OddBox Podcast

Reacting & Reactions-Ep 106

OddBox Entertainment Season 3 Episode 49

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0:00 | 1:21:46

The fight inside the fortress continues as the party navigates the tight confines of the work room. 

Pathfinder Second Edition Remastered and the Season of Ghosts Adventure Path by Paizo Inc. Used under Paizo’s Community Use Policy. https://paizo.com/

Music and sound design by ⁠Monument Studios⁠, creators of premium TTRPG audio assets. 

Music in part by @MichaelGhelfiStudios (https://michaelghelfistudios.com)

SPEAKER_05

Every decision, a new universe, every line rehearsed but spoken for the first time. Hard to imagine, but you can't get the image out of your head. Only give what you can, and then just a little bit more. No need to cry. It's not that serious, but we're sure as hell gonna try. Sorry for the lapse in judgment. It's sure to happen again. It's time, but you're not too late. We have so much more prepared, and we're not even remotely ready, but you're getting it raw. Welcome to the odd box. What makes you weak?

SPEAKER_01

Getting it raw.

SPEAKER_06

Barnes and Noble.

SPEAKER_01

Okay.

SPEAKER_06

Going going into a bookstore. It puts me out every time. Your weakness. Yeah, yeah, yeah, yeah. I can't go in there. I can't smell the smell of books without getting really sleepy.

SPEAKER_01

I do have a friend that's obsessed with Barnes and Noble. Yeah. She'll just go there and spend hours.

SPEAKER_06

Yeah. It can be fun to go there, but it makes me sleepy.

SPEAKER_04

Really good antique tools. When I was young, so like, you know, you know, like uh, I don't know, 12 to 18 or something like that. Just pretty faces, man. I'd lose my shit. Some girl would make eye contact with me and I'd be like, what year is it? Who am I?

SPEAKER_06

Who is the president?

SPEAKER_01

Where am I?

SPEAKER_06

Bullets. Bullets are my weakness. Yeah. I don't like those.

SPEAKER_05

Yeah. I didn't say what is your weakness.

SPEAKER_06

It's just what makes you weak makes me weak.

SPEAKER_03

Fatigue. That's why I drink so much energy drinks. I'm just without it, I'm just constantly tired. Yeah, whatever mystery illness I got going on makes me pretty weak.

SPEAKER_05

It sounds like Jeff has an underlying one too that he just mastered with caffeine. Yeah.

SPEAKER_01

I wonder how much how much better he would feel if he didn't have all that caffeine.

SPEAKER_03

Well, I have gone long stretches without drinking any caffeine, and it's about the same. Still just feel groggy. Want to die.

SPEAKER_05

My norm. Yeah.

SPEAKER_03

We'll just use caffeine. Yeah.

SPEAKER_01

That's the solution.

SPEAKER_06

Um allergies. Uh uh like I I'm the rest of my family has a bunch of diagnosed allergies, and I've never gotten tested, but I know that there's uh too many coincidences there of the things that they can't eat and the things that I eat, and then all of a sudden I feel like a little child. Like I'll be working and uh feeling strong and feeling good, and then I'll eat something, and then like who turned up the gravity?

SPEAKER_01

Dogs.

SPEAKER_06

Yeah.

SPEAKER_01

Cute animals.

SPEAKER_05

Yeah.

SPEAKER_01

I just I can't say no to dogs.

SPEAKER_05

I'll keep that in mind.

SPEAKER_01

Don't bring home any more pets without asking me, please. You brought home a kitten one time. You loved her. We were living in a like 20-foot trailer. And uh missing a cat. We just had to put my childhood dog down. It was very sweet, but she was a little psychotic and was not meant to live in a trailer. Um, and uh we ended up She lived inside of Kip's mouth, actually. Yeah, it was really cute.

SPEAKER_05

That's how they played.

SPEAKER_01

Kip was very sweet and gentle, and he'd just sit there and like he'd have his mouth open and she'd just crawl inside, and he's just sitting there with his mouth open, like, ah, never been in this position before. He was so sweet with her. She was tiny. Um, but yeah, we had to rehome her because she was psychotic. She would like she like knocked over our like 55-inch TV one time. She pissed on the dog bed all the time. It was her favorite place to go. She was just crazy, super sweet. Absolutely crazy. So we gave her to a family with kids.

SPEAKER_06

Nailed it.

SPEAKER_01

Nailed it.

SPEAKER_03

Yeah, perfect handoff.

SPEAKER_01

She needed more attention.

SPEAKER_03

This is what always bugs me with cats and cat people. They list off this huge cat person list of just negative things. Oh, yeah, the cat scratches me until I bleed profusely. I had to get stitches and it bits bites me all the time when I go near it. Kidnapped my grandmother. Yeah, pisses on the floor on my shoes. But it's the sweetest cat I've ever seen.

SPEAKER_05

This is the same complaint I have with people who have kids. Oh, it's great being a parent. It's the best. Oh, yeah. All the time. When's the last time you slept? It's great being a parent all the time. Yeah. Yeah. Your kids are wonderful and sweet. You love them. You guys are here appointing them. Yeah. Um, people and parents are the same.

SPEAKER_01

I do love cats, and there are some really great cats out there. There's some really great kids out there. And there are there are some really awful cats out there.

SPEAKER_05

Mostly awful kids.

SPEAKER_01

Yeah. I can't speak to kids. I don't have anything good to say about kids.

SPEAKER_06

So anyway. Yeah. Uh this uh uh one of our cousins, every time he looked at the sun, it would make him sneeze.

SPEAKER_01

Why was he looking at the sun?

SPEAKER_06

Well, you know, just like it would get into his eyes and it would start making him sneeze.

SPEAKER_01

So it's it does happen to me sometimes. Yeah.

SPEAKER_03

I mean, technically, like just opening your eyes is the sun getting into your eyes. Well, you know what I mean. Like me looking at you right now. The only reason I can see you is because of the sun.

SPEAKER_01

Why he lived in Washington, right?

SPEAKER_02

Neutrinos.

SPEAKER_06

They're everywhere. So we're switching over to echolocation.

SPEAKER_01

Um about you, Tony.

SPEAKER_05

Uh compliments, I wasn't expecting. Random out of the book compliments. I just uh I completely lose my train of thought and like what I'm trying to do. And I'm like, and then I'm trying to like figure out if uh like if they mean it, or like does this compliment actually apply to me? What do they want from me? Oh my god, it felt so good. Yeah, you know, all the things.

SPEAKER_01

There's a lot to unpack there.

SPEAKER_05

What do you want?

SPEAKER_01

Yeah, someone gives you a compliment and you're thinking about how they're trying to get something from you.

SPEAKER_06

How can I get out of this?

SPEAKER_01

There are a lot of times when I'll say something positive to him and he's like, Don't patronize me.

SPEAKER_00

And I'm just like, it wasn't.

SPEAKER_01

So just don't give him compliments. Yeah, it's okay. He's it sends it into a spiral. It's really unhealthy. What did you say, Jeff? I said he's safe here.

SPEAKER_00

I wasn't expecting any from you.

SPEAKER_01

No chance of getting compliments here.

SPEAKER_04

It just means my guard's down, so if I get them, I'm really screwed up.

SPEAKER_01

It's wire the GM. Nobody compliments the GM.

SPEAKER_04

They just complain about things. It's okay. I don't really put too much work into this anymore.

SPEAKER_03

It shows.

SPEAKER_05

There it is. Now I'm comfortable. Now I'm ready to run.

SPEAKER_03

I just want you to get comfortable here, man. I mean, the more the more comfortable people are. Yeah.

SPEAKER_06

The easier you get into character and stuff like that. So these are starting to sound like compliments. These are veering dangerously close into affirmations.

SPEAKER_02

You know what I'm done? We can do this. What do you want?

SPEAKER_03

I want to fight.

SPEAKER_02

We want to play.

SPEAKER_03

I don't know if I can do it with that. I want to kill Fen Feng.

SPEAKER_05

You guys finally gain access to the fortress and essentially begin exploring it from the middle out. You find the storeroom that you burned down, you find another storeroom with people working at it, and you also find what you assume to be the barracks. Deciding to avoid all of it, you still manage to stumble into the storeroom where people are working. Here you find Finfeng. She reveals herself to be an Indoru, a nemesis of pops. Can't let them stand. And the fight is intense as you're able to kill one of the exorcists, and Kyle learns the mechanics of his character.

SPEAKER_04

Well, hey, don't I wouldn't say that I've learned that? You know, I already messed up juggernaut charge too. I just didn't say anything because it didn't matter.

SPEAKER_01

We really need to make sure he's reading his stuff before he does anything. He's the one that polices everyone else. He doesn't make mistakes.

SPEAKER_05

We left off on round five as this creature was beginning its attack on Pops. So let's just pick it up right there. It's raising its claw to swing down on you.

SPEAKER_06

Was that a manipulated action? No, it's a strike.

SPEAKER_02

Are you manipulating me? What do you want? We tried to manipulate him.

SPEAKER_01

So funny.

SPEAKER_02

Raising its hand to attack.

SPEAKER_05

Really wants to get those AOs off.

SPEAKER_01

It's good to ask, though, you know?

SPEAKER_03

You never know when he's gonna say yes.

SPEAKER_05

Agile finesse, magical, unarmed, 37 to hit.

SPEAKER_06

That is a hit and a crit. You have plus one to AC. Yeah, but I got minus two because of my sickness.

SPEAKER_00

Okay.

SPEAKER_05

Here comes the slashing part.

SPEAKER_06

No.

SPEAKER_05

32 points of slashing. 30. So 30 points of slashing. Here comes the mental. Eight points of mental, so 38 total.

SPEAKER_06

Okay.

SPEAKER_01

You took your temp, right? Beautiful.

