Land of Eem: Actual Play

Perils, Politics, Amusement Parks Antics, and Delving into Dunk's Darkest Dungeons

February 01, 2024 Ben Costa, James Parks, George Higgins Season 2 Episode 1
Land of Eem: Actual Play
Perils, Politics, Amusement Parks Antics, and Delving into Dunk's Darkest Dungeons
Show Notes Transcript Chapter Markers

As we ushered in the year with our motley crew of adventurers in the Land of Eem, we couldn't help but chuckle at the memory of Sven, the yodeling troll from our inaugural quest, and the mind-boggling 20 sessions it took to construct just one bridge! This episode takes you on a roller coaster through Krogland's cursed amusement park and right into the heart of Dunk's political fray. Our RPG party navigated the complexities of a mayoral race amid a backdrop of anti-toll teller vandalism, all while casting a wary eye on the ever-looming Sarpathi.

Have you ever fancied a chat with an ink pot spider named Ilgath or strategized with wyverns in the sewers? Well, you're about to live vicariously through us. As our characters have matured, now brandishing their digital character sheets with pride, they've encountered the shadowy underbelly of Dunk. From the dilemma of brightly lit paths and cobwebbed mysteries to a nerve-wracking negotiation with our eight-legged friend, this episode is brimming with the kind of bizarre encounters only the Land of Eam could host.

To cap off this adventure, we're not just flushing out the Sarpathi's dark presence; we're sharing heartfelt thanks with all of you who've joined us on this journey. So here's to a new chapter of laughter, strategy, and the wild yarns that make our expeditions in the Land of Eem!

https://linktr.ee/landofeem

Speaker 1:

you, you, you, you, you, you hey.

Speaker 2:

Hi, happy 2021. Yeah, happy New Year. This is uh. Last year was uh tremendously uninspiring and uh, dare we say, awful. Yes, uh awful, and uh good riddance. I say, and welcome 2021. I know it's going to be rough, uh getting started, but looking forward to turning things around as it were.

Speaker 3:

Yeah. So it's a new year, we've got a new season, a new season of Land of Eame. We're kind of going to do a tiny time skip from last time where, um, you guys encountered some Sarpathy who had, uh, sort of taken over a group of troggles in the High Wilds here, ah, the Sarpath.

Speaker 2:

They're the Serpent Folk, the Evil Serpent Folk. They're the Serpent Folk, the Evil Serpent Folk, terrorizing the Mucklin's Realm, which is where we are now. This map here is uh part of the Mucklin's Realm, which is a sandbox that uh we created for the Land of Eame RPG. It's all available for free at drivethroughrpgcom. Just look for Land of Eame and you can get uh a giant bundle of the beta stuff, because we're working out the rules and we're working out content and all you can do is come back to the help pool. Sorry, I just figured it would be a good time to reset uh punch Ben Costa in the face as he was setting up the the fences Uh anyway, okay, movie wall.

Speaker 1:

Movie wall Okay.

Speaker 2:

He says it within Dignan's. Okay, um, you never interrupt the Dungeon Master. Okay, dungeon Master, please, um. I accept to have experience.

Speaker 3:

So you guys were here. You unleashed Galen, used a magic item called the Seed of Hurricanes and, just like, laid waste to three hexes. Um, you guys escaped by the skin of your teeth. Galen was poisoned. Um, but we're going to put you here today. Okay, you made it to Dunk. It took you 20 sessions to get to Dunk 20, 20 sessions from a random encounter.

Speaker 2:

Yeah, that was in the first session. I think that led to us relocating him and then having to build a bridge.

Speaker 2:

Yeah so for those of you just joining us, the first ever quest we did in the Land of Eem. We encountered a yodeling troll named Sven, and the way that we solved the issue of him yodeling and keeping up the town all night was we convinced him to build a bridge at the crack right to the left of Crogland there, and in order to make it legal, we needed to go to the troll tellers or the toll tellers that are trolls that live in Dunk to get the paperwork filed, because they're sort of bureaucratic sticklers. And 20 sessions later and many adventures and we've finally done it We've reached the town of Dunk.

Speaker 3:

Yeah, I mean you went through Quagmash here and then back and then all over these to be forest.

Speaker 2:

We flirted a little bit with the Scallowag strand and we've still got business there when we return. Yeah, I think that's going to be some seriously high level shenanigans in Terror Island.

Speaker 3:

Yeah, I mean you're already brushing with some high level stuff, but you guys are pretty high level. You're level five, right or six, yeah.

Speaker 2:

Once I should grab my character sheet. That's right, I'm using a paper character sheet. It's covered with my notes. I can't see it. It's covered with my notes Dual pages. You can see where the cat has taken bites out of it. In fact, james loves the smell of paper. I do. I love the smell of paper. As a storyteller myself, I enjoy the loft of an old book.

Speaker 3:

You guys should update your digital ones just so we can do this. These are from level four.

Speaker 2:

I mean, I still look the same. It makes you feel better. That's an age.

Speaker 1:

today, that's an age today.

Speaker 2:

I will update that. I need to update mine too. Mine's pretty outdated, In fact. If I survive this session, I think I'm going to have enough XP. I'll level up to seven, or yeah, to seven, and then.

Speaker 3:

I'll see you guys are already getting to seven.

Speaker 2:

I mean, we were talking about pumping. I'm level five. You're level five.

Speaker 1:

Unless.

Speaker 3:

I didn't mark it.

Speaker 2:

You got the level six. Maybe I didn't update it.

Speaker 3:

I got this paper one it's in front of me right here.

Speaker 2:

I didn't know I have to make a whole new character sheet because you only write in pen.

Speaker 3:

Yeah, don't you have the mobile forage? Yeah, I do.

Speaker 2:

Level six ability. What I'll do is I'm going to update my digital one to the max and then retire the paper. One to the Hall of Fame. We'll do a ceremonial biking funeral. Yeah, flaming arrow into the paper in your pool or something. Yeah, I was thinking of this hub, but yes, yeah, I got it Perfect.

Speaker 3:

All right, let's begin. You guys reach the city of the bay. We're going to look at long last. What this place looks like is like two, like mowdy hills, one on the east, one on the west, and there's a bridge connecting them. And then there's also like city beneath, like in the valley. That's cool and you notice right away that the stuff on top of the bridge looks a lot, you know, cleaner and affluent than the site.

Speaker 2:

How big is the bridge? Like how many buildings is it like? They built skyscrapers but like multi-storied structures on this bridge.

Speaker 3:

Yeah, it's a huge bridge because a bunch of stuff you see as you walk in there's signs pointing and it's called first bridge. This bottom area is called the underbridge, and then you got Sky Hill and Boulder Hill.

Speaker 2:

I feel like first bridge implies that there's a second bridge.

Speaker 3:

Only you can ask around.

Speaker 2:

Yeah. This is how we end up in like a random dungeon.

Speaker 1:

I'm just going to put it out for you right now.

Speaker 2:

Every time.

Speaker 1:

I ask around.

Speaker 2:

So this is pretty cool. So first, bridge underbridge, Sky Hill, Boulder Hill. Well, let's find out where the toll tellers do that. To finally turn in the paperwork, which is merged with stains like waterlogged and Sarpathy blood. Some, actually, is my blood too.

Speaker 3:

Yeah, the first person you ask tells you to go to first bridge, but I wouldn't know why you would want to go there. You get reamed.

Speaker 2:

What do you mean reamed? Is it a combat? They start like dusting off my shoulders and flexing. They got reamers up there.

Speaker 3:

They're going to toll you down here too.

Speaker 2:

I wasn't told there was going to be tolls. Just make sense for everything you do. Wait, is there a toll for talking to you? I'm tolling you, buddy.

Speaker 3:

Oh, okay, you don't have the authority, that's a lot That'll be full.

Speaker 2:

One more question Is there a second bridge?

Speaker 3:

Why do they call it first bridge? Well, it's the first bridge that was built in the Drupal Downs.

Speaker 2:

Oh, that makes more sense.

Speaker 3:

Classic. The second bridge was the bridge that you probably came in to town on, I was in conscious.

Speaker 2:

Yeah, you don't look too hot I'm a little greener around the gills than usual. Yeah, he's pretty sick, bug agrees.

Speaker 1:

Bug.

Speaker 3:

All right, you want to head up to first bridge?

Speaker 2:

Yeah, let's do it. I've got two silver, two copper. Let's hope that's enough to get us through. I only have things to trade. I don't have any money anymore.

Speaker 3:

Yeah, I figure it's Bernard says what's up, hey, bernard.

Speaker 2:

Happy turning 21.

Speaker 3:

All right, I need you guys to make realms checks, all right.

Speaker 2:

Oh boy, I will roll it. Good thing, bernard showed his face up. Seven, I'll take it. James, you have no realms bonus. I'm sorry, it's nine. Okay, I forgot about my realms there we go.

Speaker 3:

All right, you realize that. You know, as you're walking through the town, you're getting a lot of eyes from trolls, especially older trolls, and they're kind of looking you up and down. One of them says what are you doing here?

Speaker 2:

We're turning in some paperwork for a new bridge.

Speaker 1:

A physical business.

Speaker 2:

Okay, a clerical business. Yeah, we're clerics.

Speaker 3:

He sort of does want to like try to make you flinch.

Speaker 2:

I swear up with him, all right.

Speaker 3:

Looks like it all checks out, I guess.

Speaker 2:

Looks like you check out. I reach out.

Speaker 3:

He just looks at it.

Speaker 2:

I hear a tug myself.

Speaker 1:

And then I nod.

Speaker 3:

Here's the deal Like every day you're in Dunk, you'll have to make a realms check to avoid getting told for some random offense.

Speaker 2:

It's kind of amazing. That's really funny. I'm not sure that it's why you guys are the game creators, I'm just saying it's clever, okay.

Speaker 3:

Well, hopefully we're not here for more than a single day. All right.

Speaker 2:

Later.

Speaker 3:

It's been fun. Catch you later, guy. Yeah, you see a huge keep.

Speaker 2:

Okay, all right, head into toll. Keep Knocking on the door. Bundles of paperwork, yeah, in our hands.

Speaker 3:

Let's do it. There's a secretary there and they.

Speaker 2:

Wasinski's sister.

Speaker 3:

They ask what your business is?

Speaker 2:

We've got some paperwork to turn in for a new bridge. We can see that it all checks out.

Speaker 3:

Well, that will be up to Graham Hamba.

Speaker 2:

Graham Hamba, graham Hamba. Okay, how do we get an audience with Graham Hamba?

Speaker 3:

Good luck. He's pretty busy. I can't even schedule anything for him these days.

Speaker 2:

There has to be a place to deposit paperwork. Yeah, I can't even get him space on that schedule.

Speaker 3:

Does he eat lunch? Yes, he eats lunch, he's a creature.

Speaker 1:

We'll take that slot.

Speaker 3:

All right, like I said, good luck.

Speaker 2:

I ask you. I say we don't have to turn these directly into him, do we? Is there somewhere else? We can just submit the paperwork and be done with it.

Speaker 3:

He likes to look at everything himself. He's a stickler.

