Land of Eem: Actual Play

Epic Sagas and Strategic Struggles: Journeying Through the Land of Eem RPG with Heroic Companions, Mythical Creatures, and Fate-Forging Decisions

March 14, 2024 Ben Costa, James Parks, George Higgins Season 2 Episode 4
Land of Eem: Actual Play
Epic Sagas and Strategic Struggles: Journeying Through the Land of Eem RPG with Heroic Companions, Mythical Creatures, and Fate-Forging Decisions
Show Notes Transcript Chapter Markers

Step into the fantastical Land of Eem with us as we embark on a journey through treacherous terrain and encounter creatures both majestic and monstrous. Our latest RPG adventure actual play doesn't just pit us against formidable foes like a giant hydra and the mighty sargog, but challenges us to make strategic choices that could alter the fate of our beloved characters. Witness our inventory grow from the mysterious starfell component to the heartwarming addition of a 'loyal pet.' Level up with us as we navigate the fine line between bravery and folly.

Feel the heat of battle and the weight of our decisions as we recount the trials faced within the Forgotten City, and our run-ins with the shadowy denizens of a mysterious shrine. Learn from our successes and setbacks as we craft powerful weaponry, forage for survival, and face moral quandaries that test the bonds of our fellowship. As we honor fallen allies and tally our hard-earned experience points, join us in reflecting on the outcomes of our latest gaming session, weighing victories against the sacrifices made along the way.

Wrap up your headphones and let's gather 'round the fireside for tales of camaraderie, craftiness, and the ever-unpredictable dice roll. Whether it's rescuing Crazy Urny, contemplating the fate of a caged Manticore, or racing against time for an antidote potion, we're traversing a world where every decision is critical, and every encounter could be your last. So gear up, fellow adventurers, for an episode filled with the highs of victory, the sting of loss, and the unbreakable spirit of epic storytelling in the Land of Eem.

https://linktr.ee/landofeem

Speaker 1:

Hey, welcome back to another Land of EAM RPG stream.

Speaker 2:

Hello, hello, how are?

Speaker 1:

you, hello, doing pretty good. How are you, huh, living the dream. Oh great, living the dream. I'm happy to hear that, my friend, yeah, yeah, that's good stuff.

Speaker 2:

That's good stuff After a week of a stream. I'll see you guys later.

Speaker 3:

Oh man.

Speaker 1:

Yeah, yeah. Well, this is the fourth episode of season two and you know you guys updated your character sheets.

Speaker 4:

We did after weeks yeah.

Speaker 2:

Weeks of not doing it. Every time I had to remind you like late last night. Yeah, hey Bernard. Thanks for the good luck. Hey bastard, hey Bernard. Yeah, you know. I mean I meant to get to the character sheet, like for the last three weeks. I have it updated in my Google deck, but there's Galen Right here. There's Galen. Look at this guy.

Speaker 1:

So, what are the new things we should be looking out for?

Speaker 2:

There's a newly updated inventory section. Let's see. I actually should open this too, so I updated all the inventory. We can see in the bottom left. We got our bare skin at trivia. Let's, I got to start using that more. Let's create a fact about a creature, critter. We still have Mad Merian's multiple map, which I don't know how or when we're going to use it, but we've been holding on to it for a while for like a mythic horde moment.

Speaker 2:

Yeah, you know it's. It's going to happen, we're going to get the mythic horde and we're going to die. It's going to be perfect Guarantee treasure. Yeah, all of the components we have, like the mountain hermit pocket filler strings Karen Christos creeped us all down. I might ship Nekonaki, reaver, coverstone and, of course, the Starfell that we're going to be crafting into something pretty amazing, hopefully at some point in the near future. Um, it's Quest.

Speaker 3:

Hopefully, yeah that'd be nice.

Speaker 2:

I roll well during the journey.

Speaker 2:

I will. I will try to craft a little something, something. Yeah, I got a couple of things that were given to Riley, just the a lot of the range weapons. Um, on the right side it got the armors and everything, the Hobbaker Murth, the home of the Bulwark and our small mystery shield. Um, of course, our companions. I'm trying to create a list just to keep track of people who are with us currently, because I feel like we get a lot of people who come and go, like Sklunch or um, elbury Bariton Sklunch. She hasn't been with us in like 10 years but we still like to act full to our lives.

Speaker 2:

I'm still. I'm still carrying his uh, trusty halibut that has a broken shaft, uh, just in case it might come in handy. And then I went ahead and leveled up to seven. It was just, uh, I can't get enough of these abilities. So, um, I kept the shrug it off. Ability from level six on the right side there I gave up the war stories, one which is, you know, it's been useful, but I have some abilities that kind of are similar enough to where I can still do some creative stuff. And I got Oath Bearer, which is a charm check. You can make a promise to an NPC, um, that they normally wouldn't accept. But, uh, if you do not uphold your end of the bargain, there will be serious consequences. So, especially like being a bulwark, now it'll be something that I can kind of like I swear on my bulwark's honor that I will rescue crazy Ernie from the clutches of the Snakeman. Cool, cool, cool. So that's where we're at, you know. Level seven I'm going to be keep pushing for level eight.

Speaker 1:

As one does. As one does and uh.

Speaker 2:

Riley. So, riley, the biggest update to my character, so I also level to seven. But I also spent all of my XP to remove all of the negative modifiers from my skills.

Speaker 2:

So I spent the rest of it so that I would be able to sneak without uh uh negative one I'd be able to inspire and I'd be able to actually intimidate people just because I feel that I a lot of my, my uh ideals going straight into danger or just the relationship that I have with Galen really has brought up intimidate a lot because I'm a little protective of him but being being minus one intimidate but constantly role playing to to square up with people. That square up with him has been difficult. So I gave myself some, some bonuses where I could, and you know I only spent like six XP or something like that.

Speaker 3:

But it was enough to enough to round myself out.

Speaker 2:

I think, um, we got.

Speaker 1:

Bernard and we got Lena Hello.

Speaker 2:

Hey everybody. Um, in terms of my abilities, I did level up the level uh seven. I decided to keep my hands on the mobile forge because I am interested in crafting some stuff. Now that we've really collected quite a few materials and, um, I've got some I've updated my own personal list. I know George has additional uh materials and elemental components, everything, but this is just the stuff that I know that I'm carrying at the moment. Um, you'll notice that I am again out of rations. I have no food. Always. I have rations for the both of us. I think that's just Galen's responsibility at this point. We'll, we'll hop in there but, back to my loyal chum abilities.

Speaker 2:

Um, I kept mobile forge and I didn't put both of my abilities for, uh, level seven up yet because I'm I'm curious about which way I'm going to go and I'll explain that in a second. I, um I put down pick on someone your own size, because Boyle Boyle, does that ever fit the character Riley and Galen? Um, but the other power which I didn't put is loyal pet, which is also super interesting. What? Um? Yes, this allows the loyal chum to actually have a pet, a companion, and you've got three choices.

Speaker 2:

You've got the mergatode, which is like a giant you know, farty toad, um, and it gives you plus five inventory, which would actually be pretty great for us, and once per combat it can actually disarm a goon or bruiser's weapon using its tongue, like wham, which is amazing. You like it, um? The second option is the alligator. The alligator can take to the skies and answer yes or no questions. Oh I had one of those.

Speaker 1:

They're. So, oh, that's right, yeah, that's right. Um a little bit.

Speaker 2:

Yeah, Well, I kept using it to like attack Well it does it does have tax.

Speaker 2:

If you roll plus wilderness, once per combat deal one T10. Tread deal one T10. Um, you can also attack in the same round. So that's it's. It's. It's got some uh strike from above capabilities, which is interesting, and then a gelatinous goo dear to my heart, of course. The gelatinous goo plus 10% treasure finding gelatinous goo can sneak uh with you and is really adept at sneaking and squeezing through small cracks. So I thought that might be a cool. I mean, I'm partial to the gelatinous goo, of course, yeah, but um, that might be a cool way to like add some sneaky, uh, some sneaky sauce to our adventuring as well as um.

Speaker 1:

It does uh fit well with what happened last time.

Speaker 2:

I keep saying I want to goo around. You know, I know, I know so, so I know where I'm leaning but, I'm not. I'm not a hundred percent sure, and I think that at the moment, pink pick on some in your own size is really strong, uh, strong power to track with.

Speaker 1:

But I mean, you get, you get both. I do get both. Yes.

Speaker 2:

And I mean I definitely will, yeah will pick a pet. I just haven't yet. Even though we're about to begin this adventure, I just can't bring myself to do it. But um, you know, it'll happen organically. Like, maybe if you feel like in some moment treasure hunting plus 10% combo with uh, mad Merrian's multiple map and uh that would be like a relic territory.

Speaker 1:

That's. That's a legendary 100% chance.

Speaker 2:

That's a 100%.

Speaker 3:

Yeah, yeah, I was going to say it's yeah.

Speaker 2:

So I think y'all know where I'm going, but um alligator obviously actually you super George is obsessed with the alligator. It's amazing and adorable. I love Alice. I love Gators. What's not to love?

Speaker 1:

I think you got yourself a winner.

Speaker 4:

Okay, yeah.

Speaker 2:

You got yourself a chicken dinner, cause alligators taste like chicken.

Speaker 1:

They do. This is an alligator, by the way.

Speaker 2:

They're adorable. Look at those, those dead eyes. One D 10. I think before Bennett just dealt D 10 dread and it wasn't like an attack roll associated with it.

Speaker 1:

I think it was like twice per combat.

Speaker 2:

Yeah, and I was just burying people. Alligators is tearing it up.

Speaker 1:

It's like better than any character. Yeah, all right. Well, let's. Uh. Well, there was a couple of things I wanted to say before and um, this we love you too. Oh, and I'm going to go to the studio, which is like a group on Twitch stream RPGs and stuff. They ran a game of land of beam which is awesome, like an all puppet cast, and, uh, you should check it out. I'm going to link it.

Speaker 2:

It is pretty fun and very funny and did, may I repeat, the players and the GM were Muppets, so that's uh, it's a delightful. I'm going to watch it right now, great combination.

Speaker 1:

It is a great combination. And um also, uh, we mentioned this last week, but, um, we are going to be doing the zine quest this year on Kickstarter. We're still getting our stuff together, but, uh, we expect to launch next week, um, not the actual campaign, but the launch page. So keep an eye out for that. It's uh, it's going to be cool. It's a land of beam adventure, but it's also, you know, rules neutral.

Speaker 2:

So you can use the adventure in any system If you're not on board with land of beam just yet. Yeah, it is the Glade plugin of rules. I mean you just plug it in. Yeah, come on, it is Plugging the Glade plugin of rules.

Speaker 1:

Uh and as always, you know you can download this game. Add drive through RPG land of EMRG. It's all free, the whole beta, and uh, let's jump into it, guys. Actually.

Speaker 2:

I want to add one more thing, and if you're looking for a group, um, join our discord. You can check out the link at the bottom of the description of this video. After it goes, uh, after it's posted, and then uh, also in the actual land of beam beta, there's, there's the link of the to the discord, so you can find other people that are playing the game. Put together a group, just give us feedback. That's it. Plug over, let's play some land of EM. You know what I mean.

Speaker 1:

Yeah, yeah, let's do it. Yeah, all right, so you guys are at your Gurg. You had just had a mine off Riley's arch rival. Bring thirk Yep.

Speaker 4:

That guy.

Speaker 1:

Defeated, Defeated. He was kind of uh, banished yeah Society.

Speaker 3:

Yeah.

Speaker 1:

This is a common thing that happens when dwork's are, um you know, defeated in a conflict. They're kind of stripped of all their Stats and stuff Send back into the earth, where they have to, you know, crawl back up to prominence again.

Speaker 2:

I feel like he's going to come back and bite us in the keyster on this one, yeah.

Speaker 3:

Oh yeah.

Speaker 2:

He's, he's just going to be thirsty, you're just creating.

Speaker 1:

you're just creating super villain over and over yeah.

Speaker 2:

You know we never shade. Wand is not completely gone. No.

Speaker 1:

And there's been like several times where I, like, really intended to bring that back, but for yeah, Well, you know, here's your chance, buddy boy.

