
Whispers in Wregate
Journey back in time with the Time Breakers as they infiltrate the Black Sun Festival, attempting to alter the fate of the city by thwarting a cataclysmic plot. But beware, for a greater threat looms that could overshadow even the consequences of their plane-shifting actions. Can this epic adventure be completed without too many rippling butterfly effects, or will they change the world for the better?? Come along and find out!
Whispers in Wregate
WiW: NoTa Sewer Disguise
Ever wondered how a simple disguise could unravel a dark conspiracy beneath a city? Join us as we navigate the shadowy underworld of Fregate with Baron Battlebred and the Timebreakers. Elise, Shimmer, and Thaddeus are on a covert mission to infiltrate a sinister ritual lurking in the city's sewers. As Thaddeus adopts a disguise as a maintenance worker, Elise cunningly eliminates and replaces a cloaked cult member. This thrilling episode is filled with suspense, as our heroes face hidden threats and forge their destinies in the depths below.
Prepare for a rollercoaster of tension, quick-thinking strategies, and unexpected humor as our team maneuvers through treacherous tunnels. Elise's bold attack and Shimmer's magical prowess showcase the power of teamwork, while the art of disguise brings light-hearted moments involving ill-fitting robes and a humorous whistling mishap. Plus, we share intriguing insights into the world of sending stones and their potential capabilities. This episode promises an engaging mix of daring escapades and strategic planning that will keep you on the edge of your seat.
Hello and welcome back. I'm Baron Battlebred, your guide through the streets and whispers of Fregate Gather round. You lost folk as we spiral back to the Timebreakers, trying to rewrite history and change their fates.
Speaker 2:Timebreakers. Timebreakers.
Speaker 1:When we last left off, thaddeus, shimmer and Sarah had gone back to Thaddeus' house, waiting for information from Elise, who had jumped into the river to see if they could find the prince. Unfortunately, what they found was the prince's remains and a large, tentacled creature that attacked them and their new friend as they snuck into the cave. After the creature had laid siege, I suppose, to the merchant vessel they, they came out into an old cyrix ritual room where it seems the creature had been summoned and attempted to be controlled in some way, though it appears to have broken free. They made their way back up and they found themselves in the sewers under reggae. You had just stepped back into the darkness of the tunnel that you had come from. The sound of footsteps walking up on you, a lantern light to the left of you currently coming from, coming from one side of the tunnels and moving towards you swiftly at least, is hidden and paying attention you are hidden and paying attention.
Speaker 1:You rolled a 26 when we last left off to To hide in the shadows. Excellent. You can hear the laughter of voices, the clanging of purses, just the overall nonsensical people who are. Obviously they don't believe anything is in this room, like there's nothing down this tunnel that they have to worry about. They are not concerned of a presence. And they get closer and the voices get louder. They're just chattering away, moving on. They get up close to the edge of your tunnel and they pass by you, nary, not even so much as shining the light down the hole. Just moving past you, you can hear one of them say come on, we need to hurry up, we're going to be late for the ritual. You know how he hates it if all of us aren't there for the sermons and their footsteps are going to pick up and move quicker down the way.
Speaker 2:Elise will, and if you'll indulge me, not rolling initiative just yet, but she will make a quick strike towards one of them, brandishing her non-glowing rapier, getting in the sneak attack and hopefully dispatching one of them quietly.
Speaker 1:Okay, so I assume that you want to sneak attack the person like the very back of the group?
Speaker 2:Yeah, how many total?
Speaker 1:Four Are there? Okay, there are four, one in the front holding the lantern. It appears to be a hooded lantern, so the light is focused forward rather than all around them, so you should be free to make your sneak attack. They are all wearing hooded cloaks so it is hard to tell what type of person might be underneath it. But the person at the back is a little bit smaller than the other three.
Speaker 2:Although I have to equip my rapier instead of my moon. Touch rapier real quick. Oh, it's the same score.
Speaker 1:Oh, it worked out anyway, Right you put the moon touch rapier away to douse the light when you hit it in the shadows? Yeah, but a 19 will hit you. Step out of the shadows, then stab them through the back.
