Land of Eem: Actual Play

Daring Dungeons and Dramatic Escapes: Recounting the Snake Shrine Saga, Prison Break Thrills, and the Quest for Camaraderie in the Land of Eem

March 28, 2024 Ben Costa, James Parks, George Higgins Season 2 Episode 5
Land of Eem: Actual Play
Daring Dungeons and Dramatic Escapes: Recounting the Snake Shrine Saga, Prison Break Thrills, and the Quest for Camaraderie in the Land of Eem
Show Notes Transcript Chapter Markers

Have you ever encountered a riddle that left your mind spinning with possibilities? Join the Punderlord, as we recount the wild and whimsical tales from our latest foray into the Land of Eem RPG during the Pungent Quest Kickstarter livestream. Prepare for laughter, gasps, and the occasional tear as we reminisce about the Snake Shrine escapades, mourn our beloved Jayla the Red Axe, and celebrate the divine mischief of Bernard. We're diving headfirst into a recap full of daring rescues, curious conundrums, and heartfelt tributes to the friends we've made on this crazy adventure.

It's time to tip our hats to the Discord community, whose ingenious feedback has shaped our journey. From cooking stew with questionable ingredients to pondering the logistics of lost teeth in a fantasy realm, we tackle the humorous side of adventurer life. And what's this about Jayla's notes? The secrets they hold could unlock a treasure trove of future exploits, so we're teasing just enough to keep you on the edge of your seat. We'll also discuss the fine art of balancing looting with learning - because, in our world, knowledge can be the most powerful loot of all.

As our escapade unfolds, we find ourselves plotting a cagey escape from the clutches of a temple dungeon, employing everything from cultist disguises to spring-loaded schemes. But fate has a twisted sense of humor, and our dice rolls lead us into a heart-pounding standoff that could spell doom or glory. Through the smoke of an explosive breakout, we emerge with tales of heroism, ingenuity, and a newfound appreciation for the treasures of camaraderie. It's an episode that promises thrills, strategy, and a testament to the enduring spirit of friendship. Join us for an unforgettable chapter in the ongoing saga of Mucklands Realm.

https://linktr.ee/landofeem

Speaker 1:

Beware adventurers, for I am the Ponderlord. Do you accept the challenge of my pundit? Just watch your step, because, after all, you can't make an almond without breaking a few legs. 11 out of 10 pundits agree. This is a wild and crazy ride, chock full of cruel and unusual punishments. Pledge if you dare with the dozens of ruthless riddles, pungent creatures, terrible traps playful prisoners and magical items to find. Will your wits be enough to defeat me, the Ponderlord? Don't say I didn't demorn you.

Speaker 2:

WAH, hey, hi, happy Saturday guys.

Speaker 3:

Welcome to the stream. This is Season 2, episode 5, you just saw Pungent Quest. It's our upcoming Kickstarter launching on February 2nd for Zine Quest. It's going to be a little zine adventure, exactly like you just saw.

Speaker 2:

There are so many cool zines this year at Zine Quest. I don't know if you've been keeping up with all the awesomeness, but definitely check it out. If you are into the TTRPG, then Zine Quest is filled with goodies and more.

Speaker 3:

Hey, idax, how you doing hey?

Speaker 2:

hey, hey, welcome, welcome. Yeah, good to see you again, bud.

Speaker 3:

You want to adopt that sword? Yeah, needs a father or a mother.

Speaker 1:

A parent.

Speaker 2:

A parent person wild.

Speaker 3:

A legal guardian.

Speaker 2:

Needs a legal guardian. Someone designed the Field Trip permission slips when it goes out of the adventure. You know, that is amazing. I want to write that quest, dad. Dad, I need a permission slip. We've got to go to this dungeon museum. We're going DZ in the dungeon zone. You know, we're going to Science Camp in the Quagmash. Every time I make a DZ reference it hurts Ben's soul.

Speaker 1:

It feels, like joy. Well, you can DZ the Discovery Zone.

Speaker 3:

Alright, let's cut to a clip. That's pretty cool.

Speaker 1:

Does it even exist?

Speaker 2:

Would we be promoting a business that isn't a thing, or more Discovery Zone exists. I mean, it's definitely like regional. So like there's not Discovery Zone everywhere, jokes on you guys. When you cut to that commercial, it just is that Arby's commercial again where it's like, or the A1 steak sauce where it's like gets you right here Gets you right here. Well, welcome to the land of eem RPG. Yeah. Yes please At Mara Children. Okay, IDEX also follows your guys account on Twitter. Oh awesome.

Speaker 3:

Thank you.

Speaker 2:

Awesome, awesome.

Speaker 3:

So you've probably been seeing a lot of pungent quests lately. Yeah, alright. Well, let's jump into land of eem and kind of rehash what happened last time. You guys are at the Snake Shrine here at Nameless Lake, and well, you came from Dunk and your goal is to find crazy Ernie right, rescue him. Yes, you encountered a Felmog Knight who had been poisoned by a Snake Arrow. Her name was J La the Red Axe, and you helped her out, staved off her death for a while, but we're looking for an anecdote. However, you got attacked in the night by a Sargog, a giant snake, guardian of this Snake Shrine, and it wounded us and wounded me.

Speaker 2:

I've been wounded twice. Like Riley is she's hurting. Yeah, riley has taken the role of Galen for these, this quest. Usually it's me knocked on my tushy.

Speaker 3:

And J La the Red Axe died, and if you didn't have Erchly, your cordial friend, you probably would have all died.

Speaker 2:

I mean, I don't know, I was actually defeated. I was defeated and you know being double critically hit, didn't?

Speaker 3:

help.

Speaker 2:

Especially since I drew its eye or using one of my powers pick on someone your own size.

Speaker 2:

Well he did, and down for the count. Yeah, I'd ask you if you missed the last couple of streams. We're sorry if we spoiled some stuff for you, but you know it's the journey along the way that's the most fun for us, indeed, and there is lots to see. We're playing specifically the Land of Eem Mucklin's Realm sandbox, which is filled with hundreds of quests and locations and NPCs and rumors to pursue and all that jazz. So it's been a heck of a journey. How many total sessions have we done? 304. This is a 25th session, so we've been at this like gosh pretty good.

Speaker 3:

Bernard has blessed you.

Speaker 2:

Bernard, mighty Bernard, he's come to bless us.

Speaker 3:

And I've just linked the Land of Eem RPG beta bundle you can download for free.

Speaker 2:

Yeah, definitely check it out. Join our Discord and give us feedback on the game. Like when you put together a group and make characters and stuff, we want to hear it. The Discord is beginning to really pick up with people giving us feedback, and we really appreciate it to all of you. Thank you, thank you.

Speaker 3:

Okay, what do you guys want to do? Night? It's still night because you were attacked in the night by the Sargog. Jaila has dropped her glistening red axe.

Speaker 2:

I pick it up, but before I even bother to think about it, I start digging Jaila an appropriate grave, like while she was in the film log. I mean it's, it's.

Speaker 1:

I don't know it was not our enemy.

Speaker 2:

You know it was. It was kind of a weird moment, you know, to have someone I thought who could be an ally against Weldar and the hammer and we seem to have lost. But maybe her order could help us out, even though they are film log nights.

Speaker 3:

I would be awesome if you posted fan art.

Speaker 2:

Oh yeah, perfect place to do it. Perfect place to do it.

Speaker 3:

I can't link it at the moment. Could someone maybe do that?

Speaker 2:

Someone is probably James. Let's see how do I post.

Speaker 3:

Sorry, I interrupted you, George.

Speaker 2:

No, no, it's fine, it's fine. You ruined the moment I was trying to have. I just so now I don't even bother. I just kicked Jaila into some bushes and no, no, no, I'll spend some time during the night to like. After Riley is kind of tended to and like more stable, I guess, with her wounds, I'll dig a grave for Jaila and we'll market Donnie, all right. So the discord link, by the way, is it's in the description of the YouTube video. If you're streaming from YouTube, it should be in that description, and I'm going to grab it also so that we can post it, because that's a kind of guy got to grave it. I got to be getting grabbed by the Goulies.

Speaker 3:

I don't think it's in like the latest YouTube video, but oh right, right.

Speaker 2:

Well, we will continue and I will get it in there. I'll get it right now. I got it. It's definitely in the Punch and Quest video. You've seen the Punch and Quest. I can't stop whistling when I talk today. Whistle while you tell, going on no reason. I'm just compelled to do that today. So that's how Riley was wounded. She lost a tooth.

