Land of Eem: Actual Play

Land of Eem Fantasy Actual Play S03EP17 | Pirates, Gremlins, and an Ancient Carrot

Ben Costa, James Parks, George Higgins Season 3 Episode 12

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The SS Noggin embarks on a perilous voyage through the treacherous waters of the Scaloac Strand! Our crew - featuring a blind navigator, two crab racks, and a collection of colorful sailors - quickly discovers that surviving the high seas demands more than just sailing skill.

Immediately faced with the challenges of navigation, we encounter a peculiar trader and a hoarding hermit crab haggling over a "calculation clam." Just when we think we're making progress, we spot an abandoned ship drifting toward certain doom. What awaits inside? Nothing but trouble - a vessel overrun with voracious gremlins that would happily consume our ship piece by piece if given the chance.

Food supplies become a pressing concern as our crew's appetite for endless Norks noodles threatens to leave us stranded. A chance meeting with Shelly, a contented marooned pirate who's made peace with his tiny island existence, provides warnings about the dangers ahead - sea chimeras, liger sharks, and other monstrosities lurking beneath the waves.

The true adventure begins when we discover partially submerged ancient ruins containing flooded chambers, dancing skeletons, and an ink pot spider guarding magnificent treasures. Our hard-fought victory yields the remarkable "Carrot of Pain" - a magical vegetable that increases weapon damage for whoever wields it.

With Terror Island still looming in the distance, can our misfit crew survive the journey ahead? Will First Mate Galen maintain order among the ranks? And who will ultimately claim the powerful Carrot of Pain? Subscribe now to continue this wild nautical adventure where danger and absurdity await at every turn!

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Speaker 1:

um, anyway, let's uh jump right into this.

Speaker 2:

Uh, we've lost 14 viewers um welcome to tech support with land of een all right, you guys are in mucklin harbor and this is a.

Speaker 1:

This is a redone map of the scaloac strand. Okay, this is hot off the presses. It's brand new.

Speaker 2:

Yeah, check this out.

Speaker 1:

You know it's more gameable. That's the idea behind it.

Speaker 2:

Did you feel like it was less gameable before?

Speaker 1:

Well, you were just going to get instantly to Terror Island. Because of boats travel faster. You know.

Speaker 2:

Yeah, this is some serious GM moving the goalposts. I mean, he went so far as to redesign the map.

Speaker 1:

No, no, it's not just about the stream, it's about the game. It's about the integrity of the game for future generations.

Speaker 2:

I mean this is why we playtest right, Because we have a wonderful artist who can iterate and increase the density of an area. Let's go through the changes, let's talk about it.

Speaker 1:

Well, first changes there's actually a town icon for Mucklin Harbor.

Speaker 2:

Oh yeah, it just feels like it's always been there, but I love the little uh inverted.

Speaker 1:

ship things on top of the as roofs yeah, and then you got um this shipwreck straits here, which is a perilous area to enter. It's like difficult terrain with a boat. You can only move one hex at a time.

Speaker 2:

Is it better or worse, in terms of danger, than Dirt Nap Dunes?

Speaker 1:

It's worse, okay. Terror.

Speaker 2:

Island is worse.

Speaker 1:

Terror Island is going to be really awful, yeah, just FYI.

Speaker 2:

Yeah, no, I'm pretty sure that's where our characters in this season will die, and our characters three seasons from now will die again. Yep. When they go looking for the skeletons of our previous party.

Speaker 1:

Yeah, exactly Exactly, I moved Conch just so it's more on the coast, cause that's what it, that's what it is, okay.

Speaker 2:

Yeah, my favorite, uh, my favorite written novel by the uh crab racks is actually called the wrath of conch.

Speaker 1:

Yes.

Speaker 2:

It's, uh, there are expert excerpts in it, uh of it throughout the land of beam rulebook, uh, the beta rulebook's available on drive through rpgcom set to search for the land of beam beta bundle and you too can read excerpts from the wrath of conch only part of that is true to find out which part you can go ahead and download. Wow, wow, selling hard up front, there we go. Yeah, this is awesome, though I love that this has become a more expanded and gameable area.

Speaker 1:

I'm excited about it. The Scalawax.

Speaker 2:

Grand is there's a lot going on in the sandbox for the Scalawax Grand.

Speaker 1:

For sure.

Speaker 2:

It's going to be great to actually sail a ship for a while.

Speaker 1:

We got these awesome new cannons.

Speaker 2:

Yarr says I, yarr says we. Indeed, I just want to use these new ancient cannons.

Speaker 1:

George, as the keeper of the lore, why don't you remind everyone who your new crew members are?

Speaker 2:

I could not do that, that's fine. That's fine, we're gonna uh, we're gonna muddle through this because I got lazy last quest and that's totally fine. Um, so, I think the most important member of our crew is, uh, flower pottington. He's a gnomish flower pot that follows us around.

Speaker 1:

That's not what happened last night. I'm just being facetious.

Speaker 2:

I know, I know, I know no. So we still have Ranguni, who was from previous adventure. We picked up Mindy Ironshod, who's a quartal. She smokes a pipe and wears armor like Mako from.

Speaker 1:

Like draped over her shine.

Speaker 2:

Yeah, yeah, yeah like draped over her shine. Yeah, yeah, kind of yeah. Um, we have lanelle parnwarsh, a human sailor who's clearly blind but is excellent at her craft. We got thrang a film log corsair, and then, um, two people whose names I failed to write down peg leg dude, who wanted to be the first mate he's an older guy, uh, he's a pirate. He didn't join, oh, he stormed off. That's right, so it's good that I don't know his name. And then we have the crab rack hat.

Speaker 1:

Dude who was fitted with a giant hat.

Speaker 2:

Right, right, and I don't remember his name. Oh, quark, quark.

Speaker 1:

Unless that was the hat guy. No, yeah, that's the crab rack.

Speaker 2:

Nice Org crab rack hat guy pirate peg leg not joined. Okay Done. One of the better things that happened to us. We were basically interviewing people for the galleon. We're trying to get a crew together to increase our chances on Terror Island. But what we ended up purchasing with our ancient coins finally was a set of ancient cannons. So that'll give us some Basically gives a pleasure. It's like putting ancient cannons on a carnival cruise liner. Our ship is largely meant for just like pleasure cruising and infinite Norks noodles.

Speaker 1:

They're not ancient cannons, but they were purchased with ancient coins.

Speaker 2:

Ah, it was so much cooler when I thought they were ancient cannons.

Speaker 1:

I think they function better than ancient cannons. Yeah, yeah.

Speaker 2:

So they're definitely good they backfire less, they shoot farther, or they have better accuracy and they do definitely good they backfire less, they shoot farther, or they have better accuracy and they do more damage. So we'll have to see how that goes in terms of whether or not we actually use them on the high seas.

Speaker 1:

Indeed.

Speaker 2:

Indeed indeed.

Speaker 1:

You want to get this show on the road. Um yeah, how does, for that matter, whoa?

Speaker 2:

How does a travel check work on the sea versus on land?

Speaker 1:

Um, it's the same realms, it's just. Uh, you do travel faster than on land.

Speaker 2:

Um, okay, trying to double check uh, you gotta get dust off that discovery zone because we're in it okay, so when you're traveling by boat, you can travel an additional x per day that's awesome, okay, um, so you know the the scene I suppose we've elmo is trying to furiously deal with the sails, while old noggin is lounging on the deck.

Speaker 2:

The rest of the crew are assuming their roles. I think our blind girl is the navigator, right? Riley was able to translate the map into Braille, or maybe that failed. Now I can't remember. I think it did fail. I think it did fail. We're going to figure it out anyways, though. We're just moving along. Oh wait no, no, I think I did actually translate the map into Braille.

Speaker 1:

Okay, I think that was successful. It was like success with a twist or something.

Speaker 2:

Yeah, yeah, maybe the twist is that it looked like our old map where Terror Island was right there.

Speaker 1:

What is the sailor's name? The blind Sailor.

Speaker 2:

The Blind Sailor is Linnell.

Speaker 1:

Linnell Alright, I'll say that because you guys actually managed to get a Sailor on the NPC chart, which is 1 in 100 chance. Amazing, she will offset penalties by one If you have a penalty.

Speaker 2:

Amazing, she prevents critical failures. Yeah.

Speaker 1:

All right. So, uh, let's, let's get started, yeah.

Speaker 2:

Yeah, I rolled a 14.

Speaker 1:

Nice, all right, where are you going?

Speaker 2:

Going this way? I don't know, james, do we want to stop in the shipwreck straits for any reason on Shipwreck Island? I'm almost tempted. Now that it exists, shipwreck straits looks perilous.

Speaker 1:

Yeah, yeah, I might wreck our ship it's the shortcut for sure.

Speaker 2:

Oh, oh, I see. So going through this way would be a shortcut to get, I see. Otherwise we go the long way yeah, around the horn.

Speaker 1:

You know what I mean.

Speaker 2:

Yeah, yeah since this is our maiden voyage on the wide blue sea, I think we should maybe go around the horn. Oh, completely agree, but do you think there's any benefit to stopping at Shipwreck Island? Maybe we could stop for supplies and things. We could sail to Shipwreck Island, anchor and then go to shore. Yeah, maybe we'll just yeah in the most piratey fashion yeah I guess the biggest risk is getting like lost in in that narrow straight and then randomly rolling a direction, just like ramming to the island and shipwrecking ourselves.

Speaker 1:

I feel like it's definitely going to happen, now that I've thought of it.

Speaker 2:

Um, I guess that's it for this leg of the journey. Do I've been at 14 any discoveries in the ocean Like some flotsam or jetsam?

Speaker 1:

Yeah, roll it.

Speaker 2:

Is it 120?

Speaker 1:

100.

Speaker 2:

96.

Speaker 1:

sakes Super curious.

Speaker 2:

All right, the big soup.

Speaker 1:

You come across like a, a bog roll uh in a schooner out on the waters and uh, it's not a schooner, it's a sailboat.

Speaker 2:

Schooner is a sailboat.

Speaker 1:

Hmm, it's a mall rats, I'm sorry and um, there's like this kind of floating crab, like a big, huge crab that's floating next to the ship. He's got a big, old like shell and they seem to be like talking. I say ahoy there the bar girl turns to you and says ahoy, Ahoy.

Speaker 2:

What are you?

Speaker 1:

up to. Excuse me, we're in the middle of a deal here.

Speaker 2:

No.

Speaker 1:

No, no, I'm not paying that. Okay, Look, I'll give you Three pouches. Okay, Three pouches, that's my final offer. And then you hear, like, as you get closer, you see that the hermit crab is like is kind of decked out with all these jangling items on them like a jeweled shell.

Speaker 2:

It's like a hoarding hermit crab.

Speaker 1:

Yeah, and they seem they're like at an impasse. The hermit crab shakes his head, mm-hmm.

Speaker 2:

They seem they're like at an impasse. The hermit crab shakes his head. Mm, hmm, I'm wondering. James disappeared. So Riley is immediately seasick. The minute we set out she's just puking over the side of the railing. She kind of pukes a little bit near the water for these guys in their deal. And then I call out and I say well, what are you selling?

Speaker 1:

I'm trying to buy a calculation clam.

Speaker 2:

What good is that?

Speaker 1:

Are you serious? Never heard of a calculation clam.

Speaker 2:

I got fingers and toes.

Speaker 1:

That's how I calculate look, this creature can calculate any anything. Okay, it's a probability master you know, you don't have to think anymore after you get one. Just run the numbers, make a decision that way.

Speaker 2:

What an amazing way to live your life. Um, it looks like uh Riley's uh connection went down, so she's she went down into the uh below the poop deck. Yeah, and she's just resting Um it's coming out I say yeah, yeah about that. I say well, how many pouches are you guys up to? Like three.

Speaker 1:

Three gold pouches okay.

Speaker 2:

I yell at the blogger.

Speaker 1:

He wants five.

Speaker 2:

That's a really good deal. Three gold pouches is a really good deal. Oh wait, wait, the hermit crab wants five. Bog roll's trying to give him three. I say, well, I mean, just split the difference, then Four is pretty good for a calculation crab. You'll never have to think a day in your life again.

Speaker 1:

Crapping my style here. Cramping my style here um, you can't actually understand the hermit crab. It's speaking in its own language, but oh, okay the bog rolls sorry, I didn't get that yeah working it out, um, but uh, why don't you? Can you make an inspire check?

Speaker 2:

Uh Plus one, that's an eight. I mean, I think I inspire, but what's the drawback?

Speaker 1:

Look, you got the cash. I'll do it. I'll give you something in return.

Speaker 2:

You know something off my ship.

Speaker 1:

Sorry, who's he talking to? To you he's saying if you put in the extra, pouch of gold.

