Land of Eem: Actual Play

Land of Eem Fantasy Actual Play S05EP01 | Welcome to Bogtown!

Ben Costa, James Parks, George Higgins Season 5 Episode 1

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Welcome to Bogtown, where the streets are suspended over murky bogs, the cops wear copper helmets, and playing music can get you arrested. In this premiere episode of our new campaign, we meet Brendo Sim—a Welkin bard descended from the legendary lore-keeper Philo Sim—and Hooch Dundee—a three-foot-five mushroom rascal with a talent for creative fibbing.

When Hooch's prized man catcher is confiscated by the notoriously corrupt Copper Hats, our unlikely heroes embark on an audacious mission to infiltrate police headquarters. What follows is a masterclass in improvisation as Brendo dons a copper helmet and engages in locker room towel-whipping contests to blend in with the force, while Hooch convinces the police captain himself that he's just a maintenance worker concerned about a catastrophic mold outbreak in the evidence room.

Between rat-tail injuries, stolen evidence, and accidentally discovering the complex gang politics of Bogtown, our heroes somehow manage to impress Inspector Maisel Underbrink enough to join her Town Watch—a legitimate alternative to the corrupt Copper Hats. Now they're positioned perfectly to pursue their personal quests: Brendo hopes to free his mother from a wealthy patron's clutches, while Hooch aims to prevent the powerful Tricky Toe Gang from exploiting the weak.

The Land of Meme tabletop RPG brings the graphic novel world of Rickety Stitch and the Gelatinous Goo to life in ways you never expected. Join us weekly as we navigate the murky waters of Bogtown politics, underground music scenes, and mysterious clam chowder that goes bad suspiciously quickly.

Have you downloaded your free beta rules yet? Head to landofmeme.com to grab them today and start your own adventure in this rich, bizarre world of magic, music, and mushroom people!

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Speaker 1:

hey, hi, we're here. We're here. New campaign, new year, happy new year. Let's new year. Who dis you know? Oh yeah I do know um you do know, one does know we are starting a new campaign today it's a new start it's crazy, it's crazy stuff um after 12 years playing our first campaign. Yeah, I never thought our old one would end, but man went out in a banger.

Speaker 2:

Indeed, yeah. So I mean we got anything to talk about before we jump right in introduce our characters and whatnot.

Speaker 1:

Yeah, for those of you who are just joining us for the first time, we're about to play land of meme. It's a tabletop rpg that takes place in the world of the graphic novel series rickety stitch and the gelatinous goo. And, um, we are going to be running a crowdsourcing campaign this year, uh, and making some announcements very soon about that. Actually, and if you're interested in the game, if you take a look at the stream, if you're interested in the game, you can check it out at landofbeamcom and download the beta rules for free. It's also available at DriveThruRPG and you can find players on our Discord.

Speaker 2:

All the links are trying to point are down in the description and I will link in the comments right now so you can check it out on our site. And uh, yeah, um, so we're starting in Bogtown for this campaign.

Speaker 1:

It's a regular Bogtown Blitz, if you will.

Speaker 2:

Bogtown Blitz. It's the largest city in the Mucklins. This is where our sandbox takes place, the Mucklins Realm, and we've got six different regions in the realm. We are starting off in Fleabag County, the city of Bogtown.

Speaker 1:

Give us a super zoom. Enhance, enhance. The quaint metropolis of Bogtown is home to such exciting things like Dungeoneer Magazine. What else is it famous for?

Speaker 2:

Dungeoneer Magazine. We else is it famous for Dungeoneer Magazine? We've got Pandora, cider House, the most popular establishment You've got. Let's see You've got well, it's full of A lot of crime. There's a lot of crime, a lot of gangs roaming around the Tricky Toe Gang, soot Finger Gang.

Speaker 1:

Sticky Finger.

Speaker 3:

Gang Red Lines.

Speaker 2:

There's also the Copper Hats, who are sort of a police force.

Speaker 1:

All corrupt.

Speaker 2:

Yeah, they're corrupt.

Speaker 1:

They're not looked upon well by the people not looked upon well by the people and uh, you know also, music and barding has been outlawed in Bogtown, which is going to create some, some problems for our party, because Brendo George, that's me, it's a bard. Yeah, I am a welcome bard. I don't know how well you can see it, but it is a welcome, is a kind of a bird-like anthropomorphic creature. Uh, and I'm brendo sim, descendant of phylo sim. That you may remember if you watched our previous campaign.

Speaker 2:

I had forgotten, like I love that you guys forgot that.

Speaker 1:

yeah, I forgot that. But uh, yeah, in the previous campaign Philo Sim was a magical item. Yeah, he was. He was kind of a lore telling ghost that we could summon to give us a lore success or like a lore dump on an item, yeah right, which we consulted many times, and I'm Brendo's pal Hooch Dundee, a mushroom rascal, who actually was originally going to collect a bounty on Brendo.

Speaker 1:

I was going to call us Brendan, brendan who was going to collect a bounty on Brendo, but opted not to thus saving Brendo's's uh life and um became okay, became buddies actually. Yeah. Yeah, the bounty was because I was, I was, uh, I'm a bard and, as as ben has alluded to it's, you know, singing is outlawed, so you know, song happens. Still, you can't put a lid on music, the the people need an outlet and uh, so there's there's little speakeasies, there's little different places where people are singing their songs. Now, ben, is it illegal for me to carry around an instrument? I don't know that. You know that though.

Speaker 1:

Do I not know that?

Speaker 2:

I guess you do know that, because your mom, my mom, your mom. Eh, my mom was a songbird you know, my dad was a piano player. It's piano type of thing, where these things are shut down yeah, they're always on the move.

Speaker 1:

They're like pop-ups shut down for health code violations yeah, there's a lot of moonshine people going blind so, ben, can I carry around my, my instrument in in plain view?

Speaker 1:

do you want to get also? George, maybe tell your backstory too. We should do that. Yeah, no, you're right. You're right. So again descended to phylo sim. Most important thing, uh, I'm a bard, so I have an instrument and if you watch the last stream, we did our kind of character creating stream. I pulled a very me thing and was dissatisfied with all the available instruments and made ben invent a portable shrimp keytar.

Speaker 2:

So I'm walking around with a little keytar, which makes me very happy well, uh, to be fair, there's like there's only three categories like string, percussion and, uh, brass or whatever yeah, yeah. So of course I, I pick something that's both string and percussion, and, uh, we figured it out so maybe by virtue of the fact that you have, like this prototype or technology like no one knows, it's an instrument- yeah, yeah, yeah, I'm sure I can pass it off as something else, like it's a cooking implement or it's like a abacus.

Speaker 1:

I'm just gonna tell people it's an abacus.

Speaker 2:

I'm just going to tell people it's an abacus, I'm an accountant.

Speaker 1:

Yeah, I can do sums on this. My parents, like so Welkin as a species, are from Cloud Cap, which is far to the north, and my parents migrated down, or my family migrated down from Cloud Cap over the generations. And I have a musician family, with the exception of philo sim who was, you know, one of the weirdos who was just all about books and lore. Um, the rest of us played music. Mom was allowed lounge singer, dad was a piano player, but they were never very successful, but they had each other. Um, do we want to go into what happened to my mom and my dad? Can go that far so far, I'm going that far.

Speaker 1:

so you know my family kind of landed in in bogtown and that's where they they my parents settled and tried to make a name for themselves as a duo a singer and a piano player. But you know there was some wealthy patron of my parents who was very in love with my mom and hated my dad and I often wonder if that's why my dad died. It was very mysterious circumstances and my mom is basically kind of a prisoner in his speakeasy. We haven't quite fleshed that out but we're going to kind of organically let that figure itself out. But one of my goals is to uh kind of free my mom and um see, if I can, I can kind of get her out of there.

Speaker 2:

Excellent, excellent. And uh, did we um go over your relationships and whatnot?

Speaker 1:

We kind of we kind of touched base a little bit um with uh, hooch Dundee. I got to change we go over your relationships and whatnot. We kind of we kind of touch base a little bit with who's Sunday. I got to change it back. I put moot Dundee who slash moot Dundee. We already talked about that. And then there's another third connection or a second connection I have to Barney Glug. But do you?

Speaker 2:

want to talk about.

Speaker 1:

Barney Glug.

Speaker 2:

So I also made a character that will you know be like an NPC. His name is Barney Glug. He's a Weyland Dungeoneer, he's friends with these two characters and he has a personal quest to find this lost Weyland city that he believes is somewhere in the Quagmash this lost.

Speaker 2:

Wayland city that he believes is somewhere in the Quagmash and the Tricky Toe Gang have either purposefully or just coincidentally stolen a bunch of lore related to that. So that's how he's gotten mixed up with you guys. You're all sort of looking to take down the tricky toe gang yeah, yeah, that's actually tied.

Speaker 1:

I'll go. I'll do my backstory before I didn't. Um, so my name is hooch dundee. I'm a mushroom rascal.

Speaker 1:

Uh, I'm from the underlands and while I was there as a kid I worked as a pickpocket for a gang leader named Hench Tarly who used to pay a percentage to the Tricky Toe gang, and I escaped when I was young and started to work my way up to Bogtown from the Underlands and I'm kind of a fish out of water there. I don't really know much about lore and what's going on. I'm the of a fish out of water there. I don't really know much about lore and what's going on. The first friendly person I ever met was a bounty hunter named Irma Bootknife Twigs, who gave me my first job, which was to go catch Brenda, and that didn't work out because you know Brendo's a nice guy. Yeah, I'm a good guy and you know. But I've always had in my heart that I'm no fan of Hench Tarly and no fan of the Tricky Toe Gang and my personal quest is to prevent them from getting too powerful and impressing the weak like I used to be.

