Powerful Nothing

#39 Nadu In Cube

Too Sweet MTG Season 1 Episode 39

In this episode, we are talking about how to include an awesome Nadu, Winged Wisdom package in your cube.

00:28:13 - The Nadu Cube Package
00:47:19 - Power Level
00:49:19 - How Does It Play?
00:58:27 - Overlap
01:01:18 - Final Thoughts

Nadu Package: https://cubecobra.com/packages/42195614-e81f-4321-b81e-c329c678db69

Firetruck Top 8 Cube Draft: https://www.youtube.com/watch?v=_PZWUsDVNPo
ecobaronenMTG Top 8 Draft Decks: https://www.youtube.com/watch?v=ZoKbjL7oBuQ

My Cube: https://cubecobra.com/cube/list/sweet
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage

Social Links: https://linktr.ee/toosweetmtg

Runaway by Diamond Ace | https://soundcloud.com/diamond-ace-music
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
https://creativecommons.org/licenses/by-sa/3.0/deed.en_US

TCG Player Affiliate Code: tcgplayer.pxf.io/toosweetmtg

Hello everyone, and welcome back to Powerful Nothing a Magic The Gathering Cube podcast. I'm your host Dan better know on the internet as too tweet mtg. And as always, I'm joined by my co-host James. How's it going? Dude? It's going good. Sound good? We've got some drama to talk about. We've got some broken magic cards in cube and other formats. Yeah, it's kind of wild how everything's kind of come together. so today for our main topic, we are going to be talking about Naidoo and Cube and why Naidoo is actually fine. Cube is the format for Naidoo. Stay tuned. We're going to be sending it to you because it is a ton of fun. Before we get into that main topic, let's kick off with some news. so first off, let's talk about some nice stuff in the world of cube. The Magic Online Vintage Cube Live has kind of, we are approaching the zenith. We are approaching the main event. James, I know you've been playing a bunch of this, and you've got, relatively far. you've done pretty well in the, in the, in the US. You want to talk about the Vintage life, the Vintage Cube live thing that's been going on and what's coming up in a couple of weeks, which is kind of like the reward for everyone who's qualified. I, I certainly sunk some five points into its, tests, you know, lasting success. We had some we had some good attempts. yes. This was, some savvy magic online event where if you win and then win again and then do a lot more winning, then you get to, then they'll fly you out to Las Vegas and you get to draft a paper vintage cube for keeps, which is a really thick prize, which, would be absolutely insane to win. The, the Magic Online events have now concluded. We know the six people have qualified. Many congratulations to them. yeah. As an event, this was super fun to play. Actually. like, it felt to me like the first time where cube has been supported as a competitive format, and that's like a pretty new and interesting direction for cube, I think. obviously it's not how most people engage with cube, but I think that the more options available for how you want to play cube, the better. And I has a ton of fun playing this. like, I like playing cube anyway. But to me, magic, when you've really care about for assault is just a different experience. And, it's certainly scratch that itch for me. not super successful. From safe personal point of view, I found winning leagues was fine. That was fairly straightforward. Then 64, is an impenetrable wall for me. top eight had a couple of them that, never, never got that w yeah. The competition is just very tough in those 60 fours because like sevens already, you feel like MVP leagues, you know, like, invested enough to be trying to win this thing. Right. And then when you got to the six ball, specially after a first couple of rounds, is everyone you're playing against is very good. And at that point it kind of feels like you need to open quite well in order to have a deck that can realistically go for you and then you again. because you're just gonna run into at some point that, set that was like three pieces of power, you know, but I certainly I certainly had some fun firing a lot of thoughts. I guess my, my only complaint with this event is I didn't play nearly as many 64 as I'd have like to, because they all. I'm really annoying Titans that they didn't very as much as they could have been. Yeah, it was very North America centric, wasn't it, in terms of like times for Europeans and such. I mean, I assume it was good for someone that I've had North American people complaining about the time to me, like, like five, 6 p.m. hour time, which is like, I guess one in the afternoon, but like one in the afternoon on like a Friday. It's like when people who have jobs are working. So yeah, that's kind of it's not exactly. Yeah. Either way, you're taking a day off work.

Yeah, exactly. First it was like 3:

30 p.m.

or 10:

