
Whispers in Wregate
Journey back in time with the Time Breakers as they infiltrate the Black Sun Festival, attempting to alter the fate of the city by thwarting a cataclysmic plot. But beware, for a greater threat looms that could overshadow even the consequences of their plane-shifting actions. Can this epic adventure be completed without too many rippling butterfly effects, or will they change the world for the better?? Come along and find out!
Whispers in Wregate
WiW 27: NoTa Successful Assassination?
Can a villain really escape when faced with our team’s wit and determination? Strap in for an exhilarating ride as we explore the heart-pounding moments unfolding in the castle. Our adventurers—Elise, Thaddeus, Shimmer and Sarah—return to find the gravely injured Lord Corvitash trapped behind a magical barrier. Just as they scramble to uncover what happened, a cloaked figure emerges, shoots Lord Corvitash, and attempts to vanish into mist. What follows is a whirlwind of quick decisions and magic-laden attacks, with an Eldritch Blast and a javelin of lightning partially hitting the rogue. The tension mounts as the group stands at a critical juncture, ready to thwart the rogue’s escape by any means necessary.
Witness Elise’s masterful telekinetic disruption and the clever use of a deck of illusions, summoning a gnoll to intimidate the enemy. Shimmer and Thaddeus strive to heal the poisoned Lord Corvitash, while Sarah’s bravery shines through despite an unsuccessful attack. The episode reaches a fever pitch in a foggy melee, with Elise’s necromantic Chill Touch cantrip dealing serious damage and preventing the rogue from healing. The chaos is punctuated by Thaddeus’ comically misdirected hammer throw, injuring Sarah and adding a humorous twist to the high-stakes scenario. Don’t miss this action-packed episode brimming with strategic cunning, intense confrontations, and a dash of humor.
Come join our discord, not only to meet the players but to join the City its-self and gain the opportunity to join the party as a guest on their adventures : <a href="https://discord.gg/Y7UNS7aErT">Discord</a>
This podcast uses many sounds from freesound.com, for the full list see here: https://eliselappan.wixsite.com/multimedia/general-5
Opening and closing music Composed by Ryan Muns, owner and operator of Eyes On The Moon Studios. For inquiries, please send an email to eyesonthemoonstudios@gmail.com. Eyes On The Moon Studios can be found on Spotify, Bandcamp, and most other major streaming services.
Hello and welcome back. I'm Baron Battlebred, your guide through the streets and whispers of regate Gather round you lost, lost folk as we spiral back to the time breakers trying to rewrite history and change their fates time breakers time, time breakers.
Speaker 1:When we last left off, our players had made it back to the castle. They well had a, had a conversation with a very funny looking guard and made their way to the lizard's room, where they found not the lizard but a massive scuffle had taken place and the body of lord corvitash propped against a back wall, behind a magical wall. As they were standing, peeling him, getting information from him, a cloaked individual appeared in their midst, shot him with a crossbow and turned into mist trying to make a run for it. You all currently have one reaction what would you like to do?
Speaker 3:Didn't I use mine trying to Eldritch Blast him?
Speaker 4:Yes.
Speaker 1:Yeah, okay, you know what, just for the fun of it. I know that you shot the stone at his feet, or I said you did anyway. But why don't you go ahead and roll me to hit and see if one of your Eldritch Blasts can connect? Because you get two beams, I believe.
Speaker 3:Yep 18 and 23.
Speaker 1:All right, the 18 misses, so I was correct on that sense. The 23, however, does hit.
Speaker 4:Damn, this guy's a fucking AC monster.
Speaker 3:I rolled a one on six total damage, but like damn One on a D10. Bullshit.
Speaker 1:Thaddeus. Sarah Elise, who's next?
Speaker 4:I'll go, I guess, yeah, what do you got? While she's doing her Eldritch Blast, I am going to throw a Javelin.
Speaker 1:Okay, you're going to throw a Javelin. Let's hope you don't roll a one. Go ahead, roll to hit though.
Speaker 4:I have a chance to hit Where's. Oh there it is Attack. Why is the javelin not here? Because it's in my backpack.
Speaker 1:Yes, drawing a weapon is a free action, so throwing the javelin shouldn't be a problem.
Speaker 4:I don't think I have a chance to hit this guy.
Speaker 1:Ah, just throw it. What's the worst that happens? There's always a 5% chance to hit 20.
Speaker 4:A 20 will hit I say eat lightning bitch, as I throw the.
Speaker 1:Hold on. You threw the javelin of lightning. Yes, okay. Are you hitting him with the lightning or attempting to?
Speaker 4:Yeah, okay, javelin itself's damage is 6.
Speaker 1:And I gotta make a saving throw. Yes, I do beat the 13 of the javelin itself. Damage is six and I gotta make a hex saving throw.
Speaker 1:Yes, I do beat the 13 of the javelin uh, let's see of 13 uh, transfers into a bolt of lightning line five feet wide that extends out from you to a target within 120 feet at least is lucky, she's on the other side of the target, nice, um. But so you strike him with the javelin, but you do not strike him with the lucky. She's on the other side of the target, nice. So you strike him with the javelin, but you do not strike him with the lightning.
Speaker 4:No, save her.
Speaker 1:Yes, but also no.
Speaker 4:How not?
Speaker 1:Because rogues have this neat ability on deck saves, where if they pass, they pass entirely.
Speaker 2:Damn rogues and all of a sudden a magical barrel appears and he appears out of it.
Speaker 1:He will still take the javelin damage. So that's six. You said Okay, as he is turning to mist. You do manage to strike him in the thigh and then your javelin clatters to the ground as he starts to turn incorporeal. Elise, what's your move?
Speaker 4:The lightning slams into the wall behind him.
Speaker 6:Is there anything else we see going on with this? He's turning into mist, so is he still there? Can we telekinetically grab him and pull him?