Speaker 2:

But now you're strong, now I'm strong.

Speaker 1:

Strong I'm three foot five, full of mushroom. Full of mushroom, you know, yeah, and I think my character's quest is is going to be kind of something that grows. Um, I wrote down that I want to inspire the people of bogtown to fight against the tricky toe gang, but I think that i'm'm not fully clued in on the whole gang mechanics and everything like that. So I think over time I will begin to really want to inspire the people and fight back against this gang that seems to have its fingers in everything.

Speaker 2:

Or toes, toes in everything.

Speaker 1:

That's so disgusting that should be in the sandbox. They've got their toes in everything. I got their toes in everything. Got their toes and everything. I got their toes and everything Got their toes and your nose.

Speaker 2:

You know, I do know. Let me share some Bogtown art with you all just so you can.

Speaker 1:

Welcome to.

Speaker 2:

Bogtown. This is by. Corinne Caro. This is Bogtown. This is what you're dealing with.

Speaker 3:

I love it.

Speaker 2:

It's got wooden walkways Suspended over Gross bogs. It's gonna be wishing there were walkways. It's got shanty like buildings. It's also got a more you know Downtown area With larger skyscrapers and whatnot.

Speaker 1:

I like the idea that there is skyscrapers built in a bog. It just seems so structurally not possible. But the engineering, yeah. A lot of maintenance, yeah a lot of maintenance.

Speaker 2:

So you guys find yourselves walking through the streets of Bogtown Scene yeah, we're just going to jump right in Now. This is a sandbox. I've prepared nothing for you.

Speaker 1:

I have you get nothing. This is customary. We are playing in the Mucklin sandbox setting, which will be a part of our our crowdsourcing campaign. Can you explain what a sandbox is, or what that really means Like, to someone who hasn't you?

Speaker 2:

know this document. Here is a preview of the sandbox. So I can just kind of like show you. This is very, you know, in work in progress document. But this is kind of what it is. It's just a bunch of places with NPCs rumors. There's a bunch of quests. As you can see, it's only six pages, but I assure you that Bogtown is like 40 times the size.

Speaker 1:

Yeah, Not even an exaggeration, and the way that the sandbox is designed and written is made it so that you can make it your own. It's filled with ideas and seeds so that if you want to just run adventures on the fly or just fully explore the land, beam, you can do it with a with a not a lot of effort. Yeah, yeah, the beam you can do it with, uh, with a not a lot of effort. Yeah, yeah, it really just provides all these fun pieces to start putting together and it gives the pcs a lot of impetus in terms of, like, defining their own course. You don't have to always be following a very linear progression that the dm lays out before you, but, though, the dm can definitely steer things the way they want by withholding rumors and the like. But, yeah, do you guys want to just jump in? Or, ben, do you have anything else?

Speaker 2:

Well, I'll throw some rumors at you, Given your backstory. Here's a rumor for you Music is illegal in Bogtown, which you, Uh, you, you're. Here's a rumor for you Music is illegal in Bogtown, which you, which you know, but rumor has it Pandora cider house hosts illegal concerts in the basement.

Speaker 1:

Interesting Okay.

Speaker 1:

Also, you've heard that uh inspector underbrink is looking for a qualified assistant to accompany her on cases and she's working for mayor gullsey play a show, earn a little bit of money, or maybe go legit and help out the inspector, although I'm a little wary, since money or uh, maybe go legit and uh help out the inspector, although I'm a little wary, since I'm a rascal. Yeah, we both have authority issues. Um, I'm actually I mean, I think me personally, I'm a little more interested in in going to be a qualified assistant for the uh inspector working for the mayor. I don't know. There's something about that that there's like an air of legitimacy to it and we will probably get paid versus, like the illegal concerts we can always go. I can go play one, it's true, but maybe right now I'm trying to keep a lower profile on my musical abilities and I am gonna look look at this like maybe we do them some favors and we can treat this like a get-out-of-jail-free card.

Speaker 1:

Yeah, I think we need to start building up a powerful friend base.

Speaker 2:

And here's another rumor for you the Tricky Toe gang, they say, is losing territory in the gutter span to a slew of new gangs and like a war could break out any minute.

Speaker 1:

It seems like it may even be tied to rumor number two. Yeah, maybe, yeah, I mean there's a crime.

Speaker 3:

If there's a crime wave. Mm, hmm.

Speaker 1:

Okay, so we got the Pandora cider house. We got inspector. Okay, so we got the Pandora's Cider House. We got Inspector Underbrink and we got the Tricky Toe Gang. I think that, and you know, hooch, wherever you want to go is fine with me too. I'm pushing for Inspector Underbrink just to kind of get a lay of the land. Okay, I'll agree, we can spend the evening and go hang out at that, uh, at that underground bard under the cider house rules, yeah the cider house.

Speaker 1:

Wow, the cider house rules, rules. Yeah, let's do it, let's go check out under brink and then we can uh, take our put, put our feet up at pandora's as we're walking through the streets. Hey, princess Funnybone, welcome to the new season, or new campaign, if you will. I almost said as Galen is walking through the streets, but as Brendo is walking through the streets.

Speaker 2:

I know it's going to take some adjustment. I'm hooch now.

Speaker 1:

I'm hooch, you're hooch. He has to really resist the urge to not hum a tune because he's feeling good and I think he relies on hooch to like elbow him every once in a while if he starts humming. That's definitely outlawed.

Speaker 2:

Yeah, Speaking of things being outlawed as you guys are walking through the town, you enter the bowl Everyone, or both of you, everyone.

Speaker 3:

Everyone.

Speaker 2:

Love it. Make a realms check, because the thing about Bogtown is that it's crawling with copper hats as well as thieves.

Speaker 3:

Well, I'm going to start us off with a bang.

Speaker 1:

I'm plus zero, so that's a one. Well, he said both of us. So let's see if it's a double bang. No, that's a ten, that's a ten. Okay, all right, here we go.

Speaker 2:

All right, hooch, you are accosted by a couple copper hats. They get their name from their hat, which is a helmet. It's copper, it's like a goblin hat. They're decked out in armor and whatnot, carrying weapons, and they stop you and he says, hey, can't be carrying that around.

Speaker 1:

Carrying what? Come on fellas.

Speaker 2:

Pay up, all right, what do I?

Speaker 1:

You got copper, he starts shaking you down, literally. I literally just picked you up and started shaking.

Speaker 2:

You look, I don't, I don't have any, hey I'm working a job here. I I'm a bounty hunter yeah, no bounty hunters on these parts, you're coming with us.

Speaker 1:

And then I'm going to use my narrator ability. Inspector Underbrink is not a Copperhat, right? No, Would we know if she has more authority than the Copperhats? The Copperhats are just a gang, basically right.

Speaker 2:

I mean they're the police. Yeah, they are the police, they're just corrupt.

Speaker 1:

Okay, let me see he starts dragging. You're the police, yeah they are the police, they're just corrupt.

Speaker 3:

Yeah, okay, let me see.

Speaker 2:

He starts dragging you down the street. What is your weapon, by the way?

Speaker 1:

My weapon is a man catcher.

Speaker 2:

That's what I rolled.

Speaker 3:

Yeah.

Speaker 2:

They take your weapon, they take the man catcher. They're like we're going to have to confiscate this.

Speaker 3:

Oh, come on guys.

Speaker 1:

You can wait my way. I'm going to narrate something. I'm going to use my narrator ability. I'm going to roll plus inspire. Do you want me to narrate it first or try to roll it?

Speaker 2:

You got to say it first.

Speaker 1:

Okay, alright, we're saying it first. A group of Kids who are like Probably Younglings in the Tricky Toe Gang Run by and Knock off the Copper Hats, hats, hats and then scatter in a bunch of different directions. They're just antagonizing him and the the copper hats just like want to go chase these kids down for insulting him or like for you know, disrespecting, like that okay, and you were not getting a bonus for rhyming right?

Speaker 2:

I did not, yeah.

Speaker 1:

I'm the worst bard possible. Well, I'm going to sing a song. It's all spoken word. It's all spoken word.

Speaker 2:

Well, well, why don't you try to say, and then, and then the tricky toe.

Speaker 1:

Young wings showed up and knocked the copper hats, hats off. Do you want me to rhyme?

Speaker 2:

And then the copper hats go off to chase them. And the copper hats Roll inspire.

Speaker 1:

We can already see what kind of burn I'm going to be.

Speaker 3:

We're pushing our boundaries. We're pushing our boundaries here.

Speaker 1:

This is my least played type of class. We're rolling an inspire check. It's going to be a six.

Speaker 2:

Success with a twist. Okay, they do run off, but they have your man catcher.

Speaker 1:

Oh no.

Speaker 2:

Hey, hey, you little twerps. And they turn around and say you stay put, and they go run off after the kids, but they're carrying your man catcher I say sure, no problem, and then I run yeah, yeah, no problem hooch wait up, hooch wait, wait, wait.

Speaker 1:

Hold on, they have your.

Speaker 2:

They like run around a corner yeah, we hear like um but, yeah, otherwise you're out of that hairy situation. Um, you do, uh, as you're walking to pandora cider house, um, and an innkeeper, the innkeeper.

Speaker 1:

The innkeeper.

Speaker 2:

A young girl throws a bucket of chowder at your feet in the gutter. Oh, I'm sorry. I didn't see you, guys coming. It's all right, I see.

