OddBox Podcast
Welcome to The OddBox! We're a tight-knit group of family and friends who love diving into epic adventures and untold stories (or retellings). An actual play Pathfinder 2e experience. We'd be rolling dice and facing monsters either way, but now, we're bringing you along for every twist, triumph, and surprise! Get ready to journey with us, laugh with us, and maybe even cry a little- because anything can happen at the table. Roll for initiative!
OddBox Podcast
Holy Hallway-Ep 107
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The party finds a shrine to a goddess of death which to their relief is exactly what they’re looking for though they don’t necessarily know it. Pushing forward they find what they’ve been looking for however, it might be more than they can handle.
Pathfinder Second Edition Remastered and the Season of Ghosts Adventure Path by Paizo Inc. Used under Paizo’s Community Use Policy. https://paizo.com/
Music and sound design by Monument Studios, creators of premium TTRPG audio assets.
Music in part by @MichaelGhelfiStudios (https://michaelghelfistudios.com)
Your love, not your dignity, something else. A smell from childhood, the sound of a parent's voice, the certainty that you were once headed somewhere. You check your pockets and find a smooth stone you don't remember picking up. A receipt for a purchase, you're sure you never made a note in your own handwriting that simply reads, keep pretending. The crows have begun holding meetings without you. The trees know your schedule. The moon has filed a complaint. Somewhere, a fish remembers your face. Still, somehow, you're doing all right. Cause you found the odd box. Welcome. What single memory would you choose to keep to build the rest of your life on?
SPEAKER_03Like I get to I lose the rest of my memories. Um day we were watching a movie, me and the boys, when they were real little. So Simon was like three and Roman was one and Lincoln's five, and we're all watching a movie. And it was some stupid movie like Avatar or something, you know. But we were all wrestling and having a good time. And I'm a sucker for a movie, so anytime there's like a heart. He spiked his one-year-old, he's like, I got you. You son of a bitch, tap. But that was probably the happiest day of my life. So I'll just keep that one. You know, just playing with the kids and watching dub movies. Watching Avatar. Yeah. It's a good movie.
SPEAKER_01Could do worse for sure.
SPEAKER_05Ooh, um, to build the rest of my life off of. I feel like I got hung up on the second part of that question. Yeah. But I'm just gonna go with maybe favorite memory. Um boy, that's tough.
SPEAKER_03Let's be honest, Jody is in charge of the life building that we're doing anyway. Yeah, all I need to do is remember why I'm doing it, you know.
SPEAKER_05Um, I don't know. I've got some I've got some pretty pleasant memories of just being a kid living on a Harsine Island and and just like having sort of those idyllic summer days where we didn't do anything and road bikes and ate beef jerky and drank Pepsi's and played in the ocean. Yeah, you know, really, really just like simple, good, clean fun. Those were pretty nice. Maybe maybe a night where we ended up going up to the pool or something. Like those were pretty those were pretty special nights.
SPEAKER_06I heard a smattering, not a not a memory. I heard a smattering of the memory. It's really hard to have like Which is just like your memories.
SPEAKER_00Think of a really good memory where I have like all the people that I want in my life to like carry on, like remembering them and knowing who they are.
SPEAKER_03Just sitting here playing games, am I right?
SPEAKER_00Yeah, this one right here today. This memory. Plus or minus a few people. Why do you look at me after 79 minutes? Nothing.
SPEAKER_06She knew if she looked at me, it was gonna be a problem later. Yeah.
SPEAKER_00I'm really struggling with this.
SPEAKER_04I don't want to keep a memory. I want to like once it all gone, record a video of myself and just completely fuck with myself, like uh total recall style. Get your ass to Mars.
SPEAKER_01Okay.
SPEAKER_03I mean, you can do that as a member, you just say it into a mirror. Yeah, I guess. Just to get to Mars.
SPEAKER_04To get to Mars.
SPEAKER_00What is my purpose?
SPEAKER_04Yeah, just totally fuck with myself. Like make something like that.
