Speaker 1:

Hey guys, hi Happy Saturday.

Speaker 2:

Happy, happy Saturday.

Speaker 1:

Happy, happy joy joy. Happy, happy joy joy.

Speaker 2:

What are we having those guys? You know what are we having? A powdered toast man. That's what I'm saying.

Speaker 3:

I died in a fire.

Speaker 2:

It was a toasting accident, you know.

Speaker 3:

Yeah, yeah, we caught fire, and Caught fire in an Ikea toaster.

Speaker 2:

Ikea toaster. Ikea toaster Does Ikea sell?

Speaker 1:

toasters? I don't know. It just feels like, if they do, it'd be the one that you catch fire in.

Speaker 2:

Anyway, it'd be called like a toast, t-o with two dots above it and then S-T. That's great. That's the show, guys. That's the show.

Speaker 1:

That's it. We'll see you next week.

Speaker 2:

More I.

Speaker 1:

That's great, that's the show guys, we'll see you next week. More IKEA adventures.

Speaker 3:

Welcome back to the 19th episode of Season 3. We've got one more left after this, and then who knows what'll happen.

Speaker 1:

Last, week, season 4.

Speaker 3:

Last week you guys rounded the corner of this lighthouse, Went inside the lighthouse and what did you discover? You discovered a secret hideout of the Daggerheart.

Speaker 1:

Pirates. We did indeed. A Goonies-esque cavern with a ship and a bunch of pirates in it Unloading treasure and booty.

Speaker 2:

I really wanted to use the cannons to seal them in, but I feel like we're better served not doing that. Yeah, especially if we want this to be our own fortress later.

Speaker 1:

Especially if we want to become the most feared pirate. Yeah.

Speaker 2:

That's basically Galen's new plan ER.

Speaker 1:

It's classic.

Speaker 3:

So now, instead of going to Terror Island, you guys have decided to go to Hornswoggle Port, because your sailor crewmate, told you that you could sell a bunch of or sell the information for money.

Speaker 2:

Right, and that's all you care about, and refresh my mind exactly Hornswoggleport is actually like the seat of pirate law power kind of council pirate law yeah, it's a pirate town and there's something called the court of pirates it's like is it something called the court of pirates? Uh, yes, it's like is it anything like the court of owls?

Speaker 1:

it's more like night court I love it.

Speaker 2:

I love that idea night court.

Speaker 1:

If there's anything that like us, it's a Night.

Speaker 2:

Court.

Speaker 1:

It's not relevant anymore. I mean, you know I mean, yeah, it's good, although I did see Bull from Night Court many years ago on a hiking trail. It was my celebrity highlight.

Speaker 2:

Was he still Bull.

Speaker 1:

Yes, actually I said Bull in the off chance that if there is anyone watching the stream that knows what night court is that at least maybe they'd know who bull was, and you pull out his full real name.

Speaker 2:

I did not know his real name, charles Richard Ball. Yeah, he said he's 78, still, still, looks good.

Speaker 1:

God bless he. He, yeah, I saw him. He had a full beard and he was like hiking. I was like that is bull from night court. Classic, anyway, classic Anyway. Um, riley and Galen were on our way to Hornswoggle and, if it's just brief plug, we're playing Land of Eem. As if the viewer doesn't know, we're playing Land of Eem, it's our RPG. This beautiful map is designed by Ben Costa and you can download it for free. You can download the beta rules for free at landofeemcom and sign up for our newsletter to find out about the Kickstarter coming soon.

Speaker 3:

Yes, you can.

Speaker 2:

Indeed Coming soon. How soon? I can't talk about that. I mean because we don't really know, it's lurking, it's possible, it's soon, it's happening Very excited.

Speaker 1:

Next year, but we got lots of updates coming over the next couple of months and we can't wait to share them with you.

Speaker 2:

Is it updates to the Land of EM game itself?

Speaker 1:

Just updates to all of them.

Speaker 2:

In general, the world of EM.

Speaker 1:

New projects, land of EM, rpg. There's lots coming down the pipeline, you know what.

Speaker 2:

I mean.

Speaker 3:

Yeah, know what I mean.

Speaker 2:

Yeah, yeah, we finally decided which six hexes I get to design and I'm gonna release a small expansion that's only 37 pages long, detailing. The contents are like over here okay, okay.

Speaker 1:

So so their hexes are on the way, got it on the way and we're gonna expand yeah like written in crayon in different colors the R is backwards.

Speaker 2:

Georgie's Quest. It'll be like Luigi's Mansion. That would actually be a lot of fun Running around Brand new Halloween. Mario Speaking of.

Speaker 3:

Halloween.

Speaker 2:

Yeah.

Speaker 3:

You guys want to do?

Speaker 2:

Oh my gosh, it's next week.

Speaker 3:

Another Ghostbusters one shot, encore. Yeah, you guys want to do. Oh my gosh, it's next week Maybe doing another Ghostbusters one-shot.

Speaker 1:

Yeah like. Encore. Or like Quest 2. I intend to use the same character Like I'm not Of course, of course, I would bring him back.

Speaker 3:

I'd bring him back, you know, we just you know, catch up with those guys every year.

Speaker 1:

Yeah, make it a thing. I know I dig it, I dig it. So yeah, stay tuned next week.

Speaker 2:

What do you think of the?

Speaker 3:

30th. Yeah, yeah, same Saturday that we stream Yep.

Speaker 2:

Yeah, gershwin Hudson and Perry Whitmore. Dr Perry Peregrine Whitmore, he's going to be great. Perry Perry yes, walter Wow.

Speaker 1:

It's going to be great. Perry.

Speaker 3:

Perry.

Speaker 1:

Yes, walter, wow. So yeah, stay tuned. If you want to watch us play the old Ghostbusters RPG, it's going to be a blast. We did it last year. You can watch that video too, I think it's.

Speaker 3:

It has way more views than any of our Land of Eme I mean, I think it's in the latest reviews than any of our Land of Eme I mean Land of Eme is a commitment.

Speaker 1:

It's a whole other seasons you got to commit to. Ghostbusters is one shot.

Speaker 2:

Yeah, I often wonder are people like you know, hey, we want to watch the new episodes, we don't want to re-watch the old ones. But you know, if you feel that way, just start at the start of the season. We do a little season recap. You know, if you feel that way, just start at the season. We do a little season recap. Catch up nice and digestible.

Speaker 3:

I mean, I used to be putting together Like a quest thing like this, but this is like way out of date.

Speaker 2:

That is the first thing we ever did. Build a bridge for Sven the Yodeling Troll. There's some good memories, man I've been spelling Justina brink's name yeah, discover who's assisting the serpathy menace hunt that golden wyvern.

Speaker 1:

I mean that, that was wild wild weird stuff all right.

Speaker 3:

Uh, let's get back on the high seas travel check for moi.

Speaker 1:

George, do you want to get us?

Speaker 2:

started. I do, I do. I got to switch these screens because my Roll20 roller is right behind my camera. Oh my God, d12 plus two. That's a discovery.

Speaker 3:

Whoa.

Speaker 2:

Straight out the gates. It's all downhill from here, as they say the spirit of Bernard guiding hands. Guiding my hand-o. It's a 60 on the D100, if I'm remembering correctly. The rules never change, but my brain does. That's the thing.

Speaker 3:

You see an anchored ship.

Speaker 2:

It's by the cannons.

Speaker 3:

It looks like a Finfolk crew is on board. They're repairing the vessel.

Speaker 2:

What are Finfolk like? Would they not be underwater?

Speaker 3:

They might, but some of them are ship faring.

Speaker 2:

They're like amphibious folk.

Speaker 3:

Yeah, they can live underwater and there are fish people, but they are amphibious and traveling large distances by ship, the overlanders, the overlander, the overlanders.

Speaker 2:

Overlander. I yell at who is it? I yell at Mindy. I say, mindy, run up to what? Is it a peace flag or whatever it is? I mean to parlay with these folks and see if they need help aye aye, second in command first mate captain's at the omelette bar.

Speaker 1:

He's just hanging out, yeah, bathrobe and slippies. He's just kind of shuffling around the deck.

Speaker 3:

Yeah, yeah, whatever he wants is fine.

Speaker 1:

It's mixing into his costume, I see my silk robe lately.

Speaker 2:

It's in the Lou Lou's actually aided Louie Louie, louie Louie.

Speaker 1:

He's actually just wearing it. He's trying to get on when he's paying attention.

Speaker 2:

Both Louies look like. Both Lou's look like Louie Anderson.

Speaker 1:

Survey says it's in Lou.

Speaker 2:

Wow.

Speaker 3:

Love it Alright. So what are you going to do?

Speaker 1:

I'm going to do, I'm going to say ahoy, ahoy there, mateys, ahoy.

Speaker 3:

What seems to be the problem. Oh, we ran afoul of some horrible creatures in the sea Fixing our ship. The hull got broken, Oi do you need assistance, that'd be great.

Speaker 2:

We just sit there. What time is I?

Speaker 1:

How can we be of?

Speaker 2:

service. Do you need materials? Do you need a tow?

Speaker 1:

I'm pretty handy myself. I'm a perfection woodcraft repair, mechanics and trap baking.

Speaker 3:

Well, we don't need any traps over here, but oh, you don't think you do, but you never know.

Speaker 2:

Materials that would be helpful material, let's see. Uh, I've got some materials?

Speaker 1:

yeah, I think we have. I have nine materials.

Speaker 2:

Uh, you have, I have 10 on me nice um how many do you think they need? We send over like two and see if they ask for more. Now we say can we come aboard with our materials?

Speaker 3:

Yeah.

Speaker 2:

This is an entirely too trusting exchange. Feels like we're still like, I think. I think Galen is paranoid. It's too friendly. It's too friendly.

Speaker 1:

It's too friendly for the high seas we'll have a uh ranguni man, the cannons yeah ranguni, if it all goes south, you sink us both, yeah take him down with us um we, uh, we sidle alongside of him and lay out planks to walk across say what seems to be the problem over here.

Speaker 2:

Oh, go ahead.

Speaker 3:

Why don't you roll 2d6?

Speaker 2:

Roll 2d6. Fresh and fruity 6. Yes.

Speaker 3:

So they're in need of 10 materials. Whew, steve.

Speaker 1:

Can we trade for supplies, because weren't we low or something? Or is that in my head?

Speaker 2:

I feel like that's actually true.

Speaker 1:

Because we were running out of food, because Thrang was eating it all or no, everybody was eating more than they should. Yeah well, we got some coconuts from we blamed Thrang. Or tried to blame Thrang yeah.

Speaker 3:

Can.

