OddBox Podcast

Violet's First Bite-Ep 96

Season 3 Episode 39

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0:00 | 1:41:52

The party finds a sad haunty in the local graveyard. Led by POPs’ intuition, they seek to help the morose ghost, but can they overcome the dangers along the way?



Pathfinder Second Edition Remastered and the Season of Ghosts Adventure Path by Paizo Inc. Used under Paizo’s Community Use Policy. https://paizo.com/

Music and sound design by ⁠Monument Studios⁠, creators of premium TTRPG audio assets. 

Music in part by @MichaelGhelfiStudios (https://michaelghelfistudios.com)

SPEAKER_08

Welcome to the odd box. It's your favorite voice actor who does two voices. We're almost to a hundred episodes, and it's probably the most consistent effort that I've ever put into anything in my life, and I'm really excited about it.

SPEAKER_03

He stopped raising his kids years ago.

SPEAKER_08

Yeah, yeah, yeah. I mean, once they could get cereal out of the cupboard, they don't need me anymore.

SPEAKER_01

He has a wife for that.

SPEAKER_08

Whoa.

SPEAKER_06

To get cereal out of the cupboard.

SPEAKER_08

No, to raise the children, I think, is the implication.

SPEAKER_01

Well, Kyle needs cereal too, so.

SPEAKER_08

I can't eat cereal. I've got a dietary. It doesn't stop him from eating a box of it a day.

SPEAKER_01

So anyway, if you love cereal box podcast.

SPEAKER_08

Thank you, Courtney, for helping me up. That was good. We did it.

SPEAKER_05

It couldn't be more obvious. You're in love. And the feelings mutual for those of us with the capacity. You keep coming back for more, and we know why. The jokes only get darker, the story only gets more bizarre. And you want to be here when we have to face the consequences. Pay the Piper, answer for our podcasting crimes. Is any joke worth it if it's funny enough? Yes. Yeah, 100%. Yeah. You're asking the wrong crowd. I'm asking it. It's the only crowd I have biased.

SPEAKER_06

I have actually like made this a big argument point of certain things.

SPEAKER_05

Well, that falls out of any. Yeah.

SPEAKER_06

No, okay. Um, but like comedians need to have leeway to push the envelope. Like, there's actually research around are you so you're saying we are those comedians that can push the envelope? No, I'm just saying in general, there's research around um like feed freedom of press and stuff, and also comedians at who have that same right um that can basically push the envelope with uh risqued jokes, so to speak. And like things like that need to be able to happen uh for I don't know, free society.

SPEAKER_04

I generally agree. I personally draw the line of getting punched in the face. And as a joke? No, I've told jokes and uh people have tried to punch me in the face before. And so, you know, whenever that happens, I kind of log that in the punch in the face category. That joke was over the line. I'm like, oh boy, don't bring up our Tad's mother. Apparently it wasn't funny enough. Yeah.

SPEAKER_01

I think that it's very important for you to know your audience. Yes, because there's a lot of times when there is a joke that might be really funny for some people. And I'm not saying you shouldn't make that joke, but it just doesn't land among your audience. So know who you're talking to.

SPEAKER_08

Yeah, I think funny enough is the is the like qualifier qualifier right there, right? That's risky though. Yeah, yeah. Well, and it really like, you know, like uh when you're if you're joking about something that's like a taboo topic, like there's a lot of ways to make jokes about something that's uncomfortable, right? And usually they're not funny if you're punching down at somebody, right? You know, unless they're truly helpless. And then it kind of comes full circle again.

SPEAKER_05

It made me think of uh our relationship at work. We'd say some really terrible things. I'd like I'd make a comment about your cognitive ability. Yeah, yeah. You'd make a comment about my skin color. And the students are like, You how can you say those things to each other? They were just like blown away. And you know, again, our jokes weren't about our well, maybe a little our differences. It was mostly about the systems, right? Like the systems in place to like help and counteract those, those, those jokes that we were making. So, but uh I don't it's yeah, again, the risk of like, is this joke gonna be funny enough that I can get away with it?

SPEAKER_04

I I think the essence of of comedy comes from a place of honest conflict. I think you have to be willing to like both put yourself out there, and you know, if the other person's gonna laugh, they have to put themselves out there too, and and laugh at something that is absurd and true at the same time. And um, yeah, I think just by its very nature, even really mild jokes can really offend some people.

SPEAKER_06

And that's true. Yeah, well, yeah, if you have no sense of humor.

SPEAKER_04

Sure. Well, but it's just you know, like your perspective on it, you know. Yeah, and um, and yeah, I'm I'm with you, Jeff. I'm 100%.

SPEAKER_05

Well, there was that comedian that was like, I can't believe you would say those things, and uh, you know, like there's no way you can mean it. And he's like, Yeah, I didn't mean the joke either.

SPEAKER_06

Like, you know, right, yeah, it's like it was just a funny thing to say. It doesn't mean that I believe those things. Um, but yeah, I I hate cancel culture because it's a distraction, it's it's not a real thing. Um, but like when you look at movies canceled, bam canceled cancel him when you look at movies, um, two, three, four.

SPEAKER_02

And it's muted. What was that, Jeff? No, I know it's good.

SPEAKER_06

Um but no, I mean, just looking at movies that used to be made. Oh, that's a lot of people say, Oh, you can't you know you can't make that kind of movie anymore. And to some extent, it's true. There's a lot of jokes that people were willing to do in the past that they're not willing to push the envelope like that anymore.

SPEAKER_05

Because I like to tell people that Robert Downey Jr. is my favorite black actor. Yeah, yeah. That would still fly. You can still do that. That's the thing too, is like there's stuff going around about people doing whiteface, people doing blackface, and you can't do these things. But again, if it's done well enough, if it's funny, it's embraced. It's taking to like a whole new level.

SPEAKER_08

Yeah, like to your point earlier, right? Yeah, the history of blackface is really about degrading black people most of the time that shows up, right? Yeah, and when Robert Downey Jr. did it for Tropic Thunder, he was degrading people who do blackface, right? So, like, you know, it wasn't being black was the butt of the joke, right? It was that you're so smug and so arrogant with the bars.

SPEAKER_05

Yeah, it's the same reason we can cast black people to do black roles sort of thing.

SPEAKER_04

It's the same reason why we need like Leo Leo uh DiCaprios to go in and play the the fucking absolute villain into Django. Yeah. Um, you know, at some point when you're cleaning up a joke, you're cleaning up history. Yeah, you know, that's a good point. And and and that's really problematic over time.

SPEAKER_08

I like that. Yeah, and I think a lot of like the you know, like if you go back to like uh 80s, you know, kind of like raunchy comedies, like a lot of the jokes that don't work anymore are really just about molesting women.

SPEAKER_06

I was about to know as we all laugh. There's there's jokes in 80s movies that's just straight up date rape. Yeah, it's not even a joke.

SPEAKER_08

Yeah, it's yeah. And so like really it's like a lens of the culture at the time, you know? And it's like, how did people think this was funny though? Because you aren't you are punching down, right?

SPEAKER_06

Well, they'd only been able to vote for 40 years by that point. So well, here's the thing. I mean, someday it'll come full circle, and date rape will be funny again. Okay, for real needed mic this time. Oh man.

SPEAKER_03

That was actually better answers than I thought I was going to get.

SPEAKER_05

What did you think you were gonna get? Some of the worst jokes you guys could come up with. All right, here we go. No, I'm just uh let's leave it on that note.

SPEAKER_01

Let's play a game.

SPEAKER_08

Who's there? Orange. Orange who orange you glad I didn't say banana. Yeah. Don't you have to do the knock knock part a few times? Fucking cancel them for that one?

SPEAKER_03

You're supposed to like cancel them for another reason now.

SPEAKER_05

Speaking of uh bad jokes, you guys kind of turn the tables on your seance. Did I say seance first or did you guys say seance first? Uh I think Courtney was the first one.

SPEAKER_01

I I I think it was Jeff.

SPEAKER_05

It was one when it's on tape.

SPEAKER_01

I repeated it for sure.

SPEAKER_05

Yeah, I thought that was funny because uh that part of the chapter was called running the seance.

SPEAKER_01

So nailed it. We felt it. We didn't like it.

SPEAKER_05

You guys do that again. Felt it from the other side. Learn some secrets, motivations of these people, and you're able to form a plan based off of what they reveal. You know that the warning bell they were using is now housing the light from your eternal lantern. You know you need that eternal lantern lit if you're going to cast a higher version of Transmigration. You know that Fin Fang, the woman with the scar on her face, has been influenced by Nendorus in some way. Afterwards, they send you back in after you are able to mostly guard your secrets and only reveal what you really wanted to. You do know they had a strong reaction when uh Red mentioned Kugapti. You convince the town that it is not time to panic. And later that day, maybe a couple days after, Myron the dwarf comes calling, talking about some sort of haunting at the graveyard. And you guys entirely ruin Myron's night. Just for no reason. It's pathetic.

SPEAKER_06

I mean, there wasn't no reasons.

unknown

Yeah.

SPEAKER_05

He wouldn't get to the point, goddammit. Your first one-star Google review brings you down to like a 4.9.

SPEAKER_01

Couldn't remember by the time he got back to his computer.

SPEAKER_05

Right. He did it on his phone and walked back. Cold as shit, no tea. They charge people for this. And you decide that if you wait any longer to investigate this new problem, it could have dire consequences. And so you guys head out to the graveyard and find a sad-looking ghost woman standing in front of a headstone. What is the hero point situation?

SPEAKER_08

Three. Whoa. Holy shit. Really? Yeah, I didn't use a single one on the thing, and I got one.

SPEAKER_06

Yeah, maybe you should have when you failed that roll. He didn't use the one. Because he was the only one. He was the only one. He's fine.

SPEAKER_01

He's got three. Don't don't make him feel bad now. We did great.

SPEAKER_08

Zero. Yeah, I'm just drained too. It's not that big a deal. Zero. Two.

SPEAKER_05

Two.

SPEAKER_01

And one.

SPEAKER_05

And one.

SPEAKER_01

And we didn't talk about drained at all, should we?

SPEAKER_05

I was actually gonna ask what the drain values were. Uh if you guys want to go around real quick and shout those out. I got a two. I got a two.

SPEAKER_00

One.

SPEAKER_05

One.

SPEAKER_06

So yeah, I'm gonna do that. You take down eight hit points.

SPEAKER_05

Penalty to your drain value to your constitution-based checks, such as fortitude saves. You lose hit points equal to your level times the drain value. So make sure you multiply that. And your maximum hit points are reduced by the same amount. That's 18 hit points for me. Oh yeah, you're a level higher. Yeah. When you regain hit points by resting for eight hours, your drain value is reduced by one, but you do not immediately recover those lost hit points. You guys are standing in the cold, wet winter storm that some of you have induer elements, but you can still feel the frost nipping at your nose. This woman looks at you just sad and looks as if maybe there's tears in the bottom of her eyes. And she is still wicked and silent.

SPEAKER_00

Hello. My name is Ari. We're here to help you. What's wrong?