SPEAKER_03Do I go get a job at SpaceX? Like, what do I do now?
SPEAKER_04Yeah, memento, something like that. Just not even keep the memories, but yeah, just find a way to just totally fuck with myself, to just totally not even keep my just derail my life and just like veer off.
SPEAKER_06Change up entirely. This is when my life really began. Yeah, like this isn't your real life.
SPEAKER_03Tony? Wedding day. Easy. That's a good one. Wedding day was a lot of fun. I really enjoyed myself. Really good time. If you're thinking about getting married and you like to party, go for it. I don't even like to party and I had a great time. Yeah, your wedding was awesome. Uh we had a blast. Food and dancing, and everybody was happy to see me. Everybody's usually I don't know what what's the right word. It's a mixed bag for me. It's a mixed bag. It's a mixed bag.
SPEAKER_04Yeah, ours was good. Uh two people hooked up at the wedding, like multiple, anyways. Hopefully they left before they under the table. No. It was off in the woods. It was off in the woods. My friend. You have classy friends. One of the groomsmen uh banged a bridesmaid in the woods.
SPEAKER_06That's how it's supposed to go now.
SPEAKER_04That's what I'm saying. We had a really good wedding.
SPEAKER_06Check all the boxes.
SPEAKER_03I don't know if anybody hooked up at my wedding. Nobody told me about it anyway.
SPEAKER_04Oh, it was obvious.
SPEAKER_03People definitely could have hooked up at our wedding.
SPEAKER_00Yeah. There were a lot of rooms. That's what I'm saying. Yeah. But the thing that I have a problem with is that like our dogs weren't there.
SPEAKER_06So like sorry.
SPEAKER_00That makes me really sad.
SPEAKER_06So I'm trying to like think of a memory where I have- What a great surprise that would be coming home and finding your dogs.
SPEAKER_00Like that's true. I guess they would still be a part of my life.
SPEAKER_06Yeah, just because you're not erasing the dogs. You just wouldn't remember and show you photos on your phone.
SPEAKER_00Having this like existential crisis over here. I'm just like, I needed a point in time when everybody was in the same room. I'm like, that's never happening.
SPEAKER_03Housewarming party.
SPEAKER_00Housewarming party was fun.
SPEAKER_03And I wasn't here for that. So life was. Life made it.
SPEAKER_05Yep. I was here. What a monster. Shout out again to Tony's mom for doing the most amazing spread ever. That was really cool. Yeah. That was awesome.
SPEAKER_06Thanks, Mom.
SPEAKER_03Sick? Everybody's wedding. Easy. Glad to get married.
SPEAKER_05I just I'm terrible with memories. I just can't get a full one together. You can't remember them. Yeah. Like I I I have a notion that I had like a really idyllic day, but I couldn't tell you anything about it.
SPEAKER_03You know how people like they lose their memory, but they can still make coffee and read a book and everything. Like there's a difference between like procedural memories and explicit memories or whatever. Sure. I sometimes think that all of my memories are procedural memories because they don't work until it becomes relevant.
SPEAKER_06Is this how I hug?
SPEAKER_05They lean in and they open their arms and it's like that's what I'm supposed to do. It comes back to you on the spot.
SPEAKER_03I mean, I'm an awkward hugger anyway.
SPEAKER_00Me too. I'm just awkward in general.
SPEAKER_03I occasionally get compliments on my hugs. Nice.
SPEAKER_04And then that makes you awkward after you get the compliment. Yeah. Like, what does this person want for me to patronize me against yourself? We're already embracing each other. What else could they want? Should I have hugged that person?
SPEAKER_05Is this making me feel good about me?
SPEAKER_06I don't like it anymore. I don't trust anything that makes me feel good. Give me more alcohol. You guys are uh making progress for like the first time in six weeks.
SPEAKER_01For once.