Speaker 2:I don't know if you needed a damage roll, I rolled it anyway for 28.
Speaker 1:28. Explain to me how you killed this person.
Speaker 2:So it's going to be that Elise is sneaking up quietly. She wraps her gloved hand around his mouth with the rapier pressed against his back, pulls on his chin, sliding the rapier through his lungs and heart, preventing him from screaming, and then carries the body somewhere Much less visible, back into the tunnel.
Speaker 1:Yeah, that makes sense. You reach out, you stab the person and you drag them back into the tunnel like a spooky spider. I'm going to see if anybody could have possibly noticed you coming out of a 26 stealth. And no, they could not. They do not have. Nope, they would have needed a natural. They would have needed a solid natural 20 to get the bonus high enough, and the highest was a 17.
Speaker 2:A bonus high enough, and the highest was a 17. Nobody notices. Perfect Elise is going to don the robes, but it's probably going to take some time, you know but she's going to get those robes on.
Speaker 1:It's really not that hard. The robes of these particular individuals are easy on, easy off. It's basically there's a clasp in the front, over the neckline, and a rope around the waist, and it's basically like throwing a big sheet over yourself. Holy symbol included. Yes, holy symbol included. Yes, the clasp on the neckline is the skull and starburst of Sirik. I would say it takes about a minute in order to get it off of the body onto yourself and to make your way to catch up with the rest of them. Perfect, okay, at this point, shimmer, you would have received a message from the cleric that you befriended earlier, lindsay. What does Lindsay tell you?
Speaker 4:Your friend has found a way into the sewers. She wants you to meet up with her. Go the way you plan to.
Speaker 1:Shemma has received this message. How much of this do you relay to Thaddeus?
Speaker 4:Thaddeus. Apparently Elise has decided to go into the sewer by herself. Let's go. She wants us to meet her there.
Speaker 5:Okay, I'll get the hammer and start chiseling away at the little hole in my shop.
Speaker 1:Great, so you are. Are you really going to drop into the sewers using the little hole in your shop?
Speaker 5:No, okay, we've already had this conversation with Elise and Elise made some good points. I should just use one of the main access ports.
Speaker 4:Right, shimmer wasn't there for that conversation, though, so just Shimmer's gonna be kind of looking down at it, grossed out like are we really going that way?
Speaker 1:No, we're just just follow me and I will lead a shimmer to one of the main access points so, as you know, uh, there are three manhole covers, uh, within a short distance of your house, and you know that if you make it all the way back to the shipping lanes, there are large output spaces that you could walk back into.
Speaker 5:Yeah, we're going to take one of the output spaces and walk into it that way. Okay, so you guys are going to head back over to the shipping lanes. We're going to head down to the shipping lanes. I'm going to lead Shimmer to one of the main outlet spaces because they don't smell as bad which kind of you know introduces her to the sewers slowly.
Speaker 4:She's already disgusted, all right.
Speaker 5:Oh yeah, just by the idea, don't look at the water.
Speaker 1:With the time and effort that it takes to do that, based on Elise's current location, elise, you, uh, you hope that your message went out. You don't currently know yet, but you are following these, uh, three other cloaked individuals deeper and deeper into the sewer.
Speaker 4:Can I say that after Shimmer basically gives a okay uh, that uh Lindsay then basically is like they're on their way to uh Elise and that okay, uh, elise, you get a message back from Lindsay saying that your friends are on their way.
Speaker 3:Excellent, I'll see you in the sewers.
Speaker 4:I have. I have some other things. I need to attend to lots of debt things. I need to attend to Lots of dead that I need to make sure they get proper burials. You understand I will not be joining you.
