessings, though, did he not? He always?
Speaker 3does I mean it's implied, I think, said happy new year. Okay.
Speaker 2We're good, yeah. So so I say, well, yeah, shoot. Maybe we can Check in with the constables office see if they've had any wyvern sightings. Yeah, that's true, follow up on the constables in the sewer.
Speaker 1It all starts there.
Speaker 2Yeah, okay, let's do that. Let's head. Yeah, no, for sure, we're going to help you with a wyvern thing. We're just going to go check in with the locals and see if we can get any leads.
Speaker 3All right. Well, I'm going to go get drunk. You know where to find me One of the bars, which one? I've never been here, I'm headed to the underbridge. Okay place, it's a little too stuffy up here.
Speaker 2Okay, I get that Plus, you know they got the Toilets hanging out of the windows Perfect. Let's check in with the constable areas.
Speaker 3All right, walk in. There's a Two people at desks. One is a guy Mail troll, others female troll. The man the mail addresses you says what is it?
Speaker 2I am a bull work. No, let him go, I'll let him.
Speaker 1I am a bull work fellow.
Speaker 2Fellow lawman. I think that's how bull works talk to fellow lawman. Fellow lawman, I have arrived in town and heard of a great disturbance in the sewers.
Speaker 3Yeah, hey boss, I thought that was under wraps.
Speaker 2No, it's all right, we're bull works. I mean, I mean I'm bull work. I am a bull work. This is my yes.
Speaker 3No, no, Riley, you're equal. I'm deputy constable glyph. I'm deputy constable Ooh, this is an awesome job. Well, I was told you more bulls teamed up on this.
Speaker 2What?
Speaker 3How often rely addicted?
Speaker 2on this picture for cards. Lad dad, commissioner, led futuro красивandez bar trade. Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah yeah.
Speaker 3Yeah, yeah, yeah yeah yeah. It's uh, really unfortunate we're, we're down a lot of good folks here and um we, we just don't know what to do.
Speaker 2but we can't find anything down there. We can't find anything.
Speaker 3We can't find anything Cuz there's a wyvern on the loose. I don't know if you heard?
Speaker 2I've never heard anything about a wyvern. Okay, well, it's natural habitat may have been destroyed, so could you have them?
Speaker 3Yeah, natural disaster struck and the wyvern is fleeing.
Speaker 2Yeah, we heard about that hurricane Came out of nowhere, or did it? Yeah, it came out of nowhere. I was angry with the Saripathi You're not a wind, god, I uh, god, you always do this to me right now, let me go to your head.
Speaker 3You're crazy.
Speaker 1I gotta be honest you don't act like any bulwarks.
Speaker 2I've met before. Uh, it's cuz I'm, I'm the bulwark, and and Riley is an independent contractor assisting in the investigations.
Speaker 3All right. Well, so you're wanting to help. That's what you're trying to say.
Speaker 2Yes, yeah, we'll go down to the sewers. We'll investigate with our investigative skills. And if you happen to hear anything about a wyvern, then let us know.
Speaker 3Point is in the direction.
Speaker 2Yeah.
Speaker 3Dima kind of perks up, Says what is this business about a wyvern? Why do you guys keep insisting there's a wyvern? Did you let loose a wyvern?
Investigating Sarpathy Sightings
Speaker 2We didn't let loose a wyvern, not in those exact words, but we are aware that a wyvern A wyvern in the area. Yeah, and we are part of a crew responsible for finding it.
Speaker 3Is it a single wyvern or a group of wyverns?
Speaker 2I assumed it was a single wyvern. Let's hope it's a single wyvern. Riley, do they travel in packs? I don't know anything about wyverns. I just found out there were chickens.
Speaker 1I thought they flew.
Speaker 3Well, forget the wyvern. Ok, We've got bigger problems more immediate problems. Several maintenance workers were actually kidnapped, disappeared. After some Sarpathy sightings in the sewers and we've all did all work down in the sewers for weeks sent in a team of guards to go investigate and we haven't heard back since.
Speaker 2When she says the word Sarpathy, I like flex up and like my throat pouch puffs out More to that. She can tell I'm like yeah, I say the Sarpathy, we're charged with their elimination. They destroyed our village.
Speaker 3Oh, sorry to hear that. That's a tall order though.
Speaker 2I say, point us in their direction. We've already wiped off one temple from the face of the planet. We will do it again and again. The next one is going to be a lot harder. I pull out a seed of earthquakes. I'm an earth god. Well, do you have a map of the sewers that we could take with us, because we want to help as best we can?
Speaker 3Yeah, we've got a lot of blueprints for some things.
Speaker 2Obviously, you guys have done a lot of legwork.
Speaker 3Yeah, we've got some basic blueprints here.
Speaker 2I ask Riley, can Sarpathy do legwork? No, okay, they have no legs. They have no legs, one muscly tail.
Speaker 3I've seen a Sarpathy with a leg.
Speaker 2What I think it was a leg. There's so many mutant varieties of Sarpathy. With her tail of one, it had snakes for arms.
Speaker 3Yeah, it's gross stuff.
Speaker 2How does it? Do the arms think for themselves? Or are they just like these chomping mouths? I don't understand.
Speaker 3Who knows what these things are? They're monsters, that's true. Do they even think? Do they even have empathy?
Speaker 2They have one goal in their minds the eyes of Ek.
Speaker 3That's true. Conquest, power, destruction. It's too many of them. It's too many of them.
Speaker 2That sounds like a trap. I kind of fall under the same purview, though. It's like this umbrella of Negative, horrible motivations. We say, yeah, so map to the sewers would be nice. What else do we need? Any other information? How many people went missing? How many maintenance workers and how many constables did you send down?
Speaker 3There's three constables that went missing. As far as maintenance workers, we don't have an exact number, unfortunately.
Speaker 2Okay, it's unfortunate. Does the sewer lead into the river?
Speaker 3Ultimately yes.
Speaker 2All right. So we need to go get the wyvern, force it into the sewers, clean everyone out as they come out, just like mop up after the wyvern. Right, everyone who's? In there, Obviously there's no Sarpathy in the town, so they have to be sneaking in right. Who knows, maybe they have an enclave. They built into the town, a hidden city underneath that city of Dunk.
Speaker 3There actually is a Sarpathy in town, not what you might be thinking.
Speaker 2Why UK? So yeah, because we were thinking that's a bad idea.
Speaker 3It is a horrible idea, but what are you going to do? Dunlop Circus they brought in a cage Sarpathy. It's been getting a lot of traffic.
Speaker 2They've got a Sarpathy in a circus, in a cage.
Speaker 3Well, it's a circus and freak show. Oh my gosh, wholesome entertainment here in Dunk.
Speaker 1It's awful.
Speaker 2All right, maybe we should go see if we can talk to that Sarpathy. We may be able to get a ton of information. Yeah, no, I agree, I definitely agree. One last thing who's this Grandi Frembley, and is she behind all this local vandalism?
Speaker 3What's the deal with that? What's the deal here? Well, that's what Hambur certainly thinks, mayor, but I found no evidence directly linking the two.
Speaker 2You have theories of your own. Could a Wyvern be vandalizing the town?
Speaker 3You gotta get off this Wyvern.
Speaker 1That's why people are going to send them off. You know what? Get the heck out of here.
Speaker 2We don't need your help. Yeah, no, I say it, but do you have any other theories, any other leads and who it might be?
Speaker 3Well, it could be her. I just have no evidence. She's very anti-toll teller and she's drumming up a lot of sentiment against it, against the told tellers, so it could be possible. But if it is, she's doing a hell of a job hiding the evidence.
Speaker 2All right, well you can keep an eye out. Yeah, keep an eye out. We'll snoop around there when we can. George, I look at Riley and I ask who's George? Sorry, not sorry, Galen. Yeah, all the gene names. We thank the constables and ask again about the map of the sewers. Perhaps, or at least the point is in the direction of the entrance.
