Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Friendship, Luck, and Tiny Swords | Land of Eem Fantasy Actual Play S05EP05
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"You’re bringing a mascot costume to a toxic dive?” That’s just another day in Bogtown for our heroes in this episode of the Land of Eem Actual Play—a lighthearted yet high-stakes TTRPG adventure full of gangs, gators, and mutant mayhem.
We kick things off with a tense alleyway standoff against Bonnie Badapple that spirals into full-on chaos when the Copper Hats show up. A garbage can tumble, some questionable rolls, and a scrappy charm check later, and we’re on the run—hiding out at the Ciderhouse, patching wounds, and hatching a dangerous plan.
The job? A favor for Charlie’s Chop Shop: trek through the radioactive Spill to recover rare parts, armed with one decent hazmat suit (and one very questionable one). Along the way, we barter with a gooey shopkeep, dodge a bottle-swinging drunk, face down mudbank gators, and camp under the stars to share truths—like Hooch never leaving Bogtown and Brendo’s dream of finding his mother. But the Spill has its own surprises: glowing wildlife, a fused Murgatoad-orch, and a tiny new ally—Sir Fwitter, the sparrow sprite with a sword.
From gator fights to mutant monsters, this adventure is packed with fast banter, improvised tactics, and found-family chaos. If you love actual play TTRPG podcasts with humor, heart, and wild twists, this one’s for you.
👉 Explore more at www.landofeem.com
. Download the FREE Quickstart Guide, or pick up the full Land of Eem RPG—created by Ben Costa and James Parks—from Exalted Funeral, your FLGS, or favorite online retailer.
🎧 Don’t forget to follow, rate, and share the podcast! And tell us in the comments: flee or fight when the gators open wide?
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Hey everyone. Hi. Hello. Happy Saturday.
SPEAKER_05:Happy, happy Saturday.
SPEAKER_18:Happy, happy, joy, joy.
SPEAKER_10:Happy, happy, joy, joy. Can't wait to play some Landaveme RPG.
SPEAKER_05:It's called Lando Feme.
SPEAKER_10:Be awesome.
SPEAKER_05:Campaign number two. The adventures of Brendo and Hooch. Campaign number two, Electric Boogaloo. Let's go.
SPEAKER_04:Pretty cool. All right. Yeah, I mean, last time we were left off in a cliffhanger. You guys were trying to infiltrate Norks Noodle Gang, and it kind of went to hell.
SPEAKER_05:Uh really did. H E double hockey sticks.
SPEAKER_19:It went sideway. Limite.
SPEAKER_04:Hooch you're poisoned.
SPEAKER_19:Got some bad clams in you. I guess. Several rounds of them, too. I just couldn't quit it. Couldn't quit it. It's bad clam after bad clam. It's bad stuff.
SPEAKER_05:I'll tell you what quit was our ability roles. It was it was gnar. It was really gnar. It was uh narrow sparkly. We're bringing we're bringing that big dundeo energy, you know.
SPEAKER_04:Well, let's get crazy and uh jump right into it. Uh yes. Okay. Um Bonnie Bad Apple. Norks main thug.
SPEAKER_05:I think it's Chase Bad Apple.
SPEAKER_04:It could be true. That could be true. Oh. Uh she she has chased you through the city and cornered you in an alleyway. Um guys are in a conflict, okay?
SPEAKER_10:You'll never take us alive.
SPEAKER_04:She starts pounding her fist into her hand.
SPEAKER_05:I say, whoa, whoa, whoa, whoa, whoa. Uh Ben, have we regained any quest points, or or because it's just rolling into the next one, we haven't got them yet.
SPEAKER_04:You got quest points.
SPEAKER_08:If we regain no quest points, I am doomed. There's no way.
SPEAKER_04:You have quest points. You don't have uh courage if you lost any.
SPEAKER_05:Sure, sure, sure, sure.
SPEAKER_04:I don't know what I was at. James, you're still poisoned. I am poisoned. James is wormfeest, which means that you have disadvantage to all physical base skills. All of my uh my vigor. So uh what do you want to do? You could uh try to parlay, you could um I could spread run away, but uh disadvantage because she's blocking you.
SPEAKER_05:Um and and then the Copper Hats showed up who've been targeting this bad apple for some time now. Let me roll it.
SPEAKER_00:Let me roll it before Ben responds. Let me roll it.
SPEAKER_05:We'll roll that. Uh plus two to that check. All right, I use a quest point to make it a six. Coming in hot. Going in all in right off the bat.
SPEAKER_04:Success with a twist, they're after all of you. Oh, great. I don't know if that's worse.
SPEAKER_05:We'll use the chaos. Twist with a twist. It's the same guys who remember me from the police academy. No, no, that ship issailed. That ship is sailed long ago. There actually aren't in the copper hats anymore. They both died in the line of fire.
SPEAKER_07:Um this is crazy. Could I use recruit?
SPEAKER_09:Um, rule charm once per combat.
SPEAKER_21:Oh, I guess we're not in a combat yet. I don't want to do that yet. Never mind. Never mind. Never mind.
SPEAKER_05:Ignore it in combat. Yeah, never mind. All right. Um let's burn all of our abilities in one conflict. No, let's just let's see what happens, I guess.
SPEAKER_04:Alright. Um, you know, I guess it's gonna go to combat. So I'll use recruit. It's gonna be a three-way combat. Okay. All right.
SPEAKER_05:Make a susu studio check. All right, am I right?
SPEAKER_04:Wait, yeah, that's good.
SPEAKER_05:Yeah, nice.
SPEAKER_21:Yeah, for I for some reason I thought like I we thought I had to roll disadvantage, but it's only physical skills, bigger, bigger, bigger. Um, sorry, 11. So you go first. No, no, 10, sorry. My bad.
SPEAKER_19:Um okay, all right. I'm gonna use recruit on one of the copper hats, and the copper hat doesn't recognize George, but the copper hat recognizes me. Nice from when I from when I was uh in the evidence.
SPEAKER_05:Oh, you're in the evidence.
SPEAKER_18:And I'll say, hey, I know you. What are you doing over there? You gotta help us get out of here. These uh this this this lady's crazy.
SPEAKER_04:All right, roll it up.
SPEAKER_20:I roll charm six plus. Yes, yes, okay.
SPEAKER_04:So the this this goon, I'm assuming, is on the Raz side for the remainder of the combat. Okay. Um so it's not everyone, but this guy. It's it'll be sort of like confused.
SPEAKER_05:Yeah, like my thinking was that like this guy would go after her. Right, like he'll focus on her giving us the chance to maybe get away. Yeah, the question is do we try to fight or do we flee? I think we I think we flee.
SPEAKER_04:I'm dying of the thing.
SPEAKER_05:I think we flee. Yeah.
SPEAKER_04:Smack um so current situation, three of them go after Bonnie bot app bat but apple.
SPEAKER_00:And so it was canon.
SPEAKER_05:Just get inside Ben's head. Terrible pronunciations, it's all I ever do.
SPEAKER_04:One of them strikes out at Brendo.
SPEAKER_05:No, I start flying immediately. Actually, that might be how we get out of here is through the power of flood. What is your defense? You know, zero. Not plus at least.
SPEAKER_04:Hit with a counterattack.
SPEAKER_05:Oh, okay. I'm gonna see how much damage you apply to me. Ooh. Alright. Well, I haven't taken any courage damage this time. Or yet.
SPEAKER_19:Is that what you actually have?
SPEAKER_05:I'm shrimp keitar, I'm gonna elkong him.
SPEAKER_19:I was just about to say that.
SPEAKER_05:Yeah, if anyone knows who Elkabong is, uh, you were as old as us. Or older. Cartoon superhero that hit people. Cartoon superhero bard that hit people with a guitar. Quick straw across. Uh, I guess I will just um twice per combat. You know what? Oh, this is out of conflict to out of conflict to heal. Uh all right. Let's do some fighting music. We're gonna do some dread. I shred on the guitar, making a cacophonous sound right into his face.
SPEAKER_15:Kaka!
SPEAKER_05:Wow. Well, this is uh this was the counterattack, at least, so it's uh yeah, he hit me so hard my kitars backwards.
SPEAKER_04:Yeah, he kind of uh conked you on the head with his club. You went spinning.
SPEAKER_05:Oh crap, I have a minus one attack, Ben. Oh no. Okay, all right. Okay, you still get hit, but now you forget your personal quest for three quests. Yeah, let's uh let's go over here. Let's consult the tables. I throw my guitar at him. That's right.
SPEAKER_18:Dehants right next to fish. Right next to fish.
SPEAKER_06:Okay. Uh sorry. I feel like that's only funny enough at an eye.
SPEAKER_15:Yeah.
SPEAKER_06:And George, like anyone else wouldn't understand.
SPEAKER_05:You know, no, it's a layout thing, you know. It's fine.
SPEAKER_04:Yeah, it's a layout thing. So this is kind of weird because you're really just playing on your keitar. Um see how it goes. Key pops out and hits him in his own eye.
SPEAKER_12:Yeah.
SPEAKER_04:But you you sort of spin, and uh I rolled up some location aspects, and there's uh garbage cans and muddy streets. Okay, cool. So I love the location aspects, by the way, just aside.
SPEAKER_20:That's it's a neat way to create a little bit of flavor.
SPEAKER_04:I'm gonna say you knock into hooch and you both tumble into the garbage cans.
SPEAKER_05:Okay. We're you're saying we're protected inside our garbage cans. Got it. We have more armor.
SPEAKER_06:I was immediately gonna use a lid as a shield.
SPEAKER_12:Yeah.
SPEAKER_04:Uh the the three copper hats attacking, but Apple um kind of just like hang all over her because she's pretty huge. She's a big wug. She's going and like throwing them on her arms.
SPEAKER_05:You know what? I'm sorry, I didn't roll initiative. I assume I'm going after these schmucks. Yeah. Okay.
SPEAKER_04:Well, you already took your action.
SPEAKER_05:That was a counterattack.
SPEAKER_04:I mean the uh narration.
SPEAKER_05:Oh, you okay. That was was that part of the combat?
SPEAKER_04:It was part of the conflict.
SPEAKER_05:So Okay, okay, so part of the conflict, and then it became combat. Okay, yeah, yeah, yeah. Got it.
SPEAKER_04:And uh yeah, so now we'll do the next round in which uh do you guys want to run?
SPEAKER_05:You want to uh I want to pick up hooch and fly.
SPEAKER_04:Can you do that? Can't, I don't think. Can you?
SPEAKER_05:Oh yeah, but not while they're holding anything. I waved a hooch, should I fly? No.
SPEAKER_04:Um I think we might have said you'd be at like a substantial disadvantage, yeah.
SPEAKER_05:I think we've we've talked about this. That's obviously the first thing anyone would think of if you have the ability to fly. Is but he's he's so tiny, hooch be so tiny.
SPEAKER_04:You're using your arms to fly.
SPEAKER_05:You're hanging on to my legs. Uh you f you fly, I'll disappear. I mean, I can get away.
SPEAKER_14:Fly, you foop.
