OddBox Podcast
Welcome to The OddBox! We're a tight-knit group of family and friends who love diving into epic adventures and untold stories (or retellings). An actual play Pathfinder 2e experience. We'd be rolling dice and facing monsters either way, but now, we're bringing you along for every twist, triumph, and surprise! Get ready to journey with us, laugh with us, and maybe even cry a little- because anything can happen at the table. Roll for initiative!
OddBox Podcast
Reacting & Reactions-Ep 106
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
The fight inside the fortress continues as the party navigates the tight confines of the work room.
Pathfinder Second Edition Remastered and the Season of Ghosts Adventure Path by Paizo Inc. Used under Paizo’s Community Use Policy. https://paizo.com/
Music and sound design by Monument Studios, creators of premium TTRPG audio assets.
Music in part by @MichaelGhelfiStudios (https://michaelghelfistudios.com)
Every decision, a new universe, every line rehearsed but spoken for the first time. Hard to imagine, but you can't get the image out of your head. Only give what you can, and then just a little bit more. No need to cry. It's not that serious, but we're sure as hell gonna try. Sorry for the lapse in judgment. It's sure to happen again. It's time, but you're not too late. We have so much more prepared, and we're not even remotely ready, but you're getting it raw. Welcome to the odd box. What makes you weak?
SPEAKER_01Getting it raw.
SPEAKER_06Barnes and Noble.
SPEAKER_01Okay.
SPEAKER_06Going going into a bookstore. It puts me out every time. Your weakness. Yeah, yeah, yeah, yeah. I can't go in there. I can't smell the smell of books without getting really sleepy.
SPEAKER_01I do have a friend that's obsessed with Barnes and Noble. Yeah. She'll just go there and spend hours.
SPEAKER_06Yeah. It can be fun to go there, but it makes me sleepy.
SPEAKER_04Really good antique tools. When I was young, so like, you know, you know, like uh, I don't know, 12 to 18 or something like that. Just pretty faces, man. I'd lose my shit. Some girl would make eye contact with me and I'd be like, what year is it? Who am I?
SPEAKER_06Who is the president?
SPEAKER_01Where am I?
SPEAKER_06Bullets. Bullets are my weakness. Yeah. I don't like those.
SPEAKER_05Yeah. I didn't say what is your weakness.
SPEAKER_06It's just what makes you weak makes me weak.
SPEAKER_03Fatigue. That's why I drink so much energy drinks. I'm just without it, I'm just constantly tired. Yeah, whatever mystery illness I got going on makes me pretty weak.
SPEAKER_05It sounds like Jeff has an underlying one too that he just mastered with caffeine. Yeah.
SPEAKER_01I wonder how much how much better he would feel if he didn't have all that caffeine.
SPEAKER_03Well, I have gone long stretches without drinking any caffeine, and it's about the same. Still just feel groggy. Want to die.
SPEAKER_05My norm. Yeah.
SPEAKER_03We'll just use caffeine. Yeah.
SPEAKER_01That's the solution.
SPEAKER_06Um allergies. Uh uh like I I'm the rest of my family has a bunch of diagnosed allergies, and I've never gotten tested, but I know that there's uh too many coincidences there of the things that they can't eat and the things that I eat, and then all of a sudden I feel like a little child. Like I'll be working and uh feeling strong and feeling good, and then I'll eat something, and then like who turned up the gravity?
SPEAKER_01Dogs.
SPEAKER_06Yeah.
SPEAKER_01Cute animals.
SPEAKER_05Yeah.
SPEAKER_01I just I can't say no to dogs.
SPEAKER_05I'll keep that in mind.
SPEAKER_01Don't bring home any more pets without asking me, please. You brought home a kitten one time. You loved her. We were living in a like 20-foot trailer. And uh missing a cat. We just had to put my childhood dog down. It was very sweet, but she was a little psychotic and was not meant to live in a trailer. Um, and uh we ended up She lived inside of Kip's mouth, actually. Yeah, it was really cute.
SPEAKER_05That's how they played.
SPEAKER_01Kip was very sweet and gentle, and he'd just sit there and like he'd have his mouth open and she'd just crawl inside, and he's just sitting there with his mouth open, like, ah, never been in this position before. He was so sweet with her. She was tiny. Um, but yeah, we had to rehome her because she was psychotic. She would like she like knocked over our like 55-inch TV one time. She pissed on the dog bed all the time. It was her favorite place to go. She was just crazy, super sweet. Absolutely crazy. So we gave her to a family with kids.
SPEAKER_06Nailed it.
SPEAKER_01Nailed it.
SPEAKER_03Yeah, perfect handoff.
SPEAKER_01She needed more attention.
SPEAKER_03This is what always bugs me with cats and cat people. They list off this huge cat person list of just negative things. Oh, yeah, the cat scratches me until I bleed profusely. I had to get stitches and it bits bites me all the time when I go near it. Kidnapped my grandmother. Yeah, pisses on the floor on my shoes. But it's the sweetest cat I've ever seen.
SPEAKER_05This is the same complaint I have with people who have kids. Oh, it's great being a parent. It's the best. Oh, yeah. All the time. When's the last time you slept? It's great being a parent all the time. Yeah. Yeah. Your kids are wonderful and sweet. You love them. You guys are here appointing them. Yeah. Um, people and parents are the same.
SPEAKER_01I do love cats, and there are some really great cats out there. There's some really great kids out there. And there are there are some really awful cats out there.
SPEAKER_05Mostly awful kids.
SPEAKER_01Yeah. I can't speak to kids. I don't have anything good to say about kids.
SPEAKER_06So anyway. Yeah. Uh this uh uh one of our cousins, every time he looked at the sun, it would make him sneeze.
SPEAKER_01Why was he looking at the sun?
SPEAKER_06Well, you know, just like it would get into his eyes and it would start making him sneeze.
SPEAKER_01So it's it does happen to me sometimes. Yeah.
SPEAKER_03I mean, technically, like just opening your eyes is the sun getting into your eyes. Well, you know what I mean. Like me looking at you right now. The only reason I can see you is because of the sun.
SPEAKER_01Why he lived in Washington, right?
SPEAKER_02Neutrinos.
SPEAKER_06They're everywhere. So we're switching over to echolocation.
SPEAKER_01Um about you, Tony.
SPEAKER_05Uh compliments, I wasn't expecting. Random out of the book compliments. I just uh I completely lose my train of thought and like what I'm trying to do. And I'm like, and then I'm trying to like figure out if uh like if they mean it, or like does this compliment actually apply to me? What do they want from me? Oh my god, it felt so good. Yeah, you know, all the things.
SPEAKER_01There's a lot to unpack there.
SPEAKER_05What do you want?
SPEAKER_01Yeah, someone gives you a compliment and you're thinking about how they're trying to get something from you.
SPEAKER_06How can I get out of this?
SPEAKER_01There are a lot of times when I'll say something positive to him and he's like, Don't patronize me.
SPEAKER_00And I'm just like, it wasn't.
SPEAKER_01So just don't give him compliments. Yeah, it's okay. He's it sends it into a spiral. It's really unhealthy. What did you say, Jeff? I said he's safe here.
SPEAKER_00I wasn't expecting any from you.
SPEAKER_01No chance of getting compliments here.
SPEAKER_04It just means my guard's down, so if I get them, I'm really screwed up.
SPEAKER_01It's wire the GM. Nobody compliments the GM.
SPEAKER_04They just complain about things. It's okay. I don't really put too much work into this anymore.
SPEAKER_03It shows.
SPEAKER_05There it is. Now I'm comfortable. Now I'm ready to run.
SPEAKER_03I just want you to get comfortable here, man. I mean, the more the more comfortable people are. Yeah.
SPEAKER_06The easier you get into character and stuff like that. So these are starting to sound like compliments. These are veering dangerously close into affirmations.
SPEAKER_02You know what I'm done? We can do this. What do you want?
SPEAKER_03I want to fight.
SPEAKER_02We want to play.
SPEAKER_03I don't know if I can do it with that. I want to kill Fen Feng.
SPEAKER_05You guys finally gain access to the fortress and essentially begin exploring it from the middle out. You find the storeroom that you burned down, you find another storeroom with people working at it, and you also find what you assume to be the barracks. Deciding to avoid all of it, you still manage to stumble into the storeroom where people are working. Here you find Finfeng. She reveals herself to be an Indoru, a nemesis of pops. Can't let them stand. And the fight is intense as you're able to kill one of the exorcists, and Kyle learns the mechanics of his character.
SPEAKER_04Well, hey, don't I wouldn't say that I've learned that? You know, I already messed up juggernaut charge too. I just didn't say anything because it didn't matter.
SPEAKER_01We really need to make sure he's reading his stuff before he does anything. He's the one that polices everyone else. He doesn't make mistakes.
SPEAKER_05We left off on round five as this creature was beginning its attack on Pops. So let's just pick it up right there. It's raising its claw to swing down on you.
SPEAKER_06Was that a manipulated action? No, it's a strike.
SPEAKER_02Are you manipulating me? What do you want? We tried to manipulate him.
SPEAKER_01So funny.
SPEAKER_02Raising its hand to attack.
SPEAKER_05Really wants to get those AOs off.
SPEAKER_01It's good to ask, though, you know?
SPEAKER_03You never know when he's gonna say yes.
SPEAKER_05Agile finesse, magical, unarmed, 37 to hit.
SPEAKER_06That is a hit and a crit. You have plus one to AC. Yeah, but I got minus two because of my sickness.
