Land of Eem: Actual Play

Strategic Escapes and Pun-Laden Quests: Surviving The Forgotten City, Wyvern Hunts, and The Punderlord's Challenge in the Land of Eem

April 11, 2024 Ben Costa, James Parks, George Higgins Season 2 Episode 6
Land of Eem: Actual Play
Strategic Escapes and Pun-Laden Quests: Surviving The Forgotten City, Wyvern Hunts, and The Punderlord's Challenge in the Land of Eem
Show Notes Transcript Chapter Markers

Embark on a rollercoaster of strategy and humor as we recount the spine-tingling trials within the forgotten city, where our party's wit and camaraderie are the keys to survival. Trapped, wounded, but never out of hope, we recount our infiltration mission, whisper tales of hard-fought battles against serpents, and share the heart-pounding urgency of our dungeon escape. And let's not forget the Kickstarter success story of "Pungeon Quest"—a testament to the power of puns and the spirit of adventure that fuels our journey and yours.

As we regale you with the highs and lows of our epic quest, find inspiration in the personal growth of our characters and the strategic gameplay that keeps us on the edge of our seats. From the poignant reflections on letting go of the past to the raucous escape from the temple's chaos, we weave a narrative of bravery, quick thinking, and the enduring bonds of friendship. Experience the excitement as we share our characters' close encounters, narrow escapes, and the quieter moments that bind us together.

Tune in for a finale brimming with crafty encounters and whimsical challenges, as we navigate the realms' checks and seek much-needed medical attention. Witness the reconciliation of old friends, the crafting of potent remedies, and the tallying of hard-earned experience points. And for those with a penchant for puns, the Punderlord awaits with a mind-bending, pun-filled escapade. Arm your wits, join the fun, and become part of the adventure that keeps us rolling the dice for more.

https://linktr.ee/landofeem

Speaker 1:

you, you, you, you, you, hey welcome. Hi Welcome to the stream.

Speaker 3:

Good morning.

Speaker 2:

Eem, eem, eem, eem, Eem, eem.

Speaker 1:

All right, it is season two, uh, session six, I believe. And uh, you guys are trapped in the forgotten city.

Speaker 2:

All right, it's been a good quest guys.

Speaker 3:

A good quest.

Speaker 2:

Party wipe Yep.

Speaker 1:

Party Riley wounded.

Speaker 2:

I am double wounded, I'm minus two to all of my actions. Yep, let me see. Well, where's, where's? Uh, let me go. Immediate medical attention. Get out the way ambulance.

Speaker 1:

Um man I might thank you for the good luck, Bernard yeah.

Speaker 2:

Thank you, Bernard, we're gonna need it. This is the big one we gots to get out of here. Yeah, so I got nine out of 16 hit points. That's not. That's not the worst We've definitely. Well, the wounds of Riley are pretty robust. Yeah, it's really bad.

Speaker 1:

I'm in uh Turbo. Before we uh jump into it should mention that uh, we got a Kickstarter that's going right now. Punching quest A system, neutral, randomized adventure full of puns All we could hear.

Speaker 2:

Full of groany, cringy puns, and we just hit our first stretch goal, like 24 hours ago or something, and so we're gonna be adding more content and nice fun and exciting. If you are able to pledge, we would really appreciate it because I think we're like we only need 25 ish more pledges to open up our second stretch goal, which is exciting because it hasn't even been a week yet. So pledge away if you can and check out the rest of Z-Quest, because there's a lot of great stuff if you're a tabletop.

Speaker 1:

Once we get to 150 backers, we will put six more NPCs into it, which is gonna be great.

Speaker 2:

Okay, gonna be great Punny NPCs that you can unlock to aid you in attempting to join the likes of Halbert Halbert's Beard and Stash. See more dags. Oh puns it's delightful, all right.

Speaker 1:

So set the stage for this game. From last time you guys infiltrated the Sarpathy Stronghold under Nameless Lake, you kind of had a little deal with the local scumseers who assaulted the front of the temple as you guys snuck in.

Speaker 2:

Right.

Speaker 1:

And presumably they're like launching attacks all over the lake trying to get their territory back. But you guys also got captured by Sarpathy.

Speaker 2:

It's all part of our plan. Let's be real here. Twice Twice for Riley.

Speaker 1:

And James had to play the NPC Urchly for a while.

Speaker 2:

Yeah, due to a series of unfortunate roles, riley was captured immediately after his death. Yeah, dash is off to do something heroic. Right into the clutches of the Sarpathy. I mean, I was following my flaw. Yeah, I was just I was going for it or no. I was following my ideal, but running headlong into danger. I was not Han Solo in A New Hope. I did not succeed. I did not.

Speaker 1:

You were Mace Windu and your head got chopped off.

Speaker 3:

Wow, does his head get chopped off.

Speaker 2:

Or he chops off Jango Fets, jango Fets I feel like Samuel Jackson wouldn't have signed off by it. Yeah, this man got his purple light saved.

Speaker 1:

Sorry, I've only seen it once. He's not gonna get it head chopped off I so I've never seen it.

Speaker 2:

I have never seen it either. I've never seen it. I fast forwarded through the first hour. I've never actually seen the movie In series. I only know it from memes the Mimis, the Denk Mimis, your hate mail party is over Good to. Rikety and Goo at gmailcom.

Speaker 1:

All right. So what happened? You set off some explosives.

Speaker 2:

Yeah, urchly threw a dynamite stick at the the ceiling of that intersection.

Speaker 3:

Another Urchly roll.

Speaker 1:

I almost killed myself at that as well, yeah, so after that you guys are on the run.

Speaker 2:

Okay, yeah, and I believe we sent the prisoners to run as well, but they left before us, so we were gonna roll.

Speaker 1:

Yeah, there were three tunnels. Yeah, there were three tunnels, like you had something that went.

Speaker 2:

But I it was. It was sinister and GME.

Speaker 1:

Well, you put their lives in the hands of Mitch the Goo.

Speaker 2:

So yeah, oh, I trust Mitch.

Speaker 1:

We'll make a roll later to see how all that went, because you guys have no idea.

Speaker 2:

Mitch has absorbed them into his own body.

Speaker 1:

Much like John.

Speaker 3:

Hibbock Must have nutrients.

Speaker 1:

So down one path is where the star path here are coming after you, where you blew stuff up. Down the other path is where Mitch ran off to, and then there's another path that you were going to go, because it's where you have not been before.

Speaker 2:

And we believe that crazy urn is that way, because we're trying to rescue crazy urn as well.

Speaker 1:

Right, it's like 40 per wacky plan.

Speaker 2:

Yeah, it's a wacky plan and but I feel good. I mean, bernard, he gave us luck early as we're at the ritual and I believe that we're going to be able to knock this out. I just feel that crazy urni will be saved by crippled Riley and the vengeful Galen. I am vengeful, seem to be crippled, so all of our abilities are refunded. Right, we have every once per adventure ability back. I have nine out of 16 hit points, riley. What are you at hit point, wise, you know, please hold yeah, I mean I might preemptively just heal you.

Speaker 2:

Yeah, I know I'm low. Oh gee, should have looked at my nuts before we started. So good, a little bit of you know the, the, what am I? I'm under 10. I, let's say you get four hit points back, so now I'm at 12. I kind of I was at eight, now I'm at 12. The act of me rescuing you like kind of rallies you a little bit and I say come on, riley, we got to go. Crazy urni is down one of these tunnels.

Speaker 1:

I want one of you to make a search check and the other to make a sneak check.

Speaker 2:

Not on the sneak. I will search you up here.

Speaker 3:

I guess, 10.

Speaker 2:

Bernard strikes again. That might be the only I might have used up all the good luck. That's the problem. Yeah, see, I used it all up. It was just one. I got one good roll. It's fine, just get out of my system, that's a two, you know yeah. I hit plus one now, which you know I was really excited about pre-roll.

Speaker 1:

All right.

Speaker 3:

I can't find anything.

Speaker 2:

Well, you're supposed to be sneaking. I was one of you for this.

Speaker 1:

That was a sneak check.

Speaker 2:

Yeah, we're both searching. That was the problem for you.

Speaker 1:

No, yeah, Riley had both plus one.

Speaker 2:

That just represents how off I was. I love it.

Speaker 1:

So, galen, you lead your tiny group to this door that is extremely padlocked and it looks promising, ernie, something important is locked inside, but then Yep. Those Sarpathic catch up to you.

Speaker 2:

I mean it's like a dead end. It's the last stand at this point. So, if we die. We're going to play from the perspective of Crazy Ernie, as he hears our death wails on the other side of the door, and then one of us will play Crazy Ernie. Yeah, I will play Sentient Trap he's created.

Speaker 1:

So there are six of them, oh for north.

Speaker 2:

Sorry, no, man no.

Speaker 1:

You gave us the 10 at least.

Speaker 3:

No.

Speaker 2:

I just had to get that out of my system.

Speaker 3:

That's it.

Speaker 2:

Yeah, everything is going to go great from now on. Oh, we play with a ton of superstition, yeah, we really do, we really do. Even though it's all digital now. One day we'll do our pregame rituals and you can see all the crazy. No, we don't do anything pregame. We get together and spew vitriol until we're happy with ourselves. Yeah.

