Land of Eem: Actual Play

Tales of Tension and Triumph: Bureaucratic Battles, Marauder Ambushes in the Land of Eem RPG

February 15, 2024 Ben Costa, James Parks, George Higgins Season 2 Episode 2
Land of Eem: Actual Play
Tales of Tension and Triumph: Bureaucratic Battles, Marauder Ambushes in the Land of Eem RPG
Show Notes Transcript Chapter Markers

Who would've thought that paperwork could feel like a boss battle? That's right, in our latest foray into the Land of Eem RPG, we endured a mind-bending marathon to shuffle Sven, the Yodeling Troll's bridge documents, to the top of the pile. But our ventures stretch far beyond the confines of bureaucracy; the Sarpathi Marauders' ambush and the Wyvern's wrath are just the tip of the iceberg. We've traversed from the perilous Gator Maze to the mysterious Wallies, and now we set our sights on the uncharted terrains of Fleabag County and River Country.

The dice roll tension in our party is palpable, especially with the romantic entanglements of our dear Riley and  the Prophet's pursuit heating up our narrative. Our latest session had us on our toes, from navigating sewer malfunctions to ethical debates about what to feed our not-so-tame creatures. The adventure escalates with each turn, whether we're negotiating weapon trades, outwitting the crafty shrimp entrepreneur, or doing battle with the formidable vanity clamps. 

As we regroup in our cave hideout, eyes from the forest stalk our every move, and the suspense is as thick as the night around us. But it's not all about the thrill of the quest; we've got news on the game's beta release and a Kickstarter campaign that's brewing on the horizon. So strap in, adventurers, and join us for an episode brimming with strategy, conflict, camaraderie, and the occasional dose of humor that only a wild-eyed shrimp can provide.

https://linktr.ee/landofeem

Speaker 1:

you, you, you. So, oh, hello there, and we've got a Georgie that never gets old for me. I love it every time as much as the first time. Do it again.

Speaker 2:

Do it again, George. You're a mute.

Speaker 1:

It's more disturbing when it's muted. Oh man, oh man, hey guys, what's going on? Galen Dundugl here.

Speaker 2:

All right, we're here for our second session of the season two of Land of Dream RPG. This is our second session of the new year and you guys are in a dunk, the city of Dunk. Last time you went into the sewers and encountered some Sarpathe Marauders who had kidnapped people. That was a dangerous fight.

Speaker 1:

We got into a dangerous fight. That was very, very close.

Speaker 2:

Yeah, there was a Wyvern, a level 10 Wyvern that almost killed you and you washed it into the river.

Speaker 1:

It probably is not dead.

Speaker 2:

I can confirm that it's not dead.

Speaker 1:

I'm going to tell you right now it is angry and it remembers our sense. Oh, delightful.

Speaker 2:

Delightful, but you did the job for the mayor in the constabulary of Dunk and so he's bringing your paperwork to the top of the stack for Sven, the Yodeling Troll's bridge at the crack which you've been taking you 20 sessions to do this, congratulations.

Speaker 1:

We've traveled Okay. So what's the farthest east we traveled, trying to get this done. First east, maybe the Gator maze.

Speaker 2:

Yeah, okay, as far as north we traveled.

Speaker 1:

Did we go to the Moldy Cave by north of Wallies? No, no, so we go to Wallies.

Speaker 2:

No, that's surprising. So then we've only got to the wall?

Speaker 1:

I can't believe. I mean, that's the staple.

Speaker 2:

You went to SPL.

Speaker 1:

Yeah. So the werewolf chased us to SPL and we started in Crogland.

Speaker 2:

Yeah, so kind of went like a head bed Down south orc sty Gator maze back up and you're like going back and forth.

Speaker 1:

Wow, there's a lot of places we have not been.

Speaker 2:

You have never been to Fleabag, fleabag County, we've never been to the river country.

Speaker 1:

Yeah, and we still got to go back to. Yeah, exactly, it's basically going back home. For us It'll be a homecoming. We've been to Scallow X strand, but essentially briefly we're only in Mucklin Harbor.

Speaker 2:

Yeah.

Speaker 1:

So everything to the south of Mucklin Harbor we've never touched. Yeah, that's all high level stuff. High level stuff, it's about level 10. All the creatures have skulls above their heads, you know.

Speaker 2:

They got aggro range for miles.

Speaker 1:

Yeah, it'll chase you. It's the strangle-thorn veil of the Mucklin, so it's a lot of PVP. And for anybody watching. So land of Eam is nothing like that. It's the farthest from a video game that you can get, I think.

Speaker 2:

However, there is an aspect of walking into something that's like way more dangerous than you can handle.

Speaker 1:

That's true.

Speaker 2:

That's true. But you have the idea. I mean you have the option of running and perlain.

Speaker 1:

Although what's unique about the situation with the Golden Wyvern Last Quest is that my characteristics, like my flaw and powers, are what created that problem. Right, because didn't? I spot it. You were there with my creative powers so that we could throw a wrench in the works. Yeah, that was very nearly a wrench in our own works.

Speaker 2:

Yeah, I mean it ended up helping you Kind of.

Speaker 1:

Yeah, it did end up helping us. It's a nuclear option. I'm not going to lie. I was sweating when it was attacking me and I was like I got to get a 12.

Speaker 2:

But um, alright, let's jump into it, gay.

Speaker 1:

Alright, here we go. Thank you, bernard.

Speaker 2:

Thanks for the good luck, the token of good luck.

Speaker 1:

Before every session Make sure that our characters continue this grand quest with no deaths Given his blessing, good luck. That's true. So we walk up to Graham Hamba and say, oh great, graham Hamba, of the Toll Tellers thing, thanks for reviewing our paperwork.

Speaker 2:

We took care of your powers. Yeah, you know this Fen character. You sure he's reliable, oh Top shelf. He's gone through a few bridges over the last decades.

Speaker 1:

Well, you know we think he's turned to New Leaf. This is a really big opportunity for him as well, and he's got. Have we mentioned that he's got the voice of an angel? He does, it's true.

Speaker 2:

Yeah, Well, you know that voice of his is kind of the thing that's gotten the most complaints from travelers. I've got a whole log here, but anyway, it's been ratified, we'll. Yeah, that's it. You don't have anything to worry about in terms of, you know, paying the toll.

Speaker 1:

Can we get a receipt for the ratification, Just you know, proof of?

Speaker 2:

Of course, yeah, it's being scribed right now. I'm going to need it in four goggles.

Speaker 1:

Yeah, scrammling over a giant scroll. Copy and paste the board of plate.

Speaker 2:

Just waiting the lobby four hours later.

Speaker 1:

We've drank all the cucumber water in the lobby, we're tired and finally it's done. I like that. Cucumbers are canon land of beam. Yeah, oh yeah. If any vegetable is, it's got to be a cucumber, a kuk, as it were. Give me a kuk and an aka-dali.

Speaker 2:

We've created a whole slew of new vegetables, okay.

Speaker 1:

Look for it in 2022. The vegetable expansion yeah, the vegetable expansion. 200 pages of random tables, just different vegetables that can be found when you're using the herbalism tools, and then, when you kickstart it, it'll be called the produce pack and it'll be on discount for the first 20 days and it'll come with its own sandbox, which will have another 400 quest hooks.

Speaker 2:

Yeah.

Speaker 1:

Oh wow. Copyright struck immediately, Although, like I would say, I wouldn't mind if you guys implemented farming into this game. Farming Interesting idea. You have a hard day.

Speaker 2:

For adventurers who don't want to go adventuring.

Speaker 1:

We've created the homestead rules.

Speaker 2:

Yeah, grow your own. All your quests come to you.

Speaker 1:

Yeah, yeah. The eventual progression is it becomes some sort of feudal lord or lady that manages over a swath of land with your own serfs. There's like a mini game where you send out your own adventurers.

Speaker 2:

I mean, there is something to that in terms of like For Narlene, in for the farming, I think. In terms of like having a keep, that's like a classic high level.

Speaker 1:

Yeah, yeah, that is cool. I like having a base. That's like neat. Wasn't that attached to one of the character classes? Am I mistaken?

Speaker 2:

No, it's not yeah.

Speaker 1:

Yeah, the Dungeon Year, yeah, okay.

Speaker 2:

The Dungeon Year. Burnout says sign me up.

Speaker 1:

Dungeon Year. Awesome, that's one vote for Veggie Tales, heck yeah.

Speaker 2:

I mean we're getting a little off topic here, but maybe we should look at the Dungeon Year real quick.

Speaker 1:

Yeah, bring it up. Let's pull it up, my boy. This is our stream.

Speaker 2:

We can hang out and have fun, however, we choose.

Speaker 1:

This is all about highlighting and exploring the virtues of the ladder beam.

Speaker 2:

So this is a level 10 ability. You get a dungeon. You own a small dungeon somewhere on the map that acts as your base of operations in that region. Your dungeon can be home to five NPCs that you've met along the way in your career. You can also choose one creature to live there. Pick three rooms from the list to comprise your dungeon. We've got the Armory, library, tavern, trophy Room, apothecary and the Clink and most of these kind of benefits certain classes. So you could take the top three and like just benefit your whole party if you have a full party.

Speaker 2:

So Knight, arons and Dungeon Years can choose an ability from a previous level with the Armory and narratively you can arm a small army and anyone can stock up on common and uncommon mundane weapons.