SPEAKER_10:Yeah, I can get away, yeah. I can I can do it.
SPEAKER_05:Yeah, can I fly and distract the guys down below and and like fly to a roof, a rooftop of the alleyway? Start throwing tiles at them.
SPEAKER_04:Um how do you make a might check just because your position?
SPEAKER_20:Okay, this will go well. The mighty bro. Oh.
SPEAKER_05:I make a might check. It's a salvan. Oh, all right.
SPEAKER_06:I thought the three was your might check for something.
SPEAKER_05:Oh, no, no, no, no, no, no, tribiones. Vigor is my uh dump stat, but I put a zero into might, you know? Glad that I went that direction.
SPEAKER_04:Okay. Uh success with a twist. Um you lift off into the air, but you're susceptible to one attack.
SPEAKER_05:Yeah, that makes sense. Just uh be able to get away. It's gonna be Badopel slamming me into a wall, and I just I just crumble.
SPEAKER_20:Uh hooch. You're hiding? I am going to use disappearing act and roll a sneak check. You're a roll of sneak check. I succeed. That's a 12, actually.
SPEAKER_13:Nice.
SPEAKER_20:I will hide in plain sight. So it's actually nothing fancy. I stay in the trash can and just put the lid on top of me.
SPEAKER_05:Someone is uh someone's growing. Someone's growing alley mushrooms, and you just plant yourself in the mushroom planter, and no one knows what's going on.
SPEAKER_04:All right, uh, Brundo, as you're flapping away, one of the cobrats strikes at your dangling legs.
SPEAKER_05:My useless noodle legs. That's another hit. Oh, it is. It is another hit. Oh no four for all right, all right. Lord Fordred Boulevard.
SPEAKER_04:But you uh fly over the the roof of the building and umny nanny boo-boo.
SPEAKER_05:You know what I'm saying?
SPEAKER_04:So you see as you're leaving, and Hoosh, you also see this because you're in the alley. But uh Bonnie Badapple just makes like mincemeat of these people and just like tosses them against the wall, bashes their heads.
SPEAKER_20:It's a blatant disregard for authority, it's a lot of copper hats piled up with little cartoon birds swirling around their heads.
SPEAKER_05:She she takes their copper hats and crumples them against her head like a beer can.
SPEAKER_04:Yeah, and then she uh dusts her hands off and uh runs out of the alley.
SPEAKER_05:You know, at least it wasn't us who were getting wheeled on by her.
SPEAKER_20:No kidding.
SPEAKER_17:There's no way we would have won.
SPEAKER_05:Uh Lordy, Lordy, Lord on.
SPEAKER_06:Well, um we wait for six hours for all the eggs to leave. And then I get out of the trash can.
SPEAKER_05:Yeah, there's stretchers, sirens, like they cordon off the the entire area, they do a thorough search, they do a CSI investigation.
SPEAKER_20:Yeah, there's like chalk outlines, and the whole time I'm just like eating banana peels.
SPEAKER_05:A guy keeps putting on and taking off sunglasses and talking about the blood spatter being a certain angle. Oh wow, saying crappy one-liners, it's perfect. Land of eam.
SPEAKER_16:CSI block down, okay?
SPEAKER_05:There is that I would do that uh expansion pack in a heartbeat.
SPEAKER_06:That's actually that could be fun.
SPEAKER_05:That could be a lot of fun. Just making like a mystery pack for big cities. Um, I guess that's the rumors of something. Um, yeah.
SPEAKER_04:All right, so you guys uh I assume well, where do you want to go?
SPEAKER_12:Okay.
SPEAKER_05:Um go to munch.
SPEAKER_04:Just run to munch.
SPEAKER_05:Yeah, just like fleeing no reason. Yeah, yeah. Uh uh, can we oof can well we know I've been on the roof hiding. I peek over once they're gone.
SPEAKER_10:I say, Ouch, you still alive? Yeah, I'm down here. Did you throw up the clams?
SPEAKER_18:No, but I ate something else, and I'm not so feeling so hot.
SPEAKER_05:You're triple poisoned. Um, Ben, is the alleyway clear now?
SPEAKER_04:Uh no, you guys can leave.
SPEAKER_05:Well, I I the oh, so the alleyway, there's still people there.
SPEAKER_04:Well, as you guys were talking about, you know, like it's a bunch of unconscious guys, and eventually more cop rats will come and there'll be you know investigation.
SPEAKER_05:Sorry, I thought that all happened and we were just hiding the entire time. Uh yeah, we should have easily left.
SPEAKER_04:You're hiding in plain sight, you can sneak out, they're all unconscious. You flew over the roof. You guys can meet up wherever you want.
SPEAKER_05:Okay. Uh Ciderhouse? Yeah.
SPEAKER_04:It rules there.
SPEAKER_05:It do rule. It do. Yeah. Um get some every time.
SPEAKER_20:I don't have any money, so I can't buy more food.
SPEAKER_05:Uh, I'm gonna heal. Uh I ask um Penny, Penny Pandor. I say Penny, uh, I gotta I gotta play some tunes real quick and heal up uh Hooch and myself. Can I use the uh the underground hall?
SPEAKER_04:Uh no, those are that's for really special occasions. Okay, I'm gonna place outlawed, you know.
SPEAKER_05:I know, I'm just I'm gonna play some music quietly in my room. It's like I'm realizing that it's difficult for me to play soothing music to heal us. Interesting.
SPEAKER_21:I'm gonna ask Penny, like, hey, uh is there any uh place where I can get like some Pepsid AC or uh I'm Pepsid AC.
SPEAKER_19:I'm sorry, that just came out of me.
SPEAKER_05:Let me get some Nexium or some uh you know what?
SPEAKER_10:Yeah, I'm I'm poisoned I need a doctor. Poison.
SPEAKER_12:Uh who's poison?
SPEAKER_04:Let me consult uh my Rolodex.
SPEAKER_05:Uh while you're doing that, I'm very quickly going to play a soothing bar on my guitar with a volume turn really low. Uh we both gained four? Oh, you gained four. That's fine. That's still good. All right, I don't know what I was at. Yeah, we decided I could soothe I could not soothe myself, right? Like with the soothing music.
SPEAKER_03:Um don't remember.
SPEAKER_04:Let me consult my charts.
SPEAKER_05:Uh I got the Rolodex out, got the charts in one hand.
SPEAKER_10:Let me consult my charts.
SPEAKER_05:Let me see those charts.
SPEAKER_10:I want to see Ben GM in a lab coat.
SPEAKER_04:The Bard's comforting music can heal themselves or their allies. Oh, okay.
SPEAKER_05:I did talk about this because I know we had discussed it. I just couldn't remember the outcome. Themselves or their allies. Got it. I'm gonna amend that because I will just keep asking the same question.
SPEAKER_04:Um, so I think it works that way for any healing.
SPEAKER_05:Okay, and then but it is a single target each use of soothing music, right? It doesn't heal the whole party at once. Okay. So I'm gonna play a second level Diddy and I'm gonna heal myself for one.
SPEAKER_04:Second, you said second level diddy?
SPEAKER_05:Second uh second healing diddy. Like I'm just gonna play soothing music again.
SPEAKER_04:Oh, okay.
SPEAKER_05:Yeah, so I burn burn the entirety of its uses. All right. I say, speak to me.
SPEAKER_10:How are you doing today, buddy? Fine. Why'd you eat that thing in the alleyway? What'd you eat? Spit it out. I don't know. Spit it out.
SPEAKER_21:Give it. It's like it ate like what I was left in like a paper bucket. I thought it was chicken, but I'm not so sure now.
SPEAKER_04:Uh says to you, Hooch, you know, for some reason, there's there's no one in in Bogtown who's really an alchemist. Seems like an oversight, but uh perhaps you could try uh Charlie's. Okay, Charlie's. I'll go to Charlie's. You know, he's a junk dealer, he's always got stuff.
SPEAKER_20:Okay.
SPEAKER_21:I uh where I will uh ask for directions and see if we can't uh head over that that way so I can get rid of this uh bubble gun. Yeah.
SPEAKER_04:Charlie uh Charlie's got a chops shop in Shanty Row.
SPEAKER_05:Nice. Yeah, let's go uh let's go check him out.
SPEAKER_04:I'm gonna have you guys uh make a realms check. Travel over there.
SPEAKER_20:Okay, okay. Are you rolling it, George?
SPEAKER_05:Uh I shouldn't roll anything today, apparently. Uh that's only a four. We get jumped by the working.
SPEAKER_14:Yeah, I know.
SPEAKER_02:Well, well, what's going on here?
SPEAKER_04:Okay.
SPEAKER_05:Uh rolling to 100. The remaining money. 2100.
SPEAKER_21:Let's see what happens.
SPEAKER_05:Twenty-six.
SPEAKER_21:Twenty six.
SPEAKER_04:All right. One and twenty. Basically, yeah.
SPEAKER_13:Um basically, yeah.
SPEAKER_04:You guys are heading over there. Uh I'll the one and two is hooch. It's hooch. All right. So you guys are heading over into Shanty Row. Um, a drunkard who just reeks of Glog, grabs you by the head, uh, hooch, and he says, There you are.
SPEAKER_16:You stole my girl, man. That's that's just messed up. Come on, boy.
SPEAKER_18:I do I I think you got me uh uh mixed up with somebody else.
SPEAKER_16:I never seen you before in my life. How many other uh mushroom kids are there, you know?
SPEAKER_20:I mean, there's others. I'm not the only one.
SPEAKER_18:Hey, say it looks like uh you can use another drink. How about uh how about it's on me?
SPEAKER_04:He takes his bottle and smashes it over your head.
SPEAKER_07:I go clean to the ground, like like I've been pollaxed, just like just a hundred percent down for the count. Like he hit me with a Buick.
SPEAKER_05:A Buick. A Buickless Saber to your head, you know. Are you dead?
SPEAKER_04:Are you using like a a flaw or something?
SPEAKER_07:No, no, I'm not I I'm I'm not using flaw. I just thought it was funny.
SPEAKER_04:Um take six dread, then I take six dread.
SPEAKER_05:My good lord.
SPEAKER_04:Yeah, he seems really pleased. I think I'm at and then he like goes, What? You want some to you, Brendo. Does a classic posturing move.
SPEAKER_13:Uh I attack him.
SPEAKER_08:No, don't do it. I was gonna I was gonna like play dead.
SPEAKER_13:Um like he won. All right, fine. I don't attack him.
SPEAKER_16:Um that's what I thought. Yeah.
SPEAKER_13:Oh, I attack him now.
SPEAKER_08:George can't let it slide.
SPEAKER_05:No, I let it go. I let it go. I'm not that kind of not that kind of guy anymore. What is that was Gaelic? No, you're a chicken. I'm a welcome.
SPEAKER_16:Same difference. Make me sick.
SPEAKER_05:And then this guy began to puke his guts out uncontrollably.
SPEAKER_08:That's so great.
SPEAKER_20:Oh, come on.
SPEAKER_07:Oh no, no. I throw up instead. Yeah.