Speaker 2:

Oh I, uh. I look at his ship. Does it seem like it has some good stuff?

Speaker 1:

It's possible. It's got a lot of stuff on it. It's like a bunch of junk.

Speaker 2:

You know what? What the heck? We're going to die here pretty soon. We might as well spend our money. I chuck over a pouch of gold. It's a here. Whoa Thanks, um, I chuck over a pouch of gold, say here whoa thanks, I wasn't expecting that yeah, well, you know, uh, the calculations would be pretty good on that clam for you.

Speaker 2:

I'm sure it's the the law of the open ocean, right? You got to help each other out, isn't that how it works? It's exactly the opposite, actually. The law of the open ocean, right, you got to help each other out, isn't that how it works? It's exactly the opposite, actually. The law of the open ocean it's to fire upon each other the minute you see each other. Yeah.

Speaker 1:

You're not going to last long out here if you think that way, but I appreciate it. He makes the transaction. The hermit crab pulls out the calculation clam. You get a glimpse of it and it's um, it's got two little eyes that you can see and it's dark clam crevice dark clam crevice that doesn't sound good, does it? Uh, it's like a clam mouth.

Speaker 2:

Yeah, yeah, yeah, I knew it. I knew what you meant. Yeah, the eyeballs are sitting on there like a clam mouth. Yeah, I knew what you meant. The eyeballs are sitting on there like pearls.

Speaker 1:

Yeah.

Speaker 2:

Looking around like a Muppet. Riley, you feeling better? Huh, I just helped this guy. Speaking of clams, I must have ate a bad one because I woke up late on the ship. I tell Riley how we just helped this guy purchase a calculation clam for himself and he's theoretically going to give us something off his ship. If not, we get to use the cannons wow, okay, wow just process. Just process that, yeah, alright. He thinks I'm nice, I'm looking for an excuse. He's uh, yeah we're pirates.

Speaker 1:

Pirates, now, that's what? Yeah, that's exactly what I was gonna say yeah all right. So this is an old horde that he's got on his uh thing.

Speaker 2:

Forget old hordes are quite good right.

Speaker 1:

It's pretty good. The calculation clamp says there's a 1 in 12 chance you'll find a magic item.

Speaker 2:

Oh, calculation clamp. James, do you want to do the honors Roll on that d12? Yeah sure, here we go oh.

Speaker 1:

You find two mundane items. Here we go oh Six, you find two mundane items.

Speaker 2:

Hmm, hmm, you find a shovel and a one-sword DVD. Yeah, wow, sorry, that's fine. It was worth a shot 2D200s, 2d200s, 2d200s, 2d200s 2D200.

Speaker 1:

75. 99. Just gotta find it. You know what I mean pardew, pardew, pardew, okay, okay. 75, we got shackles. Pull out some old, rusty shackles with seaweed on them. Oh nice find you got there and then you have dual daggers.

Speaker 2:

I say, ah, these are shackles of the seaweed. I've seen these before.

Speaker 1:

Uh of the sea. I mean there's seaweed on it.

Speaker 2:

Yes, yes, shackles of the seaweed. They are adorned lovingly with seaweed.

Speaker 1:

That's not an affix. Okay, it's just not a magical affix.

Speaker 2:

I don't understand what he's saying to me. I'm writing down shackles of the seaweed and I'm like three quests for now. I'm going to ask you hey, ben, do you remember what the shackles of the seaweed do?

Speaker 1:

they function as normal shackles after you take the seaweed off of them they don't rust because they're wrapped in seaweed.

Speaker 2:

Got Got it. What was the second one, 99?

Speaker 1:

Dual daggers oh.

Speaker 2:

Of the barnacle Got it Wow.

Speaker 1:

Dual daggers of the barnacle, just daggers covered with barnacles, that's all.

Speaker 2:

Yeah, basically yeah.

Speaker 1:

Now, as a token of my gratitude, you know, feel free to ask this year's clam anything you want.

Speaker 2:

I guess I do have one question.

Speaker 1:

Oh no.

Speaker 2:

We're on our way, we're on a voyage. I'm just curious what do you think the likelihood of us being able to sail through shipwreck straits?

Speaker 1:

Oh, shipwreck straights. Oh shipwreck states. Let's see Clam. What do you say, Beep?

Speaker 2:

Beep Boop, boop, boop, boop, boop, boop, boop, boop, boop, boop, boop.

Speaker 1:

Boop, boop. Never tell me the idea. I couldn't pass it up.

Speaker 2:

You know what I mean.

Speaker 1:

I'm sorry, I'm sorry.

Speaker 2:

Sorry.

Speaker 1:

It's worth it, canadian Okay.

Speaker 2:

Yeah, where is Canada in the Mucklins? I?

Speaker 1:

kind of hate when Canadian actors who are playing Americans can't not say sorry, yeah.

Speaker 2:

It's like everything is. That's a really funny pet peeve. It's like they don't say they don't say a boot, but they'll say sorry, I'm sorry, okay.

Speaker 1:

Yeah, jim Carrey is a big offender alright, moving on.

Speaker 2:

Offender of all the things Jim Carrey has been offensive for, that is the prime among them. Yeah, look inside the mind of a Ben Costa. Jim Carrey has been offensive for, that is the prime among them. Yeah, look inside the mind of a Ben Costa right there. Everything else is comic gold. We've made one travel check and already had hijinks on the high seas. Yeah.

Speaker 1:

That's the name of the game.

Speaker 2:

Ben, you said we travel one additional hex per day, so it would be two and then three either or okay, cool, cool, no, that's fine. Um, uh, riley, you want to really?

Speaker 1:

might want to go three, just in case you uh have some mishap. You can't go more than one, you know.

Speaker 2:

Oh, I see where you're getting at. So we've gone one, two, three, crunch Right, roll travel. What were we using components for? We were trying to do something with components. We were gathering materials. We need a lot of materials for the flying machine of the flying, yeah prepare, that's right before we sail away from this guy, can we ask if he has any extra materials on hand as part of the old horde?

Speaker 1:

uh, he seems exasperated that you would ask such a thing. He was getting ready to leave, but then you brought that up.

Speaker 2:

All right, here's he throws some across the divide, I bobble them and then it drops in the water. The only thing that got him to turn around was the sudden hiss of a cannon fuse.

Speaker 1:

Yeah, he throws three materials at you.

Speaker 2:

Material Awesome, thank you. I say uh, clear skies and broken hearts, or whatever they say, to other pirates.

Speaker 1:

Yarr, I'm not a pirate.

Speaker 2:

You guys are pirates. Sail, sail. You guys are pirates.

Speaker 1:

We thought you were.

Speaker 2:

We're all playing that we're pirates, because it's too fun to not do it. Yeah, it's too fun to not do it. Indeed, technically, no, we are not pirates.

Speaker 1:

So what was your roll? You rolled a six and a three, james.

Speaker 2:

Oh, sorry, I rolled twice because I was chugging a little bit. I'm having the internet problems. You see, it's like Comcast is down or something. I don't know what's going on. Comcast it's really. You know, it's been wigging out for about. Comcast is down or something I don't know what's going on Comcast, comcast, it's really. You know, it's been wigging out for about 24 hours, but anyway, my total is eight. Ocho ESPN, the.

Speaker 1:

Ocho, wow, that is a roll a d6 bump in the seat like a d6 like a two that's a one.

Speaker 2:

Good, you took my advice, george it is good we took your advice, ben now roll another d6 to determine your direction oh no, I mean, there's a one, two, oh well. Oh, that sucks. Do we go back this way?

Speaker 1:

yeah, just one heck. So just one heck to see muckling harbor.

Speaker 2:

Oh my gosh we made it we made it, we made it, we made it, we made it.

Speaker 1:

Land ho, land ho.

Speaker 2:

Everyone turns around and looks at our blind navigator. The first mate Thrang shakes his head. The Felmognite shakes his head and says Are you sure we should have her navigate?

Speaker 1:

He's ready to cut her head off, she's contemplating just asking you to just go back to Mucklin Harbor. You drop him off, yeah. Look, Strang you want to make a name for yourself, or what? Of course it's all I want With all my heart, then you better stick with this crew, because we're legends Phoenix, Dark, thunderblade, thunderblade.

Speaker 2:

I start yelling Thunder, thunder, thunder and I'm swinging my axe around and chopping down masts and sails and destroy the entire ship. Knocks over a bucket of fish that chums the water.

Speaker 1:

Yeah.

Speaker 2:

Liger sharks circling the boat. Circling around. Yeah, I guess that's it for the day. We haven't made much progress, but yeah. We spent a gold.

Speaker 1:

Old Noggin comes out onto the deck, finally at like 4pm. Ugh how you doing there, Old Noggin comes out onto the deck finally at like 4 pm.

Speaker 2:

Oh, how you doing there.

Speaker 1:

Old Noggin, oh got a great sleep yeah.

Speaker 2:

Everything's great.

Speaker 1:

Everything's going all right here. Yeah, oh yeah, it's you know wild stuff.

Speaker 2:

Linnell is panicking up at the navigator's table. She's like I can't read a Braille map. I never learned to read Braille.

Speaker 1:

That's my bet. Yeah, that's fine, you know you'll learn. He proceeds to just drop Trown pee in the bucket.

Speaker 2:

In the loo.

Speaker 1:

In the loo one.

Speaker 2:

Loo one.

Speaker 1:

It's like a long Austin Powers pee yeah.

Speaker 2:

I picture both of the Lous just being like Mel Brooks from History of the World, part 1. Wow, there's just the guy walking around the garden with a bucket and his job is for people to pee in the bucket. Elmo exasperatedly comes back on the deck and he says oh man, you're peeing in Lou. He says oh man, you're PELU number two, oh man, it's good to be the captain. It's good to be the captain.

Speaker 1:

Right, I don't know that we're going to do any.

Speaker 2:

It is beautiful out there.

Speaker 1:

Yeah, I guess now we eat and sing. That's right. That's how we do it here. Everybody, let's get below deck. And Old Noggin flips on the animatronic bears. They play their concertinas. They got three songs to choose from. And Old Noggin flips on the animatronic bears, they play their concertinas.

Speaker 2:

They got three songs to choose from. I forgot about the animatronic bears.

Speaker 1:

Wow, I love it. Is there anything you want to talk about around the not the camp, but the table? Tell stories, ask questions. I'd love to take a vote.

Speaker 2:

Thrang's hand immediately goes up For mutiny. No, not for mutiny. I throw a piece of bread at him I'd love to take a vote about, if we should. Our first stop is going to be Shipwreck Island, so we can resupply. But you know, we didn't alert the crew to this. But we considered briefly going through the Shipwreck Straits as an attempt to go directly to Terror Island, and though Galen and I both agree that that's probably not the best course of action, we wanted to ask the crew what they thought of our plan.

Speaker 1:

Thring says why would we resupply so early? Do you not have supplies?

Speaker 2:

Supplies, I don't know. I mean, we have enough supplies, yes, but Shipwreck Island, that's an opportunity for fresh water and fruit.

Speaker 1:

Do you mean to pick through the shipwrecks? Is that what you mean by resupp the shipwrecks? Is that what you mean by resupply? What do you expect is there?

Speaker 2:

I mean I just, oh, like, did we bring the one-legged guy with us? No, no, I don't know. I was going to point to him and be like he knows all about us, because I'm not a sailor, I don't know, I'm just making that up. I say, linnell, we wouldn't let him be first mate. We made who first mate again Was it, the grab rack.

Speaker 1:

Oh no, oh no.

Speaker 2:

I didn't even want to be first mate. I would have gladly given it up to this guy. You were like I'm be first mate. I would have gladly given it up to this guy. You did, though. You were like I'm the first mate, so I made you first mate. Oh man, must have been like a fever dream. I was, you know. Just thunderdark took over my soul.

Speaker 1:

When you say who's the first mate, again Frank just gets up and leaves.

Speaker 2:

He holds his groggy and just walks up to the deck and left looking at it in silence.

Speaker 2:

I say, yeah, that's right, I'm the first mate and I say Shipwreck Island may have some valuable treasure to line our coffers. It'll be a good test of our mettle before we get to Terror Island, I agree. I agree with the first mate, Ben, real quick. How do people normally approach Hornswoggleport? Do they approach from the Scalawag Strand side or do they approach from the Shipwreck Strait side? Hornswoggle port? Do they approach from the Scalawag Strand side or do they?

Speaker 1:

approach from the Shipwreck Strait side. Well, it depends on where they are in relationship. Yeah, I actually kind of like the idea, Alright.

Speaker 2:

I'll see you guys later. I just follow Thrang out the roof, I don't know why. I don't know why that's so funny it's like a rare moment where ben's just like got the giggles. I love it uh, I mean but I feel like people don't normally approach from.

Speaker 1:

The Scalabag Strand side.

