Whispers in Wregate
Journey back in time with the Time Breakers as they infiltrate the Black Sun Festival, attempting to alter the fate of the city by thwarting a cataclysmic plot. But beware, for a greater threat looms that could overshadow even the consequences of their plane-shifting actions. Can this epic adventure be completed without too many rippling butterfly effects, or will they change the world for the better?? Come along and find out!
Whispers in Wregate
WiW: NoTa nother kidnapping?
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Can you imagine trying to escape a castle under siege while the echoes of approaching footsteps grow louder? Join us in this thrilling escapade where Timebreakers Elise, Shimmer, Lindsay, and Thaddeus combine wit and skill to navigate danger, all while Sarah makes a dramatic entrance with a groundbreaking mechanical invention. The team’s camaraderie shines through as they face the unknown, each step echoing with tension as they prepare for whatever challenges lie ahead.
What hidden forces could devastate a room so completely? Elise’s knack for deduction takes center stage as she unravels the mystery of a room ravaged by what seems like magical forces. As the possibility of an air elemental looms, and footsteps draw near, tension mounts. Elise calculates an audacious leap into the river, contemplating whether this risky move might lead to the missing prince. The stakes have never been higher as each decision could lead them closer to—or further from—their goal.
In a vivid display of strategic brilliance, witness Shiver’s masterful impersonation of a prince to bewilder the guards, as Elise and Lindsay make a daring river escape. The Timebreakers’ talents shine in their quest across the bay of Regate, with magical spells and an unexpected fey octopus familiar joining their search for the prince. From crafting sending stones to planning an underwater investigation, the episode captures the unyielding spirit and fantastical talents of our heroes. Tune in and be transported into a world where ingenuity and magic blend seamlessly in a race against time.
Hello and welcome back. I'm Baron Battlebred, your guide through the streets and whispers of reggae Gather round. You lost folk as we spiral back into the Timebreakers, trying to rewrite history and change their fates.
Speaker 2Timebreakers. Time timebreakers.
Speaker 1When we last left off, the Timebreakers had collected a cleric, they had infiltrated the castle and they spoke with the dead to see if there was any new information that they could glean from the would-be assassin whom they saved, harried corvitash from a hanred. That's an n, not an r, my bad. As they made their way around the castle, they noticed that there were no guards posted anywhere and, fearing the worst, they made their way to the prince's room, one of the few other contacts with whom they have not checked in within a while, and unfortunately, they found the place trashed, with the prince's scepter sitting in the middle of the rubble. As they stand here going over the information and discussing the situation, footsteps come running down the corridor towards them. All right, guys, what would you like to do?
Speaker 3Elise, do you hear that Sounds like footsteps Running right guys? What would you like to do? Elise, do you hear that Sounds like footsteps Running down the corridor?
Speaker 2Yes, we'll need to get to cover.
Speaker 3Agreed.
Speaker 2Quick, there's no time. Elise will head to hang out of the window as an expert thief.
Speaker 1All right, you're going to head for the balcony then yes, okay, based on the position of the balcony itself, you can hang off the edge of it, close. You know, off to the side the balcony itself is fairly large, but it is slatted, so you would have to hang off to the edge or make a jump for the roof. What would you like to do?
Speaker 2Well, just hang down, it's probably safer.
Speaker 1All right, if you're hanging down, go ahead and give me an athletics or acrobatics roll 30-20. Nice, and I believe you have expertise in stealth. Correct, correct? All right, then I will not make you roll for that currently. As for the rest of you, shimmer and not Shimmer.
Speaker 4Shimmer and Lindsay.
Speaker 1Yes, shimmer, lindsay and Thaddeus.
Speaker 4Lindsay's going to hide, sort of, behind the door. She has disadvantage and a minus one on stealth. She is not a stealth character. She managed to get a 13.
Speaker 1Okay, I will get a 13, though Okay, I will Like a bright red dress.
Speaker 4It's black, but she has heavy armor on.
Speaker 1Got it, so she's hiding behind the door.
Speaker 4And Shimmer is going to have her hide somewhere, I guess 17. Maybe she's hiding under a desk or something, I don't know. Maybe in a closet.