Speaker 1:

Break the system. Just stock up on stuff and go sell it for patches of gold. Yeah perfect.

Speaker 2:

I mean, there you go.

Speaker 1:

See, all we need was.

Speaker 2:

George to read it, to do some play tests.

Speaker 1:

Immediately know what's wrong with it. How could I break this?

Speaker 2:

Admittedly, we have not had any level 10, you know games, yet If you're out, there, we're getting there.

Speaker 1:

You want to get through? Yeah, I mean the games. The game is so new. I'd be shocked if anybody had a level 10 yet. Just like mechanically, that's like through natural play, yeah, through natural play, it seems like it'd be really tough to get to level 10, which is kind of weird. It's like who's the first person to reach level 10? That's what I want to know. Give me an achievement you know.

Speaker 2:

Probably going to be you too, I hope.

Speaker 1:

So I mean, you know, we have been getting levels like crazy.

Speaker 2:

We did a campaign where people were like level eight, right.

Speaker 1:

Yeah, that sounds familiar. I personally have never had a level 10 power, though it's like I have no idea and I'm excited about it. Let me just see what I have. We're in the weeds now, but I love this. Yeah, I love digging through the rulebook which is available there. Or the creature aspect of the dungeon that's like one of my favorite things. You can have a creature in it.

Speaker 2:

George was setting us up. It's available at DriveThruRPG. Sorry.

Speaker 1:

Yeah, the link to download it for free and all the stuff, including the map and the characters and whatever, is all at the bottom of the YouTube video in the description. You can check it out there. I love it, I'm going to go do that after this.

Speaker 2:

Hi, georgie, have it here. Oops, that was not the right chat. Hold on.

Speaker 1:

How do you hold on while I figure out how to get this computer? I don't even know what's going on. I kind of can't taste it.

Speaker 2:

All right, let's get back into the land of Eam.

Speaker 1:

We've completed Sven George Virtual.

Speaker 2:

High Five.

Speaker 1:

Bam, check it out. That was an ordeal in the best of ways and I think per our contract we now have a steady stream of income because we're minority shareholders. In the bridge at the crack, one copper pouch every five minutes.

Speaker 2:

Yeah, a large chunk will have to go to the toll tellers, of course, of course, and Sven is going to pocket some of that. But yeah, assuming everything goes well, you'll be able to make some scratch.

Speaker 1:

Some scratch. If we want to make more scratch, we can start an advertising campaign as part of our next quest for it and just put up some dope mode sounds wherever we go, visit the bridge in the crack. Here are the dulcet tones. Just find the little intro. The way this is going is eventually, george and I are going to create our own Dungeoneering outfit and can be printed. Elmo will be our head figure. Yes, chief mascot, if you will, elmo will be in a costume of himself.

Speaker 2:

It'll just be like a bigger version of Elmo. So let me ask you what do you want to do?

Speaker 1:

That's a good question. I can tell you what I want to do. I want to go chase after the Sar Pathy, so we're looking for the Zield the Prophet.

Speaker 2:

Yeah, zield the Prophet was captured by Duntlock, the circus ringmaster. His traveling circus and freak show stops in Dunk one month out of every year. Traveled all over him, he had a three-eyed Sar Pathy Prophet. It was gaining a lot of attention, and especially the attention of the Sar Pathy. They were holding some maintenance workers and constables hostage down in the sewers. You helped save them, but that was all because they wanted Zield back. The problem is Duntlock ran away because of all the heat you heard from the incredible Gentrilla, who is a spider person.

Speaker 2:

She told you that he was heading back to Urgagurg, which is the dwarg outpost settlement up in the north Is that a picture of a dwarg?

Speaker 1:

I do. Where is it to cumbersome? Look at all those creatures there. There he is, bam. I love the selective coloring, the red eyes of the bluey skin and like it puts me there.

Speaker 2:

Cool. Yeah, you know, these are just sketches, though the final book is going to have finished art even by other artists, which is exciting, yeah.

Speaker 1:

That is exciting. We're going to work with a bunch of different artists that are going to bring their styles to the game, and we can't wait to share some of that stuff. That's going to be cool Super exciting yeah. So, without getting further off track, yeah, I'm going to keep just assigning us like, hey, how about this?

Speaker 2:

No, it's good, it's good, it's good, all right. So, yeah, that's the situation. Cool, what do you want to do? Do you want to go, like, talk to the circus again or just go straight out into the world? Do you need to get? Do you have rations and whatnot? What are you going to do about virtually the chordal that you befriended, who you promised would take down the wyvern?

Speaker 1:

Yeah, she's getting drunk right now. Yeah, riley is her best friend, much more than me. So I look at Riley and I shrug and I kind of say, well, she's your friend, all right, then let her down. Easy, I'll saunter into the pub and let her know that we did find the wyvern and it was washed down river after the sewer flooded, and so we've got a lead on it.

Speaker 2:

But before we do that, she starts putting on her gear. Let's go.

Speaker 1:

Now hold on. We can't go yet because there's people's lives in danger. The Sarpathy have kidnapped a bunch of townsfolk. They've kidnapped people that we know from our village, from all over the whole Mucklans, not to mention the famous crazy Ernie, and we've got a lead on it with this zeal, the profit guy who is captured and headed toward Ermiker.

Speaker 2:

Ermiker.

Speaker 1:

Ermiker Ermiker, is it not your, it is, it is.

Speaker 2:

But I was.

Speaker 1:

I was summoned because like, oh my God, is like something that we would say.

Speaker 2:

Ducarjub Ducarjub. She's trying to process all this because she's also drunk.

Speaker 1:

Drunk.

Speaker 2:

Yeah, I'm going to be like I know.

Speaker 1:

And Barkeep another round.

Speaker 2:

And Charmcheck.

Speaker 1:

All right, how charming is Riley today? Wildly Nine, nine Pretty charming. You're nine charming.

Speaker 2:

All right, as long as the the grout keeps flowing, it'll keep flowing.

Speaker 1:

It's blowed out her and run away.

Speaker 2:

Um, just then, Riley. You hear a familiar voice, uh-oh Says, uh, if it isn't Riley.

Speaker 1:

Oh, this guy. I immediately turn around and bring out my man catcher it's well, I told you to stay away from her.

Speaker 2:

It's Weldar, the Felmog Outrider, who is technically Galen's rival.

Speaker 1:

Yeah.

Speaker 2:

I'm not sure if you've ever met him. I have not met him yet.

Speaker 1:

If you're wondering, but um Riley fixes her hair a little bit.

Speaker 2:

Yeah, there's some mystery that we hinted at before that um Riley might have a crush on this guy. He's kind of dashing. He's wearing a black flowing cape. He's decked out in shiny black armor. He's not wearing a helmet, which is a little unusual for a Felmog. Yeah, he's like they try to look imposing, but he's, he's got rugged, good looks, Uh. And he says I wouldn't try to do what you're doing, it's a death wish.

Speaker 1:

I don't back down. I say I'm merely defending myself from your stench. Uh, it's like Galen, let's not go crazy here. Let's see what. Uh, who's crazy?

Speaker 2:

I'm not crazy, um let's see what WildeR has to say. You don't know what you're getting into. Funny.

Speaker 1:

I was going to say the same thing to you.

Speaker 2:

They're forced to work that are just way above your pay grade.

Speaker 1:

Oh, so you're in league with this. Our path, as I thought all along, makes perfect sense. I wouldn't go that far but you would say I'm close.

Speaker 2:

Oh, chain reaction of maniacal laughing. Yeah, just saying my advice.

Speaker 1:

How have you been?

Speaker 2:

Riley.

Speaker 1:

But he never gave us advice. What was your advice? Now you're all about.

Speaker 2:

Was to give it up. Don't, don't go after them.

Speaker 1:

You go after who?

Speaker 2:

you want to live to so Prathi, you can't stop it.

Speaker 1:

So, you're going to have to agree to disagree. Yeah, somebody's got to stop it and we're going to start being stopping those people that try to stop it. Yeah.

Speaker 2:

Look, my felmog outriders are already on it.

Speaker 1:

Wait, your felmog outriders are already trying to stop this our path, or they're working in concert with them, which I would expect from you.

Speaker 2:

We're dealing with them.

Speaker 1:

You can't control this, our path, the way you think you can. I know how your mind works.

Speaker 2:

What do you know of what I can do and what I can't?

Speaker 1:

I know that you'll never get Riley. You're not good enough for her. Kailin, shut up already.

Speaker 2:

Sorry.

Speaker 1:

Sorry.

Speaker 2:

Another word of advice, riley, I'll lose this shlub. It's always been a bad look.

Speaker 1:

Yeah, well, I think your hair is stupid. Riley, I'll do it. I'll take you too. I don't think you do.

Speaker 2:

Come on.

Speaker 1:

Kailin. Let's scram Born conversation anyway. Slam a copper on the counter and walk out. We immediately retreats into ourself completely embarrassed. Wants to get the hell out of there. Hack out of there.

Speaker 2:

Hetch, hetch, hetch Mount, hetch Mount. It's not yet in the sand. One day, one day 2022. He doesn't follow you or anything. You're free to go.

Speaker 1:

We know he wants to Because he can't resist Riley and her Shreem main. Look, I don't even really like this guy. I just I'll admit he's handsome. I think he has chin implants.