Speaker 1:I would say that you have a chance to do that. You might be able to. Yeah, okay, I have to make a save correct, correct 17 strength, 17 strength, okay, and what's your goal? Well, ideally he can't escape, right, but do you want to push or pull him? Pull him, okay. He can't escape, right, but do you want to push or pull him? Pull him, okay. If you want to pull him, then I would say that has a good chance of disrupting wherever he is attempting to. Well, it looks like a misty step, so we'll see what happens. I have to make a strength save correct, correct 17. Yeah, he's not making that. I rolled a five, so with a Ooh, I'm holding a seven on the Arcana. Yeah, no, okay. Currently his spell is interrupted. I would say that his spell fails because as you pull him, he can no longer see where he is attempting to uh, to misty step towards. So the man uh now becomes corporeal again. The mist fades away. He is still standing in the room between you guys. What would you like to do?
Speaker 4:my rapiers are are about to attempt to meet him, if I can get a turn.
Speaker 3:Is Lord Corvatasha alive.
Speaker 1:Are you going to glance at him? Are you going to go over and check on him?
Speaker 3:I'm going to back up to him, sort of turn my body so I can. Am in between him and the assassin Got it. I can see them, but I could see them both.
Speaker 1:Okay, then I would like you to make a medicine check over his body, please.
Speaker 2:I was also going to say, since I never got a reaction 17. Yet.
Speaker 1:Yes, thaddeus. What is your reaction to the man now standing in the room.
Speaker 2:My reaction to the man now standing to the room was to cast heroism on Lord Corvitesh.
Speaker 1:What is heroism?
Speaker 2:Uh willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune uh to being frightened and gains temporary hit points, uh equal to yours. Uh, spellcaster ability modifier, which would in my case would have been four Interesting, so you would have to move and touch him. Right, I'd have to move down and touch him because I was basically standing over him after breaking the wall.
Speaker 1:Okay, so Shimmer as you go.
Speaker 2:No, I was pushed out of the way, yeah.
Speaker 1:Shimmer, as you go to investigate lord corvitash, uh, to make sure he's still alive with your 17, he is still alive, uh, just barely. Uh. And as you, uh, as you, as you go over this, um, it also looks like he's been poisoned a little bit. Uh, there is kind of like a uh, a purple, uh, gooey substance, uh, leaking from the wound itself. Uh, where the crossbow bolt hit uh and thaddeus will reach out, touch him, probably like on the leg, I assume the closest object, the closest piece of him to him and we'll give him some temporary hit points to help keep him alive longer.
Speaker 3:I'm going to use my last second level spell to cast Healing Word on him again.
Speaker 1:Okay, and go ahead. What did you?
Speaker 3:give him 10 HP 10 HP.
Speaker 1:Okay, this will become very important. This is going to be interesting. All right, sarah. I believe you are next in line. Sarah, what would you like to do?
Speaker 4:Okay, I will charge directly at him with both of my rapiers and make two attacks. Okay so, rapier wounding no, I don't think a nine hits, a nine does not hit. And then a 19.
Speaker 1:19 does not hit, damn this. And then 19?. 19 does not hit, damn this little shithead. Indeed, as you swing your rapier at him, you watch as he dodges a little bit left and then a little bit right, just barely escaping the tips of your swords. Hmm, he is going to spin away from you momentarily. He's going to look at Elise standing in front of the door and he's going to say you'll let me out if you know what's good for you unfortunately for you, we don't know what's good for us my job here is complete.
Speaker 6:Elise is going to draw a card from the deck of illusions and throw it between the two of them. Okay, I got myself a spreadsheet and all I got to do is hit randomize to figure out which card I draw. Oh, hell, yeah, go for it, all right. F9. 17 is a null. A null appears between the two of us, is this?
Speaker 1:a full-sized gnoll. Yeah, okay, and this is an illusion, right? Do I have to roll to see through it?
Speaker 6:Okay. So an illusion of one or more creatures forms over the throne card and remains until dispelled. An illusory creature appears real, of the appropriate size and behaves as if it were a real creature, except that it can do no harm. While I'm within 120 feet of the illusory creature and can see it, I can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction between the illusory creature reveals it to be an illusion because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 intelligence investigation check. So for all intents and purposes, this guy believes the null to be real.
Speaker 1:Okay, um roll, go ahead and let's see how. How would he handle this? He watched you throw a card, but a real null is now standing in front of him. Is the gnoll going to attack? It's snarling, uh, okay so, uh, it's intimidating go ahead and roll me intimidation.
Speaker 1:I will give you advantage for, uh, the very scary gnoll. All right, 18. Oh nice, that's a good roll. The gnoll is snarling. You rolled an 18 for your intimidation. The man in the cloak is going to go, ah, and he's going to turn back towards you. Sarah, decide that you are, in fact, the lesser threat. You're going to see that he's looking left and right like trying to figure out how to escape out of this. He's going to reach into his jacket. He's going to reach into the pocket on his vest. He's going to throw a smoke bomb on the ground.
Speaker 4:Can I get an? Attack opportunity as he attempts to leave my space.
Speaker 1:We're going to find out, because he's going to use his action to throw a smoke bomb on the ground and then, because the area is now obscured, he's going to use his action to hide. He's going to use his bonus action to hide. So we're going to see how this goes. Perception Let me just get to.
Speaker 4:It's not the best, so we're going to see how this goes.
Speaker 1:Perception Let me just get to. It's not the best. He's got some good bonuses, but it's not the best. Okay, go ahead and roll me an active perception, with disadvantage because the area is obscured.
Speaker 4:God damn it. I already clicked it. No, it doesn't matter to one.
Speaker 1:Unfortunate. Yeah, no, he's gone.
Speaker 6:The whole world is gone.
Speaker 1:He's gone. This whole area is filled with smoke and that man has disappeared. Sarah, the room is also currently filling with smoke, as I believe Shimmer and Lord Corvitash are the only two outside the range of this smoke. Well, I'm with Lord Corvitash, so You're at Lord Corvitash's feet, which are sticking out, and you are just inside the range of it, based on the size of this room. Alright, so the man has partially disappeared. Shimmer Thaddeus, what would you like to do?