Speaker 2:

So, aside from the gigantic as essential straight of the uh sorpathy taking over the Mucklins with evil magic and cultism, uh, we also essentially generate villains that will hunt us down every time we play. Yeah, if you are just catching us with this season, you can go back to last season and Sierra adventures in the quagmash with the orches and trying to like banish this evil witch shade wand, which we did do, but she turned into like a cackling mist and forever threatens us.

Speaker 1:

What would actually happen was you just destroyed her.

Speaker 2:

Oh, was that what it was? She was making the witch breath. Yeah, making the way, that's right. Like taken over the quagmash and we blew it up. Yeah.

Speaker 1:

You blew up her cauldron.

Speaker 3:

Yeah.

Speaker 1:

But she still lives.

Speaker 2:

We thought we got her, but not so much.

Speaker 1:

Um, it's the way of the road buddy. You have these Sarpathy prisoners. Zeal the prophet, who got from a ringmaster Duntlock, and you've taken on his debt, his massive debt to SPL and uh, mav Wuzinski.

Speaker 2:

We should have really, like, just pinned it on Brangthirk, I mean, if he's already even mad at us, but it would have been a pretty substantial trickery check to fool the. Uh, the Kirk, the Kirk, kirk, yeah.

Speaker 1:

So, uh, yeah, what do you want to do right now?

Speaker 2:

Well, um, I think we've got to take advantage of the fact that we've got a valuable prisoner who knows about Sarpathy society and can potentially find the kidnapped people, especially crazy Ernie, because he's a like. He's like Tony Stark of Mucklund's you know what it means, god. If only he's like the used car salesman version of Tony Stark.

Speaker 3:

Yeah.

Speaker 1:

He's like the arcade of no, no, no no X and villain reference.

Speaker 3:

Oh, you know what you mean, okay.

Speaker 2:

That was. That's like a deep deep, deep, yeah, that's it.

Speaker 1:

Uh, okay, so crazy Ernie. Okay, he's like the arcade.

Speaker 2:

God, it's good stuff, man.

Speaker 1:

So um, are you heading south?

Speaker 2:

Yeah, I guess we're getting back on the road and hoping we don't run into any nights of felmug, who we really ticked off.

Speaker 1:

Yep, was there anything you wanted to do in town here?

Speaker 2:

So I don't want to do anything in town, but I do want to actually begin the process of using my mobile forge on the journey to enroll the days it takes and the materials it takes to craft a magnificent item. Yeah, let's fill in our shrimp on the bargain as we travel going. It's a time to actually see if I can make it happen. And, um, let's see, I am going to make an expensive item.

Speaker 2:

Oh, boy which um, is going to be a date per item slot. I think this. Oh geez, what is the item slots of this?

Speaker 1:

What's the item you want to make?

Speaker 2:

I think I know, can it be a Naginata? Is that a pole arm? It is has been going to look at Naginata is like a.

Speaker 3:

Yeah, yeah, it's like a big.

Speaker 2:

X Like yeah, it's, it's awesome. You can just call it a great X or battle X, and I'll pretend that it's Naginata, because that's my head cannon now. I will, um, totally do it.

Speaker 1:

It's more like a like a glaive or something.

Speaker 2:

Yeah it's like a pole arm, which is fine Like a Guisarmi.

Speaker 4:

Back to Corbin, I think it's basically a guandao.

Speaker 1:

Yeah, it's one down, All right. Um, so I think a battle X like a proper big battle. Access three slots.

Speaker 2:

Yeah, I believe it's three slots, so I have to roll three D eight and the materials cost, the materials costs. I've got 15 on me, so it's not a given, but I think we'll be okay. Um, 3d8. 13. Okay, so that leaves me with two materials. Awesome, um, and then it's a D six days of crafting time. Okay, thankfully you have a mobile forge. Uh, and I'm also using the star fell shard.

Speaker 3:

Bump, bump, bump.

Speaker 2:

So that will actually. Well, you'll be able to roll two traits. You make some traits, which is going to make this thing really awesome. This is going to be extremely six days.

Speaker 3:

Yeah.

Speaker 2:

It's unraveled the riddle of steel. That's why it takes yeah, it's taken six days, but it seems worthy using star fell shard Cause that's like the rarest metal in the game Right so far.

Speaker 3:

Yeah, all right?

Speaker 1:

Well, after six days we will see how that turns out. Um.

Speaker 2:

I love that. It's like at the end that you roll the trait Cause you don't even know what's going to come of it.

Speaker 3:

Yeah.

Speaker 1:

That's going to be all the uh bookkeeping we need to do.

Speaker 4:

Yeah.

Speaker 2:

Yeah.

Speaker 1:

Yeah, all right.

Speaker 2:

Let me fire that. Uh, bernard has given us luck, as this tradition, but I did not. You do my pregame. Roll out the bad numbers, dealey Bob. So let's see where we get. I think I'm plus three for realms, is it? Oh, it's a 12. Whoa, 15 mega realms.

Speaker 3:

Yeah, no, I'm plus two, so it's 14.

Speaker 2:

But, yeah, so it's a.

Speaker 1:

It's still a substantial realms check Um as you make a discovery, uh, we're going DZ at the wow.

Speaker 2:

Well, you know what, though? It's still a discovery. It's still a discovery, and I got that one out of the way you discover a litch. No, no, it's All right Well you find an abandoned broken down but fully stocked.

Speaker 1:

merchant wagon bursting with so much Merchant wagon bursting with salted meat, pickle vegetables and barrels of rascal cider.

Speaker 2:

Yes, this is amazing. We take it all we. You think we can fix it up and just like bring the wagon with us. Like have a full wagon train? Yeah, Is that something we want to spend time on? I mean, I'm happy to do it either way. Um well, we already have the wagon that I'm. I've got a wagon with it.

Speaker 1:

Oh, that's right. Yeah, and I would say that, um, it would require materials.

Speaker 3:

Yeah.

Speaker 2:

Um, cool, cool. Um, how many, how many slots to the barrels take up? Cause we could take both barrels of rascal cider. We're going to. I've got a room. Yeah, I've got a tortoise.

Speaker 1:

I'll just say three each, three, each.

Speaker 2:

Okay, you want to, I'll. I'll put one on my character sheet. You put one years, yeah, okay, barrel, rascal, cider, three slots, um, and then you said there were just assorted pickled sundry goods and everything. Do you want to just convert those to rations for the sake of ease, or what are you thinking? Yeah, yeah.

Speaker 1:

Let's do that. Um, whoa Sorry, it wasn't me.

Speaker 3:

It wasn't me yeah.

Speaker 1:

Um, let's say there's four rations like D, eight rations.

Speaker 2:

Ooh nice. Um, james, you should take three of them. At least I will do it. Okay, I'll take one. Now, we are man, we are stocked. We've never been so stocked. You know what this means? Right, this means that we're going to get waylaid on our trip to dunk the three D eight rations. Is that quite possible? Yeah, you got three D eight rations. Salted meats yes, all I got was a jar full of pickles. This is the wealthiest food wise I've ever been, it's true.

Speaker 1:

Uh, you can move your piece and make another check.

Speaker 2:

Um, uh, ben, could I have also uh, I always forget for the traveling doing like a fishing or hunting check? Is that attached to this roller? Is it at the end of the day?

Speaker 1:

It could be this, this successful check.

Speaker 2:

Yeah, I'd love to do it. Um, just maybe hunting for elemental goods.

Speaker 1:

So gathering materials.

Speaker 2:

Yeah, gathering materials. Um, go for it, it's a D 12. Yes, wilderness check. Um, is it going to be? Actually that's a nine, but still, that's pretty deuce. I keep overestimating my abilities.

Speaker 1:

James three, uh three's for all.

Speaker 2:

Check as well, d 12, 12. These guys over here Just all over it. Well, once we get into combat, we're host, but you know, for now, art is wonderful blessing our travel. That's true.

Speaker 1:

That's another discovery roll of D 20.

Speaker 2:

There we go, all the discovery run.

Speaker 1:

You find more lark woolly flower. We've not.

Speaker 4:

Amazing.

Speaker 2:

It's a regional thing. I give you four materials from what I found Cool, sorry about that.

Speaker 1:

You have two lark woollies Because you already found one a while ago.

Speaker 2:

That one. I think I wrote a note about that. It was One galope, yes, one galope. I put it into two lark woollies. Cool, that's amazing. We have six materials to our name. Then I need to roll a random elemental component. I'm going to start leaning into the crafting.

Speaker 1:

There's so much to do I'm stoked to craft more. There's so much to test.

Speaker 2:

I forget that we're still in a play testing phase, because everything has been working really well. I haven't broken anything yet, which I keep trying to do. You did break the alligator. That was the last time I found a mountain tooth.

Speaker 4:

Mountain tooth.

Speaker 2:

Why do I feel like we already have a mountain tooth? I do not have a mountain tooth. Never mind, I put it on the list. Mountain tooth.

Speaker 1:

All right, move your piece. It's nighttime, night camp and whatnot, riley will have to start crafting.

Speaker 2:

I want this to be a surprise for Galen. I always come up with a different excuse as to what I'm working on. Just trying to fix this wheel. See, that wheel looks like a half for some kind of weapon.

Speaker 3:

It's an accident.

Speaker 2:

Oh yeah, it makes sense. I go interrogate the profit zeal.

Speaker 3:

I'm going to go chat with him.

Speaker 2:

Yeah, we got to talk to him. I keep putting it off. We've got a super VIP prisoner that we have to. I break off a piece of a dickhead. Yes, I do. I'm going to just roll to see if I accidentally throw on the entire Nakedonki. I don't. I break off a piece of Nakedonki tube steak and I say eat up, snake man. You're going to need your strength where we're going.

Speaker 4:

I only want your flesh.

Speaker 2:

I mean, it is the flesh of something at one point, but it's dried and cured, it's full of nitrates.

Speaker 4:

I'm not going to waste food.

Speaker 2:

You know you're going to waste away to nothing, You're not going to be much good to your people then Then I will die. Speaking of your people. What do you mean? Your people? A giant cultist, evil, snake man with snake hands, or whatever?

Speaker 3:

Yeah.

Speaker 2:

He's pure white right.

Speaker 3:

He has a third eye.

Speaker 2:

He's a third eye. Yeah, I'm going to bang on the cage and say where's Crazy Ernie, and I'll make an intimidate check. Oh, he's just too zealotous. He's too much of a zealous, my God, he's overzealous. He's overzealous and he resists my intimidation. I didn't say fanatical. I'd like to believe, and I'm sorry I'm taking the area a little bit. I bang on the cage and I say where's Crazy Ernie? And then he throws himself against the cage at me and scares me and says you'll never find him.

Speaker 1:

What's the plus? Yeah. He failed to get anything out of him.

Speaker 2:

But well, I guess, if he says you'll never find him, the plus is that he does know. But yeah, that's not a bad plus, but he won't tell us yeah, yeah, he hints that Crazy Ernie is around.

Speaker 2:

I know that this might be a time to use my new ability that I did not write down on my other character sheet because I spent so much time updating my character sheet. But let's see, would this be an oath bearer situation? I'll say what do you want? People must want something besides man flesh. Yeah, I said you people In exchange for Crazy Ernie. Ben are you muted? Oh, he was.

Speaker 4:

Zeal says we want the eyes of Ek.

Speaker 2:

What do you want those for? Oh, wait a minute, I'm not there. It's hard not to be there. What do you want those for? Wait a minute, I'm not there, oh yeah.

Speaker 1:

I mean you're right there at the camp.

Speaker 2:

Yeah, you just stop hammering for a second on your mobile forge. Yeah, what she said. What do you want them for?

Speaker 4:

Once we gather all the eyes of Ek, we shall usher in a new age, one which we rule and Ek presides over all.

Speaker 2:

Is this like we gather all the eyes of Ek, like all seven of them, or something, and then this giant snake-eyed appears, or something, and you get wishes. Is that what you think this is about?

Speaker 4:

Yeah, exactly.

