Whispers in Wregate

C.D.: NoTa Mechanical Misadventure

BaronBattleBread Season 4 Episode 22

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What happens when a mechanical protagonist navigates the chaos of a bustling festival? Join us as we follow Sarah, the robot, in an extraordinary bonus episode of Whispers and Regate. Starting her adventure alone in Thaddeus Gearsmith's house, Sarah meticulously explores gadgets and blueprints, showcasing her patient nature. Her curiosity propels her into a lively festival where her first encounter with a hook toss game reveals a mysterious teenage boy who appears to be cheating. Despite her mechanical precision, Sarah's initial attempt at the game fails, leading to a humorous confrontation that sets the tone for her unpredictable journey.

The narrative takes an exciting twist at a magician's illusion show. Sarah's remarkable dexterity shines as she captures a falcon mid-flight, a move that garners the magician's attention. Though she humorously declines his offer to join the act, her adventure continues with the antics of a manic teenager volunteering for a fire illusion. Sarah's wandering thoughts about her missing friends keep the audience captivated, as she maneuvers through the festival, experiencing the thrill of live performances and the spontaneity of role-playing games.

Sarah's quest for her companions is both engaging and comical. From navigating a castle in search of Luis the Lizard, an arcane diviner, to a series of amusing encounters with bumbling guards and overzealous shopkeepers, her journey is filled with fantasy and laughter. A whimsical misunderstanding involving a child mistaking Sarah for a coin-operated ride epitomizes the charming chaos of her travels. As the episode closes, Brett's familiar sign-off prompts encourage listeners to join our Discord and share their feedback, inviting everyone to be a part of the Whispers of Regate community.

Speaker 1:

Welcome all you wayward souls and lost folk to another episode of Whispers and Regate. This is a special bonus feature, and I am mav hatter, your host. Today we find ourselves following the path of our friend sarah the robot, the steel defender, the machine and the sapient life form. The sun rises on Thaddeus Gearsmith's abode, absent all movement. A bright beam shines through on Sarah, who has been shut down through the night, recharging the batteries, picking up arcane energy from the ley lines around. Except Thaddeus isn't here, nor is Elise, nor is Shimmer, the ocular facilities of our friend Sarah open and take in the surroundings Nothing but gadgets, drawings and gizmos. So how does Sarah react? How does Sarah feel? Ah, alone. I have a feeling that she would just kind of wait around for a little bit and then, you know after what 10 or 15 minutes, probably go looking around. Would that be looking around? Would that be looking around inside or outside, starting off inside and then going outside? So in Thaddeus's house I'll direct this to Krumen what kinds of things would Sarah find there?

Speaker 2:

Oh well, sarah would find all kinds of things, various inventions. This is before Reigate fell into the void, so there's going to be a lot more stuff Various mechanical components, papers, documents there's those blueprints that he left there. There's Sarah's blueprints that she's drawn I forgot about that. There's an old mechanical clock ticking away, but usually when ominous music plays. But never mind that. Mind that, sorry. There's a lot of little, uh, inventions, tinkering, uh, such, uh, you know, half baked ideas so sarah's obviously going through all of these inventions, looking around.

Speaker 1:

Uh, does she struggle with the amount of time that it's taking her? No, so she's a very patient character, a very methodical and thorough being. Yeah, anything I say I take 20. Sure, yeah, we're not going to roll any dice or anything today. Yeah, probably spend 20 minutes looking around at just random things and then, uh, eventually she'll uh be like well, they're not here and so I'll venture out in the town to try and find them. Yeah, so sarah exits the door into the festival.

Speaker 1:

There are plethoras of people of, you know, all species, all races, trying different games. Festival music plays. A lot of excitement, a lot of energy in the streets. I think one of the first people she would run into might be a gentleman wearing a dirty white tunic. He's carrying something on his shoulder. It looks like a burlap sack. His burgundy pants also look worn and dusty from yard work. Kind of a Santa Claus-looking-esque person, what I'm thinking? A bit skinnier, I would say, and his skin is bright red from the sun. All right, oh, he's just the closest person. She can ignore him if she wants. Oh, yeah, I'll probably ignore him and off into the festival. Indeed, I'm going to wander around tell you what I find.

