OddBox Podcast

Spirited-Ep 100!!!

OddBox Entertainment Season 3 Episode 43

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Join the Odd Ones for their 100th episode!

To everyone who has listened, shared an episode, joined us at the table, or simply spent a few hours in these worlds with us: thank you. Every character, every inside joke, and every unforgettable moment exists because of the community that formed around a few nerds that just wanted to share their gaming experience.

Whether you've been here since episode one or discovered us somewhere along the way, we're grateful you're part of the story. Here's to the first hundred episodes, the friends we've made, the stories we've told, and all the adventures still waiting inside the OddBox.

Now let's see what happens next.

Pathfinder Second Edition Remastered and the Season of Ghosts Adventure Path by Paizo Inc. Used under Paizo’s Community Use Policy. https://paizo.com/

Music and sound design by ⁠Monument Studios⁠, creators of premium TTRPG audio assets. 

Music in part by @MichaelGhelfiStudios (https://michaelghelfistudios.com)

SPEAKER_08

Let's do it. Let's do it. No, I can't care. I had to touch Courtney. We hold our hands. I don't know about you guys.

SPEAKER_07

Emotional high five. But I had some serious doubts about ever getting here. Anyone else?

SPEAKER_08

Where? Never. Oh yeah. Not even once. No, yeah. I thought I always knew we would get here.

SPEAKER_09

One way or another. Yeah. We're like the Titanic, unsyncable. That's us.

SPEAKER_07

We got to 100 episodes faster than any other podcast that's ever been published. No way. So that's cool.

SPEAKER_09

Yeah. First TTRPG podcast. Um prove us wrong. Yeah.

SPEAKER_07

First actual play podcast. Yeah, live play.

SPEAKER_09

Yeah, first one. First unscripted improv podcast.

SPEAKER_02

I'm starting to think that these are not true.

SPEAKER_07

First educational first TTRPG actual play podcasts.

SPEAKER_09

Yeah, that's all we really care about is learning. Yep.

SPEAKER_07

Education first. We only spit facts.

SPEAKER_09

Yeah.

SPEAKER_07

Someone sponsor us, please. Please.

SPEAKER_09

We've never gotten a rule wrong because we've got like uh papacy, but for Pathfinder rules. So whenever we say it, that's what the new rule is.

SPEAKER_06

We are the Pope's and Pathfinder.

SPEAKER_09

Yeah. That's not like a real thing, but you know it is. Yeah, it is not sweet sports. You better say it. Yeah. It's real. Because of the papacy powers.

SPEAKER_04

Well, that's yeah, that's the point. Yeah. It's gonna be awesome when somebody else declares themselves Pope and we have to go to war with them. The Pope Finder. Yeah. Pope Finder Wars. Pope of Pathfinder. Yeah.

SPEAKER_08

Yeah.

SPEAKER_07

Convert the studio into a temple.

SPEAKER_08

Already is. Seems like it's already done now. There's Unicorn Black Jesus, Santa Claus right there.

SPEAKER_07

He's gonna have some minions here in a minute.

SPEAKER_09

Are you gonna murder us and shrink our heads and put them up there?

SPEAKER_07

You know, that was not my first choice, but now that you mention it, you don't want to see what is behind that mask.

SPEAKER_08

Why not? Is it not just Black Santa?

SPEAKER_07

What do you mean, just Black Santa?

SPEAKER_08

Yeah, what's that supposed to mean? She said there was other things under the mask.

SPEAKER_07

Just like all of us, Jeff, we all, you know, have to wear masks every day. And underneath, I'm not wearing a mask. That's your face. Oh my god. Wow. Whoa. I mean, I'm sorry.

SPEAKER_02

It's very unfortunate.

SPEAKER_07

Good thing this isn't on video.

SPEAKER_08

Hey oh. Roasted. It's a joke because we can't do it right.

SPEAKER_07

Oh man. Yeah. Yeah, yeah. Yeah.

SPEAKER_04

Gross mindset. We'll get it one day. Yeah, get us there. Just gotta keep working on it.

SPEAKER_07

Episode 100. Man, a lot of blood, sweat, and tears to get to this point, huh?

SPEAKER_04

Yeah, how long have we been at this for? When did we start? 100 episodes.

SPEAKER_07

Uh we are actually. Um I know that like we don't say the date and stuff too often, but this is about uh uh two years of recording now. In June, uh almost exactly two years of uh sitting around the table playing this game now. So uh halfway point for my longest campaign ever. And uh ironically, the books are about half as long. So uh it's funny to think uh like how much more we're getting out of uh four books rather than six. Uh and like you know, we're still stretching it and getting you know that much story out of it sort of thing. So I guess we're filling it with this bullshit and awkward silences, the ramblings of Kyle, mouth noises.

SPEAKER_02

It's definitely a lot more role play in this game than our previous game.

SPEAKER_09

I do wonder if the if a Pathfinder adventure series, like if book six ever happens as short as book one just because of counting the dice. You know, like I remember casting spells at like level 16 or whatever, and it's like, okay, I need to roll 78,000 dice, and then I'm gonna add these all together. Just give me a minute, you know? A lot of playtime was just counting dice. Or approximating. We'll get there.

SPEAKER_02

Or even finding all the dice to roll.

SPEAKER_07

Yeah, we'll get there. Or wanting to wreck on your turn two turns after because you forgot about a feat you got 10 levels before.

SPEAKER_02

There's a lot going on.

SPEAKER_07

Wait a minute.

SPEAKER_08

Can I wreck on that?

SPEAKER_06

I forgot to do this. Come on, let me do it.

SPEAKER_08

Just simplify it. All Gardas' feats are now about jumping. That's the best way to build a character.

SPEAKER_07

Streamline it. Yeah.

SPEAKER_09

Just one track mind. Yeah. Every party needs a jumper, a healer, a striker, like and all of those. Problem solver, I guess. Gardis is all those things.

SPEAKER_02

Four main classes.

SPEAKER_09

Yeah. Oh, yeah.

SPEAKER_07

For all of our fans out there, thank you so much for sticking with the odd box for a hundred episodes. Here's two a hundred more. Cheers. Cheers. Cheers.

SPEAKER_08

Cheers. I've got nothing. I don't have anything to drink. Yeah. There we go. I forgot my water. Ooh, I'll pretend. I'm not going to.

SPEAKER_04

Steal some of the frog's water.

SPEAKER_08

Just steal the frog.

SPEAKER_02

Gardis is cheersing.

SPEAKER_07

I feel like I feel like all my friends are just here to sabotage.

SPEAKER_08

He is mini mini Gardas here. I have my 3D printed model of Gardas now on the table, and he is definitely cheersing uh tankard. He's super cute.

SPEAKER_03

Mm-hmm.

SPEAKER_08

It's awesome. He's got the tenderizer thrown over his shoulder, a keg of beer at his feet, and a mug of ale in his hands. What more do you need? And his meat cleaver clan dagger. That's the oh yeah, yeah. That's retcon, by the way. This is an official retcon. Is my clan dagger is a meat cleaver. So that's that's official. It's pretty fire.

SPEAKER_04

I feel like he's wearing boots in this one. Well, what what are the shoes?

SPEAKER_08

No, they're like the the ninja two-toed boot things. Okay, okay. Yeah. He doesn't wear boots. Uh-huh.

SPEAKER_09

And he also has a Naruto headband. It's weird that he's wearing pants, though. He's not. He just has really rumpuly legs.

SPEAKER_02

The classic open-toed boots.

SPEAKER_08

Yeah. That was like one week that he didn't have pants on for a whole week.

SPEAKER_02

I feel like it was longer than it was.

SPEAKER_08

It was like seven days of in-game time. How long were you in prison for? Oh, I guess if you count prison.

SPEAKER_02

We don't talk about that.

SPEAKER_08

We don't talk about prison time.

SPEAKER_09

It's time nobody should count.

SPEAKER_02

Jang Peng beat him up every day. Tortured him.

SPEAKER_08

They did torture. Took his pants. Official, what is it, like NATO torture, whatever? Like keeping somebody standing so they can't go to sleep and everything is considered torture. Like keeping somebody awake. You couldn't you can't go to sleep when you're chained up in that position. That's fine. It wasn't about letting you go to sleep. Well I'm sure you slept. Was torture.

SPEAKER_07

But I just like how you exaggerated it. I also like how you keep throwing in, like, you know, is Tianja really part of NATO? You know, is Shinman part of NATO?

SPEAKER_04

They got they got their own uh Nuremberg trials, I'm sure. They've got their own uh That's dark. Tons of dark to think about. Oh man. Remember, it's not a war crime the first time.

SPEAKER_07

Um my god, are there HOAs in Valerian?

SPEAKER_09

I like how associations war crime to HOA.

SPEAKER_07

I'm thinking about all the terrible things that exist in this world that can translate over.

SPEAKER_04

Yeah, no Geneva convention as of yet that we've heard of.

SPEAKER_07

Are we saying like all the playable races have come together to form like a standard for what is and isn't acceptable in war?

SPEAKER_08

Are you saying they haven't?

SPEAKER_07

Yes, absolutely, 100%. You can play undead now.

SPEAKER_04

Yeah.

SPEAKER_02

A lot of races.

SPEAKER_04

We should do the oops all bones campaign. That would be really fun.

SPEAKER_09

Oops all skellies. My favorite thing ever is like a level 18 giant instinct barbarian skeleton, because you can have like 35 feet of reach with your weapon and do a whirlwind strike and hit all enemies in that range. Amazing.

SPEAKER_05

Yeah, because you can sell a lot of rolls tock.

SPEAKER_02

Everybody duck.

SPEAKER_09

Just giant skeleton whipping his own arm around with a weapon in it. That's Nito. Yeah. So just in case you ever need an idea, kids. There you go.

SPEAKER_02

Kyle's got lots of them.

SPEAKER_07

Regardless of what your GM says, come in at 18th level. Yeah, that's right. That's right. You gotta get have a good time.

SPEAKER_09

You gotta get that Titan stature, and you gotta get Whirlwind Strike, and you know, there's a lot of stuff you gotta get to make it work, but it's there for the taking.

SPEAKER_07

Can you do like uh ooze morph and get some more reach on that?

SPEAKER_09

Not that I found, but you know, I wasn't trying that hard.

SPEAKER_07

Or did you just throw out a number?

SPEAKER_09

We could figure it out. Oh I think it's 25. I think it's 25, and I think if your GM will let you add in a lunging strike to your whirlwind strike, then it's another five or ten or whatever. A lunging whirlwind. Yeah, lunging whirlwind in every direction. Yeah.

SPEAKER_02

Isn't there like a bendy arm mutagen? Can you explain that?

SPEAKER_09

There is bendy arm mutagen, yes. Okay, so we can get to 30. And then if you're oh no, you have to be a skeleton, you said. Yeah, because you for skeletons can take an arm off and use it to extend their reach by five feet. Yeah, kappas do the same thing, but in a really gross way. Yeah, everything kappas do is gross. Is there a reach one-handed weapon? Yeah. I'm sure. Let's go see.

SPEAKER_05

Yeah. I don't know if there is.

SPEAKER_09

I'm on it right now. Equipment.

SPEAKER_05

A whip? Oh, whip. Yeah, whip.

SPEAKER_09

Yeah, whip. There you go. Problem solved, we figured it out. Don't even need to look.

SPEAKER_02

Barbarian with a whip? Yeah. Does the whip have reach?

SPEAKER_09

Yeah. Yeah.

SPEAKER_07

You guys seem very confident. I like that. Uh, is your confident going to last for this fight? So last time, you guys are able to save Anko from the tree beast, and he elects to stay in Mirror Lake, much to Gardas' chagrin. A surprising amount of uh uh care, a lot of uh empathy for the first time shown towards a kappa. You return to Willow Shore and find someone has sabotaged your kiln. Someone doesn't want you to cast this ritual. Luckily, with help from the town, the repairs are quick and relatively painless. And so you successfully cast the transmigrate wit ritual, but it almost seems as if something has gone wrong. With the pained echoes of red haunting you.

SPEAKER_02

Do it again, keep going.

SPEAKER_07

You find yourself in a strange stone room with horrifying carvings on the wall and ugly long-neck abominations. However, these are not the only abominations. With you is an old friend as you remember them. And that is where we left off at the beginning of round two of what I expect to be an extremely dire fight. What is the hero point situation?

SPEAKER_08

Uno. One zero. One. I have one as well.

SPEAKER_02

Zero. I never have hero points.

SPEAKER_08

You need to never earn them. Right. You know what? Hero point to Jeff. Yeah. Joking. What the fuck, man? You can't just say that. You can't just say that. Those are binding laws.

SPEAKER_07

You know what? Fine. Minus one hero point to Jeff. No, you can't. Now we're even. Oh, I wasn't- I was subtracting the one I just gave you.

SPEAKER_02

Can I have it?

SPEAKER_07

Minus one from Courtney.

SPEAKER_02

Never have one.

SPEAKER_07

Let me take you guys back to this map. This strange room with strange carvings and strange creatures, a light flickering above what is very clearly a ritual table. It was the beginning of round two. And it is my turn.

SPEAKER_05

My turn.

SPEAKER_09

You are grappled.

SPEAKER_07

I am I'm afeard and grabbed. And he's taken some damage and I don't like it. I'm gonna take my first two actions and cast a spell. I need everyone to give me a will save.

SPEAKER_01

That's okay. Nice. That's good.

SPEAKER_07

Seems like everyone generally did okay. Mm-hmm. Ari?

SPEAKER_02

21.

SPEAKER_07

Fail. 28.

SPEAKER_02

Are we adding anything to this? We gotta.