Speaker 1:Understood. The silvered fang is following three cultists through the sewers. You make your way down the tunnel, you find yourself crossing a little wooden bridge heading towards the cistern like area. That is what you believe to be about the center of the sewer system, as various intakes and outlets are connected here. Following your way across, you find yourself crossing various intakes and outlets are connected here. Following your way across, you find yourself crossing another little bridge over one of the main channels, until you find yourself coming into a little inlet outlet space that has been refurbished. As the other three step inside, you can see that there are other cultists in here. Would you follow them in or would you wait for your friends? It looks like they're not going anywhere. No, from what they were talking about earlier, they are here for a sermons, is what they said. So they're probably here for a sermons, is what they said. So they're probably here for a while. Everyone seems to be milling about talking, sitting in some makeshift pews that have been set up towards a large podium at the front, I think.
Speaker 2:Elise is going to memorize where this is and then find her way back to the others.
Speaker 1:Okay, um, you spoke with them about the plan. You know that they would be, um, or at least you would hope that they are headed for the main, uh outlets that they could walk in on and not attempting to drop down the tiny hole of daddy's house. So, uh, main outlets that they could walk in on and not attempting to drop down the tiny hole in daddy's house. So, uh, roll me a survival check to see if you can get where you need to be from this particular area. That's a 19.
Speaker 1:That is very good, based on your current location, the space where you came up from the, the map that you had where you came up from, the map that you had in your pocket or the map that you had in your magic, I should say and the directions that you traveled, you find it's not so difficult to follow the main routes back to where your friends will be entering, or at least the rough area of where your friends will be entering, will be entering, or at least the rough area of where your friends will be entering Thaddeus, shimmer and Sarah. As you guys make your way through the regate, it takes you about 45 minutes to make your way back in, back to the shipping lanes from Thaddeus's house and the first thing that you come to, the sewer door, there is a grate over it into the inlet and while there, is a door there.
Speaker 1:It is currently locked. Aloha mora uh robie arcana, arcana, check your way into a knuck spell 17 thaddeus, you say this jokingly from a fantasy book that you've read, and yet the shaking of the door seems to have moved it just enough to slip out of place and the door has slid open. Congratulations, you have archon-ed your way into Unlocking A-Lo.
Speaker 5:Huh, I'll have to try that again. Okay then, um Sh, um shimmer, can you uh do something about your nose? You might not want to have one right now can I remove my nose?
Speaker 1:um. So you are a changeling, which means that facial features are yours to command. You can, in fact, remove your olfactory senses.
Speaker 4:I'm going to do that.
Speaker 5:Got it and Thaddeus is pulling out a couple strips of cloth which he's going to shove up his nose.
Speaker 1:Easy enough, I will forego the constitution checks I was going to have you make, as you guys make your way into the sewer. Suck it universe. Yes, unfortunate.
Speaker 5:Universe is just going to have to, you know, take some other time to try to kill me.
Speaker 1:So this particular sewer outlet is a little bit, a little bit windy, a little bit a little bit wider than the others. You're following the main outlet and you make your way through it. You see branches, connections, bits that move off in other directions, but you continue following the main outlet, as was the plan. You can see, just at the end of your light, there is a red-robed figure standing somewhat impatiently. Roll me a perception. Check, Satius, I believe you would be leading.
Speaker 5:That's going to be a 16, and hot sauce through the nose hurts when you cough.
Speaker 1:I believe it. What also hurts is the fact that you see strapped around their neck the symbol of Sirik Elise Elise. You would have seen these people coming up the path for quite some time, with the light behind them.
Speaker 5:Perfect, wait, sirik's the god of chaos, so I wouldn't be saying Elise, elise, could you?
Speaker 4:I feel I like we need disguises as well.
Speaker 2:This is going to be telepathy, that Elise is communicating with the others. It is I, elise, in this disguise.
Speaker 4:I have to get my nose back.
Speaker 1:Why? That is the response that Elise is getting.
Speaker 4:Yeah, that is the response Elise gets from Shimmer. My thought process is that Shimmer's immediate response is oh, she's in disguise. Elise is in disguise. That means we have to be in disguise, which means I probably should change form to a cultist, which means I'm going to probably need my nose back.
Speaker 5:Well, you can create the shape of a nose right as a changeling. You just don't have to use it.