Speaker 2:

He needs more help.

Speaker 3:

Well, he refuses.

Speaker 2:

I respect that. A man who wants to do everything himself. I say how does the schedule break down? Does he have a period of time where adventurers are turning in quests to him, or something?

Speaker 3:

Or like kind of open forum. What do you think this is? He's the mayor of Dunk.

Speaker 1:

Oh my. God.

Speaker 3:

Look, the best you can do is just walk in and see if you can get his attention without angry him.

Speaker 2:

Oh wait, I ask her, I say what makes him angry.

Speaker 3:

Make a charm check.

Speaker 2:

Nice, nice, I kind of swell up my frog throat, pouch my bog roll charms the Sarmus lady. It's going to be a six, because I'm using a quest point.

Speaker 3:

Unless you want to re-roll it for me.

Speaker 2:

I don't know if this is worth the time. I feel like we should save the re-rolls. Yeah, I'm going to hold onto my powers. Okay, I quest point to six.

Speaker 3:

Okay, she says. Well, your question is what angers him?

Speaker 2:

Yeah, like more or less. Like what should we stay away from to not annoy him? Yeah right, like what's proper phone call or whatever.

Speaker 3:

Well, you want to make sure not to correct him in any way. Don't correct him, got it.

Speaker 2:

I'm going to correct him.

Speaker 1:

I'm going to correct him too.

Speaker 2:

okay, Look, both correct him.

Speaker 3:

If you can prove your worth somehow, if you can do a job for him.

Speaker 2:

Yeah, we like doing jobs, Odd jobs and random tasks.

Speaker 3:

But just be warned that he's got a bit of a temper lately because things are going haywire down.

Speaker 2:

Oh, yeah, yeah.

Speaker 3:

Well, there's a big, you know race, mayoral race coming up and it looks like it's tighter than we expected. You know, his opponents seem to be gaining some headway with the crowd in the underbridge, especially the crowd in the underbridge. Yeah, people don't like the toll tellers anymore, it seems.

Speaker 2:

That's a way of life. It's an institution, exactly. It's probably because you told everybody for everything. Yeah, Galen doesn't really mean that who's being facetious.

Speaker 3:

This is how you need to interact with the mayor. He'll like that.

Speaker 2:

Nice I say. You know you've been incredibly helpful. I slipper two tickets to Cragland that I've been trying to get rid of. Take your sweetie.

Speaker 3:

I'll take my son.

Speaker 2:

Okay, he could be your sweetie, I guess. Oh, don't eat the cotton candy, yeah.

Speaker 3:

And there's also a werewolf on the loose.

Speaker 2:

Oh, that's right, I mean. But he went to the north. Probably. It's not like he'd go back to the side of his most recent crimes. I don't think. Yeah, by crimes he means he eats a lot of people, I'm sure. But you'll be fine. Yeah, Say thank you so much. Yeah, Thank you.

Speaker 1:

How kind of you.

Speaker 2:

All right, amazing. So I finally got rid of those two tickets to Cragland. I've been trying that. That's, that's my quest.

Speaker 3:

It's like a cursed item, yeah.

Speaker 2:

I didn't feel good having him sitting in my inventory, all right, so maybe we'll show ourselves into the kind of I'm sure there's just like this big chamber, where the mayor is harrumping at people and like everyone's vying for his attention.

Speaker 3:

Yeah, he's actually. You can hear him shouting as you Can you do an impression. He's actually talking into some sort of device that you've never seen. It looks like a horn up to the head. There's like a wire connected to it.

Speaker 2:

Must be magical.

Speaker 3:

It's crazy Shrimp. It looks like shrimp yeah.

Speaker 1:

Shrimp tech.

Speaker 2:

I can. I use a. I just assume I could maybe identify it. I'm like a shrimp with tinker, repair and mechanics. I'll be like oh, that's a device for talking long distances, I believe.

Speaker 3:

Not like super long, but you know a couple hundred yards Like two.

Speaker 2:

It's essentially two cans with a giant. Obviously, as we get to the room we see that it's going to the left. Is there a big crowd of people around him?

Speaker 3:

No, there's just like tons of paperwork.

Speaker 2:

You're staking, I'm going to take, I'm going to take our stack and just like, just put it right on the top like it's the next order.

Speaker 3:

He turns around and says I'm going to have to talk to you later. What are you doing? Get out of here.

Speaker 2:

They all hail the toll tellers, great, mysterious keepers of the land and bridges. What we have? Great news we have a new bridge, a new bridge that can come under the wing of the toll tellers More tolls should be exacted.

Speaker 3:

You can't put that there, then that has to go into the other pile. You see something like stacked up to the wall.

Speaker 2:

Great. All we need is your signature here and we'll add it to the pile.

Speaker 3:

What's going to take days? I've got to go through each page.

Speaker 2:

Oh, you know what I think? This has already been reviewed by.

Speaker 3:

It's got to be signed in triplicate.

Speaker 2:

Top man, we did it quadruplicate. Yeah, we'll do it. That's what we're here. We're going to help you. Yeah, we have Verra the math.

Speaker 3:

Did you say Vera, oh Vera, yes, the virile young math and magician. Don't like Vera. Well, she does good, well, it's not her bridge. Yeah, it's, definitely not her bridge.

Speaker 2:

You may have heard of our clients. He's a celebrity of sorts. He's Sven the yodeling troll. He yodels like no man has ever yodeled before. Voice like an angel. It's true, he's been the first bridge to cross the crack. We're talking lots of tolls there. Yeah, we got a crack bridge. It's quite a feat of engineering, I must say, and I know I have a lot of.

Speaker 3:

Quite a crack, you know, it's kind of quite a crevice to cross.

Speaker 2:

Indeed. I mean this kind of progress could really boost your race. Show what kind of a compliment you're doing.

Speaker 3:

Yeah, think about no one cares about the crack here.

Speaker 2:

They should care about the crack it's the next big.

Speaker 1:

Thing.

Speaker 2:

It's the next big thing, and the toll tellers need to expand their bridges so that look, I appreciate your gumption but I don't have time to take it.

Speaker 3:

It's going to have to go into queue. It might take four months.

Speaker 2:

Are we going to need a montage where we just work odd jobs for four months? Maybe we can help you out. Maybe there's some sort of a deal that we can Come to you. Look a little bit. Yes, I am Well see. Yeah, I heard there's a big mayoral race going on. Perhaps you need some help with that. Not, not anything illegal. We're just talking about you know, helping out. Word on the street is you getting your clock clean? Who told you that? What's a clock? The word on the street told me that I've heard mumblings it's overblown. I don't know. There's a lot of people in underbridge.

Speaker 3:

You heard of a friendly, friendly Grendy from Lee. Grendy from Lee. No, who's that?

Speaker 2:

I hear she's a top shelf candidate. I don't know who she is, but I think it seems a diary.

Speaker 3:

Well, you know, if you want to do something, you can prove that she's behind all this. Local vandalism. Oh, local vandalism what kind of vandalism? Just defacing bridges all over the place, buildings, saying down with the toll tellers? It's a disgrace.

Speaker 2:

Why are they doing that?

Speaker 3:

Because there's just local unrest, you know, with the Sarpathy causing trouble.

Speaker 2:

I say our prime directive is to work on the Sarpathy issue. In fact, we've just destroyed one of their temples. You'll notice the hurricane that still destroyed one of their temples. We did. They're terrorizing the high wilds from a base of operations that had gotten these struggles to do their work.

Speaker 3:

Sounds like serious stuff. Well, maybe you'd be better suited for this other job. There's getting a lot of bad press for it. There's been some town wardens that have been captured. We think, oh geez Great, You'd have to go talk to the constabulary.

Speaker 2:

Okay.

Speaker 3:

Are they under bridge?

Speaker 2:

or is that the?

Speaker 3:

sewers there. No, they're officers on first bridge. You'll want to be talking to head constable Dima Bonkwell. Dima Bonkwell.

Speaker 2:

Okay, dima Bonkwell Many new characters right now. Many, many, many Mahone.

Speaker 3:

Mahone. So until you actually do something for me, scratch my back. I ain't going to scratch your back, I just got too many backs to scratch, including my own.

Speaker 2:

Sounds like you need a back scratcher.

Speaker 3:

Can you be my back scratcher?

Speaker 2:

I literally walked behind him and started scratching his back. I just took it seriously the metaphorical game. Sorry, it's too much. All right, riley, you go take care of the rest of the stuff. I'm going to be here scratching his back.

Speaker 3:

Yeah, he's got a huge back.

Speaker 2:

He's like a giant troll. He's like a gilded man catcher. He gently like, scratches back.

Speaker 3:

A little to the left there, yep, okay.

Speaker 2:

All right, All right, this is getting weird. Now it's only weird if you let it be weird. I tell him. I say we should probably go take care of some of this business and he's talking to. I'm already gone. I'm like the constable here.

Speaker 1:

I'm like I'm going to be here scratching his back All right.

Speaker 2:

Whatever, I spent the next half hour cleaning off the end of my man catcher, because it's disgusting.

Speaker 1:

Like a lot of hot boils.

Speaker 2:

Yeah, yeah, it's lancing two at a time. Dr Pimpleposh Popper, yeah, love these videos. All right, so I catch up to Riley. I say what do you think, riley? Should we try to figure out this vandalism which sounds safer, or should we go into the sewers and find the town wardens? Well, the sewers got to be under the near underbridge, right, because if that's literally under first bridge, then you know, investigate both, unless it's the sewers in first bridge that they just dump all the stuff down on underbridge from. Hmm, I assume there's sewers in first bridge. I don't think they're going all the way down to underbridge to release themselves. They've got those like castle toilets just hanging out of windows or whatever. Yeah, toilets, yeah.

Speaker 1:

The shoots that go just right into the.

Speaker 3:

Look out below. Outside you meet up with virtually again. How's she been.

Speaker 2:

Is she still in her shackles or have we resolved that?

Speaker 3:

Riley took those off.

Speaker 2:

Yeah, okay.

Speaker 3:

She says so did you get your business sorted out? Are we going to?

Speaker 1:

go hunt that wyvern. Oh about that.

Speaker 3:

You made a promise. You know I look at Riley. I helped you do your thing. You know we got the. I could have died.

Speaker 2:

We saved your life, I saved your life. I'm a wind, god. Be that as it may.

Speaker 3:

Yeah, it's this. That's pretty good.

Speaker 2:

Good hunting that wyvern, though that sounds like a good idea. That's probably terrorizing the town. Well, yeah, now, because you Displaced it.

Speaker 3:

Yeah, we displaced it All right.

Speaker 2:

so then, let's solve that problem. Yeah, when would a wyvern be? Is there a way we can figure that out? George, you just hear like a loud screech in the sky as a wyvern goes. Tear ass. And by no wyverns don't fly, I mean they.

Speaker 3:

Oh, is it the walking ones? Don't like chickens.

Speaker 2:

Oh, like a cockatrice, no, no, like a wyvern, you're going to cackle trees.

Speaker 3:

I'm going to go.

Speaker 2:

No, like a wyvern, you're going to cackle trees.

Speaker 1:

I always get this confused.