Speaker 1:

You're throwing out perfectly good chowder this is still.

Speaker 2:

It's like all over your shins and stuff.

Speaker 1:

Yeah, like my storky, stork legs or whatever.

Speaker 2:

Yeah, that's not good chowder, it's gone bad yeah it's gone bad. Great.

Speaker 3:

Bad clams.

Speaker 1:

I stopped myself from eating one of the clams.

Speaker 3:

Yeah, like right when she says that.

Speaker 1:

Yeah, you know it went bad faster than normal. The chowder went bad. How does that even happen? Don't you just keep it on a burner and it stays hot and burbles away?

Speaker 2:

I think it's something to do with the clams that were keister clams were plucking out of the bog.

Speaker 3:

Whoa whoa whoa whoa.

Speaker 1:

The keister clams are plucking out of the bog. Whoa, whoa, whoa. The keister clams are a major source of livelihood for people. You can't have bad clams.

Speaker 2:

Well, I'm going to have to take it up with my source.

Speaker 1:

Princess Funnybone says she smells witchcraft.

Speaker 2:

I smell bad chowder yeah.

Speaker 1:

Yeah, witchcraft, I smell bad chowder. Yeah, yes, that's. Yeah, princess, funny bone's a patron in the in the, the tavern and she yells out that she smells witchcraft. And then the lady says I, it smells like bad clams uh, sorry, sorry, do you guys?

Speaker 2:

are you guys coming in?

Speaker 1:

well, I don't want to track clam all over your floor. We were going to come in, you guys coming in. Well, I don't want to track Clam all over your floor. We were going to come in.

Speaker 3:

I go in anyway.

Speaker 1:

I say well, there goes Hooch.

Speaker 2:

Yeah, you walk in. It's a nice cozy establishment. Cozy establishment, you've got quality wood going on, high rafters.

Speaker 1:

It's not a sawdust on the floor kind of place.

Speaker 2:

No.

Speaker 1:

What's it called again?

Speaker 2:

It's called Pandora's C?

Speaker 1:

uh oh yeah yeah, that's right.

Speaker 2:

You just spoke to penny pandora, who is the third generation operator and owner and what is?

Speaker 1:

what does she look like? Like is she a trim is?

Speaker 2:

She's a Boggart. I do have a picture, I would have to rustle it up.

Speaker 1:

Penny Pandor.

Speaker 3:

Penny, penny Pandora.

Speaker 1:

I turn to Hooch and I say, hey, this is where they get those concerts. You think they have them in the basement or something. The wine cellar, the cider cellar? Yeah, probably. Maybe we can get some info while we're here. I know we were planning on going to Inspector Underbrink, but we seem to have found our way here Nice.

Speaker 1:

Yeah, so these are some of the people that you see which one's penny bottom left top right, it's penny pandor just assumed it was um filmog night yeah, this, this filmog night. Is he sitting in the tavern?

Speaker 2:

He is.

Speaker 1:

I hate him. Something about him makes my skin crawl.

Speaker 2:

And everyone's kind of staring at you.

Speaker 1:

Staring at us.

Speaker 2:

Yeah, your whispers are caring for some reason.

Speaker 1:

I don't trust that guy either.

Speaker 3:

Yeah, yeah.

Speaker 1:

You're like talking about the most dangerous looking person in the room and we like both stop. And I turn back to hughes and I'm like the acoustics are incredible in here uh, the woman in the hat is wearing a big blue hat, the kind of what is your bard regalia?

Speaker 1:

kind of what is your bard regalia? Uh, are you flamboyant in that regard? I am not a flamboyant bard. He's got a top knot according to the image. Yeah, yeah, I got. Yeah, I got a top knot I got. What else do I got? Yeah, I'll. I'll say that I still have the purple vest with a pouch, but but not much else. Like it wasn't, I'm not gonna wear be wearing a hat or anything. I'm no Stitch.

Speaker 2:

Okay. She comes up to you nonetheless and says Hi, I'm Delora. Hello.

Speaker 3:

Delora, delora the.

Speaker 2:

Blue.

Speaker 1:

Lovely hat, Delora. Where'd you get that feather from? I try to reach out and touch it like I don't know well, I don't know how I feel about that me being like kind of a bird, like is it. Am I okay with her having a feather in her? It's cruelty free, I sure it is cruel.

Speaker 2:

Yeah, yeah, yeah, how was it?

Speaker 1:

sourced. I wanted, I demand to know how this is from a cackle trees.

Speaker 2:

Oh yeah, no, no.

Speaker 1:

That's impressive. Do you buckle? Swash you an adventurer?

Speaker 2:

I've been known to buckle swash every now and then.

Speaker 1:

Amazing, Can I? Can I like lean in and whisper to her and be like so where's?

Speaker 2:

the show. She like frowns, shut up.

Speaker 1:

He means the gun show. He wants you to flex your arms. Come down, Hooch.

Speaker 2:

She gestures for you to come over to like a table in the corner.

Speaker 1:

We do it really conspicuously. There's like soundproof foam on the walls.

Speaker 2:

Yeah, can you act a bit more natural?

Speaker 1:

You just want us to talk casual.

Speaker 2:

Yeah, you're walking, really weird.

Speaker 1:

I'm totally casual.

Speaker 2:

Why are you walking backwards.

Speaker 1:

I say I'm trying to get the clams off my feet and legs. It's just they're stuck to me, You're going to smell like Easter clams. I say well, easter clam chowder all over my legs.

Speaker 2:

Well, if she did it, she probably had a reason.

Speaker 1:

I mean Well, it was bad clams, and now they're on me.

Speaker 2:

Look, I heard you guys whispering coming in. That means that someone else could have heard you. You're compromising everything. What?

Speaker 1:

What are you talking? You're compromising everything, what. What are you talking? Everything what? Oh wait are you in? Are you involved in?

Speaker 3:

this Shh Psst, Look, I, I'll look.

Speaker 1:

I'm going to to Brenda. Of course she isn't like really, yes, of course I'm not. I see hooch trying to wink at me. It's really awkward. I don't know what he's. Hooch, is there something your eye? You okay, I blink them both, because I really don't know yeah oh look, I, I know what that is.

Speaker 2:

Strapped to your back, brendo um my abacus.

Speaker 1:

I'm a traveling accountant. Actually he's an accountant. Yeah, you want me to tabulate some numbers for you. Auditing, permanent assurance, that sort of thing. Yeah, actuarial stuff, you know.

Speaker 2:

I've been looking for an accountant.

Speaker 1:

Ah, I've been looking for some numbers to crunch. There's not many accountants left. I say accounting is a dying art. It's a family trade for me. My mom was, uh, she was more of an actuarial accountant. You know, my dad was the one who, my dad was the one who could really tickle the calculator. You'd be like successfully convinced that you are an accountant. I'm not sure that this is a bard. She had a real art to her accounting, you know yeah, okay well back on track.

Speaker 1:

We're back on track. Let's say, uh, where would you know?

Speaker 2:

I'm sure there's people left who are still in need of accountants, like you yourself said yeah, and not everyone is brave enough to be an accountant in this uh day and age it's tough to be an accountant for um, yeah, you know, uh, there's got to be some way to keep accounting alive, maybe why don't we come here in two days pm?

Speaker 1:

Got it For the accounting.

Speaker 3:

Yeah.

Speaker 1:

Huh, yeah, Say uh, the blue um, I think that's not a last name. Well, I'm sorry, um, you wouldn't happen to know where we could find, uh, underbrink, would you, inspector underbrink? I don't know if that's an actual place either, so I don't want to get confused.

Speaker 2:

She's right over there at the bar.

Speaker 3:

Oh.

Speaker 1:

Is it the person with the glasses?

Speaker 2:

Yeah, and she's sitting right next to the intimidating-looking felon guy.

Speaker 1:

I say, wait, if that's her, is she here inspecting? Is she looking for people who are, you know, cooking the books?

Speaker 2:

No, no, no, she's good people.

Speaker 1:

Oh, so she's. Oh, oh, wow. That's high praise coming from someone who's an accountant like yourself.

Speaker 2:

I can't account for everyone else, but uh, I don't, I don't even laugh at it, I just don't get the joke, yeah wait, penny underbrink

Speaker 1:

penny and underbrink are good people oh, okay, I was like how why do they both have the same first name?

Speaker 3:

this is the conversation.

Speaker 1:

This is the conversation happening at the table.

Speaker 2:

Penny is a really common name.

Speaker 1:

Yeah, it's like uh Jerk.

Speaker 2:

Our name is Inspector Maisel Underbrink. Anyway, um, don't talk about this counting session we're going to have unless you're really sure no, yeah, people get so bored when I talk. Numbers make sure I know my audience.

Speaker 1:

I've never met another accountant outside of my family. I've never met another account outside of my family. I've never even done accounting on before in front of other people. I usually just do it in my room by myself.

Speaker 2:

Well, your mind is going to be blown. She gets up from the booth and uh walks out.

Speaker 1:

I turned to hooch and I say hooch, I think I'm in love. You got a gig, we got a gig we got a gig I get part of it. Yeah, you're my manager, all right, I gotta make sure I role play that the mushrooms don't really understand money I'm concerned about this yeah, I, I gotta do that.

Speaker 1:

Well, I say uh, it's gonna be a challenge yeah, well, maybe we'll get, like you know, a silver pouch or something. That'd be great, I mean that's, we could buy a banana with that you can buy like a dozen bananas penny comes to your table and says what would you like? We'll have whatever she's having and I'll point to Underbrink she's having like a pie.