Speaker 1:

You find a crowd of children around a hook toss game. It seems that the teenage kid is winning over his younger adolescence. He's a bit taller, which gives him a better range of motion, and he's got the hooks every single time. And the other kid swears this guy's cheating. Let's go see if he's cheating. I'm going to try. You're going to try and toss a hook, mm-hmm. So the mechanical whirring of Sarah's arms as she grabs the hook, winds it back and throws it forward. What do you think Would Sarah make it? I'm not sure. I know there's like a specific method to it, but like I'm not sure I know there's like a specific method to it, but like I don't think Sarah will figure it out on the first try.

Speaker 3:

I know we said we weren't going to be rolling dice today, but this feels like a dice roll.

Speaker 1:

It does feel like a dice roll. Sure Roll, a dice Attack roll, dexterity of some sort that could be Slate of Hand if you prefer that, yeah, nine. So Sarah works up the momentum, but perhaps too much energy is put into this hook and ring toss and the ring fails far beyond where intended. Definitely cheating. 100%, 100% cheating. Yes, I swear you're cheating. Bud, what are you talking about? I'm not cheating. This is just how you do the hook toss. No, you're cheating. I swear I think you're cheating. This is just how you do the hook toss. No, you're cheating. I swear I think you're cheating. Who are you to tell me I'm cheating? Looking up at him, I am Sarah. I think you're cheating. What are you going to do about it? Huh, I am not cheating, as he says.

Speaker 1:

These two directly contradictory statements, hmm, well, I suppose there's nothing I can do about statements. Hmm, wow, I suppose there's nothing I can do about it. Hmm, anyway, well, carry on, I just leave. What a weird robot. I have absolutely no idea what I'm doing. I'm sure that's obvious. There's no need to know what you're doing, right? It's more about who the character is and the exploration of how this character responds. Obviously, we're proving that this character, so far, is very aloof. Yes, I think that's my fault, because I'm aloof. The character is aimless. Speaking of aimless, I'll pick a direction of north. We'll go that way, northward, past some stalls. A merchant calls what kind of merchant might we find this?

Speaker 3:

could be anybody. Might you find? What part of the market did you say I wasn't paying attention to? I just went north, just north past some market stalls.

Speaker 1:

Thaddeus' house is in the eastern village. What part of the market did you say I wasn't?

Speaker 2:

paying attention to. I just went north, just north, and Thaddeus' house is in the eastern village.

Speaker 3:

so Fuck, I need to look at the map. Probably somebody selling helmets Eastern village.

Speaker 1:

This is during the festival anyway, so it can be really anything.

Speaker 3:

I'm imagining it's probably like one of those souvenir stands that you see with a bunch of just random reggae themed and probably Black Sun Festival themed because of the festival, like just pop up stands.

Speaker 1:

Yeah.

Speaker 3:

Yeah, I think that works there. What's the merchant doing again? What's him paying attention?

Speaker 2:

Calling out selling their wares calling out to all of the festival goers. Come one, come all. Big and small souvenirs to delight you, little one. You seem lost and aimless. How about a souvenir for the Black Sun Festival?

Speaker 1:

You have.

Speaker 2:

We have many wares here. We have things I don't know. I just work here.

Speaker 3:

That is not how it feels at work. We have huts, we have key chains, we have hats, we have uh, we have keychains.

Speaker 1:

I'm gonna look for the shiniest, sparkliest thing in there.

Speaker 2:

Ah, trinkets.

Speaker 1:

Trinkets, odds and ends, that sort of thing.

Speaker 2:

Trinkets, odds and ends, that sort of thing. I'm gonna be stitching this together to make that shopkeeper sound actually decent.

Speaker 3:

The shopkeeper became a Skyrim merchant. Yes, thank you for picking up on it.

Speaker 1:

If you have wares, Khajiit has. If you have coin, Khajiit has wares. They're a catwalk Conveniently.

Speaker 2:

Suddenly a guy walks by, there's a nip in the air. Cold won't be good for my crops Never is.

Speaker 1:

As the fucking blizzard was raging outside of town. Yeah, what if Sarah finds a compass? Not a compass that points north, obviously, and maybe not something so on the nose as the compass from Pirates of the Caribbean that points to whatever you desire most, but maybe just a compass that points towards something specific. That points towards something specific.

Speaker 3:

It points towards something of great magical energy, like yeah, like Sarah. Basically just points at Sarah all the time, but who knows why.