SPEAKER_06

Okay.

SPEAKER_05

Second claw. Using the other hand. Also not a manipulate. 27.

SPEAKER_06

Uh that is a hit. Because of my sickness while I'm to tie.

SPEAKER_01

Plus your one?

SPEAKER_05

Yeah, plus my one. 19 points of slashing?

SPEAKER_01

17.

SPEAKER_05

17. Six points of mental. 23 total. 23 total.

SPEAKER_06

Now I'm starting to look a little messed up. Pretty messed up, actually. You'll be fine.

SPEAKER_05

And she will take a step back.

SPEAKER_06

Ah, now reactive strike. Not on a step. Damn it.

SPEAKER_00

Oh buddy.

SPEAKER_05

And we will go to Ari's turn.

SPEAKER_01

Okay, Ari's going to sustain the Himma Healing. This is the last round, so you'll get your eight temporary now, and then your fast healing on your turn. And let's see. Should I heal? Yeah, let's do that. I will do a second I'll do a third level heal uh soothe on um pops. Second. Are you within 30 feet of me? Okay. I will roll that and tell you later.

SPEAKER_05

Exactly 30.

SPEAKER_01

Beautiful.

SPEAKER_06

Much appreciated.

SPEAKER_01

That's my turn.

SPEAKER_05

Then we'll go to Pops. You get eight fast healing.

SPEAKER_06

Okay, so the first thing Pops is gonna do is he's gonna spark uh scars of the survivors, shift that over to Titan Breaker, and that is four. The eight of healing. Which is not bad. So we got ten twenty points of healing.

SPEAKER_01

Thirty-five healing from me.

SPEAKER_06

Plus thirty-five brings me up to eighty-eight miles an hour. You're pretty much totally helpful. So that's uh one action.

SPEAKER_05

You turn into a DeLorean.

SPEAKER_06

Yep. I make the sweet uh fire on the ground with my tires.

SPEAKER_05

That is cool.

SPEAKER_06

Uh so I move up. So one action to Scars of the Survivor, one action to move, and we're gonna bonk. Oh, natural two for a uh 19.

SPEAKER_05

That's with your minus two?

SPEAKER_06

That's with my minus two.

SPEAKER_05

Critical miss.

SPEAKER_06

Nice. Oh, the cards are coming out.

SPEAKER_05

No! Ski hood. This was with your club?

SPEAKER_04

Yeah.

SPEAKER_05

Catastrophic failure.

unknown

No!

SPEAKER_05

You hit yourself in the head falling unconscious.

SPEAKER_03

Holy shit.

SPEAKER_05

Until you wake up or the end of your next turn.

SPEAKER_06

Bonk. There's unconscious on here, let's see.

SPEAKER_03

You just pull excuse me, you just pull like a Fred Flintstone, your arm wraps around your head and just poop.

SPEAKER_06

Um, and I'll also give the Radiant to uh Gardas for my shifting of uh Scars of the Survivor. Okay, never mind.

SPEAKER_05

He was also too far away.

SPEAKER_03

Okay.

SPEAKER_05

You take 18 points of mental damage.

SPEAKER_03

Okay. Does that wake him up?

SPEAKER_06

Here goes my temporary hit points.

SPEAKER_05

Uh Violet, you raised your shield on your last turn. Uh yeah. Okay. Just making sure he's still uh, you know.

SPEAKER_04

Remember, he's that person just move?

SPEAKER_01

He's itchy.

SPEAKER_04

This is the one.

SPEAKER_03

Yeah.

SPEAKER_05

Uh that diagonal is clear. They're not even touching either of those squares. Okay.

SPEAKER_03

Remember, his skin is itchy. He's got a rash. He's just got a rash.

SPEAKER_05

What happens if he doesn't scratch?

SPEAKER_03

He becomes off guard till the start of his next turn.

SPEAKER_01

Which would be now, right?

SPEAKER_03

The start of his next turn.

SPEAKER_01

Oh, next turn.

SPEAKER_03

Well, yeah, if he doesn't spend an action itching, then he'll be off guard.

SPEAKER_05

33 to hit Gardas?

SPEAKER_03

Uh, that is a hit. I'm gonna intercept that attack. You're not nooks to him?

SPEAKER_04

I get to step as part of the intercept.

SPEAKER_03

I'm nooks to him. Can you step on top of those boxes?

SPEAKER_02

I don't think so.

SPEAKER_05

Step. Uh four points of fire damage. Eight points of legending. Give me a will save. Yes, sir.

SPEAKER_03

That's better.

SPEAKER_05

No, it's just the person who took the attack. 32.

SPEAKER_04

Oh, wait, are you playing your Oh sorry? I thought that was like part of the attack. Did you have you been sustained in your plus ones? No, not this time.

SPEAKER_01

I dedicated my entire turn to healing pops.

SPEAKER_04

That's nice of you.

SPEAKER_01

Yeah.

SPEAKER_05

You were unaffected by this additional effect. Good. Um I didn't want to be affected. Second attack on Gardas. 21.

SPEAKER_03

Miss.

SPEAKER_05

Then we'll go to Violet.

SPEAKER_03

Oh, it's my turn. That's you. You are Violet. Um He's getting so good at this, guys.

SPEAKER_01

He knows his character so well. Yep.

SPEAKER_03

Do I have He's off guard whether you're flanking or not, because he didn't scratch his itch.

SPEAKER_01

He would have been off guard anyway, because he was taunted, right? Yeah, he's taunted.

SPEAKER_04

Raise shield to taunt. Nice.

SPEAKER_01

It happens.

SPEAKER_05

And your shield's up.

SPEAKER_04

And my shield's up. Gotta love that. I'm going to. I guess I'm just biting right now.

SPEAKER_01

Um, didn't uh do you want to try to Oh yeah yeah or is it here we go. So let's see here.

SPEAKER_05

Oh, we thought he was getting better.

SPEAKER_04

Alright, I'm gonna take advantage of my minor ghost power duty. And I'm going to whisper to the target. Let's see, must obey for one minute. Um read the whole thing. Okay. Okay. Stoic resolve or plain stubbornness form the core of this focus. While the dead can't demand their flesh persists beyond their time, they can still impose some of their iron will on other people. This focus expresses itself as the ability to whisper in the ear of the living. Your whispered target within 30 feet that you can see. The target then attempts a will saving throw, after which they're immune to this power. And so they could be frightened or they could have to do what I asked them to do. Um, depending on the level of success that they got. So two actions. Will save 27. Oh shit, that's a success. So they're unnerv. I was gonna ask them where the bell was. Tell me where the bell is, but uh You mean the lantern? The lantern.

SPEAKER_01

Which is a the in the bell or whatever.

SPEAKER_04

Yeah. Um, so Violet's like, where is the bell? Whispery. Secret whispers. And he's unnerved and becomes frightened one, but he doesn't have to tell me.

SPEAKER_05

Frightened one.

SPEAKER_01

But it he can tell you. Yeah, he can tell us too.

SPEAKER_03

Cardis. Is he not gonna tell us? No. You killed my brother!

SPEAKER_04

My brother is dead too.

SPEAKER_03

Brother, like by blood or by you know, this weird cult you're in. Attack!

SPEAKER_05

Um sorry. You can keep that attack roll.

SPEAKER_03

Hooray!

SPEAKER_05

Uh, Violet, give me a fortitude save. Cracked. Cracked. Learn how to roll your dice.

SPEAKER_04

Shut up. Don't tell me what to do, Mom. Alright, um, 27.

SPEAKER_05

That is a pass. You're fine. You also need to give me one at the start of your turn. Gardas.

SPEAKER_03

I do?

SPEAKER_05

Yeah. You don't have to.

SPEAKER_03

Why?

SPEAKER_05

Like I said, you don't have to. You can choose to fail.

SPEAKER_03

That's cocked.

SPEAKER_05

What the hell is going on? Oh, that's way worse.

SPEAKER_06

His tray's always full of shit. There's no room in there.

SPEAKER_01

Because he leaves all his dice in there. He just chooses which one he wants. I'm just kidding.

SPEAKER_03

18.

SPEAKER_05

Fail. You're sick in. Oh, you're already.

SPEAKER_03

Yeah.

SPEAKER_05

You're still sick in two.

SPEAKER_03

Okay, cool. Um, then my attack is 32 to hit. With the minus? Yeah. And he's off guard. That's a really good role. And he's feared. He is feared. And off guard.

SPEAKER_05

And off guard. Mm-hmm. You'll see that all of those things are actually on his token.

SPEAKER_04

Yeah, you did a really good job with it.

SPEAKER_05

So it's calculating it for me. Yeah. So the reminders don't actually help.

SPEAKER_04

But they feel good to me.

SPEAKER_05

Yeah, because that's like the only thing you're actually doing.

SPEAKER_01

You're reminding the audience.

SPEAKER_05

That's a crit. Yeah.

SPEAKER_03

I was sitting here shaking my dice. Uh.

SPEAKER_01

Shaking your dice.

SPEAKER_03

Forty-two points of damage. Nice. Nice big hit. Eight of which was cold damage. You don't care. I do. Slice, slice. Um.

SPEAKER_02

My leg!

SPEAKER_03

I keep wanting to do other things, but I keep forgetting.

SPEAKER_01

That's a bummer.

SPEAKER_03

I've never done the Kyle Village.

SPEAKER_01

Maybe next time you should think before you're just like, attack! No.

SPEAKER_03

I don't think I should.

SPEAKER_01

Okay.

SPEAKER_03

Attack! Uh 28. Minus uh 23. Yay. Come on, good damage. Oh, that's 20 points of dam. Wait, no, 24 points of damage. Sorry, I forgot to add something. 24 points of damage. He's near death. I'm just trying to.