SPEAKER_05:Uh so frustrating.
unknown:All right.
SPEAKER_04:It's like uh hooch is like a hose on the ground that's like blasting.
SPEAKER_05:Flopping about at least maybe at least you get it. The the the plus is that hooch gets it all over this guy's feet. Is there a plus? I don't know. No, it's pure failure.
SPEAKER_09:Yeah.
SPEAKER_04:Uh this guy stumbles off really happy.
SPEAKER_09:I hate him so much.
SPEAKER_20:Pick myself up, just like lean against Brendo and be like, I I cradle you in my arms.
SPEAKER_08:It's been a rough couple of days, guy.
SPEAKER_05:I said, I think we need to, you know, take a nap. We go on the middle of the street. Yeah, I care. I continue to carry Hooch to uh Charlie, the junk dealer.
SPEAKER_04:All right, you guys make it over there, you reek. Um and just look terrible. Uh you see Charlie's chop shop. Uh it's a junkyard behind a wooden fence. And um you see uh a gelatinous goo.
SPEAKER_05:Well, good thing I speak gooey's.
SPEAKER_04:He's kinda puttering around and putting things in piles. Um he has like this giant clock inside of his goo. What time is it?
SPEAKER_05:He quivers in response.
SPEAKER_04:Yeah. No, it's a little more subdued. A little more subdued. Uh yeah, he um he says, What you looking to buy something? Obviously, it doesn't sound like that, but uh yeah.
SPEAKER_10:Uh literal the underbrink sent us. She said you might be able to help us out with a problem we've got.
SPEAKER_21:See, uh, I'm I'm poisoned and I need some sort of antidote. I need I need to get this out of my system. As you can tell, I uh I reek and uh I'm physically weak and I put out my like super shaky noodle arms. Underbrink, huh? Yeah, she said you might be able to help.
SPEAKER_05:Was it panda or underbrink?
SPEAKER_21:Oh, I I thought it was underbrink. Maybe I'm crazy.
SPEAKER_04:Uh he says uh all right, for underbrink. I'll do you a favor. But uh you gotta get some stuff for me.
SPEAKER_21:Okay. Anything we can make it happen. We're the we're the best. Okay, we're the best around. Uh you don't look too good though.
SPEAKER_20:We've had worse.
SPEAKER_18:Not not recently, but it's been worse than the past. You're not seeing so about that about that antinome.
SPEAKER_04:Well, I was gonna have you go down to the spill. Spill. You think you're up for that? In that condition.
SPEAKER_05:Uh what I mean, I guess it's like kind of a what choice do we have thing. We we ice rug and I say, uh, we'll figure it out.
SPEAKER_04:By the time you get back, I'll have scrounged up an antidote for you.
SPEAKER_05:Nice.
SPEAKER_04:What do you need us to do with the spill?
SPEAKER_05:Need you to collect money from this big guy.
SPEAKER_04:Nah, I need you to get some parts. The gyro what's a micallets.
SPEAKER_13:Okay.
SPEAKER_04:Need to acquire the uh technical name.
SPEAKER_05:I believe it is.
SPEAKER_04:I believe it is. They use them in uh shrimp cave eaters, you know, those big drilling machines. I'm familiar.
SPEAKER_18:Yeah, we can get your gyro what's McCallots.
SPEAKER_04:Yeah, I think they're at the bottom of this toxic pool. Since you're already poisoned, I figure, you know, what's the difference?
SPEAKER_18:And when they go in there like this, like is there any kind of like hazmat suit?
SPEAKER_04:I I could tell you a hazmat suit. Well take it.
SPEAKER_13:I'd say uh how much?
SPEAKER_04:How much for the hazmat suits?
SPEAKER_05:Uh-huh. I mean just one. I'm gonna send him in. Someone's gotta hold the rope and the breathing tube.
SPEAKER_04:Well, there's this this one over here, and he shows you it's like riddled with holes that have been burned through. You take that one, that's that's free.
SPEAKER_05:I turn to hooch and I like hold it up to him. Eh? Get duct tape.
SPEAKER_20:Is it repairable? I I can you tinker it?
SPEAKER_05:I cannot tinker. I am not. We're not that kind of party. Yeah. Um I have I have plus one tinker. We get the I could certainly try, but I don't have any materials.
SPEAKER_18:How much for the one that's not busted?
SPEAKER_05:Yeah.
SPEAKER_18:Silver. We'll take it.
SPEAKER_10:Oh I say we have to have some. What's the difference?
SPEAKER_05:Give him the money. It's the color, the the wrong color wrong color.
SPEAKER_04:Oh, okay. All right. All right, you want to owe me? Fine. We'll owe you.
SPEAKER_06:I grab it out of his hands and I'm like, it's no big deal, and start just like marching out of the building.
SPEAKER_20:Alright. Um well and I'll I'll grab the free one too, the broken one, just on the way out. I'll like grab them both. That might come in handy for something else.
SPEAKER_04:You hear like a submerged um alarm coming from his clock. And he says, All right, time's up. What? For what? Us interacting.
SPEAKER_18:That's funny. All right. You got it, Chief.
SPEAKER_05:I was just like he doesn't acknowledge us at all.
SPEAKER_17:Yeah, yeah, he doesn't acknowledge us at all. It's just back to him like doing his task.
SPEAKER_05:He's really introverted, and he it takes a lot of energy for him to interact with people. So it's yeah.
SPEAKER_04:So uh he wants you go to the spill, dive into some pools, and get out some gyro, what's a macallets?
SPEAKER_01:Okay. What's the macallets?
SPEAKER_04:No problem, we can do that.
SPEAKER_21:Um, I have one ration, George. We're about to travel.
SPEAKER_05:I thought you were gonna say we're about to use it. Should we we should probably get some rations before we leave. Oh crap, we're going to spill not an area in yes, yeah. It's over here. I forgot.
SPEAKER_21:Spill is just north of Quagmash.
SPEAKER_05:Yeah, Dishpiel. We've had adventures in the spill.
SPEAKER_04:In the river over there. Um, you could forage for things if you don't have any.
SPEAKER_05:You know what? I'm totally down to forage along the way.
SPEAKER_06:Okay.
SPEAKER_05:Let's try this.
SPEAKER_06:We have one ration, so like we're definitely you have one.
SPEAKER_05:I have I have rations one, orange helm one, change of fine clothing one. Got it, and a wicked flail. Let's head along the river. We'll fish while we go. Nice.
SPEAKER_04:Alright, so uh you can move your piece however you want, you know. Do it, Georgie. Two hexes per leg.
SPEAKER_05:Um I can't interact with the the piece. Ben, you'll have to do it.
SPEAKER_21:Oh, neither can I.
SPEAKER_05:What the you gotta give us the privilege, you know.
SPEAKER_18:Oh may I can do this.
SPEAKER_05:I can ping. We can ping like nobody's business.
SPEAKER_04:I don't know why that is. Uh maybe you need to go to objects and tokens. You need to go to objects and tokens.
SPEAKER_05:We don't, I don't think we have objects and tokens as players. No.
SPEAKER_04:Well, we'll figure it out later.
SPEAKER_05:Uh we'll have you move it for us, Ben. Yeah, let's head to uh you put the you put the child lock on because you know how I am about everything.
SPEAKER_18:Um let's do some fission. Come on, yeah.
SPEAKER_05:Let's let's go see that uh fishing chart, Benny Boy. Well we'll fish Snacky Donkey.
SPEAKER_04:First, you will make a realms check.
SPEAKER_05:All right, I made the last one, so I'll have you make it.
SPEAKER_01:Here we go. That'll do it.
SPEAKER_05:That will do it. That will do it. And the party was never heard from again.
SPEAKER_07:Our first time outside of the city.
SPEAKER_04:Yeah. What is your total? Two? Two. Well, that's a perilous encounter, my friend. Oh no. Uh roll right. D one hundred.
SPEAKER_20:D one hundred. Eighty-six.
SPEAKER_05:Eighty-six trim grenadiers. Grenadiers.
SPEAKER_12:Yeah.
SPEAKER_04:You see, like coming from the direction of the spill, there's a running boggart coming towards you.
SPEAKER_14:Oh, hey! Go back! Go! Go.
SPEAKER_04:They'll look at you. Hooch says, Oh, you don't look too good. I think I got something for you. But he's saying this while while he's running.
SPEAKER_06:I like drop everything I'm holding and bolt after him.
SPEAKER_05:Yeah. I pick up everything Hooch is holding and bolt after him.
SPEAKER_04:Brando, you turn around and look over the the hill and you see Sarpathy. Oh no. These guys. Snake. I don't know that you've ever seen them.
SPEAKER_05:Yeah. On the bright side, that's an XP. All we gotta do is live. I say, hey, hey, that guy's got snakes for hands. It's a hero fin. It's not. I mean, I hope it's not. It might be.
SPEAKER_04:You just spoke it into existence. I did. Is it? Oh, yeah, dude. Yeah, totally.
SPEAKER_05:I say, hey, hey, hey guys, guys, why does he have snakes for hands? And I start running after him.
SPEAKER_02:Uh, that would be because uh he is a snake with snakes for hands, and uh, you know, that's just uh the way the world works, buddy. Uh get used to it. Um I'd say uh whoever made that up is an idiot. Some snake oil.
SPEAKER_05:Oh no.
SPEAKER_02:Yes.
SPEAKER_05:Did you get it from that guy? Is that why he's chasing it?
SPEAKER_02:It's real fresh.
SPEAKER_05:It's real fresh. I'm already drinking it. If if you look carefully, there's like literally a spigot in the side of the snake. He was tapped like a maple tree.
SPEAKER_07:Wow.
SPEAKER_05:And that's why he's so angry.
SPEAKER_04:All right. Um you drink it. He wants money.
SPEAKER_18:I'll toss the bottle to Brendo. I'll be like, this stuff's great. You should try it. Also, pay the man.
SPEAKER_05:It's uh I you drank it all.
SPEAKER_06:It's like drinking, tossing an empty bottle to Brendo. Come on, give me some cash.
SPEAKER_05:I uh hand him a pouch of copper.
SPEAKER_04:Good, good, good. Uh James, roll a vitality check.
SPEAKER_05:Yeah, you're gonna die because he's trying to get us to uh disadvantage. He was trying to get us to oh boy. Distract this guy.
SPEAKER_18:I'm gonna use a quest point, make it six. All right. That's a good call.
SPEAKER_11:That's a good call.
SPEAKER_03:Um you heal one courage. Excellent.
SPEAKER_04:Um he says, Pretty good, right? It's great.
SPEAKER_02:Can I have another? Uh you know, uh grabbed it out of my hands and drank it. Uh I like to be paid first. But anyway, uh uh looks like these guys are gaining on us. I say we split.
SPEAKER_05:I immediately hit this guy in the kneecaps. Should we just lean into being baddies?
SPEAKER_08:I'll be the scon rule, but I'm not gonna hit this guy in the kneecaps.
SPEAKER_14:Just gotta run faster than you guy.
SPEAKER_04:Yep. All right. Um I I think Hooch would probably have the worst nimbleness at the moment.
