The Games Gone By Podcast

Metroid Fusion

Games Gone By Season 2 Episode 14

Back in 2002, Samus Aran returned from an eight year hiatus to star in Metroid Fusion.

Join Adam, Austin, and Jeff as they explore the atmospheric level design, iconic boss fights, terrifying SA-X sequences, and how Fusion’s  linear structure switched up the series compared to its predecessors.


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I love that I recorded this episode with surrounded by like my four different

Metroid amiibos that I have on my desk. Oh that's cute. I have like two Samus, a

Metroid, a Wrigley. So when I make this the call to open tell the audience how

old are you again? I am, I am 13 years old.

And welcome back to another episode of the Games Gone By podcast. It is Sunday

August 17th at the time of this recording. I'm your host Adam and

joining me as always the gaming expert and enthusiast and Metroid veteran

Austin and of course Jeff returning again more of a Metroid newbie. Am I

getting kind of the the vibe here right with you guys's experience in this

franchise? I have never played a single minute of Metroid until the last 505

minutes on my Switch. Meanwhile I think I've played Fusion alone like three

times.

I've played pretty much every game in the Metroid series at this point I think.

Okay yeah so that's what I thought. I beat Super Metroid it must have been 20

years ago now so I really don't much remember it and I haven't much played

one since so I'm probably more in Jeff's camp than Austin. Now Austin I know this

was actually the first Metroid game you ever played and I know this because you

wrote a companion blog post about it on our brand new website gamesgoneby.com

and you should go check it out. Woo yeah I'm very excited to kind of get my

chops back. I used to write a lot and I thought a website would be a good place

to kind of flex that muscle a little bit and write some blog posts so I'm gonna

try and do companion pieces for a lot of our a lot of our things and my movie

reviews are on there too. I write movie reviews on Facebook all the time so

there's some there's some cool stuff to go see down there. Go check it out.

But yes today we are discussing the 2002 action platformer Metroid Fusion. This

would be the fourth Metroid game released or tied for fourth because of the

fact that it actually released on the exact same day as Metroid Prime for

GameCube. Do you guys remember how you could have a little link cable to your

Game Boy Advance and like hook it up to your GameCube because you could

apparently get cool stuff in Metroid Prime if you did that with Fusion. Wait

you could plug the handheld Game Boy into the GameCube? Uh-huh the Game Boy

Advance specifically. There's like a little cable that you could I think like

Crystal Chronicles made use of that where you could play like four-player

Final Fantasy Crystal Chronicles using the link cable.

GameCube's a weird system guys. Wasn't there an entire Zelda game that was like

the four sword adventures that you had to play? Yeah yeah yeah yeah yeah yeah. Weird

system. Man I entirely missed this. I thought link cables were exclusively for

trading Pokemon. Like why else would you need to connect to Game Boy to anything?

I do have to imagine that comprises like 99% of their actual use. Yeah that's why

most people use them. But I did not know this. I didn't know that you could hook

up until I had read your notes. I was like oh I had no idea that Fusion tied into Prime at all.

Yeah I don't I don't think I went the other way around. I don't think there was

anything to get in Fusion. Only in Prime but um. Editing Adam here in just a few

seconds we are about to misspeak horribly. Indeed it is the case that

Yoshio Sakamoto directed both Super Metroid and Metroid Fusion and the

gentleman that Austin is trying to remember is Gunpei Yokoi who is a

producer on Super Metroid who tragically died in a car accident in October of 97.

Sorry for the mistake. Thanks for listening. So yeah this was developed by

Nintendo Research and Development Team One because they all have names like that over there

and this team is the one that made Super Metroid. The director was not the same guy who directed

Super Metroid however this was Yoshio Sakamoto. He said he wanted to make a new game instead of

a port of Super Metroid as the GBA had kind of become notorious for just releasing a ton of early

Nintendo ports. Like this was something like 50% of the library when the game the console first

launched. Even the EGM review for this game was complaining about like all the GBA is is just

Super Nintendo games again.

So he the director really wanted to kind of do a brand new Metroid experience. The

the lead programmer was even talking about how like we didn't even look back

at previous Metroid entries for programming help. We actually looked at

Wario Land 4 which was the game that the team had developed right before this for

Game Boy Advance. So I found that interesting. Austin is there, this seems

like something you might know more than than either of us, is there kind of a history of this sort of

thing at Nintendo where you have these teams that stay together a long time and

work on these these products but it's like the director shifts every time?

Yeah I do believe and I don't know for sure if this happened before Fusion came out or not but

Gunpei Yoki or Yokai or something like that I believe is the guy who directed Super Metroid

and I think he died in a car crash after releasing Super Metroid. I don't know if that happened

before or after Fusion though. So that that could definitely explain why there's a new director on

it.

the case but they do have a history of like I think all the Mario games have

been developed by like one team like it just feels like it's the same core team

and then they'll like swap in directors here and there so that is definitely a

thing that happens over there. Speaking of car crashes you should read the Game

Facts reviews for this game because there there were some people who back in

2002 were not happy with the sort of shift in this game and one thing a lot

of people would complain about is that they were not happy with the sort of

shift in this game and one thing a lot of people would complain about in these reviews is the

soundtrack because apparently Metroid was just very Super Nintendo very catchy a lot of melodic

noises. This was a lot different and it was composed by a woman named Monaco Hamano and she

was actually notable for Link's Awakening which was the Game Boy Zelda like the Game Boy Game Boy

Zelda and she also worked with the guy Akira Fujiwara who would later go on to do Super

Princess Peach which is a game that I did not know existed until I wrote these notes. I don't know

if you guys have heard of Super Princess Peach?

It came out like a year ago or no no no no um there was a there was a Switch Peach game I don't know

if that's Super Princess Peach though. Super Princess Peach might be a DS game. Super Princess

Peach is a 2005 platform game for the Nintendo DS. Yes okay okay so I do I do remember this when it

came out it was uh controversial to say the least I think most people who played it was like this is

not great.

Well apparently these people can only make controversial soundtracks because this one

but I I really like this one one of the things that uh Monaco was saying she was going for is

that like she didn't want the exploration music to annoy the player which she thought was kind

of becoming a danger in this series and she wanted these rather ambient melodies that kind of

match the atmosphere of the game and you know this game definitely has a little more of a like

darker horror thing going for it at times than the previous ones although all in all it is still

you know at its core a bright action platformer.

Austin you've got a question for me.

You played this like when it came out or was it years later?