Speaker 1:

It's an electromagnetic compass, so Sarah's emitting an EM field all the time, Meaning that it's always pointing towards Sarah whenever Sarah's holding it.

Speaker 3:

I love that.

Speaker 1:

A compass that points towards Sarah and it can be yours for the low, low price of three silver pieces. Make it two, two silver, six copper Deal. Here's your change. Wow, I'm good at haggling as I walk away. Obviously that's not the greatest haggling, but meh, it's what Sarah feels. You know that's important. Sarah feels that she's good at haggling yeah. Sarah feels that she's good at haggling yeah. So onward, she presses. Sarah marches into the crowd yet again, a small creature amidst a swath of taller beings. They pay her little mind, splitting as though it were a sea that she's swimming against the current until she arrives at a parade. Masks and floats costumes and.

Speaker 1:

Beautiful fabrications, both arcane and mundane. We see this path before Sarah. What might she see? What might intrigue her? She's going to look down at her compass to see it's pointing behind her and she's going to turn around and she's going to look that way for a while. And back into the ocean.

Speaker 1:

And she's gonna look down at her compass and she's gonna see that it's pointing towards her and she's gonna turn around and she's gonna look that way for a while and she's probably gonna repeat this like six or seven times before she figures out that it's just pointing at her. She becomes the ebbing and flowing current amidst the ocean of lost souls, and then you know what she's done with that one. Uh, I think she's just gonna keep walking, whichever direction she was going, so it's probably north or south.

Speaker 3:

Flip a coin South.

Speaker 1:

South. It is so onward. Sarah treks south, sarah walks amidst the crowd. It thins quite a bit, since the parade was more of the exciting point. She's moving farther away from the shops and the stalls and the bazaar. But here is another exciting display. A conjurer and a magician summons forth beasts of dance and show Sarah witnesses as this small flying flaming creature does loop-de-loops through the air, directed by one such robed magician. He smiles and chuckles and children and adults gather around and like they watch this display and clap and applaud and scream and shout. It's very exciting, very fun scene happening here in front of Sarah. This magician is looking for a volunteer. I will volunteer myself. So our magician. He calls forth Come one, come all, witness this wondrous display. I need one volunteer from the crowd May it be you, or may it be you?

Speaker 1:

Ah, we have a volunteer. I didn't even finish my question, so it is you, or may it be you? Ah, we have a volunteer. I didn't even finish my question, so it is you. Little one, come up forth, come to the stage. What I would like to think is Sarah puts her arm up and, as she continues talking, it just keeps extending. Your arm is very long, I must say Quite quite fascinating, thank you. I take pride in my arm's length, as you should. All right, so Sarah is climbing up onto the stage, that's, her arm is retracting. Yeah, choo-choo-choo-choo-choo-choo-choo-choo-choo-choo. Now, if I may, I'm going to place this apple atop your head. You must stay perfectly still. Oh dear God, wow, this is going to go horribly. Why would it go horribly?

Speaker 3:

Oh, no, we're going to let this play out it always goes horribly, whenever you're like oh, there's an apple on your head and now you need to stay still. It never ends well.

Speaker 1:

So does Sarah, I'm assuming. Sarah places the apple upon her head and stands perfectly still, more still than anyone else is even capable. Oh yeah, so our magician snaps, holds his arm up above his head and snaps his fingers and from 300 feet in the air, in lightning quick fashion, a falcon drops. It's almost impossible to see, almost imperceptible, and in fact Sarah is the only one with the processing speed to be able to see this falcon steal the apple from atop her head and fly into the beyond. I'm going to try and catch it. Yeah, sure, let's roll some it. Oh, yeah sure, let's roll some dice. Go for dexterity. Dexterity DC of 18, because this thing's fast as hell, is it? Attack roll Grapple if you want to do that instead, but dexterity if you don't. Which grapple is athletics? So I can't be an acrobatics check. Sure, you can do an acrobatics check. That so I can't be an acrobatics check. Sure, you can do an acrobatics check, that's fine, that would be a 25.

Speaker 1:

So, as this falcon comes lightning quick, sarah reaches up with her extra long arms and grabs the falcon from the sky immediately after it had grabbed the apple. The magician for a moment. You can see he's wavering, but he's a showman, so he does not let the audience see this. He says Aha, perfect, my, you can see he's wavering, but he's a showman, so he does not let the audience see this. He says uh-huh, perfect, my young companion. You have done exactly as I expected. You've caught the falcon, the great falcon. And then he'll approach Sarah with a much lower tone so the audience can't hear. Say do you have experience in showmanship In showbiz? We could work something out here that was awfully crafty. I have no idea what you're talking about, as I'm inspecting the hawk. That's still there.