Speaker 1:

When you were growing up, his chin wasn't like that and now he's got a legitimate butt chin. So I'm just saying it's like garcon from Beauty and the Beast. Wow, a boy with a head is a guy with a head. The head is 70% chin. When you turn to Riley and I say what do you think he meant that they're dealing with it, I feel like they're probably trying to get the eyes of that before. This are a path and they're going to Work some devilish deal with them. I don't know. I have no idea what to think, what their plan is, but if they really are trying to help, they really are doing help. Maybe we could team up.

Speaker 2:

No way, no way, no way, no way.

Speaker 1:

No way, no way, no way, no way, no way, no way, no way. Oh gosh, oh man Um so I need a moment after that there's a lot of exertion.

Speaker 2:

End of quest.

Speaker 1:

Yeah, yeah, yeah, yeah. Um, season two is already an amazing, amazing cadence, guys. I love it. Um, yeah, I say yeah. I mean I get what you're saying. With the enemy of my enemy is my friend and all, but I'll never trust them and I'll never, I'll never think that we'll be crafty enough to use them against the Serpathi. But I'll try to, I'll try to contain myself until we get more into the legend. You and me, we're in this together and I'll back your play.

Speaker 2:

We hero tug. And then they hero tugged.

Speaker 1:

Yeah, oh, hey Zona, how you been.

Speaker 2:

I am good.

Speaker 1:

I say, um did when the sewer washed up and backed up. Did that give you a lot of nutrients?

Speaker 2:

It gave me life.

Speaker 1:

You seem. You seem much more swole than before.

Speaker 2:

Yes, it would last me forever weeks. He's like six, six now.

Speaker 1:

Yeah, I get even.

Speaker 2:

I feel the power flowing through my veins, or, as you would call it, or as I call it, my ceiling. Look at that.

Speaker 1:

My ceiling is like a problem. Now there are these six, six and all powerful. He's like I don't have a little whip on him, yeah, zona in back with my. Look it up, yeah, look at my dummy. Sick roots.

Speaker 2:

Do you want to do anything else in town before you head out on your journey? Do we have any?

Speaker 1:

food? I have none. I got two rations and one Nakedonky and one fire stick. Still strong possibility. I use the fire stick up because I can't keep calling on it. Ben, is it a limited thing? Yeah?

Speaker 2:

I mean we've kind of been loosey goosey with it. But I like the idea that it requires food because it's a creature.

Speaker 1:

Oh, okay, I kind of love that. Yeah, it's a lizard on a stick. Yeah, ben, do we have a picture? No, I'm kidding. Yeah, I would totally love that idea. I mean, I think it would be cool if we hunted for grubs for it every once in a while as part of a travel check. I would do that to keep it fed. Oh, yeah, like, maybe hunting, when you're doing hunting or foraging, it could apply to the like any mounts or creatures or pets or things that.

Speaker 1:

Yeah, because I think there are instances where you can like, find and acquire pets that do things Amazing. Just, there's not that many, but it does exist in the sandbox. Yeah, I actually, at this point in our journeys, I have untied the lizard from the fire stick and he rides on my shoulder. What's the chicken? Yeah, with the chicken, you think they'd be adversaries, but they're friends. No, I completely forgot about Claudia. I strapped the lizard to the back of Claudia. Now Claudia is armed Fire chicken.

Speaker 2:

It's like lone wolf and cub.

Speaker 1:

Yeah, wow, like all these, yeah, cool. So we should probably get some more rations. We got two rations and an Akadonki Ben. I'd like to buy more. One copper rations, do it. I'm just going to keep buying rations until I'll try to buy two. So the first one, let's roll the D6. That's a six. I don't spend it. In fact, I double my copper so now I have a silver.

Speaker 2:

Wow, that's not how that works. Not that works.

Speaker 1:

And a three. So okay, so I have not expended my copper pouch, correct, and I bought two rations.

Speaker 2:

Yes, nice.

Speaker 1:

I only have one copper pouch, I think, oh, okay, at least one written down. I don't know if I had one. Yeah, yeah, big boy. No, you're welcome to my rations, like I'm not.

Speaker 2:

I mean I can roll.

Speaker 1:

For now I can roll the six. Okay, I'll roll the gambles on her money away. Six Nice.

Speaker 2:

So, as you two are walking through the town and buying stuff, you noticed a couple other places that you could check out if you want to. It's a place called Catarina's Curses. I love it Interesting. She seems to be a witch that deals, curses, deals and curses, if you want. Oh, there's actually a place called Tashin's Rations. Maybe this is where you bought it from.

Speaker 1:

Oh interesting, yeah, yeah, when I walk out I smell the rations and I say the faintly smell of cinnamon and cloves. I wonder if that's why he's so world famous for his rations.

Speaker 2:

There is an option to buy Hippogruff Tallow, which is a D12.

Speaker 1:

What? But it's probably like a silver, if not a gold or something, right, yeah, yeah. It makes my stomach grumble as I buy the regular rations.

Speaker 2:

There's also a blacksmith.

Speaker 1:

We have a bunch of weapons that we found from a horde, but maybe we could sell the black smith. That's a really good point, because they've been just sitting on my turtle. We've got a buckler, dual daggers, a mace, a spear, and I'm wearing the breastplate. Yeah, we have even more than that. Ben, what do you say? You want me to copy it all to chat, or just read them off to you?

Speaker 2:

Okay, you guys don't want the buckler.

Speaker 1:

I mean you guys haven't really tried to use it.

Speaker 2:

Yeah, Do you want a buckler George?

Speaker 1:

Yeah, do you want to add to my AC? What's the fun thing about?

Speaker 2:

it. I don't remember it.

Speaker 1:

It's a shield to give you blocks, yeah, but is there a penalty attached to it?

Speaker 2:

No, you can use it like once to block.

Speaker 1:

Oh, okay, I equipped the buckler immediately and I feel silly for not having used it this entire time. So we got. You can take out the there. These are a couple of things. We have the blowgun, the falsion, the war pick, darts, dual daggers, mace, spear, breastplate. We also have a great axe and a glaive Wow, there's way more than I thought we had. Oh sweet. Thank you, ben. I'm going to copy and paste that.

Speaker 2:

Face window. Wow Sorry.

Speaker 1:

These are things that I write because I think no one will ever see this. And then We'll get you on the stream, exactly exactly, and I think that might be it. This will free it and I could sell my gilded man catcher that you got signed specifically for this purpose. I did get it signed.

Speaker 2:

So that is good stuff right there the other stuff. You meet Bargle. He introduces himself as a blurksmith. Sorry, what not?

Speaker 1:

I'm Bargle the blurksmith, wait oh, I thought it said blacksmith. Sorry, I guess I don't need your services.

Speaker 2:

I am a blurksmith.

Speaker 1:

Oh, oh, it's back something. I see it, I got it. I say, hey, bargle, I've got some treasure that we've been acquiring on our adventures. They're all good, lightly used, still sturdy.

Speaker 2:

Yeah, they seem all right. I'll take the whole lot for some silver, or you can. I'll make a magnificent weapon for you.

Speaker 1:

That is tempting. Riley, what do you feel? Do you want another magnificent, magnificent weapon?

Speaker 2:

You know, I have two.

Speaker 1:

I have two magnificent weapons. I have my short sword and the sling. I also have a magnificent weapon, times two, oh, and the bow that I have is also true, yeah so I have three magnificent weapons, yeah. Well, I say I think the money would be helpful. I think so too.

Speaker 2:

Or I can make that shield for you Magnificent.

Speaker 1:

That's really enticing as well. I would trade this for a Magnificent shield and I can sell my gilded signed Magnificent mancatcher. Does that seem reasonable? And then we can get plenty of that one.

Speaker 2:

That will get you gold yeah.

Speaker 1:

I would do that. I say it's signed and I can't remember who signed it, but it's signed.

Speaker 2:

Signed by Gendrila.

Speaker 1:

Oh, it was Gendrila, that's right. Okay, that's by Circus. Yeah, I say yeah, you know that's a brand new signature. This mancatcher has seen combat. It's gilded, it's gold, it's magnificent. It's caught many a man, no women or children.

Speaker 2:

Yeah, it's a good piece.

Speaker 1:

Fine, make Throw in the lot, we do it. So we'll do a gold for the. How many gold for the mancatcher?

Speaker 2:

One gold.

Speaker 1:

Nice.

Speaker 2:

And then roll a d10.

Speaker 1:

Roll a d10. That's a nine. That says roll again. You get two Magnificent traits. Sorry, I mean this is a power game.

Speaker 2:

It's dirty. This shield cannot be broken.

Speaker 1:

I like it. That's cool. That's cool. Hold on to that, yeah. And then typically can things like this be broken, like what's the value? Like, should I be worried more about things like items breaking?

Speaker 2:

Yeah, armor. I don't know if we did this. I don't know if you're wearing armor.

Speaker 1:

I mean, I'm wearing my Hobrik of Merth.

Speaker 2:

Yeah, that's magic.

Speaker 1:

And my bulwark helm.

Speaker 2:

I have a normally armor gets broken and once you are defeated you have to repair it. Oh, should I. It's bonuses and stuff.

Speaker 1:

Okay, I wasn't aware that that's my bad for not reading the rulebook. I've been knocked down, but I got up again. Do I need to repair my Hobrik of Merth at all?

Speaker 2:

No, I mean magic items. I don't know. This is also another thing that we can clarify.

Speaker 1:

Sure.

