SPEAKER_13

There it is. Hey. Hey, welcome to the stream, everybody. I'm excited to be here.

SPEAKER_12

How's it going? How are you?

SPEAKER_13

Oh, I'm doing great.

SPEAKER_12

Georgie, Benjamin, how are you two doing? Uh I I'm fine. How are how are you? Uh, I'm okay. That's cool. That's cool. I got some cuties, you know, some tangerines. Mandarins? Gaming session.

SPEAKER_10

I think it's mandarin.

SPEAKER_12

I need some gamer fuel to really facilitate my Brendoness. Yeah. Because it takes a lot out of you. Yeah. My Brendo is actually short for Brendanovan. I don't know if I told you guys. Canon.

SPEAKER_13

Canon. Um, welcome everybody to another uh stream of the Land of Eam, the adventures of uh Brendo and Hooch. We're gonna be playing the Land of Eam RPG. You can download the beta for free at landoveeam.com or drive-through rpg. And uh you'll get this fancy map and some pre-generated characters and quests, and uh you can let us know uh what you think. If you're already playing it, you can uh I got it alright. I got it. If you're already playing and you're looking for a group or want to GM a game, check out the Discord at the bottom of this link or at Landaveam at the bottom of this video or at landaveam.com.

Recap: Murgatoads And Near-TPK

SPEAKER_12

How does this whole thing uh get funded, you know, if I wanted to contribute to your society?

SPEAKER_13

Uh if you wanted to contribute, we are going to be launching uh uh crowdsourcing campaign very shortly, very soon in the next couple of months. Um, and you can sign up for news about that at landaveam.com. Love it.

SPEAKER_03

Yeah, and uh so today is the sixth episode of our second campaign starring Brando and Hooch, these rascals.

SPEAKER_12

Um you guys ventured out into the spill last time. We almost died. We did. A deathly experience. You fought a mutant Murgatoad.

SPEAKER_01

Mutant Murgatodes.

SPEAKER_12

Um you ran away from some sarpathy, it was a strategic, uh strategic redirection of our efforts. Yeah, we did not run away. Cowards. Okay.

SPEAKER_03

Uh so yeah, tell me what you guys want to do. You guys are talking about going deep into the quagmash to find Harn Twinbeard. Were you gonna do that now, or are you gonna go back to Bogtown first or what?

Rest, Rumors, And Mushmash Leads

SPEAKER_12

I will say this. Uh the last note I have for quest five is City Slickers 2, the legend of Charlie's Gold. Code. I don't know what that means. It means nothing.

SPEAKER_03

That means absolutely the part that Charlie wanted you to find.

SPEAKER_15

Charlie Charlie Charlie.

SPEAKER_03

So you could go and return that to him.

SPEAKER_10

We could, that's true.

SPEAKER_15

Up to you.

SPEAKER_12

I mean, how hosered is our our hit points? Brando Sim minus six out of fourteen. It's not good. I think I was knocked unconscious.

SPEAKER_02

Um yeah.

SPEAKER_12

And then Sir Fwitter say of the day.

SPEAKER_02

Yes, we are both unconscious.

SPEAKER_12

Yes. So I think you would roll a d6 plus your level, and that's how much you have. Got it. I'm gonna roll that right now. Roll d6 plus my Larabelle. Aw. Oh, I'm sorry. I feel bad that I rolled a 6. Oh you should not feel bad. You're gonna be the meat shield. But I do it's a d6 plus your level. Yes, yes. I just leveled up, so you know what I mean? I do.

SPEAKER_13

Okay, um George, you're only level two.

SPEAKER_12

I haven't leveled.

SPEAKER_13

Do you have like a ton of XP then?

SPEAKER_12

Yeah, no, you're talking about yes, I do. I do. I do have a ton of XP.

SPEAKER_13

Okay, I was about to say, like, what I just leveled to level four because I haven't I haven't increased any of my skills yet, although I really want to.

SPEAKER_12

You have been using a lot of your uh flaws and uh ideals in a good way. Yeah.

SPEAKER_03

Um George has spent zero time thinking about this game in between.

SPEAKER_12

Uh I've spent so much time that I I am catatonic. I have analysis paralysis, as they say.

SPEAKER_04

I believe that.

unknown

Yeah.

SPEAKER_12

Yeah. It's the it's uh that scene with the guy with the numbers. Wow. That being said, that being said, I am I am ready to rise to the occasion as an adventure in the land of Eam. Okay.

SPEAKER_03

All right, here we are. Which uh occasion would that be? What what uh what are you guys doing?

SPEAKER_12

I said what go ahead, George. No, no, no, no.

SPEAKER_14

I was I was gonna say I just go on, I think it's it would be cool if we looked for Harn Twinbeard. Yeah, do we uh uh let's see what we just know he's in the quagnash though, so we have no idea.

SPEAKER_13

We'd have to go like search him out, actually. Uh yeah, I'm gonna kick it off with a power. I'm gonna kick it off with a power. Okay. I'm gonna use bar fly. Oh wait, you guys that's how we ended it.

SPEAKER_12

Oh, that's right.

SPEAKER_14

Oh my gosh, I just bar, yes.

SPEAKER_13

I that that was all right, we're in a bar. Um with uh, you know.

SPEAKER_12

What was it called? I don't even remember, but uh soggy soggy jimbos. Yeah. Carrots pretzel? Soggy carrot. Oh, what it had carrots on the menu.

SPEAKER_10

I mean he's gonna be around. Because I was excited about swampy was saying uh some mud carrots or swamp carrots?

SPEAKER_12

I think it it had swamp carrots, it had swamp carrots, which was a like it somehow got willed into like yeah, it got willed into existence through the power of random rolling. Yeah, because that was a randomly generated randomly generated swampness. All right, so uh yeah, let's just we can start back up in the bar.

SPEAKER_08

Yeah, I was gonna say uh didn't know.

SPEAKER_12

Remember, we wanted to rest for the night there, and he said we said you have rooms for night. He's like, sure, why not? I don't get a lot of people out this way anyway.

SPEAKER_13

We asked him if he had free rooms, right? Yeah, we had free rooms, yeah. Sure, why not?

SPEAKER_12

Yeah, it was a sure why not situation.

SPEAKER_13

Yeah, so we're both sleeping in a broom closet.

The Mustachioed Magic Shop

SPEAKER_12

Yeah. Can we, yeah, I I guess could we eat some food for the night, Ben, to recover a little more hit points. Uh food. I have one ration on me. I mean, we are at a uh Do you have money? Yeah, that's the question. I I do we have I'm gonna tell I tell uh Hooch we only have one copper pouch. It's not true. I say, so we gotta spend this wisely, Hooch. Now what do you want from the menu?

SPEAKER_13

Uh well, I definitely want some swamp carrots, and I definitely want a shepherd's pie and the pancakes and uh whatever else we got back there.

SPEAKER_12

Uh how many shepherds pies can we get? I asked the innkeep for this pouch of copper coins.

SPEAKER_09

Well, let's see.

SPEAKER_12

Uh he goes uh counting each coin one by one. We'll make your use of checker. Yeah, we'll make a usage checker. Here we go. Usage dice check. Sorry. I get I get extra change back. It should be that you get like extra money back if you roll two sixes. Like they give you an accurate uh change or something. You only rolled one six, right? We're about to roll another one. There you go. Whoa! Oh no no no no no no rolling. Oh, oh, oh it sold me. Ah dang it. Yes.

SPEAKER_15

Yes, is awesome.

SPEAKER_03

Well, so you you got definitely enough for one and two.

SPEAKER_12

Okay. You can buy two. All right. I uh I rolled another uh d6 for use as J on the second one, and it was a four. Yeah, so you you were able to pay for both of them. Say see, see that's how money works, uh Hooch. You gotta you know parcel it out. Oh, yeah, it's how money works, yes, true.

SPEAKER_09

Uh-huh.

SPEAKER_12

Eat up.

SPEAKER_09

Chowdown.

SPEAKER_12

I ask if there are swamp carrots in this.

SPEAKER_01

Oh, yeah, sure.

SPEAKER_12

It's like exclusively. I like it. He says sure to everything. It's just it's like, yeah, sure, whatever you want, boy.

SPEAKER_02

It's just piping hot mud.

SPEAKER_01

Yeah, I guess there's carrots in there, some carrots in there. Yeah, some get your feet. I tell you, we swarm, that's all you need to know. I know, I tell you, I tell you that one.