Speaker 2:

And it's flapping its wings, trying to get away yeah. And screeching.

Speaker 1:

Yeah, casually inspecting the panicking hawk, you'll probably want to let him go. He doesn't do well with being held like that. I'm going to let him go and he flies away. Yeah, so you come up on the stage, you do some tricks with me. I've got some spells. A lot of it's less magical. It takes a lot of energy to cast these spells, but if I have somebody with, say, some excellent talent, some skills, as you have, as you've proven, as you've demonstrated in front of all these wonderful people, you could be a part of my act, part of my show, and I could pay you. Of course, how much are you willing to pay? So it's not the most lucrative, but I can do a goal of the day. Very well, I'm here for at least the Black Sun Festival. I've got a traveling act. We'll do the Black Sun Festival, we'll do a daily show or we'll even just we'll do it for the rest of the day. How does that sound? Yeah, I'm busy. Otherwise, I have friends that I travel with. I suppose you would. That does make sense. Yes, have friends that I travel with, I suppose you would. That does make sense. Yes, okay, so let's, let's do some shows.

Speaker 1:

Magician turns towards the crowd. Everyone give a great round of applause to my assistant. Uh, what was your name again? Uh, my name is pauses to think. Hey, quick, leaning over to the guy Quick, let me help me think of a sassy name. You say sassy. Yes, all right, sassy it is. This is my assistant named Sassy. Oh, great, fantastic, ethan, fantastic. And for this next trick, we're going to light Sassy on fire. Everyone's clapping. Nope, as I leave.

Speaker 1:

Sassy Sarah walks off the stage, Probably after hearing that I would be caught on fire. It wasn't real fire, it's just for show. I'm gone. You're like you could, as if you were paying attention to him as you're walking away. You don't have to. He is reorchestrating an illusion to make it look like you had never left. And then he needs to. Boo Boo. Okay, okay, I'll get another volunteer, I'll light them on fire. How about that, boo Boo? No one proceeds to raise their hand because that's fucking insane.

Speaker 3:

One insane person does raise their hand.

Speaker 2:

Why don't you light yourself on fire?

Speaker 3:

There is this one person who does get on stage.

Speaker 1:

Someone's getting on stage.

Speaker 3:

Yes, it's a teenager. They have a very androgynous appearance and have this absolute manic look in their eyes like ha ha ha, like they look mildly like. This is not someone you'd want to trust with fire, all right welcome up, welcome up, everybody.

Speaker 1:

give a round of applause to my new assistant. Now, keep in mind, kid, this is not real fire. I'm not actually lighting you on fire, the kid, no, the teenager looks visibly disappointed. Alright, and there's green flames.

Speaker 3:

that are just illusions on this kid. Yeah. I'm not on fire. The kid is huffing and trying to find matches Damn.

Speaker 1:

Nobody let that kid near any fire. I just gotta say so. Sarah wanders off away from the stage. Yeah, she's not a fan of the idea of getting caught on fire. I should probably pull up the map, huh, probably she's not a fan of the idea of getting caught on fire. I should probably pull up the map, huh.

Speaker 3:

Probably. I've kept it open to try and figure out where we are and I still have no idea at this point I have no idea either.

Speaker 1:

I've just been picking random directions. I'm going to stop. I'm going to think for a minute. Maybe they went to see a lizard. Does that mean you're heading for the Magic Academy? Is that where he is? I thought he was in, like uh.

Speaker 3:

Uh, the Lizardman, yeah, oh, he's in the castle.

Speaker 1:

Yeah, he's in the castle. Yeah, he's in the castle. That's what I was thinking. So Sarah heads through the streets, through the upper ward. This is where the nobility spends most of their time and, as such, there are fewer Probably passes where the rest of the party is Doesn't notice it.

Speaker 3:

They're inside complaining about the fact their brunch hasn't gotten delivered yet.