SPEAKER_06You're able to defeat the exorcists and slay the Nindoru and quickly outpace the guards that come to investigate the gigantic crying child. You retreat all the way down to the burned down lumber storage, and this room seems largely ignored, just abandoned. No one could really hang out here for long. Look at all this smoke damage. You gather yourselves here for a quick respite before creating a diversion to sneak your way north along the eastern edge of the circle fort. You find a bathhouse that is being diligently cleaned by Shigua, and you're like, fuck it. Bypass it entirely to find yourself in uh to a shrine to Pharasma. And you guys are cautiously looking around here when a voice proclaims, She ain't happy with you. Everyone roll a D20.
SPEAKER_04Keep your voice down.
SPEAKER_06Damn it.
SPEAKER_03Do you just want the number on the D20?
SPEAKER_06Just want the number on the D20.
SPEAKER_03Three. Also three.
SPEAKER_00Fifteen.
SPEAKER_03Two.
SPEAKER_00Okay. Courtney gets a hero point. Yay!
SPEAKER_06What is the hero point situation? Zero.
SPEAKER_03Zero.
SPEAKER_00One.
SPEAKER_03Two. Alright. It's like that's nevotism. I have the most.
SPEAKER_00That was nice.
SPEAKER_04Yeah. Keep your voice down.
SPEAKER_00Um, okay, so we detected magic. There's magic coming from the shrine. Obviously, this um this bird is talking to us.
SPEAKER_05Is it the crow on top of the shrine?
SPEAKER_06It looks to be the crow in the scroll work hanging over the shrine. Yeah. And I can show you guys that picture again if you want.
SPEAKER_03Yes, we know she's mad. We did dumb.
SPEAKER_00I would like to do a religion check on this situation. Twenty-eight.
SPEAKER_06Critical success.
SPEAKER_00Nice.
SPEAKER_06And it's very clear to you that the scroll on the wall depicts Rasmon or thrown in the bone yard.
SPEAKER_00Thank you. The water thrown in the boneyard.
SPEAKER_06You know what? I won't give it to you. No. The water in the basin is regularly purified by the shine maidens for use by visitors to cleanse themselves before proceeding forward. Oh. You know that the basin is used specifically to purify your hands by ladling water onto them. You can perform absolutions here as a one-minute activity.
SPEAKER_04Pops needs one of those. Yeah. I think everybody else needs some of that.
SPEAKER_00Ari will explain this to them and she'll start. Um she's like, put your hands in and she'll start like ladling them over everyone's hands.
SPEAKER_06Is everyone participating?
SPEAKER_04Is the bird still talking to us?
SPEAKER_06Yes.
SPEAKER_03But I want to know who and who isn't participating. Yes, participating. Yes. Yeah, we'll participate while we chat to the with the bird.
SPEAKER_04Yeah.
SPEAKER_06Gardus reluctantly steps up to it.
SPEAKER_00Uh and then Ari will release her concentration on the minion, because she wants to focus on this task.
SPEAKER_06I'd be real careful with this. Yeah, you don't want to mess it up. She'd be real mad with you. We can roll your religion check over. By performing your absolutions here, it also causes a sense of foreboding to settle over all the other inhabitants of the fortress. You guys gain a terror point.
SPEAKER_00We're at four.
SPEAKER_06After you guys are like halfway through with this ritual, the crow on the fabric stills and settles and stops talking. Be real careful now. And it just kind of like freezes in its frame. And Ari, as you're like putting all this stuff back very reverently, setting it down, you see out of one of these little cubbies, you see it almost just like materialize. This this scroll just kind of like rolls out to you. Seems to be a spell scroll.
SPEAKER_00Uh she'll look up at the like tapestry and she's like, Can I have this? Is this for me?
SPEAKER_06Everyone give me a religion check.
SPEAKER_03It's not bad. 16? 28.
SPEAKER_0020.
SPEAKER_03Dirty 20.
SPEAKER_0620?
SPEAKER_00Dirty 20.
SPEAKER_06Dirty 20. It moves through Pops. You see the strange blue stars that seem to orbit him kind of like accelerate and pulse with energy. Pops, you get the sense that this scroll is for her.