SPEAKER_03

Uh yeah, um, yeah, so you guys eat you eat up, it's good stuff. Yeah. Um you guys can rest here for the night. You also can ask uh this guy a question, James, as per your ability.

SPEAKER_02

Have you heard any rumors about uh twin harnbeard being in the quagmash?

SPEAKER_10

Oh, you mean harn the twin beard? Harn the twin beard. That's right. Yeah, there's a rumor that he went uh way down south, I see.

SPEAKER_14

Way down south, you say? Like all the way to the seashore.

SPEAKER_10

Well, I can't tell for sure. Maybe uh somewhere down there, you know, maybe near the mushmash.

SPEAKER_11

Okay, so pretty far south.

SPEAKER_15

The mushmash. Thank you.

SPEAKER_10

That's just a rumor. Well, rumors I had some uh tricky toe gang members, you know, sniffing around a while back. Oh, really? Are they still around?

SPEAKER_02

Uh, this is weeks, months ago. Where do you think they would have gone? South? Did you tell them the same thing? Well, uh, that's where I learned it from them. Oh, okay. Maybe they they might have it on good authority then. Thank you, sir!

SPEAKER_12

That was what it was.

SPEAKER_10

Yeah, mosh mush mush mash is way down south right of here.

SPEAKER_12

Mosh mash. I say uh how once you guys are done talking, I'm gonna ask him a question.

SPEAKER_02

I don't have much to say other than uh, you know, the shepherd pie is delicious, and uh I'm now gonna take the little I imagine it's served in like a clay dish, and I'm gonna fill the dish with tapatillo and maple syrup because I just imagine it's a California diner and just drink it.

SPEAKER_12

For the nutrients. Um I I turn to the guy and I say, so you know, you gotta have a crazy story. How did this bar spring out in the middle of a swamp? Like next to the spill. Isn't the water bad?

SPEAKER_10

Well, this they should have been here for years and years, even before the spill, you see.

SPEAKER_15

So you get you saw the people who did the spill? No. No.

SPEAKER_04

You don't use the local water to brew your beer, do you?

SPEAKER_06

Oh yeah, yeah.

SPEAKER_12

I see. What about that? What about the shepherd's the shepherd's pie? Is there water in this?

SPEAKER_03

Uh yeah, there's spill water in there.

SPEAKER_10

I mean, where where else are we gonna get it? You see, uh, if you're trying to learn some history about the spill, you see. Well, I wasn't alive back then, but this uh this thing has been here for years, you see.

SPEAKER_12

Um Ben, can we roll mutations?

SPEAKER_03

Uh I don't have that on hand.

SPEAKER_12

That's fine. That's fine. Those that was we need we need to make a table.

SPEAKER_13

I think there is somewhere. There's something about there's some table that we could use for it.

SPEAKER_12

We used something last time. Was it was it just a an off-brand? It was an online okay, okay, great.

SPEAKER_14

Um I think one of the adversaries has a mutations table.

SPEAKER_12

Um, I might be thinking of ogres.

SPEAKER_14

Never mind.

SPEAKER_12

Ogres, not like I sleep all night thinking and scratching the back of my neck, feeling like something is gonna grow there. But nothing ever happens because there was not enough spill water in my food.

SPEAKER_02

Your nightmare is like Army of Darkness when Bruce Campbell like scratches an eyeball.

SPEAKER_12

Yeah. Bruce Campbell, he needs to be in more things. Uh, just watch Burn Notice annual. I I literally just finished Burn Notice maybe two months ago. Wow. Again. I've never seen it. My name is Michael Weston, and I'm a spy. All you need to know. All right. Where are we off, Brand? Uh my name is Brendo Sim, and I'm a bard. You guys can uh roll some some courage, some healing for a night of rest. I sit on the porch plucking my my um my kitar going ding ding ding ding ding. Swamp gators just come floating by.

SPEAKER_02

Gators are just floating in the water listening to the song.

Back To Bogtown With Charlie

SPEAKER_12

Just every once in a while you hear it snap and a bird goes fluttering off. Or sometimes you see it explode into feathers, just depends. It's the law of nature. Laws of nature. So if we head south, should we avoid Orchdy? Like maybe is this in the sclunch timeline? Yeah. I mean, but we don't know what happened to sclunch. I'm just so curious. Not that it would matter to these characters. I just genuinely also um it's not on the map yet, but there's like a big impenetrable place of uh thorny vines called the prickle right here. Oh, right.

SPEAKER_02

Yeah, that's right.

SPEAKER_12

Oh, so we'd have to go around orch, we'd have to go through orchmeire. Well, you could go through the prickle, it's just like prickly. There's no good options in front of you, basically, unless you go like all the way around.

SPEAKER_13

We I guess we could go into used to be forest and hug the c hug the coast to avoid going through via marsh gate, or do you think or similarly we could go through Bogtown, Bugbear Holler, and all the way around, maybe or maybe get to Skiff and Yeah.

SPEAKER_12

So how about this? We go back to Bogtown, we drop off with Charlie, uh, that part that we got.

SPEAKER_15

Yeah.

SPEAKER_12

Where is Sir Fwitter in all this? Did he fly away?

SPEAKER_15

He did.

SPEAKER_12

Yeah. Respect. I love that bird.

SPEAKER_11

Save our lives. It's the best discovery ever.

SPEAKER_12

Yeah. That discovery is the only one reason why this wasn't a party one. Yeah, very much so. Um, okay, so then let's, yeah, why don't we go return the stuff to Charlie, get his goad, and then head out south out of the quagmash, into the quagmash. Sounds good to me. Let's do it. Let's roll it. I do it. It's rolled. It's rolling. Travel. Ooh, that's an 11, and I definitely have some kind of bonus attached to it. Let me get my realms plus one.

SPEAKER_13

Here we go. Way to start out.

SPEAKER_12

Discoobierto. I roll a d20.

SPEAKER_13

Way to start it out.

unknown

Okay.

SPEAKER_12

Okay. Let's just look at my character sheet.

SPEAKER_03

Uh, you have to roll a d100, my friend.

SPEAKER_12

All right, let's just multiply it by five, see what happens. 17 times 5, 25. Yeah, that's right. Yeah. That was right. That's right. Three people English degrees.

unknown

Yeah.

SPEAKER_03

Um on the side of the road to Bog Town, or not really a road, it's just a dirt path.

SPEAKER_09

Um a shop that says magic.

SPEAKER_12

Is it spelled correctly?

SPEAKER_09

Yeah.

SPEAKER_12

Oh, it's legit. It's legit, yeah. Um is it the same guy who sold us literal snake oil? Um, no. That guy's that guy didn't make it. Oh, he didn't make it. That's right. He's dead. He's dead. He uh um gonna head on in. Yeah, let's head on in. This cause this is cool.

SPEAKER_09

Uh, you see uh a fellow with a nice little mustache, like freshly waxed mustache, like twisting. Freshly waxed, he's got a bow tie. Um he looks really excited when you guys come in and he says, Hello, hello, uh uh uh would you like to purchase some uh magic items?

SPEAKER_12

I I elbow hooch, I'm like, hey, magic.

SPEAKER_09

Trick gum?

SPEAKER_12

Real magic. Trick gum gum. Yeah. What's the what's the trick?

SPEAKER_09

Have a bite.

SPEAKER_12

Uh do it, buddy!

SPEAKER_15

All right, all right magic.

SPEAKER_12

I um I humor hooch and I take a bite of trick gum. My head explodes. Hooch spends the rest of our money buying trick gum. No, just like black ooze starts uh foaming at your mouth. I've been oozed.

SPEAKER_09

Somebody get a chapter. Hilarious.

SPEAKER_12

I don't is this gonna come out of my frock? Whatever I wear?

SPEAKER_09

Probably not. That's a trick.

SPEAKER_12

That's what else you got?

SPEAKER_09

Go take a look around.

SPEAKER_12

You eat this one, Hooch. You just eat something that's not.

SPEAKER_03

I do it, but I swallow it. Um, it's mostly uh just like you know, card tricks, like you know, it's like a magic trick shop. Um, but each of you can make a plus zero treasure hunting check.

SPEAKER_15

Is it a D twenty then? Nine. Like magnificent items.

SPEAKER_12

So would you please roll? You're so polite, Ben.

SPEAKER_03

Would you please roll? Uh please roll a D400.

SPEAKER_12

D400? That's a 143.

SPEAKER_15

I don't know how to roll D four hundred.

SPEAKER_03

Uh you find uh galoshes.

SPEAKER_00

You write again.

SPEAKER_12

Slash roll. Oh slash roll space D four hundred. Two sixty two.