Speaker 4:Does that work like that? I mean technically, yeah, you have, I'm gonna sigh. What form do you think would be best for disguise, since apparently we're going in disguise?
Speaker 5:I don't know. This is all new to me.
Speaker 2:I'm talking to Elise, Like we're in a telepathic group chat right now you can have yourself look like I do with these robes and these symbols I don't know if she actually has the ability to change her clothes.
Speaker 4:Uh, here the appearance of her clothes. Maybe she does, maybe she doesn't.
Speaker 2:She's just gonna change herself to look like something else, like different race, maybe a gnome at least we'll move closer and with her minor illusion of the map demonstrating the shape of of the sewers and where we're heading, this is where we are going this is where we are going.
Speaker 3:This is where we are now. We can find a group of cultists. They are in a sermon.
Speaker 4:Do we have extra robes for those two? At least let's assume I can change the appearance of my clothes. Just I don't know.
Speaker 5:Well, if the colors are red, Thaddeus' usual color tunic is red.
Speaker 3:I only managed to steal the one set of robes. We might be able to find another set, but there's no guarantees.
Speaker 5:Uh, you know what? We'll worry about the little things later.
Speaker 1:As you're having this conversation, you hear from behind you the slamming of a gate lock echoing up the tunnel.
Speaker 5:I think we should have this conversation somewhere else. Right now, we should probably I don't know hide or look like we belong here.
Speaker 3:Conveniently enough, I look like I belong here.
Speaker 5:And, conveniently enough, I look like I belong here because I look like a artificer who's here to construct something.
Speaker 4:I'm a gnome.
Speaker 1:Shimmer was a gnome all along. Okay, you can hear footsteps coming up.
Speaker 4:Let's hide.
Speaker 1:You can hear whistling, a jaunty tune echoing up the tunnel. You guys are gonna hide.
Speaker 5:Yeah, thaddeus is gonna casually walk through the tunnel system like he belongs, like he's just doing maintenance, maintenance checks.
Speaker 2:Elise will hide, because either it could be another cultist, which would be fine, or it's somebody who's not a cultist, which would not be fine, and she isn't sure which one it is yet.
Speaker 4:Shimmer's also gonna hide.
Speaker 1:Okay, those of you who are hiding, please roll me a stealth check.
Speaker 4:That one for a total of seven.
Speaker 1:Dirty 20. Okay, so Shimmer's going to attempt to hide. Elise is going to step into the shadows again and just disappear. Thaddeus is not hiding. What about Sarah? Do you think Sarah's hiding, or are they staying with you?
Speaker 5:They're staying with me. They're in basically default follower mode, so they're just, you know, my assistant.
Speaker 1:Got it you have your steel defender on hand then Yep, just an artificer with a steel defender who's in the sewers doing maintenance checkup you hear the thunk, thunk, thunk of an iron-capped boot stepping its way up the stones towards you, the jaunty whistling getting closer and closer, and from around one of the bends you'll see them first, as the light is behind them, you see the shadow of a probably about it's probably a five foot individual, followed by a much larger, probably closer to eight foot individual that it seems that the smaller one is whistling as they just march along, no lanterns in hand, just on their way down the tunnel.
Speaker 4:Are they in regular people clothes or cultist clothes?
Speaker 1:These two are in cultist clothes. That is easy enough to see. They get closer and closer and then, all of a sudden, the shorter one is going to stop whistling as he catches sight of Thaddeus and he's going to stick his hand out to stop the person behind him from moving and he's going to shout out towards you hey, what you doing in the tunnels maintenance checkup.
Speaker 5:What are you doing in the tunnels maintenance checkup? Alright, have a great day.
Speaker 1:Did they say anything about sending someone else down here? Hey, get over here alright, I'll approach. I didn't say anything about sending someone down here in the tunnels himself. Where's your partner?
Speaker 5:This is my partner and I point to Sarah this piece of tin. It served me well before I just do regular maintenance down here.
Speaker 1:What if you like? Get swept away in the water swarmed by rats.