SPEAKER_00Okay.
SPEAKER_05Here comes the slashing part.
SPEAKER_06No.
SPEAKER_0532 points of slashing. 30. So 30 points of slashing. Here comes the mental. Eight points of mental, so 38 total.
SPEAKER_06Okay.
SPEAKER_01You took your temp, right? Beautiful.
SPEAKER_06Okay.
SPEAKER_05Second claw. Using the other hand. Also not a manipulate. 27.
SPEAKER_06Uh that is a hit. Because of my sickness while I'm to tie.
SPEAKER_01Plus your one?
SPEAKER_05Yeah, plus my one. 19 points of slashing?
SPEAKER_0117.
SPEAKER_0517. Six points of mental. 23 total. 23 total.
SPEAKER_06Now I'm starting to look a little messed up. Pretty messed up, actually. You'll be fine.
SPEAKER_05And she will take a step back.
SPEAKER_06Ah, now reactive strike. Not on a step. Damn it.
SPEAKER_00Oh buddy.
SPEAKER_05And we will go to Ari's turn.
SPEAKER_01Okay, Ari's going to sustain the Himma Healing. This is the last round, so you'll get your eight temporary now, and then your fast healing on your turn. And let's see. Should I heal? Yeah, let's do that. I will do a second I'll do a third level heal uh soothe on um pops. Second. Are you within 30 feet of me? Okay. I will roll that and tell you later.
SPEAKER_05Exactly 30.
SPEAKER_01Beautiful.
SPEAKER_06Much appreciated.
SPEAKER_01That's my turn.
SPEAKER_05Then we'll go to Pops. You get eight fast healing.
SPEAKER_06Okay, so the first thing Pops is gonna do is he's gonna spark uh scars of the survivors, shift that over to Titan Breaker, and that is four. The eight of healing. Which is not bad. So we got ten twenty points of healing.
SPEAKER_01Thirty-five healing from me.
SPEAKER_06Plus thirty-five brings me up to eighty-eight miles an hour. You're pretty much totally helpful. So that's uh one action.
SPEAKER_05You turn into a DeLorean.
SPEAKER_06Yep. I make the sweet uh fire on the ground with my tires.
SPEAKER_05That is cool.
SPEAKER_06Uh so I move up. So one action to Scars of the Survivor, one action to move, and we're gonna bonk. Oh, natural two for a uh 19.
SPEAKER_05That's with your minus two?
SPEAKER_06That's with my minus two.
SPEAKER_05Critical miss.
SPEAKER_06Nice. Oh, the cards are coming out.
SPEAKER_05No! Ski hood. This was with your club?
SPEAKER_04Yeah.
SPEAKER_05Catastrophic failure.
unknownNo!
SPEAKER_05You hit yourself in the head falling unconscious.
SPEAKER_03Holy shit.
SPEAKER_05Until you wake up or the end of your next turn.
SPEAKER_06Bonk. There's unconscious on here, let's see.
SPEAKER_03You just pull excuse me, you just pull like a Fred Flintstone, your arm wraps around your head and just poop.
SPEAKER_06Um, and I'll also give the Radiant to uh Gardas for my shifting of uh Scars of the Survivor. Okay, never mind.
SPEAKER_05He was also too far away.
SPEAKER_03Okay.
SPEAKER_05You take 18 points of mental damage.
SPEAKER_03Okay. Does that wake him up?
SPEAKER_06Here goes my temporary hit points.
SPEAKER_05Uh Violet, you raised your shield on your last turn. Uh yeah. Okay. Just making sure he's still uh, you know.
SPEAKER_04Remember, he's that person just move?
SPEAKER_01He's itchy.
SPEAKER_04This is the one.
SPEAKER_03Yeah.
SPEAKER_05Uh that diagonal is clear. They're not even touching either of those squares. Okay.
SPEAKER_03Remember, his skin is itchy. He's got a rash. He's just got a rash.
SPEAKER_05What happens if he doesn't scratch?
SPEAKER_03He becomes off guard till the start of his next turn.
SPEAKER_01Which would be now, right?
SPEAKER_03The start of his next turn.
SPEAKER_01Oh, next turn.
SPEAKER_03Well, yeah, if he doesn't spend an action itching, then he'll be off guard.
SPEAKER_0533 to hit Gardas?
SPEAKER_03Uh, that is a hit. I'm gonna intercept that attack. You're not nooks to him?
SPEAKER_04I get to step as part of the intercept.
SPEAKER_03I'm nooks to him. Can you step on top of those boxes?
SPEAKER_02I don't think so.
SPEAKER_05Step. Uh four points of fire damage. Eight points of legending. Give me a will save. Yes, sir.
SPEAKER_03That's better.
SPEAKER_05No, it's just the person who took the attack. 32.
SPEAKER_04Oh, wait, are you playing your Oh sorry? I thought that was like part of the attack. Did you have you been sustained in your plus ones? No, not this time.
SPEAKER_01I dedicated my entire turn to healing pops.
SPEAKER_04That's nice of you.
SPEAKER_01Yeah.
SPEAKER_05You were unaffected by this additional effect. Good. Um I didn't want to be affected. Second attack on Gardas. 21.
SPEAKER_03Miss.
SPEAKER_05Then we'll go to Violet.
SPEAKER_03Oh, it's my turn. That's you. You are Violet. Um He's getting so good at this, guys.
SPEAKER_01He knows his character so well. Yep.
SPEAKER_03Do I have He's off guard whether you're flanking or not, because he didn't scratch his itch.
SPEAKER_01He would have been off guard anyway, because he was taunted, right? Yeah, he's taunted.
SPEAKER_04Raise shield to taunt. Nice.
SPEAKER_01It happens.
SPEAKER_05And your shield's up.
SPEAKER_04And my shield's up. Gotta love that. I'm going to. I guess I'm just biting right now.
SPEAKER_01Um, didn't uh do you want to try to Oh yeah yeah or is it here we go. So let's see here.
SPEAKER_05Oh, we thought he was getting better.
SPEAKER_04Alright, I'm gonna take advantage of my minor ghost power duty. And I'm going to whisper to the target. Let's see, must obey for one minute. Um read the whole thing. Okay. Okay. Stoic resolve or plain stubbornness form the core of this focus. While the dead can't demand their flesh persists beyond their time, they can still impose some of their iron will on other people. This focus expresses itself as the ability to whisper in the ear of the living. Your whispered target within 30 feet that you can see. The target then attempts a will saving throw, after which they're immune to this power. And so they could be frightened or they could have to do what I asked them to do. Um, depending on the level of success that they got. So two actions. Will save 27. Oh shit, that's a success. So they're unnerv. I was gonna ask them where the bell was. Tell me where the bell is, but uh You mean the lantern? The lantern.
SPEAKER_01Which is a the in the bell or whatever.
SPEAKER_04Yeah. Um, so Violet's like, where is the bell? Whispery. Secret whispers. And he's unnerved and becomes frightened one, but he doesn't have to tell me.
SPEAKER_05Frightened one.
SPEAKER_01But it he can tell you. Yeah, he can tell us too.
SPEAKER_03Cardis. Is he not gonna tell us? No. You killed my brother!
SPEAKER_04My brother is dead too.
SPEAKER_03Brother, like by blood or by you know, this weird cult you're in. Attack!
SPEAKER_05Um sorry. You can keep that attack roll.
SPEAKER_03Hooray!
SPEAKER_05Uh, Violet, give me a fortitude save. Cracked. Cracked. Learn how to roll your dice.
SPEAKER_04Shut up. Don't tell me what to do, Mom. Alright, um, 27.
SPEAKER_05That is a pass. You're fine. You also need to give me one at the start of your turn. Gardas.
SPEAKER_03I do?
SPEAKER_05Yeah. You don't have to.
SPEAKER_03Why?
SPEAKER_05Like I said, you don't have to. You can choose to fail.
SPEAKER_03That's cocked.
SPEAKER_05What the hell is going on? Oh, that's way worse.
SPEAKER_06His tray's always full of shit. There's no room in there.
SPEAKER_01Because he leaves all his dice in there. He just chooses which one he wants. I'm just kidding.
SPEAKER_0318.
SPEAKER_05Fail. You're sick in. Oh, you're already.
SPEAKER_03Yeah.
SPEAKER_05You're still sick in two.
SPEAKER_03Okay, cool. Um, then my attack is 32 to hit. With the minus? Yeah. And he's off guard. That's a really good role. And he's feared. He is feared. And off guard.
SPEAKER_05And off guard. Mm-hmm. You'll see that all of those things are actually on his token.
SPEAKER_04Yeah, you did a really good job with it.
SPEAKER_05So it's calculating it for me. Yeah. So the reminders don't actually help.
SPEAKER_04But they feel good to me.
SPEAKER_05Yeah, because that's like the only thing you're actually doing.
SPEAKER_01You're reminding the audience.
SPEAKER_05That's a crit. Yeah.
SPEAKER_03I was sitting here shaking my dice. Uh.
SPEAKER_01Shaking your dice.
SPEAKER_03Forty-two points of damage. Nice. Nice big hit. Eight of which was cold damage. You don't care. I do. Slice, slice. Um.
SPEAKER_02My leg!
SPEAKER_03I keep wanting to do other things, but I keep forgetting.
SPEAKER_01That's a bummer.
SPEAKER_03I've never done the Kyle Village.
SPEAKER_01Maybe next time you should think before you're just like, attack! No.
SPEAKER_03I don't think I should.
SPEAKER_01Okay.
