Whispers in Wregate
Journey back in time with the Time Breakers as they infiltrate the Black Sun Festival, attempting to alter the fate of the city by thwarting a cataclysmic plot. But beware, for a greater threat looms that could overshadow even the consequences of their plane-shifting actions. Can this epic adventure be completed without too many rippling butterfly effects, or will they change the world for the better?? Come along and find out!
Whispers in Wregate
WiW 25: NoTa Epic Showdown
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Ever wondered how a simple shift in tactics can turn the tide in an epic battle? Join us as we plunge into the chaotic world of Wregate with the Timebreakers, where the stakes have never been higher. Sarah breaks free from her restraints, transforming into a formidable figure, and Elise and Shimmer struggle against their heavily armored foe, Thorin. Feel the intensity as Shimmer switches gears to inspire Sarah, setting the stage for an electrifying showdown.
Experience the heat of battle as Sarah clashes with cultists and Elise delivers a staggering sneak attack on Thorin, only to be met with a fiery Hellish Rebuke. Witness Shimmer's lethal precision as they obliterate a Death Dog, and hold your breath as Thorin retaliates with a devastating Flame Strike. The episode captures the group's tactical maneuvers and relentless combat spirit, highlighting their quick decisions amidst powerful foes as they fight to rescue their robotic ally.
The climax is nothing short of dramatic, with Thaddeus decapitating Thorin in a radiant hammer strike and the team navigating a precarious escape from a decaying hideout. Feel the tension as they face the ominous presence of a remaining cultist and skillfully avoid traps. As the dust settles, we invite you to join our thriving Discord community, where you can engage deeper, influence our content, and share your feedback. Don't miss out on this thrilling episode of teamwork, strategy, and high-stakes adventure.
Come join our discord, not only to meet the players but to join the City its-self and gain the opportunity to join the party as a guest on their adventures : <a href="https://discord.gg/Y7UNS7aErT">Discord</a>
This podcast uses many sounds from freesound.com, for the full list see here: https://eliselappan.wixsite.com/multimedia/general-5
Opening and closing music Composed by Ryan Muns, owner and operator of Eyes On The Moon Studios. For inquiries, please send an email to eyesonthemoonstudios@gmail.com. Eyes On The Moon Studios can be found on Spotify, Bandcamp, and most other major streaming services.
Hello and welcome back. I'm Baron Battlebred, your guide through the streets and whispers of Reg 8. Gather round. You lost folk as we spiral back to the Timebreakers, trying to rewrite history and change their fates.
Speaker 2Timebreakers Time Timebreakers.
Speaker 1When we had last left off, the Timebreakers had gone on a quick chase, but when they turned around, their companion, sarah, had disappeared. Retracing their steps, they found signs of a scuffle. They followed the trail which led them to an island in the middle of the shipping lanes, where they found a nearly dead guy whom they interrogated. Upon receiving the information that they wanted, they went off in search of the hideout. Upon finding the entrance to that hideout, they made their way down inside. Entrance to that hideout, they made their way down inside. And when they finally got through the hideout, thaddeus has burst through a door and challenged what appears to be the main boss of the area to get his hands off of Sarah. His damn axe off of Sarah. Yes, my apologies, he told him to get his damn axe off of Sarah. Upon bursting into the room, though you have triggered a battle, so if you could read off your initiative rolls for me, please 24 for.
Speaker 2Sarah 15 for Shimmer 9 for Thaddeus 18 for Elise Excellent.
Speaker 5And it doesn't want
Speaker 3to show me that no.
Speaker 5Yeah.
Speaker 3Well, I have it all here. I don't have access to see the initiative tracker, but we'll just have to check. I'll have this.
Speaker 1With everything else I've rolled for the remaining of the people inside this room, and that puts Sarah on the front lines with their 24. Go ahead, Sarah.
Speaker 3Is it possible for me to get out of this bag?
Speaker 1You are currently technically restrained. You would need to make an athletics check in order to escape the bag, but that would take your action.
Speaker 3Can I do an aqua robotics check?
Speaker 1No.
Speaker 3Uh-oh Explains why they caught me All right, 16.
Speaker 1All right, all right, 16. All right, a 16. You have been stabbing out of this bag for some time and you have damaged it fairly extensively, along with taking a slight walloping from the axe of the man standing in front of you. So you come bursting out of this bag on top of the table, thaddeus, you watch as Sarah just shreds this item and is now standing on the table, sword drawn.
Speaker 3So, before I end my turn, I would like to take my bonus action to Rage.
Speaker 1Absolutely.
Speaker 3So unbeknownst to Thaddeus, sarah's gone under some personal modifications of her own. You see her eyes go from the blue shade that they normally are to glowing red, and you see steam start pouring out of all of her fucking joints. And then you see, like my joints and my armor plates reconfigure themselves to allow for greater movement.
Speaker 1Interesting. Okay, sarah's standing at the table, table steam pouring out of her. Her eyes are blazing red lights. Now, uh, thorin looks absolutely shocked staring at this robot that is now technically towering over him. But at least it comes to your touring. You are back in the hallway. Uh, behind with that heus. Burst through the door.
Speaker 5Terra's not bound or anything Like there's no manacles.
Speaker 3No, they shoved me in a bag and I got out. Of. The bag is where I'm getting kicked.
Speaker 5Okay, cool. In that case, Thorin is adjacent to one of Elise's allies, which means sneak attack is applicable. Yes, it does. So let's go with a good old crossbow shot or shortbow shot.