30 p.m., and you can't be starting a six round event at 10:30 p.m. with c drafts. So, yeah, it was. It's tough. I sort of managed by, like, what, a week? Because I normally work a half day out of Friday. which is fine, as it felt like it was my half days. All values. yeah. So that would be my it feels like very easy to just vary the times that for week I have a couple of days when they're more, you know, that the infancy times would have been. But if I'm I'm sure there's some like degenerate American gamers on it, like, oh yeah, for sure, for sure. it's fine. Oh yeah. I mean, a friend of a show phone and I know it's like filing these every day, and he's, And he said, yeah, that's. Yeah, the just the folks working, working the 9 to 5, it's a bit a bit tough. but yeah, outside of that, really sick of that. And I hope I do it again some time. Yeah, yeah, I, I because the main event itself is that magic on Vegas. And just as a reminder for everyone, I think to me I'm pretty I'm pretty positive they are chipping in towards your travel, your accommodation, all that kind of stuff. And effectively the prize for this. What what James is playing in with a bunch of guys was playing and it's eventually you get to keep your draft pool and this is a real powered cube. So if you open a Lotus, you get to keep the lotus. That's incredibly cool. And I mean everyone gains, but the the prize for first place is. So I think it's a 540 cube. There's eight players. Drafting the prize for first place is you just get the rest of the cube I think possibly. Yeah. Like maybe for the rest of the cube was split between the two finalists and the draft, right? Yeah, very much though. The face pool of the draft was the undrafted cards and the cube, which, I guess if not much power is open to get Scottsville back. Yeah. Like it's very big very quickly. Yeah. That's awesome. Yeah, I yeah, I'll put some links down in Egyptian below. I know you mentioned eco and he's done a video recently of, he's been given, three draft logs from decks that, which have qualified for the top eight, which is awesome. And also put a link down to front of the channel at fire truck modo, who got so close. I'm so proud of that boy. He is such a gamer. He was really unlucky. He got to. He was like one match away from getting to Vegas, but yeah, incredibly proud of that boy. He will get there one day. We have every faith in him. And yet, that video is awesome. Go check it out. That also be down in the show notes below. Yeah for sure. That was incredible man. That's. To do that you've got to like follow Feeder League six. So a 64 and then you have to Freo for final draft to get to Vegas. It's it's a lot of winning is required. Yeah. Much love. Well done. All right. That was the fun news. I don't want to spend too much time on this. I'm sure people are getting a bit tired of this now and being honest. Like, the whole thing is starting to, like, bum me and everyone out a little bit. But as importantly, it does lead into our episode today. We should touch on it. So let's talk about the command bands. So for those unaware, that's probably someone who's unaware of this. And I'm sorry. So you're finding out about on the 23rd of September, Naidoo Winged Wisdom, Dockside Extortionist, Dude, Lotus and Mana Crypt were all banned. And commander, now this is there's been the biggest news in magic for quite a long time. It's been the bulk of the news the last couple of weeks. And it could be. And it could potentially be the most impactful ban ever when it comes to just like players affected, monetary value, that kind of stuff. but the aftermath of this is kind of fallen into like two conversations in two categories. The first is on the ban itself. And I think like the majority of people, I'm kind of like on one hand, games are commander probably and might be better after this for the average spread of players. But on the other hand, I think the way the the communication on this wasn't fantastic, like it felt like it came out of nowhere. The second part of the conversation has basically revolved around people being dicks online and the past two weeks have really confirmed to me that I can't be bothered with Twitter, I can't be bothered with Reddit. I know it's only a minority of the player base, but dear god, it is maddening. Reading conspiracy theories and hearing about people making threats and hearing about people being doxed online. It's hard to draw how you get a line from card game to doxing, but that is the world we live in and it's kind of wild. It's understandable for people to be annoyed and upset, but some people and it is a minority. I just read that I kind of hoping that if you're listening to this, you're probably a key player, you're probably a bit more chill. But the people who've just been dicks online the last couple of weeks really, really need to get a grip. And then the end result of this is, I think, possibly the worst outcome for players in general. And that's because of all the hate being spewed online, because of all the direct threats and threats to physical violence to people, which, again, is wild, that we're talking about this in terms of magic the gathering, the Rules Committee has asked Wizards to take ownership of the commander format, and it does kind of feel like we're in the worst timeline here. I was like, yes, it might be part of me. It is nice to think that, oh, Gavin Verger or Mark Rosewater gets a say in how commander is being run, but actually it's now Wizards of the coast, a Hasbro company that's in charge of command. And now it's not. They have taken it away. The commander Rules Committee asked them to take it because they couldn't deal with or because of all the buildup of hatred and vitriol and and direct threats and doxing, which is wild, like we should not be. We should be better. The magic community should be better than this. This is wild and I am positive. And again, it's the vast majority of people this does not apply to. But like Jesus Christ, it's been a miserable last couple of weeks. How have you felt about it? James I'm sorry, I kind of went off on on that a little bit there. Yeah, for sure. I mean, for the way some people acts online, it's just mind blowing to me. Like perspective, you know, I mean, it's just the thing of if you take the bottom 5% of any large group of people, you end up with some real bad people. and we have definitely seen that those people exist in the magic community. It would be nice if they'd gotten there. Come play a different card game would be fun. But, yeah, I think it's not a reflection on 99% of people who play commander, but, yeah, that's that's where we're at, unfortunately, on the actual banning themselves, I think the thing that is important to bear in mind with any conversation about the Commander ban list is that it is a way more subjective thing than like what should be banned in modern, because when we're talking about a particular constructed format, there is a general assumption like what people how people are approaching the format and, what people's goals are when they sit down for a game of what invite. The assumption is that people are approaching it competitively and trying to win. that's not the case with commander. That's not how the ban list has been done. I think it's how it should be done. It was set up as a casual format. so it's stunning based on what is most what makes the format the most fun for for most people, that's a way harder thing to judge than like a psychic fog to get in modern, right? Yeah. and it means that everyone has a vape. Can I come at this from a very different perspective? I think just because the banning didn't make sense for you or your play group of why you play commander, it doesn't necessarily mean that they were bad, bad things and that the people doing them didn't know what they're talking about. I think they very much do. from my perspective, I really don't really have a play commander in the wild. I think where I play like we have a we have a play group. I play with those people generally people weren't playing these cards. It didn't affect it doesn't really affect me that much, than the general gameplay experience of the format, but it sounded like reasonable bans to me. Like, I can't imagine these cards particularly adding to a positive in a positive way to the gameplay experience of commander. I feel like most of the pushback that we saw was more about investments and the cards being expensive, and now I'm like, I understand that, of course. Like if I had like ten manuscripts, I'd be bummed out too, right? But, I think I probably wouldn't be, like, super angry about it because there's a couple of things like, hey, if you have if you have these cards and you had some in your decks to say, like, oh, I lost this amount of money, well, it's like, oh, did you actually because where are you going to sell those cards. Yeah. Because if not to me, this is like, this seems like it would hurt a lot less, for example, than if