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This is a good one, where we discuss how Williams was able to prove that during the renaissance period of the late 1980s and 1990s, they were able to design, manufacture, and most importantly, SELL the crap outta their original theme games.
In this episode, we talk about how Williams beat their competition with original themes and then discuss why almost all of the modern original IP themes suck.
Warning: we swear when we get worked up, and we definitely get worked up in this episode.