Speaker 2:I cough a little bit. I look to Lord Corvatash and I say no, no, it's not your feet, it's the smoke.
Speaker 1:He is not dignifying that with an answer. He's focused on the bolt in his chest oozing purple goo. Uh Shimmer, what about you? A smoke bomb was thrown down by the rogue. If you want to try and see him, you will need an active perception check with disadvantage.
Speaker 3:We're focused on Lord Corvitash at the moment.
Speaker 1:Okay, would you like to do?
Speaker 3:that, but uh, you don't need to be able to see someone for vicious mockery, do you?
Speaker 1:Uh no, they only have to be able to hear you.
Speaker 4:I'm gonna uh string out a bunch of curses at towards the assassin Looks like a little shit taking a fucking hide in the middle of all this goddamn bullshit. You coward, you bitch.
Speaker 1:Wow, that's not nice Shimmer. How much damage is that gonna do? Do I need a wisdom save?
Speaker 4:A wisdom save 19.
Speaker 6:Okay.
Speaker 3:Well, not 19 damage, 19 save. I got a 6, so that doesn't work I would think that it's 7 damage, though it's not a lot of damage, but he also now has disadvantage.
Speaker 1:That's more damage than Sarah's javelin, did you have he?
Speaker 3:also has disadvantage on the next attack roll. And yeah, I think that's and the damage.
Speaker 1:Okay, as this is After you do that, you hear somewhere in the fog a man, go, get out of my head. And then Sarah, you're the closest, but everyone else will hear this as well A thunk of metal on stone and then like a scrabbling sound, kind of like a cat scratching at a door.
Speaker 4:I am going to charge towards it.
Speaker 1:Okay, that is easy enough, because the sound is coming from one direction. You're receptive enough to hear it, man, it is still on a heavily obscured area, so you will have a disadvantage on your attacks, but go ahead and swing in that space if you so wish.
Speaker 4:Oh no, I'm not swinging, I am rushing towards him until I make physical contact with his body. Oh, okay, so I practically do a slam.
Speaker 1:So you're trying to grapple the individual? Yes, okay, so you're reaching out and go ahead and roll to grab him with disadvantage. Now you know what I'll make it a straight roll. You want to run into his body, so go ahead and roll to grab him and see if you can.
Speaker 4:It's a pose, so I suppose I have a chance.
Speaker 1:Is that a six? That's a six. That looks like a six. It's a six. Uh, you, you hear the scrabbling in front of you and you reach out and just swipe through the fog and your fingers, like make contact with the edge of a cloak.
Speaker 4:But not enough, you misunderstand me, I am slamming my body into him yep.
Speaker 1:okay, let me rephrase this. You run forward in the fog and you collide with his leg and you kind of shoulder check the wall as you do this and you reach out to grab him. Unfortunately, having felt you run into him, he pulls away very quickly and slips back into the fog and you hear the man going little gremlin.
Speaker 4:You're damn right, I'm a little fucking gremlin, no way.
Speaker 1:Can.
Speaker 2:I try throwing my hammer in his uh, the general direction of where I hear the sound, and you know see if I hit him.
Speaker 1:Uh, yes, you'll be throwing with disadvantage.
Speaker 2:That's fun. It's a big hammer. I mean, it's a light hammer. It's a light hammer now, it's literally a light hammer.
Speaker 1:All right, go ahead and throw it with disadvantage. Let's see what happens.
Speaker 2:For fuck's sake, ooh, can I not throw my hammer? Elise, elise.
Speaker 1:No he's throwing it towards that, sarah.
Speaker 4:Take a hammer to the back of the head.
Speaker 1:No, no, I don't think you will entirely, sarah. You were standing there, having just barely missed out on grabbing this man, when a hammer that is currently lit up slams into the wall just over your head. If you had been a little bit taller, this could have been a problem.
Speaker 2:As that was a nat one for those listening.
Speaker 1:But it is going to slam into the wall above you and drop down on your head and you are going to take two points of bludgeoning damage, as you now have Thaddeus' hammer at your feet.
Speaker 2:Thaddeus will look over and he'll be like did I?
Speaker 4:get him. No, you fucking shithead, you did not Wow.
Speaker 1:Alright, Elise, you are also enveloped in this fog cloud. What would you like to do?
Speaker 6:Strangely enough, chill touch does not require you to be able to see your target.
Speaker 1:Let's see Necromantic cantrip, ranged attack against the creature.
Speaker 6:And since he's talking, I know what space he's in.
Speaker 1:Yes, he is in a smoke cloud, though, so you will have disadvantage on the ranged attack.
Speaker 4:Unless you have something that gives you advantage.
Speaker 1:But you're right, you do not need to see him to do it. Skeletal hand in the space of a creature within range If he can't see me, he is also blinded, right? Yes, so it's neutral, because creature attacks against him have advantage, but attacks from me have disadvantage that would be true if this were a melee attack, but this is a ranged one, all right let's give it a disadvantage roll 22 with disadvantage 13 and 14 on the die.
Speaker 6:Wow, yeah, you hit him. Alright and 13 damage Oof. He cannot regain hit points until the start of my next turn, and until then the hand clings to the target.
Speaker 1:Let's see, it's a spectral hand, right? Is it off-light? Nah, I don't think it does.
Speaker 6:I mean the hand right. Yeah, off light. Nah, I don't think it does.
Speaker 4:I mean, the hammer is off light.
Speaker 1:A ghostly skeletal hand. Okay, so that doesn't give any indication of where he is.
Speaker 6:I do like the idea that this is the same hand that she uses Mage Hand with, though Nice.
Speaker 1:Spooky ghostly hand. You're going to hear him in the smoke cloud go. What was that? Get off me.
Speaker 4:Okay, mom, mom, don't make two attacks.
Speaker 1:He is going to because he realizes that he's currently at the wrong, like he can't get out that way. He is going to because he realizes that he's currently at the wrong, like he can't get out that way. He is going to make a move towards another wall. I'm going to roll a d4 to see which direction he's going. Interesting, and he is going to run past you, sarah.