Speaker 1Alright, 16? 16 does not hit. You take your shot and you watch as the bolt just kind of slips past the thick plate armor that this man is wearing. It just bounces right off of him. He doesn't even notice.
Speaker 5Was that with advantage? It's not advantage if it's just an ally next to him. Okay, unless we're doing some kind of flanking modification. Yeah.
Speaker 1I would consider this a flanking modification. His back is turned towards you.
Speaker 3Because he's looking at the robot, shocked on what the fuck did I just get myself into?
Speaker 5No good, that roll was worse.
Speaker 3It can't be rolled in eight.
Speaker 5Right, as a bonus action, we'll try and telekinetically shove Thorin.
Speaker 1Okay, what do I need to do for that?
Speaker 5Strength test Strength save for 17. He gets a 19. He doesn't move.
Speaker 1He feels it, though, Sarah. You watch as he sways a little bit, as something tries to push him and he's going to turn his head back towards Thaddeus. What the hell was that? That brings us to Shimmer's turn.
Speaker 2Do we want to get him to not be able to take his actions?
Speaker 1Okay, how do you want to do him to not?
Speaker 2be able to take his actions. Okay, how do you want to do that? I'm going to cast. Take out my Reveler's Concertina and cast Otto's.
Speaker 5Irresistible.
Speaker 2Dance on Thorin. Oh no, so, oh no. It is a 20 wisdom save oh no Okay okay, I'm waiting for this next.
Speaker 3Oh no, after you roll, your wisdom save.
Speaker 1He actually has a really good wisdom save and he gets a nat 20. Oh damn it.
Speaker 3Ah, that's a 27.
Speaker 2And I only have one charge on that damn thing.
Speaker 1You hear his. You hear his feet tippy tap for a second and then stops and he stares at you. And, thaddeus, you see him look past you just a little bit and he's going to point his axe towards you and he's just going to shout go. And his dog is going to come charging towards you.
Speaker 2I still have my bonus action. Yeah Bitch, go ahead. Okay, using bonus action to give Sarah Bardic Inspiration. Since I'm still using the concertina and I'm going to switch when I realize it's not casting. That's working. I'm going to switch the song to Bardic Inspiration.
Speaker 3Are you a Valor Bard? No, okay, what type of Bard?
Speaker 2are you?
Speaker 1College of Eloquence. That makes sense. Anything else from you, Shimmer.
Speaker 2No.
Speaker 1Alright, as your turn ends, thorin is going to point his axe at Thaddeus and he's going to shout his command. And his dog is going to charge towards you at Thaddeus. And he's going to shout his command and his dog is going to charge towards you, thaddeus. You watch as this two-headed dog comes charging towards you, both heads, just yapping and snarling to you as it lunges and makes a bite attack. Cool, that is a 22 to hit. Oh, yeah, that hits. As both sets of fangs sink into you, you, I need you to make a constitution saving. Throw eight. Eight does not work. I kind of figured you are going to take eight points of piercing damage and you are poisoned me. It shakes you a little bit and you can feel its saliva like seeping into the wound and it burns terribly. As you are poisoned by this creature. And behind the creature, thoran iron loke mad at sarah, seeing that his dog is dispatching of you, thaddeus, he's going to turn and he's going to try and sweep your legs out from under you, sarah, with his axe.
Speaker 3I fucking dare you?
Speaker 1This will be. I will need you to make an athletics save for me.
Speaker 3Athletics.
Speaker 1Yes.
Speaker 3No, doesn't have to hit my AC or anything.
Speaker 1No, this is a contested save.
Speaker 3Yeah, well, my ass is about to be prone.
Speaker 1I mean, maybe he got a 9.
Speaker 3Do I get an advantage for Okay, I got an 11. Do I have an advantage for Rage Raging? No, maybe.
Speaker 1No, athletics is dex.
Speaker 3Strength checks Athletics strength or dex Strength.
Speaker 1Oh, then you have advantage, dex and saving throws but not attacks. Yeah, then you would have advantage with your rage. Yeah, but you win anyway. Because he rolled a nine and you feel his axe just slam into the side of your leg blunt side first, and when that doesn't work, he is going to reach out with a spiked, gauntleted fist and try and punch you. That is a 25.
Speaker 3I will parry.
Speaker 1All right.
Speaker 3What does parry do when another creature damages you with a melee attack? You can use your reaction to expend one superiority to reduce the damage by the number you've rolled plus four.
Speaker 1Okay. Well, he is going to hit you for 13 bludgeoning damage.
Speaker 3Which gets reduced by half because I'm raging and then I roll a d8. That's a d10. D8. So I take one and a half points of damage.
Speaker 1Rounded to two. Yes, you would take two points of bludgeoning damage Because his 13 rounds down. Oh no, no, his 13 would round down to six, and then your six would negate it entirely. So yeah, with your rage and your parry, you take no damage as his fist slams into you. Okay, thaddeus, that comes to your turn. Yeah.
Speaker 4This dog has to go. I'm going to attack it twice. Oh, go for it. Disadvantage, right. Why would you?
Speaker 1have disadvantage Poison. Oh you're poisoned? Yes, why would you have disadvantage?
Speaker 3I'm the one who poisoned you.
Speaker 4You think I would know that.
Speaker 117 17 will hit.
Speaker 4Excellent, so light hammer strike number one. Eight points of damage.
Speaker 3I still have two attacks.