Uh I played it probably like mid-2000s so a couple years after it came out but

definitely like still in the time range like I didn't play it 10 years later or whatever I

probably played it like 2005-2006.

Okay yeah and the um the critical reception was was very well received though I actually recently

kick-started the like EGM compendium online uh database archive thing which has been really cool

to go back and read the old EGM article.

It's about these games that we've been doing and this one got a 9, a 9, and a 9.5 and one of the

things they kept talking about were like the tight controls um which we will definitely get into

later because I don't know if we all had quite that experience um but then overall kind of that

the narrative that they brought into this one that really wasn't present in the other Metroid games

um and I think the the big complaints amongst the critics were just that the game was kind of

linear and short uh which is not something that you were used to with the last three Metroid games

but it does seem to have been overall well received and even the fans really liked it.

Yeah.

Yeah.

Really overall we're happy with this I mean I think the vast majority of those GameFAQs reviews

were like 8, 9, 10 but there were a lot of people complaining about the same things over and over

which was the linearity, the soundtrack, and just the the kind of lack of exploration and length that

I think a lot of people had gotten used to. So why don't we go ahead and get into some of that

gameplay because ultimately I think that is the core of these games right despite the fact that

this one had a narrative that it brought in which was a new thing for this series it is all about

jumping and shooting and blowing up blocks.

and exploring uh Austin would you say that this one felt like a vast departure from other ones

you've played or does it still you know more or less feel the same despite those those differences?

No I think at its core this is still very much a Metroid game to me like there are some changes

that are made and I think the linearity is probably the biggest one and I can understand

why that's such a controversial take. I had kind of gone back last night a little bit

in preparation for this and played a little bit of Super Metroid

and even in those early moments they drop you into the world and it's like that's it go figure it out

like they give you nothing there's no direction there's no guidance it's just land on the planet

and figure out what doors you can open and how you can get through them.

Austin has just described the exact reason why I've never played more than 20 minutes of Metroid Prime.

I would argue Super Metroid is possibly even worse than Metroid Prime.

I mean it is like there is no piece of dialogue no tutorial no instruction it's just land on planet

go explore and I think this game definitely focuses you a lot with its narrative and its

kind of direction because there's a a computer AI voice that's talking to you that's Samus' name's

Adam after her like previous commanding officer and that voice kind of guides you through these

areas.

So it's definitely a lot more focused than those other games which is something that I think I

probably gravitated towards when I was growing up right I mean I played this game probably when I

was like 10 so playing it at that time I think having that focus that guide kind of telling me

where to go and what to do helped me discover and figure stuff out whereas like when I tried to play

Super Metroid way back in the day I had no idea where I was going I was constantly lost I was like

I don't know I don't know I don't know I don't know I don't know I don't know I don't know I don't

this isn't for me so I can understand it's controversy but I think it makes it a lot more

accessible to kind of have that that linear focus and I think the action is a lot tighter in this

game than it is in Super Metroid. I certainly found the narrator helpful like if I had been

dropped into a giant map and I had had to just explore that entire map to get through all those

boss fights and get out that wouldn't have happened as like a full-on adult man I needed

a narrator to guide me through.

The uh the space station here um otherwise I might have put this game down very quickly.

I sure came close to doing that a few times uh because despite the narrator there are at least

like three or four points in this game where I ran back and forth between four or five rooms

a hundred times and I was like what the fuck am I supposed to do and then you would go look it up

and it's like oh it may seem like it's a series of blocks you're supposed to destroy but actually

there's just a fake wall right here that you can roll through and I was like fuck off like I hated

that.

There was at least three times where that was the case. Now I will say overwhelmingly you just shoot

around and you'll eventually blow up a block and walk through it. I kind of figured that out after

a minute but there was just two or three parts where it was like there's like a vent that's the

same color as the background and the guy's just like no just just keep walking to the left you'll

walk through the vent like oh my god I so that that was really frustrating. I think overall the

narrator helps a lot.

Yeah yeah I don't think that um I wouldn't call it like bad game design but I definitely vividly

remember the fact that I was able to do it. I think it's a really good game. I think it's a good game. I

think it's a really good game. I think it's a really good game. I think it's a really good game. I

first time that like there's just a hidden like rollerball passage that if you have slide along

the left wall you will wall grab and then pull up into and you just you just have to figure that

out. I don't know am I supposed to rub myself up against every wall in every corridor like how

how am I supposed to make progress? I mean controversially I think yes I do think that

is what the game wants you to do. I think that's I think that's just Metroid though because

right I remember while we were kind of discussing this early

Adam's like I don't know I don't know I don't know I don't know I don't know I don't know I don't

you had mentioned that you felt like Super Metroid wasn't that bad with the hidden blocks.

I can I can definitively say that you're wrong. So even for the main path like not just bonuses

but like the main path. Yes like even in the main path like playing it yesterday I was like god

there's so many hidden blocks in this game. Yeah you could very well be right like I said it's been

two decades so maybe Metroid's one of those games I beat when I was 10 because I could deal with

that and now I would just quit. Yeah yeah I feel that. I think that's just I think that's just a

is like a lot of the exploration comes in with searching through the rooms and finding the

hidden paths right there there you just got to look around look around. It's more like you have

to interact with everything right. I actually thought it was super cool like the first time

I realized that like parts of the environment were like destructible but not obviously destructible

but I swear like the first few times at the very beginning of the game there are like visual

graphical cues to like try and invite you to to notice that something is different about these

blocks but then like 20 minutes later you have to drop some bombs and blow up a portion of like a

balcony that looks identical to all of the walls that are completely invulnerable to everything

and that's where i was like oh okay actually they're just hiding shit and now i'm playing

like where's waldo in my action shooter video game and i'm very confused i think that's one

of the things that metroid does extremely well though is kind of it's um almost it's organic

tutorials like it doesn't really tell you how to do things very often but there was one specific

moment early on like right after you get the bomb that really stuck with me and it's just

you you get the bomb you like see some patterns on the wall that look like you can blow them up

but you can't do anything with your missiles or your charge beam or anything like that

so it's like okay well after

use the bomb i just got you blow up the hole in the wall and it's like perfect so you go to the

next room and there's like a pattern of blocks that's like okay these are obviously bombable

but then you get to one where you try and blow it up and it doesn't explode and you're like up

against the wall and there's like a ledge and you can't jump yet but when you bomb it the bomb

shoots you up like there's you know it's it's the metroid bomb jump and it like kind of boosts you