SPEAKER_04

I like though the color gets a little darker. Still near death, just a darker red.

SPEAKER_03

Shit, so guard. Yeah. Minus 10? Screw it. I don't really. I mean, I I already use two actions, so I can't exactly heal you. I mean, I do have spells. Um I could I could shield, but I don't really care.

SPEAKER_04

Yeah, I'll probably intercept an attack anyway if it's.

SPEAKER_03

Yeah. Attack again! Minus 10.

SPEAKER_05

Full math.

SPEAKER_03

Oh, that's not very good. Don't knock yourself out. It's not gonna critical fail, but it is gonna fail. Uh, do math. 13.

SPEAKER_05

Yep, miss. Then it's the top of round six. Pops is just laying on the ground. So many penalties to your AC. You're sickened, you're off guard.

SPEAKER_01

She's she might think he's dead.

SPEAKER_06

Except for the snoring.

SPEAKER_01

She's got them all.

SPEAKER_05

This is on Pops 33.

SPEAKER_06

Let's see here. What's my AC now? Sicken minus two and prone minus two to those stack? Yes. That's minus four.

SPEAKER_03

Uh so that's uh Well the prone is just off guard, right?

SPEAKER_05

Yeah, so it's minus two for the sicken, it's minus two for off guard. So minus four.

SPEAKER_06

So minus four. So that puts me at a twenty-three AC.

SPEAKER_05

So crit?

SPEAKER_06

Yep.

SPEAKER_05

Crit! Here comes the slashing damage.

SPEAKER_06

Low roll, low roll.

SPEAKER_05

It is really bad.

SPEAKER_01

Manifested that.

SPEAKER_05

28 points of slashing damage. Okay. And God dang, minimum uh two points of mental. So 30 total.

SPEAKER_06

30 total.

SPEAKER_05

That's a really sad crit. Could have been so much more. Uh that will uh I'll say wake you up, but you're still on the ground. Okay. I hope so. You're still uh five more minutes. 27? Mom.

SPEAKER_06

27. Well, so I'm still prone and I'm still second, so that's a hit.

SPEAKER_05

19 points of slashing and three points of mental. 22 total. And then we'll run over to Violet. Shrieking the whole way. Ari.

SPEAKER_01

Okay, Ari's going to do another third level soothe on pops.

SPEAKER_06

Amazing.

SPEAKER_01

29 points of healing. Um, and then she will do rallying Anthem. So AC saves and uh resist to physical. And she's like, come on guys, we gotta put an end to this. It's going on too long.

SPEAKER_05

Pops.

SPEAKER_06

Okay, Pops is going to stand up. Take that off. That's one action. Pops is then going to drink his ready elixir of life, 3d6 plus 6.

SPEAKER_03

You used it. Yeah. Nobody really uses them.

SPEAKER_06

That's 7 plus 6. Just a reminder for every day that we have them. 13 health. It's kind of a bad roll.

SPEAKER_05

Drinking it off the belt is just one action or is it two?

SPEAKER_04

I think it's two. I still think it's drawn. Yeah, you still have to draw and drink. Because it's two actions to get it out of a pack or something. So ready saves you one action.

SPEAKER_06

Okay. So then uh stand, drink and draw. Drink and draw. Draw and drink.

SPEAKER_01

Drink and draw.

SPEAKER_06

Draw and drink and draw.

SPEAKER_05

17 points of mental damage.

SPEAKER_03

Well, that almost negated that. Yeah.

SPEAKER_01

Is that just forever? It's probably for a minute.

SPEAKER_06

Mm-hmm. And that's my turn.

SPEAKER_01

Welcome back, Pops.

SPEAKER_06

Pops looks nervous. Why are you so nervous, Pops?

SPEAKER_01

He's in control of his own weapons.

SPEAKER_06

Yeah.

SPEAKER_01

I'd be nervous too.

SPEAKER_06

Staring at it. Do you know how bad it hurts people to get it work? That was very unpleasant.

SPEAKER_01

It just knocks you right out.

SPEAKER_05

This exorcist begins casting a spell.

SPEAKER_04

Uh reactive strike. Get him.

SPEAKER_05

You also have a reactive strike, huh?

SPEAKER_04

I do. Huh. I have a lot of reactions. That's basically what the entire class is. 31. That's a hit. Oh, you're gonna kill him before he can do anything. Max damage, 12 points of damage.

SPEAKER_05

Bummer.

SPEAKER_01

Good job, Violet.

SPEAKER_05

Yay. Well that wasn't a very good turn for him.

SPEAKER_01

No. Should have created a little more space.

SPEAKER_02

Yeah.

SPEAKER_05

I didn't realize uh Violet had a AO, you know?

SPEAKER_01

Now you know.

SPEAKER_05

I know you had a lot of reactions. I just didn't know one of them was a straight-up react attack of opportunity.

SPEAKER_01

Probably making it up.

SPEAKER_05

Probably making it actually happen. That doesn't mean straight up at all. That's from when you multiclassical fighter characters ago. That's in the book. It's Red's character sheet. Oh no. Violet.

SPEAKER_04

Um let's see.

SPEAKER_05

Well now I feel stupid having this creature run over here straight up the bad move.

SPEAKER_04

Right into a wall of steel. Um try to see if there's anything super fun I can do.

SPEAKER_01

Friend's dead, buddy.

SPEAKER_04

Friend's dead. I'm gonna erase shield and taunt. Thank you. So we got that under control.

SPEAKER_01

You can try asking her for the.

SPEAKER_04

And then I'm gonna go ahead and use my minor power to light myself on fire, and that'll be my entire turn.

unknown

Okay.

SPEAKER_06

The passion.

unknown

The passion.

SPEAKER_04

What color are your flames?

SPEAKER_05

Red. Okay. Guard fortitude save.

SPEAKER_06

He can't tell he's colorblind. Better.

SPEAKER_01

Is it? Yeah. Okay.

SPEAKER_04

Violet's not colorblind, but she can't see the normal. Dirty 30.

SPEAKER_05

Oh. That's a pass.

SPEAKER_03

Hooray.

SPEAKER_05

Your sicken one.

SPEAKER_03

My sicken goes away a little bit. Uh shoot! Nope, I'm gonna run away. And heal pops. For two action heal on pops. Get 'em, pops. Or her, get her pops.

SPEAKER_04

Get that thing.

SPEAKER_03

Uh, and heal you for a bunch. A bunch would be appreciated. Something around 60, I don't know. Hopefully.

SPEAKER_01

Just round up to 70.

SPEAKER_03

Yeah. If I get 80. How many of these things? Where's my on my again?

SPEAKER_01

Whatever feels good, Jeff.

SPEAKER_03

Okay.

SPEAKER_01

You can do a D12 if you want.

SPEAKER_03

Alright. You can cut a D7 here if you want. 51. Nice. That was close. It was almost 60.

SPEAKER_01

I'm disappointed.

SPEAKER_03

That's pretty good.

SPEAKER_05

She lets out another terrible shriek. Everyone. Uh. Everyone.

SPEAKER_01

No.

SPEAKER_05

I feel like I'm out of line of sight. Will save. Plus one. Good thing it's auditory. Good thing it's auditory. 28 doesn't go around corners.

SPEAKER_01

Plus one.

SPEAKER_06

29. 29.

SPEAKER_01

Ooh.

SPEAKER_06

26.

SPEAKER_01

26. I'm sure I failed. You said will.

SPEAKER_06

Yep.

SPEAKER_01

22.

unknown

Okay.

SPEAKER_03

Natural 20 for a 35. Wow.

SPEAKER_05

Pops and Ari are stunned one. Ouch.

SPEAKER_03

Pops, I said get her.

SPEAKER_05

And then a strike on red. Or sorry. Violet.

SPEAKER_01

What color?

SPEAKER_05

Whoever's here. 35. That's a hit. Come on, I've not been rolling good damage. That's pretty good damage. That's almost max. Uh 22 points of slashing. 22. And six points of mental. So 28 total? 28 total.

SPEAKER_01

20 points of slashing. 26 total.

SPEAKER_05

His resistances are stronger. Oh, that's right.

SPEAKER_01

Yeah. Sorry.

SPEAKER_05

Back off. It is your turn, though.

SPEAKER_01

You'll pay for that later. It's my turn? No, it's Ari's turn.

SPEAKER_05

Use your initiative track people. I have that up. You said it's your turn.

SPEAKER_04

Talking flight.

SPEAKER_01

I like when you say you, it's automatically Kyle. Oh, my turn. It's the only U in the room. It is Ari's turn. She's currently stunned one, so she's going to continue with her rallying anthem, and she can't really see anything. Uh, she's still up next to the door at the top of the room. So she's going to kind of creep forward. It's like, uh, what's going on over here? And um, I really don't want to get any closer to it. She knows that her friends are in somewhere deeper into the room, and she can see Pops off to the right in this scary creature there. So that is her turn.

SPEAKER_05

So sustain and step. Pops.

SPEAKER_06

Pops is going to step over into flanking with Violet.

SPEAKER_05

One action move.

SPEAKER_06

One action move. And then I'm going to swing. Another natural two. Hmm. For uh. Critical miss? For a uh let's see here. A 19.

SPEAKER_05

Critical miss. Oh.

SPEAKER_06

Boy, if I bonk myself again.

SPEAKER_05

It's not because the flank. Yes.

SPEAKER_01

Wonderful. Not critical miss.

SPEAKER_06

Uh, so that is my turn. And is your turn? Stun goes away, right?

SPEAKER_05

Yes.

SPEAKER_01

Yes.

SPEAKER_05

And you will take 20 points of mental damage. Damn.

SPEAKER_04

Violet. Hey, my turn. Shield taunt.