Speaker 2:

So she's like yeah yeah, got shot in the mouth with a. I lost a tooth, all right. So what I also want to do while I'm digging a grave is think about kind of call over to Riley. I have a figure if we're doing some camping for the night, I might as well get some RPN. I say, riley, you doing, okay, well, I lost this tooth. So I don't know what's what's going to happen next. I mean, I got to find a dentist, for sure, but I think cooking is going to be a little tough tonight.

Speaker 3:

Maybe you can help me out. I'm going to find your dentist.

Speaker 2:

I was going to say are there even dentists in one of these, Says the person with a beak. Yeah, oh, that's great, Like. Well, you know, maybe you could take a look when the time is right. I like.

Speaker 3:

I mean the time is right.

Speaker 2:

I can turn to her. So I say what do you want me to do? Hold her down. Guys whoa hold on, hold on. Not a fan of dentists.

Speaker 3:

Yeah, I'm more of an extractionist than a inserter.

Speaker 2:

I'll like put my finger like my mouth like no, it's extracted already. Yeah, yeah, it looks pretty clean though. So yeah, galen, I'd love to cook us dinner. So yeah, you know, I don't think I can do it on my own. I can give you your minus two because of your wounds, right, I can at least give you a role in a role, a skill to do it. Oh, okay, and yeah, I will RP helping. Sorry, I was like are you looking for like a skill boost? I can?

Speaker 3:

do it.

Speaker 2:

I was like trying to be topical role playing, but yeah, topical solutions. Because I got like one arm playing and missing a tooth, yeah, so so I basically get like a big pot together. I get some of the what we we have the clams, bandy, clams.

Speaker 3:

Those are probably bad clams by. Oh, we'll just turn into bread, but oh right, oh yeah.

Speaker 2:

Yeah. So what have we got? We got. So I bust out the barrel of rascal cider, because that's salted meats too, and I also have a barrel of rascal cider. Yeah, so I take your salted meats and I throw them into what I think is this stew, and you keep trying to explain to me that I need to thicken the sauce and I don't know you're talking about. So basically, it's just wet beef jerky that we're eating tonight. That's good, yeah, oh man, it's just like my mom used to make before.

Speaker 2:

Yeah, the attack or village wet meat jerky it's.

Speaker 3:

So um last time you two had asked about you know, does Jaila have any stuff on her?

Speaker 2:

Yeah, like a note written stuff.

Speaker 3:

Yeah.

Speaker 2:

To be clear, we were not looting the body. We were looking for information. You mean you weren't. I was definitely looting the body. I was unconscious. It's in it's within my personality to loot this body.

Speaker 3:

And I said at the time yeah. You want to hold off on that? I'll write something.

Speaker 2:

You write something really cool. You said yeah, you verbatim, you verbatim.

Speaker 3:

So yeah, I don't know if it was.

Speaker 2:

We are all expecting something really cool. Pressure on.

Speaker 3:

Yeah, well, she had written down some of her findings lately.

Speaker 2:

Nice.

Speaker 3:

Around the lake and she's actually sketched out the lake with some, you know, landmarks or whatever. That's about it that there is a Dwarg who is fishing on the west side of the lake. He's been there for days. There is a constant battle going on between the scum seers in the water and the Sarpathe. It looks like there is a territory war going on and the Sarpathe are winning For now.

Speaker 3:

A few days ago an unmarked wagon came from the north and dropped off a bunch of crates in front of the shrine and rode off, and immediately a bunch of Sarpathe emerged from the lake.

Speaker 2:

Interesting A couple things. The Sarpathe apparently can breathe water or survive under water for a long period of time. We think their entrance is to the under city, whatever it is.

Speaker 3:

Right, I think Jela shared the entrance.

Speaker 2:

She shared the entrance was in the water. They are getting supplies from the north, from, presumably, people. Yeah, somebody, someone in Dunk, the Sargog that I defeated last time, was the guardian of this temple. We may be able to actually go in and investigate the temple now.

Speaker 3:

One last thing. One more thing, a giant three headed Sarpathe seems to come to the shrine every seven days. According to our notes, that would be tomorrow night.

Speaker 2:

So that would be interesting to watch, but terrible. If we were caught. That would be the hierophant Three heads, four arms, spawned by Queen Syndranoth or something along those lines. How interesting. So the hierophant comes to the shrine. That's a big deal. That is a big deal. We should investigate the shrine and maybe find a hiding space so we can witness what's going on. I turn to Riley and I say how much dynamite do you have? I've got two sticks of dynamite. I think that's enough to blow up a hierophant. If it's placed well enough, it could maybe give us a shot. I love it. That's how we die. So that's a good amount of stuff. We discussed the options. I'm more interested in maybe getting the scum seers backdoor into the city down below to cause some chaos, and then we might be able to rescue crazy Ernie in the fracas. I like this plan.

Speaker 3:

So you also have this axe and you can roll a lore check to figure out what it's all about.

Speaker 2:

I'm going to roll my huge lore check. Oh gosh, gorsh, I'm going to go ahead and use a quest point. Idax likes three headed creatures. That's awesome.

Speaker 3:

Who doesn't?

Speaker 2:

Yeah, idax is a dangerous good dog. Good boy, good boy. He's a good boy, angry from time to time. I'd just be hungry, yeah, so, ben, that's going to be a six.

Speaker 3:

All right, one thing you know about this axe is that it's magical. Okay, you actually kind of witnessed this. It glowed red and it like blazed red hot. So once per session you can make it do that and it can cut through metal like butter.

Speaker 2:

Whoa, that's cool, wow, that's butter Film logs have legit magic items. That's crazy. I wonder if this would open up the hammer's armor like a can opener. I bet it would, because I'm thinking we can fight back, finally, assuming we never get hit by him, because he will one hit KOS. That's awesome, okay, cool.

Speaker 3:

You know what I forgot?

Speaker 2:

I forgot that I was in the middle of crafting a magnificent item. Oh gosh, you're making an axe for me. Well, I mean, maybe I won't make an axe anymore, maybe I'll add days and change it. Yeah, or you know, make something, get something for yourself, you know? Wow, what about a helmet, george?

Speaker 1:

I have my bullet helmet he's got everything.

Speaker 3:

He's got everything, he's got everything.

Speaker 2:

Is a cod piece a thing it should be?

Speaker 3:

That's another game, I think.

Speaker 2:

A whole cod piece has a whole game to itself. Got it.

Speaker 3:

I don't have any worries, yeah.

Speaker 2:

That's why we record him.

Speaker 3:

In the discord. You know, if just your activity would be awesome, like whatever you know.

Speaker 2:

Yeah, it's brand new, so it's just getting off the ground, so we're really excited to have you join.

Speaker 3:

Yeah, so what do you get? The bog roll that has everything.

Speaker 2:

I don't know, earrings maybe, hello. No, I mean, do we do rings? But that wouldn't make sense. To make a star fell, actually, that would be kind of amazing Sauron over here.

Speaker 2:

And George quests to become the champion. Oh, it would be like hella brimbo or something, who forged the rings in fire, or something like that. I don't remember who these folks are in the Silmarillion, but you know. No, maybe we should make a armor. Yeah, I could make a tool. I could make like a spectacular tool as well. Riley, do you have armor? I'm wearing like a regular breastplate, but it might be destroyed. Yeah, I mean a breastplate with two magical abilities, from the star fell, or it would be amazing, that's true. I mean, like, make like a little chainmail shirt.

Speaker 3:

Yeah, I feel kind of bad that this red axe has outshined. The star fell oh not at all.

Speaker 2:

The star fell is going to be amazing. I just need to decide what. I'm going to make with it. I think it would just be impractical for me to like just keep getting weapons and Riley to not get anything. Okay, so you know we can work on that for a bit, but I think so we need to start moving forward. Riley's wounded twice, which is not good. I'm at half hit points. Let's see if we regain anything from our yeah, maybe I'm going to make a armor.

Speaker 2:

I think I'm going to make a chainmail. Shirt with star fell because my armor would be damaged severely from the two wounds. Yeah, yeah, um, ben rolling hit points after we eat. Is it a D8?

Speaker 3:

Um, it's normally a D6, but James has a D10 ability.

Speaker 2:

Is that the ability we were using, james?

Speaker 1:

Yeah, that's the one I was going to use.

Speaker 2:

I don't have to roll for it, it's just, it's part of my yeah, it just works. It's who you are Nine. Oh, look at that, I am full. Yeah, though it didn't taste good, the grippy was extremely filling because it was soft and dry. I think I'm at 10 out of 14. I think I've discovered how to rehydrate beef jerky. That's what this was. It just became like steaks again. You got to soak it for 48 hours. It's good, all right.