Speaker 2:

Right. It makes more narrative sense too, I think the pirates would be in an area that's not easily accessible to Mucklin Harbor, or else they would be. They'd all be captured and whatever. Yeah, like pirates might know a way through, but we didn't get a pirate on board yeah but if you're in the strand it's pirate territory.

Speaker 2:

If you're in the bay, it's like mauling territory. Yeah, that makes sense. I like that idea. Um, all right, so I think that there's not much else that galen wants to describe. Uh, he's now reminded that he's first mate and uh, it's gonna start acting like it. Maybe Got to write that down. I am first mate. Yar, says I.

Speaker 1:

Yar Arr. Okay, Elmo chimes in and is like you know what? I think this is a great idea. I think, again, you're gonna make a great first mate.

Speaker 2:

Thanks, Elmo.

Speaker 1:

You know, whatever, whatever you two say, I mean it's genius, it always is, you know.

Speaker 2:

I mean, we've got you this far in life. I mean it's definitely worked out for you.

Speaker 1:

It's true, I'm living my best life. Yeah, I could still be in that suit, you know.

Speaker 2:

You could be.

Speaker 1:

I'm free on the open sea. This is great. This is great. It's great.

Speaker 2:

So you ever have any regrets, elmo, about no longer being great. This is great, it's great. So you ever have any regrets, elmo, about no longer being Lord Orphan?

Speaker 1:

No. That was the worst job I ever had, yeah.

Speaker 2:

I say I'm so glad we got you out of there, buddy boy. I give him a hero tag.

Speaker 1:

I mean the benefits. I did have benefits like dental yeah, yeah, it's one of the few in the company dental.

Speaker 2:

You know well, you know, if our retirement everyone in yeah, everyone in spl has perfect teeth I had a lot of money.

Speaker 1:

I mean, I still had a girlfriend. This just stops talking and stares at the space Starts sobbing.

Speaker 2:

yeah, he looks into the bottom of his cup, he pauses briefly and then he goes up to the deck and stands next to us. Right by the end of the night, we've driven every single one of our crew members up on deck. It's just me and Reckley, there's like paper lanterns hanging out. He's just like on the shuffleboard because he just plays games all night. Because, it's a pleasure ship, it's like a cruise. There's a stand-up comedian doing a round. We didn't know that we're feeding a band too.

Speaker 1:

We're quickly going through all our supplies. Crowd work.

Speaker 2:

Yeah, that's classic. I think we just assumed that the rations were limitless, because the Norks noodles are bottomless.

Speaker 1:

Yeah, I mean, they seem plentiful right now.

Speaker 2:

They seem plentiful. That's a very ominous way to put things Over seconds.

Speaker 1:

Thirds it's fun. Oh man, it's fun.

Speaker 2:

As a first mate, I say, all right, well, you know we might have to start cutting back on the thirds. Okay guys, I really don't want to, I know, I know I don't want to end up in the middle of the ocean with a limit on our Norks. You know, you want thirds now or you want seconds later, that's all.

Speaker 1:

I'm saying, Rangoonie says I need thirds to exist.

Speaker 2:

Uh, uh. Who does he point to Korg? We have two gigantic crab racks. Oh yeah, I mean that's a race thing. Your bowls should just be bigger.

Speaker 2:

I get them bigger bowls thank you yeah, I mean, you guys are just big boys. It's 100% chance we need to go to Shipwreck Island because we didn't get any supplies or anything there's. There's like a 50 chance we eat one of these crab racks. Old noggin just cracking open a giant claw. Yeah, yeah. He keeps offering to show one of them to the sauna or, like the um the jacuzzi, which is just a giant boiling pot of water.

Speaker 2:

He's tossing whole garlics in there yeah hey, come on, get in I won't even notice, I'm gonna turn it up a little bit okay welcome to the ss noggin's crab feed. Come on down, yeah got like you think it's gonna last weeks, but it's just one night of debauchery. Alright, so the night passes, I suppose.

Speaker 1:

Yeah, roll another realms. Check for another day.

Speaker 2:

Another beautiful day on the open ocean.

Speaker 1:

That'll do it?

Speaker 2:

Yep, that'll do it. Where are you going? Well, we were trying to go. We're going around the horn.

Speaker 1:

I was trying to go to here.

Speaker 2:

Okay, roll a d100. I believe in you, georgie believe in me, georgie, believe in me, all you want.

Speaker 1:

We're at 86. Okay, thank you. Okay, okay, as you guys are going around, kind of getting closer to Shipwreck Island and at least like the rocks and islands, off of it. You see this ship looks possibly derelict, no lights or anything. Well, it's during the day, but it's just kind of coasting.

Speaker 2:

It's a coaster ship.

Speaker 1:

You know a way that looks like no one's steering it.

Speaker 2:

I say it looks like it's headed for a rock. It is headed for a rock, oh.

Speaker 1:

If you don't, if you don't do something.

Speaker 2:

I think. Is there a way that we can steer it and or board it? I think is there a way that we can steer it and or board it.

Speaker 1:

Like can you pull up alongside of it and board it and try to.

Speaker 2:

Yeah, you could try. Oh man, it could be a trap. What do you think, riley? I don't know. I'll say as the first mate, I'll take the risk, arm the cannons, be ready for ship-to-ship combat. But I'm going to go try to steer that ship away from the rocks. See what's going on? All right, so how?

Speaker 1:

are you going to do this? How are you going to get close to the ship?

Speaker 2:

Can we pull up alongside of it?

Speaker 1:

It'll take a bit of expert maneuvering.

Speaker 2:

Or can we fire a grappling hook from our cannon? Is that a thing we have? We do not have that.

Speaker 1:

We don't know, we don't have that If we can get close enough.

Speaker 2:

I guess maybe the crab racks probably aren't that strong. You're going to say they could throw us. I was going to say if we can get close enough and move it slow enough, maybe the crab racks can use their claws to land and claw Land and claw. Pinch the boats and hold them close to each other, but I don't think that's strong no, I think you know you could swing across on rope you probably will need to steer the boat.

Speaker 2:

I'll do it, okay, I believe, leaving you, riley, and I get ready to spring across to the other ship using my dummy, thick legs and probably some rope okay, what do you think staring a boat requires?

Speaker 1:

oh, you know. Okay, what do you think steering a boat requires?

Speaker 2:

Oh, you know, Good question, some knack, you know.

Speaker 1:

Is it more nimbleness, or is it might, or is it?

Speaker 2:

I don't know if it's. I feel like it's like a more subtle thing than a strong thing, yeah, it might be might if it's like in a storm or something and you can't turn it yeah. I think nimbleness probably.

Speaker 1:

All right, let's see how this goes for you.

Speaker 2:

Show me nimbleness. All right, here we go, steering the ship Ten oh.

Speaker 1:

Nice, you get right up. Great position For Galen to jump. Oh yeah, you get right up. Great position for Galen to jump.

Speaker 2:

Now all I need to do is make an athletics check. Oh gosh.

Speaker 1:

Oh 13. Oh whoa, he puts his sword in his teeth. Yeah, I put my sword in my teeth. I was going to say yeah.

Speaker 2:

I swing across. There's a rope on the outrigger of the mast and I just swing across to the ship and leap aboard. I say hello, is anyone here?

Speaker 1:

Immediately, you hear like a cackling of multiple creatures and you see cackling of multiple creatures and you see I run for the steering wheel immediately.

Speaker 2:

Oh no, are they going to eat me? As long as I don't get them wet, it's okay, right?

Speaker 1:

Different universe.

Speaker 2:

Once you're on the ship, you get a clear view that they've like eaten a lot of the rigging and other stuff on the ship already okay, can I run to the steering wheel of that ship and then steer it farther into the rocks and try to get back to my ship? So you want to ram it into the rocks now I mean, if, if it's just a bunch of, if it's just a bunch of gremlins, I don't want them on our ship. Well, is the ship? Does the ship look like it could be repaired?

Speaker 1:

um probably not probably not.

Speaker 2:

It's like Swiss cheese now, yeah, but it probably has like well. So here's the thing. Right, like are there people?

Speaker 1:

I mean you don't see anybody on the deck?

Speaker 2:

hmm, I mean I could just kill them. Can we like, could we round up the gremlins and like, knock them overboard? I think we might be getting into combat here in a second. Unless I can intimidate them all, can I cow them like with my presence?

Speaker 1:

the ones that are in front of you, but you know the ship is probably full of them yeah huh but yeah, the ones in front of you are are like licking their chops, like looking at all the stuff that you're carrying. Oh yeah, they want to eat all my gear.

Speaker 2:

They're gonna eat everything. They're gonna eat all the stuff that you're carrying.

Speaker 1:

Oh yeah, they want to eat all my gear.

Speaker 2:

They're going to eat everything. They're going to eat all our gear and they're going to eat our ship. Alright, I'm going to Gosh. This is kind of an awesome encounter, but I'm concerned. I guess I'll humanity presence them, I'll brandish my axe and I'll say back off.

Speaker 1:

Alright, roll it up.

Speaker 2:

It's a fickle intimidate Wow.

Speaker 1:

Wah, it's like one of their arms. One of them actually dives off the ship to what will inevitably be his death, but the other ones like go down under the deck and like into crevices and corners.

Speaker 2:

Yeah, I'll say is there anyone else on this ship? Yeah, I wonder if we can rescue the rest of the crew, I mean if they're still here.

Speaker 1:

Ahoy Is there anyone here, Call out if you're there. No um make a perception. Check at disadvantage.

Speaker 2:

Oh okay, yeah, I mean both of them are gonna be. Uh, perception is to be a plus one. So yeah, the best is going to be a five.

Speaker 1:

I can bump it to a six.

Speaker 2:

You hear a lot of cackling below deck, but no, like struggling and Like anything, that would imply there's still people on board.

Speaker 1:

I mean, it sounds like a horde of them under there.

Speaker 2:

Yeah, I think I'm going to steer this ship onto the rocks and leap back to Arras. Let them inhabit Shipwreck Island. I mean, yeah, they're. How do you get a ship full of gremlins to begin with? That's my question. They're not like tribbles that, like you know, just start multiplying, are they? They're kind of like a plague. Yeah, yeah, this is the kind of stuff that would happen in space, you know, you just like get on board and you, you realize you got to steer his ship into the sun and get back to your ship. Yeah, I think, um, because I just don't want this to be something that other people are going to deal with. You know what I mean? Yeah, I mean, I wonder, is it possible for us to like tow the ship behind us?

Speaker 2:

We can just sink it, I know I mean, it was a tiny part of me that wanted to like launch it at an enemy ship. Oh, like, have it be boarded. Like slingshot it past like if pirates attacked us, or something just like. Have it, have it be like the pirates, you know, like the klingons with the triples. Yeah, that's hilarious. I don't know. Is there anything on board, ben, that is indicative of there were any people here recently, or does it just look like everything's been ravaged by gremlins?

Speaker 1:

It looks like everything's been ravaged by gremlins. Okay.

Speaker 2:

I'll try to return to our ship. Alright, I make an athletics check. Yeah, that's still pretty good. That's an 11.

Speaker 1:

Everyone is gaining confidence in me as first mate.

Speaker 2:

Whoa, that was pretty cool says well wow forgot all about well there I forgot he's on the ship. He's just in like an open hawaiian shirt and a lawn chair yeah, he's living like him and noggin living the noggin life. Yeah, great, great. So I get back and I say, man, the cannons, we got to sink that thing. It's full of gremlins.

Speaker 1:

Thring goes to you. He says are you sure you want to waste ammunition on the ship?

Speaker 2:

Oh, the ammo was the thing what do you suggest? I say that's right.

Speaker 1:

He jumps off.

Speaker 2:

No, we only had like 12 cannonballs or something right.

Speaker 1:

I'll make it a usage die.

Speaker 2:

Oh, similar to yeah that's, yeah, that's. No, that's risk, that's risk. It's a d20. Yeah, but still it's a 10% chance to suddenly be like we're pretty close to it, though he was able to jump off. What if we just tossed torches onto the deck? Yeah, we could light it on fire. That's not a bad idea.

Speaker 1:

I mean it's going straight for rocks.

Speaker 2:

Then let's let it go, yeah, I suppose. Then, hopefully, shipwreck Island is uninhabited and they don't swim to shore and eat all the cities. Yeah, they're just gonna Well, like. What's funny is, by the time we get to Hornswoggle Port they'll have come up the shipwreck straits 30 quests from now. We're going to find out there was an Atlantean calamity that took place. Because, these gremlins got to shore.

Speaker 1:

As you pass, you keep going south. You watch the ship just like careen and collide with um, a big old rock, starting the sinking process.

Speaker 2:

It's like plumes of orange and blue furry creatures like jump out and scramble all over rocks, yeah, ah. I feel like fighting gremlins is especially perilous because you'll just lose items right.