Speaker 2:

But I don't know, the magic items should break like that.

Speaker 1:

Yeah, it doesn't feel as good. There are also some abilities, like there are creature abilities and things that destroy items outright. Oh like the Rust Monster and yeah, there's like a lot of things that can happen, not to mention, like you know, you are in a cave collapse and you could actually potentially use the shield to save your own life because it's in the circle.

Speaker 2:

But not yours. No, I mean, it's actually.

Speaker 1:

I would die for it.

Speaker 2:

Since it's a buckler, it's more like a Raelic's life than yours.

Speaker 1:

Yeah, I got these thick thighs so they don't get covered by the buckler. Yeah, that sounds great. I mean, all of this sounds great. That's a little more block. I think it would be really good because, for whatever reason you get wailed on, I do, I do which I'm happy to be wailed on, it's rather be me than you. So, in terms of party gold and stuff, we have a gold pouch, two silver pouches and a copper pouch, and I have one copper if that's not the one you're talking about and who knows, make a realms check to see if today you are told oh, no, yes, the told tellers do not told for us.

Speaker 1:

That's right, lee. Oh, is it a per person? Yeah, that's right. Oh boy, oh, chuck's, chuck's howdy.

Speaker 2:

Okay, roll a D12 now. Alright, seven. Okay, so you've been told for coughing.

Speaker 1:

Riley, oh my gosh, cover your snout. How could I know? I mean, that's just basic politeness.

Speaker 2:

There's a toll officer just waiting for payment. Come on, you can roll your copper.

Speaker 1:

Alright, come on Nice.

Speaker 2:

Takes the coin Alright. So be more careful next time. Oh yeah, I'll be careful.

Speaker 1:

I'll be careful. I'll wave a handkerchief at him and roll my eyes.

Speaker 2:

You know they're airborne diseases these days that's true about whole colonies of mushrooms.

Speaker 1:

We should all be in masks. I turn to the guy and I say really mushrooms, and I point to zoning back. You think he's getting wiped out by he's like I would not get wiped out by your puny airborne disease, you might get wiped out by my sports as I release them into your lungs.

Speaker 2:

Hey, everyone is trying to be a silent every.

Speaker 1:

Alright, let's get out of town before.

Speaker 2:

Yeah, told to death.

Speaker 1:

Yeah right.

Speaker 2:

I trolls, bernard says, and you get money every month. Right? Theoretically, yes, be happening, not now yet. Whoa, whoa whoa, whoa, whoa. I mean, this all just happened. Alright, alright, alright.

Speaker 1:

Going forward. Yeah, starting in season three.

Speaker 2:

The bridge isn't even built yet. Because get all that lumber Not?

Speaker 1:

finished. Yeah, that's right, and we need part of that lumber for the ship in Mucklin Harbor that's being built, so we can go die on Terror Island.

Speaker 2:

Yes, yeah, so you guys probably have about.

Speaker 1:

Two years of questing left.

Speaker 2:

Like seven weeks or so to get across the country.

Speaker 1:

Okay, I've been how long I'm gonna make realms check and I'll see how long I think it'll take us to get back to the other side of things. Well, you know, we could take the middle route.

Speaker 2:

Oh, it's true.

Speaker 1:

Take the great slog. Yeah, that's a six been. That's a road and it's in the direction we're at it Well, if we head up to your year, which is the, Then we're right there, there there is a little route run right. It's by whisperdale and the crossroads.

Speaker 2:

That's fine. Just make an enemy out of virtually, it's fine.

Speaker 1:

Oh yeah. Well, I mean, it's not gonna matter when the wyvern gets there. We set up an elaborate trap, so yeah.

Speaker 2:

Let's, let's get this on the road. Let's get this journey started. Yeah.

Speaker 1:

I feel like she's gonna become a campaign enemy. I just like know it. We're gonna push her around and push her around and then suddenly we're gonna have bounty hunters, I mean bounty hunters should be looking for her actually.

Speaker 2:

Yeah, you could hey, yeah.

Speaker 1:

Counter bounty is a really funny idea to me. Turn her in for the reward. Yeah, all right. So we've gotten everything we need to get my turtles significant or tortoise is significantly lighter. I make a realms check to start our journey. All right, you and Georgie.

Speaker 2:

Wow, wow it's off to good start.

Speaker 1:

Yeah.

Speaker 2:

Roll a d 20.

Speaker 1:

That's a niner.

Speaker 2:

You find the rare lark woolly flower blooming bright and solitary in a green fen.

Speaker 1:

Do we wait? Can I roll? I guess it would be a lore check to learn more about it, see if I know anything.

Speaker 2:

Sure 10. This flower is loved by one galopes.

Speaker 1:

Yeah. So I don't think that there's anything wrong with picking it right. I mean, as in we like took this or you know what, can I dig it up and kind of put it in dirt in my lucky rucksack? Sure, I do it. I water it tenderly every day. Does one galope exist as a critter or creature in the current bestiary? Yeah, okay, one that needs to be added.

Speaker 2:

It's like a new one that's not in the book, and this is something I just made up on the spot, to be fair. No, okay, but now it's cannon.

Speaker 1:

It's added to the great list of creatures that need to be written. This is what happens when you keep rolling checks to press the DM for information.

Speaker 2:

It's good, you know, it forces us to fill out holes.

Speaker 1:

Yeah, yeah, started out with 25 creatures and that was 150. I say, wow, all right, a larkvully flower, this is going to be, this is going to be great. Let's not put it in a soup, though. Got it Cool, and I guess you want to make the next leg Riley. Yep, yep, sorry, no, it's all good. Three, no Five.

Speaker 2:

Thanks Five. That is a dangerous encounter.

Speaker 1:

Hmm, do you want to encounter? It's going to be a herd of one galopes. Twenty two, please let it be one galopes.

Speaker 2:

A wild eyed shrimp approaches you. It's your people, riley. He says hey, hey, guess what? What's going on? I'm going to transform rocks into bread with my new invention.

Speaker 1:

What that's amazing. I love bread and.

Speaker 2:

I have rocks. There's just one thing, okay, one thing. Okay, I'm going to let you get in on the ground up. Okay, my device is powered by bandy clamp eggs. Okay, yeah, okay, and Little known fact. I have drawn you over here because we are standing in a field of bandy clamps and any second now Going to attack us. Please don't hurt me.

Speaker 1:

Oh man.

Speaker 2:

So, like you're like cracking earth, I'm going to get all the eggs.

Speaker 1:

I love it. I say I pull out. I uncheat my trusty longsword. I say let them come. I get all the eggs, we get some bread. I say no bread, no eggs.

Speaker 2:

Done, done, done, done.

Speaker 1:

I'm going to start using my sling and like whirling around.

Speaker 2:

So, these gummy pink tendrils break out of the earth, like all around you.

Speaker 1:

Yeah.

Speaker 2:

There's countless of them. It's like that scene in the aliens, yeah, countless. So you guys are in a conflict. What do you want to do?

Speaker 1:

Well, I don't know anything about bandy clamps, so I can't parlay with them. Probably I can't speak to creatures.

Speaker 2:

You can try to wrangle them, but that will also not get you what this guy wants.

Speaker 1:

So, to be clear, killing them will get us the eggs. Yes, yeah, yeah. Okay, I put down my visor and I'm probably going to attack. Unless Riley wants to do something, I will also attack. These are kind of crazy critters.

Speaker 2:

Yeah, if it's not clear, wrangle means it's like the parlay of critters, it's like killing them to, like you know, corral them like, scare them off, whatever. You have to have an idea for how you're going to do that.

Speaker 1:

Actually, could I try to sling one to get its attention and then jump towards another one to see if I couldn't like try to get them to tangle up their bandy, clamp tongues, things, hmm, attack each other.

Speaker 2:

I would say it could be like an action.

Speaker 1:

Okay, that's what I'm going to do, george. I'm going to try to see if I can get between them and get them to wrestle with each other.

Speaker 2:

Yeah, I would say make a trickery check.

Speaker 1:

You got that helmet. All right, I will do it at plus one. I mean quest point. Maybe Quest point makes it six. I'll do that.

Speaker 2:

Okay yeah, you get to bandy clamps to like, reach out their tendrils at each other and get all tangled. What's what's the catch? What's the catch?

Speaker 1:

The shrimp is tangled in the middle of it Like a leg. Yeah, I'm like hanging upside down between their tentacles, yeah. Or maybe I like the idea of the shrimp, because maybe the shrimp could have helped us in combat, but the trim is at least for around Whoa Angle it yeah.

Speaker 2:

It gets caught by the lake, all right. So if we, then we go to combat.

Speaker 1:

Okay.

Speaker 2:

Phase, so you roll. Initiative George.

Speaker 1:

I'm going to roll initiative. I'm going to roll again.

Speaker 2:

So if you wanted a sweeping strike, you could only hit three at once max.

Speaker 1:

Because there's spread out, okay, yeah.

Speaker 2:

Yeah.

Speaker 1:

I think that's what I would do. I would rear up on FB's back and sweeping strike. Hopefully we hit. Let's see D12 plus. What's my plus two attack? Oh, five, I'm going to. I might regret this. I'm going to add a quest point Make it a six, but I'm going to get counterattacked.

Speaker 2:

Got that shield down, you know, yeah, I do have a shield.

Speaker 1:

I do have a shield, so it's going to be D4 plus one that I hit. I only hit two.