Speaker 1:

All right, getting back to the game here.

Speaker 2:

Nope, nope, nope.

Speaker 1:

You are confronted by six Sarpathi. What do you do?

Speaker 2:

I am going to use my discerning eye to create a weakness or vulnerability in God. I hate to just say the roof, because that's my. Is this the only way in and out, ben? Is it like? Always the roof. It's always the roof, it's always the roof. I might do this like a Maybe, there's like a sliding gate or something.

Speaker 2:

There's like some trash cans on the ground Raccoons. I threw raccoons at them. These trash cans are filled with raccoons. No, no, no. So, ben, can you describe the hallway? Is it just a single hallway that leads to this triple, quadruple padlock door?

Speaker 1:

Yeah, you guys are in a stone hallway.

Speaker 2:

Mm-hmm, is it? I assume there's like lined with torches on the sides and everything. No, no, it's just dark, all right, well, I'm going to say James, you want to run into the door? Maybe we can bust through the door real quick and get on the other side. I was going to try to get onto the other side of the door. Okay, you want to go? I can make a the door is extremely padlocked.

Speaker 2:

Okay, oh, the plan. The plan might have been used Charge head long into danger. I know it's either. I tried to mechanics this door open or no, I think we had to fight them at this point. All right, yeah, I can't think of anything. To discerningly I, we stand tall, I, she is my magnificent sword. I I'll Mellow Midoly into the darkness. Draw my magnificent short sword.

Speaker 1:

Stand down to live them. Okay, you can see that some of them have been blasted. Mm-hmm, you know they were hit by Perchley's thing but, they're still kicking, so I guess roll initiative, then they take a kick in.

Speaker 2:

I go first. Yeah, my sword is quick, it is. I'm going to roll my own initiative. I go, I roll a six, I also go, firstly. So go ahead, riley, all right, all right, how about you? Riley's wounds are too great. I pull my short sword out and, like I pull it out with too much energy and drop it on the ground, like it comes right out of my Comes right out of my hand.

Speaker 3:

Oh shoot.

Speaker 2:

Butterfingers, you hear. You hear one of those heart pathways say butterfingers.

Speaker 1:

And the clangs to the ground and everyone stares at it and then they smile heinously at you.

Speaker 2:

Yeah, maybe we can. That's when I, that's when I step up, I get some.

Speaker 3:

Nickelodeon cartoons up in late.

Speaker 2:

Yeah.

Speaker 3:

Maybe we can work through that I start bothering with them.

Speaker 2:

Yeah, I step up and sweeping strike. Oh boy, that's 13.

Speaker 1:

Whoa, Whoa. Look at this guy over here.

Speaker 2:

I am just tired of all the ugliness. I'm tired of people being ugly, all right. Well, I hit three of them and now that I've updated my character sheet, I realize I do a d12 dread. Wow, that's 24 damage.

Speaker 3:

Oh my gosh.

Speaker 2:

I'm tired of this. Yes.

Speaker 1:

Feels good. With one fluid strike you take down three of them. They crumble like sacks of snakes.

Speaker 2:

I take a moment and smile heinously back at them.

Speaker 1:

I'm not going to be a moral check for them. Okay, do, do, do.

Speaker 2:

Kellen, you're like Conan the Barbarian. The magnificent sword was too handed and it was just like a giant claymork leaving through these people.

Speaker 1:

You can see them. They're a moral waiver, but they stand their ground. They will have minus one, though, against you.

Speaker 2:

I respect it.

Speaker 1:

And it's their turn.

Speaker 2:

I start yelling and then a blues and golden glow surrounds me as I go super Gaelin.

Speaker 1:

That's a hit, I guess, because you have plus one defense.

Speaker 2:

I do have plus one defense.

Speaker 1:

Okay, that's eight dread, but you can counter attack.

Speaker 2:

I'm going to just shrug this one off. Yeah, I'm going to shrug it off. I don't shrug it off. Okay, I just accept it and I will. Oh, that's true. Yeah, that may be worth it. I just don't want to, like, lose all of my eight pieces to use so quickly. So now I'm down to 10 out of 16. I counter attack this fool.

Speaker 3:

It's a five.

Speaker 2:

Unless they have plus one.

Speaker 1:

They have minus one.

Speaker 2:

Okay, okay, okay. That's the opposite of what I needed.

Speaker 3:

Thank you Okay.

Speaker 2:

Swing in a mish.

Speaker 1:

All right, another attack against you is a hit.

Speaker 3:

Oh, stop it.

Speaker 1:

Six dread, stop it. I'm going to give it a five now. And another attack against you is a miss With a plus. I will give a plus one to you next round. Thank, you.

Speaker 2:

I said, sure, I turned all right. And I said, riley, I'm not doing so good, so it's top of the round.

Speaker 1:

What do you want to do? Anything pre combat. I'm going to pep talk.

Speaker 2:

Gailan and say Gailan, like you can do it, man. You're tough, tough as nails, you're tougher than these snakes and heal him for a d6. No, thank you, I need to roll to do it, though I'm going to roll my perception.

Speaker 3:

I use a quest point.

Speaker 2:

Amazing and do it. Thank you. I'm going to go ahead and attack them. Six Big numbers, big numbers. Canada 16 again. Qp is two out of three. I'm going to roll perception for my initiative. That's an eight. I'm going to go ahead and attack them. Riley, do you want to? I'm going to give you a one. That was my action, that's fine. Hopefully this all pays off.

Speaker 1:

That's another crit, I guess.

Speaker 2:

Minus one.

Speaker 1:

But you said you'd give me plus one. Oh, that memory, that's a good memory on you.

Speaker 2:

Yeah, I got. That's the extent of it, though I have about one minute on my memory and it just goes out the other year. The brain is too full of terrible things, so let me roll a d12. That's six. That's respectable.

Speaker 1:

All right, what are you using? You're using axe.

Speaker 2:

Magnificent.

Speaker 1:

Oh, I have that axe.

Speaker 2:

Yeah.

Speaker 1:

Yeah.

Speaker 2:

At least we know we can get through the door. Yeah, I was using my trusty short sword. I'm not going to say I was using the axe. We spend the first 10 minutes just trying to knock it down with our strength. We can't break it. And then he realized oh yeah. I got a lightsaber.

Speaker 1:

Yeah, wow. Well, you run another Sarpathy through. There's two left and they attack you.

Speaker 2:

Yep, yeah, that's the part I didn't want to hear about Is a hit with a counter attack.

Speaker 1:

Yep One dread.

Speaker 2:

I hit with a counter attack for them. Oh no, my, still plus one banner. That was just for that attack round.

Speaker 1:

That was just one attack, yeah.

Speaker 2:

Okay, so then they're going to get a counter attack. If I don't kill, five damage, you kill. I'm like panting heavily.

Speaker 1:

Next attack is also a hit against you and a counter attack.

Speaker 2:

Wow, that is lucky.

Speaker 3:

That is lucky again.

Speaker 2:

That's good, all right, seven Okay. So it's a hit with a counter attack again. Declare damage.

Speaker 1:

Ah two. You got to exchange blows and it comes. The Sarpathy comes at you again with its curved spear thing, snake tip spear and that's a hit, that's a hit.

Speaker 2:

At least it wasn't a crit. Ah dread. Okay, how you doing Georgie? How you doing Two out of 16. There's one left Still standing.

Speaker 1:

So Riley already went, so it's next round, yeah next round. Riley, are you going to do something? Yes, I am.

Speaker 2:

I am going to.

Speaker 3:

I'm going to.

Speaker 2:

I shouldn't do this again, but I'm going to pep talk one more time, george. Oh, thank you, and this time I'm going to give you advantage on your next role. So your attack Okay, it's my attack, not to my yeah, so it's your attack. Specifically, I'll be like Galen, this is the time you got to knock them down. Well, I got to go first. That's the problem. Let's see what happens Doesn't matter. Okay, I go first at least. All right, that's fine. Next time I'd say stand back, riley. I got this. I shove Riley back against the door and final swing.

Speaker 2:

She takes out her sling and just like slings herself in the head and just like slings her butt.

Speaker 1:

Yeah.

Speaker 2:

That's a 10 minus one is a nine. So I still hit no counter attack. D12 damage. Ha, finally it's been good. Damage rolls, but I can't imagine fighting six of those guys. You just bought six of those guys, george. I did nothing. No, you healed me, for the head points really got us through. Otherwise that would have been mince meat I like. Lean on my sword heavily, heaving breath in my chest, just exhausted.

Speaker 3:

You are exhausted.

Speaker 1:

But you took out six of them all by yourself. You hear more gongs banging in the distance. I'm hoping those are really these halls.

Speaker 2:

That'll go. Oh, you know what I would like to? I don't know, wayfarer wouldn't be an appropriate use of that. Never mind, I was going to do something different, but yeah, so we hear gongs, Okay, gongs, but if we find gongs I'll do something. Okay, I was. I was going to say maybe we can like do something creative to say oh, the gongs are, you know, calling them away from us, summoning them to the front, yeah.