Speaker 4:Oh, so I get attacks of opportunity.
Speaker 1:Or A. I will say that you do get A attack of opportunity.
Speaker 4:Yeah, go ahead, I'll be an 18, unless I have advantage. Sorry, I didn't get an 18 25.
Speaker 1:Yeah, a 25 is going to hit as you lash out with your rapier, as he, you know, complains about this hand that's now latched onto his shoulder.
Speaker 4:I would like to point out that this is my rapier of wounding. Oh, and what does that do? He also takes a wound which causes him to take 1d4 damage every time it's his turn. Oh, that's fun. Until he spends an action to stop the bleeding or succeeds on a whatchacallit, the constitution save, yes, dc 15 Constitution or DC 15 Medicine. Until then he will take 1d4 necrotic damage every time it starts his turn.
Speaker 1:Alright, as he runs past you, you strike out at him with your rapier of wounding and you make contact. You know you made contact. You hear him go.
Speaker 4:I think it bit me Damage For 12 piercing damage Oof.
Speaker 1:That's a lot that hurts. You guys have done some serious damage to a guy you can't see.
Speaker 4:Yeah, and then at the start of his next turn he'll take. I'll go ahead and roll the d4, if you want.
Speaker 1:Okay, and as you strike him and the footsteps of him running disappear, as he runs away from you, you guys hear the sound of stone grating against stone, just momentarily, and then you don't hear him complaining anymore.
Speaker 4:I'm going to go towards that noise.
Speaker 1:Go ahead and roll me a perception check, Sarah. It's just a flat roll because it's sound, not sight.
Speaker 4:That'd be a 25, or 22, rather Sorry.
Speaker 1:That is pretty good. You follow the noise of the direction that you went and you bump into the stone fireplace on the other side of the room.
Speaker 4:I'm going to push on it.
Speaker 1:Nothing happens. I'm doing an investigation. Yes, we will get back to you. Uh, shimmer, uh, you heard this man complaining. You know that you have uh caused significant injury, uh to him, uh, but Lord Corvitash is still oozing purple, purple goo from his crossbow bolt wound. What would you like to do?
Speaker 3:I'm gonna cast Healing Word at first level. Uh again on him. Uh eight, damage healing, not damage.
Speaker 1:Okay, cool, you cast your cure wounds again and you watch as the spreading kind of like a it's like what you would expect an infection to look like, except for it's a dark purple Start to reside, to rescind, to revert it shrinks.
Speaker 4:There you go, simple words, it recedes.
Speaker 1:Yeah, it recedes. There we go, the Thank you. The purple infection, looking piece of poison, starts to recede. His breathing is no longer labored and he is no longer oozing purple goo.
Speaker 3:Is he awake? Is he conscious?
Speaker 1:He is not currently. He is not actively dying but he is not up dying, but he is not like up and talking at the moment.
Speaker 2:I'm a little bit suspicious of the purple goo because I don't know if that's, you know, like poison from the crossbow bolt or if it's like his blood or something like that. Can I take one of my crossbow bolts and just prick his finger to see if it bleeds normal?
Speaker 4:I know you're actively like finger to see if it bleeds normal. Here let me just have you real quick. I know you're actively dying and stuff, but let me just injure you some more, just for a test.
Speaker 1:Alright, yes, yes, you can.
Speaker 2:It's just a tiny prick. I just want to make sure that you know he's human.
Speaker 1:You watch as Thaddeus, with a look of concern on his face staring at the purple ooze that was coming out of the hole in his chest, reaches over and pricks his finger. And you listen as Corvatash takes his last breath. I'm joking. I'm joking. He bleeds red from his finger.
Speaker 6:No, we killed him.
Speaker 3:You could have just taken a little bit of the very obvious poison and examined it instead of doing that. I'm joking.
Speaker 4:His finger bleeds red.
Speaker 3:I'm doing that to keep him alive.
Speaker 2:After everything we've been through, I just needed to make sure.
Speaker 3:You could have just examined the poison.
Speaker 2:I'm going to examine the poison but I wanted to be sure. What if it was purple?
Speaker 6:and then, like it was just poison blood this is a very voracious poison.
Speaker 4:That would have been unfortunate.
Speaker 1:That would have been really unfortunate.
Speaker 2:The finger bleeds purple. Well, thaddeus is going to take his crossbow bolt and shove it directly through Lord Cavendish's eyes, corvitash's eyes.
Speaker 6:In the meantime, Elise is going to also investigate the fireplace where Sarah is.
Speaker 1:All right, you also heard this. However, the room still is rather filled, filled with smoke, so I will need a perception. Roll from you. 13, uh, 13 is good enough. Uh, sarah is also over there. Um, you are a little bit blind in the smoke so, uh, if you're investigating it, you'll investigate it at advantage because of your glasses, but disadvantage because of the smoke. So straight roll, please.
Speaker 2:No, actually, that hang on is emitting light that I threw earlier right, but the room is filled with smoke.
Speaker 1:At least are they glasses, or goggles glasses. Okay then, yeah, uh, just 17.
Speaker 6:Wow, that's a four on the guy.
Speaker 1:This is absurd. With a 17, you realize that this fireplace is cold and looking down at it, you can see scratch marks in the charcoal where it looks like the wall behind the fireplace had turned and opened and then closed again.
Speaker 6:Does she see a mechanism or anything to make it turn like that?
Speaker 1:Let's see With a 17,. That's a really good question.
Speaker 4:That's all I was looking for, but I got a 5.
Speaker 1:Yes, yes, you do see charcoal fingerprints on one of the bricks inside the side of the wall, inside the side of the fireplace. You're not sure if you need to push it or pull it, or maybe it slides, but somebody definitely touched this brick and that's likely the trigger mechanism. Let's push it. You push on it and you hear a click and the door moves slightly. It looks like it's not motorized. You will have to open it yourself.
