Powerful Nothing

#34 - Modern Horizons 3 Commander & Assassin's Creed Cube Set Review

Too Sweet MTG Season 1 Episode 34

Our final part of our Modern Horizons 3 Cube Review, where we look at the cards from the Commander Precons, featuring many Lhurgoyf's. We also, dive into the haystack that is Universes Beyond: Assassin's Creed, and see what cube goodies the set contains.

00:02:00 - Modern Horizons 3 Commander
00:42:00 - Assassin's Creed
01:22:28 - MH3 Aftermath Thoughts

Video Version: https://youtu.be/_X4A6bhCzV0

My Cube: https://cubecobra.com/cube/list/sweet
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage
Randy Buehler's Necro - Pro Tour Chicago: https://www.mtggoldfish.com/deck/403367#paper

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Hello everyone, and welcome back to Powerful Nothing and Magic The Gathering Cube podcast. I'm your host, Dan. No, no, the intent is to tweet MTG and as always, I'm joined by my co-host James. How's it going, man? You all right? No, it's actually. Well, today we're sort of killing two. Nadu's with one. So, spike, today we're finishing off our cube set review for Modern Horizons three. This time we're going to be finishing off things by looking at cards from the commander set, along with 1 or 2 cards we missed from the main set review. And while we're doing that, we're also going to be looking at the universe beyond Assassin's Creed, set as well. There will be time goes down below if you want to jump around or jump straight to the Assassin's Creed card, because I know that those are currently the new hotness. but if ever there was a time when Product Crunch has taken effect, it's probably going to be this one too. By the time this episode comes out, the embargo will have lifted. And I think I can say that at time of recording, I've already done a prerelease for Bloom Burrow, so it definitely feels like, yeah, Bloom Burrow is right around the corner. There's already spoilers for Dust Moon. We're still finishing off one horizon three, and there's a Assassin's Creed bonus set as well. So, I think things will calm down after this. And I think me and James are really excited that our next episode is going to be a regular episode. We're not going to talk about New Gods. We're going to have a nice, cool chat about cube, and it's going to be lovely. No. Definitely. Yet. Like like I will be honest. Like, yeah, some of my favorite. I think my favorite cards of Modern Origins three are in this episode, actually. So definitely want to get it done. There's a Yeah, yeah. there are some bangers. And also there are some Assassin's Creed because I do actually quite likes like there's some good faithful cards and some, some that I think they'll make a splash in a number of different cubes. But anyway, James, you want to take it away with our first card of the day? Yeah. Yeah. I really like this one. I've got, as we mentioned, with never with never going back on the main set. Black is a better color for Tamagotchi. And for that kind of, for getting the most out of this and getting as big as it possible. Because a lot of, because black is kind of the graveyard color and it has more self milk in it than green normally does. also just kind of the play pattern of, of black deck, it's kind of like it's, it's very easy to see that if you play this on turn three in the game. Before that someone might have played the fetch land, you might have played a removal spell or some hand attack that'll put something into the graveyard. This is easily coming down on turn three as A34 or as you mentioned, possibly bigger and just yeah, it's then just outside, I think with a lot of the glyphs that we've seen in Modern Risings three, they're not as kind of like like Tamagotchi being two mana and in green kind of you, you can just kind of free run it a little bit in kind of green x mid-range decks. I do think the battery life does want to be slightly more in a deck that does want to do a little bit of self-healing, because it is a self-heal engine itself, and we'll get back to it if there's other cards around it that are kind of doing that kind of thing. But just generally, yeah, I yeah, yeah, I'm really high on the, on Paragon with actually all the low glyphs in the set. Yeah. Yeah. Yeah, yeah, definitely. It just a yeah. A solid, very splash able beta at the end that I think. Yeah. Real nice. Love this little logo, friend. I'm sure we'll see another logo coming up soon, but before then we have a card from the main set that we didn't, that we missed first time round. Next up, which is abomination. It is for black. Black for a 55 creature crab demon. It has emerged from artifact, the five black black, which, if you don't remember, that means it is. You may cast the spell by sacrificing an artifact and paying the emerge cost reduced by that artifacts mana value it has when it enters the battlefield. Target the opponent. Exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among Cards exile this way without paying its mana cost. So I think one of the reasons we've had this is this has made a bit of a splash in the industry recently. I'm assuming James is probably actually played this card, so I will throw it back to you in a stack. But just to begin with, I'm assuming this is kind of made some ways because it seems like a fairly decent role play player and a lot of different decks. Like firstly, it's a carding cube, so kind of and it's a cast spells for free that's normally pretty strong. I'm going to yes, we're stealing them from our opponents decks, but people don't really put bad cards one in cube and two in their cube decks. so you might get a card from them that's not synergistic with your deck, but you're not going to get like a bad card. Like, like, yo, you are going to be casting a spell that will do something and impact the game. So that part is nice in terms of like deck wise, without playing the card. As I mentioned this, yeah, it seems like a solid role playing a bunch different decks. Like, like it's not going to be like your top tier reanimation target, but it seems so that you're gonna get your value out of it. It's not the best thing for you to flash in, but again, you get some good value out of it. And then also in the artifact deck. Yeah, it's not your typical top end, but if you emerge out of of like a man and Rock or something like that, that effect is going to be good. And