Speaker 3:

You see, you guys are adventures, but you don't really know anything about the world.

Speaker 2:

I make a realms check to make a.

Speaker 1:

This is the part of the problem.

Speaker 2:

We've ever been by a lot.

Speaker 3:

Yeah it's becoming quite apparent. A wyvern is a small creature About the size of a chicken. Looks like a little dragon, highly poisonous. They can't really fly, they can flutter around.

Speaker 2:

I feel like our chances got a lot better because I thought it was a really big. Hey, take it easy, Bernard.

Speaker 3:

Oh, I know it's got to go oh this is.

Speaker 2:

This is a. He gave us blessings, though, did he not? He always?

Speaker 3:

does I mean it's implied, I think, said happy new year. Okay.

Speaker 2:

We're good, yeah. So so I say, well, yeah, shoot. Maybe we can Check in with the constables office see if they've had any wyvern sightings. Yeah, that's true, follow up on the constables in the sewer.

Speaker 1:

It all starts there.

Speaker 2:

Yeah, okay, let's do that. Let's head. Yeah, no, for sure, we're going to help you with a wyvern thing. We're just going to go check in with the locals and see if we can get any leads.

Speaker 3:

All right. Well, I'm going to go get drunk. You know where to find me One of the bars, which one? I've never been here, I'm headed to the underbridge. Okay place, it's a little too stuffy up here.

Speaker 2:

Okay, I get that Plus, you know they got the Toilets hanging out of the windows Perfect. Let's check in with the constable areas.

Speaker 3:

All right, walk in. There's a Two people at desks. One is a guy Mail troll, others female troll. The man the mail addresses you says what is it?

Speaker 2:

I am a bull work. No, let him go, I'll let him.

Speaker 1:

I am a bull work fellow.

Speaker 2:

Fellow lawman. I think that's how bull works talk to fellow lawman. Fellow lawman, I have arrived in town and heard of a great disturbance in the sewers.

Speaker 3:

Yeah, hey boss, I thought that was under wraps.

Speaker 2:

No, it's all right, we're bull works. I mean, I mean I'm bull work. I am a bull work. This is my yes.

Speaker 3:

No, no, Riley, you're equal. I'm deputy constable glyph. I'm deputy constable Ooh, this is an awesome job. Well, I was told you more bulls teamed up on this.

Speaker 2:

What?

Speaker 3:

How often rely addicted?

Speaker 2:

on this picture for cards. Lad dad, commissioner, led futuro красивandez bar trade. Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah yeah.

Speaker 3:

Yeah, yeah, yeah yeah yeah. It's uh, really unfortunate we're, we're down a lot of good folks here and um we, we just don't know what to do.

Speaker 2:

but we can't find anything down there. We can't find anything.

Speaker 3:

We can't find anything Cuz there's a wyvern on the loose. I don't know if you heard?

Speaker 2:

I've never heard anything about a wyvern. Okay, well, it's natural habitat may have been destroyed, so could you have them?

Speaker 3:

Yeah, natural disaster struck and the wyvern is fleeing.

Speaker 2:

Yeah, we heard about that hurricane Came out of nowhere, or did it? Yeah, it came out of nowhere. I was angry with the Saripathi You're not a wind, god, I uh, god, you always do this to me right now, let me go to your head.

Speaker 3:

You're crazy.

Speaker 1:

I gotta be honest you don't act like any bulwarks.

Speaker 2:

I've met before. Uh, it's cuz I'm, I'm the bulwark, and and Riley is an independent contractor assisting in the investigations.

Speaker 3:

All right. Well, so you're wanting to help. That's what you're trying to say.

Speaker 2:

Yes, yeah, we'll go down to the sewers. We'll investigate with our investigative skills. And if you happen to hear anything about a wyvern, then let us know.

Speaker 3:

Point is in the direction.

Speaker 2:

Yeah.

Speaker 3:

Dima kind of perks up, Says what is this business about a wyvern? Why do you guys keep insisting there's a wyvern? Did you let loose a wyvern?

Speaker 2:

We didn't let loose a wyvern, not in those exact words, but we are aware that a wyvern A wyvern in the area. Yeah, and we are part of a crew responsible for finding it.

Speaker 3:

Is it a single wyvern or a group of wyverns?

Speaker 2:

I assumed it was a single wyvern. Let's hope it's a single wyvern. Riley, do they travel in packs? I don't know anything about wyverns. I just found out there were chickens.

Speaker 1:

I thought they flew.

Speaker 3:

Well, forget the wyvern. Ok, We've got bigger problems more immediate problems. Several maintenance workers were actually kidnapped, disappeared. After some Sarpathy sightings in the sewers and we've all did all work down in the sewers for weeks sent in a team of guards to go investigate and we haven't heard back since.

Speaker 2:

When she says the word Sarpathy, I like flex up and like my throat pouch puffs out More to that. She can tell I'm like yeah, I say the Sarpathy, we're charged with their elimination. They destroyed our village.

Speaker 3:

Oh, sorry to hear that. That's a tall order though.

Speaker 2:

I say, point us in their direction. We've already wiped off one temple from the face of the planet. We will do it again and again. The next one is going to be a lot harder. I pull out a seed of earthquakes. I'm an earth god. Well, do you have a map of the sewers that we could take with us, because we want to help as best we can?

Speaker 3:

Yeah, we've got a lot of blueprints for some things.

Speaker 2:

Obviously, you guys have done a lot of legwork.

Speaker 3:

Yeah, we've got some basic blueprints here.

Speaker 2:

I ask Riley, can Sarpathy do legwork? No, okay, they have no legs. They have no legs, one muscly tail.

Speaker 3:

I've seen a Sarpathy with a leg.

Speaker 2:

What I think it was a leg. There's so many mutant varieties of Sarpathy. With her tail of one, it had snakes for arms.

Speaker 3:

Yeah, it's gross stuff.

Speaker 2:

How does it? Do the arms think for themselves? Or are they just like these chomping mouths? I don't understand.

Speaker 3:

Who knows what these things are? They're monsters, that's true. Do they even think? Do they even have empathy?

Speaker 2:

They have one goal in their minds the eyes of Ek.

Speaker 3:

That's true. Conquest, power, destruction. It's too many of them. It's too many of them.

Speaker 2:

That sounds like a trap. I kind of fall under the same purview, though. It's like this umbrella of Negative, horrible motivations. We say, yeah, so map to the sewers would be nice. What else do we need? Any other information? How many people went missing? How many maintenance workers and how many constables did you send down?

Speaker 3:

There's three constables that went missing. As far as maintenance workers, we don't have an exact number, unfortunately.

Speaker 2:

Okay, it's unfortunate. Does the sewer lead into the river?

Speaker 3:

Ultimately yes.

Speaker 2:

All right. So we need to go get the wyvern, force it into the sewers, clean everyone out as they come out, just like mop up after the wyvern. Right, everyone who's? In there, Obviously there's no Sarpathy in the town, so they have to be sneaking in right. Who knows, maybe they have an enclave. They built into the town, a hidden city underneath that city of Dunk.

Speaker 3:

There actually is a Sarpathy in town, not what you might be thinking.

Speaker 2:

Why UK? So yeah, because we were thinking that's a bad idea.

Speaker 3:

It is a horrible idea, but what are you going to do? Dunlop Circus they brought in a cage Sarpathy. It's been getting a lot of traffic.

Speaker 2:

They've got a Sarpathy in a circus, in a cage.

Speaker 3:

Well, it's a circus and freak show. Oh my gosh, wholesome entertainment here in Dunk.

Speaker 1:

It's awful.

Speaker 2:

All right, maybe we should go see if we can talk to that Sarpathy. We may be able to get a ton of information. Yeah, no, I agree, I definitely agree. One last thing who's this Grandi Frembley, and is she behind all this local vandalism?

Speaker 3:

What's the deal with that? What's the deal here? Well, that's what Hambur certainly thinks, mayor, but I found no evidence directly linking the two.

Speaker 2:

You have theories of your own. Could a Wyvern be vandalizing the town?

Speaker 3:

You gotta get off this Wyvern.

Speaker 1:

That's why people are going to send them off. You know what? Get the heck out of here.

Speaker 2:

We don't need your help. Yeah, no, I say it, but do you have any other theories, any other leads and who it might be?

Speaker 3:

Well, it could be her. I just have no evidence. She's very anti-toll teller and she's drumming up a lot of sentiment against it, against the told tellers, so it could be possible. But if it is, she's doing a hell of a job hiding the evidence.

Speaker 2:

All right, well you can keep an eye out. Yeah, keep an eye out. We'll snoop around there when we can. George, I look at Riley and I ask who's George? Sorry, not sorry, Galen. Yeah, all the gene names. We thank the constables and ask again about the map of the sewers. Perhaps, or at least the point is in the direction of the entrance.

Speaker 3:

Yeah, they give you the map.

Speaker 2:

Nice, all right, riley, you want to go interview that Sarpathy in the circus? I think. So I say lead the way, my friend, all right. I take three steps and then realize, and then I go back and say, hey, officers, where is the circus?

Speaker 3:

You're in a Sky Hill.

Speaker 2:

Got it Okay, like follow the signs or whatever to Sky Hill. We look around and realize that we're on Boulder Hill.

Speaker 3:

No, it's just the opposite hill. So even if you went there, you could find it easily. Sky Hill. At the top of Sky Hill there is a looks like an observatory with this giant telescope pointed at the sky.

Speaker 2:

That's cool. I hear there's a high school around here named Sky High.

Speaker 3:

Yeah.

Speaker 1:

Sky High. That's all folks, thanks.

Speaker 3:

Filmed at our college. Yeah, Rich Cussell yes, wow. You see pretty quickly a crowd that's gathered and there's like makeshift tents.

Speaker 2:

Okay, it smells of cabbage. Can we go to the gaudiest trust people who are like well, I assume, work for it and ask them where the ringmaster is?

Speaker 3:

Well, you got to pay. You got to pay to get in. It's a cop. Well, you got to pay copper.

Speaker 2:

Well, actually we're all works, you see, and yeah, it doesn't matter. I say Riley, you can't just go throwing that name around.

Speaker 3:

Look, you want to get into the circus. You got to pay, okay. How much Well, we hear one month a year. What are you going to do?

Speaker 2:

Copper. What did you say? Yeah, he said a copper, so I'll get out a sack of copper. Is this a situation where I could roll to see if I spend it all?

Speaker 3:

It's more like a give.

Speaker 2:

Okay, like if I gave the sack of copper, is that going to cover us? Yeah, okay, I say all right, but does this include, like complimentary meal tickets or something?

Speaker 3:

Complimentary funnel cake.

Speaker 1:

Oh, okay.

Speaker 2:

I hope it's better than a cotton candy at Crogland. I've already eaten mine.

Speaker 1:

Yeah.

Speaker 2:

I got to make a vitality check and get the squirts. This isn't funnel cake at all.

Speaker 3:

This is key and quest Everybody.

Speaker 2:

Oh Lord, oh, I carefully pocket my funnel cake to use on the Wyvern later. That's hilarious. We think the what are they called? Carnies, carnies. I make my vitality check. Guts of steel. So can you point us towards the here? You guys got a serpathy here.