Speaker 4Eight points of damage hurts. Okay, I'm going to attack it again because I have two attacks. Yeah, go for it.
Speaker 1Twelve, twelve hits. It's just a dog. It's got no armor.
Speaker 4Excellent. Seven points of damage.
Speaker 3Wow, on what level are we?
Speaker 4Five.
Speaker 3Five. Okay, just making sure. It greatly changes what I can do to this guy if we were level six.
Speaker 1All right, thaddeus, you take your strikes at the dog. Anything else from you? Nope, that's going to be it for now, gotcha At Anything else from you? Oh, that's going to be it for now, gotcha. At this point, the three cultists in the room are going to move in, two of them towards Sarah, and the one standing next to you, thaddeus, is going to take a swipe at you. Cool Five Does not hit. Oh, I'm sorry, that is a natural one Does not hit you. Watch as he goes to take a swipe at you, and while he does so, the dog's flailing second head gets struck instead, where he deals seven more points of damage as his scimitar just kind of cuts into its neck.
Speaker 4Thaddeus looks at the guy and he's like thanks, buddy.
Speaker 1The two behind Sarah are going to take swipes at her.
Speaker 3I already used my reaction this turn, so I'm going to kick his cast.
Speaker 1That's a 16 and an 11, as two scimitar slashes come towards you.
Speaker 3Yeah, they don't hit.
Speaker 1They do not. One misses entirely and one bounces off your shield. But that takes us back to the top of the round. Sarah, it is your turn. You have three opponents by you.
Speaker 3Aaron, as I heard him say, go and a dog starts to attack Thaddeus. Yes, and you know he punched me.
Speaker 1He did punch you.
Speaker 3That too.
Speaker 1He tried to knock you down and he did punch you.
Speaker 3Where's my? They used my feet. Which feet, I think? Okay, okay. It says when I hit with a melee weapon attack. So I have to hit first. Why does my rapier of wounding have less of a hit chance? That's weird. Well, that's it.
Speaker 1Your rapier of wounding has less of a hit chance because your other rapier is a plus one but with a nine that does not hit. You go to stab him with the pointy end of your rapier and you watch as your blade just kind of bends against his plate, chest armor and snaps back. No damage dealt, God damn it. Is there anything else you could do?
Speaker 3I only have one attack action. Movement, bonus, action, anything Bonus actions would be rage, which I'm already raging, and movement action. I'm good, right here.
Speaker 1Okay, that brings us back to Elise.
Speaker 5Let's go for a repeat. We're going to try and sneak attack against Thorin.
Speaker 1Got it. His attention is drawn on Sarah, so you do have advantage. 22.
Speaker 522 does hit 29 points of damage.
Speaker 1So that's 8 with the shortbow and then 21 from sneak attack.
Speaker 3Yeah, Wow, damn, what the fuck that hurt. How did you get 5d6?
Speaker 5sneak attack. I'm level 9. Oh God, why are you level 9?
Speaker 3All right.
Speaker 5We all started at different levels.
Speaker 3Yeah.
Speaker 1So, with 29 damage to Thorin, your arrow buries itself into one of the crooks of his arm plates, like up near his shoulder, and he's going to whip around from Sarah. And he's going to whip around from Sarah and he's going to kind of stare at you. You're technically behind the door and that he is, so you're going to have three quarters cover, but Thorin is going to launch Hang on.
Speaker 5I'll bring it up here. He takes his turn. I give him a bonus action. Or is this a reaction?
Speaker 1This is a reaction, as he hellish rebukes you.
Speaker 3Oh, watch out for the fucking warlock in full plate.
Speaker 1He's going to hit you, for I think there's an anti-paladin, or a blagger oath he probably has or oathbreaker. He is going to hellish rebuke you for 18 points of fire damage you bastard has, or Oathbreaker. He is going to Hellish Rebuke you for 18 points of fire damage.
Speaker 5You bastard.
Speaker 1Now his attention is focused on you guys in the hallway Elise, your next move.
Speaker 5Bonus action for Telekinetic Shove. Get one of these Death Dogs a little bit farther away from Thaddeus. It's one Death Dog with two heads. Yeah, okay, we'll push him away. Okay, yeah, go for it. Strength save 17 is what you have to make. He got a 12. Five feet away.
Speaker 1Thaddeus, the dog has been pushed off of you.
Speaker 5And that ends my turn.
Speaker 1It is now Shimmer's turn.
Speaker 2I think best bet would be Eldritch Blast. It's a classic, of course. Yeah, I think against 3 and 6 actually.
Speaker 1Against Boltz.
Speaker 2Actually 6, and the dog Got it.
Speaker 1So you're going to hit a, you're going after the cultist and the death dog.
Speaker 2Okay, 6 against the cultist 12, I mean against 12 to hit 12 does hit Wow 6 points of damage. Nice, that is not great. Rolls 30 to hit the dog Is that a nat 20? That is a nat 20. I should have gone after Thorin. Can I switch it to Thorin?
Speaker 1No, no. But how do you kill this dog? How do you kill the death dog?
Speaker 2First, 16 points of damage, and it is. I want the beam to go into one mouth and out the other, basically redirected at the heart and exploding the heart inside it Jesus.
Speaker 3fuck that's brittle.
Speaker 1Shimmer's terrifying when they're fighting.
Speaker 4Okay, that is one dead death dog and you asked how shimmer knows so much about murder yeah, jesus dead death dog.