Speaker 1:

Yeah, they eat stuff. I mean they'll bite you, but their goal is not to eat you. It's just to eat your stuff. Yeah, it's like one eat your stuff.

Speaker 2:

Yeah. So it's like one of those fights where you just like a drop, kicking gremlins left and right trying to get away from them. Oh man, all right, cool. Well, I mean that was unfortunate. I wish we could have gotten something out of it, but I didn't want to risk my items. So the bottom line is could have tossed something out of it, but I didn't want to risk my items. So the bottom line is could have tossed them some shackles. But you know we moved for the day already, so that was my roll.

Speaker 1:

Now it's Jimmy.

Speaker 2:

Jimmy, yep, I can roll, let's say eight Nice.

Speaker 1:

All right, bump in the road, roll another D6.

Speaker 2:

Rang immediately challenges me for right of first mate. Okay, that's put that stuff in the loss supplies.

Speaker 1:

Galen, your mandate has not stuck and people are just still getting thirds wow, so we we like have to go to shipwreck island now. There's no way around it well it's, it's cut down like because this was a pleasure ship, there was like a lot of food yeah, a lot of buffets, you know, yeah, a lot of pasta buffets. Well, this is gonna like it'll hurt morale. It's not voting well for the future like you're fine right now it doesn't bode almost for the future yeah I don't know, that's a tough call.

Speaker 2:

I'm wondering if I can inspire people to be better, or is it just like there's not much we can do about this part right now, because that was the role.

Speaker 1:

I don't. I don't know that you ever tried to inspire people, but you can.

Speaker 2:

Maybe I'll inspire people by myself going down to one bowl and I'll say look, look, I'll go down to one bowl. I know some of you guys need extras, but we really got to preserve for the future so we don't have to go to Shipwreck Island. You saw those gremlins. You saw what they did to that ship. They're waiting for us on Shipwreck Island if we don't ration our food better.

Speaker 1:

The Cordle is like, as you're saying this, she's like stopping and she's about to get a second bowl. Make an inspire check.

Speaker 2:

I mean it's not the worst.

Speaker 1:

Six Success with a twist.

Speaker 2:

They just don't eat seconds in front of me.

Speaker 1:

Yeah, I think maybe some of them are listening. There's a few dissenters.

Speaker 2:

Yeah.

Speaker 1:

You don't know who, though.

Speaker 2:

Give me murder on the open sea for norks noodles. Um, I'll move us real quick. Two more cool to 25 29. Another night passes on the open ocean. Someone lights a fire on deck because they're so used to lighting campfires, and we have a fire on the ship now. Scramble over and stamp it out because the person's a moron.

Speaker 1:

No, no man. No, what are you?

Speaker 2:

doing it's Noggin. He's like roasting marshmallows. Yeah, mask Galen, like Galenen. What would you do with the treasure you know if we are able to solve the world's problems and retire you know?

Speaker 2:

all I can think of is Diedrich Bader from office space. I would, I would. Galen has nothing good to say. He says I don't know. I'm so used to being in search of something, I'm not used to actually having something. What about you, riley? What about you? I would, you know? I think I'd invest it all in, you know, mutual funds. Wow, no, I'd open. Maybe I'd open up a little workshop somewhere you know along the coast. It's beautiful out here actually. Yeah, I mean, you could be a new Crazy Ernie. You could fund that endeavor. Make as many flying machines as you want. Yeah, I don't know that I want to build something like that. I think that be an explorer, build my own machine, have my own workshop Beholden to no one. I look over at Welder and I say we could fix him up too. Set him up with a good shrink and dunk, glance over at him. He's like he's gained a good 40 pounds.

Speaker 1:

He has a metabolic disorder.

Speaker 2:

at this point he's not looking so hot.

Speaker 1:

He's giving himself to beat us.

Speaker 2:

We got to get him back into land of the living man. I say, yeah, he's wallowed long enough. Maybe I got to polish off his armor and get rid of that dive.

Speaker 1:

I can hear you, you know.

Speaker 2:

I toss like a clump of french fries at him.

Speaker 1:

He catches them. He's like nice nice dude fry fight. And then they start, you know, he starts throwing french fries at people too listen, I don't know what you got against me, but I thought I was like much more of a joy to be around. And that's what old noggin says.

Speaker 2:

I'm a joy.

Speaker 1:

You know what I mean. You are, you are a joy man. You are a joy.

Speaker 2:

You're also not picking up any slack. I mean we're we're busting our humps to make this happen.

Speaker 1:

Oh, you want me to be like that thrang guy?

Speaker 2:

No, no, no, 100%, no Hard, no, yeah, I mean, he's a cool guy, what?

Speaker 1:

What Riley's got a type.

Speaker 2:

Yeah, it's like the Muppets caper with the Mandalorian in it.

Speaker 1:

Yeah.

Speaker 2:

He's a cool guy. I mean he carries himself well with confidence. He's a great help. He mean he carries himself well with confidence, he's a great help. He's really. You know, aside from Linnell, he's the only other professional.

Speaker 1:

Sorry, rangooni, he's eaten alive by inner turmoil. Can you see that?

Speaker 2:

That's true. That's true. He's got his own stuff to work out, but you know he's Galen is also eaten alive by inner turmoil.

Speaker 1:

Yeah, but I've let that go and you gotta let that go, just let it go, just let yourself go tomorrow.

Speaker 2:

Tomorrow morning, galen is in a hawaiian shirt hey, riley hey, turns out welder was right busy whiz. Oh my god, it's ridiculous. I love it so good yeah, yeah, I think that actually gives Galen some stuff to think about. Maybe there's a middle path between what Weldar has become and what Thrang is, that's like a functional person in society.

Speaker 1:

You know what welder has become and what thrang is that's like a functional person in society. You know Galen might be that.

Speaker 2:

Yeah, I think Galen is that, but Galen can't possibly recognize that.

Speaker 1:

No, no, it can't. He has no self-awareness. No, no, no walking around. No pants on, no self-awareness, all, yeah, that was uh, that was a night you. Uh, it's another day, another uh day on the open seas. You're good ways away from mucklin harbor now you're yeah no, turning back yeah, I.

Speaker 2:

I use the spyglass and I look onto Shipwreck Island and all along the rocky shore. You just see the gremlins like staring at us. There's like a giant huddled mass of them Just waiting for us to mess up.

Speaker 1:

Well, I don't know, you move faster than they can move.

Speaker 2:

Yeah, I make a travel check. Wow, rolling good. Bernard has been guiding my hand, you're rolling good. I've gotten us nothing but bumps in the road. Yeah, I guess I did have a one. Yeah, that's true.

Speaker 1:

Little did we know that Bernard has been guiding our hands.

Speaker 2:

This whole time yeah, Always Touched by Bernard starring Della Reese Wow.

Speaker 1:

Wow, alright, I'm going to roll that D100.

Speaker 2:

1, 2, and 3.

Speaker 1:

I roll a.

Speaker 2:

D100. I roll it. I roll 80. It's nice, it's nice, it's nice. Can I talk about how nice this Land of Eam logo is in the top right corner? Yeah, I like it, I like it a lot. It's sweet. It is pretty sweet, pretty good, pretty sweet, pretty good.

Speaker 1:

Pretty sweet. It's an odd thing to see because you're just passing by sort of a small island that's not even on the map. It's like super small and you can hear the song of someone singing.

Speaker 2:

Can you? Oh, oh God, does it sound just like Sven the Yodeling Troll.

Speaker 1:

No, it's you. Look out onto the ocean. You see a pirate.

Speaker 2:

I thought it was like a siren. For a second I was worried about a siren, but I'm like this is supposed to be a good discovery. A good discovery. Oh man, those rocks look great.

Speaker 1:

Let's go right toward them yeah, it's a pirate who's strumming an old guitar, like on a small little island. There's like a little palm tree, and he's going so far, so long. My love, tomorrow shall be a morning to remember.

Speaker 2:

Ahoy, yeah, yeah, yeah, we all clap from the deck.

Speaker 1:

He waves and he says Good luck on your journeys. You want a lift? No, no, I'm exactly where I need to be.

Speaker 2:

Where is that Right?

Speaker 1:

here my island. Oh, it's your island. Got my coconuts, got my salt water.

Speaker 2:

Wow, his kidneys are just shot. Looks like a mummy. Yeah, I got myself another.

Speaker 1:

Got everything I need. That's wild.

Speaker 2:

So you're just out here retired.

Speaker 1:

This is the life, this is the way.

Speaker 2:

See, man, we're getting signs everywhere that we should just hang out. I know right, it's to like end our journey and give up on our quest. I holler out at him and I say is there anything we need to look out for. We're going to sail around Shipwreck Island going for Hornswoggle.

Speaker 1:

Oh, yeah, you want to watch out for the Exigeles and the Seacameras and the who. Yeah, you want to watch out for the exigeles and the sea chimeras and the who. Well, the lager sharks.

Speaker 2:

Oh, don't forget the sea serpents.

Speaker 1:

Is there a safe path? Well, you have to go all the way around the horn but you'll see an old, derelict white lighthouse.

Speaker 2:

Is it okay?

Speaker 1:

to land there, I suppose, so no one ever goes there anymore.

Speaker 2:

Okay, it doesn't actually work.

Speaker 1:

You see, I wonder if we repair it, yeah, what?

Speaker 2:

if we repaired it, we could probably repair it, don't you want to go be a lighthouse keeper? Huh?

Speaker 1:

That's an idea. Let's pick him up Swing.

Speaker 2:

Get the boats.

Speaker 1:

I say I already lowered them.

Speaker 2:

Yeah, I will offer him that. I just assume we have a little dinghy that we can like go to shore in. Is that true? It's the pleasure dinghy. Yeah, it's like a, it's a swan, it's just like actually like a swan boat. Yeah, it's like.

Speaker 1:

It's like an, it's like a petal boat like little animal shapes. Like it's, like it's a Disneyland ride. Yeah, it's like little animal shapes Like it's a Disneyland ride.

Speaker 2:

Yeah, how's it going? What's your role been?

Speaker 1:

My name's Shelly.

Speaker 2:

Oh, shelly, I'm Riley, that's Galen. This is our crew. This is the SS Noggin. We haven't named it yet.

Speaker 1:

That is a name, isn't it? Well, it's.

Speaker 2:

We call it something different every time, but it's a working title, yeah. Working title.

Speaker 1:

I like that one, the SS Noggin.

Speaker 2:

Your vote is noted. Yeah, Riley is A little presumptuous, I think okay.

Speaker 1:

Well, say goodbye to Shelly Island, Farewell.

Speaker 2:

Shelly Island. Did you get all the coconuts you wanted to eat? Can we restock our stores with some coconuts from his island?

Speaker 1:

Well, no, I'll just take all my coconuts, just some, I'll just take all my coconuts.

Speaker 2:

Just some.

Speaker 1:

I'm gonna go back.

Speaker 2:

After you're a lighthouse keeper for a while, they'll grow yeah, they'll grow back in time for next season. We're just like furiously shoveling coconuts onto our ship.

Speaker 1:

That'll be fine, I guess. So Thanks, shelly, you're a real pal.

Speaker 2:

Have you met Noggin? Are you a fan of Shuffleboard like? I'll take him over to the Shuffleboard and set sail for the lighthouse. We pillage his island when he's not looking.

Speaker 1:

I only play games for keeps. Noggin is gonna gamble with the ship he is he's gonna lose immediately gamble, ears and fingers what he's a real pirate.

Speaker 2:

He's an actual pirate he is, he's going to lose immediately Gamble ears and fingers.

Speaker 1:

It's a real pirate. He's an actual pirate.

Speaker 2:

He holds up his hand. He's like look at my hand. Here we gamble pennies and toothpicks. Yeah, and whatever else, yeah, yeah, teeth Got it yeah.

Speaker 1:

He's missing a lot of teeth. Yeah, I kind of love it. Yeah, he's missing a lot of teeth. Yeah, I kind of love it. Yeah, half fingers.

Speaker 2:

Yeah, I love the idea that we're going to install them as a lighthouse keeper and make this area a little bit safer for a while. Yeah, same Rangoonie. Keep an eye on that guy, will you? He seems like a nice guy, but he's a little rough around the edges.

Speaker 1:

I very loudly explained to him that everyone's allowed one bowl. One bowl of noodles. I'll just, I, just, I just eat one noodle, one long noodle Got it. Yeah, just let it in. And I swallowed and let it go through my entire body.

Speaker 2:

Yeah, never, never, never, never gets digested. Yep, this is a loop.

Speaker 1:

Yeah, it's a circle. It's more of a meditation thing, really wow.

Speaker 2:

I love it.

Speaker 1:

I love it too welcome him aboard.