Speaker 3Yeah, they give you the map.
Speaker 2Nice, all right, riley, you want to go interview that Sarpathy in the circus? I think. So I say lead the way, my friend, all right. I take three steps and then realize, and then I go back and say, hey, officers, where is the circus?
Speaker 3You're in a Sky Hill.
Speaker 2Got it Okay, like follow the signs or whatever to Sky Hill. We look around and realize that we're on Boulder Hill.
Speaker 3No, it's just the opposite hill. So even if you went there, you could find it easily. Sky Hill. At the top of Sky Hill there is a looks like an observatory with this giant telescope pointed at the sky.
Speaker 2That's cool. I hear there's a high school around here named Sky High.
Speaker 3Yeah.
Speaker 1Sky High. That's all folks, thanks.
Speaker 3Filmed at our college. Yeah, Rich Cussell yes, wow. You see pretty quickly a crowd that's gathered and there's like makeshift tents.
Speaker 2Okay, it smells of cabbage. Can we go to the gaudiest trust people who are like well, I assume, work for it and ask them where the ringmaster is?
Speaker 3Well, you got to pay. You got to pay to get in. It's a cop. Well, you got to pay copper.
Speaker 2Well, actually we're all works, you see, and yeah, it doesn't matter. I say Riley, you can't just go throwing that name around.
Speaker 3Look, you want to get into the circus. You got to pay, okay. How much Well, we hear one month a year. What are you going to do?
Speaker 2Copper. What did you say? Yeah, he said a copper, so I'll get out a sack of copper. Is this a situation where I could roll to see if I spend it all?
Speaker 3It's more like a give.
Speaker 2Okay, like if I gave the sack of copper, is that going to cover us? Yeah, okay, I say all right, but does this include, like complimentary meal tickets or something?
Speaker 3Complimentary funnel cake.
Speaker 1Oh, okay.
Speaker 2I hope it's better than a cotton candy at Crogland. I've already eaten mine.
Speaker 1Yeah.
Speaker 2I got to make a vitality check and get the squirts. This isn't funnel cake at all.
Speaker 3This is key and quest Everybody.
Speaker 2Oh Lord, oh, I carefully pocket my funnel cake to use on the Wyvern later. That's hilarious. We think the what are they called? Carnies, carnies. I make my vitality check. Guts of steel. So can you point us towards the here? You guys got a serpathy here.
Speaker 3You know what? I'm sorry, he just missed him.
Speaker 2He just missed an exhibit that you guys travel with.
Speaker 3You might want to talk to Gantrilla about that. Gantrilla the gorilla she assigns the incredible Gantrilla, let's go.
Speaker 2We head over Gantrilla, are you there?
Speaker 3She's currently. She's a spithra. She's incredible. She's currently in doing. Spithra is like the spider people.
Speaker 2Oh yes spider people.
Speaker 3Spider person. She's in the middle of her act she's doing. She's a jungler, an acrobat, so she's like juggling, like 40 balls, using all like all her legs.
Speaker 2Yes, Amazing.
Speaker 3So you have to watch that for a few minutes and everyone claps.
Speaker 2We clap excitedly. Yay, we've never seen something so impressive.
Speaker 3And after it finishes up she kind of goes back behind a curtain.
Speaker 2We wait until, like, the crowd files out, and then we walk over to the curtain and say, excuse me, gantrilla, can we have a word with you?
Speaker 3You're not supposed to be back here.
Speaker 2No, no, no, we're still on the other side of the curtain. We're just calling through it. I didn't want to be rude, you might be changing.
Speaker 3You're like an autograph.
Speaker 2No, no, it's something you don't want an autograph. Well, I mean sure you can sign my helmet or something, but that's not why we're here. We were told to inquire with you about this, our path that seems to no longer be on display.
Speaker 3Yeah, yeah, yeah, we've been getting a lot of questions. Who are you?
Speaker 2A bulwark. My name is Galen. This is my compatriot rally.
Speaker 3She shows herself. She opens the curtain like, looks you up and down.
Speaker 2You look her up and down.
Speaker 3Dunluck is the ringmaster. You know, Dunluck, he just booked it. He left.
Speaker 2With the Sarpathian.
Speaker 3Yeah, Got some death threats. Some Sarpathian actually came here oh my gosh.
Speaker 2How did they even get in the city?
Speaker 3Through the sewers? I don't know.
Speaker 2So the Sarpathian got through the sewers that checks out. Was the Sarpathian free? Was it chained? How did he escape with the Sarpathian?
Speaker 3no-transcript. Well, he took a horse. It's in a cage.
Speaker 2Do you know any idea where they went?
Speaker 3Yeah, I do. Are you going to go get him?
Speaker 1Yes, yeah, he's in great danger.
Speaker 3He's headed to Jörg Gurg Jörg.
Speaker 2Gurg Zonianbuck writes you already got Jörg Gurg.
Speaker 3The Dwarg encampment up north.
Speaker 2Oh man, why would he go there? Do you feel like he's safe with the Dwargs, or he's just trying to get away from the south Because they're everywhere? The Dwargs we dealt with had all kinds of creatures.
Speaker 3Well, he is a Dwarg himself. So yes, he does feel safer.
Speaker 2Oh, okay, I say Riley, we probably can't leave town to go chase this guy. Yeah, we can't. We got to go to the sewers and see if we can find those folks. Yeah, we tell Gondrilla, if we make our way back north or up north ever, we'll keep an eye out for him, but we have to protect the town right now. If there's Sarpathia in the sewers, where there's one, there's many, and there's a wyvern on the loose, how enough? Have you heard what we're like going?
Speaker 1I'm going around just spreading tales of a wyvern and uproar by the end of the no one's ever heard of a scene of one.
Speaker 2There's not even going to be one.
Speaker 3What kind of wyvern are we talking about? Chicken wyvern, yeah, it doesn't fly.
Speaker 2No flying Flutters. Yeah, a little bit.
Speaker 3Yeah.
Speaker 2Flutters still can get us.
Speaker 3It's a golden wyvern. Yeah, a golden wyvern.
Speaker 2You know that'd be pretty good for the circus. I wonder if we can get a finder.
Speaker 3What if golden wyverns are the most dangerous of all?
Speaker 2Oh, so you don't want us to capture for the circus?
Speaker 3Well, I mean, if you could handle it, I'm not touching it.
Speaker 2I asked Gondrilla what makes a golden wyvern so dangerous?
Speaker 3They're poisonous, extremely lethal. It's likely to kill anything. It stings.
Speaker 2I turn to Ryland and say Archley's going to get us killed if we go after this golden wyvern. Yeah, he is, he's all right, though. He's just drinking in the underbridge, right.
Speaker 1Are you sure it's a she?
Speaker 2Yeah, sorry, she's drinking in the underbridge, so she'll be fine for a little bit. Okay, I say, where's the sewer entrance that services this circus grounds?
Speaker 3Well, I mean, there are some entrances that lead ultimately down into the under, below the underbridge, funnels, everything.
Speaker 2It all rolls downhill, as they say.
Speaker 3If you go into the underbridge, you'll down to the underbridge, you'll see pipes Okay, like massive pipes.
Speaker 2Well, yeah, I was. I was mostly interested in like if there's an access point here and we can cross reference with a map.
Speaker 3I don't know, I'm not, like a, an expert of dunk.
Speaker 2We come here one month out of every year.
Speaker 1All right, I see.
Speaker 2We can head back down the hill, yeah, following the pipes. Zip apps.
Speaker 3Zip apps. The pipe, what I mean is there's the bridge, yeah, and then there's like pipes, like columns, coming down into the, going down into the ground below.
Speaker 2Yeah.
Speaker 3Got it. I think it's like waterfalls of, of.
Speaker 1Oh wow, that was close to an S bomb.
Speaker 2Thank you, Ben, because usually it's me.
Speaker 3I've been pretty good, you've been pretty good yeah.