SPEAKER_05Yes. Alright. This is for you.
SPEAKER_06And you guys lose your Pharasma curse. Yeah. No more Doom.
SPEAKER_00No more doom. Oh my god.
SPEAKER_04What about those of us who didn't have a Pharasma curse because we've been pious this whole time? You gain the Pharasma curse.
SPEAKER_00Doomed three.
SPEAKER_04I don't know that pious is the word I would use. Passing checks, it's the same thing in my book.
SPEAKER_00Piousing checks. Ari, we'll take this scroll. And she's like, thank you so much. I really appreciate it. We have learned our lesson. We won't do that again. She'll look at the scroll.
SPEAKER_06It is a scroll of invoke spirits. Invoke spirits, two action, level five spell. Sustained up to one minute and burst will save. Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 void damage to each living creature in the area with a basic will save. Additionally, creatures that critically fail are frightened too and are fleeing for one round. On subsequent rounds, the first time you sustain the spell each round, you can move the area up to 30 feet within range of the spell. Living creatures in the new area must attempt saves with the same effect as above, except that critically failing doesn't make them flee. Cool.
SPEAKER_00Sweet. I think she wants us to clear out this place. Um, and then she'll also look up and she'll say, Have you seen our eternal lantern? We're looking for a shrine.
SPEAKER_04Who are you talking to?
SPEAKER_03The bird. She's talking to bird.
SPEAKER_00She can hear me.
SPEAKER_03Bird friend. I name him Cletus. It's just a drawing.
SPEAKER_06Yeah, and after a while, you guys think Ari is just like literally talking to a wall.
SPEAKER_05Come on, Ari. I think it's time to go into the next chamber.
SPEAKER_00Okay.
SPEAKER_04You guys have no idea how close I was to like fucking it up?
SPEAKER_00Yeah.
SPEAKER_04Getting us all cursed. That's the word.
SPEAKER_03Like you're gonna phase bolt the crow.
SPEAKER_04No, I was gonna like just pick up the bucket and or like start just dipping my hands in to wash my hands and like fully submerge and like pick up the bucket and take a drink and stuff and put baths. Yeah.
SPEAKER_06Don't drink your bathing water.
SPEAKER_04You don't own me.
SPEAKER_03How do you think you get such a good fortitude?
unknownOkay.
SPEAKER_03Next room.
SPEAKER_00Well, Pops is gonna peek the way.
SPEAKER_05So Pops will peek the door.
SPEAKER_00Do you want to listen first or do you Pops will listen at the door?
SPEAKER_06Uh perception check.
SPEAKER_05Perception. 18 on dice for a 30 four.
SPEAKER_06You don't hear anything.
SPEAKER_05Pops will peek the door.
SPEAKER_06This stone room is lit by thirty white wax candles that burn along narrow shelves to either side. A raised circular dais sits in the center of the floor with a carved decorative ring surrounding it. Hundreds of long paper talismans and shide hang like curtains around this ring. What's shide?
SPEAKER_03I don't know.
SPEAKER_06Should we give it a goo?
SPEAKER_04How do you spell it? I think it's from Dune.
SPEAKER_03S H I D Shide for Shinto. Zigzag-shaped paper streamers often seen attached to shim shimala or tamaguchi to decorate holy spaces. Pikachu tails. They are Pikachu tails.
SPEAKER_04Oh, so it's another shrine type area.
SPEAKER_03Yeah. I feel like we're, you know, at least in the right neighborhood.
SPEAKER_05And Pops will step in. Respectfully.
SPEAKER_06Careful for those papers. You also see a door farther to the south in here.
SPEAKER_05Pops will stand next to that.
SPEAKER_03Are we all going through the door to the south? Should we investigate the the perception first.
SPEAKER_00And then we'll close this door behind us.
SPEAKER_04What was this thing in the middle again? Yeah, I wanna. It's your turn for check.
SPEAKER_00I'll do perception. 29.
SPEAKER_04And 23 religion. For like checking out the dais and other stuff.