SPEAKER_10:Yeah, he might.
SPEAKER_21:Oh Nimbleness is in my neck. But yeah, if I'm disadvantaged, then let's do this.
SPEAKER_05:Uh I'm gonna use gossip to create a negative or secret rumor about a person, place, or thing. Uh interesting. What well, like versus using good news to create a positive factor rumor. Like, I want to create a negative fact about this sarpathy guy.
SPEAKER_04:It's uh it's several sarpathy.
SPEAKER_05:Oh. It's trouble. That's trouble. I thought it was just one. Big one. Uh okay, never mind then. Um oh, you know what? I will say this. How about this? Uh, the area that we're running in, uh, there's a muddy hillside to our right that if we slid down, we'd get away from them pretty fast and end up in the river and be able to like we'd gain some speed. Um use good news to make our realms fact about the stuff.
SPEAKER_04:Uh what is this place called that you would know about it?
SPEAKER_05:32.16. Well, I can kill Ben. Um I can I say uh the these are these are the Nacka donkey mud banks. All right, I say uh follow me. I used to slip and slide down these as a kid.
SPEAKER_02:Roll it up.
SPEAKER_05:Roll it up. I rolled in the wrong chat. Rolled in our private chat. That's funny. I use a I use a quest point. These rolls, these roles are so bad today.
SPEAKER_04:All right, that's a success of the twist. Um what do you think that means?
SPEAKER_16:Uh I mean, maybe it's not quite so muddy.
SPEAKER_05:It's been oh yeah.
SPEAKER_06:Gator sunning in the mud. That might be too bad.
SPEAKER_05:It is near the gator maze. I don't know. Well, what if uh the or the orches, the local orches have turned it into a sunbathing beach?
SPEAKER_09:Let's go with gators. One is with elderly orches sunbathing with like little reflective things, yeah.
SPEAKER_05:Like the like welding goggles on.
SPEAKER_04:You guys um just launch yourselves over the hill. Um the sarpathy.
SPEAKER_20:Uh well actually you're still gonna maybe we have to avoid the gators.
SPEAKER_05:That would be entertaining.
SPEAKER_04:Yeah, I was just thinking. Never mind. You launch yourself over the the hill and um we're sliding down. You're sliding down straight for the gators.
SPEAKER_05:The gators just all look up and open their mouths.
SPEAKER_21:I actually yell out, straight for the gators!
SPEAKER_05:What are you guys gonna do? Um uh I I want to run. I'm actually gonna try to run through the gators. Headlong into danger.
SPEAKER_20:I don't have that.
SPEAKER_09:Actually, that's not who I am.
SPEAKER_07:So embedded in my mind, I was like, I know I gotta go through the gators.
SPEAKER_21:Um okay, uh, I do want to try to get the Sarpathy in the Gators, though. Have to make them have to do it. But I would be rolling a disadvantage.
SPEAKER_04:It's like going into an asteroid field with TIE fighters behind you.
SPEAKER_07:Except for uh instead of being a great pilot like I normally would, I'm normally I would feel pretty confident that I could nimbleness my way through.
SPEAKER_04:Right.
SPEAKER_07:But um Nimble.
SPEAKER_04:Uh the snake oil salesman um kind of gets up out of the mud, is looking up the sarpathy coming down and at the gators, and he said, You guys are nuts!
SPEAKER_14:What are we doing?
SPEAKER_05:Uh I scream, never mind, and I run to the gators.
SPEAKER_13:Yeah.
SPEAKER_05:Uh I, on the other hand, will just, as I'm sliding down the hill, I'll just spread my wings and take off.
SPEAKER_04:Glide over the gators.
SPEAKER_05:Yeah.
SPEAKER_04:Um okay.
SPEAKER_09:Alright, I'm gonna roll my disadvantaged nimbleness.
SPEAKER_20:Five. I'll use a quest point to make it a safe.
SPEAKER_05:It's a short stream, guys. We ran out of quest points, so uh for our safety. I blew them all.
SPEAKER_08:I blew them all. Just to get sixes. I'm using quest points to get sixes.
SPEAKER_05:We're really slumming it.
SPEAKER_04:Um yeah. The uh the the salesman, he just immediately bumps into one of the gators and uh it's like snaps at him and he he pulls back and kind of gets the attention of all of them. They're all lifting their heads, and the sarpathy are just at that moment coming down the hill. Um hooch. You made it through, but one of the one of the gators peeled off after you.
SPEAKER_08:I run, I run like heck.
SPEAKER_05:You run across the water, your legs are moving so fast, you're like one of those water walking lizards.
SPEAKER_18:I use my head as a sled and do an upside down.
SPEAKER_05:You're just like breakdancing across, like spinning on your head.
SPEAKER_20:Like a top.
SPEAKER_05:Yeah.
SPEAKER_13:Um I don't know if I can help you at all.
SPEAKER_04:Um, you know what? I can create athletics check. Hooch. Yeah. Oh dear.
SPEAKER_20:Wow. That doesn't it doesn't get worse. It doesn't get worse. That's what we're doing.
SPEAKER_04:The mouth just goes like I'm gonna make it! Uh well I will attack you.
SPEAKER_09:Um hooch.
SPEAKER_04:Gator Gator. Alright, well that's uh that's a hit with counterattack.
SPEAKER_05:I will counterattack. It's five. It stops everything to counterattack. Remember, if you counterattack, they might counterattack you back.
SPEAKER_18:Can I actually can I use the slingshot ability?
SPEAKER_05:You're gonna go around the the like around Venus to get to like the moon faster or something?
SPEAKER_18:What what is the like the uvula? Is that what it is?
SPEAKER_05:The little dangly bit in the back of the throat?
SPEAKER_18:Yeah. Can I try to hit that and like make the gator sick?
SPEAKER_04:Uh can I get a nursing uh ruling on that?
SPEAKER_05:I mean, that would be more painful than make you throw up. Okay, but but anything going down the throat would stimulate the gag reflex. So I mean, you know, just like make it. Whatever you're hitting it with look yeah. Speed bagging it.
SPEAKER_04:Yeah. Alright, so I'm gonna interpret this as you foregoing a counterattack and using this ability the next round does it work.
SPEAKER_19:Yeah, yeah, yeah. I'm gonna forgo the counterattack and use this for creative effect.
SPEAKER_05:Yeah, that's cool.
SPEAKER_04:All right, make it happen.
SPEAKER_05:All right, you and the cabin make it happen. I think it's a cabin crunch commercial.
SPEAKER_00:It's like so familiar.
SPEAKER_05:Mind is a wasteland. I've been reading you guys through it.
SPEAKER_06:It's because that stuff like makes an impact on us as adults.
SPEAKER_05:Yeah, this does something about advertising in the 90s, minds getting fed dribble. All right.
SPEAKER_17:Well, I'm gonna scream out um Nerf Bone Arrow. I've got you in my sights. And then slingshot his uvulate go.
unknown:Yes.
SPEAKER_05:Wow, right at right after it hits. I'll say yes.
SPEAKER_20:Um, that's if I succeed.
SPEAKER_10:Oh, I'm a disadvantage, aren't I? Six.
SPEAKER_06:Nice.
SPEAKER_05:Okay.
SPEAKER_06:Man, I am slumming at this question. Every roll is a disadvantage.
SPEAKER_05:Yeah. Well, like the sad thing is I'm not a disadvantage, and I'm rolling just as poorly.
SPEAKER_18:I mean, I just rolled snake eyes on 12.
SPEAKER_04:All right. I'm gonna say that um the twist is that the thing ricochets like right back in your face. Um right taking my uvula. Yeah, it grazes you, you take one tread.
SPEAKER_10:All right, all right. All right, all right, I'll take it. I'll take it. What am I at?
SPEAKER_04:I'm at uh but the gator is like kind of stunned by this and starts hacking.
SPEAKER_21:Yeah, I guess that's what I wanted, like for him to like choke on it.
SPEAKER_13:Uh chew on this.
SPEAKER_04:Um behind you, the whole um gaggle of gators, as it were.
SPEAKER_05:Is the technical term, yes.
SPEAKER_04:Uh you have no idea what happened to this salesman. Like you can't see, but you can hear his screams, and and the sarpathy are uh some of them are sort of engaging with the gators, but they're backing off as well.
SPEAKER_05:Congregation of gators.
SPEAKER_04:That's a shame.
SPEAKER_21:Uh oh gosh, I'm like blown through my powers, but I think I'm gonna use something else.
SPEAKER_05:Well, I mean, uh we're you said the Sheropathy were like not engaging, so we're so basically you're like you could you guys could probably run away.
SPEAKER_04:Okay, let's uh let's run away at the expense of that guy.
SPEAKER_05:Uh what guy? I already forgot about him.
SPEAKER_04:I mean, he wasn't a great guy.
SPEAKER_05:Yeah, he sold a snake oil. It was delicious. Yeah, it was delicious, though. I'm gonna miss that guy. Could have cursed. I'm gonna miss the one copper pouch that I gave that guy. Uh it's alright.
SPEAKER_02:We'll find more.
SPEAKER_05:Yeah, that's how much it grows on trees. It's fine.
SPEAKER_04:Okay, you guys uh run off into the mud. Um the second part of the day. How did you want to do this?
SPEAKER_05:Well, we've already Oh yeah, we have one more leg, right? I guess.
SPEAKER_04:Did you wanna because you guys are talking about like hunting?
SPEAKER_05:We're talking about yeah, yeah. Maybe we can fish on the banks of the of the bayou. I guess this is more of the quag mesh.
SPEAKER_04:Do you want to do that? Like spend the second half of the day like going over here and doing that, and then like travel the spill the next day.
SPEAKER_05:Yeah, let's do that. I would like to do that.
SPEAKER_17:Let's get clear of the sarpathy.
SPEAKER_05:Yeah. Sarpathy. Sarpathy. Um hey sarpathi. Go ahead and roll the George. Roll my wilderness check. Because that's gonna be a good and whenever you're about to well, I got an 11.
SPEAKER_17:So a preemptive rolled it already.
SPEAKER_05:I did it. I took my finger off the piece. Um turns out there's no fish in these waters. These catch gators.
SPEAKER_04:You will you also have to make a travel check. So that's what his 11 was, I thought. It was the 11.
SPEAKER_05:Yeah.
SPEAKER_04:Okay.
SPEAKER_05:Oh, uh yeah. It's uh either one, Ben. If it's a realms check uh for traveling, uh 12 then.
SPEAKER_04:Nice. It's a discovery. That's good. The cubierto. Roll a D 100.
SPEAKER_21:It's my favorite 99! 99! Look at that.
SPEAKER_16:Brooklyn 99.
SPEAKER_04:It's a great show. Um you find a discarded mascot costume.
SPEAKER_00:Um awesome. Our responses are very different. I love it.
SPEAKER_04:Uh, it looks like Krog the tycoon.
SPEAKER_06:What man, man, are we keeping this?
SPEAKER_04:It's a little dirty, but it could be cleaned up. This is amazing.
SPEAKER_08:This is my favorite item ever found.