SPEAKER_05

Shield taunt.

SPEAKER_04

Shield taunt. I need to pick up like a fun two-action attack type situation.

SPEAKER_06

Oh, I had a heal there too, didn't I? A quick heal? Nope. Not on that turn. Okay. It's done.

SPEAKER_04

Got it.

SPEAKER_01

Oops, sorry. Don't be greedy. Okay.

SPEAKER_04

Um. I'm gonna go ahead and strike and strike for my last two, probably. So it does a 27. Miss. No. Pickles.

SPEAKER_05

Um. That's a hit. Oh, sick.

SPEAKER_06

Yeah. Off a guard. Get flanked. Get flanked. Nerd. Flank you.

SPEAKER_04

And six is eleven and four is fifteen. Um, fire and piercing damage. Fifteen. Mm-hmm. Done. And then second attack. Oh, that's not gonna make it. 26.

SPEAKER_05

Miss.

SPEAKER_04

Pickles.

SPEAKER_05

Gardas.

SPEAKER_03

Hmm. I can't really. First thing I need to move. I can't really get. There's too much shit in the way.

SPEAKER_05

Sick and goes away.

SPEAKER_03

Oh nice. Oh man, I feel so much better.

SPEAKER_04

You could just be north of Pops.

SPEAKER_03

There's a there's a bunch of shit in the way. I don't wanna.

SPEAKER_05

You could stand here, but that's probably the only square that's good, actually.

SPEAKER_03

Yeah, that's I went the wrong direction to get there. I am just going to cast. Hitting him with a spell is gonna be hard. But I'm gonna use ghost powers.

SPEAKER_01

Um They're gonna work this time.

SPEAKER_03

Telekinetic projectile. So I'm just gonna this is there's a bunch of shit in here on all these shelves and stuff. Literally a little hammer right there on the map where you uh start throwing things at her.

unknown

Oh.

SPEAKER_03

Nope. Nope. That's a natural one.

SPEAKER_05

Oh, fun.

SPEAKER_04

A magic attack. Yeah. You hit me with a hammer. Yeah. It's pop in the head.

SPEAKER_01

Lodged in your brain.

SPEAKER_05

It's a hit.

SPEAKER_03

What?

SPEAKER_05

Poor trade. You hit, but you lose a prepared spell or spell slot of the highest level available. You get to choose.

SPEAKER_03

Oh shit.

SPEAKER_05

At least you get to roll a hit. Yeah.

SPEAKER_01

And you get to choose.

SPEAKER_03

Uh so the hit cannot be from your font. That's not the highest level. Good point. The hit is 66.

SPEAKER_04

Your divine font isn't your highest level.

SPEAKER_06

Casual reroll, no big deal. Healing has three points.

SPEAKER_02

I didn't like those.

SPEAKER_03

I always want my damage with advantage. Only four points of damage.

SPEAKER_05

24?

SPEAKER_03

Yeah. Uh, and that's my turn. What spell do you lose? I'm going to lose um Phoenix Ward. So that's my that's one of my like fire defensive spells.

SPEAKER_05

Beginning of round eight. Claw attack. Things a little one-dimensional, but it has a really good to hit. This attack is on violet. Ooh. 37? It's a hit. I don't think I'm gonna be able to crit you. 14 points of slashing. Four points of mental.

SPEAKER_04

Um, I'm gonna shield block it.

SPEAKER_05

So keep in mind you can only shield block physical damage unless you have something that says otherwise. No, no, no. What was the slashing damage for the total?

SPEAKER_04

14. 14. Okay, cool. So I'm gonna shield block that. So that's gonna take that down to a 13. Um sorry, not not your damage that you did. Um how much was the mental?

SPEAKER_05

Four.

SPEAKER_04

Okay. Uh and when I do shield block, I'm gonna do something called aggressive block. Okay, I want you to read the whole thing. It doesn't necessarily have to be out loud. First time doing it. I'm gonna read it out loud because that's the only way I can read. I can't read in my head.

SPEAKER_01

I can't read in my head.

SPEAKER_04

You push back as you block, knocking your foe away or off balance. Use your shield to push the triggering creature, either automatically shoving it five feet or causing it to become off guard until the start of your next turn. The triggering creature chooses whether it can be moved or become off guard. If it chooses to be moved, it chooses the direction. If the shove would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become off guard instead.

SPEAKER_05

It gets to choose?

SPEAKER_04

Yeah. Whether it'd be shoved or be off guard.

SPEAKER_06

But in this case, it can't because I'm standing there. Right, so it's just gonna be off guard.

SPEAKER_04

So my question is I have a question for you. Because it says that you shove, right? Uh automatically shoving it or making it become off guard because I hit it with my shield, I push it. Every time that I shove something, it does damage. And it's not like an action or anything.

SPEAKER_05

What is the thing that gives it damage?

SPEAKER_04

Punishing shove. I'll allow it.

SPEAKER_06

Thank you, Jeff.

SPEAKER_05

But you don't have to roll.

SPEAKER_04

No, I don't. It's the again, it's the class, you know. That's the thing.

SPEAKER_05

What's the thing called?

SPEAKER_04

Uh aggressive block.

SPEAKER_05

Uh no, because aggressive block is not a shove.

SPEAKER_01

So it says you push back as you block.

SPEAKER_05

Knocking your foe away or off balance. Use your shield to push the triggering creature, either automatically shoving it. Uh it's got shove in there. Yeah. Capital, capital shoving it.

SPEAKER_04

Yeah, capital S shoving. I think when I do aggressive block, I get to do damage.

SPEAKER_05

My only problem with this is that like aggressive um um the uh punishing shove is like if you critically succeed or whatever, but this doesn't come with a roll, so there's no the punishing shove, uh yeah, but it would you do damage either way, you just double it if you critically succeed. Which is exactly, but that means there's an inherent role with it. This negates the role.

SPEAKER_04

I mean, it just means I can't critically succeed.

SPEAKER_01

This is when you push a foe away from you, you push with the entire force of your armored form into it. Yeah. It does state, though, that when you successfully shove.

SPEAKER_04

And in this one it says you automatically shove. So I get it, I succeed. Automatic success on the side.

SPEAKER_03

I mean, what's 10 damage anyways?

SPEAKER_01

This is important in the future, though. Yeah.

SPEAKER_03

Yeah, but let's set the precedent now.

SPEAKER_06

And then we do nothing but fight guardians for the rest of the- I'm like 98% sure it works.

SPEAKER_01

I think so. I would I would allow it.

SPEAKER_04

See, that's two. Yeah, three. Jeff's voting in favor. Yeah.

SPEAKER_01

It's still a GM's call.

SPEAKER_04

Not if he gets outvoted. But I did intentionally spend class feats hoping they would work.

SPEAKER_05

Yeah, but if I played this game based off of how you think things work, the game wouldn't work at all. I decided to, um I kind of have my mind made up. I decided to take it to the Reddit gods. Uh, they kind of agree with the table.

SPEAKER_04

Nice. Alright, so they take ten points of damage.

SPEAKER_05

Automatic damage.

SPEAKER_04

Who's got the sheet for the Reddit is calling this synergy right here?

SPEAKER_03

Yeah.

SPEAKER_01

If you have a problem with this call, take it up with Reddit.

SPEAKER_04

Take it up with Reddit. Okay, I can't do that right now. Sorry. You're fine. Okay. I was wondering if I could reactive Scorch also, but since I spent the action to do the shield block or whatever, you know. You probably can't do two reactions on one trigger. Or can you?

SPEAKER_05

I don't think so. I don't know.

SPEAKER_06

It's I don't know if you can react to you're reacting to your reaction twice in one turn.

SPEAKER_01

Well, he gets an extra reaction. I just don't think you can do them at the same time.

SPEAKER_04

Yeah, I'm gonna I'll pass on that for right now. We'll I'll read about it. What was it? The uh the ghost thing for passion. Oh, that's when you get hit. Yeah, didn't I just get hit?

SPEAKER_01

This is a reaction. He's shield blocking right now. Yeah, shield blocking. Still your turn, Tony.

SPEAKER_03

No, because like your reaction was to shield block. Yeah, I feel like that's not to burst into flames.

SPEAKER_01

Yeah.

SPEAKER_03

Yeah, it's easy Yeah.

SPEAKER_04

Yeah.

SPEAKER_01

One or the other.

SPEAKER_04

One or the other. I'll I'll take a deep dive on it and see, but I think that I don't I think uh the trigger is probably one of the things that we're gonna do.

SPEAKER_05

For being a uh whatever the fuck you are, a guardian. Yeah. Okay. And you get two reactions? I get two reactions.

SPEAKER_03

AI overview says you cannot use two reactions in the same response to the exact same trigger. The official rules strictly state that you can only use one triggered action, reaction or free action per Oh, that's okay. So this is straight from Archives of Nethys. Um it's entitled Limitations on Triggers. The limitation of one action per trigger is per creature. So, but yeah, you you can only use one action or one reaction per trigger.

SPEAKER_05

Okay. Thank you, Jeff. Thank you, Jeff. I like that. Yeah, because that feels right to me.

SPEAKER_03

I wouldn't have really decided that one.

SPEAKER_04

It could get pretty crazy. It'd be fun. Yeah, absolutely. This class would definitely rash it up a notch, but it doesn't feel like that's what it was intended. I didn't like it.

SPEAKER_01

Um feels dirty.

SPEAKER_05

So I hit you once. I took one action, I think. Yeah.

SPEAKER_01

I don't remember. You fool. I think you're done. I think you're I'm completely done.

SPEAKER_00

And your creature's dead.

SPEAKER_05

31 to hit, Violet.

SPEAKER_04

Uh, do we have uh well Tiger's for the roller? So yeah, that's a hit.