Speaker 1Easy enough. Okay, thaddeus, you are currently standing in the middle of the room. Your friends have dispersed to various corners in an attempt to hide. What would you like to do?
Speaker 3I think Thaddeus is going to.
Speaker 4Actually, Shimmer is in a closet Sorry.
Speaker 3I think Thaddeus is going to set himself up so that way he's just looking like he belongs there. It worked before with the gnome.
Speaker 1He's not experienced with this sort of thing, so You're not hiding, you are pretending you belong in here.
Speaker 3I'm pretending I'm there doing something, a work assignment or something like that. I'll look like I'm working on the leg of a table.
Speaker 1Okay, you are practicing your carpentry, easy enough. The footsteps are getting closer, they are moving fast, they are loud. They are moving fast, they are loud, they are clanking and something whizzes past the open door, just runs right past it and then you hear the footsteps stop and backpedal towards you. Sarah, you have run past your friends in a doorway. You see Thaddeus in this room working on a table.
Speaker 5You would not believe it. I think I finally figured out how to get a working jaw on my model really yes, let me actually roll.
Speaker 1This ends up good or bad right, uh, sarah, do you have access to tinker's tools? No, okay, uh, then I need you to roll me a medicine or survival.
Speaker 5Medicine go 18. So it's not too bad.
Speaker 1It's not, it's not too bad. You excitedly run up to Thaddeus, who is currently working on this table in this trash room, and you explain to him the full working mechanism of the jaw, how you need the joint in the back there, how it rocks forward and locks into place, and how you can use, you know, a wire or a rubber mechanism to pull it back up. Yada, yada, yada. The rest of you in this area hear Sarah's voice. Would you like to come out of hiding?
Speaker 2Jim or Will Lindsay won't, At least we'll climb back onto the balcony and into the room. Sarah's voice. Would you like to come out of hiding? Shimmer will? Lindsay won't.
Speaker 1Elise will climb back onto the balcony and into the room. Sarah, in your excitedness of talking to just Thaddeus, you don't notice your other friends climbing into the room from various corners.
Speaker 5Yeah, reappearing.
Speaker 4Let's Elise and Shimmer come back out of hiding. Lindsay will come out of hiding actually.
Speaker 1They are all just there, and now standing behind you is a scary raven lady.
Speaker 2What are you doing here, robot?
Speaker 5I don't remember, don't you?
Speaker 2have some directives you follow. One of them led you here.
Speaker 3Well, we were talking about coming to the castle, so Sarah may be in sleep mode, but she's never fully turned off. My primary directive would be to guard and assist Thaddeus. And you do an excellent job, Sarah.
Speaker 1As you guys are standing here congratulating Sarah on returning, you all hear a new set of footsteps coming down the hall. This time many, many more of them.
Speaker 4Lindsey's gonna shut the door. I was gonna say it.
Speaker 5Both me and Lindsey are just gonna shut the door. If you're going to do it gracefully, I'm not so.
Speaker 4No, lindsey, it just she's already by the door, she just closes it Like she was behind it.
Speaker 5That's fair. So she's probably closed, whereas you might, like you know, gently close the door. I was going to say I just can't be closed. Just like it wasn't gentle, completely ungracefully, loud as hell it was she just like?
Speaker 2closed While they're messing with the door.
Speaker 1Elise is going to very quickly look around for any kind of clues. Okay, roll me your investigation and then what kind of clue are you looking for? That's a 30. Yeah, why don't you tell me what you're looking for so I can explain what you found?
Speaker 2So what we have is a room that has been broken into and ripped asunder. Some things that Elise might be looking for is direction. She's looking for footprints, she's looking for damages. She's looking for anything that can either tell what happened here or where the culprit may have come from, where they went to, where the prince himself might be Got it, evidence of who the culprit is, maybe insignias.
Speaker 1Got it, as the door is slammed shut and you hear the footsteps closing in and you can hear the shouting of people like, ah, I think it went this way. And oh, did you see the tiny robotic creature just running around the castle? And you hear many, many footsteps closing in, elise, you look around quickly to deduce what you can, before you guys have to either make a stand or make a run for it. The room is trashed, but it is trashed in a very odd way. It's not like somebody was looking for things in here and it doesn't feel like somebody fought in here at least not in a melee sense. In here, at least, uh, not in a melee sense everything in the room seems to be shifted and twisted in a spiral pattern like uh yeah, like a tornado.