Speaker 2:

I was going to do like a special pattern on the gongs that mean like evacuate, retreat, or shape and haircut two bits. Yeah, yeah, that's exactly right. That's how every gong has to be gonged. We get a turn to the door and I say, riley, you're up. I search the bodies, ben, because that's what good PCs do. All right, riley looks at the red axe, that, knowing that it could cut through that, but still attempts to do the mechanics. Gailen doesn't even acknowledge that you're looking at the axe, he just like nods.

Speaker 1:

So this would not technically be mechanics. Oh, can I?

Speaker 2:

Yeah, oh yeah, tinker, I can tinker it or I can use a power, but I'm going to use tinker because it's like I'm actually good at that. Yeah, I feel like we should try to save the axe, if we can. Nine Nice.

Speaker 1:

Nine. Yeah, you're able to dismantle these locks and open the door, this big iron door, and there inside you see crazy Ernie. He's not facing you, he's like deep in his work, he's got like goggles on.

Speaker 2:

Oh no.

Speaker 1:

And like your muffs.

Speaker 2:

So it doesn't get distracted.

Speaker 1:

Exactly, he's got all these like insane contraptions. Exactly like what you saw in his manner.

Speaker 2:

But here now, yeah, yeah, oh God, I don't want to sneak up on him, so I'm going to try to yell. Yeah, You're like crazy Ernie, we're here to rescue.

Speaker 1:

He whips around and drops everything.

Speaker 3:

Don't hurt me.

Speaker 2:

Don't hurt me, we're not. We're here to rescue you. We're going to get out of here. Come on, wait a minute. What?

Speaker 1:

Who's a use I?

Speaker 2:

mean, where's the Gael and Riley? We're kind of a big deal. Yeah Well, he is. You're getting me out of this joint. Yeah Look, we survived your crazy manner in Marshgate. Just we were trying to find you. That path led us here, essentially, so we're trying to get you back. We've been looking for you for like 29 sessions.

Speaker 3:

Holy cats.

Speaker 2:

Holy cats.

Speaker 1:

All right. I'm going to bring some of my prototypes here.

Speaker 2:

Yeah, I hand him or I open the rucksack and say, toss in what you need to. It's not like a bag of holding or anything, but at least it's a rucksack I can carry him back, heck yeah. See, you got any weapons in there that we can use on the way out.

Speaker 1:

Well, you know, I got these sores and whatnot.

Speaker 2:

I'm sorry, sores.

Speaker 1:

Yeah.

Speaker 3:

A sore, oh a sore.

Speaker 2:

Oh, I was like you know, and Gaelin was looking at him saying he does have a lot of sores and ulcers on his body. He hasn't been treated very well. Can I do Len or no, no, no, not Len to hand. I can do I for clues and look for traps that he's going to leave behind and then examine them as like a mechanic, tanker person and say, hey, crazy, we should set all these traps.

Speaker 1:

And then get out of here.

Speaker 2:

I like it.

Speaker 1:

Um, yes, what were you proposing your role would do?

Speaker 3:

Yes.

Speaker 2:

Make it so that there are traps to set.

Speaker 1:

Okay.

Speaker 2:

So going to do a search? No, that's all chunks. That's a sandwich. You can't really do much with that, and over there that's. That's a stack of pancakes for this morning. I never got through. Crazy Ernie's just been making an easy bake of in this entire time. That's all he's been trying to do.

Speaker 1:

Look, I never got anything and work in order yet, because you know, I was hoping one day someone would find me, and you did, you did.

Speaker 2:

So it's great Alright let's, you know, get a headshot of you. Were there any any useful items on the sarcathic corpses, like dungeon keys or anything like that?

Speaker 1:

They just had weapons and armor.

Speaker 2:

I asked crazy Ernie if he wants any of these weapons or armor for the way out, because it might be a bumpy ride.

Speaker 1:

I'm no good in a fight. You gotta be honest.

Speaker 2:

Alright, I hand him Claudia and the fire spirit wizard and I say they'll protect you.

Speaker 1:

I've been hearing a lot about a treasure room, though, oh, what do you think, riley?

Speaker 2:

We need to go. I'm like I can't succeed any role. I'm like minus two, it's awesome, not to mention I've been rolling low on top of it. So, like a lot of my results have been negative, it's all good. I say yeah. Crazy Ernie, you're the real treasure of this dungeon we gotta get out of here.

Speaker 3:

That's sweet man.

Speaker 2:

I don't acknowledge him saying that I just start packing up stuff. Yeah, there were things together and I'm like, no, really, you're literally the treasure of wheelbarrows of gold. No, I don't say that.

Speaker 3:

I'm like standing at the doorway Guys we gotta go.

Speaker 2:

Let's go.

Speaker 1:

Oh wait, wait, I forgot some paper. Oh yeah, I gotta bring these paper. He's like goes back to gather some stuff. You can see that he's very absent-minded.

Speaker 2:

I run up to him and like, snatch the papers out of his hand. I got him. We gotta go.

Speaker 1:

Yeah, make a inspire check.

Speaker 2:

I knocked Ernie out Five.

Speaker 1:

Five, not, not, not. You know, I gotta make sure that you know all my prototypes are with me. He goes digging around through some more stuff, pulling out papers.

Speaker 2:

I, I, I wore stories him. I turned to him and I said, hey, ernie, this reminds me of this. This one time where I was, I was with this and I was reading about this general in the battlefield. Right, you know, they had to abandon their head camp. He had to leave all of his tactics and battle plans behind and because he had to let them go, it opened up new doors in his mind to create new things. He gave them the liberty and freedom to innovate even more, because he wasn't held back by designs of the past. So I think you gotta let go, buddy. I like it, I like it. Let's do this. That's a 13. Yes, ah, george, carious, carious, hugh Laurie, check, I've never thought of it that way.

Speaker 1:

That's, that's liberating.

Speaker 2:

Yeah, it's the, it's the crazy.

Speaker 3:

Forget all this stuff.

Speaker 2:

Yeah, it is. I gather some papers Fine.

Speaker 3:

I said yeah, let's get over here.

Speaker 1:

You can hear a lot of chaos and commotion and shouting of Sarpathy down hallways. You're going to have to navigate out of this place, all right.

Speaker 2:

So yeah, that's fine, that's fine.

Speaker 1:

We got this. Go with the traditional search One of you search, one of you sneak.

Speaker 2:

Oh God, my sneak is minus one. It's just not wise for me to roll it, unless you want me to. I guess his is worse. Yeah, that's true, I'll roll. This time I'm minus one also because I got plus one. So, yeah, what? And what's your search then? Maybe you should roll it, because my search is at least neutral. I don't think we can survive another combat. I search just the six. All right, george, you lead to have a group.

Speaker 1:

You've led the group back to like the armory area. You're not exactly sure how to get back to the start from here. That's the twist. So you'll need another. I'm going to say, but Can I wayfarer it? Make up something about a place, landmark or point of interest in the land of EAM?

Speaker 2:

Yes, but after this part, after these messages.

Speaker 1:

After these messages Right back Okay. In the down like one of this these hallways you see one of the most horrifying sites you've ever seen. In the mirror it is A three headed nine foot? No, don't have time for him. I hate him so much.

Speaker 2:

There is some distance between you right now, but they see you.

Speaker 1:

We run, we must run, george yeah.

Speaker 2:

We've got to get right through them, right Like we did last. So what have you done? Right through them, right, like we did last.

Speaker 1:

So one of you needs to make a, an athletics check or a nibbleness check, and the other needs to make a search check to get you out, I'll make the athletics check.

Speaker 2:

That's a nine. Okay, we can work with this. We can work with this. Which way right? I don't know.

Speaker 3:

I don't know.

Speaker 1:

Right, You've, you managed to like run away from this arch hero, Fant hi rofant. But, Riley, you've led you guys back to the you're like now back in the jails area.

Speaker 2:

Not again.

Speaker 1:

It's gone in circles.

Speaker 2:

No, that's, that's fine. That's fine. I'm going to discerning. I um up one of the tunnels. There is like water trickling down in and like an increasing speed. Does that make sense? Like, maybe the tunnel even where the prisoners went to Um, so I'm kind of creating a weakness or vulnerability was within something within Atlanta site. I'm stretching this one a little bit, but Well, yeah, so essentially, the idea is that there might be some of the lake water getting in and we can head that direction. Maybe they got out that way. You picking up what I'm putting down?

Speaker 2:

Yeah, yeah, I mean it's a stretch but we got, so we got stretch goals right. That's why you roll 12s, because of Bernard. That's thank goodness. I haven't rolled over five yet. Nice roll is broken, Got to tell you.

Speaker 1:

I'm trying to compute this.

Speaker 2:

You kind of got what I was getting at right. Like there's, there's a slowly increasing trickle from the lake somewhere up this tunnel we might be able to swim our way out.

Speaker 1:

Yeah, alternate exit.

Speaker 2:

Like a weakness in the infrastructure of this fine town.

Speaker 1:

Okay, yes, you find this, but you're still going to have to get there.

Speaker 2:

Yeah. So, maybe it's some kind of metal door that feels really cold to the touch and it's leaking water around it.

Speaker 1:

Make another athletics check.

Speaker 2:

Here we go, here we go, here we go. Wow, back to back 12. That's that. Luck can't hold out. We got to get out of here.

Speaker 3:

Well, it gets good.