Speaker 2:

I remember reading a comic book about this one time. I believe it was a Dungeonier magazine, shane Shandar comic. Is what you were writing? Shane Shandar comic? They called him Durgan Balls. I'm going to use I for clues and notice that he's got some distinctive red stains on his lower torso like his slither bits. He's pregnant, got it and that's a really specific red clay that usually washes down from troll ridge. Oh, okay, all right, I like where you're going with this and he may have picked it up. Yeah, he's just been in the cave watch all the time. Now, do I succeed? This is the question. So I'm going to roll my D12 plus one. Oh, you know, you know exactly where it's from. In fact, you have some in your fur.

Speaker 3:

I don't know what that means. I lost myself.

Speaker 2:

I just went with it. I went with it.

Speaker 1:

How do you want to use that information that you've picked up on?

Speaker 2:

I'm going to tell him, tell Zeal the information and, like, read his face to see if I'm right, that's from hex 1418, isn't it? And then I'll be like Raphael in the Nidgetrolls movie, like with Splinter.

Speaker 4:

And if you were to infiltrate the forgotten city, you would die immediately.

Speaker 2:

Forgotten city. Well, we did infiltrate the forgotten temple and then we destroyed it.

Speaker 4:

I'm a wind god, he's a wind god. Yeah, I don't know what you're talking about.

Speaker 2:

The hurricane. I used a hurricane to destroy your temple and we can do that whenever we want to, any time. Two dumb best friends.

Speaker 4:

I can see the future. I see your deaths at the hands of the arch Hyrule Fant.

Speaker 2:

This is an evil dude. Does that guy have snake for hands or something like that in my boat?

Speaker 4:

No, no, he's much grander. Two snakes for hands Um yes, three heads and four arms. He stands nine feet tall.

Speaker 2:

What is he? Just a hydra at this point?

Speaker 4:

I mean, he is the greatest of all, and he's in the forgotten city. He's spawned by Syndranoth, the queen mother. He is the chosen one.

Speaker 2:

We've gotten ourselves into like real pain, like the jokes are running out and it's getting a little too. This is an actual fiend that we're talking to. All right, we got to get those people out of it. We got to get crazy Ernie and anyone else in that temple out of town. We've got to deal with it. But what do we do? We hold this guy hostage. Yeah, we could do an exchange. We need to find out where the forgotten city is.

Speaker 2:

Would it be bad to give the prophet back to the Hyrule Fant? Yeah, should we take him somewhere safe? I don't know what to do now. I'm afraid to go to this place. But yeah, no, I agree. I agree, this is not. This is going to be a good time. Maybe we should try to muster some help.

Speaker 1:

Just then you hear hoofs.

Speaker 2:

Oh, come on man. Oh, no, come on man.

Speaker 1:

And you hear the grunts of the hammer.

Speaker 4:

Oh, crap, it's the pebble.

Speaker 2:

Did he see us? Oh yeah, no, he knows who we are.

Speaker 3:

I think I'll forget.

Speaker 1:

He gets off his horse and he has a war hammer in his hands. Get up. Fight me.

Speaker 2:

Oh yeah, You're the screwdriver, the mallet. What was this guy's name again? Riley, I think he was like the stapler, or no? No, no.

Speaker 1:

Oh, yeah, yeah, yeah.

Speaker 2:

El Grappador.

Speaker 1:

That's what it was.

Speaker 3:

Yeah.

Speaker 1:

He slams his hammer really hard into the ground in shape.

Speaker 2:

I say look, we got bigger snakes to fry right now. Buddy boy, we don't have time for you. I'm sorry, you have to Go on with your life.

Speaker 4:

And I will take him for Felmark.

Speaker 2:

I immediately kill the snake. No, you can't have him.

Speaker 4:

I will take him. You will be dead Wow.

Speaker 1:

I don't like you. Yeah, he looks like he's ready to throw down and he starts trudging towards you Just by himself, though.

Speaker 2:

Yeah, okay, the bar is not there. I'm gonna get ready to slingshot him. Yeah, let's do this. I say Claudia now, and she's the same for this guy on his face with a sneak attack, with a lizard on her back throwing fire spits the entire time. It's glorious, I'm just gonna. It's time.

Speaker 1:

No, parlay.

Speaker 2:

No, parlay All right, all right.

Speaker 1:

At the beginning of the conflict, all PCs who aren't gnomes or knight airants must make a metal check.

Speaker 4:

Whoa.

Speaker 2:

Oh, because he's a Felmark outrider. Crap, oh boy. I turned to Riley and I say hold hold.

Speaker 4:

Start your round.

Speaker 3:

Uh-oh, uh-oh.

Speaker 1:

Is there a total Five?

Speaker 2:

but I will give it a quest point to make it six.

Speaker 3:

Yeah.

Speaker 1:

All right. So even with a six, you can't move for a round, which means you could attack with a sling or something, but but, and your next action is minus two. Okay, this is his intimidating visage.

Speaker 3:

Yeah.

Speaker 2:

Oh, my goodness gracious Kind of roll initiative. Yeah, I do it, I go, man, I wasted 12. Now you go before him. We both do Amazing. I say FB do it, and my tortoise comes screaming out of the darkness and blindsides him. Let me see if she hits, hopefully, because if she does, we're going to knock this guy down.

Speaker 1:

So you're minus two. I'm why His defense.

Speaker 2:

Oh, okay, I'm like I did not get intimidated by this hoser. He is a hoser, all right, so I won't roll my bonus. Then that's a five, I'm going to roll. I'm going to add a quest point to make it a six and that's after the minus two. It would have been in eight. Yeah, so including that, that should hit. It's going to deal d10 dread to the adversary and it's going to knock him over. That's eight dread and it knocks him down.

Speaker 1:

Okay, he takes six.

Speaker 2:

It's always tough to tell when we're meant to fight something and when we're meant to just lose.

Speaker 1:

We got him.

Speaker 2:

I think we got him dead to rights. Zona Mbac is sitting back roots on the ground saying they think they have him dead to rights, but maybe not. He's pretty tough. I.

Speaker 1:

Okay, actually, it's Riley's turn.

Speaker 2:

I will attack with my lucky sling, but you're keeping that roll bet. No, I don't care if you do that is a miss, but it's lucky, and once per session I can re-roll it. Nice, that'll not be any better. You're still kind of shaking.

Speaker 3:

Sorry, gila, trying to re-roll it.

Speaker 4:

Bad day, bad day, bad day.

Speaker 1:

Yeah, the bullet just goes flying to the right, completely, not even close.

Speaker 2:

The second one just planks off of him and he doesn't even notice, oh boy.

Speaker 1:

I wish you had two actions but I'll say that he used one to get up, because he was knocked over. He critically hits you.

Speaker 2:

Yeah, that's fine, Nice yeah.

Speaker 1:

Does 16 dread.

Speaker 2:

And what is that ability that I have? Oh yeah, shrug it off, roll plus my penalty. So, oh, I don't shrug it off. No wait, hold on, I'll lend a hand If you'd like. I'm definitely going to lend a hand.

Speaker 3:

I'll roll it for you.

Speaker 1:

Amazing. Can't move, I can't move. No, that's going to prohibit you From lending.

Speaker 2:

That's fine, I raised my shield just in time, can?

Speaker 1:

I.

Speaker 2:

So lock for the damage at least.

Speaker 1:

Elmog Knights ignore damage reduction.

Speaker 2:

Crap. It just ignores my shield. Oh man, I'm going to give you a big fat jerk. He's a real big, fat jerk. I literally have five hit points left only because of my armor. Okay, all right, we will. Should we run? We're going to leave all our stuff. That's too greedy? No, it's, I don't know. You could try to play with me, I'm going to play with you?

Speaker 1:

No, you could try to parlay. You have one chance to do that.

Speaker 2:

Yeah, I would be just giving him the snake. It's giving the snake or get our heads crushed in. We do know where the prisoners are. Yeah, I mean we've gotten We've somewhat gotten the information we need out of him already. What is he going to do with the snake, though? We're going to use it to find the Isavec and then they're going to summon the dragon balls, like, and all that stuff, and have their own dragon and felmug rule the earth. It's fine.

Speaker 1:

Do you have any magical items?

Speaker 2:

I'm just asking. I don't know no Rude, we do have magical items. Claudius scratches his eyes out Fight to the death. Oh my God, the multiple map. I'm just giving it to him Like this is this guy sucks. All right, we Can parlay, I guess, and try to give him the snake. Do we know where any of the Isavec are. There was one Scallowag strand right. Was that not a vision in this quest, or was there in this campaign? Or was that another campaign?

Speaker 1:

That was a different campaign, but I mean.

Speaker 2:

I have metanolid.

Speaker 1:

I can pretend that you guys.

Speaker 3:

So if the you guys did that quest.

Speaker 2:

I have metanolid. I don't find that in the sessions, folks Metanolid about an eye, metanolid about one of the Scallowag strand. I don't know. If that's the case, maybe we could beat them there. But that means we got to get lumber to Noggin so that we can get the ship finished. All we need is one to hold on to and to ruin their plans. I'm hoping yes, and then we can hide it or escape with it or something I'm going to eat it.

Speaker 1:

All of this is running through your heads.

Speaker 2:

No, no, we're saying this to each other in front of us.

Speaker 3:

Yeah we're saying all of this I love it.

Speaker 2:

Now we know your plan and we will destroy you. I say, oh yeah, bernard, I did have the plus five courage. That's the only thing keeping me alive. Yeah, bernard, we're in a tight spot. Yeah, it's a tight spot.

Speaker 2:

I'm going to say we still need to successfully parlay, by the way, to even make this work, that's true. So do we want to offer the serpent and try to beat them to the eyes of Ek? Yeah, I think that's the safest thing at this time. I say I kind of get to my knee and I say it's quite the hammer. Fine, take the prisoner.

Speaker 1:

I will give you advantage on your check.

Speaker 2:

And what is the check for parlaying parlance? Parlance.

Speaker 1:

I'd call this either inspire or charm, or good.

Speaker 2:

Alright, alright, alright.

Speaker 4:

Wow, yes.

Speaker 2:

I clamber to my feet heaving three ribs broken. If my shield was not sturdy it'd be splintered, but my arm feels like jello. I say, take him, take him and get out of here.

Speaker 4:

Ah, I'm glad you've come to your senses. Boy, leave this to the real knights.

Speaker 2:

Stand down, claudia, claudia, like clucks and walks backwards and like backs off.

Speaker 4:

I suggest you give up the adventuring life. You're a coward oh.

Speaker 2:

Don't listen to me, all right? So I'm going to roll a new character here in a minute, because I'm about to throw myself in this guy Actually.

Speaker 1:

He starts, you know, gathering the um the cage or whatever. The cage, like the yeah, starts attaching it to his horse.

Speaker 2:

Can I? I'm not going to do anything stupid. Can we just roll the 12? I know, I know, I know, I know, I know, I'm just going to let it go. I'm going to let it go.

Speaker 4:

I mean, should we follow the guy?

Speaker 2:

We could. I mean, I stand and I stand and watch, you know, someone, defeated and like my ego, deflated, um, as he hooks up the cage to his like horse, pulls his hammer, you know, up from the ground, throws it on his back and like, looks at me Dressively.

Speaker 4:

Hopefully, when I see you again, you'll have a spine boy.

Speaker 2:

I just, I just don't say anything. I'll let him rile you up. I wanted to, I wanted to feed his strength and knock his horse out. It just wouldn't do anything. It would have been really satisfying, but then we would have been stuck there with him and it would have defeated the person in the fairway. Oh man, Uh, yeah, Wow. That was brutal One hit and, like you know the damage, ignoring everything, I just I, you know, accept it.

Speaker 3:

I'm beaten so um, this is the only other plan that I had.

Speaker 2:

Yeah, it's a little nuts.

Speaker 1:

I don't know, dynamite and Clam Shutter.

Speaker 2:

It is dynamite related, um, but I was going to. I was going to introduce you to uh Mitch, the gelatinous goo that we met back in oh, okay, that's uh, you know. I gave him a little bit of salted meat and we kind of hit it off, and now he's hanging out with us and tally.

Speaker 3:

Mitch baby.