Speaker 1Uh, in a magical sense it feels almost like someone summoned the storm inside the space. There's no direct indication of where people may have gone, especially since both doors of the place were shut partially. I know the door that you came in you had to open, so it was locked, but the doors to the balcony were opened in two different directions, one of them having been shattered by being opened in the wrong way.
Speaker 4Earlier Lindsay did cast Tech Magic in here, which should still be up.
Speaker 1Yes, you're not sensing any magic in the area. Its magic was used in this area. It didn't leave lingering effects other than the shifted materials. And you do notice that at the epicenter of what would have been this storm, the scepter was lying right in the middle of it. How curious. The footsteps are getting closer. Some have run past, but the majority of them are still thundering down the hallway. Everybody be very quiet.
Speaker 2It seems as though a cyclone had occurred within this room. This isn't a simple robbery.
Speaker 1You know, with a 30,. I will give you one more piece of information here, based on your background of dealing with people and their magical effects. This feels like an elemental, an air elemental, popped into this room at some point.
Speaker 2It wasn't. It wasn't air elemental within this room. Cast everything asunder, but for what purpose? Stretch the handle on the door? Jiggles, you guys have, but for what purpose?
Speaker 1Stretch the handle on, the door jiggles. You guys have fought an air elemental before, correct.
Speaker 4Lindsay probably has.
Speaker 1Everyone else I don't think we have during this campaign, you would know that if an air elemental popped into this room and used its whirlwind elemental popped into this room and used its whirlwind, then if a target, say the prince, who is likely not very strong based on what you saw of him previously, he would have been thrown, which could explain one of the doors being pushed open in the wrong direction at least he's going to look out the balcony to see what is below.
Speaker 1You go out to the balcony and you want to look down? Yeah, give me a perception. Check 19. 19. Having gone to the prince's quarters, you find yourself on the same side of the castle as Cavendish, or Vatash, or Vatash Corvitash as soon as somebody said that I haven't let it go Of Corvitash's room. You look down and the river is below you, the shipping lanes that lead out into the port.
Speaker 2Is it a jump that Elise could feasibly make to do like a wild dive into the shipping lanes, or is it like really far away? I got to say it's not a great jump, but like it's not excessive.
Speaker 1But I would say that with your current self, yeah, you could make the jump into the water from here. You'd cut it close, but you could make it.
Speaker 4Shimmer is going to use the ring of jumping to cast jump on Elise. I don't know if that'll help, but what's the plan?
Speaker 2Elise will turn to the others. I think if I follow into the river I can possibly find our dear prince wherever he may have gone, but I don't think this is a jump we can all make.
Speaker 4If he's in the river, then he's probably dead If he was thrown by an elemental into the river.
Speaker 2There's a chance he could have survived, and if nothing else, he probably has valuables on him.
Speaker 1You hear the door handle jiggle again, and this time a knocking on it, a pounding really, as a voice outside goes. Hey.
Speaker 2Who's in there? Not actually happy, but Housekeeping.
Speaker 4Shiver is going to call back out in the voice of the prince Busy leave us alone.
Speaker 1Is there a tiny robot creature in there with you?
Speaker 4No, I haven't seen such a creature Go away.
Speaker 1The door handle stops jiggling, the footsteps continue down the hallway.
Speaker 4I forgot. She has the actor feet and she's a changeling, so All right.
Speaker 1The guards have moved on with little issue.
Speaker 4Lindsay will be like I could go down there as well, see if there's a corpse in the river.
Speaker 2Yes, the two of us will chase down this lead, and the rest of you either find out more information here or head back to our current base of operations. Do you agree, thaddeus?
Speaker 3Yeah, that sounds like a great plan.
Speaker 4Shimmer's gonna nod in agreement.
Speaker 2Elise is like stoically looking over the balcony imagining the jump, preparing mentally for a fairly insane stunt.
Speaker 4Lindsay suddenly gains like wings. Okay, they look like skeletal bat wings with, like they're torn apart, holes in them Like you can see bits of bone hanging off. They're kind of unsettling.
Speaker 1I like it okay, so we got one flying and one jumping.