up so it's like okay so now it's taught me how to bomb jump because i went to do this thing that

i thought it wanted me to do but it showed me this other option so now i have a new option

and a new tool and of course you get the morph ball jump like shortly after that so it doesn't

come in handy super often but it's like i thought that was really interesting how it

very naturally showed you what to do because it's like you had no other option and i think

metroid does that a lot throughout the game so like early it shows you some

like

visual cues of okay there's hidden blocks and then it's like okay now you're thinking for the

rest of the game i bet there's a hidden block somewhere let me try and find it

this game has very good design in that once you get an ability you then have a lot of opportunities

to use that ability and like you're saying austin it will train you to uh understand like the new

capability you have unlocked and that is a good design i think where it lost me is that like it

makes it real easy for you to unlock it and it makes it really easy for you to unlock it and

it makes it really easy for you to unlock it and it makes it really easy for you to unlock it

use it a couple of times and then immediately takes the training wheels off and now suddenly

it's just like random it feels a little bit like random bullshit when i have to figure out

which invisible part of the wall and which ability i need to use to actually like make

progress through a corridor i i could not figure out the consistency of like sometimes you'd shoot

a block and it would reveal itself as with a symbol like oh you actually need this to blow

it up but other times you would shoot the block and that just wouldn't happen but it was still

something that could only be destroyed by like super speed or whatever and that drove

me fucking crazy there is this one hallway where it's really long and there's a ramp on either side

and so i was like oh okay i guess you're supposed to like speed and jump off of it but there's no

way to reveal the like blocks on the upper left side that you have to jump through uh without

maybe like a super bomb will do it and the super bombs definitely or what is it power bomb helped

a lot with all of these unbreakable blocks because it got to the point where i was like oh i'm just

gonna drop this in every room i enter to see if there's blocks and this is way less annoying than

pew pew pew every direction

of which i have to use like the left shoulder bumper but only if i want to aim up then i have

to point it down with the left shoulder bump like that was really annoying to me as soon as i got

the power bombs that whole aspect of the game became like less annoying yeah yeah we could

talk about the aim a lot too i did not enjoy the way directional aiming works but we'll we'll stick

on this topic of uh randomly moving through the environment because i also as soon as i got the

the power bomb i was like well i'm just gonna use all you know this all the time thank god i can

do this all the time i'm just gonna do this all the time i'm just gonna do this all the time i'm just gonna do this all the time

not that i spent that much time doing that um pretty much i i think i put four hours into this

game and then adam posted a walkthrough guide and i spent the rest of my play time reading almost

every sentence of that guy um so let's see who is who is the author of this uh this guide metro

fusion walkthrough dude on omega metroid you are my hero mega metroid amazing website if you are

looking to how to beat a metroid game yeah don't

unless you're really into metroid already don't play this game without going to this website

i was about to say i guess this is really interesting to hear because i feel like i'm

normally like the bad gamer who doesn't know how to do stuff and like really struggles with the

game because i'm terrible at all video games uh and i mean it definitely helps that i've played

like all of these games and i'm very familiar with the genre so like i understand why but like i did

not seem to have as much trouble getting through some some areas uh both both from like a combat

exploration standpoint and some of the exploration stuff just came back to me because i've played the

game before so like that's understandable but i feel like y'all struggled with the combat in a

lot of spots too that i feel like i didn't have as much trouble i think i just lack the patience

for this kind of game i just kept running into things because i didn't want to fucking shoot

them because i never found it remotely interesting on any level to shoot things in this game except

the bosses but like not not the regular enemies yeah i think i'm on the same page as adam is that

i just didn't find the mechanics as engaging i i

was thinking about this earlier i don't think i can describe this game's core gameplay loop like

i like i don't understand what i'm supposed to be doing repetitively that gives me good payoff

can you describe that austin i would say the loop of all metroid games this one included but

it is to write explore explore areas find new abilities and then utilize those new abilities

to get through previous areas more efficiently

and then open up new areas to continue that loop right find a new item and progress through the

world using that new equipment maybe it's just because it's a two-day 2d side scroller or

something or i don't know i don't find the exploration engaging i find it contrived i'm like

oh it's a goddamn corner over here i was supposed to roll into after shooting a missile on my right

axis and speed jumping through it or whatever um

yeah that that did not engage me i missed so much apparently my item completion rate was 39

and i was like no dude i power bombed every single freaking room i shot every goddamn corner i started

shooting the uh diffusion missiles everywhere i have no idea how i missed that much and i'm just

kind of with jeff on that it's because there's just a bunch of contrived arbitrary rooms in

various places yeah i think that's another reason i had such hard time with the combat is that i

have like one quarter of the health i'm so sorry about that but i think that's another reason i had

supposed to have i'm fighting i'm fighting all these enemies that do like half an energy tank

of health and i only have five energy tanks so like i have to make it through between two entire

save rooms without getting hit more than seven times um it was as a as a metroid veteran i'd

tell you that the solution of that is to go find more energy tanks but i don't want to spend my

time humping walls so but but you don't like i i feel like the map is pretty good

showing you just enough of where like you can see a room that ends and then paths that are kind

of around it and think like okay there's probably a hidden path somewhere through here i mean there

were plenty of times when i just pulled up the map and i was like okay if this room looks like

a dead end but based on all the other areas i bet i could open up like a green path if i found a

hidden block hey what's the green path versus the purple path on the map i mean i don't know i don't

never figured this out the the purple path is what the like the the navigation room will show

you like the purple path is what the the map data shows when you go into the navigation room and it

opens up the area and like gives you the base map when you fill out the base map that's purple

the green is the hidden pass that you have to find around them yeah it's like known versus

unknown rooms right so

super metroid does something similar i found out but it doesn't actually differentiate the color

so it's just like hidden stuff becomes the same color as the the previous areas that you've now

known and i i hated that when i went back to super i was like oh metroid fusion distincting those two

helps like keep in mind like okay there's no hidden path coming off of this room i should

probably go check and see because there there probably is there's almost always a hidden

path in in most rooms like it's so if that's not engaging to you and that's not engaging to you

like like sure but that's what the game wants you to do so yeah i i get that i understand that's what

it wants me to do i think what confuses me so much is that the appeal of a platforming shooter

to me is to like run around go fast blow things up like i want it to be like exciting and action

oriented when i have to pull up my map

to like think through the puzzle of how the rooms are aligned and like okay nothing is more

frustrating than like looking at your map seeing that a place exists but you just have no freaking