SPEAKER_07

I don't have your character sheets in front of me.

SPEAKER_02

Plus one, status to strike, saves, and skill check, so that's 22.

SPEAKER_07

Okay.

SPEAKER_02

From the ritual.

SPEAKER_07

That's Ari failed.

SPEAKER_09

Okay, so 29.

SPEAKER_07

Uh standard pass.

SPEAKER_09

Nice.

SPEAKER_07

35. Standard pass. Dirty 30. Standard pass. Everyone that standard passed is frightened one. Those of you that failed, Ari, are frightened too. As this big giant creature that Violet has grabbed cast fear.

SPEAKER_02

Don't let him hurt me.

SPEAKER_07

Don't worry, Ari. I've got you. And then I guess he'll just do a standard Kasuri Gama strike on the person grabbing him makes the most sense. Oh, I didn't grab my good D20. Change the 20s. Alright. This is on Violet Box. 34 to hit.

SPEAKER_09

That's uh what we in the business refer to as a critical success.

SPEAKER_07

Because you are naked, correct?

SPEAKER_09

Yeah, Violet's got nothing. No, well, I mean she's got a backpack.

SPEAKER_07

Oh, thank God. She's got her confidence. Yeah. She's got her confidence. Uh so it'll start by minimum mental damage, which will be six mental damage. Okay. And then here comes the slashing.

SPEAKER_09

Is that doubled? Yep. Okay.

SPEAKER_07

28 points of slashing damage.

SPEAKER_09

So 34 total. You're the math teacher. I just subtracted four instead of 34.

SPEAKER_07

I want you guys to know that like as soon as I give you that first bit, it's gone. Like I give you that first one, I'm rolling dice, I'm adding numbers together. The first bit is just gone. I'll start writing it down for you guys. We'll track it. One more job. I got this. Um, and that is the end of this big ugly Kagekuma. Let's go to Ari, who is frightened too. Oh, look at you guys tracking your conditions on Foundry. I'm so proud of you guys. I'm so good. So proud of you guys. You all level up. Oh no. I wrote it down. You can't take it away. Level nine. You know what?

SPEAKER_09

Except for Gardis, he levels down. The Pope has spoken. Level back to eight.

SPEAKER_02

Alright, so Ari is cowering in fear, and she will um play on her drums, and these two like ghostly looking hands reach out towards this uh creepy long-necked hay bale guy.

SPEAKER_07

Is this gonna get kinky?

SPEAKER_02

Uh no, they just like grab his arms and try to slow him. And I need a fortitude save.

SPEAKER_07

Fortitude save from the big guy. Believe it or not, he has pretty good fortitude save. That's a 32.

SPEAKER_02

That is a standard pass. Uh you are slowed one for one round.

SPEAKER_07

That's not good. He really needs those actions if he's gonna be casting spells.

SPEAKER_02

And then she will continue with Durge of Doom. She's like, You're scared too!

SPEAKER_07

Uh what's the range on that?

SPEAKER_02

Uh 30 feet.

SPEAKER_07

So these guys down here don't have it, but he will. So do they get it when they walk into it? Or like at the start of his turn?

SPEAKER_08

I forgot. I forgot there were two more guys down there.

SPEAKER_07

Two more to the south. Yeah. They're smaller, but just as scary somehow.

SPEAKER_02

Enemies within the area are frightened one, and they can't reduce their frightened value below one while they remain in the area. So yes.

SPEAKER_07

Okay. Uh, that is Ari's turn, so let's go to Pops, who is frightened one. Keep in mind, Ari, your frightened value is reduced by one. Okay.

SPEAKER_04

Pops is going to spark transcendence on Thousand League sandals. And I'm gonna ship that over into Titan Breaker. Uh Kyle, if you would like the Radiant, that's 16 points of health for you.

SPEAKER_08

Wait, sparking it on the sandals, does that mean we can move? Yes, it does. Okay. But I I spend my reaction to move. Yes. Okay. Uh and I can move my speed? Yes. I've played this with speed before.

SPEAKER_07

Your reaction to stride.

SPEAKER_08

I are you moving anywhere?

SPEAKER_07

Vox uh Violet can also move if they want.

SPEAKER_04

I'm gonna try and set up a flank with somebody, but yeah, that's why I'm asking where you're going, so that I can let's just go in order.

SPEAKER_07

So um, if you're gonna spend reactions, you guys would use those now. So Gardus, Violet, I'm gonna stay.

SPEAKER_08

Okay. Gardus. So then I guess I'm gonna go over here too. Okay. Um I'm going to the north of him, and yeah, Pops is going gonna go to the south, right? Yep.

SPEAKER_04

I'll shift down here.

SPEAKER_08

So yeah, I sidle up next to Violet and I say, Where the hell did you come from? And why are you naked again? What do you mean naked? Look down. Oh.

SPEAKER_09

Well, that's fine. Yeah, I know it's but why? I don't know. I don't know, even though I don't even know why I'm here.

SPEAKER_07

I had the funny thought of not allowing your prosthetic to come through with you. Oh, that was just really me. Can I have a fly speed?

SPEAKER_08

It's only there. No, only the only the one leg gets the fly speed. It does the one, so I fly upside down. Yeah, exactly.

SPEAKER_07

So you can fly, but you also have the clumsy three uh and you're vulnerable to everything.

SPEAKER_08

I like this trade. I'll take it. Okay, here comes the swing. Why would I think now it would be any different?

SPEAKER_04

That's uh 15 on dice plus 19 for a 34. Uh plus one, so 35.

SPEAKER_02

And you're frightened.

SPEAKER_04

Plus 34.

SPEAKER_06

I thought you were telling me that I was frightened, but you were telling him. Everyone was frightened. Everyone's scared right now.

SPEAKER_00

It's really scary.

SPEAKER_07

What's your final answer in Sorry Life? 34, please.

SPEAKER_04

Sure. Please and thank you.

SPEAKER_07

Positive.

SPEAKER_04

I'm uh yes.

SPEAKER_07

Final answer. Because of the off guard from Violet's grab, that is a crit.

SPEAKER_04

Ooh, buddy, you know what happens on a crit?

SPEAKER_07

No.

SPEAKER_04

Born of the bones of the earth. Get driven into the ground, nerd.

SPEAKER_08

Can you is there a size maximum for that? Because this is a pretty big whatever the.

SPEAKER_07

It's not bigger than your mother.

SPEAKER_08

Oh. Uh your Dominion. So medium creature.

SPEAKER_04

Pops' mom. She's a big lady. Uh critical hits on standing on earth or stone, the target is driven down and mired into the ground. The target is immobilized and must succeed in escape attempt and uh against your DC class to end the immobilization. It just happens.

SPEAKER_08

Okay.

SPEAKER_07

So yeah, he's already. This isn't really gonna change any. I like it because it gives a different thing to it, but he's already immobilized and grabbed, so you can't become more immobilized. But now he not only is he being grabbed, he's driven into the earth. So excellent.

SPEAKER_08

His neck is in easier reach. So that's it.

SPEAKER_07

He just looks like a wacky, wavy, inflatable tube man with his neck like flailing out of the stone floor.

SPEAKER_04

Uh pretty decent damage, so that's 11 plus 12. Um, Brain. 23. Doubled his forty-six. Dang. And I still have an action left. I guess I'm going to swing again. Why not? Why not? Why not? Uh an eleven on dice turns it into a six. Plus 19 for uh 25. Plus one minus one. Twenty-five.

SPEAKER_05

That's a hit.

SPEAKER_04

Hell yeah. Plus nineteen. Hell yeah. Last six spots. Twelve for eighteen damage.

SPEAKER_05

Okay.

SPEAKER_02

You did a lot of damage.

SPEAKER_04

Yeah, that was a good round. That's my turn.

SPEAKER_07

Then it is my turn.

SPEAKER_08

One of the small guys.

SPEAKER_07

One of the small guys.

SPEAKER_02

Cute.

SPEAKER_07

First action shed bundle. It just disappears off his back.

SPEAKER_08

The hay bone the hay bale?

SPEAKER_03

Yes.

SPEAKER_08

Why is it shaped weird like that? That it's like bent around.

SPEAKER_09

Some people like a curve.

SPEAKER_08

Courtney, answer me.

SPEAKER_02

I don't know. It's shaped to be carried on his back because he has a weird neck.

SPEAKER_07

Move 25 feet to the north to get into flanking on Pops. As part of the single action, here comes the Kasurigama strike.

SPEAKER_08

Can you flank when you're driven into the ground like a peg?

SPEAKER_07

He still has his neck flailing around. He's still threatening.

SPEAKER_08

Just wanted to mention it again. Thought you said this was a dangerous fight.

SPEAKER_07

24 to hit.

SPEAKER_08

Miss.

SPEAKER_07

Okay. As part of that single action, here comes the bite strike. Oh my god. I need to go grab my other dice. Less than 24.

SPEAKER_04

Also a miss. Uh how much less than the 24? 22. Okay.

SPEAKER_07

21.

SPEAKER_04

Okay.

SPEAKER_07

Okay. Uh that was only one action.

SPEAKER_08

That's one action?

SPEAKER_07

That was all one action, I know. Even the move?

SPEAKER_08

Mm-hmm. Holy shit.

SPEAKER_07

Yeah, you don't want them shedding their bundles, guys. It's a cool action. Uh second action. He becomes blurry. And that is the end of his turn.

SPEAKER_04

Terrifying. Is that a five flat check?

SPEAKER_07

Right? What was it? I think seven.

SPEAKER_08

Concealed, right? Yeah.

SPEAKER_07

Re blur. It becomes concealed. Concealed creature that you can steal from a succeed at a DC five. Good job, Life. Then we'll go to our pious cleric.

SPEAKER_08

Gardis. That was a stupid action. Um, I'm going to cast Bless. Uh, so 13 or 15 feet around me is like glowing. My my tattoos sort of light up. Not really it's it's really dull glow, but within for your win within 15 feet of me, you can you can feel it. And that gives you plus one to something.

SPEAKER_01

Pretty well wanna know. Yeah. It's a tag we want.

SPEAKER_04

Okay.

SPEAKER_02

We already have it. Is it a status? Oh. We have a plus one status to bonus to strikes right now.

SPEAKER_08

The all strike saves and skills one? Yes. It's plus one. I don't know which one it is. Let's see. And then for my final action, I'm gonna swing on the big guy, which we are flanking with, and I get 11 on the dice. 29 to hit.

SPEAKER_07

That's a hit.

SPEAKER_08

Sweet.

SPEAKER_07

I don't like how quickly you guys are nuking this guy down. He has some stuff I wanted to do.

SPEAKER_08

I'm fine with it. Um, my axe, as I strike him, you can see like this trail of frost as it goes goes into his skin wherever it is. Neck, I said. Sure.

SPEAKER_07

Skin neck?

SPEAKER_08

Skneck. And that is 11 plus 3 is 14 plus 4 is 18 points of damage. Six of those, or wait, no, not six, three of our frost, if that matters.

SPEAKER_07

Thank you.

SPEAKER_04

It does not. He gets a little chilly.

SPEAKER_08

Yeah. So yeah, where the wound is, there's like little things of uh frost in the wound now, too.

SPEAKER_07

Gardas loses his frightened value, and we will go to the violet wagon ox.

SPEAKER_09

Is going to attempt a bite. Here we go. The violet ox drawn wagon. No, and I'm pretty 26 to bite. There's secrets. Oh my goodness.

SPEAKER_07

26 is a hit.

SPEAKER_09

Alright. Uh nine points of damage.

unknown

Okay.

SPEAKER_09

Can't do a lot of damage right now. But what I can do is get real irritated that somebody else came in the room and do a threatening approach. So I'm gonna run all the way around this.

SPEAKER_07

And you let go of the grab then.

SPEAKER_09

Yep. Okay. Yep, you move away, your grab goes. Um, and I am going to threaten approach, so it's an intimidation.

SPEAKER_07

That'll be against my will, DC.

SPEAKER_09

Yep. Um. Hey, you just lost Torag's blessing. Sorry. 28. Intimidation.

SPEAKER_07

Uh DC 28.

SPEAKER_09

Hey, sick. He's frightened two.

SPEAKER_07

Frightened two? Yep. On a basic pass?

SPEAKER_09

Yep. It's an ancestry thing.

SPEAKER_07

That's pretty cool.

SPEAKER_09

Threatening approach. Very threatening. I got my frills up. And she's naked. And I'm naked. It is intimidating. Seven feet tall and 400 pounds. If a seven foot-tall, 400-pound Dilophosaurus came charging at you, you'd probably be intimidated too.

SPEAKER_07

I don't know, the naked part might give me other kind of feelings. Are you done? Most of the people. I was gonna say that. I've never actually. Well, I guess I've never seen a dinosaur in real life. You know, cloth doesn't really get fossilized that well.

SPEAKER_09

And chickens kind of have clothes.

SPEAKER_07

You lose your frightened value. And we will go to this last monstrosity at the end of round two, who will move up into flanking.

SPEAKER_09

Oh no, now I'm flanked. Yep.

SPEAKER_02

We're just like all in a straight line except for Ari.

SPEAKER_07

Round and round and round.

SPEAKER_08

Curtis is slightly off to the side. Yeah. Ever so slightly.

SPEAKER_07

Uh so actually it will lose its bundle on that. So here comes the Kasurigama strike. I need another D20. I'll use this one.

SPEAKER_08

Hey, look at him. He lost his bundle. I never had bundle. I wasn't talking about you. Quick math.

SPEAKER_07

Uh, 32 to hit.

SPEAKER_08

Uh, that's a crit.