Speaker 2Waterfalls of shame, people's effluent going down. I say, well, we'll just have to roll down hill along with it and see where we get. I think Gendrilla for her time and say your performance was truly incredible. Would you sign my golden man catcher?
Speaker 3Oh yeah, I mean, where do you want me to?
Speaker 2Still on the hilt somewhere.
Speaker 3All right, she signs to the bulwarks. Good luck, incredible Gendrilla.
Speaker 2Crazy summer. I put it away and never use it again. I'm going to sell it because it's golden, hilarious.
Speaker 1Optimization is what you want.
Speaker 2Yeah, yeah, perfect. So it's had. Probably you want to head into the sewers. Just follow the pipes. Yeah, let's do it. At least we can do is get a lay of the land. Lay of the land on there, yeah.
Speaker 3Yeah, I mean it turns out that you can actually just go to the underbridge into a more direct route and like going through those pipes.
Speaker 2Oh, no, no, that's that's. That's what I thought. I wasn't planning on jumping.
Speaker 1What Bad day, bad day.
Speaker 2Yeah, no, I was. I thought we would follow the the pipes down to where they enter and then see if there's an access maintenance hatch or something to get down to the sewers. Yeah, I imagine that, yeah, the constables kind of mentioned where their point of ingress might be.
Speaker 3Yeah, you go down there there's, there's like manholes and stuff, and you find one. Actually someone stops you before you enter.
Speaker 2Is it already the second day?
Speaker 3No, oh, okay, it's like nighttime now, but it looks. He seemed like a homeless person, just like up against a wall, but he gets upset. Hey, hey, what are you doing?
Speaker 2This checks out here. What do you say? Partner, yeah.
Speaker 1Check the hole Looks pretty good to me.
Speaker 2Person hole. We prefer the gender neutral. It's a person. What.
Speaker 3Stewart lid.
Speaker 2You can't go down there. I said we say why not we're, we're on a quest.
Speaker 3I'm forming bum goo and I'm the leader of the city waste management.
Speaker 2You lost a lot of people. Down there. There's been some crazy stuff going on.
Speaker 3And they say we can't go down there because it's too dangerous. So I'm out of work. Everything's gone to hell.
Speaker 2Well we know what hell is, but we know what hatches it's a mountain north of here, hell also.
Speaker 3Oh right, that's true?
Speaker 2Good, well, we've been. We've been tasked by the mayor and some others to help see if we can't figure out what's exactly has been going on down there. He's my partner here as a bulwark and I am a. I knocked the helmet. I'm as pal. She's my equal partner.
Speaker 3Well, look, I'm afraid it's going to be worse than they think, because no one's been taking care of the muckman for all these weeks. Oh no, there's a muckman down there. We got we're. The usual abatement crew is out of work, so I'm sure they're gaining in numbers.
Speaker 2Oh jeez, we got to send word to Orch-Stuy and get a sklunch on this, because he's expert muckman killer.
Speaker 3It's like if you're going down there, I have the equipment. What kind of equipment do we talk about these? Uh, you know chemicals the shrimp make? Oh, just strap one to your back and spray them.
Speaker 2I take a pack immediately.
Speaker 3He brings you to their like sewer management office. Looks all dusty. He like throw stuff off the desk, like, oh, where's the key? All right, here it is. He opens a closet and he pulls out like two. It's like Ghostbuster packs.
Speaker 1Yeah.
Speaker 3Ghostbusters, two with a slime chemical dispersant and like anti muckman.
Speaker 2I kind of shake it and I looked down the barrel. I'm like, huh, okay, I expertly fasten one to myself and then put it in a cigar in my mouth, right?
Speaker 1Right.
Speaker 3So these are uh range weapons Um amazing. Against muckman.
Speaker 2They deal double dread, double dread, that's range means you need a nine to hit. What's the rules there?
Speaker 3Yeah, I'll say there, plus one against muckman, plus one attack plus one attack against muckman and double dread.
Speaker 2Okay, clean up the streets. They clink his thing with my thing. I clink back aggressively and almost knock Riley over. I say I'm sorry, I'm sorry, I'm sorry, I got excited. It's all right, I'm excited too. Um, is there anything else we should know? Going in the sewers, have you spotted any Sarpathy is? Do you know? If there's any, we hear they may have been in the sewers.
Speaker 3I saw one myself before it took some of my crew.
Speaker 2Oh so the stuff that he did kid that people see their kidnap people everywhere. They got crazy Ernie. They got these people. They got to be taking them somewhere. We just got to find that location.
Speaker 3I think we're down there to be honest.
Speaker 2Let's get him back. Wait, is he crazy Like he hears things, or he? Actually hears things like God, ptsd, from like being in the sewers with giant mud roasters, snake men with snakes, brand Um let's see. What do I have? What else?
Speaker 1Okay, all right.
Speaker 2I think I don't know what else we'd need other than maybe a lantern. Yeah, we're probably set Still got one fire stick, so we need that. Is awesome, I didn't even know we had one.
Speaker 3Uh, you ready to go in.
Speaker 2Yeah, we're ready. We thank the foreman profusely, we do a couple of test squirts with our guns and then we go in. Don't waste it, sorry. I'm sorry, got excited All right. I whispered a rally. That guy's name is really bum goo. Yeah, yeah, it is, it's kind of on the nose, but I like it it is. It's like editorial review Apply to the quest? I don't. I think that's stream of consciousness stuff.
Speaker 3I mean it is. I can vouch that it's stream of consciousness. It definitely is. Like it's just like a get into the groove and then you just generate like names and stories and so good.
Speaker 2I know I wrote that one, but like I can't defend, it.
Speaker 1It's cannon. Yeah, there's no need to defend it.
Speaker 2I love it. I think it's perfect. It comes from a great long line of bum goose Um, Put a bullet in my bum goose, so I don't know how you feel about this, but um the sewers is a random dungeon.
Speaker 3I don't know how you feel about this, but um the sewers is a random dungeon.
Speaker 2I love it. Well, let's bring extra food, because didn't we almost starved to death? In the other one? We got two neck of donkeys right now. Let me scroll back up. We got one neck of donkey right now. The wonderousness and terrifyingness of the random dungeons is that they can go forever if we don't play it smart. I still want a magnificent hoard. I don't care. I know we got the map. Yeah, if we die in a sewer, we die in a sewer.
Speaker 2Um, we have two rations and one neck of donkey. I think that might be okay.
Speaker 1Yeah, that's good.
Speaker 2Cool, all right, here we go. Randomly generated dungeon this is my favorite. Sewers of dunk. Got to find some star pathe Sears of dunk, okay.
Speaker 3Make a search check. As you head down into the dark sewers, you catch a strong whiff of feted, thick, hot air. It's very close, it's close, close air Close.
Speaker 2The air was close. That's a nine. I make a search tick of a nine.
Speaker 3Nice. So you get a key. You get one key. There we go.
Speaker 2That's the way to start it. Zone of in buck writes down oh, no, not again. Perhaps this would be the quest that I die. Yeah, um, okay. So we have one out of six keys.
Speaker 3It's five keys or five keys.
Speaker 2Well, if we is, it a hoard is six keys no.
Speaker 3If you wanted.
Speaker 1George Sorry.
Speaker 3If you want to find what you're looking for, yeah it's five keys.
Speaker 2Uh, it's so tempting. This is going to be tough. We'll see. Um so the the hot, thick air uh presses like it's oppressive. Uh, I kind of peer through with my goggles on now, or my my Bulbark helmet, and I feel a door in front of me and kind of unlock one of those rotating like valve deals and pull it open to proceed further in the sewer Like a submarine door or whatever.
Speaker 1Yeah, yeah, I love it.
Speaker 2All right, riley. All right Nice.
Speaker 1Nice 11.
Speaker 3There you go, another key.
Speaker 2This is how it went last time, like we started out really strong, getting a bunch of keys spend it on a mythic hoard and then four sessions.