Speaker 6:It seems the mechanism is released.
Speaker 4:We'll have to push through. You hear a big steam hiss release from my nostrils as I go to push it open. Okay, from my nostrils, from the vents on my face.
Speaker 1:As steam is released from the vents of Sarah, it blows away some of the smoke in this area, creating a little pocket where you can still see, and as she pushes open this door, you see a long corridor that's rather short and you can see the rear end of a man crawling away from you.
Speaker 4:I am going to full speed, sprint towards him with both of my rapiers.
Speaker 6:And Elise will assist with her telekinetic shove to pull him towards Sarah.
Speaker 1:Okay, I need a strength roll correct Correct Against 17.
Speaker 6:How far does that reach? 30 feet away.
Speaker 1:Pulls 5 feet, got it Well, it didn't work. I was unable to save against it. You pull him back 5 feet as Sarah sprints out towards him and, having felt himself be pulled, he is going to roll over onto his back and sit up a little bit. Sarah, he sees you coming and you are moving quickly and you watch as he pulls out of his pocket a striker like a flint and steel, and he just gets this terrible grin on his face as you reach him. Sarah, this go ahead and do what you're going to do and we're going to see what happens. You are coming up on him as he is going to strike this spark and you don't know what that means.
Speaker 4:Is he trying to defend himself?
Speaker 1:You're not sure what he's trying to do.
Speaker 4:I was going to say I'm going to try and stab him in the eyes.
Speaker 1:Yeah, okay, we'll give that a. Do you really want to stab him in the eyes? So if you give a called shot, then he gets additional AC.
Speaker 4:With the original question. Is he just going to like I'm going to strike this and suck everything else? Did he give up, or what?
Speaker 1:You are raging, correct. I am now Right. You were raging as you started sprinting down the corridor and that.
Speaker 4:My armor pieces shift out and in my arms change positions and I really love to have worthless attack. Sadly, I am only a level one.
Speaker 1:So you go to stab him in the eyes with both your rapiers? I assume I go to stab him. Oh, you're just gonna stab him, yeah, okay, uh, go ahead and roll to hit. I will say that because he is sitting up, uh, but he's also saying you're in a tiny corridor um, he's basically prone come on uh, you know what? I will give you an inspiration die for chasing this man down a hallway that he cannot run away from you from I will use it immediately your first swing rapier of wounding 17 does not hit regular wounding 26 for my inspiration your 26 does hit.
Speaker 4:Let's see if you can do enough damage as he takes five points of piercing damage from that ouch, and then my plus one rapier misses with a 13, that does not.
Speaker 6:Your second strike does not strike elise also wants to cast sleep as her action, because the shove was a bonus action.
Speaker 4:Okay, so has he taken his three points of necrotic damage. Sorry, his two necrotic damage from last turn.
Speaker 1:I've got a very interesting situation that is going on right here. And then four more points yes, well, ouch, you guys have done a number on right here. And then four more points yes, ouch, you guys have done a number on this guy. So, elise, how far does sleep cast 90 feet? Could you read me the description exactly?
Speaker 6:please. The spell sends creatures into a magical slumber. Roll 5d8. The total is how many hit points of a creature the spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points, starting with a creature that has the lowest current hit points. Each creature affected by the spell falls unconscious until the spell ends, the sleeper takes damage or someone uses an action to slake or slap the creature awake.
Speaker 1:Okay so you want to cast sleep.
Speaker 6:I need an initiative roll from you, please come on, hi, I should have used my inspiration there. I don't even know if you can use inspiration for initiative probably not uh, you can use inspiration to re-roll any d20. Oh really yeah you always take the highest. Yes, charm them, yeah, okay, yeah, let's, let's go for inspiration. Okay, because I got an 18. It's lower, so no good.
Speaker 1:Okay, second, he is going to take damage from Sarah's narcotic. Ouch, he is close, but he's not dead.
Speaker 4:You're going to need I'm at nat 20 for my initiative.
Speaker 1:That is great, but it's not going to affect this instance, unfortunately. Elise, as you bend into this hallway, roll me a perception, please 18.
Speaker 6:These events are spark of flame.
Speaker 1:You are momentarily distracted by. As you crawl into this hallway just a little bit. Your hands are slick and oily.
Speaker 6:Dude's about to blow us all up, which is one of the reasons why I wanted to cast that sleep spell.
Speaker 1:He's just a little bit faster than you and in this moment he strikes a spark. However, he only gets to strike the one spark. So, Shimmer, I want you to roll this. Okay, I want you to roll me a d4 on a 1 or a 2. The spark will not light, All right.
Speaker 3:It's a 1. Yeah, light, alright, it's a one.
Speaker 1:Okay, elise, you were watching this down the hallway as he strikes a spark, the steam shooting out of Sarah blows it out before it can ignite the oil at their feet.
Speaker 4:It is now your turn, as he looks on momentarily horrified, I mean, I would be horrified too if I had a red-eyed, glowing steam hissing monstrosity in front of me.
Speaker 6:Elise is going to say the magic words and the incantation of her sleep spell, center it on this assassin.
Speaker 1:Okay, go ahead and roll me your d8. 21. Nice, that is just enough. Just over enough by two points. Actually. He has 19 health left to put him to sleep.
Speaker 4:He will also bleed at the start of his next turn For 1d4, for every time I've hit him with my Rapier of Wounding.
Speaker 1:Which means he will take damage, correct?
Speaker 4:Yes, he will not be attacked, but he will take damage.
Speaker 1:It'll end the sleep spell, which brings us back to the top of the round, so we'll get to you in a second. Sarah, Elise, not Elise Shimmer and Thaddeus, you guys are not technically in combat. You are working on Lord Corvatash.
Speaker 4:I thought you were going to say Lord Forgot.
Speaker 2:We just, you know, thanks to some clever work of Thaddeus, confirmed that he is in fact human.
Speaker 1:All right, he is human, he is poisoned, but he is currently stable. So what would you like to do?