SPEAKER_05

Uh 20 points of slashing. And uh three points of mental.

SPEAKER_06

Okay. Now you can do your passion, right? Oh yeah, I'll react and do the passion.

SPEAKER_01

There you go.

SPEAKER_05

So I have to do a reflex save.

SPEAKER_06

Um against Kyle's class DC, I think.

SPEAKER_05

Yeah. That's a really bad roll. 25.

SPEAKER_04

Uh success, so half damage?

SPEAKER_05

Okay.

SPEAKER_04

Uh on three. So you take one point of fire damage.

SPEAKER_05

And we will go to Ari.

SPEAKER_01

Okay. Ari is also going to take a step.

SPEAKER_06

Yeah, flank with me.

SPEAKER_05

That was a step forward, ladies and gentlemen.

SPEAKER_02

First flank into range to be hit.

SPEAKER_01

And then she reached she reaches out, probably. She reaches out and her hand turns incorporeal and passes through the body of the of uh Pan Fenfeng. And I need you to make a will save.

SPEAKER_05

Oh my god. 22?

SPEAKER_01

Fail.

SPEAKER_05

Yes.

SPEAKER_01

Okay.

SPEAKER_05

Terrible roll. I'm gonna re-roll that. Hero point. Natural one. You heard him critical by hell, yeah. Critical failed to critical by L.

SPEAKER_01

Okay, so critical failure.

SPEAKER_05

I'll give out a hero point.

SPEAKER_01

So this is this is curiosity. So it says failure as success. So I'll read success. You perceive vague surface thoughts from the target and find out whether its intelligence modifier is higher than, equal to, or lower than yours.

SPEAKER_05

What's your intelligence?

SPEAKER_01

I'm looking.

SPEAKER_05

Well, it's pretty good. It's a three or four. And you figure out if it's equal to, greater, or less than? Equal to.

SPEAKER_01

Okay. Where it's smart as each other. But we don't see eye to eye. And then uh I can probe cultural differences. I can probe into the target's mind and get your probes out of here. Probe into the target's mind and attempt to uncover the answer to a question you telepathically pose to them. So I ask, where is our lantern? Slash bell.

SPEAKER_05

In the shrine. Deception?

SPEAKER_01

Mm-hmm.

SPEAKER_05

Uh 34.

SPEAKER_01

That is a success.

SPEAKER_05

It tells you in the shrine.

SPEAKER_01

Okay.

SPEAKER_05

Anything else? Move to action. Curiosity done.

SPEAKER_01

Uh that's it.

SPEAKER_06

Okay. Posse is gonna spark transcendence on Titanbreaker. Here comes the big swing. 16 on dice, plus 19 for uh 35, minus 2 for a 33.

SPEAKER_05

That's a hit.

SPEAKER_06

Okay, just a regular old bonk. 37 hit.

SPEAKER_05

37 damage?

SPEAKER_06

Yeah.

SPEAKER_05

Okay.

SPEAKER_06

And then pops is going to spell swing again. Might as well. Eleven on dice. Plus 19 is 30 30 minus 2. Minus 5. Minus 7. So 23.

SPEAKER_05

Miss.

SPEAKER_06

Okay, that's my turn.

SPEAKER_05

Give me a will save.

SPEAKER_06

Will save. 8 plus 17 for a 25.

SPEAKER_05

Uh 17 points of mental damage.

SPEAKER_06

Jesus.

SPEAKER_05

And we will go to Violet.

SPEAKER_04

Um Violet is going to step. Uh well, ray shield and taunt, and then step, and then bite. Ooh. 36 to hit. Ooh.

unknown

Wow.

SPEAKER_05

That's a Hit.

SPEAKER_04

Max damage, 12 points of damage.

SPEAKER_05

He's laughing at your damage. I really need some hand wraps and mighty blows. Yeah, you do. And then Gardas.

SPEAKER_06

Okay. Come on, Gardis. Pops are your hit points okay? Um, yeah. Uh I I can survive another round pretty easily.

SPEAKER_03

Okay. Um, can I stand uh next to Ari right here? Or is that like in a wall?

SPEAKER_05

You're literally in the wall.

SPEAKER_03

I don't know. It's uh if it's just the angle. No, not a full square. That's okay.

SPEAKER_04

It's not even most of a square.

SPEAKER_01

It's not even half.

SPEAKER_03

Uh so I'm going there. And strike. Attack. Come on, big money. 18 on the dice. Yes. I'm not sickened anymore. Excellent. So that's uh 35 to hit. Yeah. That's a hit. Nice. 28 points of damage. Twenty. Two zero. Okay. So now I have one action left. Uh.

SPEAKER_06

Go for broke.

SPEAKER_04

Put him down. Alright, fine. It's near death, but it's not in the red yet. It's orange still. Yeah.

SPEAKER_03

Just roll a natural twenty.

SPEAKER_04

Just roll a natural twenty.

SPEAKER_03

Okay, fine.

SPEAKER_05

Just roll a natural twenty.

SPEAKER_03

Natural ten. You have me going there for now, right? Uh. Got the natural part. So it's gonna be miss. It's like twenty-two, twenty-three, something like that.

SPEAKER_05

Miss.

SPEAKER_03

Yeah.

SPEAKER_05

Beginning of round nine. Round nine. Guys, this has been going on maybe a little too long.

SPEAKER_01

That's what Ari said.

SPEAKER_03

That's what Jeff said.

SPEAKER_05

You guys hear noise and commotion coming from the north outside this room.

SPEAKER_03

Ari, you close the door, right? Yeah. They'll never know. They'll never know.

SPEAKER_05

Uh, this attack will be on Pops with a minus one. Okay. Yeah?

SPEAKER_03

Yeah, he did it. He did his thing.

SPEAKER_05

Yeah. No, because he's taunted. He's completely out of it. Completely out of it. Staring off. 32, 31 to hit.

SPEAKER_03

That is a hit.

SPEAKER_04

But not a crit.

SPEAKER_03

Not a crit.

SPEAKER_04

Not because of the minus one.

SPEAKER_03

You're not gonna intercept it?

SPEAKER_04

Oh. Yeah, I will.

SPEAKER_02

Wake up, Kyle. Come back to Earth. Do you need a break?

SPEAKER_05

I'm good. You gotta reread all the things on your sheet. Yeah. Are you ready to play? Yeah. Okay. Intercepting. I've got a shitload of coffee.

SPEAKER_03

Coffee caffeine.

SPEAKER_05

18 points of slashing damage. Six points of mental.

SPEAKER_03

Is your resistance to physical or just bludgeoning? Physical. Okay, wow.

SPEAKER_04

Thanks, Violet. I'm getting a little messed up, guys. Just FYI.

SPEAKER_05

Second attack. On pops. That's a really good roll. Uh 35 to hit.

SPEAKER_06

That's a crit.

SPEAKER_02

Oh boy.

SPEAKER_05

Again, not great damage. Thank god. 30 points of slashing. And uh eight points of mental.

SPEAKER_03

Okay. You said you could last another round. Yeah. I might go another round.

SPEAKER_05

And then he will step. Trying to create some distance here. Trying to bide some time. Ari.

SPEAKER_01

Okay. Ari will do another third level soothe on pops.

SPEAKER_04

Another. There's times where it's nice to be a spontaneous caster, man.

SPEAKER_06

Yeah. Oh, did you get my uh my mental damage? Or is that just your turn?

SPEAKER_01

Oh, it's not your turn yet. Right.

SPEAKER_06

Oh, I was talking about. Yeah. Oh, yeah, that's right. Never mind. It was his never turn, not yours. Never mind.

SPEAKER_01

It's like, put me down. More damage. 37.

SPEAKER_06

Amazing.

SPEAKER_01

And um next she will do uh Durja Doom. So uh she will start playing a haunting tomb on tomb tune on her drums as quietly as possible and uh fear the fan fanfang. Doom on you. Doom on you.

SPEAKER_06

Okay, I'm gonna trigger Scars of the Survivor. Get some health. 13 hit points. And shift that over into Titanbreaker. Here comes the club. 18 on dice. Plus uh 19 to hit for a uh 37 minus two to 35. That's it. Damage.

SPEAKER_04

Wait, did it attack the pops last time? So it's off guard then.

SPEAKER_06

Oh, did that make it into a crit? 35.

SPEAKER_01

Oh, it has to be so close.

SPEAKER_06

So that is six plus twelve, eighteen damage. And swing again. Nine turns into a four. Turns into a twenty three minus two.

SPEAKER_05

Miss.

SPEAKER_06

Okay, that's my turn.

SPEAKER_05

Uh give me a will save.

SPEAKER_06

Save. Five plus seventeen.

SPEAKER_03

Can you pass this? Uh so you stop taking this persistent damage? Yeah, no kidding.

SPEAKER_06

Uh 23 minus two?

SPEAKER_05

19 points of mental damage.

SPEAKER_01

Buddy.

SPEAKER_05

Violet.

SPEAKER_03

You've taken so much damage on the ball.

SPEAKER_01

He hasn't gone down yet, which is amazing.

SPEAKER_05

Because he's been pumping a lot of healing in the middle of the year.

SPEAKER_03

He's doomed too.

SPEAKER_06

Yeah. Okay. Falling would be bad. Mm-hmm. But um, I'm looking good for another round.

SPEAKER_04

Okay. Shield taunt. Five footstep.

SPEAKER_06

And bite. He's right there. We just gotta sneeze on him.

SPEAKER_04

Um 33 to hit.

SPEAKER_00

Hit.

SPEAKER_04

Alright. Come on, max damage. Ghost fire. Not max, but it's okay. Um 11 points. Well, okay for me. Of bite damage.

SPEAKER_05

Calculated.