Speaker 3Just trying to get out.
Speaker 2I hope we run into Gail Robaldo again. That's amazing. Um, I'll find, like the, there's like big, just pipes like jutting out everywhere and water is spilling out, and I'll find that there's a passageway right underneath this waterfall of like of that's coming out of this pipe, and we'll pass through it.
Speaker 1Hmm.
Speaker 2Patter of water all over our, our goo tanks Water.
Speaker 3Oh, this is a nutrient rich water.
Speaker 2Meanwhile I'm just like dry heaving. I like the idea that you can visibly watch zone in buck swell with nutrients and like.
Speaker 1I was dead.
Speaker 2He's like just getting bigger and larger. I didn't know, who knew mushroom and could have like muscles. But he's rippling. Yeah, yeah, yeah.
Speaker 3Zone in buck is swole right now, guys.
Choosing Paths in a Dark Tunnel
Speaker 2You know he lifts. Yeah, for a brief moment in time Galen realizes that zone in buck to probably tear him in half.
Speaker 3All right, galen, there we go, the seven being a key encounter a hazard has our years where it begins.
Speaker 2Common, don't hazard. Okay, roll a D six and then a D 100.
Speaker 3For and 39.
Speaker 1I don't know what it's, I'm sorry. So there's a tunnel.
Speaker 3diverges into you know tunnels. You got two choices ahead of you. One path is dark, dank and wet, and there's a there's a lot of different ways to do it. One path is dark, dank and wet and there's actually cobwebs, and the second one is a lot cleaner and there's some actual. There's some flickering lights that have been, you know, set up there.
Speaker 2I mean I kind of want to go in the cobweb route Like this. Just the cobwebs look like they're in the stirrer. What are you crazy? We got to get this. This is Galen talking here. You know you want to.
Speaker 2Riley's the one saying, like what are you crazy? We got to go this way. I say, I say I think it's, I think it's this way. You can see, some of the cobwebs are broken on the side over here. I wonder if they've they've been down this way and I I proceed down the left. Who knows if they really were broken? I just saw what I wanted to see and I believed him because I trust him, so I go with him. It's your first mistake.
Speaker 3This is Devious, devious.
Speaker 2Should? I should have gone the other way. It was a good old reverse psychology. I out reversed the reverse psychology with my own psychology. Okay.
Speaker 1So it's just like you know what I'm going to say literally says in a bit of reverse psychology, the well-lit path leads to the next area with no problems, yup, I knew it, I knew it.
Speaker 3I knew it.
Speaker 2Get into the PC's mindset. Okay, the warped like second guessing everything, living in constant fear, every choice you rabbit hole. Can we go? Yeah, I accept my fate all right, here we go.
Speaker 3We go down this path. The cobwebs are broken, but you eventually lead into a terminus. And there me, there you see glittering eyes staring back at you in the dark.
Speaker 2I say Gendrila, is that you? Here a hiss thank God it's her. I don't think it's her. Galen, what?
Speaker 3it. The form, just you know, comes closer to you. You see its fangs now dripping with ooze. It says you've come down the wrong path what?
Speaker 2what exactly is it? Is this our pathie, or it's an ink pot spider oh, I say I say thank you so much for letting us know we've come down the wrong path. You have a nice day. We'll be on our way. You will now go down the right one. Yeah, you are clear to hang out here. It looks it's a nice place. You got here, by the way, it's so incredibly helpful this ink pot spider.
Speaker 3Wrong for you, right for me you're in a conflict, you can try to parlay and he talks it does talk yeah.
Speaker 2I? I have an idea to parlay. Cool, why would you want to eat us? We're look at me, I'm tiny what you really should be looking for the Serpathy. They're delicious, I hear, by the way, we'll help you eat them. Like we'll give them all to you. Yeah, we'll, we'll help you make a charm check oh boy, oh boy, I inspire Riley before it works. Plus two, eight, nine. I'll use a quest point.
Speaker 3Nice, nice, it says ah, the snake folk.
Speaker 2You must have seen them around here. They're upsetting the fragile ecosystem down here, aren't they?
Speaker 3Well, they don't, they know not to come down this path, it seems.
Speaker 2Well, you know, what you could do is, there's another path. We're going to go down that path. If you hunker down there, maybe you'd trick them.
Speaker 3Take me.
Speaker 2Our party is gone. Party is gone. I've been like, ah, it's right this way, like my hands are ringing, I'm sweaty, I'm just like carrying on a conversation. I feel like gollum, when it's like being, you know, thrown over in love, I say ah, so. So what's your name? Fair, ink Pot, spudder, ilgath, ilgath. What a lovely name, family name, or does it have any meaning?
Speaker 3or yeah, it's a family name.
Speaker 2Oh, how wonderful. You came from a big family, or is it just you?
Speaker 3My mother's name was Ilgath, my father's name was Ilgath, and all my brothers and sisters were named Ilgath.
Speaker 2What are the chances? Very high, 100% chance. All of my offspring, my million offspring, they will all be Ilgath.
Speaker 3There's a pretty good range to most of my brothers and sisters, and I was the lucky one. Congratulations I eventually ate her Very happy day.
Speaker 2As one does. Yeah, yeah. So here's the path. You see, the lights Looks all nice and fancy, and you know, just remember, just the Sarpathe are the ones you want, they're the delicious ones, and if you stick only to the Sarpathe, then you won't have any trouble for anyone else.
Speaker 3With like incredible swiftness, bing Pot Spider destroys the lantern, lighting the way and like starts setting up a web.
Speaker 2Okay, I say that's wise.
Speaker 1Now both of us are in the wrong way.
Speaker 2Okay.
Speaker 1Well, it's been swell.
Speaker 2I hope that you have many children all named Ilgath, and then I hope that I don't know should. I wish that they eat you. I feel like that ensures the success of your offspring.
Speaker 3I hope that you have a great day.
Speaker 2Make me great pride by my offspring Indeed Fairly well, ilgath. Wow, I'm like tugging at his shirt, to like you know, I'm just like having a casual chat when we got out of this one let's get, let's, let's uh, azona and Bag is like I can't believe that worked. Just note Okay, we carry on. It was amazing.
Speaker 3So you've gotten three keys.
Speaker 2Stanley, three keys, so you uh yeah, yeah. Uh to 12. Wow, amazing, that's two keys. All right, all right. This is exactly what happened last time. Oh yeah, so easy you know you've got five keys already.
Speaker 3You're gonna get a massive.
Speaker 2We, george? No, no, I mean, we should just, we should like be good this time, or is that not what you were going to say? No, I think we should be good. I think we should save the day.
Speaker 1Yeah.
Speaker 3Um imagine the items.
Speaker 2I know it's items.
Speaker 1I don't know.
Speaker 2I guess we should save them. A mythic horde. For just one more key it's a mythic horde. Well, I do have med Mary and multiple map. I feel like there's a better time to use the. Yeah, you're right, we should just this is like not an ideal situation. They never are, though I guess they always will be, but yeah, but at least it was only matter, or crazy.
Speaker 3Ernie last time.
Speaker 2Okay, so we're gonna be good. I don't know, Riley, you wanna describe how we find what we're finding. Yeah, so on the other side of this now dark tunnel, it opens up into a big chamber and the chamber's got like giant water wheels and it's tumbling water and it's like bubbly on the bottom and there's narrow paths that go all the way around it and there's light that's flickering on the farthest end of the chamber and we head toward it. I love it.
Confrontation With Sarpathy and Wyvern
Speaker 3All right. As you approach you see, like malnourished, tied up trolls, three of them. They're like covered in filth.
Speaker 2Can I rush up to them and like cut them free.
Speaker 3Yes.
Speaker 2Okay, we should give them some rations too. But they gotta pace themselves, they gotta earn it.
Speaker 3Oh okay, they gotta earn it, they gotta earn it. They say thank you.
Speaker 2I say, we say where are they, Where'd they go?