Speaker 5:That's what my partner's for Fishes me out.
Speaker 1:How's a piece of tin supposed to catch you in the water? Very gently, the much larger individual behind him with his hood up is. You can see it shifting up and down as he scans over you with his eyes. Roll me a deception. Check Thaddeus 15. That's pretty good.
Speaker 5:That's with a plus zero.
Speaker 1:Yes, well, with the six that the large individual rolled, he's going to believe you.
Speaker 5:If he was scanning me up and down and I happened to notice this, I'd be like, hey look, I got to get back to work. I've got, you know, several hundred feet of pipe to go through.
Speaker 1:OK, thaddeus the small one is going to attempt to say something, but he's going to get a hand on his shoulder like just you know, let him be silently and he's going to say all right, but you know, you shouldn't be wandering these tunnels alone. I hear there's some real unsavory characters in these parts recently. Is it you what left the gate open? The gates open. I need to make a note of that. Not anymore, I just locked it.
Speaker 5:Oh Well, thank you, you just saved me a bit of work, yeah Well.
Speaker 1:Don't leave it unlocked. That's how people get in Noted. Well then, voucher business. Come on, it's going to start walking away and they're going to turn the corner.
Speaker 2:Elise is going to attempt to sneak up and sneak attack one of them.
Speaker 3:I wanted to catch.
Speaker 5:While they're walking away to really drop their. To see if I can drop their guard, I'd like to try to whistle the same jaunty tune that the person was whistling initially Roll performance, uh, crap, okay, fifteen.
Speaker 1:Right, as you walk away, whistling the same jaunty tune, both of them are going to stop walking and the little one is going to whip towards you and it's going to be like why didn't you say you was one, elise? At this point, I believe you said you were going to step out and sneak attack someone. Yeah, all right. Which one are you choosing, the small one or the large one?
Speaker 2:Let's go with the large one and hopefully out of sight of the small one.
Speaker 1:He is standing behind him and he's currently distracted by the fact that Thaddeus is now whistling their secret tune. Yeah, that looks like a 27. Is that a 27? That's a 27. And 20 damage, unfortunate. You are so close, but that's not enough to insta down this particular individual. Shimmer, you see Elise step out and drive their rapier through the back of the large individual. You have somehow not been seen yet. What would you like to do?
Speaker 4:I'm going to cast sleep on first that guy and then over to the other, if possible.
Speaker 1:Interesting.
Speaker 4:So I'm going to use first level 23.
Speaker 1:23. That is enough to put down the individual that Elise just stabbed. But it is not enough to put down the individual that Elise just stabbed, but it is not enough to put down his companion. Elise, you have stabbed this individual and Shimmer has cast a sleep bell on them and they are crumpling into your arms. If you want to prevent, if you still want to be to keep them from being noticed, correct? Yeah, I'm going to need a strength check from you to see if you can catch this person quietly. 18. That is enough. Yes, they are large and bulky, probably close to 300 pounds, but you managed to keep them from hitting the ground with a thud and drag them back into the shadows, I suppose, as the shorter individual is still fixated on Thaddeus.
Speaker 4:I'm going to cast Silent Image to make it look like his companion is still with him. I can cast that at will. I don't need a spell flip for it. Okay.
Speaker 1:Thaddeus, the small man has turned towards you and has shouted Well, why didn't you just tell us you was one of them?
Speaker 5:And you see he's gesturing to the symbol at his throat Because, as you can see, I'm not in the correct attire right now.
Speaker 1:Yeah, that is true.
Speaker 5:Where's your cloak? You know what I'll explain later?
Speaker 1:Well, you know Where's your cloak. You know what I'll explain later, eh, uh, well, you know why don't you just come with us to the sermons? I'm sure we got another one in the closet, uh.
Speaker 5:I did notice them taking out the big guy right. Yes, sorry, that's just the mental image in my head is hilarious, anyway, uh, you know what? If you say so, yeah?
Speaker 1:We can all go together.
Speaker 4:I should have known.