SPEAKER_03Attack! Uh 28. Minus uh 23. Yay. Come on, good damage. Oh, that's 20 points of dam. Wait, no, 24 points of damage. Sorry, I forgot to add something. 24 points of damage. He's near death. I'm just trying to.
SPEAKER_04I like though the color gets a little darker. Still near death, just a darker red.
SPEAKER_03Shit, so guard. Yeah. Minus 10? Screw it. I don't really. I mean, I I already use two actions, so I can't exactly heal you. I mean, I do have spells. Um I could I could shield, but I don't really care.
SPEAKER_04Yeah, I'll probably intercept an attack anyway if it's.
SPEAKER_03Yeah. Attack again! Minus 10.
SPEAKER_05Full math.
SPEAKER_03Oh, that's not very good. Don't knock yourself out. It's not gonna critical fail, but it is gonna fail. Uh, do math. 13.
SPEAKER_05Yep, miss. Then it's the top of round six. Pops is just laying on the ground. So many penalties to your AC. You're sickened, you're off guard.
SPEAKER_01She's she might think he's dead.
SPEAKER_06Except for the snoring.
SPEAKER_01She's got them all.
SPEAKER_05This is on Pops 33.
SPEAKER_06Let's see here. What's my AC now? Sicken minus two and prone minus two to those stack? Yes. That's minus four.
SPEAKER_03Uh so that's uh Well the prone is just off guard, right?
SPEAKER_05Yeah, so it's minus two for the sicken, it's minus two for off guard. So minus four.
SPEAKER_06So minus four. So that puts me at a twenty-three AC.
SPEAKER_05So crit?
SPEAKER_06Yep.
SPEAKER_05Crit! Here comes the slashing damage.
SPEAKER_06Low roll, low roll.
SPEAKER_05It is really bad.
SPEAKER_01Manifested that.
SPEAKER_0528 points of slashing damage. Okay. And God dang, minimum uh two points of mental. So 30 total.
SPEAKER_0630 total.
SPEAKER_05That's a really sad crit. Could have been so much more. Uh that will uh I'll say wake you up, but you're still on the ground. Okay. I hope so. You're still uh five more minutes. 27? Mom.
SPEAKER_0627. Well, so I'm still prone and I'm still second, so that's a hit.
SPEAKER_0519 points of slashing and three points of mental. 22 total. And then we'll run over to Violet. Shrieking the whole way. Ari.
SPEAKER_01Okay, Ari's going to do another third level soothe on pops.
SPEAKER_06Amazing.
SPEAKER_0129 points of healing. Um, and then she will do rallying Anthem. So AC saves and uh resist to physical. And she's like, come on guys, we gotta put an end to this. It's going on too long.
SPEAKER_05Pops.
SPEAKER_06Okay, Pops is going to stand up. Take that off. That's one action. Pops is then going to drink his ready elixir of life, 3d6 plus 6.
SPEAKER_03You used it. Yeah. Nobody really uses them.
SPEAKER_06That's 7 plus 6. Just a reminder for every day that we have them. 13 health. It's kind of a bad roll.
SPEAKER_05Drinking it off the belt is just one action or is it two?
SPEAKER_04I think it's two. I still think it's drawn. Yeah, you still have to draw and drink. Because it's two actions to get it out of a pack or something. So ready saves you one action.
SPEAKER_06Okay. So then uh stand, drink and draw. Drink and draw. Draw and drink.
SPEAKER_01Drink and draw.
SPEAKER_06Draw and drink and draw.
SPEAKER_0517 points of mental damage.
SPEAKER_03Well, that almost negated that. Yeah.
SPEAKER_01Is that just forever? It's probably for a minute.
SPEAKER_06Mm-hmm. And that's my turn.
SPEAKER_01Welcome back, Pops.
SPEAKER_06Pops looks nervous. Why are you so nervous, Pops?
SPEAKER_01He's in control of his own weapons.
SPEAKER_06Yeah.
SPEAKER_01I'd be nervous too.
SPEAKER_06Staring at it. Do you know how bad it hurts people to get it work? That was very unpleasant.
SPEAKER_01It just knocks you right out.
SPEAKER_05This exorcist begins casting a spell.
SPEAKER_04Uh reactive strike. Get him.
SPEAKER_05You also have a reactive strike, huh?
SPEAKER_04I do. Huh. I have a lot of reactions. That's basically what the entire class is. 31. That's a hit. Oh, you're gonna kill him before he can do anything. Max damage, 12 points of damage.
SPEAKER_05Bummer.
SPEAKER_01Good job, Violet.
SPEAKER_05Yay. Well that wasn't a very good turn for him.
SPEAKER_01No. Should have created a little more space.
SPEAKER_02Yeah.
SPEAKER_05I didn't realize uh Violet had a AO, you know?
SPEAKER_01Now you know.
SPEAKER_05I know you had a lot of reactions. I just didn't know one of them was a straight-up react attack of opportunity.
SPEAKER_01Probably making it up.
SPEAKER_05Probably making it actually happen. That doesn't mean straight up at all. That's from when you multiclassical fighter characters ago. That's in the book. It's Red's character sheet. Oh no. Violet.
SPEAKER_04Um let's see.
SPEAKER_05Well now I feel stupid having this creature run over here straight up the bad move.
SPEAKER_04Right into a wall of steel. Um try to see if there's anything super fun I can do.
SPEAKER_01Friend's dead, buddy.
SPEAKER_04Friend's dead. I'm gonna erase shield and taunt. Thank you. So we got that under control.
SPEAKER_01You can try asking her for the.
SPEAKER_04And then I'm gonna go ahead and use my minor power to light myself on fire, and that'll be my entire turn.
unknownOkay.
SPEAKER_06The passion.
unknownThe passion.
SPEAKER_04What color are your flames?
SPEAKER_05Red. Okay. Guard fortitude save.
SPEAKER_06He can't tell he's colorblind. Better.
SPEAKER_01Is it? Yeah. Okay.
SPEAKER_04Violet's not colorblind, but she can't see the normal. Dirty 30.
SPEAKER_05Oh. That's a pass.
SPEAKER_03Hooray.
SPEAKER_05Your sicken one.
SPEAKER_03My sicken goes away a little bit. Uh shoot! Nope, I'm gonna run away. And heal pops. For two action heal on pops. Get 'em, pops. Or her, get her pops.
SPEAKER_04Get that thing.
SPEAKER_03Uh, and heal you for a bunch. A bunch would be appreciated. Something around 60, I don't know. Hopefully.
SPEAKER_01Just round up to 70.
SPEAKER_03Yeah. If I get 80. How many of these things? Where's my on my again?
SPEAKER_01Whatever feels good, Jeff.
SPEAKER_03Okay.
SPEAKER_01You can do a D12 if you want.
SPEAKER_03Alright. You can cut a D7 here if you want. 51. Nice. That was close. It was almost 60.
SPEAKER_01I'm disappointed.
SPEAKER_03That's pretty good.
SPEAKER_05She lets out another terrible shriek. Everyone. Uh. Everyone.
SPEAKER_01No.
SPEAKER_05I feel like I'm out of line of sight. Will save. Plus one. Good thing it's auditory. Good thing it's auditory. 28 doesn't go around corners.
SPEAKER_01Plus one.
SPEAKER_0629. 29.
SPEAKER_01Ooh.
SPEAKER_0626.
SPEAKER_0126. I'm sure I failed. You said will.
SPEAKER_06Yep.
SPEAKER_0122.
unknownOkay.
SPEAKER_03Natural 20 for a 35. Wow.
SPEAKER_05Pops and Ari are stunned one. Ouch.
SPEAKER_03Pops, I said get her.
SPEAKER_05And then a strike on red. Or sorry. Violet.
SPEAKER_01What color?
SPEAKER_05Whoever's here. 35. That's a hit. Come on, I've not been rolling good damage. That's pretty good damage. That's almost max. Uh 22 points of slashing. 22. And six points of mental. So 28 total? 28 total.
SPEAKER_0120 points of slashing. 26 total.
SPEAKER_05His resistances are stronger. Oh, that's right.
SPEAKER_01Yeah. Sorry.
SPEAKER_05Back off. It is your turn, though.
SPEAKER_01You'll pay for that later. It's my turn? No, it's Ari's turn.
SPEAKER_05Use your initiative track people. I have that up. You said it's your turn.
SPEAKER_04Talking flight.
SPEAKER_01I like when you say you, it's automatically Kyle. Oh, my turn. It's the only U in the room. It is Ari's turn. She's currently stunned one, so she's going to continue with her rallying anthem, and she can't really see anything. Uh, she's still up next to the door at the top of the room. So she's going to kind of creep forward. It's like, uh, what's going on over here? And um, I really don't want to get any closer to it. She knows that her friends are in somewhere deeper into the room, and she can see Pops off to the right in this scary creature there. So that is her turn.
SPEAKER_05So sustain and step. Pops.
SPEAKER_06Pops is going to step over into flanking with Violet.
SPEAKER_05One action move.
SPEAKER_06One action move. And then I'm going to swing. Another natural two. Hmm. For uh. Critical miss? For a uh let's see here. A 19.
SPEAKER_05Critical miss. Oh.
SPEAKER_06Boy, if I bonk myself again.
SPEAKER_05It's not because the flank. Yes.
SPEAKER_01Wonderful. Not critical miss.
SPEAKER_06Uh, so that is my turn. And is your turn? Stun goes away, right?
SPEAKER_05Yes.
SPEAKER_01Yes.