SPEAKER_15

Two sixty-two. You sixty-two you find a pike now you can roll the magnetic item trait.

SPEAKER_04

Twelve, right.

SPEAKER_15

I roll again. Star metal. George, George, you have to roll a um No, I rolled a twelve. You can't take it away from me. D four.

SPEAKER_12

Rolled a one. Alright, George, you find superb galoshes. They grant plus one to relevant skill checks. When you uh use these galoshes. And uh three.

SPEAKER_03

James, you found a uh magnificent pole arm, it has charge.

SPEAKER_12

Oh man, this is very on-brand for Hooch.

SPEAKER_03

When you move um two range bands and attack, it can't be countered. So if you're like uh charging someone from far away, you can hit them.

SPEAKER_12

Nice. Ben, how many slots would you say these galoshes take up?

SPEAKER_03

One um now they aren't yours, you have to buy them.

SPEAKER_12

Oh I don't understand. It makes perfect sense now that you're bringing back to the context of our situation.

SPEAKER_13

Um I just Which one do we want most, George? I haven't heard that game.

SPEAKER_12

It doesn't matter to me. I don't know that like if you want a pike for yourself, feel free.

SPEAKER_02

Like uh galoshes could be super useful though, the skill check.

SPEAKER_12

Plus one to what, like wading through muck?

SPEAKER_02

That would be really useful. We're about to go through quite much.

SPEAKER_12

Yeah. Uh dealer's choice, up to you. Okay, I'm gonna do the I'm gonna do the galoshes. Galoshis. Um also oh, we could barter, James. I have a wicked flail that I think none of us should use because it's increase your dread by one die but minus five to max courage.

SPEAKER_02

Um interesting.

SPEAKER_09

I think uh let me see.

SPEAKER_00

No, no, let me see.

SPEAKER_09

No, no, let me see. No, no, no, no, no, no, let me see.

SPEAKER_12

Um I feel like that's too much of a penalty. Did we say that? I don't know that we ever addressed it, but that's a really big penalty, then I would never use it at him. Okay, George, let me ask you what would be the cutoff point? Two, three. Three. Even then, I'd be like. Well, I guess even then, right? I would only use it at the beginning of a battle, and then I would No, because you would the minus three would be like at persistent through the whole fight. Um, yeah, I mean three I guess is is more reasonable. Two is just me being greedy. I change it to minus three. But yeah, you you could uh try to barter that if you want to. Yeah, if if James, if you think that the pole arm would be and and the galoshes together.

SPEAKER_13

I think the galoshes are definitely worth getting.

SPEAKER_09

What are you gonna use, James?

SPEAKER_13

What is I was going to beg for them.

SPEAKER_05

Please, come on! I got you don't even need these. You don't even like them. Come on, they don't even fit you. Look at they look perfect on Brundo.

SPEAKER_12

I was gonna say, like Hooch, you should just start putting them on and like showing them off and looking how how good you look in them.

SPEAKER_13

For me, like I'll act like I don't understand money.

SPEAKER_12

Well, I don't yeah, yeah, you don't. It's very uh it's very true, all of it.

SPEAKER_11

Um so I can roll a trickery to beg for something. That's a five. Okay, yeah. I could make it a six, but it seems like it's early.

SPEAKER_12

The twist is that he takes part of your soul. He's that kind of magic dealer.

SPEAKER_13

I mean, do you think I should do it? Do you do we want the glasses?

SPEAKER_12

I I I say why the heck not, buddy.

SPEAKER_13

Alright, I'll use a question point. Make a six.

SPEAKER_12

Alright. Yeah, what is the twist?

SPEAKER_15

Um take a soul, Ben. Jokes on you, mushroom men don't have souls. Because they're eternal. Mycelium. Yeah.

SPEAKER_12

No, I mean, I I think that uh that twist is their cursed. Actually, that's too hardcore.

SPEAKER_03

It's very hardcore. I was just gonna say you have to pay for them with copper coins.

SPEAKER_12

Oh I I in a big boy moment, in a real like moment of growing for hooch, I hand him a patch of copper coins and I say, Alright, Hooch, what did we do? What did we discuss?

SPEAKER_13

That I give the coins to the mustache man.

SPEAKER_12

Give some of the coins to the mustache man, and then we and then the the pants. Yes. Some of the coins. James, James has to roll it though. Yeah, agreed, agreed. All right. I'm gonna roll. I want him to roll a one so badly.

SPEAKER_02

Well, I'm a mushroom, so one to four is a failure.

SPEAKER_12

Whoop. I didn't realize the range was that big. Uh you know, I'm very proud of you for putting yourself out there today. Uh we still gotta work on your your maths. Your uh your maths are not yeah. Yeah, yeah.

SPEAKER_09

But you got these new uh galoshes. Are you two going on a journey?

SPEAKER_13

We are, we're heading to mushmash.

SPEAKER_02

Oh is that where you're from? No, no, we're uh we're looking for somebody. Maybe you've uh maybe heard some rumors or something about uh Harn Twinbeard.

SPEAKER_09

I don't think I have heard of that fellow. Tricky toe gangsters? I do like tricks, but I don't like tricky toes. Yes, neither. We're bounty under C.

SPEAKER_12

Is that what it is?

SPEAKER_09

What?

SPEAKER_12

What I had said nothing, I contributed nothing important in that conversation. I'm sorry.

SPEAKER_09

So you don't want this uh pike here.

SPEAKER_13

No, no, you you go ahead, you you've taken the last of our money.

SPEAKER_12

I turn to Hoosha and I'm like, yeah, what good is a fish, anyways? Ah, that's funny. That's clever. Hey Bernard, this guy wishing us good luck.

SPEAKER_13

Here we go. Things are gonna turn around. We're about to go into the quagmash.

SPEAKER_02

This is the moment. Um, I guess we'll be on our way then.

SPEAKER_13

So we have no money and one ration.

SPEAKER_12

We have one copper pouch.

SPEAKER_13

Okay.

Reporting To Underbrink And Resupply

SPEAKER_12

I I but you don't know that. I've been keeping it reserved just in case. Yeah. Oh, you have all the rations? Do I not have ration? I have one ration. Okay. Okay. So we both have one ration. Two rations. Yeah. Ben, I I have a horned helm. Does that do anything? Uh just is it are like more theatrical? It helps uh against dying. Gives you a plus one. Okay. Awesome. Thank you. Carry on. Um, so yeah, let's head George.

SPEAKER_09

Yeah, please mark down that this magic shop exists at this in this hex, if you ever want to go back.

SPEAKER_12

Mark it down. We might want to go back. Locations. Can you read me the hex? My screen is not so big right now.

SPEAKER_03

Uh 33.17.

SPEAKER_12

33.17, mustachioed magic shop. I'll just mustachioed is a word. Ping it.

SPEAKER_01

Ping.

SPEAKER_12

Sounds like uh an M1 Garan clip getting emptied.

SPEAKER_01

Ping. Ping.

SPEAKER_12

Alright, we have a mustachio magic shop. And then I guess I could put at 31.17. Is that where the tavern is?

SPEAKER_02

I'm gonna ask the guy for the stick of that trick gum before I leave.

SPEAKER_12

Yeah. Complimentary trick gum stick. Open up.

SPEAKER_08

I'll take it into my mouth and I'm not gonna chew it. Yeah.

SPEAKER_12

But the minute it hits your tone. I want to hold on to the stick gum.

SPEAKER_08

I want to hold on. This might come in handy.

SPEAKER_12

Yeah, it might. That's true. It's just one, it's just one piece. That's fine.

SPEAKER_02

As long as it has the chemical reaction, that's all I need. Just in case. Shenanigans.

SPEAKER_01

Shenanigans. Yeah.

SPEAKER_12

Yeah.

SPEAKER_03

Alright. Uh next part of the day, gonna head into Bogtown, make up another uh travel check.

SPEAKER_04

Go for it, Jimmy.

SPEAKER_12

All right, here we go.

SPEAKER_04

One might say you got him.

unknown

Wow.

SPEAKER_13

That'll be a nine.

SPEAKER_12

That is a success, and you can also uh find resources if you clean desire success.

SPEAKER_15

I want to go fishing.

SPEAKER_11

I want to go fishing.

SPEAKER_15

Go for it, dude. I gotta open up the rulebook.

SPEAKER_04

I'll just roll it.

SPEAKER_02

Do you have the rule does somebody have the rule book open?