SPEAKER_06

Hmm. Breathe on him, Gardas. He'd have to run all the way around.

SPEAKER_02

Yeah, not one at all.

SPEAKER_04

I like the idea of two actions to run around the room and just bury your axe in him.

SPEAKER_01

Well, he could go, he might provoke, but he could go through each of Violets and Pop Squares down here.

SPEAKER_03

I don't think any of them have used uh AOOs. Yeah.

SPEAKER_01

I'm just saying you could get it.

SPEAKER_03

But I mean, here's the thing. I want to heal somebody because it's its turn next, and if I miss an attack and don't kill it, then like who's you said I'm lower life. You said you were getting messed up. Yeah, and I can always intercept attacks too. Exactly. Um I think I'm going to two action heal you.

SPEAKER_06

Throw your axe at him next.

SPEAKER_03

Well, that would take multiple actions. Throw your axe at the same time. Actions? Actions. Ooh. Uh 52 points of da points of healing.

SPEAKER_01

What do you add to that?

SPEAKER_03

32. Nice. Yeah, it's a lot. This might be one of our most heal points. Wait. 53 ever.

SPEAKER_01

So two, but I was like, maybe I did my math wrong.

SPEAKER_03

Yeah. 53. He's gonna become down to one hit point. That'd be funny. Maybe. Um, and I have one action left, but I don't really have anything to do. It's not like a throwing axe. Throw in any way. This thing breaks when you look at it wrong.

SPEAKER_05

Don't you forget it.

SPEAKER_03

Guidance or something? Uh I do, but I guess I yeah, okay. I guess I'll guidance. Pops, you should do pops for the. No, he he was already guidance. He should be immune for like 10 minutes. Knock off Violet, which is already guidance. Oh, I thought it was the other way around. Okay, then uh guidance pops. Okay. That makes it easy.

SPEAKER_05

Still taunted, so this attack will be on Violet. Natural one.

SPEAKER_04

What's a miss? I believe that qualifies as uh critical. And it's a named character. Knock himself out.

SPEAKER_06

Knock himself out.

SPEAKER_05

Alright, we'll play this game.

SPEAKER_00

He says it's so menacingly. I know. It's like these are your rules.

SPEAKER_05

This is insane how this shit works out.

SPEAKER_01

Decapitation.

SPEAKER_05

It bit your fist. The target deals jaw damage to you. How does that work out? That's crazy.

SPEAKER_04

Jaw damage to jaw damage using a normal. 12 points of damage.

SPEAKER_03

Yes. My question is though, how have you done exactly 12 points of damage, like every single time?

SPEAKER_04

So the first couple, I rolled two max damages, and then I got a D6 for my ghost powers for being on fire. And so the D6 is just kept adding up to, you know, I was rolling less, but I had the D6.

SPEAKER_03

So it was, yeah.

SPEAKER_04

Yeah. It's like a five and a three, and then four for strength, and then four and a four, and four for strength.

SPEAKER_03

So you just continually got twelve points of damage. Yeah. That's crazy.

SPEAKER_05

I love it reaches out to punch you, and it's just too slow because it was so low, and you just bite its arm, taking it off. We are not out of initiative just yet, because you guys here, just outside this north door commotion, you can see the light from the torches. People are going to be coming in here. And I don't know if you're in a spot to take on a patrol. Maybe you are. It's Ari's turn. I'm not dragging you guys' hit points.

SPEAKER_03

Come on, guys, there's a southern door.

SPEAKER_01

Yeah, Ari's gonna start going towards the southern door.

SPEAKER_04

Yeah. We could just uh discomporeate and just run through the walls.

SPEAKER_06

Well, if we run through the walls and into a patrol, we we need to merry go round them. Yeah. Yeah.

SPEAKER_04

So we could run to the south and we just go like east. We can just go do east.

SPEAKER_06

Yeah, but we don't know if they're standing right there.

SPEAKER_04

But we'll be running.

SPEAKER_01

I think we should try to go as far as we can without using our powers.

SPEAKER_03

Yeah, I agree with that. Because we can only use it once.

SPEAKER_01

And it's five rounds.

SPEAKER_03

Also, Courtney, loot the body. We don't have time.

SPEAKER_06

Holy, what does it take for can you loot a body in action in combat?

SPEAKER_05

You could grab maybe something off of it, but you're not rifling through its stuff.

SPEAKER_01

Um, yeah, so Ari would like to loot the body body, but she's just gonna start making her way out of here. So that's her first move.

SPEAKER_06

Yeah, break line of sight of the other door.

SPEAKER_03

And yeah, because once we go south far enough, because it's a circle, like even just coming out the southern door, the patrol at the northern door won't be able to see around the circle to see us.

SPEAKER_01

Um, and then she's going to cast guidance on herself. So she'll just wait. 10 seconds.

SPEAKER_06

Okay. Um Pomps is going to shift eminence from Titan Breaker to Thousand League Sandals. Then he's going to spark transcendence on Thousand League Sandals. Nice. Shift that over to Scars of the Survivor. So Gardas and I could have held.

SPEAKER_01

Violet. Yeah.

SPEAKER_05

We all can move.

SPEAKER_01

Thanks.

SPEAKER_05

Spend it's a reaction to take a stride. If your line is dotted, it won't let you move there.

SPEAKER_06

That's why I said loot the body, because well, yeah, but you didn't tell me why.

SPEAKER_01

Well, yeah, that's fair.

SPEAKER_06

Gardus, is that as far as you're gone? That's 20 feet.

SPEAKER_01

Excuse me. Sorry. I'm sorry. Have you always been this slow? Trying to make an escape here.

SPEAKER_03

I'm I'm like out of breath, leaning up against the wall.

SPEAKER_06

Uh so that's a shift, a spark, and then um I've got another action left, so I'll peek the door.

SPEAKER_05

Open the door. You don't see anything immediately on the other side.

unknown

Okay.

SPEAKER_05

Uh give me a will save.

SPEAKER_03

Will save. Oh my god. Can you please get rid of this? Come on, buddy. Persistent damage. Can you give me uh guidance? I did give you guidance.

SPEAKER_00

Plus one.

SPEAKER_06

Uh so that's 11 plus uh we'll save 17 for uh 28. Uh guidance is 29, minus two is 27.

SPEAKER_05

Fail. Jesus. We'll take 23 points of mental damage.

SPEAKER_04

We're gonna have to prop pops up long enough to get out of here.

SPEAKER_05

Uh Violet.

SPEAKER_03

I mean, all he has to do is pass one save.

SPEAKER_01

It's not an easy one. Not an easy save, though.

SPEAKER_04

Yeah, he's been he rolled a 14 or 15 or something, still failed it. Um I'm in scars. I've got more time. Tell that to Stefan. Can I just because I told Rysho I'd try to get him something, can I grab a jar off of the shelf that I'm next to?

SPEAKER_05

One action, grab the jar?

SPEAKER_04

Yeah, sure. Cool. Alright. And then I'm gonna spend the other two acts. Yeah, just oh geez. I opened my screen. Um I'm gonna spend the other actions to try to get out of here, I guess. No, you know what? I don't want to do that with Gardas hanging out behind. I'm gonna get just behind the behind the shelf here and that slow.

SPEAKER_03

Yeah.

SPEAKER_05

Gardis.

SPEAKER_04

I'd rather be there. If somebody comes chasing after you, I'd rather be there than not.

SPEAKER_03

Yeah, we're we're fine though.

SPEAKER_04

Trying to learn from my mistake with uh Okay.

SPEAKER_05

Yeah, I think that's a very real character decision right there. He doesn't want to leave someone behind.

SPEAKER_03

I want to grab something off of a body.

SPEAKER_01

You need to move.

SPEAKER_03

I mean, I'm going to, but it's another reason why I stayed behind.

SPEAKER_01

We don't know what Cardis is gonna do.

SPEAKER_03

Yeah. Um would I have to spend an action to look at this person's body, or is there just like a dagger hanging on their belt that I can just use one action to do it?

SPEAKER_05

Are you talking about what was Fen Fang? Yeah. It looks like it's just a gray skin creature missing an arm wrapped in a crimson loincloth at this point.

SPEAKER_04

Take the loincloth.

SPEAKER_01

You can't even have your dignity and death.

SPEAKER_06

It's double-knotted.

SPEAKER_01

Just tears off a piece. Shows you.

SPEAKER_03

Everybody else stopped and opened the door and stuff and Gardas. Just keeping this room. Can you get the door on the other side? Do you have enough movement speed? No. I can get to the door on the other side.

SPEAKER_04

I'm I meant the I meant the one with the wood thing. We're trying to get are we trying to get out of here? No.

SPEAKER_06

No. Why would we leave? Okay. If we can escape notice, maybe we can keep going inside the inside the place. Yeah, I wanna I wanna keep going.

SPEAKER_01

Street to the lumber room.

SPEAKER_03

Lumber room? Is that where we're trying to go?

SPEAKER_01

I feel like that's the safest bet. It's pretty much abandoned. If they come in there, we can try to fight them, and then if it doesn't work out, we can leave.

SPEAKER_03

Okay. Let's just try and find out. We can go through that hallway into the center.

SPEAKER_01

But that's they have patrols on the ring.

SPEAKER_03

So then I still I still feel like I want to hug this side. I don't want to accidentally get to a point on this circle where they can see me. So I'm hugging like the inside of the circle still.

SPEAKER_00

I like it.

SPEAKER_03

Not opening the door yet because I wouldn't have enough actions and such to do that.

SPEAKER_05

The door on the northern side of the storeroom swings open and people begin piling in, but no one can really quite see over there. Just like you guys can't quite see over there. Uh line of sight is kind of mutual, right? So.

SPEAKER_01

Awesome.

SPEAKER_05

You guys left blood just fucking everywhere.