Speaker 2:

I was going to have him sneak and squeeze into a saddle bag and drop a lit stick of dynamite. I didn't blow up when he rode away, but that's a little rough.

Speaker 1:

I don't know if I can get the stomach for it.

Speaker 2:

It's so tempting. It's also too many roles to make that work and this is yeah. So I'm not going to do it, but that's brutal. But I will, uh, I'll tell you this it's a good thing that I used to be, uh, you know, amateur hunter back in River Country, because I'm going to use Jack Jack of all trades so that I can track him Okay, track his, his horse.

Speaker 1:

Are you guys going to immediately start tracking?

Speaker 2:

I mean, I have a rest and I was going to suggest we have rest and eat some salted meats and then, yeah, in the morning, If this guy didn't shatter my entire arm like I don't know, it's like I just I feel my, like Galen feels crest. Well, yeah, yeah, right. I mean I don't know if the emotional toll of being felled in one hit is worth the physical toll, but I mean, like if Ben had rolled a 10 instead.

Speaker 1:

So Fulmauk Knights are like pretty, like this is really in line with the lore of our books, like they're kind of like okay, so I didn't know that it's a substantial enemy, okay. Like they have several abilities that are just you know. They can counter attack against a nine or nine through 11 hit against them, but so can you, oh my God. They ignore damage reduction once per combat. On a nine plus they can critically hit.

Speaker 2:

They're better than player characters. Yeah, one fell on and the whole party could fight one.

Speaker 1:

And they have a magical item, of course.

Speaker 2:

Hammer. Turns out, the hammer was not the magical item at all.

Speaker 3:

Yeah.

Speaker 1:

So yeah, they're pretty good. They're pretty good.

Speaker 2:

And that was absolutely brutal. Yeah, I kind of shove a Nakedonky tube steak in my mouth and flop down the ground and Claudia and FB are like kind of tending to me in the way that only animals that love you can, and the fire spit lizard eats the rest of the Nakedonky tube steak.

Speaker 4:

All right.

Speaker 2:

I'll cook up some stuff and try to bring Galen's spirits up. Yeah, to encourage. I mean, I'm pretty crestfallen, it's pretty hard to bring my spirits up, but I appreciate that Riley's, you know, trying to take care of me. I'll say like I'm sorry, like normally I would just run in to help, but I was so scared of that guy. I say Riley, it's better that you didn't. Yeah, look, I mean I'm wearing all this armor, have my shield and that hammer blow went through my body. It just everything inside me felt it.

Speaker 2:

Like I wasn't wearing a armor at all. I feel like maybe we should have respected him a little bit more. I was totally worth it.

Speaker 2:

And then it came out some fierce. I mean, let's be real, he's never felt that level of disrespect before in his life. No one's ever tried to disrespect him like that. So I think I call it a wash. We came out on top but you know what was he going to say? I don't know. I'm not surprised, but at least he didn't like at least we rolled well in the parley and he didn't like rummage through our sacks and take everything like he could have.

Speaker 3:

It was really suck.

Speaker 2:

Take this map, take this Starfell metal ore back. You know the fact that I was worried about the ore. I've already like broken it down, but like the map, thank goodness, like no one knows, we have it. That's going to end up biting us in the butt at some point, but yeah we'll see.

Speaker 2:

If there's one thing for certain we've got to beat them to the eyes of that. Yeah, like we've already. Like I mean, I hate the idea of giving up valuable items like the egg of insight, like that was a. Really I felt like that was an even trade and the seat of hurricanes. I think that was kind of good timing, but I feel like we haven't come across a time where the map would be like a value, like you know it's too.

Speaker 1:

It's too valuable.

Speaker 2:

Terror island. Terror island, terror island. Yeah, so so, okay, we've lost, we've lost the. We've lost the other profit, but we know that it's somewhere in the Troll Ridge Mountains. Is the forgotten city that he says if we sneak into will just immediately be annihilated In the pecking order of things, I'm wondering if felmogs, way worse than these snake dudes or a player like he, could be bad.

Speaker 1:

So let me retcon something.

Speaker 2:

Okay, okay.

Speaker 1:

In your you know interrogation of zeal and Riley, Kind of finding that clue, you learned that the forgotten city is actually below the lake.

Speaker 2:

Oh, is it by the snake head statute thing.

Speaker 1:

Yeah, like the lake the lake is the bottom of the lake is so that it can play as well.

Speaker 2:

Okay, oh interesting, it's underneath the lake. Files were inside the computer, so the serpent thing is just like a marker.

Speaker 2:

Mm hmm, I mean, yeah, they're always moving underground in these tunnels and everything too, it's, it's, it's tough. Um, we got to try to get crazy earning. I don't know how we're going to get him. Well, I mean, we just rest the night and then resume our travels and hoping to run into anything, he'll up real quick and dunk, and then maybe we can even get to like talk to Ganderilla and ask what the sewers they? I know we've already done the sewers thing. I was going to say if there were, like tunnels that lead south of dunk into the lake we probably flushed them down river.

Speaker 3:

Yeah.

Speaker 1:

Got your old friend Erchly and dunk, by the way, yeah.

Speaker 2:

Yeah, she's mad. We didn't help her with the wyvern. So I mean, that thing's a killer too. Well, if we could let that thing loose in there. So you're saying we got to befriend the wyvern, I like it. We got to capture it. We got to let it loose, we got it. We got to treat it like a Godzilla situation. Let them yeah, king Gidra, you know Godzilla get a moth right in there. All right, the least thing that they'll expect, yeah. So I think, all things considered, we kind of got off easy on that one, yeah.

Speaker 3:

Hmm.

Speaker 2:

You know we successfully did the parlay. If we didn't, it would be we'd be doing yeah.

Speaker 2:

Yeah, I mean, but knowing, knowing what we know about them now, I think we'll try to give them a wider birth. Yeah, instead of seeing them around a star fell metal and then just writing in like crazy people, like retrospectively, that was a terrible idea and yes, he's just crazy. I wonder he was so pissed. He's just. It's like this level 20 guy and he's two little peon, you know level six guys, just roll up. How do you do it? It's even like being stolen from by Joe.

Speaker 3:

It's like Darth.

Speaker 1:

Vader's Light saber being stolen by.

Speaker 3:

Joe.

Speaker 1:

Yeah, yeah.

Speaker 2:

It just makes it so much funnier now that I think about it.

Speaker 1:

All right.

Speaker 2:

So we spend the night. I gain two of the joints from Riley's cooking Ben. Do I gain hit points from the Nakedonky as well, or is it just one or the other?

Speaker 1:

It's one or the other.

Speaker 2:

Okay, that's fine. And then I. And then, what does the barrel of rascal cider do?

Speaker 1:

Because I think I'm dipping into that you know, I mean, I think it's just, it's like Mountain Dew.

Speaker 2:

Code red.

Speaker 1:

It's, it's alcohol, so okay.

Speaker 2:

Okay, okay. So yeah, there's, there's, I think that Riley sees Galen like dip one mug in and kind of chug it and she's like, yeah, I get it. And then she sees him dip another mug in and chugging, she's like, oh okay, and she sees him dip one more. All right, tiger, you've had enough, let's go Come on Galen is questioning his worth as a nighter.

Speaker 4:

But is it all being zoned up? Tell me.

Speaker 2:

I feel inadequate. I like to drag him over to his bedroll. And I go to the rascal cider thing and I want to grab a mug. Yeah, Meanwhile, in the background zone in Buc you see, like one of his little mushroom tendrils like going to the cask of rascal cider because he's curious now and he's just like there's so many nutrients in this and they're all broken down and easy to absorb. He becomes fermented.

Speaker 1:

All right, the next day comes.

Speaker 2:

George is pecking at my face to wake me up.

Speaker 1:

George, you want to make a realms check?

Speaker 2:

I don't want to, but I'm going to. Let's say he's got to get back on the tortoise again. You know it's nine.

Speaker 4:

So you're good role, it's a good role.

Speaker 1:

Yeah, was that day. That was day one, right? Yeah, this is day two First half of the day goes without incident.

Speaker 2:

Yeah, galen is sitting on the back of Frabuher and, just like you know, eyes darting about he looks like a shell shocked man. He doesn't want to be snuck up on again by a film night.

Speaker 3:

We'll see.

Speaker 2:

Thank you for moving us. J. No, I'm sorry. Yeah, yeah, apologies. Apologies, roland, that says six Deep in the pit of his stomach. Galen feels it nodding up is something is new. Role of D6. Three.

Speaker 1:

You guys are exhausted and you could do a little path and a dunk, and tonight you roll with disadvantage on your heels, oh man.

Speaker 2:

That's okay. I mean, I think that this is actually pretty in line with where Galen's at, I mean, like he's still pretty physically wounded. So I'm going to cook again, but disadvantage the salt.

Speaker 1:

Also, you need to make realms checks as you get into dunk.

Speaker 2:

Oh, to be not told, hopefully. Did I lose a salt at me? No, I did, ben, don't take this toll.

Speaker 1:

All right, let's see you are at breath.

Speaker 2:

Yeah, I hope I smile at them and my teeth are like bloody, Like dried blood. I'd say, yeah, that's why my breath stinks, buddy boy.

Speaker 4:

Halitosis, get him, this guy, hal what? I don't know what you're talking about I'm going to eat an orange and scurvy. That's terrible. His face is terrible.

Speaker 3:

I have an idea.

Speaker 4:

You ever heard of breath mints? Come on.

Speaker 2:

I'll say are you offering one?

Speaker 4:

Pay for your own.

Speaker 2:

How dare you and I blow my breath in this one- how rude Old copper James D Rowe I did not what Rowe, sorry, d6. Realms I mean D5.

Speaker 1:

So realms check.

Speaker 2:

For five, seven, seven. This is my total.

Speaker 1:

You avoid toll.

Speaker 2:

Yes, raleigh's got minty fresh breath because she's not hungover from Rasko's side. I'm actually on the back and I can brush my teeth with Mitch. The goo I love it. The goo is just like gooing your teeth clean. It's like just gets all the stuff from between your teeth.

Speaker 1:

Just dip into the goo.

Speaker 3:

Yeah.

Speaker 1:

Yeah.

Speaker 2:

Ben, it's a copper and I roll a copper pouch, correct, and I did not spend it because I rolled a three. Is that how it works, cool?

Speaker 3:

Cool.

Speaker 1:

Are you spending the night here?

Speaker 2:

We should tell we would talk to Gendrilla and go back to the circus real quick and just say, hey, like what, we'll head up the hill towards where the circus was, scrolling down, scrolling down, scrolling down.

Speaker 1:

All right, you are Sky Hill and.

Speaker 2:

Sky Hill, thank you, yeah, they're like actually packing up and leaving Dunk tomorrow. Where are you?

Speaker 1:

We're headed up north, probably going to hit the used to be forest.

Speaker 2:

Oh Wait, you're going to head up north and you're taking the middle route run over.

Speaker 1:

Now we'll cross through Troll Ridge. We know some trolls there, and let us pass oh over at Ed and Horn.

Speaker 3:

Yeah, not that high.

Speaker 2:

Oh okay, troll Ridge. Yeah, I say well, you know, I hope everything worked out with Dunlop. You know he's hopefully he's in a better place mentally now. We're going to take care of some things for him. Have you ever come back?

Speaker 1:

He did. I heard about what happened and well, thanks, you know, without Dunlop, you know this what are we then? You know, this is Dunlop Circus.

Speaker 2:

It could have been Gendrilla Circus. You got it right there. You know, you got something in your heart that got people.

Speaker 1:

You got it right here, right here, right here Right here, right here.

Speaker 2:

Like A1 Steak Sauce.

Speaker 1:

It's very difficult running a circus and that's not. You know, we got the Manticore. He's always angry and hungry. You see the Manticore is kind of trying to get your attention.

Speaker 2:

I look over and I kind of like cock my head quizzically Is it trying to get our attention but not have Gendrilla notice? Like one of those things.

Speaker 1:

Yeah.

Speaker 2:

I'm going to use Mitch the goo for sneaking. Can I roll up a little piece of paper with a pen or something? Give it to Mitch. Go ahead and send this to the metagore.