Speaker 1:

It's true, they went through the entire brunch with only a bowl of fruit and none of their orders. That's fine, but the population here is much more sparse than it was in other sections of the city. The nobility prefers to have less activity right outside of their doors, so most of the festivities are occurring in the bazaar or the eastern village. But here there is space to think. Here there is much less noise overwhelming any kind of thought processes. It doesn't take, sarah, long to reach the castle and to see the guards standing out front of the door, as per usual. I'm not going to stop for them. Where do you think you're going? Stop At once.

Speaker 3:

So I continue to walk past them'd have somebody to go see, I imagine that when we get to the lizard's office he's not even gonna be there, probably not all right.

Speaker 1:

So sarah walks on, this man attempts to catch up. He calls over to his other guard stay by the door. Oh, I'll stop this trespasser. He's trying to catch up to Sarah who's only walking. I'm assuming, right? Yeah, hold on, let me get my walking speed. My walking speed is 40 feet. He does like a full sprint and like steps his weapon right in front of Sarah and I just duck onto it and keep going, and then repeats the process, but this time he tries to get his hands onto Sarah.

Speaker 1:

You can try and hit my AC. Grapple check, grapple check. Yeah, it's opposed athletics, opposed athletics. Yeah.

Speaker 1:

Can I not do acrobatics? You can. Yeah, I'm pretty sure you can do acrobatics or athletics. For opposed grapple checks, maybe another 25. I'm booting up something to roll a dice with. Not only does Sarah break away, this man like trips over his own weapon from the force of Sarah's just walking past. He was not expecting the low center of gravity, he was not expecting the amount of strength in such a small package. As it turns out, hydraulics are a bit stronger than muscle. That's a guy running. Part of this is What'd you say? Sarah's strength is 13. That's why I asked if I could do acrobatics. Oh yeah, I just dodged him because I'm heading directly towards the lizard's office. Yeah, okay. So Sarah moves very quickly, surprisingly quickly, and this guy's not expecting such a small frame, a low center of gravity and the agility behind such, you know, metallic features. So he slips and he falls, making an absolute fool of himself as Sarah just continues on the path that she knows the door to. What's his name? Luis Luis the Lizard Arcane Diviner.

Speaker 2:

Luis Ignatius Zephyr, arcane, reader of Divination.

Speaker 1:

Oh, never mind, His door is shut tight, I'm just going to open it. Sarah finds herself in a room full of knickknacks and trinkets, but mostly empty and unimportant. Sarah's going to go back to the guard that she made a fool of. Sarah backtracks towards this guard and he is dusting himself off, trying to get to his feet. Seeing Sarah, he says when is the?

Speaker 1:

lizard. What the lizard? I must speak to the lizard. Why would I tell you where the lizard is? He just barged right in. Well, he's the person who I have business with. It's important. Well, I'll be the judge of what's important here. What business do you have? My friends are missing. What business do you have? My friends are missing. I don't think that a diviner, not just any diviner, the castle diviner, is going to help you find your friends. He owes me one, said with full confidence, by the way, owes you one. Owes you one what I potentially saved the whole fucking kingdom. You're not supposed to tell people that.

Speaker 1:

What are you even talking about? You waste my time. I thought I walked past him again. Hey, get back here. What are you doing? No response, no response. Uh, he'll do the exact same maneuver and it's probably going to end up the same, but he is trying to get in front of you again. So I'm on my way outside of the castle now. Okay, so Sarah makes it out and he gives up the chase. It is now no longer his problem.

Speaker 3:

God, these fucking guards. I mean, they aren't exactly the best. There's a reason that they needed a reform after.

Speaker 1:

Yeah, it's true, Stitches had to do a whole reform of the guards Makes sense. So at this point, the sun is high, Noon finds its way through all of Regate's and lunch is about in order for the majority of people. Looking down any which street in the upper ward, there is fewer people, there's less crowded areas, but there's even less at this moment because people are now looking for their next meal. Well then, starting in the upper ward, I'm going to start opening up doors and looking around inside of restaurants and then, you know, just move on until I make it back to Thaddeus's house. I think the first door you would open would be a cheesemonger. It looks floggingly at everybody enjoying buying cheeses.

Speaker 3:

As I cannot eat, yes come in come in New customers. Door shuts as she leaves.

Speaker 1:

Yes, no new customers for our poor Cheesemonger and next the next restaurant is officially unpopular or something they are now. Then we have a fishmonger.

Speaker 3:

Fish, fish, fresh fish Straight from the fjord. I had to.

Speaker 1:

Fresh fish. Fresh fish.