Speaker 1Okay, um, with the death dog dead. Thorin cannot, uh, make a command. So that brings it to Thorin's turn on its own. Thorin, he is staring at this group of adventurers who has come in to rescue their little robot and watched as you killed his dog, and he's not happy about it yeah, but he's no John Wick laughing.
Speaker 1You watch as he's going to bury his axe in the stone at his feet and he's going to reach out with both hands. And you watch as a small flame appears between them, rushes out towards you, elise and Shimmer, and he's going to hit you with a flame strike as a vertical column of fire roars down from the heavens on the location he specifies. I need a dex save from both of you, elise and Shimmer.
Speaker 2I'm good at those. I say as I roll a 2, 8 total 17.
Showdown With Cultists and Thorin
Speaker 1That's perfect, elise. You will save Shimmer. You will not, and you will take 8d6 fire damage, not the worst rolls. I see you got a couple of ones in his damage rolls, so you're only going to take 29 points of damage. Points of fire damage. Elise Evasion that's what I thought. Elise rolls out of the way and Shimmer gets blasted.
Speaker 3Ow, I always imagine that there's like a barrel nearby and you just see Elise like poke her head up out of the barrel like whoa, what was that?
Speaker 2There wasn't a barrel, but there suddenly is a barrel, every single time. Even if there shouldn't be a barrel.
Speaker 5Thorin is going to say, she is an arcane trickster, so it could be some kind of magical barrier that she throws up.
Speaker 1Yeah, that's possible. It's a magical barrel. It's a magical barrel made out of cards. She has so many decks of cards on her.
Speaker 5Like throws them out, like Gambit, and it creates a barrel that she jumps into afterwards instead of like summoning the barrel around her.
Speaker 1Thorin is going to stare at you guys, having been hit by his fire blast, and he's going to go say we was contracted, this one's ours. Thaddeus, it's your turn.
Speaker 4My turn. Yes, sir, okay, I am going to. So I got a couple options. I can either move to Shimmer and cast Heroism to give four points of healing temp HP, or I can attack number one there, or I can go and attack Thorin after I cast Branding Smite.
Speaker 3It's your choice, isn't Smite a on-hit?
Speaker 4Well, I cast it on myself, but then my next attack roll gets a 2d6 bonus.
Speaker 1Yeah. So yeah, branding Smite is a little different than a regular Smite it's a concentration spell. I want to say it's radiant damage.
Speaker 4I believe. So yes, Nice Cool. So yeah, what is everybody else thinking?
Speaker 2I'm going to say no to healing me because I have a healing word and, yeah, that won't do much, but I'd rather kill the guy first. Okay, and healing word is bonus action. I'm going to attack number one. Okay, yeah, okay. And healing word in the bonus action.
Speaker 4I'm going to attack number one. Okay, go for it. But I'm only going to attack him once and then I'll figure out if I'm going to attack him a second time or not. Go for it. 27? Yeah, that hits. That hits a lot.
Speaker 1Six yeah, that hits. How do you kill number one?
Speaker 4Oh, Uh, um. Basically I'm like, hey, thanks for uh dealing with the deaf dog, and then I uh bring my hammer down straight on top of his head and just crush through, straight through his skull.
Speaker 1Yeah, you would. As you're crushing him, you notice that what comes out of him is not a blood but a black ichor, and he melts away into a gooey puddle that sizzles for a second and then disappears.
Speaker 4Uh, okay, yeah, Well, that can't be good Constructs. I see, got it.
Speaker 1Alright, that brings us to the two remaining Numbers. Three and six Are going to take their swipes at Sarah With a six and a sixteen. You guys watch as Sarah Is just taking these hits, but you realize that these cultists do not seem to be strong enough to do any real damage to Sarah's mechanical body. As we go back to the top of the round, sarah, it's your turn.
Speaker 3I hear a big hiss of steam pouring out as I take my swing.
Speaker 1All right.
Speaker 3Does a 19 hit?
Speaker 1Does a 19 hit who Thorin? A 19 does not hit Thorin.
Speaker 3With his back turned to me, sad. Do I have advantage?
Speaker 1I. Normally I would give you advantage in this instance, as he is technically engaged with your teammates down the hall, but you are surrounded by enemies and so you would have disadvantage. But we'll call this straight roll, so no, Also, oh, Brad really quickly.
Speaker 4Can I cast Branding Smite as my?
Speaker 1end action. You want to Branding Smite your weapon? Yeah, totally yeah. Sorry, Sarah, what was that?
Speaker 3He also did take an attack action on everyone else by turning away from me. Would I get an attack of opportunity for that one?
Speaker 1No, while he did take an attack action against other people, he did not move out of your range.
Speaker 3But he did cast a spell.
Speaker 1That's what I'm saying.
Speaker 3So unless he has that feat, that is a good question.
Speaker 1Does he have that feat? He does not have that feat, um. So yeah, actually you are correct, you would get your attack of opportunity.
Speaker 3Go for it and seven, so now nope, next time all right.
Speaker 1Uh, elise, you have just dodged a massive column of fire.
Speaker 5We'll keep the pressure on. Keep firing that short bow, yeah, okay, but the arrow goes too far. Is that with advantage?
Speaker 1Oh no, I'll roll again. He is engaged.
Speaker 3Yeah, that should hit.
Speaker 1Yeah, because you go after Sarah. Each time Sarah takes an attack at him, they re-engage.
Speaker 5A 23 does hit, they re-engage, so 23 does hit yes, alright, and with the sneak attack for 25.