Speaker 3:

You know what? I'm sorry, he just missed him.

Speaker 2:

He just missed an exhibit that you guys travel with.

Speaker 3:

You might want to talk to Gantrilla about that. Gantrilla the gorilla she assigns the incredible Gantrilla, let's go.

Speaker 2:

We head over Gantrilla, are you there?

Speaker 3:

She's currently. She's a spithra. She's incredible. She's currently in doing. Spithra is like the spider people.

Speaker 2:

Oh yes spider people.

Speaker 3:

Spider person. She's in the middle of her act she's doing. She's a jungler, an acrobat, so she's like juggling, like 40 balls, using all like all her legs.

Speaker 2:

Yes, Amazing.

Speaker 3:

So you have to watch that for a few minutes and everyone claps.

Speaker 2:

We clap excitedly. Yay, we've never seen something so impressive.

Speaker 3:

And after it finishes up she kind of goes back behind a curtain.

Speaker 2:

We wait until, like, the crowd files out, and then we walk over to the curtain and say, excuse me, gantrilla, can we have a word with you?

Speaker 3:

You're not supposed to be back here.

Speaker 2:

No, no, no, we're still on the other side of the curtain. We're just calling through it. I didn't want to be rude, you might be changing.

Speaker 3:

You're like an autograph.

Speaker 2:

No, no, it's something you don't want an autograph. Well, I mean sure you can sign my helmet or something, but that's not why we're here. We were told to inquire with you about this, our path that seems to no longer be on display.

Speaker 3:

Yeah, yeah, yeah, we've been getting a lot of questions. Who are you?

Speaker 2:

A bulwark. My name is Galen. This is my compatriot rally.

Speaker 3:

She shows herself. She opens the curtain like, looks you up and down.

Speaker 2:

You look her up and down.

Speaker 3:

Dunluck is the ringmaster. You know, Dunluck, he just booked it. He left.

Speaker 2:

With the Sarpathian.

Speaker 3:

Yeah, Got some death threats. Some Sarpathian actually came here oh my gosh.

Speaker 2:

How did they even get in the city?

Speaker 3:

Through the sewers? I don't know.

Speaker 2:

So the Sarpathian got through the sewers that checks out. Was the Sarpathian free? Was it chained? How did he escape with the Sarpathian?

Speaker 3:

no-transcript. Well, he took a horse. It's in a cage.

Speaker 2:

Do you know any idea where they went?

Speaker 3:

Yeah, I do. Are you going to go get him?

Speaker 1:

Yes, yeah, he's in great danger.

Speaker 3:

He's headed to Jörg Gurg Jörg.

Speaker 2:

Gurg Zonianbuck writes you already got Jörg Gurg.

Speaker 3:

The Dwarg encampment up north.

Speaker 2:

Oh man, why would he go there? Do you feel like he's safe with the Dwargs, or he's just trying to get away from the south Because they're everywhere? The Dwargs we dealt with had all kinds of creatures.

Speaker 3:

Well, he is a Dwarg himself. So yes, he does feel safer.

Speaker 2:

Oh, okay, I say Riley, we probably can't leave town to go chase this guy. Yeah, we can't. We got to go to the sewers and see if we can find those folks. Yeah, we tell Gondrilla, if we make our way back north or up north ever, we'll keep an eye out for him, but we have to protect the town right now. If there's Sarpathia in the sewers, where there's one, there's many, and there's a wyvern on the loose, how enough? Have you heard what we're like going?

Speaker 1:

I'm going around just spreading tales of a wyvern and uproar by the end of the no one's ever heard of a scene of one.

Speaker 2:

There's not even going to be one.

Speaker 3:

What kind of wyvern are we talking about? Chicken wyvern, yeah, it doesn't fly.

Speaker 2:

No flying Flutters. Yeah, a little bit.

Speaker 3:

Yeah.

Speaker 2:

Flutters still can get us.

Speaker 3:

It's a golden wyvern. Yeah, a golden wyvern.

Speaker 2:

You know that'd be pretty good for the circus. I wonder if we can get a finder.

Speaker 3:

What if golden wyverns are the most dangerous of all?

Speaker 2:

Oh, so you don't want us to capture for the circus?

Speaker 3:

Well, I mean, if you could handle it, I'm not touching it.

Speaker 2:

I asked Gondrilla what makes a golden wyvern so dangerous?

Speaker 3:

They're poisonous, extremely lethal. It's likely to kill anything. It stings.

Speaker 2:

I turn to Ryland and say Archley's going to get us killed if we go after this golden wyvern. Yeah, he is, he's all right, though. He's just drinking in the underbridge, right.

Speaker 1:

Are you sure it's a she?

Speaker 2:

Yeah, sorry, she's drinking in the underbridge, so she'll be fine for a little bit. Okay, I say, where's the sewer entrance that services this circus grounds?

Speaker 3:

Well, I mean, there are some entrances that lead ultimately down into the under, below the underbridge, funnels, everything.

Speaker 2:

It all rolls downhill, as they say.

Speaker 3:

If you go into the underbridge, you'll down to the underbridge, you'll see pipes Okay, like massive pipes.

Speaker 2:

Well, yeah, I was. I was mostly interested in like if there's an access point here and we can cross reference with a map.

Speaker 3:

I don't know, I'm not, like a, an expert of dunk.

Speaker 2:

We come here one month out of every year.

Speaker 1:

All right, I see.

Speaker 2:

We can head back down the hill, yeah, following the pipes. Zip apps.

Speaker 3:

Zip apps. The pipe, what I mean is there's the bridge, yeah, and then there's like pipes, like columns, coming down into the, going down into the ground below.

Speaker 2:

Yeah.

Speaker 3:

Got it. I think it's like waterfalls of, of.

Speaker 1:

Oh wow, that was close to an S bomb.

Speaker 2:

Thank you, Ben, because usually it's me.

Speaker 3:

I've been pretty good, you've been pretty good yeah.

Speaker 2:

Waterfalls of shame, people's effluent going down. I say, well, we'll just have to roll down hill along with it and see where we get. I think Gendrilla for her time and say your performance was truly incredible. Would you sign my golden man catcher?

Speaker 3:

Oh yeah, I mean, where do you want me to?

Speaker 2:

Still on the hilt somewhere.

Speaker 3:

All right, she signs to the bulwarks. Good luck, incredible Gendrilla.

Speaker 2:

Crazy summer. I put it away and never use it again. I'm going to sell it because it's golden, hilarious.

Speaker 1:

Optimization is what you want.

Speaker 2:

Yeah, yeah, perfect. So it's had. Probably you want to head into the sewers. Just follow the pipes. Yeah, let's do it. At least we can do is get a lay of the land. Lay of the land on there, yeah.

Speaker 3:

Yeah, I mean it turns out that you can actually just go to the underbridge into a more direct route and like going through those pipes.

Speaker 2:

Oh, no, no, that's that's. That's what I thought. I wasn't planning on jumping.

Speaker 1:

What Bad day, bad day.

Speaker 2:

Yeah, no, I was. I thought we would follow the the pipes down to where they enter and then see if there's an access maintenance hatch or something to get down to the sewers. Yeah, I imagine that, yeah, the constables kind of mentioned where their point of ingress might be.

Speaker 3:

Yeah, you go down there there's, there's like manholes and stuff, and you find one. Actually someone stops you before you enter.

Speaker 2:

Is it already the second day?

Speaker 3:

No, oh, okay, it's like nighttime now, but it looks. He seemed like a homeless person, just like up against a wall, but he gets upset. Hey, hey, what are you doing?

Speaker 2:

This checks out here. What do you say? Partner, yeah.

Speaker 1:

Check the hole Looks pretty good to me.

Speaker 2:

Person hole. We prefer the gender neutral. It's a person. What.

Speaker 3:

Stewart lid.

Speaker 2:

You can't go down there. I said we say why not we're, we're on a quest.

Speaker 3:

I'm forming bum goo and I'm the leader of the city waste management.

Speaker 2:

You lost a lot of people. Down there. There's been some crazy stuff going on.

Speaker 3:

And they say we can't go down there because it's too dangerous. So I'm out of work. Everything's gone to hell.

Speaker 2:

Well we know what hell is, but we know what hatches it's a mountain north of here, hell also.

Speaker 3:

Oh right, that's true?

Speaker 2:

Good, well, we've been. We've been tasked by the mayor and some others to help see if we can't figure out what's exactly has been going on down there. He's my partner here as a bulwark and I am a. I knocked the helmet. I'm as pal. She's my equal partner.

Speaker 3:

Well, look, I'm afraid it's going to be worse than they think, because no one's been taking care of the muckman for all these weeks. Oh no, there's a muckman down there. We got we're. The usual abatement crew is out of work, so I'm sure they're gaining in numbers.

Speaker 2:

Oh jeez, we got to send word to Orch-Stuy and get a sklunch on this, because he's expert muckman killer.

Speaker 3:

It's like if you're going down there, I have the equipment. What kind of equipment do we talk about these? Uh, you know chemicals the shrimp make? Oh, just strap one to your back and spray them.

Speaker 2:

I take a pack immediately.

Speaker 3:

He brings you to their like sewer management office. Looks all dusty. He like throw stuff off the desk, like, oh, where's the key? All right, here it is. He opens a closet and he pulls out like two. It's like Ghostbuster packs.

Speaker 1:

Yeah.

Speaker 3:

Ghostbusters, two with a slime chemical dispersant and like anti muckman.

Speaker 2:

I kind of shake it and I looked down the barrel. I'm like, huh, okay, I expertly fasten one to myself and then put it in a cigar in my mouth, right?

Speaker 1:

Right.

Speaker 3:

So these are uh range weapons Um amazing. Against muckman.

Speaker 2:

They deal double dread, double dread, that's range means you need a nine to hit. What's the rules there?

Speaker 3:

Yeah, I'll say there, plus one against muckman, plus one attack plus one attack against muckman and double dread.

Speaker 2:

Okay, clean up the streets. They clink his thing with my thing. I clink back aggressively and almost knock Riley over. I say I'm sorry, I'm sorry, I'm sorry, I got excited. It's all right, I'm excited too. Um, is there anything else we should know? Going in the sewers, have you spotted any Sarpathy is? Do you know? If there's any, we hear they may have been in the sewers.

Speaker 3:

I saw one myself before it took some of my crew.

Speaker 2:

Oh so the stuff that he did kid that people see their kidnap people everywhere. They got crazy Ernie. They got these people. They got to be taking them somewhere. We just got to find that location.

Speaker 3:

I think we're down there to be honest.

Speaker 2:

Let's get him back. Wait, is he crazy Like he hears things, or he? Actually hears things like God, ptsd, from like being in the sewers with giant mud roasters, snake men with snakes, brand Um let's see. What do I have? What else?

Speaker 1:

Okay, all right.

Speaker 2:

I think I don't know what else we'd need other than maybe a lantern. Yeah, we're probably set Still got one fire stick, so we need that. Is awesome, I didn't even know we had one.