Speaker 1:

It's got to hold out. All right. So your perception served you well and you find this really wet, damp area and it's very moist and there's like a crevice crevasse no, it's a crevice that you can slip through. It's not like it's not a weakness, for the lake. Like yeah, it's just like a hole that leads to an underground area subterranean bits and layers. Outside of their complex.

Speaker 2:

Yeah, I turn to Riley and I say I mean, this is the best shot we got. I'm going to back your play.

Speaker 1:

We do it, my tortoise is waiting on the other side. I want you to make a random encounter check.

Speaker 2:

I respect it. I respect it. Riley, you want to roll it? I believe in you. Seven, all right.

Speaker 1:

All right, it's a bump in the road.

Speaker 2:

You know it's not bad. I mean, you know I'm going to, just I'm going to rabbit what is it called when you search to see what your next card would have been in magic, after you lose some action, I'm going to see what I would have rolled. That's a rare word for that, I think rabbit hunt is what I've heard Roll a D6, James Nice. Maybe, I don't know how it works.

Speaker 1:

You guys have an inner party conflict as you guys are escaping this place.

Speaker 2:

That's fine. Okay, that's so funny. Come on, riley, keep up, I'm tired of carrying your butt on. I said you know what. You might as well hop in that stuff. I'm tired of this. I kill six-star Pathy by myself. You're totally with the door you sling, shot yourself in the head.

Speaker 3:

I'm going to carry you.

Speaker 2:

I'm going to carry you Riley's just like balling. She can't take it. I can't right now. I can't, right now. I can't, right now. I can't right now. Who even are you anymore, riley, just breathing hard and sniffling James?

Speaker 1:

make a sneak check, I guess for to see how Mitch and Urchly did. They're dead.

Speaker 3:

Sorry, they're worm feast, In fact, as we're crawling through this crevice you put your hand down and it's just this deflated goo pile.

Speaker 2:

No, that's too sad. Mitch can't die. Mitch can't die, he's dead. No, that's too sad. Mitch will always survive.

Speaker 3:

It looks like a.

Speaker 2:

French-French pizza slid across the asphalt.

Speaker 1:

Wow, what is your normal sneak my? Normal sneak is plus one.

Speaker 2:

All right.

Speaker 1:

We'll say that's a six Half the ability to die With a twist. Yeah, there are some casualties.

Speaker 2:

Yeah, we're on trial and we get back to dunk.

Speaker 1:

I think, we said For some reason, I think you said there was like 27 villagers or something.

Speaker 2:

That sounds like a thing. Yeah, we rolled it. That was definitely at some point rolled Five of them survive 17 of them, oh boy 10 of them. That's over half.

Speaker 1:

We just committed a hate crime, guys.

Speaker 2:

I'm sorry I mean not really. I mean it's better than them dying in the Serpathy Dungeon. Dunk wasn't doing anything to save them.

Speaker 1:

They died with their boots on.

Speaker 2:

Yeah, they died free Running for their lives from giant anthropomorphic snake cultists. Yeah.

Speaker 1:

You emerge. It looks like you found an alternate route into this temple. You emerge at the lake and you see your friends which, like Mitch, or yeah, Mitch and Urchly and Froud. Blueherd Rest in peace, chloris Leachman.

Speaker 2:

Yeah, but it's immediate.

Speaker 1:

There's a lot of conflict going on below the water, okay.

Speaker 3:

Hmm.

Speaker 2:

Um, like there's just bubbling and brewing on the water, yeah, you can see. Like it's just bubbling and brewing on the water, yeah. And then you can see.

Speaker 1:

And then you can see, um, like it's a massive lake that spans miles, yeah, but in the distance you can see it, things popping up, bobbing up to the surface and going down and like all over the lake?

Speaker 2:

Is it the scum seers we see like cresting and then diving again? Are they?

Speaker 1:

having like a giant battle. Yeah, there's a battle going on.

Speaker 2:

And to get to the shore, just shell the waters, just with an old timey cannon yeah, 18th level. So the question is, do you?

Speaker 1:

want to stick around or get out of here? What?

Speaker 2:

do we promise the scum seers? I mean, we just said that like we're going to sneak in and disrupt the internal workings and then you guys will have a better chance at attacking them. Essentially right, yeah, they promised you a boomerang.

Speaker 1:

But, you're not sure what that means. Yeah, well, it's the little parasite that they've like an amoeba in our brains.

Speaker 2:

That was the boon. It's just slowly growing and consuming our minds. It's hard, it's like not that far fetched.

Speaker 1:

Yeah yeah, the scum seers are awful. The battle that's going on is between, like, two evils.

Speaker 3:

Mm-hmm Um.

Speaker 2:

I'm yeah, I think the scum seers are awful. I'm yeah, I think we should just go before like a rogue element finds their way to us. Um, we kind of circle up the wagons and see who's like, do a head count more and, briefly, the losses of the 17 villagers and say, look, we got to go, we got to get back to Dunk.

Speaker 2:

Um, um, everyone is just exhausted and they nod or like Maybe we can at least get to some high ground where we scoped. Remember where we scoped out before, like even the where we buried with Jaila, was it? We can I mean we can like camp out there until morning. Yeah, we could.

Speaker 1:

I know it's a risk, but we could trek up back to the, to the hurricane area too.

Speaker 2:

Yeah, yeah, and we could just go and dig it out. Yeah, then maybe we can do that, so we limit the amount of exposure we have. All that's happening there is, wildlife is beginning to come back to the area. Yeah, after the storm of the century it's a real I am legend situation, you know.

Speaker 1:

Yeah, okay, make a realms check to get out of here. Oh boy, here we go, I believe in you Three or two.

Speaker 2:

I can't possibly scroll up. It's either a 10 or an 11. It's a 10.

Speaker 1:

So you're going like over here.

Speaker 2:

Yeah, that seems reasonable. Just somewhere like safe yeah, that's fine, where we consider it to be like safe because it's post hurricane. I'm a wind. I slowly kind of like I'm like shuffling through the crowd, talking to them and introducing myself, saying I'm a wind god. I just wrote all this I'm a wind god.

Speaker 1:

Yeah, night falls and you and this ragtag group of peasants, villagers, commoners, Folks you know folks. You start talking and you realize that these people are from all over the Mucklands.

Speaker 3:

Wow.

Speaker 1:

Some of them are from Dunk but many of them, like one of them, is from river country. Like they've been abducted and some of them have been like passed to, like other Serpathy groups like passed around and they found themselves here. It's been a harrowing, awful journey.

Speaker 2:

That is so horrible.

Speaker 1:

Did any of them know?

Speaker 2:

why the Serpathy wanted them.

Speaker 1:

Some of them. One of them says we were used in experiments.

Speaker 2:

I look at their eyes immediately. Are any of them blind or anything like that?

Speaker 1:

None of these ones are blind, but some of them were not even Anything was ever done to them.

Speaker 2:

They were just like put in prisons. They're up to something crazy. Sorry, I don't remember if that's from this quest or not. It might have just been from that single dungeon you guys did back in the day with the Isavec. That was my metanolid is bleeding into reality.

Speaker 1:

I think we said that you guys, that Rylee and you guys, if we retconned that, we've done that adventure.

Speaker 2:

Yeah, we've been there done that, doing it tomorrow.

Speaker 1:

One of the villagers says that I forgot what I was going to say.

Speaker 2:

That's exactly what the villager says.

Speaker 3:

I remember it so bad.

Speaker 2:

I'm traumatized.

Speaker 1:

I don't even know how long we've been in there.

Speaker 2:

I say it's okay, you're out now, we're almost safe. I remember now what.

Speaker 1:

I was going to say, oh, okay alright. I think much of their plan is just so fear and discord among the people. There doesn't seem to be any rhyme or reason half the time with putting us in prisons or putting us to death.

Speaker 2:

Maybe, they want the people of the Mucklans disorganized and ununited. Yeah, I said, do they ever release any of you guys back into the wild to spread your stories? Because it's no good to them if the prisoners are all afraid of being in prison, which is what they're already suffering from. Did they ever let people go to kind of tell the tale?

Speaker 1:

Not that I know of they did openly attack our village.

Speaker 2:

Yeah, burn it to the ground, to the ground. You can see the flames in our eyes, just like reflections of our childhood.

Speaker 3:

Memory reflections yeah.

Speaker 2:

Burning cottages. Yeah, that shake Riley. Step out of it, step out.

Speaker 3:

Hey, I'm okay, I'm okay.

Speaker 2:

Riley's still kind of pissed that they're a jerk, though, don't touch me. She doesn't want to talk to him. She's just going to be hammering away at the weapon she's making with that star Tears in her eyes. She's with him. Call this the tears.

Speaker 1:

Tears, give it plus one dread.

Speaker 2:

They sizzle under the hot steel. The swirls of sodium like hammer into the blade. Is your salty tears land on its hot metal?

Speaker 1:

Yes, Well, they ask where where are you going to take us?

Speaker 2:

Well, we figure the safest place to go is dunk and then from there maybe take passage up or down river, either to Muckland Harbor or to the, to the middle root run. So you're our property now we'll do whatever we want with you. No, but we offer to those of those who are going to continue on. I mean, I think some could come with us if they want. We can't guarantee their safety, but we're going to be making our way back East and we're heading to log jam ultimately after we make some pit stops along the way. But they may have a better success securing transport and dunk, but we'll go to dunk first.