SPEAKER_05

She looks down at you. And as you say, we're here to help, her face softens a little bit. And she gestures at you to follow. And she turns and slowly just kind of like drifts off exiting the graveyard. Okay, hang on, slow down.

SPEAKER_00

Don't do anything threatening, guys.

SPEAKER_08

My legs are so much shorter than they used to be. It's hard for me to get around in the snow. You look fine to me. Now he's the one that needs upies. Everybody in this party needs upies except for Pops. He's a giant. It's like two men standing on top of each other.

SPEAKER_06

Oh man, would you stop complaining about it if you just rode on his shoulders or something?

SPEAKER_08

You think Violet's big enough to ride yet? She's getting pretty handsome.

SPEAKER_06

Yeah. She's bigger than you now.

SPEAKER_08

Every day. She's grown a lot.

SPEAKER_05

This ghost is taking a meryandering path, and now it's leading you into the forest. It's hard to navigate with the snowladen branches and deep snow. You guys are struggling to keep up. She's moving effortlessly.

SPEAKER_00

Can you tell us where we're going?

SPEAKER_05

And she doesn't even pause or hesitate in her step, it just continues to go and go. And go.

SPEAKER_08

That's alright. I don't want to get back. It's gonna be fine. Hiking around these woods forever. Although I am concerned that we're gonna run into the haunty wall pretty soon. It is easier to get under the branches now that I'm vertically challenged.

SPEAKER_01

Yeah, but the snow comes up to your waist, so it's it.

SPEAKER_08

Six and one, half dozen in the other.

SPEAKER_05

Almost as tall as Pops now. You guys, one of you needs to give me a survival or perception check. The DC is not the same. Any of you can aid. I can do survival. I can do perception. 15 survival.

SPEAKER_04

Let me do perception.

SPEAKER_06

So Pops is rolling. Is anyone aiding? I'll aid. I will aid with my survival.

SPEAKER_05

I know that we're not supposed to be rolling different checks for eighting, but I D. Plus one.

SPEAKER_01

I aid. 29.

SPEAKER_05

Okay. Plus one.

SPEAKER_04

Here comes the roll. Sixteen on dice, perception sixteen, four, uh thirty-four. Uh plus thirty-two.

SPEAKER_08

Thirteen and sixteen is thirty-two.

SPEAKER_01

I thought you already did it. I was like, yay.

SPEAKER_05

After about three hours, you guys are able to keep up with her the entire time and you don't also become fatigued. She takes you to a dry riverbed. Here there doesn't seem to be any snow on this rough gravel. And she just points to the spot. Alright.

SPEAKER_04

What is here?

SPEAKER_08

I've seen this before, but don't worry about it, guys. She can't skip rocks anymore. She's sad about it. With my favorite spot.

SPEAKER_04

Would you like us to start to dig?

SPEAKER_05

She's unmoving. Just frozen, pointing to the spot. I'm gonna go stand in the spot. Other than the fact that snow seems to be melting instantly here. Pops is oh you're doing a track.

SPEAKER_01

27.

SPEAKER_05

For what?

SPEAKER_01

I was doing perception. Oh I wasn't sure if you wanted me to actually roll it or not, but I did.

SPEAKER_05

You see a lot of forest. There's no snow in this spot. It's all gravelly.

SPEAKER_04

Pops is gonna start digging while he's looking at the ghost and just like making sure it's okay.

SPEAKER_05

As you begin to dig, she lowers her arm.

SPEAKER_06

Oh. Ah, okay.

SPEAKER_08

I think he's got it figured out.

SPEAKER_06

Yeah.

SPEAKER_08

I think that was an affirmation.

SPEAKER_06

I'll start, I'll start helping dig with my hands because we don't actually have any shovels. We didn't really come prepared for digging. We did not bring any shovels. That was an oversight. Yeah.

SPEAKER_01

You guys are doing great.

SPEAKER_06

Dig with my hands.

SPEAKER_08

I'm gonna dig with my page. Wait just a minute. Going a lot. Wait just a minute. We all have magic. Any of us, can any of us do anything about this?

SPEAKER_01

Alright, summons a phantasmal minion.

SPEAKER_08

There we go. Have that minion do some digging with his hands.

SPEAKER_06

Gardus aims divine lance and just keeps pelting it into the ground in front of him. Just blasting apart rocks with my cantrips.

SPEAKER_08

I could cast adopt self on myself and get uh fins. And become adopted. Get fins for a swim speed. Find your way. I don't know if that's gonna be handy or not, but webbed fingers, maybe. Um I don't have anything else that would help, so I guess I'm just digging with my hands. Yeah, same. Digga digga dig. Digging in the cold. Really hurts my fingers.

SPEAKER_05

It's gonna be an athletics check. I'll give everyone rolling that athletics check a plus one for Ari's Phantasmal Minion.

SPEAKER_08

That ain't bad. That ain't bad at all. 31.

SPEAKER_04

24. I rolled a natural one, but it's still a 20.

SPEAKER_05

Well Gardas and Pops become fatigued. Okay. Uh minus one thousand C3 AC and saline throws. You can't have an acceleration activity. You guys get a full night's rest.

SPEAKER_01

You guys are slowing down.

SPEAKER_08

Yeah, come on, guys. Come on, dig like I'm digging.

SPEAKER_01

Playing the drums. Yeah, this is hard.

SPEAKER_08

How far do we have to dig here?

SPEAKER_05

About five feet down. Wow. Sorry, four feet down. It's the middle of the night. It's two in the morning. Yeah.

SPEAKER_08

Out there digging at it with a stick.

SPEAKER_05

You find human bones wrapped in a burlap shroud. Oh shit, that's a dead body. Like how big are the bones? Adult? Adult human female bones.

SPEAKER_08

Adult human female bones. Are these your bones, lady? She's just staring at the hole. Should we move these to the cemetery?

SPEAKER_04

Pops gets back in the hole and he starts digging as he's looking at her.

SPEAKER_03

Just digging what?

SPEAKER_04

Is this what you want me to do?

SPEAKER_03

That's what he thought he's supposed to do.

SPEAKER_04

No, but Pops, knock it off.

SPEAKER_08

You're being disrespectful. Those are bones you're pushing around. Well now the bones are out, I assume. I didn't. Oh, okay. I didn't hear anything. You know what though, Pops? That's a good idea. This might be uh what we call uh uh what's it called when you put up like a fake thing? Well, I don't know why you're asking me. Decoy body. This might be a decoy body. There might be more bodies under the body.

SPEAKER_01

I'm just not going to guess that. Yeah. What the hell are you talking about?

SPEAKER_08

Well, what I'm saying is that one time there were some things to dispose of. And so we put them really far down in the earth, and then we put something that was less difficult to deal with on top of it.

SPEAKER_06

So you're thinking the bones, the human remains, are a distraction for what's actually here.

SPEAKER_08

Well, I'm just saying it's a possibility. I don't know anybody who's done that exact thing before. I'm gonna heft the bones out of the hole. Gently, gently.

SPEAKER_04

Maybe she wants to be buried properly.

SPEAKER_05

You pick up the bones and she turns around and begins to leave. Yeah.

SPEAKER_06

I'm gonna put them in my uh bag of holding and start falling.

SPEAKER_01

All right, let's go. Like, hopefully get them all out of there.

SPEAKER_08

197, 198. Do you guys think we should fill this hole back in real quick before we go?

SPEAKER_01

Or if you want to do that, that's fine, but we're leaving.

SPEAKER_08

Just leave your minion here.

SPEAKER_01

No, it's gone. I don't just want to fall in. I think it only lasts a minute. She casts it three times.

SPEAKER_04

Pops will half collapse the hole and catch up.

SPEAKER_08

I can't believe I had to get help climbing out of that hole.

SPEAKER_01

I used the rope of climbing for you. Yeah, that's ridiculous.

SPEAKER_08

Pops just steps out. Do you guys think my body's gonna grow back, or do you think I'm just gonna be like this?

SPEAKER_06

You're a dwarf now. Can't use it.

SPEAKER_08

I got tusks and stuff. I'm not a dwarf. Some dwarfs have tusks.

SPEAKER_01

Cool. It's just some dwarves have tusks?

SPEAKER_06

I've never seen a dwarf. Are they like half orc tusks? Yeah, I yeah, they're like dwarfs.

SPEAKER_01

Can you say that?

SPEAKER_06

Yeah, that's a that's derogatory. We don't say that about people. What? You're one of them. You can use that word.

SPEAKER_01

But you can't.

SPEAKER_06

Try and stop me. I mean, I don't really mind so much.

SPEAKER_01

Those that produce flame at you.

SPEAKER_08

We've been through a lot more important things than you know. It does still kind of hurt a little bit because I know there's a long history of half orc, half dwarf. Whatever. We'll get over it later.

SPEAKER_01

We will get over it later. The orc side and the dwarf side.

SPEAKER_05

You guys follow her, and she takes a more direct route this time. And the trip back to town and back to the graveyard only takes about 30 minutes.

SPEAKER_06

Well, that's a huge difference. Why the hell were you zigzagging all over the place last time?

SPEAKER_08

Maybe she didn't know where to go. Maybe she's all dwarf. She gets lost in the woods easy.

SPEAKER_01

Sometimes it's nice to take a loop instead of going there and back, you know? No. Hmm.

SPEAKER_08

You think the odds are that there are any other half orc, half dwarf? Really good.

SPEAKER_06

They're called dwarks. We've established this. It's it's canon. Whole communities of dwarfs.

SPEAKER_08

Well, they just had such a long history of animosity. It just seems like an unusual couple.

SPEAKER_01

You know, when we restore Willow Shore, I'll help you to find your people.

SPEAKER_08

Okay. What if we restore Willow Shore though and I turn into a raccoon man?

SPEAKER_01

Well, then we can still find what whatever person that you are at that point in time, I'll help you find the rest of your people. So you can't.

SPEAKER_08

Maybe. Killing the same deer over and over and over again.

SPEAKER_01

You just have to be you. Whoever you are right now, you're beautiful.

SPEAKER_08

Thank you.

SPEAKER_01

Yeah.

SPEAKER_08

And he's standing there in like a slightly oversized armor with his knuckles dragging in the snow.

SPEAKER_03

I'm like, of the thing. Courtney made the joke about you being wide, and you're like, this is me now.

SPEAKER_05

His arms are still the same, the same way. You guys make it back to the cemetery, and she's standing in front of one of the graves again, silently, just looking sad.

SPEAKER_01

I grabbed a shovel on the way.

SPEAKER_08

Okay, that was smart of you.

SPEAKER_01

It was in the shed over there.

SPEAKER_08

A lot of unattended shovels in a graveyard.

SPEAKER_06

Whose grave is it?

SPEAKER_08

Yeah, what's the name say on this grave?

SPEAKER_05

It says Roger B. Thart.

unknown

Oh.

SPEAKER_08

It's a weird ass name for somebody living in the Tharts.

SPEAKER_02

There were big Tharts, little Tharts. B Tharts?

SPEAKER_01

Silent Tharts. Stinky Tharts.

SPEAKER_06

Is that who this is? No, hold on. I'm gonna dump my bag of holding out and dump all the bones out onto the ground. You know, they had a whole choir of tharts. Is that who this is?