SPEAKER_03

It's a distraction. Do they say anything about like the gray skinned?

SPEAKER_05

I mean, it's, you know, it's been seconds right now. They're not just a lot to take in.

SPEAKER_03

It's just the body, yeah.

SPEAKER_05

Um they heard what sounded like uh like a giant child screaming and crying and came in to just find a massacre. So, you know, give them a second, man.

SPEAKER_01

For pity's sake. For pigeon's sake. Uh this door goes into the lumber room, right? Yeah, yeah. So it's a double door. I can only see one though, so that was why it was confusing. Uh so Ari's going to go straight down to the door. Uh, open it, and go inside. And around.

SPEAKER_05

So that's move. Uh one action, open action, move action, and that's three. Okay. Pops.

SPEAKER_06

Uh, let's see here. Pops is going to.

SPEAKER_05

All the halflings are running past you.

SPEAKER_06

Yeah. Pops is gonna spark uh Scars of the Survivor for some quick healing. And that's two, six, ten, nineteen.

SPEAKER_03

Does that have uh an amount of times that you can do it, or just anytime you put your spark into it? Anytime I put my spark into it. This class is stupidly overpowered. Yeah, it's pretty strong.

SPEAKER_05

It's pretty great. It's the only rare class in the game.

SPEAKER_06

Kyle, uh uh Pops looks joking.

SPEAKER_05

I think there's two, I think Gunslinger and Inventor are uncommon. Yeah. Everything else is common, and then the um exemplar is rare.

SPEAKER_06

What's rare? Uh Pops looks at Vox and it's like, yo, you got it? You okay? Yes, go. Okay. And uh Pops is going to do the same, follow after Ari's footsteps. Come on.

SPEAKER_01

Doors. Come on, Life.

SPEAKER_05

The walls are the bane of your guys's.

SPEAKER_01

Come on, Life.

SPEAKER_06

Yeah, they are. We'll make some space for other people to come in.

SPEAKER_05

Yep. Give me a will save.

SPEAKER_06

I'll save.

SPEAKER_05

Oh, I did not roll good damage.

SPEAKER_06

Big money. That's another eight for 20.

SPEAKER_05

13 points of mental damage.

SPEAKER_04

Thank you.

SPEAKER_05

Violet.

SPEAKER_04

Okay. Violet's gonna get outside of this little room here. And gingerly close the door. Don't want to make a loud bang. Quiet door close. I'll even roll a stealth if you want.

SPEAKER_05

Give me a stealth check.

SPEAKER_04

Alright, here we go. Come on. Oh, that's really good. 27. Great.

SPEAKER_01

Nice.

SPEAKER_04

Nice. Okay. And then uh she's gonna haul down for her third action and sneak into this room trying to get out of the way so Gardas can come in. Whatever that looks like.

SPEAKER_05

Gardis.

SPEAKER_03

Gardus is gonna barrel the door. Barrel through the door for one action and then slam the door shut behind me. Leaning up against it, like ah, uh, uh.

SPEAKER_01

But part of his um his like I'm clipping through the door. Yeah.

SPEAKER_03

His pants are caught in the door. Yeah. I'm just gonna like raise my axe and ready an action at the door to slice anybody who walks through it.

SPEAKER_05

Um, I'm just gonna skip ahead a little bit. Uh Pops, you take 36 points of mental damage.

SPEAKER_06

Okay.

SPEAKER_05

That's from two rounds. I know you would have got a roll in there, but I'm saving us some time. Okay. And you're gonna take us out of initiative as this spell finally fades on round 13. Yeah. And uh you guys are out of combat.

SPEAKER_06

That didn't knock you out, right? What's your health at? I have six points of health. Oh my god.

SPEAKER_01

Yeah, because that would have healed you again. Right. Yeah. Yeah.

SPEAKER_05

You guys hear commotion. You guys hear commotion on the walkway above you. You hear commotion in the hallway outside, but no one, as far as you can tell, thinks to check this room. Right. And people are like running circles around and stuff. You guys gain a terror point. Yeah.

SPEAKER_04

How many terror points are we at now? Is that two? That's up to three. I'm gonna move it to my character sheet, so I'll just look for it. Terror.

SPEAKER_06

What should we do? Should we press our luck?

SPEAKER_01

Yeah. I think we should take some time to heal up.

SPEAKER_05

I think he's ready to go.

SPEAKER_06

Let's heal up great pots. Let's just rest in here. I mean, it's only six seconds for me to be able to do Scars of the Survivor. We'll I guess it's 12 seconds.

SPEAKER_03

Mend our wounds and get back out there and I guess kill some more Kugopti lovers. Yes. These people are all Kugoptics. We're just doing medicine checks to save ourselves some. Yeah. Okay. I can I can medicine check you.

SPEAKER_04

I can give I can do natural medicine.

SPEAKER_01

And he can do Scars of the Survivor, and it's ten minutes that we would have to that we were immune for.

SPEAKER_06

Uh yes.

SPEAKER_01

So like he could do that while we're doing the healing checks. I'm full.

SPEAKER_06

I only gave my scars of the survivor to Kyle once, so both of you guys could get it once. And in a minute I could do it.

SPEAKER_04

Okay, so I did my one heal check on me for ten minutes of work, so but I can't do it again for another hour because I don't have continual recovery. I can do it every ten minutes because I do have continual recovery.

SPEAKER_01

And I have my hem of healing, so I can do thirty two.

SPEAKER_03

Okay, thirty two will top now.

SPEAKER_04

Ten minutes is more than enough time for me to scarge all the way to full.

SPEAKER_01

And then I'll take ten minutes to refocus.

SPEAKER_04

So we're twenty minutes into our healing right now.

SPEAKER_05

You guys kind of sneak over to the north side of the room, away from the doors and away from the uh ladder that kind of comes uh down and up, and though no one comes through this room, uh there's still a lot of commotion going outside. So it's been what, half an hour?

SPEAKER_03

It was technically 20 minutes for us to heal up to full. Yeah. Okay. But I mean we can stay in here for as long as we think we can.

SPEAKER_05

Yeah, and one of the things that this is showing you is uh this room does seem to be relatively safe. Um, you know, they have found bodies, and though it seems like they're doing a sweep. Uh, you know, the door opens, someone like sticks their head in, closes it again, like doesn't actually investigate. Right. Uh yeah, this place is burned out. So it smells awful in here.

SPEAKER_04

Mylas just sitting in the corner on fire. It's done now. It's like a minute or something. Yeah, that's what I thought.

SPEAKER_05

Yeah, one minute. Fire's still going.

SPEAKER_06

Um keep having to put this out.

SPEAKER_05

What would you guys like to do?

SPEAKER_01

Uh I think we'll wait until it sounds like things die down out there.

SPEAKER_03

Yeah, I would think wait for a little bit and then go back out there. Okay. Try and look like yeah, we'll just do sort of gorilla tactics type stuff.

SPEAKER_01

We could also try to go up and see how that goes. Um, but they might have more patrols up there now.

SPEAKER_04

And I think I mean they're gonna have more patrols anywhere we go. Right. Yeah.

SPEAKER_06

All the information we've ever got about the upper catwalk was that it was just an upper catwalk for for archers.

SPEAKER_04

Right. That would be fun to bum rush some archers, I'm not gonna lie. I'd enjoy that a lot.

SPEAKER_01

Okay.

SPEAKER_04

You guys want to go up there and fight some archers? Not really. Yeah, but you and me can go so fast that they well, I mean, you can go so fast, but I'll I I'll I can party.

SPEAKER_06

Yeah, yeah. I mean, only if we're making a distraction to split the party, but I don't I don't see a need for that just yet.

SPEAKER_01

Well, Fenfeng said that the um the lantern is in the shrine.

SPEAKER_03

What shrine? What shrine?

SPEAKER_01

I don't know. We should be looking for a shrine.

SPEAKER_03

Maybe you should have asked her a more specific question, Ari.

SPEAKER_06

Well, we know that this room is the barracks is to the southwest, so maybe we head to the north? Go north.

SPEAKER_03

That's kind of what I was thinking was because the north north side of the barracks is down there. Very north. Well, it's probably just Kugap D lies. Okay.

SPEAKER_06

Are we are we ready to proceed? Yes. Okay, Pops will start up at the door, and he'll wait for everybody to get behind him, and then he'll peek the door. He'll listen at the door. Give me a perception check.

unknown

Okay.

SPEAKER_06

That was oh, that was almost super good. Twenty two.

SPEAKER_05

Uh you hear some sort of commotion coming to the southern side, but you can't really make it out. It seems like it might be distant, but you're not sure. People are definitely talking over there.

SPEAKER_06

Okay. Pops will peek the door.

SPEAKER_05

There are two enforcers standing by the southern gate.

unknown

Okay.

SPEAKER_03

We can sneak north without them seeing us.

SPEAKER_04

When they're all on alert. Yeah.

SPEAKER_03

When we're so good at stealth.

SPEAKER_06

There are two enforcers by the southern gate. Shall we try to sneak past?

SPEAKER_03

We does anybody have anything that could possibly lure them over here aside from just noise? Ooh, do you still have the ability to cast illusions?

SPEAKER_01

Uh no, I took duty instead.

SPEAKER_04

Oh, okay.

SPEAKER_03

So we couldn't really lure him over here and then drag him in.

SPEAKER_01

Uh I could do a phantasmal minion. It can be invisible and I can make it go past them and make some noise on the other side.

SPEAKER_03

Oh, go to the other side. That's yeah. Um, it's not a bad idea.

SPEAKER_04

Classic rules type situation.

SPEAKER_01

Okay, yeah. So I would create a minus one um level, a negative one level creature. Uh it is medium, but it's invisible. It can't attack, but it can interact with things um and fulfill like simple tasks.