Speaker 2:

I not write down.

Speaker 3:

Your captain is setting a bad precedent.

Speaker 2:

Yeah, yeah.

Speaker 1:

He's like on a carnival cruise. We're like in Pirates of the Waterfront.

Speaker 3:

Here's what a Finfolk looks like.

Speaker 2:

Oh nice, I love it. They're like slightly more anthropomorphic. What are they called from Little Warcraft?

Speaker 3:

Murlocs.

Speaker 1:

Murlocs. Oh yeah, I only think of them as a noise. I couldn't remember what they were called, yeah.

Speaker 2:

I only think of the noise. That's all I can think of. I love it. So, yeah, we go over. Yeah, we'd be happy to share 10 materials if they can perhaps barter in exchange for them.

Speaker 1:

Sure they say we need some food, we need some shrimp.

Speaker 2:

Where are you headed? They have caviar. We don't ask where it's from, but we're pretty sure they made it themselves.

Speaker 1:

We're headed north.

Speaker 2:

Yeah, heading up to Hornswoggle.

Speaker 3:

Well, maybe we could accompany you.

Speaker 2:

Safety in numbers, indeed. Indeed Get a fleet going, yeah right, go ahead the first Indeed. Get a fleet going, yeah right.

Speaker 1:

The first step to having a fleet.

Speaker 2:

Would you just come as far as Hornswoggle, or are you seeking to join up permanently?

Speaker 3:

We're headed to Conch, but perhaps we can stick with you.

Speaker 2:

Interesting. On the way north, I wonder if they'd be willing to take Quarg back to Conch. Doesn't he want to go to Conch? The crab rack hat guy.

Speaker 1:

Is that true?

Speaker 3:

Rangoonie does.

Speaker 2:

Oh Rangoonie does.

Speaker 3:

Oh no, I love Rangoonie yeah.

Speaker 2:

We don't tell Rangoonie that no, this is the time to say goodbye to ranguni. Yeah, and and the point I think that's a good point, because we're gonna go get new crew and hornswoggle anyways, right, like that's the idea. Yeah, we were gonna turn into dark card.

Speaker 1:

Yeah, we were gonna upgrade everything we had with the money, yeah you earned like get good crew and additional cannons, more cannons, always.

Speaker 2:

Um yeah, I say you know, we'd love, we'd love the company. Um ben, I I'm just trying to perceive if they're, if they're saying that is what they would offer us in exchange for the materials.

Speaker 3:

Yeah, they don't have like extra food.

Speaker 2:

Okay.

Speaker 1:

Well, at least they'll be extra guns if we get waylaid. Yeah, we're so fearful of these horrifying monsters that we must maintain fire superiority on the scene.

Speaker 3:

Yeah, it was surprising. You know, we think we ran into something, some creature, a notorious creature called Old Sinker.

Speaker 1:

Old Sinker Old.

Speaker 3:

Sinker. What sort of creature is that? A sea chimera?

Speaker 1:

Oh boy, that sounds gnarly. Whereabout did you encounter the beast?

Speaker 3:

Just a few leagues west.

Speaker 2:

Hmm, you think we could take him down between the two of us.

Speaker 3:

This is what busted our ship. I don't think it's wise, I see.

Speaker 2:

I see how far is the league.

Speaker 1:

Three miles.

Speaker 3:

I see how far is the league.

Speaker 1:

Three miles. I'm pretty sure it's three.

Speaker 2:

I feel like you're right as far as the league.

Speaker 3:

So each hex is like two leagues then.

Speaker 2:

So 20,000 leagues down to the sea was pretty deep, you know yeah, but I think that the stipulation was that they traveled 20,000 leagues under the sea was pretty, pretty deep, you know yeah, but I think that the stipulation was that they traveled to 20,000 leagues under the sea.

Speaker 1:

A league is three miles on land and three and a half miles ish on the sea, apparently, that's why.

Speaker 2:

Why would it be longer?

Speaker 3:

That's very confusing Because, uh, sea travel faster. I don't know, perhaps sea travel fast to. I don't know.

Speaker 2:

Perhaps Sea travel faster. Still odd, yeah, still odd. We tell them. Maybe we will still steer clear of this sea chimera.

Speaker 1:

Now that we know it's over in that area, maybe we could avoid it.

Speaker 2:

Let's make way to Hornswoggle, then Can we help them repair the ship yeah, I'd love to because I can use my woodcraft.

Speaker 1:

Yeah, use your woodcraft. Um, all right, I'm gonna roll. I would craft that advantage. That's a crit heck, yeah, baby that's a crit. I finish it off by like putting some gum, like over a leak.

Speaker 2:

I mean, I wonder if you use less materials then, or something like a Georgie there yeah, yeah.

Speaker 1:

Gorgie no.

Speaker 2:

I don't think so.

Speaker 1:

Let the hopes and dreams swell a bit, and then stamp it out.

Speaker 2:

Ben knows how I operate as a player. I'm always like edging for more, you know.

Speaker 3:

I'm like, hey, you use two less materials.

Speaker 1:

Okay, so eight.

Speaker 2:

Amazing Thanks, ben.

Speaker 3:

Thank you profusely. And um, what's this guy's name?

Speaker 2:

this uh yeah, he happened over here, took the words right out of my mouth clarence his name is zeke between the zeke and Mindy.

Speaker 1:

I'm going to start getting confused.

Speaker 3:

Captain Zeke, are you going to tell Rangoonie to go with him?

Speaker 2:

Well, no, we'll tell Rangoonie. I think we'll bring him over.

Speaker 1:

Yeah, let's bring him over in our party and go to the captain and say hey, if you're headed to Conch, rangoonie would love to hitch a ride with you guys. He's on his way there, although we'll be sad to see him go.

Speaker 2:

Yeah, he's worth his weight in. I don't know krill whatever you guys value.

Speaker 1:

Whatever you value, krill or barnacles or whatever.

Speaker 3:

Yeah, shells, I don't know Loving shells over here Sand dollars Clams.

Speaker 2:

Hey clams they're trying to make a lot of clams, clam, decays, scallop, scallop, scallop, scallop, scallop, scallop, scallop, scallop, scallop.

Speaker 3:

Scallop.

Speaker 1:

I declare canon. You gotta convert it.

Speaker 2:

What's the conversion ratio For clams to?

Speaker 1:

It's three copper On land but three and a half In the sea.

Speaker 2:

Sea tax, you know.

Speaker 3:

Alright. Rangoonie says Well, well, I guess I can wave to you. But All right. Rangoonie says Well, I guess I can wave to you, but this is it for me?

Speaker 1:

Farewell Rangoonie. I hug his claw or whatever Armored leg.

Speaker 3:

If you ever come to Conch, look me up, you can bet we will.

Speaker 1:

I've always wanted to go to Conch. Look me up, you can bet we will. I've always wanted to go to Conch. It's pretty far from here, but maybe one day our paths will take us. How's a?

Speaker 3:

big giant sandcastle. It's beautiful.

Speaker 1:

Nice. Well, let's make some clams and go there for vacation.

Speaker 3:

You walk through the streets and the tides are at your feet.

Speaker 2:

Tell me more, tell me more.

Speaker 3:

Scoop Food right on the ground and eat it.

Speaker 1:

I don't believe you. Conch is a paradise.

Speaker 2:

Yeah.

Speaker 1:

I had no idea. It's like completely changes our lives. We're just like.

Speaker 2:

What if he gets to conch? And it's just like Destimated yeah, it's like it changes our lives. We're just like what if he gets to conscience? Just like yeah.

Speaker 3:

It's a road to believe. You know what I mean, yeah.

Speaker 2:

I love it Amazing. I hug Rangoonie. I wish him the best. I'm going to say it's it's been a pleasure having you at our side. I've never met a finer Rangoonieman Crab rack Rangoonieman, just call them all Rangoonieman. Now, hey, it's another Rangoonie over there. Look at all these Rangoonies.

Speaker 1:

Why do you call me this?

Speaker 2:

I love it Cool. So we actually haven't moved, so I'm going to move us three for the first leg One.

Speaker 1:

Yes.

Speaker 2:

Probably can't go through that land right there, so we'll just have to go around. Next track will probably get us there. Did you not move? I didn't. I don't believe so.

Speaker 3:

I don't think so.

Speaker 2:

I just moved right now. Okay, did you move me?

Speaker 3:

I don't know?

Speaker 2:

No, I'd move me.

Speaker 3:

All right, I can roll it. Roll it up, let's travel, you got the ship.

Speaker 2:

We're still like waving at Ranguni. He's waving back. They just want him to do some more work on it.

Speaker 3:

Yeah, six so close to those rocks back.

Speaker 1:

They just want him to do some more work on it Six. So close to those rocks, you know what I mean.

Speaker 3:

Alright, roll a d6. Deuce, deuce McGillicuddy, dece Deuce McGillicuddy.

Speaker 2:

Dece Deuce McGillicuddle.

Speaker 3:

Alright.

Speaker 2:

Lost supplies.

Speaker 3:

I think that your Nork's noodle machine is like squirting.

Speaker 2:

It's just like it's not boiling the noodles Well enough anymore, so they're just kind of like.

Speaker 1:

It's like totally haywire. There's just like raw noodles. Shooting enough anymore. So they're just kind of like it's like totally haywire. There's just like raw noodles shooting out of it Like little long sticks.

Speaker 3:

Yeah, you're getting a really low and like people are eating like half portions now. Oh my gosh.

Speaker 2:

Everyone's like unhappy and I'm like it'll be cool. It'll be cool, It'll be cool. Hey, have a. Have a. Everyone's unhappy. I'm like it'll be cool, It'll be cool. Have a coconut. I start cracking up coconuts that we picked up from Shelly's Island. We don't want coconuts. They're full of electrolytes what pirates crave.

Speaker 1:

At least we're off the coast. We got to land soon. We can get there before the cannibalism sets in.

Speaker 2:

Rangoonie's lucky, because everyone has actually started to boil Quarg. They just keep trying to offer him hot baths.

Speaker 3:

Hey, you want to take?

Speaker 2:

a bath over here.

Speaker 3:

Take a bath baby.

Speaker 2:

Take a bath. Why are?

Speaker 1:

there so many onions in the water.

Speaker 2:

Oh yeah, don't worry about it, don't worry about it.

Speaker 1:

We're chugging garlic like they're basically.

Speaker 2:

Yeah, hey just rub this butter on your skin. It'll.

Speaker 3:

Shea butter. Shea butter.

Speaker 1:

It's all the food we have left, actually, yeah.

Speaker 2:

We're right outside of hornswoggle, I guess. Do you want to continue through the night to hornswoggle or do you want to um drop anchor?