SPEAKER_05

Are you asking the ghost? Yeah. Oh. She's just she has her back to you guys. She's just staring at this at this grave, not moving. Okay.

SPEAKER_04

Here we go. And Pops gets down on the ground and he looks up at her as he starts digging.

SPEAKER_01

There's a shovel.

SPEAKER_04

Is this what you want?

SPEAKER_08

You guys think this guy came from somewhere else? I think this is uh not a traditional willowshore type name.

SPEAKER_01

What if we dig up this grave and there's bones inside?

SPEAKER_06

Yeah, what then? Maybe they want to be together. Maybe we're supposed to just steal all these bones. Maybe he's the murderer. Maybe he murdered her.

SPEAKER_01

You think we're gonna get in trouble?

SPEAKER_08

We don't yeah, probably. When have we ever gotten in trouble?

SPEAKER_04

Is something about what we're doing wrong?

SPEAKER_01

No, you're doing a good job. Keep going.

SPEAKER_08

Pops, what we're doing right now is desecrating a grave. So yeah, that's what we're doing right now is holding a broken arm in his hand.

SPEAKER_04

Yeah, no, just keep digging.

SPEAKER_08

Don't worry about it.

SPEAKER_05

As soon as Pops puts his hand to the soil, he scoops away once, scoops away twice, and as he puts his hand back down, another hand reaches out of the dirt from his grave grave and grabs his wrists. Hello, my name is Pops.

SPEAKER_08

Everyone roll initiative. I rolled a natural one. Nice. You're lucky we're not doing the critical.

SPEAKER_06

How many hero points do you have?

SPEAKER_08

I have three. But now's not an appropriate time to use them. That was worse.

SPEAKER_01

You're growing. Ooh, natural 20.

SPEAKER_08

I'm the opposite. Hey, we're like twins. Except yeah. We're like twins.

SPEAKER_06

Except you are we are now.

SPEAKER_08

You've got a real belly on you, and I'm still all nice and fit.

SPEAKER_06

Are you? You look pretty uh dworkish.

SPEAKER_08

You're using it as if it's a bad thing. You got a pejorative context when you use it like that.

SPEAKER_06

Yeah, having any orc blood in you isn't the great. Excuse me? None. Whoa.

SPEAKER_08

Whoa.

SPEAKER_06

I'm making a joke.

SPEAKER_08

Doesn't sound like it. We might have the same grandma. And he gets punched in the face. It's just a joke. We might have the same grandma, Gardis. That's not true. I might be your cousin.

SPEAKER_06

Well, I actually don't know who my mom was, apparently.

SPEAKER_08

She was an evil witch we met her underground.

SPEAKER_06

Yeah, I know. That's what I mean. That's kind of my point.

SPEAKER_08

I don't know that she was a witch. She might have been like a cleric. I mean runs in the family.

SPEAKER_06

When you're an evil cleric, that's kind of like witch.

SPEAKER_08

So I call you a witch? I'm not an evil cleric. I mean you're a cleric and you seem evil.

SPEAKER_00

How?

SPEAKER_08

Well, you know.

SPEAKER_00

Because you're an alcoholic. Yeah, the alcoholism.

SPEAKER_08

You're getting in fights with Matsuki. You mostly killed a guy. Yes. Oh, natural one for a 14.

SPEAKER_04

Pops. Five on dice for a twenty-one. Oh, does drain affect this? No. And DC's? Okay.

SPEAKER_01

31.

SPEAKER_06

Natural 20 for a 36. Woo!

SPEAKER_01

Nice.

SPEAKER_06

Yeah, it is.

SPEAKER_08

Very nice. He's ready to go. You know what? You guys, you want to hear the funniest thing about this? Sure. When we leveled up, I uh took intimidating prowess, where if I was if I was physically menace the enemy. You know, because Red's a big guy. He could probably physically menace a lot of enemies. And now he's four four foot four.

SPEAKER_01

And you're pretty scary looking.

SPEAKER_08

I do have a scary face, at least. I got that going for me. Big teeth.

SPEAKER_05

We are going to go to the beginning of round one as this creature begins clawing its way out of a grave. And we are going to start with Gardas, who dumping bones out on the ground, looks up and sees one rising from the ground.

SPEAKER_06

Um things grabbing you.

SPEAKER_01

Is things grabbing you?

SPEAKER_06

Yes, I heard that.

SPEAKER_01

Oh my god.

SPEAKER_06

Mrs. Thart. Look at this. This is like the zombie bride. That's cool. I like all the effects on what is it doing? Is it snowing? Yeah, it's blizzarding. Oh, that's a good point.

SPEAKER_01

She's like in a bluish silver dress. And she has these really long fingers that have claws at the end. And she has a lot of brown hair. Grayish brown hair. Yeah. And she looks like she's screaming. Yeah.

SPEAKER_08

She looks tall too. She looks very tall. Real tall, though much taller than red. She's like an Amazon.

SPEAKER_06

No, those are just her ribs. And I guess this is the other, this is the other ghost here.

SPEAKER_05

Yes, you see uh what looks to be a woman uh dressed like uh some sort of maid, maybe a farmer. Uh and she looks real sad, though maybe not in this picture. Yeah, she seems alright though. She looks human-ish.

SPEAKER_06

Well, I guess time to take care of these zombies. How many more zombies are we gonna get attacked by? Probably more. Yeah.

SPEAKER_01

But the one that's been with us hasn't made any threatening moves, right?

SPEAKER_05

She just seems to start like it seems as if she's crying now.

SPEAKER_01

Okay.

SPEAKER_05

Oh.

SPEAKER_01

Um, just because she's there and looks like an enemy.

SPEAKER_06

Shit, did we did we have our weapons out? No, I definitely didn't. I can't imagine any.

SPEAKER_01

Someone has a shovel.

SPEAKER_08

My weapons look ridiculous. Can I 12-foot guy's arm on a four-foot tall man? There's eight feet of guy's arm sticking up above me.

SPEAKER_06

So there's a fence like right behind her. I'm guessing I'm probably not gonna go over to that fence to flank her. I can give you an athletics check. It would be its own separate action.

SPEAKER_05

Oh, I don't want to do that. You got your shoes on, jump it.

SPEAKER_01

You do.

SPEAKER_05

Oh my god.

SPEAKER_01

Hop up for everyone.

SPEAKER_05

But then, like, is she gonna get cover for being on the other side of the screen? Let's just move. Let's just move up.

SPEAKER_03

Everybody moves away from the fence. It's like her. Let's use these again for like an hour.

SPEAKER_06

Move up to her, I guess. Draw my axe and strike. Let's see how effective this is at level eight.

SPEAKER_01

Goes up to zombie bride. Robert B. Thark.

SPEAKER_06

That was the name. Yeah.

SPEAKER_01

Is it Roger?

SPEAKER_06

I thought I don't. I don't know. I wrote down Robert. Okay. Maybe I just forgot. Anyway. Roll. You guys have to remember the shit I say. I won't. Um, probably gonna be a miss. A dirty 20. That's a miss. Mm-hmm. Yeah, I guess she's still crawling up out of the ground, so she's hard to hit, which is why I miss her. Alright, after Gardas. Like a weirdly, I'm like, Gardus, when he was moving up to her, it's just very nonchalant. Like, it seems like this is gonna be easy to him. Or he feels like this is gonna be an easy fight or something.

SPEAKER_05

Another one of these creatures pulls itself from the grave. Oh shit. Takes a step forward and goes to swing on Pops. It moves from the grave from the south. Here comes the swing. It'll be a 30 to hit Pops.

SPEAKER_04

Let's see here. Fatigue gives me an AC penalty.

SPEAKER_05

Uh so that's a hit, no crit. 17 points of slashing damage, and she raises her arm and just drags it across your body.

SPEAKER_06

There's a I'm zooming out. There's a lot of graves here for uh the potential for zombies.

SPEAKER_08

I like that as like uh just a piece of insight that guards should have when the second one comes out and he's like, uh guys. Yeah, right. There's a lot of graves.

SPEAKER_05

This is a graveyard, isn't it? And then the grave furthest to the south, a third one, pulls itself free, takes one step to the east. No, no, no, no, raises its clawed hand and swings at Ari.

SPEAKER_01

It's not very nice.

SPEAKER_05

That will be a 31 to hit.

SPEAKER_01

That's a hit.

SPEAKER_05

That will be uh 18 points of slashing damage. And then the one that is holding onto Pops is going to sink her nails deeper into his arm. Give me a fortitude save. You have a minus from this for your fatigue and from your drain. Nice. Okay, comes the roll.

SPEAKER_04

Ooh, six on dice, fortitude 18, so 24, minus 2 for drain, 22, and then minus 1 for fatigue. So yeah, 21.

SPEAKER_05

Uh standard fail. So you take 14 points of slashing damage. Okay. Using her other offhand, she strikes. 36 to hit. Oh, that's just a crit. Yeah. Yeah. 32 points of slashing damage. Hey, you guys remember when I said earlier I was never gonna die?

SPEAKER_09

Mm-hmm.

SPEAKER_05

You're fine. Then she is going to try and restrain you. Okay. So this will be against your. What is grabbed against? Reflex or no? Is it reflex?

SPEAKER_04

Off guard. Oh, you are off guard too. Oh, so the ghost lady is evil. No, you're off guard because you're grabbed. Oh, okay. Yeah.

SPEAKER_01

That's funny.

SPEAKER_05

42 DC. Natural one. Uh definitely not able to grab you with that offhand. Definitely not able to restrain you. What happens if you uh critically fail that?

SPEAKER_06

Yeah, critically failing a grab does something.

SPEAKER_04

Failure, critical failure. If you already had a target grabbed or restrained, it breaks free. Your target can either grab you as uh as if it succeeded at using a grapple action against you or force you to fall and land prone. Bummer.

SPEAKER_01

Knock her prone.

SPEAKER_04

Fall and land prone, please. One prone, please.

SPEAKER_01

Is she even out of the ground? No, not now.

SPEAKER_05

Just like drag her out at the knee. Flop her down.

SPEAKER_01

Nobody grabs me.

SPEAKER_05

That was its turn. So we will go to Ari.

SPEAKER_01

Okay. Well, I wanted to do something cool, but somebody is right next to me. That's not true. Um, somebody's right next to me, and they hurt me, and I didn't like it. Makes me sad and scared. And I'm going to run to the northwest. So about 15 feet to the north, and I'm behind all of our friends. And she's going to start rallying Anthem. So plus one, two AC saves and resist to physical damage, I believe. And then I want to do a knowledge roll on these uh zombie brides. I'm assuming religion would be the most appropriate.

SPEAKER_05

You can give me a religion.

SPEAKER_01

That's a five on the dice for a 17.

SPEAKER_05

Uh fail. Yeah. Fail.

SPEAKER_01

They're zombie brides. That's my turn.

SPEAKER_05

And then from the grave to the north of Gardas, another one of these creatures rises from the ground and rushes at Ari. God damn it. Oh, that's fine. I'm having fun. Here comes the attack. Killing my wife is the funnest thing I can think about. Oh god. 38?

SPEAKER_01

He tells me every day. That's a crit.