Speaker 4Uh thaddeus sarah, how heavy are you? Elise is probably 180 I'm gonna lindsey's to try and carry you. He failed to even pick you up. It was an eight. She has a plus two to strength, so I thought maybe.
Speaker 1Yeah, if she has a plus two to strength, she can carry that person.
Speaker 4Ignoring that roll, just with the plus two I'm allowed to carry Elise down.
Speaker 1Yes.
Speaker 4Okay, so we'll do that then.
Speaker 2Unless Elise wants to jump, it makes sense to take the safest route, but she definitely wasn't considering being able to fly, as she doesn't normally fly.
Speaker 4Aw, I don't think she realized that Lindsay's an aphabar.
Speaker 1I was kind of hoping you'd go for the jump. Okay, so Elise and Lindsay fly off the edge of the balcony.
Speaker 2It would be cool, like it'd be a cool moment to have like one person flying and the other one just like leaping through the air.
Speaker 4I was imagining you, Elise jumping and Lindsay catching her midair and then flying down Like a really cool, dramatic moment, yeah.
Speaker 2How about this? If this roll goes poorly, then we can do that, I'll make the roll, and if it goes badly, then Lindsey can recover it.
Speaker 1Give me athletics or acrobatics to make this jump 26. I feel like that did not go poorly.
Speaker 2It did not, and it's like a perfect dive, a leap into the air with just the right amount of thrust Arms at first, behind.
Speaker 4You do also have jump cast on you as well, nice, so you can go even further.
Speaker 2It's like Elise is just flying through the air.
Speaker 1Yeah, okay, you rolled really well. You have the jump spell cast on you. You're making this die. You guys watch as Elise essentially soars off of the balcony much higher than she may have anticipated, but it's perfect form up to the arc and just straight down into the river below.
Speaker 2You have now landed in the water in the shipping lanes, elise, her head pops up out of the water, she waves to let the others know she survives, and then she starts following the current.
Speaker 1Okay, uh, the current is going to wash you down past the castle, past the beach that you guys previously used for your escape, and down towards the Coin Maiden's port. Lindsay will follow you from the air. Yeah, she's flying above and, as that is going, roll me a perception check and we'll see what you can see as you make your way downriver.
Speaker 4Both of you.
Speaker 1Actually, I think we'll get away with that. 23. Nice, 18. Okay, and we will come back to that as you guys move downriver. Thaddeus, shimmer, sarah, you guys are now standing in the trashed prince's room. Guards are in the castle on the hunt for a metallic intruder. What would you guys like to do?
Speaker 3I think it's time we make a hasty retreat.
Speaker 4I got rid of the guards for now, but the front door might be a bad idea anyway.
Speaker 3Yeah, that sounds about right, Unless you can do your disguise mojo thing on my steel defender.
Speaker 4Oh yeah, I can make her invisible.
Speaker 3Huh, well, I guess we probably should just make Sarah invisible and walk out of here.
Speaker 4Yeah, I'm going to make both of you invisible, because you're wanted right now. We don't.
Speaker 3And we don't want to deal with the guards. Also, I find it funny how we're just going to make Sarah invisible and walk out, while Elise and Lindsay did this epic escape.
Speaker 4Uh, how many.
Speaker 5Uh, they jump out the window and we walk out the front door.
Speaker 4Yeah, I Do. You want to be invisible too, Thaddeus.
Speaker 3Uh no.
Speaker 4Okay, so just uh, casting invisibility on just Sarah.
Speaker 1Okay, you cast invisibility on Sarah and you guys are going to make your way to the front door of the castle.
Speaker 4Yep.
Speaker 1We're just going to walk out. Yeah, easy enough. All of the guards have run off in the opposite direction looking for the intruder. You guys should make your way out. You haven't run into anybody again.
Speaker 4Well, at least the guards somewhat exist.
Speaker 3Yeah, that's true. It's just, it's very weird what's going on with this castle, although I don't really know much about castles.
Speaker 4So yeah, this isn't this very much isn't usual. I also don't know what's going on.
Speaker 1Just for the fun of it, sarah, you are turned invisible. And as they go, as you open the door to leave the space, as you are turned invisible, that is, roll me a perception check my passing sire than that it counts, I will. I will take that it is acceptable, because as you turn invisible, uh, what you see on the floor of the princess room is a small rock that is illuminating itself. You now have a very shiny rock, but you guys make your way outside of the castle.