Speaker 3There right behind you. You turn around and you see a group of five Sarpathy and one of them says you dare take our prisoners. Yeah, that's right when you have one of ours, oh Well, that guy went north.
Speaker 2He's not in our city anymore. I mean, you can't, you know it's just. Yeah, wait, you've captured, like tons of people. What am I saying? You destroyed our village.
Speaker 3You can't conceal the profit that is good to know that he took a profit. Let me make it.
Speaker 2Oh well, we're going to go get that guy. What was the name? Again? Zeal. Okay, zeal the profit, got it, got it Done. That surface K Sarpathy's. Zeal the profit, so he's a big deal, he's a big deal. Zeal the profit, so he's a big deal. Interesting. I say, you know, zeal the profit is no more and soon you shall be no more.
Speaker 3Yeah, how do you guys want to deal with this?
Speaker 2I want to see if I can intimidate, like some of them and get them to like one of the goons to run down the tunnel or something you know just like.
Speaker 3They're definitely not bandits and thieves.
Speaker 2Yeah, yeah, they're like Sarpathy warriors and cultists. I know that I'm going to use the disinfectant spray stuff on them. I'm just going to blast them with it and attempt to, like, surprise them. Hmm, okay, let me look at my abilities. So, like rally or James, you want to parlay it all with them, or are you just going to? Are we just going to?
Speaker 3like.
Speaker 2Like I don't want to. I don't think we should go chase down and trade the profit guy. I think we should get the profit guy ourselves and like talk to him and learn, like, what's going on.
Speaker 3Yeah, but we can kill these guys.
Speaker 2And we've got to rescue these trolls, Cause Sarpathy are bad news bears. The constables aren't down here, Ben. We don't see them.
Speaker 1No, they are, oh well then the work, then the work. Okay.
Speaker 2Okay. Well then, how about this, james? I'm going to use discerning eye to create a weakness or vulnerability within, like a sewer pipe above them. Do you think you can hit it? You know what I mean. Like give ourselves an advantage or something. I have to roll a nine. Okay, I could hit it, I might be worth it. So let me see. If I even created that's a nine. So a role post perception once, perception Chris. So I whispered Riley, riley, it's a weak sewer pipe right above them Can give us the advantage in this fight. Might blind them or something, and when they're wiping the schmutz out of their eyes, all right, it's also flammable. Fire, step Boom.
Speaker 1I will.
Speaker 2I'm going to have to shoot it. I can do it too. I'm going to line up a shot to shoot it, and then I'm going to slip and fall into the water. Is this your flaw? It's my flaw. I love it Fumble or trip at a really bad time.
Speaker 3So that's your action. Yes, yeah.
Speaker 2But then I got it, I got it. Can mine have happened during Parley and then we roll initiative? Does that make sense? Or like during that pre combat phase, or no? Does that count as my combat action? It's fine either way.
Speaker 3Yeah, since it's more like just a noticing thing, it's not really an action.
Speaker 2Okay, sweet, so let me roll initiative.
Speaker 3And actually shooting the pipe would actually just be an action that you could do before combat.
Speaker 2Oh, oh. I have to roll a d20, don't I? Or is it d12? My mind is blank.
Speaker 3You can just attempt the to hit. Like for combat.
Speaker 2Like for combat. Okay, I totally try to do that. I rolled a 12. But that was just like I was rolling for initiative, so let me roll again. Roll to attack a pipe. It's a four.
Speaker 3That goes wide. I'm fine with the 12. I feel like that's a little weird. It's up to you. Yeah, that's fine.
Speaker 2If you're fine with it. I'm always happier with 12. Okay, or was that? It was weird? Huh, I was down it. What?
Speaker 3would your total be, For the attack.
Speaker 2It would be actually a 14 if I used the 12. Nice.
Speaker 3Okay, I like to think that.
Speaker 2I kind of like whip out the fire, stick from over my shoulder and just like the blizzard just spits a what yeah?
Speaker 3The pipe bursts and like shoots, like scalding hot nutrient rich water Zona in the background feels like the overflow from it and he grows.
Speaker 2I can feel the reversions.
Speaker 1I'm like, I'm like, I'm like, I'm like, I'm like, I'm like, I'm like reversing.
Speaker 3It sprays down on all the Sarpathi and some of them also stumble back into the water. Nice, we'll see how many stumble. I have an idea.
Speaker 2Amazing.
Speaker 3One of them.
Speaker 2All right, better than none.
Speaker 3It's all right, but they are, you know, kind of blinded.
Speaker 2Yeah, and it battle. I had Cool.
Speaker 3So that would bring us to the next round Initiative.
Speaker 2Initiative.
Speaker 3Did you want to do an action on combat?
Speaker 2Yes, yeah, I'm going to use eye for clues and while I'm in the water, I'm going to spot other eyes in the water and I recognize them as Muckman. Oh, nice, nice, hopefully this turns out nice, I mean.
Speaker 1Oh no.
Speaker 2I fail. What's your total? My total is three.
Speaker 3Okay, I'll go with a plus.
Speaker 2The Muckman are indeed there or no, they're not there. It's actually a many-eyed creature. Yeah, plus is horrible too. Yeah, so there are no Muckman, but it's a golden wyvern.
Speaker 3Yes.
Speaker 2No, we got to get out of here. I love that idea.
Speaker 3Yeah, let's do it.
Speaker 2We're all going to do it. We're all going to die and my faithful steed is not down here with us because it's too small. Dang it.
Speaker 1But, it's safe.
Speaker 2The faithful steed is always safe when you leave it outside of a dungeon. Thankfully, that's the rule. Yeah, it'd be just nice to have, otherwise the PC dread would be too much. Yeah, you have to prepare for too many things.
Speaker 1Yeah.
Speaker 3Okay, so there's a golden wyvern. It seems like it must have gotten washed into the river, into the sewers. Yeah, roll initiative, I guess, roll in nine.
Speaker 2Sorry, I'm just trying to think I might use A 10, actually 10. An ability, now I'll save it. I'll save it. I don't know, you know what. Forget it. I never, I'm never going to use it Like we're nearing the end of our adventure. Today I'm going to roll a War Stories lore check. So it's a seven. It says one's procession tells story about your past adventures or a war from history to help your situation or to convince an NPC. You know what. Forget it, my mind's blank.
Speaker 1I'm just going to roll an issue.
Speaker 2I was hoping to buy myself time and I was like I got to think of something. Alright, that's the worst initiative possible and I got the one out of the way. That's all that matters, I go after them. Okay, I was just going to say I've got my short sword, which is quick, so I attack first, no matter what Quick, Although I'm in the water. I got to get out of here.
Speaker 3That's my idea you could attack the other Sarpathy in the water or you could attack the Wyvern.
Speaker 2I am Can I kick the other Sarpathy towards the Wyvern On my way out? I'm trying to get out of the water, but I attack the Sarpathy to make him be in the way, Nice.
Speaker 3Yeah.
Speaker 2Alright, so I'm going to attack him with my sword. Well, I guess I'll just kick him. It's a disadvantage on Dred, though. Right, it's just Don't hit anything anyway. 5. Good try.
Speaker 3Well, you managed to turn him, separating you from the Wyvern, and the Wyvern attacks creature and, oh jeez, the Sarpathy instantly dies. Oh my god.
Speaker 2Amazing. I know it's amazing until it's after us. Yeah, you know. I mean, I think it was the only solution to the you have your man catcher. Yeah, but it's signed. I don't want to decrease the value of it. We can catch the thing we got to net the golden Wyvern. We want to capture the Wyvern, oh boy. Oh I mean, you know, like a non-threat. Oh, you mean like pin it.
Speaker 2Yeah, like, just like get it away from us, Because if it hits us we're going to die. I feel like if I did that, it would. I would be tied up doing that the entire time. You'd have to fight the Sarpathy off by yourself. No, no, I meant just when the time comes.