Speaker 1:

Yeah, okay, as you guys are.

Speaker 2:

No, no, no, no, no no.

Speaker 1:

Eating, eating food. You guys have food.

Speaker 2:

Yeah, I actually start passing out. We break open a barrel of rascal cider Yep.

Speaker 3:

I have one.

Speaker 2:

Yeah, let's give everybody rascal cider and then we've got. I've got two D eight salted meats. Nice, Do we already use up our clam bread? Let me see.

Speaker 1:

I don't have any clam bread. I was giving some good marketing advice. Wow, it's true, totally know what you mean.

Speaker 2:

You literally mean the crack, but that's just a funny sentence. Yeah, galen puts his cocaine away. Now, yeah, we want people to cross that bridge and crack. Yeah, we'll see, we'll give a. We give out discount coupons for any toll that they have to pay crossing the bridge and at the crack.

Speaker 1:

Ursula says yeah, what about that wyvern?

Speaker 2:

That thing's got to be dead right.

Speaker 1:

I mean no, no, no, I don't think so, and I put in a lot of work with you guys.

Speaker 2:

God, it's true she has.

Speaker 1:

I'm going to be, I'm going to be square with you, all of my arms and hands and fingers, of no, no, I understand, but uh, you know, we, we head back to dunk, we rest up, and then we uh hit the hit the high wilds. You know what I?

Speaker 2:

mean you think that I say to earthly, say you wait, you feel like it's gone back to the high wilds well, it's been enough time, hasn't it? Wow, we thought it might have been in the city. If I didn't see it with my own eyes, I would think it may not exist but, I, did, yeah, I thought I thought we determined it got washed out yeah, but we well, okay, all right, kind of stepping back for a second.

Speaker 2:

I forget what we even get for this. We just we chose to help this person. Well, earthly's been helping us.

Speaker 3:

I know I, we're gonna help them.

Speaker 2:

But yeah, I'm totally up for next adventure doing like a one-off wyvern hunt, a wyvern hunt on the way back to mucklin harbour or something. Yeah, like that sounds we got. We have crazy Ernie. We got to find out why they wanted crazy Ernie. Yeah, yeah, and we need to get him back to mucklin harbour well, mucklin harbour, or I mean marshy, yeah who are you gonna bring?

Speaker 1:

you're gonna have to determine who you're bringing back to your good girl.

Speaker 2:

You're gonna have to determine your good who. We're bringing him back to you sounds like a drunk person. So well, let's talk, yeah wherever he wants to go, we'll take yeah yeah, yeah, maybe Ernie can decide his own fate. But then I saw you rolled at E6 and it was four. I don't know what that means but it's scared me.

Speaker 1:

Yeah, yeah, you hear a, an unsettling like howl, but not a howl. It's like a snake howl, whatever that sounds like well, it's like a bellowing hiss somehow it sounds like a mile away, but it's reaching you gosh, you think it's a hi-raffin.

Speaker 2:

Mm-hmm, it does it sound like three voices in unison, like his arms are howling at the same time, or three-headed right in a three-part harmony? Yeah, three-part harmony he's his own barbershop trio. I love it make a perception check both of us, okay, mm-hmm, for I'm unnerved yeah, you don't know why you'd be hearing that, but is it is unnerving yeah, I longed for the days where we were in the quagmash, piling for hours, lunch this is such a simpler time.

Speaker 2:

Simpler time. Now there's more peril, like at our doorstep. Yeah, I mean I, it'll be nice to get out of this area, like to escape this, the threat of the Sarpathian, the felmog, who, mm-hmm, they've punished us as well yeah, but they're everywhere yeah okay, so night passes, everyone falls asleep.

Speaker 2:

I, before Riley and I fall asleep. I want to want to talk. I'm gonna cook. Well, I sheepishly like, walk up and like I kind of help add some ingredients to the pot. We don't say anything to each other. Riley's stirring a little furiously. I say hey, hey, riley, hey, hey, hey there, champ, you know like you don't like too much salt, right, yeah, you know, whatever, whatever you want you, always it always tastes good. When you cook, put in more salt than I know, my skin starts to like pucker a little bit. I know it's gonna dehydrate me. I say it's fine, I'll drink, I'll drink extra water, you know I just I want to say you know, I couldn't have done that without you back there.

Speaker 2:

It's not what it looked like for my side. We have, I mean, look, you broke both your arms in like 40 places. I say you know it's. You have you do your best work with delicate things. And if those weren't delicate things, you know there's a reason we work well as a team and it's it's because I take the hits and and I didn't take those hits that wounded you and I think I let you down for that reason. You know, I'm sorry that you got so hurt back there and I'm sorry, I hurt you emotionally. No, you didn't. You didn't hurt me, galen. I think tensions are just high. We're pals pals to the end, we hear of tug aside, the arms go up.

Speaker 2:

I knew what I had to do. Classic, yeah we're. I feel like we buried the hatchet a little bit. I think I'm gonna write that you know Galen knows that he he messed up in a high tension situation and that he's gonna try really hard to to the China kind of watch himself, because it wasn't fair. And the snapper Riley, you also gain five. Courage, george, nice.

Speaker 1:

Thank you maybe I like what you're saying, that like you're putting that burden on you now, like you should have been there. Yeah, prevent Riley from getting hurt yeah, especially as a bulwark.

Speaker 2:

I'm down and so like I spend the night hammering away at my forge you're like Berlin yeah, well.

Speaker 2:

I wake up early. I mean you can make that that disk thing and cut people in half, though. Right, I get up in the morning and I hear Riley still like bang away and on the the furnace, and I make a pot of tea and I bring Riley a cup of tea and I say you know, yeah, really gonna make you some arm arse. Is that what you? You changed, because now I have this axe. Is that what you're doing? Nope, I'm making.

Speaker 2:

Halbert for that Halbert man guy. So I've got some reach. So you've got some reach. I like it. I'm gonna become a little Halber deer. That's so amazing tilted old helmet. Yeah, three times your size a star metal Halbert is like a really hilarious thing to me. It's really really good making a Halbert. It's a pole arm, yeah, it's awesome.

Speaker 1:

How many days has that been?

Speaker 2:

three weeks later. I don't know, it took six, maybe like five so it was like six days. Yeah, we might be close probably four days? Yeah, four or five, and depending how long we were in the, the city in our water, yeah. I think it's been four yeah, okay, we can get back to dunk and then just spend the rest of your time finishing it. I need to, like, seek medical attention and dunk for my wounds anyway. No, you need to complete the Halbert, I think.

Speaker 1:

I want to weaponize.

Speaker 2:

Yeah, I want to weaponize Riley now. Yeah, let's, let's make our way back, if that seems reasonable. Yeah, I made the last round, we'll get back to dunk yeah, you want to go for it.

Speaker 1:

There we go no, no, no, no, no, no three, it's a one or mmm it's three.

Speaker 2:

Okay, I think okay dangerous encounter oh no, okay, well we, we gave regain hit points. It's fine, I'm just seven out of 16 roll a D 100 oh right, it's gonna be a proper right isn't?

Speaker 2:

it. Let's hope it's carrot top seven. Seven again. Yeah, it's definitely a prochemic. It's Gallagore. Gallagore the melon smesher. Yeah, now that's another felmog night, isn't it the idea of Gallagore the melon smesher being a felmog night? It's really funny to me. He also uses a war hammer. Yeah, yeah, he said I couldn't call myself the hammer because some guy already took it, so I call myself the most measure this is actually not far off from what you guys are talking about, but a rag tag troop of actors oh, thank God it was not felmog, it's just actors.

Speaker 1:

Blocks your path and they refuse to let you pass until you watch their show wait, oh god, these guys they're not like regular actors, they seem like a little tougher, for some reason mm-hmm.

Speaker 2:

They're like bandits who decided to give up their life of banditry and aggressively pursue like a miming thing or something like gutter punk street performers. Amazing, I say we've got these refugees, I mean some. She needs medical attention.

Speaker 1:

This is a perfect audience. Look at this how long?

Speaker 2:

how long is your show?

Speaker 1:

15 people. It was wonderful. How long is the show? Yeah, four hours, but there's an intermission mmm, mmm, is it a free show? Yeah, this I hate when people bring up money. This is about the love of the art. Mm-hmm. Okay, I don't want to be paid, mm-hmm then I know they get exposure. I trust that after the show you'll be moved to pay us how many of them are there?

Speaker 2:

it's like eight of them can I reuse my sweeping strike if I use?

Speaker 3:

yeah, I think it's one combat.

Speaker 2:

I climb on top of the wagon and just like sit there with Mitch and say, all right, play your show yeah, they proceed to put on this play mm-hmm. Zone in buck. Plagiarize the entire thing. It starts writing it down. Terrible, but I was recorded for history.

Speaker 1:

I was not really. It's really bad. It's kind of melodramatic and the acting is poor. Although there's like one guy who's in that bad, he, like you, could see that he may have a future if he leaves.

Speaker 2:

Wow, we can. Yoko owner, these guys break up the group, make a metal check. Do we take dread from the performance? Oh two well.