SPEAKER_05

Uh-oh, guys. 17. 34 points of slashing damage. Oh no. Oh no.

SPEAKER_08

At one point, Tony said there was gonna be no character deaths in this campaign. I never said that for this campaign. Oh yeah, that was the other one.

SPEAKER_09

Yeah.

SPEAKER_08

Stop smoking so much grimbleweed. Maybe I need to start smoking grimbleweed. Then we will go to Pops' turn.

SPEAKER_01

Oh, I have resist too.

SPEAKER_04

So Okay. So as part of initiative, I'm putting my eminence in Scars of the Survivor. And then I am going to uh one action pull out my club. And then second action, I'm going to spark Transcendence on Scars of the Survivor. I'm going to send that over to Titanbreaker. So here comes the healing. 4d8.

SPEAKER_05

And did you want to give the Radiant to anyone?

SPEAKER_04

Does anybody need it? Courtney.

SPEAKER_05

Does anyone need it? Courtney, are you more or less than half health? Less. Does anyone need it?

SPEAKER_04

Yeah, that's 16 points of healing to you.

SPEAKER_05

Is that the leveled up version?

SPEAKER_04

That's 17 points of healing to you.

SPEAKER_01

Is there a range for that?

SPEAKER_05

It's like 30 feet.

SPEAKER_04

Okay.

SPEAKER_05

15 feet. Either way, you're within it.

SPEAKER_04

So you're 14. Yeah, 17 hit points.

SPEAKER_01

Sweet.

SPEAKER_04

And then I heal a pretty true. Weak heal. So I only get uh 10 points of healing. I bet it's better than nothing.

SPEAKER_01

What did you roll?

SPEAKER_04

My healing.

SPEAKER_01

What were your what were the dice though?

SPEAKER_04

Uh 10. No.

SPEAKER_01

10 altogether. You you rolled how many of what dice?

SPEAKER_04

Uh 48.

SPEAKER_01

48. Yeah. That's sad.

SPEAKER_08

That is sad. 2.5 average. You're sad. It should be 4.5 average.

SPEAKER_04

Two twos of one and a five. Worked by the listeners at home. Yeah, that's sad.

SPEAKER_05

We're getting really into this dice roll.

SPEAKER_01

I remember him listing it off. I was like, that's good. And then he said 10, and I was like, that's not good.

SPEAKER_04

40 sweet. Um okay, so uh pull out club, spark transcendence, and now we're gonna bonk. And we're gonna bonk on the one that's prone to the west that's got its back up to the fence here. And here comes the swing. She prone.

SPEAKER_05

She prone, she prone.

SPEAKER_04

They're all unharmed. Hey, that's 19 on dice plus 19 to club for a 38 bonk. You can give it back. Dirty 38. Is that a is that a crit? Because something very fun happens on a crit. We have a crit. Yeah. Oh, that's a crit. Born of the bones. Uh let's see here. If you succeed on a critical strike while the target is critically the target is critically hit while standing on the surface of Earth or Stone, the target is driven down and mired into the ground. Back into the grave you go. Keep her back in there.

SPEAKER_06

Get back in there.

SPEAKER_04

I feel like that should just be an instant kill to put her back in the grave. Uh the target is immobilized and must succeed in an escape attempt against your class DC. There comes my class DC to end the immobilization. The creature does not become stuck if it is incorporeal, if it is liquid, has a burrow speed, or otherwise could escape without effort.

SPEAKER_08

Oh, this hoe might have a burrow speed.

SPEAKER_06

Yeah, she's a liquid. She did burrow her way out of there. Yeah, but not at speed. You don't know that. These graves are 30 feet deep.

SPEAKER_04

Alright, here comes the damage. The damage. That's better.

SPEAKER_03

Oh shit, it's gonna die right here.

SPEAKER_04

Okay, so that is 11 plus 4. 15 plus 12 is um 27? Thank you. Doubled. 54?

SPEAKER_05

54.

SPEAKER_04

54 bombs. Bludge. Wow. As I drive her back into her grave. Cinematic. Chef's kiss.

SPEAKER_05

Yeah, I like that that she was like, reached out, she grabbed you, you were grabbed. You were like, no, so you just knocked her prone, and before she could do anything else, you just back into the earth with you. Not a bad turn.

SPEAKER_08

We will go to Red. Alright. Red is gonna draw his guy's arm. He's gonna give Violet a knowing eye-level wink now that they're the same height. And uh tell her to go keep Ari safe. And then he is going to strike at the um what are we calling these things? Zombie brides? Yeah. At the zombie bride to the north next to Ari. Okay. So here's the swing. How does a 29 strike you?

SPEAKER_05

That's a hit.

SPEAKER_08

And I roll my damage.

SPEAKER_05

What kind of damage is it?

SPEAKER_08

Ooh, slashing damage. Okay. Uh that is 19 points of slashing damage. Oh, sorry. Sorry. I got weapon specialization, so now it's more damage. Um 21 points of slashing damage. Okay. And those are all three of my actions. And then Violet gets to go.

SPEAKER_05

Yeah, I didn't bother putting Violet on turn because they always go off you, right? They don't have their own turn.

SPEAKER_08

Yeah. So Violet's gonna run on over and make that lady off guard.

SPEAKER_01

She's smart. She's been in training.

SPEAKER_08

She's been in training, like literally non-stop for weeks. Alright, and here comes the violet bite. Oh my gosh, I haven't rolled a violet bite.

SPEAKER_01

Violet bite.

SPEAKER_06

She's biting? She's not gonna stab it with her little dagger.

SPEAKER_08

Just give it a minute, okay? You guys are always trying to, you know. It's supposed to be a crescendo to this movie. Alright.

SPEAKER_04

She's holding the uh the corset knife with her tongue. Yeah. Alright.

SPEAKER_08

Here we go. Violet's first bite. Violet's first bite.

SPEAKER_05

I love getting the name.

SPEAKER_08

31.

SPEAKER_05

That's a hit. Oh, but this is piercing damage, right?

SPEAKER_08

Yep. Um 17 points of piercing damage.

SPEAKER_05

You realize it doesn't all go through. Wow.

SPEAKER_01

It is flanked. Does that turn into a crit per chance?

SPEAKER_07

What was it? 32. No. Oh. Dang.

SPEAKER_05

But it was close.

unknown

Okay.

SPEAKER_01

It's still round one, guys.

SPEAKER_05

The spirit takes a step back, shocked by these creatures, clearly horrified. It's almost as if she's seen them before. We will go to the beginning of round two, Gardas. Uh.

SPEAKER_06

Sorry. Uh, I'm apologizing to the spirit. Because I am going to cast a level three or a three-action heal. Um. So it just emanates from me hitting everything, living and undead.

SPEAKER_05

I feel like you need to apologize to me because I'm the one that has to roll four for too much. Oh, five for the other one. Exactly. Sorry.

SPEAKER_08

Hopefully she doesn't die. Roll good on hers. Right. Okay, well.

SPEAKER_06

Jesus.

SPEAKER_05

What's the DC? Uh 24. Okay, so that's an 18 on the first one. Fail. Second one rolls. Oh. 35. Critical success. The friendly spirit rolls. Come on, big money. 18. Fail. Uh the one to the south now rolls. Oh my god, 20. Fail. And the one to the north.

SPEAKER_06

32. Uh normal pass, so that's half damage. Uh it is 14 damage and heal. Nice. So 14 is full, seven for half, and none for the one that critically passed.

SPEAKER_04

I cannot do math today.

SPEAKER_08

Yeah, I just went wrote down I went from 100 to 102. I was like, why did I just write 102?

SPEAKER_01

It wasn't as effective for some reason.

SPEAKER_08

Watch me get hit for exactly 12 points of damage now. It's the future bleeding into the present.

SPEAKER_04

These things are tough. Mm-hmm. Our ghost friend is got hurt by that.

SPEAKER_06

Yeah. Just injured. She can survive another one. Yeah, she's close to badly injured though. Yeah, but she can survive another one.

SPEAKER_05

Then this creature to the south of Pops is going to continue to swing on him. Here comes the first attack. Bring it. Uh 31. No, yeah, 31. Hit. No crit. 18 points of slashing damage. Oh. Here comes the grab. Oh my god. Uh 24. Fail. Not a crit. Uh that's against my forty two DC. We right? We just did this?

SPEAKER_01

Yeah, which is minus one right now from Drain.

SPEAKER_05

Uh not a critical fail. Minus two with the fatigues as well.

SPEAKER_04

Just regular fail.

SPEAKER_05

Uh so you're not grabbed. 15. Yeah. In frustration, she lets out a screech. Everyone needs to give me a will save.

SPEAKER_09

Plus one.

SPEAKER_06

I'm going. Unless you're fatigued and it's a minus one. I'm going to use my reaction when I attempt a will save to gain plus two to that will save.

SPEAKER_08

I'm going to turn in a hero point for this three that I just rolled.

SPEAKER_06

Oh, yeah.

SPEAKER_01

Turning in a hero point for that natural one and just followed.

SPEAKER_06

Turning in a hero point for the two. Holy shit.

SPEAKER_05

One, two, three's at the table. I like you guys are afraid of this will save because you should be.

SPEAKER_08

Didn't end up being great, but hopefully.

SPEAKER_05

Pops?

SPEAKER_04

Uh five on dice. Will 17. So minus one for the fatigue. 23, minus one for uh 22.

SPEAKER_05

Fail. 24? Fail.

SPEAKER_01

29?

SPEAKER_05

Pass. 32. Standard pass. Those of you that passed are frightened too. Oh my god. Those of you that failed are frightened too and paralyzed for one round. As this sh baleful shriek just racks your body.

SPEAKER_08

Oh, I gotta do one for Violet. 27. Uh pass.

SPEAKER_06

You know, paralyze is what killed two of us before.

SPEAKER_04

Only because we couldn't stop getting uh, I suppose the yeah. Couldn't stop getting paralyzed. Yep. They can do it once.

SPEAKER_01

Oh no. So who's paralyzed?

SPEAKER_04

I am.

SPEAKER_06

I believe.

SPEAKER_01

Just you.

SPEAKER_06

Uh, so is red. Okay. Mm-hmm. We didn't see what a critical fail would do. All your checks.

SPEAKER_01

I'm sure that's the only one who can do that ability, and they're done. So.

SPEAKER_06

Yeah, right. All the pictures are the same, but they're all different. Whoa. What are all these statuses you just gave me for no reason? For other people that forgot what frightened means, not me, you take a status penalty equal to this value to all your checks and DCs.

SPEAKER_05

Paralyzed, you're off guard and can't take actions except recall knowledge and others that require only your mind. You can't seek.

SPEAKER_08

Oh, but these wouldn't stack, right? Like fear and fatigue because they're both status effects. Right.

SPEAKER_05

Then this creature to the south of Red takes a step forward and will unleash on Red, who is flat-footed.

SPEAKER_08

I'm not gonna do a damn thing about it. Yeah. Plus one?

SPEAKER_05

Twenty-seven.

SPEAKER_08

Um that's a miss.

SPEAKER_05

Twenty-seven's a miss?