Speaker 3Now, to be fair, like you'll have a better shot at surviving than these like Sarpathy goons, but you're not going to instantly die.
Speaker 2Well, you know, that's fine. I think that Okay. So, ben, can I do a War Stories in the interim, or is it that period? Are we between rounds?
Speaker 3Oh, I haven't gone, yet they haven't gone either.
Speaker 2Yeah, okay, let's resolve this, and then?
Speaker 3Yeah, all right, so you are attacked, george.
Speaker 2Okay, nice.
Speaker 3Well, what is your defense, though? Ah crap.
Speaker 2So it's going to be a counterattack, at least.
Speaker 3Okay, it's A-Dread.
Speaker 1What.
Speaker 3As Sarpathy Warrior strikes out with its fire spear, snake, spear.
Speaker 2I'm just thinking if I should use my Shrugged Off ability. No, I take it.
Speaker 3Take it like a true bow work.
Speaker 2Yeah, I'm down to 8 out of 16. I counterattack to 9. And I'm going to do D-Pen Dread Just 2. 2 Dread.
Speaker 1Okay.
Speaker 3This one has disadvantage.
Speaker 1Hmm.
Speaker 3Still hits you.
Speaker 1Mm-hmm.
Speaker 3For 5. You can counterattack.
Speaker 2Oh crap, I should have shrugged off the last one. I didn't realize there was going to be more attacking me. Let me just roll plus vitality and shrug this off, because I'm merging hit points. I do it. I take 3 damage. I'm at 5 out of 16. And then I'm going to counterattack 7. So he's going to counterattack me Unless I kill him Damage. Yeah, no man, I'm rolling low on these damaged dice, yeah.
Speaker 3Oh, that's another counterattack, or actually it would be a hit.
Speaker 2Yeah, well, let's see if I'm still alive with your Okay Dread. Wow, I have 2 hit points left D-12. Plus 2 Counterattack, that's a 7. Oh my God, d-12.
Speaker 3Oh, it wasn't a counterattack, because it got 9.
Speaker 2Oh, okay, okay, Defense. It's almost better than what a fight yeah.
Speaker 3Did you use your temporary hit points?
Speaker 2No, thank you, I totally forgot I haven't highlighted everything too. Okay, so that's another 3. I'm at 2, so I'm at 7 out of 16. Thanks, man. So we call it very fair, DM. Yeah, you know, yeah.
Speaker 1It's looking after his PCs.
Speaker 2Benjamin the Goom has to. You know what I mean. Bum-goo, jimmy, you were attacked. Jimmy, jimmy Koko. Paolo in the water, the Wyvern no no, no, the Sarpath Isn't that guy dead?
Speaker 3No, Guy in the water.
Speaker 2Yeah, I thought the Wyvern killed him. Yeah, well, there was yeah.
Speaker 3Oh yeah, I'm sorry, that's true yeah.
Speaker 2It's like killing one hit, and that's why we were all freaking out, all right.
Speaker 3Well, you were stabbed with a spear but it missed, thank goodness and you see, galen behind you that one of the constables has gotten up and is like joining the fight. He has no weapon, but one of the Sarpath he attacks him and misses.
Speaker 2Yeah, they just hit me all the time. It's this guy.
Speaker 3So I love it. That will be the round. All right. Now it's your turn, george.
Speaker 2Yeah, I was going to do a War Stories thing.
Speaker 3You still attack, right.
Speaker 2Yeah, no, I'm going to sweep George. Oh yeah, that's right. Sorry, I'll sweeping strikes. Let me see if.
Speaker 1I hit.
Speaker 2Yeah, twice per session give an ally advantage. Amazing, I give him advantage for this role. Thank you, god bless. It's terrible, bernard. Where are you? So it's going to be five plus two is seven plus. I don't think the quest point is going to matter.
Speaker 3What does the ability say?
Speaker 2No, no, no, this is attack. Yeah, it's one-spirit combat. Yeah, sweeping strikes is once per combat. You can attack 1d4 plus one adversaries within close range. So I'm just rolling my two hit role. I guess Does that make sense.
Speaker 3Yeah, so that would work. You have to roll 1d4 plus one.
Speaker 2So I hit four people within range.
Speaker 3They only have minus 1d events.
Speaker 2Oh, okay.
Speaker 3But they will all counterattack against you, so you hope you kill them.
Speaker 2Yeah, I know. You know what, If Galen's going to die, this is how he wants to die. There's not much else I can do. D10 for God bless it. So hopefully we killed some of them.
Speaker 3You take out two of them.
Speaker 2Okay.
Speaker 3So you get two counterattacks.
Speaker 2Mm-hmm. First one. Oh my good lord, it will hit, I'm dead. Oh my gosh, Do you have armor on? I do. It's going to help me resist the wound at least, but I'm out.
Speaker 3Well, you're at zero. Yeah, Good news is you can't even counterattack someone who's dead.
Speaker 2That's right. Joke's on you.
Speaker 3So you are unconscious for 1d4 rounds. Someone can try to wake you up.
Speaker 2Three rounds.
Speaker 3All right, the what's his face. The constable attacks. It's a critical miss. He goes tumbling into the water.
Speaker 2No, there's a monster down there. Just guys, why haven't Feast as well?
Speaker 3Okay, I got to get creative, so there are two Sarpathy left. They've taken Dredd and there's a. Golden Wyvern Fresh, fresher than a Sack of Thieves.
Speaker 2They'll be at the bottom, yeah.
Speaker 1Sack of.
Speaker 2Thieves.
Speaker 3So it's the next round. What are you doing, james?
Speaker 2I got a roll initiative. Wait, I want to take an action. Can I heal George the D6, with Peptok? Yeah, come on buddy. Galen, come on, you got to wake up.
Speaker 1You got to wake up.
Speaker 2Please be a six Three, I take it.
Speaker 3Three courage. Do you have to roll to Peptok, or it just works, it just says do it Twice per session.
Speaker 2Oh wait, no, I do have to roll it. Oh my God. Oh my God, do it Nice.
Speaker 3Okay, Galen, upon waking up, you also heal 1D6 plus your level of courage.
Speaker 1Oh.
Speaker 2That is amazing. Wow, 12 out of 16. I rejoined the fray. I hear Riley's voice distantly. My eyes pop open and I jump up and I go Riley, I'm ready to rock again. I'm like right on top of him slapping his face. Come on, galen, it's much closer than I thought you were.
Speaker 3You can roll initiative, George.
Speaker 2All right. Three.
Speaker 3I go after. I go after them. Tax Riley, all right, bring it. What is your defense? Plus one, still a miss. With a plus, he drives his spear towards both of you. It kind of makes you both scramble up to your feet. Galen, you will have a plus one attack against you.
Speaker 2Okay, attack of opportunity died.
Speaker 3It hits you For one dread.
Speaker 2Right in the butt cheek.
Speaker 1Alrighty.
Speaker 3Right in the dummy thick thigh.
Speaker 2There's a dang old dummy thick thigh. One, two, three, four.
Speaker 3There are four targets. Well, five targets, I'm just rolling a d10. One, two. Okay so, riley, no.
Speaker 1Wivering.
Speaker 3Oh no it tags you with its stinger.
Speaker 2Crap. I threw myself in the way.
Speaker 3Sorry, I just got to look up the wyvern again, Plus one. Now it's hit with a counter attack.
Speaker 2I'm definitely going to counter attack. It's like the stinger is lodged in your shoulder and you're just hacking at it, so I hit.
Speaker 3You have to make a vitality check as well.
Speaker 2Oh boy, can I inspire now? Wow, look at that Nice.
Speaker 1Bernard.
Speaker 3I'm like, oh, I got it.
Speaker 2Yeah, it doesn't take. It actually went through your shoulder cleanly and ejected the poison outside of your body Because it's so tiny it's like it's like squirting out of me instead.
Speaker 1Yeah.
Speaker 2I did successfully counter attack, awesome yeah.