Speaker 3:

He doesn't pay any attention to the fact that the door was open. He's just calling out fresh fish anyway to everyone. This is why he's notoriously unpopular, the fishmonger? Because he spends all day screaming about fresh fish in his own shop and it's in closed space Even when no new customers have come in.

Speaker 1:

Fresh fish fresh fish, fresh fish, fresh fish, Fresh fish, fresh fish, fresh fish, fresh fish, fresh fish. Every time he hears the bell jingle from the door, he sings an entire three-minute-long song about fresh fish. He does now.

Speaker 3:

Otherwise, he is yelling about fresh fish when the door doesn't open. But as soon as the door opens he bursts into song oh, fresh fish.

Speaker 1:

You are my favorite dish. From up high down to the sea, you'll find no greater meal than you. For me, have the fish, have the dish. It's quite delish. Welcome in one and all. Honestly, you did pretty fucking good yeah For complete improv. Pretty fucking good yeah For complete improv. Thank you, Thank you.

Speaker 3:

How he got a market or whatever a fishmonger's place up in the West Upper Ward with his sort of business practices.

Speaker 1:

no one knows, maybe he's a nepo baby probably it's like no, I don't want to take over the family business, I desire to be a fishmonger. It is my true calling, my destiny, maybe he came from.

Speaker 3:

maybe his family fishmonger business was successful, but he's way too excited about it and unfortunately that drives away customers.

Speaker 1:

You can't make your whole personality about fish.

Speaker 3:

I love the fishmonger now. I hope he survives.

Speaker 1:

We'll have to check in on him later, and I'm betting that this process goes on a few more times where Sarah walks into a new food place, continuing on the search. So Sarah goes through this process several more times where she'll enter a restaurant. She'll look around, find nobody she's looking for, realize that she can't eat, get sad. Walk out the door. Become hopeful again that she's going to find her friends. Walk into this brand new restaurant, get sad that she can't eat. Close the door. Yes, yes, until. Go ahead. Completely formulaic the whole time. Yeah, like it's. It's almost a procedure she has written for herself that she follows with each new restaurant and Sarah makes it to a brunch stop. Can Sarah smell? By the way? Does she have like olfactory senses? She gets a hint of Shimmer, probably wears perfume of some kind.

Speaker 3:

It's prestidigitation. But same business, Just not actual perfume.

Speaker 1:

So a familiar sense from the prestidigitation magic that she recognizes from Shimmer is coming from this brunch stop.

Speaker 3:

I don't feel like it'd be that strong, though there's a lot of. It was a pretty crowded brunch stop and it's been like five minutes. You can still smell perfume after five minutes and it's way too strong. And Shimmer has more text than that Fair Fatty is probably smells.

Speaker 1:

Yeah, the oils or. Oh thanks Am.

Speaker 3:

I wrong.

Speaker 1:

Thaddeus stinky. Let's actively wear that one, the grime of working on machinery. Does that stick with Thaddeus?

Speaker 2:

Thaddeus cleans himself up. He pats himself off and shakes his shirts.

Speaker 1:

That's it.

Speaker 2:

No, no, he does other things, you just don't know about him.

Speaker 1:

So I smell Thaddeus? Yeah, you get a hint of Thaddeus. The most familiar smell that Sarah has, and it's leading her to this brunch stop.

Speaker 3:

I imagine Sarah gets really excited and goes in and it's really crowded and she looks around for like five minutes and there's no one there.

Speaker 1:

And I go to the proprietor and draw my sword and say where are my friends? Causing all sorts of problems for the guards. There is a goblin who is pretending to be the proprietor, but Sarah doesn't know that he's just pretending hey, what can I do for you? What are you doing here? What can I help you find? Draw my sword, where are my friends? Goblin oh, your friends, they're right over there. Have a seat. He points to an empty table. I look back at him suspiciously. I let him go and have a seat. What are you having? You want a drink? You want a sandwich? Sorry, meat, bread, bread, whatever the heck they call those things. You want some fruits. You want some wine. What do you want? What are you doing here? Wine, I expect to find my friends.

Speaker 1:

Did you say wine? Yes, goblin ignores your second statement, focuses on the first one. So why Come right up, I'll get you some wine? And he walks away. He does not come right back.