SPEAKER_05And you will take 20 points of mental damage. Damn.
SPEAKER_04Violet. Hey, my turn. Shield taunt.
SPEAKER_05Shield taunt.
SPEAKER_04Shield taunt. I need to pick up like a fun two-action attack type situation.
SPEAKER_06Oh, I had a heal there too, didn't I? A quick heal? Nope. Not on that turn. Okay. It's done.
SPEAKER_04Got it.
SPEAKER_01Oops, sorry. Don't be greedy. Okay.
SPEAKER_04Um. I'm gonna go ahead and strike and strike for my last two, probably. So it does a 27. Miss. No. Pickles.
SPEAKER_05Um. That's a hit. Oh, sick.
SPEAKER_06Yeah. Off a guard. Get flanked. Get flanked. Nerd. Flank you.
SPEAKER_04And six is eleven and four is fifteen. Um, fire and piercing damage. Fifteen. Mm-hmm. Done. And then second attack. Oh, that's not gonna make it. 26.
SPEAKER_05Miss.
SPEAKER_04Pickles.
SPEAKER_05Gardas.
SPEAKER_03Hmm. I can't really. First thing I need to move. I can't really get. There's too much shit in the way.
SPEAKER_05Sick and goes away.
SPEAKER_03Oh nice. Oh man, I feel so much better.
SPEAKER_04You could just be north of Pops.
SPEAKER_03There's a there's a bunch of shit in the way. I don't wanna.
SPEAKER_05You could stand here, but that's probably the only square that's good, actually.
SPEAKER_03Yeah, that's I went the wrong direction to get there. I am just going to cast. Hitting him with a spell is gonna be hard. But I'm gonna use ghost powers.
SPEAKER_01Um They're gonna work this time.
SPEAKER_03Telekinetic projectile. So I'm just gonna this is there's a bunch of shit in here on all these shelves and stuff. Literally a little hammer right there on the map where you uh start throwing things at her.
unknownOh.
SPEAKER_03Nope. Nope. That's a natural one.
SPEAKER_05Oh, fun.
SPEAKER_04A magic attack. Yeah. You hit me with a hammer. Yeah. It's pop in the head.
SPEAKER_01Lodged in your brain.
SPEAKER_05It's a hit.
SPEAKER_03What?
SPEAKER_05Poor trade. You hit, but you lose a prepared spell or spell slot of the highest level available. You get to choose.
SPEAKER_03Oh shit.
SPEAKER_05At least you get to roll a hit. Yeah.
SPEAKER_01And you get to choose.
SPEAKER_03Uh so the hit cannot be from your font. That's not the highest level. Good point. The hit is 66.
SPEAKER_04Your divine font isn't your highest level.
SPEAKER_06Casual reroll, no big deal. Healing has three points.
SPEAKER_02I didn't like those.
SPEAKER_03I always want my damage with advantage. Only four points of damage.
SPEAKER_0524?
SPEAKER_03Yeah. Uh, and that's my turn. What spell do you lose? I'm going to lose um Phoenix Ward. So that's my that's one of my like fire defensive spells.
SPEAKER_05Beginning of round eight. Claw attack. Things a little one-dimensional, but it has a really good to hit. This attack is on violet. Ooh. 37? It's a hit. I don't think I'm gonna be able to crit you. 14 points of slashing. Four points of mental.
SPEAKER_04Um, I'm gonna shield block it.
SPEAKER_05So keep in mind you can only shield block physical damage unless you have something that says otherwise. No, no, no. What was the slashing damage for the total?
SPEAKER_0414. 14. Okay, cool. So I'm gonna shield block that. So that's gonna take that down to a 13. Um sorry, not not your damage that you did. Um how much was the mental?
SPEAKER_05Four.
SPEAKER_04Okay. Uh and when I do shield block, I'm gonna do something called aggressive block. Okay, I want you to read the whole thing. It doesn't necessarily have to be out loud. First time doing it. I'm gonna read it out loud because that's the only way I can read. I can't read in my head.
SPEAKER_01I can't read in my head.
SPEAKER_04You push back as you block, knocking your foe away or off balance. Use your shield to push the triggering creature, either automatically shoving it five feet or causing it to become off guard until the start of your next turn. The triggering creature chooses whether it can be moved or become off guard. If it chooses to be moved, it chooses the direction. If the shove would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become off guard instead.
SPEAKER_05It gets to choose?
SPEAKER_04Yeah. Whether it'd be shoved or be off guard.
SPEAKER_06But in this case, it can't because I'm standing there. Right, so it's just gonna be off guard.
SPEAKER_04So my question is I have a question for you. Because it says that you shove, right? Uh automatically shoving it or making it become off guard because I hit it with my shield, I push it. Every time that I shove something, it does damage. And it's not like an action or anything.
SPEAKER_05What is the thing that gives it damage?
SPEAKER_04Punishing shove. I'll allow it.
SPEAKER_06Thank you, Jeff.
SPEAKER_05But you don't have to roll.
SPEAKER_04No, I don't. It's the again, it's the class, you know. That's the thing.
SPEAKER_05What's the thing called?
SPEAKER_04Uh aggressive block.
SPEAKER_05Uh no, because aggressive block is not a shove.
SPEAKER_01So it says you push back as you block.
SPEAKER_05Knocking your foe away or off balance. Use your shield to push the triggering creature, either automatically shoving it. Uh it's got shove in there. Yeah. Capital, capital shoving it.
SPEAKER_04Yeah, capital S shoving. I think when I do aggressive block, I get to do damage.
SPEAKER_05My only problem with this is that like aggressive um um the uh punishing shove is like if you critically succeed or whatever, but this doesn't come with a roll, so there's no the punishing shove, uh yeah, but it would you do damage either way, you just double it if you critically succeed. Which is exactly, but that means there's an inherent role with it. This negates the role.
SPEAKER_04I mean, it just means I can't critically succeed.
SPEAKER_01This is when you push a foe away from you, you push with the entire force of your armored form into it. Yeah. It does state, though, that when you successfully shove.
SPEAKER_04And in this one it says you automatically shove. So I get it, I succeed. Automatic success on the side.
SPEAKER_03I mean, what's 10 damage anyways?
SPEAKER_01This is important in the future, though. Yeah.
SPEAKER_03Yeah, but let's set the precedent now.
SPEAKER_06And then we do nothing but fight guardians for the rest of the- I'm like 98% sure it works.
SPEAKER_01I think so. I would I would allow it.
SPEAKER_04See, that's two. Yeah, three. Jeff's voting in favor. Yeah.
SPEAKER_01It's still a GM's call.
SPEAKER_04Not if he gets outvoted. But I did intentionally spend class feats hoping they would work.
SPEAKER_05Yeah, but if I played this game based off of how you think things work, the game wouldn't work at all. I decided to, um I kind of have my mind made up. I decided to take it to the Reddit gods. Uh, they kind of agree with the table.
SPEAKER_04Nice. Alright, so they take ten points of damage.
SPEAKER_05Automatic damage.
SPEAKER_04Who's got the sheet for the Reddit is calling this synergy right here?
SPEAKER_03Yeah.
SPEAKER_01If you have a problem with this call, take it up with Reddit.
SPEAKER_04Take it up with Reddit. Okay, I can't do that right now. Sorry. You're fine. Okay. I was wondering if I could reactive Scorch also, but since I spent the action to do the shield block or whatever, you know. You probably can't do two reactions on one trigger. Or can you?
SPEAKER_05I don't think so. I don't know.
SPEAKER_06It's I don't know if you can react to you're reacting to your reaction twice in one turn.
SPEAKER_01Well, he gets an extra reaction. I just don't think you can do them at the same time.
SPEAKER_04Yeah, I'm gonna I'll pass on that for right now. We'll I'll read about it. What was it? The uh the ghost thing for passion. Oh, that's when you get hit. Yeah, didn't I just get hit?
SPEAKER_01This is a reaction. He's shield blocking right now. Yeah, shield blocking. Still your turn, Tony.
SPEAKER_03No, because like your reaction was to shield block. Yeah, I feel like that's not to burst into flames.
SPEAKER_01Yeah.
SPEAKER_03Yeah, it's easy Yeah.
SPEAKER_04Yeah.
SPEAKER_01One or the other.
SPEAKER_04One or the other. I'll I'll take a deep dive on it and see, but I think that I don't I think uh the trigger is probably one of the things that we're gonna do.
SPEAKER_05For being a uh whatever the fuck you are, a guardian. Yeah. Okay. And you get two reactions? I get two reactions.
SPEAKER_03AI overview says you cannot use two reactions in the same response to the exact same trigger. The official rules strictly state that you can only use one triggered action, reaction or free action per Oh, that's okay. So this is straight from Archives of Nethys. Um it's entitled Limitations on Triggers. The limitation of one action per trigger is per creature. So, but yeah, you you can only use one action or one reaction per trigger.
SPEAKER_05Okay. Thank you, Jeff. Thank you, Jeff. I like that. Yeah, because that feels right to me.
SPEAKER_03I wouldn't have really decided that one.
SPEAKER_04It could get pretty crazy. It'd be fun. Yeah, absolutely. This class would definitely rash it up a notch, but it doesn't feel like that's what it was intended. I didn't like it.
SPEAKER_01Um feels dirty.
SPEAKER_05So I hit you once. I took one action, I think. Yeah.
SPEAKER_01I don't remember. You fool. I think you're done. I think you're I'm completely done.
SPEAKER_00And your creature's dead.
SPEAKER_0531 to hit, Violet.