you're modding that got banned because like if you have a no playing energy and modern and Gate of Souls got banned, and then Barr sent you a stack and you went from having a great tier one modern deck to not having a modern deck. Yeah. Like if you had a six really powerful commander deck with Mana Crypt, then you went to having a six really powerful commander deck without mana crypts. and yeah, you lost like potential value if you were to sell the cards. And I understand, like, that's disappointing and it sucks, but I think that is not probably what the Vault Committee should be optimizing for. Like, we should be optimizing for gameplay experience. And it also makes high power level commander decks more accessible. Like if you're one of the people who didn't have a manuscript but would like to have have a more powerful commander deck than it, it means there's less of a financial barrier that. But it sounds like a good thing. for those committee stepping down. yeah. First thing to say is that, like, behavior of a few people has been clearly absolutely deplorable. I don't understand. Well, thought process goes. Someone's had to actually go and send those messages. I suspect that in the long run, what he would have ended up running the format regardless. I think that then that. Yeah, if you looked at it from that point of view, then having your on popular format not being controlled by you would be like a pretty risky, pretty, pretty problematic thing for in and in a corporate sense, as it were. I don't really think this is actually a good thing for the community. Like, we went for the committee. I think we were all very confident. Like, even if you disagreed with some of that decisions, I don't think most the vast majority of command players thought they were doing it for any other reason than to try and make the format fun as possible. I mean, I'm sure there's some wild conspiracy people out. yeah. Yeah, yeah. But I think that that's reasonable. Clarifies would say that, yeah, I well and as well, like they took it from obscurity to the most popular format in command. They have, they have a track record of shepherding the format to a point where it is the most popular format and, and a lot of the problems that kind of you mentioned, or if the biggest issue with these bands is price, then that's not on the rules Committee. That is entirely on Wizards and their reprint policy. Absolutely. Yeah. Yeah, yeah. And I mean, these were cards, in like three of these four cards were designed explicitly for commander. Yeah. and that kind of leads me into like the top voter issue I have with, with its approach to commander. Like, I'm sure this isn't true for everyone, but for me, commander was more fun. The Fall Wizard started explicitly designing for it. yeah. It felt like you had to work to make your cards powerful, and Viking all enable themselves. Now it's very much like we just give you all these really powerful things multiple times a year and everything, says each player. And there's that for like a ton better than all the other cards you could be playing. and you often don't really have to work to make. You don't have to, like, go deep on the synergies. You don't have to find new things. You just sort of do the thing the cards tell you to do. and to me, that is kind of fun. And to me, I suspect that the Rules Committee were in some regards, holding in check the super powerful commander printings because Wizards knew if if I, if I would ban them. Right. Like you look at obviously look at live old even stuff like loot tree. I don't know if the tree was meant for commander or not. And now it's just like, no, this is going to be a terrible game experience for commander having this completely trivial companion banner of gates. I don't know if what C would do that. yeah. I mean, like like they come out like, it's been reported a couple of times that the rules Committee got came out and said, like, don't print Jeweled Lotus. Yeah, that was their advice because they were showing cards and they were just they recommended, don't print this card or don't print this because these kind of things will happen. We'll get to a point where fast mana becomes a thing and then yeah, like, yeah, it's kind of yeah, it's a lot of things have happened to get us to this point, and it's kind of, like, we could definitely go on about this for a while, but I do want to get us on to our main topic because, yeah, that's been like a point to talk about, but it's been a bit miserable. Let's talk about something a little more fun. Let's talk about cube, a format that, you know, that you control all the bad things. You control what goes in your cube. and yeah, I'm just going to say if you haven't. Yeah. If you didn't have a crypt or if you did have a minor crypt, you still have one for your cube now. So, you know, let's go. Yeah. I quite enjoyed for, the fact that, I saw Twitch as, like, panelist changes. Cube. All cards you like unbanned. Oh, cards. You dislike it? That this is why it's the best format? Yeah, 100% is. But one of the reasons we did want to talk about the banning is because it does feed into a card that we're talking about today. Today we're talking about nado, Winged Wisdom and cube. so nor do I think it was actually the one card everyone was like, yeah, fine, ban it. Get out the bomb. Absolutely horrific. And every other format is made to make an appearance. And I think that and cube kind of cool. Yeah, I think so. So let's read do for those unaware. So now do winged wisdom is one a green and a blue for three for legendary creature bird Wizard with flying. If I stopped reading there, that would still probably be playable in a large amount of cubes. But it has more. It has witches you control have. Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land, put it onto the battlefield. Otherwise put it into your hand. This ability triggers only twice each time. So one important rules thing that I might not be made of. real clear, is that that triggers twice each turn is for each creature you control. It's not twice its turn in total. It's for each creature you control. And that does get important as we start going through the card. So let's give a bit of background on Naidoo. well, so what we've learned about the design process is that at every point this was a mistake. despite being in the mindset of one horizon story, as James alluded to when I'm talking about the banning, this was actually designed for commander. they are designing cards in main sets for command, and this was one of them. When they were building it and playtesting it, it wasn't hitting the right spot. So very late in testing, they changed it to its current form. It was so late in testing actually, that they didn't actually playtest the card with the current wording. Like all the best freaking magic cards. Like what? Like what? Some other examples I rank. All I think was this I think Skull clump you was like plus one plus. Oh, and then they decided that was too good. So they made it plus one. Minus one. Exactly. Yes. Because apparently no one had ever seen, one set for this creature. So. Yeah, exactly. But the main thing with nada is that the designers didn't see the interaction with zero equip artifacts, because that interaction is kind of nuts. James, do you want to touch on how equipment with, zero equipped cost? So things like Hueco, which is one generic for a lightweight equipment that has a quick reach, I get this one was. Oh, and it has equipped for zero and Lightning greaves, which we all know what Lightning Greaves does, but importantly, it has equipped zero. How does the Equip zero part interact with Nada Wing wisdom and why is it a bit messed up? Yeah. So equip zero means basically you can trigger a not to ability SoFi whenever something becomes the target of a special ability. Equip is a special ability. So you can trigger that just by using the equip. The equip costs zero. So you can trigger this twice for every creature you have in play. that gets really broken really quickly because as you trigger, you get more mana because your land is you had lands for lands come in untapped, which is wild. You can then keep making more creatures. there's ways to do that for free. Just off making the lands. But also you can just play more features from your hand. that's going to let you keep triggering it. And it can also snowball value very quickly. Yeah. So this saw I'm not going to say a lot apply it effectively. Pro tour, Amsterdam during the summer, during the brief window where it was legal in modern, it was then subsequently banned from modern after winning the pro tour and kind of the deck for that was a bit while it went through a couple of different combinations. James, you've played modern in the past. You want to just talk about, what what was the what was not whose impact on modern like, what are the deck look like? And kind of what was the things that we learned about in order that we didn't like like like like that we