it is a firefight that you can get into play a little bit early. So yeah, just all around nation name wise, fantastic card wise. Seems pretty solid. James yeah, I'm assuming you might. Are you might. I chose to play with this card that what do you think of it? Oh, yeah. I didn't spot that. Okay. That's cool. Yeah, yeah. Nice. Yeah. I was thinking something like. Like. Yeah, like. Like. Yeah. One of the big amount of rocks, like. Or, you're not really going to sack, but as sit still to cast as. Are you? Yeah, yeah. The fact is, an ATV. Yeah. It works exactly as you want to do it. It's not a cost trigger. There's no downside of having multiples. It's just. Yeah. gaming. James. Nice. And and the other nice thing is that I've just got, like, this card is less than 20, and I would imagine even Grave Titan nowadays must be more than that. Yes. Great factor. Noticeably more than 20. But yeah. So. Yeah. So so so if you're saying it's good in Vintage Cubed and it's probably going to be very good in a budget cube as well. And yeah, yeah, give it a go there as well. Nice. Yeah, I would agree with that. Yeah. like, five minor sweepers struggled to get into a lot of cubes. And yes, I that six is is definitely more than five. yeah I agree this does want to go in a more slower, more mid-range style than of environment like the, the being able to destroy your planes organs. I do think it's quite nice. Kind of. I know that, like more like legacy and modern power level cubes. Kind of like working from those kind of Cardboards do tend to run more planes. Walkers like, oh, you. I liked my cubes. Actually. Very low on planes because I don't actually like planes. Look at that much and get that below. But I know, I know other cubes do run like like 4 or 5 planes, always in each colors. When you kind of get it, it does go to power levels because those, the more powerful cars have been printed and like the more and like in modern times. So the fact that that this can wipe them all out is quite nice. Yeah. Yeah. Yeah. And there are some like some niche applications we're going to we won't dive into too much. We kind of like, I believe this is one of the only ways you can interact with experience counters in magic. You could, if that's like, like that. That is definitely a more of a thing for multiplayer cubes. if you're running like, like Merrin, then like those kind of things in your multiplayer cubes, this is a way of interacting with that which we've never really had before. although I guess you could like, if you're really going to kill them with, like, in fact, you could toy with them a bit with this for a minute and remove all the poison counters and kill them again. I do, I think I have a rules question just in general for this kind of games that I don't know if you if you destroy all battles, if you have a battle given your opponent, if you destroy it, does it transform? What does it have to be defeated to, to transform. Okay. Yeah. So yeah. So the fact they don't flip makes us less fun. I was thinking that there's some cool battle synergies you could do about, like, the battle deck. Can you transform them all in one? But if that's not how that works and that's less good. But yeah. Yeah, like the other thing to say is obviously this card will be cheaper. Like black has had a couple like but basically like there is like a tier list of black sweepers and it's like toxic deluge damnation. And then what? Where are we do we can set, the meta massacre one actually, actually, nuclear fallout has been solid, and that's not super expensive. So yeah. So maybe the yeah, the fact this is this is competing against nuclear fallout from that's the each that's the X black black creature gets twice minus x minus x until the turn. And each player gets x rad counters. It's from the fallout set. then I just compete against that, which is actually I think being pretty solid probably means that, yeah, even in budget games, it's it's a bit trickier, I guess. But does this not defeat the battle? Super chance? Yeah, yeah. Yeah, yeah. No fair. But yeah. Interesting. God, yeah. If it's cheap and you're assuming it's locally like consider it. But yeah. Nice. All right. Let's move on to red card. Next up we have pyro guys. It is three in a red for a creature with star power and plus one star toughness. It has the Tamagotchi logo text. And it has. It has. Whenever pyro go for another logos creature and the mode under your control, that creature deals damage equal to its power to any target. I'm probably going to cut this node, but my first note on this is this card. Maybe we'll bleep it. It's fine. But yeah, I really like this card. So the obvious comparison to this is flame Duncanville. which has definitely had a bit of a resurgence in Q recently. as even more high powered cubes are dying to play to the board more. Just having your having removal on creatures has. Yeah, has gone up in value and in a vacuum. There is a world where regular flames on kaboom might be better because it does guarantee you for damage to a creature. But the main thing is the cube is not in a vacuum. If you play this on four, you could be getting four damage out of this, but that's not guaranteed. But but late game. This has the potential to just go to the face and win you a game of magic. Like like top deck wise when it when a board is stalled, this could be really impactful because like it could come in deal like say 5 or 6 damage to an opponent and then you have a 5 or 6 power creature in play, but you have to deal with. Otherwise you just hit them in the face again and attack and win. And what I said before, what was it previously about? Kind of like black being a slightly better, a better color for self mill. that is true. So, like, in red, it isn't guaranteed that it will be huge compared to black. And I think realistically this would be best as a giant card rather than a mono red card, but I do think it will still be finding them on a red deck like the black. If you are thinking of running this in your cube, I, I, I know we've said this previously with the logo sets, but kind of consider running cards that can make these logos have a bit more impact. So kind of like, like TAA fire is the Goblin instant removal spell. Instead of running that kind of like the kindred tribal part of that card is an extra type to make this bigger. Like, I remember when I had this before, I