Speaker 2:

He was, in fact, a pirate.

Speaker 1:

Maybe he can be helpful on our trip for a little bit longer, you may know the pirate code well, according to this discovery trip, for a little longer he may know pirate code.

Speaker 2:

Well, according to this discovery, you roll with advantage on your next travel check. Oh okay, that's amazing. Go for it, Riley. That's amazing. Eleven I'll use a quest point and make that a twelve. Heck, yeah, baby.

Speaker 1:

Noish.

Speaker 2:

We discover the exact same thing.

Speaker 1:

Roll, another discovery.

Speaker 2:

We're going DZ at the discovery zone 72.

Speaker 1:

72. 2. Desmond 72. Two.

Speaker 2:

Two, two Desmond 72, two. Can't laugh, because when you laugh, it encourages me.

Speaker 1:

Sorry, and there's more terrible things coming out of my mouth.

Speaker 2:

Is it wrong that I think you're funny, is it? Wrong that I love it Because I don't want to be right. Then you know I don't want to be right. You know I don't want to be right, so I just got an update on my internet. It's apparent there are outages and things. You look great now yeah, I mean it's, it's been really smooth. Yeah, just uh, check in.

Speaker 2:

My upload speeds are way high again I love it uh, I may or may not have upgraded my, my internet. Uh, like on the fly, just thinking you're using Tesla satellite. Yeah, it's anyway, sorry. No, I appreciate it.

Speaker 1:

Um, as you guys are passing um, so we're quicksand and passing. Another small island. You notice the partial ruins as the ocean recedes from the shore of this island. You see what look to be like ruins, whoa.

Speaker 2:

Is this our second travel? Are we going to rest? Should we stop here and rest for the day we could, because I want to explore this. This is awesome. Yeah, I say boys, treasure's back on the menu. Wow, treasure's back on the menu. Wow, treasure's back on the.

Speaker 1:

Yeah, let's, let's lay anchor and uh sprang is already off the ship like assaulting this ruins yeah, this is like wading through the water in his armor yeah um.

Speaker 2:

Are you gonna bring thrang?

Speaker 1:

This is like wading through the water in his armor. Yeah, are you?

Speaker 2:

going to bring Thrang. I think we should. I think we should, yeah, bring Thrang. Maybe Ranguni, and like the pirate guy, maybe. Yeah, who is it? Yeah, because Thrang is the one we were yeah, he looks awful. Like he was not going to survive long on that. He's already like yeah, he put up his front. Now he's like laid up for three he looks sun-touched. You know, he's like a catcher sun-touched is a really funny concept sun-touched, sun-kissed uh, yeah he's, he's, he's orange like a sun-kissed can yes, he's like bright red skin yeah, lanelle is like ministering to his wounds.

Speaker 2:

Now that we've, like um, dropped anchor for a bit. Did we actually move on the map yet, or no? Uh, I did not realize. Let's move us to.

Speaker 1:

Move it, Move it Wow.

Speaker 2:

Come on, Move it, Move it so it could be that Ben was singing Move it, Move it from the Madagascar films.

Speaker 1:

I assumed it was actually Police Academy Proctor. Actually Police Academy, yeah.

Speaker 2:

Proctor.

Speaker 1:

Okay.

Speaker 2:

All right, so we'll drop Weigh Anchor. Weigh Anchor is coming up, right I don't know. Drop Anchor, I think, is when you stop, yeah, yeah. Weigh Anchor is to when you stop, yeah, yeah. Way anchor is to bring it up. Yeah, I'm going to take a nautical terms course to prepare myself for six months in the Skywalk Strand.

Speaker 1:

Alright, you get down, touch ground on the island, go to the spot that you saw with the ruins. You see that there is like a it's another vampire, so help me God. No, it looks like an entrance into the islands or something into the island. Like just yeah into the islands or something into the island like just yeah, some of it, let's uh let's check it out.

Speaker 2:

Light a lantern and head in we say, thrang, this is what you've been looking for. Does it look like or is like it? Is it like the tide that's receding is the only way we can see this. So like Do we have a time limit before it floods?

Speaker 1:

I don't know if I want to go that far.

Speaker 2:

Okay.

Speaker 1:

That would be the worst party wipe ever.

Speaker 2:

And they were never seen again. I love you.

Speaker 1:

Galen Galen would survive for five minutes, that's true.

Speaker 2:

I would not make it. It'd be like the abyss. Oh God, George knows I do.

Speaker 1:

Feel it Well. You guys have entered a random dungeon.

Speaker 2:

I'm excited. Oh, all right.

Speaker 1:

Awesome. You guys are sloshing through, like you know, knee deep water yeah, yeah um, as per the rules of a random dungeon. The rules of a random dungeon.

Speaker 2:

I really will go for it. I'm sorry say that again. Of a random dungeon, the rules of a random dungeon Search, check. Go for it, riley. I'm sorry say that again. Go for it Rolling a d12.

Speaker 1:

Back four Search check.

Speaker 2:

Wow, that's why I said it. That's a 14. 14.

Speaker 1:

14. You gain a 14. 14. 14. You gained two keys Nice.

Speaker 2:

Stanley Tucci's over here.

Speaker 1:

Wow.

Speaker 2:

It's a proper pronunciation of Stanley Tucci. Describe your success to us so wading knee deep in this water, I'm able to detect under my feet some stairs. Following the stairs takes us up into a little platform. In the corner of the platform there's a skeleton with a messenger bag.

Speaker 1:

Careful not to.

Speaker 2:

Sorry, no, it's not an inaccurate statement.

Speaker 1:

He's holding a Samsonite.

Speaker 2:

I guess the code one, two, three, four, five something an idiot would have on their luggage. On his luggage, yeah, and I check in the bag and I feel around and there's a couple of keys in there. Amazing Pocket one. Give one to George, I eat it.

Speaker 1:

Now, are these literal keys, or are they?

Speaker 2:

They're keys and they're literal keys and instead of having like the little teeth at the end of it, it looks like a fish's fin.

Speaker 1:

Nice.

Speaker 2:

I love it. It's like the tale of a mermaid.

Speaker 1:

Yes, All right, Georgie boy.

Speaker 2:

Seriously searching for a keyhole. I make a search, check, love it. We lose both keys.

Speaker 1:

Find the keyhole and you lose one of the keys.

Speaker 2:

There's like a little premise and you put your hand in to try to open it and you drop it and you just hear it clink like two minutes later Clink, clink, clink. Trap or an obstacle.

Speaker 1:

You want to roll a d100?

Speaker 2:

I don't want to. I'm going to Do it, george. I believe in you. 15. Triviani, do you think we'll get trapped in a random dungeon for two quests again?

Speaker 1:

Oh yeah, baby.

Speaker 2:

Because that was epic. We somehow survived.

Speaker 1:

You find something curious, something you never would have expected here. There's looks like a chandelier almost made from shells and it's not lit, but it's hanging from the ceiling. It's not lit, but it's hanging from the ceiling, um, and there's kind of, uh like, shell decorations.

Speaker 2:

it looks like it was once quite nice it's three seashells lined up next to each other. Thrangs like oh, the three seashells. I know how to use these.

Speaker 1:

Yeah. Yeah thank you, James, you know the water is only like very shallow.

Speaker 2:

It's like puddles, basically in this room.

Speaker 1:

It looks like we'll make a perception. Check One of you.

Speaker 2:

I'm only rolling 1 to 12 today. That's all I got. It's either amazing or total catastrophe. Perfect.

Speaker 1:

This looks like it was once a dance floor, like a ballroom.

Speaker 2:

Exciting. Oh, this looks like it was once like a dance floor, like a ballroom. How exciting. Oh, now I'm concerned, we're going to have to dance our way out of this. Are there any obvious exits? Yeah, there is at the other end of the room but are there any obvious traps like pressure plates, things like that? Uh, there's nothing obvious I mean with my perception. Check it just all I could see this.

Speaker 2:

This was once the dance floor okay, yeah, you notice like anything dangerous um, I reach my hand out to riley and thrang shakes his head as riley and I dance across to the other side.

Speaker 1:

Why, why?

Speaker 2:

thank you, galen. Yeah, it's the underwater Mario music. Yeah, I dip Riley and there's like a buzzsaw that goes right above her head.

Speaker 1:

Make a charm. Check we're charming.

Speaker 2:

What's his face? Let me just roll a 12. Oh, you got it Okay, nine, nine.

Speaker 1:

Thrang takes a deep breath, and then he begrudgingly takes Rangooni's claws and they like repeat what you just did yeah, I don't know if that actually was required to get across the floor without it was required.

Speaker 2:

Oh, was it? Okay, all right, I was like if a perception check tells me it's a dance floor, we're gonna dance otherwise you would have been shot with crossbows wow that would have been rough.

Speaker 1:

I clap for Rangoonie and Thrang we're both just like as they come to a stop and Rangoonie instinctively dips Thrang yeah, thrang pushes him back. I was leading, I was leading.

Speaker 2:

you guys are great yeah.

Speaker 1:

Never speak of that again.

Speaker 2:

Speak of what. I don't know what you're talking about. That was awesome. We get to the other side and, as Ranguni dips Thrang, we hear a click in the latch of the door. Uh-oh, oh, I assume it opens. Yeah, yeah, amazing.

Speaker 1:

It opens and immediately falls apart.

Speaker 2:

Dan's floor starts crumbling into a giant pit.

Speaker 1:

You're sucked into a vortex in the ocean. Whoa, okay, who is next? Jimbo Jr.

Speaker 2:

Jimbo Jr, look at that, look at that.

Speaker 1:

You gain a key, so you're back at two keys. Was that a perception check that I just rolled?

Speaker 2:

Yeah, Actually that's a search Sorry search. That's a 12.

Speaker 1:

Oh, Plus two search.

Speaker 2:

Look at this Nice Death to two keys over there.

Speaker 1:

So three keys you have.

Speaker 2:

Yeah.

Speaker 1:

How'd you find these keys?

Speaker 2:

you have. Yeah, how'd you find an old, find these keys? Um, so, on the opposite side of the dance hall there's a like a narrow hallway that splits into, and I decided to go left and there is, I found like a almost like a library area and there's a bunch of books, but they're all like rotten, totally flooded, and, uh, except for there's a. There's a pedestal and on the pedestal there's a book with a mermaid on it and it has one key in a lock on the top of it and then another key beside it. But when you so, I take them both out and I even look through the mermaid book, but it's all rotten, it's all gone. Yeah, you see a bunch of pictures of mermaid tails, but the rest of the mermaids have dissolved with time, so you have no idea what it's about. Yeah, and the words are unreadable.

Speaker 1:

You see a picture of a monstrous mermaid, a monster. It's like really sharp teeth. Yeah, okay, you're at three keys, my friends.

Speaker 2:

Now I know what George wants to do. Yep, you know what I want to do. There's only one more key and it's an ancient board. Yeah, you wants to do. Yep, you know what I want to do. There's only one more key and it's an ancient board. Yeah, we gotta do it. Ben, let me ask you this Five keys says you find what you're looking for, but we're not looking for anything in particular in this dungeon. So what does that mean? We'll see when we get there.

Speaker 1:

I mean, you're not looking for anything.

Speaker 2:

We're looking for a mythic court, but you know ancient myth, he's looking for any treasure. That I am. I think I am too, though this is a rare opportunity to like yeah yeah, this is like, yeah, pretty unfettered, um, no actual other objective, which is nice. Uh, let me, let me roll a search, check it's time. So we finally put down the old mermaid manual. Three is better than the alternative. We encounter a hazard. Galen is just bumbling into things, ilgath, wow.

Speaker 1:

Wow, uh roll.

Speaker 2:

Ilgath.

Speaker 1:

Wow, wow.

Speaker 2:

I wanted to be an inkpot spider again. We need to try that every time we see you. Yeah, it's never going to stop being that. That's you know. It's one of his sons. They all hate their father. It's just a mess.

Speaker 1:

Every time it's uh it's a mess every time.

Speaker 2:

I always want to see how much Ben laughs at the creature he rolled.

Speaker 1:

As you guys progress deeper this hidden island ruins Ruins.

Speaker 2:

Ruins.

Speaker 1:

Thanks.

Speaker 2:

Angelo, we just updated the map too.

Speaker 1:

Hey Angelo or Ben did.

Speaker 2:

I had no participation in that.

Speaker 1:

The royal.

Speaker 2:

we yeah the royal, we is definitely acceptable, yeah.

Speaker 1:

Hope you're doing well, Angelo. Well, you guys go deeper and you see some skeletons.

Speaker 2:

Okay.

Speaker 1:

I instinctively look to see if they have keys and bags.

Speaker 2:

They do not, thrang immediately, charges them. He says I was built for this. Oh, wait. You mean like undead skeletons're? I assume he meant.