SPEAKER_07

You are so screwed, my guy. No, I'm not.

SPEAKER_08

I'm gonna live forever. Oh yeah, I forgot to say, you can touch me to heal yourself. What? You can touch me to heal yourself. How long does that take to cast?

SPEAKER_09

You cast it in the morning and it does all day.

SPEAKER_07

But you guys got your long rest by critically succeeding on casting the transmigrate ritual. You didn't actually wake up in the day and do this stuff, right? Like your long rest came because you critically succeeded on casting transmigrate. You had been having trouble sleeping.

SPEAKER_08

I feel like the transmigrate. I feel like the oven for a long time. It takes a whole minute to cast.

SPEAKER_09

Doesn't sound like it's running.

SPEAKER_08

Well, then just touch me anyways.

SPEAKER_06

For other reasons. Yeah. I'll get into them later.

SPEAKER_08

Not to kill yourself, but um.

SPEAKER_07

I need this. Six points of mental damage. Already doubled. You take that.

SPEAKER_09

Yep.

SPEAKER_07

Okay. And then here comes the slashing. Oh my god, that is great. Uh that can't be right. That is right.

SPEAKER_09

Don't die, violet. 40 points of slashing damage. She's Louisiana.

SPEAKER_07

Okay. And then as part of that single action shedding of the bundle, here comes the bite attack.

SPEAKER_09

Oh, nice.

SPEAKER_07

You're so screwed. Oh, that's a terrible roll. 22. That's a hit. Oh no. Uh, here comes the piercing damage on that bite. Uh, three points piercing, four points mental, seven total. Second action. Also, because I want to drag this fight out forever, becomes blurry. And we will go to the beginning of round three. This guy who is stuck in the ground, no longer grabbed, and slowed, will cast a spell. And they just wink out. What? They seem to have disappeared.

SPEAKER_08

Oh, where the hell?

SPEAKER_10

Did you guys kill him?

SPEAKER_08

Uh I think so. What are you talking about? He's gone. He just disappeared. Yeah. Is that not what happens when you kill is that not what what happens when you kill these things?

SPEAKER_02

Soul sight, so if he's still in the room, I think I see him. Or 60 feet, imprecise scent.

SPEAKER_07

Yeah, but it doesn't like go through walls or anything. So you don't see anyone in the room.

SPEAKER_02

Okay.

SPEAKER_07

Yeah, we got his soul too when we killed him.

SPEAKER_02

I don't think he's in here. He teleported or something.

SPEAKER_07

Two actions there, and he was slowed, so that's the end of his turn. Ari.

SPEAKER_02

Okay. Ari is hmm. I was really hoping somebody would kill that guy. So Ari's going to cast haste on Gardas. And she's like, go save Vi.

SPEAKER_08

Oh my god, I've never felt this before. Looking down at my hands. What is this power?

SPEAKER_02

It's from me. Now make something useful of it.

SPEAKER_08

Look at what look at what I can do. Uh-huh. Yeah. Go get him, Gardis. This is a new power I found. I'm so good.

SPEAKER_02

And then she will do rallying anthem. So plus one to AC saves and resist to physical damage. So we'll just get a bonus to AC and then resist to damage.

SPEAKER_07

Okay.

SPEAKER_02

That's my turn.

SPEAKER_07

Then we'll go do Pops.

SPEAKER_04

Okay, Pops is going to turn around and I'm going to spark Transcendence on uh Titan Breaker. I think I want to shift my eminence over to Scars of the Survivor. And two action Titan Breaker, big big bonk. Oh, uh first the um the concealed. Oh yeah.

SPEAKER_02

Oh yeah. Good job. Good job.

SPEAKER_09

They're both have blur. They both have blur.

SPEAKER_04

That's a 16 for my flat check. For my flat check. Alright. And here comes the bonk. That's a natural one. I'm going to turn in a hero point for that one. To get a natural one. Wow. Back to back. Back to back natural one. We'll see you later, Dice. I'm going to use somebody else. That's good, right? Yeah. So that's two actions, and I'm going to swing.

SPEAKER_07

Well, first, let's see what happens on your revolver.

SPEAKER_08

We're just going to brush right past. Your weapon breaks.

SPEAKER_00

No, Gardas' weapon breaks.

SPEAKER_07

You are overextended. I get an attack. Nice. So let's just do a bite that seems like the most thematic. Uh 30.

SPEAKER_04

30's a hit.

SPEAKER_07

On the bite, you will take seven points of damage. Four of it was mental.

SPEAKER_04

Okay. Alright, now I'm gonna go for second strike. So here comes the flat check. 14 for the flat check. And the bonk. Uh five on dice with maps, that's zero, so twenty to hit. Miss. I think you're rolling a d12. That's my that's my turn.

SPEAKER_02

He is off guard and frightened. Wow.

SPEAKER_08

Wow. Okay.

SPEAKER_07

It's close. It is close. Then my turn. Man. He kinda wants to turn around on Violet, because they have him flanked. This guy is scary. Oh, he's still frightened too. I need pops to give me a will save as he casts a five plus seventeen for a deck 22.

SPEAKER_04

Plus one.

SPEAKER_07

That is a fail. As he casts days, giving you a mental jolt. You will take two points of mental damage. Oh, you only become stunned on a critical fail. That's a bummer.

SPEAKER_04

Just damage, no.

SPEAKER_07

Oh, it's heightened. I'm sorry, I didn't do that right.

SPEAKER_04

Yeah, it's more damage.

SPEAKER_07

It is gonna be more damage. Um, it's seven more. Or nine total.

SPEAKER_04

Nine total, okay.

SPEAKER_07

I didn't go how I wanted it to.

SPEAKER_02

Yeah, neither did Pops' turn. Oh my god, right.

SPEAKER_07

Here comes a Surigama strike on Pops.

SPEAKER_04

Worst hero point ever. Uh 28. 28's a hit.

SPEAKER_07

Okay. Four points of mental damage. And 15 points of slashing damage.

SPEAKER_02

Uh 13 slashing.

SPEAKER_07

Thank you. Thank you. Then we will go to fast Gardas. Dumpy little legs just pumping away.

SPEAKER_08

Uh two action heal violet. Not this time. And heal you for a bunch.

SPEAKER_07

I wonder if Gardas has uh any guilt seeing Violet again.

SPEAKER_08

Uh uh, 48 points of healing.

SPEAKER_07

Sweet.

SPEAKER_09

Or just like all of his character growth just gets unwound. You know, like, oh, it turned out fine.

SPEAKER_07

I'm a- I was doing okay to get up. No consequences. I can do anything.

SPEAKER_08

Uh, and then I'm gonna put my head down and charge at this one. I can't get I I don't have enough speed to get into flanking or anything. So I can at least just get to the side of this guy. Get up in the fray of things, you know.

SPEAKER_02

Push pops out of the way.

SPEAKER_08

Yeah. You're doing it wrong. They're both unharmed? What have you guys been doing down here for like three minutes? Uh, okay, and then my last action, because I have four actions because Gardas is naturally just so fast. Um, I'm gonna take my attack. Flat check. 17.

SPEAKER_06

I like how in sync we are.

unknown

Oh.

SPEAKER_08

Two on the dice. Oh no. For 21. Not off guard.

SPEAKER_07

That's a miss.

SPEAKER_08

Hmm. Alright, this is it's hard to control when you move this fast as I do. It's hard to control your swings. Violet.

SPEAKER_10

I just think you're bad at it.

SPEAKER_09

I like to imagine Gardas totally bug-eyed and talking like a million miles an hour. Yeah. He was like, What?

SPEAKER_08

Ari, look how fast I'm going.

SPEAKER_09

Violet is going to bite and bite and retreat. So first bite. Maybe not retreat. I don't know. The one to the north, sorry. The one that's flat footed. Flat check. And frightened too. What is Violet? Fight one.

SPEAKER_07

And Frightened One.

SPEAKER_08

Flat check. Is Violet afraid now? No. You have my bless. You have Torag's blessing now.

SPEAKER_02

It doesn't matter because it's still a status.

SPEAKER_08

It comes with us.

SPEAKER_09

Torag's blessing comes with Garden. Yeah, Bless isn't helping us right now. We don't get to stack similar types of bonuses.

SPEAKER_02

He refuses to admit it.

SPEAKER_08

Bless helps every Torex blessing helps everyone.

SPEAKER_07

You feel good.

SPEAKER_08

Touches all.

SPEAKER_09

Okay, so my flat check anyway was a seven.

SPEAKER_07

Hey, that's a pass.

SPEAKER_09

Oh, sick. Okay, here we go. Attack. Um, slightly worse. Uh so. Does a 23 hit with him being feared and off guard and everything?

SPEAKER_05

With the flat footed, that's a hit.

SPEAKER_02

Yay.

SPEAKER_09

Uh max damage, 14 points of damage.

SPEAKER_05

Yay, look at that. Double digits. Good for you.

SPEAKER_09

Max is 14.

SPEAKER_05

He doesn't know how to build the game.

SPEAKER_09

I don't have any equipment. I have no equipment. You're aren't you biting everything? Yeah, it's a D8 plus four. It's a very strong bite.

SPEAKER_02

He usually has hand wraps with mighty blows. Yeah. I can bite.

SPEAKER_03

You know what?

SPEAKER_07

I'm feeling generous, hero point.

SPEAKER_08

I'll take that.

SPEAKER_03

Take that.

SPEAKER_09

Courtney, give me my hero point. That's not how it works. Yeah. Okay. Second attack. Flat check. Three.

SPEAKER_07

That's a fail.

SPEAKER_09

Alright, and then I thought that I would run away, but I have some hit points right now, so I'm gonna go ahead and just move to the other side of the southbound uh hay farmer.

SPEAKER_08

We're all still in a line. Is that so in the line? So Gardis can jump in the city. Gardis can jump right in the middle and get flanking on two of them.

SPEAKER_02

Oh, that would have been a good idea.

SPEAKER_09

Oh no.

SPEAKER_07

Well, we will get to the end of round three. It is.

SPEAKER_09

Violet hasn't been Violet for a few months, so.

SPEAKER_02

My turn. Why am I here?

SPEAKER_09

Just really going through it.

SPEAKER_08

I like where your head's at. Thank you. Mm-hmm. Gardas is jumping in. When it's his turn.

SPEAKER_07

Everyone except Ari to give me a will save. Will? As this creature casts a familiar spell.

SPEAKER_08

I forgot last time I can use my Wait. Yes, I have my reaction to gain plus two to this role. Um 30.

SPEAKER_02

A plus one from the ritual. Standard pass.

SPEAKER_08

Oh, that's gonna be 24. Fail. 38.

SPEAKER_07

Critical success.

SPEAKER_08

I was gonna say, if that's not a critical success, I'm throwing this metal dice at you.

SPEAKER_07

Uh Gardas is unaffected. Violet, you are frightened one. Pops, you are frightened two. Yeah.

SPEAKER_08

And I have now resist 10 mental for one minute.

SPEAKER_07

Oh, that's gonna be relevant.

SPEAKER_08

I understand. That's why you that's why Gardas said.

SPEAKER_09

I'm sorry, I was reading a thing. What's my frightening condition? Uh what did you get? 30. Frightened one. Okay.

SPEAKER_07

That's two actions. So then here comes the Kursuri Gama Strike on Violet.

SPEAKER_09

It's gonna be a miss.

SPEAKER_07

It's going to be a 27.

SPEAKER_09

That's a hit, but not a crit. He probably did not wrong.

SPEAKER_07

One. It was under 10. One point of mental damage.

SPEAKER_09

Okay.

SPEAKER_07

19 points of slashing.

SPEAKER_02

17 points of slashing.

SPEAKER_08

15 points of slashing.

SPEAKER_07

32 points of slashing. And then we will go to the beginning of round four.

SPEAKER_09

I think you guys just killed me. They just kept adding more slashing damage. Trying to do the math, but it's it all stacks.

SPEAKER_02

It's adding up so fast.

SPEAKER_08

And the big one is dead, so it's not his turn anymore. Gardas assumes.

SPEAKER_07

It's two actions to bring your bundle back? That's stupid.

SPEAKER_02

You gotta put it back on your back and secure it.

SPEAKER_07

Okay. And then we will go to Ari's turn.

SPEAKER_02

Okay. Ari is going to. Yes. She will move forward. I'm measuring right now.

SPEAKER_07

She wants to see exactly how far she's gonna go.

SPEAKER_02

Moves forward 20 feet. Not quite in line with everybody else. I need a re Oh, I can't do this. Never mind.

SPEAKER_07

Um second action move back.

SPEAKER_02

Sorry, I uh I wanted to use a weapon from my thrower's bandolier, but it takes one to draw and then two to cast the spell. So she will move forward. She'll pull out her shock room, which has a Dolt Coil on it, and then she will continue with rallying Anthem. So she's still playing uh an upbeat tune on her drums.

SPEAKER_08

Pops. Yes. Alright, check out the light oil here.

SPEAKER_02

What?

SPEAKER_08

Check out the light!

SPEAKER_02

Slow down, Gardas and King.

SPEAKER_04

Okay. Pops is going to spark transcendence.

SPEAKER_00

Do it yourself.

SPEAKER_04

And Scar is the survivor, and he's going to get. Ooh, that's pretty good. Let's see here. That is. Come on, Brain. Math. Come on, Matth. Yeah, I hit it.

SPEAKER_08

Almost forgot we had totally talked about that light on the table doing something.

SPEAKER_04

That is 26 points of healing. Alright, that's one action. I'm gonna give uh the radiant to. Gardus, have you taken any damage? No. No? Oh never mind. I guess I'm holding on to it.