Speaker 3You also take four dread, I'll take it.
Speaker 2I'll take it. All right. I do two dread to it. What? All right. It's at 73. Courage, I'm going to take it.
Speaker 1I'm going to take it.
Speaker 3I'm going to take it. I want to. I want to take it.
Speaker 2So I did it. So it's at 73 courage. Oh my gosh, we got this.
Speaker 3You've got to catch it, I feel like this is a really subtle way for the GM to imply that.
Speaker 1It's written in the sandbox.
Speaker 3No, no and champion.
Speaker 2No, I get it and there were two, 12 and 311. Yeah, no, it was a good role. It was a good role. We've got to get it to attack the Sarpathian.
Speaker 3Okay, so it's the next round, right yeah. Did you attack?
Speaker 2I'm so confused no, I didn't attack yet. Sorry, did I attack? Yeah, you already just counter attack, counter attack.
Speaker 3So wait, james, your action was to wake Galen up, so okay, never mind.
Speaker 2No, I know how.
Speaker 3Galen, you can attack I quest point another sweeping strikes.
Speaker 2Let me see if it even hits Nine. Okay, it's safer. Oh, actually it would be a 10. I take it back and then I'll use any quest points. I hit D4 plus one. I hit five enemies, or I think I hit everything that's near me D10. Lord, these are the worst damage rolls ever. It's just, they're just bad. It's three. I'm just doing chip damage.
Speaker 3Okay, you take out one of. These are path II, one of them still remains, and the why run is at 70. Courage, lovely.
Speaker 2Should I blast the? Why run with the disinfectant spray just to see if I can? We can muddle its brain. I Mean if you think it has an additional ability, but I'm not sure that I have to like. Yeah, we can blow up the sewers and run.
Speaker 3A hurricane didn't kill this thing. Yeah, yeah.
Speaker 2I'm going to go ahead and use my war stories and I'll say I remember reading about and this is between rounds, I guess I remember reading about poisonous creatures that they can't stand other poisonous creatures and every time that this old combat unit would get into fights with poisonous things they just turn them on each other, Kind of like a poison off. I'm just going to see if that works. So maybe he'll focus on the Sarpathi.
Speaker 3Poison off, poison off.
Speaker 2It's a poison off, it's a 12.
Speaker 3Okay, okay.
Speaker 2Should we run into the tunnel with this ink pot spider yeah and say food's on the way?
Speaker 1Yeah.
Speaker 2Ben, I think my intention is like just to cause enough of a distraction for us to get out of here for because I don't think this is going well.
Speaker 3Yeah, so you're also going to have to help the console yeah. Yeah, console's out.
Speaker 2Yeah, I say, guys, we got to go and I run over and start helping them up the other two Okay.
Speaker 3So you'll be running away at disadvantage.
Speaker 1That's cool.
Speaker 3Make a nimbleness check one of you or athletics, whichever is worse.
Speaker 2Oh, I'm plus zero athletics, I'm minus one nimbleness. That's you. You're the one. Wow, that's not too bad, that's going to be a six.
Speaker 3Okay, you succeed with a twist.
Speaker 2What a twist.
Speaker 3Uh Galen.
Speaker 2Yeah, maybe I lag behind or something, cause the constables are slowing me down.
Speaker 3Yeah, so you succeed in running away so far.
Speaker 2Maybe I'm exposed or something yeah.
Speaker 3But you are shot with a snake arrow, or at least no it's fired in your direction. We'll see if it hits.
Speaker 2Oh, it's going to hit. I've got my like. I've become incredibly vulnerable these days. Wow, it ricochets and hits the guy in the eye.
Speaker 3It hits one of the constables.
Speaker 2That's not good. Yeah, come on, man, it's a critical miss.
Speaker 3It's a miss with a plus.
Speaker 2Oh yeah, that's right, it's a plus, that's a good plus. What a grim and terrible. Plus, I like I'm carrying him in my arms and then, like I feel the body to go limp.
Speaker 3Oh, no, uh. Meanwhile, the Sarpathy is having to deal with this like a wyvern on its butt. Um so you, you go down the tunnel with the ink pot spider. What do you?
Speaker 2say Lunch coming right up. They're right behind us All of these bodies. No, no, no, no, oh no.
Speaker 1Sarpathy and something.
Speaker 2We got to go Fresh food. It'll bring great honor to ill, ill griff, ill griff, ill gas, ill gas. The family Vilgath will live on forever if you get that. Wyvern blood, wyvern blood.
Speaker 3May you have hundreds of children.
Speaker 2We just keep running.
Speaker 3Alright, as you were exiting the sewers, you see some muck men and you hear some cries of like. I can't tell if it's like the snake or the spider or what, but there's like a lot of monster chaos.
Speaker 2It's like the dead of night, and this din racket is like reverberating through all the sewer pipes into everyone's home.
Speaker 3But you can climb out. You can climb out of the sewers.
Speaker 2Let's go. So there was only one survivor. I don't know if this guy died in my arm city.
Speaker 3There are two survivors. This guy's dead yeah.
Speaker 2Oh, the guy in the water lived. Oh, that's right, because the thing didn't attack him. Yeah, wow, that's sad. I still carry him out.
Speaker 1I don't ever drop.
Speaker 2He won't let go. It's like a very Kevin Costner bodyguard.
Speaker 1Wow.
Speaker 3Forman Bumgu is waiting. Baited breath. He says, whoa, you got out. Well, some of them were. Where are my workers?
Speaker 1Didn't see them.
Speaker 2They weren't there. But there's bigger problems. There's, you got a ink pot spiders down there. You got a little bit of a wyvern down there. It's a patty down there, mudmen down there, a muckman down there. I mean I got to take immediate action. I was like I'll shakily act, like I'm about to light a stick of dynamite. Forman Bumgu is like oh, you guys saw Ilgath. Oh yeah, he's a nice guy, he's in the other tunnel, he's a good guy. Hopefully that guy came up on top, but I'm not convinced.
Speaker 3We feed him just to get him off our tails. But you know that's always a risky business. You know, don't think pot spiders. You know it sounds like terrible business down there.
Speaker 2It is. Do you have any way to flush the sewer?
Speaker 1Could we flush it?
Speaker 2Flush the whole. Thing.
Speaker 3Oh, I don't know, was that a thing?
Speaker 2Can we tell everyone to use the bathroom at once? I don't know. I mean, is there a river hookup? Hold on, I'm going to use powers now. Now you use power, I give myself an idea. So I'm going to use Jack of all trades and give myself the non-weapon proficiency of sewage and sewage maintenance, propane and propane and like, if you've got a substantial hookup to the river, then we can channel the river directly into the sewers and clean the whole thing out.
Speaker 3All right, Make a Lord maybe.
Speaker 2Heal Lori. Yeah, I get advantage on it, so I will roll. It's an eight. I will give a quest point to make it a nine.
Speaker 3Okay, yeah, the hurricane has like risen the water levels, so you'll have to. Yeah, how do you want to do that? I'm going to divert.
Speaker 2I'm going to like go to a hookup at the river and essentially divert it with a valve so that the river starts emptying into the sewer and then, when it starts to overflow, I'll close it before it gets up to the city so that the sewer is just filled with water, essentially drowning everything inside, and make an athletics check just to see if you can do this before the wyvern escapes, oh so. Ben can I combo with Riley, I'll do feet of strength to hold the door shut.
Speaker 3So it's more about like running there, okay, yeah, well, then I'll keep that in the bank, in case we need to use, why?
Speaker 2I guess you could use a feet of strength to like.
Speaker 3Run 12 or hold a 12. Yeah, I'm not going to need it. I love it. I love it.
Speaker 2I do feel bad about the ink pot spider who's going to drown, I'm just saying, and all the maintenance men we didn't rescue.
Speaker 1Oh, my God, this is a mess.
Speaker 2Well, just rest assured that they're dead. Yeah, now they're definitely dead.