had twin twin shot sniper as also as a removal spell is an artifact creature that can deal something for, two damage when you channel it. So it's a way of putting extra types into the game. Like, these are things I kind of like like. But with the black one, I think it's a bit more free to kind of get its power and toughness higher with petroglyph and with regular Tamagotchi. I do think if you are trying to push them, you do kind of want to think about having as many different types on multiple cards as possible, that kind of thing. and it is also worth mentioning that it also importantly says whenever it or another look comes into play, so it gets better. Obviously in a deck that is John that is running naphtha barrel barigo an actual Tamagotchi. Like who? Who could possibly forget that it does that part. James Yeah, yeah yeah. which one of us but forgot that that that, pirate guy counts every logo. If was it everyone else? It wasn't me playing the. Yes, logo Life Matters deck. Like, only there's only one way to find out. Thank you. James. No, no. It has got better. Yeah. Yeah. Believe me, James, I am going to have all the Lego ships in my cube deck. So I'm. I'm putting. I. I'm probably not putting every logo from the from the new set in my cube, but I'm putting a lot of them in that. Oh. That's cool. Yeah. All right, next up, James, we do have another logo off. Next. I want to take it away with a green one. Yeah, exactly. I kind of like. Like one of the reasons why. Like I two time ago. If is good. Like like like. Yes. This is one more man if for trample. But one of the reasons why time ago was really good is because two mana is not a lot of mana, and it's just really efficient. you can they can go in multiple different decks, kind of like like if you're in a green X deck, there is a world where, like if there's a tomahawk in your pool, you're probably considering it. This isn't as free just because like effectively this is a three drop beater. It's kind of competing against other three beta. It's kind of like I think this is one where it does need the self milled deck to exist, to be kind of worthy of an include in in your cube, because if you don't have that, you're probably just better off running things like bloated contaminate or sick man. So I'm like, I'm kind of like like this guaranteed power and toughness for three mana. that can just beat down your opponent. I am going to be doing the great. But Dex, like, there's of all of the new ones, this is the one that kind of like if I put it in and it came out soon after, I wouldn't be as surprised. Like the rest of them, like, probably go with Barigo and, never go from the mains at those ones. I think those are slam dunks. They're going to be my cube for a while. This one. I could keep running for a little bit and probably cutting and making room. Maybe later on just when there's another more interesting theory drop out there. Because I guess the question is, am I going to mark a pen out? The word myriad was like. Yeah. Well, I think like even just from a like like not necessarily. I'm like an I want to be but it's also competing against things like, ramp up excavator at three and kind of like, like, do you want some cool utility or do you want like a. Yeah. Yeah. I don't know, like, yeah I will test this one will report back because yeah, the first update will have all the time goes in and then we'll reign it in a little bit. I feel. Oh it does. Oh yes it does again. Who would miss that. Right. All right, next up we have blood breed challenger. It is three, red in a green V4 or three creature elf Berserker. It has cascade. It has haste and has escape for three. Red in the green and exile. Three other cards from your graveyard. If you do that, it means you can cast it from the graveyard which escape cost. So this is a very big blood red elf. but what else still sees to play? a lot of people do love that card. and I think this is cool. with this card, you do kind of have to think about kind of like the average outcome of what you're going to be getting into. Like, yes, the dreamers, you cast this, you cascade into a questing beast. You swing through with them both in the same, and you probably win that game. That's pretty cool. But like the groove decks that this is going into, it's also probably running Maddox. So so it's kind of yes, you could get an impactful spell. Yes, you could get a of that's kind of the thing to consider with this. so you do need to keep the highs and lows in mind if you are consider running this. The escape is also nice. It means that kind of a bit of play in that kind of journey self like I think most these guys we spoke about so far from the one brick on, which does a bit of South Mill, that kind of stuff. but realistically this is like a yeah, it's a gender card or a girl monster card. I do like it. They're maybe not in the more high power level cubes, but in more budget cubes. I could be up for testing, whether it's like like I think this card is less than 50. Pay if you like blood, right? Elf run. Random. Both cascade cast this cascade into a blood raid. Elf Cascade into the three drop one. Yeah. Why not? That sounds fun. How did they. Yeah. Yeah. Yeah. Yeah. I guess I'm I've been under, thinking the escape that they might do is just like a continual kind of inevitable. Just way of hitting them before and getting additional card like. Yeah. Yeah, I can see that. Yeah. Yeah, I think we we're both on the same page and like, maybe not for the for the mic. Okay. For too much longer. But if you're a fan of other rails probably like giving it a test. All right. so next up, before we get James to read these, we are going to talk about two cards together. And that's because they kind of the interesting part of them kind of fills a similar role. James, do you want to read Omo, Queen of the soother and then playing on Nexus. Yeah. Singleton. Well, you have to draft it as well. Yeah. Yeah. Yeah. No no no no, I do completely agree with that. Kind of like. Like, the main reason why I kind of, like, I wanted to talk about these cards and talk about them together is because, like, stuff like, like the Locust Lands and Cloud Post. That is a strong deck. And legacy, like, Tron is a stable deck in modern and kind of like a lot of cube designers are looking at ways of taking deck like, like a lot of cube archetypes come from decks that people