Speaker 1:I should have known Nobody would have a hunk of tin helping them in the sewers. That's just silly Bait nits worker. That's a good one. That's just silly Bait nits worker. That's a good one. He's going to turn and walk past Elise.
Speaker 5:And then I say back to him how'd you go in there for a second, didn't I?
Speaker 1:Yeah, I had you go in there for a second.
Speaker 5:Yeah.
Speaker 1:I just want you to know that they have rolled so poorly this whole time.
Speaker 5:Well, I have not gotten over a 10 on any singular roll by the way, when he said, had you go in there and I'm assuming he turned away from Thaddeus he did as Thaddeus was going. Yeah, he was eye-rolling the entire time.
Speaker 1:Well, he can't see you in the dimness of the thing. You're all greyscale right now.
Speaker 2:Elise will go for the kill on this guy. I think too. Thaddeus is going to pull out his light hammer and if Elise doesn't get this guy down on the first blow, Thaddeus is going to take a hit well, actually I was going to head over to her and do that okay, so Elise will give a hand signal that effectively everyone strike at the same time and she'll move in for the kill hopefully.
Speaker 1:yeah, go for it 23. Yeah, 23 hits.
Speaker 4:I guess I'll use a dagger because I can't use Eldritch Blast. It'll make noise 13.
Speaker 1:23. 13 does not hit Shimmer.
Speaker 4:I didn't think so, but 5 and 18.
Speaker 1:Jeez, at least 23 damage is good, it's very good. 21 dodgy. As the light hammer comes in from behind, yeah, that is 21 hits nine. That is going to be plenty. As he turns away from Thaddeus to step away, elise steps out of the darkness and drives their rapier through his chest and he's still standing momentarily. Shimmer's dagger flies past, unfortunately, but Thaddeus' light hammer comes out of the darkness to thwap into the back of his head and he crumples to the ground.
Speaker 3:We still need to finish off the other.
Speaker 2:At least he'll take her rapier and stab the larger one through the chest while he's asleep.
Speaker 1:Yeah, easy enough. I thought that was the guy you were attacking.
Speaker 4:I didn't realize you were attacking the other one.
Speaker 1:He attacked the second guy.
Speaker 4:I would have used Eldritch Blast if I knew we were doing the wake one. I was aiming for the second guy. I would have used Eldritch Blast if I knew we were doing the wake one. I was aiming for the unconscious guy.
Speaker 1:Oh well, 13 still wouldn't have hit him, Although I guess technically you would have advantage because he is on the ground. So you are free to roll your dagger hit 18. That will hit him.
Speaker 4:That's only five damage, but that is plenty.
Speaker 5:That is plenty that is plenty In my head if I've got this right.
Speaker 4:The dagger flew through, flew behind the guy as he walked past and landed somehow in the throat of the unconscious guy, who was the guy I was aiming for. It looked like I was aiming for the other guy.
Speaker 5:Yeah, okay, that is a beautiful image in my head.
Speaker 1:So you now have two fresh robes with small holes in them where they've been stabbed by a rapier, but very little blood loss, as they were killed pretty quick.
Speaker 3:All right, we all have disguises now.
Speaker 4:I'm going to make myself look like the guy the shorter guy that was killed, or the bigger guy. Whichever one does not fit Thaddeus.
Speaker 5:Honestly, they don't. They both don't fit because the big guy is too big on me and the short guy is too short on me, because Thaddeus is six.
Speaker 1:Yeah, you've got a. You've got what is effectively a uh kind of like a four and a half foot robe, and you got an eight foot robe.
Speaker 5:I'm going to wear the four and a half foot robe because that's just funny.
Speaker 4:Then I'm going to change my shape to be a bigger race, possibly actually just completely steal his face and his robe. The bigger guy, eight foot guy, easy enough, all right.
Speaker 1:You guys, guy Eight foot guy, easy enough, alright, you guys all now have robes.
Speaker 4:I still don't have a working nose, which is, but I look like I have a nose, so yeah, okay.