SPEAKER_12

I do not. I do. Alright. For I am the game master. You're the master of the game. That's a one. What does it mean? That means that you find nothing and you attract unwanted attention. Yeah. Do not pass go. Do not collect two minutes.

SPEAKER_13

Stomping around in the swamp. Yeah. God have mercy on your soul. Everyone in this room is now dumber for having been there.

SPEAKER_12

I love you guys so much. Thank you.

SPEAKER_03

Thank you. God. Okay, you guys stroll into Bogtown, okay? Yes indeed. It's it's you know, it's evening time. Um you going into Charlie's?

SPEAKER_13

Going into Charlie's, drop off the parts. Hey Charlie, how you doing there, buddy boy?

SPEAKER_12

How's your chocolate factory? Uh that's not funny. I don't know what uh kind of joke you're trying to make is. I offended Charlie. This will be something.

SPEAKER_13

This will be something to cheer you up, and I'll like hand over the the still grody parts.

SPEAKER_12

Yeah, they have between them. Yeah, lots of schmutz on them. I found the belly of a mergotode at the uh inn. Oh, that's right. That's how we ended it. We were hosing them off like in front of the inn. That's funny too. Yeah.

SPEAKER_09

Whoa. Oh, you found him.

SPEAKER_13

Yeah.

SPEAKER_12

We even spit shined him for you.

SPEAKER_13

You can have your hazmat suits back. Can he?

SPEAKER_12

Oh, uh yeah, we have a well we had to pay for them otherwise. Yeah. I'm gonna keep the broken one. Okay. I thought you took the we took both. We took them both, but he just gonna return. Yeah, yeah, I'm gonna return the one we paid for. You didn't actually pay for it. You owe him. We owed him, yeah.

SPEAKER_05

Well now now we don't owe you because here you got the goods back. Look at that.

Into The Quagmash: Quicksand And Storms

SPEAKER_09

Yeah, split the difference there for you. You know, uh here's some silver coins for your trouble. Hey.

SPEAKER_12

Now, uh Hootra, these worth more or less than copper coins.

SPEAKER_15

I don't answer. I blankly start him. I'll take those.

SPEAKER_12

Was it one pouch Ben?

SPEAKER_09

Yeah.

SPEAKER_12

Awesome. The buyer is gonna be really excited about this. Oh, he's a middleman.

SPEAKER_13

Um, say Charlie, you've been in town a long time. You uh hear any rumors lately about the tricky toes heading into quagmash?

SPEAKER_15

Tricky toes heading into quagmash. For uh what reason and who's asking?

SPEAKER_12

We're we're asking.

SPEAKER_03

Brendo's asking.

SPEAKER_12

I'm asking. I'm asking.

SPEAKER_03

You don't you don't work for someone else?

SPEAKER_13

We work for ourselves, okay? Nunya business gang.

SPEAKER_12

I handed the business card. It says Nanya Business.

SPEAKER_02

It just says no, it just hands him the business card that says underbrink town watch.

SPEAKER_12

Uh it when he flips it over, it was like me hastily scrawling Nunya Business on it. And then if he flips it over, he will in fact find. Yeah. You work for underbrink time. Oh no, the other side, the other side. Ah, we're the worst at this.

SPEAKER_02

Do you or don't you? So what if we do?

SPEAKER_12

Uh we're subcontractors.

SPEAKER_02

I try to crack my knuckles, but they're so spongy there's no sound.

SPEAKER_12

You just keep squishing back and forth. Look, uh, why don't you come over here? He like ducks into a little um hut area. I look down the ground, there's a red X that we're standing on. I feel uncomfortable.

SPEAKER_13

I look up and there's uh an anvil, but I don't make the connection. Right. How'd you get that up there?

SPEAKER_11

That's wild.

SPEAKER_13

Um I'll follow cautiously.

SPEAKER_09

Look, you guys you seem like uh a pair of boobs.

SPEAKER_04

U what now?

SPEAKER_15

He means he means like we're doing goons, which is totally accurate. Goongas? I killed it. I'm hearing some feedback.

SPEAKER_11

It's not that's not me. Oh shoot.

SPEAKER_14

Hello?

SPEAKER_12

Hello?

SPEAKER_14

Hello, is that better?

SPEAKER_12

Hello? Yes, it is. We were talking about goongas. You were talking about goongas. I'm always talking about goongas. Give it a gungas. Look, I don't want you coming around here anymore, all right. Oh are you breaking up with us? But why? We can't your shop's cool. We were gonna we're gonna have a sequel and everything.

SPEAKER_10

I'm working for Underbrink too.

SPEAKER_12

What?

SPEAKER_10

Oh, you are?

SPEAKER_12

Nah, I don't believe him. What's the secret handshake? He just sighs. Oh, that's it. That's it. She does that too.

SPEAKER_13

You do work for her. Just exasperation.

SPEAKER_12

Look, some tricky toe guys are coming around here. They're gonna pick up this part soon. Okay. Hey, did did they have any mud on their feet in the quagmash?

SPEAKER_03

Look, I don't know what you're talking about with Quagmash. I haven't heard any rumors. We're we're we were gonna go looking for for uh uh harn twinbeard.

SPEAKER_02

Yeah, harn twinbeard. Yeah, we figured if we could squeeze some information out of them, we could uh you know create some chaos for the tricky toe gang.

SPEAKER_11

Yes, the Yojimbo strategy.

SPEAKER_03

Well, I've been trying to uh get close to Dwog Chumbree. And I think uh something big is going down. So you're saying you want us to infiltrate the game.

SPEAKER_12

No, no, it's probably best you go off on your little escapade. We just keep winking at him.

SPEAKER_13

Okay, all right. So when are we making when are we making the switch? The switch.

SPEAKER_14

When are we doing the handoff? The handoff of what? The parts, the tricky toe gangs. You want us to do this or what? Oh, they're coming here, they're gonna pick up the part. Okay, so they'll pick up the part from us, you'll be laying low. No, you guys just get out of here.

SPEAKER_05

Okay, all right, we'll get out of here.

SPEAKER_03

Like, no worries.

SPEAKER_07

Uh-huh.

SPEAKER_03

Look, last thing I heard about Harn Twinbeard was that he went to hole up in the quagmash. Now, some say he's in the southeast, some say he's in the southwest.

SPEAKER_15

Definitely in the south. Southeast or southwest. Okay. All right.

SPEAKER_14

Well, we're gonna go looking for him, and once we find him, we're gonna squeeze, we're gonna, we're gonna pinch information from this guy and see if uh where do you think that phrase came from?

SPEAKER_04

Pinch?

SPEAKER_12

Yeah.

SPEAKER_13

I mean. Probably like we're gonna like he kicks us out of the show. We're gonna pinch him until he talks. Yeah.

SPEAKER_12

Um, we thank him for his uh business. We say, uh, you know, when the heat's off, maybe we can do business again.

SPEAKER_10

At that moment, uh some some goons step inside behind you and say, Hey, just got word.

SPEAKER_15

Got the part. I try to act cool, like go on.

SPEAKER_12

The guy doesn't even notice you exist. Yeah. I do nothing. I just I sit there and listen, see if I can go unnoticed.

SPEAKER_03

Uh Charlie hands over the parts, and the guy they they're talking about a cave eater.

SPEAKER_13

Cave eater. Oh, actually, I I have listening. I don't know if I guess they're standing right there. Never mind.

SPEAKER_03

Yeah, paraphrasing like Charlie is trying to explain to them how they would like put the part into the uh vehicle. Gotta but uh yeah, you're you're you're understanding that the the Turkey Toe gang are going to use a K Veter for some unknown reason.

SPEAKER_15

Interesting.

SPEAKER_03

Cavier is a uh sort of drilling vehicle.

SPEAKER_15

You can see them in Rickety Stitch book two and three.

SPEAKER_04

Um one I'm just gonna lay low until they leave.

SPEAKER_12

Dude, do you want to follow those guys?

SPEAKER_11

Once they leave, we should ask Charlie. You want us to follow those guys?

SPEAKER_12

Okay, no, we just keep winking. We just keep winking at him. Yeah, uh Charlie like keeps looking over you and like shaking his head.

SPEAKER_03

Yeah, they finally leave, and uh Charlie turns to you and says, I told you guys to leave, and you're just standing there like a couple idiots.

SPEAKER_00

What are they planning to do with that with the? I mean what are they planning to do with a cave eater, Charlie? We're gonna do this, we're gonna do it as a team.

SPEAKER_12

Like we heard we heard the whole thing, we still don't understand what's going on. Look, you're making me regret that I told you that I'm I'm working with Underbrink.