Speaker 1:

Oh, I thought just like it's a room full of skeletons and there's like something in here I I don't know at all. Yeah, whoa, maybe these guys got keys yeah, hey, you guys got keys.

Speaker 2:

Uh, I assume it means Thank you Thanks.

Speaker 1:

We appreciate that hey thanks, angelo, kind words. Yeah, so you guys are in a conflict because these skeletons have been disturbed. They start.

Speaker 2:

Stirring.

Speaker 1:

Waking up, stirring.

Speaker 2:

Yeah, I yell at Thrang.

Speaker 1:

Get her.

Speaker 2:

Get her Thrang Ranguni I choose you. Throw my Pokeball.

Speaker 1:

Giant Crab Rock comes out, take out the Nimbus Hammer and get ready for a fight.

Speaker 2:

Chomp at it in a bit Kindness is a luxury everyone can afford. I completely agree with you, Angelo Amen.

Speaker 1:

Indeed.

Speaker 2:

Okay, let's do it.

Speaker 1:

Yeah, so tell me what you're doing.

Speaker 2:

I pull out my war axe, it blazes red hot. And I pull out my war axe, it blazes red hot. And I pull down my mask and I get ready for combat.

Speaker 1:

James, are you going to combat or are you going to do an action beforehand? Yeah, I am going to.

Speaker 2:

I'm going to use, according to plan, how many? I assume they outnumber us. Well, either way, I'm going to do this. I'm gonna use, according to plan, which once procession flashback to a past action that loyal chum recently performed off screen to help with our current situation. I'm going to say I'm glad I brought all this oil, but it's like cooking oil and I'm glad I brought all this oil, but it's like cooking oil and I'm going to throw a little jar of it in front of them to make the ground slippery.

Speaker 1:

Cool Wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap, wap wap wap, wap wap w, it's a six.

Speaker 2:

You throw it at me, I throw it on the ground and I immediately slip in it and slide across the floor yeah, I'll say that actually, you know what I'm going to-on slide across the floor. I'm gonna use fumble at the worst time and slide across the floor. Um, like I'm a bowling ball going into bowling pins. I love it okay um. You hear an audible sigh from Thrang. Don't worry, guys, I got this.

Speaker 1:

All right, so I've rolled some location aspects. There's a giant shell in this room.

Speaker 2:

Okay.

Speaker 1:

And there are whirlpools on the ground.

Speaker 2:

I feel like that's not a good thing. I'm going to rocket right directly into the shell like corner pocket kind of thing, and you just go kapwing Foonk.

Speaker 1:

Hey, get me out of here.

Speaker 2:

Let's go. Riley's just like waving her arm outside the shell.

Speaker 1:

Alright, the floor is slippery, galen. What do you want to do?

Speaker 2:

I'm going to swing and try to hit four of them With my sweeping strike.

Speaker 1:

Did you roll initiative?

Speaker 2:

No, no, no, I just succeeded. It's an 11 cool.

Speaker 1:

Wow, let's see how this goes.

Speaker 2:

Well, riley, you've already gone that's true, that's right I just yeah I figured that rolling, that one just adds the ambience of my counting failure. Uh, that's a five, I'll add a I'll add a defense minus one oh, that's good right, that's means they're. I'm not going to hit him with a six right, correct? Okay, I don't add a quest point, I just whiff because I'm trying to avoid the cooking oil on the floor.

Speaker 1:

Yes, thrang should we have him attack too, or how do you want to do it? I'll go afterwards.

Speaker 2:

Yeah, okay, cool, we gotta dump these guys into the whirlpools. Yeah, you gotta feed the mermaid guts.

Speaker 1:

There are five of them. They shuffle towards you, Galen.

Speaker 2:

Five skeletons, burgers and belicons. Wow.

Speaker 1:

Thank you. What's your defense?

Speaker 2:

It is zero.

Speaker 1:

Okay, this one swings a rusty sword at you. Looks like a cutlass Cutlass Sierra. Rusty sword at you. Looks like a cutlass Cutlass Sierra and kind of forces you to dodge out of the way. And then another one follows up.

Speaker 2:

Yeah, they're actually very well orchestrated.

Speaker 1:

That one will be a hit with a counterattack. It's five dread to you.

Speaker 2:

Let me roll my it's four with my armor block and then so I take four. Dread, I have 24 out of 23. I'll make my counterattack. It's a critical. I roll a d10. It's an 18. Hey, princess Funnybone, welcome to the show.

Speaker 1:

Welcome, welcome how you doing.

Speaker 2:

See, the minute Princess Funnybone gets here, I start critting. So it's perfect.

Speaker 1:

You completely shatter the skeleton, just like the cloud of dust spilling everywhere.

Speaker 2:

Yeah, I'm very excited about that, and then the rest of them keep attacking me.

Speaker 1:

That's true, that is true.

Speaker 2:

That's also true, oh no, Sorry, that shouldn't be it.

Speaker 1:

Well, it's a nine.

Speaker 2:

Yeah.

Speaker 1:

That is a hit Yep Four dread.

Speaker 2:

Okay, so three dread. I'm now at 21 out of 23. Aye, aye, aye, aye, aye aye, aye, aye, aye, aye, aye. Oh no, another hit. Yeah, thankfully it's not a crit.

Speaker 1:

Four dread. Oh, my goodness gracious, the other one actually goes hunting for Riley, poking at you inside the shell.

Speaker 2:

Galen a little help here Working on it.

Speaker 1:

It tries to stab you, but it's a rusty sword just shatters completely on the shell.

Speaker 2:

It's going to embolden me.

Speaker 1:

Of course you come when a skeleton is me. Yeah, this is a skeleton, yeah it's galena attacking us we didn't realize it no, it's not. Galena would never attack us galena is in a all but forgotten island dungeon.

Speaker 2:

No, these are evil all but forgotten island dungeon. These are evil skellies.

Speaker 1:

You guys can control Thrang and Ranguni.

Speaker 2:

Ranguni makes a sweeping attack against one of them. You want to attack for Thrang James. Thrang will 9 for Ranguni. Thrang'sangs can do like a samurai strike where he like strikes well taking oh, yeah, yeah, I strike. Yeah, all right, they both have plus two attack so okay, an 11 from when I strangle, yeah, double crits. Thrang doesn't want to be outdone by me with my critical. It's true, princess Funnybone says lies and slander. I would never attack without a cause see, you can't possibly misclean it and how much damage do they both do, ben?

Speaker 1:

probably enough to kill. Rang does 10, ranguni does 8, he's so good. Ranguni does 6 what he's? A loyal chum.

Speaker 2:

I love it. Ranguni does 6 damage, thrang does ten Amazing.

Speaker 1:

All right, thrang, takes one out Just like, decapitates it and then he immediately resheathes his sword.

Speaker 2:

Yeah, reception check for the next round. Here we go. I'm going to go second. We both do so. The skeletons are on the offensive again. Riley's like literally shell shocked. She's terrified. Skeletons are like grabbing at her while she's in the shell yeah, we'll start with that.

Speaker 1:

That skeleton, actually she's terrified. Skeletons are like grabbing at her while she's in the cell.

Speaker 2:

Yeah, we'll start with that that skeleton actually just attacked you with its like bone claws In harmony Wow, it was a hit.

Speaker 1:

Oh man Right, you don't have defense.

Speaker 2:

I'm plus one defense.

Speaker 1:

So yeah, all right, the six dread to you. All right, galen, you are attacked.

Speaker 2:

Except Galen you are attacked, except that is a miss, but it puts his friend in a better position.

Speaker 1:

Oh, yeah, he hits two swipes at you. You're kind of dodging, and this other guy connects to six dread to you. The next one attacks Thrang.

Speaker 2:

Thankfully that wasn't to me.

Speaker 1:

Thrang takes six dread, but make it five because he's got black he also has black how many hit points or sorry courage do you have, galen?

Speaker 2:

I'm still courageous with 13.

Speaker 1:

I mean total 23.

Speaker 2:

He's going to have 24 because he's a dick. I'm still courageous with 13. I mean total 23.

Speaker 1:

He's going to have 24 because he's a dick. Wow, no, how do you have that much?

Speaker 2:

Just I took hit points at a certain point I'll say, thrang has 20. Now, who does he also get temporary HPs from my armor?

Speaker 1:

no, this armor was the greatest find ever it's so early too, so early and that's like the one, tell that he's not truly aligned with you yeah, how funny, how funny.

Speaker 2:

now we know, yeah, no, you wouldn't actually truly aligned with you. Yeah, how funny, how funny.

Speaker 1:

Now we know you wouldn't actually know that. It's like knowing someone's stats. I love it. Alright, you guys are up, alright. Alright, go for it.

Speaker 2:

I'm going to jump out of the shell and try to push the skeleton that's attacking me into a whirlpool Amazing.

Speaker 1:

Cool Ten. It's technically minus 1, but still 9, then Excuse me. Alright, you run and grab the skeleton. Why don't you make a might check to see if you can pull it off? Might check 1, 2, 1, 2.

Speaker 2:

I shove him full on but he doesn't move at all, Like I'm trying to push Superman yeah.

Speaker 1:

Okay, bad idea, you don't do it. But you're kind of like spinning with him, like you're at the edge of the whirlpool, you're like in a possibly a better position to do it.

Speaker 2:

I'm going to uppercut him into Whirlpool, like I am Serang just assumes Riley's dancing. Is this how we get out of this one? I hit a skeleton. I don't kill a skeleton. Well, you know what? Can I finish off the one that Ranguni was attacking? He only did six damage and I do three.

Speaker 1:

Still not enough.

Speaker 2:

Oh, that's unfortunate. I'm going to roll a thrang real quick.

Speaker 1:

Yeah, yeah.

Speaker 2:

Jimmy, Jimmy.

Speaker 1:

James.

Speaker 2:

Yeah, rolling, he's plus two right Six.

Speaker 1:

Five Five.

Speaker 2:

And then I'll do Ranguni. Say three Three.

Speaker 1:

Ranguni's attack. Well yeah. It hits, it's a nine because he gives him plus one.

Speaker 2:

Um, all right, that's a hit, you can roll some damage uh ranguni finishes off the one in front of him with two damage, I think yes, okay, so and then Thrang does two damage to his.

Speaker 1:

Thrang didn't hit oh, thrang didn't hit okay. I just I rolled for kicks, oh, got it. Sometimes you just want to roll, you know and it was a dubla too old for kicks. Sometimes you just want to roll, you know.

Speaker 2:

And it was a dubla too. A dubla too, zubla Amazing.

Speaker 1:

So there's one skeleton in front of Riley and there's one in front of Georgie Riley and Georgie I go first. James Sorry.

Speaker 2:

You're good. Okay, all right, here we go. Nine, oh, there we go, there we go.

Speaker 1:

He's going to do it. Let's see if we decaffeinate. Nope, we don't anyone.

Speaker 2:

Nope, it was just. Uh, it's never a good damage roll when I create.

Speaker 1:

Now, like rarely is it a good damage, except when you did 18 like five seconds ago.

Speaker 2:

We don't think about that. We don't think about that. It doesn't really happen. Um so, four damage to one.

Speaker 1:

You know you get a good connect on a good hit but it just kind of like chops into an arm halfway.

Speaker 2:

Yeah.

Speaker 1:

Yay.

Speaker 2:

Rangoonie 11. Rangoonie will go after them. No.

Speaker 1:

I'm keeping the 11.

Speaker 2:

What's Riley doing? I'm going to push that skeleton into the. I'm going to uppercut that skeleton into the whirlpool.

Speaker 1:

All right, make another might.

Speaker 2:

Booyah Kasha.

Speaker 1:

Wow, look at that. All right, you throw him in and he swirls around and his arms fly off.

Speaker 2:

Before I hit him, I'm like George is flying. It's like, wow, now it's the last one's turn Attacking George with a critical hit lord right before love to see it this is where I I'm gonna shrug, I'm gonna shrug it off I love to see it shrug off.

Speaker 1:

Yeah, love to see it uh, I shrug off seven damage. I love to see it. You know what I mean? Yeah, you, he's on my team.

Speaker 2:

Um, so I take two dread, because I block one and then I shrug off seven. Uh, so that brings me to 11 out of 23 damage or a courage. And then Ranguni rears back and takes an attack of opportunity. Now the skeletons backs to him. Can I keep that 11? You want me to reroll? I don't care either way.

Speaker 1:

Sure.

Speaker 2:

Benevolent GM over here.

Speaker 1:

Wow.

Speaker 2:

Thrang. Do you want to roll for Thrang?

Speaker 1:

The GM gives it to the GM. There we go.

Speaker 2:

Thrang hits? Yeah, he do. Oh, does he have one hit point left? Three, dread, I don't know what he was at. I did four, rangooni did two, that's three.