SPEAKER_04:It looks like, you know, this is probably from Krogland.
SPEAKER_05:Uh you know, you somehow ended up in the black rail and washed down.
SPEAKER_18:Is it like really bulbous? Like if if I like rolled trickery up the wazoo, could I trick someone to thinking I was Krog?
SPEAKER_04:Um especially from a distance. It's sort of like felt Muppety material.
SPEAKER_05:Um I I turn to Hooch and I say, Hey, we should probably get the body out first.
SPEAKER_00:Oh god, just shake the bones out of the head.
SPEAKER_04:He put on the the the mask, like there's this you can blink the eyes with your mouth. Oh man, this is awesome. This is my favorite item. But he's just got like a smile on his face. Is it a relic? That's all you need.
SPEAKER_05:Is it a relic? Is it a relic?
SPEAKER_06:I'm gonna treat it like a relic, dude.
SPEAKER_05:The person who wears the mascot costume gains the strength and charisma of Krog, but is uh cannot remove it under any circumstances?
SPEAKER_11:That's horrifying.
SPEAKER_05:Ultimately starves to death because there's no mouth hole for food.
SPEAKER_08:Oh well, the Krog costume is awesome.
SPEAKER_05:What is that?
SPEAKER_20:What is that what is how many slots does that take up?
SPEAKER_05:You put it on your sheet? Yeah, probably three. What if you wear it? Take up slots still.
SPEAKER_04:Uh no.
SPEAKER_08:I don't want it to get ruined, though. I'm afraid of wearing it.
SPEAKER_13:I I know, I totally get it.
SPEAKER_06:I don't want it to get ruined because it it would it's like it just screams hijinks. Yeah, it does.
SPEAKER_05:Uh so you're saying we're going to Krogland. We're not coming back to Bog.
SPEAKER_04:It's like the best way to infiltrate Krogland. Yeah.
SPEAKER_05:We're just carney workers at this point.
SPEAKER_11:Oh, it's so good.
SPEAKER_05:I can be in the Krogland band, and you can be a wandering mascot.
SPEAKER_07:Oh, it's so good. Collecting collecting pennies from it with the hat.
SPEAKER_06:You'll be my spotter or whatever they call it, like the mascot's buddy.
SPEAKER_17:Oh, yeah, yeah, yeah.
SPEAKER_05:I just want to like rope at you in certain directions.
SPEAKER_15:Yeah.
SPEAKER_05:I pinch your arm when it's time to go.
SPEAKER_09:Time to go. This kid throw up notches on your feet.
SPEAKER_13:Yep.
SPEAKER_17:Um, okay. All right. That's awesome. We should we should set up camp.
SPEAKER_05:Yeah, we set up camp for the night and uh forage for food.
SPEAKER_04:Yeah, so um you guys can choose to uh do it together, or you could both take your hand at something. I want to do some fishing.
SPEAKER_05:I feel like we should both take our hand at something because our roles have been so variable today. At least one of us will hopefully be successful. But we also double the possibility of unwanted attention, which I like too. Uh I'll do some uh foraging, like just for like wild carrots, swamp carrots, quagmash carrots.
SPEAKER_01:Swamp carrots certainly.
SPEAKER_05:Alright, I'm gonna hunt. I bring back a gator, still alive.
SPEAKER_20:You bring back the bones that were inside of the crog outfit.
SPEAKER_05:Yeah.
SPEAKER_12:What are these bones?
SPEAKER_04:Boil them up! Yep, make a good stew. Alright, well, you got nothing for your troubles.
SPEAKER_05:I come back like with brambles all over. I look like something. I'm just like schmutz.
SPEAKER_21:I am going to fish. See if I can't get some fish.
SPEAKER_04:Hey! Alright. I love it. Nice. You can uh choose a fish.
SPEAKER_05:Yeah, oh geez, I should probably have that open, shouldn't I? Choose your own fish venture.
SPEAKER_21:I don't have the game open. What the heck? Well, um sorry. I guess. Sorry, sorry, I wasn't prepared.
SPEAKER_04:Call this Fleaback County. Um you got yourself a black rill blobfish, a bog swilling piker, a bubble carp, an emerald sharp fin, freshwater fireback, a ghost jaw creeper, hand biter, king runner, real master, scum eater, sour keister clam, or a spotted lilyfish.
SPEAKER_13:Um spotted lilyfish.
SPEAKER_10:I am gonna go ahead and hold on, I just found it.
SPEAKER_09:Fish table. Oh, wait, there's a hundred.
SPEAKER_04:You know what? If you get a bog swilling piker, you could make fried piker to cure poison. Oh, yeah. Oh, I'll totally do that.
SPEAKER_05:Assuming that we pass the cooking check. That's a good call, Ben. Although the black rail blobfish sounds delicious, and you can make seared blobfish, so you know.
SPEAKER_21:There's that just saying. Um what What is cooking? What check is that?
SPEAKER_05:Tinker. Should you I think you should cook it up. I have a plus one only, so I mean that's I'm minus two. I say, uh as we start to settle in around the campfire for the night, I say, you know, I've never cooked fish in the wild before. I think you just make a fire, you stab a stick through them, and just kind of angle it like this.
SPEAKER_10:Uh let's just apply the fish to fire.
SPEAKER_05:Yeah. That makes too much sense. Uh the fish does not fall on the fire. Nice. In fact, I I cook it in such a manner that it uh becomes 40 fish. Looks like our luck is turning around.
SPEAKER_12:Yeah.
SPEAKER_05:Um, yeah, I uh I find some uh quagmash lemons, you know, squeeze some of that and get some bogtown bog dill and uh put that inside the uh the fish. He stops me from putting snake oil into it. Yep. I don't know where you got another bottle. It floated down river from that guy's corpse. Yeah, took it right out of my hand and tossed it in the river. Yep. This is the best we've eaten in some time.
SPEAKER_20:Excellent. It's a nice change, too, because usually we're eating fast food.
SPEAKER_05:Yeah. I say this is a lot better than noodles all the time. It is actually uh they're worms, so yeah.
SPEAKER_04:It's all protein. Yeah, this will uh this will cure your poison. Um that's so good. So I guess you have a choice. Do you even want to go to the spill? I mean, we're right there. We're right there.
SPEAKER_05:I say this is uh this is like so we're gonna camp for the night, right? Yeah. I say uh I turn to Hooch and I say, Hooch, yeah, you ever camp outside a bogtown before? Never in my life.
SPEAKER_10:This is my first camping trip.
SPEAKER_05:Oh. I mean, you you did so well setting up the tent and everything. It it's just it's more hooch sized than Brendo sized.
SPEAKER_18:That's true. Um well, I could maybe turn it into a lean to.
SPEAKER_05:Our tent is literally just a tarp. We we we don't really have any gear.
SPEAKER_10:You know, with all that stuff going on about the Tricky Toe gang, we're right near the quag mash. I wonder if we could go looking for that lost uh underboss.
SPEAKER_05:Oh, that's yeah, I say that's not a bad idea.
SPEAKER_19:We can get some information from that guy. We may be able to uh screw up their their plans.
SPEAKER_05:Yeah, um let me see if I can scuff done dudes, Capu Spamwit.
SPEAKER_04:Dwog Chumbrae? Is that the guy?
SPEAKER_05:Is it Dwog Chumbray?
SPEAKER_04:That's the Bogtown. Oh, that's the Bogtown guy. It's the Harn Twinbeard.
SPEAKER_05:No, Harn Twinbeard, hide on Quagmash, forced out by Chumbray.
SPEAKER_20:So maybe we could start get kick off that Yojimbo plan where we uh learn their weaknesses and strengths and then have them fight each other.
SPEAKER_05:I I'm 100% for it. We can go to the spill, uh drown in some toxic ooze, get mutated like that monk fairy creature from last campaign. And uh and save your mom. And save my mom. Oh yeah, my mom. Oh, classic. It's perfect. It's perfect. I say, uh, that's that's a pretty good idea, Hooch.
SPEAKER_20:Yeah, now that my poison's cured, there's no super rush to get back to Bogtown, and we're already out here.
SPEAKER_04:This might be a great time to uh ask each other questions.
SPEAKER_05:Yeah, that's what I was I was getting to. So I was like working out. I was like, eh, you know, it's uh you know, it's our first camping trip. Uh how come you never uh got outside the city when you were growing up?
SPEAKER_10:I never saw the point of it, you know.
SPEAKER_21:You gotta start stealing, you gotta do what you can to survive on the mean streets of Bog Town. No time for fun.
SPEAKER_05:I start playing music. I say, but I mean, this is pretty fun and it's free. I mean, it didn't really cost us anything. Did get away from the saropathy, it did cost us some cash for the snake oil.
SPEAKER_10:Sure, cooked up that fish pretty good.
SPEAKER_05:I mean, that might be the only time it ever happens. A lot better than uh the crap we eat in town. Say why why why do you think that is? Why is everything fast food in Bogtown? Uh I don't know.
SPEAKER_20:I just thought that's the way food was.
SPEAKER_05:Yeah. We we never eat fresh food. There's no jerf in Bogtown.
SPEAKER_04:No jerf in.
SPEAKER_05:There's no real food.
SPEAKER_04:Um I can't find where I those questions don't know how it lives.
SPEAKER_05:Where does the qu yeah, I forgot that there was a new question list. They're helpful.
SPEAKER_04:Hey, it's uh it's a mystery to me.
SPEAKER_05:I mean, we've we've made a little bit of character building. We established that Hootja's never been outside of Bogtown. I tell them about how my parents used to take me um just outside of Bogtown. We would go to uh you know, it's between Bogtown and Munch. There were some fields out there, and we used to just camp out in the open fields, uh, stars above in the sky. You hear the hootin and hollering of the pumpkin gang in the distance. It was real, it was real peaceful times. Some good memories of that. The peaceful times of the pumpkin gang. Where do you think your mom is? Wow. Uh I say, oh man, I you know, it's been so long since I've seen my mom. I that yeah, in Bogtown, there's just there's the really rich, and they live in this whole different world. And and I think my mom got wrapped up in that. And maybe someone's holding her. I don't know if she's hostage or if she's I don't know what the deal is. She's gotta be uh Ben, what's what would the richer area of Bogtown be? Old town. I think maybe an old town. You know, there's all those uh those big bog mansions. Who knows? Maybe somewhere in there.
SPEAKER_10:Once we uh get out of here, we can uh maybe get rich tomorrow and go buy a mansion in Bogtown. You've got a couple coins. How much could it cost?
SPEAKER_05:See, that's exactly how money works. It's true, hooch. It's true, all of it.
SPEAKER_10:Wow. We'll get it back, we'll find her.
SPEAKER_15:Yeah.
SPEAKER_05:I give hooch one coin just to hold on to, not coin passage, it's meaningless, yeah. But but but but hooch thinks it's a ton of money. Uh I'll keep that one. It's like giving someone a penny, yeah. Giving a penny to a child.
SPEAKER_20:I put it into my sock.
SPEAKER_05:Yeah. For safety.
SPEAKER_20:Because you never know.