Speaker 5No problem, I'm clanging into my storage compartment as I'm walking out the door behind you.
Speaker 3When clanging much. There's still a bag of holding with a rotten head in there.
Speaker 5Yep.
Speaker 1Alright, you guys are out on the city streets again. No problem, Invisibility lasts. What an hour.
Speaker 4It lasts concentration up to an hour, so I was just planning on dismissing it once we were far enough away from the castle.
Speaker 1Okay, where are you guys headed?
Speaker 3Uh, back to the rendezvous point, aka my house.
Speaker 1Yep, got it. Elise and Lindsey are flying and swimming down towards the seaboard as they make their way along the riverbank, looking for any sign of the prince, who most likely was thrown out into the river from an attack by an air elemental. Despite their impressive roles, there is no sign of the prince anywhere along these shores or the several small islands that you pass along the way. As you make your way around the bend of the port towards where the piers are, there is a ladder that will let you climb out of the water and up into the seaward without issue.
Speaker 2Elise will do that with kind of an attention towards silence. It's not that she's trying to be sneaky, it's that she is more accustomed to being quiet.
Speaker 4Then she will land next to her and be like Eh, he might not have, but he might still be in the water. I have a friend who could go in the water if we need him, if we need her to do that underwater.
Speaker 2If you want to try that route, I actually think Elise can cast Find Familiar for a seahorse.
Speaker 5Okay.
Speaker 2I've been meaning to do Find Familiar, like the entire time I've had this character. Oh, you know what would be even cooler An octopus.
Speaker 4Yeah, okay, two is better than one, though, so Lindsay is going to try and drag Elise off to the pirate ship.
Speaker 2She's going to try and carry her to the pirate ship. Well, not carry her lead her.
Speaker 5Okay, Okay so octopuses, yes, are a lot more fun, but octopuses are also attention whores who need water.
Speaker 4Yeah, we're going back in the water.
Speaker 2Yeah, the idea was that we would have the familiar search the bay for the prince's body.
Speaker 1Mm-hmm. As you guys are making your way down the port, through the piers, to head towards the pirate ship, something catches your eye. Elise, as you are still, you know, I'm going to keep your perception roll here. You see a sailor coming off of a fishing vessel carrying a familiar fur-trimmed velvet robe.
Speaker 2She'll call out to them Hello, where, perchance, did you get that robe Us? Yes, this.
Speaker 1Indeed, we pulled it out the water when, uh, he gestures vaguely, uh, you can't, how would I put this? He gestures vaguely, how would I put this? He points in the direction of where the mouth of the shipping lanes comes into the bay, out towards more of a middle section there, and he's like we just it was out there floating on the water.
Speaker 2Ten gold pieces, if you can take me to the exact spot.
Speaker 1Ten gold to take you to where we found it. Indeed, oh, I thought you might try and buy it from me. It'd be more than ten gold for that. This is very fine material. Let's see, we just got in. Do we have to unload? Do we have to take it back? We can do that. It'll be about an hour for us to unload the catch, but, yeah, we can take you back out.
Speaker 4My ship will follow yours.
Speaker 1You want to take the pirate ship. Sorry, not the pirate ship. You want to take the merchant vessel yes, yeah.
Speaker 4Lindsey's gonna be dragging liam, talon and allison into this as long as well as their ship.
Speaker 1Oh, so might as well drag liam and his crew the rest of the crew into it uh, so, uh, I guess, while you're waiting for that to happen, they'll probably listen to follow you. Uh, they absolutely will like they're ride or die.
Speaker 4I guess while you're waiting for that to happen, they'll probably listen and follow you. They absolutely will. They're ride or die, or at least Liam. Allison and Talon are the crew are ride or die for Liam.
Speaker 2Yeah, so Elise is going to begin her cast of Find Familiar on an Octopus Familiar while she waits.
Speaker 4She's getting Liam to have the ship prepared, ship set out.
Speaker 1Okay, while that is all being prepped, sarah Shimmer, thaddeus you guys are headed back to Thaddeus' house. About halfway there, sarah becomes un-invisible, or becomes visible again that's the word there. Yeah, visible. They make their way along the road. You make your way back to Thaddeus' house. What are you guys up to down here? What's your plan? What's your goal?