SPEAKER_04Uh, do we have uh well Tiger's for the roller? So yeah, that's a hit.
SPEAKER_05Uh 20 points of slashing. And uh three points of mental.
SPEAKER_06Okay. Now you can do your passion, right? Oh yeah, I'll react and do the passion.
SPEAKER_01There you go.
SPEAKER_05So I have to do a reflex save.
SPEAKER_06Um against Kyle's class DC, I think.
SPEAKER_05Yeah. That's a really bad roll. 25.
SPEAKER_04Uh success, so half damage?
SPEAKER_05Okay.
SPEAKER_04Uh on three. So you take one point of fire damage.
SPEAKER_05And we will go to Ari.
SPEAKER_01Okay. Ari is also going to take a step.
SPEAKER_06Yeah, flank with me.
SPEAKER_05That was a step forward, ladies and gentlemen.
SPEAKER_02First flank into range to be hit.
SPEAKER_01And then she reached she reaches out, probably. She reaches out and her hand turns incorporeal and passes through the body of the of uh Pan Fenfeng. And I need you to make a will save.
SPEAKER_05Oh my god. 22?
SPEAKER_01Fail.
SPEAKER_05Yes.
SPEAKER_01Okay.
SPEAKER_05Terrible roll. I'm gonna re-roll that. Hero point. Natural one. You heard him critical by hell, yeah. Critical failed to critical by L.
SPEAKER_01Okay, so critical failure.
SPEAKER_05I'll give out a hero point.
SPEAKER_01So this is this is curiosity. So it says failure as success. So I'll read success. You perceive vague surface thoughts from the target and find out whether its intelligence modifier is higher than, equal to, or lower than yours.
SPEAKER_05What's your intelligence?
SPEAKER_01I'm looking.
SPEAKER_05Well, it's pretty good. It's a three or four. And you figure out if it's equal to, greater, or less than? Equal to.
SPEAKER_01Okay. Where it's smart as each other. But we don't see eye to eye. And then uh I can probe cultural differences. I can probe into the target's mind and get your probes out of here. Probe into the target's mind and attempt to uncover the answer to a question you telepathically pose to them. So I ask, where is our lantern? Slash bell.
SPEAKER_05In the shrine. Deception?
SPEAKER_01Mm-hmm.
SPEAKER_05Uh 34.
SPEAKER_01That is a success.
SPEAKER_05It tells you in the shrine.
SPEAKER_01Okay.
SPEAKER_05Anything else? Move to action. Curiosity done.
SPEAKER_01Uh that's it.
SPEAKER_06Okay. Posse is gonna spark transcendence on Titanbreaker. Here comes the big swing. 16 on dice, plus 19 for uh 35, minus 2 for a 33.
SPEAKER_05That's a hit.
SPEAKER_06Okay, just a regular old bonk. 37 hit.
SPEAKER_0537 damage?
SPEAKER_06Yeah.
SPEAKER_05Okay.
SPEAKER_06And then pops is going to spell swing again. Might as well. Eleven on dice. Plus 19 is 30 30 minus 2. Minus 5. Minus 7. So 23.
SPEAKER_05Miss.
SPEAKER_06Okay, that's my turn.
SPEAKER_05Give me a will save.
SPEAKER_06Will save. 8 plus 17 for a 25.
SPEAKER_05Uh 17 points of mental damage.
SPEAKER_06Jesus.
SPEAKER_05And we will go to Violet.
SPEAKER_04Um Violet is going to step. Uh well, ray shield and taunt, and then step, and then bite. Ooh. 36 to hit. Ooh.
unknownWow.
SPEAKER_05That's a Hit.
SPEAKER_04Max damage, 12 points of damage.
SPEAKER_05He's laughing at your damage. I really need some hand wraps and mighty blows. Yeah, you do. And then Gardas.
SPEAKER_06Okay. Come on, Gardis. Pops are your hit points okay? Um, yeah. Uh I I can survive another round pretty easily.
SPEAKER_03Okay. Um, can I stand uh next to Ari right here? Or is that like in a wall?
SPEAKER_05You're literally in the wall.
SPEAKER_03I don't know. It's uh if it's just the angle. No, not a full square. That's okay.
SPEAKER_04It's not even most of a square.
SPEAKER_01It's not even half.
SPEAKER_03Uh so I'm going there. And strike. Attack. Come on, big money. 18 on the dice. Yes. I'm not sickened anymore. Excellent. So that's uh 35 to hit. Yeah. That's a hit. Nice. 28 points of damage. Twenty. Two zero. Okay. So now I have one action left. Uh.
SPEAKER_06Go for broke.
SPEAKER_04Put him down. Alright, fine. It's near death, but it's not in the red yet. It's orange still. Yeah.
SPEAKER_03Just roll a natural twenty.
SPEAKER_04Just roll a natural twenty.
SPEAKER_03Okay, fine.
SPEAKER_05Just roll a natural twenty.
SPEAKER_03Natural ten. You have me going there for now, right? Uh. Got the natural part. So it's gonna be miss. It's like twenty-two, twenty-three, something like that.
SPEAKER_05Miss.
SPEAKER_03Yeah.
SPEAKER_05Beginning of round nine. Round nine. Guys, this has been going on maybe a little too long.
SPEAKER_01That's what Ari said.
SPEAKER_03That's what Jeff said.
SPEAKER_05You guys hear noise and commotion coming from the north outside this room.
SPEAKER_03Ari, you close the door, right? Yeah. They'll never know. They'll never know.
SPEAKER_05Uh, this attack will be on Pops with a minus one. Okay. Yeah?
SPEAKER_03Yeah, he did it. He did his thing.
SPEAKER_05Yeah. No, because he's taunted. He's completely out of it. Completely out of it. Staring off. 32, 31 to hit.
SPEAKER_03That is a hit.
SPEAKER_04But not a crit.
SPEAKER_03Not a crit.
SPEAKER_04Not because of the minus one.
SPEAKER_03You're not gonna intercept it?
SPEAKER_04Oh. Yeah, I will.
SPEAKER_02Wake up, Kyle. Come back to Earth. Do you need a break?
SPEAKER_05I'm good. You gotta reread all the things on your sheet. Yeah. Are you ready to play? Yeah. Okay. Intercepting. I've got a shitload of coffee.
SPEAKER_03Coffee caffeine.
SPEAKER_0518 points of slashing damage. Six points of mental.
SPEAKER_03Is your resistance to physical or just bludgeoning? Physical. Okay, wow.
SPEAKER_04Thanks, Violet. I'm getting a little messed up, guys. Just FYI.
SPEAKER_05Second attack. On pops. That's a really good roll. Uh 35 to hit.
SPEAKER_06That's a crit.
SPEAKER_02Oh boy.
SPEAKER_05Again, not great damage. Thank god. 30 points of slashing. And uh eight points of mental.
SPEAKER_03Okay. You said you could last another round. Yeah. I might go another round.
SPEAKER_05And then he will step. Trying to create some distance here. Trying to bide some time. Ari.
SPEAKER_01Okay. Ari will do another third level soothe on pops.
SPEAKER_04Another. There's times where it's nice to be a spontaneous caster, man.
SPEAKER_06Yeah. Oh, did you get my uh my mental damage? Or is that just your turn?
SPEAKER_01Oh, it's not your turn yet. Right.
SPEAKER_06Oh, I was talking about. Yeah. Oh, yeah, that's right. Never mind. It was his never turn, not yours. Never mind.
SPEAKER_01It's like, put me down. More damage. 37.
SPEAKER_06Amazing.
SPEAKER_01And um next she will do uh Durja Doom. So uh she will start playing a haunting tomb on tomb tune on her drums as quietly as possible and uh fear the fan fanfang. Doom on you. Doom on you.
SPEAKER_06Okay, I'm gonna trigger Scars of the Survivor. Get some health. 13 hit points. And shift that over into Titanbreaker. Here comes the club. 18 on dice. Plus uh 19 to hit for a uh 37 minus two to 35. That's it. Damage.
SPEAKER_04Wait, did it attack the pops last time? So it's off guard then.
SPEAKER_06Oh, did that make it into a crit? 35.
SPEAKER_01Oh, it has to be so close.
SPEAKER_06So that is six plus twelve, eighteen damage. And swing again. Nine turns into a four. Turns into a twenty three minus two.
SPEAKER_05Miss.
SPEAKER_06Okay, that's my turn.
SPEAKER_05Uh give me a will save.
SPEAKER_06Save. Five plus seventeen.
SPEAKER_03Can you pass this? Uh so you stop taking this persistent damage? Yeah, no kidding.
SPEAKER_06Uh 23 minus two?
SPEAKER_0519 points of mental damage.
SPEAKER_01Buddy.
SPEAKER_05Violet.
SPEAKER_03You've taken so much damage on the ball.
SPEAKER_01He hasn't gone down yet, which is amazing.
SPEAKER_05Because he's been pumping a lot of healing in the middle of the year.
SPEAKER_03He's doomed too.
SPEAKER_06Yeah. Okay. Falling would be bad. Mm-hmm. But um, I'm looking good for another round.
SPEAKER_04Okay. Shield taunt. Five footstep.
SPEAKER_06And bite. He's right there. We just gotta sneeze on him.
SPEAKER_04Um 33 to hit.
SPEAKER_00Hit.
SPEAKER_04Alright. Come on, max damage. Ghost fire. Not max, but it's okay. Um 11 points. Well, okay for me. Of bite damage.
SPEAKER_05Calculated.