have built in formats and tried to port them over. And like people will have tried Tron in the past and realized they kind of. Yeah, yeah, only having one of each of us is tower mind and Power plant in the cube, which someone has to open. They have to draft them. They have to get them all in play and in a game to do the thing like that is a lot of hard work. When you could just Uno, play an ancient tomb, or like or play a spell that does something. what's interesting with these is kind of like, like this is another one where kind of like, I'm gonna make a mental note of these cards where if there are more of these kind of effects because, like, like I think this has been kind of like, quite like, quite well received, this kind of deck and this kind of idea of mucking around with stuff. And I've seen some gameplay videos on it. I think people play it. It does look very fun and it is a very cool thing. Kind of like this is very much the thing that kind of lets you do this kind of lets you do cool and neat things. because I guess because like, this lets you do the, the and stuff in commander, whereas beforehand you couldn't really do that because again, it's a single diplomat, 100 cards. This being your commander lets you lets you do it. Yeah. I don't think this is there right now, but there's nothing to say. The like the fact that that they have templated how and everything land works means that if we start seeing more of them, it could be something that we can do in the future, basically. And it's something I will be looking out for because I do think it is cool. Like, like if you can get like the as a Tron, working with this kind of stuff or like the cloud post stuff, making like tapping for a bunch of manner that is interesting and that is cool. Yeah. Yeah. Though. Definitely. And yeah. Yeah. Hundred percent. What's a sphere? I'm just reading. Right on access. What is sphere, James? Is that for reasons that. Have a lot. therefrom for X, it will be one. Okay. That's one. Yeah. I never made I guess. I guess I, I guess we never made sphere tribal warfare elsewhere matters work in that draft format, but. Okay. But but this is another one I love that. All right, I we have another land to finish off. Modern horizons three. Commander. Next up we have Talon gates of Madara. This is a land with the gate subtype and it has when it enters the battlefield up to one target creature phases out. It it taps for a generic manner. It has one and tap and add one manner of any color. So it's also a filter land. Then interestingly, it has pay for generic and put Talon gates of magic from your hand onto the battlefield. So what that means is you can pay for mana, instant speed, and it does the end of the battlefield effect. So I actually quite like this card. So if you. So just on your turn without paying the mana, it can come in. It can phase out the creature your opponent controls to remove a blocker. That's pretty fun. that could like, like I'm not. I'm not sure I necessarily want this, but, like, that is some cool utility for this to have. if you want a control deck, what's interesting is you can phase out your creature and then cast a board wipe. That seems pretty good. And you can do all that, like, like, like you can play this and then use it, generate mana and then cost like, that's pretty cool. But the pay for manageability from this effectively makes this like a channel land, like the ones we saw from Kanagawa. Neon Dynasty, and which apparently also means that this effect can't be counted like like it can be stifles, but it can't be counted. And those channel lands like, the sage, you and Ottawa and that kind of stuff, they've all been pretty solid too. Mostly they are pretty good and the fact that this one can go in any deck I think is quite nice, like it's pretty good utility. I'm probably going to give this a test at some point. Yeah. Yeah. Yeah. Yes. Yeah. Yeah. Yeah. That. Yeah. Definitely seems like a fun one. Way to check if I opened one. Because I think it's got annoyingly more expensive than I thought it was. But I hope. All right, so that does it for Modern Horizons three. We did a James. Everything's good. But that's not the end of the episode. Don't worry everyone, we have more content for you. well, this wasn't on my bingo card a couple of years ago. a few years ago. James, we're gonna be talking about some Assassin's Creed cards next. I, the first couple I played, I played one and two when they came out. Then I kind of skipped a couple and played Black Flag. which is the pirate one, which is awesome. Like, it's it's a pirate game. It's not really an Assassin's Creed game, but like, all of the Assassin's stuff just takes away from the cool pirate ness of that game. But that is my favorite one by far, and I haven't really played any of them since then, although I did actually, so that I played Black Flag when it came out. And I do played it like six months ago when I was on a laid up run for like a week or two. Yeah, and there are definitely some cool cards in this. Kind of like, we are definitely sticking to the ones that are good for cube, that there's actually a fair number of cards in here that kind of like the magically cool that I'm going to try and like my, mystery booster at home thing. Kind of like, like the chaos drawer set I've built, but kind of like the ones I talked about, say, I think could make a bit of a splash or at least see some play. The first one. James, I'm gonna let you take make this one first. This one. you want to talk about the Capitoline Triad? Yeah. Yeah, I know, but it's really cool. Or big? Legendary. Yeah. Yeah. I was looking like. Well, you have. I'm thinking, like. I mean, like Tesla, could kind of work. Hogarth could kind of work, I know. Yes. Yeah, but I it's fine if your line becomes A99, but. Yeah, yeah. Yeah. No, it's. You are correct. but I wanted to go to Scott because I, I think this is just, like, for me. For me. This is by far the coolest card in the set. I think, like, like the possibilities of this. Like it, like it is very much a command card. for all of the, the vast, the vast majority of of how it will see play. I do want to mention, the what the main reason I added this is because, friend of the channel, Josh firetruck Moto played this in dredge. I'll put a link to that in the recording. okay. Yeah. Because. Yeah, yeah, yeah, he had four of these and