idea how to get to it and then actually you have to jump down like three stories and like blow

through some walls and go all the way around to get to like that spot that you wanted it just

really takes me out of the action a lot did you feel like that at all adam there were definitely

times yeah because like what austin was just describing were like oh you could look at the

map and kind of figure out where some of these things were leading you to

yeah i i definitely found that happened sometimes and it was satisfying when that did happen

but man maybe half the time at best i found a lot of them were just like no if i hadn't just

dropped three super bombs in this long hallway i would have never found this thing uh so it just

depended on the segment some were way worse about like i do not understand what i should be doing

i'm pulling up the map every room constantly uh so yeah that just varied a little bit um austin

are you have you played much of the you know this this subgenre gets called metroidvanias have you

besides the metroids or have you mostly stuck to two metroids oh no i've you know i never played a

ton of castlevania i've never played a ton of the vania part of the of the metroidvania but i have

played a lot of the like newer metroidvania genre and and strangely i can't think of many of them

off the top of my head but ori is the one coming to mind yeah i i've i've played both ori games

to completion i played uh the prince of persia lost crown that came out recently

that was very metroidvania heavy i've played a lot of them if you named them i'd be like yeah

i'd probably play that jeff you might like mega man from this era because it's like a similar idea

except none of the exploration and map they're all like individual levels that are themed like

fire ice whatever based on the boss at the end and then you go through a level and at the end

it's like a boss fight and then you get their powers and while there are sort of like optimal

ways to do the levels and that some boss abilities like will be better in other levels than others

it's really like never a real thing but it's a lot of fun and it's a lot of fun and it's a lot of

required thing like you can't not get through one level because you don't have something yet

and um that might be more up your alley i think that's a lot more faster paced a lot more action

oriented and there is no map so uh yeah yeah that does sound a lot more appealing to me mega man is

another franchise that i've looked at a lot but i've only ever played like five minutes of um but

not in the way that i played metroid prime it was like fuck this uh metroid prime was like eight

years after goldeneye but had the same fucking controls

as goldeneye and i would not i refused well well that's just that's just because the gamecube

controller is the worst controller of all time unless you're playing smash bros and then it's

the only controller and i guess like the um you know halo hadn't come out yet at that point so

maybe consoles hadn't quite figured out their control scheme for shooters but at that point i

had played like tribes and shit on my computer with a mouse so the idea of having to hold r to

aim i was not putting up with that so i to this day i haven't played prime for that reason although

i know they've redone it with modern control schemes so

maybe i should check that out i the way i played prime was the prime trilogy on the wii

and it's actually a great way to play it because the wii remote acts as like the the shooter so

you're just aiming with the wii remote so it's like i know you hate motion controls but to just

point and shoot is like not that difficult i don't think um so i thought the wii the wii ports of

metroid prime were actually really good and that's how i played all of them and really enjoyed playing

but they're very they're very similar in the exploration but very different in the mechanics

obviously uh to bring this kind of background to the gameplay we there's two things i want to talk

about here specifically the first one being just the progression of tools and abilities that you

get um i found these at first were like kind of slow and frustrating and it wanted me to go through

way too many segments that weren't just like oh you can't get through this door because you don't

have this thing yet it's like you need to play this like it's mario and just dodge things for

like 20 minutes

on the way to your download room before you get the thing that makes you not just

completely useless for this entire sector i do feel like that's like one segment i feel like it

was every segment in the first two hours but i did i did really feel that once you got halfway

through the game you really finally get like an arsenal of things where you didn't feel just off

like i hated the missiles at first it was just the charge shot but limited because there was no radius

uh it was just like rock paper scissors laser i couldn't stand it but eventually it freezes

things eventually it gets a bigger blast radius

like yeah that's the shit i love um i really don't like when they give me three different colors of

the same thing which is what the beginning of this game felt like um but i don't know how'd you guys

feel about that did you feel this nice like progression of power as the game went on i also

thought it was kind of slow but um i i preferred the missiles just because like i didn't have to

like hold down the b button to to hold my charge shot so the only reason i liked the missiles was

was from a controls aspect um i also thought that the power-ups were slow i think by the time i got

the wide beam um so that you know pressing b like actually did a decent number of stuff i felt like

i was equipped and could do things but yeah for those first two hours i felt like an absolute

bitch um being thrown around all the time by these mimicky parasite things oh can we talk about

the fact that when you kill an enemy they turn into like a health drop but that health drop

seems to flee from you arbitrarily adam hated this

i think how i described it yeah uh i don't i don't know who thought that was fun but like

nothing is more demoralized jesus christ the number of times they would fly away and then

turn into another enemy also like oh this probably just has to do more like with nostalgia and more

with like i've played this game a bunch but like it just never really bothered me and maybe it's

because i i first played it when i was like 10 and i was just like that's just how it is that's

that's what it is

so it never really bothered me parts parts are worse than others the the area where it's like

the there's a bunch of water and it's all electrified and there's like the fish i thought

i was gonna quit uh so many of those fish you get half a second before it's just another goddamn fish

and i was losing my mind and it already was like uh in this you know we've talked about this too

uh this might have been that i'm playing it like on my phone emulator with an xbox controller hooked

up and the controls aren't quite what they're supposed to be but every time i had to jump out

of like plants on the ground and i was like oh my god i'm gonna die i'm gonna die i'm gonna die

water anything i couldn't stand it it felt like the jump button just stopped working halfway

through my jump it was just awful uh but like man there were so many of these segments where

it's like i've drained the water this game's fun again i have a gravity suit so i can just be

underwater it's fun again um i just i did not like a lot of the like initial treks through the

sectors but i felt like the second time you come through the game was just like way way better

because of what you now have access to i guess and and i think right that's that's

the appeals maybe not the right word but like that's the the kind of thesis behind metroid right

it's like i feel like this is with all of them it's like we're going to start you off as kind of

a lesser being right you're you're not as powerful you're not as strong you you have to struggle

through these areas and it's gonna be a pain and you're gonna have to like be meticulous about how

you move and where you go and how you shoot things and like it's it's a struggle for a bit

when you get that new item it makes everything before it feel trivial and then you feel like a

super powerhouse and you're like yeah look at me crushing all of this like oh look at how smoothly

i can move through the water now that i have the gravity suit all you fish fuck you fish like like

it it spins it on its head and gives you that kind of power fantasy that you struggled before

i think you're totally right austin i think that's a hundred percent what they're going for