Speaker 1Ouch that hurts a lot, like a lot. He's got two arrows sticking out of him now, one in each shoulder, that have, like, slipped through the pauldrons, slipped through the cracks in the pauldrons. He is not happy about that. You watch as he kind of like he's trying to move him out of the way, but his armor is too thick and he can't reach around to pull him out Anything else. Elise, the death dog is gone. The death dog is gone, and so is cultist number one.
Speaker 5I'd like to shove cultist number six. Is still there, right? Yes, telekinetically shove, maybe get some of that pressure off of Sarah. Okay, dc 17 strength save.
Speaker 1Yeah, I got a four, Sarah, you watch as one of the cultists that was hassling you is pushed away by an invisible force.
Speaker 3What cultists.
Speaker 1Shimmer, it's your turn. I guess they're not really hassling you if they can't fucking hit.
Speaker 2Eldritch Blast on 6 again, 19 to hit 19 doesn't.
Speaker 1Oh, 19 does hit 6, yes 9 damage 6 gets struck by your Eldritch Blast and melts away into a puddle of black goo.
Speaker 2And I'm going to try to hit Thorin with an Eldritch Blast.
Speaker 1Oh yeah, go for it.
Speaker 2With my 29.
Speaker 1Fucking 29 does hit.
Speaker 2Of fucking course I only rolled a. 1 damage, 6 total damage 6 damage.
Speaker 1At least you have a plus there. You watch as your Eldritch Blast flies past Thaddeus and strikes Thorin like square in his back and he's gonna like His arms come out. He arches for a second and, Sarah, you're going to see the absolute rage in his eyes, having been struck for a third time, and he's going to wait and see if Shimmer has anything else to do.
Speaker 2A healing word on myself at third level. Wait on myself at third level. Okay, wait, actually, yeah, third level, 14 healing, wow.
Speaker 1Okay, Sarah Thorin is going to reach out with both hands and attempt to grab you by the ankles, so this is going to be an opposed grapple check. So you can use athletics or acrobatics. I got a 25.
Speaker 3I can't defend against a 25.
Speaker 1He rolled a nat 20 plus his five strength modifier, Unfortunate. So he's going to grab you by the ankles and he's going to grab you by the ankles and he's going to attempt to throw you.
Speaker 3Does this provoke an attack of opportunity by any chance?
Speaker 1No, but I will need an acrobatic save from you and you, Thaddeus, as he tries to throw Sarah at you. Four Got it, Sarah. You do great. Despite being having been pulled off a table and hurled at your friend, you managed to flip over and absorb most of the blow through the power of your legs. Unfortunately, those legs happened to land on Thaddeus' chest. Thaddeus is not so lucky and he will take eight points of bludgeoning damage as he is pushed back out of the doorway five feet.
Speaker 1That breaks my concentration right, you will need to roll a save. Roll me a D20 and you will need higher than a 10. I think it's with wisdom or no constitution. It's a D20 plus con and you'll need Well in that case that's 14.
Speaker 4Okay, constitution it's a D20 plus con.
Speaker 1And you'll need oh, in that case, that's 14. Okay, excellent. So your concentration is still there, and you have been pushed five feet back into the hallway through the door. Sarah is now in front of you. You guys are all standing in a line-ish down this roughly five-foot hallway.
Speaker 4That is just like well, we did get what we came for. Anybody want to go?
Speaker 3You say that Sarah is still looking very intently at Thorin.
Defeating Thorin and the Cultists
Speaker 2Okay, I don't particularly want to be murdered.
Speaker 3Also, I have two weaponists now, so taking the attack action on my turn is going to do two weapon fighting of that sort, a two weapon fighting of a sort. So I take disadvantage or anything. I know I don't have my strength or dexterity modifier to my offhand attack. Normally that's about as much as I remember.
Speaker 1Yes, with if you're holding the two weapons, you can take the two weapon fighting because they are both finesse, much as I remember. Yes, if you're holding the two weapons, you can take the two weapon fighting because they are both finesse weapons, I believe. So you can make an attack normally and then an offhand attack without your modifier. But it is Thaddeus' turn still, actually.
Speaker 4Okay, I am. Can I dash in there and attack? Can I only dash in there? No, you can dash in there and attack. Can I only dash in there.
Speaker 1No, you can dash in there and attack. Both of these people are dead. You just have to push past Sarah, which will only take five feet of your movement, and he is only 25 feet away, so you can reach Thorin.
Speaker 4Perfect, that's exactly what I need. I can reach Thorin. I'm going to reach Thorin because he's now pissed me off, yep, because he threw my steel defender At you.
Speaker 1All right, you go charging towards Thorin, his hands are outstretched, having just thrown Sarah.
Speaker 4Was it a 28 hit.
Speaker 3That's a nat 20. That's a nat 20.
Speaker 4That's a nat 20.
Speaker 1That's a nat 20. Your weapon is glowing with the blinding light of your smite. Ready, yeah, you've hit him. Go ahead, explain your hit to me please. What kind of hit are you landing?
Speaker 4This one's going to basically be kind of like a backhand straight up into his jaw.
Speaker 1Oh, you're uppercutting him with a hammer. Yes, yes, that's awesome, basically be kind of like a backhand straight up into his jaw. Oh, you're uppercutting him with a hammer. Yes, that's with a with a branding smite hammer.
Speaker 4No, this is going to hurt. Okay, so how this works, because I've never really done this before. I assume I just roll damage and then I roll the branding smite.