Speaker 2:

She looks you up and down and says you're good for it, right.

Speaker 1:

What do you mean?

Speaker 2:

You've got the money, oh wait.

Speaker 3:

No, I don't.

Speaker 1:

I look at my no, I don't have any money. Wait, do you not have any money? No, really.

Speaker 2:

I didn't turn you in.

Speaker 1:

I'm broke, oh man. Well, yeah, I kind of show Penny my pouch of silver coins. I say, well, I mean we're good for some cider at least.

Speaker 2:

All right, all right, that'll be copper coins.

Speaker 1:

Oh sure, and so I roll to see if I spend my silver coins completely the D8, right.

Speaker 3:

Yeah.

Speaker 1:

It's a six, so I don't. And now I have a pouch of copper coins. I say it in a sing-song way and everyone glares at me.

Speaker 2:

She brings you out to Pandora's Bubble Cider.

Speaker 1:

I say cheers, buddy. I'm going to hold on to mine and then bring it over to Brink, to under Brink, and say that I got it for her, I got this for you.

Speaker 2:

Hey, let me, hey, let me top you off there inspector um, I said oh, sorry, I run over. I'm like sorry, sorry, my friend, uh hey she turns around adjusting her giant spectacles and you can see like her eyes magnified. Maz Kanata, you know Wow. And then this fellow here looks you up and just gets up and walks out.

Speaker 1:

What's his problem?

Speaker 2:

Don't worry about him. Can I help you?

Speaker 1:

Yeah, we heard through the grapevine that you're looking for some assistance and look no further. We can help you out.

Speaker 2:

We Well, I was hoping for just one assistant. I don't think I could pay two. How much are we talking here? How much are you talking, I mean?

Speaker 1:

what do you say? Hooch, copper coins. What do you say? Why are you talking to yourself? Hooch.

Speaker 2:

Oh yeah, I say silver coins. You could share it. I don't know how Done.

Speaker 1:

Silver coins.

Speaker 2:

And that's if you actually do anything. I mean we'll do something I drink, the whole rascal cider.

Speaker 1:

I start dancing. I say I thought you were topping her off. Oh yeah, Barkeep, I wave her off. I wave her off.

Speaker 2:

What are your qualifications?

Speaker 1:

Well, I went to Juilliard. Well, I went to Juilliard, Can't Sorry. Well, I'm light on my feet and I can talk my way out of anything and I just go ahead that's useful, I suppose and I just wink. I'm going to make a charm check that's awesome.

Speaker 2:

I do the hooch wink is there something wrong with you? No, he's alright, don't worry about him.

Speaker 1:

We got skills. I'm also a bounty hunter. I may be the best bounty hunter in the world. Yep, it's true, all of it.

Speaker 2:

Wow, I suppose Cade Cateran would have something to say about that.

Speaker 3:

You know Cade.

Speaker 1:

Cateran.

Speaker 2:

He just walked out. You mean, he's real.

Speaker 3:

He's a real guy.

Speaker 2:

Yes.

Speaker 1:

Oh, I immediately go and sit in his seat. I'm like, look, look, hooch, hooch, I'm sitting where Cade Cateran sat. My butt is in the same space as his butt. I push him off and sit in his seat. I'm like, look, look, hooch, hooch, I'm sitting where Kate Caterine sat. My butt is in the same space as his butt. I push him off and sit there instead.

Speaker 3:

Ow.

Speaker 2:

We're both like jostling under the seat. Listen, I'm not sure this is going to work out.

Speaker 1:

Wait, wait, wait, hold on, Hold on. Yeah, hold on Look, Hold on Look we know things I said. I'm light on my feet and I can talk my way out of anything. I was telling the truth. I'm also real sneaky and I'm going to use sticky fingers on her to take an object that's in her pocket and hand it to her. And while he's doing that, I'm going to use my proficiency for blending into a crowd and just melt into the background just like melt into the background.

Speaker 2:

So it's because she is, uh, the most perceptive, brilliant detective um you're gonna have a glass.

Speaker 1:

Okay, yeah, and I can't inspire you no dude, it's perfect, I'm trying to like pick the pocket of sherlock holmes yeah oh, I would have done it. Let's see, that's a four. Oh, it's disadvantage. I thought it was plus two.

Speaker 3:

I was so excited.

Speaker 1:

It is plus two, but it's not a 12. Four.

Speaker 2:

A failure with a plus you do. I'm going to say you take it out Like you fail to actually trick her. But she is slightly impressed by the effort.

Speaker 1:

I even attempted it.

Speaker 2:

Ah, well, yeah that would work on a regular commoner. Yeah, I yeah that that would work on a regular commoner.

Speaker 1:

Yeah, I'm sorry, If I wasn't covering chowder you wouldn't have smelled me.

Speaker 2:

It's not helping. It's not helping these clams.

Speaker 1:

Gotta find a place to wash our clams.

Speaker 2:

I just need to know from the both of you if you're willing to join the town militia, because's what this is see, how is that any different than those coppers?

Speaker 1:

I mean, I don't mean to insult, but let me rephrase that. What perks does it come with?

Speaker 2:

literally none oh we get man catchers both an out outcast among the Copperhats and all the gangs. Copperhats don't want this organization to exist. This is spearheaded by Mayor Galzi herself.

Speaker 3:

Okay.

Speaker 2:

Kind of to keep a watch on. Sorry, it's called the town watch, I think.

Speaker 1:

A watch. Oh, so you're not keeping a militia on things.

Speaker 2:

Sorry, the town watch, to keep a watch on the Copperhats who are, as you probably know are, extremely corrupt.

Speaker 1:

That's true. Yeah, I already stole my man catcher. They reverse man caught with it. They just took it away.

Speaker 2:

You might want to get that back.

Speaker 1:

I do. I just don't have any ideas as to how I'll actually accomplish that, although maybe if I'm a town watch, we'll have no authority. They won't recognize this at all. They're just going to still antagonize this.

Speaker 2:

I wouldn't lead with that. No, no, this is all a bit undercover.

Speaker 3:

Okay.

Speaker 1:

Okay, that I can do, I can do undercover. I say we're good at shady things. I mean not criminal acts at all, I mean we're just good at keeping a low profile. We've done nothing to prove this. We've done the opposite of keep a low profile yeah. But we've got heart, yes. If you can get that man catcherer back, then let's talk okay, okay, no problem, it cuts to outside of a copper house stronghold we've got a problem how in the heck are we going to get in there?

Speaker 1:

Um, maybe, uh, hmm, okay, do you have any? Uh, did you really want to cut to the outside of the copper? It got stronghold.

Speaker 2:

Yeah, I'll just roll a a a sight and sound.

Speaker 3:

Got the copper house.

Speaker 1:

Proper house rules.

Speaker 2:

Yeah, you guys are right near the Copper House and you see three Copper Hats shake down a Boggart peasant and they're laughing as they knock them into a puddle of mud. Those bullies Kind of like the same thing they did to you, but it just went a little farther.

Speaker 1:

I'm going to help them up and be like hey, they're still there.

Speaker 2:

Oh, oh, oh, they're kind of jeering around them and stuff.

Speaker 1:

Is it the same?

Speaker 2:

guys Make a perception, check to see if it is nice. I'll look to Sanjua same guys, but they don't have the man catcher.

Speaker 1:

Brenda, what do you think? Should we tail him? I think so maybe they stashed all the loot somewhere and we can not only get back the man catcher, but a little something else. A little something, yeah, we can get back whatever they stole from this guy. Yeah, for this guy.

Speaker 3:

Yeah.

Speaker 2:

So you want to wait until they just.

Speaker 1:

We want to enter combat ben right outside the police station no, we don't um no, no, no, no, no.

Speaker 3:

Let's see, I wonder if we can create a distraction.

Speaker 1:

Um, I mean to do what so he can get away, the guy can get away, or you're just thinking so that they don't notice us, because I was going to blend into the crowd and follow them. Okay, we could do that. I was going to do something a little more extreme, but that's fine, I'm just going to throw dynamite in their midst.

Speaker 1:

Yeah, Ben, can I do that? I'll make. Ooh, is it going to be a sneak check to blend into the crowd? Since it's one of my proficiencies, I'm going to roll with advantage. I'm glad I did.

Speaker 2:

Nice.

Speaker 1:

Say hooch, hooch, walk this way, I do it.

Speaker 2:

This way Brendo blends into the crowd, but Hooch might be a different story.

Speaker 1:

Well, um, I was going to try. Actually, you know what Screw it, I'll do it. Um, I'm going to do my sidering act Um, once per session, hide, in plain sight, even in seemingly impossible circumstances. So I'm going to do a disappearing act Once per session, hide, in plain sight, even in seemingly impossible circumstances. So I'm just going to roll, sneak and then disappear.

Speaker 3:

Yeah.

Speaker 1:

It's an eight.

Speaker 3:

Yeah.

Speaker 1:

Little dab will do you or do you want to pump it with the. I'm going to do a quest point on it.

Speaker 2:

Okay, you guys sneak Because they pick up this guy and bring him into the copper house.

Speaker 3:

That's so sad.

Speaker 2:

So, Hooch, you can sneak in with your rascally ways and, Brendo, you find an opportunity like come in with other people yeah, there's a tour group going for of new recruits.

Speaker 3:

You're already getting ahead of me, george, like I'm going to try to grab a hat and put it on and pretend to be one.