Speaker 3No, they were already dead oh okay, now I am going to rest assured, the constables can tell you that, okay, they're like holding me back.
Speaker 2I got to go back in. They're still alive in there.
Speaker 3So there's like almost like an earthquake beneath the city there's rumbling and people come out of their houses because it's the dead of night. There's just. I mean, you've definitely soiled the river. I'll tell you that I like to think that we actually back float a lot of sewage in people's houses.
Speaker 2We did there's going to be a lot of tolls for plumbing next week. It's going to be a lot of tolls for plumbing next week. I think we're going to have to go back and get some of the water. There's going to be a lot of tolls for plumbing next week.
Speaker 3Especially in the underbridge when the normal hardworking blue collar folks live.
Speaker 2We've essentially destroyed the town of Dunn. Yeah, I have destroyed the town of Dunn. My question is can we retrieve the body of the Golden Wyvern?
Speaker 3Well, I'm not going to guarantee that it's dead, yeah.
Speaker 2I genuinely don't believe it died.
Speaker 3But it's definitely not going to wreak havoc on the town.
Speaker 2I was kind of hoping we'd flush it out of the town.
Speaker 3Yeah, that was my original objective.
Speaker 1Okay.
Speaker 2I get it so the town would be safe, because it's killing people with poison in one bite. My God, it's not going to be poisoned. It's not going to be poisoned. It's not going to be poisoned. It's not going to be poisoned. It's not going to be poisoned. Okay.
Speaker 3All right, amazing yeah.
Speaker 2You've done it. At what cost, though? As we look out, as we look out on the town, we notice an unfamiliar shimmering like filling the streets, and it's actually the back float sewage and the moonlight reflecting off of it, and we talk to no one, just silently walk out of town, boots full of mud and other stuff.
Speaker 3I mean you could report back to the constables.
Speaker 2No, we have to. Yeah, we're not done in Dunk yet.
Speaker 3Yeah, you let them know that you flushed out the Sarpathes Sarpathy, but they were after zeal, right yeah?
Speaker 2He's a prophet and we've got to get him from the Dwork circus guy for sure. Yeah, because one, the Dwork guy shouldn't even have that guy in the first place. But two, amazing to be captured. It is amazing to be captured, but I mean the guy is going to be filled with information. We just have to talk to it.
Speaker 1Yeah.
Speaker 2And there was a golden wyvern we discovered when we flushed it out too.
Speaker 3Yeah, mayor Hamba, while he's a little dismayed by your tactics.
Speaker 2They're unconventional, but they work oh man, you weren't there.
Speaker 3You don't know what it was like. All right, all right. All right, I'll get your paperwork settled.
Speaker 2Okay, all right, it's a hell of an investment for Sven the Yodeling's role. I'll tell you that.
Speaker 3I know you got this other Sarpathy business with that jerk Dunlop, but if you ever want any work, kind of helping me with the mayoral race, I would pay you for it. We'll keep that in mind. Because, I have no money.
Speaker 2There's so many plot threads we have open. I mean like in a good way, it's amazing. I know it is amazing, it's infinite RPG, yeah.
Speaker 3We'll stop there, yeah.
Speaker 2It was a two hour session.
Speaker 3Yeah.
Speaker 2And there was like, funnily enough, there was only one combat the entire time.
Speaker 3Yeah, it was a potential death.
Speaker 2Yeah, I felt that I was close to death, I didn't get that role. Yeah, he didn't heal me. I'm good Lord.
Speaker 3So XP, get that XP.
Speaker 2You gotta get the XP. I need to start pumping some of my skills, yeah, like shoring up the deficiencies or something. Yes, yes, my character must grow.
Speaker 3I can't keep using my level one stats I know right, all right, so you completed the quest to save the constables Nice.
Speaker 2That wasn't sure. If we were going to go into a two parter. You know what I mean. It could have gone either way. It's a two parter because we're probably going to go right after zeal. Oh yeah, yeah, in a way, I mean we still concluded, but Solved the problem creatively.
Speaker 3You explored a new location.
Speaker 2I think James really solved the problem creatively by flushing out the sewers. It was really good.
Speaker 3You encountered a new creature, you had a significant encounter with an NPC, so that's fiber. And then I know James did his flaw.
Speaker 2He did.
Speaker 3It was.
Speaker 2It required the flushing of the sewer. I guess I did my perk in that I rescued someone from danger, oh yeah.
Speaker 3Yeah, two people, one died.
Speaker 2Yeah, so that's. I only get two XP instead of three, right.
Speaker 1That's how that works.
Speaker 3And then you guys pursued your personal quests, I think by yeah.
Speaker 2Being anti-Sarpathy oh yeah, that's kind of an amazing thing, like if you're on track with your quest and you're pursuing it and you get a little bit of a bonus each time. That's true, I like that. I don't think it's like a wrong thing. I think that's great. It's a good way to keep getting XP Encouraged you to stay on the main path, so I think you both got seven. Yeah, that's great. I have 22 XP's. You only have 22?. Yeah.
Speaker 3That's all you have, dude, I have 28.
Speaker 2I think we've been having there's been a disparity in our XP for a while now, just because you've been using like different things more, like flaws and whatnot, which is fine, well, I also may have my flaw in a while. My flaw is like hard to use, but that felt like perfect.
Speaker 3Also, you guys might be spending them differently. I don't know.
Speaker 2That's possible. Yeah, I'm not going to be able to level up next time. Shoot, I have to do one more quest. That's fine.
Speaker 3Have either of you done skills in a while or no? I've only done it once or twice.
Speaker 2Yeah, but I definitely like that we've only done skills once or twice.
Speaker 3Yeah, it's like guys are so level focused.
Speaker 1You know, it's like, I just like, Is it not? I mean, well, she's met.
Speaker 3That's where she thinks.
Speaker 2Well, you tell bug that I think that unlocking a new ability is is so exciting to me, and that's why I like leveling, because there's all these abilities that have never got a chance to use a high level.
Speaker 3I respect that. Yeah, she's balanced.
Speaker 2Bug does not respect it. I hear her still. She's how rumping at me. I think I'm going to definitely do skills this time, though, because the yeah Golden Wyvern really scared me into to like having the ability to roll a vitality roll.
Speaker 1Yeah, yeah, I mean yeah.
Speaker 2I don't know, based on what I've been using, like I'm pretty happy with my skill layout. Still, it's like if most of the stuff I need is plus two, except for maybe perception and search, which are one and zero. But I just pumped those. I've pumped those already.
Speaker 3For the random dungeons you know you got to get that.
Thanking Viewers and Announcing Upcoming Adventures
Speaker 2Yeah, we got to pump those numbers so we can get some more keys. We actually go back into the sewers, next quest, to get a magnificent hoard. And if it was a magical hoard?
Speaker 3It's all been washed away, dude.
Speaker 2Or or did it, yeah, yeah.
Speaker 3You might. You're going to have to head to the Nameless Lake to get that.
Speaker 2Amazing Is that down here to the south, it's our path, that's okay. Well, we'll have to. We had to go north first, or we had south first, I'm not sure.
Speaker 3All right. Well, let's end the stream. Thanks everybody for watching. Yeah, good times Super fun. Next week we'll have some more adventures Dragon and Zeal, I guess Yep Dragon and Zeal Captain Bracolet.
Speaker 2Happy New Year again, everybody.
Speaker 3Yeah.
Speaker 2It's a fun way to start this crazy year's season two with the land of Eem stream. Almost started with my death. It almost started with your stuff.
Speaker 3Posting the link to Yep, you can download all this stuff.
Speaker 2And special thanks to our patrons on Patreon. It's been an exciting time. We've been showing some new pages from a new graphic novel that we're working on. Yeah, exciting stuff, so stay tuned for that.
Speaker 3Indeed. All right, Thanks everybody. Hey get easy everybody.
Speaker 1Thanks.
Speaker 3Bye, bye.
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