Speaker 1:

Sure, what are you saying?

Speaker 2:

What's up?

Speaker 3:

I roll.

Speaker 2:

John Scoo, I have to sneak in and do some track, so it doesn't say what I roll. Does the goo just do it? Does he just sneak over it?

Speaker 1:

Maybe in this situation it's fine, it's not like a super crazy situation, got it? Yeah, the goo swoops over and hops into the cage.

Speaker 2:

Scoops is really it.

Speaker 1:

I'll give him a little signal, like I'm Luke Skywalker. You hear like a Basie whisper and then the goo comes back to you and relays information. Because you can speak Gooies. He tells you that the metagore Linda oh, she's a wool metagore.

Speaker 2:

I didn't realize that.

Speaker 1:

She does not belong in a cage and she wants to get out of here.

Speaker 2:

Our part-time hero job is wrestling creatures. In casual conversation with Gendrilla I'll be like where'd you guys find this metagore? Anyways, magnificent beasts like this usually aren't caged up.

Speaker 1:

I wouldn't call metagores magnificent. They're often ferocious beasts. They just eat whatever they want. Yeah they're doing it in service. I see we keep her clean and well fed.

Speaker 2:

She looks a little thin around the ribs there.

Speaker 1:

I don't want to get too strong, you know if you guys were headed to used to be forests.

Speaker 2:

Metagores aren't very popular out there. In fact, nobody wants to see a metagore. What they really want to see is a gator.

Speaker 4:

Alligators.

Speaker 1:

I mean that's a great idea, but where are you going to find a gator on this side of the Muclins?

Speaker 2:

The Quaggash. Yeah, I mean you could. You're going to look up our bit. Have you ever considered doing a show on Marshgate and then swinging up to Crogland? That's a really good venue. At the Marshgate we happen to know the mayor, or at least one of the leaders. You could go to Orchstuy afterwards. We do definitely know the big orcs there. And they get you gator. They get you gator by the end of the day. It's true, they deal exclusively in gator and gator accessories. It's the new management.

Speaker 1:

You're going to have to talk to Dunluck about this. It's sort of like you know. Yeah, sometimes I feel bad about the prisoners. You know the law? No, I?

Speaker 2:

mean. This isn't about feeling bad about the prisoners. This is a business decision. I'm telling you, those used to be forest folks. They're phobic of metagores. Are you using a creative ability to try to use trickery? Okay, that was that was. Let me inspire. Have you rolled yet? No, I can inspire you. If I fail, I do. I inspire you, get a plus two. 13. 13. Nice.

Speaker 1:

She says you know what? You bring up a really good point. I'm going to talk to Dunluck about this.

Speaker 2:

Yeah, and like just say Riley and Galen, and not only will you get a show in Marshgate, but big orcs, he'll give you a gator for free.

Speaker 1:

All right, I mean tall promise.

Speaker 4:

Shut up.

Speaker 1:

She, uh, I mean she says all right, well, if that's it, then I guess I'll see you guys around.

Speaker 2:

Yeah, probably going to be in town for a while and then head on out.

Speaker 1:

I'll talk to Dunluck about it before I forget. I'll see you guys. Okay, she goes off into one of the tents.

Speaker 2:

We go over and we can give a thumbs up to the manticore. Yeah, I go over to Linda and I say, uh, I think we might be able to get you out here just a little bit longer.

Speaker 4:

No, no, rude, don't be pushy. She's like a wild animal.

Speaker 2:

Any any minute. Now we, we, we took care of it.

Speaker 4:

I'm just having a picture.

Speaker 2:

Soon, I have a feeling this is going to backfire. It's a horrible idea, yeah, like it's just going to ransack, dunk and eat a bunch of the.

Speaker 4:

Where are you from, linda? I am from the Blunderbluffs, blunderbluffs, blunderbluffs, oh, blunderblunderbluffs, oh.

Speaker 2:

We have no reason to go up there, right? Well, I mean not until after we rescue crazy early.

Speaker 1:

So the situation that you guys have laid out to me seems like it's going to not happen soon, like they're not going to let the manticore go right now, but you could. You could leave and trust that it probably happened later.

Speaker 3:

Okay.

Speaker 2:

Yeah, I mean short, of just breaking that right now. Yeah, linda's Linda, I don't know. I would feel like. I feel like if we broke it out of the cage, they would immediately know it was us. What would they do, though? Nothing, I don't know. There's a lot of rules in dunk. It's going to be like how you get told for unleashing a manticore in the populace.

Speaker 4:

You know what Galen?

Speaker 2:

I've had enough of this crap. Like people, are tramping all over it. I want.

Speaker 3:

Yes, yeah, yeah, I get it you tear that cage up.

Speaker 2:

I say, yeah, I want to feel strong again. I'm free Riley's egging me on and I get all. I get pumped and I want to break something because that'll make me feel like oh I actually pump him, I do that and talk and give him an, give him advantage on a roll, okay.

Speaker 2:

And then I do. Oh no, those are all bad roles. Oh, I didn't even succeed. The inspire Okay, well, it was the first one was a three. That was better than the two anyways. Plus two, right? Plus, yeah, three plus two plus one is a six. It's a feat of strength that, which is what I was trying to do. Okay, yeah, I punched the cage with my non-shield arms. It's not jealous right now.

Speaker 1:

Just like bending the bars.

Speaker 2:

Yeah, okay, all right, fair enough. Yeah, I just squat down on my Demy thick frog legs and start pulling the bars.

Speaker 1:

The twist is that you're making so much noise and Dunlop Dunlop witnesses this and then Linda, just like, bursts out of the cage and goes for Dunlop and screams revenge.

Speaker 3:

No, she like just carries him off into the night. Why are we so dumb?

Speaker 2:

I look at Galen and I'm like we got to get out of town.

Speaker 3:

Yeah.

Speaker 2:

Okay, I elbow him and start running into the darkness, just like.

Speaker 3:

I follow yeah.

Speaker 1:

Do you see the shadow of Linda? And then, like you see, at one point, unlock, fall and scream.

Speaker 2:

Will Helmscream yeah, oh well, we have done nothing but destroyer. We killed Dunlop and we inherited his debt. That's dumb.

Speaker 1:

He might not be dead. Should we go run? Yeah, I'll run over there.

Speaker 2:

Hopefully he's like we'll go right over and be like yeah, I don't have that, it's a curse of town.

Speaker 4:

What the hell are you doing? Why'd you let her go?

Speaker 2:

I just look him square in the eyes and say remember what we did for you. You were a caged beast under what's her name Wuzinski's iron fist. This is an even exchange.

Speaker 4:

I think my arm is broken. It's okay. I would have been manticore food. I hadn't jabbed her in the belly with my dagger.

Speaker 2:

Well, she's going home now and what's done is done. Nothing we can do about it.

Speaker 4:

Medical attention If I didn't have a broken arm, I'd strangle you both.

Speaker 3:

I was on board with that idea that.

Speaker 1:

Gantrila brought to me. We just have to get to the quagmash and wrangle a gator.

Speaker 4:

You still can.

Speaker 2:

Nothing's gone wrong except for that broken arm of yours here. I'll do it. I don't want to do it but I'll do it because it's the right thing to do. We help him up, we help mend his arm. I hand him a skin. I'll help mend his arm. I hand him Clunch's trusty Halbert and I say take this to Big Orch and Orchstah, tell him that Galen and Riley want him to help you. They will help you wrangle the biggest gator your eyes have ever seen.

Speaker 4:

All right, I'll tell you, linda was going to lash out at Dunlop anyway.

Speaker 2:

This went Okay. Well, he got off easy Wild animals out of cages.

Speaker 1:

You know what I mean. I'm going to crack open the barrel of rascalsider and I want to drink.

Speaker 2:

I mean, I'll tell you, linda was going to lash out at Dunlop. Anyway, this went, I'll tell you. I'll tell you what I mean. I'll tell you what I mean. Can't help. Oh God, we're ridiculous. We are ridiculous people. Oh, my goodness gracious, I feel like Linda will make a comeback at some point.

Speaker 2:

She was probably flying back to the Blunderbluffs. Yeah, one day we can look her up. If we ever get there, she's going to lash out at Dunlop. I'm going to tell you what I mean. So you know what I mean. I'm going to tell you what I mean. It's no longer Linda Cool. So what are we doing now? How do? We even deal with the lost city Find out next time.

Speaker 2:

No, it was a good question. Other defeat today, with any luck. Wait, can we? Can we like create a ability that the Wyvern is probably washed into the Forgotten City Reakin' Havoc?

Speaker 1:

I mean that's uh, it's not too far fetched. It got washed into the river.

Speaker 2:

Yeah, I kind of love that idea and we can. So how about this? Like next time we can try to get Earthly and say well, we think we washed the Wyvern into the Forgotten City and we need your help hunting it down. Also, rescue him crazy early, so it'll be like a twofer Southern wind.

Speaker 1:

I'll just tell you. She shakes her hand, says let's do it. I'm sick of drinking myself to death here.

Speaker 2:

I say good news, you can drink yourself to death on the road. And I slap down one of the barrels of rescue.

Speaker 1:

You're in bed.

Speaker 2:

I'm drunk turtle driving or tortoise driving. We we make very little progress towards the destination. No, I think this is yeah, that's I like that she's in. We can head down towards Dunk. I'm not sorry, down from Dunk towards like 1120 or something to the river mouth. Set up camp at the shores? Yeah, do I do that right now I have time. It's up to you guys.

Speaker 1:

Yeah, yeah.

Speaker 2:

We could. Let's, let's set up, let's set up camp at the lake, and I don't even know how we're gonna.

Speaker 2:

how are we gonna, even just the three of us going into their stronghold, where they have eagle snakes and cultists? Well, I mean, there's a strong possibility that the Wyvern has been slowly picking them off and dragging them into their shadows. All right, so, plus, this is a quest that we will sneak the heck out of. We will. We'll be sneaky and stealthy and efficient. That means I have to take my armor off. Don't do that, then you guys are gonna sneak ahead and wave me up all the time Clank, clank, clank, clank, clank, clank, clank.

Speaker 1:

Uh, do you want to get started on the journey to the Nameless Light?

Speaker 2:

Yeah, how many days has it been now? So one, two, maybe three days. We're halfway done with the uh.

Speaker 3:

Two days.

Speaker 2:

Yeah, just two.

Speaker 1:

It's only been two days.

Speaker 2:

Oh good, well, that's happened in two days. Oh yeah yeah, we need four more days before I'm finished with the Magnets, and I Realms it up. Here we go. That's a five. I'm gonna use my last quest point and just bump that up to a six.

Speaker 1:

Excellent, excellent. Yes, indeed, georgie, I do it All right, roll D6 to see what bump in the road you encounter.

Speaker 2:

Uh Ben, what was the other thing? What would a five have been? I always forget. It would have been far worse, right?

Speaker 1:

Yeah, it's a dangerous encounter, Okay yeah, we don't need any of that no. We just need bumps like a two Lost supplies.

Speaker 2:

No, no, our wonderful supplies.

Speaker 1:

Oh, the salt roll you can randomly see which of your rations, or whatever, do it, georgie.

Speaker 2:

Roll Ramp. So it's just supplies, right, I can't lose, like All right, so I have, I have. Actually, I have six food and one or five food and one drink item. So let me roll a D6 to see which of them I lose. Oh, I lose an Akadonki, akadonki tube steak, no worries.

Speaker 1:

There's tube steak in the river man.

Speaker 2:

I just see it floating down.

Speaker 3:

It's like a fully-dressed hot dog floating down the river.

Speaker 2:

It's got relish mustard ketchup, it's got no works. You know what I mean.

Speaker 3:

What's Tagoo's?

Speaker 2:

name again Mitch, yeah, Mitch. You almost see Mitch like tearing up and crying, Like it's just weird, like goo ribulettes streaming down its sides because it sees the food going to waste. Yeah, it's his favorite too. Yeah, he loves tube steaks. Oh man, he wished he was an Akadonki wiener.

Speaker 1:

All right, that's half the day, so which way do you want to go on your second? Are you going to go to the temple?