Speaker 1:

Yeah, yeah, yeah he's gonna. I mean, just roll your initiative. Yeah, that's yeah, yeah, yeah, he's gonna.

Speaker 2:

I mean, just roll your initiative. Yeah, that's.

Speaker 1:

If you all do it.

Speaker 2:

All right. Well, my initiative roll's been horrible, horrible, all right, so I crit again. I guaranteed kill this guy, yes.

Speaker 1:

I want to see how much damage I do.

Speaker 2:

Ah, now is the 10. Now is the 10.

Speaker 1:

Yeah, of course, the 19 other dread just liquefies the skeleton. Yeah, you can't see it, but inside Thrang's helmet he's like oh, actually impressed for a brief moment in time, oh, all right, you guys are standing uh amidst a pile of bones and you watch as the skeleton in the whirlpool finally just goes all the way down like a toilet bowl.

Speaker 2:

Yeah.

Speaker 1:

Flushed Yep, hey Galen a royal flush.

Speaker 2:

We high five what Rang goes to high five Thrang.

Speaker 1:

and then Thrang just slips and falls into the whirlpool and we never see him again. Wow, companions, let's see Return to the sea.

Speaker 2:

All right.

Speaker 1:

So that's three keys that you have. Am I correct? Correct, we have three keys.

Speaker 2:

And now it's Riley's turn to search.

Speaker 1:

All right.

Speaker 2:

As I smash the skeleton into the wall, it kind of knocks down the crumbled passage into a new area. All right, taking a look through the crumbled passage, whoa.

Speaker 1:

Yes.

Speaker 2:

Hey Galen, take a look at this. Yes, good, good, so close to a mythic cord.

Speaker 1:

Five keys Do you push to a mythic horde? Five keys Do you push for the mythic horde or do you cash out on the ancient horde?

Speaker 2:

I know what George wants to do.

Speaker 1:

I think we're going to push it.

Speaker 2:

We're going to go for two quick ones, in fact, as we enter this room as we enter this room, we start to wade through some gold coins that are on the ground and it's like there's the promise of more ahead of us Debloons. Yeah, debloons oh man here we go One-eyed Willy's there. Killed by his own trap? I push it, it's a seven. Oh no, by his own trap. I push it, it's a seven. Oh no, we gain a key, but encounter a hazard. We gain a key, but encounter a hazard, okay.

Speaker 1:

Alright.

Speaker 2:

Push it real good indeed, princess Honeybone. Ooh, more creatures. Can I add a quest point to that roll?

Speaker 1:

No, it's just a result. You can't do that on a table. I don't know.

Speaker 2:

D100?.

Speaker 1:

Yeah.

Speaker 2:

It's going to be like a Wyvern 76.

Speaker 1:

It's a Scroq Wing Wow.

Speaker 2:

If it's a Manacor, can it please be, linda? There's a one in a hundred chance you have to roll it. Yeah, you roll a hundred. I feel like we've rolled a 76 before for a creature's roll though.

Speaker 1:

I never roll in a 30s and 40s. I don't know what it could be, I don't know.

Speaker 2:

Yeah, we never really do. Huh, isn't that weird. Yeah it's always like 70s and 80s. There's a hundred of them, yeah.

Speaker 1:

You get to a room that's like sort of an empty. It looks like it's just eroded and now it's like a big hole and there's. It's like you're going to have to cross this big hole. It looks like there's water down below.

Speaker 2:

I look at Riley and I say I'm going to toss you Actually. Yeah, I'm going to toss you Actually. Yeah, that'd be fun, awesome. Uh, I put one end of the rope in Riley's hand the droid rope. And this is going to require a feat of strength. I was going to say I'll use a fetus. I'm going to tie the rope around my waist.

Speaker 1:

Just hold onto it, just in case. Yeah, yeah.

Speaker 2:

Yeah, that'd be, that'd be a rough death. And I have the other end tied around me in case you, uh, in case I fail to throw you properly. We'll have Rangoonie. Yeah, it's like a conga line behind you, yeah.

Speaker 1:

They're all bracing me.

Speaker 2:

Yeah, here we go. One, two, three go, oh, I'm gonna make it, I'm gonna make it, I'm gonna make it. Can you, uh, do you have a re-roll, james? Um, yes, I can re-roll it. Uh, I'm gonna re-roll it. Riley just starts to stretch out longer and longer. Oh, there you go. Yeah, like my throw is weak, but she leaps off my hand.

Speaker 1:

Okay, riley, you make a cross, amazing Okay.

Speaker 2:

Can we tie off the rope over there? Yeah, that's exactly what I was going to try to do yeah. Can I? I want to tie it off onto something and suggest that they tightrope over it. No, I'm kidding, perilous, perilous. Yeah, I'm going to eye for clues and find a nice stalagmite that's growing up out of a pool of water and tie it to it. Nice Cool, I fail. I tie it to a stick that is on the ground. This looks good.

Speaker 1:

So the connection isn't very sturdy on this rope, but it's the best you got.

Speaker 2:

You have a giant crab wreck. Say Rangoonie, maybe you go last. Wow, I don't know, I don't have anything else that can help. In this case, I could potentially give an ally advantage before rolling, so I could give you advantage, and I could maybe give Ranguni advantage because I can do it twice. But that's it. That would be amazing because once we get through this this is it we would get to the. We have our keys.

Speaker 1:

I'm going to have to talk to you, George.

Speaker 2:

Thrain can just die, though it's fine. I feel like he'll make it. Thrain will be fine. I'm more concerned about Rangoonie, because of his physical bulk. Yeah, yeah, so of his physical bulk, yeah, so.

Speaker 1:

George you.

Speaker 2:

Sorry, okay, okay, I totally do it. You roll advantage for this. Amazing. Oh, thank God you rolled it. I ballet across, all right, and then you want to roll for Rangoonie ballet across, alright. And then you want to roll for Rangoonie.

Speaker 1:

How are you doing it?

Speaker 2:

How do I get across? Galen says, okay, I've done this before, I'm going to do it again. And he gets way the heck back from the rope and just takes a running start and he sprints, and he just keeps sprinting across. Actually, he takes a running start, but his run is so strong and his jump is so strong.

Speaker 1:

he just tears the rope entirely. I like that he just falls and then bounces. Yeah, it looks like I just never stopped running. I like that.

Speaker 2:

I like that he just falls and then bounces. Yeah yeah, it looks like I just never stopped running as I'm catarrolling through the air.

Speaker 1:

You hear something coming from oh no. Like some sort of sound. Oh, maybe sounds like dripping, you're not sure hurry up, hurry up, hurry up.

Speaker 2:

I think we've faced this before in a random dungeon. Uh, you want to roll for ranguni with the advantage and I'll roll ranguni. Um, you know you're pretty big so, so you're going to want to run across the thing as fast as you can.

Speaker 1:

Ranguni is minus two to this.

Speaker 2:

What about Thranguni? So I succeed? Nice, Well, you have advantage for Ranguni, though. Well, I have to roll to see if I pep talk. Oh got it, got it, got it. Advantage for Ranguni though. Well, I have to roll to see if I pep talk. Oh, got it, got it, got it. I could have pep talked Thrang, I just didn't because I forgot. And then Ranguni advantage. Wow, both just perfect. Ranguni surprisingly lied on his feet.

Speaker 1:

Yeah, he's minus two. So it's a success with a twist. What happens is he gets across, but you see that A large ink pot spider has revealed itself, ill Gath and it grabs the rope, does away with it, tosses it and you see that it's like now. It's like it looks like it's floating in midair. Yeah, interesting. It looks like it's floating in midair.

Speaker 2:

Yeah, interesting do you think there's like an invisible thing? Yeah, I say yeah, like a very Indiana Jones style. Yeah, I say thrang, thrang, go where the rope is.

Speaker 1:

Um, I also rolled an 8 for thrang. I say Thrang, Thrang.

Speaker 2:

Go where the rope is. Um, I also rolled an 8 for Thrang. I don't know. I didn't realize the rope was going to be gone. Oh, I mean, you can resolve it however you want, yeah.

Speaker 1:

Well, I didn't catch that, so Thrang was going first no, no, no, I mean we, we wanted.

Speaker 2:

I just wanted to get the role done, uh, because I'm impatient, um, but I think ranguni would have gone first okay, so thrang is he has no rope but can he go where the rope was? Yeah, if the rope looks like it.

Speaker 1:

Yeah, like feel it out. He leaps towards the rope and then you see him. He looks like he's also floating, but he's like I can't move. I can't move.

Speaker 2:

Oh no, he's in the web, oh no.

Speaker 1:

We killed him.

Speaker 2:

Not in the web.

Speaker 1:

Oh no, we killed him Later, sorry. The inkpot spider immediately darts towards Drang.

Speaker 2:

We gotta jump into gear. This is bad. Yeah, I can duel the spider and have him attack me. Then it becomes combat. Yeah, I think that's the only thing I can help with. Oh, you know what Discerning Eye, let me create a weakness or a vulnerability in the ink pot spider? Uh, I'll say that. Uh, it's uh missing a few legs from being down here so long, so he's not quite as fast getting to um thrang as he might have once been okay, let's see, if that works.

Speaker 2:

Seven Success with a tweeze, or does it just work? I forget.

Speaker 1:

His other legs are guns Wow.

Speaker 2:

You got some guns.

Speaker 1:

Only reason I'm missing two legs is because I replaced him at 8K47.

Speaker 2:

Yeah. Yeah, yeah, that is true, but what he lacks with legs makes up for with bite, bite oh okay, his bite is a little more visually and I command the druidic rope to kind of like get out of there, like to try to wriggle free uh sure be nice if it could make it like a. I don't know, should it make some kind of. I'll just roll d12 and we'll see if it's able to kind of get out.

Speaker 1:

I'd hate to lose that eight um, we'll say it moves closer to you, but it's still there's. No, there's like web around gets caught in the web. Again, we'll say it moves closer to you, but it's still there's. No, there's like web around Gets caught in the web again.

Speaker 2:

Can I make? I know we're getting dangerously close to just combat now, but can I use the Bearskin of Trivia to create a fact about a creature or critter once per session?

Speaker 1:

Mm-hmm.

Speaker 2:

What do you think, James? I was going to say scared of fire because that's a pretty solid go-to. Let's see if there's something else we can do. I was going to do an eye for clues that there's a ledge that if we could cut Thrang free he could get to and climb over. Okay, Maybe free he could get to and climb over. Okay, Maybe I can make this guy kind of afraid of Sorry. Go ahead and resolve your eye for clues while I think of this.

Speaker 1:

Okay.

Speaker 2:

I'm going to do an eye for clues. There's a ledge just underneath the lip of the safe side of this thing and if we could cut him free he might be able to jump to it, and scramble over.

Speaker 1:

Okay, Um uh eight, I'm going to get a nine.

Speaker 2:

Okay, I'll make it a nine?

Speaker 1:

Okay, the issue is still cutting him free.

Speaker 2:

Yes, which I will attempt to when I can use the halberd. So I got reach. Yeah, maybe I'll. I'll, just I'll go with the afraid of fire and I'll try to keep him back with the torch to give you time to cut him free. Back, you fiend, back. Yeah, see if this bearskin of trivia is trivial, right 10, like inkpot spiders, uh fear, I know right. Uh fear, fear, uh fire, which is it's so boring, but it's functional in this situation. Fear of fizzy wh. Shake up a can and throw it at him. Yeah, I was thinking that. Or like the Firefly jar, but you know.

Speaker 1:

Thank you for releasing us. Oh yeah, You're a lizard.

Speaker 2:

Yeah, claudia, claudia yeah.

Speaker 1:

Alright, so.

Speaker 2:

She just spits gouts of fire at the inkpot spider, keeping it at bay.

Speaker 1:

I'm going to say that this was you know. All these actions you guys have taken is like the first part of the conflict.

Speaker 2:

Okay.

Speaker 1:

However, the spider will not be able to attack because it's slow on its legs, but next round it will be able to attack.

Speaker 2:

Slow on its AKs. I'll try to. Yeah, well, I guess we can. So we get to go this round doing the cutting free actions. Hopefully we can try to to at least.

Speaker 1:

Yeah.

Speaker 2:

I go for the rope, ignoring Thrang. Riley, do you want to try to cut Thrang free? Yeah, I'm going to try to cut him free. I'll use the Halberd for the plus two damage.

Speaker 1:

Amazing.

Speaker 2:

Wow, okay, come on, baby, here we go. Give me a six, give me a six, six damage, six dread total.

Speaker 1:

I love it Well you know, just trying to figure out how this would work. You're cutting at this halberd, he's suspended in air in web, so if you cut that away, there's a ledge close enough.

Speaker 2:

we said though right, yeah, that's what I'm hoping, they can fall onto that ledge.