SPEAKER_06Hmm. Breathe on him, Gardas. He'd have to run all the way around.
SPEAKER_02Yeah, not one at all.
SPEAKER_04I like the idea of two actions to run around the room and just bury your axe in him.
SPEAKER_01Well, he could go, he might provoke, but he could go through each of Violets and Pop Squares down here.
SPEAKER_03I don't think any of them have used uh AOOs. Yeah.
SPEAKER_01I'm just saying you could get it.
SPEAKER_03But I mean, here's the thing. I want to heal somebody because it's its turn next, and if I miss an attack and don't kill it, then like who's you said I'm lower life. You said you were getting messed up. Yeah, and I can always intercept attacks too. Exactly. Um I think I'm going to two action heal you.
SPEAKER_06Throw your axe at him next.
SPEAKER_03Well, that would take multiple actions. Throw your axe at the same time. Actions? Actions. Ooh. Uh 52 points of da points of healing.
SPEAKER_01What do you add to that?
SPEAKER_0332. Nice. Yeah, it's a lot. This might be one of our most heal points. Wait. 53 ever.
SPEAKER_01So two, but I was like, maybe I did my math wrong.
SPEAKER_03Yeah. 53. He's gonna become down to one hit point. That'd be funny. Maybe. Um, and I have one action left, but I don't really have anything to do. It's not like a throwing axe. Throw in any way. This thing breaks when you look at it wrong.
SPEAKER_05Don't you forget it.
SPEAKER_03Guidance or something? Uh I do, but I guess I yeah, okay. I guess I'll guidance. Pops, you should do pops for the. No, he he was already guidance. He should be immune for like 10 minutes. Knock off Violet, which is already guidance. Oh, I thought it was the other way around. Okay, then uh guidance pops. Okay. That makes it easy.
SPEAKER_05Still taunted, so this attack will be on Violet. Natural one.
SPEAKER_04What's a miss? I believe that qualifies as uh critical. And it's a named character. Knock himself out.
SPEAKER_06Knock himself out.
SPEAKER_05Alright, we'll play this game.
SPEAKER_00He says it's so menacingly. I know. It's like these are your rules.
SPEAKER_05This is insane how this shit works out.
SPEAKER_01Decapitation.
SPEAKER_05It bit your fist. The target deals jaw damage to you. How does that work out? That's crazy.
SPEAKER_04Jaw damage to jaw damage using a normal. 12 points of damage.
SPEAKER_03Yes. My question is though, how have you done exactly 12 points of damage, like every single time?
SPEAKER_04So the first couple, I rolled two max damages, and then I got a D6 for my ghost powers for being on fire. And so the D6 is just kept adding up to, you know, I was rolling less, but I had the D6.
SPEAKER_03So it was, yeah.
SPEAKER_04Yeah. It's like a five and a three, and then four for strength, and then four and a four, and four for strength.
SPEAKER_03So you just continually got twelve points of damage. Yeah. That's crazy.
SPEAKER_05I love it reaches out to punch you, and it's just too slow because it was so low, and you just bite its arm, taking it off. We are not out of initiative just yet, because you guys here, just outside this north door commotion, you can see the light from the torches. People are going to be coming in here. And I don't know if you're in a spot to take on a patrol. Maybe you are. It's Ari's turn. I'm not dragging you guys' hit points.
SPEAKER_03Come on, guys, there's a southern door.
SPEAKER_01Yeah, Ari's gonna start going towards the southern door.
SPEAKER_04Yeah. We could just uh discomporeate and just run through the walls.
SPEAKER_06Well, if we run through the walls and into a patrol, we we need to merry go round them. Yeah. Yeah.
SPEAKER_04So we could run to the south and we just go like east. We can just go do east.
SPEAKER_06Yeah, but we don't know if they're standing right there.
SPEAKER_04But we'll be running.
SPEAKER_01I think we should try to go as far as we can without using our powers.
SPEAKER_03Yeah, I agree with that. Because we can only use it once.
SPEAKER_01And it's five rounds.
SPEAKER_03Also, Courtney, loot the body. We don't have time.
SPEAKER_06Holy, what does it take for can you loot a body in action in combat?
SPEAKER_05You could grab maybe something off of it, but you're not rifling through its stuff.
SPEAKER_01Um, yeah, so Ari would like to loot the body body, but she's just gonna start making her way out of here. So that's her first move.
SPEAKER_06Yeah, break line of sight of the other door.
SPEAKER_03And yeah, because once we go south far enough, because it's a circle, like even just coming out the southern door, the patrol at the northern door won't be able to see around the circle to see us.
SPEAKER_01Um, and then she's going to cast guidance on herself. So she'll just wait. 10 seconds.
SPEAKER_06Okay. Um Pomps is going to shift eminence from Titan Breaker to Thousand League Sandals. Then he's going to spark transcendence on Thousand League Sandals. Nice. Shift that over to Scars of the Survivor. So Gardas and I could have held.
SPEAKER_01Violet. Yeah.
SPEAKER_05We all can move.
SPEAKER_01Thanks.
SPEAKER_05Spend it's a reaction to take a stride. If your line is dotted, it won't let you move there.
SPEAKER_06That's why I said loot the body, because well, yeah, but you didn't tell me why.
SPEAKER_01Well, yeah, that's fair.
SPEAKER_06Gardus, is that as far as you're gone? That's 20 feet.
SPEAKER_01Excuse me. Sorry. I'm sorry. Have you always been this slow? Trying to make an escape here.
SPEAKER_03I'm I'm like out of breath, leaning up against the wall.
SPEAKER_06Uh so that's a shift, a spark, and then um I've got another action left, so I'll peek the door.
SPEAKER_05Open the door. You don't see anything immediately on the other side.
unknownOkay.
SPEAKER_05Uh give me a will save.
SPEAKER_03Will save. Oh my god. Can you please get rid of this? Come on, buddy. Persistent damage. Can you give me uh guidance? I did give you guidance.
SPEAKER_00Plus one.
SPEAKER_06Uh so that's 11 plus uh we'll save 17 for uh 28. Uh guidance is 29, minus two is 27.
SPEAKER_05Fail. Jesus. We'll take 23 points of mental damage.
SPEAKER_04We're gonna have to prop pops up long enough to get out of here.
SPEAKER_05Uh Violet.
SPEAKER_03I mean, all he has to do is pass one save.
SPEAKER_01It's not an easy one. Not an easy save, though.
SPEAKER_04Yeah, he's been he rolled a 14 or 15 or something, still failed it. Um I'm in scars. I've got more time. Tell that to Stefan. Can I just because I told Rysho I'd try to get him something, can I grab a jar off of the shelf that I'm next to?
SPEAKER_05One action, grab the jar?
SPEAKER_04Yeah, sure. Cool. Alright. And then I'm gonna spend the other two acts. Yeah, just oh geez. I opened my screen. Um I'm gonna spend the other actions to try to get out of here, I guess. No, you know what? I don't want to do that with Gardas hanging out behind. I'm gonna get just behind the behind the shelf here and that slow.
SPEAKER_03Yeah.
SPEAKER_05Gardis.
SPEAKER_04I'd rather be there. If somebody comes chasing after you, I'd rather be there than not.
SPEAKER_03Yeah, we're we're fine though.
SPEAKER_04Trying to learn from my mistake with uh Okay.
SPEAKER_05Yeah, I think that's a very real character decision right there. He doesn't want to leave someone behind.
SPEAKER_03I want to grab something off of a body.
SPEAKER_01You need to move.
SPEAKER_03I mean, I'm going to, but it's another reason why I stayed behind.
SPEAKER_01We don't know what Cardis is gonna do.
SPEAKER_03Yeah. Um would I have to spend an action to look at this person's body, or is there just like a dagger hanging on their belt that I can just use one action to do it?
SPEAKER_05Are you talking about what was Fen Fang? Yeah. It looks like it's just a gray skin creature missing an arm wrapped in a crimson loincloth at this point.
SPEAKER_04Take the loincloth.
SPEAKER_01You can't even have your dignity and death.
SPEAKER_06It's double-knotted.
SPEAKER_01Just tears off a piece. Shows you.
SPEAKER_03Everybody else stopped and opened the door and stuff and Gardas. Just keeping this room. Can you get the door on the other side? Do you have enough movement speed? No. I can get to the door on the other side.
SPEAKER_04I'm I meant the I meant the one with the wood thing. We're trying to get are we trying to get out of here? No.
SPEAKER_06No. Why would we leave? Okay. If we can escape notice, maybe we can keep going inside the inside the place. Yeah, I wanna I wanna keep going.
SPEAKER_01Street to the lumber room.
SPEAKER_03Lumber room? Is that where we're trying to go?
SPEAKER_01I feel like that's the safest bet. It's pretty much abandoned. If they come in there, we can try to fight them, and then if it doesn't work out, we can leave.
SPEAKER_03Okay. Let's just try and find out. We can go through that hallway into the center.
SPEAKER_01But that's they have patrols on the ring.
SPEAKER_03So then I still I still feel like I want to hug this side. I don't want to accidentally get to a point on this circle where they can see me. So I'm hugging like the inside of the circle still.
SPEAKER_00I like it.
SPEAKER_03Not opening the door yet because I wouldn't have enough actions and such to do that.
SPEAKER_05The door on the northern side of the storeroom swings open and people begin piling in, but no one can really quite see over there. Just like you guys can't quite see over there. Uh line of sight is kind of mutual, right? So.
SPEAKER_01Awesome.