Speaker 2:

Yeah, like down this way. You think, yeah For me. Yeah, I wish that's going to get a bit of, maybe get some clues as to how to enter this place.

Speaker 3:

Mm-hmm.

Speaker 1:

Okay roll, oh yeah.

Speaker 2:

You want to roll realm streams?

Speaker 3:

Yes and one 10.

Speaker 4:

Nice.

Speaker 1:

All right, you go around the perimeter of the lake unseen, for the most part.

Speaker 2:

Oh my God, the lizard ate a stupid ration. I hate this thing.

Speaker 3:

Oh no, it's worth it.

Speaker 1:

It's worth it. So while you're skirting the perimeter of the lake, you notice a felmog outrider A different one A different one that we haven't seen before Different. You've never seen this person. She is like sitting. She looks wounded like panting against a rock. She's like a couple hundred feet away from you.

Speaker 4:

She's probably got a stupid name too, like the knife or the shiv or something.

Speaker 2:

I was immediately attracted to her. Yeah, she is wounded. Maybe we can. I don't want to help her, but I'm going to say like who goes there. Our position is immediately revealed. Lovely, I'll be like who goes behind a rock or whatever she's like standing there, and she's like.

Speaker 1:

she tries to stand with her axe but stumbles. She's using the rock to be propped up. You can see blood spilling out. She falls over.

Speaker 2:

Let me ask you this would a bulwark help out even his enemies? It's up to you to decide. George, I'm definitely going to help, but I want to make sure she's not first. I think I, yeah Outman, here in your party, we have you surrounded.

Speaker 3:

Come on with your hands up, you'll never take me alive.

Speaker 2:

I'll write out on FB and I'll say who there? Traveler, you look wounded. I will help you and I kind of get down and I say yeah, I hold my hands up and I say it's a nasty gas, you're having your side. You're losing a lot of blood.

Speaker 4:

It's not the blood I'm worried about.

Speaker 2:

It's the poison isn't it?

Speaker 1:

Yes, you see, you see, like a rigid snake arrow, oh, oh geez Cover this.

Speaker 2:

I said I don't wish that on my worst enemies. Let's see what we can do for her.

Speaker 1:

She says I'll die if I don't get an antidote soon. Antidote.

Speaker 4:

Antidote. She's Canadian. I have to find out. I'm going to end the story, oh gosh.

Speaker 2:

Hey, what's your name? I'll die by tomorrow.

Speaker 4:

Wow, that was a good one, ben, has found out his secret calling in life.

Speaker 2:

To create a Canadian character. Yeah, I'm going to use inspiring order on her actually although she's not an ally, maybe she might become one.

Speaker 2:

I'm going to use it to heal 1d6 courage. To her I say, look, we come from differing backgrounds, I know, but you've got to pull through this. No one should be able to do that. I'm going to use it to heal 1d6 courage. To her I say, look, we come from different backgrounds, I know, but you've got to pull through this. No one should suffer at the hands of these snakes. Can I use jack of all trades to say like I know a little bit around herbs, but maybe the best I can do is give you more time until we find an antidote and try to use like an advantage on an herbalism check or something Cool. And Ben, she did gain six hit points just to kind of like stem to tide. I roll a 10. I roll a 10. Amazing.

Speaker 3:

OK.

Speaker 2:

I help her onto my tortoise.

Speaker 1:

So you know that singe, viper, venom and throng weed would be the strongest antidote.

Speaker 2:

Throng weed and singe viper venom.

Speaker 1:

OK, but having either one would help.

Speaker 2:

We don't have thronged. It's been a little time searching around and maybe luck into a good role. Is throng weed in the region of the Drippy Downs? I don't know.

Speaker 3:

I don't know.

Speaker 2:

Poison had to do strong. Well, it only exists once. Oh, there we go, throng weed, two words it is in Fleabag County. Oh, no, good to know. Yeah, a singe viper, viper venom, that is a wandering creature, ok. So I mean the best shot we have would be going back to Dunk for her. I mean, she might, she may have. They've probably an antidote here. If she says where she was shot, we should talk to her once she's stable.

Speaker 1:

Riley, there is a chance you could extract some venom from the arrow, because it's an actual snake. Ok, all right, but you'll have disadvantage.

Speaker 2:

If I inspired you, I've already inspired twice. Yeah, ok, I will attempt to do that. What kind of role is that Wilderness? You know what? I'm going to? Discerning eye to create a vulnerability in the snake itself. I'll say it looks like it has a hyperactive poison sack right here. It's a little bit swollen. You might be able to access it easier. Please do it. I do it. It's critical, it's a critical sack. All right, I'm going to roll wilderness. Is that what? The disadvantage on wilderness? Maybe did I cancel that. You think, ben, would that be possible?

Speaker 1:

Yeah, with my perception.

Speaker 2:

Yes, thank you All right. Six, I'll do it. I mean, six is pretty good. He popped the sack and you're pointing yourself. Oh no, Can you look at me please. I pulled a stake out of Riley's hands and it bites me and we're all disappointed. Ok, so you've extracted Poisson. At what price?

Speaker 1:

Well, you'll still have to make an antidote potion, so maybe it's minus one.

Speaker 3:

OK, all right.

Speaker 2:

It's time to get creative. Yeah, indeed, what is that? Potion tanker.

Speaker 4:

Yeah.

Speaker 1:

I would say you know, you got to throw in another herb, I don't, whatever makes it a must.

Speaker 2:

Oh yeah, I have herbs at the yin and yang. Hold on, maybe a little bit of this creep thistle. What does creep thistle do? I've got to consider great table of components. Grow extremely fast, good for a silence potion, magnificent climbing gloves.

Speaker 1:

Grow extremely fast. Maybe it's fast working, yeah, fast acting.

Speaker 2:

It's an actin is what it is. We found a tenacton flower. I have a tenacton. Ok, I'm a roll on tinker, I make that go. That's a five. I'll use a quest point to make it a six. Nice, it's not my best work.

Speaker 1:

It's not minus one.

Speaker 2:

Yeah, plus, oh crap, minus one. So it would be plus two. For quest point five, I don't think I have any more powers. No more juice to juice, all right.

Speaker 1:

You could say that you don't.

Speaker 2:

Maybe it doesn't fully cure her, but it might stabilize she's still critical.

Speaker 1:

Stabilize her to prevent her immediate death, but she's still weakened and will die if she doesn't get a proper antidote potion.

Speaker 2:

OK, I say to her what's your name. Are you the? What I gestured to the axe with some kind of axe?

Speaker 4:

Jaila the red axe. Jaila the red axe.

Speaker 2:

Are you with the hammer?

Speaker 1:

No.

Speaker 4:

That guy's a dick.

Speaker 1:

We're both outriders.

Speaker 2:

Because you had a bit of a run in with him the other day and are you alone?

Speaker 1:

I'm of the Cloven Tongue. He is black candle.

Speaker 2:

Cloven Tongue I say these are just a bunch of words. What does that even mean? Are those houses within the Femmlog hierarchy?

Speaker 1:

Yes, different orders.

Speaker 2:

You said the black candle. Cloven Tongue and black candle. What were you doing here? Searching, searching for the eyes of Ek.

Speaker 3:

Well ultimately.

Speaker 1:

I was scouting the area trying to find their undercity, I think I found an entrance. I say telling you this because you've helped me.

Speaker 2:

Why are you trying to find?

Speaker 4:

the undercity.

Speaker 1:

Because the Sarpathy must be controlled.

Speaker 2:

We are in agreement. The enemy of our enemy is our friend In this case. What do you mean by controlled? We immediately tell her the whole life story about how they burned down our village, because it's what we do. Share the whole story, rylan, and. Galen just destroyed their kidnapping people, including the famous crazy Ernie the Goblin Nutty Tony Stark of the used to be forest that supplies all of the area. Rylee sings the jingle from Crazy Ernie's Welcome to Traps. Crazy Ernie, crazy Ernie's yeah. So what does she say to all that, ben?

Speaker 3:

In her.

Speaker 2:

Canadian accent.

Speaker 1:

This is a lot to find, udaboot. I'm sorry, I gotta stop that.

Speaker 2:

No, you don't. You have to keep going. You have to lean harder into it. I'm sorry. I'm sorry. All of our Canadian listeners are disgusted. It's a pretty good likeness. I would say it's a maker from Minnesota. She's poisoned by syngivores. She sounds almost like Irish. She's poisoned by syngivores. She threw a chalet in the rest of her chest. She's a 100 year old leprechaun from.

Speaker 1:

Minneapolis. What does she say? There are forces, many forces right now trying to control the Sarpathy. I believe it's more dire than we think. There are many more powers at play than anyone understands. What does she say is possible? One of these engineering companies is funding them.

Speaker 2:

Dude, I'm so tired of Destina and her stupid plans. I say that out loud. I immediately think it's Destina Brink the engineering companies helping them. That's crazy. I've been playing a lot about why she's trying to clear cut the forests over there, the grimly wood, why she's trying to bring in all that stuff from Logjam, the black candle wants the eyes of Eck for themselves. Is there dissent among the ranks of the film hub?

Speaker 4:

Always Good Excellent.

Speaker 2:

That's how we thrive. It makes sense. They're basically SIF. I say you don't think. Do you know who Destina Brink is?

Speaker 1:

I've heard the name.

Speaker 2:

She's the vice punisher for SPO. I wonder if she might actually be Felmog in disguise.

Speaker 1:

Superposterous Hypothesis.

Speaker 2:

It means it's true. It means I've stumbled upon a plot thread that Ben meant to keep concealed from us for a long time.

Speaker 1:

No, you're an idiot oh.

Speaker 3:

You're no Colombo.

Speaker 2:

Right like glass eyes, or it's like oh delightful. Well, what if? Yeah, I let that plot thread through. Without an antidote you will die. We must find you one, and it's likely that in the Lost City there's some antidote, because even Sarpathy are not immune to the syringe-viprovenum. Do you think that's true? I don't know.

Speaker 1:

Well, I don't think it's actually syringe-viprovenum. It's just that venom itself is magical in nature. That's terrible then, but if you could extract the venom from Sarpathy mouth, I mean, that would yeah no problem, I didn't have it with Sarpathy, but Weldar took them.

Speaker 2:

We had their prophet zeal, but we were defeated in battle and the hammer took our prisoner. Oh yeah, well, not Weldar, it's the hammer. Yeah, thanks, but they're buddies, they're bros, they're both candles, sounds really lame.

Speaker 4:

That is unfortunate news. It is.

Speaker 2:

We greatly underestimated their martial prowess. And it's pretty rough. We're still kind of. It's all the more reason that we need to get Jaila. I say all the more reason we need to join our forces. If you seek to cull and control Sarpathy, we may be aligned for some time. Until the time that we are not, I say look, we'll try to get some anti-venom for you. Are you feeling strong enough to at least stand again?

Speaker 1:

Um, she stands up. She's a little shaky. She says, I'll be fine. What do you intend?

Speaker 4:

to do.

Speaker 1:

I'm going to take my intel and actually go into the city below the lake.

Speaker 2:

Well, we were hoping you'd come with us. That's right, we're going in Fight.

Speaker 3:

Hmm.

Speaker 1:

She'd be useless in a fight in her current state.

Speaker 2:

Maybe you could help us navigate it.

Speaker 3:

Mm-hmm.

Speaker 2:

Keep to the shadows. We're going in incognito. They're opening an incognito browser to explore the city.

Speaker 4:

Hmm, fine.

Speaker 2:

Um yeah, no, that's, that's good. She can join us on our quest. And I say and I mumble under my breath and we're going to kill the Wyber too.

Speaker 4:

That's right, we're doing it.

Speaker 2:

Yep, I'm going to die first, yeah.

Speaker 3:

Oh yeah.

Speaker 1:

Yeah, she's a. She's a fine looking woman there for you, Galen.

Speaker 2:

Wait. Who says?

Speaker 1:

this Virtually.

Speaker 2:

Oh, it says that about Jaila.

Speaker 4:

I think she likes you.

Speaker 2:

I think she's in love with me. There have been many women in love with me Zoni and Bartlett. Yes, they were all crazy. He has a type.