SPEAKER_09

You see, the thing about uh spy networks is you can't uh mess with each other's work.

SPEAKER_03

The more people get involved, the easier it is to you know discover the spies.

SPEAKER_11

I see what you're saying. I I kind of have some kind of web.

SPEAKER_03

You know? Yeah, you know, you gotta you gotta operate in your own cells, you know what I mean?

SPEAKER_12

Like a honeycomb, like bees. Yeah. Now bees work together. But they have cells.

SPEAKER_15

So do prisons.

SPEAKER_12

So there is yes, so do prisons indeed. You want to be in prison? Are you a quit coming around here? Are you the law? Six hours later, we finally leave. No, um, James, you want to follow those guys?

SPEAKER_14

Um, yeah, let's let's tail those guys, but like keep our distance because we don't want to screw up Charlie's thing.

Bad Weather, Frayed Nerves, Push To Skiff

SPEAKER_12

Yeah. Um Ben, can I narrate that they're talking about their plan out loud as we uh follow them? Sure. Okay, uh let me see if I do this roll. I'm gonna I'm gonna rhyme for once, you know. And then Hooch and Brendo slipped through the crowd. They followed the Goongas while they talked out loud. Hey, we're having fun. Ben regrets inviting me on the stream. Uh inspire is a uh plus two is asking me a plus three bonus. Let's see where it goes. That's 11. Oh, wow. Nice noise. I want a bird that makes that sound. It's called the Nahana. Uh okay.

SPEAKER_03

Um, yeah, you overhear them uh talking about um how they're really gonna make some headway now.

SPEAKER_12

So uh the boss will be happy.

SPEAKER_03

Um make a sneak check. Sneak check.

SPEAKER_12

Both of us or just uh yeah. Okay, well maybe use I'm gonna use blending into the crowd so I have an advantage on my sneak check.

SPEAKER_15

That's a 12, I wouldn't have needed it.

SPEAKER_11

Oh twelve.

SPEAKER_12

Look at us, a couple of sneaky sneaks making snuck cheeks, snuck cheeks. Yeah, so you're able to tail them like really easily. You follow them into the gutter span. Uh they're really bad at their jobs. And um they head to the Heartworm Hotel. Okay, Heartworm Hotel. Which is it sounds terrible, Ben.

SPEAKER_03

A seedy real uh seedy place that uh once was an actual like luxury hotel, but it's since fallen in disrepair, taken over by the Tricky Tail gang, apparently, and um they're talking about uh the expansions that they're doing underneath the hotel.

SPEAKER_13

Expansion.

SPEAKER_12

So they're doing some expansions.

SPEAKER_13

They're tunneling, they're like tunneling out a secret base.

SPEAKER_12

Should we should report this to Under Rink? Yeah, we should like jet immediately. Yeah. For once we actually leave instead of persistent, much to our own peril.

SPEAKER_13

We're already tired from Marguerite only for six hours.

SPEAKER_12

So yeah, Ben as a GM Ben as a GM was is surprised because he was ready to just like throw 40 goons at us, but we've disappointed him.

SPEAKER_09

No, no, that uh makes me very happy.

SPEAKER_12

Um we're actually doing something logical for once. You see you see one of the goons like turn around just before he goes in, like eyeing to see if there's anyone following him, and then he shuts the door. All right, amazing. We've actually done real detective work. Uh yeah, can we head back to the uh Penny Pandora's PG Pandora Cider House rules? Yes, yes. Um make a little travel checkboard. I think, right? That's what you yeah, yeah, go for it. Yeah. A realm Jeroni, hash uh eight. Uh I will not use a quest point.

SPEAKER_01

Okay.

SPEAKER_12

Um, how this works out for us, yeah. All right.

SPEAKER_09

Guys are exhausted.

SPEAKER_12

I mean, that's not inaccurate. Like I feel like that's pretty pretty much tracks for the situation.

SPEAKER_03

So that means you guys um have the tired condition to also take 1d6 dread.

unknown

Oh boy.

SPEAKER_12

Oh, what? Oh, bad. It's terrible. Oh, it's six. We're both dead. Wander away. The most deadly travel check ever. I have nine, I'm down to five. And we can nine to five. It's brutal. Yeah. Yeah. We we're gonna like crawl two.

SPEAKER_03

I'm gonna uh kind of we've we've had been we had an editor, another editor, look at some of the book and um kind of shoring up some things that I want to try out. Sure. So a travel day is uh divided into four uh turns.

SPEAKER_12

So oh, so we're no longer two legs, we're four turns. Yeah. Okay, all right. So two turns in the day, two turns at night, and um oh oh, that's interesting. Okay.

SPEAKER_03

So today was night time. This was this was today was your your time in Bog Town was the third turn. So you guys are coming up on the fourth, getting back to pennies. Uh to remove the tiredness, you're gonna have to like rest into tomorrow.

SPEAKER_12

Yeah, like rest at least two turns, I would imagine, or something like that, right? Yeah, so like tonight and part of the morning tomorrow. But normally you can just rest one turn. But if you're tired, if you you want to get rid of the tiredness, you gotta rest too. Uh Brendo refuses to get rid of the tiredness. No, cool. Um that that that actually makes a lot of sense though. I like that. Um, because there's a it's like slightly easier to get rid of that thing than before, I think, right? Yeah.

SPEAKER_03

Yeah, and there's just you know some vagaries, vagueness previously that kind of organized, organized.

SPEAKER_12

I like it. I like it all.

SPEAKER_03

All right, so you make it back to pennies. Um what do you do? What do you do?

SPEAKER_12

Uh talk to Brink and also get some grub and right before we collapse, we say Heartbreak Heartworm Hotel, uh the tunneling, and then we just both pass out. Yeah, uh underbrink has her usual like notes putting pieces of mysteries together.

SPEAKER_02

It's like we go to her room, it's filled with just like stuff all over the walls and yarn connecting it all.

SPEAKER_12

Yeah, and there's like a shrine of you too. There's like pictures of your faces plaster everywhere. She's successful.

SPEAKER_13

She ends up becoming the campaign's primary villain. The sociopath story. Or maybe we're like uh Harry and Lloyd in Dumb and Dumber, where everyone thinks that we're geniuses.

SPEAKER_12

We're just so stupid, it's like unbelievable. I'm kind of getting that vibe from this uh this duo. This whole campaign. We're sure leaning into it. We'll chase Dumb and Dumber. We're going to get a horse-drawn carriage that looks like a big fat dog head. Yes.

SPEAKER_13

We're trying to raise money for our worm farm, is our new personal quest.

SPEAKER_12

I'm in. I have to go rewatch that. And how many sequels were there? I don't know. Well, there was like Dumber and Dumberer, and then there was like something like an origin story. When Harry met Lloyd. Yeah.

SPEAKER_15

Neither of those I've seen, but I knew what it was. I I appreciate you. Um let's see. It works.

Arriving In Skiff And Next Steps

SPEAKER_12

Um let me recover some hitapunta. Ooh. Doble twos. Plus our level, correct? Oh no, that's that's when you're that's when you session.

SPEAKER_03

Um we do get a bonus, however.

SPEAKER_12

Except you're gonna spend those two uh two turns sleeping. I'm gonna spend those two turns sleeping. I am also. Okay. All right.

SPEAKER_03

You get a plus three. Um, also, you're gonna have to eat something, so you could spend that cash that you just made.

SPEAKER_12

Uh I pull out the copper coin patch and I hand it to Hooch, and I say, All right, Hooch, Fred.

SPEAKER_02

Alright. Um I use it.

SPEAKER_15

I'm sorry.

SPEAKER_03

No, it's fine. It's fine. I love it. What would you like? Would you like uh Pandora's griddle cakes? You want uh biscuits and gristle?

SPEAKER_14

Yes. Biscuits and gristle.

SPEAKER_12

I ordered just like chew on like horrible gristle off of bones and stuff. But there's biscuits in it. In your gristle, yes, it's true. It's like a bowl of gristle with some biscuits floating in it. Oh, jeez.

SPEAKER_03

So it really gets you right here, right here. Biscuits and gristle uh can give you plus one mite or dread, and the griddle cakes give you plus one vitality.

SPEAKER_15

Interesting.

SPEAKER_02

I'm gonna take the I'm gonna take the the I'm gonna do the plus one mite for the gristle and the biscuits.

SPEAKER_12

And how long does that last? Four benches a day? Like four turns uh for the session.

SPEAKER_03

So hooch, uh you spent you spent the the coins on the first go.