didn't know in terms of, like, how the deck could play out. Like how na do actually plays in like, competitive magic. Yeah. But the deck in modern was absolutely insane. It's the most powerful modern deck with the most dominant modern deck we've ever seen. I think like you, this this deck made Hogar look positively fair. You know, my boy, I wouldn't get it that far. yeah, but basically you play, you play some accelerants. Vitalize the tough thing. Whatever I say. Like ratio. not to on council also. And get into not too quickly. you have four copies of Shoko, which is a one mana cost. You have to equip equipment. You also have four copies of as a saga to find your Zuko with your docks. You also using that to get to court of calling, which again finds your nada. It also finds a Nomad Song call, which is basically a free mana creature that targets things for zero mana. so you very rarely reliably get to put together, nor do plus a waste trigger not do for free. then you have enough, features in play from your docs that that will get you a lot of value. But the thing that really makes it go, I mean, infinite is five songs. It's not deterministic, but essentially go infinite is being hunted on tuco being hot, and then tuco is one a green for A11. And when whenever a land enters the battlefield under your control, you create one one, you can also bestow it to something. and then if it's bestowed, you can pay one screen to make a copy of what it's bestowed on. Stats. it's a super big part of that card in cube. And sometimes forgotten games come down to that, and they still offer the land for getting your one one. That essentially meant you'd never run out of one once, because each time you hit the land, that's essentially two more not do not do triggers. that meant you could get all the way through your deck and you're making a lot of mana, because your lands are coming in on top. But, once you've got through your deck, you could even, if you care about your quality of life. Basically, you put a fast, as I recall, in your deck, and then you just passed faster cycle and you win the game. but they didn't, James. They weren't doing that. It was wild. Yeah, yeah, yeah. The, you actually had to do that, Magic Online essentially, because it was too many clicks of voice. Not a plus, but, yeah. No. In paper they realized actually the, the fastest also was redundant because what you could do was you get all the way for your deck, you cast to one thing. I think you normally played like two H1 rings. Some of them maybe played for, and then let's go to your one thing and play. You have. Yeah. Think faction say opponent come. They screwed you. Next turn you play you then evoke an endurance. You stack the endurance triggers such that the endurance, the sacrifice before you get the graveyard shuffle, trigger the graveyard shuffle triggers. How? Against yourself. you then shuffle endurance and the rest of your graveyard back into your library, and you do it all again. and you just keep going. It was completed, basically. You ended up normally, I think the deal was you had to pass the ten that you had, like, and then for board and, and protection and there's nothing you can do. and you can also like get rid of all that stuff with like the sage you and to the at some points along the way, I'm sure I'm explaining that badly there. speaks deeply of actually play to attack. That's, Yeah, that's pretty much the deal. You get off, wait for your attack with energy triggers, make million won ones. You win the game. Yeah. So, yeah. So definitely very powerful in modern. But just like as a card itself. James, I was going to mention when I was reading it out like three mana, three four flier, it's kind of stacked as it is, but just like, yeah, just talk about not do as an individual creature, James. Because like, it seems really annoying to remove or interact with. Yeah, I mean it's it's a three mana three four flier that when they kill it or any of the other creatures will do passive. And for you a card makes it so it's always a card and sometimes you have a land strength play. that's pretty good. and then on top of that, it's not hard to have a few things in your deck for target. Your creatures, things like Mother Earth runes for just like, gets you an activation every ten. Go clamp. Not a zero cost equipment, but a one cost equipment for is in many powerful cubes already. Just move a skull around like this trigger is worth a mana to a lot of time. similar with like HSA and things. So in like in powerful cubes, even if it's not like even if you had nothing else to support it, this will still be a good card. I like. And it's been in make go powered cube for a while, and I basically like don't cut it and blue damage that half of a creatures like if I was doing like a channel flash stack which didn't have any cheap features, then I wouldn't play Nordiques. It wouldn't do anything but in any sort of like fair creature base stack that can cost that pretty much what that is do in my in my pile. No. Exactly. Yeah, yeah. My place is like is a two for one. I just I always bad with a mouse for this kind of thing. Like if I put it if I point of removal spell out it. Yeah it's absolutely a two for one. But it's I just like to like up and maybe it doesn't die to lightning bolt. It's not dying to bolt is really egregious as well. There's a lot of things that I could have done definitely on this card, but yes, nothing to evolve. This is kind of wild or two. No, no more word. But yeah. So obviously this card was way too much very modern and it was in fact banned on the 26th of August. And then obviously last week time was flown so slowly the last two weeks, it was also banned in commander. The reason for which was they kind of mentioned was for long non-deterministic turns and put a pin in that. We will chat about that when we get to kind of downsides a little bit later on. But we want to talk about not doing cube in terms of it being a package. So this is a selection of cards that you can kind of put in your cube to really get the most out of this quite powerful card. It's not a full archetype. It's not like what Simic is doing in your cube. You can't like it's not like Simic is the no do deck. This is a package in the same way that kind of like the wheels deck is a package. It's kind of like 5 or 6 cards over a number of colors, kind of like Kijiji. He spent a twin. There's a package you can run to, kind of like put something cool in a, in a, in a cube. And we've been playing this for a couple of drafts now, and I personally think the new deck is, is quite fun. Yes. Yeah yeah yeah I haven't got to draft it in your cube. Yeah. But I've draft it in College Cube and I've certainly seen it pop off in your cube and yeah, it's cool. It's very unique. Right. And yeah, it's it's also I think if you're at a very high power level of cube is quite hard to make creature come by what, like a lot of them just kind of don't really get there any more. Like stuff. Even like the twin stuff is like kind of getting power crapped out. And this is one that really works. I think it's like I've really been looking for a cool creature combo in my cube for is like, I've we've had kicked his twin. We've cut it because it's just not that powerful anymore. I have I have tried possessed combos so many times. James and no one drops them apart from me and then I lose with them. There's kind of like, I didn't really show anyone with that, did I? Yeah. But yeah. So so for this package, let's talk about a little bit. So because cube is obviously, a primarily a singleton format, we're gonna be talking about this in the, in the most energy cubes, in which case we only get one nado. So we're going to be looking for multiple redundant effects. One thing with cube is the card pool can be a little bit bigger. especially than modern and also probably well, now it's bigger than command because, you know, not is legal. But, the other thing to mention is, is there's also the nada is kind of an engine more than it is a win con. You kind of if you're playing this in cube, you still really need a way to win the game. Like, I mean, you could do the endurance thing, but that sounds a bit miserable. Don't do that. We are going to actually give you a way to win the game. So let's talk about some cards we're going to be suggesting for the package. So obviously we have not do. That is the cornerstone of the package. That is kind of I mean what you kind of want to work finding redundant effects to do is a little bit tricky, but it's not impossible. So one of the outcomes with Nada is effectively you build your deck that will come in to the when comes again on do a little bit, but there is another card that does that element of milling your deck that also triggers from zero drop equipment or triggered abilities. And that card is separated. Illusionist. if you've played breakfast in legacy, you'll know where I'm going with this, but it is one of the blue for A11 creature octopus, a