Speaker 1:

The funny thing is the woman who loves you the most.

Speaker 4:

You don't see her that way, do you?

Speaker 2:

I don't know who he's talking about.

Speaker 3:

I wrote, I wrote.

Speaker 2:

I wrote Riley. Riley sees it all coming from a mile out. She's just like oh, it's not that kind of love.

Speaker 3:

No, yeah, riley sees it a mile out.

Speaker 2:

She's just like oh no, not this, we're about to go into a lost city. The last thing we need is situational comedy like three's coming.

Speaker 3:

You guys coming or?

Speaker 2:

what I go right into the mouth. Riley just run up in our house. He's tired of dealing with this crap. Just joking, oh, galen and his, his thick thighs, save lives. It's what they do. Yes, it's what they do.

Speaker 4:

It's what they do.

Speaker 2:

It's what they do. Galen's just too dense, he doesn't get it. He helps Jail up to her feet. He says can rest here a little bit longer or we can go into the city, you decide.

Speaker 1:

It is nighttime. Jaila says it's our path. He are very active at night. Why are you waiting for?

Speaker 3:

morning.

Speaker 1:

Riley comes marching right back out.

Speaker 2:

Well, that was horrible guys. I think we should I don't know wait until morning. I love it Cool. I will spend the evening working on Magnos and weapon. Yeah, I'll, I'll look at the. I'll look at the. I'll look at the I'll. I'll share the rations in the the. We'll have a grand old time, our last night alive before we go dying a city somewhere.

Speaker 1:

George roll a D seven, D seven.

Speaker 4:

My gosh.

Speaker 2:

A love check Six. I lose six fingers.

Speaker 3:

In the night night.

Speaker 2:

Yeah, you just wake up.

Speaker 1:

Nothing happens, but you do see like shadowy movement in the snake's shrine itself. So you guys are pretty close to this shrine, which is a massive stone structure that looks exactly like that and there's a stairway that goes up into it. Okay, and there are some like openings in the stone where you can see a little bit into it and there's, like you see, some sort of shadow slowly moving.

Speaker 2:

It's quite busy, yeah, I imagine. So there's a stone shrine, but then there's also we've, we're can't also next to the entrance to the underground city, correct, or an entrance.

Speaker 1:

Well, jaleel explains that you have to go underwater into the lake and the entrance is down there.

Speaker 2:

See how far of a swim is it A few minutes? Five minutes, Less than five. I can hold my breath for five minutes and I can probably Ben. Would my tortoise help bring people to the entrance faster? I can't hold my breath for five minutes, that's for sure. Well, I might be able to like breathe into people's mouths with my bad breath.

Speaker 2:

You know, like, just like help, I don't, it can float. It says it can float, so maybe it can't dive, but they aren't. Yeah, they're. They still have some maneuverability. They still have some maneuverability in water. It said. So, yeah, I don't think it helped though. Okay, yeah, I mean it could at least bring us out into the lake and then we could dive off of it right above the entrance maybe. Okay, I mean I know that I can get myself there and maybe I can help other people get there by giving, like sharing breath or something, which is really gross.

Speaker 1:

Get that helitosis going.

Speaker 2:

Yeah, mitch like attacks my mouth and cleans it thoroughly. He's just like gooping on my teeth. I'm like God, god, god, so minty. How are you so minty? He's a spearman goo. Yeah, I love the idea of like different herbal goose, very minty. Like fresh goo. Yeah, he's winter fresh.

Speaker 3:

They call him juicy fruit Mitch.

Speaker 2:

His flavor goes away really fast. Fruit stripe goo yeah, fruit stripe goo, wow, cool. Well then, I guess we have a plan. Do we want to? We'll wait until morning. We'll rest the night. Yep, can you want to cook? Rather, yes, I will. Wow, I haven't been great checks, but that's okay. I think that puts me up to 12 out of 16.

Speaker 1:

Having bad, really bad, luck with the wandering creature.

Speaker 2:

Oh no, yeah, we are, we are, it's okay because I'm ready to fight.

Speaker 1:

That shadow that witnessed inside the shrine seems to be coming out of the shrine and in the moonlight you catch that it's a Sargog.

Speaker 2:

Oh man, I think you've actually run a crap.

Speaker 1:

Yeah, shade, ones.

Speaker 3:

Yeah.

Speaker 2:

Oh crap. Well, I immediately start to hop on my tortoises back, give her shell a little brush and I say it's time to get into combat.

Speaker 1:

It might be a bad idea. Maybe we should run the night yeah.

Speaker 4:

I say everybody on, get on the tortoise.

Speaker 2:

Let's go, let's try to outrun it. I keep making bad combat decisions in the sense that I want to keep writing into combat and killing things, but I forget that even though I'm level seven, there are still many things they can kill me.

Speaker 1:

Listen. I mean you don't have to listen to Jaila. She's. She said she's useless in combat.

Speaker 2:

So well, I mean, she also probably has urge. They can help, you can help, I can help, but I've used a lot of my abilities. I have not. I've got some abilities. Still, I'll follow your lead, riley. If you think you want to charge into combat with this thing, I'm happy to do it. It's big right. I mean, it's a giant snake, very Conan-esque. Yes, exactly, yeah, it's like the shy, elusive snakes.

Speaker 1:

I will show you a picture. Let us see this picture.

Speaker 2:

Show us the mighty Sargog. Are there, like, more than one Sargog, or there's Sargog-es, or is it just the one Sargog? There's speeches. Oh God, huge In hits. I didn't see how many hit points it had. Shoot.

Speaker 1:

It's a champion. They're only champions.

Speaker 2:

There are only champion Sargogs.

Speaker 1:

Yeah, you're not going to find a goon Sargog, it just doesn't exist. Well, let's make a decision here.

Speaker 3:

Yeah.

Speaker 1:

You could try to parlay with it.

Speaker 2:

No, it's not like a thing, it seems. Are they dumb beasts of angry fightingness?

Speaker 4:

No, they're not.

Speaker 2:

They're very Okay. If you want to parlay, I'm ready to fight or run. Those are my two options. Personally, I have an idea Okay.

Speaker 3:

Holy Sargog.

Speaker 2:

We come to parlay.

Speaker 4:

Speak.

Speaker 2:

We know the location of Zeal the Prophet.

Speaker 4:

Nice.

Speaker 2:

Who was kidnapped from your temples?

Speaker 3:

We have come to trade.

Speaker 2:

I think you guys thought they were regular. We've come to trade.

Speaker 4:

Trade what? Where is Zeal?

Speaker 2:

We will give you the location and who has kidnapped Zeal if you will trade us an antidote to one of your arrows.

Speaker 1:

These are things I do not have.

Speaker 2:

Then, a single drip of your venom into this Venom container. Empty Mountain Dew can.

Speaker 4:

You will address me as Karul, mighty Karul. I am the guardian of this shrine.

Speaker 2:

I end up. Most glorious guardian you are, give us but one drop of your venom and we will tell you who has taken Zeal. The Prophet.

Speaker 1:

Make a that's an inspire.

Speaker 2:

Of all the times to be a good ruler. I am no longer minus one, I am plus zero. Nice, I do not succeed. You are going to get that venom, all right, I do not succeed. Four, five, five. No, it's four, yeah, five with a quest point, five with a quest point. I have nothing. I do not succeed.

Speaker 1:

It says Run away.

Speaker 4:

I will give you my venom at no cost.

Speaker 2:

All right, all right, let's rumble. Yeah, I start charging 99. Roll initiative.

Speaker 4:

Yeah.

Speaker 2:

Actually, I will go first with my quick short sword. Go for it, I will attack him Seven.

Speaker 1:

Okay.

Speaker 3:

That is a hit.

Speaker 1:

They actually have bad defense. Six dread Nice. All right, there we go. That's how we started.

Speaker 3:

That's how we start Max 100.

Speaker 2:

It's practically dead at this point. I follow Riley's lead. It's going to be with a counterattack, but I hit. It's a six. Take it easy, Bernard.

Speaker 3:

Thank you for all your work.

Speaker 2:

It's happening now, yeah. We're using it all up right now. Take it easy, buddy. Let's see I hit with a counterattack. Unfortunately, I do detent red. That's six damage as well. Take it, we'll take it, we'll work your total, though.

Speaker 4:

Total attack was six. Six, yes, okay.

Speaker 1:

Because you actually get a plus one to your attack against these dudes.

Speaker 2:

Oh, because they're Okay, got it yeah.

Speaker 1:

Oh wait, I'm sorry, no, I'm, that's not true.

Speaker 4:

Okay.

Speaker 1:

Wait, your total was six.

Speaker 3:

Yeah.

Speaker 4:

I assume.

Speaker 1:

What was that? It's actually minus one, I'm sorry.

Speaker 2:

Oh, so it doesn't hit.

Speaker 3:

Yeah, okay, that's fine. Why is?

Speaker 1:

your attack so low?

Speaker 2:

Oh, plus two. I'm dumb, I am dumb, I'm sorry. It is plus two, so that is a seven.

Speaker 1:

But it's really a six.

Speaker 2:

It's really a six which hits. So we're back in the same boat.

Speaker 1:

You did six, so it's taken 12.

Speaker 2:

Yeah, it's almost hit.

Speaker 1:

Your turn to tag against you is.

Speaker 2:

It's a hit.

Speaker 1:

A hit.

Speaker 4:

Stop it.

Speaker 2:

Where's my shield to pay the bill? I'm going to reorganize this sheet too. Now One's become about block 1d4, roll d4. To three, I block three damage. That's pretty good, and I have now, after my temporary HP, I have 13 out of 16. All right, it goes. No, it's not counter. I don't get a counterattack, I take back. Yeah, it goes.

Speaker 4:

Okay, tack you, george, oh my.

Speaker 2:

God, stop it, stop it, stop it. I'm going to do. Can I use a pick on someone your own size Once per combat? Make an adversary, attack you instead of your allies for two rounds.

Speaker 3:

Oh God, that's, that's.

Speaker 1:

That's what you want. Yes, on me, all right. Well, do you have to roll it or you just do it? I just do it.

Speaker 2:

Thank God for stopping. And minus, I get minus two defense for this duration. So I'm minus one because I'm plus one defense.

Speaker 4:

Okay.

Speaker 2:

It still is a 12, then right.

Speaker 4:

Yeah.

Speaker 1:

And when Sargogs do critical, hits automatically.

Speaker 2:

Can I use another power simultaneously? Stad hard it, yeah yeah, reduce it to one dread.

Speaker 1:

Yeah, you'll still take a wound, that's okay.

Speaker 2:

That's okay. I yell to Earthly come on.

Speaker 4:

Come on, do it now. Yeah, basically.

Speaker 1:

It attacks you again with its tail, minus one.

Speaker 2:

Oh, my good Lord.

Speaker 1:

Sorry, so Well, it's still critical yeah.

Speaker 2:

I'm going to take two wounds I could use a quest point and stout heart again Shit.

Speaker 3:

I do.

Speaker 2:

And that's your answer right there.

Speaker 1:

I don't think you can. It's a once per combat.

Speaker 2:

Oh right, it is once per combat. Never mind, okay, so I'm going down.

Speaker 1:

You are squeezed Like.

Speaker 2:

Like still, oh no.

Speaker 1:

I'm defeated, like the biggest defeat we've seen ever. Yeah, yeah, okay, you're at zero, you'll awaken it around.

Speaker 2:

George. George is stricken.

Speaker 3:

His face says it all.

Speaker 2:

Oh no, I don't have a lot of pressure. I have a breastplate on, so advantage to.

Speaker 1:

Yeah, that will help you as you try to resist another wound, but you are also minus one to all checks. What do you want Urchly to do? Shoot yeah, you can roll that.

Speaker 2:

What is her plus to attack? Oh, I'll just roll the d12 and see what happens. That's a 10. Urchly uses a quest point. It's a 12.

Speaker 1:

Well, it's a hit.

Speaker 2:

Yeah, no, it's fine and d6 damage.

Speaker 1:

D8.

Speaker 3:

Okay.