SPEAKER_08

Yeah, because I'm at twenty, so twenty-nine normally, but then minus two for being flat-footed would make it twenty-seven, but then plus the Oh, because Ari's playing. Ari's playing.

SPEAKER_01

But with your fatigue or I didn't have fatigue.

SPEAKER_08

Yeah, I don't think he's fatigued. Yeah.

SPEAKER_01

Or frightened. Aren't you frightened?

SPEAKER_08

Yeah. But takes a status penalty equal to the value to all checks and DCs. Isn't off guard a status penalty? No, circumstance penalty. Oh, pickles. That's a hit. Ha ha. See you trying to weasel out of it. Yeah.

SPEAKER_05

Ooh, that's really good damage, too. I'm gonna make sure I get this right. Better not be 12. 21. Okay, cool.

SPEAKER_01

19.

SPEAKER_05

Slashing damage. Uh walk up, step. It does hit you, so here comes the grab.

SPEAKER_08

I can't be grabbed.

SPEAKER_05

Uh, fail. Then we will go to this one that is buried. She is immobilized prone. Um, man.

SPEAKER_01

Sounds like she's gonna stay there. Just start throwing dirt over her. Kicking dirt.

SPEAKER_05

Escape. 24?

SPEAKER_04

24. That's DC. Class DC is 23. Oh. Uh is that fatigued or drained? Uh not that it matters, but um Does it affect your class DC?

SPEAKER_01

Yes, because it's a DC. All DCs for forever frightened.

SPEAKER_04

Yeah. So minus two, so 21.

SPEAKER_05

And then she stands up. And then she swings at Gardas. For oh, with the map. 29 hit.

SPEAKER_01

Plus one.

SPEAKER_05

Still a hit. For only 12 points of slashing damage.

SPEAKER_01

10.

SPEAKER_05

You get a minus two?

SPEAKER_01

Yeah, it's half of the spell's level. And it's a cantrip, so it's levels four.

SPEAKER_05

Then it's Ari's turn.

SPEAKER_01

Okay. Whew. Man. I was originally going to fly, but then people started getting paralyzed. I felt like that was a bad idea. So I'm going to cast blur on myself. It's two actions. It lasts for one minute. And then she will continue with rallying Anthem. AC saves. Resist two. Okay.

SPEAKER_05

Make sure you guys reduce your frightened value by one as your turns come and go. Then we will go to the one right beside Ari. Who is blurred. So is that a flat check?

SPEAKER_01

I'm concealed.

SPEAKER_05

Got it, concealed. So DC5, flat check. Here's the flat check. 11. Here's the attack. Uh 23.

SPEAKER_01

That's a miss.

SPEAKER_05

Nice. That's okay, I did that wrong. 33.

SPEAKER_01

That's a hit. Are you sure?

SPEAKER_05

What's 19 plus 14? 33. 23. 23. You were right the first time. I like 33 a lot better. Um, it'll turn to Pops. Who's also frightened with the minus to the AC. Oh, sorry. Sorry. Vox. No. Can't hit you from there. That'll be that'll be a 33. 32, goddammit. For me? On Vox. Oh, on Vox.

unknown

God damn.

SPEAKER_05

Playing two characters with the fright value.

SPEAKER_08

Sorry.

SPEAKER_01

I haven't received it.

SPEAKER_08

In my head, I kept hearing pops instead of Vox. Um you said it you said it was a miss.

SPEAKER_01

It was a 33.

SPEAKER_06

You corrected it to a 33, and that is a hit.

SPEAKER_05

You guys told me it was 23.

SPEAKER_01

19 plus 14? No, okay, yeah. I'm sorry. It was a miss.

SPEAKER_06

It's a 23. You're right. You guys are dicks. I said 33. It works, guys. 10? You sure it's not? Four?

SPEAKER_04

Okay, yeah, you hit you hit the baby. Stop gaslighting him. Stop it.

SPEAKER_05

17 points of smashing damage.

SPEAKER_01

15. So sad.

SPEAKER_05

Now it's Pops' turn.

SPEAKER_04

Hey, me and Baby Violet have the same health. Uh Pops is paralyzed. What can I do?

SPEAKER_01

You got a lot going on back there. We're not laughing at you. It's just funny.

SPEAKER_05

You reduce your frame value by one. Excellent. We'll go to red.

SPEAKER_08

Sick. Red is gonna recall knowledge on these bad boys.

SPEAKER_04

Am I still paralyzed? No.

SPEAKER_01

Sick.

SPEAKER_08

Um nice. I guess just maybe like a religion for recall. 17 on the dice for a 33.

SPEAKER_05

These are revenants.

SPEAKER_08

Okay.

SPEAKER_05

What would you like to know?

SPEAKER_08

Uh weaknesses. Um.

SPEAKER_05

They have no weaknesses. They have all the death immunities, and they have resistance five to physical damage except slashing.

SPEAKER_08

Okay. Slashing.

SPEAKER_05

And then we will go to this ghost that you hurt. Uh, you might want to get farther away. And she looks angry and sad. And her form begins to shimmer, and we will go to Gardas. You're not gonna move farther away?

SPEAKER_01

She's getting mad.

SPEAKER_06

Her own fault for what happens next. Um, like tattoos start to grow glow. Grow.

SPEAKER_03

Make my monster grow.

SPEAKER_06

Put it away. Are we all still everybody still is down at least as some hit points rolling? Oh, yeah. Yeah. Okay.

SPEAKER_01

Healing is good.

SPEAKER_06

Um, okay. Three action, three action healer again.

SPEAKER_01

Really kill the I know, but I told her to run. It's better her than us.

SPEAKER_06

Yeah, exactly. 20. 24 is the DC.

SPEAKER_01

She's already dead.

SPEAKER_06

She's already dead.

SPEAKER_05

So are you. Prepare to be exercised. So the guard used. The one to the south got a critical success. So by red failed, normal fail. Friendly ghost gets. Come on. Oh shit. Damn it. Uh 16. Fail. The one by Ari. Hmm.

unknown

Wow.

SPEAKER_05

35. That's critical. I got two critical successes.

SPEAKER_06

Damn. Well, whatever. 24. So 24 healing, 24 damage, halved to passes. 24. Yeah. So yeah, just more radiant energy is just bursting for me, forth from me like a bubble.

SPEAKER_04

Here we go. We finally got a badly injured.

SPEAKER_06

These guys are tough.

SPEAKER_08

Barely injured.

SPEAKER_06

Oh no. She she's oh, she's dead. She's dead again.

SPEAKER_05

She gets hit with this divine energy, and you hear this shriek. It doesn't sound like it came from her. And all of these creatures stop and turn to look at Gardas. Anything else? Oh, that was three. That was three. Uh uh. This one moves around pops. And we'll swing on Gardas.

SPEAKER_03

She was ours to kill!

SPEAKER_05

And you uh let's see, that will be 37 to hit. Yeah, crit. 34 points of slashing damage? Yeah. Does he get a reduce that? Second attack. Is it mental slashing? It's just slashing. I thought R you might have something. And then 24 to hit.

SPEAKER_01

Resist two.

SPEAKER_05

Uh miss.

SPEAKER_01

Okay. And plus one. Oh. To AC.

SPEAKER_05

Yeah. I got all that. This one standing next to red charges to the north and is now flanking Gardas. Ooh, reaction. Oh no wait, never mind. Has to be reactive strike. You could take it.

SPEAKER_04

Yeah? I'll take it.

SPEAKER_05

You could have taken it on the last one too.

SPEAKER_04

I'll take the the one that ran off of red. Uh 10 on dice plus 19 for 29 minus my frightened. For 28 minus fatigued? No. No.

unknown

Okay.

SPEAKER_04

28 you said? Yes. That's a hit. And we're still in a good damage place.

SPEAKER_08

Oh, should I lower my frightened by one since I had a turn?

SPEAKER_01

Yes.

SPEAKER_04

10 plus 4. 14 plus 12 is uh 36 bonk.

SPEAKER_05

32 bonk.

SPEAKER_04

No.

SPEAKER_05

31 bonk. Yeah. Then the one directly in front of Pops, directly underneath Gardas, who is flanking. First attack. Oh wait, that one moved once. It has a second attack. Second attack from the one up north. Uh-da. Oh, I think it god I can't track it. I think it did do it. And I missed. Yeah. So this is the one to the south. And it will be a 28 to hit. Uh hit. 24 points of slashing damage? It is going to try and grab you. Ooh, that's probably gonna play.

SPEAKER_06

What's it against again?

SPEAKER_05

Your 42 DC. Uh 37. Uh. Yeah. Crit. What happens on a crit? Restrained? Restrained. Noise. Ooh, that's bad. Uh last action swing. Natural 20. Oh.

SPEAKER_01

Shit. Plus one. Resist two.

SPEAKER_05

Oh no. 24 points of slashing damage. Wait, lucky on the low roll, it feels like. It was not great. And then we will go to Ari's turn.

SPEAKER_01

Okay.

SPEAKER_05

Uh guys. I don't know. You guys should be tracking your frighten values on Foundry as well, please.

SPEAKER_01

Oh. Um, Ari just starts banging on the drums around her waist, and she starts dancing, and she's like, all of you, get away, get back in the grave. And I need all of the undead creatures to give me a fortitude save.

SPEAKER_05

One of these. The one next to you gets a 28.

SPEAKER_01

Pass.

SPEAKER_05

The one just north of Pops. 29.

SPEAKER_01

Pass.

SPEAKER_05

The one farthest to the north. Natural 20. And the one to the south. 27.

SPEAKER_01

Pass. So this is gonna be positive damage. Um just two.

SPEAKER_05

What's this called?

SPEAKER_01

This is the three action um uh thing from my lacquer drums. Cool. It doesn't have a specific name. It had the potential to do 10 d8 positive damage on each of them, but instead it does five on the ones that passed.

SPEAKER_04

Yeah, that's still good.

SPEAKER_01

It was all three actions. It was not worth it. Oh no. That was very disappointing.

SPEAKER_05

Yeah. Then it's the revenue between Vox and Ari steps over to also get in range of Gardas. She was ours! Uh 27. Hit. 19 points of slashing damage. Don't forget you're all uh flat footed and frightened. Yep. Off guard. Last action to hit 26. Hit. 14 points of slashing damage. Then we will go to Pops.

SPEAKER_04

Okay.

SPEAKER_05

I'm down. Oh no. And grabbed. That's a really bad place to be. So then who that was the last one? So I'll drag you just behind Ari. And I won't give you the dying condition because we want to see your screen.

SPEAKER_04

Okay. Uh Pops is going to cast Reyes Island.

SPEAKER_01

Who's Rey?

SPEAKER_04

Ray?

SPEAKER_01

Ray's Island.

SPEAKER_04

Oh. Yeah. I got it. Uh do do do do. Uh each enemy within a 30-foot emanation must succeed a fortitude saving throw against your TC. Or be swept up to 15 feet to another location of your choice by the within the affected area, or become off guard until the start of your next turn.

SPEAKER_05

Or become off guard.

SPEAKER_04

And become off guard.

SPEAKER_05

Uh I got a 25, one to the south. That's a pass. Just work my way up. Twenty nine.