wizard, are they? Hold on. I'm actually angry that they are rotted led to be octopus is a separate in my heart. That is fairly heinous, isn't it? Yeah. I try and get the original printing afloat if you can, 100%. But when that illusionist becomes the target of a spell or ability, mail three cards and you can pay a two and a blue and tap it to prevent or combat damage that will be dealt to and dealt by target creature. You control this turn. So how this works with Zuko and lightning greaves and a zero drop equipment is you can use those to target this multiple times and effectively you mail your whole deck. The whole that goes into the graveyard that's that is different to Naidoo. But Naidoo is such a unique broken card that we will never see the likes of again. This is the best you can get in terms of redundancy to Naidoo. Yeah, I would say so. I think this is a very cool art. And your cube actually, I've not really seen it in many other cubes, but I think if you're supposing not to the extent for your adding a card like Zuko, which essentially doesn't do anything in any of a deck, then I, I kind of think this little usefulness angle is almost essential, because I think it's quite important in cube design to not include card like any cards that only work with one of that card, because it will just be too often that you that card won't be opened or like that. You see the not due in part three in the showcase. So it's done and you know it does it. It all just doesn't work out. So you need that redundancy to make, to make sure Ko kind of justify its place in the cube. And some of the other stuff, which I think is, is less Naidoo specific than Chiko. But it enables you to put in more enablers, I think because, because they're not that when you don't say not to. one of a note on Zuko actually on an illusionist. So actually is I think a very so generally with that card, you're trying to build your whole stack and then win the game with their faces. Are, of course, something similar. Right. but I think a really good card to add if you're doing that is stradford if you can find space because and you can just cut a like a different animation style for that. Right. Like it's not a premium on that. It's fine of the animated output, but that but what trad return means is that you don't need to fast as awful in your hand. You don't need anything in your hands. You just mill over your whole deck, including the fastest oracle and the dredge return dredge. But fen is a V animate. But you can flashback by sacking three creatures. So as long as you have two of a creatures along with your illusionist and you can just sack them, you can be completely tapped out, get your facile call back and win in the same turn. It's a very nice angle to have. Ooh, that's pretty vibey. I do love Dread Return and excuse me to put it back in, so maybe that will come in with the next one. So that's it in terms of redundant effect. So in terms of like the engine cards we have now do and we have Stephanie the Illusionist in terms of, ways of activating and triggering those. We've mentioned Zuko, we mentioned Lightning Greaves. I don't think Lightning Greaves is that heinous of a car to run in, in a queue because, like, in a vacuum, Zuko, you're not running unless you have Naidoo and Stafford illusionist. But in those decks, it is very good because. Yeah, as James mentioned earlier, you can add a saga for it. It's a cheap equipment. It is better than Lightning Greaves because it's easier to find in these kind of decks. And it's just very good. the other card I think you mentioned was, nomads. Nomads on core, which, which is a white mana for A11 creature core nomad soldier. it has the activated, it has a zero activate ability of the next one. Damage that will be dealt to nomads on cold. This town is dealt the target creature. You can travel instead. So this is a. This is effectively. You can infinitely pick. You can infinitely prevent the next damage that would be taken. and you target Naidoo or your several illusionist. You go off in the same way that you would with, Zuko or Lightning Greaves. Yeah. This one is, I guess the upside of to this one is that you can shoot to follow that with the same things or two to feel not too right. Like if you have a bunch of creature cheetahs in your deck, they're like, well, G2 or whatever, then they can also get a Nomad song core. So it's kind of nice to have that overlap. I will say, I think this is significantly worse than Zuko and Greaves and but just because they can kill it, right? And, is also has no application of attacks. I think my my self-care list here for enablers would be lightning Greaves, I think is definitely the best because it is almost as good with, not do as tuco is. It just costs one more mana. Sometimes it's better, right? Because you can actually just even when you can't go off, you can leave it on your not to invest it can't kill it. be second best. But yeah. And that is the one I put in. If I was sort of likely supporting not. Do you know if I want I didn't want to include any cards that were dead in other decks. Then I would put in a lightning greaves because you can do the cool thing once in a while, and if not, then cost yourself much. tuco, I think is a fairly dedicated card for Noddy slash settlers. Lucius, if that's in your in your cube. but I think it's probably the best long since anyone mana artifact hardware, spellbook features and. Yeah, sort of. That third place I guess would be Nomad soul core. Yeah. I think the way I'm looking at it is if you're kind of a 540 and smaller cube Iran Naidoo, several illusionist, Hugo and Greaves and if you want a bit bigger and you want some more redundancy, then that's when you would consider the nomad uncle. I think because although although although we are trying to make this combo work, we can kind of excuse the shugo because it can be tutored by stuff and is and will stick around. And we know it's going to be that I'm not cutting sentinel for nomads on call with peace and love. Yeah, no, that sounds horrendous. It's not. But so that's kind of the the core package. But there are some other bits that you need to include to make this package work. So the next thing that you really want, to really make it kind of pop off, these kind of done with the, the next card we're going to go over are cards that you could likely see in a cube anyway. And that's kind of the nice part about it. So effectively the main package is like the 4 or 5 cards we've already mentioned. The rest of it are cards you might likely already have or could run or could support in your cube. The next one I'm gonna talk about is token makers, specifically ones with landfall. So James mentioned Spring Island and two go as part of the modern deck. There's a bunch of other landfall make a creature features out there. like scoop. Swarm is a great example. if you've played Commando, you've probably come across a swarm, but anything that's landfall make a creature is kind of nuts with nada because of the interaction of your target. It you play a land, you flip two cards. One of them. One of them could be a land. You get to target two more things. You do it all over again, and you just kind of flood your whole deck onto the battlefield. And it's kind of a bit nuts and like being hunted to go. It's actually quite a strong card by itself because of that bestow ability, being able to copy best, which you have. But I could see scoops, one being pretty powerful in a lot of cubes anyway. Like a lot of cubes as well. Yes, I think it is very powerful. It is a powerful card. it can be a little slow in that, and I think it's good for not to. I think it's like a good second token, like an hour. Do I think in other decks it might see play, but probably not a ton, just because it's probably going to be a little bit slow, like when we're talking about adding a not to package, we're probably talking about a pretty powerful cube. I then it's like you getting seven lands or whatever it is quickly. And yeah. So I'm talking, I'm giving you a fast bond payoff. James. Okay, I'm down for that. Yeah. yeah, I think it's spring hot. Nine two code. Definitely the best. Honestly, I would this card's so much fun to play with. I would put it in the queue, but can handle the power level anyway. The more I play of this cards, the more you like to find interesting things to do about like you put it out on a turtle witness. That's phenomenal. I seen a, a very neat little combo of SPF a day with, the five mana nissa, one that, like, animates your not lands, and then your forest tap for green green. Okay. Yeah. So if you animate a forest plus being hot and to go on it and then make a land drop, then you can pay for the green with the forest, you get another forest that triggers it. Again you pay your price. That's a green green. So you can make infinite forests cheese's. Yeah, yeah, yeah, it's kind of cool tech and yeah, yeah, at the top. So you don't get infinite matter right away