four hog acts and some high ones, and he got to two, and he got the emblem off with this like a couple of times. And it looked beautiful, like it's really, really stupid. But that at least made me want to consider it like, yeah, I agree with everything you've said. Like like the, the reality in. But you're not going to have enough historic spells, you're not going to have enough big things in play and in your favor to do it. But if you do, that is really, really cool. I, I am going to try this in Catalan there. I think trying to, I'm trying to be like a, like a red black artifact deck of, like a world three on the deck. But I think just just having this randomly in there with a dread return, I think could be fun. You. Okay. Are we getting the time? Are we getting there? Yeah, we'll find it if you. If you've worked out how to get this thing cube, do let us know on Twitter at powerful MTG where we have definitely posted at some point. Thank you very much. All right. Next up we have distract the guards. It is one white white very sorcery. It has free running for one and a white. This is about time we've seen this. It means you may cast a spell for its free running cost. If you dealt combat damage to a player this turn with an assassin or a commander. The effect of the spell is create 311 white human row creature tokens. So firstly, there's two guys I'm gonna be talking about today that have free running. Let's talk about that first. there are a lot less assassins that see playing cube naturally than I thought they were. I did a look. I looked at my cube, I looked at the vintage. You I looked at vs cube. I looked at peasant cubes. The only one that actually sees pay play is murderous Red cab, which I did not know was an assassin, but nice to have that there. I think that what it means is that this spell does not cost one and a white. This spell will always cost one white. White. Beautiful. Okay. Okay. Okay. yeah. Like like there are cubes that have changelings, but I don't think that's kind of like, that's more of a niche thing where you get to put them together. Like, like everyone else. You are mainly here for one card that makes three bodies. And what? And to be honest with you, this is a this is an uncommon. That might just be fine. it's going to be solid in like a token go white strategy and Zelazny or Boris, as well as just being good fodder for like an aristocrat deck. Like one card makes you three bodies. You suck them all, you drain your opponent for three. That could just be good enough. you do see those? A lot of, like, the all those archetypes I just mentioned. You do see in Peasant Cube quite a bit. And that's probably where I think this will be a solid cube. And if I were, if I had. Yeah, yeah, yeah, that's probably where I think it will say the most testing and most play. No. All right. We have a burden. Extremes. Yeah. Yeah. Yeah, yeah, I'll go with that. Yeah, I think it's pretty solid. the only other thing like that, it's kind of like, I've definitely tried making, like, the, it's sort of a Boris deck, but kind of like the. It's almost like legend aggro. Kind of like I've, I've, I've heard of things like, like, it's Amaru, it's, that's a one man or two, two legendary dog. and Yoshi Yoshimura I think that's one mana for one one that gets bigger when you cast legendaries. Like, you also have a bunch of failures. And also you can run something like Mox Amber. yeah, that's something I tried before and it didn't at the time. It didn't super get there, but unsurprisingly, they're going to be printing a lot of legendary creatures from now until the end of time because of the popularity of other formats. so cards that care about legendary creatures and do things with them are just going to get better over time. Like, yeah, I think this is a perfectly solid, just value creature that you can run as a two drop. But I think there is definitely that kind of like some there is like a more synergistic deck there that exists there, kind of like like it's it's not in a lot of cubes yet, but it could just be something as simple as, just like jamming every good legendary creature that's like cheap. There's like less than three mana and white and red into a interactable, kind of like like that's not that hard to do. Kind of like like you replace like mother of runes with scrolls, that kind of thing. And like, it is quite easy to get density of those and like that. Yeah. That like, this is another this is, this is a reward. It's not a payoff for playing a bunch of letters. It is a reward for paying a bunch of legendaries. Kind of like the more of these that they print and the more of these that exist, the better that archetype. And that kind of deck will become over time. Yeah. Yeah, definitely. All right. Let's move on to who I'm assuming is the big bad of the Assassin's Creed universe. Next up, we have Tax Collector. It is one and a white for a tutu creature. Human advisor. It is an uncommon when. Enter the battlefield, choose one. You can either tax, which is until the end of your next turn, spells your opponent's cost. Because one generic mortal cast or you can arrest which is detained either way. German opponent controls detain means until your next turn that creature can't attack or block, and its abilities can't be activated. so I think this one is going to be pretty solid in performance with you. it does a lot of what white is wanted to do is a decent rate on a budget. Two Manitou two is good. We like that. It's not a piker. It's a fine blocker and it can attack, but just being able to like, like effectively this is slowing down your opponent in one way. It's either going to slow down their mana and their ability to like multi multi cast in a turn or it's going to stop one of their creatures. Obviously these guys way better if you are flickering at like specifically I want to be running. This was so hurt. I need to just making every spell my opponent's cast for the rest of the game. Plus one more. Or I want to be just effectively just removing their best creature for the rest of the game with that kind of combination. it's probably fine as a value creature by itself, but yeah, it's always I think you need to like if you're supporting flicker, I would consider this card. I think it's pretty solid. Outside of that might be a little too niche. Yeah. There must be a storm deck and peasant. That this can ruin