Euromonitor Podcasts
E-Sports Growing in the Midst of Coronavirus
May 28, 2020
Euromonitor International
Before the coronavirus pandemic, e-sports was a growing industry in terms of both popularity and value, with the prize pools for e-sports events broke the 34 million dollar mark in 2019.
As consumers are starved for live events during COVID-19, e-sports can fill the entertainment gap as they can be played and watched from home. Even traditional sports leagues such as the NBA and Bundesliga are using video games as a way to interact with fans and keep interest in the leagues by having tournaments in which the league players play the video game versions of their sport.
As e-sports grows in popularity during COVID-19, higher brand exposure will lead to more sales, and the audiences will expand.
Lots of brands claim to be number one⦠but can they prove it?
At Euromonitor International, we help brands build trust through evidence-based research. Our claim validation service ensures your marketing messages are backed by real data. Stand out in a crowded market.
Visit euromonitor.com/claims to learn more.