Speaker 1:

Riley, you're like, so overcome with like exhaustion that you're just.

Speaker 2:

I mean while I'm just like sitting like intently staring in a game of will the intermission comes and.

Speaker 1:

Riley, you're woken up and like staring at you oh, hey so that's what you think of our art, of us bleeding for you?

Speaker 2:

got, they have it in.

Speaker 1:

We're literally bleeding bleeding.

Speaker 2:

For me, she's literally bleeding look at your bleeding for me. Look at my hands.

Speaker 3:

I sure like yeah.

Speaker 1:

Naroldo, I can't believe this. Like we give this is art beautiful gift to you. This is how you repay us with just that guy was good.

Speaker 2:

Lack of respect yeah, that one guy was really good. He was pretty inspiring. He was pretty good. Yeah, what's your name? What's your name, buddy? Jeff, jeff. You exhibit a depth of character that implies you've seen things. Okay, things that can't be explained, you should all take a lesson from Jeff are listen to Jeff, he's the one who's bleeding. The rest of you were just sopping up his blood, greedily lapping at his wounds, sucking up his art like you are literally. Apparently has been spilled while we watched this egregious play.

Speaker 1:

Yeah, egregious Galen, make an inspire. Check damn straight it's a nine you can see the expression on the. The main guy that was talking to you the whole time is he was angry, but now he's becoming more thoughtful. He says this is exactly the type of feedback that we need as a troop. Listen to this man. He's a genius did?

Speaker 2:

they're talking about the, the Jeff guy, or?

Speaker 1:

well, he's a genius too. Oh, but we all knew that, okay mmm sir knight, aaron, sir, what, what? What is your name?

Speaker 2:

I am Galen of the Bull works will you manage us? I believe in self-management to be the ultimate solution, but I will take a cut of your profits. I don't know. I say no and let me tell you why because when you manage yourselves and you struggle like this, that is the art, that is the art of living, of living your art and becoming it and suffering through it maybe I will not do it yeah, I yeah first thing we'll manage them into, she's gonna manage them right into a wyvern hunt, that's.

Speaker 2:

I say no. No, you have to suffer and manage yourselves and in that you will find success.

Speaker 1:

Bravo, bravo, good sir.

Speaker 2:

I sweeping, strike them all. I really want to.

Speaker 1:

Riley took for dread, but they take their leave from you. There's like a procession of awkward bows in front of you, galen, everyone trying to outdo each other people rolling on the ground at some point like pushing each other out of the way and like bowing in front of you it's wonderful I stop.

Speaker 2:

I stopped Jeff before he goes. It's Jeff, right, yeah, and I say with it yeah, it's Jeff. I say Jeff, you, you owe it to them to to be the the rising tide to carry all the ships.

Speaker 1:

Teach them a craft oh okay, yeah, you know, I'm more of a method actor, you know just before.

Speaker 2:

Jeff walks away. I lean in close and I whisper in his ear I am a win god, and that's it, oh my he's suddenly George decay.

Speaker 2:

Yeah, oh, my oh my make another realms check, as you have done oh, I mean use a quest point, that's a six okay, okay, roll a d6 like a d6, like a d6 found by down to down, bound for can't believe that's a fall four more troops of actors come seeking my management there's a big storm that rolls in the real, the real wind. God is mad because I'm impersonating him.

Speaker 1:

I don't know if we'll remember this, but the next travel check you make will have a manage okay.

Speaker 2:

I'm gonna try to roll me a weather.

Speaker 1:

However, you make it to dunk with your group of prisoners for last.

Speaker 2:

Oh, I thought we had prisoners of our own. I was excited. I say wait, george is always just like one step away from becoming some sort of feudal tyrant. I say wait, wait, stop. Well, we don't want to get told uh. Told what? No, no, no, no, no, they're gonna uh try to get a toll from us if there's something wrong. How's everyone's breath? Does anyone need a mint? Oh, it's gonna be good. Can I make a lore check, uh, or a realms check to like see if I can tidy us up so we don't get told uh, sure, I'm gonna preemptively do something to prevent this.

Speaker 1:

That's a 14. I was gonna say it would be a limited outcome here, but you will yeah, like you will make their chances better okay, so that's it.

Speaker 2:

Yeah, it was a critical. It's calling everyone's hair and putting rouge on them. Yeah, I say you gotta stand up straight.

Speaker 1:

You can't look crippled and dunk um, I will say uh, there are 10 of them, so you'll only have to account for half nice make two two realms checks for yourselves and then five extras I'm gonna make, uh, four realms chat, or so, four, three, so jammed.

Speaker 2:

If you make two extras, I'll make three extras. Um, I'll make two realms checks, no three, three total for you one, one for your first, for yourself, and then, yeah, that, yeah, oh, all right so I exceeds. Okay, yeah, use, that would probably be you the nine. You succeed at your realms. Uh ben, what is the bar for success? Disease, six, six disease. Okay, so one of one of my crew isn't ship shape so that's three total.

Speaker 1:

Do you have to pay for?

Speaker 2:

I said come on, we're refugees here you know, doesn't matter, he sneezed, she has bad breath I gave her a mint and that one's loitering over there because you're holding us up, we can't move forward. Doesn't matter if you're holding, all right, what do we? Oh, pick up the pace here you pick up the pace here.

Speaker 1:

That's three pouches a kappa. Come on, give it up. Do you have the?

Speaker 2:

money. I do, I do not. I give him a silver pooch, which is equivalent right uh, well, you can actually roll your, oh okay okay, all right, all right, so we roll 3d6 I have fingers crossed.

Speaker 2:

Okay, fingers crossed uh, four, three, four. I think we don't spend. We like rummage around in our pockets. Give them like copper with some lint in it all right yeah okay, this checks out. All right. Have a nice day, officer. Clean yourselves up clean yourselves up what did you say to me? I say we will clean ourselves up, sir. Thank you that's right.

Speaker 1:

No, talking back that'll.

Speaker 2:

I'll get you told, told what uh, all right, so just pushes it until we get into an armed conflict. Yeah, my sleeping strike. Maybe we wake up in the jail. End quest, oh god. Another jail out of the frying pan and defy. We end every quest. We begin and end every quest in prison uh so yeah, let's seek some medical attention for Riley and these folks as well.

Speaker 1:

That that's. It could just be a matter of time, or you could uh, you could pay for something uh, pay copper for something.

Speaker 2:

Why don't we go to a lot? See, if I can't find like a local family doctor or something, yeah, like an e-mail, set my arm uh, let me take a look at dunk.

Speaker 2:

Here we've got our doctors in dunk called dunkers. Yes, okay, all right, thank you, thank you. They only practice dunk history, which is like a very specific kind of dentistry. That's all yeah molars only. Wow, all molars, all made it. It's only molars. Yeah, you want to see that only grind down herbs. We got your moles. Actually only have molars, just like all the way around. No insiders, that's kind of they're like hippos?

Speaker 2:

yeah, they just like they're. They're guys move like this. It's like a mortar and pestle with each of their teeth. Yeah, there is actually no medical facilities in dunk. Is what ben's about? Tell us, trolls just regenerate too effectively.

Speaker 1:

Yeah, yeah, they don't I I thought there was something at one point um well, you go to an apothecary, um so you could pay for their services I mean I technically don't have any money left.

Speaker 2:

So I mean I've been recording money for both of us, uh, but I wonder if they wouldn't barter for, like I got these. If they're an apothecary, I'm like, well, perhaps these pocket filler strings and this mountain tooth would cover our bill.

Speaker 1:

Uh, it's an old woman, an old boggart woman. I said look at the strength of these pocket filler strings.

Speaker 2:

These were given freely by um pocket filler. Was it spiders, crabs, arthropods?

Speaker 1:

I say these are nice, but uh, I have no use for pocket fiddler strings perhaps these cairn crystals do you have any herbs?

Speaker 2:

yes, well, I have some herb additions.

Speaker 1:

I have lark woolly flowers we have sargog venom, oh no we're not fully flowers, I'll take those those are loved by.

Speaker 2:

They're loved by one globes. Perhaps I will. I can part with one oh, only one only one I need.

Speaker 1:

I need to have a lark woolly flower just in case well, give me one, and it will cost copper to heal your friend.

Speaker 2:

I accept I, uh, I seal it with a kiss um on her cheek. The deal is complete. I roll my copper. Oh, I spend the copper pouch.

Speaker 1:

I say it was well worth the price of admission um the apothecary gives you something to drink, riley and bandages your wounds and puts like a bunch of do haginbury bandages the tiger continues.

Speaker 2:

I love it. I pop a do haginbury in my mouth and I'm like these are great. I always thought those were pronounced dwoagen braze. No, that's uh, that's how they used to say them in the ancient tongue. Oh okay dwork still say it that way yeah, the dogs of yorgager say dwoagen braze dwork's boomerg oh my god, oh my god. So you come away smelling sweetly of do haginburys um all the men in town notice riley feel the best I've ever felt like I'm just fantastic tomorrow morning you will be in good shape.

Speaker 1:

Um, what else do you want to do?

Speaker 2:

um, ask crazy urney. Like talked crazy urney. Yeah, it's like we want to find out where you end up, where he wants to go as well. Well, like crazy urney, like, why did this sit? The sarpathy take you anyway. Was it just to build traps for them?