Speaker 2:

That's unfortunate. That's only two attacks against you.

Speaker 1:

Yeah, that's also the. That's also good. So that's going to be D10. Dread to each one of them. That's nine. Dread Nice. Let's see a clap back from that.

Speaker 2:

Um, okay, yeah, they are taken out Nice, crack their shells and they're. You see, you get a better look at them. They look like this yeah, they're like clamps. Now, I did make a little mistake, but uh. Let it go this round and um, oh, okay.

Speaker 1:

Mistake is the indestructible. Yeah, Uh, they do have good defense, but it's it's it's past, so um Okay. It'll be their turn.

Speaker 2:

There's only two of them Able to attack. Uh, one of them attacks you, galen. Oh, I'm ready for you. Oh, here we go. A hit with counter attack, mm.

Speaker 1:

Hmm, for dread, okay, let me just see where that Once per combat block one D, four. I'm going to roll one day four to see how much I blocked the shield. I block two plus I'm mounted, so that's one more. So I only take one damage.

Speaker 2:

Look at this guy ganged in the system, alright.

Speaker 1:

Yeah, and we each get five additional courage at the beginning of combat because I'm a Obrack of Murth, which is the greatest item I've got never. So I'm at 20 out of 16. And I counter attack. Sorry, I'm going to hold this up here. That's a nine, nine and I do three damage.

Speaker 2:

So it's minus two, so it's a seven, so it will counter attack.

Speaker 1:

Okay, alright, alright, these are meaty. Yeah, meaty clams. Meaty clams, I mean bandy clams. Is that a miss? No, I'm plus one. I'm plus one, but does that mean I don't get a counter attack? You do, okay. You do oh, because it still modifies. Okay, so that's four, so I can. You're having a duel with a bandy clam. Yeah, I never thought I'd be locked in combat with a bandy clam, but I am. Oh, no, I Mm-hmm.

Speaker 2:

Well, luckily you do. Oh, never mind.

Speaker 1:

Sorry, I would add a quest point if it gets me out of terrible conjure.

Speaker 2:

No, it's a miss with a plus.

Speaker 1:

Hmm.

Speaker 2:

Let's go to our handy chart here.

Speaker 1:

There it be Enhance, enhance.

Speaker 2:

You miss, but you're able to guard a vulnerable ally.

Speaker 1:

Awesome, I will fall off my steed, but I'll tumble between Riley and a bandy clam.

Speaker 2:

All right bandy clam time.

Speaker 1:

Bandy clam spying in here and there and everywhere.

Speaker 2:

That's a hit Either way, but that'll hit Galen, hmm.

Speaker 1:

That flex. Oh, I tumbled off my stupid Dang it. So now I'm 16 out of 16. Okay, I don't got block here.

Speaker 2:

That is the round, as the two like struggle to get free with that guy. So what do you want to do now? Any actions beforehand? Can I try to?

Speaker 1:

pull the guy free from the bandy clams. Yeah, get him to safety, is that might?

Speaker 2:

Yeah, there will be. Might Might makes right. Ooh, I do not see.

Speaker 1:

Come on, three is total, yeah.

Speaker 2:

Okay, you fail to pull him out, but it kind of keeps him from sucking him into their horrible mouths.

Speaker 1:

I'm gonna yeah. That's terrifying. I like tear him apart in front of our eyes.

Speaker 2:

It's like tremors.

Speaker 1:

I'll do a war stories Once per session. Tell a story about past adventures or war from history to help with your situation or convince an NPC. I'll say I remember reading in my night air manual that you have wild creatures that can be distracted with food. So I crack a ration in half to make it more you know, like odorous and I chuck it out in the middle of them. Let's see if it does anything Distract some of them. That's a 15.

Speaker 2:

Whoa Nice. That would be your action, though.

Speaker 1:

That's okay. Yeah, yeah, I mean just to tie him up for a round. I lose a ration, unfortunately, but I think that might be a good trick.

Speaker 2:

Yeah, all of the bandy clamps like turn their attention to this. And you know they're gross tendrils, just like up to the middle.

Speaker 1:

Yeah, would that occupy them for their round? So it will become the new round.

Speaker 2:

Yeah, but the guy is able to get free Nice. There are still four of them.

Speaker 1:

Do you think that they're close enough together for this next round for me to sweeping strike up to four?

Speaker 2:

Yeah.

Speaker 1:

Yes, tactics. I'm going to have to talk to you, George, before you. Well, yeah, I think we got an initiative first, though Hopefully it's on our side. Oh, I go after the stupid clamps.

Speaker 2:

I'm sorry, George, actually Once per combat stuff is supposed to be. Just no quest points.

Speaker 1:

Oh, you're thinking because I was going to use sweeping strike again. Okay, okay. That's fine. No, no, no, that's totally fine. I still am just going to attack them anyways.

Speaker 2:

Because there are some like broken things you can do if it's like I just keep doing it.

Speaker 1:

I've been trying.

Speaker 2:

Um, so is someone. Are you going to do an action before combat or are you going to go to combat?

Speaker 1:

Would getting back on my steed count as an action?

Speaker 2:

No, I think you could have done that.

Speaker 1:

Okay, that's the only thing I wanted to do, and then I'll come back into combat. How are you on quest points, george? I got one left. Okay, then I'm going to pep talk you to give you advantage on your next role. Thank you, I'll be like uh, galen, you can do it. Buddy, go for the wiggly bits.

Speaker 2:

The wiggly bits.

Speaker 1:

The wiggly bits, I succeed. I feel pepped in my steps, but they go before me. Yeah, oh, yeah, they do. Oh, here she clamps. Watch out for the clamp you up.

Speaker 2:

That is a hit, hmm.

Speaker 1:

A counter attack. Oh, I'm going to, I'm going to shrug that one off. Okay, I'm just rolling vitality, I do it. I shouldn't have wasted that good role. But I only take three dreads, so I'm at 13, at 16. And then I is it with a counter been. Yeah.

Speaker 2:

Come there.

Speaker 1:

Oh, that's a 12 minus two. Minus two.

Speaker 2:

So 10 and it's a hit it for three yeah. All right, this one is taking it out.

Speaker 1:

Oh, eggs, eggs, as far as the eye can see.

Speaker 2:

Three more. Another one attacks you, galen.

Speaker 1:

And another one.

Speaker 2:

That will be a missed. But the tendrils, just like you know, careen around you and you kind of spins you around. The next one is going to have advantage against you.

Speaker 1:

What? Oh, dearie, dearie it's going to credit you A critical clamp.

Speaker 2:

Oh no. Excellent, it's another miss.

Speaker 1:

I don't believe it, but I accept it.

Speaker 2:

The last attack is against Riley All right, bring it on. That is actually a nine plus because of your defense Does two dread and you are entangled Entangled. If you stay entangled for three rounds, you'll be swallowed by the vanity clamp.

Speaker 1:

That's horrifying. You don't want to be unentangled immediately.

Speaker 2:

So as an entangled person, On your turn you can't move your defense. Plus two you can attempt to make a might or nibbles check to escape Galen. You can try to pull it free with might.

Speaker 1:

Not going to do it. I'm going to get out of this with nimbleness.

Speaker 2:

All right, it's the next round.

Speaker 1:

You can try that right now I do it, I roll Three.

Speaker 2:

All right, it's been a round of you being entangled.

Speaker 1:

How many rounds can Riley be entangled before she's consumed in torn limb from limb?

Speaker 2:

Two more After the third fail, which is inevitable.

Speaker 1:

I go before them. All right, I charge and attack. You know what? I'll use my war tortoise to attack one of the clamps holding Riley. This is the same, it's a four Poop loops. I just go sailing by it, oh man.

Speaker 2:

Well, your tortoise bumps it a bit, riley, you'll have plus one to your next attempt to escape.

Speaker 1:

Awesome, awesome. I will make the best of this total plus two. You watch, you watch. Well, let's see that we got a weather. Another round of attacks.

Speaker 2:

All right.

Speaker 1:

Gonna clamp us.

Speaker 2:

Clampy, clampy George. That's a nine yeah Three dread.

Speaker 1:

Okay, so I'm at 11 out of 16 because I'm on my tortoise.

Speaker 2:

It's another nine One dread.

Speaker 1:

I shrug it off because it's black Nice, nice and Riley. I'm going for it, plus two.

Speaker 2:

Well, you're, you're um, oh, you're attacking me.

Speaker 1:

Yeah, Actually I got ahead of myself.

Speaker 2:

there, you automatically take four dreads as it squeezes you.

Speaker 1:

And then you're like, like, like right, like patches of fur just getting like ripped off Cause it's sticky. I'm like partially digested George, I'm coming.

Speaker 2:

All right. Now you can try to escape. All right Plus two, nice, you wriggle free and uh, yeah, that's, that's your action. I never can you move to the Me.

Speaker 1:

The got it on my REALLY schole Gilling your up. I immediately knocked Riley back into the加入s mouth and and that is a miss. I miss it too. What's the plus Ben?

Speaker 2:

Puts you into a precarious position.

Speaker 1:

Ah, a character missed, but puts the average area in. Alright, perhaps it leaps out and swipes it for a boother and that throws me off balance. So I'm teetering on the top of it. I don't want to say disadvantage, but maybe a minus to my next attack.

Speaker 2:

Sure, Actually I'll say you don't have block.

Speaker 1:

Oh, for the next round.

