Land of Eem: Actual Play

Finding Schmidty | Land of Eem Fantasy Actual Play S05EP09

Ben Costa, James Parks, George Higgins Season 5 Episode 9

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A promise to two worried mushroom folk sends us deep into the Quagmash, where every choice carries weight and every laugh hides a lurking threat. This episode of our family-friendly Land of Eem TTRPG Actual Play blends whimsical danger, chaotic encounters, and heartfelt roleplay as we trek toward Dark Shroom Tower—and the swamp makes sure we earn every step. If you enjoy lighthearted fantasy roleplay and tabletop RPG hexcrawls, this is a wild one.

The journey begins with a quartal in peril and swamp tubers rising from the muck, followed by a clutch dragon whose scalding breath nearly cooks us alive. An improvised gauntlet of survival unfolds: harpoons plunged into blind water, a desperate knot trick to pin a long-bodied beast, and a retreat that keeps Fran breathing by inches. From there, the Quagmash tests both wit and whimsy—losing the trail in the thicket, tiptoeing through a canopy of sleeping troggles, and bluffing our way out with a puppet show and a lifesaving bardic re-roll.

When acid rain threatens to dissolve our gear, Hooch improvises the escape of the season: invent a tavern, dash through the toxic storm, and collapse inside Schmidty’s Singing Witch, where square-dancing bugbears freeze mid-step to eye the mushroom trio at the door. A few expert charm checks later, the tavern warms, the band swings, and Bork the bogflower farmer points us toward a pulsing black mushroom encircled by hostile fungals—the last clue to reaching Dark Shroom Tower.

We leave with hard-earned gains: Fran survives, Seth trades steel for a wicked new flail, supplies run low, and our strategy must rely on brains over brawn. Do we fly reconnaissance over the fungal ring, craft a safe path, or bait an opening? The episode showcases what makes Land of Eem shine: player agency, meaningful consequences, and NPC networks that grow with every dance, disaster, and narrow escape.

If you love chaos, comedy, genuine stakes, and on-the-fly playtesting, you’ll feel right at home in this adventure.

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SPEAKER_14:

Hey, welcome.

SPEAKER_09:

Hi, happy Saturday, gents.

SPEAKER_14:

Welcome to the Land of Eam stream.

SPEAKER_09:

Welcome to the Land of Eam stream indeed on this overcast Saturday.

SPEAKER_02:

Oh man, if it's overcast for you guys, that means like tomorrow it'll be overcast for me. Right now. It's amazing.

SPEAKER_09:

Um we are gonna about to play some uh uh some Land of Eam RPG. Uh it's a new RPG that we've been working on for quite a while, and we're gonna be launching a crowdsourcing campaign to back a couple of beautiful books and uh a bunch of fun content. If you want to check it out, you can go to landoveme.com and download the beta for free to follow along where we're exploring the Muckland's realm sandbox setting. Has a couple of characters in a couple of crazy characters in the crazy kids.

SPEAKER_11:

Um Muppets meets the Lord of the Rings in Land of Eam.

SPEAKER_02:

In the Land of Eam, relative to the entirety of the world of the Land of Eam, the world of Eam? How big is the how many sandbox sasuces are there? We got the mucklins we've we've talked about, we've been playing.

SPEAKER_14:

But uh roughly nine or something.

SPEAKER_02:

My god, man. Nine more. So you're saying I can have one sandbox. There's room for one more the tenth sandbox, the forbidden sandbox. Georgie's world.

SPEAKER_15:

George's world. Excellent. Dooly doodle.

SPEAKER_02:

I love it. It's exactly what we're gonna do, guys. Uh but uh today we're in the quagmash.

SPEAKER_14:

Okay.

SPEAKER_02:

Um we're in the mash. We're in the quagmash. We're in the quag mash.

SPEAKER_14:

Let's uh recap what happened last week. You guys met a bugbear named Seth Grimtusk.

SPEAKER_02:

Seth who saved from uh we saved him from uh a Dianoga, yeah.

SPEAKER_14:

You weren't exactly sure what it was, but Seth thought that it did not belong in the swamps.

SPEAKER_07:

Oh, I don't know if I actually tentacles, tentacles, tentacles.

SPEAKER_15:

Tentacles.

SPEAKER_14:

Uh and then you made your way to Quagspire where you're gonna meet uh Franfrinkle and the two mushrooms. We had a deal Chenie and Bellow.

SPEAKER_02:

Sheenie and Bellow, baby.

SPEAKER_09:

We had a deal she was gonna pay us to help her uh explore the Quagspire, and we encountered the mushroom guys along the way, they're on their way to Dark Shroom Tower, and we decided to band together to uh for the forces of righteousness, and then um when we got to the Quagspire, it appeared to have already been ransacked by uh by a couple of characters from uh which are actually George and I from our last campaign.

SPEAKER_02:

It's true, all of it, and we are now in the land of Epile. Those characters.

SPEAKER_14:

Uh yeah, but you guys, what happened? Fran gave you a bunch of items, right?

SPEAKER_02:

Right, for which we are grateful. They were all just uh mundane items, I think. Yeah.

SPEAKER_11:

Laxatives was one of them.

SPEAKER_02:

Right? Yeah, laxatives was one of them. I remember that being important. I pocketed those immediately because of hijinks. Indeed, hijinks will ensue. Um, Seth falls in love with Fran. I have that written down very clearly. Um, I'm not even I mean, I'm not making this one up this time, this time. Like I do have that written down. I don't remember it happening, but I'm intrigued to see where it goes.

SPEAKER_14:

I think it was just like a very short exchange change between them, and she said, like, you're a tall drink of water.

SPEAKER_02:

Yeah. Um he melted.

SPEAKER_11:

And then George GM'd himself for eight minutes.

SPEAKER_02:

I want to g or Ben to GM himself for that entire relationship through all seven phases of grief.

SPEAKER_11:

That's right, that's right. That's what happened. That was funny.

SPEAKER_03:

So uh Fran. Can I call you Brian?

SPEAKER_04:

You can call me whatever you want, big boy.

SPEAKER_11:

Just Ben jamming with himself. Two NPCs talking to each other is so great.

SPEAKER_02:

I feel like it would just uh devolve pretty quickly. That's just like really hard to do. I mean, that doesn't come up that much in in role-playing games, does it?

SPEAKER_11:

Where you have to I mean it can.

SPEAKER_14:

It can, but yeah, I I strongly avoid it because of it.

SPEAKER_02:

But it also is like it takes away impetus from the care the PCs, right? So you're not gonna do that. I was about to say it's like a not a very good uh not a very good mechanic because that's that's why I love it. PCs being like watching a radio play. I would I would do it all day. Uh just enjoy the crap.

SPEAKER_11:

I really want there to be like a special after show with George where he GMs himself.

SPEAKER_02:

Yeah. Just I should GM for if you give me XP, I'll GM myself with a campfire now.

SPEAKER_14:

Well, here's how you guys can GM yourselves. You can decide where you want to go.

SPEAKER_02:

Uh that's too much responsibility, guys.

SPEAKER_14:

Um player-driven world, okay. It is.

SPEAKER_02:

That's why we're no longer in in um bogtown. We actually got outside of Bogtown because as players we made the decision.

SPEAKER_14:

Yeah, and and you have a few options in front of you. You've got Dark Shroom Tower, which much wanna go confront. You've got Seth's uh Dragon desires to find a sword first. Right and then slave teacher plays.

SPEAKER_11:

Oh, that's right.

SPEAKER_14:

Yeah.

SPEAKER_11:

This we think we have a lead on the sword too, if I recall.

SPEAKER_02:

It was where we found them about Brian. Yeah, we w rescued Brian the the red boot. It's from a sinking uh it's like right up there, yeah.

SPEAKER_14:

Tomb sort of.

SPEAKER_02:

Yeah.

SPEAKER_14:

I think it's we'll just say it's 3722 unless you have it marked something else.

SPEAKER_02:

Oh, you know what? I might I think you did mark it, George. You did mark it, George. Nope. We're marking it now, Donnie.

SPEAKER_14:

Mark it, Donnie.

SPEAKER_02:

Yeah. 3722. Yeah. All right. Great, great. All this is great. Um scrolling past the lyrics to tube stake mind blown, getting back to the bottom of the document. I I say we you know, Bellow and Cheney seem pretty distraught. Like they want to really get the show on the road, go to Dark Shroom Tower. Um, yeah, I feel compelled to help out the mushrooms. Yeah, as a mushroom who made a deal with them, I feel compelled to help. Buy the mushrooms for the mushrooms. Uh, I turn to Seth and I say, Hey Seth, look, you know, we've got these two mushroom guys who who unfortunately enlisted our help before you. Uh, would you be willing to help us tackle this evil at Dark Shroom Tower? And then we can get on the road to find your sword and ultimately take down putrefex.

SPEAKER_07:

Yeah. Well, let's do it.

SPEAKER_02:

Look at him, and he's furtively glancing at Fran the entire time. He probably is only agreeing because he wants to impress her.

SPEAKER_14:

Fran's coming, right?

SPEAKER_02:

Yeah, yeah. Yeah, no, she's yeah, of course. If she wasn't, wouldn't wouldn't you still be in?

SPEAKER_06:

I mean, uh, well. Ah. You know.

SPEAKER_02:

Well, good thing she's coming then. Look how she wields that blender bus, buddy. I know. Like she uh shoots a frog out of midair like um ski shooting.

SPEAKER_14:

Uh listen, if there's some competition here.

SPEAKER_02:

No, no, no, no, no. Wouldn't dream of it. She's a bit too rough and tumble uh to be my type, but uh Hooch, on the other hand, I think he's madly in love with her. I eat the frog.

SPEAKER_08:

See, see you swallow a uh blunderbus bullet, blunder blunder blunderbus bullet, say that forty times.

SPEAKER_02:

40 times faster. Tune in for the interest.

SPEAKER_14:

Um George says that 40 times fast. You're actually not, no one's actually sure exactly where the I said.

SPEAKER_02:

Oh. Um yeah, let's um maybe it's in the direction of where I found the dark shroom. Remember, I found that dark shroom up there? I would do you remember that. Maybe it was nearby. We were close, we didn't even know it. Um, I was gonna say, let me see if I have any of Billy Dads. Barring that, I mean, we could always maybe summon up a tavern, but but I think that let's ask Chini and Bellow like, do they have any leads? So, Chini and Bellow, do you have any leads? You guys couldn't have possibly come down here without having some idea of where it was. Could you?

SPEAKER_13:

Well, if you remember, we were being we were traveling in the gator maze, which decidedly is not where it is.

SPEAKER_02:

Oh, mostly gators. Interessant.

SPEAKER_13:

All we know is that it is north of mush mesh.

SPEAKER_02:

So maybe we had sinkhole lost willows. Yeah. Yeah, I'd say we had one just head west into we could head northwest up here.

SPEAKER_11:

Yeah, it looks mushroomy.

SPEAKER_02:

Yeah, you want to just head towards sinkhole and see where we get? Yeah, let's do it. Um I I solicit input from the rest of the group, seeing if any of them have objections.

SPEAKER_14:

Everyone is on board. Actually, good.

SPEAKER_11:

Well, I just to kind of look at the map. If we went north directly north, we'd be close, we'd be in the direction of the sword, potentially the sword, if that's if that's a decent lead to follow.

SPEAKER_02:

And then we're saying, yeah, then we could go that we could arm him and then go southeast. That's an idea. But I I yeah, if you want to bring it up with the the rest of the NPC group.

SPEAKER_11:

But then again, we could just go to the I say let's go towards the mushrooms because then the dark shroom, because we could go to sinkhole afterwards, or or just you know, head east, northeast to see if that location had the sword before going into the lost willows.

SPEAKER_02:

Oh, this is good. Yeah, I say let's head northeast or northweast.

SPEAKER_09:

Northwest.

SPEAKER_02:

Northwest. It's the side.

SPEAKER_12:

Okay. We have spoken.

SPEAKER_02:

Okay. Uh 3624. 36 24. Uh, up here is actually that safe zone to camp. Then we're like only two hex away from 3722. Man, there's so many things we discovered already. Yeah, we will just forge ahead towards 3425. Um, what time of day is it, Ben?

SPEAKER_14:

Uh, it's a new day now. Start of a new day.

SPEAKER_02:

New day with a new start. So I'm gonna make a travel check. I'm gonna make a travel check. It's gonna be real bad. That's okay. That's okay. It's a three. I say I think it's this way, and I immediately start to sink into the mud. Here or here? Uh, the left one. Yes.

SPEAKER_05:

Yes.

SPEAKER_14:

Okay, it is a three. That is a dangerous encounter. Let's roll a d100, my friend.

SPEAKER_02:

I'm a roller d100, baby. It's uh Heinz. Wow. Yes.

SPEAKER_14:

Um, you come upon a a quartal who seems to be surrounded by some vegetable-looking creatures.

SPEAKER_12:

Oh shnap.

SPEAKER_02:

I say veggies are back on the menu, boys, and I charge in. No, um, surrounded by some veggie-looking creatures.

SPEAKER_14:

Are they speaking or they're just like they're like rising out of the ground and like dirt's falling off of them? They look like big like turnips or something. Swamp tubers!

SPEAKER_12:

Swamp tubers, swamp tubers.

SPEAKER_02:

Um I say, hey!

SPEAKER_12:

Hey, you there to the quarter.

SPEAKER_02:

Help! Help! Okay, I just need to hear the help. Yeah, she trips, falls flat on her face.

SPEAKER_14:

She looks like she was picking herbs, like a bunch of herbs fall out of her pack.

SPEAKER_11:

Um can I run out and see if I can help her get up and flee these creatures?

SPEAKER_14:

Yeah, uh, you'll be uh entering a conflict. So that will be your action to go help her.

SPEAKER_09:

Are these critters or creatures?

SPEAKER_02:

Like, can we speak to them? Can you speak at them? It may not work.

SPEAKER_06:

Let me see.

SPEAKER_02:

Critters okay. Or creepy crawlies.

SPEAKER_07:

Creepy crawlers.

SPEAKER_02:

All right, look like this. Ah look at that.

SPEAKER_11:

Dangle swamp tubers, dangle swamp tubers.

SPEAKER_02:

Um, I'm gonna go grab her, see if I can help her up. Go grab Oid Pete.

SPEAKER_14:

All right, you run over there, you uh you kind of pick her up off the ground. Uh Brenda, what are you doing?

SPEAKER_02:

Uh so he's Hooch is picking her up off the ground.

SPEAKER_14:

Um Hooch has put himself into uh harm's way, basically. Yeah. And Seth Grimtusp will also go over there.

SPEAKER_02:

Yeah, I think I'm gonna. Are there flanking bonuses in this game with regard to combat?

SPEAKER_14:

I think the knight errant has something like that, but otherwise. Cool. Um, you guys can control Seth and Fran. Fran.

SPEAKER_09:

How big are these creatures?

SPEAKER_14:

Bite size. They are pretty big. They vary in size, but like the biggest of them is is quite large. But there are some ones that are like the size of hooch.

SPEAKER_11:

All right. Scratch what I was gonna do. I was gonna try to like punt them into the water.

SPEAKER_14:

Um so uh anyone answering combat, gotta roll your perception.

SPEAKER_02:

How well do I perceive combat occurring? I roll a 10. I'm gonna roll also also a 10.

SPEAKER_14:

Hamina Hamina Hamana roll.

SPEAKER_02:

1010 flying trample.

SPEAKER_14:

Jimmy, you ain't in combat. Um, because you ran over there.

SPEAKER_02:

Okay. Sorry, sorry. Have it.

SPEAKER_09:

So basically, you could use that for the very Riley move.

SPEAKER_02:

Yeah, you want to use that for Fran?

SPEAKER_09:

Yeah, I'll do that for Fran.

SPEAKER_02:

Frangelico. Alright, so you guys are up. Alright, so I will um attack. Wow, attack minus one. Okay, I forgot about that. Six, and it's a ranged attack. Ben, does this mean I have a two in 12 chance of hitting? I just realized this.

SPEAKER_14:

I guess so.

SPEAKER_02:

Yeah, I should have uh adjusted my abilidad odds more. We also are not a fighty party though, so that's true. Uh I I shred meaninglessly into the wind, and you see musical nose just like flying up in the air.

SPEAKER_14:

You do one point of dread.

SPEAKER_02:

Oh, is it is it six to nine is glancing? Six to eight. Six to eight is glancing on human. Got it. Um wow. I roll for Seth as well, who's gonna attack? Um or um Fran, either one. I would do Fran because we're both ranged. Does that make sense? Okay. Uh I roll a D12. Uh she has a bonus. Give her plus one. Wait. She too glances them.

SPEAKER_12:

They bounce right off their hide.

SPEAKER_14:

Which ones are you attacking? There are let's just roll. There are three of them. There's a big one and two smaller ones.

SPEAKER_02:

I think we'd try to pick off the smaller ones. Like the two of us would be focus firing. Okay.

SPEAKER_14:

And then if you focus fire on one of them, one of them is knocked out.

SPEAKER_02:

Okay. Yeah, I would like to do that. And then maybe Seth would be attacking the big one, but I'll leave that to Hooch.

SPEAKER_14:

Seth cannot attack this round because you're kind of far away.

SPEAKER_02:

So okay, so he's still it's like the scene in Monty Python where Lancelot's just running. Yeah. Next round he's suddenly there and he just slashes them all up.

SPEAKER_14:

Uh the morbs are able to attack you.

SPEAKER_02:

Uh oh, they'll have to attack morbs and okay. Morbs and minties. Bring it on. Minus two defense.

SPEAKER_07:

Minus two defense.

SPEAKER_02:

I am nimble. Hooch be nimble, hoot should be quick. Hoot should be jumping.

SPEAKER_14:

Jump over every candlestick morb. That's true. Okay, that's a miss, I'm guessing.

SPEAKER_02:

Wing and um ish. Yes. Your defense, what? Good. Minus two.

SPEAKER_09:

That's right. Look at this guy. That's right. I may not be very fighty, but I'm dexterous. Okay.

SPEAKER_14:

The big one attacks uh Grim Tusk. Oof. That'll do it. That'll be a hit with counterattack. That'll make you bleed.

SPEAKER_11:

I believe in any bugbear.

SPEAKER_07:

Is he a bugbear?

SPEAKER_11:

He's a bugbear. Yeah, I believe in any bugbear whose last name is Grim Tusk.

SPEAKER_14:

The blow just seems to bounce off his armor and um follows it up.

unknown:

Oof.

SPEAKER_02:

Wild swing. Wild swing. At least it's not critical missed. That would be bad. Yeah, and just like kills the quartal stay.

SPEAKER_10:

Oh my god, no! She was not supposed to be standing.

SPEAKER_14:

Critical misses against morbs are especially bad.

SPEAKER_02:

Really? There's something about these vegetables.

SPEAKER_14:

They have giant mouths. And um, if you critically miss against them, either your weapon is swallowed or broken, or you get bitten.

SPEAKER_02:

I feel like the latter is land of Eam is uh no, they're both bad. His name's really bad. When food fights back, you know it's serious. Yeah.

SPEAKER_14:

Uh so that's the round. Top of the next round.

SPEAKER_02:

Top of the next round, too, yeah. Roll the 12 from a perception check. Wow, I critically succeed.

SPEAKER_06:

I'm going to get into combat now. Seven.

SPEAKER_14:

Uh the cordal uses her action to run away towards uh the mushrooms.

SPEAKER_02:

Yeah, Bellow and Chini have taken up a defensive perimeter. They're saving all of their energy for the Darkstream Tower.

SPEAKER_14:

You know, they're not they're not warriors, they're just concerned mushrooms.

SPEAKER_02:

It's like concerned citizens. They're citizens on patrol. Hmm. Out of mush match.

SPEAKER_11:

Something's happening. I better report this.

SPEAKER_02:

Yeah.

SPEAKER_14:

Um if you remember the people, the mushrooms that they were with just got decimated by decimated.

SPEAKER_02:

Yeah. Yeah. Oh and now we're definitely going to do better than they did. Um, can I make up an advantageous feature for um for Fran? So technically I would have done a non-combat action, but then uh Fran could use my initiative of 12.

SPEAKER_14:

What do you mean?

SPEAKER_02:

Um I realize now that I wanted to use I want to use Swashbuckler to create a an advantageous feature object within visual range, which would be a non-combat action. So I but but would if but since I'm controlling Fran also, she can go on that 12 um initiative wise.

SPEAKER_14:

Yeah, I mean I've so something that I've been thinking about in terms of rules, yeah. Like noticing things is sort of like an instant free ability, it's not really an action.

SPEAKER_02:

So do you are you thinking uh-huh?

SPEAKER_14:

So you can just like create something.

SPEAKER_02:

Yeah. Do you think that you should, I mean, in terms of like going back and going over class's abilities? This is we're actually beta testing for once. Um, do you think that we should be putting like instant ability like in parentheses next to the ability or something, or like an I in parentheses to denote that this would not cost an action?

SPEAKER_14:

Yeah, I was thinking there should probably be something like that.

SPEAKER_02:

Like, I don't know if there's there must be enough abilities because most classes have like one or two, right? It's just like make up a feature, this, that, or the other.

SPEAKER_14:

Yeah. Yeah, there's a lot of stuff like that that should be denoted as like it's sort of an instant free action. You know, you just combat.

SPEAKER_02:

I love it. Um, yeah, that that feels better. It definitely feels better because it's like you're trying to make an advantageous thing, but then if you have to wait until next round to use it, you maybe exactly. Um, I'm gonna make a perception check and I say, Rand, look, some higher ground. We'll have better vantage point from up there. It's not true. You see her and I clamber up on top of this log, and it's only like one foot off the ground.

SPEAKER_14:

Uh it's a failure with a plus. What is that?

SPEAKER_02:

It's filled with uh uh uh giant wood lice.

SPEAKER_12:

Yeah, I was just about to say that like weevils.

SPEAKER_02:

Weevil, it's filled with like weevils with something swamp weevils. All right. I love where your mind went with that. Yours too, man. Yeah, yeah, yeah, yeah.

SPEAKER_14:

Ben's just like a swarm of uh insects rush out.

SPEAKER_02:

Um vegetarian insects.

SPEAKER_14:

Yeah.

SPEAKER_02:

Yeah. Yeah.

SPEAKER_14:

And they run towards the morbs. Um what else we got?

SPEAKER_02:

Uh since that was an instant action, I guess me and uh Fran can go real quick. First D is me, second D is Fran. Ow. Shooting the big guy, by the way. No, no, we were gonna shoot the big guy regardless. Um, that's a crit and a hit.

SPEAKER_14:

You technically never rolled your um initiative for yourself.

SPEAKER_02:

Uh the 12 plus one. Oh, do you want me to? I thought Fran was just going on my turn. Uh, should I rolled separate separate initiatives?

SPEAKER_14:

Yeah, but you can use 12 for your shot. I don't care.

SPEAKER_02:

Yeah, I'll use that for my own and I'll roll it to see where Fran goes in this. Uh Fran is a six. She still goes before them, right? Is it six?

SPEAKER_14:

Actually, you know what we were doing before? Yeah, talking about just a lot easier. It's just they just always go last, so you don't have to worry about it.

SPEAKER_02:

That's would that obviate the need for so there's no more initiative rolls? Well, there are for you. We would roll them, but they just go after everybody. Oh, they being our NPCs. The NPCs. Yep, yep, yep, yep, yep. Okay, so that's that makes much more sense. Um dread for percussion. So d4 the two. No, d4 will just double it. The four times two is eight. Nice. I do d4 plus one. Does it double the plus one also, Ben? It must. Um, yeah. I think 10 damage? Because it's because it's baked in, it's not a yeah, it's like because of the type of instrument it is.

SPEAKER_14:

Uh okay. When you were attacking the small one. I'm attacking the big one.

SPEAKER_02:

We could we killed a small one already, right? There are two small ones. Two small ones and a big one. Oh, okay. I shoot a small one. He he did. Yeah, he um you see him like clutching his ears, and then he just like liquefies.

SPEAKER_14:

And then he's like overcome by weevils. They kind of like sink him back into the dirt. Yeah.

SPEAKER_02:

I say ashes to ashes. Cartoon beavers eating uh eating a tree, it's just like awesome. And I guess it's uh James, you rolled for seven uh I rolled for both both of us, but yeah, I'm I'm a seven.

SPEAKER_11:

Yoy Yoey's my book, baby. All right, I'm going to uh I'm going to man-catch the um the big one.

SPEAKER_02:

Nice. Yes. Whoa.

SPEAKER_12:

It's a crit. Ten. Ten dread.

SPEAKER_14:

Noise. Um, you like chop it in half. Wow. It's like chopping broccoli.

SPEAKER_11:

I like grab its middle that it splits in two. Yeah. Yeah. And then weevils just like uh conflict is over.

SPEAKER_14:

Cordle comes over and says, Oh, thank you so much.

SPEAKER_09:

No problem, that'll be uh eight dollars.

SPEAKER_10:

Oh, wait, I say, wait, what's a dollar? That'd be uh here here uh yeah, but uh uh silver coins. I it's this is all I had on my person.

SPEAKER_02:

Uh say, aren't you gonna need that to get back to where you're going?

SPEAKER_10:

Uh technically, yes, but I suppose my life is worth silver coins. Yeah.

SPEAKER_02:

Well, what what about some of those herbs you're collecting? Maybe you can, you know, you seem to be knowledgeable of with herbs. Maybe you can make a poultice for us that'll help us soothe our wounds in the future.

SPEAKER_09:

Or fish. We're trying to collect them all.

SPEAKER_02:

Trying, we are trying to catch all the fish.

SPEAKER_10:

Uh I have no fish, but uh uh I do have these herbs, yes. Uh I uh I need a lot of them, but uh I suppose I could part with some. Uh the herbs are your silver.

SPEAKER_09:

Um I got one more question for you. Uh you find any dark shrooms around here by chance?

SPEAKER_10:

Dark shrooms. Like a tower of them? Hmm. I've heard tales of such things, uh, and I've seen uh red-eyed mushrooms staring at me, and uh I found it quite creepy. They were to the north, to the northwest.

SPEAKER_09:

Okay, I mean it looks like we're on the right track then.

SPEAKER_12:

Thanks, but herbs.

SPEAKER_14:

Well uh she hasn't given you anything yet. She's like really contemplating what to give.

SPEAKER_02:

I mean it's up to her.

SPEAKER_11:

Yeah, we don't know what to do with them, so it's up to her.

SPEAKER_02:

Yeah, we're we're giving her options.

SPEAKER_11:

We're trying not to just give us weeds and we wouldn't notice.

SPEAKER_02:

Yeah.

SPEAKER_10:

She grabbed the pump out of the grain. Uh the cure to a sickness, you see.

SPEAKER_09:

Oh, what what sickness?

SPEAKER_02:

Oh, the cough. No, no, the witch breath cough.

SPEAKER_12:

Oh, because of the quagmish.

SPEAKER_09:

Got it. Well, what uh what herbs are you looking for specifically? Maybe we could uh you know help you out while we're uh heading northwest into this uh lush wilderness.

SPEAKER_10:

Oh well I'm still uh I'm still experimenting, you see. Uh but if you come across any elder root. Can you say it again?

SPEAKER_06:

Sorry, it's elder root.

SPEAKER_10:

It doesn't really grow in these parts, is the problem.

SPEAKER_11:

Where does it normally grow? I believe the trippy downs. That's a ways. Ah, yes, exactly. Good luck with that.

SPEAKER_12:

Holy cats.

SPEAKER_10:

Uh let's take a look at my list. Uh uh, if you find any more uh uh glitter moss in the quag mesh.

SPEAKER_01:

Glitter moss elder root.

SPEAKER_10:

Oh my goodness, it's Bellow and Chini.

SPEAKER_02:

I didn't notice they've been trying to not engage in conversation with her. They're like avoiding her, they just can't stand her for some reason. Hello, yes, you noticed us. Hello.

SPEAKER_10:

Oh, gee. I uh we live in the same village, uh mushmash.

SPEAKER_02:

Well, you live there with us.

SPEAKER_10:

Yes, yes. I'm getting the sense they're losing the phone, but drinking mushmash.

unknown:

Yeah.

SPEAKER_10:

Uh we live in the same uh isn't that funny? This is uh this is fate, as it were.

SPEAKER_02:

You have not paid my father your rent in two weeks.

SPEAKER_10:

Uh well yeah, I have silver coins, but they want the silver coins, so that's a problem.

SPEAKER_16:

That's all they say.

SPEAKER_05:

Uh take the one of them lights a cigarette.

SPEAKER_10:

Yeah, well, I I I should probably get going now. Uh it's gonna be dark uh in eight hours, so I better you better get to it and watch out for morbs. Oh, gee, yeah, that was uh that was a real trip. I thought I was a goner.

SPEAKER_11:

I thought I was a goner. What comedian are you reminding of?

SPEAKER_02:

Weird. It's like Woody Allen, but like I feel like it's morphed several times. Yeah. Uh let's uh let's Ben Ben, what what did we actually get from her? Like the the maybe the chance to roll uh an herb off of the table versus silver? I don't care either way. James, you you pick. Would you rather have the herbs? I don't know. I mean, up to you, man. I I think like it's it's more entertaining to get the herbs and see if we can craft something.

SPEAKER_14:

Uh roll two d12.

SPEAKER_02:

Roll two d12. Five and a twelve. I get to pick the last one. I don't know what they are.

SPEAKER_14:

You get witchweed. Which weed do I get? Uh witchweed.

SPEAKER_02:

Yeah, no, which weed. Which weed. Alright, I'm sorry, I'll stop. That was a terrible one. And flender dust.

SPEAKER_15:

This is from the wings of a flenderkin, no? Yes, precisely. Precisely.

SPEAKER_14:

Very cool with your deep land of eam knowledge. Indeed.

SPEAKER_02:

I remember these from a previous life. And yet I still have very, very little knowledge of the world of Landaveme. But I'm picking things up. Uh you said Flenderkin dust. Flender dust. Flender dust, okay. Um awesome. Uh, I'm gonna go back and look at the uh cooking chart and stuff. Uh James, do you want to roll up the next leg of our journey? Yes.

SPEAKER_09:

That's a four. Sorry. Classic.

SPEAKER_07:

I don't apologize.

SPEAKER_09:

Roll of D100.

SPEAKER_11:

Never apologize for anything. Oh, D100. Fred Stoller. That's who you're reminding me of, Ben. 29.

SPEAKER_12:

What kind of perils await us?

SPEAKER_14:

You guys are slopping through the mud. Oof. It's kind of it's kind of getting you know watery and stuff. You see just next to you the fin of a large creature just uh sort of breach the surface like a shark and then submerge again into the mire. It's a good thing we don't have R2D2 with us. Um everyone make a wow, this still says Spriness.

SPEAKER_02:

Wow, that's a uh I make a sprainess check. Um make a nimbleness check. Oof. Uh Brendo be nimble, Brendo be quick. Brendo five.

SPEAKER_04:

I rolled a five.

SPEAKER_02:

I rolled an eight, but I'm gonna use West Point. West point. Yeah.

SPEAKER_14:

Seth Grimtus goes tumbling into the water.

SPEAKER_02:

Oh no. Never see him again.

SPEAKER_14:

He is completely submerged. Um this is your Dianoga situation.

SPEAKER_16:

Yeah, this yeah, this is bad.

SPEAKER_02:

Ben, remind me, if I use uh an ability, a creative ability, and it fizzles, is it consumed? Yeah. Okay, that's fine. You can't use your quest points to use right. Um, I'm gonna good news uh about Seth Grimtusk to make up our.

SPEAKER_11:

He's gonna invest in Landavine.

SPEAKER_02:

Yeah, I don't know. He's gonna he's gonna back us at the hundred dollar Patreon level. That's exciting.

SPEAKER_11:

Um he's gonna get the whole nine yards.

SPEAKER_02:

No, I I I turned to uh Fran. I say, don't worry about him. He was telling me that he was an underwater combat specialist in his previous uh his previous deployment.

SPEAKER_12:

He's a bugbear frogman.

SPEAKER_02:

Yeah. Uh let me see if that's true. A seven plus my realms, which is uh a one, plus one is uh one quest point is a nine. So it's true. It's true, all of it.

SPEAKER_06:

All right.

SPEAKER_14:

I think that means he's really good at holding his breath.

SPEAKER_02:

Yeah, and then like it's he's not gonna be like penalized for it. If he's held underwater, he won't like die immediately.

SPEAKER_11:

Um I have a harpoon, George.

SPEAKER_02:

If we could harpoon, maybe we could we could collectively hoist it out of the water, right? We can give it the old heave ho. Yeah, and like get it out of the water and you guys are in a conflict.

SPEAKER_14:

Um if you want to notice, like the the water around you is just like all black and it's hard to see anything, even though it's like not very high, you know, it's just yeah, sort of like needy water.

SPEAKER_02:

Uh George, can you spot it and then I'll harpoon it? Uh yeah, yeah, yeah, yeah. I certainly can. Um, would that just be me perceptioning it? Or James, were you implying I should use a skill?

SPEAKER_14:

You could use perception, you'll have minus one.

SPEAKER_02:

I wasn't sure what you could do. Yeah, yeah. No, I think that I'm gonna reserve those two last two quest points just in case. Um, and I'm gonna use my perception to spot it. That'll be my turn.

SPEAKER_13:

It's minus one.

SPEAKER_02:

Uh so it's gonna be a flat roll. It's a four.

SPEAKER_12:

Uh uh there. It's over there.

SPEAKER_14:

You don't find the creature, you find Seth Grimtuk Grimtusk's helmet.

SPEAKER_02:

You mean he throws a harpoon into Seth Grimtusk's helmet?

SPEAKER_14:

No, like you have maybe a vague sense of where it could have been.

SPEAKER_02:

Alright, I'll I'll take a guess then.

SPEAKER_14:

I'm gonna say you have disadvantage then.

SPEAKER_09:

I'm gonna take a guess. Um I'm plus one attack though, so maybe that'll nine. Nice.

SPEAKER_11:

Nice. Let me uh let me see. Very respectful. That was a good disadvantage roll. Yeah.

SPEAKER_06:

Sorry, uh Okay, so it is a minus one.

SPEAKER_14:

Manus. But you can attack it. Manus one. You've hit it.

SPEAKER_02:

I mean I've hit it. Okay.

SPEAKER_11:

Um I guess I'll do dread to it, but my real plan is to hoist it out of the water or like keep it from going under. Like I'm I'm turning into quint from Jaws, I'm like gonna attach a barrel to it.

SPEAKER_02:

Chase it through this one. Um, then we're gonna shove a compressed gas cylinder into its mouth and shoot it with a blender burst.

SPEAKER_14:

Six dread. All right, you throw your harpoon, you see some uh blood ooze into the water.

SPEAKER_02:

Is that noodle? Yeah, sorry. She's scrambling around my legs, knocking stuff over.

SPEAKER_14:

Oh lord. Sorry. Uh there's a splash, and you can see sort of this kind of reddish purple creature scaly.

SPEAKER_06:

And um it's a bite song.

SPEAKER_14:

It counterattacks you. Um that is an eight against you. Okay so it's another counter-attack.

SPEAKER_12:

I I'm cool with that.

SPEAKER_02:

As long as the dread doesn't knock me out. Yeah, this has been the most combat.

SPEAKER_14:

Okay, that'll do it. This is like huge tail. Well, it looks like longer than a tail. This is like a huge body, and it whips you, just knocks you over.

SPEAKER_02:

Alright, I still stand, but I will counterattack it. That's a eight. Another counter-attack. Oh man, I'm gonna go down. I'm gonna go down, but I'm gonna go down fighting. You you you can choose not to counterattack.

SPEAKER_11:

Uh but he won't. I've wanted I want to do the dread. I want to do the dread. Yeah, yeah, yeah. Oh no, it's a one. I'm paying for my good roles now.

SPEAKER_02:

Bernard give it and Bernard take it away. It's not critical.

SPEAKER_01:

Oh, that's right. Minus two.

SPEAKER_11:

Come on. One. I'm down.

SPEAKER_14:

I'm down. I'm like just perfectly down. Um, hooch is taken under as well.

SPEAKER_02:

Oh, well, he's a mushroom.

SPEAKER_00:

I've got it. I've got it.

SPEAKER_02:

Mushrooms don't breathe, so it's fine. That's true. No, not at all. They they respire through their skin, so it's fine. Yeah, they hit wow, they got gills back. Not those kind of gills.

SPEAKER_14:

I've got 300 gills underneath my hat. Yeah.

SPEAKER_09:

Yeah.

SPEAKER_14:

All right, hooch. Uh, you falling unconscious, you gotta make a vitality check.

SPEAKER_02:

Ooh, I know what I'm gonna do, maybe. That's a four.

SPEAKER_14:

Um, we're gonna go to the next round.

SPEAKER_02:

Uh Seth and Fran have. Yeah, this has all just been that's all counterattacks. Yeah. Yeah.

SPEAKER_15:

Three counterattacks.

SPEAKER_02:

It's been a very fun.

SPEAKER_15:

I just needed you to miss like one time. No, never not.

SPEAKER_14:

Well, Hooch's uh harpoon is sticking out of the creature, so you guys have you guys can see this thing.

SPEAKER_02:

Yeah, Fran Fran has an idea of where to shoot now, so I'll I'll roll for her. She's uh 12 plus one, she crits. Is minus one. Sorry. I accept. At least it wasn't like I accept an eight plus minus one. Um, and how much D does a blender bust D?

SPEAKER_14:

Well, Fran is a dungeoneer, basically, so she'll do a D8.

SPEAKER_02:

A dungeoneer. Whoa. Yeah, she will. That's a seven. All right, all right. Back shot. Nice. She yells, the man I love is in trouble. And we don't know if it's Hooch or Seth. The plot thickens. Um, and then James, do you want to roll for is Seth gonna be able to attack this round? Like underwater combat?

SPEAKER_14:

I forgot about him. Um, yes, we'll have disadvantage though, because he's wrapped up.

SPEAKER_06:

Go for it, Jimmy.

SPEAKER_05:

Hmm. Hmm.

SPEAKER_02:

It's fine. That's that's a critical. He he slices you as you sink underneath the water.

SPEAKER_14:

I survived the vitality check, but then he just takes my head clean off. So he drops his weapon. He cannot, he's not gonna be able to attack.

SPEAKER_02:

Oh no. It's okay. We're gonna we're gonna get him a new one. It's fine. That's right. Okay, all right.

SPEAKER_11:

Well, maybe we should pull out of the dark shroom until he's rearmed.

SPEAKER_02:

Yeah.

SPEAKER_11:

I've got two harpoons though, so I can he can oh no, I just have one. I'm sorry.

SPEAKER_02:

At the end of this round, you see that Bello and Sheenie have like taken swamp mud and they've like wiped it on their face. Yeah, yeah, but we'll get back to that.

SPEAKER_14:

Okay.

SPEAKER_11:

Um, this is where this is the part of the campaign that George starts to embellish the abilities of our mushroom sidekicks. Whatever it takes to make. They absorb all the nutrients and become like gadgets.

SPEAKER_02:

I was I actually was gonna say that the water with its blood is like so nutrient rich that pops right back up. So much iron's in the water that they they get like plates of armor all over their bodies. Got lots of manganese, you know. Uh let's see. Aler. Next round, Ben?

SPEAKER_14:

Yeah, next round.

SPEAKER_02:

It actually went, or was that just counterattacks for James's? It did go, right?

SPEAKER_14:

Um well, it was just counterattacks, and it has a thing where it like it submerges, and then when it re-emerges, it has advantage.

SPEAKER_02:

I don't like any of this. This is rough already.

SPEAKER_14:

I so what are you doing?

SPEAKER_02:

I'm gonna use swashbuckler again. Um I will use it to create like kind of a sandbar for us to all go kind of stand on. So if it jumped up there, it would beat itself. Does that make sense? Uh beach itself. Like a whale. I think we're underestimating how big it is, George. I think we are underestimating how big it is. It also has little legs. Oh, it's not a distance.

SPEAKER_14:

But I mean T-Rex arms. It would be it that would be advantageous to you. Like yeah, because it'd be visible.

SPEAKER_02:

Yeah. And then Seth would be back to you know, punching it or something. Uh, I think I would use it to instantly do that, and then I would use my round to attack, but I I should roll to see what my perception or um uh there's my 12. I wish that was an attack. That was um for where I go in combat then, and then this will be the swashbuckling check. It's true, but there's a drawback.

SPEAKER_14:

Uh there is a sandbar, maybe um it's not that big.

SPEAKER_02:

Okay. Yeah, maybe like I would still have to stand in the water on the other side of it if I wanted to get it up and out of the water. Or maybe it's or maybe it's unstable. Unstable, yeah. We'll figure that out when we get to it. Um maybe yeah, maybe it won't last for more than a round. Like it won't bear his weight, it'll just start to sink into the swamp.

SPEAKER_14:

Uh yeah. I'll say that uh but if you and and and and uh Fran want to hop on that, we'll get a plus one attack.

SPEAKER_02:

I like this. All of it. Um so I will leap up top the sandbar and I will do an attack. Five then, just a miss.

SPEAKER_14:

A miss with a plus.

SPEAKER_02:

Okay, maybe uh my shot has steered it for a better shot for Fran. Actually, it would be a six because I have a plus one. Well, from the sandbar, I forgot. So it'd be a flat six. Okay. Yeah. So then one damage to it. Yeah. Okay. And then I guess it's its turn. You look back, and Bello and Chini have more face paint on, but you realize it was not to like be John Rambo, it was just so they could camouflage and blend in his mushrooms because they don't want to fight. They've totally vanished. We can't see. Yeah, yeah. You see like blinking eyes if you look hard enough.

SPEAKER_14:

Um, okay. It uh rises out of the water, its head. Yeah. And you see uh this is clearly a clutch dragon. Oh, and it's got like this throat full of something, and like steam is coming out of its nostrils, and it like blasts scalding hot water in YouTube.

SPEAKER_11:

Ohdy white, yeah, man. I thought it was like a big fish. I said that.

SPEAKER_02:

Yeah, I thought it was big fish starring whoever the heck is in that. What is one of these horrible roles in? It has advantage, that's the thing. Yeah. And it's uh and boy, does it use its advantage to its advantage. It's just nothing but like a turkey, like a roasted turkey left over. We all look like the scene in uh Raiders of the Lost Ark where the Nazi guy just picks the wrong one.

SPEAKER_14:

Um at 16 dread.

SPEAKER_02:

Go on. Um, that's a party wipe.

SPEAKER_13:

Yeah.

SPEAKER_11:

The adventures of Hoju Mr. Lows.

SPEAKER_14:

Roll your uh James, did you ever roll how long you were out?

SPEAKER_09:

Oh, I didn't. Two.

SPEAKER_02:

Okay. Let me roll a vitality check at minus one. I just need to get re I just need to get conscious, then I can then I can disappear. Yeah. Do you want to use your last? Uh I do. I do. Thank you, Ben. I was about to ask if I could use my last.

SPEAKER_14:

Uh so yeah.

SPEAKER_02:

Um All my feathers have been like parboiled off. My head is just ball. What does a clench dragon do when we're defeated? I don't know. Is this some kind of riddle or a joke? Or there's rules for them.

SPEAKER_14:

Well, it's it's a critter, so a clutch dragon's a critter.

SPEAKER_02:

That just means it has the mental capacity of a critter. It it doesn't mean that it like the size of a critter. It's a beast. Uh Mark Singer crests the hill in a loincloth, and he comes to master this beast. He comes with a tiger, a couple of ferrets, and a falcon. I'm gonna watch that movie today.

SPEAKER_14:

So I'm I'm gonna it's so good. I think we should handle it like this. Um, obviously, it's not fun if you guys die, and there are a lot of NPCs around you to die first.

SPEAKER_01:

So and they are not held sick.

SPEAKER_14:

Oh blood armor, baby. First, let's see if Seth Grim Tusk can hold it down before you guys wake up, or if he like his is toast. So one of you make a uh just make a flat roll. D12. Yeah. Yeah. He he does battle with this thing.

SPEAKER_02:

He's just punching it. Beastmaster is on Amazon streaming. This is awesome.

SPEAKER_14:

Did you see how long that you were out, Brendo?

SPEAKER_02:

Uh Brendo is out for one round. I should be awake now.

SPEAKER_14:

Because I I rolled around later. Yeah, so actually you guys would wake up at the same time. Um, you wake up to uh Seth Grimtusk punching this thing.

SPEAKER_16:

So it's just like yeah. Yeah.

SPEAKER_14:

He's like dodges dreams of steaming spalning water. Yeah. He looks like he's uh he's taking a hit. You're not sure how long you've been out, but um you guys are back in the fight. You can roll a d6 plus your level, that's how much courage you have.

SPEAKER_11:

I'm gonna do something.

SPEAKER_12:

Yes. Yes. Yes, also yes. Amazing. Um it's also yeah, yeah, it sounds like you're

SPEAKER_09:

Uh I know what I'm gonna try to do, George. Dragons are really, really long, right? They're like crazy long. Sure. I don't know. I'm gonna try to like get its attention and tie it into knots in the trees. A la ancient comic that we did back in the days where a gnome used the strategy.

SPEAKER_02:

Ah, I see.

SPEAKER_14:

Except uh are you gonna get its attention?

SPEAKER_09:

I'm going to use slingshot and like smack it like right in the nose to make it look at me. Um I gotta roll nimbleness.

SPEAKER_02:

Ooh, that's not a good one for you.

SPEAKER_11:

Nimbleness is my best, but that's a horror.

SPEAKER_02:

Oh, okay.

SPEAKER_11:

That's a six.

SPEAKER_09:

So I I hit a thrush.

SPEAKER_14:

Uh okay. You get its attention.

SPEAKER_02:

Uh oh, it was it was Strumpf that you're not. I forget.

SPEAKER_14:

I'm pretty mighty too.

SPEAKER_02:

I'm just not smart.

SPEAKER_14:

I know nothing. Ah yes. But uh let's say it's a lot closer than you expected it to be. It's like a lot faster.

SPEAKER_05:

Bad day, bad day, bad day.

SPEAKER_14:

Um this is an action, so Georgie, are you in combat?

SPEAKER_07:

Uh-huh.

SPEAKER_14:

Yes.

SPEAKER_02:

Oh.

SPEAKER_14:

Is it my turn? You'll have to see if you go first.

SPEAKER_07:

I do.

SPEAKER_02:

Um God, I couldn't I couldn't narrate who succeeding with the knot tying thing. It's like seems too good. Maybe you could narrate a bonus for me or something. Yeah. I got a spring in my stride or something. Yeah, I think that Ben, I will do that instead of trying to attack the clinch dragon. I'm just like, you know, don't do a lot of damage.

SPEAKER_14:

Um I think you could augment this somehow.

SPEAKER_07:

Okay.

SPEAKER_02:

Uh the the slippery shroom uh in leaps and bounds dove through the dragon's legs and turned him round. Nice. Nice. A little rhyme in there. Quality rhyme there, too. I like it. Keeping it safe, uh, you know, so that's me plus three.

SPEAKER_15:

Keep it secret, keep it safe.

SPEAKER_02:

It's a it's a 12. Okay. Um fantastical. Fangelico. I really hope I don't let you down, man. I think I think we're gonna be. I got your back.

SPEAKER_14:

One of the big benefits is that the clutch dragon is unable to uh attack hooch.

SPEAKER_02:

Yeah, that's a good one.

SPEAKER_14:

And it goes after him. And you'll have a plus one on on your next on the next round.

SPEAKER_16:

Okay, okay.

SPEAKER_14:

Maximum plus.

SPEAKER_16:

Maximum.

SPEAKER_14:

So uh this round is sort of a wash.

SPEAKER_07:

Ooh, baby, I love every way.

SPEAKER_14:

The creature goes after uh hooch and is unable to attack him, so yeah. Uh so we go to the next round.

SPEAKER_02:

Oh, um Ben, sorry, can Fran just take a pot shot at this thing? Or maybe she doesn't want to because she doesn't want to. Oh, is she out? She's she's clutch food. She's boiled Fran's. Fran didn't make it. I didn't realize that. She took six. Too concerned with my own fight. Yeah, she's uh she's fine. There's a smoking skeleton on the side of her. Yeah. Bellow and Chini's eyes are blue. She's like Uncle Alone and Anne Peru. She's wow. Yeah. Okay, great, great. That's good to know. We're gonna get a blender bus. Wow.

SPEAKER_05:

Where's Georgie?

SPEAKER_11:

Georgie, she's not even buried, not even under the ground, and he's looting her. He would have wanted us to use this. Actually, that'd be really funny if you did carry a blunder bus. It's like a great way to compensate for low combat abilities.

SPEAKER_02:

Yeah. All right, so yeah, next round, I guess. So 11. Plus one. Yeah. Bonus. Oh. Oh, uh, I was rolling my perception. Sorry. Perception for the for the order.

SPEAKER_14:

Well, you're in the middle of an action you're doing.

SPEAKER_02:

Yeah, sorry. If that's the case, that's a 13. Yeah. I'm holding on to my 12 for something too. That's a 13.

SPEAKER_14:

Well, what happens is is holding on to my 12 is funny. Big boy rules, you know. The clutch dragon gets uh tied up uh around a tree. So you have a couple options here. It's its body is very long.

SPEAKER_02:

The Wonderland.

SPEAKER_14:

So it could technically still keep attacking you if you stuck around to kill this thing, or you guys could just run.

SPEAKER_02:

Yeah, I think we only have two options. We run, or somebody tosses Grimtus a sword and he conans it like this.

SPEAKER_11:

If we could guarantee that, uh yeah, I don't think we can guarantee that he's not that kind of guy. If it was Kateran, I'd say, like, yeah, let's let's give him a shot, but let's get out, let's just get out of here. Let's get out of here.

SPEAKER_02:

I use my last quest point to narrate uh the lady of the swamp arm rising out of the water with freaking swamp caliber. And he he throws it at she throws it at Seth Grip desk. Oh god, I wish that was I wish that was a thing. Uh Swamp Caliber. It's gotta, it's gotta exist somewhere.

SPEAKER_14:

Uh Bello and Cheney are searching for the sword and they do not find it.

SPEAKER_02:

I say we uh bamboose, yeah, we get out of here. I I'll grab Fran's uh corpse, steaming corpse, and uh convey her out of here.

SPEAKER_14:

Uh yeah. Seth sees you're struggling with it, and he just like tosses. Both of us, yeah. He picks both of you.

SPEAKER_12:

Yeah, yeah. One on each shoulder.

SPEAKER_14:

Yeah. Uh you hear the roars of the clutch dragon as you guys run off.

SPEAKER_02:

Uh as we're running, I turn a hooch and I say, Hey, whatever happened to that guy Barney Glug.

SPEAKER_14:

He's not a very good friend. He just never showed up again. You guys had all these plans. Oh, I love it.

SPEAKER_02:

Could have used that guy right about now. Um, we'll we'll reintroduce Barney Glug like 30 adventures from now. Yeah, pretty much. Well, our new characters when the these guys die. We'll we'll be friends of Barney Glug. Wow.

SPEAKER_14:

Yeah. Uh okay. Cool. You guys get far enough away to where you think you're safe, and it's it's probably uh, you know, nightfalls. Um, how do you want to deal with Fran?

SPEAKER_02:

Like Oh, I'm gonna give her a hunter's funeral.

SPEAKER_14:

Normally NPCs just die when they lose all their courage.

SPEAKER_02:

Do you do you wanna, Ben, can we roll a vitality check to see if she's still actually like in there somewhere fighting? And then we could I mean I I would I think that that I would hope for that. I mean, I would hope for this person to still be like breathing. Um do it. Let's and I would like give her back her blender bus at this point. Nice, still kidding. Nice. Um, we we lay her down and and we start to say like words of of you know, like, oh man, is this uh a light extinguished too soon? Uh all those kind of things. And then just hear this.

SPEAKER_01:

Do we have any herbs that we can give her?

SPEAKER_02:

Yeah, we just start hooch just starts mashing herbs down her throat. Um, no, the herbs that we have are are not gonna be helpful, okay. Unless she was in so much pain we wanted her just to sleep, which the Flinder dust would do. Sleep now, child, sleep. Um yeah, uh, we we don't have any herbs that would be super helpful.

SPEAKER_09:

Uh can I give her back some courage?

SPEAKER_02:

I do, I can. I I start playing um soothing music as she's kind of just like moaning in pain. I say, you know, I'll just I'll just play some tunes to make her feel a little better. Uh heal her for d6 hit points. Although she's knocked out, so I don't know. Yeah, maybe we should like with with NPCs, what if it's like we have to actually heal them all the way?

SPEAKER_06:

Yeah, uh sorry, I yeah.

SPEAKER_14:

I forgot this was so Oh nice. She defied death just now. That's what happened. She's still alive.

SPEAKER_09:

Okay. That's a rule that both Ben and I forgot.

SPEAKER_02:

Because I forgot about this. I've never seen this rule before. You just made it.

SPEAKER_06:

I feel like it's a new thing.

SPEAKER_02:

Like a new playtesting edition.

SPEAKER_11:

I think it's a great it's great because you develop relationships with NPCs, it sucks to just see them you know instantly perish without any kind of medical attention.

SPEAKER_02:

And that's very on-brand, I think, for Landaveam is to like you know create more of these plot threads and and um friendships that are valuable instead of just meat shields.

SPEAKER_11:

Because technically, Landavim doesn't have like hit points, it's like courage and dread. It's like you lose your so much courage you can't go on.

SPEAKER_14:

Um and with a nine, with a nine, she just outright lives without a lasting injury, which is great.

SPEAKER_02:

Yeah, all of her hair grows back.

SPEAKER_11:

Well, it was boy, it was boiling water, it wasn't fire, so she's you know, if anything, she'd be covered in boils.

SPEAKER_14:

Uh as a bard, you can heal.

SPEAKER_02:

I I rolled a um a two.

SPEAKER_14:

Okay. So she's still not doing very well, but uh yeah.

SPEAKER_02:

I mean, I could technically use it again. Is that crap? Could we just say that I continue to play into the night? To what did I say about um Seth? I targeted his leg and I just mended it, which is not how we're really gonna do this. It's like too gross for you guys. It makes me laugh. Target leg mend. Watch the sinew weave itself together. No, um, I'll I'll just I'll play her minister like soothing songs through the night so she can actually rest and feel better in the swamp instead of being miserable. Um, I'll do it again. I'll expend both charges of it. Cool. Uh it's uh six more.

SPEAKER_14:

Nice. Um you guys uh talk about, or is it all just focused on getting uh Fran back?

SPEAKER_02:

Frangelica.

SPEAKER_14:

What do you guys eat?

SPEAKER_02:

Um I got roadbread still. It counts for two people.

SPEAKER_09:

I've got a man eating warbler. I'm beginning to think I'm not gonna be able to fish enough to get all 12 of these fish by the time.

SPEAKER_02:

You know what? But it's a free vote, man.

SPEAKER_01:

It's a free vote.

SPEAKER_02:

Yeah, I'm not gonna go. Hooch doesn't actually help us.

SPEAKER_01:

That's been with us for weeks.

SPEAKER_02:

You've been periodically dunking it in water. You could try to fish. Yeah, go for it, Hooch.

SPEAKER_01:

Well, I was I was gonna do a little bit of role-playing to well, maybe we can do both.

SPEAKER_09:

All I was gonna really say was maybe she shouldn't go into the dark trim tower with us until she's feeling 100%.

SPEAKER_02:

Like we could at the very least like locate it, then move on to sinkhole and come back to it.

SPEAKER_04:

Uh Bellow and Sheen, you say, This is not possible. I'll say, you didn't just die, did you boy? No. Um they have overtaken the minds of our brethren.

SPEAKER_02:

The mind? Wait, M-I-N-D-S or M-I-N-E-S? Okay, okay, okay. Yeah, got it. Got it. I didn't know. I was like, maybe they have minds in mushroom, you know, mush mass that I don't know about. Um, I say I understand.

SPEAKER_04:

Who knows if we can even restore their true selves or if they're overtaken forever.

SPEAKER_02:

I turn to Seth. First off, I say, Seth, how you doing?

SPEAKER_14:

I'm just glad friend's okay. I could have done more back there.

SPEAKER_02:

Say me too, buddy. Me too.

SPEAKER_14:

I lost my sword.

SPEAKER_02:

I say, but you have this flail now, and I hand him the wicked flail. A flail. Yeah, it's the wicked flail increased dread by one die, but minus three to max courage.

SPEAKER_14:

He uh swings it around.

SPEAKER_02:

Yeah, it's per perfectly balanced. Yeah, it leaves you more exposed. Pretty good weight.

SPEAKER_14:

So it increases his die or dread, sorry.

SPEAKER_02:

Uh increase dread by one die, but minus three of max courage. Nice. So he's gonna do d12 now. Nice, that'll be helpful. Very to Seth. All right. Um Hooch, are you wearing those superb galoshes? Because I feel like you should be. Because you do a lot more nimbleness checks. Um, I'm not. Okay, but I already have plus two nimbleness. Like, I think you should round yourself out, you know. I appreciate you.

SPEAKER_14:

Um maybe you should give him to Seth so he doesn't fall.

SPEAKER_02:

Is he particularly not nimble? Or is this bad rules? Because I'm not nimble. I'm at zero nimble. Yeah, you should wear that. Yeah, I wear that. Um okay, cool. So Hooch is gonna f fish, but he only fishes up unwanted attention. Is that what happened?

SPEAKER_16:

I rolled a five.

SPEAKER_04:

Yes, good. Good. What does that do?

SPEAKER_09:

I don't think I catch a fish.

SPEAKER_07:

What do you get when you roll a five?

SPEAKER_14:

Teach your man to fish, okay?

SPEAKER_02:

Teach a fish to man, though. Yeah, you just get nothing. That's what yeah.

SPEAKER_11:

At least it's not unwanted attention. Yeah, that is true. The last thing we need. The clinch dragon gets free, it's pissed.

SPEAKER_02:

Yeah. Well, we just see a clinch dragon walking towards us with a knot and a tree. It had just ripped the tree outside of your eyes.

SPEAKER_11:

That's that's how we'll encounter it like six quests from now. Yeah, I go.

SPEAKER_09:

Oh, I know that guy's revenge.

SPEAKER_14:

Yeah. Just catches up with a mouthful of scalding water and just party wipes you all of the night. Yeah.

SPEAKER_02:

We're getting we're used to it by now.

SPEAKER_14:

So uh yeah. Has everybody got enough food?

SPEAKER_02:

Um I I have enough for two people. And then I have one ration, so that's three covered. Hooch, do you have anything that you can eat? Only the warbler. Peach warbler.

SPEAKER_09:

I don't I ate my ration last quest. Oh man.

SPEAKER_02:

Well, uh, I also okay. So we have to just see. I really don't have ration. Can I I can also try to fish or uh maybe I can try to wilderness up some food? Hunt then. I'm busy ministering, right? Yeah, yeah. Can Seth go do it? It's like hey NPC, pull you away.

SPEAKER_14:

Never see him again. I'll I'll say the sh the shrooms can do that.

SPEAKER_02:

Okay, only one of them comes back. Is it Bellow or Chini? I've got some mushrooms that you can eat. And he brings back his friends. They're one in the same.

SPEAKER_11:

Sorry. Sorry, I was making the same joke. We're being terrible pieces.

SPEAKER_02:

Yeah, but you know, entertaining. Yeah, they they bring back conflict.

SPEAKER_09:

We have found these catch-the eggs of a punch dragon. What was that, Ben?

SPEAKER_14:

They also catch nothing.

SPEAKER_02:

Um that's a shame. Yeah, it is a shame. We tried, we tried.

SPEAKER_13:

It's okay. We will go without food.

SPEAKER_02:

They plant their roots deep into the ground and close their eyes for the night. Trying to get whatever sustenance they can from the earth. Mycelium.

SPEAKER_04:

It hurts, Bellow. Shush Jimmy. Think about it.

SPEAKER_11:

Our hardships will be over. Yeah. We do this for the collective, the great to good. Next time we go to Bogtown, we just hire a fry cook though. Yeah. We've definitely got a brand. I'll say that right now. That should be that we got to put that in the NPC book. You can like hire one of the people you can hire is just like a cookie.

SPEAKER_02:

It's like yeah, that would be cooking. It's so good. Can you imagine having like a hireling party? Yeah, it'd be fun. It would be great. Um, all right, so uh let's roll for hooch and me with road bread. I'll break bread with you. Um hooch and me. Hooch and me. I do not eat it. You want to roll for yourself? I will. I mean, I do not fully consume it. Nice. There you go. Um, and then I'll I'll give a ration to uh Seth Pete.

SPEAKER_06:

Yeah.

SPEAKER_16:

Seth eats it. Oh my god, we're gonna cool.

SPEAKER_02:

Um and then Seth heals a D. What do we heal again for eating? D six plus C. Yeah, it's just D six.

SPEAKER_06:

Oh, I should do that.

SPEAKER_02:

I heal six hit puntas, Seth heals two hit puntas. That wasn't very filling. Um, and then Fran. Alright, so we now have zero rations. And one thing that I've never been like super clear on uh is like if we have roadbread that counts for two people.