i just think the segments where things become

trivial are like too short or maybe somewhat uninteresting like in themselves i felt a lot

of times i would get the power up and i would get to relax and i just felt kind of relieved for a

minute and then i would quickly get to a new area and then be totally bitch slap again and be like

oh were you having fun fuck off it's time to work again i i will say that i'm i'm definitely with

both of you guys in that the the back half of this game feels a lot

better than the front half i was i was surprised starting it back up because i mean when i when i

did my top 100 games or my top like 100 favorite games list a few years back uh i put this at 24

uh a lot of that is nostalgic thinking right it's like i i remember loving metroid fusion but

hadn't played it in a while so going back to it i was surprised initially how much the beginning

did not vibe with me i was like man did i not vibe with it did i not vibe with it did i not vibe with

it did i rate this too highly like hey do i like this more or do i like this a lot less than i

thought i did but i really do think that like as you progress through it gets a lot better and i

think the back half of the game going through all those areas with like a full kit feels a lot better

than than even i initially thought it does i was like oh man this feels great to go through these

areas and defeat these enemies after you have all of your equipment the the number one thing about

this genre that i think is really important is that you have all of your equipment and you have

all of your equipment and you have all of your equipment and you have all of your equipment

i think is the reason i don't like them is that there's just nothing more annoying to me than

taking a wrong turn and then going back into the room that you just spent 45 seconds painstakingly

clearing out and everything is just back that sucks uh like i've been playing the resident

evil games recently and i get lost a lot and have to go through rooms over and over but they're

like when i kill them they're dead that's it it's just walking back through the level to try to find

where i'm supposed to go having the enemies respawn back behind you over and over that never

stopped being annoying the only time it stopped being annoying is when i had all of the enemies

weapons and upgrades and i could just clear it in five seconds but like that sucked and that

continued to suck for me through all eight hours of this game you're totally right adam and that's

another reason why the exploration aspects of i guess metroid generally confuses me so much

is that it immediately erases your progress on a like block by block you know level right like

every time you go through a door um everything you did in the previous room is is wiped away so

why would when i why would i want to go through a door and i'm like i'm gonna go through a door

and i'm gonna do that over and over again trying to like experiment and explore and find stuff i'm

just happy i fucking lived because i only have three energy banks so i wonder if um the modern

system of like the the souls like campfire respawn would actually work really good for these kind of

games you would just like increase the damage that is dealt to you a little bit along the way

but they don't respond behind you until you use like a rest station uh i think that could have

been me granted you know this was 15 years before that idea popped in anyone's head so i get it

yeah that actually does make a lot of sense and i don't know anything about programming for the

game boy advanced i should i think i literally took a class on it in college um but i i don't

know oddly specific class yeah yeah yeah yeah c programming y'all um it's uh i don't know if

it's a limitation of you know gaming at the time that it's just easier to wipe things clean as

opposed to a tracking state across these big maps that you can explore right that's a good point

um it could be technical limitations it could also just be design limitations it's like they

don't want to think about like oh well what if you've cleared this room and then you clear that

room and then you go back this way like does it make sense can you still do this stuff there are

a decent number of puzzles in this game where being able to walk out of a room and walk back

into it and have the enemies resets actually made them easier there's a point where like you have to

specifically get some x to absorb into the right enemy or the right hostile thing in order to like

bridge that you can then run across and like smash through a wall so they very intentionally

like designed this resetting into the game and i don't know why um but most of the time i just found

it frustrating the x virus thing yeah just to come back around on that not my favorite i i get the

idea because i think they just wanted to do something unique with the health drops because

i'm going to assume that it's like megaman austin where every time you kill something in the old

ones just like health would drop on the ground or sometimes yeah yeah that's i'm playing super

yeah it's just when you kill an enemy it just stays there um it's just the health just stays

there the i think the idea right i think it's a thematic choice to to like kind of go with the

game like it's a living parasite so it's it's trying to flee from you you know like thematically

narratively i think it makes sense um and it kind of forces you to like at least i think it forces

you to like you have to shoot a thing and then go for the health as opposed to like clear the whole

room from a distance and then go pick up all the health after like you have to kind of it forces

you to be a little more active and engaged kill the enemy go for the health instead of just like

clearing it from a safe distance yeah it's it's like it's trying clearly it didn't work for you

guys well that was the thing i think it worked for me it's like no i think you're right but it's like

i was like okay so it wants me to be aggressive but that just got me killed every time

had to kind of find this this weird balance um but you're talking about the atmosphere and maybe

that's a good time to segue into that with this last gameplay bit that i think is every bit as

much uh atmosphere and that's the sax sequences uh jeff how did you feel about those overall

um they were they were interesting like they definitely um you know leaned heavily into this

you know horror movie type aesthetic that this game is trying to have like the game is trying to

be cinematic and

artful and like you are exploring exploring this uh uh derelict and compromised research lab and

there is a giant monster well not giant but there is a monster hunting you something that you have

no ability to fight and your only option when confronted with it is to run for your goddamn life

and i think these sequences worked very well it's cool that they like spotlight the xax which as far

looks like samus right yeah um and you can always hear the sound in the background uh her metallic

footsteps and you're supposed to clue into like when you hear those footsteps like prepare yourself

um it is a while into the game before they actually interact with you at all that you

have to like actively flee from the sax and when i finally did it sometime shortly after getting

like the ice missiles uh that there's a long not long but there's a

sequence where you have to flee because she is gonna fucking murder you and that felt very well

done except it was extremely difficult for me i had to yeah do it so many times is it the ones

where you have it is a difficult you have to like freeze her and there's the doors you have to open

by shooting the switches and you have to like yeah yeah yeah and that's tough because she stays

frozen for half a second so you literally have to like spam the missiles look up shoot go back

to spamming the missiles walk a few feet turn around spam the missiles uh it's it's like every

time you're like alternating like you're going to shoot a missile at her take one step shoot a

missile at her like hit the switch shoot a missile at her uh and then if she gets a shot off like

you're fucked those things hurt um and there's not necessarily health right before that sequence

dude the end of that so at the beginning of that segment you have to drop a power bomb to blow up

a wall okay and then at the end of that segment you climb in this sort of hole and hide but i

thought maybe you had to drop another power bomb all that does is show her where you are and she

can shoot through the wall and you die instantly and i was

so mad because i'd finally gotten to the end and then lost at the end uh i think that was my second

voice note where i'm literally screaming into my phone about how much i hate this

but uh no i i'm with you though i thought they were well done overall yeah i probably would