Speaker 1:

All right. Making athletics checks for a thrang All right.

Speaker 2:

That's it Nice. Ooh, can I add, I am zero. I could, oh, no, I can't.

Speaker 1:

Yeah, it happened too fast. I can't inspire you to order it.

Speaker 2:

Six With a quest point. Well, let's see, maybe I can simultaneously.

Speaker 1:

He has no quest points yeah.

Speaker 2:

I can give him a quest point automatically. Ben, how about this? Oh yeah, also James can do that. Can I try to resolve cutting the druidic rope free and then simultaneously and see if we can assist him with it?

Speaker 1:

Sure.

Speaker 2:

What kind of just an attack roll. Do you have anything long? I mean the axe is is a two-handed war axe. I mean I feel like that's fairly long and barring that, I don't. The longest thing I have is the halberd. Yeah, it is pretty long. Um, yeah, that's, that's all I got. I got two different war axes all right, you'll have disadvantage what if all of us simultaneously jumped onto the spider and used it to?

Speaker 1:

that's hilarious.

Speaker 2:

Rest to like rangel in our fall yeah, oh, you know what Ben I got a Grim Great Club. Is that long?

Speaker 1:

Grim Great Club. I guess that's probably longer than an axe.

Speaker 2:

I would say Okay, I just kind of use it to wad up or just kind of smash through the webbing. It's a six, ain't great.

Speaker 1:

All right, Success of the twist. You pull the druidic rope to you. But this great club, you're kind of gathering up the web on it.

Speaker 2:

You pull the spider closer to you, fair enough. And then with the rope, can I assist Thrang, and then I'll rope. Can I assist thrang, and then I'll leave myself vulnerable to the spider this is all you can do for this round, okay, ruined ruined thrang by virtue of James giving a quest point is kind of hanging on to this ledge, not fully on top. Okay, next round.

Speaker 1:

Yeah. Boy here we go, here we go, here we go.

Speaker 2:

Moment of truth oh gosh, Okay.

Speaker 1:

You go first.

Speaker 2:

I did good. I'll grab Thrang, okay, and see if I can't hoist him up over the ledge. Let me give you a bonus before you roll it. Okay, good, because I ain't strong.

Speaker 1:

I got no strength.

Speaker 2:

I don't inspire you. You see me grunting and straining.

Speaker 1:

What was your action going to be?

Speaker 2:

George this round. I was going to kind of whip the rope over to help thrang up you can do that because an initiative is just, oh, it's not a combat, yeah, yeah, yeah, all right, I'll whip it over, because this druidic rope I whipped it real good, because it is has a mind of its own and follows commands. Nice, it being a druid I'll say help me. I'm a druidic rope Secure the Falmog dude and I go shite yeah.

Speaker 1:

Thrang clambers up onto the ledge and the spider attacks you.

Speaker 2:

I take it Like a champ-peen-peen-peen, champ-champ-champ-champ-champ-champ. I'm unconscious.

Speaker 1:

You fall face forward.

Speaker 2:

Do not pass, go, do not collect $200.

Speaker 1:

That's three dread to you.

Speaker 2:

Oh, I'm gonna make a vitality check, I guess, oh boy.

Speaker 1:

Oh, are you really going unconscious?

Speaker 2:

No, no, I meant I assumed it was poisonous, venomous.

Speaker 1:

Oh, that's right, I did say his um is. He has a pumped up bite it's venom say, he has plus two.

Speaker 2:

Uh dress to win him so five, five, so I take four. I'm at nine, and then is he venomous.

Speaker 1:

No, oh, okay, cool but he sucks your blood and heals himself it's a vampire inkpot spider.

Speaker 2:

Oh, my goodness, he. Now he has a taste for galen's blood. He'll never stop pursuing him. Um, no, I'll, I'll. Uh, I'll kind of take the bite and then I'll I'll, I'll throw him off me and I'll say all right run, everybody run. All right Scrambles.

Speaker 1:

I guess we'll do that next round. Everyone starts running.

Speaker 2:

Galen, how are you? How am I going to make distance between myself and this?

Speaker 1:

guy yeah, how are you achieving this? Could run.

Speaker 2:

Yeah, we could run. What if I smacked him? Can I intimidate it to give us room, like to give us, you know, to like get some space.

Speaker 1:

Give me some space, man.

Speaker 2:

Yeah, back off come on, you're all up in my business, you could intimidate him and because I'm currently holding the great, great club, I do get advantage on my Intimidate checks once per sesh.

Speaker 1:

I'm going to say, given the circumstances and how this is going.

Speaker 2:

It's a not at disadvantage roll. Yeah, I take it Intimidate. What is it now? Is it still plus three? Might just be plus. No, it's plus three because I have scars. Ask me how I got these scars. Uh, it's a 12.

Speaker 1:

I uh go and uh, I say uh, yeah, two for flinching and then I run away. Yeah the spider kind of recoils, hisses and like goes back to its little web like wobbling back with its legs.

Speaker 2:

Riley's yelling from the other side of the room and never come back.

Speaker 1:

Yeah, kind of swinging your gray club like, yeah, back, back, back, you fiend.

Speaker 2:

Claudia is actually perched at the end of it breathing gouts of fire.

Speaker 1:

That's the only reason this thing was ever scared that's funny so, george, you gotta go uh, no, not not immediately. I have a few more minutes okay, do you want to do the horde?

Speaker 2:

let's do it. Let's do it now. Is this and uh, jimmy, you might think I'm crazy is this the time where we use the last charge of mad miriam's map? Yes, okay, yes, yes it is okay. So we did change the rules of treasure since then yeah, that's why I was wondering should, should we just like acquire the treasure and then we can first thing next stream? Yeah reveal what we found most of fine with that no, I mean just in terms of the map.

Speaker 1:

Ah, because I think we changed it for the easier, for the quicker this way. Um right, but I'm just saying, like, what did the map originally do?

Speaker 2:

roll with advantage on a treasure hunting roll yeah, okay, that still applies.

Speaker 1:

I think that's probably the changed version actually, oh, maybe, maybe this is updated then it was plus X percentage before.

Speaker 2:

Oh, that's right yeah.

Speaker 1:

Okay.

Speaker 2:

Jimmy, you hold the map, I'll let you roll it. No, do the honors man.

Speaker 1:

Oh boy.

Speaker 2:

This is your time to shine. So 2d12 then for the treasure hunting check. Is that what it is, or is it hundreds?

Speaker 1:

2d12 plus one Okay.

Speaker 2:

That's the advantage check, I guess.

Speaker 1:

Yes.

Speaker 2:

Okay, so 11 and seven.

Speaker 1:

Okay.

Speaker 2:

Did I do that right?

Speaker 1:

You did. So that is a magic item and a magnificent item.

Speaker 2:

Oh nice, I love it. Um, let me go to some tables. I love it. Let me go to some tables Typical.

Speaker 1:

Frontier shop. You can also roll that four more times.

Speaker 2:

Roll 2d12 four more times.

Speaker 1:

Yes.

Speaker 2:

Yes, 8d12, 910, 9364, 12, 4 it's a very confusing way to do it, but sorry, I'm still like not following what I'm why I'm rolling 2d12s.

Speaker 1:

I just wasn't sure, um, because you have five, five treasure hunting checks from this oh, okay, so then the first one.

Speaker 2:

So the first one's 11. The second one of the two will be a 10. That is that what we're getting at. 10, uh, six, all right, so 10, nine, six and then 12.

Speaker 1:

All right. Well, you've got a big old horde here.

Speaker 2:

Got a big old horde all the way.

Speaker 1:

All the way, all the way.

Speaker 2:

Mamase, mamase, mamase, mamase, mamakusa, mamase, mamase, mamakusa.

Speaker 1:

Whoa.

Speaker 2:

That is. Check this out. Chew on this. Good lord, this is impossible to deal with. This is so much stuff. I love it. You got a relic. That's the 12-iron right. Oh yeah, right, that's the 12, I think right. Oh yeah right. 34. This is being facetious as usual, I'm sorry. Yes, I am the same way in the operating room when lives are on the line, just rolling 34s, saving lives and rolling 34s. Yeah, you know it.

Speaker 1:

All right, George roll, five D200s.

Speaker 2:

Come on, come on come on. No backpacks, no backpacks. This is a mundane item list. This is going to be.

Speaker 1:

You got a carrot. You found a carrot.

Speaker 2:

What there's a carrot. Oh, this is a new mundane item list. I always forget this is magic items's a carrot. Oh, this is a new mundane item list. I always forget this is magic items.

Speaker 1:

What Magical carrot, everlasting carrot I'm so in Carrot you found barding, ooh, barding Nice or.

Speaker 2:

FB or I don't know. Riley can bard her flying machine too.

Speaker 1:

You found a snail.

Speaker 2:

Of course you did.

Speaker 1:

You found a pot.

Speaker 2:

Pot for the sot and you found a. Dorgan. I'm sorry, dorgan. That's amazing. You guys are going to have to decode that one for me it is well if you've seen Stiorra pages.

Speaker 1:

it is if you're seen Stiorra pages, it is If you're a member of the Patreon you will have seen a Dorgan, it's the character.

Speaker 2:

Stiorra, a project that we're working on kind of on the side, is her companion is a Dorgan, which is kind of like a mix between a dragon and a dog. I love it. This is an amazing fight.

Speaker 1:

Now the Dorgan is not. It looks like a statue at the moment.

Speaker 2:

Okay, let me start writing this business down.

Speaker 1:

But the snail is just like a snail, that's like scooting on the ground.

Speaker 2:

Hey little fella. What's up, buddy? What's your name? It's like a brass snail. Hey, hands off my name's Lloyd.

Speaker 1:

Hands off, you get your rent money tomorrow.

Speaker 2:

Yeah, this is a lot of good stuff this is an A&M situation. The carrot has me so excited, I gotta know what it is. Make a lore check dude.

Speaker 1:

Yeah, do it.

Speaker 2:

Should we reveal what all these magical items are on the next stream, because George has got to go Tune in next time. That might be ideal for me.

Speaker 1:

Just do one lore check for the carrot.

Speaker 2:

Alright, I'll do one lore check, yeah, do it, You're at plus three because you can use Phylo Sim if you want.

Speaker 1:

Oh yeah, Phylo what the heck is this thing? Phylo Sim just gives you a 12. Oh is that what I thought he was, plus three.

Speaker 2:

He was plus three.

Speaker 1:

You're plus three, I am plus three, that's why we always thought it was kind of like it gives you a 12.

Speaker 2:

Phylo plus three. That's just why we always thought it was kind of like he gives you a twelve Philo. My man, it's been like that this whole time.

Speaker 1:

What's this carrot do? It looks delicious. Oh my god, this is a carrot of pain.

Speaker 2:

Oh no, I'm about. I like take it away from my mouth.

Speaker 1:

A carrot of pain. Hey, you don't eat it, you just hold it.

Speaker 2:

Hold it. What do you mean?

Speaker 1:

I'm not sure I want to hold it.

Speaker 2:

This is grown in the ribcage of a giant.

Speaker 1:

You see, holy kids, the carrot of pain has absorbed all the vile wickedness of whatever giant it was grown in and emanates that power.

Speaker 2:

Emanates that power, what would I ever?

Speaker 1:

use this, for when you hold it, you inflict more dread.

Speaker 2:

Interesting. It's like a nimbus hammer in one hand and a carrot in the other.

Speaker 1:

You hold it in your offhand. You see it's like a main gauch. Wow, it's a pirate's carrot.

Speaker 2:

This is my favorite magical item so far.

Speaker 1:

No, what it actually does is increase your damage by one step Wow.

Speaker 2:

Amazing, that's really good, that is amazing.

Speaker 1:

Galen, do you do a D10?

Speaker 2:

I do a D10.

Speaker 1:

You would go up to a D12.

Speaker 2:

Riley could go up to a D8. Carrot of Pain is great. Yeah, this is amazing. Bang just tries to take it from us.

Speaker 1:

I want it, it's mine, it's mine.

Speaker 2:

And that's Episode 2. Yeah, you're gonna fight to the death with Thrang over this horde In this sunken dungeon that we discovered In the middle of the ocean Shouldn't have brought him.

Speaker 1:

Alright, thanks everyone for stopping by. Yeah, thank you so much. Yes, thank you so much yes, thank you so much.

Speaker 2:

Uh, tune in next time. Uh, next week, saturday 11 am, pacific. Uh, we'll be continuing the adventures of riley and galen and land of him. If you want to check out the land of him, go to land of himcom. You can download the rules for free and sign up for news about the upcoming kickstarter, which includes things like this beautiful map that Ben Costa has designed. And yeah, thanks a lot.

Speaker 1:

All right until next week. Goodbye now, farewell, farewell.

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