SPEAKER_06This clearly seems to be some sort of uh spiritual or religious center, uh, but you can't really make out anything more specific than that. Ari, you do find a greater spirit ceiling fulu amongst all the shide and talismans. Shidei?
SPEAKER_03Ooh. That sounds like a smart idea. You're looking at pronunciation?
SPEAKER_00And then I'll detect magic on the shrine or the dais itself.
SPEAKER_06Yeah, and the only magic is coming from the greater spirit ceiling pulo.
SPEAKER_05Pronounce Shidei.
SPEAKER_06Ah, look at me go.
SPEAKER_05Or Jitoku in Japanese.
SPEAKER_03Uh did Jeff learn anything about the no, just that it is that it is spiritual.
SPEAKER_05Um, I'll try a religion on it. See if we can't beat that score. I think this is kind of I think we should yeah.
SPEAKER_04Spiritual in nature. Uh 25. It's two more than I got.
SPEAKER_03It's a shrine. It's a dais.
SPEAKER_05Definitely a dais.
SPEAKER_03Okay. You gonna peek that next room or listen? Yeah. Give a listen to the next room.
SPEAKER_05Uh listen it. Here comes the perception. 14 on dice for a dirty 30.
SPEAKER_06Uh you hear like rhythmic uh speaking, like chanting, very light on the other side. Hmm. Might be fight.
SPEAKER_03New fight.
SPEAKER_05Somebody is praying in the next room.
SPEAKER_03Can we jam door? Kick down the door, I mean. Can we jam the door behind us?
SPEAKER_05Like when we go in here?
SPEAKER_00Barricade the door behind us.
SPEAKER_05Yeah. This feels like where we need to be going.
SPEAKER_03Yeah, can we barricade that door so people can't follow? Um. Is the big stone dice movable? I was about to ask that.
SPEAKER_06No, you'd have to pry up the floor.
SPEAKER_04Yeah. Not really then. I don't think I have anything that would help with like Aspray's Island now. Now we can't get out. Yeah.
SPEAKER_06There is very thin rope that the uh Shide and Talismans are like hanging from. You don't know how much you would trust this uh barricade, but it would slow someone down for a little bit.
SPEAKER_03Is there any way I've got a sword? Is there any way I could jam a sword into the door frame or something? Uh wedge it shut.
SPEAKER_05Pops cast twin star and does only the worthy in front of the door.
SPEAKER_03Oh what is that?
SPEAKER_05So I split my uh club into two, and then I drop the only the worthy, and then it's it can only be moved with like 8,000 pounds of pressure. Oh my god. Yeah. So I can wedge the door closed. Yeah.
SPEAKER_03Violet's over there trying to like stab the door seams with a sword, and Pop just comes over. It's like, I got this.
SPEAKER_00So what does that do to your remaining weapon?
SPEAKER_05I still have my remaining weapon. Oh, it now it has the fun pharasmic uh spiral on it, or the Grotus, um, the Grotus Moon. Whichever I leave at the door, it doesn't matter.
SPEAKER_00But it's still functional, the same and everything. Okay, cool. I guess that works.
SPEAKER_05Let me just double check on how far away I can get and how long it can last. So it stays there until it is broken and the door's not gonna not gonna fight me or until I put my hand out and draw it back.
SPEAKER_03That's pretty cool.
SPEAKER_05Mm-hmm.
SPEAKER_03Alright, eight thousand pound door stopper.
SPEAKER_05Yeah, holy shit.
SPEAKER_03That'll do it.
SPEAKER_05Okay. Are we ready? Are we ready? I'm ready. Pops will quietly open the door. Do you want a stealth for that?
SPEAKER_03Stephen thought.
SPEAKER_05Uh sure. Three on dice. Stealth twenty-two.
SPEAKER_03When you set the club down, it made a thump.
SPEAKER_04Like a huge thonk.