have done the same thing except i had read all three paragraphs on the walkthrough about what

not to do so i was i was trying to avoid the walkthrough when i could but i definitely ended

up with quite a few sequences i had to look up what to do i think the the sax is one of the

coolest parts of the movie i think it's one of the coolest parts of the movie i think it's one of the

reasons that i think it stuck out so strongly for me like as a kid and and even now into my

adulthood like i think that is one of the reasons that i think about the game so fondly is because

it does feel so unique compared to other metroid games like all the metroid games kind of try to

take on a a horror aesthetic to a degree right where it's you're always kind of a solo survivor

on an alien planet and you know you're trying to

make it through this area but it's never been as direct and as focused as having this like

literal alien type monster that's like hunting you throughout the the world and i love the build-up to

the sax showing up like you you see the damage that it causes long before you ever actually see

it like the computer warns you of like there's you know an x that's infested your power suit

and it's running around through this

facility and as you're backtracking you're seeing all the damage it's caused and you're like

oh man this thing is scary and then when you first encounter it the first time like you can't

actually engage with it but just the framing of of how they show it to you and you're like kind

of above it in this tunnel and morph ball mode and it's like oh man like that it just sets this

perfect atmosphere and tone to me that really captures something unique with

with metroid that had never been done before and i really they've done something similar with

metroid dread the switch one that came out a couple years ago they they do something similar

with like these like robot characters um and they're cool but nothing quite as effective as

having a literal like alien version of your own power suit hunting you down i'm always on board

with a game that wants to uh give you like a mirrored opponent or even like a more powerful

version of yourself um i think that's one of my favorite moments from guild wars totally

different game best best mission of all time yeah yeah yeah and i love me uh water temple dark link

so you know the sax was appealing as an enemy but you know to bring it back to how confused i am by

this game like the sax is part of the uh horror film element to this and the atmospheric and

cinematic thing they're going with going for but this is

a 2d platformer a shooting 2d platformer but you know it's also an exploration game and you know

it's also a puzzle game and so it feels it feels like there's a lot going on in this title and not

it doesn't mesh together in a way as cool as the sax is i'm just confused why it's there

i thought it worked well atmospherically for sure um i could i could definitely see an argument

about how it like wasn't always the most fun gameplay wise but man like this this game has

some really cool atmospheric moments there's the part where the power

to the whole station goes off and everything gets darker the music gets like real ominous i thought

that was great they even disable the save stations during this part which like my my 2025 sensibilities

were freaking out but then i realized i can just save state thank god um there's the return to

sector 2 where you're underwater and there's like uh you know the the pretty water graphics over

the screen you have the kelp and the algae coming up uh there's it almost sounds like a mario

underwater soundtrack like that was a whole different uh vibe and really gave that

area kind of its own unique flavor i really liked that i kind of wish there was almost more of that

because i felt like i was getting i wasn't getting strong thematic feeling through a lot of these

different sectors like i wish they stood out from each other more but they did tend to have their

individual segments with like the lava here the electricity here that that kind of came together

so i do think atmosphere is something that this game does very well i will say i think this game

looks beautiful um like the graphics and art for a game boy advanced game incredible amount of detail

so yeah it looks very good and there was a decent amount of variety in the sectors like you know

that venus fly trap that just ate me for a full minute was pretty to look at i i do think that's

one of the reasons another one of the big reasons that i always gravitated towards fusion is i think

the the game boy advance was a 32-bit system as opposed to the super nintendo which was 16-bit

and i think those those extra 16 bits really do a lot of work to make this game look good

look really good like it's a really pretty game to look at the the art and the design and like the

the thematic uh approach to all these areas like i actually did find them all very unique

and i felt like they they stood out to me a little bit more than a lot of supers areas like

super feels like kind of the same area just like some slight differences throughout whereas this

every sector

felt really distinct to me and like had its own art aesthetic that was unique to that area and i

always liked seeing the new areas and the new you know spaces and kind of getting to explore those

areas and see what they did with the design uh we're kind of going all over the place here but

what else is new for games gone by uh jeff how did you feel about the boss fights in particular

the the boss fights were probably my god i've already complained a lot but

we're a

struggle for me i knew i knew i was going to be bad at this game where i died in the very first

boss fight against what is obviously like not supposed to be a difficult opponent uh and it

fucking dominated me and i was like i don't even i don't really even know what i did wrong um all

of these bosses eventually get reduced down to these uh core x things which are just these

giant spiky balls with an eyeball as like a weak point

and i i wasn't even good at jumping over those correctly like you shoot them and they shoot out

health but the health runs away from you so it's hard to get to and um they all have different

little traveling patterns and like their attack is just like fucking sit on your face right because

they're a giant spiky ball uh and that hurts i don't know why because i feel like it's supposed

to be the easiest part of the fight but every single boss on my first attempt or not my first

attempt on some attempt i would die to that fucking thing like i would i never beat that

part of any boss on the first try

i don't know why because it just doesn't seem like it should be the hard part of the boss fights

but every fucking time man it got me like it definitely doesn't help that like you've

you've lost probably a lot of life to the boss so like you're now definitely struggling at the end

and you know they all kind of look the same and they all kind of play the same but they're also

all slightly different um you know sometimes the core x's will like shoot lasers i think um that

probably happens like on the later bosses and stuff

and nothing is more insulting than like being relieved and being like okay i just need to hit

this ball with a missile a few times i'll be okay and you forget that you know you land the missile

shot and then it fires a laser directly at your face and you die and you're like thank god for

you know a safe state on the switch when you finally fight the sax its version of that just

continues to shoot the ice beams that take out an entire energy tank in one hit oh my god dude

that that one that one i will

agree is absolutely i save state right basically right after i ended the second phase of sax and

went into that part and i only had maybe two energy tanks left and it took me like 30 minutes

just to beat that but i wasn't going to do the whole damn fight again so i kept loading right

at that third phase and just kept i was like eventually i'll get this and eventually i did

but oh my god that was that was brutal i love that fight overall but that third that that little

glowy thing at the end i hated that every time i i fought through that fight no save state and it

is brutal i bet like

it it is the hardest fight in the game for sure which is cool that it's the final fight and like

the final fight happens to be the hardest fight a lot of times and technically there is like a set

piece fight at the end of the game that which is a lot easier but i consider that the final boss

and i think it's a very appropriate final boss maybe now's a good time to talk about some of

the narrative stuff because austin like explain to me what's going on here so you have what