Speaker 5:I also made a mental note of that whistly tune, because apparently we're gonna need that.
Speaker 4:Timberworth's also taking note of that.
Speaker 2:This mask doesn't have whistle capability, it just comes out gargled.
Speaker 1:Good to know. I will make note of that. Alright, you guys now have your robes and you have kept two more cultists from joining. Well, you've kept a total of three cultists from joining the sermons kept a total of three cultists from joining the sermons. What would you like to do?
Speaker 5:Did I complete my sending stones?
Speaker 4:I think we established that you did.
Speaker 1:I will say yes.
Speaker 5:I would like to pass out the sending stones. By the way, can I mention that there's a special feature of these sending stones.
Speaker 1:You can try. Yes, what is?
Speaker 5:the special feature of these sending stones.
Speaker 1:You can try Because I have knowledge of the future. Yes, what is the special feature of these sending stones?
Speaker 5:You can actually choose who you want to send to Romy Arcana. How about Arcana? That's going to be a 17. I will allow you to do this. They're based off the Nautophone.
Speaker 4:That's not even your invention. Nope, you're stealing. You're stealing, ah you're stealing that talent's invention?
Speaker 5:yep, or maybe he's the catalyst for it so, as I'm, so as I'm passing these out, I basically explain you have to concentrate on who you want to send a message to. Okay, and the uh stones will work. Yeah, easy enough. Also, they don't work too well, uh, through very thick walls. Why? I don't know why.
Speaker 1:I'm still working that out but that I will accept the flavor text, but I'm not going to check it at any given point. Fair enough, because, all right, you guys have your robes now. You have a jaunty tune that you can whistle to identify yourselves as cultists, it seems and you have the silver fang in front of you, ready to take you to the meeting point. Is there anything else you need to do to prepare to make your way through the sewers? I don't think so. I don't think so either, silver Fang, why don't you go ahead and roll me a survival check to guide your teammates back?
Speaker 2:to the meeting point.
Speaker 1:Even with the map, that's just for fun. That's just for fun. I mean, I'm sure you'll pass it anyway yeah, okay, 30-20 the DC was low. I just wanted to make sure the DC was set at one.
Speaker 5:No.
Speaker 1:I would not make you roll for a DC that low, alright. So you guys follow the silver fang through the sewers. You find yourselves crossing the large main point, crossing a smaller outlet, until you find yourselves standing out of a branching tunnel space leading to what appears to be a large room that has been hastily outfitted, from what you can see through the doorway as you approach, with a variety of banners, chairs, just cirric material that has been hastily thrown together. You can see that there are several cultists inside already sitting at the pews and you can hear the voice of a man reading at them. He doesn't appear to be giving a speech, so much as maybe reading out a prayer of some kind. I don't believe it's in a language that any of you speak.
Speaker 5:What's the language?
Speaker 1:Why don't you tell me what you speak, and then I'll find one that you don't?
Speaker 2:I love it.
Speaker 5:Well, I don't speak Abyssal.
Speaker 4:I speak Celestial Common, sylvan and Undercommon.
Speaker 2:Hits and Thieves can't.
Speaker 4:I'm just kidding. I feel like it would make sense if it was in under common actually like that. Isn't that the under, uh, the criminal that aren't thieves, can't the criminal language?
Speaker 1:uh, no. So under common is the common language spoken by creatures of the Underdark.
Speaker 4:Where did I get that impression?
Speaker 1:Because it feels right Like. It feels like that the thieves and things would speak the Undercommon language Because, you know, dealing with tricksters and whatnot, I really hope they're not speaking Abyssal. They are not speaking Abyssal. This is a language that none of you recognize. Dang it, because, as funny as it is, the words of Sirik are not written in a language that a normal mind can comprehend. How long will you guys stand outside the doorway?
Speaker 4:Probably good to step in and just take a seat at the back when everyone's distracted. She's not looking directly at the door.
Speaker 5:Okay, I'm just going to hang back outside and follow Silver Fang's.