SPEAKER_05You guys left blood just fucking everywhere.
SPEAKER_03It's a distraction. Do they say anything about like the gray skinned?
SPEAKER_05I mean, it's, you know, it's been seconds right now. They're not just a lot to take in.
SPEAKER_03It's just the body, yeah.
SPEAKER_05Um they heard what sounded like uh like a giant child screaming and crying and came in to just find a massacre. So, you know, give them a second, man.
SPEAKER_01For pity's sake. For pigeon's sake. Uh this door goes into the lumber room, right? Yeah, yeah. So it's a double door. I can only see one though, so that was why it was confusing. Uh so Ari's going to go straight down to the door. Uh, open it, and go inside. And around.
SPEAKER_05So that's move. Uh one action, open action, move action, and that's three. Okay. Pops.
SPEAKER_06Uh, let's see here. Pops is going to.
SPEAKER_05All the halflings are running past you.
SPEAKER_06Yeah. Pops is gonna spark uh Scars of the Survivor for some quick healing. And that's two, six, ten, nineteen.
SPEAKER_03Does that have uh an amount of times that you can do it, or just anytime you put your spark into it? Anytime I put my spark into it. This class is stupidly overpowered. Yeah, it's pretty strong.
SPEAKER_05It's pretty great. It's the only rare class in the game.
SPEAKER_06Kyle, uh uh Pops looks joking.
SPEAKER_05I think there's two, I think Gunslinger and Inventor are uncommon. Yeah. Everything else is common, and then the um exemplar is rare.
SPEAKER_06What's rare? Uh Pops looks at Vox and it's like, yo, you got it? You okay? Yes, go. Okay. And uh Pops is going to do the same, follow after Ari's footsteps. Come on.
SPEAKER_01Doors. Come on, Life.
SPEAKER_05The walls are the bane of your guys's.
SPEAKER_01Come on, Life.
SPEAKER_06Yeah, they are. We'll make some space for other people to come in.
SPEAKER_05Yep. Give me a will save.
SPEAKER_06I'll save.
SPEAKER_05Oh, I did not roll good damage.
SPEAKER_06Big money. That's another eight for 20.
SPEAKER_0513 points of mental damage.
SPEAKER_04Thank you.
SPEAKER_05Violet.
SPEAKER_04Okay. Violet's gonna get outside of this little room here. And gingerly close the door. Don't want to make a loud bang. Quiet door close. I'll even roll a stealth if you want.
SPEAKER_05Give me a stealth check.
SPEAKER_04Alright, here we go. Come on. Oh, that's really good. 27. Great.
SPEAKER_01Nice.
SPEAKER_04Nice. Okay. And then uh she's gonna haul down for her third action and sneak into this room trying to get out of the way so Gardas can come in. Whatever that looks like.
SPEAKER_05Gardis.
SPEAKER_03Gardus is gonna barrel the door. Barrel through the door for one action and then slam the door shut behind me. Leaning up against it, like ah, uh, uh.
SPEAKER_01But part of his um his like I'm clipping through the door. Yeah.
SPEAKER_03His pants are caught in the door. Yeah. I'm just gonna like raise my axe and ready an action at the door to slice anybody who walks through it.
SPEAKER_05Um, I'm just gonna skip ahead a little bit. Uh Pops, you take 36 points of mental damage.
SPEAKER_06Okay.
SPEAKER_05That's from two rounds. I know you would have got a roll in there, but I'm saving us some time. Okay. And you're gonna take us out of initiative as this spell finally fades on round 13. Yeah. And uh you guys are out of combat.
SPEAKER_06That didn't knock you out, right? What's your health at? I have six points of health. Oh my god.
SPEAKER_01Yeah, because that would have healed you again. Right. Yeah. Yeah.
SPEAKER_05You guys hear commotion. You guys hear commotion on the walkway above you. You hear commotion in the hallway outside, but no one, as far as you can tell, thinks to check this room. Right. And people are like running circles around and stuff. You guys gain a terror point. Yeah.
SPEAKER_04How many terror points are we at now? Is that two? That's up to three. I'm gonna move it to my character sheet, so I'll just look for it. Terror.
SPEAKER_06What should we do? Should we press our luck?
SPEAKER_01Yeah. I think we should take some time to heal up.
SPEAKER_05I think he's ready to go.
SPEAKER_06Let's heal up great pots. Let's just rest in here. I mean, it's only six seconds for me to be able to do Scars of the Survivor. We'll I guess it's 12 seconds.
SPEAKER_03Mend our wounds and get back out there and I guess kill some more Kugopti lovers. Yes. These people are all Kugoptics. We're just doing medicine checks to save ourselves some. Yeah. Okay. I can I can medicine check you.
SPEAKER_04I can give I can do natural medicine.
SPEAKER_01And he can do Scars of the Survivor, and it's ten minutes that we would have to that we were immune for.
SPEAKER_06Uh yes.
SPEAKER_01So like he could do that while we're doing the healing checks. I'm full.
SPEAKER_06I only gave my scars of the survivor to Kyle once, so both of you guys could get it once. And in a minute I could do it.
SPEAKER_04Okay, so I did my one heal check on me for ten minutes of work, so but I can't do it again for another hour because I don't have continual recovery. I can do it every ten minutes because I do have continual recovery.
SPEAKER_01And I have my hem of healing, so I can do thirty two.
SPEAKER_03Okay, thirty two will top now.
SPEAKER_04Ten minutes is more than enough time for me to scarge all the way to full.
SPEAKER_01And then I'll take ten minutes to refocus.
SPEAKER_04So we're twenty minutes into our healing right now.
SPEAKER_05You guys kind of sneak over to the north side of the room, away from the doors and away from the uh ladder that kind of comes uh down and up, and though no one comes through this room, uh there's still a lot of commotion going outside. So it's been what, half an hour?
SPEAKER_03It was technically 20 minutes for us to heal up to full. Yeah. Okay. But I mean we can stay in here for as long as we think we can.
SPEAKER_05Yeah, and one of the things that this is showing you is uh this room does seem to be relatively safe. Um, you know, they have found bodies, and though it seems like they're doing a sweep. Uh, you know, the door opens, someone like sticks their head in, closes it again, like doesn't actually investigate. Right. Uh yeah, this place is burned out. So it smells awful in here.
SPEAKER_04Mylas just sitting in the corner on fire. It's done now. It's like a minute or something. Yeah, that's what I thought.
SPEAKER_05Yeah, one minute. Fire's still going.
SPEAKER_06Um keep having to put this out.
SPEAKER_05What would you guys like to do?
SPEAKER_01Uh I think we'll wait until it sounds like things die down out there.
SPEAKER_03Yeah, I would think wait for a little bit and then go back out there. Okay. Try and look like yeah, we'll just do sort of gorilla tactics type stuff.
SPEAKER_01We could also try to go up and see how that goes. Um, but they might have more patrols up there now.
SPEAKER_04And I think I mean they're gonna have more patrols anywhere we go. Right. Yeah.
SPEAKER_06All the information we've ever got about the upper catwalk was that it was just an upper catwalk for for archers.
SPEAKER_04Right. That would be fun to bum rush some archers, I'm not gonna lie. I'd enjoy that a lot.
SPEAKER_01Okay.
SPEAKER_04You guys want to go up there and fight some archers? Not really. Yeah, but you and me can go so fast that they well, I mean, you can go so fast, but I'll I I'll I can party.
SPEAKER_06Yeah, yeah. I mean, only if we're making a distraction to split the party, but I don't I don't see a need for that just yet.
SPEAKER_01Well, Fenfeng said that the um the lantern is in the shrine.
SPEAKER_03What shrine? What shrine?
SPEAKER_01I don't know. We should be looking for a shrine.
SPEAKER_03Maybe you should have asked her a more specific question, Ari.
SPEAKER_06Well, we know that this room is the barracks is to the southwest, so maybe we head to the north? Go north.
SPEAKER_03That's kind of what I was thinking was because the north north side of the barracks is down there. Very north. Well, it's probably just Kugap D lies. Okay.
SPEAKER_06Are we are we ready to proceed? Yes. Okay, Pops will start up at the door, and he'll wait for everybody to get behind him, and then he'll peek the door. He'll listen at the door. Give me a perception check.
unknownOkay.
SPEAKER_06That was oh, that was almost super good. Twenty two.
SPEAKER_05Uh you hear some sort of commotion coming to the southern side, but you can't really make it out. It seems like it might be distant, but you're not sure. People are definitely talking over there.
SPEAKER_06Okay. Pops will peek the door.
SPEAKER_05There are two enforcers standing by the southern gate.
unknownOkay.
SPEAKER_03We can sneak north without them seeing us.
SPEAKER_04When they're all on alert. Yeah.
SPEAKER_03When we're so good at stealth.
SPEAKER_06There are two enforcers by the southern gate. Shall we try to sneak past?
SPEAKER_03We does anybody have anything that could possibly lure them over here aside from just noise? Ooh, do you still have the ability to cast illusions?
SPEAKER_01Uh no, I took duty instead.
SPEAKER_04Oh, okay.
SPEAKER_03So we couldn't really lure him over here and then drag him in.
SPEAKER_01Uh I could do a phantasmal minion. It can be invisible and I can make it go past them and make some noise on the other side.
SPEAKER_03Oh, go to the other side. That's yeah. Um, it's not a bad idea.
SPEAKER_04Classic rules type situation.
SPEAKER_01Okay, yeah. So I would create a minus one um level, a negative one level creature. Uh it is medium, but it's invisible. It can't attack, but it can interact with things um and fulfill like simple tasks.