samus's original suit got infected by a

virus so she had to take it off and then the virus ran away with it uh basically yeah so she

they go to at the end of super metroid which is i think supposed to be the game before this

at the time like at the time that super metroid was the last game um you the baby metroid like

sacrifices itself to to help you fight mother brain

or whatever and then you fly away from the planet and you get infected with the virus like samus gets

infected herself with the x virus they remove the suit and that's why she has the fusion suit it's

the fusion suit is i think part of the x parasite but they use metroids to stabilize the the parasite

in samus like they use like a metroid vaccine or cure or something to stabilize samus and that's

why she has the fusion suit that's why she's weak to ice because the metroids are weak to ice

um so that's why she has like the ice weakness and why the sax can absolutely

obliterate you with the ice beam okay um so what happens at the very end that makes it want to come

save you after you've beaten it like i just did not understand that yeah yeah yeah i can't even

i'm not a hundred percent sure either why that happens um i know i know you

you steer the ship into the planet to destroy the to destroy the x virus i'm not sure why the

sax decides that it wants to help you in that moment you find out the federation wants to do

some like experiments with the x virus right and adam is basically telling you like yeah we we need

to uh wait for the federation to get here but you end up like you know convincing your chat gpt here

that it should not just do that and it should instead help you destroy the space station and

yeah why bother blowing it up they might still live you should actually like crash it into the

atmosphere of this nearby planet uh real quick change for adam there i think the idea maybe

there is that they wouldn't be able to survive the atmosphere i think that i think that ends up

becoming not true anyway because i think in a later metroid game they they actually do escape

i'm sure there's like a rogue x on a different planet i think that's the premise of dread maybe

but i do know that it does get a little confusing there at the end with the the plot i think the the

main beat is you're trying to blow up the x by sitting the space station careening into i think

it's sr388 which is the metroid planet is what it's hovering over so you send it careening into

that planet and i guess the sax is like i don't know you're cool samus go survive i i i don't know

really i did not pick up on why that happened either i thought that was strange in that last

do you know what that last boss even is that is a i think it's an omega metroid uh okay it it's

like some sort of like like some sort of like evolved metroid but i thought i thought all the

metroids i guess they were dead now no oh that's right you you actually run into that at the end

of the game with the sax suit isn't that

right that's right yeah right so i think that's like a um i think that's a metroid that was maybe

um like morphed by the x virus but yeah because adam starts yelling at you and he's like you

weren't supposed to go down there samus he calls you lady and it's weird he's like you weren't

supposed to go down there lady that was bad you disobeyed orders you shouldn't know about that

anyway let's crash the planet i think that that's that's i i do wonder if that's because samus

kind of is manifestly

some of her knowledge of old adam into that adam because that's what her commanding officer called

her like adam the human called her lady called her lady okay so i wonder if that's supposed to

indicate that like he's picked up on some of those things that samus you know had attributed to

the real adam is is the computer a bad guy like no i don't think so right it's working for the

federation no which seems to

over time be revealed as an organization that like you can't trust as much as you thought you could

have maybe yeah i think the so so samus has always been kind of like a space bounty hunter i think

that's worked with the federation in the past but it's not a part of the federation and the i think

the federation has its own goals but is generally considered like like a positive force in the

galaxy but one that still has like its own goals and i think that's kind of like a positive force

and fair share of corruption and things and i think in this particular instance they were trying

to use metroid experimentation and that is a bad thing for samus because the metroids are dangerous

and then they wanted to experiment with the x which samus is like no stop experimenting with

deadly things like i keep ending up in the same circumstance every game because you fuckers

right

i have to keep

i have to keep

i have to keep

i have to keep going back and fighting you assholes because you keep running experiments

on things um i think that's a big part of like other end as well the federation is involved in

doing some more experimentation and samus gets uh you know screwed over by it i was just at the

beginning pretty convinced that there was going to be some kind of twist where you the player

character where the alien reconstructs you and you're like oh my god i'm not gonna be able to

reconstruct samus and your samus suit hunting you was actually the real samus trying to end

your blade upon the station or whatever um but then that didn't happen and i'm probably okay

with that um i mean that could have that could have been interesting but uh no that is not

it is not at all what happens how it pans out um i i didn't i didn't really get to talk much

about the bosses besides the sax i do think this game does have some of the weaker bosses in metroid

like i think super is kind of the the gold standard for a lot of things metroid but i i also

think bosses in particular and i don't think this game quite gets up to those levels i thought like

the water snake boss was okay um i liked ridley at the end i like the sax i like nightmare like i

think the in-game bosses are a lot more appealing because you have your full kit and have like

multiple ways to deal with them

and uh you have a lot more life so you can sustain longer and like i just think

in a lot of ways this game gets better as it goes and i think the bosses are also indicative of that

like this game late game bosses are a lot more interesting than early game bosses

how did you feel about the spider uh spider was infuriating at first it's one of the only

was like the mechanical spider no no

the the one that like are you talking about the one that like just that actually looks like a

spider right it like grabs you and it like sucks your life away why can't i remember this from the

the that one that one was infuriating for me at first until i remembered how to fight it

um and then then i started to get it it's like you really just have to hide in the corner in

morph ball mode so it doesn't pick you up until you're ready to shoot it yes i remember this now

okay the the bosses in general could definitely be difficult uh and

part of it was for me was that like i felt like i never quite got a hang of the controls to need

the reflexes that you needed to to dodge some of these attacks like jeff you were mentioning

dying to the first boss and you didn't know what you did wrong i beat it and i don't know what i

did right like i felt like i just tanked it i don't think i ever dodged one of its fucking

attacks i just tanked it with my life meter and uh a lot of the bosses like don't let you do that

so it was really a struggle with um how quickly they come on the screen and how limited your view

is and like especially that snake i hated that thing because i felt like i could never do that

get a feel for like am i jumping am i dodging uh am i you know am i um going into a morph ball

uh am i trying to just shoot down and end up morph balling instead which happened every

freaking time i tried to duck in this game um yep yeah the controls like i felt like let me

down at times but i did eventually sort of figure out their quirks um with one exception being space

jump which is just one of the worst things i've ever experienced and we could talk about space

i like space jump i'm not even i like space jump

even in this game i like space jump austin tell tell me how i don't understand how it works what

part of it doesn't suck miserably which aspect when do i press the jump button again i don't

understand it's just a feel thing man i don't know what the fuck what do you it's like you can