someone's day with. Counter. So. Yeah. Hell, yeah. Yeah. They ruined nice. All right. What do you think of next card, James? Yeah. Yeah. And that's hot. Yeah. Yeah. Yeah. No. Yeah. Yeah. I think this guy is really cool. I for me, I see this is a bit more of kind of like a crossover card. Kind of like this is all like this. This is effectively for me, this is a card. You run it a self mail in your deck and also an artifact deck. It does kind of that makes it a bit nicer because then at least two decks are kind of wanting it and that's kind of where I see it basically. it is also an uncommon so do so you could see the peasant but yeah, but but I think more than rarity of the cube, it is more it wants to be in a cube where multiple decks can get use out of this rather than just like one deck, because if it's just like, this is just for your artifact deck, well, there's a ton of other awesome artifact cards that kind of getting kind of getting ahead of this, but and and likewise, just like straight mill cards, there's a ton to gain ahead of this, but kind of like there aren't there aren't as many crossover cards between Self mill and artifacts. And I'm thinking about that as a couple, but kind of like but at present there aren't as many. And I think that could be where this could see play. Yeah. So I'm probably worth mentioning how this work because like get away from but those are like effectively is it scrap crawler and drunk junk driver or something like that. So it's that's why it's the way some of these interactions work is basically, you can return cards with like is it less amount of value or. Yes. Make a lot of money. And that famously happened at a GP or something like that. Yeah. Yeah. Yeah. But you shouldn't. Yeah. You shouldn't do this. Yeah. Nice. All right, next up, we have Ezio or the Tory de frenzy. It is a one on a black for A32 legendary creature, human assassin with menace. It has some other abilities that are going to be tricky, but we'll read them out. Assassin spells you cast have freerunning for black. Black, which is a reminder. you may cast a spell for three running costs if you don't combat damage this to a player, this time with an assassin or a commander and whatever. So just combat damage to a player. You may pay a woo back if that player has ten or less life. When you do, that, player loses the game. So as we kind of discovered, earlier, there aren't that many assassins that see play, and cube, unfortunately, right now. So the ability, the freerunning ability isn't really it means a lot of time. This is just going to be a two man, A32 with minis that there are cubes that want that. I think the one issue could be that this card is probably going to be expensive because because this is effectively the five color chase commander of the sets is probably going to be a bit pricier. but actually, like so now I'm reading it out loud. Kind of the super ability is at least interesting. Effectively, this deals damage when your opponent is on 13 life and you can make Warburg Manor, you win the game. That's kind of cool. Like it's to it's got minutes. yes yes, yes. But you're a Warburg deck James. You have all the removal. Like, yeah I if I'm honest with you I think the the move like tax is a bit of a meme. It's probably not going to happen as but yeah, if you want a cheap, aggressive creature, that's probably this is an option for you. If you open one and you like Assassin's Creed and you have a cube slot in, why not? I think it'll be fine. Oh. Oh, James. Okay. Okay, okay. That's laps. I do like that. Like. Yeah, like like. Yeah. Now I think I say. I mean, like I have run Timeless Lotus in my queue before. That is a five man project that just taps for Bloomberg. Is was not meant to go, and it was not added in to go anywhere near a aggressive black two drop. But I mean, that's kind of funny. Yeah. Yeah. yeah. Yeah. It's fun. Like, I have a technique for this in command that does look quite fun because. Because it's both. You can run all the assassins to your heart's content and have a lot of fun with that way. And also that way you'll get the most out of the free running ability. Thank you. But it's probably gonna be a bit too tricky, but fun card. And also, I will probably talk about net zero I think is probably the most famous, of the assassins. Anyway. Yeah. Unless like unless like, I don't remember if Leonardo da Vinci was an assassin or not in this game. I know he helps, but I don't think he was directly an assassin. Yeah. No. Yeah. Okay. Well, it would be nice. Oh, like. Like link or something like that. Because it hit that. Oh, actually. Actually, yeah, it's sort of darts, but. Yeah, yeah, yeah, I yeah, I got you. I mean if I was, I think I'm a little higher and the it is also an uncommon so it can see peasant play. I think that is going to be quite annoying. But like, like the idea it's because of your bonus, because of your other equipment as well as your legendaries. it does trigger off a fable of the Merry breaker. James. And I know you love that card. I don't think that's. Yeah, yeah. Oh, that's a shame. Yeah, yeah, that would be busted. Yeah, yeah, yeah. But the thing is. But I think it's from my end. I think if you're running this in and in a bonus deck, I think most of the time if you play this early, it's effectively going to add up to a free lightning helix as my, as my guess. Because like, obviously you have to stick around and that kind of stuff, but otherwise it's trading with a quick chat. Like, I like this card. yeah, I think it peasant, I would be interested in just testing this and see how it does. If you like it then yeah, you can add some more artifacts in or other legendaries to kind of like give it a bit more of a push back kind of thing. But yeah, I, I think this card cool. Yeah. This that symbol isn't like it's another one that's also a little bit small. Little bit hard to see. All right. Next up we have Basim ibn Ishak. It is a blue and a black for A22 legendary creature human assassin. It has. Whenever you cast a historic spell, draw a card. Basim then can't be blocked this turn. And this ability triggers only once each turn. Whenever it deals combat damage to a player, you put a plus one plus one counter on it, so this is another one that has more historic permanence. color wise, this is much better place to go in an artifact deck. Kind of like the last card being