Speaker 3:

Uh, you ready to go in.

Speaker 2:

Yeah, we're ready. We thank the foreman profusely, we do a couple of test squirts with our guns and then we go in. Don't waste it, sorry. I'm sorry, got excited All right. I whispered a rally. That guy's name is really bum goo. Yeah, yeah, it is, it's kind of on the nose, but I like it it is. It's like editorial review Apply to the quest? I don't. I think that's stream of consciousness stuff.

Speaker 3:

I mean it is. I can vouch that it's stream of consciousness. It definitely is. Like it's just like a get into the groove and then you just generate like names and stories and so good.

Speaker 2:

I know I wrote that one, but like I can't defend, it.

Speaker 1:

It's cannon. Yeah, there's no need to defend it.

Speaker 2:

I love it. I think it's perfect. It comes from a great long line of bum goose Um, Put a bullet in my bum goose, so I don't know how you feel about this, but um the sewers is a random dungeon.

Speaker 3:

I don't know how you feel about this, but um the sewers is a random dungeon.

Speaker 2:

I love it. Well, let's bring extra food, because didn't we almost starved to death? In the other one? We got two neck of donkeys right now. Let me scroll back up. We got one neck of donkey right now. The wonderousness and terrifyingness of the random dungeons is that they can go forever if we don't play it smart. I still want a magnificent hoard. I don't care. I know we got the map. Yeah, if we die in a sewer, we die in a sewer.

Speaker 2:

Um, we have two rations and one neck of donkey. I think that might be okay.

Speaker 1:

Yeah, that's good.

Speaker 2:

Cool, all right, here we go. Randomly generated dungeon this is my favorite. Sewers of dunk. Got to find some star pathe Sears of dunk, okay.

Speaker 3:

Make a search check. As you head down into the dark sewers, you catch a strong whiff of feted, thick, hot air. It's very close, it's close, close air Close.

Speaker 2:

The air was close. That's a nine. I make a search tick of a nine.

Speaker 3:

Nice. So you get a key. You get one key. There we go.

Speaker 2:

That's the way to start it. Zone of in buck writes down oh, no, not again. Perhaps this would be the quest that I die. Yeah, um, okay. So we have one out of six keys.

Speaker 3:

It's five keys or five keys.

Speaker 2:

Well, if we is, it a hoard is six keys no.

Speaker 3:

If you wanted.

Speaker 1:

George Sorry.

Speaker 3:

If you want to find what you're looking for, yeah it's five keys.

Speaker 2:

Uh, it's so tempting. This is going to be tough. We'll see. Um so the the hot, thick air uh presses like it's oppressive. Uh, I kind of peer through with my goggles on now, or my my Bulbark helmet, and I feel a door in front of me and kind of unlock one of those rotating like valve deals and pull it open to proceed further in the sewer Like a submarine door or whatever.

Speaker 1:

Yeah, yeah, I love it.

Speaker 2:

All right, riley. All right Nice.

Speaker 1:

Nice 11.

Speaker 3:

There you go, another key.

Speaker 2:

This is how it went last time, like we started out really strong, getting a bunch of keys spend it on a mythic hoard and then four sessions.

Speaker 3:

Just trying to get out.

Speaker 2:

I hope we run into Gail Robaldo again. That's amazing. Um, I'll find, like the, there's like big, just pipes like jutting out everywhere and water is spilling out, and I'll find that there's a passageway right underneath this waterfall of like of that's coming out of this pipe, and we'll pass through it.

Speaker 1:

Hmm.

Speaker 2:

Patter of water all over our, our goo tanks Water.

Speaker 3:

Oh, this is a nutrient rich water.

Speaker 2:

Meanwhile I'm just like dry heaving. I like the idea that you can visibly watch zone in buck swell with nutrients and like.

Speaker 1:

I was dead.

Speaker 2:

He's like just getting bigger and larger. I didn't know, who knew mushroom and could have like muscles. But he's rippling. Yeah, yeah, yeah.

Speaker 3:

Zone in buck is swole right now, guys.

Speaker 2:

You know he lifts. Yeah, for a brief moment in time Galen realizes that zone in buck to probably tear him in half.

Speaker 3:

All right, galen, there we go, the seven being a key encounter a hazard has our years where it begins.

Speaker 2:

Common, don't hazard. Okay, roll a D six and then a D 100.

Speaker 3:

For and 39.

Speaker 1:

I don't know what it's, I'm sorry. So there's a tunnel.

Speaker 3:

diverges into you know tunnels. You got two choices ahead of you. One path is dark, dank and wet, and there's a there's a lot of different ways to do it. One path is dark, dank and wet and there's actually cobwebs, and the second one is a lot cleaner and there's some actual. There's some flickering lights that have been, you know, set up there.

Speaker 2:

I mean I kind of want to go in the cobweb route Like this. Just the cobwebs look like they're in the stirrer. What are you crazy? We got to get this. This is Galen talking here. You know you want to.

Speaker 2:

Riley's the one saying, like what are you crazy? We got to go this way. I say, I say I think it's, I think it's this way. You can see, some of the cobwebs are broken on the side over here. I wonder if they've they've been down this way and I I proceed down the left. Who knows if they really were broken? I just saw what I wanted to see and I believed him because I trust him, so I go with him. It's your first mistake.

Speaker 3:

This is Devious, devious.

Speaker 2:

Should? I should have gone the other way. It was a good old reverse psychology. I out reversed the reverse psychology with my own psychology. Okay.

Speaker 1:

So it's just like you know what I'm going to say literally says in a bit of reverse psychology, the well-lit path leads to the next area with no problems, yup, I knew it, I knew it.

Speaker 3:

I knew it.

Speaker 2:

Get into the PC's mindset. Okay, the warped like second guessing everything, living in constant fear, every choice you rabbit hole. Can we go? Yeah, I accept my fate all right, here we go.

Speaker 3:

We go down this path. The cobwebs are broken, but you eventually lead into a terminus. And there me, there you see glittering eyes staring back at you in the dark.

Speaker 2:

I say Gendrila, is that you? Here a hiss thank God it's her. I don't think it's her. Galen, what?

Speaker 3:

it. The form, just you know, comes closer to you. You see its fangs now dripping with ooze. It says you've come down the wrong path what?

Speaker 2:

what exactly is it? Is this our pathie, or it's an ink pot spider oh, I say I say thank you so much for letting us know we've come down the wrong path. You have a nice day. We'll be on our way. You will now go down the right one. Yeah, you are clear to hang out here. It looks it's a nice place. You got here, by the way, it's so incredibly helpful this ink pot spider.

Speaker 3:

Wrong for you, right for me you're in a conflict, you can try to parlay and he talks it does talk yeah.

Speaker 2:

I? I have an idea to parlay. Cool, why would you want to eat us? We're look at me, I'm tiny what you really should be looking for the Serpathy. They're delicious, I hear, by the way, we'll help you eat them. Like we'll give them all to you. Yeah, we'll, we'll help you make a charm check oh boy, oh boy, I inspire Riley before it works. Plus two, eight, nine. I'll use a quest point.

Speaker 3:

Nice, nice, it says ah, the snake folk.

Speaker 2:

You must have seen them around here. They're upsetting the fragile ecosystem down here, aren't they?

Speaker 3:

Well, they don't, they know not to come down this path, it seems.

Speaker 2:

Well, you know, what you could do is, there's another path. We're going to go down that path. If you hunker down there, maybe you'd trick them.

Speaker 3:

Take me.

Speaker 2:

Our party is gone. Party is gone. I've been like, ah, it's right this way, like my hands are ringing, I'm sweaty, I'm just like carrying on a conversation. I feel like gollum, when it's like being, you know, thrown over in love, I say ah, so. So what's your name? Fair, ink Pot, spudder, ilgath, ilgath. What a lovely name, family name, or does it have any meaning?

Speaker 3:

or yeah, it's a family name.

Speaker 2:

Oh, how wonderful. You came from a big family, or is it just you?

Speaker 3:

My mother's name was Ilgath, my father's name was Ilgath, and all my brothers and sisters were named Ilgath.

Speaker 2:

What are the chances? Very high, 100% chance. All of my offspring, my million offspring, they will all be Ilgath.

Speaker 3:

There's a pretty good range to most of my brothers and sisters, and I was the lucky one. Congratulations I eventually ate her Very happy day.

Speaker 2:

As one does. Yeah, yeah. So here's the path. You see, the lights Looks all nice and fancy, and you know, just remember, just the Sarpathe are the ones you want, they're the delicious ones, and if you stick only to the Sarpathe, then you won't have any trouble for anyone else.

Speaker 3:

With like incredible swiftness, bing Pot Spider destroys the lantern, lighting the way and like starts setting up a web.

Speaker 2:

Okay, I say that's wise.

Speaker 1:

Now both of us are in the wrong way.

Speaker 2:

Okay.

Speaker 1:

Well, it's been swell.

Speaker 2:

I hope that you have many children all named Ilgath, and then I hope that I don't know should. I wish that they eat you. I feel like that ensures the success of your offspring.

Speaker 3:

I hope that you have a great day.

Speaker 2:

Make me great pride by my offspring Indeed Fairly well, ilgath. Wow, I'm like tugging at his shirt, to like you know, I'm just like having a casual chat when we got out of this one let's get, let's, let's uh, azona and Bag is like I can't believe that worked. Just note Okay, we carry on. It was amazing.

Speaker 3:

So you've gotten three keys.

Speaker 2:

Stanley, three keys, so you uh yeah, yeah. Uh to 12. Wow, amazing, that's two keys. All right, all right. This is exactly what happened last time. Oh yeah, so easy you know you've got five keys already.

Speaker 3:

You're gonna get a massive.

Speaker 2:

We, george? No, no, I mean, we should just, we should like be good this time, or is that not what you were going to say? No, I think we should be good. I think we should save the day.

Speaker 1:

Yeah.

Speaker 3:

Um imagine the items.

Speaker 2:

I know it's items.

Speaker 1:

I don't know.

Speaker 2:

I guess we should save them. A mythic horde. For just one more key it's a mythic horde. Well, I do have med Mary and multiple map. I feel like there's a better time to use the. Yeah, you're right, we should just this is like not an ideal situation. They never are, though I guess they always will be, but yeah, but at least it was only matter, or crazy.

Speaker 3:

Ernie last time.

Speaker 2:

Okay, so we're gonna be good. I don't know, Riley, you wanna describe how we find what we're finding. Yeah, so on the other side of this now dark tunnel, it opens up into a big chamber and the chamber's got like giant water wheels and it's tumbling water and it's like bubbly on the bottom and there's narrow paths that go all the way around it and there's light that's flickering on the farthest end of the chamber and we head toward it. I love it.

Speaker 3:

All right. As you approach you see, like malnourished, tied up trolls, three of them. They're like covered in filth.

Speaker 2:

Can I rush up to them and like cut them free.

Speaker 3:

Yes.

Speaker 2:

Okay, we should give them some rations too. But they gotta pace themselves, they gotta earn it.

Speaker 3:

Oh okay, they gotta earn it, they gotta earn it. They say thank you.