Speaker 3:

We do it. The rest of the night passes and you wake up feeling you know as good as Riley can feel, and you feel okay, but it's a new day. What do you want to do?

Speaker 2:

It's a beautiful day For a moment this place almost looks beautiful. Yeah.

Speaker 3:

Like a serene, placid lake, but you know that horrible things are going on under it.

Speaker 2:

Man, I think we should head to the top of the shrine or to explore the shrine. Yeah, let's explore the shrine, see if we can discover anything and then make our move from there. I want to look for a packing slip that fell out of that wagon. You know what I mean. Like maybe there's some signs of anything the wagon, where it came from, or just what, if there's something around the shrine so we can just do a thorough investigation. Okay.

Speaker 2:

I'm going to roll a search check. Ooh, that's a four. It's the scene in space balls where they're coming to the desert. That won't go any further.

Speaker 3:

Well, you don't find anything. You know finding clues or anything, but as you explore this massive stone structure, you see that it's like pretty empty and there's rising stairs that lead inside to a great chamber, inside of the shrine and there's an old stone altar and you see, like seven sockets on it.

Speaker 2:

Oh, wow, interesting. What is the shape of the sockets? Probably the shape of an eye back. Yeah, you're right. Yeah.

Speaker 3:

Wow, and it's empty, it is empty.

Speaker 2:

Okay, so what if Hear me out, what if we just destroy this shrine and then they can't collect dragon balls and put them all in one place? Excuse me.

Speaker 3:

That's how this works.

Speaker 2:

Do you think it could be destroyed? Probably not, it would be. I mean, it would be interesting to try. I don't know. I mean, who knows, maybe it's just like more of an iconic thing. So they may not have any eyes of Ech, or they don't keep them here.

Speaker 3:

Yeah.

Speaker 2:

It's likely they don't keep them here. They must have some. Well, okay, well. So I mean it's interesting that it's empty, but the hierophant comes here every seven days. There may be, okay, so you know, seven eyes of Ech seven days. Maybe there's something that happens every seven days. It would be possible. We can just like, camp out and watch. We could camp out, watch and then follow the Sarpathian hierophant into the water, back into the, because we don't know exactly how to get into the temple. But he does, it's true. We have an idea. Oh no, well, jaleigh had an idea, we don't have a question.

Speaker 3:

Well, you have her notes, her notes, she's marked on a map where she thinks it is Got it got it Alright.

Speaker 2:

So what do you think? Should we like sneak here and like bunker down and try to watch it? The only other thing is like we're losing time. And then what about if we can go find that battle with the scum series and then open a back door in the city? Yeah, I love the idea of.

Speaker 3:

Cause we.

Speaker 2:

Yeah, we need to get crazy or anything. That's our biggest goal. And then I guess we urge the wants the wyvern, which is probably down there causing chaos as it already. Alright, okay, let's do it, let's go down there so we'll enter the city. Yeah, yeah, I think. Yeah, let's do that, and then maybe we can figure something else out along the way. So we'll just go. We won't wait for the hierophant, you think?

Speaker 3:

Yeah, let's go.

Speaker 2:

Yeah, cause maybe by the time, like we're you know we're down there and get in there the hierophant will be doing this thing up here and we will run into it. Hopefully let's go for it.

Speaker 3:

So you're going in the lake.

Speaker 2:

You're going in the lake. I take my shoes off, roll up my pants, wades into the water. Okay, cool, yeah, let's, let's, we'll head to the lake. Ben, I think, because there's nothing else here. Right, we didn't find anything.

Speaker 3:

Not not on the east side, where you are, okay.

Speaker 2:

Um, Um, and where does it actually urge not urgely JLM mark that we need to go like find the entry? Is it on like a level 21 or 1122? Yeah, Okay, and the uh, the Dwork fishing is on the west side, somewhere over here, I imagine.

Speaker 3:

Yeah, so you will need to make a travel check.

Speaker 2:

Mm, hmm, all right, get this shot on the road we're going to. Uh, it's eight, it's all true, chad, I think.

Speaker 3:

Okay, it's timely reference. And uh, yes, it is. Yes, it is Roll a D6. Wow, I love it Fiver Retracted unwanted attention. Mm hmm, I'm going to say that means that, uh, a scum seer starts swimming over to you.

Speaker 2:

Um are they sentient in any way?

Speaker 3:

Yeah, they are very sentient, oh can.

Speaker 2:

I point to the surface so we can talk. Yeah, I hope this works.

Speaker 3:

I uh.

Speaker 2:

I surface and I I'm going to go ahead and uh, I surface and I say hail, seer of scum it.

Speaker 3:

uh, it has four blinking eyes and is it just a mess of tendrils and bulbousness and, uh, you're not sure where the sound is coming out, but it says I come in peace.

Speaker 2:

As as do we. We have a common enemy in the snake people.

Speaker 3:

Yes, I am all, all corrupt.

Speaker 2:

Oh, that's a mouthful. I well met all corrupt. I'm Riley and, uh, I dex, as I hope Jalanna's goo would be like a follow pet or something it might be super cute. Well, I've got Mitch the Jalanna's goo, which.

Speaker 3:

I had forgotten.

Speaker 2:

I've got a uh, I've got a follower, I've got Mitch, the Jalanna's goo. I'm going to introduce myself to the scum. Seer is Riley and this is Mitch, which just like whoops out.

Speaker 3:

Uh, all corrupt says um you. What is? What is your purpose here?

Speaker 2:

We have come to rescue one of our friends from the Sarpathy.

Speaker 3:

If you help the scum seers, Gorgannis will reward you with a boon.

Speaker 2:

Okay, we say where is the site of your conflicts, where is the war being waged?

Speaker 3:

In the lake. They're overrunning our ruins. We're being pushed back day by day.

Speaker 2:

I say do you think there we could? There could be a surprise attack from within the city. If we open some doors, you could stream in. You know these ruins in the forgotten city better than they do. Probably If you could show us a secret entrance to their lair, we may be able to let you in Um.

Speaker 3:

Make a check, inspire one of you. I will inspire, you Inspire him.

Speaker 2:

Galen, let me be inspirational. Um, is there a bonus with my helmet?

Speaker 3:

No, no, no, no.

Speaker 2:

Hey, it's an 11.

Speaker 3:

Uh, it seems to consider this and says it is dangerous, suicide maybe, but we'll do it oh.

Speaker 2:

Nice, I say we must risk everything to drive the Serpathy from these lands. I'm ready to get some payback. Um, I say uh. So you know of a secret entrance into their city and we could, we can uh, flank them, perhaps I know of the entrance.

Speaker 3:

Lead us there, I know, of the entrance.

Speaker 2:

Lead us there. Amazing, he joins our party. There's no in-buck, there's no dirt here. Um well, it just swells into a giant ball and flicks. I cannot go below.

Speaker 3:

He, uh. So each character is getting a voice. Well, you know, we'll see. We try, we do what we can.

Speaker 2:

We do what we can yeah. Sometimes I just forget what people sound like and just repeat the same voices and then we all like, devolve back into like a New York Plumber accent.

Speaker 3:

Pretty soon this guy's going to be yo how you doing.

Speaker 2:

Okay, yeah, yeah, we don't know, I'd ask. There's so many characters in the Mucklins, it just like every time you turn around, we generate new characters randomly using some of the stuff.

Speaker 3:

So Ulkorop actually, uh, before going and taking you to the entrance, wants to, you know, convene with people and whatnot, yeah, can we go with him?

Speaker 2:

Yeah, it's an unsettling experience 10 drills, as far as I can see.

Speaker 3:

Yeah, the water gets murkier and you enter a layer of ruins beneath the lake. Boy, you're tough, it's hard to even follow, so at a certain point you have to go back up for air. But you but you catch glimpses of like lights in the water, like their eyes beaming with light, um, and it looks like there's dozens and dozens of them.

Speaker 2:

There are dozens of us. I say to Riley I say, well, for a penny and for a pound, I guess we're a part of the clan. Now Looks like it. It's a little spooky, but anything to get crazy uriny back, anything. We tread water kind of above where these guys are meeting until they come and get us to dive down, or hopefully they'll come up to us because we can't breathe water, but we will. We'll wait for them to make contact.

Speaker 3:

I'll crop returns and he's got like a swad, wow, and they're carrying uh horrible harpoons and other like sharp implements. I'll resty, yeah.

Speaker 2:

No, you can get lascha, but you can only eat Good old scum seers. Yeah, I say well met fellow scum seers. Wait, we're not scum seers. They wouldn't be fellows, would they? I say I'll just allow it Well met fellows.

Speaker 3:

Yeah, who are scum seers? Thanks, riley, we are not fellows.