Speaker 1Right, so you're going to roll damage and then you're going to roll to the six radiant damage. I believe.
Speaker 4Right, which the great thing about the Indie Beyond is it has all of that built in, so oh, then you absolutely go for it.
Speaker 1Two damage dice plus five, your crit is 12 damage. Nice, it's not the best, but OK, I mean your weapon is a d4, so that's pretty good.
Speaker 4Now I roll the Branding Smite 6 Radiant.
Speaker 3Wow, that was terrible. 6?.
Speaker 1He rolled 2d6 and got a 1 and a 5. But you rolled 2d4 and got a 3 and a 4, so so that's 18 points.
Speaker 3With a d4 weapon, you hit 18 points of damage.
Speaker 1Actually Thaddeus, as your hammer comes around and you watch as your strike is true, you catch him like right under the jaw. His head snaps back as you strike him and just completely like whatever was holding his neck together was clearly not that strong. And you watch as the radiant magic from your weapon kind of courses through his head in a crackly pattern and you have knocked his head off.
Speaker 3Ouch Knocked his block off. Ouch Knocked his block off Literally.
Speaker 1The body remains standing and continues to reach out for you, Thaddeus. But you watch as his head disintegrates into a pile of black goo. Sarah, it's your turn.
Speaker 3I'm going to drop my shield while I'm charging towards behind Thorin and, as part of my movement action, I'm going to draw my plus one rapier with my offhand.
Speaker 1Okay, so you charge in behind Thorin. You have him flanked and you're wielding both rapiers. You will have advantage on your attack.
Speaker 3So 19, which I think we've already established, doesn't hit.
Speaker 1In this instance, 19 does hit.
Speaker 3Oh, and a 24.
Speaker 124 also hits.
Speaker 3So they will take 9 points of piercing damage Out as well, as they have to make a DC 15 constitution save. I don't remember if it's at the start of their round or their turn or what. Or take 1d4 piercing damage yeah, bleeding damage.
Speaker 1That will be at the start of their turn, but yes, and then they take 10 more points of piercing damage. Ouch, this is going to get interesting. All right, sarah, buries both rapiers into what was plate armor, but it's now soft and mushy. Was plate armor, but is now soft and mushy-like. Elise, it is your turn.
Speaker 4As Sarah does that and he sort of transforms. I shout, so Elise can hear. He's a construct.
Speaker 2Things are never simple, are they?
Speaker 5We'll keep firing at the construct. Go for it.
Speaker 1Did you say things are never simple?
Speaker 2Yes 21.
Speaker 5Still sneak attack, yes, he is flanked on both sides.
Speaker 121 does hit for 25 damage. Damn that really hurts, I would imagine.
Speaker 1Sarah, thaddeus, elise and Shimmer. You watch as Elise takes a final shot with their shortbow, the arrow burying itself dead center of what should be a breastplate, and just tears right through it, a massive hole appearing as the black goo starts dripping From the inside. And the hole just widens and widens and widens, until the rest of Thorin Ironloak Just falls away. You guys have defeated him. He turns into a puddle of black goo that just evaporates Into the air. What would you like to do? Is there still that one cultist?
Speaker 1there, yeah, he's standing there and watching his leader melt. He is frozen, he is not moving.
Speaker 3Well, Sarah is raging and this person was attacking me earlier, so Sarah is in kill mode.
Speaker 1Sarah, in your rage you wouldn't have noticed. But the rest of you realize that that cultist hasn't moved since Thaddeus knocked Thorin's head off. But it is technically Shimmer's turn.
Speaker 2Shimmer is not going to go in because gross.
Speaker 3There's a lot of goop everywhere. Yeah, fair, a lot of that goop's probably all over me.
Speaker 1It was momentarily, but it evaporates fairly quickly.
Speaker 2Freeze it in. In that case, shimmer will actually walk in slightly, sort of being very careful where she steps and looking around in disgust. This is disgusting. Looks at the dead dog in disgust, as if she wasn't the one who killed it.
Speaker 1It's the only thing that hasn't melted away in this room besides the remaining cultist. As you step in what was a seemingly vibrant and decently adorned planning slash kind of war room, uh has the illusion, has melted away to a decrepit and barely furnished, broken down kind of like cracked causeway type of thing. Definitely not a place that Shimmer would be hanging out in anymore.
Speaker 2What is? Who would want to be in a place like this Disgusting?
Speaker 4Apparently that cultist that's still in the corner. That hasn't moved.
Speaker 3Yeah, as soon as it gets to my initiative, I'm attacking him.
Speaker 1Yeah, technically, after Shimmer Thaddeus' turn Thaddeus, are you doing anything?
Speaker 4Yeah, I'm gonna move to the occultist and I'm going to attack it.
Speaker 5Sure go ahead. We don't like getting information around here. No.
Speaker 3They're goop files and I'm ready 23.
Speaker 423 will hit.
Speaker 1And 7 damage. Okay, roll me a wisdom check, shimmer.
Speaker 2Nat 20 plus two 22.
Speaker 1Perfect. You've been around enough magic in your time to come to the understanding that, as soon as Thaddeus knocked Thorin's head off, any of the cultists in the area had stopped moving. Any of the cultists in the area had stopped moving. So it's easy enough to believe that you wouldn't be able to get any information out of a creature that has no thoughts of its own.
Speaker 2I think that thing is just like a mannequin. At this point you think we could just walk out of here. We don't have to worry about the things outside.
Speaker 1And that would bring us to Sarah's turn.