Speaker 2:

I say, we say where are they, Where'd they go?

Speaker 3:

There right behind you. You turn around and you see a group of five Sarpathy and one of them says you dare take our prisoners. Yeah, that's right when you have one of ours, oh Well, that guy went north.

Speaker 2:

He's not in our city anymore. I mean, you can't, you know it's just. Yeah, wait, you've captured, like tons of people. What am I saying? You destroyed our village.

Speaker 3:

You can't conceal the profit that is good to know that he took a profit. Let me make it.

Speaker 2:

Oh well, we're going to go get that guy. What was the name? Again? Zeal. Okay, zeal the profit, got it, got it Done. That surface K Sarpathy's. Zeal the profit, so he's a big deal, he's a big deal. Zeal the profit, so he's a big deal. Interesting. I say, you know, zeal the profit is no more and soon you shall be no more.

Speaker 3:

Yeah, how do you guys want to deal with this?

Speaker 2:

I want to see if I can intimidate, like some of them and get them to like one of the goons to run down the tunnel or something you know just like.

Speaker 3:

They're definitely not bandits and thieves.

Speaker 2:

Yeah, yeah, they're like Sarpathy warriors and cultists. I know that I'm going to use the disinfectant spray stuff on them. I'm just going to blast them with it and attempt to, like, surprise them. Hmm, okay, let me look at my abilities. So, like rally or James, you want to parlay it all with them, or are you just going to? Are we just going to?

Speaker 3:

like.

Speaker 2:

Like I don't want to. I don't think we should go chase down and trade the profit guy. I think we should get the profit guy ourselves and like talk to him and learn, like, what's going on.

Speaker 3:

Yeah, but we can kill these guys.

Speaker 2:

And we've got to rescue these trolls, Cause Sarpathy are bad news bears. The constables aren't down here, Ben. We don't see them.

Speaker 1:

No, they are, oh well then the work, then the work. Okay.

Speaker 2:

Okay. Well then, how about this, james? I'm going to use discerning eye to create a weakness or vulnerability within, like a sewer pipe above them. Do you think you can hit it? You know what I mean. Like give ourselves an advantage or something. I have to roll a nine. Okay, I could hit it, I might be worth it. So let me see. If I even created that's a nine. So a role post perception once, perception Chris. So I whispered Riley, riley, it's a weak sewer pipe right above them Can give us the advantage in this fight. Might blind them or something, and when they're wiping the schmutz out of their eyes, all right, it's also flammable. Fire, step Boom.

Speaker 1:

I will.

Speaker 2:

I'm going to have to shoot it. I can do it too. I'm going to line up a shot to shoot it, and then I'm going to slip and fall into the water. Is this your flaw? It's my flaw. I love it Fumble or trip at a really bad time.

Speaker 3:

So that's your action. Yes, yeah.

Speaker 2:

But then I got it, I got it. Can mine have happened during Parley and then we roll initiative? Does that make sense? Or like during that pre combat phase, or no? Does that count as my combat action? It's fine either way.

Speaker 3:

Yeah, since it's more like just a noticing thing, it's not really an action.

Speaker 2:

Okay, sweet, so let me roll initiative.

Speaker 3:

And actually shooting the pipe would actually just be an action that you could do before combat.

Speaker 2:

Oh, oh. I have to roll a d20, don't I? Or is it d12? My mind is blank.

Speaker 3:

You can just attempt the to hit. Like for combat.

Speaker 2:

Like for combat. Okay, I totally try to do that. I rolled a 12. But that was just like I was rolling for initiative, so let me roll again. Roll to attack a pipe. It's a four.

Speaker 3:

That goes wide. I'm fine with the 12. I feel like that's a little weird. It's up to you. Yeah, that's fine.

Speaker 2:

If you're fine with it. I'm always happier with 12. Okay, or was that? It was weird? Huh, I was down it. What?

Speaker 3:

would your total be, For the attack.

Speaker 2:

It would be actually a 14 if I used the 12. Nice.

Speaker 3:

Okay, I like to think that.

Speaker 2:

I kind of like whip out the fire, stick from over my shoulder and just like the blizzard just spits a what yeah?

Speaker 3:

The pipe bursts and like shoots, like scalding hot nutrient rich water Zona in the background feels like the overflow from it and he grows.

Speaker 2:

I can feel the reversions.

Speaker 1:

I'm like, I'm like, I'm like, I'm like, I'm like, I'm like, I'm like reversing.

Speaker 3:

It sprays down on all the Sarpathi and some of them also stumble back into the water. Nice, we'll see how many stumble. I have an idea.

Speaker 2:

Amazing.

Speaker 3:

One of them.

Speaker 2:

All right, better than none.

Speaker 3:

It's all right, but they are, you know, kind of blinded.

Speaker 2:

Yeah, and it battle. I had Cool.

Speaker 3:

So that would bring us to the next round Initiative.

Speaker 2:

Initiative.

Speaker 3:

Did you want to do an action on combat?

Speaker 2:

Yes, yeah, I'm going to use eye for clues and while I'm in the water, I'm going to spot other eyes in the water and I recognize them as Muckman. Oh, nice, nice, hopefully this turns out nice, I mean.

Speaker 1:

Oh no.

Speaker 2:

I fail. What's your total? My total is three.

Speaker 3:

Okay, I'll go with a plus.

Speaker 2:

The Muckman are indeed there or no, they're not there. It's actually a many-eyed creature. Yeah, plus is horrible too. Yeah, so there are no Muckman, but it's a golden wyvern.

Speaker 3:

Yes.

Speaker 2:

No, we got to get out of here. I love that idea.

Speaker 3:

Yeah, let's do it.

Speaker 2:

We're all going to do it. We're all going to die and my faithful steed is not down here with us because it's too small. Dang it.

Speaker 1:

But, it's safe.

Speaker 2:

The faithful steed is always safe when you leave it outside of a dungeon. Thankfully, that's the rule. Yeah, it'd be just nice to have, otherwise the PC dread would be too much. Yeah, you have to prepare for too many things.

Speaker 1:

Yeah.

Speaker 3:

Okay, so there's a golden wyvern. It seems like it must have gotten washed into the river, into the sewers. Yeah, roll initiative, I guess, roll in nine.

Speaker 2:

Sorry, I'm just trying to think I might use A 10, actually 10. An ability, now I'll save it. I'll save it. I don't know, you know what. Forget it. I never, I'm never going to use it Like we're nearing the end of our adventure. Today I'm going to roll a War Stories lore check. So it's a seven. It says one's procession tells story about your past adventures or a war from history to help your situation or to convince an NPC. You know what. Forget it, my mind's blank.

Speaker 1:

I'm just going to roll an issue.

Speaker 2:

I was hoping to buy myself time and I was like I got to think of something. Alright, that's the worst initiative possible and I got the one out of the way. That's all that matters, I go after them. Okay, I was just going to say I've got my short sword, which is quick, so I attack first, no matter what Quick, Although I'm in the water. I got to get out of here.

Speaker 3:

That's my idea you could attack the other Sarpathy in the water or you could attack the Wyvern.

Speaker 2:

I am Can I kick the other Sarpathy towards the Wyvern On my way out? I'm trying to get out of the water, but I attack the Sarpathy to make him be in the way, Nice.

Speaker 3:

Yeah.

Speaker 2:

Alright, so I'm going to attack him with my sword. Well, I guess I'll just kick him. It's a disadvantage on Dred, though. Right, it's just Don't hit anything anyway. 5. Good try.

Speaker 3:

Well, you managed to turn him, separating you from the Wyvern, and the Wyvern attacks creature and, oh jeez, the Sarpathy instantly dies. Oh my god.

Speaker 2:

Amazing. I know it's amazing until it's after us. Yeah, you know. I mean, I think it was the only solution to the you have your man catcher. Yeah, but it's signed. I don't want to decrease the value of it. We can catch the thing we got to net the golden Wyvern. We want to capture the Wyvern, oh boy. Oh I mean, you know, like a non-threat. Oh, you mean like pin it.

Speaker 2:

Yeah, like, just like get it away from us, Because if it hits us we're going to die. I feel like if I did that, it would. I would be tied up doing that the entire time. You'd have to fight the Sarpathy off by yourself. No, no, I meant just when the time comes.

Speaker 3:

Now, to be fair, like you'll have a better shot at surviving than these like Sarpathy goons, but you're not going to instantly die.

Speaker 2:

Well, you know, that's fine. I think that Okay. So, ben, can I do a War Stories in the interim, or is it that period? Are we between rounds?

Speaker 3:

Oh, I haven't gone, yet they haven't gone either.

Speaker 2:

Yeah, okay, let's resolve this, and then?

Speaker 3:

Yeah, all right, so you are attacked, george.

Speaker 2:

Okay, nice.

Speaker 3:

Well, what is your defense, though? Ah crap.

Speaker 2:

So it's going to be a counterattack, at least.

Speaker 3:

Okay, it's A-Dread.

Speaker 1:

What.

Speaker 3:

As Sarpathy Warrior strikes out with its fire spear, snake, spear.

Speaker 2:

I'm just thinking if I should use my Shrugged Off ability. No, I take it.

Speaker 3:

Take it like a true bow work.

Speaker 2:

Yeah, I'm down to 8 out of 16. I counterattack to 9. And I'm going to do D-Pen Dread Just 2. 2 Dread.

Speaker 1:

Okay.

Speaker 3:

This one has disadvantage.

Speaker 1:

Hmm.

Speaker 3:

Still hits you.

Speaker 1:

Mm-hmm.

Speaker 3:

For 5. You can counterattack.

Speaker 2:

Oh crap, I should have shrugged off the last one. I didn't realize there was going to be more attacking me. Let me just roll plus vitality and shrug this off, because I'm merging hit points. I do it. I take 3 damage. I'm at 5 out of 16. And then I'm going to counterattack 7. So he's going to counterattack me Unless I kill him Damage. Yeah, no man, I'm rolling low on these damaged dice, yeah.

Speaker 3:

Oh, that's another counterattack, or actually it would be a hit.

Speaker 2:

Yeah, well, let's see if I'm still alive with your Okay Dread. Wow, I have 2 hit points left D-12. Plus 2 Counterattack, that's a 7. Oh my God, d-12.

Speaker 3:

Oh, it wasn't a counterattack, because it got 9.

Speaker 2:

Oh, okay, okay, Defense. It's almost better than what a fight yeah.

Speaker 3:

Did you use your temporary hit points?

Speaker 2:

No, thank you, I totally forgot I haven't highlighted everything too. Okay, so that's another 3. I'm at 2, so I'm at 7 out of 16. Thanks, man. So we call it very fair, DM. Yeah, you know, yeah.

Speaker 1:

It's looking after his PCs.

Speaker 2:

Benjamin the Goom has to. You know what I mean. Bum-goo, jimmy, you were attacked. Jimmy, jimmy Koko. Paolo in the water, the Wyvern no no, no, the Sarpath Isn't that guy dead?

Speaker 3:

No, Guy in the water.

Speaker 2:

Yeah, I thought the Wyvern killed him. Yeah, well, there was yeah.