Speaker 4Uh, did you ever explain to Shimmer what I don't think you did, because Lindsay was present. So Shimmer needs to know what happened while she was off fetching Lindsay and what the plan is going forward.
Speaker 3Thaddeus yeah, I've got nothing.
Speaker 1Okay, then I will just.
Speaker 4Let's just say that happened off camera.
Speaker 1I will just reiterate the situation in that when Shimmer went to go get Lindsay, when Shimmer went to go find a cleric and ended up finding Lindsay, the rest of the party went to go find the bearer of the ear that they had used to collect the reward.
Speaker 1And they did, and they got, they gained some information and that the cultists that they are looking for meet somewhere in the sewers. And when Shimmer showed back up with Lindsaysey, they were in a minor argument over which entrance to the sewers they should be using, with thaddeus saying we should just break open this tiny, this tiny opening that I have in my house, uh. And then it was suggested that the well, essentially manhole cover out in the street could be used, or they could just make their way over to the shipping lanes and use one of the full-sized entrances or exits I like to imagine you just see thaddeus kind of nodding to himself, like listening along to the voice in his head narrating everything that just happened uh-huh roll me a wisdom save thaddeus okay, uh, I don't have dice in front of me, so if you could be so kind as to roll sure, 23?
Speaker 1damn, all right, you lucked out this time. You feel a small twinge of pain in your head that disappears just as quickly. Uh, so you guys are in Thaddeus's house. You have about an hour. Uh, you, you wait around for about an hour and elise and lindsey still have not returned. What would you like to do?
Speaker 3Okay, so if they're not returning or anything like that, um, we should have gotten a way to contact them.
Mermaid's Search for the Prince
Speaker 4That would have been a good idea.
Speaker 3Well, it's funny because I'm an artificer who specializes in making sending stones, but I've never had an opportunity to give anybody a sending stone.
Speaker 1I can't tell if you're attempting to yell at me, the god of the universe, or at your teammates for never taking your items.
Speaker 4Yes, You've never offered.
Speaker 1I was going to say, because you haven't made this attempt ever.
Speaker 4You can make sending stones and you haven't.
Speaker 3Yeah, I can make sending stones. It's one of the few things that you know I was working on at the Nata Company.
Speaker 1Ooh, maybe you should make some here.
Speaker 3Yes, let's make some sending stones Cool.
Speaker 1You guys work on that and I'm going to jump back to Elise, who has finally summoned their familiar. All right, elise, it has been about an hour. You have summoned a tiny fey octopus or a medium fey octopus. How do you? How big is this octopus? Let's see. Oh, that'll be fun. You know what? Romeo D 100 and then divided by 264.
Speaker 2Thirty two is half of that.
Speaker 1Got it. This is a good sized octopus, like it's it's. It's tentacles are probably as long as your arm. Its head is probably a little bit bigger than your own head.
Speaker 2Hello, little friends, what we are going to try and find is either the corpse or possibly the living body of the crown prince.
Speaker 4Strog, how did you?
Speaker 2get here.
Speaker 1That's the sound of little suckers clicking and popping as they move their way up. You so, elise and Lindsay, are you guys? Are both of you taking the merchant vessel following the shipping vessel, the fishing vessel? Or at least, are you getting on the fishing boat with Lindsay when the big boat following behind?
Speaker 2At least we'll get on the fishing boat so that way she can talk to them to them.
Speaker 4Lindsay will also. Lindsay will be on the merchant vessel and keeping an eye on the ship, making sure that they know which ship they're following.
Speaker 1Okay, both of you get on your respective ships and you make your way out into the bay of Regate. It takes probably half an hour for you to get from the pier in the port over to where you were designated by the fishermen. They get to the space. Do you have any questions along the way? Did you all happen to see?
Speaker 2a body turn up when you found the robe.
Speaker 1No, we have seen no bodies in these waters today. Did you find anything?
Speaker 2else unusual.
Speaker 1Just this fancy robe floating on the waves. It was a bit hard to pull up but eh, I figure. You know you expect it to be light and then it is waterlogged and clothes are surprisingly heavy when they are full of seawater. Huh, stug begs the question. It was floating. He just kind of stops and ponders on that because, like he doesn't really have an answer Now that he says it out loud, that is a little weird.