Speaker 3Alright, Sarah is going to move around behind the Skulltist and make her two attacks.
Speaker 2Yeah, go ahead.
Speaker 3My first one with advantage is a three.
Speaker 1Well, that's a 10 total, and that 10 does hit.
Speaker 3Okay, and the second one's a nat 20.
Speaker 1That also hits. How do you deal with the remainder of this cultist?
Speaker 3So I stab them with my wounding rapier and then, noticing how soft it is, I just cut them diagonally in half with my other rapier, my plus one rapier.
Speaker 1Like cutting through cookie dough. Yeah, you watch as this creature, standing still, gets cut in half by Sarah and just turns into black goo and melts away.
Speaker 3And then, with there being no more hostiles in the room, sarah looks around for a couple seconds and then the steam dies down and then the upraised armor plates kind of all plop back into position and my eyes stop blowing red and I'm like Hello Thaddeus, how are you?
Speaker 4I'm well, Sarah. How are you? Did they harm you too much?
Speaker 3Ha ha Running diagnostic. No, I'm fine.
Speaker 4Good, what do you say we get out of here?
Speaker 3Sure, uh, I don't even remember getting here. Huh, as I walk to your side, nice.
Speaker 1All right, you guys are aware that the cultists that you ran into earlier and that you sidestepped around are likely not a threat in this current instance. You are technically at the far end of the thieves' hideout. How would you like to handle this? As far as you're aware, the only way back is over the crevice.
Speaker 4Yeah, there is that crevice.
Escape From Decaying Hideout
Speaker 5I propose we venture forward rather than back. I believe we're gonna have a tough time backtracking the way we came.
Speaker 2I have the jump spell. What I could just cast, jump on us all.
Speaker 1Can you cast?
Speaker 3it on everyone. It's at will.
Speaker 2Do you have enough spell slots? It is at will. It is a magic item. It does not have charges. Is it being a magic item? Is it restricted to self?
Speaker 1No, it's the jump ring right.
Speaker 2Yes, but like I've been using it on everyone, Because it doesn't say that I only have to use it on myself, so Well, that's strong.
Speaker 4Well, unless any of you can think of another reason why we need to be down here, I say we get out of here.
Speaker 2So I uh yeah.
Speaker 1Yeah, all right, there is a wooden door on the other side of the room from where you came in. If you would like to go through that, or you can start heading back the way you came.
Speaker 3I'm gonna just follow the group, you know what's funny, I forgot to include all of my rage damage.
Speaker 1Oh well, yep, that happens, unfortunate. Yeah, alright, so you guys are heading back using Elise's ring of jumping. Sorry, shimmer's ring of jumping. I just noticed that, elise, you changed over to your character art.
Speaker 4Yeah, unless there's something the universe wants to reveal to us.
Speaker 1Like I said, there's a wooden door in front of you or you can go back the way you came, However you want to handle this.
Speaker 4That's up to you. Yeah, we're pretty much. Well, I'm going back the way I came then, okay.
Speaker 3Oh, that's neat. If you are outlining a way directly out.
Speaker 1Alright, sarah, your team is headed back towards the crevasse.
Speaker 3Yeah, can you move me with them. I'm following Fabius.
Speaker 1You guys make your way out towards the large crack in the ground, you do see that on the other side of the crack there is a cultist and a dog standing on the wooden beam right in the middle of it, like statues, still not moving at all.
Speaker 3Also, before we leave, I'm going to pick up my shield Smart. Just wanted to call that out there in case it's not obvious smart.
Speaker 1It was not obvious, I would have let you walk away. I'm joking, I wouldn't have let you do that. But you guys, come to. The crack shimmer is going to cast, jump on you, one at a time, as you make your way across. As you make your way across and as you start making your way back through, you notice that the area around you that was a decently constructed, carved out hideout is a cracking and decaying space that is long since forgotten. This it's. You're surprised that it was able to withstand you being in here.
Speaker 2You know, it's no wonder that a plank fell as soon as Thaddeus walked on it, given the state of this place.
Speaker 3You know what Are you ready for this, Brad? Are you ready for this? Oh yeah, yeah, go for it. I would like to inspect the walls. Sarah would.
Speaker 1Go ahead and roll me a perception check.
Speaker 3Reference to the absolute memory of the other group. Hold on, I need to get back to my character sheet.
Speaker 1And Thaddeus, if you are leading this group, I will also need a perception check from you.
Speaker 3That'd be a net one.
Speaker 1Sarah, you find a rock.
Speaker 4Thaddeus rolled a 16 on his perception.
Speaker 1Got it, elise. We did not do this previously, so if you could roll me a sleight of hand please. 24. Got it, thaddeus. Your perception did not meet it.
Speaker 5You about to trip on all those ball bearings. He's about to trip on all the ball bearings.
Speaker 1I'm sorry to say why does this not surprise me?
Speaker 4Thaddeus just seems like you know that character.
Speaker 1Well, at least did do it while you were single-mindedly marching forward towards the crevice. Thaddeus, I need you to make me a deck save as you step right into the trap that Elise laid previously 18. Good Good, you skate around on your feet like you've stepped out onto an ice rink for a second, as you are slipping and sliding over these, over what a thousand scattered ball bearings. Yeah Right, you make it across the way and you brace up against the, the secret door space, like the stone door that you put back earlier. Stone door that you put back earlier. You managed to keep your feet, no problem. But you, looking back, you see that there is a good 15 feet of hallway that is just covered in like darkly dusted ball bearings.