Speaker 2:

Sure.

Speaker 1:

Alright, counter attacks against you. Hopefully we kill the clamps, that's going to be an 11, because they're minus two. Rally ten, that's five damage.

Speaker 2:

Nice, you take that out.

Speaker 1:

I'm a war machine.

Speaker 2:

The rest of the clamps retreat back into the earth.

Speaker 1:

Oh no, they don't. I feed it string and I just reach down into the earth and I like yank them out again, Clap them together and knock them unconscious. We're getting their eggs, that's a place. Yeah, you pull both of them by the teeth. I want that bread.

Speaker 2:

You've also got a lot of tendril meat. I know I'm actually going to cook it. My brain needs you to cook another tendril meat. You just got to pluck out the teeth.

Speaker 1:

The teeth.

Speaker 2:

Alright, the shrimp is amazed. It's like, well, these eggs, I'm going to be rich, Rich. You guys are great. How are you guys on retainer? This is amazing.

Speaker 1:

Well you can do is you can start turning rocks into bread so we can feed people that are hungry.

Speaker 2:

What do you mean? Like the poor or something Anybody? Alright? Well, we can put these back in here. Alright, let's just see, let's harvest these eggs here and put into my machine. There's some grisly work of just like shoving your hands into these bandy clamps and like ripping out their eggs.

Speaker 1:

All of us are like de-egging the clamps.

Speaker 2:

He shoves it in, it looks like a big juicer type of thing.

Speaker 1:

Egg juice Just squirting out pink mists.

Speaker 2:

on the other end, attached to a weird like easy bake oven.

Speaker 1:

Who's the juicer guy? The old guy Frank Lillain or something? No, jack Lillain. Captain Ibros, yeah, that's what the trim looks like.

Speaker 2:

His name is Lillain. Wow, he's like take it All right. He shoves some rocks in the top and then, like a couple minutes later, like steaming hot bread is presented to you. Look at this.

Speaker 1:

That's amazing. I thought, yeah, I really thought you were.

Speaker 2:

You thought it was nuts, right. Yeah, no no, this is legit. This is a real deal. My name is Lillain. I'm going to get all over the mucklins. I'm going to be selling these by the pound cake.

Speaker 1:

I'm going to consciously taste the bread. Does it taste like clams?

Speaker 2:

Yeah, it does not taste very good, oh, but it's bread. It's sustenance. I mean there's a little kinks we got to work out with the taste. Okay, it's a little clammy, it's a little earthy, it's a little. You know there's some additives that need to be included. You know I'm working through some stuff, but I really think we got something here. All right Well you do you Well, so you don't want to be an investor.

Speaker 1:

No, no, we're not in a position to where we can invest in such a. Yeah, I'm like gathering up the bread loaf.

Speaker 2:

Yeah, take the bread for your journeys. Okay, it's the least I could do for you, getting me all these eggs. We're just going to power this machine for my next big prototype demonstration at SPL.

Speaker 1:

Love it.

Speaker 2:

We got clam-based bread.

Speaker 1:

I'm going to tie a braid of like a bandy clamp tendrils and throw them over my shoulder to cook for tonight.

Speaker 2:

Yeah, he doesn't need them.

Speaker 1:

It's like a bunch of kill bosses. A bunch of kill bosses. Wow, how many loaves of bread do we get from this guy?

Speaker 2:

Roll a.

Speaker 1:

D8. I'm going to roll a D40. Roll a Georgie. That's four. All right, four loaves, four. Do you want to treat them as just regular rations? Yeah, okay.

Speaker 2:

Amazing If you want to roll a one while eating them.

Speaker 1:

He beat me to it.

Speaker 2:

Played a bad clam.

Speaker 1:

It gives you the wins it gives you disadvantage on being alive. It gives you disadvantage.

Speaker 2:

That's horrible.

Speaker 1:

Your next wound that you received cannot be healed. We look behind us and Zone M Box is actually. You see him taking the clamp shells and grinding them up into like a calcium powder and like putting it in the earth and then just sucking up the nutrients. He's even bigger now.

Speaker 2:

Yeah, he's like the size of a house.

Speaker 1:

Yeah, the calcium is actually like hardened his, like external fungus. He has like weird calcium plates. He's a war machine. He's impervious to harm. Now Do you think he's going to be the big bad end guy?

Speaker 2:

That would be insane.

Speaker 1:

What a twist he's like. I've never felt stronger. They keep giving me nutrients.

Speaker 2:

Lil Lane says well, you know, thank you again. But you know I got to say you're making a bad decision. But I understand and you know I'll be laughing when I'm cashing those checks and you're going to be, you know, just killing stuff for money. Anyway, I'll catch you guys later. I'm going to head back to Dunk.

Speaker 1:

Yeah, Good luck with you know, killing more clamps on your own. Have fun with that buddy.

Speaker 2:

Hey, you know that diamond, doesn't you guys out there, there's only one of me, lil Lane.

Speaker 1:

He like takes the machine like he has a rope and he puts it in his mouth and he just like walks off dragging the machine.

Speaker 2:

Of course it's nighttime. It's a full day of traveling.

Speaker 1:

That was kind of an amazing day of travel. It's been a productive quest.

Speaker 2:

So you guys should move your piece for hexes.

Speaker 1:

Four hexes One, two, three, four. I'm going to cook Halfway to your kitchen. Love it. Did you use clam chowder as a weapon at some point?

Speaker 2:

A thermos full of clam chowder is yeah, I put a stick of dynamite in it.

Speaker 1:

Yeah, okay, I need some dynamite again. Clamp chowder. I have two sticks, I use it. Seven courage to the. Wow, I'm full. I'm also full. Clamp.

Speaker 2:

Is there anything you guys talk about? Do you have any questions for each other? You have stories to tell as you sit around the campfire and eat this clam clam chowder.

Speaker 1:

So, uh, galen, after all this is done, we saved the Mucklin somehow from the Sarpathy. You ever going to try to bury the hatchet with the? Bury the hatchet with the welder, burry the hatchet in welder? Yeah, I don't trust those film log outwriters and I think he might be the worst of the bunch. You see, when I look at him and you know how the narrator said he wasn't wearing a helmet and they usually wear a helmet. You know, I look at him and his arrogance and I think this guy, this guy fashions himself as some sort of film on elite. Yeah, I don't know, he thinks he's elite, he thinks he's an elite outwriter. I don't like his delusions of power where he might be going with this.

Speaker 1:

So, uh, no, no, I don't think I'll ever bury the hatchet with him. I'll never trust that guy. I really do think that they're trying to stir up their Sarpathy into something worse than what they already are. We can't let them do that. Say, what about you, riley? You think you'll ever? Uh, I don't know, are you ever going to get over him? Like I said before, I mean, he's a handsome guy, what's not to like. And I lied when I said that his hair looked stupid.

Speaker 2:

I knew I really really good hair, but he is a jerk and uh.

Speaker 1:

I'm not going to deny that. It's also a little weird that he keeps popping up so I'm going to keep my ear to the ground on that, uh, on that brute. I say Riley, I know you're in your heart. You'll do the right thing and just don't want I don't want to see you get hurt again.

Speaker 2:

Riley still holds a flame for the suave Velma right.

Speaker 1:

No, I don't. I don't hold a flame. There's no flame, no flame. The fire spit lizard burps flame. I tell it to shut up and then, it lets out a little flame fart and goes back to sleep.

Speaker 2:

Just at that moment you guys see like the most brilliant shooting star that you've ever seen in the sky. It actually looks like it lands somewhere far away to the south.

Speaker 1:

Whoa, that's odd.

Speaker 2:

You guys are.

Speaker 1:

I want to point out a hex. Is it like it just like blow up dunk? Did the dunk get nuked from orbit?

Speaker 2:

No, it's like right here.

Speaker 1:

So what is okay? Seven, seventeen.

Speaker 2:

We should go check it out Somewhere in this area.

Speaker 1:

Yeah, I'm going to make a note of the location 7.17 fallen star. It's going to be like act one in Diablo three, where it ends up being the angel terriel fallen to earth from the heavens. My character dies. Yeah, immediately, we're playing hardcore. There are no angels here, only demons, plenty of demons. No, that sounds like an amazing thing to check out. I don't know if we should do it now or when we're on our way back from Yerger Gert. Actually, I would totally do it now it's only a half.

Speaker 1:

Yeah, let's do it now. It's a leg away. It's such a unique discovery. Let's totally do it.

Speaker 2:

I don't want anyone else to get it.

Speaker 1:

Riley's like rare to go right now. Yeah, we're chattered up. Should we just go? I say we just go while we can still find it using that. Like the smoldering flame or whatever.

Speaker 2:

So here's something you won't gain the hit points that you did, you won't gain the courage because you're not resting.

Speaker 1:

I mean, 11 out of 16 ain't bad. You're full right. No, no, no, you took some auto damage. I tossed the soup into the fire and I put my pack. Forget it. I put my remaining soup into a thermos and put it in my backpack. I'm not giving up on soup. Yeah, let's go. I would totally go. Is it your turn to realms or my turn to realms? I think it's yours. It's yours, george. Yeah, okay, I was the danger.

Speaker 2:

Yeah, I mean it's 16 ain't bad. It's disadvantage at night.

Speaker 1:

Okay, 16 ain't bad.

Speaker 2:

All right, it is a bump in the road.