SPEAKER_04

Uh also a pass.

SPEAKER_05

Uh twenty two.

SPEAKER_04

That's a fail. And twenty two. Also fail. So the two up top failed. Oh, excellent. That's perfect. Um, I don't suppose I could push them on the other side of the fence, like the island's coming up and they slip off of it. Oh, those were the two that failed it? Yeah, the two up top. Um, yeah, I'll still take that. That's what you wanted? Yeah, I'll do I'll do that. And then um And they're off guard. And they're off guard, and then uh everybody that's around me is on the pillar now. Let's see here.

SPEAKER_01

Speed.

SPEAKER_08

How tall is it? Is it a five-foot emanation?

SPEAKER_04

It's a five-foot emanation. Uh the actual rays. Oh god. Yeah. Okay. Uh then if you're on a surface, a pillar of earth rises beneath you, lasts for one minute. The pillar is ten feet tall. The surface includes a space of a five-foot emanation.

SPEAKER_05

Pullers are just spilling out of this pillar. Bone pillar, yes. Awesome.

SPEAKER_04

Uh, nickname in high school. After the pillar rises, you can attempt a melee strike on one enemy in your reach. Come on, kill that one. Yeah, we're gonna we're the yeah, the southwest one. We're gonna swing on him. And that's the one that was grappling me. Okay, here comes the swing.

unknown

Come on, get it.

SPEAKER_04

I'm gonna hero point that two. Ooh. Because I'd really like to do some damage here. Mm-hmm. I would like you to also. Uh that's 11 on dice for a uh do do do dirty 30 minus uh fatigue. No. Drained. No. Fear? I'm not frightened anymore. Should be okay then. Should be okay. So 30. 30's a hit. Here comes the damage.

SPEAKER_06

Yeah, and by the way, the reason I'm unconscious is because of the drained. It was 114 or 113 is what I got hit, and I have 118 hit points, but the drained.

SPEAKER_04

16 damage.

unknown

Okay.

SPEAKER_04

Low damage roll. And that's my turn.

SPEAKER_08

Red. Red is going to move up and over, uh, just north of the little pillar that life created right next to box. And he's gonna cash uh cast Life's Fresh Bloom.

SPEAKER_05

Oh.

SPEAKER_08

So um I had previously killed an undead to charge my armor, so now I gotta take my charge note off.

SPEAKER_05

Uh isn't that a reaction to charge your armor?

SPEAKER_08

Or no? No. Well, I mean, when somebody Yeah, but I've it's been charged for like status fight. You know what I mean? Um so um the ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs. Each living non Nendoro creature that starts their turn standing in the ground of the affected area recovers 1d6 hit points and gains a five foot status penalty to speed until the end of its next turn. Um Nendoro Fiends and Undead that start in the area um and Instead, become sick and one unless they succeed at a fortitude saving throw. So you want to hit me with them fortitude saving throws? All four of them? So many saves. That's why I moved so I could get all four.

SPEAKER_05

Uh going left to right, I got uh twenty-two. Fail. Twenty-nine. Success. One to the south. Uh some sort of number I can't even imagine. Thirty. Success. And uh one to the uh same thing.

SPEAKER_08

So at least one of them got sickened, and you guys all get a d6a. Don't two of them? What? Didn't the first two fail? Or am I meaningful? Yeah, the first two failed. Okay. So they're sickened.

SPEAKER_05

Can it be s oh they should be sickened if it's for our specifically independent.

SPEAKER_04

Do we roll our own health or do you do that for us?

SPEAKER_05

He'll do it for you at the beginning of your turn.

SPEAKER_06

Each of our turns.

SPEAKER_05

Move to action spelly thing, that's it. Mm-hmm. Beginning of round four. It's the one right between red and pops there in the center. It's looking at Gardas. Do you still have a frame value, Red?

SPEAKER_08

Oh. Thank you for reminding me. Let me fix that.

SPEAKER_05

Uh it'll swing at Vox.

SPEAKER_08

Can't does it have reach? It's up ten feet in the air. Yeah.

SPEAKER_05

Oh, good point. It'll swing at Pops.

SPEAKER_08

Bring it.

SPEAKER_05

25.

SPEAKER_04

That is a miss. Yes, that's a miss.

SPEAKER_05

Second attack on Pox. 31.

SPEAKER_04

That's a hit, no crit.

SPEAKER_05

19 points of flashing damage. Okay. Uh, and then it'll grab you. Uh that'll probably play. Uh 33 to grab.

SPEAKER_04

Against my reflex. 40. DC. Uh pass. No crit.

SPEAKER_07

Then. Oh, you know what? Retributive strike.

SPEAKER_05

Can you get it from there if it's 10 feet in the air?

SPEAKER_07

I got reach.

SPEAKER_05

Okay.

SPEAKER_08

Oh yeah. Um. Life you're gonna get that. 35 to hit, and you get nine points of or ten points of damage reduction. Nice. 35 is a crit. Nice. Um 16. Uh 32 doubled, sorry. I said five points of. Shoot, I'm doing this wrong again. Reduction. No, you get 10 points of damage. 10 points of reduction. Okay. I'm so sorry. 36 total.

SPEAKER_01

Slashing. Special. Specialization.

SPEAKER_06

Dude, I swear to god, you've done more damage with retributive strike than that. Yeah.

SPEAKER_08

You get hit twice every round with no map, basically.

SPEAKER_05

The one holding Gardas will constrict, increasing his dying value by one. Oh, I guess you should roll the fortitude save in case it's a critical fail. Huh? To stabilize or whatever? No. What am I doing? You're rolling a fortitude save.

SPEAKER_08

Okay. Oh, for the constriction. For the boa?

SPEAKER_06

Uh 27. 27.

SPEAKER_05

That's a pass, so you'll go to dying two. That's all we were really looking for, making sure you didn't critically fail it. You go to dying two. Oh, and I didn't move you in the right order. I put you. Oh wait, no, it was the one up north. That's right. That's right, yeah. I did it. Yeah, I did good. You did it good.

SPEAKER_08

You did it good.

SPEAKER_05

Then it'll swing at pops with its other hand. For a 33.

SPEAKER_04

That's a hit, no crit.

SPEAKER_05

14 points of slashing damage. Okay. And then it is going to. This is interesting. How far oh, it's a five-foot emanation for your pillar? Yes. Okay. So she's right on the edge. Yeah, if she wanted to go that way, but if she wanted to go south, then she'd have to go another step. She wants to drag you off. I guess she could drag you off the other side of the fence.

SPEAKER_04

Yeah, she can try.

SPEAKER_05

Taking you with her. Would you take falling damage? Oh yeah.

SPEAKER_01

No. He lands on his feet.

SPEAKER_08

Well, that's bad. Like a wrestler taking a bump. Yeah.

SPEAKER_06

And then you do you have. Did you already use your uh strike pops? Yeah.

SPEAKER_01

Red did.

SPEAKER_04

No pops. Oh, for this round, you know what? Yeah, you can do it. On a step? Oh.

SPEAKER_01

Can you step down seven feet?

SPEAKER_08

While dragging somebody? That's a good question. It probably is just a step.

SPEAKER_01

I don't think so. That sounds ridiculous.

SPEAKER_08

To drag them?

SPEAKER_05

Then why wouldn't he take the falling down? Like, I don't know. We're really splitting hairs here.

SPEAKER_06

Yes, can't fall. Yeah, I have I treat all falls as 25 foot less. Doesn't say I have to be conscious. Okay, well she lands on top of you then.

SPEAKER_08

And you take the damage from somebody falling on you.

SPEAKER_04

Uh dragging. In some situations you might drag an object or a creature rather than carry it. If you're dragging something, you treat the bulk as half. Typically, you drag one thing at a time. You must use both hands to do so, and you drag slowly. Roughly 50 feet per minute using the total bulk of what you're dragging. For instance, the dragging sack filled with treasure. Total bulk of this does not help.

SPEAKER_08

Yeah, that's still and that's character stuff, not mocking.

SPEAKER_01

50 feet per minute, though.

SPEAKER_08

Yeah.

SPEAKER_01

Your speed is at least 10 feet. If you're dragging at 50 feet per minute, I don't think your speed would be 10 feet. That's first step.

unknown

Yo.

SPEAKER_01

He's not gonna take it.

SPEAKER_08

He's not he's changed his mind. He's saving it for later. He thinks that there'll be a more important opportunity later. Okay, here we go.

SPEAKER_04

Natural 20. Nice natural 20, baby. And I'm still on Titan Breaker. Here comes the damage. Okay, so that's eight plus three for eleven plus twelve is uh twenty-three. Doubled is forty-six. Yeah. You're a salt. Man, those things were tough.

SPEAKER_06

Uh Gardus. So I regain 1d6 hit points. You do. Five. Thank you.

SPEAKER_01

I didn't get a turn.

SPEAKER_06

Oh, did we just skip Ari?

SPEAKER_01

Yeah.

SPEAKER_08

She had it coming. She was being sassy earlier.

SPEAKER_01

For good reason. I see him from where I'm standing.

SPEAKER_05

It definitely seems like that's all up to you guys at this point.

SPEAKER_01

Okay. Well then just to play it safe, I'm going to move to the north, just above red.

SPEAKER_05

Ari also regained hit points. Oh yeah.

SPEAKER_01

Um Ari's going to cast a fourth level soothe on Gardas. So I got six hit points back. You said?

SPEAKER_08

Yep.

SPEAKER_01

Thank you. 46?

SPEAKER_06

46?

SPEAKER_01

Yep.

SPEAKER_06

Okay.

SPEAKER_01

And you have a plus two status bonus to mental effects for a minute. You're welcome.

SPEAKER_06

I have I'm using my phone for a calculator.

SPEAKER_01

And yeah, I'll use my phone for a calculator just to double check my work. And uh that's my turn.

SPEAKER_06

Artis. So I regained five hit points from his thing. So I have I'm down 59 hit points now. So roughly half. Um, let's see. So I'm on the ground, but on top of the thing. You've soiled yourself. Mm-hmm. Yeah. Holy shit. I don't know if you're still framed or not. Get up, Gardas.

SPEAKER_00

There's work to be done.

SPEAKER_06

Okay. Uh stand up, grab my axe. So that's two actions. Get out of there. Well, like if I use one action to run away, I'm not gonna get very far. He might be safer up on top of the pillar. Yeah. There's only one monster up there, and I just killed you guys. So I don't know if I.

SPEAKER_04

Yeah, but if he gets shoved off the pillar over the fence.

SPEAKER_06

That's true. Then he's toast.

SPEAKER_01

Just kill this person.

SPEAKER_06

I won't be able to. Or move to the other side of Pops. He still has his turn. You could that's what I was thinking was moving to the other side of Pops, so at least I'm not in worried about getting pushed over the fence. Fuck it. You know what? Gardus doesn't think like that.

SPEAKER_01

He's mad.

SPEAKER_06

Oh no. Um no.

unknown

Okay.

SPEAKER_06

So strike at, yeah. Uh I'm growling, like looking at this thing right in front of me as I grab my axe and stand up to my feet. Um and swing at that one.

SPEAKER_01

I feel a crit.