SPEAKER_06You open the door and you instantly recognize this room. It is dimly lit by burning torches, and a massive bronze temple bell hangs from the center of the chamber. Five small empty bird cages are placed around the sides of the room, and the bell's mouth flickers with a pale, eerie radiance. Initiative.
SPEAKER_05Do you want to keep my twenty-two or do you want me to roll again?
SPEAKER_06I'm keeping your twenty-two.
SPEAKER_05Okay. Thirty-four? I'm not rolling thirty-three this time.
SPEAKER_04Like exactly where your mouth mouse is sitting on him. It looks like a little monocle on his eye. No, put it back. He looked like a bond villain.
SPEAKER_03My mouth hasn't been on him yet, just to clarify. It will be.
SPEAKER_06You open this door and it makes a loud noise. The lead exorcist, the man that ran the seance, stops, turns, and looks at you. The woman at the back of this temple room knocks an arrow and he holds up his hand to stay her attack. You must leave, please. Please. Do not come in here.
SPEAKER_05We cannot leave without the bell.
SPEAKER_06No, no, the lantern.
SPEAKER_05We cannot leave without the lantern.
SPEAKER_06It's so funny to me you guys disconnect between the bell and the lantern.
SPEAKER_05We must we must save Willowshore.
SPEAKER_04Do not come in here, please. Fox, it's your turn. Did you know that Fen Fang was a Nindoro? Fox, what do you do?
SPEAKER_03Um We take lantern. We take lantern now. And I think um Yeah, go in there. Yeah. I think I'm gonna go in there. Uh so. Ray Shield taunt. Yeah, you draw your ire at me, and then I'm gonna move in.
SPEAKER_06As soon as you move in, he sighs. It did not have to be this way. Give me a will save. It did have to be this way.
SPEAKER_03We all know it. 33. Nice.
SPEAKER_06That is a standard pass as this light erupts out. I moved you back because it would have triggered as soon as you walked into the room.
SPEAKER_03Sorry, sorry. Sorry. I thought I made a mistake. This is why I have to pause everyone.
SPEAKER_04You did.
SPEAKER_06So half damage is 12. 12 points of spirit damage. And then what is the area on this? As you step into the room, the bell lets out a small boom. And the two combatants in here don't react, but you all hear it. Everyone has to give me a will save.
SPEAKER_0529. Fail. 19.
SPEAKER_06Critical fail.
SPEAKER_04Well, I'm gonna turn in a hero point because mine would have been 19 too.
SPEAKER_00You said will save.
SPEAKER_04Yeah.
SPEAKER_0030.
SPEAKER_04It's not a lot better. 24.
SPEAKER_06Fail. Uh Ari, you're the only one past. You're unaffected. Uh everyone else failed. Nope. Oh, one critical failure. Uh, so those of you that failed take 21 points of mental damage. Okay. And are frightened one. Uh, that's not you, Ife. You critically failed, so you can ignore that. Got it. So frightened to Gardas, frightened to Vox. And then on a critical fail. Uh, you take 54 points of mental damage. Okay. You're frightened two. And are fleeing as long as you remain frightened.
SPEAKER_05Okay.
SPEAKER_06It did not have to be this way. Uh, Violet, you can continue with your turn.
SPEAKER_03Okay. Um, so I gotta spend another action to move up to him?
SPEAKER_06Um, no. No, no.
SPEAKER_03Okay. Um, I think it's bite time.
SPEAKER_06So last action bite?
SPEAKER_03Yeah.
SPEAKER_06Great shield move.
SPEAKER_03Oh, you know what? Last action shove.
unknownOkay.
SPEAKER_03Push him across the room a little bit, yeah. Oh man, natural one. Feeling a little woozy after that shove.
SPEAKER_06You're having second thoughts about this. Maybe you should have listened to him. You are sick and three. Gross.
SPEAKER_03Okay, my frighten goes away though, right? Yes. Okay.
SPEAKER_00I don't like that measurement there. I was measuring from the darkness, which I can't see in two. Oh.
SPEAKER_04There's there's an archer back there.
SPEAKER_0050 feet.