SPEAKER_15

That's a really like powerful drawback. I don't know.

SPEAKER_12

I think that it's like I think it's it it's entertaining. Like I just you know. I will not let you have anything more than copper. Oh, fair enough. I mean it would have happened either way, you rolled a two.

SPEAKER_07

Yeah.

SPEAKER_12

Yeah. That's true. So Brendo, are you gonna use your other coins? Oh, that didn't cover both of them. No. Okay. Yeah, I'm gonna use all my coins.

SPEAKER_13

Uh well, it looks like we'll be fishing.

unknown

Yeah.

SPEAKER_03

Penny, uh Penny throws in some road bread, Pandora's road bread for you.

SPEAKER_12

All right, we got some to go. So is that like one additional ration? It's uh two. Okay, so I have three rations now. Perfect. That's hilarious. It's like I know it's gonna get spent. All right.

SPEAKER_13

Uh well, we have food at least.

SPEAKER_12

Yeah.

SPEAKER_03

Sorry, it it's one, but it counts as two when you roll it, like for two people.

SPEAKER_12

Oh, gosh. Oh, okay. And do we each get one? No. No, no, no, no. No, no.

SPEAKER_03

All right, all right. You guys uh eat up, you rest, and uh it's the next morning, or it's the next afternoon. You got uh one leg of travel or one uh turn of travel during the day that you can do. Uh where you where are you going?

SPEAKER_13

I say we go to the Nakadonkey bayou and check the since I mean the eastern half of Quagmash feels a little bit safer because we can like bounce to Skiff and then Oh, I see.

SPEAKER_12

Yeah, go to Bayers. I mean, we've already faced gators. We're obviously masters of gators. Sure.

SPEAKER_02

Gator Masters.

SPEAKER_12

Yeah, masters of Gatorsky.

SPEAKER_13

We could go to Anchor Bottom as well.

SPEAKER_12

I don't think we've ever been to Anchor Bottom on any of the code. I don't think we've ever been there.

SPEAKER_13

Yeah, never even come close. We've never been to Bugbear Holler, we've never been to a lot of places. I think we've been to Bugbear Holler. Have we? I think we have. I don't think we have.

SPEAKER_12

Really?

SPEAKER_13

Yeah.

SPEAKER_12

Hmm. Okay.

SPEAKER_13

So I would I would suggest we go to Nakadonkey Bayou and then to Skiff.

SPEAKER_12

I like it. Let's do it.

SPEAKER_13

Because we can ask around.

SPEAKER_12

On the on the trail of word chambre.

SPEAKER_02

Yeah.

unknown

Shh.

SPEAKER_02

Is it my role or your role?

SPEAKER_12

Uh my role. You're right. Thank you.

SPEAKER_11

Oh my goodness gracious.

SPEAKER_12

Oh, after you thought that's uh quattro, quattro, quattro. Okay. Uh roll it up. Roll a D100. What kind of shenanigans will we get into this time? 15. 15 bugbears holler at you.

SPEAKER_10

Hey, get you. Do you holler back? Yes. Get off my property.

SPEAKER_12

All the single bugbears, all the single bugbears.

SPEAKER_02

You're ruining my moonshine still.

SPEAKER_03

Guys are in the quagmash. Yeah. Uh hey, look, a classic PC steps in quicksand.

SPEAKER_13

Oh wow.

SPEAKER_12

Good thing you got those galoshes.

SPEAKER_13

Yeah, no kidding.

SPEAKER_12

But the question is who's wearing them? Are you wearing them, James? That's a great question. I don't know.

SPEAKER_02

I didn't think I was, but we can roll it.

SPEAKER_12

Slip a quick roll to see the glasses. Yeah, yeah, okay, okay. All right. I'll I'll roll uh two. I'm wearing the galoshes. Okay, I'm wearing the galoshes. All right. Yeah, you want to roll to see which one of us. In uh sando.

SPEAKER_13

Yeah, one or two, I'm in the sand.

SPEAKER_12

Okay. I'm in the sand. Okay, sweet. That worked out.

SPEAKER_14

That worked out. That worked out.

SPEAKER_12

Yeah, I say, I'm not worried. I got these glasses on. And you just hooch pulls me out of the glasses and they get swallowed in. Um let's see if we can actually see if we can actually get out of this. We're so sad as a group.

SPEAKER_03

Yeah, you guys are just walking along trying to cross the bayou.

SPEAKER_12

And uh Brendo, you start a bayou. I say, uh Hooch, is the world getting taller or am I getting shorter?

SPEAKER_13

I never know, man. No, I uh I'll I'm gonna sorry, go ahead.

SPEAKER_12

Well, I mean, uh Brendo, you try to make a nimbleness check. All right, good thing I have a bonus at all. Yeah. Uh D12 plus one. That's a six. Don't want the drawback to be that the galoshes are there, but that might be actually it. Um question is can we rescue them? Or Ben, can you think of can you think of another thing besides the galoshes have slipped off?

SPEAKER_03

Um I say if not the galoshes are random thing you're carrying.

SPEAKER_12

I'd almost rather than be the galoshes.

SPEAKER_02

All of our food would be worse.

SPEAKER_12

Much worse than the galoshes. Yeah. Alright. So yeah, let's say that the galoshes have have slipped off. Um god.

SPEAKER_05

I say so many resources, this quest. Hooch the galoshes. Let me see if I can get them.

SPEAKER_13

I'll like reach in and then drown.

SPEAKER_12

Yeah, I make uh okay, so use your man catcher.

SPEAKER_13

Yeah, I'll try to use the man catcher see if I can't grab them.

SPEAKER_12

Alright, if you can't grab them, I'll use a power. It's like a uh a claw game situation. Yeah.

SPEAKER_13

Okay. The perspective shifts. What should I use? Athletics. Nimbleness.

SPEAKER_03

Uh let you go with uh nimbleness or just make an attack roll.

SPEAKER_12

Neme bonus.

SPEAKER_13

Alright, ten. I made an attack roll.

SPEAKER_12

Alright, you uh you get them, you're like, whoa! They're hanging like I got a knife one!

SPEAKER_00

Alright, all right, all right, gently, gently, gently down, lower them down.

SPEAKER_12

He puts them right back into more quicksand.

SPEAKER_13

I'll I'll accidentally dump them on top of him, and he's got like mud all over him now.

SPEAKER_12

I say good good catch, man catcher.

SPEAKER_15

Woof. Person catcher, people catcher, bogger catcher, bogger catcher. Uh rest at the cider house.

SPEAKER_09

Um well uh it's already evening as uh after this whole ordeal.

SPEAKER_03

Um here's how it works.

SPEAKER_12

You could push on, but you are risking becoming tired. Um it's also diff more difficult to uh travel at night.

SPEAKER_08

I think that we should make camp.

SPEAKER_12

I think you're gonna say I think we should travel at night, but I agree with you.

SPEAKER_03

So during camp, you can sit around, talk with each other, like like you're accustomed to doing, or you could uh go search for resources.

SPEAKER_12

I want to search for resources because we're so poor right now. Yeah, I was gonna say I'm gonna fish to see if I can't find some food.

SPEAKER_03

Okay.

SPEAKER_12

So that yeah, that so basically how it's gonna work from now on, like you can um basically either or have time and talk with each other or search for resources, and then the next the fourth turn is like time to sleep, you know. Or if you're tired, you would use both of those to like just to fully rest. Got it. Yeah, I I'm gonna go maybe hunt for herbs and resources. Oh no, no, I'm gonna hunt for food so that we have ration. You're gonna hunt for fishing, right? Hunt for fishing. You're gonna hunt for fish.

SPEAKER_13

I'm going to dynamite some plastic water.

SPEAKER_12

That's super on brand.

SPEAKER_13

Actually, my name is Hooch Dundee, and I think Crocodile Dundee does use dynamite and water in one of the movies.

SPEAKER_15

Oh so it's on brand, you know what I mean. This is how you fish. This is how you fish. Alright, let me roll a wilderness check for myself.

SPEAKER_12

Uh I come back with company.

SPEAKER_15

Oh no. You come back with fish. It's a 10.

SPEAKER_09

Cool. That means uh you can roll up a fish. I got the table.

SPEAKER_03

Roll a D12. Eight. An eight, that means you get uh a Naca donkey reaver right out of the Naca Donkey bayou.

SPEAKER_14

That's perfect.

SPEAKER_03

Tell you what that does for you. What'd that do? That makes up makes a nice Nacadonkey gumbo if you cook it up.