SPEAKER_05:You never know. Um, I uh how much do we heal from the home cooked meal? Riley was always in charge of this.
SPEAKER_04:Uh well, after a night of rest, you'll heal a d6.
SPEAKER_20:I need this d6. I I'm I'm beat up.
SPEAKER_04:But uh we'll see if you uh run a foul of any baddies.
SPEAKER_05:Oh, I rolled a three for our healing, so uh that's gonna bring me up a little bit.
SPEAKER_01:Um I am missing all of my books.
SPEAKER_04:This classic. This guy underprepared over here, okay.
SPEAKER_20:No worries. That's why we play off the Mucklin sandbox setting. Beta now available from Lantibeam.com.
SPEAKER_11:All right.
SPEAKER_01:Two gnomes. Two gnomes in a fountain. Each one seeking happiness. Each one seeking happiness.
SPEAKER_03:Three gnomes on a mountain.
SPEAKER_05:As is the rest of the stream, guys.
SPEAKER_04:Each one seeking happiness. All right. Uh well, it's it's uh it's not great for you guys. Um seems like your food has attracted some hungry killer rats in the night.
SPEAKER_09:Um there are there's one of them.
SPEAKER_05:Okay. One one rat king of killer rats. Can we take out one killer rat, George? It's gonna kill us both. I love it. That's how the campaign ends.
SPEAKER_08:One rat eats us while we're asleep.
SPEAKER_05:Yeah, it just gnaws away half of your body, and you know you don't notice.
SPEAKER_04:Uh you're stirred awake by its hissing, and uh it immediately lunges towards you. You guys are in a conflict.
SPEAKER_05:Um I'll see your conflict and raise you straight to combat.
SPEAKER_20:Yeah, I'm gonna shout out back and try to grab him with my man catcher. Actually, he's not a man. He's not a human. I don't have a weapon yet, actually, so my damage is disadvantaged.
SPEAKER_05:I can hand you okay, so the problem is, right? I have a wicked flail. But it gives you minus five to max courage.
SPEAKER_10:Oh wait, no, the man catcher is a weapon, right?
SPEAKER_05:Man catcher is a weapon. Yeah, yeah. Yeah.
SPEAKER_21:Okay. Never mind, I'm fine. I'm going to I will also attack the killer rat.
SPEAKER_04:Okay, you will both roll initiative.
SPEAKER_21:Seven.
SPEAKER_05:I oh oh perception. Perception. Wait, no.
SPEAKER_04:Perception is reality.
SPEAKER_05:Yeah. Six. Six also. I don't have plus one perception, but that's Riley.
SPEAKER_21:You guys go first. Let's do it, Georgie.
SPEAKER_04:Six. You strike at the creature, um, it's a hit with a counterattack.
SPEAKER_09:Oh dear. Six. Nice. I can only roll sixes for the rest of the game, guys. Yeah, that's fine. Six dread.
SPEAKER_04:All right. Um it takes the blow and screeches, but then it snaps back at you with another hit for a with a counterattack, and uh it deals I'm minus two. One dread. You're minus two, what? My my defense is minus two. I'm a rascal. Oh.
SPEAKER_05:I'm a rascal, y'all.
SPEAKER_04:Wascally wabbit. Uh well, then it misses you.
unknown:Yes.
SPEAKER_20:See, Riley always got hit, but now I actually have a defense. Not plus one, which is horrible. Yeah. Um good old hooch dundee.
SPEAKER_04:Helly hooch. All right. When it attacks you poisons you again.
SPEAKER_21:No, no, no.
SPEAKER_04:I'm just no I'm gonna say it has uh minus one defense. It's put itself in a good position. It's like recoils against Brendo. Sure.
SPEAKER_05:I say uh it doesn't matter, you'll never take us alive. And I and I enter into ranged combat. Let's see what I get with my minus one attack. Alright, that's a niner. Okay.
SPEAKER_19:Dece.
SPEAKER_04:Um with the additional minus one. Do you have a you want to use a quest point? I do. Okay. Uh do.
SPEAKER_10:Blow in all of our quest points. Yeah.
SPEAKER_05:Yeah, doesn't even matter. We're gonna have to just sleep as well.
SPEAKER_17:We'll wrap up the quest there. Yeah.
SPEAKER_05:Oh, come on.
SPEAKER_17:Oh.
SPEAKER_05:That's too damage. It's two damage at least. It's not the end of the world.
SPEAKER_04:Yeah, your uh your music like really creeps it out and it uh make it uncomfortable. It cowers and just dashes off into the night. I feel like that's a better way than like you kill it with your music. Yeah.
SPEAKER_07:I mean, chasing it off is always a better way than just like us hacking it until it's not moving anymore.
SPEAKER_05:There's gonna be a a string of me with my finishing blows of just creeping people out. Uh really greats on his nerves. Your harshest vibe, you uh, you know. You just play like horror music.
SPEAKER_04:Yeah. Just like 80 synth.
SPEAKER_12:Yeah.
SPEAKER_04:Theremon. Okay, you guys uh chased off the killer rat.
SPEAKER_05:Look at us. Look at us, heroes. Heroes. We're like flexing at each other in the firelight. Was that our first combat? Um kind of.
SPEAKER_04:Maybe.
SPEAKER_05:Sorry. You actually successful combat. Yeah. Try to attack something.
SPEAKER_10:Yeah, I think that's the first time we've actually attacked something.
SPEAKER_05:We we uh you know, we know our limitations, and we uh we're a creative solutions party. Yeah, we'll we'll just uh try to kill rats, and that's about it. Yeah, we're we're real we're real brave when it's a rat. A single rat. Yeah. If there had been two of them, my god, we would have been murdered. It's true.
SPEAKER_04:Imagine if there were four. That would have been we would have run again.
SPEAKER_05:Yeah, we would have just abandoned our campsite, that fish, everything, just failed on it.
SPEAKER_06:The rats just sitting in our campsite next to the fire, warming up, eating fish.
SPEAKER_05:Yeah. Hissing into the into the ether.
SPEAKER_04:Alright. Uh, the rest of the night passes, you guys get a decent night of rest. You heal what you're gonna heal. Uh it's the next day, and you are close to the spill, but you guys have talked about going into the quagmash to find hard twin beard.
SPEAKER_21:I think I think we should get the parts while we're here. Yeah, I completely read that for some benefit.
SPEAKER_05:Yeah. Um, as uh Hooch is going into the spill, I realize he hasn't put on the hazmat suit, he put on the mascot costume instead.
SPEAKER_19:Oh gosh, sorry. That would have been bad, you know. Yeah. I'll make I'll double check and make sure that I'm using the actually fixed one, like the good one, not the fake one that we have.
SPEAKER_05:Also, we just double layer it. We put the the bad one on the outside of the good one. Double wrapped or yes.
SPEAKER_20:I'm gonna keep all these costumes because most of our quests will be like fletch lips. Oh we'll just like pretend to be other people as best we can. Yeah.
SPEAKER_04:Alright, dudes. Um, I think make a realms check to get over to the spill.
SPEAKER_05:That's right. You made the last one, right? Uh-oh. I would spew. What does it mean?
SPEAKER_02:What does it mean?
SPEAKER_09:Roll that day when Hundo. Does it mean 44? 44. We only roll doubles.
SPEAKER_05:You know, it's hard to make discoveries again.
SPEAKER_06:It is. It is. It's a nice little nice little reprieve from the uh poisons and yeah.
SPEAKER_05:Do you discover poison?
SPEAKER_04:Um a little bird flutters up to you and uh lands on a branch.
SPEAKER_05:Say hey, are you my cousin?
SPEAKER_04:Uh this tiny bird is wearing a green hat with a blue feather. Like a bard? Um it looks fancy. This is uh a sparrows, sparrow sprite.
SPEAKER_14:Um he says, Hello. I am Sir Fwitter.
SPEAKER_05:Your Majesty. Yes, we both bow. We don't know what to do.
SPEAKER_03:What are you doing out here? I've come to warn people.
SPEAKER_04:Uh-huh.
SPEAKER_02:Warn about of the dangers in the spill.
SPEAKER_05:That's where we're that's where we're headed now. It doesn't look so bad. I mean, it's what it's just green, right? We got hazmat suits. We'll be alright. It's toxic.
SPEAKER_10:It's poisonous. Yeah, he's got check these digs out, y'all.
SPEAKER_05:Yeah, yeah. We were like insistent about the hazmat suit.
SPEAKER_02:Yes, yeah. So you seem intent on going in there.
SPEAKER_06:Yeah, what other look for some watchamahoosits. Or who's who's a mawatsits, or I don't know.
SPEAKER_05:I wrote this down somewhere. I start rifling through the power.
SPEAKER_02:Watch a I'm not familiar with such things, but I can tell you strange creatures live in the pools. Uh-oh.
SPEAKER_21:How do you say uh uh what kind of strange creatures?
SPEAKER_02:Uh animals are corrupted by the spill.
SPEAKER_03:Mutants. The waste. Turtles.
SPEAKER_02:I'm not sure. Geese. Some geese, maybe some geese turtles.
SPEAKER_05:Geese turtles. It's a horrible, like a shelled goose.
SPEAKER_21:It's like a Koopa. Yeah. It's like a Koopa trooper.
SPEAKER_05:Um I say, well, thank you for the warning.
SPEAKER_19:Yeah, thank you for the warning. Uh I wish we could do something in return. We'd say, look out for the sarpathy. They were running around uh a few hexes ago.
SPEAKER_12:Yeah.
SPEAKER_19:Ah, they cast a hex on you.
SPEAKER_05:No, no, no, no. Snake oil was delicious. Hexes ago. Hexes ago.
SPEAKER_18:You drank of that snake oil? I did, yeah. I it's guy, he said it was great. I took a swig, it was uh it was pretty good.
SPEAKER_05:He immediately like kills us because we're heretics.
SPEAKER_04:No, the the sparrow spite f flutters around your head and says, hmm, you are not accursed.
SPEAKER_20:No, I was poisoned a long time, but uh we ate some fish.
SPEAKER_10:I'm great.
SPEAKER_20:Swamp fish.
SPEAKER_03:Perhaps I should uh accompany you.
SPEAKER_20:That'd be great. I mean, if you want to keep a lookout while I go into the spill, that would be super helpful.
SPEAKER_05:I'd love the company, or we'd love the company, yeah.
SPEAKER_04:He lands on your shoulder, Brendo.
SPEAKER_05:Nice, it's like bird on a bird on a bird, birdception.
SPEAKER_04:A high five of them both, and then well, tiny high five.
SPEAKER_05:Ah bam. Um the Ben, correct me if I'm wrong, but the the blue feather indicated bard within Bog Town, right?
SPEAKER_04:Or is it just um I don't I think that was just Dolore of the Blue was that just Delore of the Blue?
SPEAKER_05:Okay. Brendo doesn't know any better, so he keeps trying to uh all bards have blue feathers. Yeah. Uh uh I keep asking the sparrow sprite, like, so you play any music or you like to sing, or you want to harmonize a little bit while we sing?
