Tabletop Throwdown
GamingTrend’s tabletop podcast where Mark Streed, Sean Brown and Mike Dunn chat with game designers, game publishers, and other gaming adjacent folks about, well, games and other nerdy pursuits. Spoiler- sometimes we get a little silly and we can almost guarantee that the conversation will veer into whatever we are geeking out about at any moment during the last half of the show.
Tabletop Throwdown
Game durations on the box: why are they so wrong?—Tabletop Throwdown S1E10
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Game durations on the side of the box- who comes up with those? Why do they always seem wildly inaccurate? What is the point? We talk with five luminary game designers and ask them those questions and more on this week's episode. There are definitely some spicy takes out there, but we get into the nitty gritty of what goes into coming up that number and why, as well as what it doesn't measure and why it is actually pretty important! Ammon Anderson (Gnome Hollow, Twinkle, Twinkle), Jason Matthews (Twilight Struggle, Fort Circle Games), Kevin Wilson (Kinfire Chronicles, Arkham Horror), and brothers Cole and Drew Werhle (John Company, Pax Pamir) share their perspectives on this divisive metric.
Thanks for watching, and see you in a month-ish!
Subscribe for more gaming and gaming culture content:
🔴 https://www.youtube.com/@GamingTrendVideos
Need more?
🌐 Head on over to https://gamingtrend.com
📈 Subscribe to our weekly round-up newsletters: https://gamingtrend.com/#/portal/signup/free
Bluesky: https://bsky.app/profile/gamingtrend.com
Twitter/X: https://twitter.com/gamingtrend
Facebook: https://www.facebook.com/GamingTrend/
Instagram: https://www.instagram.com/therealgamingtrend/
Twitch: https://www.twitch.tv/gamingtrend
Discord: https://discord.gg/T8jNjYP