Speaker 2:Uh, I would like to um, basically try to find somebody that can you know get like professional medical help.
Speaker 3:I don't trust anyone in the castle. No, no, I'm not going.
Speaker 2:I'm not going for anybody in the castle. I'm going to go the castle I'm gonna go.
Speaker 3:The person I currently trust is his fiance.
Speaker 2:My friend, my dear friend lady seraphina yes I vaguely remember where she lives, so if I need to, I can go that way he lives in upper west rickett I don't want to go there that is a bit too far.
Speaker 3:Which is you safe, to leave him in this state or to take him in this state? We don't know who we can trust, but, as of right now, the only people we can trust are missing or too far.
Speaker 2:In that case, I would like to investigate the lizard's quarters to see if I can find something like a healing potion.
Speaker 1:Yeah, easy enough, Go ahead Actually.
Speaker 2:I haven't even checked my inventory in a while. What do I have? Do I have a healing potion? No, I do not. I have a mace. I can mace him.
Speaker 3:I do not.
Speaker 4:That is a macing.
Speaker 6:Boo.
Speaker 1:Boo Boo. Sarah's steam is so hot it ignites the oil at their feet.
Speaker 2:So yeah, just a simple investigation.
Speaker 1:Yes, because Sarah's steam is shooting out of a small projected hallway. The wind is technically clearing the smoke, so I will say that the room has cleared. You see a lease halfway through the fireplace. Sarah is missing and the assassin is missing.
Speaker 2:Yeah, I'm not really concerned with that right now. I'm just trying to stabilize this guy and get him healed up.
Speaker 1:Yeah, go ahead and give me an investigation roll and we'll see what you find.
Speaker 2:If I'm looking for a magic potion. Could I roll with Arcana?
Speaker 4:Here we are again.
Speaker 1:Not to find it, but you can use Arcana, if you find something, to figure out what it is.
Speaker 2:I got a dirty 20 on investigation.
Speaker 1:Okay, you find the only three remaining potions in the room. They are in a collective on a shelf in a little pouch. There is a green one, a blue one and a red one.
Speaker 2:Okay, I would like to really quickly roll my arcana to determine what they are.
Speaker 1:Absolutely go ahead, that's also a dirty 20 excellent. You find a vial of poison, a vial of antidote and a health potion.
Speaker 2:I'm gonna take the antidote and the health potion and uh, give it to a lord. Uh, what's his nuts?
Speaker 1:arbitash. Yes, okay, easy enough. Uh, you watch as the purple goo recedes entirely. The infection looking thing that was spreading through his chest is now disappeared, his eyes are open and he is breathing normally.
Speaker 3:Can you speak? Are you awake? Yes, what happened? Assassin?
Speaker 1:What happened to him?
Speaker 3:I'm gonna look towards the fireplace like did you get him? Is he there? We were trying to deal with him he's gonna glance over.
Speaker 1:He's going to see Elise partially in the fireplace and he's gonna be like, ah, escaping, okay, so he's not here in the room, not in the room, not in the room at the moment. No, oh, good, good, I appreciate that. Thank you for saving me, mm-hmm. Okay, and now that Lord Corvatash is stabilized, we're gonna jump back over to Sarah. Sarah, you got a 20 on your initiative, which means you are top of the round. Mm-hmm, the man is now asleep at your feet, which means I have advantage. You do have advantage.
Speaker 3:I advise taking away his fire. Hold on.
Speaker 1:Shimmer doesn't know anything about the fire. Shimmer is dealing with Lord Grimitash.
Speaker 3:Shimmer doesn't, but Noelle is suggesting it, not Shimmer he was on 20 and took over.
Speaker 6:Could tie the guy down and then get answers.
Speaker 4:So my Rapier of Wounding fits with a 25.
Speaker 1:Yeah, it does. Okay, that's 9. This is not going to end well.
Speaker 4:He takes 10 points of piercing damage and takes another d4 when it gets to his turn. Yep, okay, that's 3 or 4 D4s.
Speaker 1:Yep 3. Roll me 3 D4s 1, 2, 3.
Speaker 4:For a total of 6.
Speaker 1:Wow, he's not dead, but he wakes up. So, with a 25 to hit, you did, and's not dead, but he wakes up. So, with a 25 to hit, you did, and with a 9, you did not, you dealt 10 rapier damage and 6 necrotic damage. He is. Yeah, he's not dead.
Speaker 4:I rolled with advantage rolled a 3.
Speaker 1:That is unfortunate, as your second strike misses and he wakes up oh wait, hold on, hold on.
Speaker 4:Uh-huh, I'm raging you are raging, so he takes an additional two points of damage for every time I hit him while I was raging that I didn't count to at least two more damage okay with two more damage.
Speaker 1:That puts you at teen points of damage.
Speaker 6:He has literally one health left god damn it I told you I mean if she's still wounded, that means he's dead on his next turn right, so we took the wounding into consideration. Three d4s got six damage, but the turn after that right.
Speaker 1:Oh, yeah, absolutely. But the real question is this time, Thaddeus, I want you to roll me the d4. On a one into two, the spark does not light.
Speaker 4:Come on.
Speaker 5:One.
Speaker 4:Fuck you, he's dead when he dies, I start dragging him out.
Speaker 1:He's not dead yet. He's got one health point left and he is wounded.
Speaker 4:And bleeding out actively.
Speaker 1:And actively bleeding out. Yes, he can't heal himself, he can't stop the bleeding and he can't light his fire, so he really only has one option left To die. He's going to stab Sarah. That's a terrible idea.
Speaker 6:That's all he's got. That's all he's got.
Speaker 4:My AC is lowered because I dropped my shield, grabbed my other rapier and it started raging.
Speaker 1:He has a 22. He's going to try this right, so he's not going to stab you. He's going to kick you in an attempt to push you away. I don't think it's going to work. He's not very strong.
Speaker 4:Well, you gotta think Sarah's pretty small and not very strong either.