Speaker 3:

uh let's um I think you can only move two now we were at 29.

Speaker 2:

Yeah, so then I moved us up to 27. There should be right outside of Hornswoggle, is that right? You would be moving through the shipwreck straight okay, yeah, no, no, we wanted to avoid that. I wasn't sure if we were scurrying, so let's go back to 29 and we'll go to 28 27 yeah, okay, yeah, let's I say we drop anchor.

Speaker 1:

And my reasoning is um.

Speaker 3:

I recall early no.

Speaker 1:

A point is filled with pirates and none of them can be trusted. So, like it could be, we got to be on our our a game. When we get in there, it's a hive of scum and villainy. George.

Speaker 2:

Uh, you know why don't they just call it an anchorhead?

Speaker 1:

Wow Also.

Speaker 3:

I don't know. I feel like you shouldn't be able to. You can't really push your ship. You know, it's like.

Speaker 2:

Oh, right, right, right, right, right, yeah well.

Speaker 1:

Like it's assumed that you're still moving. What if we okay, okay, I guess that could be like, theoretically, the extra square right that we've moved during the day, like yeah okay uh, yeah, yeah yeah, you tokyo drift at night, you just like so we're not really lowing anchor, we're just like sailing at night and singing while.

Speaker 2:

Showing our scars to each other In the jaws of Texas. Meanwhile, during this entire trip Zone, inbuck has gotten smaller and smaller and smaller. But what we noticed?

Speaker 1:

Is that?

Speaker 2:

Yeah, we noticed that he's drawing him yeah, we noticed that he's um somehow gotten small enough to plant himself in the gnomish flower pot this is the only way I will survive. He's like but it's like his little chariot, like because the gnomish flower pot moves him around he's like melded with the mind of the pot now yeah, I am the pot we are all the pot yeah um.

Speaker 3:

I feel like we've underutilized some in block recently.

Speaker 2:

I'm sorry that's my.

Speaker 3:

I like that. I like that he's been there and actually you see another like mushroom starting to grow next to him. Like mushrooms starting to grow next to him.

Speaker 2:

Whoa, this is wild stuff, check this out. I eat it immediately. You know what One of the crew probably eats it. And then Zonienbach demands they walk the line.

Speaker 1:

This is my brother Shizaki.

Speaker 2:

This is my son. My son is unique.

Speaker 1:

Lion's Mane, my brother.

Speaker 3:

Zonienbach would definitely put up a fight if someone ate it.

Speaker 2:

We're going to have to go all the way back to what is it? Mush Mash To drop off his son. That's the rest of the season.

Speaker 1:

The rest of the season. It's only two more quests. Oh, is it really wow this one and the next one, and then season four starts. This will be the last two we gotta end on a cliffhanger.

Speaker 2:

I point the cannons at the bow of the ship and I just blow ourselves out of the water for dramatic effect, caitlin why would you do this trauma? I did it for the likes effect, caitlin, why would you do this Drama? I did it for the likes, you know. Okay, so we've it's. The night has fallen, hornswoggle is in sight, zona Imbach is coddling his baby mushroom in the Nubwich flower pot. What do you want to talk about, riley?

Speaker 1:

You know, being out at sea like this is really neat. I'd love to it's kind of a unique to be able to have our own ship, or at least have a buddy with a ship that we can travel these waters. I'm thinking after everything the Finfolk were saying about Conch, maybe once we settle this thing on terror island we can uh, we can visit.

Speaker 2:

Yeah, we're retired to conch. We'll have our own sandcastle. We'll just eat food off the ground.

Speaker 1:

It'll be perfect I mean, I still want to go back and finish the flying machine, but uh, seems like you know how many years it it be before we get back out to sea like this.

Speaker 2:

We're going to be like 50. I wonder if they have interesting like unique exotic parts in conch you could use for a flying machine, like really light and resilient shell-based, conch-based products or something.

Speaker 1:

It's like conch ceramics. No, they don't got that. It's like conch ceramics. No, they don't got that. If anything, it's probably the farthest from flight that the culture can be.

Speaker 2:

Yeah, we look at Ranguni and Korg and there's no way they're ever going to take flight on something. It's too heavy.

Speaker 1:

Sand dollar propeller is just not going to do the trick.

Speaker 3:

Yeah, you want to go to Shrim.

Speaker 1:

Ah, legendary Shrim. I've never been, but that's where my people are from. I thought it was called Shrimtonia. It's Shrimptonia. It's another city.

Speaker 3:

I guess I suppose you could sail east over to Shrim, but then you'd have to pass through the Vortex. The Vortex, what's that? I don't know. I've only heard legends about it. I don't know.

Speaker 1:

No one's ever done it.

Speaker 2:

We like just Salman Louie's it into the Vortex at the end of season five.

Speaker 3:

I'm just trying to think of a way why people wouldn't just only sail to shrimp.

Speaker 1:

No one circumvented the globe of EMEA.

Speaker 2:

Yeah, so instead of going east, we just go really really far west.

Speaker 3:

Because you got the dust wall here. Douched wall, mountains, which makes travel not very easy Butouched wall mountains, which makes travel not very easy, but you know it's duobla Ligerhead.

Speaker 1:

Beach.

Speaker 2:

Yeah.

Speaker 3:

So you know, we gotta come up with something over here.

Speaker 2:

More hexes for Georgie.

Speaker 1:

Shrimp sandbox setting.

Speaker 2:

Yeah.

Speaker 3:

Four years yeah.

Speaker 2:

Four years, yeah, 2028.

Speaker 1:

Grimlywood.

Speaker 2:

Underlands.

Speaker 1:

Middleroot Run and everything north there Glorious.

Speaker 2:

I think with that Galen lays back to relax, Dreaming of Riley flying a flying machine and laughing maniacally.

Speaker 1:

Riley actually has dreams about noodles attacking her.

Speaker 2:

No, no, with all of her technical capabilities.

Speaker 1:

She has no idea what's wrong with that machine.

Speaker 2:

Yeah, she fell asleep under the machine and is just like splorting noodles on her while she sleeps.

Speaker 1:

Oh, I eat them and cry yeah, wah, wah, oh.

Speaker 2:

Great, the night passes.

Speaker 3:

Yes, yes.

Speaker 2:

Yes, oh, I will pilot us into Hornswoggle. I hope, uh, it's a nine That'll do it. Ah, I see smooth sailing ahead.

Speaker 3:

Okay, excellent, excellent, excellent. You roll in to the pirate town of Hornswoggleport.

Speaker 2:

There's a bunch of.

Speaker 3:

Piers Docs, there's some that are empty that you can anchor to Look there's Piers Morgan and there's Doc Brown.

Speaker 2:

Wow, wow, no.

Speaker 1:

I do want to go hitch our ship to Doc Brown, though yeah, literally just like a brown doc a toothless pirate demands silver coins from you.

Speaker 2:

I demand identification. How do I know you're the real docmaster of this establishment? Or are you just trying to hornswoggle me?

Speaker 3:

You don't know, but I got an arquebus.

Speaker 2:

I don't know that. That's how you're supposed to pronounce it. I think it's arquebus.

Speaker 3:

I don't know where you're from, but I'm from Wormswoggleport and it's an Arkibus.

Speaker 2:

Arkibus and I say well, I've got a Quarg. Quarg stands behind me.

Speaker 3:

I could shoot the Quarg. I look back at Quarg.

Speaker 2:

Quarg shrugs.

Speaker 3:

Silver coins.

Speaker 1:

I yell and I've got a cannon Standing on top of the cannon, pointed at the guy from the ship.

Speaker 3:

I love it. Look, you want to start a war here.

Speaker 1:

Look, we'll give you copper coins. We're on important business.

Speaker 3:

Total silver does it?

Speaker 2:

um, I, is there any other? You heard the man real quick. Are there any other people who've docked already, like you know, crews unloading their ships I mean not at the exact same time you are oh, is there anyone I can yell at to be like? Hey did you guys pay this guy some silver to dock here?

Speaker 3:

uh, they just look at you and just shake their heads Like who are you? All right, all right. Maybe I'll just wait a few seconds and I'm going to fire this thing.

Speaker 2:

All right, all right, if you have a hard bargain, I get the silver patch of coins out. Let me see if I spend. Is it D8, ben no D6. It's always.

Speaker 3:

D6. It's the whole pouch. Hand it over.

Speaker 2:

Hurts.

Speaker 1:

It does hurt.

Speaker 2:

Alright, we got zero silver pouch.

Speaker 3:

You can't just roll into Hornswoggle Port for free.

Speaker 2:

Nah, we respect the old ways, but a good pirate and his money are not easily parted, you know.

Speaker 1:

Speaking of which we're needed at the pirate court. Can you point us in the right direction? You?

Speaker 3:

are needed?

Speaker 2:

I don't know it yet, but we're really needed. There we got good information.

Speaker 3:

Worth a pretty penny.

Speaker 2:

A pretty penny.

Speaker 3:

Well maybe if you can take us to the right place, we'll get a taste. You're going to want to talk to Captain Verma Woodenfoot.

Speaker 1:

Verma Woodenfoot, verma Woodenfoot, verma Woodenfoot, verma Woodenfoot.

Speaker 2:

Verma.

Speaker 1:

Woodenfoot, alright. I scowl at him and say Arr, arr.

Speaker 2:

He thinks you're flirting with him.

Speaker 3:

You've got a lot to learn.

Speaker 1:

She's in like a comical Halloween pirate outfit with like the stripes and like the rackets.

Speaker 2:

Phelan's just wearing the blouse from Seinfeld.

Speaker 1:

But I don't want to be a pirate.

Speaker 3:

Are those fake rips on your pants there?

Speaker 2:

No, these are real. She got those pirating.

Speaker 1:

They're fake rips. I'd watch your backs. I made them out of a shower curtain last night While everyone else was just like love it.

Speaker 2:

Noggin's actually cut back to Noggin. He's showering with no curtain.

Speaker 1:

It's like everything out in the open. He's actually on the deck, hey, holding a cup of coffee.

Speaker 2:

It was just like a ring where the shower curtain would be.

Speaker 1:

Standing in a clawfoot tub.

Speaker 2:

Lou number two, dumping water on him, shaking his head Howdy.

Speaker 1:

All right, let's have. Let's make the crew stay here, Galen, and watch the ship. We'll head into town, sounds good.

Speaker 2:

Ben rolls a six, they immediately mutiny.

Speaker 3:

All right, ben rolls a six, they immediately mutiny. Um, alright, you guys go out to find, uh, woodenfoot, yep.

Speaker 1:

Madam Woodenfoot herself.