SPEAKER_04There's an archer back there.
SPEAKER_06She's gonna step forward and launch an arrow at Violet. Thirty-one.
SPEAKER_03Um, that's a hit.
SPEAKER_06Nine points of piercing damage.
SPEAKER_03Um, I'm gonna shield block it.
SPEAKER_00We should have repaired your shield.
SPEAKER_03Yeah, that's the last one I got. Uh 32 to hit. Uh, that's a hit.
SPEAKER_06Uh 16 points of piercing damage. 16 points of piercing damage. And now we'll go to Ari.
SPEAKER_00Okay. Ari will step up five feet and um put her hand on um, she'll reach out for Pops' hand and she's like, it's okay. It's okay. And she'll cast Clear Mind at fourth level to counteract the fleeing. Cool. Nice. Um.
SPEAKER_06Okay. Don't you have to roll?
SPEAKER_00I do. I just was hoping you would walk me through the counteract situation.
SPEAKER_06So yeah, I mean, I can uh just so everyone knows how counteract works. Um, you try to disrupt an effect. Uh attempt a counteract checked, add the relevant skill modifier or other appropriate. So this is essentially like a spell attack. Critical success, you counteract the target. If the counteract rank is no more than three higher, then your effects counteract rank. Success, the counteract uh rank is no more than one higher. Failure, counteract if the counteract rank is lower, and then critical failure, you fail to just straight up counteract.
SPEAKER_00So I got twenty-five.
SPEAKER_06What is your rank, by the way?
SPEAKER_00It was rank four. Or it was a fourth rank spell. Is that what you're asking?
SPEAKER_06Mm-hmm. And what did you get?
SPEAKER_0025. It was a nine on the dice.
SPEAKER_06Uh, you failed the DC, and it is higher rank than that, so you failed.
SPEAKER_00So if you failed to counteract the effect, but you would have if its counteract rank were too lower.
SPEAKER_06I mean, you still failed the D well, so is it too lower?
SPEAKER_00Yes.
SPEAKER_06Uh so uh what is it? If a fail would still be if uh the target is lower. So no, because two lower would make it four. So the counteract level is six, the DC is twenty nine. So two level would bring it down to four, you still failed, so it would have to be a counteract rank of three or lower.
unknownOkay.
SPEAKER_00I had to try.
SPEAKER_05Yeah, appreciate it.
SPEAKER_00Yep. That's our turn.
SPEAKER_06Gardus.
SPEAKER_04Um cast protection on myself. Level one spell, use my reaction to Zealous Rush and move in. Move in for the kill. And I have one action left, which is going to be to strike. Twenty eight to hit twenty-six to hit.
SPEAKER_06Twenty-six is a hit.
SPEAKER_04Nice.
SPEAKER_06Couchin.
SPEAKER_04Mm-hmm. You should have listened when you had the chance. Ooh. Twenty-eight points of damage.
SPEAKER_06Kip.
SPEAKER_04Uh, does my frightened go away at the end of my turn? Goes down by one. Hooray.
SPEAKER_06And Pops. Okay. This is bad.
SPEAKER_00Yeah.
SPEAKER_05Pops needs to run away. So Pops is going to run over to the door. We kind of like pass each other. Oh. Yeah. Pops runs over the door. Yeah. He uses an interact action to pick up his only the worthy. And then he opens the door.
SPEAKER_06Okay.
SPEAKER_05And that drops. Does that drop my frightened condition by one?
unknownYep.
SPEAKER_05Okay, that's his turn.
SPEAKER_06And then we will go to round two. He takes a torch, and as he kind of grabs it, the flames just And uh You don't understand. You can't be in here. And he will swing on Violet.
SPEAKER_04You don't understand. You can't be in here.
SPEAKER_0635?
SPEAKER_03That's a hit.
SPEAKER_06Uh you're gonna owe me a well, let's do this first. Damage first. Uh 18 points. Uh nope, that's not right. Uh 14 points of fire damage. And nine points of bludgeoning. Seven points of bludgeoning. Okay.