Speaker 2:

We are toilets. Yeah, scum, yeah, genderless vegetable. I'll just give them Fine.

Speaker 3:

Just start swimming. There's, you know, a group of like eight of them and they're swimming ahead of you, uh-huh.

Speaker 2:

Make athletics checks Okay. I is athlete, I got a. We both got wow. Riley got a 12. Or I think, no, I got a 10. We both got 10s. Okay.

Speaker 3:

I buffed it. But. You're able to swim deeper and deeper into the lake without a hitch, and they pretty quickly take you to the entrance, which looks to be like just a hole.

Speaker 2:

I imagine it's some sort of airlock almost right, where it's like you swim down it looks like old, decaying steps and then you swim back up again and there's, there's a a bucket of air that leads farther in and that's kind of the makeshift way that the Saripathia, I imagine I've been getting in and out.

Speaker 2:

Exact the moon, though that gives me an idea Dynamite Flood, they're layer. Oh oh, oh, okay, all right. Riley just starts cackling to herself maniacally and I already know what she's going to do. I say this self-mission proceeds with the scum series in the vanguard. I say do you know where they keep the prisoners?

Speaker 3:

So you, guys pop up into the pocket of air and the scum series says quiet, they're close.

Speaker 2:

Okay, speak around.

Speaker 3:

The squad goes ahead of you without consulting him and starts launching an attack.

Speaker 2:

Amazing Was our plan. Sorry, this is a little bit retconning the plan with the scum series. Were they just going to do like a surprise attack from within, or was our goal going to be to open up another entrance so that more of them could come in and swarm the city?

Speaker 3:

I was kind of leaning towards the ladder, but Well, they're also taking back their ruins elsewhere in the lake.

Speaker 2:

I see what you're saying. We're hitting them, we're striking behind enemy lines. We are what's this guy Was it?

Speaker 3:

Owen Wilson.

Speaker 2:

Yeah, it was it. Alright, great Wilson, I have a disadvantage to sneak. I'm going to stay back unless they've already engaged in combat.

Speaker 3:

They're already engaging. Can we use that?

Speaker 2:

distraction to sneak past them yeah.

Speaker 3:

Yeah, you can, let's do that.

Speaker 2:

George, while they're creating all the chaos, we'll sneak in through the tumult and see if we can't navigate to the prisoners.

Speaker 3:

So one thing about scum series is they won't be able to fight on land for long. That's not. It's just not there. They can be on land. They're less effective.

Speaker 2:

Okay, should we help them then?

Speaker 3:

Yeah, I think so. My only point is they're not going to go deep in with you.

Speaker 2:

Oh yeah, they're the distraction. George, I think that they should fight and then they'll retreat when they need to. We'll sneak past while they're doing all their crazy stuff. Got it, got it, got it. I'll be in the Innocentum. I give Ulkaraf the knowing nod. I can't tell if he's nodding at me, but he blinks with two of his four eyes and I just proceed.

Speaker 3:

The tentacles are going like it's. Tentacles are wrapped around a serpent. Yeah, the.

Speaker 2:

Hara.

Speaker 3:

The.

Speaker 2:

Hara, the Hara. Okay, so we'll proceed deeper, to the Forgotten City Urchly, meanwhile, whispers in my ear. I can smell the wyvern. It's close. I don't know if she really can or not. I think she might be a little crazy.

Speaker 3:

So what it says Urchly is always talking about smelling the wyvern wherever we are.

Speaker 1:

She is insane. She is insane, woohoo.

Speaker 2:

I'll put my hand on its own as well.

Speaker 1:

Thanks, Noah Appreciate that.

Speaker 2:

Yeah, I kind of like look past her. We go, we go, let's roll.

Speaker 3:

Okay, Let us see what's happening here. So yeah, you've passed through the entrance and you get to what looks like the halls of a temple. Is it a temple adorned with?

Speaker 2:

serpent figures and shrines. Does it appear to be a Sarpathia City or are there other statues around it indicating it may have taken it from other people? No, it all looks like of Sarpathia origin.

Speaker 3:

Oh, interesting. You see a temple that is a head of you, down a dark corridor, like a group of Sarpathia passing down the hall like perpendicularly to you, and they're like bent over and they have like hoods, some of them, and they're carrying like candles, are they?

Speaker 2:

chanting ominously Someone is.

Speaker 3:

You can hear chants and like shrieks of snakeness, like it's just echoing through the halls.

Speaker 2:

Lots of history You'll have to sneak to progress. I will um. I will regret this. I take off my armor Ha.

Speaker 3:

Ha Zona and Bach can virtually help you, yeah doffin, doffin, doffin the armor.

Speaker 2:

I say uh man, I really hope, we hope this pays off, because if we run into things, I want to regret it, um, all right, and then we sneak. Yeah 20 minutes later. Yeah, Come on. Oh, oh my gosh, oh my gosh, oh my gosh, oh my gosh, I can't Really, oh man. Quick, put your arm back on, Put it back on.

Speaker 3:

Um, um, um so you are noticed by a group. They look like Sarpathic commoners. Um like, just they're not decked out in armor Uh, they don't look like all buff with weapons.

Speaker 2:

Oh James, let's pretend, we're slaves.

Speaker 3:

But yeah, that's, a good idea.

Speaker 2:

Okay, sorry.

Speaker 3:

Immediately. Uh, one of them shrieks what is that guards?

Speaker 1:

We serve the masters.

Speaker 2:

We serve the masters.

Speaker 3:

What are they?

Speaker 2:

peasants doing. Can I like uh, are they like holding anything? Because there anything like I can do for them to show that I'm submissive, and then I serve them like a basket for them or like their luck. Like something they're all.

Speaker 3:

They were all like hunched, like what I was describing, and they were holding like these sort of worship candles or whatever.

Speaker 2:

Let us bear your burdens. In the name of Ek. We serve. The eyes of Ek Make a trickery check.

Speaker 3:

All right, we'll have. Trekoon's helm of lies, you're gonna have a minus two.

Speaker 2:

Uh, you know, you're not because I'm gonna inspire you. I I'm gonna have a myself roll. I mean, yeah, you have a plus two. Okay, so plus two minus two plus one, so I'm plus one.

Speaker 3:

Oh.

Speaker 2:

Pick up the thing and I drop it immediately as shatters on the ground. Oh yeah, you said you get some XP for that, at least if we survive. I fumble at the worst time. Oh God oh gosh, I'm sorry, oh my gosh, we need glue.

Speaker 3:

Here's what happens. They call in the guards who are, just you know, right around the corner, but the guards don't take you as intruders. But as escaped prisoners, and, and, but they immediately start binding you guys up.

Speaker 2:

Okay, okay at least we're gonna. At least we're gonna find crazy Ernie.

Speaker 3:

Yeah, they're like where did you get these weapons? You took it from the Omri.

Speaker 2:

No how many? How many guards are there been? We collected these outside of the temple.

Speaker 3:

Right now there are two. This is shut up.

Speaker 2:

Okay, okay, I want to, I want to feed of strength thing clobber their heads.

Speaker 1:

And.

Speaker 2:

I know I Alright. No, I really want to, but let's, we got to find crazy Ernie and this is the best way to do it. I'll do that later.

Speaker 3:

You will be separated from your stuff.

Speaker 2:

Yeah, I know.

Speaker 3:

Like everything, just Putting that out there.

Speaker 2:

I know, yeah, it's, it's a good day to die. We got this. We got this. The only thing we're not separated from is the Starfell steel. That's with the donkey. Yeah, because I'm assuming that we didn't take my cart.

Speaker 3:

It would be impossible. Yeah, just let it sink.

Speaker 2:

Alright, let's go, no weapons. All right um geez, they've got the dynamite. We're not in here with them. They're in here with us they lead you down into.

Speaker 3:

Well, they pass you through this Like dizzying network of stone hallways. You see More what look like commoners Staring at you from there, like holes. Hmm seems to be like the living area mm-hmm the nests and. But just snake eggs as far as. I can see yeah, and you're brought into a dungeon and as you pass through the dungeon, you see pitiful souls staring back at you and some just like huddled on the corners of dark cells. It's like wet and gross down here, sludge everywhere.

Speaker 2:

Galen. This may not look good, but at least we found where they've been kidnapped in people, it's true, but these people could hardly be called people anymore. I mean, they're just shells of their former selves.

Speaker 2:

They throw you and zona Galen into a cell and Riley and urge lean to a cell sweet zone Immediately roots and begins absorbing nutrients from the muck, I'm going to become more powerful than they could ever imagine. There's gonna be like an entry in the best jury under, like the Mushroom people that zona is like. It's gonna say if they absorb nutrients from all corners of the muck ones they like, become invincible or something. Yeah, don't worry, I am a fun guy who else can't quit this beat, okay, so so it's urge Lee and Riley and me and zona.