Speaker 3:

oh yeah um.

Speaker 2:

Do you have?

Speaker 3:

any idea.

Speaker 2:

Like you know, there's a couple of organizations like people want you back home and in marsh gate and subterranean pits and layers wants to hire you. Do you have any preference like where you end up?

Speaker 1:

well, you see, the thing is, uh, I like being my own man, I'm crazy urney, I respect that. I've seen the build boards, yeah, but all over crogland yeah, these uh dungeoner and companies, you know they're really uh up in the asking price and um, it's kind of it's kind of intriguing at this point well, at least you could do is have a conversation we can get you in front of.

Speaker 2:

Uh, madame wasinski herself mm-hmm I could use the x protection against these sarpathy yeah, it's true, they give you a good place to work. It seems like there's a little bit of turmoil within the company, but wasinski's on the up and up. We'd be happy to travel with you if you were.

Speaker 1:

We're actually headed back, geese mm-hmm the weird thing about these sarpathias I feel like it's not just them, them some other faction is working with them like I don't know how they produce these materials for me were any of them the swords we know those swords were made in dunk, that's right, yeah, um, and we do think the felmog were helping, or at least some of them because the other felmog wasn't right.

Speaker 2:

I'll say did you, did you notice anything on the supplies, packing slips, uh, stamps, you got any receipts or whatever?

Speaker 3:

yeah, a detailed ledger would be very helpful can't say that I did but uh I'm all about the packing slips.

Speaker 1:

It's all I ever asked for you know they, they produced like gears and whatnot. Use, yeah, things that were fashioned by, uh, some company, or you know geese interesting.

Speaker 2:

One of the one of the engineering companies was giving stuff mm-hmm. Well, if it was subterranean pits and layers, if we can get you on the inside, you may be able to find something out.

Speaker 1:

It's true I don't know if that's very important to me. You see, I just want to make traps, all right this man wants to make I have ideas and they just got to come out. All right, I say see you're, you're liberated.

Speaker 2:

You're liberated from the constraints of your old ideas. All you have are new ones. Now he's like a combination of like rock, a feller and pewey urban wow like I got this, uh new idea.

Speaker 1:

You walk into this chamber and then it teleports the guy to a new area. Teleport, do you understand me? That sounds can be.

Speaker 2:

I don't understand and you would magically transport someone from one place to another exactly, but you know there might be some uh hiccups.

Speaker 1:

You know, turn somebody inside out, something like that mm oh, at least. At least that's how the testing went uh couple of days that's a lot of fun.

Speaker 2:

Let me tell you well, you'll, you'll get it right this time, and and let us know when you do yeah, just need some gnome beard gnome beard.

Speaker 2:

All right, let's uh, let him go make traps. Traps in the? Uh. First I was scrunchy, he can have l barry barryton's beard scraps vice right, l barry barryton, yeah, the ear of the king. Or the other uh gnome that we met, who we have lunch with like every hundred sessions. He midi wept, it'll know um. Oh yeah, nice, the ikabod lundi, ikabod lundi, yeah, every every 30, 40 sessions we'll have lunch with that guy yeah isn't he waiting for us by the last tree?

Speaker 2:

oh, yeah do them up no we just haven't gotten there yet, he's very because last time we we just had to get on our way back we stopped and had lunch and then we used him in some way, like he, he had end up having lunch with some most chases. Well, weren't we gonna go back through ettin horn at some point and like try to get to the last tree? But we just wildly forgot about that entire thing. I maybe? I know we need to go to log jam. That's like the next big one.

Speaker 1:

Yeah, log jam, barry and then back to mucklin harbour. You have a limited amount of time to do so yeah, we've got to.

Speaker 2:

We should probably take that ferry back down river because it's safer, and then, yeah, yeah, all right, so we've been log jams of heck of a trek. What's a heck of a trek? That would be faster on the middle root run. It does go almost directly there, right? I mean you stop in, crick Stop, and then it's just a hop-skipping to logjam. There's two stops, it's that dotted line for those viewers at home. Yeah, and Bernard's right, terror Island at some point.

Speaker 2:

That's yeah, that's Terror Island. Once we get the lumber, then we can finish building the ship and go to Terror Island. Yeah, our plan is to die on Terror Island. We want to make it there. We want to go down as legends on Terror Island. That'll be our grave. Alright, so Trample it underfoot. Yeah, I say we go to Middle Root Run and we stop for lunch at the last tree with Iqabahd Lundi before we. Well, that would imply it.

Speaker 1:

I'm just going to bring up the Wyvern.

Speaker 2:

Yeah, no, no, no, no, I was going to say so.

Speaker 3:

next quest, I think we need to yeah, next quest we're going to get that Wyvern. We're going to get the Wyvern.

Speaker 2:

Then we're going to head to the Middle Root Run. Yeah, so Halbert will be done, wyvern will get slain. We're going to use the Sargog Venom to counteract the Wyvern poison.

Speaker 3:

The Middle.

Speaker 2:

Root Run, which on this map is called the Great Slog, because that's what the locals call the Middle Root Run. But this is actually like the early Middle Root Run before we head west to the big Middle Root Run.

Speaker 1:

Which isn't even on this map. Yeah up the west, two sandboxes away.

Speaker 2:

Two sandboxes. East Guys, wait, or James? Can we use the Sargog Venom to make an anti-venom to?

Speaker 2:

That's actually what I was getting at with the Clothcary. We could create an anti-venom. Oh okay, sorry, I thought you were going to barter it, no no, no, I thought we could like, maybe utilize it to turn it into something that we could get manufactured. Yeah, we need protection from the Wyvern Venom, so, yeah, okay, we can put her on that you can finish your Halbert. I will, you know, go drink with Urchly and then we kill the Wyvern next time. Sounds like a plan. Sounds like a plan.

Speaker 2:

Yeah it's a good place to end it. Yeah, should we fast forward and just resolve that and then roll your Starfell, halbert stuff? I'm just so curious about it.

Speaker 1:

Yeah, yeah, yeah, to do the full Halbert. So there is one of the prisoners that wants to join you because they want to go back to their home in River Country.

Speaker 2:

That's fine. I fall in love with them immediately.

Speaker 1:

Her name is Mindy Plasterpot.

Speaker 2:

Keeling Mindy.

Speaker 1:

Plasterpot is a bog roll, wow I don't want to do that.

Speaker 2:

No, no, no, you rolled it. You rolled it. You got to tell us what it was that you didn't want to do. I'm so curious, you know, pothicary? Oh, how tremendously convenient.

Speaker 3:

Wait, wait, wait wait, wait, wait I guess. That was so great.

Speaker 2:

Gail was a bog roll medicine maker that's sweating profusely.

Speaker 1:

Mindy has an eye patch.

Speaker 2:

I think, he has an eye patch for some reason, I don't know why.

Speaker 1:

Maybe this or Pathy took one of her eyes.

Speaker 2:

That's horrible, but the eye patch is awesome. She is an apothecary. Yeah, I mean you don't have to. I just think it's interesting.

Speaker 1:

I just thought, is that not interesting? Because, there's so much apothecaryness.

Speaker 2:

I actually think it's useful because it could help us come up with like a cure to the venom along the way.

Speaker 3:

I don't know.

Speaker 2:

Pothicary what you do, ben.

Speaker 3:

God.

Speaker 2:

All right, yeah, I know, that's going in. Pungent Quest as you wish.

Speaker 1:

As you wish.

Speaker 2:

Apothecary Elvis All right, that was amazing. It was like an as you wish, and then it was an apothecary Elvis. This is perfect, oh Ben.

Speaker 1:

Pungent Quest, all right. Yeah, we're going to play the.

Speaker 2:

Pungent Quest video at the end of this, so stay tuned. If you haven't seen it yet, I don't know if we're actually going to do that.

Speaker 1:

Yeah, why not?

Speaker 2:

Yeah.

Speaker 1:

Okay, so yeah, you've got this friend now. And, james, you want to see how your crafting goes.

Speaker 2:

Yeah, let's roll these traits.

Speaker 1:

God 11. Whoa.

Speaker 2:

Did you Whoa Does?

Speaker 1:

that roll again. Actually roll your crafting check.

Speaker 2:

No, I did not, unless I did it at the beginning, I don't recall. You mean, it doesn't just work?

Speaker 1:

I think you didn't, because you just determined how long it was going to take.

Speaker 2:

Oh, you're right? All right, I'll roll a D 12. I failed to craft the item. Wait, if I use the quest point I still won't.

Speaker 1:

Well, what don't you have? Pluses, it's plus tinker.

Speaker 2:

Oh yeah, can I retroactively inspire? No, if so, if I use a quest point, I craft the item using 1D4 fewer materials, but we've got we're pretty good on materials, so I don't know if I need to do that. I successfully craft the item. Oh, thank Buddha. That would be horrific if I failed that. I say so. I have that Starfell Halberd turn out Well, actually a funny story. I kind of blew it at the last second. I know it's been six days, all right, now do I roll the traits?

Speaker 1:

Yeah, you want to keep the 11 or whatever that is.

