
Wait, Roll That Again!
This is Wait, Roll That Again! A Tabletop RPG Design Podcast hosted by Alex, from Aotearoa New Zealand!
Learn the ins-and-outs of game design alongside Alex as he creates his first TTRPG, talking to industry creatives along the way, and putting their advice into practice! The show combines interviews, playtesting, and design reflection to tell the story of game design, from start to finish!
https://waitrollthatagain.carrd.co/
Wait, Roll That Again!
Designing Fight or Fright: S1E3 - Many-Faced Math Rocks: (Ft. Michael Sands)
Welcome back to Wait, Roll That Again!
On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project.
There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work.
Following that conversation, I got right to the drawing board and put some words to paper. I came up with a basic idea of the system, and I ran it for two of my players. To find out how it went, you’re going to have to listen on…
You can find out where to follow the show here: https://waitrollthatagain.carrd.co/
This Podcast is a part of KiwiRPG!
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com
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