Speaker 2:

Yes, yes, it is do you see where they've taken our stuff? Perhaps, no, probably the armory.

Speaker 3:

Yeah, I'm worried.

Speaker 2:

Yeah, invincible zone. A yes, bernard, indeed, that would be amazing. Um, all right, let's. Let's play this out. Let's get into the cell.

Speaker 3:

Yes, You're in slammed shut. They don't speak to you.

Speaker 2:

Yeah, I start painting my face with a muck like to get camouflage. I'm gonna go full ferrule Predator style. I'm gonna start like whispering to other prisoners as soon as they're gone, like it's crazy, ernie, are you in here?

Speaker 3:

No one responds. It seems like everyone is definitely afraid mmm.

Speaker 2:

Well, don't you worry, we're gonna get out of here. We've got a plan.

Speaker 3:

Make a make an inspire check.

Speaker 2:

I would be more like a trickery check, cuz we don't have a plan. I truly believe we do. All you hear is one guy down the road.

Speaker 1:

I'll use.

Speaker 2:

I'm gonna use the quest point to make it a six, all right.

Speaker 3:

One person across from you, like a old boggert, says Crazy Ernie. Hi, he was here weeks ago.

Speaker 2:

He's not here now. Where did they take him?

Speaker 3:

They only brought him down here for a moment. Hmm they had other plans for him. Sure, he's somewhere else in this God forsaken place. And then you hear a Sarpathis shouting shut up, quiet. And they pull him out in front of you. Thing in there. Yeah that's the twist.

Speaker 2:

Yeah, hang in there, old bugger guy.

Speaker 3:

All right, I'm gonna Know one else wants to talk anymore.

Speaker 2:

Yeah, so I guess we just break back out again. I mean, that's, that's. If no, yeah, no one else gonna talk to us. We know crazy Ernie's not with the prisoners. We need to get our stuff back.

Speaker 2:

I'm gonna discerning, I, something in the locking mechanism on all these cages. I'm gonna say, hey, riley, riley, I bet you could probably tinker. It looks like there's kind of this wound spring in there. Maybe you can snap it if you keep bending it back and forth or something. Yeah, so I can give, I'm gonna once possession, create weakness or vulnerability for narrative purposes, and then maybe that'll give Riley a bonus to get us out of here. Could I, could I Also use the creative power to bolster that Like to like combo, co-co-co-combo? Sure, I'm gonna. I'm gonna use I for clues to identify like, oh, yeah, it's, but it's not just this one spring. As you can see, there's a mechanism that connects all the different cages. If we can spring this, they'll all open, like the way you're thinking, riley. All right, let's see if we actually pull this off, though I don't Like decisively, I don't. I Get it 11, okay, so maybe there's a, there is a mechanism linking all the cages together. The rest of them are broken, but it looks like we can get ours open Sure.

Speaker 3:

I defer to the.

Speaker 2:

GM way. Whatever you want, many boy.

Speaker 3:

Yeah, that's.

Speaker 2:

That's fine with me my tortoise shows up immediately. Riley puts, like her, like tinker glasses on. It's like Around her neck.

Speaker 1:

I'm trying to concentrate.

Speaker 2:

Miss if I can't use tinker to spring us tinker. Taylor soldier, shrimp Seven. Okay, I forget, you have a really good tinker, yeah.

Speaker 3:

Okay, get it open, but it causes a lot of noise and those two guards Come and they see you and you're in a conflict they see.

Speaker 2:

They see Riley Like opening her door, do they know? Yeah, I.

Speaker 3:

Guess. Yeah, I guess it would just be Riley's.

Speaker 2:

I Want to see how many wounds Riley can get. Yeah, I'm wondering if I can't sneak out behind them or bust out of my cell and then, like I said before, club their heads together, knock them out in Spectacular fashion.

Speaker 3:

Yeah, I mean Conflict, that would.

Speaker 2:

Be my like first action kind of deal, the parlay Period.

Speaker 3:

No, that would not be parlay.

Speaker 2:

I'm, I'm parlaying with her heads, yeah how do you want? To do a bit.

Speaker 2:

So Riley's conflict yeah yeah, I forgot that you guys were in separate cells and I was talking about, like I kind of have an idea, like, for how you can get out, george, if I use a pep talk ability on you, but you said that you, like James, your thing succeeded in that it was both of our cages that get unlocked, right. I, I had forgotten we were in different cells. Also, I thought we were in the same one, but it makes more sense that we're not. I have an idea, though. If you use your feet to strength, I have an idea for you to yeah, either way.

Speaker 2:

How do you want to do it then?

Speaker 3:

Well, let's just say both of yourselves have opened and you're both out like there's no element of surprise, like you guys thought simply weren't yeah. You're confronted by them. So if you want to do a non-combat action, you can go ahead.

Speaker 2:

I'm gonna non-combat their heads.

Speaker 3:

So roll initiative for combat then so.

Speaker 2:

I was gonna shout, I was gonna say, like you guys can't even make a cell, like look at this, like this is the worst construction I've ever seen. And then, oh, use like pep talk on George To feats of strength out of his cell so that he could surprise them. But that sounds like we're just doing the yeah, it's fine, I'll just overall and see if I get this. Not be that I'm here, not I. Initiative critically initiative Eight plus my perception nine.

Speaker 3:

And all right.

Speaker 2:

And I'm gonna feed a strength them. I'm going to. Before you do that, I Am going to give you a pet talk show, one for Gilin and give you advantage on that role if I succeed those so I mean a, the feet of strength is.

Speaker 3:

You know, there's some gray area here. It's like a combat. Thing.

Speaker 2:

More supposed to be like a non-combat. Yeah, can you push them into the cell and then we can slam a shut? Okay.

Speaker 3:

Yeah, I mean Like, can you like? Close line in both feet of strength.

Speaker 2:

So I'm going to frog legs them backwards into a cell. I succeed, so your your advantage on this. Okay, ben, that seems reasonable. We're in agreement.

Speaker 3:

Yeah, okay.

Speaker 2:

I'm going to go to the 12 and take the best. That's eight plus two is a 10.

Speaker 3:

All right, you have pushed them both into the shell.

Speaker 2:

They're so used to dealing with weak prisoners of the overpower that when I rear back I'm a legs and just frog kick them in the chest. They go reeling.

Speaker 3:

Riley, what did you?

Speaker 2:

act. I did pep talk to make him get advantage on that.

Speaker 3:

You can still do something, so it was just talking.

Speaker 2:

When I use nimbleness to try to grab, like a set of keys from his belt, from one of their belts, as nice as I go through. So it'll be like yoink as he pushes them through.

Speaker 3:

Yeah 13.

Speaker 2:

Yes, nice.

Speaker 3:

Nice, okay, okay. Your hands, you grab the keys. They're jingling in your hand.

Speaker 2:

Um. I immediately lock them in. The door shuts, I lock them in and then we can start unlocking all the rest of the cage. We we do like the, the, like arms, like bam. So another plan comes together for Riley and Galen.

Speaker 3:

Ha ha ha. Don't, don't get ahead of yourselves.

Speaker 2:

Nope.

Speaker 3:

Nope, no, and they attack you from inside the cage.

Speaker 2:

Okay, and he's gonna critical watch. Watch this just like that's how Ben GM's. He's immediately criticals. Okay, that's not bad, All right.

Speaker 3:

I'm gonna do this. That is a six against you, riley.

Speaker 2:

Is it a no, I don't know if it's a Stout Heart situation that I take it back. I'm gonna hold on to my Stout Heart. I think actually it's once per combat and Ben, my armor only works if I'm wearing. Oh no, they took the armor too. I forgot. Stout Heart is once per combat, so I'm gonna do it. Oh yeah, per combat, you might as well I will Stout Heart and reduce that to 100. So I'm at nine Stout Guard.

Speaker 3:

Okay, and then the other guard tries to, like bull, rush past you, galen. So what I want you to do is make a might check at disadvantage.

Speaker 1:

Oh.

Speaker 2:

Oh, I mean it's gonna be a five. I would quest point it to a six if that would be the threshold to keep him. Yeah, mm-hmm.

Speaker 3:

Be you keep him inside, but he is able to also attack you in the process.

Speaker 2:

Okay.

Speaker 3:

That would be a hit.

Speaker 2:

Yeah, it's a hit.

Speaker 3:

Three dread, but you could counter attack.