SPEAKER_04:That's a little chirp. Sounds beautiful.
SPEAKER_05:I immediately steal it for my set.
SPEAKER_04:Classic. So that's what type of bard you are, huh?
SPEAKER_05:Yeah, you know.
SPEAKER_04:No original ideas.
SPEAKER_05:Uh I'm just reinterpreting, reinterpreting a beautiful inspiration. I heard. See, they went do do do do do do, and I went d. So it's totally different. You're right.
SPEAKER_09:You're right, vanilla ice. Getting that.
SPEAKER_05:Uh no, I I I spend the entire time while um Hooch is in the spill just like harmonizing and rocking out with the Sparrow Sprite. We don't keep watch.
SPEAKER_04:Yeah, well, uh the Sparrow Sprite is its purpose is to like coach you and uh help you out.
SPEAKER_05:I see. It's like a manager or an agent.
SPEAKER_09:Your agent is a sparrow sprite is kind of an amazing idea.
SPEAKER_08:That's kind of fantastic.
SPEAKER_12:Yeah.
SPEAKER_05:Um I I offer to kiss the sparrow sprite's hand because that's how they do it in munch.
SPEAKER_04:Just tiny little feathers. You get the avian flu.
SPEAKER_12:Yeah.
SPEAKER_04:Um as you guys head into uh the spill, the thick of it, um you're just surrounded by glowing green lakes that are bubbling, just like toxic sludge everywhere. He said that it was like any lake, like is like they're at the bottom of wells or something. Or is it he wasn't very specific, so you're gonna have to kind of search around.
SPEAKER_05:That's why we gotta ask questions, Brundo. Say why do we have to ask questions?
SPEAKER_20:I I wade into a random, into a random pool. Actually, I'm gonna get I'm gonna get a stick and like put it in to like see if there's like anything in the water.
SPEAKER_09:In the goo, I should say, in those the toxic ooze, Robocop sludge.
SPEAKER_04:Okay, make a search check.
SPEAKER_19:It's clear, nothing in here.
SPEAKER_04:Yeah, you can feel a thing. All right, I walk in.
SPEAKER_06:But I'm like really nervous. It gets real once I feel the suit heat up because this stuff is like bubbling.
SPEAKER_04:Okay. Um you spend uh a good amount of time in there, and there seems to be just nothing in this pool worth salvaging.
SPEAKER_05:Okay. I start hauling him back out by the way.
SPEAKER_20:Yeah, the only thing I bring up is like a trombone.
SPEAKER_05:I say, don't put it to your lips, it's full of ooze.
SPEAKER_04:There's some lips already attached to it.
SPEAKER_08:Oh no.
SPEAKER_05:I like the idea that somehow the lips are the only part of that person to survive the uh the spill. It must have been old iron lips, McTrumboner.
SPEAKER_02:Uh Sir Footer says, We shouldn't be staying here too long.
SPEAKER_05:All right, Sir Footer, we'll we'll hurry. Uh you keep an eye out. We're gonna go to the next pool.
SPEAKER_04:Sir Footer takes to the skies.
SPEAKER_05:Um amazing. Uh we'll Hooch and I will hustle to the next pool.
SPEAKER_04:Yeah.
SPEAKER_05:And I'll start paying out like roped while he pops in.
SPEAKER_20:Right, make another check. Not then.
SPEAKER_21:Nothing at all. I'm the worst searcher in the world.
SPEAKER_05:I mean, in all fairness, it's like pretty opaque ooze.
SPEAKER_04:Yeah, you're you're just like moving around and sloshing around in the dark, basically, and um something grabs a hold of your leg.
SPEAKER_05:I start reeling hooch as fast as I can. But I'm weak.
SPEAKER_20:I boy, I don't have many powers left. Um my god, I have one power left. No, I can do some stuff. Um uh I'm gonna try to get out of its hold and get out of the lake.
SPEAKER_04:All right, uh make a might check. I am very weak. That's four. All right, it's got like a death grip on you, and it feels like a big gooey hand, and um you're struggling under there. Uh you were in a conflict.
SPEAKER_20:Okay, I'm I'm going to uh I'm gonna attempt to knock out a goon or bruiser level adversary. I'm just gonna like rough in and and try to like punch in punch it.
SPEAKER_03:I'll allow it. I'll allow it.
SPEAKER_21:Please, might check.
SPEAKER_10:Eh?
SPEAKER_21:That's an eight.
SPEAKER_10:I ain't got no quest points.
SPEAKER_04:Alright. Successful with a twist. Um you punch it and it lets go, but you can feel it still moving.
SPEAKER_05:Can I start to like real hoochin?
SPEAKER_15:Yeah.
SPEAKER_05:I make my own, I guess my own might check.
SPEAKER_04:Um now you can do it.
SPEAKER_13:Okay. I do it.
SPEAKER_04:Um, but what you see you're pulling him out, and then this uh the sort of mutant murgotode that is sort of fused with an orch comes out.
SPEAKER_05:Sklunch. Is it sclunch? No.
SPEAKER_04:This is what happened to him.
SPEAKER_05:Yeah. He has like the hilt of a spear. It's kind of scrawny for an orch.
SPEAKER_21:Me hongo.
SPEAKER_04:It looks like the orch has been knocked out, but the Murgotote is still like swapping along.
SPEAKER_05:Yeah, yeah. Um lurching forward.
SPEAKER_20:I am terrified of this creature. I between the claustrophobia being underneath just a bunch of sludge, I'm just like scrambling on the bank like a
SPEAKER_04:Um all right, so um yeah. Hooch, what do you want to do? Brendo, you've you've pulled him in. Do you want to attack this thing?
SPEAKER_12:Do you wanna uh run?
SPEAKER_09:I wanna run. Yeah, we might want to run.
SPEAKER_20:Charlie's has no regard for our lives.
SPEAKER_06:This place is terrifying. Yeah.
SPEAKER_18:Um I mean we could try to fight it. I don't know.
SPEAKER_05:I mean, it is just yeah, we knocked out part of it.
SPEAKER_17:It's halfway there.
SPEAKER_05:Living on a prayer. You want to do it?
SPEAKER_17:Yeah, let's do it. Screw it. I'm famous last words.
SPEAKER_05:Uh our sparrow sprite friend just flies away and abandons us because you think it's a bad idea. Um I also roll initiative. I have a 12. I wish I'd save that. Uh seven.
SPEAKER_04:Okay, you guys go first.
SPEAKER_05:No, I won't try that. Never mind. Um, yeah. Uh let's do it. Oh no. There's like goop in my keytar. I like it's not the sound's not coming out.
SPEAKER_04:The sound's not coming out, man. So bad that you take one dread, Brendo. It's like an effect.
SPEAKER_05:Wrong chords, wrong chords. Seven. I roll a seven.
SPEAKER_19:That a counterattack?
SPEAKER_09:Yes.
SPEAKER_11:Yes.
SPEAKER_09:Two dread.
SPEAKER_11:Okay.
SPEAKER_09:Um, hit. I need it to not hit. I don't know. Oh, I'm down. There's no way.
SPEAKER_14:It's minus two. Please! Not a crit.
SPEAKER_04:Minus two, so it's okay. Not a crit. Just a hit.
SPEAKER_18:Yeah, I'm so used to being critted.
SPEAKER_12:Yeah.
SPEAKER_04:Um, you are swallowed.
SPEAKER_15:Oh what?
SPEAKER_06:Thank god I'm in a hazmat suit.
SPEAKER_04:I gotta get out of here. Yes, you are swallowed and you take uh sixth red. I am down. Okay.
SPEAKER_05:Um no. Is the rope that was tied to Hooch still just like dangling out of this thing's mouth?
SPEAKER_20:Oh, good call.
SPEAKER_05:Yeah. Start playing tug of war with hooch's body.
SPEAKER_04:Uh you see um come down like a bullet. Wow. And he's got a little sword that goes straight at the Murgatoad.
SPEAKER_05:It's just like a flash, and then the Murgotode splits in half. It's like one of those little cocktail swords. Uh yeah, he is an unimmitted swordsman.
SPEAKER_04:Wow. Uh he you know, gets a hit in there, but uh the Murgatoad whips around with its bulky body and attacks. Swallows him too.
SPEAKER_18:Alright, okay, yeah, that's a hot. That's a hot.
SPEAKER_04:He misses. And uh Brendo, what are you doing?
SPEAKER_05:Crying. So he missed. Uh I already went. So it's the next round?
SPEAKER_04:Yes.
SPEAKER_01:Oh, I go second.
SPEAKER_04:Sorry, let me something up. James, um see how long you're uh knocked out for. I didn't hear the first part of that sentence, sorry.
SPEAKER_05:Uh he was gonna look something up, but while he's doing it, see what see how long you're knocked out for.
SPEAKER_20:What what our role?
SPEAKER_05:G T four three years.
SPEAKER_09:Three years Yeah.
SPEAKER_11:Okay. Uh defeated Okay.
SPEAKER_04:So you're yeah, and then roll um wounded. Let's see if we're wounded. Resist wounds, vitality. Sorry, did I it was it its turn?
SPEAKER_05:Uh or is it the next round? No, you know what? It swallowed me. I think it's its turn. Yeah, that was a counterattack, and then yeah, the counterattack is what swallowed me. Alright, it tries to swallow Brundo. At least uh at least we're in here together we'll we'll be digested together.
SPEAKER_04:Oh, that is a swallow.
SPEAKER_05:Oh no, it's a it's a sparrow sprite, Ben. It's not a swallow. You know? Uh you take three dread.
SPEAKER_04:You stand. You are still alive, still awake. Um we have anyway. You could try to escape.
SPEAKER_09:Um do I have a quest point left still?
SPEAKER_05:I think I have one left. Yeah.
SPEAKER_04:Um, this is the next round action to escape.
SPEAKER_05:Can I can I narrate the escape? Yeah. Alright, I'll use the last uh quest point to roll inspire to narrate. Uh and then um what was its name again? The Sir Fwitter? And then Sir Fwitter's sword struck true, stabbing the Murgatoad in the eye. And and we tumbled out.
SPEAKER_04:I'm always expecting uh a rhyme. A rhyme, and then I just can't make it work.
SPEAKER_05:I just my brain isn't my brain isn't there. It's a seven. Alright. It's a success with a twist. Uh what if the twist is that Hooch and I come tumbling out, but Hooch's rope is still like caught in the burgatoad's throat.
SPEAKER_11:Okay.
SPEAKER_04:Just have to like suck you in like spaghetti.
SPEAKER_15:Yeah.
SPEAKER_05:Uh I mean, like, I think we might be able to rip Hooch out of the suit and just like lose that. Unfortunately. Did we pay for that or we owe him a silver?
SPEAKER_10:We owe him. Oh.
SPEAKER_14:I figured if we got what he needed, I figured if we got what we needed, we could talk away out of it, but you know.
SPEAKER_04:Oh, sorry. Uh uh Brendo, make a perception check.
SPEAKER_05:Uh-oh. There's 40 more Murgotodes emerging.