if you have Infinite Manor next turn, if you have any landfall Fang or like I deserve it all. So it's like infinite life off the bat. well, I like, like equal patience actually was the limiting factor for Magic Online, but, I, I saw that I think we basically shot where it's like I made like ten raging ravines. and to kill them with an ax said, you can just do, like, a bunch of weird stuff with that. With 95, it's all it's all 55 being cool. Okay. Wild. Okay, so that's pretty fun. talking of ways of winning the game, let's have you talk about ways that we're going to be winning with this narrative package. one of the things that we've talked about is going through our library either just I'm not gonna use the word naturally in anything to do with knowledge, but kind of looks like doing it the brute force way with an audio drawing through a deck or with the staff little illusionist down of South Mill. and that's with cards like that is Oracle Laboratory maniac and Jace, wielder of mystery. These are cars that effectively wind you the game when you have no cards in library. I think Oracle is probably the best one of these, because it's a trigger that they can't really respond to. The other ones have to be in play so they can respond to stuff they can kill that man, they can kill Jace. That is. Oracle is way harder to deal with. But those are the kind of like probably the main ways that you're actually winning if you are actually building towards this deck in this archetype. One other way that came up this weekend, which I wasn't really thinking of when I put the package in, was we had a player who was in, in a is it storm deck. So now do come around in pack three and incorporate it. Now do into a storm deck and used brain freeze as the wind cone. for those of you who listen to, Storm in Cube episode, one of the main things that came up was that mana is often the main issue, not who does give you quite a lot of manner. so yeah. So, Nadu storm card confirmed. that's pretty vibey. did you see that deck, actually, James, at the weekend? Yeah, it looks really cool. Like, I like to yog well, TV by your data as well. I was, I was like, yeah, yeah, yeah, yeah. Well now I do have a graveyard. Here's my lightning green. Zuko, I think it was. Yeah, it was, that freak you out was was phenomenal. Yeah, yeah, that's kind of incredibly stupid. let's talk about some other enablers. Now, these are, again, these are ones that I don't think you are dedicated for this section, but these are just cards that I personally think if you're not in the Budget Cube, you probably should just be running these now. these are cons, like bristly bill spine. So, luminous aspirant and ornery tumble wag. These are just fantastic creatures that effectively, effectively put a counter on a creature, at least every turn. Do not get burned. And on every time, I just put it on at the start of combat. Bristly Bill is a landfall trigger, which could get a bit nuts with I. And those are just kind of safe. But like, these aren't. You're not really combo ING off with these, but you're just getting so much value by triggering. Not to every time. They're just incredibly good. the other one I want you to talk about, James. You added Sylvan safekeeping to this list, and I think this one's really cool. Do you want actually read out Sylvan safe keeper for those unaware of what it is, because it's it's it's it's a it's an oldie, but it's less common that you say it in cube nowadays. Yeah. This is this is a cool cause it's actually I came back into a vintage cube sort of before nada and found a bit of a home, and then it's like, just had another string to it. So if not, I do. So it's a single queen mana for one one. And you can sacrifice land and target feature you control gain shrouds until end of turn. so about this with not devices that you can play this, you get as many, you can guess as many. Not do triggers as land you have. Obviously your stacking your land. So you have to kind of be winning this turn or doing something very good this turn at least. but then when you hit more lands of Nada, that's getting more mana and more lands that you can stack. So it's not it's not going to let you keep going forever. Probably because, because you, you know, you're not hitting a land every trigger off. Not to be right. But I'll let you and let you get a very good amount of activations by just all the lands you have in play. Plus lands, you have our top three attack and this is one where. So we have this I think would mostly like talking about Luminar Casper now I do, I think we're mostly talking about due for value which is really good. This can be not due for value. It protects your nada. But it can also do the combo thing as well. Like not as well as a go, but it can do it pretty well. Like if you're a decent chunk of away for your library, you could probably get to a faster Colossus. Yeah, that is a sweet. I do like it. And it also has other combo application with other combos that want you sacrificing lands. oh yeah, for sure. It's been really second vintage cube with, Titan. Yeah, that's five out of five free HP return landfill graveyard. And whenever you sack land, you get A53. so just like Cascadia gassing back, and then you make, like, 30 pound van stuff and kill them. And this, like, has some applications with, like, dark depths as well, like texture on that ledge. so it's yeah, it's it's a surprisingly versatile card. I'd say no segue. I think before we move on to kind of how the package plays and parallel stuff, let's actually just recap, the cards, because I know we've kind of thrown a lot of people. I just wanna make sure everyone's on the same page. So in terms of the core package, we have Naidoo and Save the Illusionist, that's kind of our engine cards. These are how we're going to be getting through our deck. We have Zuko, lightning, Greaves, nomads. I'll call as I kind of cool, cool. See what I did there? enablers for the ability because I can basically, trigger not do and enter the illusionist for free as many times we want we have we have a token make it like spring out and then to go specifically because it just works so well with do in terms of the landfall gives us more things to trigger. And then we have our winged cons, we have things like that is Oracle lab man Jason, all these things that let us win the game by having no cards in our deck. And then you have some other other guys like Brain Freeze and some other enablers like Sylvan, Safe Keeper, a bristly bill, kind of like that's kind of the package that we're kind of primarily talking about. And I think one thing I do want to touch on Jamie's kind of like, yeah, outside of outside of the four cards specifically for nada, including I do. The rest of that is stuff that you see in relatively like a decent amount of high powered cubes, like, like, like a lot of high powered cubes will have a, like a status oracle style of when with no cores in library kind of deck, you will see lands decks with things like fast ball and that kind of stuff. So kind of like and and also Brain Freeze is a card that you see in order to keep. So kind of like I think it's one of things I like about this package is kind of it does fit nicely into a lot of the things that people are already running. Yeah, for sure. I mean, honestly, looking at the list we have so far, I think the only card I would be adding just for now do is tuco. like, I think the rest of them all have applications like some more than others, like lightning Greaves does things in other decks by Sylvan. And then if I didn't have have not been in the cube, but stuff like I'll call as you say, supports a bunch of archetypes. They use Falco very well, like disable Luminar, Casper and this is just great. Same with thing Harden on tuco. So yeah, maybe you're looking at like a shoe Cohen a nomad. Some call on a satellite solution as straight as as cards that are just doing this thing. No, 100%. let's touch on power level of cube, because obviously we have we've touched on a lot of cards that are banned in a lot of format. We've touched on things like fastball and we touched on storm, that kind of stuff. That should probably give you the kind of the idea of where we are with power level with this, like, but like, like part of me wants to say that, like, you could put nada in a budget cube and just with no support and it would be strong, but probably find it annoying if you're putting in if you're putting nada in with tuco, because that there could be a chance this package is actually quite cheap now that nada is banned everywhere. this is not for a budget cube. Do not put nada, shugo. Lightning Greaves set a little illusionist in your budget cube, but the whole package will be cost like those folks probably cost less than. Oddly, I reckon that illusionist is going to be the most expensive card out of that. Actually, unless you go is randomly still expensive because it went up in price. But, what what what I'm trying to say is the