Speaker 3:

Hey Verma, on the way you uh, you see A bunch of boggles wearing red bandanas and they're um Straining and shouting Heave ho, heave ho, as they're trying to lift this huge bronze cannon onto a boat.

Speaker 2:

I go over and I feed of strength immediately. Nice, nice, let me help you there fellas. Yeah, hold on, hold on Roll d12 plus 2. Hold on, hold on Roll D12 plus two.

Speaker 1:

That's 12. Whoa.

Speaker 3:

And you lift it up with all of them hanging on it.

Speaker 2:

Yeah, you're just scrambling around Whoa, whoa.

Speaker 3:

How'd you do that?

Speaker 2:

Uh, you know, Got dummy thick thighs.

Speaker 3:

Oh, so it's all in the legs, huh.

Speaker 2:

Yeah, you gotta lift with the legs, not your back Arms. Heave with the legs, hold with the arms.

Speaker 3:

I've been working out all wrong. He's like a really buff yeah Boggle, but with tiny legs.

Speaker 2:

Yeah, he always skips leg day. Yeah, he can't skip leg day. It's a critical misunderstanding. You're never supposed to skip leg day.

Speaker 3:

Oh, what crew are you with?

Speaker 2:

I point to our ship. Have we named it yet? I always forget. No, we have a new name for it every time. It's Noggin's Delight. You just pulled in.

Speaker 1:

Noggin's Delight. Noggin's Delight. Never heard of you guys, the Dread. Noggin's Delight.

Speaker 2:

Yeah.

Speaker 1:

Scourge of the High Seas.

Speaker 3:

Yeah, ah, okay. I mean, I feel like someone else has to give you that moniker.

Speaker 1:

Yeah, you're probably not right. He's not wrong, all right.

Speaker 2:

You call us a cool name, we'll call you a cool name, and then we've given each other monikers. You know, that's how it works Deal, deal, huh.

Speaker 3:

Well, we've already got a cool name we're part of the Cyclops crew. Cyclops Crew.

Speaker 2:

That is a cool name. Why do they call you guys that? I don't know.

Speaker 3:

When you guys got one eye Hook Rat Holiday.

Speaker 2:

He does. I mean, is he just some guy?

Speaker 3:

or is he like your leader? He's our leader, he's our captain.

Speaker 2:

Oh okay, hook Rat Holiday, that's a good name. Hawk Holiday, hookrat Holiday, that's a good name.

Speaker 3:

Hock Holiday, hookrat Holiday.

Speaker 2:

He's the best pirate in the world.

Speaker 3:

Think he'd give us some lessons for helping load this cannon on.

Speaker 1:

If you join the crew, I could put in a good word.

Speaker 3:

Let's keep that in mind. Could use a big, strong guy like you. I don't know what you do, but I mean this guy. He's a.

Speaker 1:

I can do okay, I can fix anything.

Speaker 2:

I got dummy thick legs. She's got dummy thick brain, folds, you know.

Speaker 3:

I do. Oh cool, oh cool, I do.

Speaker 1:

Oh cool.

Speaker 2:

It's like the best crew ever. Yeah, I say anything you can tell us about town here.

Speaker 3:

Well, don't go grandstanding like you seem to be doing.

Speaker 2:

Noted, I mean I just helped you load your cannon onto your.

Speaker 3:

I take off my best pirate ever, pin not that just trying to you know, blow hot air how great you are, people don't buy it around here.

Speaker 2:

I immediately fart when he says that that's not what he means. And.

Speaker 1:

I shoved Galen oh.

Speaker 2:

I was just trying to get all the hot air out. You know, yeah, I say that's, uh, that's probably good advice. You know we're we're so worried about proving ourselves that, you know, we came in kind of kind of hot a lot of hot, a lot of hot air. I get it, I get it.

Speaker 1:

We got it guy. We got it Noggin's Delight. The crew of the Noggin's Delight.

Speaker 2:

Skyrocket take flight.

Speaker 3:

Noggin's Delight. That's a fine ship name but I wouldn't go with that for the crew Delight.

Speaker 1:

I mean what Noggins?

Speaker 2:

I mean Noggins Navigators.

Speaker 3:

Just throw out Noggin. It's bad.

Speaker 1:

But he's the Just join the Cyclops crew.

Speaker 2:

We're gonna be the Cyclops crew. How do you like that?

Speaker 3:

They start talking to themselves like we're gonna have be the Biclops crew. How do you like that? They start talking to themselves like we're going to have to fight you.

Speaker 2:

Oh, no, no, no, it's fine. No, no, no. He's just kidding around, we're going to have to fight you. He's just kidding around, we're going into town.

Speaker 1:

We got to make a few stops. We're glad we can help you out.

Speaker 2:

And hope you and the gentlemen have a wonderful day.

Speaker 1:

I'm going to think of another name. What about Triclops Crew?

Speaker 2:

Sorry, I turn to Riley. There's two of us like quadclops.

Speaker 1:

That's for four.

Speaker 2:

We get two eyes each. It's four eyes. Oh you're right, let's put them on.

Speaker 1:

You gave four eyes, oh you're right, you know, give us a lot to think about. Guys, we're going to table this discussion and be on our way.

Speaker 3:

All right, ta-ta.

Speaker 2:

Ta-ta, ta-ta. Is that what you'd say?

Speaker 1:

I keep looking back at him.

Speaker 2:

He's like waving, like what if we just Understood that to be true? And like that's all we do we just don't understand pirate culture at all.

Speaker 1:

He says ta ta, and then he's like immediately Spreading caviar over a cracker with like the other guys.

Speaker 2:

All their pirate outfits had so many ruffles on them. It's ridiculous notice yeah, um, we'll keep heading in towards. Uh sorry, was that meant to be an encounter, ben, or were you just describing flavor text and I jumped in?

Speaker 3:

that was a sight and sound of hornswoggle port.

Speaker 1:

Yeah, that's exciting. There's charts where you can like roll a dice and it of Hornswoggle port. Yeah, that's exciting. It was charts where you can like roll a dice and it'll give you a little bit of flavor. So if you're GMing a game, there's like always something.

Speaker 2:

Sometimes I forget that there are so many systems in place that people who are watching may not necessarily get to see.

Speaker 1:

But yeah, brief aside is like yeah it's like nice to call playing the sandbox setting of Mucklin's Harbor. I'm sorry, the Mucklin's sandbox setting, which is like six different regions, all these towns, hundreds of NPCs, hundreds of quests. That's like all we do, hunnids, hunnards.

Speaker 3:

Hunnards, there's Hunnards, babe. No, no, no, no, no, no, no.

Speaker 1:

Hunnards, all right, um all right fourth, to find vera of the wooden foot we sally forth.

Speaker 2:

We do, we sally forth who is sally? Forth. Yeah, it's a cello comic reckless spin. Okay, um, why don't you?

Speaker 3:

make a realms check as you're. It's a cello comic. Reckless spin Okay.

Speaker 2:

Why don't you make a realms check as you're searching Philo, philo? No, it's fine, I use.

Speaker 3:

Not lore Realms.

Speaker 2:

Yeah, hold on, I got an item, you got an item for this. Go, where'd it go? Got got too many, too much good stuff. Tomb g's, um to lore, you said, or realms, ah, shoot, we have amaru's legends of the sea. It's plus one lore. Checks require, uh, regarding scallywag strand of the sea. All right, so I'll make a real check, oh oh nice oh my gosh, worldly, worldly realms. Well, this is like one of the situations where we're good at non-combat roles, and then combat will arise and will inevitably be.

Speaker 2:

Don't even put that into the world you know ben's already like trying to figure out how to combat us.

Speaker 3:

It's not true, man.

Speaker 2:

We call him Combat man On your side.

Speaker 1:

That's just what a GM would say we're collaborative storytellers, okay.

Speaker 2:

I feel it, I feel the collaboration.

Speaker 3:

Man talking in that guy's voice was not great for my.

Speaker 2:

He gets tickles.

Speaker 3:

He gets it.

Speaker 2:

Just have a glass of A1 to heal you, I'd do some A1 shooters right now.

Speaker 1:

Chase it with some blue trees. Justin, you got yourself a date. You know what I mean.

Speaker 3:

You beeline to a ship actually called the. Pine Box.

Speaker 2:

That's kind of a cool ominous name.

Speaker 3:

And there are some pirate guards who kind of are milling outside. Guards who kind of are milling outside. They look at you skeptically as you walk towards them. Can I?

Speaker 1:

say ta-ta, as if it's also hello.

Speaker 2:

It's like aloha. It's the aloha of pirates.

Speaker 3:

Yar.

Speaker 2:

Ta-ta.

Speaker 3:

Ta-ta, ta-ta.

Speaker 1:

Oh, it's not like I was actually saying hello ahoy it's just a going thing that's

Speaker 3:

ahoy yeah ahoy sorry.

Speaker 1:

I'm a huge fan.

Speaker 2:

I love the whole thing you got going on here wow, I stepped back from Riley like 10 feet back from Riley.

Speaker 3:

It's a one long stride back.

Speaker 1:

They're already drawing their weapons. I just let.

Speaker 2:

Riley hang a little bit I look back at you, Galen.

Speaker 1:

We've actually got some information for your captain, Madam Woodenfoot.

Speaker 2:

Yarr.

Speaker 1:

I mean no, we haven't sent here.

Speaker 2:

We've sent ourselves here For the good of all pirate dumb.

Speaker 3:

Who are yourselves?

Speaker 2:

I'm Thunderdark.

Speaker 1:

That's Thunderdark. My name is Riley.

Speaker 3:

Thunderblade Amy. Oh yeah, phoenix Dark and Thunderblade.

Speaker 2:

You've heard of me, you've heard of me Thunderblade.

Speaker 1:

Yes, that's the guy.

Speaker 2:

That's.

Speaker 1:

Thunderblade, I'm his butler.

Speaker 2:

This is the Thunderblade itself. I draw my weapon, they draw their weapons.

Speaker 3:

we fight, oh my god, you're gonna have to leave that blade outside. The ship Can't go on board.

Speaker 2:

Uh, you, you're going to have to leave that blade outside the ship.

Speaker 3:

You can't go on board. You get like a claim ticket. We just got Morty. You see Morty. No blades, no bows. Leave your weapons.

Speaker 2:

I start Dumping all the weapons I have Into Morty. I put them in a rucksack that I have, so I can easily get it back, cause that's how that works.

Speaker 1:

So, um, I'm going to pick up Claudia and, like, I'm going to take all of our weapons, but pick up Claudia and be like okay, we're unarmed.