SPEAKER_08

Too fast. You think they can hit me? Two packs. Yeah.

SPEAKER_04

And uh I am a little down. I'll give it to you then. That's uh 13 points. And then I'll take a step.

SPEAKER_05

Five foot step to the west.

SPEAKER_04

To flank. And then here comes the strike. Uh is he still hidden? Yep, yeah, it's the blurry. Here comes the flat check. That's eight. And here comes the bonk. Fourteen on dice for a 30 33, 34.

SPEAKER_02

You're frightened.

SPEAKER_04

32.

SPEAKER_07

32?

SPEAKER_04

32. That's a crit. Yeah. Nice. Yeah. Bonk, he gets bonked into the girth. He's he's been earthen earthenated. That's every crit. That's every crit. That's ridiculous. Mm-hmm.

SPEAKER_02

You call me the earthenator.

SPEAKER_09

Earthenator. I heard he's been bonked into the girth, and I thought it was a good thing. I heard that too. Stop hitting people with that.

SPEAKER_01

Have you met the girth yet?

SPEAKER_02

Oh thick no I split it in two. Um no.

SPEAKER_04

Okay, here comes the damage. That's eight plus twelve for twenty times two is forty damage.

SPEAKER_07

I don't believe you. Nice. Um that's crazy. Hey look, they have uh condition for uh concealed. That's fine. It looks like an angry tree. Uh 40 you say?

SPEAKER_04

Yes. That's my turn.

SPEAKER_07

Then it is mine. It will do a bite attack on Gardas. However, this is a little different. Shadow bite attack. Shadow bite. Yeah. Give me a fortitude save.

SPEAKER_08

To the fortitude save? Okay. 30-30.

SPEAKER_07

That's a pass. Nothing happens. Last action can sergami attack on Gardas. With the map.

SPEAKER_02

You have a plus one.

SPEAKER_07

28.

SPEAKER_08

Oh, that barely hits by one.

SPEAKER_06

That's all I need.

SPEAKER_08

Yeah. Retributive strike? No, uh, nope. Where's red? Yeah. Where's red when you need him?

SPEAKER_10

You just hear him. I'm sure he's fine.

SPEAKER_07

Uh 14 points of slashing damage. What is your resistance to mental? 10.

SPEAKER_02

12 points of slashing damage.

SPEAKER_08

I'm not gonna bother rolling the mental. What was the what I want to know what it was. What I four. Uh yeah.

SPEAKER_03

If you didn't feel it at all, you wouldn't know.

SPEAKER_07

It's a d6, so like I can't, I'm not gonna be able to beat your mental resistance. Yeah, yeah, I know. I just want to know how much I resist it.

SPEAKER_08

Gardas. Um. Uh let's see. You know what? Gardas is gonna cast a spell called Share Life on to the dinosaur down there. Um, so yeah, now for 10 minutes, uh, if you take damage, I take half of the damage. Sick. Um but the spell ends if you're above 30 feet from me, so. Stay close. Yeah. Stay frosty. And then I'm going to attack with whatever you call it, off-guardedness.

SPEAKER_05

That's your flat check.

SPEAKER_08

And it passed. Good job. That's why I was doing the math to see on the flat check to see if it passed. The bonuses.

SPEAKER_04

That's better. Ooh, nice. You're welcome. Uh, 32 to hit. Nice, nice, nice, nice. Off guard. I believe that was a crit last time.

SPEAKER_07

Unfortunately, it had frighten value last time.

SPEAKER_02

Yeah, it's a plus one from the ritual.

SPEAKER_08

Yeah, yeah. That is a hit.

SPEAKER_02

You should have said no.

SPEAKER_08

Uh, that's still good damage. 25 points of damage.

SPEAKER_05

Okay.

SPEAKER_08

And a second attack because Gardas is so hasted. He just like it just swing and just back and forth in front of him, not caring who or what he does. 18 on a flat check. Better guess. That's a good flat check. Yeah, it is.

SPEAKER_02

Really good. You see exactly where he's at.

SPEAKER_08

Uh, 11 minus 5 is 6. 25 to hit.

SPEAKER_05

That's a hit. Woo!

SPEAKER_08

Yeah. Sweet. That's two hits for Gardas. 20 points of damage.

SPEAKER_07

And then we will go to Violet.

SPEAKER_09

Violet is going to bite. Flat check. Wait, is this one that also got the board?

unknown

Yep.

SPEAKER_09

Yeah.

SPEAKER_07

I have it tracked on Foundry actually, so you can see it right there.

SPEAKER_09

What does an does a natural one do anything fun on a flat check? No. Oh. Okay, well that action's wasted. That just means you missed, yeah. Yeah. Bite again. 10 on the flat check. It's good. Your map does apply to this. On the flat checks? Well, no, but minus five. Minus five on your flat check. I still made it. I still made it. Alright, here we go. Bite three on the dice for a 20. Fail.

SPEAKER_02

Plus one.

SPEAKER_09

I added the plus one. It's in there.

SPEAKER_02

Yeah. Okay.

SPEAKER_07

You might go for it again.

SPEAKER_09

I mean, I feel like I should. What else are you gonna do? Third attack hits feel so good. You know what I mean? Let's do it. The rare and elusive. Oh my god. Again, what else are you gonna do? You're gonna be. You rolled the natural one on this turn, so it's done. I could make some space, you know. I could get out of there and not get hurt so bad. But then you would go out of range. Well, I could move up above you.

SPEAKER_02

Yeah, you could join us.

SPEAKER_09

Yeah, I could do a lot of things. Yeah. I like biting. Bite it as flat check. Go with your first instinct. Natural 20.

SPEAKER_01

I knew it. Alright. Nice.

SPEAKER_09

Here comes the hit. 22.

SPEAKER_07

Miss. Ah, pickles. That's a really good for a third and two.

SPEAKER_08

Yeah, that wasn't bad. I rolled 15 on the die. Right. That would have hit if they were off guard, I think. Yeah. If only. I think a 22 was an off-guard hit. I'm not positive.

SPEAKER_02

Off guard and frightened.

SPEAKER_08

Something like that.

SPEAKER_07

It is my turn at the end of round four, and I'm going to do a shadow bite on Violet. So Violet needs to give me a fortitude save.

SPEAKER_09

Natural 20. Son of a bitch. Okay.

SPEAKER_07

Then here comes the Kasurigama attack with the map. God damn it. 19.

SPEAKER_09

Uh that's actually a miss, believe it or not. What is your AC? What is your naked AC? 20. Wow. That's pretty good.

SPEAKER_02

And with a plus one.

SPEAKER_09

21.

SPEAKER_02

There you go.

SPEAKER_07

We will go to the beginning of round five.

SPEAKER_02

I'm worried.

SPEAKER_09

Well, this guy that I'm fighting is obviously near death, right?

SPEAKER_02

Yeah, the big guy's coming back.

SPEAKER_07

Comes back in through the north door.

SPEAKER_08

It says unharmed right there on him. Is that what it says? Uh-huh. Oh, he's back.

SPEAKER_07

Are you sure about that? He's back. And he will do a Cassurd Gama strike on Ari.

SPEAKER_02

Ari Duck! Uh-huh.

SPEAKER_07

He's coming back.

SPEAKER_02

What? He's coming back!

SPEAKER_07

Natural one.

SPEAKER_02

Do you pull cards?

SPEAKER_07

Fuck no. Yeah. Fine will. And a natural attack. You can't attack the same target again until the end of your next turn.

SPEAKER_09

Oh my god. The good news is he's got six actions, so he does bounce all around and get somebody else. Or does he did he already lose his hay bale?

SPEAKER_07

He has his hay bale back, actually, is what you see. Massive bundle of hay on his back, uh, which comes with some different effects. That really does suck though, because there's no one else in range. I don't have any one action spell.

SPEAKER_08

Yeah, he probably moved. He moved to get here and then attacked.

SPEAKER_00

Sucker.

SPEAKER_07

So he moves up right next to Ari, and we will go to her turn.

SPEAKER_02

Guys, he's back. He tried to hit me. He's just looking at me now.

SPEAKER_07

Menacing her.

SPEAKER_02

I know.

SPEAKER_08

I know I told you that like 10 minutes ago.

SPEAKER_01

You're going to be so tired after this. Like, I gotta take a nap, but she's gonna lay down right here.

SPEAKER_02

Alright. Ari has the chakra in her hand, so she's going to cast an electric arc on the guy to the north and the guy in the middle of the room. Uh, so I need reflex save.

SPEAKER_07

Big guy rolls a 30.

SPEAKER_02

Okay, it's a pass.

SPEAKER_07

Small guy rolls. Oh, an 18.

SPEAKER_02

That is a fail. And our cantrips are level four. So 14 damage. Uh so seven to the guy on the north and fourteen to the guy on the south.

SPEAKER_04

Nice. The rare Ari damage.

SPEAKER_02

And what shall I do for my last?

SPEAKER_07

Continue your song.

SPEAKER_02

Yeah, she will. She's staring at this guy though. And she's like, let somebody do something. And she'll carry on with her. Should I do rallying or should I dirge? Let's Durge.

SPEAKER_08

I was gonna say do rallying dirge.

SPEAKER_02

Rallying dirge.

SPEAKER_09

That's a new spell.

SPEAKER_02

So the uh the two that uh were affected by my electric arc are affected by my dirge, I think. Let's see if the other one is 30 feet. He is. Everybody.

SPEAKER_07

Everybody's everybody's scared. And then we'll go to Pops. Your turn. A lot of ups, a lot of downs. Save this party.

SPEAKER_04

Pops is going to swing on the Kagagama. Who's right in front of him, so flat check.

SPEAKER_07

That's Kage Kuma to you.

SPEAKER_04

Kage Kageguma. Uh seven for my flat check. Nice. That'll do, pig. Here comes the regular bonk. 17 on dice. This is not going to be a regular bonk. So it's not going to be a regular one. That's um. Uh 36 plus one. 37.

SPEAKER_07

Oh, I just uh yeah, I know it's a crit.

SPEAKER_04

Okay.

SPEAKER_07

By like a lot. Are there double crits in this game? Yeah. There should be. Quadruple damage? Oh my god. Start flexing those new pope powers.

SPEAKER_04

5 plus 12 is.

SPEAKER_07

Homosexuality is no longer a sin.

SPEAKER_04

17 times 2 is uh 34. Was it ever though?

SPEAKER_07

Damage?

SPEAKER_04

Yep. And he gets driven into the ground again. Even even deeper. Yeah. Yay, he died. It says. Yeah.

SPEAKER_07

Gets splattered.

SPEAKER_04

Okay. Pops is gonna take a move action.

SPEAKER_08

Yeah, Gardas says Pops, you help hurry. I'll help violate.

SPEAKER_02

Do you have the ability to flank?

SPEAKER_04

Oh, let's see. Yeah, that's a good question.

SPEAKER_02

If you want.

SPEAKER_08

Oh, you'd got you'd have to get it. That's 35. Yeah, but your movement is like No.

SPEAKER_02

Okay.

SPEAKER_04

What is your natural speed? Um if I'm if I have my sandals on, it's 50. If I dump it, then it's 40.

SPEAKER_09

Wouldn't I get you to flanking? Weren't you just at 35 there?

SPEAKER_04

Uh let's see here. 5, 10, 15. It always messes me up. I'll just start from right here. Okay.

SPEAKER_07

Now it's trying to put minus 15. I can figure this out. Um there we go. There you go. You got plenty of speed. You are going, yeah. I mean, there is a square there where you're cutting through his, but I don't think it matters. Oh god. Oh my goodness.

SPEAKER_04

Sorry. Okay. So I'll uh proper flanks right there, right? Or does it count down here? Okay. Okay. Yeah, that's only 40. We'll flank on him. And here comes the second attack. Ooh, that's pretty decent. Uh 14 plus 19 for a um come on, Brian. 33 plus 1, minus 1. Because I'm afeard. 33? Minus your maps. Minus my maps. It would be a uh 28.

SPEAKER_07

His AC is 28.

SPEAKER_08

So that means it's a hit, right? Yes. Really high. Yeah. Okay.

SPEAKER_09

That's really high compared to mine.

SPEAKER_02

I'm really glad you flanked.

SPEAKER_04

Yeah. Same damage roll. Uh so five plus twelve, seventeen. Just seventeen. Just seventeen.

SPEAKER_07

Pops was able to turn this fight around as he splatters another one of these monstrosities. Double killed! Oh two for one. It's a rare turn. The party needs one of those. Gardas.

SPEAKER_02

I should have hasted you.

SPEAKER_07

Yeah. It would be good for Pops, but life doesn't know what to do with this third action alongside.

SPEAKER_08

Yeah, it's good for a spellcaster who can hit and speaking of which, I am gonna cast Rejuvenative Strike, which does a single action heal on myself. And I get uh six, seven, fifteen, all of my health back. But fifteen, sixteen. So 22 hit points back, which is all of mine, so I'm at full health.

SPEAKER_07

This might be the first time the spell works all the way.

SPEAKER_08

I use my reaction to move with zealous uh rush.

SPEAKER_07

Into flanking.

SPEAKER_08

Into flanking right there.

SPEAKER_07

Five foot step to the south.

SPEAKER_08

It's still a ten foot, but it doesn't matter. Anyways, um, and then I going to use the second part of that includes a strike, which was 10 feet. No, I know it wasn't 10 feet to get there. Concealed check is 14. So that concealed check passes.

SPEAKER_07

It's already so fast that he makes it longer than he does.