SPEAKER_14

Ooh. If we cook that up, I'll be plus two mite.

SPEAKER_15

I love it. Let's do it.

SPEAKER_04

We'll hold on to our road bread.

SPEAKER_12

Brendo, on the other hand, what did you get? I got company. What was your total though? Two. Okay, yeah. Uh uh three? Would three matter? I forget. Yeah, it does. Oh, okay, yeah. So I'm gonna bump a quest point into that one.

SPEAKER_10

Okay, you you just find nothing then.

SPEAKER_12

Oh. Uh just pets back to me combing the desert.

SPEAKER_03

The the alternative is you would get unwanted attention and raise your chance of uh an intrusion.

SPEAKER_15

No, no, yeah. No, thank you.

SPEAKER_12

No thank you. Yeah, you get you gonna cook up some yeah, let's do it. Come on, hooch, fire it up.

SPEAKER_02

Fire it up, fire it up, fire it up, fire it up. Uh um what do I roll for cooking?

SPEAKER_12

Tinker.

SPEAKER_02

Oof.

SPEAKER_11

I will cook it up, but I'm minus two.

SPEAKER_12

Does Brendo have better tinker? I do. Uh Tinker Taylor plus one bonus.

SPEAKER_15

Tinker Taylor seven?

SPEAKER_03

Excellent. Excellent.

SPEAKER_04

Excellent.

SPEAKER_12

It's not as good as the other fish I cooked in the past. But it's good enough. Can you craft the item? Um yeah, we get XP for that. Nice.

unknown

Whoof!

SPEAKER_12

So as per the rules, uh it will feed one person because you uh rolled a seven. I give it to uh hooch. Really? I don't know, man. No, you you caught it, you eat it.

SPEAKER_15

You sure you can answer it.

SPEAKER_01

Yeah. Sure. I don't know. I wonder what's good.

SPEAKER_09

It's good. Do flowers go around here?

SPEAKER_13

That's good. I just said that this morning when I was driving. Driving past a flowery hill. I screamed out, do flowers grow around here.

SPEAKER_07

You love it. I love it too.

SPEAKER_15

Okay, so we're fed.

SPEAKER_09

Now we sleep.

SPEAKER_12

Sorry, did you use quest point? Did he or who? Brendo to not get unwanted attention. Yes, I did.

SPEAKER_09

Cool. The night passes without incident, and uh Brendo.

SPEAKER_12

I think you gotta use a ration or something, and then you guys are uh ready to go.

SPEAKER_11

I'm gonna use a ration, ration.

SPEAKER_12

Uh the uh regular rations are d6, correct? Yeah, yeah. Look at that. Look at that.

SPEAKER_03

So you can heal up. Um start a brand new day on the bayou.

SPEAKER_02

Born on a bayou. I think I'm full. Or I'm at 11, I think.

SPEAKER_12

Gosh, I really, really, really can't get HP to save my life.

unknown

I know.

SPEAKER_12

I know. Literally to save my life.

SPEAKER_13

This is the most dread we've ever taken without any conflict whatsoever.

SPEAKER_12

Yeah.

SPEAKER_13

The elements are just destroying us.

SPEAKER_12

Alright, next day. Alright. Oh, uh, it's me. I'll roll it. That's a seven. Okay. That's a bumper.

SPEAKER_02

Well, hopefully. Let's see what the bump of the road is. Roll a d6.

SPEAKER_13

All right, Georgie. That's a four. That is a four.

SPEAKER_03

Four is bad weather.

SPEAKER_12

Bad weather. It's raining on us.

SPEAKER_02

We're in the mud. There's quicksand everywhere.

SPEAKER_12

In turn of here, can I say uh I bet flowers grow around here with all this rain.

SPEAKER_03

Um yeah, so the next check has a minus two. It's just pouring down, you guys. It's pretty miserable.

SPEAKER_12

I miss Bogtown. Yeah.

SPEAKER_11

I miss Bogtown too.

SPEAKER_12

Uh I make a travel check. Uh minus two, I think, actually.

SPEAKER_02

I just rolled that one.

SPEAKER_12

Oh, okay. Okay. So another travel check?

SPEAKER_02

Yeah, one more.

SPEAKER_12

Minus minus do. Minus do or do. Come on, is plus one, so it's a minus one. That's a seven. That ain't the worst. No.

SPEAKER_03

Another bump on the road, buddy. All of our rats load. Interbring conflict.

SPEAKER_09

That's what it is, yeah.

SPEAKER_15

Yep.

SPEAKER_09

Felts are going by the end of the day, just like you know, wet socks.

SPEAKER_13

Socky, covered in mud, yelling at each other.

SPEAKER_12

Hooch actually has expanded to many times his size because of the water, just like being absorbed. I say, Hooch, you're crowding me on the path. It's not even a wide path. Can you please like give me some space?

SPEAKER_05

I'm giving you all the space you can't walk over there.

SPEAKER_12

I can't. It's your your mushroom, I don't know what is it called? Your hat thing?

SPEAKER_13

Are you calling me fat? Is that what you're doing?

SPEAKER_12

No, I see I'm saying you're absorbent. You've absorbed a lot of water. You're in my way.

SPEAKER_13

But what if I have You know what?

SPEAKER_12

Alright, you walk ahead. I will walk behind. I will bring up the rear.

SPEAKER_13

I like walk ahead in a huff, and the only thing you can hear is like his galoshes squishing into the ground.

SPEAKER_03

Is this like your first argument?

SPEAKER_12

Like your first real like getting mad at each other? I mean, this is our first court-mandated argument.

SPEAKER_13

Court mandated. Yeah, it's I mean, outside of when I tried to turn him in for money.

SPEAKER_04

Yeah, this is our first.

SPEAKER_12

I don't think this one does. The circumstances are two bumps in the road. Like, I don't know. It was just miserable. I don't think it wasn't.

SPEAKER_02

We'll get into a fight when we go to sinkhole for sure.

SPEAKER_12

Yeah. Yeah.

SPEAKER_14

Or skiff. Sorry, skiff.

SPEAKER_12

We're gonna be fine until we get to sinkhole, and then then all bets are off. Um then I'll find a way to sink George. He's over there.

SPEAKER_05

He's over there. I don't care, we're not friends anymore.

SPEAKER_13

Call me Pat.

SPEAKER_03

All right, you guys are like close to skiff, but it's the end of the day.

SPEAKER_12

Um you could try pushing it.

SPEAKER_14

I would say we should push it since it's right there, but yeah, let's do it.

SPEAKER_12

Uh is well, I actually I just rolled, so Ben, we should be able to move, right? I moved you. Oh, you moved us. You moved us. It's slow going in the swamp. Oh, right. It's only yeah, okay. So uh I say, Brendo, lead the way. I mean, that's me. Hoosh, lead the way.

unknown

Right?

SPEAKER_03

You'll both need to make vitality checks to not get tired.

SPEAKER_12

So good thing I ate those uh panclocks. Uh so strong. Uh I have to use another quest point to bump that to a six. Alright. You push on.

SPEAKER_05

Come on, Brendo. Oh god, take forever.

SPEAKER_12

And now I just uh I'm playing music to myself to drown out Hooch's hoochiness. Make that check. Uh which check? The oh, the actual the actual yeah, roll. Oh, uh Dan, it's you. Oh my gosh, look at this back to back 12 Bernard guiding them dice.

SPEAKER_08

Guiding them dice. Double 12, y'all.

SPEAKER_12

Dice who sasuces. Ah nah, nah, nah, nah. Okay, um roll the demon 100. Oops, sorry. Sorry, forgot to roll.

SPEAKER_13

One.

SPEAKER_12

Wow. That's impressive.

SPEAKER_13

That's wild. I'm glad I got that one out of my system on this, though.

SPEAKER_12

Right?

SPEAKER_03

I feel like you guys might might have messed uh met this guy before.

SPEAKER_12

Oh, I think you're saying you we might have messed this up, and I'm like, oh, alright.

SPEAKER_03

Uh you on your as you're heading into Skiff, there is a kobold who stops you.

SPEAKER_09

He says, Hey, hey, hey, hey. Got any secrets? My name's uh Isaac.

SPEAKER_03

Got any secrets? I deal in secrets, okay? You give me some, I'll give you some.

SPEAKER_15

Okay, yeah. Um what is my secret?

SPEAKER_03

Come on, any anything you know, you know, any secret rumors.

SPEAKER_12

Uh uh, I got a secret. I'm a bard. Uh yeah, it only matters in Vogtown. I'm gonna really nonchalantly. It only matters in Bogto. I'm gonna really nonchalant. That's real great, buddy.