Speaker 2:

All right, it's holding her on your arm.

Speaker 3:

It looks like you just created an old horde here. It's great. No, no, it's at least a magnificent horde.

Speaker 2:

I'm just saying Insult it no.

Speaker 1:

I'm also going to keep the carrot of pain in my belt.

Speaker 2:

Nice.

Speaker 1:

That's not a weapon.

Speaker 2:

I convert my diamond cleaver into coal, oh, and put it and put that in, or coal dust and put in my pocket that's awesome they'll never know patsy guys looks at your carrots like all right bless you guys.

Speaker 2:

It's my lunch yeah he escorts you two, two guards escort you on board the ship one of the guards sees our rickety stitch uh pins and says hey, nice pimps, yeah, these guys, these guys just got some street cred get your, your copies on Amazon too. Yeah, I love that skeleton bard, you know, and that goo is so expressive, even though he can't talk.

Speaker 1:

I punch Galen square in the face.

Speaker 2:

We're off the rails. We're off the rails and I love it. Sorry, no, it's all right.

Speaker 1:

Riley's actually kind of in awe of the pirate ship because she does, she is kind of a fan girl for like pirate stuff. Um, she doesn't really. She's not really aware of the horribleness of pirates, just like the pop culture niceness um, yeah you're.

Speaker 3:

you're brought into this grand galleon and you're told to wait. Sit there while these guards watch you and like several hours actually pass.

Speaker 2:

So, I should have made an appointment, damn have you been pirating long. Yeah.

Speaker 3:

Me.

Speaker 1:

Yeah, me yeah.

Speaker 3:

Yeah, going on, you're seven actually.

Speaker 1:

Wow, wow, you're seven Holy cats.

Speaker 3:

You got to be what you know.

Speaker 1:

You're way beyond swabbing the deck these days, I bet.

Speaker 2:

So you got a lot of teeth left. You must be on a good pirate ship, you know, with good bet. So you got a lot of teeth left. You must be on a good pirate ship, you know, with good citrus.

Speaker 1:

We're sucking a lot of lemons.

Speaker 2:

Yeah.

Speaker 3:

Well, you know, I've lost a few. These are dentures, oh.

Speaker 2:

Oh, oh. I say, well, you know, wouldn't you want to get dentures with all the teeth, like, yeah, look, you know, wouldn't you want to get?

Speaker 3:

dentures with all the teeth.

Speaker 1:

Look, you know pirate life ain't easy.

Speaker 3:

Don't we know it.

Speaker 1:

We've been pirates for like three days. What yeah, we just started out, riley.

Speaker 3:

Riley, I think you might be in over your head here.

Speaker 1:

Well, you know, we had careers before that. We're sort of.

Speaker 2:

Second life pirates.

Speaker 3:

You might be land lovers, you can still turn back. If you screw up this meeting, you're dead.

Speaker 1:

I think we'll be okay. I trust in us. I look at Galen with a lot Galen's picking his nose Um you're finally called in.

Speaker 2:

Hey, nice talking to you guys.

Speaker 3:

After you see um several are like mean tough looking pirates, walk out.

Speaker 2:

Mm, hmm.

Speaker 3:

Ta-ta Ta-ta. Several of their mean, tough-looking pirates walk out. Ta-ta, ta-ta.

Speaker 2:

I did it, I got him. That's funny.

Speaker 1:

Ta-ta funny Ta-ta ta-ta.

Speaker 3:

And then you're ushered into a big conference room on the ship and at the far end of the table is Captain Verma Woodenfoot. She's a goblin, hello.

Speaker 2:

I walk in and I say Ahoy, Captain Verma Woodenfoot, she's a goblin, Hello. I walk in and I say Ahoy, Captain Woodenfoot.

Speaker 3:

She's really top-heavy. She's got tattoos all over her arms. She's wearing a big pirate hat. Can't see her feet. You know she keeps leg day.

Speaker 2:

Oh okay, that makes more sense. No need to do leg day when you got wooden feet.

Speaker 3:

She's also got a big pipe. She just looks at you skeptically.

Speaker 2:

Hey there, nonomokan, welcome to the stream.

Speaker 3:

Welcome, hello.

Speaker 2:

I turn to Captain Woodenfoot, I take off my hat and I say Yar pleasure to make your acquaintance.

Speaker 3:

Out with it.

Speaker 1:

The Daggerheart.

Speaker 2:

Pirates Sorry.

Speaker 1:

Go ahead, Galen.

Speaker 2:

The Daggerheart Pirates have been a scourge to your organization. Their wanton disregard for piracy and the legalities of piracy everywhere has been a stain and a thorn in your side. We have information that will help you deal with them.

Speaker 3:

You. I've never seen you, nor have I heard of you.

Speaker 2:

Well, every pirate makes their name somehow, and this is how we'll make ours.

Speaker 1:

What he said.

Speaker 3:

Make an inspire check I'm going to pep talk him, thank you.

Speaker 1:

Thank you Because, honestly, this is the moment where I'm going to pep talk him and be like um like slowly less inspiring sorry, I got distracted by things happening noodles like destroying things. I'll pep talk him and be like look, you can do this okay, like just gotta act tough, but not too tough. You gotta straighten up.

Speaker 3:

But don't be too straight yeah.

Speaker 1:

I'll roll to see if I can't. Oh no, I do it, I do it and you roll. Advantage on your roll.

Speaker 2:

Ah, all right, it's good that we did, because that's going to be an 11. Is there any value to bumping into 12? Then? Critical inspiration I'm critically inspiring her. I lock eyes with my steely gaze. I'm unwavering, but respectful when I do it.

Speaker 3:

All right, what are you going to say? What are you going to tell her what I just said.

Speaker 2:

Oh, I say we were sailing south below Shipwreck Island. We decided to land at the lighthouse. I know you believe it to be derelict and abandoned, but we found footprints, more hidden footprints. We followed them all the way to his secret chamber within the rocks. After dealing with some traps, we came across a cavern filled with dagger-hard pirates an entire galleon, their entire crew, throngs of them All hiding beneath that lighthouse. We think it to be their main base of operations.

Speaker 3:

The lighthouse.

Speaker 2:

I know it's crazy. We were going to get it going again. We thought it would be good for the sea. I know this is tough to believe.

Speaker 3:

Thank you for telling me.

Speaker 2:

So sweet, sweet, you say.

Speaker 1:

How about a little something for the effort?

Speaker 2:

How about a little something for the effort? I say look, we want to help deal with this problem so that we can begin to make names for ourselves in the sea. We're looking to recruit a crew down the line and I think we need some more cachet behind our names.

Speaker 3:

Look.

Speaker 2:

I believe you. I do Because I'm the leader of the Daggerheart Pirates.

Speaker 3:

Now I have to kill you, but why would I give you anything? You just freely gave me the information. I appreciate that Stupid, stupid.

Speaker 1:

Yeah, I like huddle up with. Look, galen, you totally blew this negotiation.

Speaker 2:

I didn't know it was a negotiation. I just thought they'd be like good people about it. They're pirates, galen. Not a very good pirate am I?

Speaker 3:

My guards will escort you out and good luck out there.

Speaker 2:

You'll never get past the traps without our guidance.

Speaker 1:

I'm holding the back of Claudia. You want to?

Speaker 2:

throw away your. What did you say?

Speaker 1:

I'm holding the back of Claudia, ready to fire the.

Speaker 2:

I said do you really want to lose tens, if not hundreds of your best men to all their traps?

Speaker 3:

What sorts of traps?

Speaker 2:

Ah, you've taught me. I learned a lesson from our last exchange.

Speaker 1:

Only I can disarm them.

Speaker 3:

Ah well, I see that you've learned a bit about negotiation.

Speaker 2:

You're a good teacher, yeah.

Speaker 3:

So you want to make a name for yourselves, huh?

Speaker 2:

Either that or a boatload of treasure which would make a name for ourselves, I suppose.

Speaker 3:

Well, that's your choice. I'm going to need a really detailed map of everything.

Speaker 2:

Okay, okay, okay, okay, okay, all right, cool, okay, okay, okay Um and you got a choice you want to cash out now.

Speaker 3:

You want to make a name for yourself.

Speaker 2:

I'm going to consult with my colleague.

Speaker 3:

You can't have both. Are you actually trying to say something? No, I don't know.

Speaker 2:

I turn to Riley and I say, look, we can cash out, get a bunch of cash, get the pirates hire people to go to Terror Island, or we make a name for ourselves when they come to us. I don't know.

Speaker 1:

This is kind of our chance to become pirates.

Speaker 2:

Thought we were already pirates.

Speaker 3:

Let me make it a bit clearer.

Speaker 2:

Uh-huh.

Speaker 3:

I pay you this information.

Speaker 2:

Yes.

Speaker 3:

And you're out, or you join the wooden foots, oh, and the spoils of the dagger hearts. Well, you get a cut and we'll be on top. You see, I'll be the new pirate, yeah, yeah.

Speaker 1:

I slam my hand on the table and say we're in.

Speaker 2:

XP for rushing headlong into danger. Yeah.

Speaker 1:

That's what I was thinking.

Speaker 2:

Yeah, galen, without missing a beat, does the same thing.

Speaker 1:

We're joining the wooden foots.

Speaker 2:

By golly, let's chop off our legs.

Speaker 3:

Now my men tell me that you have a vessel.

Speaker 1:

Yeah, we do, we have our own vessel, it's the Noggin Knot you have a vessel, yeah.

Speaker 2:

We do. We have our own vessel.

Speaker 3:

It's the Nugget Knot. You have a captain unfit for well being a captain.

Speaker 2:

He's less of a captain, more like a chairman of the board.

Speaker 1:

He's kind of the owner of the ship, but we call the shots.

Speaker 2:

Yeah.

Speaker 1:

He's in command Galen.

Speaker 2:

I'm the first mate.

Speaker 3:

Well, he needs to be demoted. You become the captain.

Speaker 1:

I don't think that'll be a problem. I think we could manage that.

Speaker 2:

We can. Just Are you sure he doesn't really care?

Speaker 1:

Yeah, maybe he wants a title. We could just promote him to Commodore or something.

Speaker 3:

Look, I don't need any liabilities, okay.

Speaker 2:

I mean, I'm pretty sure I could take him in a fight.

Speaker 1:

He comes back to the ship and there's just like a siesta going on with, like the other pirates.

Speaker 2:

Paper lanterns hanging. Yeah, there's like a conga line going it's kind of a party boat yeah, loo number one and loo number two are just like trying to manage it all, like, oh god, there's too many people look, everything you know about pirating is false okay, okay, you hear that Galen, those yahoos that you have on your ship.