SPEAKER_03Will save. Man, I'm doing good on these will saves. 32.
SPEAKER_06That's a pass. Unaffected.
SPEAKER_03Nice. Immune.
SPEAKER_06Forever.
SPEAKER_04Seems like it should be.
SPEAKER_06To all will saves.
SPEAKER_04Yeah.
SPEAKER_06Uh that's his turn, so we'll go to Violet.
SPEAKER_03Hey. Ray Shield. Um, this time I'm gonna taunt the archer.
SPEAKER_05Okay.
SPEAKER_03Um. I'm gonna attempt to bite the man. Here we go. 27 to bite.
SPEAKER_00Your mouth is on him.
SPEAKER_05Nice. With your sicken?
SPEAKER_03Oh, pickles. 24 to bite, sorry. That's a miss. Oh, um. Can I retch for my sicken? Or will it make a difference? Or try and find out.
SPEAKER_06Yeah, you can try now. Yeah, I mean it's just from a critical failure.
SPEAKER_03Yeah, I'll try a retch to see if I can get my sickend to go down.
SPEAKER_00Just barf on him.
SPEAKER_03Yeah. There we go, roll.
SPEAKER_06Yeah, right? That's how it works.
SPEAKER_03I just don't remember what you add to it. Fortitude. Yeah. Um 35.
SPEAKER_06Uh success. So it goes down by one, I believe, right?
SPEAKER_03Yeah. Does it go down one per round or just when you do something about it? When you successfully do something about it. Okay. I throw up on him.
SPEAKER_06Kip.
SPEAKER_03That'll show him.
SPEAKER_06Uh now it's my turn. She whispers to her arrow and lets it fly. I need what is it? Reflex saves from Gardas and Violet.
SPEAKER_04That's not how arrows work. 25.
SPEAKER_00Whoa, whoa. Maybe you shouldn't leave all your dice in there.
SPEAKER_04Maybe I should. 25? Got it. Uh 31.
SPEAKER_06Ouch. Okay. Uh Gardus passed. Violet failed. As she lets the arrow fly, it begins multiplying in the air. You've seen this effect before. It comes to 33 points of force damage half to 16.
SPEAKER_05It's a super cool ability.
SPEAKER_04Force?
SPEAKER_06Force damage.
SPEAKER_03That's not how arrows work.
SPEAKER_06It does when they multiply in the air.
SPEAKER_03I'm already down 43 hit points. Jesus. Ari.
SPEAKER_00Okay. Would we consider the door to be one bulk or less?
SPEAKER_06No. A door?
SPEAKER_00Just to like open and close it.
SPEAKER_06What are you trying to do?
SPEAKER_00I want to use telekinetic hand to close the door.
SPEAKER_06You can use telekinetic hand. Yeah.
SPEAKER_04At least slowing down a little bit. Just what I was thinking. Yeah.
SPEAKER_00So much attitude.
SPEAKER_06The door is obviously more than a bulk.
SPEAKER_00Okay.
SPEAKER_06But pushing it on its hinges is not the same thing as carrying weight.
SPEAKER_00I still have to ask.
SPEAKER_06I didn't like the way you asked.
SPEAKER_00Okay. Oh, fuck you. Yeah. Assume you're right. I can't win, like, no matter what I do. Uh so Ari will um just like tap on the drum a few times, and a little gnomish spectral hand reaches out and grabs the door handle, pulls it back, and then um sticks a finger up at Pops and just shakes it. Like, no. Classic. No. Don't do that. That's two actions. And then um man, what are we gonna do, guys?
SPEAKER_04Can you ready an action that as soon as Pops opens the door, the hand closes it again?
SPEAKER_00No, you can't ready. Uh it's two actions to ready an action. So I only have one left.
SPEAKER_05That kept me from running out into the hall. So that was really, really good.
SPEAKER_00Yeah, he might get to the other door and open it. Yeah. Um, but yeah, that's it. Hopefully, no one's on the other side. