Overthinking Games

Ep 72: Morality Systems

Overthinking Games Episode 72

Morality Systems

This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains.

Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own moral compass, or even an idealized moral compass, when faced with difficult in-game choices?

Send us an email with your thoughts, and if you have any suggestions for topics, we’d love to hear them! overthinkinggamespodcast@gmail.com

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