Speaker 4Beware of the ball bearings, alright.
Speaker 5You're a fool for stepping into that. Did you not see those there? I left them on our way in.
Speaker 4No, I was busy going after my steel defender.
Speaker 3As I slide up next to you, ball bearings.
Speaker 1Sarah, as you have stepped through the ball bearings despite being warned, I need you to make me a dex save.
Speaker 3Oh, you did. Oh, that's a 17. Yeah, you made it as well.
Speaker 1No, no, no, no, no. Sarah rolls in behind Thaddeus, up against the stone door, and looks back and is like ah, that makes more sense. Elise, if you want to pick your ball bearings back up, that is going to take you a minute. Yeah, yeah, yeah I was going to take you a minute, yeah.
Speaker 2I will help. It is not going near the ball bearings and it's waiting for the servant to pick it up. She's not saying that out loud, no offense.
Speaker 1Elise and Sarah working together, you were able to collect all 1,000 ball bearings, despite them having been kicked a little bit by Thaddeus and Sarah this is a very confined area so you were able to a little bit by Thaddeus and Sarah. This is a very confined area, so you're able to collect them all. Thaddeus, the stone door sits in front of you, the one that you put back earlier. I need you to make me a strength check if you would like to open it again. Okay, I assessed. With help from Sarah, you may roll this at advantage 18. Nice, nice. The door is much harder to open from this side, but you do manage it, slowly and carefully. You hear it creaking a little bit as stone scrapes against stone, but you have successfully reopened the hallway. Nice, making it out from where you are currently is not a problem. You guys head back up out the secret tunnel exit. Yep.
Speaker 3Secret tunnel.
Speaker 1Secret tunnel. You guys get to the ladder that leads out of the secret entrance and you look up and you see that it is closed.
Speaker 3I will go to try to open it.
Speaker 1I will assist. So Sarah climbs up first, with Thaddeus going after her, thaddeus having dealt with this particular rock before offering his advice. So, sarah, I will need a. You can give me an investigation or a strength check if you want to try and muscle your way out.
Speaker 3Strength check or strength saving throw.
Speaker 1Strength check if you want to muscle your way out, or investigation if you want to look for a mechanism.
Speaker 3Do I have an advantage on the investigation?
Speaker 1You have advantage because Thaddeus is offering his assistance.
Speaker 3Okay, I'll roll that again, hopefully for a better result, not much better. Okay, I'll roll that again, hopefully for a better result, not much better.
Speaker 1Nine Uh, no, unfortunately. You look around, you see that the rock is on some sort of mechanized slide, but you do not see a trigger up here. I'm going to try and force it along the slide. Yeah, go ahead and give me your strength. Check Nine, another nine. You are having a terrible time.
Speaker 3Oh, yeah, single digits all day.
Speaker 1Unfortunately, that's. You can feel the rock shifting in your hand, but this is an awkward position. It's not something you're used to. Your joints aren't meant to move this way.
Speaker 4Really quickly. I'd like to do an investigation to see if I can find the mechanism to move the rock.
Speaker 3While you're doing that, I'm going to climb down. It's broken. I'm going to put my arms. Cross my arms. Okay, I'm going to climb down and be like it's broken. I'm going to put my arms across my arms.
Speaker 1Okay, so Sarah is going to climb down. Thaddeus is going to climb up, thaddeus. You watched as Sarah looked around for something and then pushed on the rock and was unable to move it, so I will give you 23 on my investigation.
Speaker 4Yeah, okay that, yeah, you know exactly.
Speaker 1I will give you 23 on my investigation. Yeah, Okay that. Yeah, you know exactly what you needed there.
Speaker 4Yeah, it was right there. I tried to explain it.
Speaker 1There is a small uh, a small like sliding switch lever next to the ladder that was on your way up but below where Sarah was investigating. So you flip the switch, you can hear the rock unlock and as you reach up, like as your fingers touch the rock, you can like flick it with your wrist and it slides back, no problem. It seems to be much easier to open from the inside than the outside.
Speaker 4Yeah, that doesn't surprise me All right Ways clear.
Speaker 1Let's go. Alright, you guys have escaped. Congratulations, freedom. Yay, you guys climb out of this secret entrance.
Speaker 2The second shimmer is outside. She's prestidigitation-ing herself clean.
Speaker 4Thaddeus is kind of, you know, patting himself off.
Speaker 5I'm standing there completely unfazed, at least also dusting yourself off.
Speaker 1You guys, you climb out of the secret entrance and, after you do, the rock slowly starts sliding back closed. It looks like you have to hold it open or it will eventually close on its own, but you have done it. You have successfully rescued Sarah, though you don't have any more information on why Sarah was kidnapped in the first place, really. But you do find yourselves on the Island, in the middle of the shipping lanes, next to the shadow tree, and it is now turning to evening, but that is where we are going to end our session today.
Speaker 2We end with the freedom.
Join the Discord for Time Breakers
Speaker 1We end with the freedom. That's all for now, but when we return next episode, I'm sure the Time Breakers will continue to impress us.
Speaker 2Time Breakers. Time Breakers.
Speaker 1You can come join the Discord. The link is in the description. We'd love to have you. We'd love to talk with people About what's going on. You can come in and if we get enough people in, then I can start making polls and people can start making More interesting decisions on the things that the players do or do not interact with. But you can leave a rating, leave a review and tell us how you really feel. Thanks for listening bye, thank you.