Speaker 2:

Yeah, he do. Is that another 11. Is that the one where you re-roll? No, I'll re-roll the second 11, but it's heavy. Once per combat deal double damage, I mean it could be a double heavy, and then it's beastly. Plus one item slot, plus two dread. That's amazing, ben. Is it possible to pull up the crafting? Yeah, just because I think it's so cool. Oh, yeah, I'm looking at it. I always love seeing this, even though I can easily open it. Can you zoom it a bunch of times, ben, because it's hard to read.

Speaker 1:

Enhance, enhance this is what we're looking at here the pull arm traits.

Speaker 2:

Yeah, so when you're crafting, each specific type of weapon you're crafting will have its own trait list, which is pretty cool. So we got beastly and heavy is really amazing.

Speaker 1:

Star fell. Where was the star fell?

Speaker 2:

Like the star fell down the hole. I don't know, I always just search for it. Oh, no, there you are right there. Star fell, shirt, blades, range. Oh, can you only make blades? Oh, interesting, range or armor. Alright, hold on, I will not make a pull arm then.

Speaker 3:

I don't know, I mean no, this is sort of arbitrary.

Speaker 2:

It's up to you, yeah.

Speaker 1:

As I really don't care.

Speaker 2:

Yeah, crafting has got some holes in it too. I still think, riley, do you have armor at all? I don't, but I want straight for star fell helper. I respect it. Especially after that quest, yeah, we got to start selling some of our magical items. Then you know what I mean. Like we have all this stuff. It's amazing we're not using.

Speaker 1:

What are you not using? Yeah well, you have two magical items.

Speaker 2:

You have a magnificent long bow, a magnificent oh yeah, I got a quick short sword. I might use. I might deconstruct those if I can. Okay, I still have an anti muckman slam thrower Just in, just in case you never know when you're going to need it Go back to the quagmash.

Speaker 3:

Yeah.

Speaker 1:

Yeah, so read the pull arms and whatnot. I don't care. I think we should probably just broaden what's our file shards can do.

Speaker 2:

Hmm, I agree they're so rare. Yeah, it's fair, I guess if you don't want to like limit. I mean, how many people are going to build a star fell Somehow every campaign, I mean we risked it to get that star fell. Now we know how big a risk it was, and we were just like all these chumps. And then then we actually fight the hammer in combat and he floors me in one hit. That was not pleasant.

Speaker 1:

I enjoyed it. I know you to say All right.

Speaker 2:

All right, I'm going to do some exp.

Speaker 1:

Okay, you want to do some exp? Oh yeah, we didn't do it last time we're going to do sessions double sesh. Sessy, we're going to be gaining exp. So for the first, one did not complete a quest. I think he probably did something creative. Yeah, explore the location, mm? Hmm, counter new creature, probably so.

Speaker 2:

In Canada.

Speaker 1:

Yeah, okay, this yes.

Speaker 2:

Yeah For so far before. No relics.

Speaker 1:

You had some. James did a ideal.

Speaker 2:

Yeah.

Speaker 1:

Yeah, I remember, I don't know it's been good about his ideals.

Speaker 2:

I did my flaw this time. Yeah, well, I mean rescuing someone from danger. I rescued Riley, it's true. Yeah, the second time, at least Both quests, you rescued me, yeah.

Speaker 1:

Okay, and then the second go around. You did complete a quest.

Speaker 2:

Uh huh.

Speaker 1:

Solved a problem creatively.

Speaker 3:

Uh huh.

Speaker 1:

Uh huh.

Speaker 2:

I don't know if we had any new Because we were still in the same dungeon, unless you want to count like crazy earnings Lab.

Speaker 3:

Mm hmm, yeah.

Speaker 2:

Yeah.

Speaker 3:

No Uh.

Speaker 2:

Hierophant. He's just a serpathy, though, crazy.

Speaker 1:

He is a creature he's an NPC that you had a significant encounter with.

Speaker 2:

Alright, okay, okay. Uh you did have like a Inner party role play. Yeah, yeah.

Speaker 1:

Tons of that role playing XB.

Speaker 2:

Yeah.

Speaker 1:

I don't know what the total is.

Speaker 2:

here I met nine or I met 10, including two times of using my ideal, so it was eight. I met 10, also using my ideal, once in my flaw once.

Speaker 3:

And your flaw once.

Speaker 2:

Okay, nice Cool. I'm going to go with a particular profitable adventure. That's 11.

Speaker 3:

XP.

Speaker 2:

I'm already tempted to like pump XP into some of my skills, but it could be just like having been wounded twice. Being minus two to all actions and all roles was like rough. That is just brutal, it's a rough man, I couldn't do anything yeah. No, I mean, I was able to do some of my powers, my abilities, right, but even that was just like you felt limited, I'm sure. Oh man, I can get to. I'm already level seven Right, so I can close to level eight.

Speaker 1:

How far are you from level eight?

Speaker 2:

So I need 35 XP. Total I have 26. Whoa Pretty good. Pretty good. Two more set, you see is I don't know. I'm so torn because I love the abilities, but I really should be pumping up some of my stat points. So I've got 11 total XP and.

Speaker 2:

I might pump again. Yeah, you've been. You've been rounding yourself out more, I think. Yeah, but let's see what I get. Level eight I get mighty blow once per combat. Declare a mighty blow before you attack. Got me looking at what loyal chunks. Yeah, see, I mean, you know it does. It's like I get it plus 1d6 dread and I get commanding presence. I can impress or fright an NPC out of combat or a group of goons without saying a word. Muster courage once per session. Heal the party. One detail plus level courage. That's really good. Yeah, this is so cool. Home and hearth you have access to a home in the settlement of your choice and then you see lives here, perhaps a family member or significant other.

Speaker 2:

Your home is the following characteristics your party always has food and shelter here. Pcs heal to D6. Courage per night in your home and your party can keep important items here without worry Tinker checks have advantage.

Speaker 3:

I know it can be a lot but talk about having a home base.

Speaker 2:

I know you and weld are want to settle down. I punch him in the arm. I say I guess your arms are better. Do Hagenberry, do Wagenberry, wagenberry.

Speaker 1:

You guys are getting pretty high up there.

Speaker 2:

I know I'm quite a ways from level 8. I'm quite a ways. I don't want to stop gaining levels. I want to get to these high level stuff so we can play test that.

Speaker 1:

How long do you think you're at the rate we're playing?

Speaker 2:

Two more.

Speaker 1:

Level 9 is 45 xp. Level 10 is 60 xp.

Speaker 2:

We tend to average 4 or 5 xp per adventurish, sometimes 0 if it's a double header.

Speaker 1:

I feel like it's probably around 5.

Speaker 2:

Probably 5.

Speaker 1:

A lot of such, that's 12 right there in the 9. That's crazy.

Speaker 2:

Which is essentially the whole season. Another season entirely Next year, around the same time we're going to start season 3. It'll be max level season, where everything is level 10.

Speaker 1:

That's where the game really begins. This is the true end game.

Speaker 2:

Mythic rating. We got to go find a group Mythic rating.

Speaker 1:

You joined Dungeon Finder Riley Dunstalls and stuff. The stone yeah.

Speaker 2:

Good quest. I'm so grateful we got out of that alive. I was really worried. I'm eager to use this Halberd. Yeah, me too.

Speaker 1:

Riley overcompensating.

Speaker 2:

Yeah, I love it. Talk about some pungent. Quest.

Speaker 1:

Yes, I'm sick of hearing it. We've got a kickstarter going on called pungent. Quest Indeed.

Speaker 2:

Pongent and Francis Pongent. Quest, it's actually system neutral.

Speaker 1:

You can use it for any RPG. You can use this adventure in a game of D&D. It's just a bunch of encounters.

Speaker 2:

Randomly generated pun riddles, npcs, magical items, traps. It's full of goodies.

Speaker 1:

And a scenario that pits you against the Dastardly Punderlord Indeed. So it's easily a night or two of fun to be had, and yeah, alright, so that's it for today. Thank you for watching.

Speaker 2:

If you liked this video, please leave a like and subscribe, and if you know somebody, who you think would like it.

Speaker 1:

make sure to forward it, because that would be really helpful, Like share, subscribe.

Speaker 2:

Yeah, yes, thank you, Bernard thanks for your good luck.

Speaker 1:

Yeah, thanks for sticking with us and thanks everyone who always sticks with us and watches on and thanks for watching us, you know yes.

Speaker 2:

Alright, here we go, Okay have a great week, everybody.

Speaker 3:

Happy Saturday, bye, bye now. Beware adventurers, for I am the Punderlord. Do you accept the challenge of my Punderlord? Just watch your step. You can't make an omel without breaking a few legs. 11 out of 10 pundits agree. This is a wild and crazy ride, chock full of cruel and unusual punishments. Hahahaha, pledge, if you dare. With the dozens of ruthless riddles, pungent creatures, terrible traps, playful prisoners and magical items to find, will your wits be enough to defeat me, the Punderlord? Don't say I didn't demon you. Hahahaha, hahahaha, hahahaha, hahahaha.

Adventure in the Forgotten City
Epic Battle Against Serpents
Dungeon Escape Planning and Inspiration
Escaping the Temple - Unexpected Chaos
Wyvern Hunt and Team Reconciliation
Seeking Medical Attention in Dunk
Crafting and Experience Points
Punderlord Challenge