Speaker 4:That was an out-of-character suggestion. That was. Shimmer is also following Silver Fang's. That was an out-of-character suggestion, that was. Shimmer is also following Silver Fang.
Speaker 5:Yeah, we're pretty much following Silver Fang's lead on this, alright.
Speaker 2:We probably wouldn't go inside. The goal is to Let me rewind a little bit. If we go in, here's part of the problem, one we have to match whatever their expectations are. So whatever prayers they say, we will also have to say them. Whatever motions they do, we'll also have to mimic them, which puts us in sort of a predicament of can we even match this in the first place? The next, which puts us in sort of a predicament of being you know, can we even match this in the first place? The next thing that is a problem is should we become found out, we are then surrounded or outnumbered.
Speaker 5:Which is why I'm following the Silver Fang's lead on this.
Speaker 2:Same, if possible. Our biggest priority is Cave and Slythe, because they are the leader, self-proclaimed Lord of Illusion Problem there is. What kind of illusions does he have access to?
Speaker 1:That's a good question, isn't it? Yeah, so you don't want to go in? Not just yet.
Speaker 2:What's on the screen right now is what we see. We see five cultists and Kaven Sly, the Lord of Illusion.
Speaker 5:Yes, and the sign above the mantle that says Cirrus, sewer Lair stolen. Huh, illusion, yes. And the sign above the mantle that says uh serious, sewer layer stolen huh, I'm glad I could read that sign.
Speaker 1:Yeah, it's a good thing, it tells us what we need to know. Uh, but as you guys are hanging out near this doorway, you can hear something being said inside, and since you can hear it, I need all of you to make me a wisdom saving throw. Oh, goddammit, that's a five, fourteen, twelve. Sarah doesn't count, she is in steel defender mode.
Speaker 1:Okay, elise. Suddenly the words become comprehensible and you can hear the man in there speaking that Sirik is the one who brought this drought of magic upon us, that Sirik is the one who will lead us to a brighter day, that Sirik is currently standing trial for his crimes against the magical world and that by the time the trial is done and their plan enacted, they will have fed him with enough sacrificial power to allow his escape, to allow his god-like self to ascend even higher. It sounds pretty good to you under her breath you know he's making some good points here.
Speaker 4:Shimmer would like to drag Elise out further away.
Speaker 1:Cover her mouth and drag her away okay, shimmer, you have morphed into a larger being. So grabbing Elise, I will say, shouldn't be, like they're probably not expecting that yet, but at least okay. Okay, that well, if both of you grab elise, then, uh, this is going to be a different story. I need either both of you to roll me a an athletics check for grapple and Elise can roll an athletics or acrobatics check to un-grapple.
Speaker 4:What's your athletics? Are we both rolling it?
Speaker 1:18. Yes, you're both attempting to grab her, so you're both.
Speaker 4:I rolled a 10.
Speaker 1:Unfortunate.
Speaker 2:I can roll athletics and that has a much higher chance of Elise being successfully grappled. But if I rolled acrobatics I would have a solid chance.
Speaker 5:Acrobatics does seem like an Elise thing, though.
Speaker 2:Yeah, like I got to play into what Elise is good at here and that's a 23.
Speaker 1:Elise, you're going to tear away from your friends and you, as you do, you're going to step out and you're going to hear a voice call out Ah, another one. Please do join us, and I know it's easy to get lost in the tunnels. I feel I shall forgive your lateness this one time.
Speaker 2:Elise makes her way in and sits down.
Speaker 5:Does Thaddeus understand what's being said?
Speaker 1:Yes, you guys would have heard him say that, but right here as Elise sits down in the pews, having stepped towards the voices, this is where we're going to end the session today.
Speaker 2:Cliffhanger.
Speaker 1:Cliffhanger, cliff Cliffhangeranger so that's all for now, but when we return next episode, I'm sure the time breakers will continue to impress us. You can come join the time breakers I always forget to leave that pause there. You can come join the discord link is in the description and help us build the city from the inside. Leave Leave a rating, leave a review and tell us how you really feel. Thanks for listening.