Speaker 3:

Look, I have all the intel the moment.

Speaker 2:

Zona.

Speaker 3:

Write that down only one or two of them are even fit for the sea yeah, yeah, it's true, it's true.

Speaker 2:

I mean, linnell is great, she's just blind.

Speaker 3:

Yeah, you don't want to make her your navigator, okay.

Speaker 2:

I mean, she got us this far. I'm just saying.

Speaker 3:

I mean, if she has real wisdom, you make her your first mate or an advisor. It's not a bad idea, Riley.

Speaker 1:

She makes a lot of good points yeah.

Speaker 3:

But here's what's going to happen if you join, I will provide you a crew.

Speaker 2:

A loyal crew.

Speaker 3:

Loyal to me, loyal to the wooden force. You got to prove yourself.

Speaker 2:

It's fair.

Speaker 3:

That doesn't mean.

Speaker 2:

Hey, we're really good at proving ourselves.

Speaker 3:

If you're real bad at your job.

Speaker 2:

Oh yeah, that's true. I think we could take him this is serious business.

Speaker 1:

We're serious, I know, but we've made a profession about being completely underestimated, so this is our jam.

Speaker 2:

C'est joie de vivre.

Speaker 3:

Oh, by the way, if we find out that any of this information is false, well you know what's going to happen.

Speaker 2:

Spanking. We're going to walk a plank.

Speaker 3:

You're going to walk the plank.

Speaker 2:

That's a thing, it's real. Yeah, I knew it.

Speaker 1:

Lucky, you'll be torn to bits by liger sharks okay, that's lucky yeah yeah, yeah all right, well, um, I spit into my hand and outreach it to shake hers I kind of like look at riley, look her hand she, uh, she gets like a really thick loogie.

Speaker 2:

Oh Wait, wait, real quick, ben Like as an aside. Was there not a pirate council?

Speaker 3:

there's a pirate court, yeah.

Speaker 2:

Or is she the Senate or something like should we not have gone to the pirate court?

Speaker 3:

Well, he went to the wooden foots. Crap, hmm. I have no idea what she's going to do, but yeah.

Speaker 1:

Well, I'm already fearful that, uh, her crew is just going to try to take our ship or something.

Speaker 2:

Right.

Speaker 1:

Cause it's ship or something, right, because it's terrible.

Speaker 2:

That's true. Yeah, she just goes around selling this information to everyone.

Speaker 3:

I mean, you can make a lore check.

Speaker 2:

I would do that.

Speaker 3:

Using your book.

Speaker 2:

Yeah, I would make a lore check using the book. I already have a plus three lore. That's good.

Speaker 3:

Nine that's good nine, okay, so you know that the pirate court is uh, is a, is a group that um is comprised of the wooden foots, the uh theops and the Barking Butchers. Those are like the three main crews that make the decisions. Now, okay, and they all? Who?

Speaker 2:

was the last one, ben, I'm sorry.

Speaker 3:

The Butchers, the Barking Butchers, barking Butchers Got it and they sort of allied themselves because of the Daggerhearts. They're just like causing havoc and like throwing everything on its head and you know, not following the uh, age old traditions, pirate code, they're just looting from the looters 4,000 times over.

Speaker 3:

Yeah, yeah, and there's just no rhyme or reason. And they've the dagger hearts, have become like super powerful. Um, you know, it's debatable if the wooden foots or the cyclops are like the most influential group. Um, and you're not sure what anyone would do if they inherited power or took power.

Speaker 1:

I see it's a Game of Thrones over here.

Speaker 2:

Yeah, I guess that's.

Speaker 1:

And they're all scared of the Daggerhearts.

Speaker 2:

Yeah, I mean, it all makes sense. I see what you're getting at. That's kind of it's better to know that they all kind of comprise a pirate cordon. If she thinks she can take these guys by herself, then that's one thing, but Okay, slap or smash cut back to the loogies in the hands.

Speaker 3:

Yeah, smash, cut your escorted out of the ship.

Speaker 1:

Smash mouth back to our ship Walking on the sun. Yeah, wow.

Speaker 2:

Wow.

Speaker 3:

Oh, that's a real pirate song, isn't it?

Speaker 2:

It is the pirate anthem. If you will Might as well be walking on your sun, it's a San Jose band.

Speaker 3:

It is.

Speaker 2:

Your contributions to the world are limitless.

Speaker 1:

Our contributions to Shrek are outstanding.

Speaker 2:

Yeah, shrek, shrek.

Speaker 3:

So somehow, by the time you guys set foot back on the wooden floor of town, you're already hearing stuff about like rumors that the dagger hearts have been found.

Speaker 2:

Wow, A dagger hearts been found.

Speaker 1:

The dagger hearts, like everybody knows already.

Speaker 2:

No one's saying specifics but they're like that, oh, like, like. Sorry, I didn't realize she's the one. I thought someone else came back with information and we're now useless. You're saying the rumors is spreading, so it's not.

Speaker 3:

Yeah it's not just the wooden foots that know oh okay, the race is on.

Speaker 2:

Talk of the town, the racer zone um yeah I say, uh, we all start. You look around and you see people like jogging to their ships and then everyone starts running to their ships and it's just like a mad dash to get to the ships, to be the first cannonball run yeah, two pirates attack us um run.

Speaker 3:

Yeah, two pirates attack us as you guys are walking, a parrot squawks at you Landlubbers, landlubbers, where it like flies right on your head.

Speaker 2:

Landlubber A parrot poops on my head.

Speaker 3:

Ah, there's a whaling pirate who looks and he says you're a couple of landlubbers, aren't you Formerly the land? Yeah, what she said.

Speaker 2:

Well, have you heard the news? What news?

Speaker 3:

About the Daggerhearts Exactly. There's a big meeting going on now at the Pirate Court.

Speaker 1:

Really, galen. Maybe we should go sit in and listen, sneak in and listen.

Speaker 3:

You better get with one of the crews real quick if you want to go oh we are. Yeah.

Speaker 2:

Look at our.

Speaker 1:

We've just been recruited, we've got skills To pay the bills. Wait, you wait what.

Speaker 3:

Am I assigned to your ship?

Speaker 1:

Well, yes, you are Meet the captain.

Speaker 2:

Captain Dundugul.

Speaker 3:

Captain Landlubber Alright, I'll get my stuff.

Speaker 2:

What's it going to take to convince you otherwise?

Speaker 3:

That you're not a landlubber. Yeah, takes you by the shoulders. You prove it on the sea.

Speaker 2:

I put my. He puts his hands on my shoulder. I put my hands on his waist reflexively Slow dance. Yeah, I say I will prove it on the sea. I'll be the best dang captain you ever had. I start to gently sway back and forth.

Speaker 3:

A spout of water comes out of his blowhole.

Speaker 2:

That's right, that's right. What's your name?

Speaker 1:

That's a good question. Let me generate it quickly.

Speaker 3:

I have him at a disadvantage Using the high-tech NPC generator.

Speaker 2:

Generator oh, he's 71.

Speaker 3:

71 years old. Look at this. His name is Jakob Shundra.

Speaker 2:

Shundra, that's good, I like it.

Speaker 1:

Shundra, shundra, whoa Dual 71s.

Speaker 2:

This dice roll is broken.

Speaker 3:

Shundra Cheevel, shundra Cheevel, let's give him a trait.

Speaker 2:

Shondracheval Waylon. Good job, Bear, Eat your apples.

Speaker 3:

Snacking on a roasted bat.

Speaker 1:

Nice.

Speaker 2:

Yeah bats must be hard to come by.

Speaker 3:

And he's got a parrot.

Speaker 1:

Love it.

Speaker 2:

Say what's the parrot's name?

Speaker 1:

Taxin the GM.

Speaker 3:

Oh, this is Elza.

Speaker 1:

Howdy Elza.

Speaker 2:

Elza's a pretty girl, isn't she?

Speaker 3:

She's a looker.

Speaker 2:

I think we're going to get along Chandra.

Speaker 1:

She's a duct tape. Choker on.

Speaker 3:

So should I kick off all those yahoos off the boat.

Speaker 2:

I mean we can. No, we'll do it when we get back. I think we need to let go of some people, though, like Mindy Mindy.

Speaker 1:

The quest ends with us firing our.

Speaker 2:

Well, I mean, like I think did we imply that or tell them that because they got their high sea adventure in?

Speaker 3:

We promised them a portion of the treasure that's why they thought they were going to get a cut.

Speaker 2:

Crap, that's. Yeah, they thought they were going to get a cut crap.

Speaker 1:

That's right. You guys have, I mean we had, yeah, maybe we can, just we should just pay them off, just pay them for their yeah, you can always tell them to like lay low and hornswoggle, come back for him yeah, can I like?

Speaker 2:

who are you letting go? I think I want to keep lanelle, I mean, and james. Please like, chime in with who you want to keep too.

Speaker 1:

But we have. I want to keep.

Speaker 2:

Yeah, I wanted to keep ranguni, but you know, I know that's unfortunate, so let me cross him off the list. Thrang is, uh now our nemesis. He's marooned. He's marooned. What a maroon. Uhhod Quartle smoking a pipe, wearing armor like Mako. She hasn't done anything. She's not doing any warming. We're going to let her go.

Speaker 3:

She's eating a lot of Norks noodles.

Speaker 2:

A lot of Norks noodles.

Speaker 3:

Way overeating.

Speaker 2:

Getting sick right after. There's really only Mindy Linnell and Quark.

Speaker 3:

Now at this point, quark, we can probably let go yeah to be honest, he's not as good as Rangoonie in a fight.

Speaker 2:

Yeah.

Speaker 3:

He's just a big hat.

Speaker 2:

I was going to say it he's literally just a big hat.

Speaker 1:

That was my primary criteria for hiring him.

Speaker 2:

Yeah.

Speaker 3:

Look at his hat, you know he was fun you know, below deck those crazy nights.

Speaker 2:

But it just didn't work very hard.

Speaker 3:

We don't talk about what happened below deck and then you got Elmo and Noggin.

Speaker 2:

I mean, I don't really count them. Elmo and Noggin are not leaving the ship they own it. Yeah're, they're just like you know. They're just, they're, they're there, they're there they're there I'm actually gonna go to nog and be like noggin.

Speaker 1:

We've got some wonderful news for you. You've been. We are promoting you from captain to commodore. Whoa, were you gonna? I know?

Speaker 3:

We are promoting you from Captain to Commodore.

Speaker 1:

Whoa, I know. Yeah, yeah we can do that.

Speaker 3:

That's within our power.