in Boris or something that we've seen there. A bit triggered, like Jamie is going to slap bang in the middle of like, well, where artifacts kind of want to be kind of like in the access spectrum area, if you will. but yeah, I, I'm actually really high on this card, like, like players on turn to next turn, play a bauble for free, draw a card. This then can't be blocked and the taxes A33. Just keep doing that. Like that seems pretty good. Like, honestly, this could just I'm not going to use the word take over again, but this just keeps getting bigger. Keep chipping in for damage like you play this, then you play a baleful strix like you draw two cards. You're just gaming like, that's awesome. Like, I don't know if I'm like, you might need to talk me down on this. Take a little bit, James. But like in my head, this is sort of a two mana kappa cannonier. It's like it's a threat that grows when you play outside. It gets it for damage. It draws you cards. Yes. It doesn't have protection, but it's also only two manner. I really I realize card like I think this is, of all the cards in the set, the most likely to see play. and I think it has the highest upside and will do the most just naturally in cuz because yeah, as I mentioned, a lot of says sections in cubes, are artifacts and the like. This will check off of other historic stuff as well. Is cool, but you're mainly here for the artifacts and G. I think. Yeah. I know. Yeah. Yeah. Yeah. Yeah. Yes. As always. Yeah. They are. Yeah. Okay. Yeah. But just imagine if, like, you play some turn to. And then like on that into. They don't play a creature. You just attack with like eight. If you don't have like, like artifacts, just it attacks and then becomes a three, three. And I just start growing and we'll just start like, yeah, yeah. the fact that the, the cost of the, the cast historic can't be blocked card, your site is not linked like trigger wise or ability wise to the deals. Combat damage. Got a counter on it is nice as well because you can kind of like if one part isn't coming together. If you don't draw your artifact, you can still maybe grow this by getting three for some damage. So yeah, I do like this card. So are you saying you didn't have the word cap cannon now under James Aratus. Out rages. Yes. It's not an end to. Yeah. I don't know, I thought the, Possibly. I thought the Pope was the bad guy in one of them. I definitely remember having a fistfight with the Pope at some point. I thought, unfortunately, the Pope is not a magic card in the set. Both is not appearing in the set, because that would have been hilarious. I would have liked to. Yeah. Potentially. Potentially. Yeah. Yeah. No. I think that's fair. Yeah, I yeah, I'd like to specifically just the top. The the top line of text votes. That's that's the removing protection. Like, that's something I don't think you have at all. But, at present, I think the only thing like I, I'm sure there are ways of doing it in all of magic, but I'm pretty positive, like, the only one that looks cute play is, is Shadow Spear, is it? I think that does it. And I think that's it. So so so that is cool. Like, Yeah. Like for me, this if you can pair this up with ways of repeatedly killing creatures, then that's interesting. So I was thinking like maybe like a royal assassin that's like tap destroy target tapped creature, like how do you feel about this? About this? James in a aristocrat deck with goblin bombardment? Because that is targeting. That could be removing stuff. This could be getting massive. Like that is that is definitely a build around like style environment. But there I think it'd be cool. Like. Yes. Yeah. You could just go face. Yes that's true but that. But yeah, yeah. Government bond is an uncommon as well which is which is fun. But yeah. Yeah I think it's, it's a cool and interesting card. I think it's finding the right home for it might might be the tricky part of this, but I mean, yeah, just just outside of just black removal spells, like there must be something, but it's, it's finding something else to cool it to do with it, I think is where you kind of want to be. No, not so. Yeah. Yeah. I think it is some kind of repeatable way of. I'm not gonna say like the reverse nada do kind of like repeatable ways of targeting your opponent's stuff and removing them. That's kind of what you really want from this. But I kind of it's not immediately coming to me what that combination of cards is, but. Yeah. That would be cool. Yeah. What else puts a bounty counter on thing? Okay. we have maths. That's three. Got a card. We have shovel. Bane of monsters. That one that looks like Jake the Snake Roberts. there is a card called bounty Hunter creature. Human archer minion, but a bounty hunter on target. And I'm like, oh, tap and destroy target creature with a bounty counter on it. How does that work if it already has a okay. Yeah. This is that's the come on the deck. We're not building that now. Okay? Never mind, never mind. Yeah, yeah, you're quite right. But let's move on to our last card, which is one I think could see some play. last up today we have Hidden Blade. It is two generic free artifact equipment with equip two it has flash. And when Hidden Blade enters the battlefield, attach it to target creature. You control. Its like creature is an assassin against death. Action turn to turn and hidden blade gives equipped creature plus one plus zero and gives it first strike. So even as we've gone over how unlikely it is this is being equipped to an assassin, this is still effectively a two mana combat trick that can go in any cube. Dang, I kind of like I know for higher power level cubes, we're not really at a world where combat tricks are played. It to be like I might put berserk in mind because that's a win on as well as a combat as a very cool combat trick. But kind of like in generally speaking, we're not running giant growths in more hyper level cubes. So this is so this isn't uncommon. This is more present. This is more budget environments where kind of like where combat tricks and combat matters is more of a thing that you're trying to push. But in those type of environment, this is too much for a combat trick that sticks around. It comes in and it equips. And then later, if you do want to move around two to reequip plus one one's own flesh, right means that the creature will be trading with stuff. And I