Speaker 2Not every day you find a valuable robe in the, in the seaward or in the bay.
Speaker 1You managed to make it to the to the space. The fishing vessel drops anchor. The merchant vessel comes up beside you, probably also drops anchor, and he says, well, this is it. They're roughly it. You know how it is. It's about right here.
Speaker 2Thank you.
Speaker 4Liam will give you a plank to cross over onto our ship if you want it. While Allison will jump into the water and, mid-falling, she will turn into a seal.
Speaker 2All right, it seems it's your time to shine, dear octopus, and for you, what you'll find with Elise is she doesn't really name things that aren't people Like. She doesn't use non-human names.
Speaker 1No attachment.
Speaker 2Like there's a certain attachment Right, there's a certain attachment. She approaches Sarah the same way when it's not a person. Therefore, it's just a thing.
Speaker 4By the way, before she jumped, Allison cast Water Breathing on you, just in case. She also cast it on Liam Talon and Shimmer Not Shimmer Lindsay Shimmer's not here and probably a few random members of the crew. She can cast it up to ten willing people within range.
Speaker 2Nice.
Speaker 1Okay, cool, yeah, easy enough. It's not a concentration spell, so you don't have to worry about any of that. You just have water breathing for 24 hours, nice.
Speaker 2So this is telepathically to the octopus All right, now, find the prince's body. If he's in this area, scan around, look for it. She doesn't want the vessel to know that they're looking for the prince, got it?
Speaker 1Easy enough After you pay the fishermen and then you get off the boat onto the other one, they're just going to leave. They've done their job for the day Perfect.
Speaker 2Yep, she pays them, gives them a coin, heads back over onto the merchant vessel, all right.
Speaker 1You send your octopus into the water. Go ahead and roll me a perception or investigation check for your octopus and you roll me one for Allison.
Speaker 4Yes, perception. Okay, that was 19 plus 5. Got a good roll.
Speaker 1And your octopus, Elise. Total of 13. Okay, and with water breathing, cast on yourself and what three others? Is anybody else jumping in the water? To add to this?
Speaker 4Not at the moment At least, with Lindsay, Liam and Talon. They'll get in the water if called for it. Okay with the other members of the crew that she alison casted on okay I.
Speaker 2I would imagine that elise might get impatient, or at least like he would be more aware of the passing time, and then jump in sometime later to help search.
Speaker 1Yep, speaking of the passing time, it is about 112 hours now until this situation happens and your familiar is down for about half hour. Another half hour, which brings us to 111 hours until the situation happens. How long would you wait before you jump in yourself? Maybe half an hour, okay. So around this time at least starts getting impatient, kind of probably pacing the area, like waiting for somebody to come up, waiting for somebody to see something, just waiting for something to happen. But it doesn't. They're still down, nobody has surfaced.
Speaker 4There is a rope ladder leading down for Allison to climb back up, and also a ship, a rowboat, down there in case she does find the body to put the body in. But anyway, the rope ladder is most important so you don't have to jump off the vessel if you don't want to, if you climb off the thing.
Speaker 1Who wouldn't want to jump off the vessel, right that's like the best part of being on the big boat is jumping off the side. Okay, so after about a half hour with your familiar hasn't contacted you. The seal that you saw jump in has not resurfaced. Elise, you get impatient and you decide to go in the water yourself. Are you climbing down the ladder or jumping off the side?
Speaker 2We'll jump off the side.
Speaker 1That's always fun.
Speaker 2I think Elise has proven to be the type to jump from a high place.
Speaker 1You've also proven to be pretty good at just diving in general, so I'm not going to make you roll for this. You climb up onto the edge and you jump over and you dive down into the water and you swim down, and you swim down, and you swim down some more and this bay is a lot deeper than you expected it to be. It takes you a bit longer than you expected, but you find the bottom of the bay about 300 feet down in this area and it is dark down here.
Speaker 2What did we find? 300 feet down.