Speaker 1:

Oh, check it out Another troll. I had to turn rocks into juice, yeah.

Speaker 2:

Oh, the wrong turn. That might not be good for you.

Speaker 1:

No, we're never going to find the star. Can you reroll that? I don't know if that's worth it.

Speaker 2:

You can't reroll that. So you'll roll another d6.

Speaker 1:

Yeah.

Speaker 2:

You go into, it's made a term in like five. Well, that's good for you.

Speaker 1:

Yeah.

Speaker 2:

One, two, three, four, five.

Speaker 1:

Yeah, that's actually puts us much, it's like right there. Yeah, I got to enhance my map. Enhanced, enhanced, all right. Magnify, okay, does that? Is that all we move?

Speaker 2:

Yeah, you only move one, hex.

Speaker 1:

Okay.

Speaker 2:

Got lots of nails, you know. Yeah, I say sorry, sorry I lost.

Speaker 1:

I lost eye light or eyesight, Eye line. Whatever I'm trying to say, I can't see it anymore. I'm not distracted.

Speaker 2:

So you guys are tired. Are you just going to keep pushing? You'll be minus one.

Speaker 1:

Yeah.

Speaker 2:

This next day Till you rest. But I mean, you've come this far. I know that's the thing. We've come this far.

Speaker 1:

We secure it and then we before someone else does. Yeah.

Speaker 2:

It's actually your minus one to the min figure. Checks Like skills really to that. We don't need those skills. Right, james, make another realms check.

Speaker 1:

There we go, seven Nice.

Speaker 2:

Okay, another bump in the road Room D6.

Speaker 1:

Six.

Speaker 2:

Okay, interparty conflict.

Speaker 1:

Okay, I say Riley, I'm so tired I can't even. I can smell the clamps Like rotting behind us. We should just eat them now Complaining we're almost there. That was amazing.

Speaker 2:

What was it?

Speaker 1:

We'll find the bumps in the road we barely, like, made it out of those hills.

Speaker 2:

All right, I'm going to add to this conflict still going on.

Speaker 1:

I'm not going to get any bigger now.

Speaker 2:

No, you're walking towards where you think this Like this thing landed. You see some Flemawg outriders at a site that's smoking and you notice it's welder and someone else.

Speaker 1:

That's not even like adding to interparty conflict.

Speaker 2:

That's just like I feel like there's great man. I'm not going to get any more attention there. This was happening either way.

Speaker 1:

So I quit, I quit. No, that's fine, that's fine. Yeah, I'd say, oh great, him again. If we hadn't gotten lost, maybe we would have beat him there. Yeah, well, now you can go tell him how stupid his hair is, that you don't really think it is. Maybe we should watch him. That's actually spy on them. Yeah, and pull out our custom made spy glasses.

Speaker 2:

Yeah, you see them Just carefully digging something out of the earth. It looks to be Like hot, like metal.

Speaker 1:

I assume they're all off of their horses.

Speaker 2:

Yeah, it's only two of them.

Speaker 1:

Galen, if we spook the horses to be forced to chase after them or other people out there horses in this wilderness I'd say you are brilliant. I still deeply care for you and I think that's enough to inspiring order you. If you're going to make a check, I'm going to give you a bonus. I give you plus two to whatever check you're going to make to spook these horses. There's a couple ways I could do this. There's a couple of ways I can do this. There are countless ways I can.

Speaker 1:

I sneak very well absolutely, you can actually, you know what? I have a better idea, I'm gonna. So, george, what if I, what if I light a stick of dynamite, just throw it in the right direction, just at them, like not? Not yeah yeah to them, of course, but just like throw, no, I encourage you to throw it directly into them. Let's be real good all right.

Speaker 1:

Well, you know I think it's a waste because you get thrown directly at welders fathead. But go ahead, I agree with you. I'm gonna like get down on my hands and knees and like crawl out of the brush and light a stick of dynamite, like toss it into the mud.

Speaker 2:

See, we can't get the horses to go nuts yeah, I think an explosion would cause the horses to just like run away. You see welder and the fel mug that he's with they're like run attack and they, you know, brandish their weapons and like get behind cover of a little rock.

Speaker 1:

I'm gonna discerning I welder so make a vulnerability or weakness in him for narrative purposes. I'm gonna say, well, let's see if I do it first and then I do a nine. I'm gonna say, as he sees his horse getting farther and farther away, he thinks of his weakness, which is his terrible bunions and the thought and he thinks to himself it'll be far easier to chase my horse now than to perhaps defend myself, because I don't want to walk back to dunk you see welder like dart off and where are you going back here um at that moment?

Speaker 2:

you see the fel mug like he has a hammer or hammer crap, these guys are for real he starts trudging out, like towards your direction. He doesn't.

Speaker 1:

This is seem like he actually sees you, but um, can I use eye for clues, yeah, and say that that he's trudging further and further into this field, but it's like really waterlogged and it's filled with mud and he can barely get his feet up out of the mud as they keep sucking him down he's like super bogged down.

Speaker 1:

It was like a terrible mistake and he can't like. So he wouldn't be able to like give chase if we darted out there. Got a roll, it come on. No, no, can you reroll on yourself or no? Four, five, five. Quest point that does nothing. What about your reroll ability? I said again like hey, with all the mud out there, there's no way he can catch us and start to run out like really enthusiastically, jumping over logs and like through the mud.

Speaker 2:

This guy just watches you, he shakes his head yeah, um you, you think that you got enough distance and the mud is gonna help you, but you see that he, like he's easily picking up the pace. Make a making athletics check no oh no.

Speaker 1:

I'm gonna inspire you again, or minus one right to be my door minus one.

Speaker 2:

I'm gonna also give you another minus one nine, then matter minus two, nine all right, you reach the area. So, like right now, you guys are flanking him, essentially from a distance. Okay, he's chasing after Riley, but, riley, you've made it to the crater where you see like, or it looks like you know a meteor has fallen from the sky.

Speaker 1:

As someone who is a good tinker, you know this to be star fell, or oh gosh, we've got to get this and bring it back to our blacksmith guy Bjergsmith. I can do it. I'm gonna have a mobile forge now, that's true. Can I lift it?

Speaker 2:

you, you probably can't just by yourself.

Speaker 1:

You try trying to grab it.

Speaker 2:

You have disadvantage hmm, and your mom two fives total. What is it? What is my total is my total is five.

Speaker 1:

Use the quest point you got plenty left, don't you? But it's minus one. Oh wait, no, it's minus two total. Hmm, yeah, that would be fine I can't do it even with a, even with a question okay, one I need you yeah, you see as.

Speaker 2:

Riley struggles. This guy is getting closer okay.

Speaker 1:

So I'm gonna faithful steed and ride up behind him and ram him, knocking him down. It would technically be an attack then that's fine.

Speaker 2:

He has a no exist.

Speaker 1:

Can I blindside him with a yeah like a free?

Speaker 2:

attack right now, okay how?

Speaker 1:

FB now who? It's a six, so a deal 1d10 dread to an adversary knocking them over. Okay, be too dread, cuz he's a felmug.

Speaker 2:

He probably has armor, so he takes like one damage yeah however, you do knock him and Riley into the crater oh, not what it meant to do.

Speaker 1:

Didn't realize he was so close yeah, yeah.

Speaker 2:

So, riley, you've fallen. It's not like a particularly deep crater, but you're like on top of this, like pointy armor guy.

Speaker 1:

This would be a good time for me to.

Speaker 2:

Riley, you take three dreads who's right?

Speaker 1:

Ben, I'm gonna use a quest point and reuse feet of strength and pull both Riley and the stone out onto the back of the like tour me out and I've got. Okay, I might need a real on this. Hopefully you have that ability. Still, I do, I do nice, this is gonna be my, to my, to my team mighty, mighty to seven. I already used all my quest points, so this might I don't know what a re-roll it would replace it unless it's giving advantage.

Speaker 2:

I could, but I don't give you.

Speaker 1:

I could give you advantage or a quest point one more time with pep talk. Oh, advantage would have been good. Shoot, I'm sorry. I thought it was just a re-roll. I don't know. I can do the re-roll also, I can do the re-roll if you want me to do the re-roll. Well, the seven is like it's gonna, we're gonna get you out, but there's gonna be a twist or something, right? Mm-hmm, like he sees our faces and he's seared into a skull and now we have a film like that happens. Yeah, we are. Like. He continually tries to describe us, to weld our who it just like he hates us so much he can't even like. He doesn't like think it's us.

Speaker 1:

He's like yeah, no one steals the spoils of the hammer you've got to catch his first the last thing I say before I, right away, is like, do you really just call yourself the hammer? Like I say it, like I talk down to him and I, just right away, he is gonna remember that, yep, and, but we got star metal baby. It's true, that's true. This isn't, this is some serious hall we got here yeah, you guys are exhausted.

Speaker 2:

You're definitely gonna have to press on to get away from these people. Oh yeah, make another realms check, travel check to get yeah out of here.

Speaker 1:

It means you made the last one right. I did, okay, six bump on the road, road D6 well, perfect you're exhausted oh, is that what this? The three is exhausted mm-hmm.

Speaker 2:

So take a difficult path wearing everyone out, you roll with disadvantage on healing courage okay, I got clamps.