SPEAKER_08

It's starting to feel like 10 feet, you know? And that was good rolls. Uh 34 to hit. Nice.

SPEAKER_05

Crit.

SPEAKER_08

Nice. Nice. And you know what happens then? No. Uh Violet also gets that 22 points of healing. Amazing.

SPEAKER_02

It took a long time for Kyle's brain to load. Sorry, I was deep in thought about something.

SPEAKER_08

I don't know if it's a good one. Oh, damn, that's pretty decent damage too. Um 26 times two is 52 points of damage. Oh, wow.

SPEAKER_07

I didn't know you could do that.

SPEAKER_08

And that was two actions.

SPEAKER_07

Is that the first time that spells worked all the way?

SPEAKER_08

No, but I sometimes say it's right. Never before I'm told no one else. On the Oddbox podcast, have we seen this? Yeah, I sometimes say that. I still have two full actions.

SPEAKER_07

I already went up to Violet's turn.

SPEAKER_08

Um swing again, so this is concealment. 14 passes. And minus five is six, plus that. 25. Wait, no. Yes, 25 to hit. That's a hit. Nice.

SPEAKER_07

You guys are starting to crush now. Yeah. Took a little warm-up time. Yeah, it took a little warm-up. It got a little scary there for a second.

SPEAKER_08

Oh. Oh! 11, 11, 6. Wow. On the damage.

SPEAKER_02

Goodness.

SPEAKER_08

Uh 32 points of damage on a non-crit. That is two points away for maximum. And Gardas has one action left. I'm gonna swing again.

SPEAKER_07

Obviously.

SPEAKER_08

Yeah. That 10 passes the concealment check.

SPEAKER_07

He almost forgot there for a second.

SPEAKER_08

That ten probably misses. 19.

SPEAKER_07

That is a miss.

SPEAKER_08

Even though he's flanked.

SPEAKER_07

And frightened.

SPEAKER_08

Uh-huh. Violent. Bite. I just want to say there's like a I'm just swe- there's like a blur of an axe out in front of Gardas as he's just waving it around in front of him. He's not even really swinging anymore at the enemy.

SPEAKER_09

Just flailing it around.

SPEAKER_08

It's hard to control when you're moving this fast.

SPEAKER_09

Alright, there's only one guy left, so.

SPEAKER_07

It's like topping an onion.

SPEAKER_09

Yeah. Five on my flat check. Good job, buddy. Thank you.

SPEAKER_07

Are you still frightened?

SPEAKER_09

Uh no, I'm not. I didn't take it off.

SPEAKER_07

Well, I go by off what's here.

SPEAKER_09

Yeah, I know it, so I'm counting it.

SPEAKER_07

I took it off for you.

SPEAKER_09

Oh, thank you. I really wish I had a hero point. I bet. Those are great. Those are great. 20 to hit. Miss. Alright. Flat check. 15.

SPEAKER_07

Critical success. Woo!

SPEAKER_09

Really getting it. Jesus. Um that is a 16 to hit.

SPEAKER_07

Miss.

SPEAKER_09

You know.

SPEAKER_07

Gotta go for a third one. You gotta go for it. You're right.

SPEAKER_09

You're right. You sold me on it. 19 on the flat check. You're getting better at those. Getting better at those. I really got them dialed in. The blur's not fooling me at all.

SPEAKER_07

Using violet scent. Oh, please be a critical fail. That'd be so much fun.

SPEAKER_09

No, it's not a critical fail. That'd be insane. 10.

SPEAKER_05

On a natural attack. What do we got here?

SPEAKER_04

His armor breaks. My armor breaks.

SPEAKER_07

Punctured foot. You get so wrapped up and tangled up, you bite your own foot. Oh my god. Classic violet. You take 1v4 persistent bleed damage. Until this effect ends, you take a minus 10 foot circumstance penalty to your land speed.

SPEAKER_04

It's his metal foot. It's like I was gonna say the only he only has one foot you can bite. It cuts his mouth.

SPEAKER_09

I bite my prosthetic off. Two points of bleed damage. Oh, thank you. Appreciate that. I'm struggling. Somebody come help me.

SPEAKER_02

Stop biting your feet.

SPEAKER_09

Totally not how I lost my foot to begin with. Oh god.

SPEAKER_01

Sure.

SPEAKER_06

That's the big epic story at the end of it.

SPEAKER_07

Like chasing your own tail. Got it.

SPEAKER_02

Oh, now it's gone.

SPEAKER_07

It is my turn at the end of round five, and this guy will just week out.

SPEAKER_02

Week out.

SPEAKER_09

We got him. He's dead. Somehow I bit my foot and it disappeared.

SPEAKER_08

Yeah. Yeah, you got a pilot.

SPEAKER_09

Gardez healed this and she just sticks her foot right up in front of your face. What do you mean? I need better foot. Uh touch. I think it's our turn yet. I think we're still in the ship. Oh, are we? Yeah.

SPEAKER_07

And we will go to the beginning of round six, Ari's turn.

SPEAKER_02

Um, Jeff struggles with object permanence. He's not the only one.

SPEAKER_08

He's not even the worst one at the table. It's not on the map.

SPEAKER_02

Uh, how's everybody doing on health?

SPEAKER_09

Um, not that bad, actually.

SPEAKER_07

My guy could actually use a little bit.

SPEAKER_09

I'm I'm about half. Okay. He's doing worse than I'm. I'm down like 21.

SPEAKER_07

My guy's worse than both of them, probably put together, so.

SPEAKER_02

So Ari will do she'll start her him if no, I'll do a second level soothe on um Pops, and then she will go with rallying Anthem, so plus one to AC, and then resist two physical damage. So I will roll the healing and get back to you soon.

SPEAKER_07

Okay. Is that your whole turn?

SPEAKER_02

Yes. Pops.

SPEAKER_04

Okay. Pops is going to shift his imminence out of Titan Breaker into Scars the Survivor, and then he's going to proc Scars the Survivor and heal for. A billion, probably. Mm-hmm.

SPEAKER_07

That's how you build a character kind of.

SPEAKER_04

24 points.

SPEAKER_02

And then I gave you 17.

SPEAKER_04

Okay. 24.

SPEAKER_07

Notice how he has items.

SPEAKER_04

Hey. Hey. Um.

SPEAKER_09

The thing I love about this is Tony's favorite thing is under-resource characters. He loves it more than anything. So I give him exactly what he wants. I give him exactly what he wants. He's like, you're a fucking moron.

SPEAKER_04

You know me so well. That's gonna shift my uh my eminence into Thousand League Sandals. And with that, I've got 50 foot of run speed. And I'm just gonna run up and stick my head through the door and see what I can see. Oh, yeah.

SPEAKER_07

Look at that dotted line because it's actually making you go through the door sweet.

SPEAKER_04

Well, they they open the door when they uh Yeah, but like you're trying to go through the door.

SPEAKER_07

So when that line gets dotted, it's telling you that that movement's not gonna complete. Um, as much as I love under-resource characters, I want to point out that I have given you guys thousands, thousands worth of bonus gold that is not written in this campaign.

SPEAKER_09

I'm not saying that you're that you that you did anything wrong. I'm just saying it's funny that you you love an under-resource character that when I give you one to play with, you're like, get back, you fucking loser.

SPEAKER_05

Look at this guy doesn't know how to play the game.

SPEAKER_09

Idiot. Yeah, giving me exactly what I like.

SPEAKER_07

Uh after pops, we go to Fast Gardas. Fartis? Quick and Gardis? Fartis.

SPEAKER_02

I haven't we said that before. We have.

SPEAKER_08

I don't remember what it includes. It was fake Gardas. Oh, that's so funny. Yeah.

SPEAKER_02

Fartis keeps coming back. Yeah. He has many Fortis.

SPEAKER_09

Um I gotta wait. Have you been fake Gardas this whole time? No. Oh shit. Won Khan? We killed the wrong Gardas. I

SPEAKER_07

If you turn and look at him, he doesn't have a face.

SPEAKER_09

Um Well, I've been a lizard the whole time, so I don't mind.

SPEAKER_08

So we're like looking for this guy now.

SPEAKER_07

Well, there's also the table with like the swirling portal thing on it and a bunch of uh like candles, incense, things like that. Um, but yes, obviously Pop is hunting something. I'm gonna figure this thing out.

SPEAKER_08

I'm gonna go up to the light and use my blessing of Torag to check it out with using my religion knowledge. Okay. Um my religion is that, that, no. Ooh, that's decent. Uh 3030. So yeah, I'm checking out what this ball of light is. It's glowing like Torag's radiance.

SPEAKER_07

You see this blue portal that's kind of purpling, which is familiar to you. The purpling effect of a portal uh as it's swirling before you. It's again only about the size of like a tennis ball right now, so you you know, whatever you can fit through there.

SPEAKER_08

Okay.

SPEAKER_07

Guys, I think it's a portal. Who's Torag? Clearly, this is some sort of ritual table, some sort of uh um altar. You do pick up some bloodstains on it, and more of these really awful carvings of giants bludgeoning people to death, and it looks as if towards the base of it, uh there are very simple, almost stick figure-like drawings of people falling into an abyss.

SPEAKER_08

Hmm.

SPEAKER_07

Which doesn't bode well for a portal.

SPEAKER_08

It's not ominous. Huh, whatever. Um so then start channeling the spirit bomb. Five, ten.

SPEAKER_04

What is this? A portal for ants?

SPEAKER_08

Run that way, and then I have one action left. I'll run out the door down here. To here. Oh my god, here he is!

SPEAKER_07

You like come running around the corner and you come face to face with this Foo Manchu motherfucker. Yeah. Uh just staring at you, his body like five feet further back than his face is sticking out. Uh, Violet, did you just receive healing on uh a recent turn this round?

SPEAKER_08

No.

SPEAKER_07

Okay. I wasn't paying attention.

SPEAKER_08

I mean, well, a last round on my turn.

SPEAKER_07

Yeah, but after he got his no.

SPEAKER_09

Yeah, my last thing was to go from 117 to 115, which was my two bleed damage.

SPEAKER_07

Yeah, I was wondering if he was still bleeding, is all I was checking on. Because it's his turn right now, and you hear Gardas screaming at the top of his lungs, and it's extra high pitched because he's fast forwarded.

SPEAKER_09

Threatening approach. So I'm gonna go 10.

SPEAKER_07

Oh, here's a question. Do you have to see your target before you start threatening approach? I think so. Well, of course go look.

SPEAKER_08

Isn't like just his approach in general is threatening. Yeah. That's what I thought.

SPEAKER_02

Someone's there.

SPEAKER_08

Mm-hmm.

SPEAKER_07

Yeah. It's gonna say choose a target. Nope. You stride to be adjacent to a foe and demoralize that foe. Yeah, see? That's it. Two actions.

SPEAKER_04

As he approaches.

SPEAKER_07

If you succeed, the foe is frightened too.

SPEAKER_04

Yeah, it's more terrifying because he comes around the corner all frilled up.

SPEAKER_09

Tongue out. And I've got oh, that's 35 feet. So close.

SPEAKER_08

You know, I imagine more like the one thing the one lizard in uh the rescuers down under. Joanna? No, no, no, not the cool one.

SPEAKER_04

These aren't your eggs, Joanna.

SPEAKER_08

No, the the ridiculous one that actually does have the frills that's stuck in a cage. The one that picks the lock at the tail. Yeah. It's one of the lizards that can run on water. Yeah.

SPEAKER_09

So I just imagine him coming around the corner with these big floppy feet, just I thought Rescuers Down Under was a lot better than uh Rescuers and It was.

SPEAKER_02

I don't remember any of the other ones. I only remembered.

SPEAKER_09

There's only one other one.

SPEAKER_07

I turned onto the Brave Little Toaster a couple nights ago, and that really sent me back. That was the game.

SPEAKER_09

He started crying, and he was like, I need to turn this off. Uh 19 to intimidate.

SPEAKER_07

Thought you're rolling a flat check and I wanted to throw it in your face. 19 to intimidate against my will, DC?

SPEAKER_09

Yeah. I only rolled a four, it's not gonna be a good one.

SPEAKER_07

Really bad. Uh not a critical fail.

SPEAKER_09

Okay. So no success. No frightened. Alright, then I'm gonna bite. He's still blurry.

SPEAKER_07

He's still blurry.

SPEAKER_09

Alright, flat check, 19.

SPEAKER_07

God, you're so good at those.

SPEAKER_04

I don't know why I needed to do this, but Frank is the name of the frill blizzard and rescue his battery.

SPEAKER_09

Yeah. Now we all know.

SPEAKER_04

Thank you, Bye. You're welcome.

SPEAKER_09

I've done the math. Okay. That comes in at a 22 to hit. That's a miss. Okay, that's the enemy.

SPEAKER_07

Oh, and my flat check? Almost the end of your turn. Uh one point of bleed damage.

SPEAKER_09

Alright, flat check 16.

SPEAKER_07

So you're no longer bloody?

SPEAKER_09

I think so.

SPEAKER_07

Okay.

SPEAKER_09

One point of damage.

SPEAKER_05

What is it, 15 on those? I think it's 15. Yeah.

SPEAKER_07

Let's go with that for now. 16.

SPEAKER_09

Unless you've got aid or some kind of special ability.

SPEAKER_07

It has its bundle on. And it is going to unleash on Violet. Here comes the Casurigana. Natural one. Damn.

SPEAKER_09

That's a miss.

SPEAKER_07

That is a miss. Uh here comes the bite.

SPEAKER_09

Flat check.

unknown

God.