SPEAKER_06

Oh, that could be. Ooh, not bad. 18 on the dice. Yep. Uh oh my god. Where's that? So uh 35. 35.

SPEAKER_07

That's a crit.

SPEAKER_01

Told you I felt it. Yeah, you did. I felt it.

SPEAKER_06

And so, oh, I need lots of dice because I have my frost. This is the first time I've hit with the frost weapon. Nice. Nice. So that's sixes.

SPEAKER_08

They're immune to frost. Right? They're frost healing. Uh-huh.

SPEAKER_01

Why are you healing them?

SPEAKER_06

So that's 4d12 and 2d6. Oh, wait, no, it's not. I'm an idiot. We just double things, right? We just double things. 4d12. Still doing the 5e thing. Yeah, I'm still working in D. I haven't played D D in a long time.

SPEAKER_01

Level 8 is really kind to you.

SPEAKER_06

Oh, that's pretty good. Oh, nice. Two 11s, uh, one on the frost. So it's I think she's also like slowed or something. Two frost damage. Yeah, she'll save. 52 slashing damage. Wow! She's probably two and two frost damage.

SPEAKER_04

I don't know, man. These guys are so tough.

SPEAKER_05

Uh just give me the so did you double your frost? Yeah, I did, yeah. Okay, so 54 total? Yes.

SPEAKER_08

Yes. 54 total damage. Unless it succeeds at a DC 24 fortitude save, it is slowed.

SPEAKER_09

Yep.

SPEAKER_05

Uh 24. No. No, I'm looking at the wrong number.

SPEAKER_01

How convenient.

SPEAKER_08

He's gonna come back at 70.

unknown

21.

SPEAKER_05

So slow one. Grab your axe stood up, swing. We'll go to this one outside the fence, and she begins to climb her way over very slowly, not feeling well. You see her gagging. Kind of like a cat. It'll swing on red. Uh last action. Cracked. Bummer. 24. That's a miss. And then the other one will be able to climb over next to Ari, but with that move and then the climb, that is all it has, Pops.

SPEAKER_04

Okay. Tick down the island one more.

SPEAKER_01

Ari's just glaring at it.

SPEAKER_04

You get two heal, Pops. Two heal?

SPEAKER_01

Yep.

SPEAKER_04

Okay. Okay. Pops is going to spark transcendence on Titanbreaker. He's gonna shift that over to Scars of the Survivor. Gardus, you're gonna get the 17 Radiant. Thank you. And here comes the swing. Eight plus nineteen for a twenty-seven to hit. That's a hit. Hell yeah. This damage is trash. Uh twenty-six damage. And I guess I still have one more action. I'm gonna try. Oh no, that's maps. I will try to.

SPEAKER_06

Wait, that didn't kill it?

SPEAKER_04

Nope. These things are tough, man.

SPEAKER_01

Mm-hmm. Um currently near death.

SPEAKER_04

I guess I've only got a five on the maps. I'm gonna try and shove her off. On top of red. Yeah. I'm gonna try and shover.

SPEAKER_01

Look out.

unknown

Okay.

SPEAKER_04

Is that an athletics, I assume? Mm-hmm. Okay. Here comes the roll.

SPEAKER_05

Or maybe a survival if your card is.

SPEAKER_04

It's for your survival. Uh that's an 18 on dice plus athletics. 19 for a uh 37, is that right? No, that's not right at all. Umteen plus nineteen. Okay, excellent. Yeah, 37. I'm going to win my brain.

SPEAKER_01

Believe in yourself.

SPEAKER_04

Your maps.

SPEAKER_01

Minus five. Minus five.

SPEAKER_06

Uh standard pass. I was gonna say crit shove. You actually push an over pops and then over red and lands on Ari. Yeah, yeah, yeah.

SPEAKER_09

That's exactly what he wanted.

SPEAKER_04

Yeah, shove him, I shove, shove, sh I have a choice of which way? Not really the way.

SPEAKER_05

Okay. But they can't share spaces, so it would go here.

SPEAKER_01

Nice. That's exactly what Ari wants. He's now being flanked.

SPEAKER_05

It might be prone, but how tall is the pillar? Ten feet. Oh yeah. That's fine. Um it would probably land prone though, right? What does Shupp say?

SPEAKER_08

On a success, you push the target back five feet, you can stride after it, but on but you must move in the same distance and the same direction. Okay, so no, she's not technically prone. Yeah. It doesn't say that.

SPEAKER_01

It's just GM's decision at that point.

SPEAKER_05

I'm gonna say prone though, because off the cliff sort of thing.

SPEAKER_08

Yeah.

SPEAKER_05

Uh anything else, Pops?

SPEAKER_04

That is all of my actions.

SPEAKER_08

Red. Red is gonna sustain the spell. I guess I also get healing, don't I? But I'm already full, so I don't need it. You still rolled it though. I still rolled it. I'm so excited to roll dice all the time. Um He's gonna command Violet to keep Ari safe. And then he's gonna stab at the sickened monster to the uh west that just climbed over the fence and is next to the pillar. Roll the stab. Ooh. So often the dice looks like it's gonna be done rolling and then it flips over and it's a bad number, and this time it gave me a good number. How does uh 32 strike you?

SPEAKER_05

That's a hit.

SPEAKER_08

Um 15 points of slashing damage.

SPEAKER_05

Okay.

SPEAKER_08

And that's my whole turn. Oh, and then Baby Violet gets to go. And so Violet's gonna take a little chompy chomp to the one on the north. Um 31. Uh hit. Seven points of eight points of damage. Is this Violet's first kill? Yeah, it would be that dies. Does eight kill it? Oh my goodness. You heard it here first, folks. Shaking it around in its mouth. Yeah. Zombie fight in a graveyard on a snowy night. Violet's first return. Alright, and uh I think that's all that Violet's gonna do. Well, I don't know. I gave I told her to keep Ari safe, so I'm gonna say that she can move up and around. To the to the other one. Up to the north.

SPEAKER_05

And it is the beginning of round five. How long does the sicken last? Um while they're in the area, do they get different saves?

SPEAKER_08

Yeah, I don't know. I mean, I guess I'm sustaining the spell, so I don't know if that's the same.

SPEAKER_05

At the beginning of each other rounds, sort of thing. Uh so this one gets a 29. Success. No longer sickened. Uh so first action swings at Ari. For a 26. Hit. Retributive strike. 11 damage.

SPEAKER_01

I'm at 69.

SPEAKER_05

You're not gonna take all 11 of that.

SPEAKER_08

Yeah, you're gonna get 10 back. The retributive strike is a 36.

SPEAKER_05

That's uh crit.

SPEAKER_08

28 points of damage. Slashing damage. Oh, and you know what? We're- I can do something else for a first time. If it's okay with you.

SPEAKER_01

What can you do?

SPEAKER_08

Um Violet has support benefit, so she can use one of her actions since we started a new round to clamp on to the person that I just hit. As a reaction. Yeah, so I'm I don't really understand how it works.

SPEAKER_05

It just says that um if it's the support benefit, it's not a reaction.

SPEAKER_08

Yeah, it well says well, it uses an action.

SPEAKER_05

What does it say?

SPEAKER_08

It says, um Your crocodile clamps its jaws on the foe, refusing to let go until the start of your next turn. If your strike damages a creature in the crocodile's reach, your crocodile can latch onto the creature while thus attached. The crocodile can be a little bit more than a little bit. This wasn't a strike, though.

SPEAKER_06

This was your retributive strike.

SPEAKER_08

Yeah, Violet doesn't have reactions.

SPEAKER_01

But it's not It's still one action to support. So unless it says specifically that it can be used as a reaction or that it gets too much.

SPEAKER_05

And when your thing does a support ability, it doesn't get its other actions.

SPEAKER_06

So I I would think that that would be something that's it's used on it its turn, not on your reaction.

SPEAKER_05

Okay. Uh second attack on Ari. Damn. 17. Uh last attack on Ari. Uh 28.

SPEAKER_01

Hit.

SPEAKER_05

24 points of slashing damage. Only a lot of sevens. Uh then we will go to Ari's turn.

SPEAKER_01

Okie dokie. Ari is not interested in sticking around here. So she's going to move diagonally backwards about 15 feet so that all of her friends are her meat shield. And then she's going to start wailing on the drums again. And I need the one that is more injured to the north, next to Baby Violet, to give me a fortitude save.

SPEAKER_05

Uh 32.

SPEAKER_01

That is a success. So I will roll 5d8.

SPEAKER_04

At least it was only one fortitude.

SPEAKER_06

Yeah, and the place we moved is kind of like right behind and to the side of Pops' pillar, so it's like you go and hide behind the pillar and start casting spells from around the corner. Yeah.

SPEAKER_01

So 16 damage. I actually rolled really well that time. And it was um 32 halved. So that is um positive damage. So like a pulse of positive energy comes out of the drums and targets that creature.

SPEAKER_08

You also turn two hit points back.

SPEAKER_01

Oh, cool.

SPEAKER_06

Gardis. Okay. You get three hit points back. Three hit points? No. Okay, so the one um up on the pillar, I think the one directly below me, I am going to hit up with the holy light. So, range spell attack versus AC. Um. My tattoos glow and just shoot down my arm as I'm pointing it- pointing at it. Oh, that's a shitty roll. Uh. Got that hero point. I know I do. But it's my last one. I'm fine. I'm gonna use my hero point. Natural three. I wanna I wanna I wanna hit this. Uh, it's not great. Eight plus fourteen. So twenty two versus AC then. Probably still a miss. Miss. Yeah.

SPEAKER_04

Dang.

SPEAKER_06

Um.

SPEAKER_01

How could you miss? It's right there.

SPEAKER_06

Alright. I'm like shooting fish in a barrel and just miss. Uh damn. Dump the barrel out. Um.

SPEAKER_04

Hit him with the people's elbow.

SPEAKER_01

Yeah. It is from the top left pillow. One action left.

SPEAKER_06

I guess I am going. How how are you on hit points, Pops? I'm doing okay. I'll be fine. Alright, I'm just gonna single action heal myself then.

SPEAKER_01

Selfish.

SPEAKER_06

And that's it.

SPEAKER_05

And fortitude saves.

SPEAKER_06

Yeah.

SPEAKER_05

Uh I think I crushed that one. 30. Oh, it's what the second case. I'm just gonna remove it. He's not even listening. Quit talking about my bloom, goddamn it. You didn't really clarify what you were doing. Um action, climb onto the pillar. Next action, swing at Gardas.

SPEAKER_01

This is the one that Gardas just tried to attack.

SPEAKER_05

Yeah.

SPEAKER_06

Uh 30. 30 to hit Gardas. Hit. And I healed myself for like 21 points of effect.

SPEAKER_01

Nice. You needed that.

SPEAKER_06

Yeah.

SPEAKER_05

17 points of slashing.

SPEAKER_06

Okay.

SPEAKER_05

And then a natural 20.

SPEAKER_04

Oh my god. That's two crits for you, Gardis.

SPEAKER_06

32 points of slashing damage.

SPEAKER_05

Pops.

unknown

Okay.