Speaker 1:

I, before I pass out, just start heaping leaves on top of the ore and like trying to protect it, and then I fall asleep on top of it so which way do you go? I think we go north, or zero yard, yeah, into the hills if we can't lose him, yeah so I'll pose an option for you guys dive into grimly wood yeah to avoid felmog, but it's a little more dangerous.

Speaker 1:

I would do an heartbeat. That's it. Yeah, I'm really concerned about to like fresh felmogs who hate us something that's really valuable. Yeah, we'll skirt the edge of the grimly woods and we're gonna run into the scene of rain as she's surveying what she's going to chop down. Oh man, oh man, it just writes itself so you guys make camp yeah, I'll make champ, champ, champ, champ, champ, champ champ champ, champ, champ, champ, champ, champ, champ ooh all right.

Speaker 2:

Well, what do you guys talk about? What's going on as you make camp, cook up some food, say right.

Speaker 1:

We're really stuck it to him. We really did, and you know we can make some amazing stuff out of this with my mobile forge. I see a new sword in your future. I see better armor in your future. What are you talking about? I like taking my breastplate off. It's got huge dents in it. Yeah, there's like I'm like I put my head through one of the holes in the breastplate. I don't think this is gonna cut the mustard anymore. It's mustard cannon in Leneveen. Yeah, okay, all right. Yeah, there's a whole table just of mustard. Yeah, yeah, I say you're always so generous, right? I always try to make me new stuff, but maybe it's time we got you a. Well, your helmet's good, but maybe a pauldron's or a buckler or something to keep you safer. Well, I'll have to be really creative and see what we can do with this ore, but I definitely see some Starfell stuff in our future.

Speaker 2:

Starfell, thick falls classic stuff, thick falls love them, falls baby falls and tacits, as you two are getting settled, settled in, you're rustling from the woods. Bernard says would the mustard be part of the produce pack? The answer is yes. Yeah, like four different types of mustard.

Speaker 1:

I just want everyone on this call to know that, like in secret, we're totally gonna do some like super funny like two page produce pack that's got a mustard table stone ground, you know spicy. It would be a stealth update to the beta book. That's right. Then what were you saying before we got got up on her mustard tension?

Speaker 2:

well, there, there look to be some red eyes peering at you from the forest.

Speaker 1:

I say how many wait? How many eyes are there? Hmm, does it like like a pair does look like it's stacked like eight, or is it like just assorted pairs? Of eyes we have a more real fear of giant spiders. Is what? Yeah? I assumed it was. I was gonna be like ill gas, is that you?

Speaker 2:

know, no, it's not the likelihood that he's dead tired in the wyvern?

Speaker 1:

yeah, yeah, but I mean, but like ill gas, like he has so many kids and he's descended from so many old gas. That would have been like. He would have been like crap. Do I know these guys? What do you want to do? We're exhausted. These guys are at our door. I don't have a lot of creative abilities left to use, I think. Well, back home in river country I used to get lost in the woods sometimes when I would go foraging for herbs and components to tinker around with stuff, and one thing I learned is that if it's the right time of year you gotta look for a cave to hide out in. I know a few tricks and can I use jack of all trades to search for a cave to find safety and hopefully not fail so that they're not bears in it.

Speaker 2:

I think we guys got Cameron sense, sure all right, roll advantage 11 wonderful nice, and yeah you, um, you get the sense that them staring you was a little bit of a warning and you move away to banded cave well done, riley, well done not sure exactly what was staring at you but that's hope we never, ever find out.

Speaker 1:

It's gonna be those. What is it?

Speaker 2:

one galopes you know, those are like big, lumbering, like large, you know, grazing beasts, these beasts, these. So I propose that we might stop it there. Yeah, perfect.

Speaker 1:

This was another good action packed adventure. Yeah, it was lots of intrigue to get like some happy stuff. We've got the weld our stuff.

Speaker 2:

We made serious enemies.

Speaker 1:

Yeah exactly Before we were just kind of riffing on each other. Now we've stolen something super valuable you personally, yourself a film log out.

Speaker 2:

Writer name.

Speaker 1:

The honor is great.

Speaker 2:

I earned this name. And I'm already written away by bashing in the skulls of my enemies.

Speaker 1:

Like I'm just a speck in the distance. At that point he has an audience of zero he's got to explain what happened to weld our oh yeah, see, yeah, it's true. And his bunions? Well, there's got bunions, man, I'm telling you that's going to be his downfall.

Speaker 2:

Look, the hammer, I have bunions hammer, that means hammer.

Speaker 1:

Oh, cool stuff. Yeah you want to knock out some XP real quick?

Speaker 2:

Oh, yeah, yes.

Speaker 1:

The XP. Use XP to see to.

Speaker 2:

Okay, you didn't complete a quest. I mean say that you did solve problem creatively. Haven't really explored a new location.

Speaker 1:

I mean grimly woods man. No, that was just, we haven't explored it.

Speaker 2:

Countered a new creature Candy clamps.

Speaker 1:

Wungalopes.

Speaker 2:

Significantly countered with an NPC.

Speaker 1:

Yes, very much so.

Speaker 2:

Yes, I think both of you did your, or, gail, and you do your ideal.

Speaker 1:

Rescue seven from danger. Riley, that's true.

Speaker 2:

I did, you did your flaw.

Speaker 1:

Charging headlong. It's like a combination of my flaw and ideal. Yeah.

Speaker 2:

Yeah, did you destroy something indiscriminately, george?

Speaker 1:

I did not. I did not I destroyed that guy's confidence in his name. You went after the bandy clamps that were retreating. I did destroy those bandy clamps. No, you don't, you like.

Speaker 2:

Yeah, I'll allow it. We did a live show.

Speaker 1:

Yeah, so as a bulwark I need to make the road safe.

Speaker 2:

There was some relationship stuff.

Speaker 1:

Yeah, we had some back and forth.

Speaker 2:

How would you say that your relationship has evolved with this?

Speaker 1:

Well, our Business, well, I think that Riley, like superficially, finds them handsome, but wanted to go out of our way to prove that she doesn't like well Dar, and I will write that Riley still obviously thinks well Dar's handsome, but I can tell she's going out of her way. I mean, I'll say that.

Speaker 2:

But what is the conflict that's not resolved there?

Speaker 1:

It's too tidy now.

Speaker 2:

Yeah, it's too tidy. There's a party conflict going on, I felt like it was.

Speaker 1:

You know. Yeah, ben is going through, is coming back. Wow, not just because we were tired and hated each other. Yeah, I don't. I don't think that Riley is taking the film log. I mean, I know that Riley's taking the film log threat seriously enough. I think that's not. Yeah, we got it. Maybe Riley was attempting to downplay the threat, like not really believing that the film log could possibly be in the Sarpathese pocket, or vice versa. Yeah, yeah.

Speaker 1:

Well, Dar seems like handsome and he might be a jerk, but he's not a monster. Yeah, maybe you still don't believe that he's like run to the core as I do. Yeah, so I think that maybe Galen is skeptical because Riley might still think there's some humanity left him while there.

Speaker 2:

Yeah, yeah, and you guys talked about how you know where. I was saying, like, how are you going to bury the hatchet and you have no intention of ever.

Speaker 1:

Yeah Well, I will bury one in him. So I want you to make me a star. He made that clear A star metal hatchet Very in Weldara's skull. Sounds like a plan Got any account for the hammer to. Yeah, you got to get the hammer first. He doesn't wear a helmet.

Speaker 2:

So it's going to be.

Speaker 1:

The hammer doesn't wear a helmet either. Oh no, I mean, he does wear a helmet, okay. And he hates. He hates you more than Weldamar does. My goal is going to be to smush the hammer with his own hammer. That is too good. I'm going to I'm actually going to make you like a battle axe. I love it To bury the hatchet and I'm going to walk up to the hammer and be like they call me the balance. See what this is made out of.

Speaker 2:

They call me axe battler, like in gold max.

Speaker 1:

Yeah, axe battler. Stream from Golden axe right now.

Speaker 2:

Okay, so I don't know what the total was 14.

Speaker 1:

I think it might be kind of lower like five or six.

Speaker 2:

I think it was one, two, three, four, four, plus your individual stuff, whatever that was.

Speaker 1:

So about safe? Yeah, that's the stuff, that's the ticket, and this week I will update my character sheet on digital so we can share them where they're at, because I've got a ton of XP that I got to spend. I keep making that promise and I'm not going to make that promise this week, so maybe it'll actually happen. George and I will hop on a call and we will do it together, because we will force each other to do it. It's true. Yeah, it's Canada Facilitated.

Speaker 2:

Yeah, as the GM, all of this responsibility is going to come upon me, to remind you guys.

Speaker 1:

Basically. Yeah, Okay, dad All right, all right, everyone.

Speaker 2:

Thanks, joanne, and once again, you can download this game for free right now. The beta.

Speaker 1:

Or, if you like what you see, you can support it on Patreon. Right now we're in the process of putting all the rules together, putting all the stuff together for a big Kickstarter at the fall at some point. We'll be announcing stuff later on and it'll be filled with art and awesome, beautiful layouts and yeah beautiful code.

Speaker 2:

All right, until next week, adios.

Land of Dream RPG
Sar Pathy
Season 2, Trust, Food, Selling Weapons
Bandy Clamps and One Galopes Encounter
Battle With Clamps and Bread Harvesting
Interparty Conflict and Discovering a Mystery
Chasing, Dynamite, and a Crater
Intrigue and Plans for the Future
Game Beta Release and Future Plans