SPEAKER_14:

So I think that means you don't have to roll it twice, you just roll it once and it feeds two people.

SPEAKER_02:

Yeah, oh that's what it's supposed to be. Okay, and then and then you can just keep using it, right? Okay, yeah, so then we keep using it, and then let's see if Fran eats it all.

SPEAKER_14:

I mean, you could have done that to say both.

SPEAKER_02:

Oh, like it fed Seth and Fran. But then they ate it. I'd rather have the red bread.

SPEAKER_14:

All right, roll it, roll it for Fran again then.

SPEAKER_02:

Here we go. Watch her eat it. Come on, big Franny taking little bites. Love it. We will not starve. She heals four hit poon desk back. Or rather, courage. I'm sorry, it's just so hard to get away from that like hit points and everything. Yeah, it's inevitable. Inevitable.

SPEAKER_14:

Doesn't really matter, you know.

SPEAKER_02:

It's just uh it does, Ben. It does just flavor, you know?

SPEAKER_09:

Some flavor.

SPEAKER_14:

Yeah, it's a little flavor on your road bread.

SPEAKER_09:

It's umami, you know? It's actually more like vegemite, it's super salty, it's like vegemite. Wow.

SPEAKER_02:

Vegemite spread on some road bread.

SPEAKER_14:

All right. Um, tonight passes without incident.

SPEAKER_05:

Yes.

SPEAKER_12:

Wake up.

unknown:

Wake up.

SPEAKER_09:

Seth is holding out, he's cooking fresh eggs for himself.

SPEAKER_02:

Yeah. Oh, I stole these from the dragon, that's why he's so pissed.

SPEAKER_12:

Yeah, I did it a couple days ago.

SPEAKER_02:

Should have warned you guys, but uh I need my protein, I gotta keep up this physically.

SPEAKER_16:

Who else wants a little bit of this scramble?

SPEAKER_02:

Yeah, um, should we march on northwest? Yeah, we're definitely reach our destination before we end the stream, at least. Sure. Um I forget who's rolling. Uh it's probably me because you rolled the last one, I think. Yeah, I roll all the bad ones, so it's gotta be no because I'm about to roll. Oh, it's a six, yeah.

SPEAKER_10:

Okay, okay, okay.

SPEAKER_14:

That would be a bump on the road.

SPEAKER_00:

Bump in the road. It's bump in the road. I can't believe it's a bump. It's a bump and road.

SPEAKER_14:

So roll a d6.

SPEAKER_02:

I do it. Interparty conflict. No, I think this is the one where we go the wrong direction a billion times.

SPEAKER_11:

Oh no, oh no, is it yeah.

SPEAKER_02:

You guys are lost. Oh no, we've gone backwards.

SPEAKER_14:

Well, in the quag match, right? Just don't do anything.

SPEAKER_02:

Oh, we sink deeper into the quag match.

SPEAKER_14:

When you're in difficult terrain, it's just like lost.

SPEAKER_02:

Can't move it.

SPEAKER_14:

Just puttering about putter, putter, putter. So first half of the day is uh kind of wasted. Second half, Jimmy.

SPEAKER_12:

Uh roly. It's a five. Rolly, roly, roly, roly. I rolly. Alright.

SPEAKER_14:

Roll a D100.

SPEAKER_12:

Oh no.

SPEAKER_02:

The Clench Dragon's back. And he brought friends.

SPEAKER_11:

This is my gang. The Clinch Dragon gang.

SPEAKER_02:

You start. Sorry. No, we both went for it. I love it. I was doing it too. I was doing it too.

SPEAKER_14:

This is uh this is one of those random encounters on here that it's not fully fleshed out. It's just like two words. Um yeah, yeah.

SPEAKER_02:

Two words, really. Let's roll with it. How did that slip through?

SPEAKER_14:

Well, there's a lot towards the end that are not fully written.

SPEAKER_02:

Um yeah, let's play this out. I want to commit to it.

SPEAKER_14:

What you see are sleeping troggles just like all over the place. You're gonna have to sneak by them.

SPEAKER_02:

What is a troggle, Ben? I'm not being difficult, I just don't remember. Is it like a tribble? Or they're like troglodytes.

SPEAKER_14:

They are the yeah, they're like troglodytes or like the uh ape boggerts that you encounter.

SPEAKER_11:

Oh god, they're just gonna rip our arms off. Eat our faces. They scare me more than anything. Half shark, half chimpanzee.

SPEAKER_12:

Shark pansies.

SPEAKER_14:

Some of them are sleeping in the trees. A few of them are on the ground.

SPEAKER_02:

Do I still have a quest point or do I use it? I think I used my last one.

SPEAKER_14:

So, how are you gonna do this?

SPEAKER_02:

Are we gonna do this? Uh, I make uh I roll fast friends and and instantly become chummy with the leader of the Trog. Hey, wake up.

SPEAKER_12:

Hey, hey, it's cool. It's cool.

SPEAKER_02:

It's like I go up and I start picking you know mites out of his back and eating them. It's like we instantly become fast friends and like they all line up, and I just spend the next hour doing that to all of them. You wanna roll it? I do want to roll it. It's like it's honestly all I got. It's all I got.

SPEAKER_16:

Um oh my god.

SPEAKER_14:

Okay, you wake up it's poetic the Troggle who um luckily you've only woken him up, that's the plus. But he really does not like you, and he just bears his fangs in your face.

SPEAKER_11:

I'm gonna just punch him in the face as hard as I can. I'm gonna use the ruffian to knock out a goon or a goon or a bruiser. I'll just be like, Welcome to Earth.

SPEAKER_05:

Go for it. Oh god!

SPEAKER_11:

I can use my last quest point to make it a six.

SPEAKER_02:

No, no, no. If if you if you whiff, I can lead him off maybe like by flying. I can make it a six. And you guys can get through? Okay, yeah, up to you.

SPEAKER_14:

Oh, okay. Six. You um say you take some dread against his skull.

SPEAKER_11:

It's like hitting a cedar block.

SPEAKER_14:

Oh yeah.

SPEAKER_11:

A cinder block.

SPEAKER_14:

You take three dread.

SPEAKER_02:

All right. Their heads are remarkably big, but their brains are exceedingly small, meaning it's just all skull.

SPEAKER_14:

But this guy is unconscious, but you're still back kind of square one.

SPEAKER_02:

Um uh we puppet him. We um what's that movie? Uh Weekend Bernie. Yeah, we're gonna weaken it burney's him through uh uh the group. So they'll just ignore us because obviously we're with his leader, it's fine.

SPEAKER_12:

You know, I mean I'm just gonna get a drink of water. Yeah.

SPEAKER_14:

All right. Uh I will say that's possible. Okay.

SPEAKER_02:

Um and I'll use my acting proficiency or impersonating proficiency for advantage.

SPEAKER_14:

Well, the the thing is uh hooch can disappear in plain sight.

SPEAKER_02:

I was just about to say, can I use this to uh to beef up our puppeting? Because it's that would be plain sight. And then can I although this is my own like huge? Oh no. I'm plus two might.

SPEAKER_09:

Oh, I'm plus two might. It would have been a seven, but it doesn't matter.

SPEAKER_06:

Um handle this. George. Yo. You will make an act check.

SPEAKER_02:

Ben frozen a second. You froze for one second. Say that again, Ben. Yeah, you I will make a web check. You're back. Acting again.

SPEAKER_14:

Acting! Acting! I am an actor. This will be you coaching hooch. Okay. We got this. Hooch. You will have to both make a mic check and your hide and plain sign plain sight check.

SPEAKER_02:

Oh I love everything that's happening right now.

SPEAKER_09:

Okay, so those are good, those are good for me, but I'm still nervous.

SPEAKER_14:

And doing allow everyone to like go under the remote of the sky.

SPEAKER_02:

Yeah. I love it. Um, I get an 11 plus what is what is acting? Inspire or charm plus two, so 13. And providing excellent stage directions.

SPEAKER_14:

This is more of a trickery.

SPEAKER_02:

That's fine. That's a plus one, that's a 12.

SPEAKER_09:

Nice.

SPEAKER_12:

Okay. All right. Um, I'll roll the disappearing act. That's a six. Nice.

SPEAKER_02:

Nice. No, I think it works, maybe. The drawback is his wife doesn't believe it for a minute.

SPEAKER_14:

The drawback is you have a minus one might.

SPEAKER_02:

All right. Okay, okay. I can still do this. Uh, this is the might. Wait, uh oh no, no, no, no. Here we go, here we go, here we go. I got this, I got this. I can do this. Um uh I it's a three at least. No, no, no, no, no, no, no. I use Ode to re-roll or re-roll. Okay, all right, all right. I roll plus inspire. Uh above a six, you re I re-roll your roll, so then I have to roll it, Ben? Or is it he re-rolls it? He should be able to re-roll it.

SPEAKER_12:

I think it's he.

SPEAKER_02:

Yeah, yeah. Go for it, dude.

SPEAKER_12:

Yes! 10. Six as fast as he's nice.

SPEAKER_14:

Noise. Oh, yeah, so uh Hooch. Hooch was acting it out pretty well.

SPEAKER_11:

Like scratching, I throw peanuts at myself, they just bounce off my chest and face.

SPEAKER_14:

You see some of the Troggles like kind of wake up from uh the trees and peer down and just go back to sleep.

SPEAKER_02:

Yeah, Chiefs at it again.

SPEAKER_12:

Uh there, fellow Troggles.

SPEAKER_14:

All right, you're able to um pass this area full of sleeping troggles deeper into what is known as thowed stool thicket.

SPEAKER_11:

Thad stool thicket.

SPEAKER_02:

Though, I'll do thod stool thicket.

SPEAKER_14:

There does not seem to be a dark shroom tower in this hex.

SPEAKER_06:

Oh boy. Um yes.

SPEAKER_11:

I love this because we are legitimately searching all of Quackenash from this place.

SPEAKER_09:

I'm hoping it's not like uh this feels like it's gotta be the right area, but it could be further south.

SPEAKER_11:

But I think we should go one hex west. That's center.

SPEAKER_07:

One hex west. One hex. Sorry. One hex one hex west. Um cool.

SPEAKER_14:

Uh yeah, so that's the end of the day, I believe.

SPEAKER_07:

Uh yeah.

SPEAKER_04:

Oh yeah.

SPEAKER_14:

You guys could push on if you want.

SPEAKER_02:

Um or you just rest. I think we should rest. Oh yeah. Yeah, let's rest.

SPEAKER_14:

Okay. Um, how are you gonna spend your time? Are you gonna fish?

SPEAKER_02:

Yeah, I think I will I will fish, yeah. I'm gonna assist Hooch in the fishing so that we hopefully don't run into unwanted attention.

SPEAKER_11:

Yeah, we should both be fishing simultaneously.

SPEAKER_02:

Yeah, I'm gonna make a wilderness check to assist you.

SPEAKER_14:

Well, to assist someone, you actually use other skills.

SPEAKER_02:

Oh. I make a wilderness check to you.

SPEAKER_14:

Either way, I think you're gonna win.

SPEAKER_02:

Yeah, we we we I roll an 11. I can't get a 12, so it's an older one. Yeah. Cooch has a harpoon. Well, or do we never get that back?

SPEAKER_14:

With Brando assisting you, you do get there. You go.

SPEAKER_07:

Yeah, dog.

SPEAKER_14:

So you can choose whatever fish you want.

SPEAKER_09:

Um it doesn't really matter because I need them all.

SPEAKER_14:

Crawlbad something.

SPEAKER_02:

Crawlbad caverns.

SPEAKER_09:

Crawlbad. What page is a fish open?

SPEAKER_14:

I'm just looking at our graphic document.

SPEAKER_07:

Yeah.

SPEAKER_02:

It just says crawlbad, huh? It's like Cindad. It's like one one name.

SPEAKER_00:

I'm gonna go for the uh salty liverjack.

SPEAKER_14:

A baby crawledad.

SPEAKER_02:

It's a baby crawl dad. Um salty liverjack is not in this region. Can get a gum eater, uh sting whistler, quagdad. I'll get a quagdad. Yeah, I'll take a quagdad.

SPEAKER_14:

Crawlbad egg, maybe.

SPEAKER_02:

Yeah, I would do that. Our crawl bad's really big.

SPEAKER_14:

Yeah, yeah.