Speaker 2:

I'm already typing it in Ha ha ha. Great, he's gonna counter attack me. I don't wanna fight. I realize I have not been using my D12 dread for my martial prowess ability, so I'm gonna start remembering now that I updated my character sheet.

Speaker 3:

So because you don't have a real weapon, you're rolling disadvantage on your damage dread.

Speaker 2:

Okay, doesn't matter, it's still gonna be six. I just punch him in the snake nose. I boop the snoop. You know, boop the snoop.

Speaker 3:

All right, he takes it in the schnaz, but then he goes back for more.

Speaker 2:

Yeah.

Speaker 3:

Oh.

Speaker 2:

He's just not used to prison. He hates when prisoners fight back. I am 14 dread, I shrug it off. Oh, I only take seven of the dread, but I'm still at nine out of 16.

Speaker 3:

Okay, now it's the next round. You could try to shut the gate, the door, yes.

Speaker 2:

Yeah, can I shut the gate and Riley locks it.

Speaker 3:

Yeah, combo action Make a might check.

Speaker 2:

A might check Shutty upy, shutty upy.

Speaker 3:

Dang Whoa nice, nice Riley. You don't even have to like do anything, you just lock it.

Speaker 2:

Yeah, later losers. I say they go around, we should unlock the cells. Get back here.

Speaker 1:

How about no?

Speaker 2:

And I'll start unlocking alpha cells.

Speaker 3:

Yeah, You'll never escape alive, you'll all die.

Speaker 2:

No, no, I don't think so. Yeah, we unlock the cells. Riley tries to act tough, but she's like totally not as flippant after being crushed like a film I love it. Ben, I use this time to rescue people from danger, and for every prisoner we rescue, I get an XP, and for every other gay like rescuing prisoners, I get an XP we got super, gay, super gay, that comes out to 60 XP.

Speaker 3:

It's amazing.

Speaker 2:

Okay, all right, I'm level 10.

Speaker 3:

Now, but there are about. Let's just roll it. Let's roll how many prisoners there are. It's 27 of them, Wow.

Speaker 2:

It's a good round, number 27. All right, we have to get out of here with them immediately, but all of our gear is in here. Yeah, ben, can we search where the guards like play cards? You know that room see if our stuff's in there?

Speaker 3:

Well, what are you gonna do with all these people? Yeah, I know, yeah, go.

Speaker 2:

I feel like we gotta immediately get out of here. No, no.

Speaker 3:

I wasn't trying to lean you in that direction. I'm just saying, like, getting around anywhere, like yeah, we're gonna drive possible.

Speaker 2:

Yeah, that's fine. That's why I'm thinking we need to go to the guards, shack, arm them, at least the ones who can fight, or maybe we could disguise everybody in hoods if we could find a bunch of those cult hoods. Either one, whichever one comes up first. What if we tell everybody to yes, we gotta get out of here. Actually, I'm gonna use a quest point and use Eye for Clues. Again, you can use a quest load, play some drums. I'm gonna say that there is two cult hoods, two cult cloaks with hoods, with the candles, just like at like a table where the Sarpathie were basically sitting as guards.

Speaker 2:

And one for me and him oh, the hoods you thought you saw were just blankets. Yeah, just blankets. Never mind, I was gonna say, we could pretend to be Sarpathie and be like come on, we're taking you to see the Hyrule Fent and then like, prod 27 performers out of there. I mean, I suppose. Tomorrow is the ritual, even though we don't know what it is.

Speaker 3:

You know, it would be difficult because you're like very much not their shape.

Speaker 2:

That's true. I'm only two and a half feet all over. Giant snake, aren't you a little small for a Sarpathie? I'm short for a Sarpathie, shut up. Yeah, you came here in that thing.

Speaker 3:

Urchley says look, why don't we just leave him here? No way We'll come back for him.

Speaker 2:

Urchley's got a point. No, like they're at least safe for the time being. They can hide in their cages for now. We can't leave these people in here, galen, like they destroyed our village, they kidnapped everybody. They took crazy early we can. We got to get them out of here, like I. Galen understands what Riley is saying, but I guess we need to get either A our stuff back first of all and then B moving with these people is going to cause so much commotion. Let me see if I have any abilities I can use. So, ben, is there a guard room, at least with weapons we can give these people?

Speaker 3:

No, I mean the armory is not next to the dungeon.

Speaker 2:

OK.

Speaker 3:

Like they took your weapons and then took you to the dungeon and got sure where the weapons went.

Speaker 2:

OK, well, I mean, so there's nothing here that we can use? We have 27 people with us. This is All right. What if we do this? What if we leave them here? We go, try to find the armory, grab whatever we can cause a distraction and then try to escape. Yeah, I mean, that's probably all we can do. Like this whole thing is underwater. What if I could use dynamite to create a giant leak that everyone in the town has to deal with and then we skedaddle? I mean, yeah, it's possible. So there's two ways to go about that. We would have to know how to get out ahead of the water, or we'd have to wait for it to fill up. I thought we do know. Well, because they didn't blindfold us or anything. Right, I feel like Ben would make us do a check to remember how to get out.

Speaker 3:

Yeah, you had to make a search check too, Because you don't know where the armory is.

Speaker 2:

Yeah.

Speaker 3:

So yeah, you can do that. You can make a search check and a sneak check. One of you can make each.

Speaker 2:

All right, I'm plus one to both sneak and search. I'm minus one to sneak and even to search, so I guess I'll search. God bless, I will use. Lend a hand, ok, thank you. If you fail a role, I can attempt to do it. You've got to do everything.

Speaker 3:

There you go. That'll do it Bad day for roles, huh.

Speaker 2:

Yeah, so quick, good, hmm, so we can do it. I mean, we'll wander at this point, then you still have to make a sneak check.

Speaker 3:

Yeah, remember this.

Speaker 2:

Oh my gosh. The first thing I do is walk out of the door and knock over 40 symbols and a bunch of pots of gold. Yeah, three more sagads Wake up.

Speaker 3:

What is your total?

Speaker 1:

My total is two.

Speaker 3:

OK, oh, this is bad. You stumble into just a patrol of guards. It's like Han Solo running into a squad of stormtroopers.

Speaker 1:

That's exactly what I was going to do?

Speaker 3:

I'm looking at them. It's like against all odds type of situation I'm looking at them.

Speaker 2:

Ok, we could run back to the 27 people and hope that they're empowered. I scream out at the top of my lungs the city is ours. And run directly through them as fast as I can. And Scream to Galen find the armory and try to get them to chase me. Oh God, Head first into danger, man yeah.

Speaker 3:

All right, make a nimbleness or athletics check, whichever you want.

Speaker 2:

I will do nimbleness.

Speaker 1:

Oh.

Speaker 3:

What.

Speaker 2:

If you can't see it like, make your use of the OCR because this is, we've rolled a two, a two, a two, a one and a one. Hold on, let me see if I have anything that can help myself Cotton candy, sweet and low. Let me see your tootsie roll. I have nothing, I roll. It's a two, galen, you got to find the, you got to find it, they're going to grab me and chop me up into little bits. They're going to recapture all the prisoners.

Speaker 1:

I got nothing, I have no items?

Speaker 2:

Yeah, no, we have. We collectively. We have nothing aside from me oath-bearing them or something. You've got, george, you have to escape this. That's the only chance we have. Yeah, I run. I say I won't forget you. I'll come back. Galen, where's Archly in all this With you? Come on, archly.

Speaker 1:

You're.

Speaker 2:

Riley now. Yeah, next class James is going to come back. Instead of Riley, under his name, it's going to have Archly Riley's worm food.

Speaker 3:

So, james, for right now you could play Archly, because Riley is just. I mean, she would instantly be grabbed and taken into custody.

Speaker 2:

All right, I'll play Archly.

Speaker 3:

There's like six of them.

Speaker 2:

Yeah, mitch, warps out of your pocket and just like squeaking along the floor, oh man, yeah, all right. So once per session, make up something about a place, landmark or point of interest in the land of Eam. So, wayfarer, I'm going to use that ability and I'm going to say in most Eam architecture that dates back to cities like this, they would almost always keep the armory near or above the prison in case they needed to quill a riot. So if I know it's kind of a stretch, but like, at least it gives me an area to search, and then I'll, I will head off in a direction, like sneakily, to maybe do something. Amazing.

Speaker 2:

Realms check is going to be a two, two dose. Hey, that's a reasonable roll. That's not a one or a two, all right, so that's a 10. I'll say I'll say Archly, come on, we'll get Riley out, but we got to get back to maybe there's a scale. You got to get back to find the Wyvern. You mean, yeah, yeah, yeah, you can smell it. Right, she's done for me. You have to forget about her. Galen agrees, there ain't no way. I mean we should just get that Wyvern, get the gold and get out of here. We need weapons regardless. Okay, we'll talk about that later. I mean, maybe we can.