only do it on your way back down but you also have to hit it first to go into somersault mode

or else you'll just fall back down normally and coming off of like falling off of a cliff it was

easy to time this because you're falling anyway but like starting from

the ground oh my god dude that one room where you have to climb like through this whole vertical

hallway and there's all these enemies there i thought i was going to quit i will say it gets

a lot better once you get screw attack and can just power through enemies oh yeah it's trivial

when you get screw attack but that 45 minutes in between was i did not find it that bad but

this is the part where i can point out that i didn't even finish the game

i gave up on the nightmare boss which is like one of the bosses where having

the space jump is you know supposed to give you the movement to dodge him and i just physically

couldn't do it i fought that boss for an hour and then was like all right this is i this i'm

tapping out i'm done it's probably a good thing there is one of the trickier bosses it's a good

thing you didn't get to the sax encounter then because it's it's you have to be space jumping

the entire time basically yeah sax is really tough it's a hard fight it was a very appropriately

challenging fight i think for for that point in the game

it is tough i think adam you you really hit it though that like the way these bosses are designed

is that it seems like there's a certain uh way you're supposed to control samus that you should

just be able to do right like you need to be able to like jump and and turn into a ball and fire a

missile um all it with precise timing and i just i don't maybe it's the joy cons on the switch but

it doesn't feel physically possible to me like i was in pain playing some of this game

i would never play this game with an analog stick so i i do think that could be part of your

problem yeah i did have to switch to the d-pad and then the joy-con d-pad is is ass because it's

just buttons right it's not a d-pad the joy-con d-pad sucks the switch to joy-con d-pad is the

buttons are a little bit closer together they're still individual buttons but they feel a little

like tighter so i i played a lot of it on the on the uh switch pro controller and that felt pretty

good i imagine the xbox controller d-pad felt pretty good but i don't think it's going to be

similar yeah i had to switch the d-pad after a certain point and that definitely improved things

yeah and all right it's worth mentioning and obviously like we've made it obvious by this

point but none of us are playing this on the game which didn't have an analog stick it only had a

d-pad right right none of us are playing this on its native hardware that like is probably supposed

to be played on so that definitely could have an effect on on things but i will say the the like

hour to two hours that i played of super

metroid last night and this morning uh i definitely prefer the like pace of the action

to fusion that i did to super like the the fact that there's a ledge grab in this game is just

i was like immediately went into super i was like come on no ledge grab like it took me a bit to

figure out that you could grab a ledge and then pull yourself as a ball into small spots and i

kept trying to just jump up to those as a ball

and also i was remembering from super metroid where you can chain your powerball uh jumps

together and this one it does not work like that if you hit a ball a bomb in midair nothing happens

it only makes you jump off the ground yeah and i think there's like one part in this entire game

where you have to do that uh at least in a story way maybe there's a bunch of hidden segments you

know maybe the other 51 of the items i didn't find uh sorry 61 are behind 51 ball jumps that i didn't

find but

yeah when i was reading the omega metroid guide um the first chapter i actually read he talked

about like oh and this is missile bank upgrade number 16 and i was like 16 right i've seen three

the guide was good at showing you where all of the bonus stuff was but i got to a point at the

end where i just would skip over entire paragraphs because i'm like i just don't think i need more

than 120 missiles and if i do i should probably just stop playing so i mean honestly yeah i had

so many missiles what i need to do is i need to do more than 120 missiles and i need to do more than 120 missiles

with some goddamn health so i got all the energy tank ones and that's yeah i think energy tanks are

probably the most um i ended up with 10 energy tanks by the end i don't know if that's the max

or not either i had nine so i wasn't too far behind yeah i think i had 10 it is not there are

at least 14 energy tanks and probably okay okay yeah so which yeah holy shit you can get two

two bars worth there might be 20 20 yeah so i think it wouldn't be enough

for sax though like you have to figure out how to dodge that shit like you just have to

sax is a really brutal fight but i did enjoy it i did i struggled with it for a while i was like

am i ever going to beat this thing but uh i eventually figured it out that was me on like

boss three so this guy i have been defeated by this game so yeah i guess overall i would say

that uh despite not not being a fan of this subgenre very much and this game not changing

my mind it does still feel like it was pretty solid but i think it's a good game i think it's

solid like i think if i was into these games i would like this one a lot it does seem to do a

lot of things right i really liked the the non-gameplay parts of it a lot um even if

sometimes the gameplay was annoying but like i still had good times you know that that middle

section there was a good two hours there where i was just having such a blast uh because i felt

like the boss battles hadn't become so hard yet and i'd finally gotten more than just a missile

um so yeah i don't know i think a lot of people's mileage may vary on this one but i think if you

if you're into these kind of games just based on

the general reception critically and audience wise this is a good entry into the the castlevania

or the metroidvania subgenre yeah it's definitely a good game now it's such a good game that it has

completely defeated me maybe question question my worldview of like am i good at video games do i

like video games like am i a nintendo fan um so i am definitely uh defeated and demoralized um

but nothing about this game made me think like oh

why would they ever do this or this is obviously nonsense it it seems like a good

sequel entry in a franchise uh that is exciting to some people it is just

definitively not for me um and maybe if you want to try it out maybe go dig up a game boy advanced

i'm not sure i i came into this thinking like i'm going to love this because i i love metroid

fusion and i love metroid and i did i did love it i it's still one of my favorite

games but i i will say that i was surprised especially in the beginning how much i didn't

immediately love it i think my nostalgia was cut was kind of clouding my view on it a little bit

and i think in hindsight is super metroid maybe a better game because i've always been definitively

of the stance of like i think fusion is the better game i like fusion people don't talk

about fusion enough after playing fusion i'm like yeah maybe super metroid is the

better game after all but i think i will always love fusion for a lot of the reasons that i

described here with just i like the art more i like the atmosphere more i think the action is

a bit tighter but when i say it's my 24th favorite game of all time now eh maybe not i might you know

in the future it might drop a few spots because i don't think it holds up

quite as well but i still love this game i still love metroid and i'm glad we played it here

and that about wraps up our discussion on the 2002 action platformer metroid fusion

you can find this episode as well as all of our other episodes on spotify apple podcast

wherever you get your podcast or our brand new website games gone by.com where you can listen

to every episode read austin's movie reviews or check out our blog post and you can still find us

on the social media at the games gone by podcast signing off for games gone by i'm adam i'm austin

and i'm gonna go hump

some walls thanks for listening everyone we'll see you next time

dododododo


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