Speaker 3:

By the way, background knowledge, not knowledge in the background, after there is A very angry patron Yelling at a waiter About their pancakes Having gone missing. Yes, I feel like this goblin at a waiter about their pancakes having gone missing.

Speaker 1:

Yes, I feel like this goblin is actually causing most of the problems in this building right now, probably, but the stolen pancakes from last episode is from Elise stealing some pancakes on Shimmer's behalf.

Speaker 3:

Why we didn't get our food.

Speaker 2:

Yeah because we didn't know until just now that, well, at least out of character, we didn't know until just now that this goblin doesn't even work there.

Speaker 3:

I think we kind of suspected he didn't work there. But well, out of character I suspected he didn't work there. I don't think Shimmer suspected that, because why wouldn't she?

Speaker 2:

Oh no, thaddeus had no idea.

Speaker 1:

At least didn't care enough about the goblin. That was just somebody that is on waitstaff, so they're less important.

Speaker 3:

That's basically Shimmer's mindset. She didn't even remember who this goblin was by the time they left. It was just a random waiter that didn't bring them their food.

Speaker 1:

So how much time do you guys think Sarah would waste waiting for this goblin?

Speaker 3:

It would be absolutely hilarious if it's like Three hours.

Speaker 1:

I would imagine it would be in the hours Because she's very patient. Sarah is completely left alone the entire time. I was going to say I would imagine it would be in the hours because she's very patient. Sarah is completely left alone the entire time. Nobody comes over with drinks, nobody comes over with food, nobody comes over with anything. I'm just sitting there for hours.

Speaker 2:

A child tries to look up at her mummy and she's like mummy. Mummy, can we play with the robot?

Speaker 1:

To pet the robot.

Speaker 3:

Yes, the child, after being given the go-ahead from the mother, tries to put a coin into one of her joints or something, or tries to find like a slot to put a coin in and, like you know, those things they used to have in front of grocery stores where you put a coin in and then it's like a carousel type situation. Yeah, yeah, that's what the child is thinking you are and is trying to do.

Speaker 1:

I'm just gonna watch him shove money into me and react. In absolutely no way, mommy, mommy, it's broken. Perhaps if you give me more money.

Speaker 3:

The child is crying to the mother. The mother has gone off to find one of the workers to demand them to go over to pick their broken robot and give them their money back. Five minutes later, an actual worker shows up and is like the fuck, get out, give the people back their money.

Speaker 1:

They're demanding I get out. Yes, I'm gonna stand up. Where are my friends?

Speaker 3:

I don't know who you are get out.

Speaker 1:

I was told by the previous waiter that my friends are over here.

Speaker 3:

I don't know what you're talking about. I don't know who your friends are. Either way, you are no longer allowed in this establishment. Get out before I call the guards.

Speaker 1:

I will call the guards. So I call the guards.

Speaker 3:

I will call the guards.

Speaker 1:

So Sarah's. Sarah calls for the guards then and the waiter, I guess like mutually call for the guards. Yes, yeah, one is passing by on the streets, very busy, very strung out because it's a festival day and there is some rowdiness. Oh, what can I do for you? What is the problem here? They're holding my friends from me. Are you holding this machine's friends?

Speaker 3:

I am not. No one is being held here against their will. No one is doing anything. This machine has been bothering my customers, taking their money and just being a real nuisance. He needs to leave. And refuses to leave the premises after being asked.

Speaker 1:

By the way, how long have I been here at this point? About three hours, it's probably like 4 pm, give or take. Oh God, look, it seems pretty obvious. Your friends are not here, so why don't we? They've only been waiting for three hours. Surely they are here.

Speaker 3:

They probably left by now.

Speaker 1:

Yeah, I'm going to go with the waiter on this one. I think they're long gone. I must say yeah.

Speaker 1:

All right, well, oh, if they're still missing after the festival, well, they're probably dead. But go ahead and file a report. We'll get to that in three to six business weeks. It should be just fine. You're already good with waiting three hours, right? What's the few more hours? Oh, what the fuck? Oh, this guy's amazing. This guy's a tip-top guard, he's. Oh yeah, I'll get to a few business weeks if your friends are missing. There's like a grand total of like six guards in this entire city that actually give a damn six in the whole city, in the whole city, including, you know, the Mage Academy, including the Royal Guard.

Speaker 1:

You know, apparently I ran into them, one of the fucking gate. Yep, it'll be fine, it'll be fine. Just, you know, stay away from the brunch house and then, yeah, you'll be good, you'll find your friends, I promise. And if you don't, like I said, thought report.