Speaker 3:

Oh yeah, I'm sorry, that's true yeah.

Speaker 2:

It's like killing one hit, and that's why we were all freaking out, all right.

Speaker 3:

Well, you were stabbed with a spear but it missed, thank goodness and you see, galen behind you that one of the constables has gotten up and is like joining the fight. He has no weapon, but one of the Sarpath he attacks him and misses.

Speaker 2:

Yeah, they just hit me all the time. It's this guy.

Speaker 3:

So I love it. That will be the round. All right. Now it's your turn, george.

Speaker 2:

Yeah, I was going to do a War Stories thing.

Speaker 3:

You still attack, right.

Speaker 2:

Yeah, no, I'm going to sweep George. Oh yeah, that's right. Sorry, I'll sweeping strikes. Let me see if.

Speaker 1:

I hit.

Speaker 2:

Yeah, twice per session give an ally advantage. Amazing, I give him advantage for this role. Thank you, god bless. It's terrible, bernard. Where are you? So it's going to be five plus two is seven plus. I don't think the quest point is going to matter.

Speaker 3:

What does the ability say?

Speaker 2:

No, no, no, this is attack. Yeah, it's one-spirit combat. Yeah, sweeping strikes is once per combat. You can attack 1d4 plus one adversaries within close range. So I'm just rolling my two hit role. I guess Does that make sense.

Speaker 3:

Yeah, so that would work. You have to roll 1d4 plus one.

Speaker 2:

So I hit four people within range.

Speaker 3:

They only have minus 1d events.

Speaker 2:

Oh, okay.

Speaker 3:

But they will all counterattack against you, so you hope you kill them.

Speaker 2:

Yeah, I know. You know what, If Galen's going to die, this is how he wants to die. There's not much else I can do. D10 for God bless it. So hopefully we killed some of them.

Speaker 3:

You take out two of them.

Speaker 2:

Okay.

Speaker 3:

So you get two counterattacks.

Speaker 2:

Mm-hmm. First one. Oh my good lord, it will hit, I'm dead. Oh my gosh, Do you have armor on? I do. It's going to help me resist the wound at least, but I'm out.

Speaker 3:

Well, you're at zero. Yeah, Good news is you can't even counterattack someone who's dead.

Speaker 2:

That's right. Joke's on you.

Speaker 3:

So you are unconscious for 1d4 rounds. Someone can try to wake you up.

Speaker 2:

Three rounds.

Speaker 3:

All right, the what's his face. The constable attacks. It's a critical miss. He goes tumbling into the water.

Speaker 2:

No, there's a monster down there. Just guys, why haven't Feast as well?

Speaker 3:

Okay, I got to get creative, so there are two Sarpathy left. They've taken Dredd and there's a. Golden Wyvern Fresh, fresher than a Sack of Thieves.

Speaker 2:

They'll be at the bottom, yeah.

Speaker 1:

Sack of.

Speaker 2:

Thieves.

Speaker 3:

So it's the next round. What are you doing, james?

Speaker 2:

I got a roll initiative. Wait, I want to take an action. Can I heal George the D6, with Peptok? Yeah, come on buddy. Galen, come on, you got to wake up.

Speaker 1:

You got to wake up.

Speaker 2:

Please be a six Three, I take it.

Speaker 3:

Three courage. Do you have to roll to Peptok, or it just works, it just says do it Twice per session.

Speaker 2:

Oh wait, no, I do have to roll it. Oh my God. Oh my God, do it Nice.

Speaker 3:

Okay, Galen, upon waking up, you also heal 1D6 plus your level of courage.

Speaker 1:

Oh.

Speaker 2:

That is amazing. Wow, 12 out of 16. I rejoined the fray. I hear Riley's voice distantly. My eyes pop open and I jump up and I go Riley, I'm ready to rock again. I'm like right on top of him slapping his face. Come on, galen, it's much closer than I thought you were.

Speaker 3:

You can roll initiative, George.

Speaker 2:

All right. Three.

Speaker 3:

I go after. I go after them. Tax Riley, all right, bring it. What is your defense? Plus one, still a miss. With a plus, he drives his spear towards both of you. It kind of makes you both scramble up to your feet. Galen, you will have a plus one attack against you.

Speaker 2:

Okay, attack of opportunity died.

Speaker 3:

It hits you For one dread.

Speaker 2:

Right in the butt cheek.

Speaker 1:

Alrighty.

Speaker 3:

Right in the dummy thick thigh.

Speaker 2:

There's a dang old dummy thick thigh. One, two, three, four.

Speaker 3:

There are four targets. Well, five targets, I'm just rolling a d10. One, two. Okay so, riley, no.

Speaker 1:

Wivering.

Speaker 3:

Oh no it tags you with its stinger.

Speaker 2:

Crap. I threw myself in the way.

Speaker 3:

Sorry, I just got to look up the wyvern again, Plus one. Now it's hit with a counter attack.

Speaker 2:

I'm definitely going to counter attack. It's like the stinger is lodged in your shoulder and you're just hacking at it, so I hit.

Speaker 3:

You have to make a vitality check as well.

Speaker 2:

Oh boy, can I inspire now? Wow, look at that Nice.

Speaker 1:

Bernard.

Speaker 3:

I'm like, oh, I got it.

Speaker 2:

Yeah, it doesn't take. It actually went through your shoulder cleanly and ejected the poison outside of your body Because it's so tiny it's like it's like squirting out of me instead.

Speaker 1:

Yeah.

Speaker 2:

I did successfully counter attack, awesome yeah.

Speaker 3:

You also take four dread, I'll take it.

Speaker 2:

I'll take it. All right. I do two dread to it. What? All right. It's at 73. Courage, I'm going to take it.

Speaker 1:

I'm going to take it.

Speaker 3:

I'm going to take it. I want to. I want to take it.

Speaker 2:

So I did it. So it's at 73 courage. Oh my gosh, we got this.

Speaker 3:

You've got to catch it, I feel like this is a really subtle way for the GM to imply that.

Speaker 1:

It's written in the sandbox.

Speaker 3:

No, no and champion.

Speaker 2:

No, I get it and there were two, 12 and 311. Yeah, no, it was a good role. It was a good role. We've got to get it to attack the Sarpathian.

Speaker 3:

Okay, so it's the next round, right yeah. Did you attack?

Speaker 2:

I'm so confused no, I didn't attack yet. Sorry, did I attack? Yeah, you already just counter attack, counter attack.

Speaker 3:

So wait, james, your action was to wake Galen up, so okay, never mind.

Speaker 2:

No, I know how.

Speaker 3:

Galen, you can attack I quest point another sweeping strikes.

Speaker 2:

Let me see if it even hits Nine. Okay, it's safer. Oh, actually it would be a 10. I take it back and then I'll use any quest points. I hit D4 plus one. I hit five enemies, or I think I hit everything that's near me D10. Lord, these are the worst damage rolls ever. It's just, they're just bad. It's three. I'm just doing chip damage.

Speaker 3:

Okay, you take out one of. These are path II, one of them still remains, and the why run is at 70. Courage, lovely.

Speaker 2:

Should I blast the? Why run with the disinfectant spray just to see if I can? We can muddle its brain. I Mean if you think it has an additional ability, but I'm not sure that I have to like. Yeah, we can blow up the sewers and run.

Speaker 3:

A hurricane didn't kill this thing. Yeah, yeah.

Speaker 2:

I'm going to go ahead and use my war stories and I'll say I remember reading about and this is between rounds, I guess I remember reading about poisonous creatures that they can't stand other poisonous creatures and every time that this old combat unit would get into fights with poisonous things they just turn them on each other, Kind of like a poison off. I'm just going to see if that works. So maybe he'll focus on the Sarpathi.

Speaker 3:

Poison off, poison off.

Speaker 2:

It's a poison off, it's a 12.

Speaker 3:

Okay, okay.

Speaker 2:

Should we run into the tunnel with this ink pot spider yeah and say food's on the way?

Speaker 1:

Yeah.

Speaker 2:

Ben, I think my intention is like just to cause enough of a distraction for us to get out of here for because I don't think this is going well.

Speaker 3:

Yeah, so you're also going to have to help the console yeah. Yeah, console's out.

Speaker 2:

Yeah, I say, guys, we got to go and I run over and start helping them up the other two Okay.

Speaker 3:

So you'll be running away at disadvantage.

Speaker 1:

That's cool.

Speaker 3:

Make a nimbleness check one of you or athletics, whichever is worse.

Speaker 2:

Oh, I'm plus zero athletics, I'm minus one nimbleness. That's you. You're the one. Wow, that's not too bad, that's going to be a six.

Speaker 3:

Okay, you succeed with a twist.

Speaker 2:

What a twist.

Speaker 3:

Uh Galen.

Speaker 2:

Yeah, maybe I lag behind or something, cause the constables are slowing me down.

Speaker 3:

Yeah, so you succeed in running away so far.

Speaker 2:

Maybe I'm exposed or something yeah.

Speaker 3:

But you are shot with a snake arrow, or at least no it's fired in your direction. We'll see if it hits.

Speaker 2:

Oh, it's going to hit. I've got my like. I've become incredibly vulnerable these days. Wow, it ricochets and hits the guy in the eye.

Speaker 3:

It hits one of the constables.

Speaker 2:

That's not good. Yeah, come on, man, it's a critical miss.

Speaker 3:

It's a miss with a plus.

Speaker 2:

Oh yeah, that's right, it's a plus, that's a good plus. What a grim and terrible. Plus, I like I'm carrying him in my arms and then, like I feel the body to go limp.

Speaker 3:

Oh, no, uh. Meanwhile, the Sarpathy is having to deal with this like a wyvern on its butt. Um so you, you go down the tunnel with the ink pot spider. What do you?

Speaker 2:

say Lunch coming right up. They're right behind us All of these bodies. No, no, no, no, oh no.

Speaker 1:

Sarpathy and something.

Speaker 2:

We got to go Fresh food. It'll bring great honor to ill, ill griff, ill griff, ill gas, ill gas. The family Vilgath will live on forever if you get that. Wyvern blood, wyvern blood.

Speaker 3:

May you have hundreds of children.

Speaker 2:

We just keep running.

Speaker 3:

Alright, as you were exiting the sewers, you see some muck men and you hear some cries of like. I can't tell if it's like the snake or the spider or what, but there's like a lot of monster chaos.

Speaker 2:

It's like the dead of night, and this din racket is like reverberating through all the sewer pipes into everyone's home.

Speaker 3:

But you can climb out. You can climb out of the sewers.

Speaker 2:

Let's go. So there was only one survivor. I don't know if this guy died in my arm city.

Speaker 3:

There are two survivors. This guy's dead yeah.

Speaker 2:

Oh, the guy in the water lived. Oh, that's right, because the thing didn't attack him. Yeah, wow, that's sad. I still carry him out.

Speaker 1:

I don't ever drop.

Speaker 2:

He won't let go. It's like a very Kevin Costner bodyguard.

Speaker 1:

Wow.

Speaker 3:

Forman Bumgu is waiting. Baited breath. He says, whoa, you got out. Well, some of them were. Where are my workers?