Speaker 1:

We do. We do have the authority, and you know, he's like 200 years old, and you know, because the captain's seat is no longer filled and your shoes are so big, I think Galen would be the perfect person to be the captain, so that you've got someone who can report to you that you can trust.

Speaker 2:

He says the captain says I'm going to speak for Ben at this point because I know what Ben's going to say Let me see if I got this Well, I was going to give the ship to Elmo and make him captain one day. Is going to say Let me see if I got this Well, I was going to give the ship to Elmo and make him captain one day.

Speaker 1:

We're promoting Elmo to minority shareholder. I love it.

Speaker 3:

Make a trickery check.

Speaker 2:

Put your hat on.

Speaker 1:

Put my hat on Nine.

Speaker 2:

Oh.

Speaker 3:

All right. Well, if you talk to Elmo about it, it's fine with me.

Speaker 1:

We'll talk to Elmo. We just wanted to let you know first, because you're in charge, and so Aye, aye, commodore.

Speaker 3:

We say ta, ta, ta ta what's with all this ta ta that's going on?

Speaker 1:

that's what pirates say. That's how they say hello and goodbye. I didn't catch that.

Speaker 2:

I don't bother to correct Riley, I'm like yep, yep, alright, well, I gotta take my afternoon bath yeah, whatever happened to that shower curtain, all right.

Speaker 3:

Well, I got to take my afternoon bath.

Speaker 2:

Yeah, whatever happened to that shower curtain. I looked down at Riley's pants.

Speaker 3:

I kind of like it without the shower curtain.

Speaker 1:

It's like Lou and Lou are just like opening up cans of ravioli and dumping it into a tub. That's his bath.

Speaker 2:

Ravioli, ravioli.

Speaker 3:

Oh God, I think that's the perfect place to end the.

Speaker 1:

You want some.

Speaker 2:

Yeah, sam's good eating.

Speaker 3:

It's my daily food bath.

Speaker 2:

Yeah, yeah, that's why we've been short on, not. I think noggin has come a long way since we found him crazy and in a cave yeah, yes, he became the richest person like outside of a cave or whatever. For one day, yeah, oh man Bought a ship.

Speaker 3:

Now he's just. It's like his yacht. Crazy on a yacht.

Speaker 1:

Yeah, all those years he missed out on the carbs. Now it's just Nork's noodle machines and canned ravioli.

Speaker 2:

The charbs yeah, I guess Can we go back to the ship then and let go of.

Speaker 3:

You're on the ship Taco.

Speaker 2:

That's true, Can we let go of? Okay, let's scroll back down. I say Mindy Quarg, Can you step over here please? Wow, Okay, let's scroll back down. I say, uh, Mindy Quarg, can you uh?

Speaker 3:

step over here, please Wow.

Speaker 2:

This is a promotion? Uh, it's a payout. You know, I don't know that you're going to be able to come with us for any other treasures, but we wanted to pay you for your time.

Speaker 3:

Oh, so the journey's over.

Speaker 1:

Our journey together has come to an end, and here are your severances.

Speaker 3:

Wait, is there something I Did wrong?

Speaker 2:

Well, first, how much money are we?

Speaker 3:

talking here.

Speaker 2:

I pull out a copper pouch and I just wait to see their reaction. She just blinks.

Speaker 3:

I pull out a copper pouch and I just wait to see their reaction. She just blinks.

Speaker 2:

Pull out two copper pouches. Now Ben can I split a patch of gold between the two of them. They were what like supposed to be three copper a day, or something like that.

Speaker 3:

Copper pouch a week. How long has it been? You also, you also did get treasure we did.

Speaker 2:

Everyone knows that I give them a sour keister clam and I give the other one dual daggers of the barnacle. I send them on their way a clamour keister clam.

Speaker 3:

I heard tell that you found a lot of gold in that underwater dungeon. You know what I mean.

Speaker 2:

All I have.

Speaker 3:

You guys sold that information to the pirates, right.

Speaker 1:

We're getting at least gold, right.

Speaker 3:

Of course, you are Galen pirates, right.

Speaker 1:

So we're getting at least gold, right, Of course you are Galen. Yeah, I think Galen.

Speaker 2:

No, I really do think. The only thing I'm trying to angle for at this point is do I spend two gold coins or do I spend just the one between the two of them?

Speaker 1:

I say give him a pouch of gold each, alright, alright here we go, you guys drive a hard bargain.

Speaker 2:

No, I say give him a pouch of gold each, alright. Alright, here we go. You guys drive a hard bargain. No, I say we appreciate your service.

Speaker 1:

A keister clam, you know Many days old Many days.

Speaker 2:

We're basically broke. Again I say you guys have been Wonderful crew. We've had some fun times. We're basically broke again. I say you guys have been wonderful crew. We've had some fun times, some great siestas, great Congo lines. You really put the poop and poop deck, Even the lose. Really commend you to for for being so great. If you need a reference, we're happy to write you one, but you know, it seems like our time together is come to a close. All right, Ian bring it in, bring it in. I hug them both.

Speaker 3:

They hug you both and they look like kind of confused.

Speaker 2:

Yeah, ta-ta, ta-ta.

Speaker 1:

Your ear is streaming down my face, ta-ta.

Speaker 2:

Oh man, oops, that's so funny.

Speaker 3:

Then you see Elmo, he's like you guys are letting go of the crew, huh.

Speaker 2:

Immediately kill Elmo.

Speaker 3:

You see the wailing. Come on, come on board.

Speaker 2:

Yeah.

Speaker 1:

Well, elmo, we've made a few changes because what we're about to embark on is going to require some professionals and, that said, I let it hang like he thinks we're about to fire him.

Speaker 3:

It's okay. I'll leave, I'm gone.

Speaker 1:

No, I wasn't going to say that at all. I wanted to say that we wanted to give you a promotion of sorts, if you will. Now, as you know, noggin is the owner of the ship and, by proxy we assume you're a minority shareholder in the endeavor we would like to promote you to be the Noggin handler, a steward, if you will, because Noggin doesn't have the necessary skills to be the captain of our ship, um, but he is the owner and we respect him. So we promoted him to commodore so that we could get spiritual guidance from him about how we should, uh, embark on this, this great and perilous adventure. But we need someone to watch over him, to keep him safe, to make sure that he doesn't hurt himself or anyone else and we think you'd be perfect.

Speaker 3:

Yeah, I've been doing that, but now you're officially doing it.

Speaker 1:

Now you're going to be doing that, but I want you to do it. I'm going to hand him my Starfell Halberd and be like you got to protect the ship and you got to protect Noggin. This is yours. He swings it around like that kid in the lightsaber video Cuts through the mast and the ship immediately sees the star. Cuts through the mast and the ship immediately.

Speaker 2:

So yeah, we saw you practicing with the broom handle. We thought this would be an appropriate upgrade for you.

Speaker 1:

Wow thanks, riley. It may or may not be one of the most valuable things on the ship, so hold it dear and use it to protect this ship, to protect us, because you never know what can happen on the high seas, the seas. I salute him and I say ta-ta, but don't leave the ship, don't leave the ship, you don't have to leave it.

Speaker 2:

Yeah, don't leave the ship, though, Just you know ta-ta.

Speaker 3:

Over the next hour. An entire crew boards the ship and they're salty sea dogs, like all of them.

Speaker 1:

Just classic pirates. So, galen, now we got to like throw our weight around a little, I think, make it clear that we're in charge.

Speaker 2:

We kill the first guy who's out of line. Show them we mean business.

Speaker 3:

How many expeditions have you gone on? There's a big crowd of them around you and you're introducing yourselves.

Speaker 2:

I say take this spyglass. I I say take this. I say take this spyglass, I want you to take it. I want you to go up to Crow's Nest and I want you to look at hex 12.21. No, sorry, 15.22 and tell me what you see.

Speaker 3:

What.

Speaker 1:

Do it, do it. You heard the man it move it, move it climbs up, looks what am I looking at?

Speaker 2:

exactly. I actually move him over to 1320. I misquoted it. I say do you see the destruction?

Speaker 3:

it's where we leveled the yeah, with the seat of hurricanes um, it's where we leveled the the high walls. Yeah, with the seat of hurricanes.

Speaker 2:

How far can these things see? I mean, how far do?

Speaker 3:

your elf eyes see.

Speaker 2:

I mean, this is what I mean, but he's up on the mast. Yeah you can totally see that, and he's obviously got the best pirate eyes it's at on the mast. Yeah, you can totally see that. He's obviously got the best paradise it's at least 60 miles.

Speaker 1:

He might be able to see it on a clear day. Yeah, you can see San Francisco from unmoved, if it's clear. You see all that you survey. We have explored.

Speaker 2:

Yeah.

Speaker 1:

You see that fur on the back of Galen. I'm sorry, thunderblade.

Speaker 2:

That's right. I take off my clothes and there's fur on my back.

Speaker 1:

Oh wait, I was talking about the cloak of Black Mane.

Speaker 2:

Sorry about that. I got a fuzzy patch yeah.

Speaker 1:

Slayer of Black Mane, the warg tyrant of the Dirtnap Dunes.

Speaker 2:

You see the Scrocknest Mountain. We've gone to the top and lived. We stole a Scrockwing egg. Yeah, that's all well and good. I say we've conquered all of the land and now it's our time to conquer the sea.

Speaker 1:

We've even infiltrated Daggerheart bases.

Speaker 2:

And lived to tell the tale and we'll take you there and we'll take it for ourselves.

Speaker 3:

Yeah, there's a lot of murmuring going on.

Speaker 2:

That we've been pretty inspiring. I'm just saying you know what I'm just going to commanding presence him, that cool.

Speaker 3:

What does that do?

Speaker 2:

Impress or frighten an NPC out of combat or a group of goons without saying a word. Like I've said, my piece. Now I glare my glare, or is it just not going to? It's a little different.

Speaker 3:

It's a little different. I mean, not everyone's a goon.

Speaker 2:

Oh, dear they're all boss characters. Yeah, that's not good if they, if they mutiny and I feel like you'd be establishing a certain um oh yeah, relationship yeah, goons, but that's fair no no, I instead will hero of the people, them Once per session, swaying a number of regular peasant folk to help night herons cause the best of their ability. Also, they may not be quite regular peasant folk.

Speaker 3:

You do both, just like try to catch as many as you can. That's a wide net, many types. He has to widen it. I would say there are some skeptical pirates that don't fall into those categories, but you could get most of the crew.

Speaker 2:

With both of those. Okay, I think I would at least try to do that up front. So let's intimidate. I'm going to pep talk you, okay. Well, I rolled a 12, so lose it for the Inspire.

Speaker 3:

Are you doing three rolls?