package is quite cheap, but that does not mean it is a budget. it is a it is a package for budget decks in the same way that so ring is a very budget card. You should not be running it in your budget. Cuz just as the power level will warp. This is for me like this is for tuned tubes and above. Like if you're running things like path swords all like the good remove all the get interaction. You have good creatures in there. kind of like you're doing powerful things you're trying to win on, like turn 5 or 6. Then I think this is doable. If you're anywhere that kind of level up, then I think this could have a place and I and I, I would go up until up until like the vintage you I think this could have a place that I think it's fine enough for that. Oh, yeah. 100%. Like, not not just not do is a card. It's not one that belongs in a budget setting. Really. Honestly, if you wanted to do some cool showcase stuff, you could just play like in a budget cube. You could play like Separate Illusionist and, set it to crap. Right? Which is basically a five man assassin nest and try and just lead into the let's and, and a fast circle. That sounds sweet, but yeah, not do as a cards. keep it for the powerful kids. Yeah. No, 100%. let's actually talk about how the deck has played so let's talk about like the, the cool parts about it. So firstly, I found it really cool as a cube design. It's kind of like it's effectively I want to play now do let's kind of like, should we do this? Yeah, let's, let's put this let's put this packaging and it's showed up immediately. Like the first draft we had with this package in a player had Naidoo Greaves, and Spring Houghton and Zuko and they did the thing and it was awesome. And, and the other thing is, because it's cube, they had to draft those, they had to pick those cards over other things. So that's kind of like the self-correcting nature of cubes. I think it's worth mentioning at this point because like, yes, this is busted, but you still have to draft that. You still have to see it. And like, effectively, I think the two times that we've seen this come out, they have done I think the player has done the Naidoo thing like 2 or 3 times over, three rounds. So it's not like you are similar to Kijiji. Twin is a thing that you have in your deck that is cool and it's a fun thing to do, but it's not like unless you really stack up on the two, it's not like a this is your game plan from the start. It's more like you have like a cool, powerful Simic deck, and you have this cool interaction in there that you can kind of win out of nowhere, or that you can win with as well. Yeah for sure. No, it's, it's gone off really hard. I mean, I think, the first one we saw had like a phenomenal set up for that with, like, everything with street football that was like Green Suns. There's a bunch of ways to get Nardi back. I remember killing Nata like three times. Two times. And it still still seem to retire. and then like and like I think it's greaves and Stone forge together. Greaves. So it all works together very well if you. If you get the right cause. But it's nice, just like it's doing a very powerful thing. But you are taking a risk, right? Like 100%. You can, you know, you can take a nodule and not get biopsies for the fine. But you can also, you know, if you're if you're out for, picking super highly, you know, yes, you're taking a very pretty big risk. and yeah, you can do need to enable us to go very hard. You also need like a think card on to go type effect. So or just to have a deck which makes a bunch of creatures in other ways, but you can't do it with like, oh, I had to test infestation last ten and I have six dudes, and now I'm getting a very long way of might not do. Oh, so I think if you don't get the win column like could like the fastest oracle type effect it is your deck will suffer a little bit for X. You'll have to pass for ten. But it's still really good. Like it is totally fine to like if you have this thing where you can keep going as long as you want, you have your set up with a spring heart and to not do a no show or whatever. You can just like put a million things into play and stop with like five cards in your life. And probably when next to like that is that is also a valid, it's not like I didn't get facile calls. My deck sucks. but yeah, you do need you do need some pieces. So it's. I think it's a nice power level. Like whether it's, you're not adding a ton of cards to make it work, but the payoff is very high, so I, I'm always in Anki when I can not add a ton of cards to my cube, but I generate like a whole distinct new sort of deck. I think that's really cool. like, it's why I really like a card, like booster two. It's sad to cube, right? Which is like, I feel like, you know, 80% of the drafts known play. So it's but I want to put it in because it's only one slot. And the time when someone does draft it, it's not just like obvious son of a playable in my deck. It's like, no, no, I drafted a really cool stack and that's like a whole unique thing. and I think not do. It's kind of in the same space, right? Like you'll be like, I am the Nordic deck. I'm not just putting not two in my select deck. No. Yeah, definitely. That makes sense. yeah. And obviously we've talked about the, Nadu storm deck that came up the other, the last time we drafted. yeah. Looking at the mana based on that was phenomenal. But, yeah, the the fact that that was able to work with that is why I'm kind of quite high on this, all this package right now, because people are doing things that I didn't expect and kind of that's the one of the best feelings as a cube designer. Anyway, it's kind of like I have given my players these tools and they are they are leading the way, that kind of stuff. And I'd like to be I did like, I remember when the chap was building the deck, he did have to make some adjustments to it, because a storm that doesn't normally have that many creatures in it. So there was a couple of adjustments, I think like snap cast, they got a bit higher in the list, that kind of stuff. But like, yeah, there to make it work like, like, yeah, he was making like he made a pivot, I will say, because he started adding green to his storm deck. That kind of to to his Grexit storm deck. But yeah, it paid off. And it seemed that it seemed like when it happened, he was having a lot of fun. Yeah. No, it looks very cool. Big fan of that one. But let's talk about the downsides, because obviously not due has been banned in two formats. One for being too strong and one for being a bit too oppressive. let's say long winded. let's talk about the downsides to to not I do. And this is one of the reasons, I guess, again, while I'm recommending this in higher power level cubes, where you have generally more light to fine players who are more accustomed and, better equipped to navigate potentially long, non-deterministic terms, like like I like James said, like sometimes it's it's it's fine and correct actually to dumb off to nothing because you just screwing so much value. If you whiff and don't win on that turn, it's fine. Like, like working out how to do that and navigate that is very important. And with and with the non-deterministic turns, there is an opponent on the other end of that who who has to sit through that. I think if you're in a high power level cube, like, you know, kind of signing up for sometimes there will be games where my opponent does a million things before I've done the first. And, I mean, not it's not so quick. It's doing it like on that move. But there will be some games where you're sat at a table and you feel like you're not participating for some amount of time. and not you can definitely lead to that. I think in some AI groups that's fine. Right? Like, oh, cool, you did a cool thing. Congratulations. Let's shuffle up and play again. And there is certainly cubits where people would find that really annoying. And I think that's a very understandable position. And I think whatever you want to add is, it's partly to do with your playthrough of the experience you're going for on your cube. Exactly. I don't the I guess part of it as well might be that I think everyone playing magic, everyone playing cube knows how broken nada is, but the chances that people have actually played with it a bunch is probably quite slim, because effectively, most people that I'm aware of avoided modern where nada was legal, and I don't think I don't know anyone who's built it in command. Obviously some people will have, but like it's not something that I've seen as much. So, so so what I'd hope is like that, that kind of like like like so many simulates like the first time spent it when it isn't a deck, you have to kind of work out how it works. I'm hoping with this one give it time. Like the turns will start moving a bit quicker. But one thing that is important as well is like yeah, this can lead to complicated board states and you need to track with this like this. Nada is definitely