SPEAKER_07

17. That's also a miss. That was so bad. That's part of the critical failure. Usually what I do is I uh take an action because I'm not gonna go through cards and stuff for all of them. Uh final attack. I'm not doing it on this weak ass guy. It's a fail. Uh let's see, I'll give you the total. It's going to be a 14 to hit.

SPEAKER_09

That's a miss, but not by as much as I would like.

SPEAKER_07

Ari.

SPEAKER_02

Alright. Ari's going to move twice. She'll start.

SPEAKER_07

Always measuring.

SPEAKER_08

You know, he hasn't hit you since I casted Share Life. So I'm just. This spell is doing work. Yeah. Yeah. It's made you it's made a miss every single time. You're so fast that you have extra life to give. You know.

SPEAKER_02

Then she will she'll move a little bit. She'll move all the way to the wall in the hallway.

SPEAKER_07

The flavor isn't a magical link. It's that every time you're about to get hit, he dives in front of the bullet. Uh-huh.

SPEAKER_02

And then she will do dirge of doom on this guy.

SPEAKER_08

But I'm going so fast I just catch the bullet out of the air.

SPEAKER_09

It bounces off your clan dagger. Meat cleaver. Is that everything?

SPEAKER_02

Yep. Two moves. Durge of doom.

SPEAKER_07

Pops, you hear your party shouting for you.

SPEAKER_02

Pops, come on.

SPEAKER_04

Okay.

SPEAKER_02

He's over here.

SPEAKER_04

Here we go. We're in Thousand League Sandals right now, so we can do 50.

SPEAKER_09

Yeah. There's one move.

SPEAKER_02

Nice.

SPEAKER_09

If you just keep moving, it'll just keep adding it up for you. Oh no. Okay.

SPEAKER_04

Get into there. And then. So we can go all the way. Oh, and we can even flank. Okay. So that's two actions to move. All the way across the map. And here comes the bonk.

SPEAKER_02

Is it like a little alcove that you're in? I can only see part of it.

SPEAKER_04

Yeah, we can't see in there.

SPEAKER_08

What's in there? It's doors. It's another hallway. Oh.

SPEAKER_02

Okay.

SPEAKER_08

Doors that lead to doors. My favorite.

SPEAKER_07

I'm gonna let our viewers take a quick peek at that, though, so that everyone can uh get a quick peek on what that looks like. Doors to doors. Doors to doors.

SPEAKER_08

Yeah.

SPEAKER_07

It is actually very similar to the hallway you're in, just you know, flipped. Yeah.

SPEAKER_04

It is. Is he still concealed? Yes. Flat check. 13 flat check. Comes the bonk. 18 on dice. Damn it.

SPEAKER_02

Yeah.

SPEAKER_04

For a 37. Thir 37? Is that a crit?

SPEAKER_00

Yes. Yes, that's it.

SPEAKER_07

Yes, that is. I will say only because you're also flanking. Yeah, nice. Their bundles give them a lot of AC.

SPEAKER_04

Okay, here comes the demar.

SPEAKER_07

So you cut through the bundle and does this is not gonna be good for me.

SPEAKER_04

Uh eighteen and you uh eighteen doubled. That's 36, and you're driven into the ground.

SPEAKER_09

It's really important impressive that a seven-foot-tall character is swinging through a doorway and still managing to strike down.

unknown

Down.

SPEAKER_04

I just take out the headboard and just go right through it.

SPEAKER_08

That's kind of what I was thinking, too. Just destroy the door.

SPEAKER_07

Alright.

SPEAKER_04

That's my turn.

SPEAKER_07

Then Quick Gardas. Put this fight away.

SPEAKER_08

Hmm. Uh shit. I'm just gonna do the thing. Um move up towards him. Vertical axe strike. Bonk bunk, motherfucker! Concealed. Damn, 18. You're learning from Violet. Then the three. Oh my god, it's true. Uh for a 22. That's definitely gonna miss. And second is attack. Six passes the flat check. 13 minus 5 is 7. I'm unfamiliar with that number. Yeah, don't worry about it. It's between 7 and 8. Alright. 27 to hit. A what? 7? 27.

SPEAKER_05

That's a hit.

SPEAKER_08

Nice. Nice.

SPEAKER_04

This guy's housed.

SPEAKER_08

Yeah, he is. Thirteen points of damage.

unknown

Okay.

SPEAKER_08

Swing again. Ooh, that nine passes the concealed. Uh, that misses.

SPEAKER_07

Is it a critical?

SPEAKER_08

No, I no. It's like 2019.

SPEAKER_07

Okay. Violet. Um, Violet is going to actually set up to potentially get a kill for the first fucking time ever in the game.

SPEAKER_09

Get the new Violet. Flat check. Natural one.

SPEAKER_02

Second time this time.

SPEAKER_09

Flat check. Seven. Ooh, here we go. Okay, hang on. This might play. I doubt it. 19.

SPEAKER_06

Nope.

SPEAKER_09

No. Third attack. Natural one on the left end. So. Income.

SPEAKER_06

It is my turn.

SPEAKER_08

He's the same color as the stone.

SPEAKER_09

I can't tell him apart. You're like colorblind. I'm a tetrachrome, but I can't see any of the colors that normal people can. X-rays and ultraviolet.

SPEAKER_07

Who has the worst fortitude save other than RE 17?

SPEAKER_08

You have to find out.

SPEAKER_07

Oh yeah. Thank you. I like that you said that. It is probably Gardas, I'm thinking.

SPEAKER_09

Sure. It wouldn't be because he's a wisdom class. So he'd have a big wisdom. That's will. Oh, wait, what save are we doing?

SPEAKER_07

Uh shadow bite on Gardas gives a fortitude save.

SPEAKER_02

Casters are notoriously fortituded.

SPEAKER_09

I've got a good fort. Life's got a good fort.

SPEAKER_08

That is a two on dice. Wow, wow, wow. For 20.

SPEAKER_07

Fail. You are drained one. Oof. For our friends and family that don't remember, you take a status penalty equal to your drain value on constitution-based checks, such as fortitude saves. Lose hit points equal to your level times the drain value, and your maximum hit points are reduced by the same amount. When you regain hit points by resting for eight hours, your drain value is reduced by one, but you don't immediately recover the lost hit points. Second attack. Super Gasurigama on Violet. Ooh. 34?

SPEAKER_08

That's a crit.

SPEAKER_07

So some of this damage is gonna go to Yeah, you take half damage and I take the rest. This will be interesting. So here's the mental damage.

SPEAKER_08

The resistances don't count. Oh okay. It specifically says it in the spell.

SPEAKER_07

That does make it simpler. That does make sense. But uh okay, so eight points of mental damage, so each of you take four. Mm-hmm. And then here comes the slash. Those are the wrong dice. Almost let you guys up easy. It was a crit?

SPEAKER_08

You just don't double it. It was a crit. Oh, good point.

SPEAKER_07

Yeah. 18.

SPEAKER_08

So we each take 18 points of damage. Thank you, Jeff. Uh-huh. Let's make it easy. That's almost worth another hero point. Good to Courtney.

SPEAKER_07

Well, now I don't want to give it to anyone. Beginning of round eight. Maybe Ari can get a kill. That would be exciting.

SPEAKER_02

Okay. Ari is going to release three little balls of force from her drums. Force barrage!

SPEAKER_07

These automatically hit?

SPEAKER_02

Yes. Um, I got two fours.

SPEAKER_07

They have two hit points left.

SPEAKER_04

Nice.

SPEAKER_02

So that is 13.

SPEAKER_04

13 damage. Alright, got a kill. 13 damage.

SPEAKER_07

A kill. Pew, pew. We are out of combat. And as you guys walk back into the large room, you see this purpling blue portal open up and solidify over the altar.

SPEAKER_08

Hmm, should we go through? And you step through. I didn't know we were supposed to do something.

SPEAKER_02

What about red?

SPEAKER_09

Yeah, where's Red? He'll be fine. Is he here? Should we look in the room?

SPEAKER_08

I only had two turns of haste left, also. Does anything happen when haste runs out? You just go back to three actions. Okay. What is this purple portal, guys? Whoa.

SPEAKER_02

You're really annoying me right now, Mary.

SPEAKER_08

Slow down, Ari. Not used to this anymore.

SPEAKER_07

You guys step through the portal, and the rush is intense. The world arrives all at once. Almost as if with thunder and blinding light and howling wind. But all is still. Everything feels so crisp and solid around you. Your field of vision seems greater, and you're hearing less dull. You step through the portal and you're stepping off of Don Set Bridge, the south side of it. Looking around you, you see hints of Willow Shore. At least what remains of it. The bridge looks on the verge of collapse. Houses and shops are gone, not burned, not destroyed, just simply surrendered to the ever-growing vines and towering trees. Roofs have collapsed inward. Walls lean in at impossible angles beneath blankets of moss. Thick trees are going through parlors and kitchens. The silence is deafening. No children playing creepy ass games, no distant hammering, no arguments drifting through the streets. The only smell is of the damp forest. No cooking rice, no smoke from chimneys. The snow cover that you were experiencing, the heavy blizzard, is gone. And though the air is still cold and crisp, it's clearly winter, it is far more mild than what you were experiencing. You recognize it all and none of it all at the same time. You go a little bit further. The Eternal Lantern, as you approach the sight, just makes your heart sink. The light that has always shown that you went to great lengths to turn back on just a few months ago is gone, and the lantern itself looks like it's barely standing. Overgrown, damaged, you eat even the coin receptacle inside is gone. And as you investigate, the image of the large bell during your seance flashes in your mind's eye like a half forgotten memory, and you feel a tug in your guts. The sensation leading you east. Towards Kara High. I don't know if you guys want to take a minute and heal up or uh wait for the floor. Oh, that'd probably be a good idea.

SPEAKER_08

Yeah. I'll I'll just do my normal healing snack on some jolly ranchers. Yeah.

SPEAKER_09

Can somebody I'm just down like uh 40 points, so a couple rounds of focus spell or something.

SPEAKER_02

Yeah, I'll come healing twice on you. It's 24 times two.

SPEAKER_08

Heals me to full base basically for my medicine checks now when I'm doing that to heal, like I can only fail if I roll a natural one. So I pretty much just get the 48 plus 10 points of damage, regardless, when I use risky healing with it. So yeah. It's just it's good.

SPEAKER_07

You guys look at yourselves, and you are like, uh, check out our video, you can see a cool image of it there. Like these glowing spiritual ectoplasmic creatures now. Solid. You walk on the earth. Everyone that is except for Pops. Pops looks to be something else entirely. It's like he was at the seance. You see that his face lacks features, he kind of just like hovers above the ground, and his eyes are white. And he is more stoic than what you remember him. Hops, you experience a bit of an awakening.

SPEAKER_04

Zora Young Rakul.

SPEAKER_02

That's your name.

SPEAKER_04

Yes. Yes, it is. We have finally made it. I have stood over your grave so many times. So many times you have made it to the path and failed. But here we stand. And he looks at his like fading hand. Violet! I thought you died. Violet is forever. It's good to see. I don't know how you are here, but we will need your strength.

SPEAKER_09

I'm my own baby, I think.

SPEAKER_08

Yeah. That's a little confusing. It makes sense in a kind of roundabout way. He vr she reincarnated into Vox and then in turn reincarnated into what we see before us. Which is violent. But Pops, what the hell? You wait, can you you can remember everything?

SPEAKER_04

Yes. All of those years on the path. The years before. Fifty years being devoted to Jean uh to Ji Hui at the temple. The Knight of the Broken B uh The Knight of the Broken Blades. And my life afterwards. Yes, I remember much now.

SPEAKER_08

Yeah, do you remember me? I was there.

SPEAKER_04

Uh you have been and not been many times. No, I mean the Knight of the Broken Blades. Uh let's see here. You would have been a little kid.

SPEAKER_08

I was a baby. I was a baby, and my uh my father said he waited into battle.

SPEAKER_07

Just to help everyone out, the knight of the broken blades happened before you fell into the Mindscape. Yeah.

SPEAKER_02

It was like 50 years.

SPEAKER_04

Yes, I could never forget a baby with a beard. Uh 54 years before the Mindscape. Yeah. Um, and then the Knight of the Broken Blades happened eight years later. Um Violet, can you use a bow?

SPEAKER_09

Um I mean, I could try. I would much rather have some armor or hand wraps.

SPEAKER_04

All I have is this net.

SPEAKER_09

You can wear it as a cowl. I'm wearing it as a cowl already, God.

SPEAKER_07

You guys think Violet's a little crazy now?

SPEAKER_04

In Injigo's. Injigo's uh loving embrace. And I I give you the sheet for that. And also I'll give you my uh thundering composite.

SPEAKER_08

Okay, okay, so. Bo. Yeah. Short bow. Pops remembers everything. Yes. Violet was reincarnated. Yes. Where's red? Which one's red?

SPEAKER_02

We left him behind.

SPEAKER_08

Yeah. I mean, I'm gonna be honest, if I thought anybody would have been a Figure of our imagination, I thought it would have been Pops.

SPEAKER_07

So, Violet, just so we're clear, I don't know if I already said this, but your memories start uh when you were born at the uh Tansugi monastery. Okay. Uh so like anything before that you don't really have memory of. But uh unlike, you know, with normal children, you do have some pretty clear memories of your infancy.

SPEAKER_08

Okay. Do you remember dying the first time? Do I remember dying?

SPEAKER_02

Um There's been many times, probably, Cardis.

SPEAKER_08

Well, I mean the first time this time. Which is as specific as I can get.

SPEAKER_09

I don't understand. What do you mean this time?

SPEAKER_04

This time. Which time? Oh. We have been trapped in a cycle for somewhere in the neighborhood of 115 years.