Speaker 1You find the bottom of the bay, of this space in the bay. Since you're just coming out of a river, you wouldn't expect it to be so deep here, but it is. Roll me a perception, check or investigation, depending on how you want to handle this. How would you go about searching the bottom of a bay? Elise, probably systematically, okay, with a 19. Excellent, so you start off on your search. Would you go the same way you saw your octopus swimming, or would you go opposite and try and meet up with them, say in a grid pattern, opposite into a grid?
Speaker 1You make your way along, searching the ground out here, you swim along and you swim along, making your turn, making your measurements every couple of feet, searching a surprisingly large area. And along the way, about halfway through what you marked out in your mind for your grid, you see a decent-sized fey octopus dragging something along the ocean floor, like it's using maybe four of its tentacles to crawl along and that it's using the other four. It's holding on to something and dragging it behind it and it's making its way towards you. What does it look like is, does it look like a corpse? It does not look like a corpse. It's small enough that it's being blocked by the silt of being dragged along, but it's also in that sense, small enough that the octopus is able to pull it.
Speaker 2At least we'll catch up and examine whatever it is that's being pulled.
Speaker 1You make your way to your familiar and you reach your hand out to find what it is, and you reach your hand out to find what it is that it's holding and as its tentacles come around, you find, do you grab the item Not immediately.
Speaker 2You always look before you grab.
Speaker 1Well, I mean, I've seen some people not do that at all. I've seen some people not do that at all, but what you find is your familiar is holding an arm, the fingers covered in glittering jeweled rings.
Speaker 5Hey, you found part of him.
Speaker 2Yeah, where did you find this part of the body? Was there more there can communicate telepathically the octopus can talk to you.
Speaker 1Yeah, oh, awesome. Then the octopus is he's going to say please be a hillbilly ass redneck all right, let me see if I can pick up that accent one second or well.
Speaker 2It says I can communicate with it telepathically. I wonder if, nah, okay, maybe it can't communicate back telepathically. No, no, it's a gray area. It says you can communicate with it telepathically. Is that a two-way communication or is that a one-way communication? That's up to you, I think.
Speaker 1I'm just going to let it happen. But the octopus is going to say I found this at the bottom of the floor next to a large cave. This is all there was.
Speaker 3Which would really translate to hey man. I found this at the bottom of the floor next to the cave.
Speaker 5You go down over that way, turn left by the shark pod and find some weird.
Speaker 3Yeah, you go down over that way. Turn left at the shark pod. You're gonna get there right. There Be the perfect spot, man, well, I'm in no hurry to climb into unknown caves.
Speaker 2Chances are that is the home of the more murky denizens. I'll bring this up to our friend Lindsay. See what she thinks. And Elise is going to swim up to the surface.
Speaker 1Are you going to take the arm with you? Yeah, okay.
Speaker 2In her hands, if that matters.
Speaker 1It's cool. I just wanted to know if you were taking the arm with you or just taking the information with you.
Speaker 3On the upside. When you find the rest of him, you know he's not going to be a threat because he's been disarmed.
Speaker 1So, uh, yeah, at least you swim back up, you break the surface of the water, holding an arm.
Speaker 4There is a rowboat you can put the arm in.
Speaker 5There's a certain trash bag of holding you can put the arm in.
Speaker 4You have the trash bag of holding. It's not, we don't.
Speaker 3Yeah, you're not there. Yeah, we're not there.
Speaker 4So we do have a corpse bag of holding, to be fair.
Time Breakers
Speaker 1You nerds, but we are actually going to end the session there today. We have gone quite a bit over time there today. We have gone quite a bit over time.
Speaker 5I love that we have a bag of holding dedicated to a severed head that I grabbed and now, supposedly, we have a severed bag of holding dedicated to the corpse of the assassin.
Speaker 4Yep, well, actually, it's just that there's other corpses in there, not just the assassin. That helps.
Speaker 5That's even assassin, if that helps.
Speaker 1That's even better. So that's all for now, but when we return next episode, I'm sure the Time Breakers will continue to impress us.
Speaker 2Time Breakers. Time Breakers.
Speaker 1You can come join the Discord link is in the description and help us build the city from the inside. Maybe explain to them that carrying around all these corpses is not a good idea.
Speaker 5And severed limbs.
Speaker 1And severed limbs. You can leave a rating, leave a review and tell us how you really feel. Thanks for listening.