SPEAKER_20:Uh 11. Hey. You can see in here.
SPEAKER_04:So while you were in there, you saw something inside the creature's belly, like in its gullet. Ooh, maybe it's a bow gullet. It's a shiny thing. Bow gullet, indeed.
SPEAKER_20:Either it's the stuff we're looking for or a hand grenade.
SPEAKER_04:Yeah, you can you were spit out, and um now it's well, hooch is now it's the next round because everyone's gone. Um, well, it's I guess it's its round, its turn. This is the end.
SPEAKER_06:We had a good run. We had a good run.
SPEAKER_05:I mean, I'm hoping Surf Whitter can do some some damage. I don't know, knock this thing out.
SPEAKER_18:If I wake up before we're digested.
SPEAKER_04:Um, hooch. Uh Brendo, you're attacked again.
SPEAKER_05:I accept. Oh my good lord. Oh no. I'm I'm I I have to be dead, or unconscious rather.
SPEAKER_04:It's a tenor.
SPEAKER_05:Yeah. Oh, that's fine.
SPEAKER_06:That's we're down. That's it.
SPEAKER_05:Minus minus six out of four. Or I guess it goes straight to zero. And I will roll to see how many rounds I'm digested for. One round. Okay.
SPEAKER_04:All right. Someone roll, make a roll to see how this went for Surf Witter. If he survived, you'll have a plus one.
SPEAKER_05:Oh yeah. 13. Surf Witter just.
SPEAKER_04:Alright, you guys wake up to find Surf Whitter on top of this creature, like a hero. Just got his little sword.
SPEAKER_06:We owe you big time, buddy. Anything you need.
SPEAKER_05:I say I'm gonna write a song about you, Sir Fitter, and I pass out.
SPEAKER_02:Uh well, yes, uh that would be lovely.
SPEAKER_04:Actually, could you brave, brave Sir Fwitter? Yes, before we part ways, I would love to hear it.
SPEAKER_05:I say I'm not that kind of bard.
SPEAKER_16:I'm more of like a slam poet. Uh I don't know.
SPEAKER_05:Uh uh, I I say uh well, you know, the the chorus goes something like Bre Brebswitter, you fought the Murgatoad, you stabbed it in the eye, and then we rolled out he fought the Murgatoad.
SPEAKER_13:You know, something like that.
SPEAKER_20:Woof! And then I high-five him.
SPEAKER_13:Then I pass out again.
SPEAKER_02:Oh, it was wonderful. Very rousing. I would pretty much perhaps uh something else rhyming with Murgatoad and Murgato twice.
SPEAKER_04:Everyone's a critic.
SPEAKER_08:Everyone's a critic.
SPEAKER_05:The Murgatoad. Uh, I mean, I don't have anything kosher to say at this moment.
SPEAKER_04:Uh, you gotta roll to resist wounds, Brendo.
SPEAKER_05:Uh can I just accept wounds into my heart? I mean the nine? Uh ooh, but what is the modifier? Is it Taladod?
SPEAKER_04:You only have to get a six, so I doubt.
SPEAKER_05:Oh, okay. I was like, it's a minus one.
SPEAKER_04:Uh you're you're you're all good. You've got this uh slain Murgotote in front of you.
SPEAKER_05:I say, uh hey hooch, watch this, and I reach into its gullet. I pull out uh gyro what's him a call it.
SPEAKER_04:You do it's all caked with gunk and disgustingness, but we'll let him clean it.
SPEAKER_11:Looks like we're getting that silver after all. Yeah.
SPEAKER_05:Um that's crazy that if we hadn't discovered that's what I love about the sandbox, first of all. If we hadn't discovered Surf Witter, we wouldn't die.
SPEAKER_19:Toad feast.
SPEAKER_20:Without that discovery in that 12, we would have been party wiped. Bingo. That's uh that's the closest we've been in a long time.
SPEAKER_05:Uh we will hightail it out of the spill.
SPEAKER_04:Yeah. Um do you want to end it here or just you won't make you want to go back to Bogtown?
SPEAKER_20:I was actually gonna use Barfly to once per session invent a tavern to visit. The barkeep will answer any one question, and at least one random NPC is there.
SPEAKER_21:I was just gonna generate a random uh tavern for us to hang out with.
SPEAKER_05:There's a tavern in the spill called the spigot. Everyone's a mutant in there, and they look at us weird when we walk in.
SPEAKER_04:Uh okay. Do you have to roll a six or something?
SPEAKER_09:Or uh yes, it just says roll realms. Okay. I do it.
SPEAKER_06:And I'm going to use the tavern generator to generate a tavern. Nice. Um it's called the moldy sore, and it's famous. It's famous for carrot farming.
SPEAKER_18:So if you're gonna get your good, you're gonna get the quag carrots, maybe the swamp carrots, George.
SPEAKER_05:That's so funny.
SPEAKER_09:And then I got another round of carrot juice on the house. That's hilarious. Or on me for the whole bar.
SPEAKER_05:Is it Hasenpfeffer? Oh, never mind. That's made from rabbit.
SPEAKER_04:I wonder why we don't get too many folks coming in around here anymore. Drink up.
SPEAKER_18:Say, do you have any free rooms? Why not?
SPEAKER_00:That was my question to the markey. Why not?
SPEAKER_04:It's just like four to have some company, you know what I mean? I do. I do.
SPEAKER_10:You know, uh, ever since the spill happened. Well no. Any idea how that's ever gonna get cleaned up, or is it just an ecological disaster forever?
SPEAKER_04:Well, there's a gnome out there. Uh, what's her name, Mirabel or whatnot? Uh she's out there trying to do uh the large work.
SPEAKER_05:Yeah, I think I saw her had like a little baby goose in her hands and she was pouring some like dish soap on it.
SPEAKER_04:Yeah, it's probably her.
SPEAKER_02:I mean what what can a little gnome do in the face of uh uh an ecological disaster?
SPEAKER_05:I mean, what can't a little gnome do?
SPEAKER_06:You can you can change the the world one day at a time. That's what you can do.
SPEAKER_20:I don't know why we all have that accent.
SPEAKER_00:One day at a time. Yep.
SPEAKER_04:Yeah, they say there's a uh giant who just came out there and uh haven't heard about him in a while.
SPEAKER_17:We'll we'll let some real heroes handle that.
SPEAKER_04:He might have been taken care of, you know what I mean. I don't know.
SPEAKER_17:Well, whoever did that, uh they deserve a song. Brendo.
SPEAKER_05:Sorry, I got my mouth full of swamp carrot. Shouldn't sing with my mouthful. All right.
SPEAKER_17:Well I hose off the hazmat suit in the yard and go, yeah. Yeah. I love it.
SPEAKER_07:As the credits roll.
SPEAKER_05:Right.
SPEAKER_04:It's just the last thing anyone ever.
SPEAKER_15:Yeah.
SPEAKER_04:Oh, that'll go in the TV show.
SPEAKER_15:Yeah.
SPEAKER_04:All right. Uh yeah, you guys completed your quest. Um well, I guess you technically haven't gotten back to Charlie yet. You guys could die. We technically did not complete our quest.
SPEAKER_05:Yeah, it's three hexes away, and that's a long distance.
SPEAKER_19:That's a long way today, let me tell you.
SPEAKER_05:It's nothing to Galen and Riley, but to these two.
SPEAKER_06:We're city slickers, man. We can't handle it out here.
SPEAKER_05:Wow. Next quest is a legend of Curly's Gold. Let's go.
SPEAKER_04:The legend of Charlie's Gold. Yeah, Charlie's Gold.
SPEAKER_01:Oh my gosh, that's gonna go in it.
SPEAKER_05:Has to be a Jack Pallance lookalike.
SPEAKER_08:The legend of Charlie's Gold is amazing.
SPEAKER_18:Oh chop, chop, Charlie, you know what I mean? It'll be played by Danny DeVito.
SPEAKER_04:All right, uh, let's use some XP real quick here. So uh you know, uh encounter a new creature. Yes, you did. Significant NPC encounter, you got some surf witter.
SPEAKER_05:Yeah, he's our new best friend.
SPEAKER_04:Yep, saved our lives. Maybe we'll see him again. Uh solve a problem creatively.
SPEAKER_05:Probably. I don't know. Uh yeah, I mean I used a creative skill for the mud banks. Slam down. Yeah, yeah.
SPEAKER_04:Okay, so that's um three. Uh you got into peril. Yeah. Did not travel 10x. No way.
SPEAKER_05:We will die if we try to travel 10x. Explored a new point of interest.
SPEAKER_12:Yeah.
SPEAKER_04:Alright. And you crafted an item.
SPEAKER_05:Hey, look at that. Oh, wait, wait, wait. Did we spend time getting to know each other like as a party? I mean, we did have our little camping.
SPEAKER_04:Yeah, I didn't get to that part yet. I was just doing the questing questing XP.
SPEAKER_21:We did encounter a new creature. Did we say that aren't we? Yeah. Alright. That's six. Um then role playing.
SPEAKER_05:Role playing.
SPEAKER_20:I did not do my idea or flawless quest.
SPEAKER_05:I'd say uh I learned about Hooch that he's never traveled outside the city. And uh I think let me make a note. Hooch's never traveled outside the city, and I wonder if it's something he's interested in doing more of.
SPEAKER_21:What did you learn about old Brendo?
SPEAKER_09:Well, um, what did I learn about Old Brendo?
SPEAKER_05:I should have written it down. Uh me asked about my mom and where I think she might be held. Oh yeah. Mom's probably hanging out in Old Town. Old Town. Uh she owed.
SPEAKER_20:I learned that we don't have enough money to buy a mansion there.
SPEAKER_05:And uh you feel rich because you have a copper in your sock.
SPEAKER_21:Yeah. I'll never be poor.
SPEAKER_04:Alright, well, that's a total of seven XP for you guys.
SPEAKER_05:Amazing. I'm gonna larvel up.
SPEAKER_04:Larval dup.
SPEAKER_09:I'm also gonna larvell up.
SPEAKER_04:Okay, folks. Uh good times.
SPEAKER_10:Good times indeed. Good times indeed. Um, we will see everybody next time.
SPEAKER_05:If you want to check out the Land of Eam, check out uh the free beta rules at landaveam.com or drive through RPG. And if you're already playing the beta, uh do check out the Discord.
SPEAKER_19:The link is in the description of this video, and you can find additional um players, GMs, get a game going.
SPEAKER_05:Um share your characters, share art, anything, chat feedback.
SPEAKER_19:Yeah.
SPEAKER_10:Uh and um do go to land.com and sign up for our newsletter because we'll have announcements about their our big crowdsourcing campaign uh that's uh coming up soon with some firmed updates, hopefully very soon.
SPEAKER_17:I know we've been saying that, but we've got a lot of stuff to that we're excited about sharing about about the game.
SPEAKER_09:And um, you know, hang with us and sign up.
SPEAKER_04:Indeed. Well said. And we'll see you today. Uh, that's classic.
SPEAKER_08:Go on. See you next week. All right. Take it easy, everybody.
SPEAKER_05:See ya.
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