Speaker 1:

Didn't see them.

Speaker 2:

They weren't there. But there's bigger problems. There's, you got a ink pot spiders down there. You got a little bit of a wyvern down there. It's a patty down there, mudmen down there, a muckman down there. I mean I got to take immediate action. I was like I'll shakily act, like I'm about to light a stick of dynamite. Forman Bumgu is like oh, you guys saw Ilgath. Oh yeah, he's a nice guy, he's in the other tunnel, he's a good guy. Hopefully that guy came up on top, but I'm not convinced.

Speaker 3:

We feed him just to get him off our tails. But you know that's always a risky business. You know, don't think pot spiders. You know it sounds like terrible business down there.

Speaker 2:

It is. Do you have any way to flush the sewer?

Speaker 1:

Could we flush it?

Speaker 2:

Flush the whole. Thing.

Speaker 3:

Oh, I don't know, was that a thing?

Speaker 2:

Can we tell everyone to use the bathroom at once? I don't know. I mean, is there a river hookup? Hold on, I'm going to use powers now. Now you use power, I give myself an idea. So I'm going to use Jack of all trades and give myself the non-weapon proficiency of sewage and sewage maintenance, propane and propane and like, if you've got a substantial hookup to the river, then we can channel the river directly into the sewers and clean the whole thing out.

Speaker 3:

All right, Make a Lord maybe.

Speaker 2:

Heal Lori. Yeah, I get advantage on it, so I will roll. It's an eight. I will give a quest point to make it a nine.

Speaker 3:

Okay, yeah, the hurricane has like risen the water levels, so you'll have to. Yeah, how do you want to do that? I'm going to divert.

Speaker 2:

I'm going to like go to a hookup at the river and essentially divert it with a valve so that the river starts emptying into the sewer and then, when it starts to overflow, I'll close it before it gets up to the city so that the sewer is just filled with water, essentially drowning everything inside, and make an athletics check just to see if you can do this before the wyvern escapes, oh so. Ben can I combo with Riley, I'll do feet of strength to hold the door shut.

Speaker 3:

So it's more about like running there, okay, yeah, well, then I'll keep that in the bank, in case we need to use, why?

Speaker 2:

I guess you could use a feet of strength to like.

Speaker 3:

Run 12 or hold a 12. Yeah, I'm not going to need it. I love it. I love it.

Speaker 2:

I do feel bad about the ink pot spider who's going to drown, I'm just saying, and all the maintenance men we didn't rescue.

Speaker 1:

Oh, my God, this is a mess.

Speaker 2:

Well, just rest assured that they're dead. Yeah, now they're definitely dead.

Speaker 3:

No, they were already dead oh okay, now I am going to rest assured, the constables can tell you that, okay, they're like holding me back.

Speaker 2:

I got to go back in. They're still alive in there.

Speaker 3:

So there's like almost like an earthquake beneath the city there's rumbling and people come out of their houses because it's the dead of night. There's just. I mean, you've definitely soiled the river. I'll tell you that I like to think that we actually back float a lot of sewage in people's houses.

Speaker 2:

We did there's going to be a lot of tolls for plumbing next week. It's going to be a lot of tolls for plumbing next week. I think we're going to have to go back and get some of the water. There's going to be a lot of tolls for plumbing next week.

Speaker 3:

Especially in the underbridge when the normal hardworking blue collar folks live.

Speaker 2:

We've essentially destroyed the town of Dunn. Yeah, I have destroyed the town of Dunn. My question is can we retrieve the body of the Golden Wyvern?

Speaker 3:

Well, I'm not going to guarantee that it's dead, yeah.

Speaker 2:

I genuinely don't believe it died.

Speaker 3:

But it's definitely not going to wreak havoc on the town.

Speaker 2:

I was kind of hoping we'd flush it out of the town.

Speaker 3:

Yeah, that was my original objective.

Speaker 1:

Okay.

Speaker 2:

I get it so the town would be safe, because it's killing people with poison in one bite. My God, it's not going to be poisoned. It's not going to be poisoned. It's not going to be poisoned. It's not going to be poisoned. It's not going to be poisoned. Okay.

Speaker 3:

All right, amazing yeah.

Speaker 2:

You've done it. At what cost, though? As we look out, as we look out on the town, we notice an unfamiliar shimmering like filling the streets, and it's actually the back float sewage and the moonlight reflecting off of it, and we talk to no one, just silently walk out of town, boots full of mud and other stuff.

Speaker 3:

I mean you could report back to the constables.

Speaker 2:

No, we have to. Yeah, we're not done in Dunk yet.

Speaker 3:

Yeah, you let them know that you flushed out the Sarpathes Sarpathy, but they were after zeal, right yeah?

Speaker 2:

He's a prophet and we've got to get him from the Dwork circus guy for sure. Yeah, because one, the Dwork guy shouldn't even have that guy in the first place. But two, amazing to be captured. It is amazing to be captured, but I mean the guy is going to be filled with information. We just have to talk to it.

Speaker 1:

Yeah.

Speaker 2:

And there was a golden wyvern we discovered when we flushed it out too.

Speaker 3:

Yeah, mayor Hamba, while he's a little dismayed by your tactics.

Speaker 2:

They're unconventional, but they work oh man, you weren't there.

Speaker 3:

You don't know what it was like. All right, all right. All right, I'll get your paperwork settled.

Speaker 2:

Okay, all right, it's a hell of an investment for Sven the Yodeling's role. I'll tell you that.

Speaker 3:

I know you got this other Sarpathy business with that jerk Dunlop, but if you ever want any work, kind of helping me with the mayoral race, I would pay you for it. We'll keep that in mind. Because, I have no money.

Speaker 2:

There's so many plot threads we have open. I mean like in a good way, it's amazing. I know it is amazing, it's infinite RPG, yeah.

Speaker 3:

We'll stop there, yeah.

Speaker 2:

It was a two hour session.

Speaker 3:

Yeah.

Speaker 2:

And there was like, funnily enough, there was only one combat the entire time.

Speaker 3:

Yeah, it was a potential death.

Speaker 2:

Yeah, I felt that I was close to death, I didn't get that role. Yeah, he didn't heal me. I'm good Lord.

Speaker 3:

So XP, get that XP.

Speaker 2:

You gotta get the XP. I need to start pumping some of my skills, yeah, like shoring up the deficiencies or something. Yes, yes, my character must grow.

Speaker 3:

I can't keep using my level one stats I know right, all right, so you completed the quest to save the constables Nice.

Speaker 2:

That wasn't sure. If we were going to go into a two parter. You know what I mean. It could have gone either way. It's a two parter because we're probably going to go right after zeal. Oh yeah, yeah, in a way, I mean we still concluded, but Solved the problem creatively.

Speaker 3:

You explored a new location.

Speaker 2:

I think James really solved the problem creatively by flushing out the sewers. It was really good.

Speaker 3:

You encountered a new creature, you had a significant encounter with an NPC, so that's fiber. And then I know James did his flaw.

Speaker 2:

He did.

Speaker 3:

It was.

Speaker 2:

It required the flushing of the sewer. I guess I did my perk in that I rescued someone from danger, oh yeah.

Speaker 3:

Yeah, two people, one died.

Speaker 2:

Yeah, so that's. I only get two XP instead of three, right.

Speaker 1:

That's how that works.

Speaker 3:

And then you guys pursued your personal quests, I think by yeah.

Speaker 2:

Being anti-Sarpathy oh yeah, that's kind of an amazing thing, like if you're on track with your quest and you're pursuing it and you get a little bit of a bonus each time. That's true, I like that. I don't think it's like a wrong thing. I think that's great. It's a good way to keep getting XP Encouraged you to stay on the main path, so I think you both got seven. Yeah, that's great. I have 22 XP's. You only have 22?. Yeah.

Speaker 3:

That's all you have, dude, I have 28.

Speaker 2:

I think we've been having there's been a disparity in our XP for a while now, just because you've been using like different things more, like flaws and whatnot, which is fine, well, I also may have my flaw in a while. My flaw is like hard to use, but that felt like perfect.

Speaker 3:

Also, you guys might be spending them differently. I don't know.

Speaker 2:

That's possible. Yeah, I'm not going to be able to level up next time. Shoot, I have to do one more quest. That's fine.

Speaker 3:

Have either of you done skills in a while or no? I've only done it once or twice.

Speaker 2:

Yeah, but I definitely like that we've only done skills once or twice.

Speaker 3:

Yeah, it's like guys are so level focused.

Speaker 1:

You know, it's like, I just like, Is it not? I mean, well, she's met.

Speaker 3:

That's where she thinks.

Speaker 2:

Well, you tell bug that I think that unlocking a new ability is is so exciting to me, and that's why I like leveling, because there's all these abilities that have never got a chance to use a high level.

Speaker 3:

I respect that. Yeah, she's balanced.

Speaker 2:

Bug does not respect it. I hear her still. She's how rumping at me. I think I'm going to definitely do skills this time, though, because the yeah Golden Wyvern really scared me into to like having the ability to roll a vitality roll.

Speaker 1:

Yeah, yeah, I mean yeah.

Speaker 2:

I don't know, based on what I've been using, like I'm pretty happy with my skill layout. Still, it's like if most of the stuff I need is plus two, except for maybe perception and search, which are one and zero. But I just pumped those. I've pumped those already.

Speaker 3:

For the random dungeons you know you got to get that.

Speaker 2:

Yeah, we got to pump those numbers so we can get some more keys. We actually go back into the sewers, next quest, to get a magnificent hoard. And if it was a magical hoard?

Speaker 3:

It's all been washed away, dude.

Speaker 2:

Or or did it, yeah, yeah.

Speaker 3:

You might. You're going to have to head to the Nameless Lake to get that.

Speaker 2:

Amazing Is that down here to the south, it's our path, that's okay. Well, we'll have to. We had to go north first, or we had south first, I'm not sure.

Speaker 3:

All right. Well, let's end the stream. Thanks everybody for watching. Yeah, good times Super fun. Next week we'll have some more adventures Dragon and Zeal, I guess Yep Dragon and Zeal Captain Bracolet.

Speaker 2:

Happy New Year again, everybody.

Speaker 3:

Yeah.

Speaker 2:

It's a fun way to start this crazy year's season two with the land of Eem stream. Almost started with my death. It almost started with your stuff.

Speaker 3:

Posting the link to Yep, you can download all this stuff.

Speaker 2:

And special thanks to our patrons on Patreon. It's been an exciting time. We've been showing some new pages from a new graphic novel that we're working on. Yeah, exciting stuff, so stay tuned for that.

Speaker 3:

Indeed. All right, Thanks everybody. Hey get easy everybody.

Speaker 1:

Thanks.

Speaker 3:

Bye, bye.

Arriving in Dunk
Tickets to Cragland and Mayoral Race
Investigating Sarpathy Sightings
Golden Wyvern Hunt in Sewers
Choosing Paths in a Dark Tunnel
Confrontation With Sarpathy and Wyvern
Fantasy Game Battle Strategy and Counterattacks
Sewer Flushing and Quest Proceedings
Thanking Viewers and Announcing Upcoming Adventures