Speaker 1:Does 16 give me an athletics check please, sarah, I believe with advantage, because you're raging.
Speaker 4:That'd be a dirty 20 with my plus one.
Speaker 1:Yeah, okay, he kicks you and you do not move, but he does About five feet the other direction.
Speaker 4:As I still focus directly onto him start stepping forward.
Speaker 1:Elise, anything you would like to do. You watched as Sarah stabbed this man. He tried to push her away and is currently scrambling for his life.
Speaker 2:I'm surprised you didn't have it where. When he gets pushed back five feet and everything he causes a spark.
Speaker 6:So, as funny as that would be, he's not wearing any metal, as this assassin, this would-be assassin, has blood spurting out of his mouth, gaping wounds and on the floor. Elise is going to calmly walk over. You deserve this pain that you can feel with your dying breath. Would you care to tell us who you are and why you're here?
Speaker 1:He's going to spit at you. But go ahead and roll me a persuasion With advantage or intimidation. Either one with advantage.
Speaker 2:Can I roll intimidation either one with advantage? Can I give Elise inspiration for being able to walk down a corridor that she should be crawling, since she's eight feet tall?
Speaker 6:Reality warping powers. That's a 19. She's like pressing into the gaping wound to apply pain but not damage him.
Speaker 4:The moment he takes one damage, he's dead anyway. Okay.
Speaker 1:Let's see here With a 19,. That is effective, but he doesn't like you, so he is going to grit his teeth through the pain. He's going to say I ain't saying nothing, I did my job.
Speaker 6:I got the target. No one can tell me otherwise.
Speaker 1:I will be accepted by my god.
Speaker 4:As I swing and still miss, unless he captured the corpse.
Speaker 6:Nice, your target is still alive as I swing and still miss, unless he captures the corpse. He's yeah, your target is still alive. You should die knowing you failed.
Speaker 1:He gets a look of concern on his face. Elise, would you like to take a strike at him?
Speaker 3:Sure Can we let this auto succeed just because it'd be epic?
Speaker 1:Yeah, elise, you're standing on him. You've got your boot on his wound. Succeed, just because it'd be epic. Yeah, at least you're standing on him. You've got your boot on his wound.
Speaker 6:How do you want to finish him?
Speaker 1:off.
Speaker 6:With 32 damage. 32? Okay, it's a slow perforation into the lungs between the ribcages, using the Moontouch Rapier Slow in, blow out as he's gasping for air and the breath never comes.
Speaker 2:Wow, that much damage. He's never coming back from anything.
Speaker 1:You Fucking hell, sarah. You watch as Elise comes over. She puts her boot on one of your major wounds that you inflicted on this man as he refuses to to answer her. She leans down and just slowly slides her dagger up under his ribs and just you watch the light fade from his eyes, his teeth still gritted and he is effectively dead underneath you.
Speaker 4:I grab his face or his foot, whichever is closer, and I just drag him out as I stop raging yeah, you guys are Thaddeus and Shimmer.
Speaker 1:You are sitting there as Sarah comes out of the wall dragging the lifeless corpse, the lifeless, oily corpse of the assassin.
Speaker 2:As I see Sarah dragging this body out, I say what did I tell you about body parts?
Speaker 6:The assassin has met his end.
Speaker 4:Good, On that note. Sarah is going to begin inspecting his jaw.
Speaker 1:Did you get any information?
Speaker 6:He refused it. All I tried.
Speaker 1:Don't they all Check his pockets, see if he's got anything on him?
Speaker 2:While they're doing that, thaddeus is going to go and retrieve his hammer and also he's going to like is there light in the room now or no?
Speaker 1:No, it's still dark in here. Well, I mean there's. At least his rapier is out, I guess.
Speaker 2:Yeah, and my hammer is still emitting light.
Speaker 1:Okay. So yeah, the room is lit up a little bit Okay.
Speaker 4:Sarah mizlet up a little bit. Okay, uh, sarah, 16.
Speaker 1:Sarah, you're investigating his jaw yes, I am trying to figure out how jaws work so I can make my own. So okay, uh, while elise is investigating the body with their 30, um, you guys watch as sarah just moves up to the head and just kind of opens and closes this guy's mouth a little bit. Sarah, as you're opening and closing his mouth, you hear a distinct click, sound Kind of like a there's a good chance I you may have dislocated it. At least you go through this man's pockets, um, you find five more uh cross. You find a hand crossbow and five bolts that are in a special container, uh, that has a what is very clearly a poison at the end of it. So the bolts are soaking in it, uh, but just the tips of them. Uh, you find a blue vial on his person, uh, and you find a note on his person she'll read the note using the moon moon touch rapier as a torch okay, okay.
Speaker 1:This note is written in Basic Thieves' Cant that says Lord Kovatish has gotten too close. He needs to be eliminated. We'll give you 30,000 gold, half up front, half upon completion. Meet in the usual space.
Speaker 4:Does he have 15,000 gold on him?
Speaker 1:He does not. Who would bring that on them?
Speaker 6:Oh well, it seems our assassin would be well paid for his actions. Our dear Corvatash here must have been too close to finding the cult's activities because they're willing to pay 30,000. In another circumstance I'd kill you myself for that much, but so fucking blatantly honest.
Speaker 4:I love it.
Speaker 6:Maybe not the best thing to say, the circumstances being what they are. We need to solve this.
Speaker 3:What does it say exactly?
Speaker 6:To meet in the predisclosed location. Unfortunately, there is no address here.
Speaker 3:I hate it when they do that.
Speaker 2:Hey, uh just an outline of a plan, as Thaddeus is kind of thinking to himself and also sort of saying this out loud um, what if we uh fake Corvitash's death here and, uh, to get the coordinates on where we need to go, we can get that elephant guy that was, you know, at the theater yesterday.
Speaker 3:How would he know?
Speaker 2:Well, he was speaking to the corpse.
Speaker 6:True, you were paying attention during that play. I found it all rather drab.
Speaker 3:It wasn't even a play, it was a dead guy. Look.