card they programed for arena in terms of you can only target each creature twice in a turn, that kind of stuff. So you need to track that. And that can be a bit of a faff. And last time it was played in iPod, the player like who was storming off with it. But he just basically started with his creatures on the left and went right with that triggers. There is a world where that is not the most correct line of play, but dear God, I think we were appreciative of him doing that because it's it's not like I'm going to go through the line once I've made more creatures. So they slot over here. I only have one trigger. This one in the middle is two. These have zero just think of quality of life I guess is where I'm going with this. So just like yeah, just start with the left do to do to do, to go down the left is probably a nice easy way of doing this. If you're not like LSV or something like that. Yeah for sure. For sure. It actually becomes even slightly harder to track if you're using Greaves rather than Zuko, because you can't equip to the same creature, but because you can, you can just for a second, trigger. You target the creature side to accept something that's done, whereas Greaves, you can't do that. It has shroud. yes, actually, I'll say something to be aware of with the sylvan safe keeper lines. If if you're going for the same creature twice, you have to go target it with safe keeper trigger on the attack stack target. It was safe keeper because once the first chain has solved, it has shroud. You can't talk shit again. Shroud is, shroud is old hex proof for those unaware. But yes, it's. Yes, exactly. Can't be this. Yes, it's hex proof, but you can't target it with field of 11 fever. So. Yeah, you certainly. It's good if you're playing for solid. Have played some combo stuff before and again available to get through it quite quickly. No. Yeah yeah yeah I think that's all important to talk about. let's let's keep things rolling. Let's talk about one thing that I know cube designers are always quite rightly looking for is how does this overlap with other decks and other archetypes? So obviously we kind of mentioned a bunch of cards in Cimic that work with this. It just goes in like a Cimic ramp deck. Very well. Like that is where you can kind of just like leave it in, it'll be fine. And if you don't get there with the whole combo, but you get a couple of like ways of putting counters on it, it's just going to be great in this environment because it's going to ramp you draw your cards, gets you a big fatty questing beast, go to town. That kind of thing is all very good. the other place it overlaps is with the, the wind guns, like the dedicated wing guns. If you're really going. The naughty thing is, is this is the. That is Oracle lab man. Jace wielder mysteries like that overlaps with like, like the other self-build deck. So doing a consultation which is quite a messed up combo or good old doomsday love. A bit of doomsday dummy. James I love the idea of like you have not to imply and then you doomsday and then you put shoot because the top card for I didn't say pile and I guess you for your pile. That sounds great. That sounds sick. Oh them the man on trip trips. Black cynic love that. I mean, we're going to need a dark ritual that can realistically work. That's fine. Yeah. And then obviously the other deck that we mentioned, throughout the episode is storm. This is one I yeah, I as I've gone over what wasn't what I was expecting to mention when talking about not a creature combos, but the fact that it does just generate you a bucketload of mana and like there are storm decks in green like we. We touched on this in our episode dedicated to it. green makes you a lot of mana ball and is a hell of a drug. Now, there's going to be pretty good in that shell as well. So yeah, for sure. The other one I wanted to kind of shout out, I think is a color combination that works very well for Nata. Is Bant actually the, the sort of assertive band stack that plays like elf into free top. And then because you'll also have like, muffins, give her foods that they've great with not do is not is a peach you really want tax. But then if your opponent taps out and you feel like you can afford to tap out of your mouth of beans, you just get a free trigger every ten. Plus, those facts have, just have a lot of creatures in place so you can often go really, really hard, even if you don't have none to show you. You're making tokens and you're just casting a lot of creature. So for your deck is doing, and a really nice thing you get from white is Stone Forge Mystic to go and touch up your equipment pieces. It's not do the best Lesnar card they've ever rented. James yeah, I can say it to God and I do. Finally made so. Lesnar let's see. I need someone so maybe that's in there for it. I'm here for it. Nice. You just put not doing a Celeste, Nia, slots and all of certain you can play in a another submit card. Yeah real nice. So let's kind of awesome I think let's kind of bring this now to conversation. You're close. But like some final thoughts. so I think the last thing I kind of want to touch on is like, Nadu is a messed up magic card. We've gone over that. these combos are strong. They are powerful. Not is a bugger to deal with. I think it's worth mentioning that the decks that have had the nitro combo have gone two one both times. I think there is a world where in the future they will very like one of them will go through out someone building another deck will three oh and it'll be good. But but it also happen that it'll go one, two I think, I think that two the two on average will swing both ways. That's really nice for a new creature combo deck in a high power level cube. And I think that's one of the reasons why I want to talk about it and recommend it to those out there. Obviously was mentioning we will put a package link down in the section below if you wanna add it to your own cube and cube. Cobra. But the fact that it hasn't just like run away with it, I think has been refreshing and nice and means that I think it says safe place to kind of recommend to other people. Yes. Yeah, for sure. I think if you're in a spot where your cube can handle it, and I think an important piece is that you want some of these other cards, like as we discussed, you don't need a fast circle, but like if that is our call is in your cube already, then that's like a nice card for for not deck. But you don't have to activate similar with self and safe keeper. but yeah, I think for your cube it's kind of a perfect power level. Last question James, how highly do you pick now? Do just out of interest in your cube. Yeah. Oh yeah. In a in a cube where so you're looking so you so you're looking at the deck list ahead of time and you see a nada. And you see let's say you see issue go or grades like like in the list basically. So they've at least supported it. How highly are you taking nada. If you see it in the first couple of packs. So obviously the quest is dependent on the power level of the cube and how many of these pieces we have in like high achieving it makes a difference if we have just cleave. So for since you can in your cube like if I see another two pack one, pick one and then there's and there's some cards, I'd take over it, but I'd be pretty happy first picking a nasty, because I kind of feel like no one's going to be. I have fanatics, no one else is taking my Zuko. yeah. Speaking of Shoko as well, I think, I mean, yeah, yeah yeah. And yeah. So my take, my grief. I feel like I have pretty good out to end up with the pieces and it's very good if I get that. So yeah. Pretty highly I think. Sweet. Love it. Yeah. As you mentioned, we'll put a link down to a cucumber package in the in the show notes. If you want to add it to your view do let us know. Links to our socials will be also down there as well as if you're watching the video version you can leave us a comment. What do you think of the package? How have you found Naidoo not doing cube? Let's not talk about Naidoo in modern other formats because as we've discovered, it's quite broken there. But yeah, if you were thinking of giving it a go, let us know. it would be awesome to hear it. Yeah for sure. I mean, if you want to complain about not doing modern as well, that's fine. No one's going to stop you. That's that. You must be responding. Yes, absolutely. We've all heard that. Some of us have lived it. I haven't ignored modern infrastructure. I should have not this legality. And I feel quite good about that decision. Reasonable. Reasonable, right. Well, I think that's going to do it for today. James. Pleasure as always. Thank you very much. Yeah. Always good. Thank you. It just leads me to thank you all very much for listening. Do make sure you subscribe for the podcast. Give us a five star review, give us a thumbs up, tell a friend it will greatly helps out. And until next time, it's goodbye from me. And it's goodbye from James. And we'll see you all soon. Goodbye.