Speaker 3:

The waiter is gonna. I was actually imagining the waiter was that person you said is a waiter. It was a manager.

Speaker 1:

Oh, yeah, okay.

Speaker 3:

So the manager is just kind of glaring and trying to get Sarah to leave, trying to wave her off like go away, go.

Speaker 1:

Basically, the guard is being slightly inviting with his motions like inviting Sarah to join the rest of the festival. But, putting almost no energy into it, all right.

Speaker 3:

As you leave, sarah, the manager is in fact apologizing and giving the mother money back that was shoved into.

Speaker 1:

Sarah, not the same money, but like Really not my fault. Oops, how much money did I get.

Speaker 3:

I think like maybe two or three copper.

Speaker 1:

I was going to say, like the exact amount that the compass cost, that would be really funny.

Speaker 3:

I was going to say that too. I thought that would actually be funny.

Speaker 1:

Just kept shoving random coins in and just came out to that amount. Yeah, exactly. So I think at this point you know Sarah would be heading back to Thaddeus' place. Yeah, Still checking every restaurant along the way. Yeah, Following that procedure of open door. Look around, Get sad. Get sad Leave.

Speaker 3:

I think this led like an extra hour to the commute back to the house, probably.

Speaker 1:

So we're looking at early evening and Sarah is in front of Thaddeus' door, where I'm gonna give you a sniff, check A what check Sniff? See if Thaddeus is there. There's a very strong odor Thaddeus, and here we find the Timebringers discussing their next move.

Speaker 3:

Breakers, timebreakers, timebreakers, time timebreakers. When, at least, when Sarah comes in, shimmer's just not even going to look up, like maybe briefly glance up at the sound of the door opening, but then not acknowledge Sarah at all afterwards.

Speaker 2:

Thaddeus is just at his workshop, keenly intent on studying those blueprints.

Speaker 1:

Thaddeus, it seems your robot is back from its excursion. Oh, okay. Where the fuck have you guys been?

Speaker 3:

We've been here You're questioning us for where we've been. How do you even Whatever?

Speaker 1:

You're the one who wondered off. Do you ask me where I've been? I?

Speaker 3:

as a a player was going to, but I don't think Shiver would, so I stopped myself mid starting to.

Speaker 1:

I was going to say I would open up a log and recount exactly everything that happened in a different voice. I think Thaddeus would probably make the most sense. Yeah, Thaddeus would be, I think.

Speaker 3:

Thaddeus would make the the most sense. Yeah, Thaddeus would be.

Speaker 1:

I think Thaddeus would make the most sense to ask where have you been? What Thaddeus?

Speaker 2:

doesn't care. He built Sarah to be. He built Sarah to pretty much take on everything.

Speaker 1:

so we could have used your help earlier. Robot, where have you been? We could have Um, yes, with I lost track of what I was going to say there. Yes, with that grifter earlier Would have been handy to have a robot around. Well, I got a little lost. Don't do that. Oh no, you guys don't get lost.

Speaker 3:

What use is a robot without being able to tell where it is?

Speaker 1:

What are you talking about? I have this compass. Looks at the compass. Turns around. Looks at the compass. Turns around. Looks at the compass. Turns around. Looks at the compass, turns around. Looks at the compass.

Speaker 3:

I think your robot's broken.

Speaker 2:

Oh what.

Speaker 3:

It's just turning in circles.

Speaker 1:

Yeah, she does that from. Time to time, no fucks given. I'm sorry, I just can't you know be concerned about that right now.

Speaker 2:

I'm sorry, I just I can't, you know, be concerned about that right now.

Speaker 1:

I'm studying blueprints and with the time breakers reunited, I think we will call this session complete. What is? How does Brett sign off?

Speaker 3:

I don't remember leave a rating. Leave a review leave a review, tell us how you really feel, share it with your friends and family and the people you love.

Speaker 1:

I don't know about that one, but it was part of it. Everything that you just said, do all those things.

Speaker 2:

Do all the things.

Speaker 1:

Do all the things. Leave a rating, leave a review, tell us how you really feel. Join our Discord, join us live. Have a great time in Whispers of Regate.

Speaker 3:

Bye.

Speaker 1:

Bye.

Speaker 3:

Bye. Bye, thank you.