Speaker 2:

Yeah, you guys enter the copper house, this fellow they're taking back into the cells. It's sort of there's sort of like a receptionary in the front and they kind of book this guy, book him, book them. Um you, I think uh Hooch will be better off sneaking past this point, yeah oh, I know what I'm gonna do I'm gonna impersonate an undercover officer like Serpico yeah, an undercover officer Like Serpico.

Speaker 1:

Yeah, is there any way I can sneak a badge off a desk or something? Maybe go to the locker room or something? Mm, hmm, this one I need to get. I can act and impersonate, so I just need to get something that helped me be convincing? Mm-hmm, I just want to like, I need to get, I can act and impersonate. So I just need to get something that will help me be convincing.

Speaker 2:

Is there anything around? I think I can swipe Like a hat, copper hat, that's kind of like their that's their badge.

Speaker 3:

Mm-hmm, mm.

Speaker 1:

Yeah, I think I would go for that, maybe like duck into the locker room. Where's this group of people going?

Speaker 2:

first of all, they are booking this guy and then taking him back into the prison.

Speaker 1:

Okay, or I meant the people I blended into. Oh, oh, oh, the new recruits, if you will.

Speaker 3:

Right, right, they don't have to be new recruits, but Kerry Mahoney and Gene Tackleberry yeah, boop boop, boop boop boop.

Speaker 2:

They're kind of showing him like the whole booking process. Like they say, oh perfect, we've just stumbled in upon a prisoner or a criminal being booked. And they say, after that we'll head into the offices where the detectives do all their work, under the leadership of Captain Brutus Martang.

Speaker 1:

Did the detectives have copper hats too?

Speaker 2:

Why? Of course?

Speaker 1:

Everyone's got copper hats. When are we going to get our copper hats?

Speaker 2:

Let's not get ahead of yourself. We've got to pass basic training. We'll lose a lot of recruits.

Speaker 1:

Fast forward two weeks. I've got to do basic training. I said, do you guys have a bathroom?

Speaker 2:

Sure, you can't hold it.

Speaker 1:

I know. No, sir, I had a big gulp on the way in. I want to be hydrated for basic training.

Speaker 2:

He like what's your name. He looks at a clipboard uh uh Jonesy. I'm not seeing your name on this.

Speaker 1:

I stand next to him and I'm like looking down like the clipboard with him, and I'm like looking down like the clipboard with him and I'm like Jonas ah, okay, sorry yeah some people hear it weird.

Speaker 2:

Mark said demerit next to Jonas, so hurry up.

Speaker 3:

That's rough alright, thanks, I didn't know. There were two Jonas's. That's cool, hurry up. That's rough, all right, thanks, I didn't know there were two Jonases.

Speaker 2:

That's cool, whoa.

Speaker 3:

That's crazy.

Speaker 1:

I duck into the bathroom, which is hopefully also their locker room, or like adjacent to the locker room.

Speaker 2:

Yeah, you see a bunch of um naked goblins and boggarts they're all like rat tailing each other with the tails one of them screams proctor um, let's see.

Speaker 1:

I'm wondering if there's anyone who's like in the shower where they like their copper hats on the bench or something that I might be able to swipe yeah, the guy who just yelled proctor, he's got like shaving cream all over his face.

Speaker 1:

Yeah oh yeah, he can't see. Yeah, another guy's in the shower like his hands are glued to his head. Lieutenant mauser, what are you doing here? Um, I'll try to swipe a copper helmet. Like I'll wrap a, I'll wrap a towel around my waist and walk through and, like, set it down All right On a helmet, you'll need to impersonate a copper hat.

Speaker 1:

All right, let's see. Is that going to be? What kind of acting? And what would that be? Trickery, trickery. Okay, so I'm. I am impersonating, like a very bro we copper hat, like walking through the, like strutting through the locker room, like winding up the towel and threatening people oh, oh, hoover, flinching, you know yeah, first one would have done it. That's gonna be a 10 all right. I do like a oh yeah, I do a bunch of high fives and like I sprinkle in some down low, too slows the jones turn making coffees um, and then I say, uh, I put on the helmet and I go, I'm a copper hat yeah new guy

Speaker 3:

all right.

Speaker 1:

Yeah, new guy. And they go clank, clank and I kind of say, all right, guys, I'll see you out there in the field. Let's shake some dudes down right.

Speaker 3:

Yeah, totally yeah, you'll get some. Some copper. You'll have like a row of 20 of them as you go yeah.

Speaker 2:

And you know we all deserve our condom, all right.

Speaker 1:

We all deserve a lot more than that. You know what I'm saying.

Speaker 2:

You'll learn soon enough, huh.

Speaker 1:

It's just the sound.

Speaker 2:

Keep making me feel it All right, you get a really hard rat tail as you're leaving.

Speaker 1:

That'll leave a mark.

Speaker 2:

You take three dread, you're hit by a troll.

Speaker 1:

I go unconscious, no.

Speaker 3:

Towel to death. Oh God, I love it, I love it.

Speaker 1:

Okay.

Speaker 3:

I walk out with my shiny copper hat on and a white towel around my waist Meanwhile.

Speaker 2:

what is Hooch doing?

Speaker 1:

So I have the same plan. I need to get myself a hat so I can wander around. I am going to See if I can't, like I want to go to the evidence locker and see if there's like An evidence locker where they collect all the stuff that they loot and then divvy it up, and then I'll take it from there.

Speaker 2:

All right, I think, since you used your ability to hide in plain sight, just make a search check.

Speaker 1:

I love the idea that, like his little mushroom head is just right below the level of desks, so no one really noticed.

Speaker 2:

Actually, as I'm passing by, someone put a cup of coffee on me, keep going Seven. Success with a twist. You find the evidence locker, but it's locked.

Speaker 1:

Is that up your alley? Is that something you can use? No, no, I'm not a lockpicking.

Speaker 3:

Call a locksmith.

Speaker 2:

Do you have any lockpicks? I?

Speaker 1:

do not have lockpicks. Okay, I am going to. Can I grab a chair? And not like a chair, but, like I was in my head, I was thinking like a fire extinguisher, something. It would be heavy enough. I could like smash the window and then put the put it back, you know. So it's just like a broken window. Oh, are you creating distraction? No or you're breaking into the evidence. Evidence I'm breaking in and I was going to use some abilities to get out of being caught, yeah, there are.

Speaker 2:

This is not like off in a corner, it's like sort of if you broke a window or whatever, like it would be very everyone in the in the detective bullpen looks at you all right um, I'll say you could try to like, jimmy it open at disadvantage.

Speaker 1:

So I do have a pickaxe. Could I use that to try to pry it open? Basically a lockpick.

Speaker 1:

Wait, wait wait, I have a hard hat. I'm going to make sure I have my hard hat on and I'm going to. Okay, you know what I'm going to do. I'm going to start pickaxing the wall that's right next to the door and then accidentally slip and hit the door and I'm going to pretend like I am on the maintenance crew and I've got to plug a leak on the other side of this wall or the whole place is going to be filled with mold. Got it, mord? Because I'm trying. I have a really good. I have a fibbing hustle so I can roll advantage on a lie, like on trickery.

Speaker 3:

I love it.

Speaker 2:

So you start, you pull out your pickaxe and you start hammering at the wall, and then you slip and hit the door. Yeah, make a might check.

Speaker 3:

Ooh, yeah. Okay, small to mighty, that's a 12.

Speaker 2:

You just like knock the doorknob off and it like opens the doorknob off and the like opens Um. But when you turn around, uh, an imposed figure is standing there.

Speaker 3:

Um yamma, yamma, yamma, yamma, yamma, yamma.

Speaker 2:

This guy's crap Um says what are you doing? I by the neck.

Speaker 1:

I said would you let go of me? I am trying to fix this leak. There's going to be mold everywhere. If I don't get this fixed, we're all doomed.

Speaker 2:

I was never told about any maintenance work or fixing mold.

Speaker 1:

Oh, they never told you down from Central. This is crazy. I'm trying to fix these leaks. You got them all through the walls.

Speaker 2:

I'm expecting a crew of 12 guys, I'm the only one that shows up. I'm busting my hump here. Who let you in Roll?

Speaker 1:

Yeah, roll what you're going to roll. I'm going to roll fibbing.

Speaker 2:

What was this guy's?

Speaker 1:

name again Ben.

Speaker 2:

This is Captain Brutus Martang.

Speaker 1:

Yeah, there we go.

Speaker 2:

I got a 12 on the tip I love it. He puts you down and says All right, this is ridiculous.

Speaker 1:

You're telling me I mean, can you get a couple of guys to bring some buckets over or something I got to clear this room here, or everything's going to get ruined.

Speaker 2:

He goes inside with you and says where's the leak?

Speaker 1:

It's in the wall. We got to get this out. It's about to burst and hold on. I pick X in the wall furiously. I am going to spit. I have lantern oil on me. I'm going to spill it onto the ground. I'm going to leak it out behind me and then say like oh my gosh, it's worse than I thought. There's oil in the walls. The whole place could go up. It's a tinderbox.

Speaker 2:

I don't have time for this. He calls for someone else to come in. Just watch this guy Figure out where his other workers are.

Speaker 1:

As soon as that guy comes in, I'm going to say I need as much help as I can get to clear this room. We got to get all this stuff out of here. This is a fire hazard in here.

Speaker 2:

But this is the evidence room.

Speaker 3:

I care it's going to get it's going to get burned up.

Speaker 2:

You're talking to a buckle. It says, uh, it's a lot of paperwork, Look just just help me out.