Speaker 2:

Nice, all right. Urchly strikes back with precision because she's drunk. That's how she rolls, she blacks out for combats. Yeah, so we'll do. Yeah, go ahead.

Speaker 1:

I'm gonna say Jaila sees the direness of the situation and attacks with her axe. She is minus two.

Speaker 2:

It was a good try, Jaila. At least she didn't get a counter attack on her. I didn't roll a d4. For how many rounds I'm out? I know I've been to a world that it's one I need to roll Vitality.

Speaker 1:

So you'll be out this next round, but then come back to the following one. All right, next round.

Speaker 4:

Yeah, come on.

Speaker 2:

Five or less I suffer a wound. It goes first.

Speaker 1:

Okay, georgia boy.

Speaker 2:

Yep God, it's two just really well man.

Speaker 1:

It's a hit.

Speaker 2:

Yep.

Speaker 1:

Five dread.

Speaker 2:

Five dread, so I'm at eight out of 16. Oh, I'm mounted. Still, I'm mounted. Sorry, I'm at 10 out of 16 because I forgot about being mounted. Yep, the plus one block of sees.

Speaker 1:

Block of sees. It will tail attack at Urchly.

Speaker 2:

Urchly. No Spear is here right through the chest.

Speaker 1:

That's just. She takes three dread. She can counter attack though.

Speaker 2:

Okay, she does with vengeance. I was absolutely correct that she does it with a vengeance, but she's off her footing, so it's not a great hit. But it is too damaged, we'll take it All right. It's a back foot shot. It's pretty impressive. It's like a fade away jumper.

Speaker 1:

Taking 22. 22 dread.

Speaker 2:

All right, I am up, ben, since it's such a big creature, can I sweeping, strike it and hit it twice? Do you know what I mean?

Speaker 1:

I could get what you mean, but no.

Speaker 2:

Okay, it was worth asking, absolutely.

Speaker 1:

Maximization. You know what I mean? Yeah.

Speaker 2:

I'm all about the number crunch and min munchin over here to seven, which might be a six been.

Speaker 1:

Yeah, it's a six. Okay, so hit with a counter attack. That's nice.

Speaker 2:

Yeah, bring it, bring your counter attack. It's going to be another counter attack. No, that's a nine. That's a nine for it, right? Yeah, okay, three dread.

Speaker 2:

Okay, so I take two damage. So I'm back down to eight out of 16. Love being mounted, it's helpful. Then, does Gala still continue to help in the fight or no? It's fine Either way. I mean yeah, all right, so she's a d12 plus one, was it? Or minus two? Oh, minus two, sorry, sorry, thank you, it's still an eight. Oh, I don't want to get counter attack. Let's see and remind me. Okay, oh, I didn't hit last time. So how much dread does she do? D10 as well. Mm-hmm, is it frozen? Oh, okay, two, two dread.

Speaker 1:

Okay, still kicking, and that would be a counter attack as well.

Speaker 2:

Okay, oh, jaila's back down again. Yeah, she's unconscious, she's unconscionable, jaila.

Speaker 1:

She is out Urchly, can still attack.

Speaker 3:

Right.

Speaker 2:

Was Urchly plus two, eight Plus one, okay, so seven. So hit with a counter attack, and then she rolls the eight, four damage it's nice to have a full party. You know what I mean. We're just the two of us Four damage.

Speaker 4:

Just a two.

Speaker 1:

That is enough to slay.

Speaker 4:

Karu, oh my gosh.

Speaker 2:

So the real question is who does Jaila run to first to pick up? No, he runs over to Riley and drags her out from underneath the snake's clutches and says Riley, come on, get up, get up. He waves an Akadonki tube steak under her nose, knowing that that is the one thing in this world she loves more than anything.

Speaker 1:

Yeah, Riley, you should roll to resist wounds.

Speaker 2:

Vitality check I did. I got a second wound, a third wound, a second one.

Speaker 3:

Okay.

Speaker 2:

And then I rolled against the other one. Okay, got it, got it, got it. I said, riley, that doesn't look good. How do we do?

Speaker 4:

Coach, we got him, we got him. You did good. You did good, riley.

Speaker 2:

I pull her back to our campfire, which is still going, and I lay her on the bedroll and I go over to check out Jaila.

Speaker 1:

It looks like Jaila is dead.

Speaker 3:

Oh crap.

Speaker 2:

It looks like she's dead. She's dead.

Speaker 1:

She was just bitten.

Speaker 3:

Yeah.

Speaker 2:

I drag her back to the campfire as well, yeah.

Speaker 1:

She does have a.

Speaker 2:

Oh yeah, we're taking all our magical red axe. Magical red axe. Yeah Well, with my arm in a sling, I'll slowly dig a grave for her.

Speaker 3:

Yeah.

Speaker 2:

I'll do it. I'll tell Riley to rest. I'm about it. It's a sad day. Did she have any? This is going to sound odd. Did she have any letters or written charges from her organization? Any kind of Mind as well? Search her at this point For information.

Speaker 1:

Let's pause it here and I'll come up with something cool. Not have to make up something dumb right now.

Speaker 2:

I mean the most honest thing a GM has ever said yeah, you heard it here first. Let me have some prep. That'll be great, I love it Wow. Yeah, that's so class. We've just been getting our butts in. We got our butts handed to us this session. It was always the first round in which one of us just got spanked hard.

Speaker 1:

And yet you killed a level six champion, guardian of the Snake Shrine, which is, you know, significant.

Speaker 2:

It was the power of numbers. Good thing we grabbed Urschly, yeah, the NPCs. Without the additional actions, although one of our party is dead, I am wounded severely we may have to go back to Dunk.

Speaker 1:

Two wounds is kind of significant yeah.

Speaker 2:

I have like minus heka. Yeah, I don't think it's wise to go spulunking. Well, we can camp Now that the guardian of the temple is defeated then we can at least camp here for a few days. I mean, yeah, it doesn't respond for a week, right?

Speaker 1:

Yeah.

Speaker 2:

Wow, that's so gross. I got to get in my dailies over here. When does this guy respawn? One week later it just rematerializes that thin air.

Speaker 1:

Wait, urschly says counterpoint. You don't think any other number are going to be looking for this thing, realizing it's dead, not if we eat it all.

Speaker 2:

Oh, that gives me an idea. I'm going to try to take some of its venom. Yeah, we absolutely have to take, and take some of its venom for the future. I know that Jaila is dead, but one of us might get bit or someone else is in point. Yeah, we'll harvest all of its venom and its fat and I'll cut off its head and we'll bring it back to dunk. No, I mean, urschly has the We've slain the beast.

Speaker 1:

We must run.

Speaker 2:

We're going to get told for it.

Speaker 2:

That's the problem. Urschly has a really good point, though, but being wounded twice means that Riley has a disadvantage to everything, or minus two, minus two to everything, I think To everything. I think it's going to be a good point, but yeah, they are going to look for this thing. We should maybe hide, go to the. Maybe we can just go to the cave that's right over there that we destroyed. Oh, the hurricane Like use the cave Base of operations. Yeah, that's good, just hang out there for a few days. My wounds will be gone next session. But it takes Legs pulled back. Yeah, so that's actually a really good idea, because the temple is just like that mountain cave is destroyed. We can watch them from afar, see what they do, wait for their guards to kind of like relax again, because I just I don't know. I know Urschly might be raring to go. I just don't think it's a good idea, right?

Speaker 1:

Yeah, I think Urschly understands what just happened. Just not an idiot, yeah, she just starts to drink more booze.

Speaker 2:

She's a savage berserker. She's like totally crazy yeah.

Speaker 1:

Alright, you want to do some XP? Yeah, XP. Let's see what we got here. Let's see XP. You know? Did you complete a quest? Yeah, did you complete a quest or objective?

Speaker 3:

No, no, just like his teacher is holding us A resounding Never a clearer note was there?

Speaker 2:

Yeah, we couldn't even finagle something, you know? Yeah, total and utter defeat.

Speaker 1:

You solved the problem creatively, I would say somewhere in there.

Speaker 3:

Yeah.

Speaker 1:

Confident in that Explore a new location.

Speaker 3:

Yep.

Speaker 1:

Counter a new creature, yep.

Speaker 2:

No, no Manticore.

Speaker 3:

Oh right.

Speaker 1:

Right Significant encounter with an NPC?

Speaker 3:

yes, Couple of them.

Speaker 4:

That's four so far.

Speaker 2:

Yeah, Relic no.

Speaker 1:

New yeah Gaelin. You destroyed something indiscriminately.

Speaker 2:

I did. Would that count as rescuing someone from danger as well, whether it's Linda or if it's even Jaila? Although we did put her back into danger, we saved her life. I don't have any questions. I didn't hear what you said.

Speaker 1:

Oh, I was trying to make a case for either Linda or Jaila as rescuing someone from danger, I would say Linda, she was poisoned.

Speaker 2:

I don't know, I don't know, I don't know I don't know. Poisoned. Linda was poisoned. I'm sorry, Jaila.

Speaker 1:

Yeah, we saved her life, but she died in battle. Yeah, I don't know that I would call any of that rescuing.

Speaker 2:

Yeah, because we certainly didn't, Because she wasn't actively. That's true Like being yeah, okay, we're going to go back to the party XP building on relationship.

Speaker 1:

Anything happen there, you think Um.

Speaker 3:

Not really. Yeah, we got way late before we could.

Speaker 2:

Yeah, I think we were too distracted by just the like zeal and everything else, yeah, the pains that were, yeah, inflicted. I mean, you are pursuing your personal quest.

Speaker 1:

That's true. We have made progress on that.

Speaker 2:

We did. We actually got a lot of information this quest.

Speaker 2:

We learned many things from zeal and Jaila. We also learned that felmog outriders are serious combatants. Felmog outriders, flat man, dicked our butts so bad. The Sargog was too, though. Like the Sargog was too. Like the Sargog was too. I feel like Sargog was manageable, you know, like if we had fought it with all of our ability, completely defeated me, although I have it's kind of a give and take. I took the risk and then got hit critically, hit twice in a row. Yeah yeah, that was bad rolls.

Speaker 1:

If you didn't have, virtually, I think.

Speaker 2:

Oh yeah, 100%. I died.

Speaker 1:

Yeah, um, all right, I don't know what that total was, but uh 6.

Speaker 2:

Like I counted way off. What the heck.

Speaker 3:

Oh wait no.

Speaker 2:

I'm looking at a different tally. You're looking at tally. I was yeah, I was advancing our quest as well, and I was counting, using my flaw, so I would be 5. I didn't use either my ideal or flaw.

Speaker 3:

Okay.

Speaker 1:

All right, cool Awesome.

Speaker 2:

I'm not going to sit on this 5xp. I'm going to spend it on skills like before next quest. We're going to pay the bills you're saying yeah, All right cool.

Speaker 1:

Thanks everyone for watching today.

Speaker 2:

Yeah, this is a long session.

Speaker 1:

A good way.

Speaker 2:

Yeah, good stuff, we will catch you next week, same time, same place, indeed If you want to play the land of yin with this map, the sandbox setting, all that stuff it's all available for free right now. You can download it and drive through our PG. And again, super thanks to all of our patrons on Patreon. They really support us and thank you guys.

Speaker 1:

You guys are awesome, yeah, and we're actually posting the first part of a comic right now, if you want to check that out. A new project, yeah it's cool, it's great.

Speaker 4:

You know what I mean.

Speaker 2:

And stay tuned to the release of our kind of surprise project, the zine quest 3, in the next few days. We'll be announcing that and you can check it out and it's going to be a blast, a blast.

Speaker 1:

All right, awesome, bye, bye now.

Speaker 2:

Happy weekend. Bye, bye, bye.

Character Updates and Pet Choices
Zine Quest Kickstarter Launch Page
Crafting Adventures and Discoveries
Giant Hydra Threat in Forgotten City
Tracking the Felmog Knight
Circus Travel Plans and Manticore Concerns
Rescuing Crazy Earl and Hunting Wyvern
Race Against Time for Antidote Potion
Shadowy Shrine Encounter
Battle With the Mighty Sargog
Gaming Session Recap and XP Tally