SPEAKER_05

And how far away from you can it go?

SPEAKER_01

Um, so it just says range sixty feet. I was thinking that was just the cast, and then I sustain it. I don't know if it has to stay within sixty feet to be sustained.

SPEAKER_06

So many rules. You could maybe lure them towards us and send them down that hallway.

SPEAKER_01

And then us go left. Yeah. Past the barracks.

SPEAKER_06

Yeah. Or no, like if if they come back to this hallway.

SPEAKER_01

Can you ping?

SPEAKER_06

Yeah. If they um if they come over here to this hallway and you send them down this hallway, maybe we can break up this way.

SPEAKER_01

I could I guess I could op I could have it open the other door that to the room that we were just in. Yeah, we can do that too. Start like making noise in there.

SPEAKER_00

Yeah.

SPEAKER_01

Okay. See how that goes. Would you say I need to have the door open?

SPEAKER_05

I'm sorry, what?

SPEAKER_01

So if I wanted the Phantasmal Minion to go to the room we were we just fought in across the hall and start just like making noise. Knocking things over. Um just creating a distraction. Would I need the door to be open um to like see? Or could I just kind of like tell it what to do and then sustain it?

SPEAKER_04

Oh, and before we go back out, I'll put my jar in the bag of holding. I don't want to be running around the whole place holding onto a jar.

SPEAKER_05

Yeah, so I think you're right. It's um I mean it has its own saplock and stuff, so it's an independent creature.

SPEAKER_04

Go back to the original plan then, have it run to the left and make a bunch of noise. Okay.

SPEAKER_01

So it can go farther than 60 feet for me. Okay. So I think I'm going to do that. I think I'll just sustain it for as long as I can, and I'll just have it kind of like stomp around and like keep running.

SPEAKER_04

Knock stuff over in the barracks. Keep them in the barracks. Yeah.

SPEAKER_01

Uh I don't know. I I think it just kind of will run around the circle and then once it gets to like the opposite side, it'll start kind of like coming back a little bit and just kind of like Yeah, just tell it to like knock things over.

SPEAKER_03

Yeah.

SPEAKER_01

Just to kind of like keep them moving and on that side.

SPEAKER_04

Wreak havoc in the southwest corner. Yeah. Yeah.

SPEAKER_01

Alright, so she'll do that. She'll cast it. Um oh, the door is like cracked. So she'll like cast it out in the hallway. Um, just like maybe right outside the door, and then have it just like start walking past the guards.

SPEAKER_05

And the mercenaries begin chasing after the noise, whatever they think they hear.

SPEAKER_01

Yeah.

SPEAKER_05

Okay, let's go.

SPEAKER_01

And she's just just continuously sustaining it um as we move. Okay. So she'll be a little bit slower.

SPEAKER_06

Pops will step out into the hallway to make sure it's clear. Yeah, you don't see anyone. Okay. And then we'll we'll head north. I'll go up to where we can sort of see the gate. And poke my head around the corner.

SPEAKER_05

You don't see anyone. As you guys are walking past this door, though, uh, you can hear people talking inside. You know this room, the storeroom that you fought in, uh seems to be occupied again. Okay, okay.

SPEAKER_01

So let's let Pops go first.

SPEAKER_06

So I'll go up to where I can spot the other corner. So somewhere. Is there a door on the right? Yeah, is this door open or closed? It looks like it's open.

SPEAKER_05

Uh it's open.

SPEAKER_06

So Pops will walk up. Is it like super wide open? It's an open door. Just to okay. Um gently close it. Stealth it shut. Yeah, I think Pops is gonna stealth the door shut.

SPEAKER_05

Give me a stealth check.

SPEAKER_06

Stealth check. That's uh not the greatest. Six plus uh nineteen for a twenty-five.

SPEAKER_05

You close the door.

SPEAKER_06

Okay. Sweet. And then we keep moving.

SPEAKER_01

Hopefully nobody heard that.

SPEAKER_05

Oh, there's a door at the north.

SPEAKER_06

Yeah, there's a door. So I think I'm gonna.

SPEAKER_05

You guys make your way to the northwest corner of the circle. Corner of the circle? Corner of the circle.

SPEAKER_06

Um let's pause there for Tony.

SPEAKER_05

Yeah, you guys see a door on the south side, and then if you go a little further, you know you're approaching that north gate. You see another north door just before it. North door. I think we should do the inside ring.

SPEAKER_06

I agree. Okay. Pop says, Oh, let's try this one, and he'll walk up and uh peek the door.

SPEAKER_01

Where's Gardas?

SPEAKER_03

Under Underneath Violet. Standing between her lines. Get off of me. Okay.

SPEAKER_06

Where's Ari?

SPEAKER_01

Get back here, Violet. Back up.

SPEAKER_05

Wait, where?

SPEAKER_01

Back up.

SPEAKER_05

Give me a perception check.

SPEAKER_06

Perception check.

SPEAKER_01

Okay, Jeff, stop moving.

SPEAKER_06

Uh 27 perception. It's 11 on dice. It's not the worst.

SPEAKER_05

In contrast to the rest of the fortress, the floor of this room is set with tiles. They form a design of concentric circles on the floor and appear to be freshly cleaned. Three bamboo stalls containing squat toilets stand to the northwest, while to the southeast is a large pool for bathing, and inside you see another person you recognize. And he seems to be busy at work cleaning this area.

SPEAKER_03

Pops will be a little bit more. Is it? Go ahead. It's not the older one, right? This is the younger one.

SPEAKER_01

Shigua.

SPEAKER_03

Shigua.

SPEAKER_05

This seems to be Shigua.

SPEAKER_01

He's the dumb one.

SPEAKER_03

He's the dumb one, but he could be manipulated. I don't think it's worth it.

SPEAKER_01

I think we should keep going.

SPEAKER_06

Yeah, Pop. It is just a washroom and we'll close the door quietly.

SPEAKER_05

Hey, is someone there?

SPEAKER_04

What's that game from?

SPEAKER_05

What? What's that game from?

SPEAKER_04

Yeah, there's a stealth game where like whenever you made noise, somebody was like, hey, is someone there?

SPEAKER_03

Sam Fisher? Like every game? Splinter Cell? Every stealth game.

SPEAKER_01

Um, the specific one calls thinking.

SPEAKER_06

Pops turns uh to the party and says, quickly, quickly now. And uh we'll we'll sidle up to this other door here. Pops. I have to use a bathroom. No. Just pee on the wall. Hold it. And we'll peek this door.

SPEAKER_05

You open the door. A stone platform with a five-foot diameter stone basin built into it sits against the far wall of this room. The basin is filled with clear water, and several bamboo ladles are arranged nearby. A painted ink scroll depicting a sparrow as its perch on the back of a throne hangs on the wall. A blue-skinned woman sits on the throne. Her gaze ever watchful.

SPEAKER_06

This is um obviously a depiction of the Lady of Graves. With the bone crows. With the bone crows. Yeah, this is for Asthma. I think this this is an altar, and Pops will step in. And have everybody follow him.

SPEAKER_05

As you walk in, you also see a door on the uh southwest side of this room. See, this looks like a bathroom.

SPEAKER_01

Don't shrine.

SPEAKER_04

This is shrine. I don't know if it's right shrine, but it's definitely shrine.

SPEAKER_01

Uh Ari would like to. I don't have oh, I do have detect magic. She'll detect magic in here. You receive no information beyond the presence of or absence of magic. You can choose to ignore magic, blah blah blah blah blah. You detect illusion magic only if that magic's effect has a lower rank than the rank of your detect magic spell.

SPEAKER_05

What's your rank?

SPEAKER_01

Uh four.

SPEAKER_05

You detect magic.

SPEAKER_01

Okay. Where is it coming from?

SPEAKER_05

Uh the shrine.

SPEAKER_01

Okay. The shrine is magical. Uh oh, uh heighten the third. You learn the rank or level of the most powerful magical effect the spell detects as determined by the GM and heightened a fourth as third link rank, but you also pinpoint the source of the highest rank magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a five-foot cube.

SPEAKER_06

The shrine.

SPEAKER_01

Um can learn the rank or level of the most powerful magic.

SPEAKER_03

You said that there's ladles around the basin of water. Yes. Hmm, getting kind of thirsty.

SPEAKER_01

This reminds me of the pilgrim's path.

SPEAKER_03

Yeah. Hmm. Yes. We were supposed to pay homage at shrines.

SPEAKER_05

Um standing around the shrine, and then you hear a voice. Oh, she ain't happy with you. Ain't happy with you at all. And we fade to black.

SPEAKER_04

Um, ginger on ginger.

SPEAKER_05

I've seen that video.

SPEAKER_06

I've seen that documentary.

SPEAKER_04

What do I do with my chords? Shove them up in your hands. That was gratuitous. Got 'em. Making sure my volume's off. I did it.

SPEAKER_01

Why would you turn it on in between us?

SPEAKER_04

You never know. I've done a lot of things for a lot of reasons. None of them always mad about it.

SPEAKER_01

A lot of things for no reason. None of the many good reasons.

SPEAKER_03

Are we doing a sound check right now? Is that what we're doing?

SPEAKER_05

You guys look so happy with your new mic stands.

SPEAKER_03

I actually like these much better than the other ones. Like just literally just being able to see you people. It's nice. You mean you people. You know what I mean. I'm staring daggers at you.

SPEAKER_04

All right, Courtney, hit me with a sound check.

SPEAKER_01

I thought we already did this.

SPEAKER_04

Well, I got Jeff in life, but I didn't get you. Or Tony. He's Thompson biased.

SPEAKER_01

Us people. You people.

SPEAKER_04

Alright, we're ready.

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