Speaker 2:I remember something interesting happening so I was very keen to actually watch that play. I didn't realize that it was going to be a dead guy.
Speaker 4:Clearly the elephant was the actor.
Speaker 2:So either that was a really good murder mystery that we walked out on or the fact is that that elephant guy down on the stage and everything has the ability to speak to dead this is a good plan, and I will say actually both of these plans are good. I don't know where that elephant guy is. Do any of you know where the elephant guy is?
Speaker 4:No, are we out of character?
Speaker 3:When I recognize him what I recognize. Yeah, because he is now the advisor to the queen right yeah, uh, yes, I would say that you would have that.
Speaker 1:If you take the time to think about it right, you would recognize anirath up close, having met him previously at the castle. After the situation has happened, by the way, bread.
Speaker 2:How much time do we have left on that situation?
Speaker 1:Based on the current setup, you have about 129 hours until the eclipse occurs and the cultists put their plans into motion. Cool.
Speaker 6:Our current options are to find this elephant. You say you can speak with the dead, have him speak with the assassin. Or and also we can turn in a false corvitation, collect 15,000 gold ourselves and at the same time we must find the lizard.
Speaker 3:I doubt they would give the money to anyone but the assassin. But luckily we have the assassin. I that's yeah, never mind we can, we can still do that, yes, and that could get us more information and a place into. Yes, I like I think finding the usual spot would be very good disinformation and could be a lead into this cult.
Speaker 4:Sarah's going to look up at you and ask. So what Do you plan? To take the assassin's ear and disguise yourself as the assassin using your changeling powers?
Speaker 3:Obviously.
Speaker 1:Ah, this is an interesting plan. So I just so I'm trying to keep up here I just want to clarify the situation as I have heard it Currently. You want to go find an wrath so that he can speak with the dead assassin, so that you can figure out where the usual place is, so that you can then transform into said assassin. I don't know who's going to be the Corvatash corpse. Like, how are you going to prove that Corvatash is dead?
Speaker 4:That's what the ear was for.
Speaker 1:Oh, I thought you said the assassin's ear. I didn't realize you were going to try and take Corvatash's ear.
Speaker 4:No, it's the assassin's ear. But how are they going to know the difference?
Speaker 3:Oh yeah, true, I was just going to create an illusion of his heart or something in a box.
Speaker 4:Interesting, you can definitely create an illusion to make the ear look like Corvintash's ear, if they're not the same race.
Speaker 6:Alternatively, we could disguise self to be Corvintash.
Speaker 1:And just one of you pretend to be the corpse, yeah.
Speaker 3:That one's the least safe option. He was leaving the corpse behind. I would like to point that out.
Speaker 6:What if we turn the assassin into Corvitesh?
Speaker 3:I don't think we need his body, because the assassin was abandoning the corpse.
Speaker 6:He shot him and ran, so then we just spread the rumor that Corvitesh is dead.
Speaker 3:Yes, I'm going. I'd like to disguise him into looking like anyone else and then take him to his fiancée so she isn't worried and also so that we know where he is and he is in a place where we know he's safe with someone we trust.
Speaker 2:Oh, but do we trust the fiance?
Speaker 3:Shimmer trusts the fiance implicitly, which is why we went to the fiance in the first place, because she was still around, and not a cultist afterwards she was like they're friends in the future okay.
Speaker 2:But also I was gonna say that if you want proof and you don't necessarily you know it can it can be kind of fudged proof. Um, we do have a head in a bag in the chest of a steel defender oh, oh yeah, we do have the Shimmer doesn't know about the corpse head. No Shimmer or Elise don't know about the corpse head, but there is a corpse head in a trash bag of holding.
Speaker 6:We also do have a corpse.
Speaker 3:Yeah, we have a corpse, we have a corpse head and we have the fact that he was abandoning the corpse. So the chances of like him as actually needing proof are slim, because he didn't take any proof dimmer and elise, you two are probably the most well-versed in this particular subject.
Speaker 1:I would like both of you to roll me either a wisdom or intelligence, please I have a better wisdom, and that is a nine okay, uh, shimmer you. You didn't really deal with the nitty-gritty side of your royal life very much, elise. However, at least you have seen these kind of things happen. The reason he did not care about the body is because there are magical means of obtaining truthful information, so somebody could?
Speaker 1:be watching. Somebody could dig into his mind. There are ways of making sure you are telling the truth. When you say these things, we need a half-orc. What the fuck? What?
Speaker 6:Pretty sure he's talking about Reginald Sorry.
Speaker 4:I'm sorry. Anyways, we could also give him a fake identity and all that Basically just disguise him as one of the personal maids for Butler or his lover, his wife.
Speaker 3:That was the plan was give him a false identity while he's in hiding.
Speaker 4:Specifically, that false identity so that they're close to each other. In the event that somebody tries to attack her, he's right there, disguised as a butler.
Speaker 3:I think I've seen this earlier. We'll figure out the details of the exact thing later, probably with discussion of with Lady. What's her name? Again, lady Seraphina.
Speaker 1:Some friend you are.
Speaker 3:I, as a player, have terrible memory.
Speaker 1:Her name is Lady Seraphina Arthamond.
Speaker 3:The thing is we should focus on getting him to her first, before we figure out what exactly the disguise is. Okay, what he will be, but we need to disguise him to get him out of the castle.
Speaker 1:That is true.
Speaker 6:Or we can figure out where this chimney escape leads.
Speaker 3:I'm not going through that.
Speaker 4:Oh you won't have to Just straight up. No.
Speaker 1:But that's a situation that we'll figure out another time, so we cut the episode short here, so that's all for now, but when we return next episode, I'm sure the time breakers will have a proper plan in place. You can come join the discord link is in the description and help us build the city from the inside. You can leave a rating, leave a review and tell us how you really feel. Thanks for listening. Bye.
Speaker 4:Bye, da-da-da-da.
Speaker 2:Waffle Fries.
Speaker 5:Thank you.