SPEAKER_08

Hundred and fifteen goddamn years.

SPEAKER_09

That's a big number. Is that more or less than 17?

SPEAKER_04

It is more. Much more.

SPEAKER_09

That's more than my fingers and toes and dewclaws and tongue.

SPEAKER_08

Um so okay, I'm gonna take that as a no, right, Ari?

SPEAKER_02

What was your question?

SPEAKER_08

If he she remembers dying.

SPEAKER_02

Clearly not. Yeah, or maybe she doesn't want to talk about it.

SPEAKER_08

Why wouldn't she want to talk about it?

SPEAKER_09

It's just I remember you guys talking about me dying. Yeah. Does that count? No. I wasn't dead though, so I was confused. Right. But every time I try to talk, it would just make growling noises. Oh.

SPEAKER_02

You bit me many times.

SPEAKER_09

I I've been a lot of people many times.

SPEAKER_02

I was trying to be really nice to you, but you're kind of a brat.

SPEAKER_09

No, that's how it's like kisses. Painful kisses. Well, I don't know. I'm a baby.

SPEAKER_02

That leave marks. You're not a baby anymore, though. So please don't bite me.

SPEAKER_09

Okay, I'll do my best. Just stay away from the side of my face. I find it very triggering.

SPEAKER_02

Which which side? Both. Oh, okay. I'll try to only approach you from the front.

SPEAKER_08

Okay. Okay. Yeah. So I guess we go to Karahe now to free the lantern.

SPEAKER_02

Yes.

SPEAKER_08

Yeah. Yes.

SPEAKER_02

I think that is our task. It's really sad to see the lantern like this, though.

SPEAKER_04

We shall fix the lantern, and we shall save Willishore. I know we can.

SPEAKER_02

I know we can as well.

SPEAKER_04

I'm not so sure.

SPEAKER_02

How do you feel, Pops? Do you want to still be called Pops or sorry on Recol? Or sorry? I rec I recommended that a while ago.

SPEAKER_07

I call you sorry. Sorry. Sorry.

SPEAKER_04

Sorry.

SPEAKER_02

What do you want to be called?

SPEAKER_07

You would also probably have memories of, you know, half a dozen names from your previous live. Sure. Yeah. You have options.

SPEAKER_04

I only had like 45 years in between the Ricky. Please, you are all my friends. You may call me as you wish. Alright, as you wish. That's what he wants. I mean Pops or Sora or Sorayan. Ow. Just don't call me Sora No.

unknown

Okay.

SPEAKER_02

Yeah, that is offensive. Sora no eco.

SPEAKER_08

I'm just gonna keep calling you Pops because that's the most simple part thing to do. Let's go fuck up Kaimago.

SPEAKER_07

You guys uh begin making your way through town, exiting east. You see the remnants of campsites, people that have been staying here before. And as you make your way out of town, you also come to a smashed up dais. What remains of the statue of Uglycute has been destroyed.

SPEAKER_04

Uglycute, no.

SPEAKER_02

Oh no.

SPEAKER_07

Everyone gets a hero point. Yeah, maybe into the real world.

SPEAKER_02

Even me.

SPEAKER_07

Max out at three. Don't take more than that. Kyle, Jeff, I'm looking at you.

SPEAKER_08

This is my third. This is number three.

SPEAKER_07

And the other thing I have, which you guys are probably gonna want to talk about, are your new spirit powers. So I have these handouts for you. Uh the book says that you guys get one major and two minor powers, but because uh I am the Pope of Gaming, I have uh assigned you one major power and one minor power. But because I've assigned you one, to compensate for that, I'm also allowing you to pick one major and one minor power. Uh so instead of one and two, you get two and two. Uh go ahead and take a second look those over, make your choices. Uh, and then of course, everyone gets just flat benefits for being uh a semi-undead ghost-like spirit creature in the living world, meaning that like even death and dying is done a little differently, uh, your low light and dark vision is upgraded, so on and so forth. So go ahead and review your new spirit powers, and then discuss.

SPEAKER_04

Okay. I was given for my minor power, I was given passion, just two actions. Uh even in death, the flames of excitement burn hot, be it the result of ignited enthusiasm or burning anger inspired by love for another or something more. The chill of the grave can't quench the hero's emotion. You kindle your passion into actual flames for one minute. During this time, your body is engulfed in fire of your color of choice that sheds a bright light in a 40-foot radius and a dim light for the next 40 feet. Your melee strikes inflict additional 1d6 fire damage, you gain resistance 10 to fire, and you gain the following reaction: reactive scorch. Uh creature strikes you as the trigger effect. The creature takes two d6 fire damage, basic reflex save. And then for my minor power, I chose Love. Uh, which gives me uh diplomacy with animals. I get to speak to animals with a diplomacy check. Uh, and if I am within 30 feet of an ally, I get plus one will save and plus two for a loved ally, which um I don't know if I I mean I like you guys. I don't know if I love you guys. Pops loves all. Yes. And then for the first major power I took resist death, uh, your spirit is single-hand single-minded in its purpose to uh even obliteration. That even obliteration of your transmigrated body isn't enough to stop them. The next time you are reduced to zero hit points within the next 24 hours, you are instead reduced to ten hit points, and are exposed to soul degradation. And then for my other major power, I took flight. Once per day, you can fly at my speed for or uh thirty feet, whichever's greater, for ten minutes. That's a good one. And that's my those are my my powers.

SPEAKER_07

Keep going around the table.

SPEAKER_02

Um, I wanted to talk to Kyle actually, cause um we had been discussing uh chilling paralysis. If you want it, I think you should take it because I it I didn't realize that it's uh melee strike, so I probably won't use it. Um I was thinking of doing dematerialize instead.

SPEAKER_09

Chilling paralysis. Once per hour.

SPEAKER_07

Okay, well then Jeff, why don't you share what you're doing, and Kyle can make up his mind on what he wants to do.

SPEAKER_08

Alright. Um let's see. So the minor power that I was given with a spite. Uh two actions, even if a person was kind in life. The dead have many reasons to spite the living, that is true. Um, but basically, I can point to a target I can see within 30 feet, and they must attempt a will save, after which they're immune to this power. So it looks like they can use it at will, but like I can only use it on one person one time. Um basically just makes their skin break out in painful lesions and unsightly sores that will drain them, clumsy them, and possibly slow them on a critical failure. My other minor power, the one that I chose for Gardas, was obsession. Because he's he's kind of over time, he's been getting to be like obsessed with his uh like with crafting his drink.

SPEAKER_07

Little Gardus.

SPEAKER_08

What no? Normal Gardis.

SPEAKER_00

He is a very obsessive person.

SPEAKER_08

Yeah. Um, but yeah, this is shown through with his devotion to Torag. Um, but it's I can uh cast telekinetic projectile at will, which is pretty crazy. At will? At will.

SPEAKER_07

Is that a two-action thing?

SPEAKER_08

Uh sure. Okay. That's still pretty cool though. Yeah, I don't remember at this point. I think it is. Um, but it's a cam trip. Yeah. Um, and then once per day, I can cast one of the following at level five, which is animate rope, animated assault, which is possibly some bludgeoning damage, and then there's telekinetic haul. This one I think is my favorite. Within 120 feet, it can lift one object of up to 80 bulk, and I can use a sustain action to move that 20 feet.

SPEAKER_07

You brought a uh incorporeal violet wagon with you.

SPEAKER_08

What?

SPEAKER_07

Violet's Violet's wagon. Oh. I should say.

SPEAKER_08

So are you saying I'm just lifting him around?

SPEAKER_07

Violet used to carry a wagon that you guys use for all of your heavy lifting, and now it's telekinetic. Now it's a telekinetic Violet Wagon's Violet's wagon.

SPEAKER_08

Uh then my major powers was Undying Flesh, which gives me uh resist 10 piercing things like I guess we're not fully corporeal, so things like piercing weapons can just kind of flow through me. Uh and then my major power is resist death. So I guess whenever I'm reduced to zero hit points, instead be reduced to ten hit points and get soul degradation. And soul degradation is Oh, it's basically a wound, except we don't get wounds or whatever, because we're not. Each time a dying transmigrated PC would normally gain the wound collection condition, they're instead exposed to soul degradation and must attempt a new saving throw to resist increasing the stage of the curse. So it's like a curse that will cause them to die eventually.

SPEAKER_07

The book actually gave us a bit of a picture of Gardas throwing things around like a scary ghost.

SPEAKER_08

Yeah. That looks like the one spell that the butcher did. Oh yeah, the Yeah.

SPEAKER_07

Uh Courtney, Kyle?

SPEAKER_09

You can go on.

SPEAKER_02

Um, okay. So I was assigned curiosity for a minor power, so essentially I can um touch an adjacent living target, and my hand kind of just like passes through them, and then I can ask a question mentally to them and possibly get the answer. Um, there is a a will save attached to it and varying degrees of success. I chose delusion for my minor power. So it gives me a plus two status bonus to deception checks, and then once per day I can cast a fifth level um hallucinatory terrain, illusory creature, or illusory object. So I kind of just uh change the reality around the people. And I went with dematerialize for my major spirit power, and I can um once per day I can become incorporeal for one round and can sustain this effect for up to five rounds.

SPEAKER_05

Oh, that's cool.

SPEAKER_02

And then I was assigned undying flesh, so I believe Gardas has that too, right? Um I am resistant 10 to slashing damage is the type that I chose. And that's it. Coil.

SPEAKER_09

Alright. So for major powers, the one I was assigned is resist death. Did we already talk about that one?

SPEAKER_07

I believe yes, yeah.

SPEAKER_09

Yeah, I got it. Yeah okay, sick. Lots of resist deaths going around. The major one that I chose was um the chilling paralysis. So my unnaturally cold attacks can cause enemies to be paralyzed or slowed. Uh it says the natural cold of your touch freezes muscles and locks joints, leaving your victims shivering and unable to move. Attempt a melee weapon uh or unarmed strike against your target. If it hits, in addition to the normal effects, the target must attempt a fortitude save. Is it like class DC? It doesn't say on my little paper here. Can I pick any of my DCs for them to make a fortitude save yes?

SPEAKER_07

I'll figure that out in a second.

SPEAKER_09

Okay, cool. Um so, but yeah, on a success, they're slowed until the end of their next turn. On a failure, they're uh paralyzed one round and then slowed one round. On a critical failure, they're paralyzed for a minute, and then they're slowed after that. They can't attempt more saves each round, so um might not last a minute, but that's pretty cool. It's probably your class DC.

SPEAKER_08

Like I don't see why it wouldn't be.

SPEAKER_09

Yeah, probably.

SPEAKER_07

I believe actually it says class or spell, whichever is higher. I was just trying to confirm, but right now that's how we'll play it. Class or spell DC, whichever is higher.

SPEAKER_08

Can Violet cast spells now? That's a secret.

SPEAKER_07

I want to talk a little bit about uh some of the basic things you guys get. So undead vision, you gain low light vision if you uh or dark vision if you already had low light vision.

SPEAKER_08

What if I already had magical dark vision?

SPEAKER_07

Well, then uh you can see God whenever you close your eyes. Torag. What are you doing here in my apartment? You have transmigrated protection, you gain a plus two circumstance bonus to saving throws or any other defense against disease, poison, sleep, and any effects that would impose the paralyzed condition. Obviously, you guys have your spirit powers, and then there is soul degradation. Uh rather than uh just straight up dying, because you're already dead, each time a dying transmigrated PC would normally gain the wounded condition, you're instead exposed to the soul degradation and must attempt a new saving throw to resist increasing the stage of this curse. So you do gain the dying condition. Uh and we'll go what happens and if you actually do end up dying. Uh, but when you recover from dying and you gain the wounded condition, you get soul degradation.

SPEAKER_09

Sick.

SPEAKER_07

Welcome to the last chapter of book three. Now, rather than being haunted, as you have for the last two books, you are the haunts. And Karahi is your target. And you begin the walk east, making your way over the overgrown roads. You come across a familiar bridge, or at least what used to be a bridge. All that's left are the pylons and a murky creek that you can't really cross, but it seems as if someone has constructed a makeshift, really crappy piece of bridge. You guys could probably cross one at a time. Uh Violet might break it all by herself. And you finally start climbing this cliff, a steep incline, and you get to the top of this hill. The furthest you've ever been. This is where you got to early on in book one, where you found that you couldn't leave the hinterlands of Willow Shore. And off in the distance You see the ocean. And on the coastline you see the skyline of Karahai. You take one more step, you take another. You're half expecting for the fog to set in, for you to get confused and turned around, and you continue walking until you reach Karahai. It's relatively peaceful. It's a quiet walk.

SPEAKER_08

I can't beacon while we're walking.

SPEAKER_07

The life beacon thing that takes a minute? Yeah. When you finally arrive at Karahai, and this probably hits Ari a bit harder than the rest of you. She who has lived here before. Before she got stranded in Willowshore. Karahai is a shell of its former self. It used to be a village that was larger than Willowshore. Now there are only about three dozen or so villagers. And then soldiers and priests. Many of the buildings abandoned or taken down for the raw material. In the center of the small town is this large fortress made of stone, clearly built for defense. It's relatively quiet, especially here on the outskirts. Some people just sitting in a gutter, begging and praying for food. Most of the activity is seen in this large two-story fortress. It's circular. But it's a little too off in the distance for you to really make anything else out. The rest of the town just looks to be a bit of a slum.

SPEAKER_08

Like it's a slum or completely in ruins?