Speaker 1:

We'll put it in the hallway. I'm going to start like grabbing like some stuff like a broom and a box and put it in the hallway.

Speaker 1:

Just like you guard grabbing like some stuff, like a broom and a box, and put it in the hallway, just like you guard it here and then, as I'm like I'm gonna like work, to just empty the room and put it in the hallway. But as soon as I find if I can find the man catcher, I'm gonna take it with some other stuff and be like I'll put this over to the front of the office and then never come back you guys are pulling some boxes out yes, some copper hats, and the officer walking around you and just getting peeved.

Speaker 2:

What is it? And you do see the man catcher in the corner.

Speaker 1:

I want to crap at Stanley Spadowski in UH corner. I want to crap at Stanley Spadowski in UHF.

Speaker 2:

It's got a tag on it that says this is mine. I want it. It's got initials. I'm just going to. Every item has tags. I want this.

Speaker 1:

Mine.

Speaker 3:

Dibs, this is mine.

Speaker 1:

I'm going to tear the tag off with my teeth and walk out.

Speaker 3:

Can.

Speaker 1:

I also go to the evidence lockup and help or no.

Speaker 2:

Yeah, yeah, you could have stumbled in by now.

Speaker 1:

I'm wondering if we can't just kind of like loot some stuff from here, like carry boxes out or a box um or they'd be very conspicuous at this point yeah, like carrying out a box might be rough, but you could try to.

Speaker 2:

Yeah, like carrying out a box might be rough but you could try to sift through some things.

Speaker 1:

Yeah, yeah.

Speaker 2:

Maybe a melee weapon of some sort.

Speaker 1:

Why don't you? Would you call this a horde?

Speaker 2:

No, this is a pile of loot. Yeah, it's a loot pile it's a critical loot pile alright yeah, I mean might as well just do that you. Yeah, I mean you might as well just do that um you, um, you find a magnificent item, wow uh, we gonna get upgraded today, hooch I can't guarantee if it's a weapon.

Speaker 1:

No, I'm excited that we even got anything we still have to get out. I have an idea. I'm so excited.

Speaker 2:

Alright, so roll a D300.

Speaker 3:

Rolling a.

Speaker 1:

D300. 103., 103., 103.

Speaker 2:

found a flagon. Wait, no, you found a flail oh got yourself a flail flail, that's awesome. Then roll a d oh, 8, 8 or d10 that's awesome.

Speaker 3:

Then roll a D oh eight, eight or D10. Yeah, sorry.

Speaker 1:

Seven Stairmetal flail Roll again.

Speaker 2:

No just kidding, it is a. Can I find it? Um, I'm sorry, it's a d12, george. Oh, it was a d12. That's fine, that's a 9 it is a wicked flail wicked priest, dread by one die but gives you minus five to max courage. What?

Speaker 3:

Oh my gosh.

Speaker 1:

That's crazy. That's pretty crazy. And that's only if I'm wielding it, though, right, it's not like in my possession, it not okay yeah, you're using it. Yeah, that's cool. This might be barterable or usable. I say, uh hooch, check it out it's a pretty wicked flail. Huh nice, we could trade that for some cider, a lot of cider, a lot of cider. Okay, yeah, like one for each of us. And how many inventory slots? Would that be two?

Speaker 2:

yeah you can make another treasure hunting check.

Speaker 3:

Raise your heart to five Got 1d6 materials.

Speaker 2:

There you go materials. There you go, alright, so you guys have this stuff. People are looking at you what?

Speaker 1:

are you going to say him one of the items and be like?

Speaker 3:

for the effort.

Speaker 1:

Yeah, Get one for yourself you know, get one for yourself. I don't see a tag on this one you put a tag on that. I'll take it off and hand him something like a sword or I don't know what. It's like the one non-corrupt copper hat in the entire precinct. You should join the militia with us.

Speaker 2:

I mean yeah. How do you want to play this out? Because you are an outsider? I guess Brendo.

Speaker 1:

I am an outsider, I guess I could do it. I go for a high five with this person to see if they're receptive. A high five Speeling them out. As a fellow copper hat, I just like see where they're at with high fives.

Speaker 2:

Uh, he, he's, he's confused and he like, does it like out of reflex? Yeah?

Speaker 3:

Yeah, I say uh, yeah, you know we're working hard.

Speaker 1:

I say uh, yeah, you know we're working hard, I think we deserve something else. Right, you know, let's just get one for yourself.

Speaker 2:

All right, but uh, what's?

Speaker 1:

the copper hat way bro.

Speaker 2:

Listen, you can affect that leak, though, Like got it.

Speaker 3:

You can load all this stuff back in now.

Speaker 1:

Yeah, you load this stuff back in. I'll escort him out so he doesn't cause any trouble on the way out. You know, captain Martang would probably want that.

Speaker 2:

Exactly. I don't want Captain Martang up my butt about this.

Speaker 1:

No, you don't want him anywhere near your keister.

Speaker 2:

Look, I literally didn't see you do any work on the wall. We just brought the stuff out.

Speaker 1:

This guy. No, we're just going to stack the boxes in front of the wall. Now the leak is fixed, what he said, plus I got to connect with Central. I'm expecting 12 other guys, so I'm going to go, he's got to mix some mortar, I think. He said outside and I'm in a union and it's lunchtime, I bolt, I escort him out. I say, yeah, you just make sure that, because the door is not going to lock, you got to watch the door, ok.

Speaker 1:

All right, make a trickery check me, or me, or james, did you just roll an 11? That's awesome. 13, 13, amazing. Did you want me to roll one too, ben, or that was enough.

Speaker 2:

No, I think he's just. He's like so baffled.

Speaker 1:

By everything going on around him. That's exactly my plan Shock and awe, shock and awe.

Speaker 2:

Shock and awe, loading stuff back in.

Speaker 1:

I'll be back to help you out in a minute. Man Out of nowhere. I just wind up my towel and whip him in the butt.

Speaker 2:

Ah, hey, hey and whip him in the butt. Ah, hey, hey.

Speaker 3:

Hey, hey, come on.

Speaker 2:

All right, you guys walk out of the Copper House. One guy comes running after you and he says Jonas.

Speaker 1:

Jonas, I first didn't respond and I look over my shoulder. Is it the other Jonas?

Speaker 3:

Yeah.

Speaker 1:

You say yeah, jonas.

Speaker 2:

You already got a hat.

Speaker 1:

I say they fast tracked me. I say you know what they like, they love when you go in a locker room and you whip off their towels and you just start whipping them with it. It was just like everyone started high-fiving me. It was amazing.

Speaker 2:

I just got kicked out they say you know what?

Speaker 1:

I can always get another one of these and I give them the Copper Hat hat.

Speaker 2:

What Are you serious? Yeah, man, if you really want to be the Copper Hat hat, oh, what Are?

Speaker 1:

you serious? Yeah, man, if you really want to be a Copper Hat, be a Copper Hat. There's no rules.

Speaker 2:

But there are rules. I just got two demerits and I'm out.

Speaker 1:

Yeah, just tell me.

Speaker 2:

Town Watch then.

Speaker 1:

I don't know if we want this guy in the Town Watch, town Watch. I mean, that's like lame, yeah. Yeah, go tell him you're the other jonas. They're not gonna know. I'm done with this place.

Speaker 2:

Boring conversation anyways, you know okay, he like puts on the, the hat. It's like way too big for his head and he spins around like an idiot.

Speaker 1:

Hey, just remember, we did you a favor.

Speaker 2:

Yeah, Jonas, I'm sorry I didn't. Who are you?

Speaker 1:

Mitch, I work for the power company. I have no more power, so I can't lie.

Speaker 3:

I'm just like I don't know Cool.

Speaker 1:

Cool, he's like 16.

Speaker 2:

Yeah, he stumbles off back inside.

Speaker 1:

I love it. Let's bolt, bolt man, let's get out of here. I whistle a little ditty to Did you lose any hit points? No, or courage? No, nah, you know what? I didn't lose that much. I'm gonna Save my power.

Speaker 2:

As you guys leave and are Walking down the street, you see Captain Brutus Martang in a retinue of guards pacing down the street ahead of you.

Speaker 1:

Did I go down an alleyway or something Not be seen?

Speaker 2:

Yeah, Looks like there's trouble brewing. He had a bunch of guys with him.

Speaker 1:

Hmm, I say maybe this is something that what's her name, meisel Underbrink, would be interested in that they're on the move. Should we follow him? Yeah, well, yeah, maybe we should follow him. Huh, I would do it. I'm already doing it, you just didn't see me do it. Yeah, can we tail him?

Speaker 2:

Sure.

Speaker 1:

I bite the head off of random fish in a barrel that I'm hiding behind and then follow George. I bite the head off of random fish in a barrel that I'm hiding behind and then follow George, bite the fish head off, you spit it out of your mouth and you throw the fish. It explodes, yeah, yeah.

Speaker 2:

No, we'll kind of blend in and tail them from a safe distance to see where they're headed to All right, see where they're headed to. All right, um, they are heading down electric avenue into. Uh, you're still in old town, which is the district where the Copper House is located. They go to one of the houses there, the housing complexes.

Speaker 1:

And going on a raid.

Speaker 2:

Seems that way. They kind of bust in with Martang, like not leading the way but also going in.

Speaker 1:

He's not the first one in, he's supervising it.

Speaker 2:

Yeah, you hear a lot of commotion. There's people gathering around with you outside. You see someone jump out the window.

Speaker 1:

He's got like a loot on his back.