SPEAKER_05And how far away from you can it go?
SPEAKER_01Um, so it just says range sixty feet. I was thinking that was just the cast, and then I sustain it. I don't know if it has to stay within sixty feet to be sustained.
SPEAKER_06So many rules. You could maybe lure them towards us and send them down that hallway.
SPEAKER_01And then us go left. Yeah. Past the barracks.
SPEAKER_06Yeah. Or no, like if if they come back to this hallway.
SPEAKER_01Can you ping?
SPEAKER_06Yeah. If they um if they come over here to this hallway and you send them down this hallway, maybe we can break up this way.
SPEAKER_01I could I guess I could op I could have it open the other door that to the room that we were just in. Yeah, we can do that too. Start like making noise in there.
SPEAKER_00Yeah.
SPEAKER_01Okay. See how that goes. Would you say I need to have the door open?
SPEAKER_05I'm sorry, what?
SPEAKER_01So if I wanted the Phantasmal Minion to go to the room we were we just fought in across the hall and start just like making noise. Knocking things over. Um just creating a distraction. Would I need the door to be open um to like see? Or could I just kind of like tell it what to do and then sustain it?
SPEAKER_04Oh, and before we go back out, I'll put my jar in the bag of holding. I don't want to be running around the whole place holding onto a jar.
SPEAKER_05Yeah, so I think you're right. It's um I mean it has its own saplock and stuff, so it's an independent creature.
SPEAKER_04Go back to the original plan then, have it run to the left and make a bunch of noise. Okay.
SPEAKER_01So it can go farther than 60 feet for me. Okay. So I think I'm going to do that. I think I'll just sustain it for as long as I can, and I'll just have it kind of like stomp around and like keep running.
SPEAKER_04Knock stuff over in the barracks. Keep them in the barracks. Yeah.
SPEAKER_01Uh I don't know. I I think it just kind of will run around the circle and then once it gets to like the opposite side, it'll start kind of like coming back a little bit and just kind of like Yeah, just tell it to like knock things over.
SPEAKER_03Yeah.
SPEAKER_01Just to kind of like keep them moving and on that side.
SPEAKER_04Wreak havoc in the southwest corner. Yeah. Yeah.
SPEAKER_01Alright, so she'll do that. She'll cast it. Um oh, the door is like cracked. So she'll like cast it out in the hallway. Um, just like maybe right outside the door, and then have it just like start walking past the guards.
SPEAKER_05And the mercenaries begin chasing after the noise, whatever they think they hear.
SPEAKER_01Yeah.
SPEAKER_05Okay, let's go.
SPEAKER_01And she's just just continuously sustaining it um as we move. Okay. So she'll be a little bit slower.
SPEAKER_06Pops will step out into the hallway to make sure it's clear. Yeah, you don't see anyone. Okay. And then we'll we'll head north. I'll go up to where we can sort of see the gate. And poke my head around the corner.
SPEAKER_05You don't see anyone. As you guys are walking past this door, though, uh, you can hear people talking inside. You know this room, the storeroom that you fought in, uh seems to be occupied again. Okay, okay.
SPEAKER_01So let's let Pops go first.
SPEAKER_06So I'll go up to where I can spot the other corner. So somewhere. Is there a door on the right? Yeah, is this door open or closed? It looks like it's open.
SPEAKER_05Uh it's open.
SPEAKER_06So Pops will walk up. Is it like super wide open? It's an open door. Just to okay. Um gently close it. Stealth it shut. Yeah, I think Pops is gonna stealth the door shut.
SPEAKER_05Give me a stealth check.
SPEAKER_06Stealth check. That's uh not the greatest. Six plus uh nineteen for a twenty-five.
SPEAKER_05You close the door.
SPEAKER_06Okay. Sweet. And then we keep moving.
SPEAKER_01Hopefully nobody heard that.
SPEAKER_05Oh, there's a door at the north.
SPEAKER_06Yeah, there's a door. So I think I'm gonna.
SPEAKER_05You guys make your way to the northwest corner of the circle. Corner of the circle? Corner of the circle.
SPEAKER_06Um let's pause there for Tony.
SPEAKER_05Yeah, you guys see a door on the south side, and then if you go a little further, you know you're approaching that north gate. You see another north door just before it. North door. I think we should do the inside ring.
SPEAKER_06I agree. Okay. Pop says, Oh, let's try this one, and he'll walk up and uh peek the door.
SPEAKER_01Where's Gardas?
SPEAKER_03Under Underneath Violet. Standing between her lines. Get off of me. Okay.
SPEAKER_06Where's Ari?
SPEAKER_01Get back here, Violet. Back up.
SPEAKER_05Wait, where?
SPEAKER_01Back up.
SPEAKER_05Give me a perception check.
SPEAKER_06Perception check.
SPEAKER_01Okay, Jeff, stop moving.
SPEAKER_06Uh 27 perception. It's 11 on dice. It's not the worst.
SPEAKER_05In contrast to the rest of the fortress, the floor of this room is set with tiles. They form a design of concentric circles on the floor and appear to be freshly cleaned. Three bamboo stalls containing squat toilets stand to the northwest, while to the southeast is a large pool for bathing, and inside you see another person you recognize. And he seems to be busy at work cleaning this area.
SPEAKER_03Pops will be a little bit more. Is it? Go ahead. It's not the older one, right? This is the younger one.
SPEAKER_01Shigua.
SPEAKER_03Shigua.
SPEAKER_05This seems to be Shigua.
SPEAKER_01He's the dumb one.
SPEAKER_03He's the dumb one, but he could be manipulated. I don't think it's worth it.
SPEAKER_01I think we should keep going.
SPEAKER_06Yeah, Pop. It is just a washroom and we'll close the door quietly.
SPEAKER_05Hey, is someone there?
SPEAKER_04What's that game from?
SPEAKER_05What? What's that game from?
SPEAKER_04Yeah, there's a stealth game where like whenever you made noise, somebody was like, hey, is someone there?
SPEAKER_03Sam Fisher? Like every game? Splinter Cell? Every stealth game.
SPEAKER_01Um, the specific one calls thinking.
SPEAKER_06Pops turns uh to the party and says, quickly, quickly now. And uh we'll we'll sidle up to this other door here. Pops. I have to use a bathroom. No. Just pee on the wall. Hold it. And we'll peek this door.
SPEAKER_05You open the door. A stone platform with a five-foot diameter stone basin built into it sits against the far wall of this room. The basin is filled with clear water, and several bamboo ladles are arranged nearby. A painted ink scroll depicting a sparrow as its perch on the back of a throne hangs on the wall. A blue-skinned woman sits on the throne. Her gaze ever watchful.
SPEAKER_06This is um obviously a depiction of the Lady of Graves. With the bone crows. With the bone crows. Yeah, this is for Asthma. I think this this is an altar, and Pops will step in. And have everybody follow him.
SPEAKER_05As you walk in, you also see a door on the uh southwest side of this room. See, this looks like a bathroom.
SPEAKER_01Don't shrine.
SPEAKER_04This is shrine. I don't know if it's right shrine, but it's definitely shrine.
SPEAKER_01Uh Ari would like to. I don't have oh, I do have detect magic. She'll detect magic in here. You receive no information beyond the presence of or absence of magic. You can choose to ignore magic, blah blah blah blah blah. You detect illusion magic only if that magic's effect has a lower rank than the rank of your detect magic spell.
SPEAKER_05What's your rank?
SPEAKER_01Uh four.
SPEAKER_05You detect magic.
SPEAKER_01Okay. Where is it coming from?
SPEAKER_05Uh the shrine.
SPEAKER_01Okay. The shrine is magical. Uh oh, uh heighten the third. You learn the rank or level of the most powerful magical effect the spell detects as determined by the GM and heightened a fourth as third link rank, but you also pinpoint the source of the highest rank magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a five-foot cube.
SPEAKER_06The shrine.
SPEAKER_01Um can learn the rank or level of the most powerful magic.
SPEAKER_03You said that there's ladles around the basin of water. Yes. Hmm, getting kind of thirsty.
SPEAKER_01This reminds me of the pilgrim's path.
SPEAKER_03Yeah. Hmm. Yes. We were supposed to pay homage at shrines.
SPEAKER_05Um standing around the shrine, and then you hear a voice. Oh, she ain't happy with you. Ain't happy with you at all. And we fade to black.
SPEAKER_04Um, ginger on ginger.
SPEAKER_05I've seen that video.
SPEAKER_06I've seen that documentary.
SPEAKER_04What do I do with my chords? Shove them up in your hands. That was gratuitous. Got 'em. Making sure my volume's off. I did it.
SPEAKER_01Why would you turn it on in between us?
SPEAKER_04You never know. I've done a lot of things for a lot of reasons. None of them always mad about it.
SPEAKER_01A lot of things for no reason. None of the many good reasons.
SPEAKER_03Are we doing a sound check right now? Is that what we're doing?
SPEAKER_05You guys look so happy with your new mic stands.
SPEAKER_03I actually like these much better than the other ones. Like just literally just being able to see you people. It's nice. You mean you people. You know what I mean. I'm staring daggers at you.
SPEAKER_04All right, Courtney, hit me with a sound check.
SPEAKER_01I thought we already did this.
SPEAKER_04Well, I got Jeff in life, but I didn't get you. Or Tony. He's Thompson biased.
SPEAKER_01Us people. You people.
SPEAKER_04Alright, we're ready.
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