Speaker 1:

I agree with you there.

Speaker 2:

Yeah, so we'll head back towards the prison.

Speaker 3:

Make another sneak check.

Speaker 2:

We went into the same patrol. Is that Riley? Amazing, I love it, because it's not Riley. Yeah, she's Archly, she's like it's right over here. He's got NPC plot armor. She's totally invincible. She's like after years of hunting Wyverns, I learned how to sneak around. You guys should have just asked me to begin with. One of the guards one of the guards to the Armory is totally asleep and Archly, like, nonchalantly, eats their sandwich. Come on, he's not going to wake up. He's not like alive. Come on, dude, come on.

Speaker 3:

Yeah, you sneak past a guard who's like completely unaware and you dip into the Armory. It is full of mostly Sarpathe stuff. Of course they have their classic curved blades.

Speaker 2:

So we call them scimitars. Wow.

Speaker 3:

Scimitar, sorry, and you see your stuff in a pile.

Speaker 2:

I grab it all. Archly is like really methodical about grabbing things. It's like stuff and dynamite in the pockets, like grabbing more than she needs. She has a bandolier of dynamite. Yeah, I really want to just shank this guard Because I don't think I'll be able to sneak back past him. So we all at least we reunite our stuff. Now we have to get back to the prison and armed I want to arm the prisoners. Really that would be my goal.

Speaker 3:

I don't know.

Speaker 2:

Yeah. I feel, like this is more trouble. They'll be crushed by the Sarpathe, yeah, but they'll die free.

Speaker 3:

You can imagine what the situation is now. Yeah, riley has been taken back to the prison. They will release those guards from.

Speaker 2:

So, I mean, they'll probably behead those guards, place newer guards. This is the Sarpathe we're talking about.

Speaker 3:

Yeah.

Speaker 2:

I think the only chance we have is a massive distraction. I look at it as dynamite strapped to Archly's chest and I say, okay, let's make a distraction. I don't know if that seems a little far. I mean it's a little place. How are we going to get out of here? It's true, I mean nothing against Riley, but she's a little spitfire. She's going to blow us all up. Okay, well, let's see we can go. So there's going to be new guards in place. Riley is going to be in the prison and I think Galen's Galen would risk it all to get Riley back out again. But I think Archly's right. If we made a distraction somewhere farther off in the distance to draw some guards and heat away, that might be reasonable. We could blow up their armory Interesting. That would be a heck of a loss for them. Yeah, love it.

Speaker 1:

I'm going to start piling.

Speaker 2:

It's more in fears like all into a giant pile, I just destroy them. I always feel bad for a GM when, like he sees the wheels turning in a player character's head and then it, all of a good, concludes with working to blow up the armory and he has to figure out how to resolve that.

Speaker 3:

So, as you guys are in the Armory, you know this bunch of crates.

Speaker 2:

Oh, I wonder if they've fed the description from what's your face. Yeah, let's.

Speaker 1:

Jail is journal entry let's crack them open their swords.

Speaker 3:

Are they from that?

Speaker 2:

I got human make, yeah it looks like they came from dunk Interesting.

Speaker 3:

I'm on the phone. I'm on the phone. They came from dunk.

Speaker 2:

Interesting Someone's arming this or pathe.

Speaker 3:

Is there a packing slip? Make a perception check.

Speaker 2:

Make it so. Number one, that's a 10. Yeah, I perceive paper on the side of it or within it.

Speaker 3:

So you notice that there's a tiny, tiny little inscription on each sword. That's like kind of the normal, I would not pick it up and it's the insignia of the blurk Smith of dunk who you sold weapons to Wow.

Speaker 2:

Okay, I turn it. I say I sold a guy my man catcher and he turned it into these swords. That guy he's a he's not such a good guy. There's Sir Pathy sympathizers. I'll pocket a sword as proof, I guess, Although it could. I mean that's kind of a loose proof. Maybe they're packing a slip or something. It's like yeah, yeah, there's no packing slip.

Speaker 3:

but yeah, he's got his like inscription on there. Well, I'll, I'll grab one anyways, and if we, it'll be a hard sell to convince people.

Speaker 2:

We just found this in the underground city. But you know, we'll have at least a small shred of proof and I'll say, all right, I'll actually light her up. Is there anything else in here that seems valuable, ben, that we should be taking? Or I mean I know that's a stretch it's just like a bunch of like swords, right, and weapons for Sir Pathy yeah, pull arms and like armor and stuff.

Speaker 3:

Okay, yeah, if, if we have what we need.

Speaker 2:

We should just blow it up. Yeah, I'm already piling everything into the center, so let's ruin all this stuff. Ruin, ruin, um, make a tinker check. I'm going to make a tinker check.

Speaker 3:

I'm going to make a tinker check, make a flint and tinder check. I'll say that, um nice, okay.

Speaker 2:

It's a success.

Speaker 3:

I'm going to use one. I'm only going to use one stick of dynamite. Just need to ruin them, that's all yeah, ruin them all.

Speaker 2:

Okay, so tell me what you're doing as you do this. I'm going to use one stick of dynamite.

Speaker 3:

I'm going to use one stick of dynamite, okay. So what's your plan as you do this Like, where are you?

Speaker 2:

going so, uh, virtually, uh Tells Galey to like high tail it and it's going to Toss the stick of dynamite onto one of the crates with all the pole arms and armor like piled on top.

Speaker 2:

She's got like sweat coming down from moving all that heavy stuff and then she's going to like just to, to like let's sneak out of here, so that as soon as they're out of there, guard will have to race in to find out what the heck that was. And she's going to put the other stick of dynamite in her mouth like a cigar.

Speaker 3:

Perfect, all right, sneak back out.

Speaker 2:

She does it again. She takes another bite of the sandwich.

Speaker 3:

That's a success twist.

Speaker 2:

Hmm, maybe the twist is the guard catches like sight as we turn the corner and he, like. He may be aware that there's someone in here, but he's not quite sure.

Speaker 3:

And then the explosion goes off.

Speaker 2:

And then he's sure, yeah, I mean, I mean like he, it's one of those things where, like it, maybe he caught a sight of a foot as it went around the corner, but he yeah, yeah, yeah, he knows which way you want. Yeah.

Speaker 3:

Um, okay, there's here, the huge blasts. You're running away and momentarily you hear like the sound of a bell alarm, like a gong going off, and then you start to hear like a lot of commotion, just like echoing from all these other hallways as you pass them. Where are you going?

Speaker 2:

I say we go back to the dungeon yeah, I think that's the best place we can go, and then, at least armed, we have a chance of taking out these guards once we're all they can. They would never think we'd be stupid enough to come back to the side of our first crime.

Speaker 3:

All right, make a sneak check to get back there without running into people who are on high alert.

Speaker 2:

Come on Urschli, they're on high alert.

Speaker 3:

All right, you come across a group of five Serpent Prathie.

Speaker 2:

Crap.

Speaker 3:

Okay.

Speaker 2:

Seconds. Take a denim now. Well, actually I grab a torch from the wall and like hold it up against the dynamite and be like stop, wait a second. I can like try to hold them off with the threat of lighting the dynamite make an intimidate check as a parlay.

Speaker 3:

Also, do you have to leave soon, James?

Speaker 2:

I've got a few more minutes. All right, I've got a few more minutes. Just enough time for one of us to die.

Speaker 3:

Yeah, make an intimidate. Urschli has plus one Nice.

Speaker 2:

It's a clean intimidate.

Speaker 3:

The Serpent Prathie backup. What are you going to do with that? Put it down? What do you?

Speaker 2:

think Back up. I can't. I'm going to keep going. I got nothing to lose down here. I can't find my wyvern. You're kidnapping our friends. Urschli pauses to actually ask have you guys seen a wyvern? By the way, if you've seen a wyvern, I'd love to know. I've been looking for weeks. We should have posed as wyvern exterminators. It's a lost opportunity. Yeah man, let's pocket that one.

Speaker 3:

I mean, this is like Serpent Prathie, just like that would work in an SPL place. Oh yeah, no, I mean.

Speaker 2:

I know, bro, I know, I know they think we are fools.

Speaker 3:

So I'm going to say, you can tell the situation is like delicate, virtually You've got them at bay, but for how long? Like, what do you want to do with this upper hand? I'm going to say, I'm going to say Galen get going. I do it. You're sacrificing the NPC.