Speaker 2:

No, he looks like a, like a shady individual kind of leap out the window and like run down the street and like people, just like Whoa, um, maybe we should chase that guy. Yeah, If you want you can hear some commotion going on inside and as you guys are figuring out what to do, they come out with someone in custody.

Speaker 1:

Oh, okay, it's Kate Catterin.

Speaker 2:

No, it looks like a woman. Boggart.

Speaker 3:

Okay.

Speaker 2:

But did you want to go pursue that other person?

Speaker 1:

Yeah, I'm going to try to man catch him.

Speaker 3:

Nice, until I can interrogate him. Okay.

Speaker 1:

Right, I don't even know what to do. Yeah, I'm going to chase after him with the man catcher and see. If I can't grab him, I'll stay here and observe, because we're going to split the party. That's perfect.

Speaker 2:

Wait. So, Brendo, you drank the cider right that you bought. I did, I did.

Speaker 1:

No, no, I did, hooch did not. Oh, I didn't. Oh, no, no, you drank it. Yeah, I drank the whole thing, yeah, and then I gave mine to top her off because I thought it was you drank around? No, because I didn't. I was. I remember james saying that he drinks his yeah, I drank the whole thing. What does that mean?

Speaker 2:

whoever drank it uh, gets plus three courage, but is minus one nimbleness.

Speaker 1:

It's like I'm bumping into furniture, yeah.

Speaker 3:

Ow.

Speaker 2:

I make a nimbleness check. All right, you weave through the crowd.

Speaker 1:

Oh my gosh, I'm rolling like crazy, that's a 13. This is a very Bernard roll man.

Speaker 2:

Yeah, this Bernard probably guiding.

Speaker 1:

I've like gotten three critical hits in a row. I started out with a critical miss.

Speaker 2:

And Brenda. What are you doing?

Speaker 1:

I want to observe and see if I can figure out who this later is. Hey Bernard, oh my gosh Bernard, no wonder I'm rolling so well. That's why we're rolling so well. Hey, buddy, of course, love it, it explains so much. But I wanted to stick around and see who this Boggart woman is and see if I can overhear the conversation with them interrogating her.

Speaker 2:

I'm not sure that Bernard realizes how much we invoke his name for like good dice rolls.

Speaker 1:

Yeah, it's a thing now. It's like been a thing since day one.

Speaker 2:

I love it so hooch you, uh you nimbly dash through the. Yeah, it's like we're always saying bernard, guide my hand yeah, give us good dice rolls.

Speaker 1:

It's become a really positive for us.

Speaker 2:

Yeah uh, you end up cutting off the uh running legs criminal and you've got him at your mercy, kind of like with your man catcher you haven't caught him yet, but you're sort of like squaring off whoa, whoa, whoa, you a copperhead no, I'm not.

Speaker 1:

I'm a rascal. I don't care what you're on about, but I gotta know what's going on in that room. Oh, it's a bust who are they busting rascal. I don't care what you're on about, but I gotta know.

Speaker 2:

What's going on in that room? Oh, it's a bust. Who are they busting? I saw some lady. It's a gutter mouse. I get out of my way. Who are the gutter? Mice Mouse, gutter, mouth, mouth, oh got it.

Speaker 3:

Sorry, I had a little too much to drink.

Speaker 1:

It's a gutter mouse. Who are the gutter mouse?

Speaker 2:

How are you a rascal and you don't know who the gutter mouse are?

Speaker 1:

I'm not from around here, I'm from the underlands.

Speaker 3:

I don't know what's going on. A billion excuses come to me.

Speaker 1:

I got zero lore you got zero lore he looks behind him and can see some copper hats bumbling through the streets.

Speaker 2:

I'm going to look back and say, all right, get out of here, but meet me at.

Speaker 1:

Pandora's in three days and I'll give you a little reward. It's the setup right. No, I need information. I'll pay you for the information.

Speaker 2:

You gotta make a decision you're gonna get caught, all right, all right, starts right, all right hopefully that works um brendo. You see the Boggart woman who's captured. She's read her rights by Brutus Martang and says Kat Jeebles, you're under arrest for breaking an entering. Kat Jeebles.

Speaker 1:

Oh, jeebles okay.

Speaker 2:

Jeebles.

Speaker 3:

Jeebles.

Speaker 1:

Kyle, jeebles Gibles, oh, gibles, okay, gibles, kyle Gibles. Are we sticking with that? It's cat Gibles Got it Okay. So cat Gibles is a gutter mouth.

Speaker 2:

Yeah, apparently um. It says for burglary.

Speaker 3:

Hmm.

Speaker 2:

They don't say say who or what, but she's carried off.

Speaker 1:

I imagine that they're just like carting things out from the house, but once they've left it, maybe I can go in and just check it out and see if there's anything left behind.

Speaker 2:

Not even material, it's just like information, it's like clues yeah uh, it seems like copper hats are lingering here and blocking off the door and like I should have kept the hat down on my part yeah, I, uh, I walk up and I say, hey guys, what's up?

Speaker 1:

and then I was like, hey, I recognize you. Um, can I make a perception check to to see if one of I know when these guys from locker room um disadvantage okay, uh, what if I use my narrative and my narrator power instead? It's once per session, but I'll use a quest point to use it again.

Speaker 2:

What do you want to?

Speaker 1:

say, and then let's see. And then Brendo spied a guy he had rat-tailed about an hour ago.

Speaker 3:

Oh God, that's so funny.

Speaker 1:

I go, hey, about an hour ago.

Speaker 3:

All right.

Speaker 1:

Yeah, no, let me roll. That was your roll. That was your roll, it was in my roll.

Speaker 3:

Six.

Speaker 2:

No seven, it's a seven. Okay, success with a twist.

Speaker 1:

Maybe he's not happy to see me Because I left a mark.

Speaker 2:

Did three dread to him.

Speaker 3:

Yeah.

Speaker 2:

Yeah, he says oh, the new guy.

Speaker 1:

I say what's up guys? I'm off duty right now. You know, just between training Guys had a raid. How was it?

Speaker 2:

Look no guy, just get on Like we got. We got old guy stuff to do. Okay, we're veterans.

Speaker 1:

Are you sore Cause I got you so good. You want to get me one. You want to even it out? Come on. Come on, free shot, free shot. I got this big Mark all across my back. I say I Come on, free shot, free shot. I got this big mark all across my back. I hand him a towel out of my backpack.

Speaker 2:

I say come on, free shot, all right.

Speaker 1:

All right, this is because I like you guys so much, you know it's. This is going to hurt so bad. What if you're critical and you like, incaptitate me. Incapitate, yeah, incapitate, no, yeah.

Speaker 3:

There's just so much dread building up. Yeah, he's like all right here we go.

Speaker 1:

It's like psychic dread.

Speaker 2:

It doesn't even matter how hard he hits me, it's like uh you take eight dread oh my gosh there's like a whip crack yeah, and the beast was done you just like find yourself on the ground, like picking yourself up and everyone's laughing at you.

Speaker 1:

Courage 3 out of 14. Whoa.

Speaker 2:

That was a big hit man, you got me good.

Speaker 3:

Oh my god, I don't think I'll be able to walk for a week Like ah.

Speaker 2:

Hey, that's pretty good.

Speaker 1:

Oh man, you guys All right. Well, you know.

Speaker 2:

Don't mess with the best. All right, I get rat-tail, just don't mess with the best.

Speaker 1:

All right, I get rat-tailed like the rest. I know, I know how this goes. I know how this goes. I say you guys are all right.

Speaker 2:

Yeah, we know, we're all right.

Speaker 3:

You guys are more than all right. You guys are my heroes.

Speaker 2:

Well, you know, I guess we could let you in on a little secret. Here there's a big bus that went down the gutter mouse Nice.

Speaker 1:

Yeah, those gutter mouse are just a bunch of trash talkers, you know.

Speaker 2:

Yeah, you know how it is. Got to keep the tricky toes up at the top.

Speaker 1:

Yeah, yeah, we do. Oh man, tricky toes are pretty cool, but you know we're just knocking everyone else down right, we just got to get them all out and we're going to run the city.

Speaker 3:

Duh.

Speaker 1:

That is amazing. What are they going to do with her anyways? Are they going to toss her in the bog?

Speaker 2:

I don't even know. They said she burglarized Mayor Galzi.

Speaker 1:

That's pretty ballsy to burglarize Mayor Galzi.

Speaker 2:

To be honest. I mean, we should probably give her a medal for that, but you know, Come on, we can do it better Right. Do what better.

Speaker 1:

Burglarize Mayor Galzi.

Speaker 2:

That's a little too, you know obvious.

Speaker 1:

Yeah, well, maybe we won't do it in an obvious manner. Well, you know, guys, this has been oof. I'm still going to walk. I'm walking with a limp. I don't even know if I can, you don't?

Speaker 2:

look good man, you got to rest up for your shift, yeah.

Speaker 1:

Yeah, no, no, no. I'll be ready for more basic tomorrow. Go get some cider, you know.

Speaker 2:

Are you gonna hit up Pandora's?

Speaker 1:

I don't know. That place is weird.

Speaker 2:

Hey, you should be going to the sunken in saloon.

Speaker 1:

Is that? Where Is that where all the copper hats go?

Speaker 3:

Yeah, do we get a Discount for?

Speaker 1:

wearing our hats. Is that where all the copper hats go? Yeah, do we get a discount for wearing our hats?

Speaker 2:

I mean, if you're in good with what's-her-face Spitshine Shirley.

Speaker 1:

Spitshine Shirley. Yeah, she's that wug.