Speaker 2:

Well, okay, so the intimidate roll was the d12. I just rolled, so that's going to be a 14. Or 15?, 15. And then I was going to do oh, I see what you're saying. Then I was going to do the hero of the people, and then I guess what would the last one be?

Speaker 2:

Just a regular inspiration check for the people that doesn't get caught penalized okay, so we'll, when we do the, the penalized inspiration check, at the end we'll use advantage on that. And then this one, I'll do the hero the people inspire check. Does that make sense? Mm-hmm okay, oh, it's uh, it's uh, it's not great.

Speaker 1:

What is the total for four?

Speaker 2:

four wait right, Inspire. Yeah, I'm only plus one. I spend XP immediately to pump that step.

Speaker 3:

Failure with a plus you, you, you failed to, uh, inspire those people, but there are not. That's probably probably the smallest portion of this crew. Yeah.

Speaker 2:

I think that'd be fair Peasant folk. They're likely to fall in line as long as the other two groups are happier.

Speaker 3:

You've impressed the goons yeah.

Speaker 2:

I like this guy.

Speaker 3:

They don't like you, they fear you, which is Fear this guy.

Speaker 2:

yeah, With a healthy fear yeah. Like that's the only kind of love they've ever known is like fear, love Afraid, not afraid.

Speaker 1:

Yeah, respectfully afraid.

Speaker 2:

Yeah, and then we'll do 2D12 for the last one and you're minus two minus two. Uh, and what is the? What am I? What's that? Am I rolling? Inspire? Uh, yeah, okay, so then it's going to be like a total of minus one I'm going to pep talk you for this one I know you already did right I have.

Speaker 1:

you didn't roll it, Let me roll it. Oh boy, I fail actually.

Speaker 2:

Do you have no bonus to it?

Speaker 1:

Oh wait, no, I can You're like plus one.

Speaker 2:

plus quest point we do it.

Speaker 1:

I'm going to be like, hey, turn on your axe for this one.

Speaker 2:

I go blam.

Speaker 3:

Who's with me?

Speaker 2:

Oh, I mean it's going to be a six plus one. Seven, oh, minus one.

Speaker 3:

Minus two.

Speaker 2:

No, no, no, no, because I'm plus one minus two, so minus one minus one. Use the quest point, so it's a six. Okay, yeah, math. So with a twist.

Speaker 3:

Success with a twist yeah, um, I think everyone nods and it says, well, yeah, but that group of pirates, the actual rugged pirates, are going to be still a little skeptical, but they're going to follow your orders, unless you screw up, that's fair unless you screw up.

Speaker 2:

That's fair. That's fair.

Speaker 1:

Unless we screw up.

Speaker 2:

I say, all right, boys, load up the noodle machine.

Speaker 1:

You heard the captain.

Speaker 3:

Yar End quest yeah.

Speaker 2:

I like it Classic. You know, what I never did was determine the four magnificent items and the values of the barding in the pot.

Speaker 3:

Oh, yes, we can do that Next week. Then you guys will be sailing with a fleet back to the lighthouse.

Speaker 2:

Yeah, nothing can possibly go wrong.

Speaker 3:

Except for it's it's going to be kind of wild. We've never done anything like this. It's like a giant Naval battle.

Speaker 2:

Tiger hearts.

Speaker 1:

Ahoy. This is like it's going to be like master and commander.

Speaker 2:

Yeah, wow, uh, it's gonna be like master and commander. Yeah, wow, that's amazing. I was gonna say this is a lot like how it was in our star wars campaigns, where everything's great until we start ship combat and then just get blown out of the sky crash landing on planets. Nothing ever goes well.

Speaker 1:

Oh yeah.

Speaker 3:

Alright, so you want to do your significant items.

Speaker 2:

Let's do the magic items. First. There was barding and a pot. We already figured out the elastic snail, the stone, dorgan and the carrot of pain.

Speaker 3:

Carrot of pain.

Speaker 2:

Grown in the rib of a giant. When you hold it in your offhand, you inflict more dread.

Speaker 1:

Got a carrot and a nimbus hammer.

Speaker 2:

Nimbus hammer Hammer.

Speaker 3:

I'm ready. Okay, okay, barting of the, you can roll your lore.

Speaker 2:

Hulory Ben.

Speaker 3:

This is Barting of the Messenger. A mount wearing this runs with incredible speed.

Speaker 2:

Nice.

Speaker 3:

FB is going to be a speedster.

Speaker 2:

FB is no longer. You see the tortoise, you think at slow and then, before you know it, she's right there.

Speaker 1:

Her cartoony spinning legs. They're like spinny cartoony.

Speaker 3:

Perfect, functionally, mechanically. If we want to like narratively, we can easily tackle that Mechanically. I think you'll be able to move like what does the horse have? Be able to do what a horse does.

Speaker 2:

Oh, okay, I kind of get what you're saying I'd have to look at. Yeah, don't have it open.

Speaker 3:

I'd be, opening it. Oh, I don't have it open. I'd be opening it. Thank you, light errants.

Speaker 2:

Are there not errants?

Speaker 3:

So you can reach a distant target in one round oh, that's awesome as opposed to it taking two rounds got it.

Speaker 2:

Uh. So, james, you have the carrot of pain, which I think is awesome. I'll put this barding on my fb. And then we got to figure out the pot. And then the stone dorgan and the elastic snail are like group items. I like the idea that the dorgan can fetch items and read books cover to cover. For us it's like ridiculous, brilliant creature like a book report machine yeah and what was the second thing? A pot a pot.

Speaker 3:

Let's see where it's a pot.

Speaker 2:

Make a lore check for that. I'm gonna make a lore check.

Speaker 1:

Gonna make a lore check hey.

Speaker 2:

Hey.

Speaker 3:

I'm gonna use my last quest point to make that a six. Alright, this is called the parachute pot. We're not exactly sure how it works.

Speaker 2:

Put it on my head. I jump off the side of the ship.

Speaker 1:

Kill it no.

Speaker 2:

Plank, a shark circling his body.

Speaker 1:

Yeah. As he treads water.

Speaker 2:

He just walked the plank himself.

Speaker 1:

This guy's crazy. That's how hardcore he is. Pirates.

Speaker 2:

Awesome. I think we need to do magnificent items then.

Speaker 3:

Say magnifique.

Speaker 1:

Say sleep on.

Speaker 2:

Magnifique, magnifique. Whenever you a lower hound, you go to poor hound, you know.

Speaker 1:

I do, I don't, you don't, I just don't, I do not All right, roll those up Mount Fresh.

Speaker 2:

Go for it, James.

Speaker 1:

Alrighty.

Speaker 2:

All righty, then you know 37. Rattlespring go Alrighty, Alrighty then 37. Rata Springo oh.

Speaker 3:

You guys, 37 is a Bedroll.

Speaker 1:

Okay, that's cool.

Speaker 3:

Um, okay, okay, okay, that's cool Roll a d6.

Speaker 1:

Two.

Speaker 2:

Two bedrolls.

Speaker 3:

It's a gilded bedroll.

Speaker 2:

What that's awesome we can burn it away.

Speaker 3:

It's a bedroll for a king. That's fancy, Okay next.

Speaker 1:

Rolling 31.

Speaker 2:

Amazing.

Speaker 3:

Okay, you should be rolling a D200, by the way. Oh, sorry, but let's just keep, is it? Abacus, abacus, cadabacus you know Five. It's a trusty Abacus that can't be fumbled or dropped. Our account, all your accounting on the road yeah, give this to our quartermaster. Abacus can't be fumbled or dropped Our accountant. Yeah, all your accounting on the road.

Speaker 2:

Yeah, give this to our quartermaster.

Speaker 1:

Using our ninja accountant Battle accountant.

Speaker 3:

Yeah, great for a war, you know.

Speaker 1:

All right, George, you will arrest.

Speaker 2:

How many men do they got on their side Like a.

Speaker 1:

How many men?

Speaker 2:

do they got on their side.

Speaker 1:

It's like a fat guy hanging upside down.

Speaker 2:

Can I re-roll one of those, because I just rolled 264s.

Speaker 1:

It's weird, I don't know.

Speaker 2:

Big boy rules you know 264s. I love it. Let's see what it is. Yeah, let's see what it is.

Speaker 1:

I'm going to dual wield paint.

Speaker 2:

Dude keep it. Let's keep them both. Let's keep them both. And how many is it? 2d6 now yeah, two trusty paint cans.

Speaker 3:

Two gold paints.

Speaker 1:

Dude, let's paint the ship gold man.

Speaker 2:

I love it. This is the most ridiculous double roll.

Speaker 1:

That's so great.

Speaker 2:

This is so ridiculous. I love it what am I? 2x gold paint what golden ship yes, we're gonna call it the golden goose golden goose, golden noggin it'll be the most feared ship in the sea.

Speaker 1:

my god, it's the golden god, it's the golden noggin.

Speaker 2:

It's the golden noggin.

Speaker 1:

We have the golden ship with the best cannons.

Speaker 2:

We're like the epitome of people who spend a ton of money on something but know nothing about it. We just show up with all the really good equipment but we're like wildly incapable It'll help with any intimidate checks.

Speaker 1:

We'll use it. We'll use it to our advantage.

Speaker 2:

Yeah, now, ben, before we finish, we should list the entire crew, all three, four of them. Well no, it's fine. This is. This is awesome, though the gold paint. I think that's everything from that horde. I wonder if we can sell some of this stuff. Ben, I know that that was kind of not really in the cards, right, it's more of a barter system.

Speaker 3:

Well no, you could sell gilded things.

Speaker 2:

Yeah. I can't sell that gilded thing.

Speaker 3:

Yeah, but you could sell that. Yeah, but you could sell the bedroll.

Speaker 2:

We can sell the gilded broadsword and the gilded bedroll and we can sell the gilded dagger. That was probably a murder weapon. That's just sitting there.

Speaker 3:

It's hilarious that you kept that.

Speaker 1:

That was probably a murder weapon.

Speaker 2:

Yeah, found in the trash. It's like a gilded trash dagger, you know.

Speaker 3:

All right.

Speaker 2:

Yeah, should we end it?

Speaker 3:

here. Let's end on this. Yeah, all right, thanks for joining us. Should we end it here? Let's end it on this yeah. Alright. Thanks for joining us Go be crazy.

Speaker 2:

Yeah, this has been wild.

Speaker 3:

Big quest. Again if you want to play the game, go to landofeamcom, download the beta drive to RPG as well and join the Discord. There'll be a link on our site in the PDF and yeah, until next week.

Speaker 1:

farewell, everyone, see ya, bye, bye, bye.