Speaker 2:

She told me to get going. I got going. Good thing Zona isn't here to write this down. It just felt like good action movie narrative. Just like go, I got him.

Speaker 3:

Alright, Galen, you bolt off. What does Urchly do?

Speaker 2:

So Urchly is gonna once Galen's out, urchly is gonna light it, but instead of throwing it at them, he's gonna throw it like like right up at the ceiling, or something like that.

Speaker 3:

Okay.

Speaker 2:

Alright, you can make a dexterity check to time it properly and not blow your arm off.

Speaker 3:

Athletics. No, I just did an attack at plus one. Six Success with a twist.

Speaker 2:

The ceiling counter attacks you. Yeah, I do not get clear of the blast.

Speaker 1:

Yeah, maybe.

Speaker 2:

It's trouble falling atop of her.

Speaker 3:

Yeah, so I'm gonna roll the d12. Ten or above. Urchly is toast. Oh no, Okay, come on. Come on, here we go. Six, yes.

Speaker 2:

Alright is Urchly like pinned and do I hear her like?

Speaker 3:

yell. No, she's just like pelted with stones.

Speaker 2:

Oh, okay.

Speaker 3:

But so are the Sarpathi Urchly. You can bolt after Galen. Yeah, I'm gonna bolt after Galen, but you're a ways behind Galen. You see that there is only one guard at the prison.

Speaker 2:

I remember in Monty Python when Lance a lot is just running and he cuts back and he's running, and then it cuts back and he's running, and then it cuts back and he's suddenly there. Because that's what I'm gonna do.

Speaker 1:

Full on charge.

Speaker 2:

Yeah, I don't stop running, I just keep like I hold out my. What do I have? Now? I have my. Oh, I had the red hot axe. Yeah, I'm gonna. Just I'm not gonna use it to melt metal yet, but I'm gonna, I'm gonna just be running with that thing, and yeah, full on charge, and then lightsaber it.

Speaker 3:

Alright roll initiative.

Speaker 2:

He notices.

Speaker 3:

He's just moving for you.

Speaker 2:

Yeah, he's like why does this guy just keep running? Alright, he's really really pompous because certain he's gonna defeat you and then you switch on the lightsaber axe. Yeah, he defeats me, I die.

Speaker 3:

Yeah, so make a vitality check.

Speaker 2:

Six. I think I make it.

Speaker 3:

Yes, but you also take six Dread.

Speaker 2:

I'm at eight out of 16. You have your arm more yeah yeah, that's where the temporary hit points.

Speaker 3:

Alright, your turn.

Speaker 2:

I say this is for Erchley, and then that's guaranteed to be a critical miss. Or okay, alright, that's a hit. It's a hit, that's a six damage.

Speaker 3:

Okay, so you unlock the other power of this axe.

Speaker 2:

There were two powers.

Speaker 3:

Amazing. The axe on a nine plus hit does bleeding damage.

Speaker 2:

Amazing.

Speaker 3:

What happens is each round they have been bleeding, they take one Dread and it stacks Two rounds. They take two Dread, three rounds, another three Dread.

Speaker 2:

Okay, cool. So does it kick in the first round or it'll kick in next round?

Speaker 3:

It kicks in the first round.

Speaker 2:

Nice, so seven damage. I immediately love this axe and I swing again, so I have a six for my. What's that called?

Speaker 3:

Did you roll initiative. That was the initiative Cool, so you go first. I do, I do, I do.

Speaker 2:

A pan.

Speaker 3:

Nice.

Speaker 2:

No quarter the two, but plus two from the bleeding stack. So four damage. Still getting used to the heft of the axe.

Speaker 3:

You take out the guard.

Speaker 2:

Amazing. I grab the keys and run over to Riley Riley's cage, rather and unlock it. I got your stuff. I chuck her like a ruck sack with all her stuff. I say Zona, I got your book and I give it back to her. I give it back to her, thank God, I had been monologuing for an hour. My thanks, Okay.

Speaker 2:

I say I got to go back and see if Urschli's okay, Get the rest of the prisoners out, and I'll like head back down the tunnel to see if I can find Urschli. Urschli just run up and be like I did it.

Speaker 1:

I blew up the ceiling we got to get out of here.

Speaker 3:

You can hear like there's smoke billowing behind Urschli and you can hear like clambering of Sarpathy. So that way seems like not the way to go.

Speaker 2:

Okay, essentially, yeah, we'll press onward, perhaps We'll open all the cages for the prisoners and it's like it's just going to be a big fracas. It's a free-for-all. Yeah, it's a free-for-all. It's like the ending of space balls, when MegaMate is set to self-destruct and everyone's just running for escape pods.

Speaker 1:

Just chaos.

Speaker 3:

Yeah, are you even going to try to find Crazy Ernie?

Speaker 2:

Yeah, maybe I don't know, because I'm wondering if Maybe Urschli could lead the people out of here. Yeah, urschli hears only about one thing.

Speaker 3:

Oh right, I mean you could try to inspire her.

Speaker 2:

Urschli actually stops every single prisoner that comes out of a cage. Have you seen a wyvern? Have you? Seen a wyvern have you seen a wyvern? Oh, I was going to say have you seen a wyvern? Looks like a big chicken. Does anyone say that they saw the wyvern?

Speaker 3:

No, what are you talking about?

Speaker 2:

All right so.

Speaker 3:

So what are you doing? Yeah, where are you going.

Speaker 2:

I'm so tempted to just. There's only one way forward right, Because the way we came from is how many ways are there out of this prison area?

Speaker 3:

There are three ways. So the way you came from Just now, the way you probably came from coming in, and then a way that you've never been.

Speaker 2:

Okay, so we know that one of the three ways is the way I just came from. That has a bunch of sharp hathie and billowing smoke. So that's out. And I'm sorry, ben, you see the other two where we've never been. And what was the other one?

Speaker 3:

The one that you came like entered from initially, like when you were ushered into this place the first time.

Speaker 2:

Okay, so the way we never been might lead us to like the craft room where they're having like crazy early work on traps and then we can send the people down the way that we came from. Yeah, I was gonna say, could I send Mitch the goo with them, because Mitch is adept at sneaking. He's just gonna use his little gooey hand to like weigh people on he aid with his sneak to get them out of here where we came in. Uh, yeah, mitch actually begins to systematically consume each one of them, becoming a larger and larger goo.

Speaker 3:

There's inherent risk to that, but you know it's probably. I just feel like it's risky.

Speaker 2:

It's less risky. Any way, it's risky. Them escaping is better than them coming with us and being slaughtered by hero fans. Um, I'm all right. So, like I'm gonna, I say when you're right, you're right. Let's do that, george, yeah.

Speaker 3:

I like it. What do I roll? Mitch nods. We'll see how it turns out later. They go off, all right.

Speaker 2:

Um, all right, I'll like knock an arrow and be like let's roll, fade to black. Um, james, do you have to go? I do have to go, okay, uh, we can put a pin in it here and come back next time. Yeah, back into the thick of it.

Speaker 3:

Cool, uh, this was kind of insane. Yeah, this was nuts.

Speaker 2:

This is one of the more like variable dice roll-y times. Yeah yeah, it's like uh escaped just to be immediately captured again.

Speaker 3:

That could have gone much worse. Yes, um, they could have just like stabbed you to death.

Speaker 2:

Yeah, the worst end for a land of beam character ever.

Speaker 3:

All right, Do you have time for XP or Um?

Speaker 2:

I probably should get going, but um All right.

Speaker 3:

We'll just do XP as a whole thing once we have this adventure.

Speaker 2:

That sounds great. That sounds great Cool. Well, this was super fun. I can't wait for it next week. This is like a two-parter Uh, will the Kickstarter have launched by next week for, yeah, launching Quest.

Speaker 3:

Yes, launching Tuesday.

Speaker 2:

Lunch is Tuesday and, um, if you click on the link, you can make sure that you're notified uh when the launch happens. We've got uh quite a few people that are uh waiting for it to launch, so it's exciting.

Speaker 3:

I think people are going to have a lot of fun Setting the link again Follow the project and it's going to launch on Tuesday, February 2nd.

Speaker 2:

Cool Punching Quest for XenQuest Bend your face.

Speaker 1:

It's cool.

Speaker 3:

All right, thanks everyone for watching.

Speaker 2:

Thanks everyone.

Speaker 3:

Bernard Idax um everyone else and we'll see you next week. Yes indeed, Bye-bye.

Pungent Quest Kickstarter Livestream
Game Feedback and Planning for Adventure
Exploring the Shrine and Making Plans
Infiltrating the Temple Dungeons
Prison Break Plan Unfolds
Prison Break Planning
Escape From Prison Fiasco