Speaker 2:

She's a whaling.

Speaker 1:

I don't know. It's one of the W's.

Speaker 2:

You're one of the W's.

Speaker 1:

Like a winner and I go for a high five. No, Come on man.

Speaker 2:

You gotta earn it.

Speaker 1:

Not in front of the guys.

Speaker 2:

This is all in front of the guys. You know what I mean.

Speaker 1:

Alright, alright, alright. What is?

Speaker 2:

your name anyway.

Speaker 1:

Jonas.

Speaker 3:

Oh, that poor guy Alright.

Speaker 2:

Jonas, we'll get lost. All right scram.

Speaker 1:

All right, all right, I'll catch you guys tomorrow. I head out. I try to meet back up with Hooch. I'll come like walking up from where I was and say, hey, that guy got you with one heck of a rat tail. Oh, you saw that.

Speaker 3:

Yeah, what's going on? How bad is it?

Speaker 1:

How bad is it? I'm missing a string of feathers up my back. You look like a cherry. Yeah yeah, it's just like someone plucked the feathers like I plucked chicken at my keister. It'll be fine. I take one of his feathers and put it in my hat.

Speaker 3:

Hey.

Speaker 1:

That's just adding insult to injury. It looks good on you though.

Speaker 2:

It's just like stuck in your mushroom cap.

Speaker 1:

Yeah, I was going to say you jam it into your head. I don't have a hat.

Speaker 2:

It's like a pin don't have a hat, it's like a pin I am a hat. I love it.

Speaker 1:

What are you guys going to do now? I update Hooch. Maybe we should go back and tie things up nicely with Underbrink. Yeah, I got the man catcher. I got some intel on the gutter mouse.

Speaker 3:

Yeah.

Speaker 1:

Mice Mouths, mice Mouths, mouse, yeah, mice mouths, mice mouths, mouths, the gutter mice, the gutter mice are. Yeah, that's actually how hooch presents the information to yeah, like really shoddy yeah, like there is some gutter me but a lot of details are wrong. Yeah, we'll travel back. Ben, let me ask you this, because we're traveling within a city Do you want to do any kind of travel checks within the city? Have you guys gotten down to that level of granularity, or is it mostly just reserved for on the open road?

Speaker 2:

It's mostly reserved for the open road, but there's no, that's fine, we could.

Speaker 1:

Still encounter. Well, we'll see how it goes and um.

Speaker 2:

There's also that like if you're gonna run into copper hats or thieves I should have kept that hat silly goose.

Speaker 1:

Maybe I'll see Jonas again and we'll just rob him. Yeah, I got a third demerit. They kicked me out again. Sorry, carry on. What were we saying?

Speaker 2:

I think you'll run and I'll probably make you make a travel check if, like, there's dangerous circumstances going on.

Speaker 1:

Sure, yeah, yeah, that makes sense.

Speaker 2:

So you guys go back to Pandora's.

Speaker 3:

Yeah.

Speaker 2:

And Maisel's there. She's like looking through a stack of paperwork like notes and stuff. Looks like she's working through a case.

Speaker 1:

I look over and then I take out a scrap paper and I write down stuff like I'm making a note to put in her pile. I'm like news break Tricky Toe Gang runs the Copper Hats they just arrested. I just put all the stuff and I sneak it on top of a pile and then we're both like eh, yes, yes, I'm well aware of all this.

Speaker 1:

We were there. We saw it go down. I turn around and show her my whipped backside. I say we took some licks to get this information Infiltrated. A Copper House precinct I interview a guy. I point to the man catcher. He got his man catcher back.

Speaker 2:

That you did. That doesn't look good, though, on your backside.

Speaker 1:

It'll heal.

Speaker 2:

You sure you're up for the job? I, to be honest, I I'm hiring an assistant to be more muscle than I can muster myself.

Speaker 1:

Oh well, uh, you know, I love that we are like the opposite of trying to fill a muscle position, cause I am, I am in, I am 100% in to always try to find a creative way to deal with the muscle aspect of things. Yeah, me too. It'd be amazing.

Speaker 2:

I am impressed that you managed to get the man catcher though.

Speaker 1:

It's not all muscle. Sometimes you need a little cleverness, am I right? I high-fived, tooch High-fiving and going all around.

Speaker 2:

Well, I'll hire you then.

Speaker 1:

You gonna hire us Brindo. I high-five him and then I shout it out of my lungs like Rask of Cider's on to me Ah, ah. Hey, hey. The last thing is Penny's shaking her head saying I know you're not good for it yeah, maybe we should end there.

Speaker 2:

Yeah, it's a good spot nice and tidy.

Speaker 1:

Penny's shaking her head because we're not good for it. That's great. This is going to be a fun campaign like having to be super clever and like gosh. We rolled pretty well today, though I started off bad, but I rolled great, my hand was guided. It was guided. Do you want to do XP before we forget? Yes, great idea okay, the party.

Speaker 2:

Yeah, complete a quest or objective. You did, you got your man catcher back and you got hired yeah, complete a quest or objective you did. You got your man catcher back and you got hired by Underbrink.

Speaker 1:

Steena Underbrink.

Speaker 2:

Solve a problem in a creative way.

Speaker 1:

There's a couple of those going around 2XP.

Speaker 2:

Did you get yourself into hilarious hijinks? Way, there's a couple of those going around. 2 XP. Did you get yourself into hilarious hijinks?

Speaker 3:

I mean.

Speaker 1:

I think so. Yeah, I think we've created a lot about the lore of the copper, yeah.

Speaker 2:

Which is basically just police Academy lore. Yeah, yeah, yeah, literally Proctor and Mouser academy lore.

Speaker 1:

Yeah, literally Proctor and Mauser were there. I was trying to work a Commandant Lassard in. If I had to do an Inspire, another check.

Speaker 2:

There are many, many reasons to give me an Expored location inside a Copper House, didn't encounter a new creature.

Speaker 3:

Yeah.

Speaker 2:

Significant NPC encounter yeah, didn't encounter a new creature. Um yeah, significant npc encounter? Yeah, craft an item, find a relic no, so that's five experience it's pretty good, I'm leveling up.

Speaker 1:

What about ideals and flaws, george? Oh yeah, it's a good point. Um, um, no, I didn't diffuse a tense situation with humor or put a foot in my mouth, george. Oh yeah, it's a good point. No, I didn't diffuse a tense situation with humor or put a foot in my mouth. I didn't snitch on another person. I didn't talk my way out of trouble. Yeah, you did so. Six Relationships.

Speaker 2:

So six relationships, personal quests. I don't really do that yet. Not yet, but maybe something will be brewing for that. Yeah, maybe we're starting to inspire the people of Bogtown to fight back, at least for my personal quest, yeah.

Speaker 1:

Maybe we're starting to inspire the people of Bogtown to fight back, at least for my personal quest. Yeah, I think I think once like we work with under brink and start understanding like getting involved with the tricky toes. Um, you know, what's crazy is that we're level one and I can actually level up, oh nice. Uh, was it? Is it six're level one and I can actually level up, oh nice, is it six? To level up Four, four, oh nice, I can actually level up too.

Speaker 2:

Yeah, it's pretty much by design. You can play one quest level up, Because that's always fun.

Speaker 1:

It is always fun, it's always exciting. So I got five XP so far. Nice, okay, um. So this has been a great quest, guys. It's a great way to kick off the new year, great way to kick off the new adventures of uh hooch and Brendo. Um. Brendo and hooch.

Speaker 3:

Yeah, yeah, like a Turner and hooch, brendo and hooch, yeah.

Speaker 1:

Yeah, brendo and Hooch, that's good stuff.

Speaker 2:

Do you guys know what abilities you're going to keep?

Speaker 1:

Yes, I do. I'm going to keep Disappearing Act because I feel like it would save my life you know later on.

Speaker 3:

I didn't use ruffian.

Speaker 1:

Although I had an idea if George was going to need help, I wasn't sure if you were going to survive the second rat tail thing. After taking 8 dread I thought, oh my gosh, if this gets into a competition, he's going to die so. I was going to try to rat tail the guy back. But use ruffian so that once per session you can knock out an unsuspecting. Suddenly he's on the floor. Everyone would have been like hey, hey, hey below the waist.

Speaker 3:

Yeah Boom, I win.

Speaker 1:

That's so good. I'll keep narrator. That's a really good ability. I would have to just yeah, I didn't use Little Diddy. I may have used it, but I still have soothing music. I get my level two ability. It's good news and gossip. This is becoming an interesting quest. If it was Galen and Riley, we would have fought.

Speaker 3:

I know.

Speaker 1:

I mean other people, not between ourselves, Different characters. Man, I've got to think how to avoid battle Right.

Speaker 2:

I like that. Getting your man catcher stolen was like the quest to get it back.

Speaker 1:

But then it also gave us like good opportunity to kind of get in like with under rank.

Speaker 2:

You know like prove our worth. Prove that you can do anything.

Speaker 1:

We're not just pretty faces, you know.

Speaker 2:

Hey, all right, cool. Thanks everyone for sticking around and watching. Great to have you, Princess Funnybone and Bernard chiming in. We're going to continue next week. Episode two Once again, if you'd like you can head over to landofimcom Check out the RPG, download the beta. Yeah Indeed, stay tuned for new updates.

Speaker 1:

We've got a lot to announce. Also, if you haven't checked out Rickety Stitch and the Gelatinous Goo, you can ask for that wherever books are sold and get it on Amazon indeed have a great day, bernard as well and we'll see you next time take it easy, everybody bye, bye.

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