SPEAKER_07

More of a slum than completely in ruins. Like there's still some places where people are living, though it's not anywhere you like we would want to live. Uh or or I guess them for that matter. Uh but it's highly, highly deserted. Like, again, for every three buildings, like only one of them is occupied, sort of thing. Uh all of them are coming down. A lot of them have been stripped for parts. It's not great here. It's cute.

SPEAKER_09

What are you talking about? This place is a dump. Well, I mean, it could use a little cleanup, but it's got a nice fortress.

SPEAKER_08

Yeah, but that place looks newer than the rest of it. Ari, is this what it looked like when you lived here?

SPEAKER_02

I was just gonna say it's very different from the place I called home. It's actually really sad.

SPEAKER_08

Oh, uh, sorry.

SPEAKER_04

We should consider approaching the town at night.

SPEAKER_02

I think that is wise.

SPEAKER_04

Why? And Pops just turns and looks at you, and he's just like floating and glowing. Your eyes are glowing white.

SPEAKER_02

I think we'll stand out.

SPEAKER_08

Oh.

SPEAKER_02

Oh more than we usually do when we hang out with other people.

SPEAKER_08

Okay, I I get it. Yeah, Pops is pretty big.

SPEAKER_02

Yep, that's the reason. It's sorry's fault.

SPEAKER_08

Say you're sorry.

SPEAKER_02

Uh so we will wait for nightfall. Start a fire on the hill? No, I'm kidding.

SPEAKER_07

And you don't have to wait very long. And as the moon begins to rise, Ari, you look at it and it is beautiful. You feel inspired, you feel fulfilled, a bunch of feelings of satisfaction that you can't really quite explain. Stars begin to almost sing to you as they twinkle in the night sky. You have never seen anything so beautiful as the stormy night sky over Karahai.

SPEAKER_02

This is so nice. The sun or the moon.

SPEAKER_07

It's like the sun. It's so bright and beautiful to you, it's almost like the sun.

SPEAKER_02

The moon isn't scary anymore. It's beautiful.

SPEAKER_09

And Violet staring at the stars has been for like 10 minutes, just you know, like giant lizard eyes, just full of stars.

SPEAKER_02

So I like I imagine that we're sitting like next to each other, just like looking up at the stars and the the moon. I missed our moon.

SPEAKER_09

Yeah, it's it's beautiful. Same moon it's always been. Shut up, Gardas.

SPEAKER_04

I think you don't know. I think it is time for us to find our way into town.

SPEAKER_02

A few more minutes.

SPEAKER_08

Yeah, let's go kill Kaimago.

SPEAKER_09

I'm gonna use my um whatever the hell it's called. I can do this.

SPEAKER_01

Mm-hmm.

SPEAKER_09

One of your ghost powers? No, one of my regular powers. Oh. The trained by the stars thing, and pick up some training and stealth since we're going out of town. It takes ten minutes. Oh, just sitting there for ten minutes staring at the stars. Yeah, we're thinking about the stars, if they're not out. Consult the stars. There we go, that's what it's called.

SPEAKER_02

What did they say to you?

SPEAKER_09

They said I should be sneaky.

SPEAKER_02

That's good. We have to be sneaky, guys. Um the stars say so.

SPEAKER_09

It's not exactly my strong suit. I'm also gonna say if anybody sees any armor or hand wraps laying around, please let me know. I don't want to miss that.

SPEAKER_02

I'll keep an eye out for you.

SPEAKER_04

Pops is looking for a raccoon.

SPEAKER_02

Why?

SPEAKER_04

He's trying to talk to a raccoon. It feels right to him. Oh, like just talk to an animal? Yeah. It's one of my ghost powers. Oh.

SPEAKER_07

Give me a nature check. Yeah.

SPEAKER_04

Five on dice plus nature fourteen for a nineteen.

SPEAKER_02

Is there a garbage can around here somewhere?

SPEAKER_07

Trash pandas. Looking around down like underneath, and you hear owl.

SPEAKER_08

That doesn't sound like a raccoon to me. Yeah.

SPEAKER_07

You look up in a tree and there is a fairly large barred owl.

SPEAKER_04

Excuse me, uh Mr. Owl.

SPEAKER_02

And then the crows come out.

SPEAKER_04

Yeah, yes, um, you uh I don't know how I should address you, Mr. Mrs. Mr. Mrs. Owl. Um I'm Ferdinand. Ferdinand, Ferdinand the Owl. Are you uh experienced in any way with uh the town of Kirahai down there?

SPEAKER_05

I hunt there quite often. Plenty of possums and rats to eat.

SPEAKER_04

Do you know of any um abandoned buildings?

SPEAKER_07

Most of them.

SPEAKER_04

Hmm. Do you know of an abandoned building close to the fortress?

SPEAKER_07

Those are the ones most occupied. That is where the trade happens, where the humans hide their precious goods and the people they don't want the spider ladies to see.

SPEAKER_04

Spider ladies? They don't want the Which spider ladies are you talking about?

SPEAKER_07

The spider ladies. How do you not know of them? Strange spirit.

SPEAKER_04

We are new to this land. Well, I am.

SPEAKER_07

You have much to learn. I would avoid them if I were you.

SPEAKER_01

You thank you for your help, um, feathery one.

SPEAKER_08

Curtis is watching as he leans over to Ari, and I think I think Pops has lost it.

SPEAKER_04

Yeah, all you guys hear is Okay. Are we ready to move on?

SPEAKER_02

Um did you just have a conversation with that owl?

SPEAKER_04

I did. What what did Al say? You didn't hear her. I heard her. Sorry, Ferdinand.

SPEAKER_02

Ferdinand?

SPEAKER_04

Ferdinand says that uh on the outside of town, most of the buildings are abandoned, but they get more uh occupied as we get closer to the words the fortress. He also said to be aware of spider women?

SPEAKER_09

Spiders bad. Oh, like Joramungo. I knew it. I knew spiders were bad.

SPEAKER_02

Spiders are pretty scary.

SPEAKER_09

Well.

SPEAKER_08

Yeah. Maybe we can check on Ari's family. It's been 115 years.

SPEAKER_02

I'm honestly afraid to find out.

SPEAKER_08

So you don't want to check on your family?

SPEAKER_02

I do, but I'm nervous of what I'll find. What if they're all dead?

SPEAKER_09

Oh, that would be sad. That would be sad, but you had big family.

SPEAKER_02

I did. I do. I have a big family. Let's go.

SPEAKER_08

Mm-hmm.

SPEAKER_07

115 years. So there's a lot of different angles you guys can take to make your way into town. Ari would know the way to her old place. What are you guys? What are you guys? How you guys? What's what's you guys? Who you guys stealth stealthing guys.

SPEAKER_04

Ari, you have the most experience here. Maybe you can walk with me and you all can follow my lead.

SPEAKER_08

Yeah, cannon tent. So I can follow an expert, right? To do stealth. What does that give me? Uh let's see here. Follow.

SPEAKER_09

Like, do you have to pass your role first? Expert. Here we go. Following the expert is a truly versatile activity that lets PC who's lacking in a skill or exploration activity have either a better chance to succeed. Oh, there's no either in there. Have a better chance to succeed. It provides a good way to help a character with low stealth modifier. The ore never came. It provides a good provides a good way to help a character with a low stealth modifier snake around. Look at that. They got it, they got you covered. To get a character with a poor athletics up a steep cliff, and so on. Usually a character who is following the expert can't perform other activities or follow more than one person.

SPEAKER_02

Thanks to your ally's assistance, you can add your level as a proficiency bonus to the associated skill check, even if you're untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency. Plus two for expert, plus three master, plus four legendary.

SPEAKER_04

Oh, what are you what are you? I am a master.

SPEAKER_07

So you get your level plus three.

SPEAKER_04

So plus eleven.

SPEAKER_02

It was taking too long.

SPEAKER_08

Yeah, no, I agree.

SPEAKER_02

None of that was on my my uh sheet that I was looking at. So does your reading.

SPEAKER_08

Do I get to add my normal stealth modifier?

SPEAKER_07

No, it would be one or the other.

SPEAKER_08

Okay. Alright, so then I just get plus eleven. It would be eight plus two. Because that was that's his eight plus three, like you said. Plus nine, right? I'm nine, yeah. Ooh. Ooh.

SPEAKER_02

So you get a plus twelve to a roll.

SPEAKER_08

I do. I don't know about anybody else.

SPEAKER_07

Whoever wants to follow pops, that is. I follow pops too. I have not trained too. Did you spend some time to become trained in this?

SPEAKER_09

Yeah, yeah, but it's gets me at a 10, so it's still better to follow him than to do my own thing. Worth it. Yeah, so if I'm not do stuff without pops, I'll be alright, but. Okay. Makes sense. I did a we decided it was plus twelve? Yeah. 22 to sneak.

SPEAKER_02

My stealth is plus 13. I rolled a 2 on the die. 15. Oh, we get a plus one. Right? Oh yeah, 23. Skill checks.

SPEAKER_04

I rolled a three plus nineteen plus one is uh twenty-four.

SPEAKER_08

I rolled a seventeen. Um like sit in the back. I'm more stealthy than Ari is.

SPEAKER_07

You guys plan on being stealthy, but you can't stop talking the entire time you're coming in. Ari trips over something, makes a noise, and pops like reaches down to grab her. Oh, I got you, and uh, you're coming in almost like a marching band. It is ridiculous. Beautiful. And we fade the black.

SPEAKER_09

Can I get a soundtrack from Jeff? I got a little Gardas right here. Get your penis out of your hand. Staring at me.

SPEAKER_02

I was afraid to see where he went.

SPEAKER_09

Um, I think we're ready to roll.

SPEAKER_02

It's probably an owl.

SPEAKER_08

It's like a crow or something. Well, the owls don't cough.

SPEAKER_02

The crows cough at the owls, though.

SPEAKER_08

Oh, okay. Dang. He's really going for it. Alright, let me go get my gun.

SPEAKER_02

No, don't shoot the owl.

SPEAKER_07

You can shoot everything else.

SPEAKER_08

Don't shoot the crows. Shoot the tree.

SPEAKER_09

The tree had it coming. Yeah. His gun is an actual minigun and he just deforced a lot. He's like predator.

SPEAKER_07

I definitely see some commotion out there. Yeah.

SPEAKER_02

I see the crow right there.

SPEAKER_07

That's so ridiculous. It comes in so loud.

SPEAKER_08

I'm gonna go see. Go out there and clap at them. Go yeah.

SPEAKER_07

Get out of here.

SPEAKER_05

Get out of here.

SPEAKER_09

And ruin their trust forever. Throw rocks. Did you guys see the farmer that hired crows to take care of the hawks on his farm? No, but I can believe it. It's pretty cute. He just put peanuts on top of his fence posts and little sh sparkly baubles and stuff. And he kept doing it. And after a few months, the crows started chasing the hawks away when they'd show up. Wow. Sometimes it's pretty sick. Yeah. He's like, hawks have been a problem on my farm forever. He's a chicken farmer. Oh.

SPEAKER_07

I was like, yeah, I was like, are the hawks eating the crops? Like, what's going on here?

SPEAKER_08

Chickens. Hawks love crops.

SPEAKER_07

Yep. I saw this funny thing with a newscaster. She's like, my garden's going really well, but I can't seem to get my corn to grow really well. Like, every time I pull it out, there's just nothing there. And everyone just kind of like stops and looks at her. They're like, she's like, what? They're like carrots, right? Oh. Right there on the air. Everyone saw that.

SPEAKER_04

Never been to a corn maze before.

SPEAKER_07

Surely the big green leaves up the stock can't be corn.

SPEAKER_08

Surely not.

SPEAKER_07

They're just green leaves.

SPEAKER_08

The crows are attacking Courtney now. The heavy green leaves. The birds happening outside. Yeah. They've got her, they're lifting her up off the ground.

SPEAKER_07

I'll miss her.

SPEAKER_08

There's the play-by-play.

SPEAKER_07

Is she doing anything?

SPEAKER_09

Or is she just No, she's just looking at him. They took two eyeballs, but they gave one back. She didn't take anything to throw.

SPEAKER_04

We were worried you had been Alfred Hitchcocked out there. I wasn't worried. Did you figure out what they were mad about?

SPEAKER_02

Uh no, I never thought, but they are moving that way, which is They'll be back.

SPEAKER_05

Yeah.

SPEAKER_07

Can anyone do that really loud whistle?

SPEAKER_09

No. No. God, why would anybody want to?

SPEAKER_07

I just thought, you know, bringing the energy somewhere thing. I thought life could.

SPEAKER_04

Only accidentally. That was when I could never get down. Courtney couldn't. It's hard to do.

SPEAKER_02

I can whistle really well.

SPEAKER_04

I know a kid who could just about burst on eardrums doing it, and he did it for fun all the time. I hated it.

SPEAKER_02

It's not very nice.

SPEAKER_06

A lot of my friends, Jeremy grown up, could do it ever since like fourth grade. Do the four-finger thing and just Yeah. He got in trouble a lot for it. I thought it was awesome.

SPEAKER_09

There was kids that had the air cans, uh, air horns at uh school for the last week. That was a lot of fun.

SPEAKER_07

I have an air horn. Should I get it? No.

SPEAKER_09

Take it to school?

SPEAKER_04

Did you ever see the uh the the whistle language? Where the it was uh I can't remember where in the world it was, but uh they lived in these big steep valleys and they made an entire language out of whistles. And it was uh very, very intricate. You could have entire conversations.

SPEAKER_09

It'd be so awkward to never learn how to whistle. The worst speech impediment.

SPEAKER_02

Is it for them?

SPEAKER_09

Oh, for them. Yeah.

SPEAKER_03

What? What'd you say about my mind?

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