SPEAKER_02:

Man-sized craw crawdads. Like the Myra Lurks. Enormous. Enormal. They're the natural predators of cleanse dragons.

SPEAKER_16:

They operate in giant crustacean herds called armor columns.

SPEAKER_02:

Armor columns. And when they go out on hunting parties, it's called a blitzkrieg. Yeah, it's called a blitzkrieg. Oh, it's good.

SPEAKER_14:

All right. Um do you want Bello and Sheenie to go fish?

SPEAKER_02:

I don't want them to bring back any issues. Maybe they just rest. Yeah. I feel similarly. Yeah. We're gonna risk death. It should be on our own terms. They defy you. We will fish when we please. They can do this.

SPEAKER_04:

Put us in. How dare you? Ooh. You can't have any.

SPEAKER_02:

They're just rude about it.

SPEAKER_12:

We'll wait for you when you sleep and that's right. Yeah. Rifle things. It will make sense.

SPEAKER_14:

Well, rifle through their belongings when they're asleep. They fish up a scum eater. Yeah, they do.

SPEAKER_00:

Yeah, they do.

SPEAKER_02:

We uh take the row from the scum eater, hatch it, and then get our own scum eater a month from now.

SPEAKER_14:

Um, so you guys can do your rations, rationing out your rations.

SPEAKER_12:

Gosh, yeah.

SPEAKER_14:

Here we go.

SPEAKER_02:

All right, I'm gonna road bread for the both of us.

SPEAKER_07:

Beautiful.

SPEAKER_02:

Uh, we don't eat it, and then I'll share it with our NPCs. We also don't eat it. Okay.

SPEAKER_14:

Do you want Bello and Chini to cook up their fish, or are you gonna give them roadbread? Because they didn't eat last night. They're starving.

SPEAKER_11:

They can cook up their fish, I think.

SPEAKER_09:

We gotta hold on to the roadbread. Yeah. They're hungry, they deserve to eat something fresh.

SPEAKER_06:

Yeah.

SPEAKER_14:

All right. They uh what do they make? Scum eater paella.

SPEAKER_00:

Scum eater.

SPEAKER_02:

Scum eater stew. Oh, they have a little brick oven they've made out of like cured mud bricks.

SPEAKER_11:

Yeah, they're making like little uh like personal pan pizzas. Mm-hmm.

SPEAKER_13:

Personal pan pizzas, clam pizza.

SPEAKER_02:

I don't do the PPPs. I've had clams on a pizza before.

SPEAKER_09:

I think I've I have as well. Yeah.

SPEAKER_02:

That's interesting. Could not eat more than two slices of that.

SPEAKER_09:

Too clammy. Too clammy. Bandy clam pizza.

SPEAKER_14:

That's the pizza that bites back, you know? Actually, scum eater doesn't have any recipes associated with it.

SPEAKER_02:

You don't have like a scum eater stew, scum eater, scum eater scramble, a scum eater saute. Used for crafting. It's a pet boy. It's a pet? They kill the pet and just eat it. We're mortified.

SPEAKER_14:

They can't bring themselves to okay.

SPEAKER_02:

I'll I'll share road bread then. They found a pet. That's amazing. They do not eat it. See, here boy, here boy.

SPEAKER_14:

They they put it in a um a little carrying an aquarium around. Bowl that it's like too sm too big for, but it'll have to make do. But eaters, what they do is they'll eat anything.

SPEAKER_09:

Too bad we didn't have one of those in that volcano when we tossed the eye back. Wow.

SPEAKER_06:

Uh look.

SPEAKER_13:

Look at our pet.

SPEAKER_09:

Oh, look at that. He's uh very uh suction leech looking kind of thing.

SPEAKER_12:

I missed it.

SPEAKER_02:

Yeah, as I look up, the scum eater is trying to to suction like Chini's face. We haven't named him pooch.

SPEAKER_05:

Oh I think they're mocking you.

SPEAKER_11:

I don't know.

SPEAKER_00:

I love it.

SPEAKER_11:

That's the scum eater. Bites your finger. Yeah. It's like really spongy, just comes right off. Yeah.

SPEAKER_12:

It's like a marshmallow. I love it.

SPEAKER_02:

Cool. They're not talking to you. But you answered. Oh. Sorry, I guess. Who is a good hooch? You're a good hooch.

SPEAKER_11:

Uh that's classic, I tell you.

SPEAKER_02:

I would love him and pet him and name him hooch.

SPEAKER_14:

All right, another night in the quagmash goes by sleeping amongst the uh water, the mud, the sink, the orch screams.

SPEAKER_02:

Yeah. It's Wilhelm screams all night.

SPEAKER_14:

Uh, which direction are you going in the morning?

SPEAKER_02:

I say straight up West. Straight up now. Good old Billy West. Does that mean this or this?

SPEAKER_14:

That or that?

SPEAKER_12:

No, sorry, sorry. Whatever. Which one looks better? One above. The one above.

SPEAKER_09:

This one. Camera one, camera two. Camera one, camera two. Yeah, that's perfect. Okay.

SPEAKER_08:

Uh roll it up.

SPEAKER_02:

Go ahead, George. Every time I roll, it's a terrible event. Okay, because every time I roll, it's also terrible. Rollin', rollin', rollin'. Huh? Yeah. D plus one. It's a two. Way to end the stream on a perilous encounter. Yep. You know, it's just we've been doing pretty good in combat and other things, but man, these travel checks.

SPEAKER_14:

Alright, roll d100, my friend.

SPEAKER_02:

Don't be a social dragon. It's gonna be a 45. Howdy. Colt 45, you know, dang old Colt 45. Ah.

SPEAKER_12:

Okay. Uh Mark I ran out. Hi.

SPEAKER_14:

All right. Polluted acid rain begins to pour over you.

SPEAKER_02:

Oh god, can we hide underneath the mushrooms?

SPEAKER_14:

Um, how do you want to deal with this?

SPEAKER_02:

Um can I put on my broken hazmat suit? Oh, nice. Everyone melts around us. This isn't so bad, guys. It's fine.

SPEAKER_14:

Uh what is also threatening you is that the rain like will eat through your equipment. Um, the hazmat seat will help because it's meant for that, but everyone else, um oh boy.

SPEAKER_11:

This is this is where we end up with nothing, and we gotta we gotta switch gears.

SPEAKER_02:

Oh man. Um, hooch, do you have any abilities that you exhausted that when used again would be helpful right now? Oh, I do have one ability that can be helpful. Uh once per session invent a tavern. Yeah.

SPEAKER_01:

Yeah, there we go.

SPEAKER_02:

I do it. I do it. You gotta get out of this race.

SPEAKER_01:

Yeah, there's gotta be a place somewhere out. I think there's uh, you know, uh Schmitties. Schmitties is around again.

SPEAKER_02:

Yeah. Schmitties. That's like my favorite ability, is just inventing it. Oh, a tavern. Look at that. 12.

SPEAKER_14:

Hey, welcome to the tavern. I'm gonna have I'm gonna have you make an athletics check. Oh just to see if you can run in without anything being destroyed.

SPEAKER_02:

Because all of us are gonna make this.

SPEAKER_11:

Yeah. Oh dear. That's a four.

SPEAKER_02:

Um, I I will re-roll that for you in a second. Uh oh dear. That's a beer. That's a two. Um, I'm gonna re-roll hooch's because it's all I can do. Uh hooch, I I allow you to re-roll yours. That's a seven. Nice.

SPEAKER_14:

Okay, uh, Fran loses item. Oh dear.

SPEAKER_09:

Not the blunderbuss.

SPEAKER_02:

Her eye patch.

SPEAKER_14:

It's it's the blunderbus. I don't know what else she has.

SPEAKER_09:

It's like yeah, she loses the blunderbus, it melts in her hands. She just gotta toss it away into the into the water. Oof.

SPEAKER_11:

So now both the NPCs are disarmed. Yeah.

SPEAKER_02:

He he's got he's got a flail. We're we're still like halfway there. Yeah, I can mellow and Chini have nothing. Um they lose their pet. Their pet just diet horrible. Oh his bowl fills with acid rain. This tiny little animal. Uh can I choose what I lose, Ben, or no?

SPEAKER_14:

They lose the bowl for the scum eater, but the scum eater seems unaffected by anything. Like eating the rain, though. They like drop him in a puddle outside the tavern.

SPEAKER_02:

We'll come back for you, hood. Just immediately starts backstroking.

SPEAKER_14:

Um, you come into Schmidty's.

SPEAKER_02:

Oh, sorry, Ben, I I lose. Yeah. Uh how does that do I choose or do I have to roll it? You can choose. I lose my horned helm. That's unfortunate. What I was using that for. Theatrical effect. For when you might die. Ah, that's the one. Yes. Now I'm more vulnerable. Um vulnerable. Vulnerable. Uh Schmiddy's? Go on.

SPEAKER_14:

Schmiddy's. Uh let's let's see what this place is all about.

SPEAKER_09:

I know what I want to ask the barkeep to because I can get information. I'm gonna ask about the dark turn tower. If we're close.

SPEAKER_02:

Yeah, mucklins table, y'all.

SPEAKER_14:

So the full name is uh Schmidty singing witch. And uh they're known for road apple fritters. Did that already happen?

SPEAKER_02:

Yeah, definitely, definitely that road doesn't make it any less good.

SPEAKER_14:

I'm gonna buy it. They're known for dancing bugbears. It's just like a square dancing place.

SPEAKER_02:

Now they're gonna prominent singing witch, and then they got their dancing bugbears when she sings. Yeah, she's like calling it out at him. She's calling it out with like a gigantic cowboy hat on. Yeah.

SPEAKER_09:

Good lord.

SPEAKER_14:

It's from our fifth grade square dancing class.

SPEAKER_09:

I love it. Because Ben and I were in a square dancing class together in fifth grade.

SPEAKER_14:

True story.

SPEAKER_02:

I hate to say it. I also was in a square dancing class somewhere around that time. I wonder, like through school.

SPEAKER_14:

If they may yeah, it was like yeah, yeah, yeah, yeah, yeah, yeah.

SPEAKER_02:

That sounds like we had a person comment.

SPEAKER_14:

Our schools still do this. Like, it seems like such a I doubt it.

SPEAKER_02:

We're gonna teach you uh a little bit about Americana today, folks. We're gonna do only what people in their 70s do in the Midwest. All of our international viewers are realizing now what's actually if there's anybody listening that does do square dancing. I'm curious, like what's its team?

SPEAKER_01:

Where did it what where did it come from?

SPEAKER_14:

Where did it go?

SPEAKER_01:

The history of square dancing is something I'd like to know.

SPEAKER_14:

I'm sure you can find something. You Google it. No, that's crazy. Square dance Wikipedia. It's all Wikipedia square dancing right now for 10 minutes. All right, so you walk in, it's uh it's a bunch of square dancing bugbears.

SPEAKER_02:

Hooch. I turn to hooch, I say hooch. We're home. I'm gonna go find Schmidti and I'm gonna put a bag of silver coins on that table. Oh, so about that. So whatever we've got. Um unless she gave us something. Oh no, hooch has one silver coin. That's true. You still have a pouch. I have a coin, I have one coin in a sock. I don't have any pouch. Oh no, I have one copper. Technically a pouch. We use the silver, it's copper now. Oh, did you use it?

SPEAKER_14:

Okay, so the the music instantly stops when people see that three mushrooms are coming in. Oh and Schmidti is at the bar, and uh you go up to him? Yeah, I want to go up to him.

SPEAKER_09:

Hey Schmidty! Schmidt, been a long time uh since we uh, you know, since you left Bogtown to start this place. Can you tell me uh what's all the googly eyes going on in here? Wait, who are you again? Uh Hooch Dundee.

SPEAKER_10:

Oh.

SPEAKER_14:

We go way back. I remember you. Look, um mushrooms. I mean, don't have a good rep around here.

SPEAKER_12:

Okay, so you must know about the you must know about the dark shroom tower.

SPEAKER_14:

Okay. Yeah. I mean, I never seen it.

SPEAKER_09:

But it's near here, you think? The rumors gotta be around every time.

SPEAKER_14:

I'm hearing a lot of rumors about cannibal mushrooms. Wow.

SPEAKER_09:

That's uh that's a little wild. Uh speaking of which, you still got road apple fritters? You're making me hungry.

SPEAKER_14:

Uh, well, you know, we had to pay for all the dancing bug bears, so let go of the the road apple fritters from the menu.