SPEAKER_13

After right after he says that, I'm gonna really nonchalantly say, like, the turkey toes are building some sort of secret base underneath the hotworm hotel. I like it. Yeah.

SPEAKER_05

Oh, and while we're at it, we're looking for harm. One at a time, what at and we're working for underbrink. I got a million of them.

SPEAKER_09

Hooch. Hooch. Who's underbrink?

SPEAKER_05

She's a detective in Bogtown.

SPEAKER_03

Oh, yeah. Kate Ketter. Oh, yeah. Kate Ketteran. That's good stuff right there.

SPEAKER_13

Yeah, they're like buddies or whatever.

SPEAKER_03

All right.

SPEAKER_13

I start to walk off, having completely forgotten he's gonna give us a secret. Hey, where are you going?

SPEAKER_05

Oh, I forgot. Sorry. You got a secret for us?

SPEAKER_03

Uh yeah, I do. Get me on me, buddy. You ever heard of Long John's McGilla?

SPEAKER_12

Is it some kind of gorilla?

SPEAKER_03

No, it's a guy. He's putting together a hunting party.

SPEAKER_15

They're gonna go kill the great white riversaw.

SPEAKER_04

Really?

SPEAKER_03

Is that a secret? Uh yeah, because everyone's after him. Everyone's after the riversaw. It's like this uh competition basically.

SPEAKER_14

Oh, interesting. And so uh it's a secret that this guy's after the riversaur?

SPEAKER_03

It's a secret that he's putting together a hunting party, okay? Oh, okay. All right. I see what you're saying.

SPEAKER_15

Uh I like the cutting of jib. Um cool.

SPEAKER_03

Cool. I got another secret for you. Lay it on me. You know, there's this uh place down uh down south called Dark Shroom Tower. It's full of cultists that kidnap people.

SPEAKER_12

Shroom Tower?

SPEAKER_03

Kidnap people.

SPEAKER_02

Yeah. That's horrible. Do you know what for?

SPEAKER_03

Uh you know, I don't know what what a cultists do anything for.

SPEAKER_12

Uh serve their evil lord.

SPEAKER_03

Exactly.

SPEAKER_09

Exactly.

SPEAKER_12

I mean, I should know I'm a cultist, it's fine.

SPEAKER_09

A secret. Wait, you're a cultist?

SPEAKER_12

Yeah, the cult of Bard.

SPEAKER_10

Okay.

SPEAKER_12

Give me another secret. Come on.

SPEAKER_14

He's just being smart. He's being smart. He's being smart with you.

SPEAKER_09

Hey, you ever heard of the lost willows? No. They say the trees themselves snatch up travelers who dare go in there.

SPEAKER_13

Is that near here? I look at the trees.

SPEAKER_09

Nope, it's down down south. Oh, that's where we're going.

SPEAKER_03

Oh, yeah, why? Going there. We're looking for Horn Twinbeard. You seen him? Oh. Well, I heard he might be down there.

SPEAKER_15

Uh, East or West, by chance. By chance. Well, he might be in the lost willows. The Lost Willows. What is that?

SPEAKER_12

East or West. We don't understand that. That's southwest from here. We're holding the map upside down. You mean southeast?

SPEAKER_03

No, you gotta turn that around. You don't teach you that in Bard School.

SPEAKER_12

Uh where Bardo is.

SPEAKER_13

I point to a spot on the map that's clearly a mustard stain. So you're staying around here.

SPEAKER_03

Uh no, that that's uh that's the drippy down. Got it, got it. Look, look, I'll show you right here. Okay.

SPEAKER_13

Okay.

SPEAKER_12

Yeah, right here. Alright.

SPEAKER_13

So we'll uh what do you say, George? We go to sinkhole.

SPEAKER_12

Yeah, let's shoot over to sinkhole. Wait, we're in skiff. We should bed down for the night.

SPEAKER_13

Yeah, right. We need to rest, but this is good. We're we're we're narrowing in on twin beard.

SPEAKER_12

Progress.

SPEAKER_04

Indeed. Make us some crazy good progress.

SPEAKER_03

Anyway, that was uh that was good for me. Was it good for you? Yeah. All right.

SPEAKER_11

Let's see. He's like going to the same place. He's gonna stay in our room.

SPEAKER_13

You're not using a tub, are you? Puts up a lean to in it.

SPEAKER_03

Right. Uh yeah, you guys head into Skiff. Um it's probably a good place to stop here. Yeah. Skiff is this uh they call it the last stop before the slop. Okay. That's a good timing then.

SPEAKER_12

You know, they say uh choosy moms choose skiff. Yeah, I'm just saying. Wow.

SPEAKER_11

Oh, that's classic, if you ask me. What things are classic?

SPEAKER_12

It's uh regular Vlasic, if you will. It's a regular classic.

SPEAKER_15

Right. Good stuff.

SPEAKER_12

Uh let's do some uh XPCs.

SPEAKER_15

Yeah, let's do that. XP sasuces Munoz. Frankie Munoz.

SPEAKER_12

Okay, um you did complete a quest by uh giving Charlie the part.

SPEAKER_03

Did you encounter a new creature?

SPEAKER_12

I don't think so. Quicksand. It's a living thing. Significant NPC encounter.

SPEAKER_02

Um Charlie Charlie? I'd say found out he was working for Underbreak. Like working. Do we already have a significant counter with Charlie?

SPEAKER_12

Uh we we did like a new aspect of the relationship. Um I don't know if that's how that works. You were with him for six hours. I mean, it's gonna be worse. Yeah, yeah, yeah. Did you solve a problem in a creative way? Uh I mean the quicksand? No. Not really. Um what else? No, not really, I don't think. Yeah. Get into peril or hijinks? Definitely. Yes.

SPEAKER_03

Did you travel 10 or more hexes? Let's see.

SPEAKER_12

Ooh. Yeah, I'm gonna go with a yes on that. I think so. One, two, three, four, five, six, seven.

SPEAKER_14

What? We started here. We were robbed.

SPEAKER_12

Two, one, three, two, three, four, five, six, seven. Six, seven, eight, nine. No, that's not that's not how it worked. Um, shucks. We were so close.

SPEAKER_03

Uh explore a new location or point of interest.

SPEAKER_12

Um that could not be bayou. I guess. Yeah, definitely. Bayou Safesh. Didn't really explore it though. Right. It explored us, I would say.

SPEAKER_03

Crafted an item. Some cooking.

SPEAKER_12

Oh, yeah, that's true. We got some cooking in there. Some chuchin'.

SPEAKER_03

So I'm gonna call that 4XP.

SPEAKER_12

And I don't think anyone did ideals and flaws. I did not. I did well, so my new ideal and new flaw is so kind of. Uh it's the story exchange, you know, learn or tell a story. Did I not uh who didn't I ask someone about the story of the tavern, or did he really just kind of like brush that off? Um yeah, that might have been my bad. I was I didn't know that you were I was angling for that. I thought you were just trying to poke holes in uh logic. Which is you know what? Fairness, that's that is my um I've conditioned you to feel that way. I was really trying to get like the story of that area, but no, no, no, that's fine. Uh I I will explicitly say that next time I'm trying to do it. I think that would be like the most fair thing to do because most of the time I am just trying to flood some logic and doing a bad job of it.

SPEAKER_03

Uh yeah, you know, there was an opportunity guy for you guys to uh I don't know, do some relationship stuff when you're arguing arguing, but I don't I don't know where that would go.

SPEAKER_12

I I feel like that shouldn't necessarily count because it didn't like it's not gonna change our relationship long term.

SPEAKER_13

Yeah, I just kind of figured it was just a horrible trip. But um that means there's opportunities, uh you know.

SPEAKER_03

Around the corner. Yes. Okay. So next time um guess we'll head to sinkhole.

unknown

Yep.

SPEAKER_12

Head into that sinkhole in the sand.

SPEAKER_09

And into the lost willows.

SPEAKER_03

All right, cool. Um any any parting words?

SPEAKER_13

Um yeah, I mean, if you uh are interested in playing Landavine, checking out this sandbox or getting your hands on the rules, like we said at the beginning, you can check out landaveam.com or click on any of the links below this video on YouTube. Um you can also check it out at drive through at PG and do sign up for the newsletter because we'll be we'll be you'll get lots of frequent updates about um the game itself as well as the upcoming crowdsource campaign.

SPEAKER_12

Excellent. Until next week. Take it easy, everybody. Take care. Bye.