do quite like that. yeah. This is one for lower power. Like like like this isn't gonna go in high power level cubes. We have gt, we have like like swords of X and Y. I don't get it anymore. So the chances of this getting in and out of the cubes is slim to none. But yeah. And in, like, higher level cubes, I think this one I've actually picked one of these up for my mystery booster at home type cubes. I think it seems weirdly cool there. yeah, seems fun, but yeah, you'll know if your cube can support this kind of power level of thing. Basically. We had a bonus legend that things when you play. I've got two in here, James. I've got two in here. Hahaha. Oh! Woo! Yeah. No. Definitely. Yeah. Yeah, I think that's fair. All right. So that's going to do it for today's set review. Whoa. Before we get you all out of here, I think many names. I just want to have a quick chat on what we thought about Modern Horizons three, because obviously, there's, these one horizon sets. They're big. They're impactful. Like I think James mentioned earlier in one of the early episodes, are kind of like their fate. They're effectively a rotation for some of the more eternal formats. And to an extent, cube is sort of an eternal format. And the other modern risings have made big impacts. Like they're definitely like like like the free spells, like like the pitch elementals in one sense, too, I think made a big impact in the way people are building cubes, that there's a lot more you see a lot more free spells nowadays running around in cubes, and that's definitely an impact of modern horizons, too, that kind of thing. so, yeah, so I mean, I mean, I just wanted a quick chat. I kind of round off Modern Horizons three as it was. I think in general, it's fair to say that these, these set like this, it has been impactful. I'm kind of looking at kind of the cards I'm thinking of adding or have added like it's around like somewhere between 30 and 40 cards. And that's quite a lot of that's quite a lot. That's like 8% of my cube. That's a fair chunk that could make it the largest single set in there. but so is there any kind of like, style of cards or any kind of strategies that you've seen? One horizons three is kind of like really pushed or anything like that. Like, like, I know I like this that sort of had a free cycle of cards in the flare cycle. Like, like have those seen much play? Kind of like what do you think about this set from, from that kind of standpoint? Yeah. Yeah. Yeah. I definitely I mean, I mean, if you actually just take what is probably considered to be just the wrong, the strongest raw power level of, card in the set, especially in terms of, like, impact on modern stuff. if you look at Nattu Winged Wisdom and I'm like, that's like people are calling for that card to be banned because it's so domineering in modern. But in cube, it's actually kind of interesting because like, you only have one of it kind of like, and it's not like you're combining it with shugo. It is you're thinking about, you're combining it with like, bristly bill and kind of like, you know, trying to do cooler things with it. It's not just like a hey is a raw power level, cool card. There is like still synergies and things to find with it, which is like, yeah, I do saying it's quite nice and the other thing you mentioned about the the South Mail, stuff like that is for me, the biggest takeaway from this is there's so many awesome milk cards and it's like it has been a strategy that I've been like, really trying to make work. Like, James will testify how much I've been trying to make like a self mail style of deck working cube for so long. I it's just never gotten there. It's never been a solid power level. it has never competed. and we've got so many awesome tools for it from that set. Like basically, yeah, all the guys never go off Paraguay's petroglyph. Like, they really they just tie the room together like it. I'm really looking forward to playing them. I think they're going to be really good. Yeah. Yeah. Yeah. Thanks. Yeah, yeah, yeah. I think I'm doing some things that are mine. Yeah, it seems like a cool interaction that kind of like, is cool. It's not like going to break the game open. That kind of stuff. Like, you still have to draw them. You have to draft them. It's definitely fairer. Yeah. No, definitely. I kind of like. Like from a design point of view, I kind of. I was trying to keep mine at, like, a fun power level. I wasn't just going for just raw power level in mine. I kind of. I found myself kind of cutting some of those, like, I've cut for their links. I've cut the one ring because they were kind of like they are very strong, but they're not actually that interesting. I found kind of like, yeah, yeah, like I, I want in Mikey. But anyway, I was trying to get to a point where I was kind of like it wasn't just a guide, I just don't just drop cards. And you have powerful, like at every point you kind of you need to be trying to like combine something or do something. I kind of like, I want you to be rewarded when you do that and to have a good power of when you do that, but just. Yeah, for the willingness. The One Ring occupy is where there's kind of like, okay, play this card and you win. You have a good deck, kind of like, yeah. Yeah. Oh definitely. And I guess because I didn't like that is an interesting because I think that's one of the only of the cycle of cards that existed in previous format or in previous sets. And like that was the recurring nightmare. We had to fix the low. And there was a couple of other ones, like because I didn't like was anyone that kind of really, I think has seen to made that much of a splash and kind of like, I think that's okay. Like it's I, it's, it's fine if not every card is for us and it's also fine if some cards are expensive. That we don't want because it makes the PACs cheaper or it makes the rest of the college cheaper, that kind of stuff. So I'm kind of okay with that. All right. That brings us to the end of Modern Horizons three. I'm do remember to follow the podcast, give us a five star review, follow us on Twitter. Where again, we definitely will post at some point in the foreseeable future. James. Pleasure as always, man. Thank you very much. Marvelous. Just Lisa, thank you all very much for watching this goodbye from me. And it's goodbye from James. Until next time. We'll see you all soon. Goodbye.