SPEAKER_04

Uh Pops is going to spark transcendence on Scars of the Survivor. You get two points of healing, also. Oh, thank you.

SPEAKER_08

I love how dogged they are about getting Gardas. I told her to leave.

SPEAKER_06

Wasn't trying to kill her.

SPEAKER_04

He does them a favor and they're mad. Yeah. Okay.

SPEAKER_01

Forgot that I was blurred.

SPEAKER_04

Oh, that's better. 16. 18 points of healing. Okay, I'm gonna shift over to Titan's Breaker, and we're gonna swing. Natural 20. Yes. Turnabout.

SPEAKER_01

Good job.

SPEAKER_04

Okay. Oh my goodness, that's so good. Okay, two d8.

SPEAKER_01

Killer.

SPEAKER_04

And it's a crit.

SPEAKER_01

Killer. Yeah, you get four d12s now.

SPEAKER_04

Ooh, that's real good damage. Okay, so that's 17 plus 12 for 39. Holy shit. 39 doubled?

SPEAKER_01

17 plus 12 is 29.

SPEAKER_04

Oh my god. 58. 58. Thank you.

SPEAKER_01

That would have been real cool. My brain is so jello right now.

SPEAKER_08

Is she stuck in the earth?

SPEAKER_04

Oh yeah, it's a crit too. Yeah. Oh nice. Born of the bones.

SPEAKER_01

Born of the boons.

SPEAKER_08

Immobilized.

unknown

Is he done?

SPEAKER_08

I think so, yeah.

SPEAKER_04

I got another action, but.

SPEAKER_08

You do? Didn't you do Titanbreaker? Or didn't no. Oh no, you do have another action.

SPEAKER_04

I sparked and then I swang. Um oh, did anybody can anybody Red, can you use the healing? I'm full. The Radiant? Okay. Um I mean, screw it. We're gonna swing again. With maps. That's uh 11, call it a six. Plus uh 19, so 25 to hit. That's a hit. Yeah. 7 plus 12 is 19 damage.

SPEAKER_05

And another kill for our strength.

SPEAKER_04

Yes! Yeah.

SPEAKER_01

We got this. We got this.

SPEAKER_04

And I'll take down the island one more.

SPEAKER_08

Red. Uh Red is going to five foot step. He's gonna sustain his spell. And he is Oh, you're full, never mind. Oh actually, no, I'm not gonna take the five foot step. I'm sorry I forgot I only have three actions there. I got real excited.

SPEAKER_01

You're just gonna have magically four.

SPEAKER_08

Yeah, yeah. Okay, I'm gonna stay where I'm at. I'm going to sustain. I'm gonna command Violet to help me kill this thing, and then I'm gonna attack.

SPEAKER_01

Bao Bow.

SPEAKER_08

Uh, I rolled a natural one, so I'm gonna turn it a hero point.

SPEAKER_01

Wow.

SPEAKER_08

I rolled a natural four, does a 21 hit. Miss. Okay. And then it's little baby Violet's turn. So Baby Violet's gonna take a couple bites. 19 on the dice for a 33.

SPEAKER_07

That's a hit.

SPEAKER_08

And she does 13 points of damage. And then she's gonna second points of damage. Second attack a bite. It's a nine or a six. It's a nine. It's a four. Eighteen.

SPEAKER_05

Miss. And then we'll go to the top of round six. And oh fortitude saves. Oh man, nineteen. She's second. So that affects her to hit. Uh she swings on Vox.

unknown

Damn it.

SPEAKER_05

22?

SPEAKER_08

That's a miss.

SPEAKER_05

Second attack. Natural one.

SPEAKER_04

That's a miss. She just lays her head into Vox's mouth.

SPEAKER_05

It's gonna swing on red. Natural 20. It was a faint. 32 points of slashing damage. Ari.

SPEAKER_01

Alright, Ari is going to do rallying Anthem. She will start um singing a hymn of healing on herself.

SPEAKER_06

Gardis. Um, okay.

SPEAKER_01

She's like, you got this, guys. It's nearly dead, dead.

SPEAKER_08

You got two points of healing from me.

SPEAKER_01

Sweet.

SPEAKER_08

So I am going to get two points of healing.

SPEAKER_06

Two points of healing? Worth it. Worth it. Um. Ooh, this is something that I can do. Uh I want to cast my uh what is it? The strike that I hit and heal at the same time. I can't even remember what it was called. Rejuvenibus reject. Yes, restore. Reunibus. Reju. Restore. They're naked most of the time. But it feels so good. So the way that it works is I cast the heal on myself and I use my reaction to do my. God, why am I just brainfarting that thing? No, the one that I can move on. Oh yeah, you get to move for the spells. And so I can move 10 feet with Zealous Rush. Thank you. I can move 10 feet, so I'm just going to hop off the side there. Um and then strike.

SPEAKER_05

You actually don't fall quick enough to get the strike off this turn.

SPEAKER_09

Oh my god, natural 20.

SPEAKER_05

Yeah. This is it for her. He's gonna say this is the first time he's ever healed someone with this. This has never happened before.

SPEAKER_01

Oh, that's not nearly as good of damage, though.

SPEAKER_06

Six, four, ten, fourteen, uh, twenty-eight points of damage. And the healing. Who does it go to? Uh the it goes to me and red. Or he took a big hit last year. Oh, that's crap. Healing, too. Eight points of healing to me and red. Um, right.

SPEAKER_01

He was too zealous on that rush.

SPEAKER_06

Uh-huh. And then I'm going to use my third and final action to swing with the map. And flanking. Oh, God. That's a natural one.

SPEAKER_01

Oof.

SPEAKER_06

No.

SPEAKER_01

Natural 20, natural one.

SPEAKER_06

Big swings both ways.

SPEAKER_01

Petaver axe just flies off.

SPEAKER_05

You try to swing down, but you hit yourself in the foot for half damage. Oh no. And a minus five to your movement speed. Forever. Forever. Only eight.

SPEAKER_06

Fifteen. Uh is it? No, no, it's 15 plus 4, 19 divided by 2. So 10. Right? 9. 9. 9.

SPEAKER_05

And a minus 5 until you are healed by any means. Okay.

SPEAKER_01

So you really only took one damage on that turn. Right.

SPEAKER_05

Yeah. Pops thinking.

SPEAKER_04

Okay. Pops is going to end his concentration on the Ray's island. You get three hit points.

SPEAKER_05

Oh, thank you. There's just bones everywhere now in this graveyard. Oh shit. I thought I was going to kill her.

SPEAKER_08

It's going to make the soothing spring at the end a lot less awkward. Yeah.

SPEAKER_04

We all saw poltergeist. I release concentration on the island. The island goes away. And then I run. Behind red.

SPEAKER_05

You can go through a square too if you want.

SPEAKER_04

Okay. I mean, we're gonna we all know I'm gonna make it.

SPEAKER_01

Yeah, for sure. You could run outside the fence and back.

unknown

Yeah.

SPEAKER_04

So that's uh the shrub is on the way. I'm taking the long way.

SPEAKER_08

I don't want to run over this guy's grave. Taking the long way. That's respectful.

SPEAKER_04

Uh that's one action to move. Here comes the bonk. Oh, and uh yeah, I'm still in Titan's breaker because I didn't use it. I'm going to uh spark transcendence, two action, use Titan Breaker. I'm gonna send that over and discard the survivor. So here comes the big bonk.

SPEAKER_01

Big bonk.

SPEAKER_04

Uh 13 on dice plus 19 for a 32. Uh not a crit.

SPEAKER_05

If you were flanking, it would be.

SPEAKER_04

Titan damage plus the d6. My damage is so trash today. 8 plus 22 for a 30 bonk.

SPEAKER_08

I like that he says my damage is so trash and then rolls literally higher than any of those. My damage rolls. My damage rolls.

SPEAKER_05

Hey! As you kill this one, you hear another unbodied shriek and just rattles the trees, and the snow kind of seems to slow fall slower for a second. You guys look around, and you're not sure if you're gonna be able to pick apart the bones of this ghost versus the bones all around in this graveyard. You guys try to catch your breath, we fade to black.

SPEAKER_04

That's what you need.

SPEAKER_06

The Bruce Willis movie where he comes into town and he has that exact setup. What's it called? It used to be one of my favorite movies. Oh, Die Hard.

SPEAKER_08

Oh, I think I know what you're talking about. Die Hard with a Vengeance. Sure.

SPEAKER_03

You guys know Bob Parker was a dick.

SPEAKER_08

Yeah. Yeah, I've heard a little bit lately. I just saw a thing where they were had uh you know like racially motivated interactions on the show or whatever. All of them. Yeah. Which is real sad.

SPEAKER_04

Uh he's doing it in detective night.

SPEAKER_08

Last man standing.

SPEAKER_04

Oh, there you go. More than once.

SPEAKER_08

Yeah. Yeah, you gotta pull a death stroke and just have every pot like if they sell a holster, that's where you carry a gun. You know? So you just have like 50 of them. Every hip position on the thigh at the ankle under the armpits.

SPEAKER_04

Pre-flight, checklist, check your volume, taint guard. Kyle, make sure that Jody's not dying on your phone. The gooch gun.

SPEAKER_08

Gooch gun. You know, oh, this is a diehard, right? He duct taped it to his back. Yeah. Right? So you gotta have one duct tape to your back.

SPEAKER_06

Brilliant. One uh God, this um kiss kiss bang bang. Uh-huh. Uh Val Kilmer duct tapes a gooch gun to his taint. Classic. And he kills somebody with it. Classic. Yeah.

SPEAKER_04

Gooch hairs and all. Dogs are put away. Studio is ready. Computers are ready. Everybody's got water. Bladders are checked.

SPEAKER_09

Anyway, so I bought two guns.

SPEAKER_06

It was I honestly it was. But I I felt like a uh an addict. Yeah. Like I I had ordered I had to special order the steel frame one. Uh-huh. And then I felt like an addict because I after I special ordered, I'm like, I want another gun. I want another gun. And I bought basically the exact same gun, but in a polymer frame instead of steel. It is the exact same gun, but just made of plastic.

SPEAKER_04

Well, you know, admitting you have a problem is the first step to recovery. So what if it's not?

SPEAKER_06

Like, what if I just admit that I have a problem, but I just accept it and move on. And just keep still the first step. Keep buying more and more guns. All right.

SPEAKER_08

Jeff's sound check is good. Courtney?

SPEAKER_01

I'm so bored.

SPEAKER_06

You should get into the guns then.

SPEAKER_08

No.

SPEAKER_01

Buy some guns. I don't want one.

SPEAKER_08

You guys have a yard, you could shoot it into the common space. Yeah. Alone you want a mine. The one lot. There's rabbits back there. Teach the dogs how to shoot guns.

SPEAKER_01

Surrounded by houses. Like there's properties on all sides of this lot.

SPEAKER_06

Just pull a red. Duct tape a gun to one of your dog's legs. Yep. Sharks with freaking laser pieces.

SPEAKER_04

What are you guys complaining about?

SPEAKER_08

It's all bird shot. Yeah, like it's gonna hurt you. You're gonna be fine. All right, Tony. I think we're live.

SPEAKER_04

We're doing it live.

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