SPEAKER_11:

Okay, all right.

SPEAKER_09:

Well, um, just so you know, we're uh we're in town to do uh to do a little bit of business, but also to take care of this mushroom problem, okay? The mushroom menace, if you will.

SPEAKER_12:

The mushroom menace. We're gonna get rid of that dark shroom tower. We got two buddies over there. Look at them.

SPEAKER_09:

The crack squad. They're picking their noses.

SPEAKER_02:

One of them eats a napkin off of a table. It is rich in fiber and nutritious.

SPEAKER_13:

Well, you might want to talk to uh Bork.

SPEAKER_09:

All right. Is Bork one of the bug bears? Who's dancing?

SPEAKER_14:

Yeah, a run-in with some of the mushrooms a while back.

SPEAKER_11:

Okay.

SPEAKER_09:

I'm gonna go over to I'm gonna first I'm gonna buy a drink.

SPEAKER_02:

And then go over to uh Bork. I'm gonna buy a drink for us, for like me and Bork. Nice. Try to grease the wheels here.

SPEAKER_14:

You can tell that everyone is like really cautious of you. Uh make a charm check when you go up to Bork.

SPEAKER_02:

Can I can I also make a charm check while James is doing this? Um, I'm gonna hop up on stage with the band and jam out.

SPEAKER_11:

12. 12. I'm gonna so this is what I'm gonna do.

SPEAKER_12:

At first, I'm gonna like act like a zombie, like just getting at you.

SPEAKER_10:

Come on, everybody. Half moon.

SPEAKER_02:

Uh I I uh hop on stage and I start singing the half moon thing.

SPEAKER_01:

Did you get a 12 also?

SPEAKER_02:

I got a 12 also, yeah.

SPEAKER_14:

These guys are great. I love it.

SPEAKER_01:

Oh yeah, these guys do really well. Whoa, yeah.

SPEAKER_02:

Oh god, I love it.

SPEAKER_11:

That's amazing. Why wouldn't we like of course we get double 12s like now?

SPEAKER_02:

At an inconsequential role in a tavern in the middle of nowhere. Double 12s all the way.

SPEAKER_14:

Bork says, uh, well, you you're way different than uh the other mushrooms I uh run into around here.

SPEAKER_09:

Yeah, there's something going on with those mushrooms over at Dark Shroom Tower, and uh me and the boys here. We're uh and Fran. Uh we're going to uh we're gonna take him down. Okay. Look, uh I've been there.

SPEAKER_03:

I've been there, so you know how to get there.

SPEAKER_11:

Can you lead us there?

SPEAKER_03:

No, I can't do that.

SPEAKER_01:

Can you draw me a map?

SPEAKER_03:

Yeah, you just want to go a little south from here.

SPEAKER_12:

Okay, so we were too far north. Got it.

SPEAKER_03:

Look, there's just a whole field of fungals surrounding this huge black mushroom.

SPEAKER_02:

Oh my boy, this is crazy.

SPEAKER_03:

I mean, I guess your friend could fly over it.

SPEAKER_09:

Yeah. But how do we get through the the fungals?

SPEAKER_14:

Uh that I don't know. I mean, they'll this is like hundreds, uh it's like yards and yards of fungals all surrounding this tower. Or mushroom, I guess.

unknown:

Okay.

SPEAKER_14:

It's a giant black mushroom. It looks like it's pulsating.

SPEAKER_03:

It's is this it's the worst thing I've ever seen.

SPEAKER_12:

Um okay, well, thanks for the tip. I think we'll uh we know where we're headed now and we know what to expect.

SPEAKER_13:

Oh god, I'd recommend not going there.

SPEAKER_09:

Well we're going, so I don't know what to tell you, Chief. I'll clink his glass and get down my drink.

SPEAKER_14:

Oh, you're a braver guy than I am.

SPEAKER_09:

Well, you know. We made a deal, see, and I never go back on a deal because I'm uh I'm hooch done D. And uh you know, if you're looking for work or you're interested in making a difference, then you know feel free to join up.

SPEAKER_03:

I'm just a simple bogflower farmer.

SPEAKER_14:

You see, those those mushrooms were kind of trampling on my patch, and I went to go investigate, and well, sorry I did.

SPEAKER_12:

That's terrible. Well, Bork, you're a heck of a guy. Say hi to your wife, Bindy. Oh Bindy. And uh thanks for my wife.

SPEAKER_03:

How do you know my wife?

SPEAKER_12:

I fly away.

SPEAKER_03:

I'm a bard.

SPEAKER_14:

Uh well it's uh I guess we should dance. You know? Uh well.

SPEAKER_09:

I'm uh I dance. I immediately start to dance. I join in with my drink in hand. Yeah. Um, satisfied that we know where we gotta go. And um I realize how much fun square dancing actually is and how wrong I was about it. And it's blessed.

SPEAKER_02:

We should end every quest like this. You create a tavern, we square dance. Um it's good. I like it.

SPEAKER_14:

Yeah, you guys uh you guys know where to go next time. Um dark shroom tower, you know, the you know what?

SPEAKER_16:

Yep. Uh fun ghoul.

SPEAKER_02:

Classic. Well, that was fun, guys. Yeah. So hijinks hijinks travel fan, you know what I mean? The grand adventure.

SPEAKER_14:

All right. Um if you want, James, you could. Do the downtime action of merry-making. Both of you could.

SPEAKER_02:

Uh yeah. I I think I'm already merrymaking, right? By like playing musac.

SPEAKER_14:

Well, this is a specific thing where this is new. You kind of uh you can spend some money to grease the wheels.

SPEAKER_09:

Don't have any money. I do. I spend a copper pouch.

SPEAKER_14:

Uh you'll have to do silver.

SPEAKER_02:

I can't do it. We just like sit on the sidelines, yeah. No, we spent the silver and it split. I only have one copper pouch. Yeah. Oh. Alright.

SPEAKER_14:

Well, let's just let's just test it out. You can use copper.

SPEAKER_07:

Nice.

SPEAKER_02:

I spent it. I spent my copper, George, on the drinks. I I respect it. Wait, oh, so you're saying you can't even do this? Can't do it. Yeah, no, I I can't I can't do anything either. I'm totally broke. That's fine. Just say this is for the purpose of the case.

SPEAKER_16:

This is uh yeah, yeah, beta beta testing.

SPEAKER_14:

Okay, so you spent copper, it gives you plus zero. Um you can roll a D12. And the the the point of this is to like make a really good MPC friend that'll like Schmidty. Well, someone that will actually could you know join you in doing things.

SPEAKER_02:

Bork could guide us there, and yeah, we just become such good friends, and his wife Bindy's like, you should go help those boys. I don't want you helping those boys.

SPEAKER_11:

It's like we have to roll for her reaction, either she was really supportive of it or she doesn't want him to go at all. All right, I'm rolling D12 six.

SPEAKER_06:

All right.

SPEAKER_14:

Um yeah, you you make this one friend. PC makes a new NPC friend of so basically what what normally would happen is like you go to a town and you kind of choose like which uh social class you want to engage with.

SPEAKER_06:

Yeah.

SPEAKER_14:

So since this is just a tavern, it's kind of like peasants commoners.

SPEAKER_06:

Yeah.

SPEAKER_14:

Um but you could choose like criminal, noble, just like off-screen kind of worm your way into a affection or a group of people.

SPEAKER_02:

I mean now, I mean these guys are just peasants, right?

SPEAKER_14:

Right.

SPEAKER_02:

So you could have rolled better and like like made all of these people like really like fanatical supporters of us, or uh you know, aiding you.

SPEAKER_14:

Um, but yes, you've you've made this new friend.

SPEAKER_09:

Nice, awesome.

SPEAKER_02:

Bork Bork the bottom for what yeah, I want to go with you guys. He's super drunk at this point.

SPEAKER_10:

I totally am gonna go with you guys. You guys are like the best guys I ever met.

SPEAKER_14:

What could have happened was you could have uh made a fool of yourself and woken up in the stocks.

SPEAKER_11:

Oh god, that's different when merry making goes bad, yeah.

SPEAKER_14:

But uh, you know, we we could tweak these things and whatnot.

SPEAKER_02:

Yeah, it's fun. But if you wake up in the stocks, you get a bunch of uh food that was thrown at you as a compensation. Tomatoes and cabbages are laying. You get some like crappy rations. D4 rations. I'll take d4 rations. Yeah, this tomato's good for a day.

SPEAKER_06:

Yeah.

SPEAKER_02:

That's cool. A dig. Cool guys. We really gotta figure out a way to generate more money. Um, we've also just not been good about it. Like, we're in the middle of the swamp.

SPEAKER_11:

Yeah, I can we can steal stuff and like you know, I mean you could have taken silver putt.

SPEAKER_14:

I know.

SPEAKER_02:

I felt really bad about that though.

SPEAKER_14:

All right, so let's let's do uh XP real quick.

SPEAKER_16:

Cool.

SPEAKER_14:

We've not completed any quests. We did not definitely encounter a new creature. You had a significant NPC encounter, you solved the problem creatively, you got an apparel in hijinks. Oh, yeah, did not travel ten or more hexes, it probably never will in the quagmas. Maybe ever will, yeah. Uh we will on the middle root run.

SPEAKER_02:

That's true.

SPEAKER_14:

Did you explore a new location? Sure.

SPEAKER_02:

Um, yeah, we got to the thhods tool, yeah. It was like it starts with a T.

SPEAKER_13:

Uh that's five.

SPEAKER_16:

Yeah. Let's see. So I have 13 X Puntes.

SPEAKER_14:

What's the cost for the next level? Are you ever gonna increase skills?

SPEAKER_02:

No. I'm always gonna be. I think that's the kind of player I would be or I am, though. It's like I'd rather increase levels and then do skills later.

SPEAKER_14:

Don't you think there's a point where nope?

SPEAKER_02:

What were we gonna say then?

SPEAKER_14:

Well, like there's a point where it costs a lot to get to the next level, so like spending a few points on skills is worth it instead of waiting until you're level 10, and then like you're living with these bad skills this whole time.

SPEAKER_09:

I mean, yeah, that's what I did. I felt like it was worth it.

SPEAKER_02:

And and on the converse, like when I was playing on um Galen, I felt like leveling was worth it. So I mean it's just I guess that's like partially because your skills were messing. But I mean, like when I look at my skills right now, they're I mean athletics, intimidate, vitality are bad, everything else is a plus or a zero. So it's I don't know. It's not it doesn't I I guess it doesn't seem that bad to me, and like delaying leveling up seems worse to me. Because abilities are just depends on the player, honestly. I I think it does, like and I think it you know, I agree. Like, I I for me this seems more valuable, even though it may not be to someone else.

SPEAKER_09:

Interesting, very interesting indeed.

SPEAKER_14:

Yeah, and I mean because I uh as a player, I would probably you know be kind of quick to spend one XP to make something minus one to or minus two to minus one, and two XP to make something plus zero, you know.

SPEAKER_02:

I totally I totally agree because it would only take one quest to replenish like those points, and then they'd be I get what you're saying, Ben. I get what you're saying. I'm a I'm a hoarder, you know.

SPEAKER_14:

Yeah. All right, everybody. Thank you uh for watching. And uh we'll be back next week, I think.

SPEAKER_02:

Same bad time, same bad channel. I am gonna be back next week. Yes.

SPEAKER_11:

Um, if you want to check out the Landaveam and play the beta, you can download for free at landaveam.com or drive through RPG. Uh if you're interested in getting your hands on news about the upcoming crowdsourcing campaign.

SPEAKER_02:

I am a lot of updates coming. We're really excited about what's uh what's going to be released.

SPEAKER_09:

Uh check out landaveam.com and sign up for the newsletter for all and make sure you don't miss it. Um also if you're already playing Land of Beam and you're looking for if you want to GM a game or you're looking to uh find a GM or find a group, check out the Discord.

SPEAKER_02:

We'll put the link uh at the bottom of this video. You can also grab a link at landaveam.com. Yeah.

SPEAKER_14:

That sounds great. I think I might do that.

SPEAKER_02:

I like the idea that Ben is not actually signed up for the Discord.

SPEAKER_11:

Yeah, that he'll start from ground zero.

SPEAKER_02:

Yeah.

SPEAKER_14:

All right, y'all. Uh see you next week.

SPEAKER_02:

Been fun. Until next time. Indeed. Take it easy.

SPEAKER_10:

Bye bye.

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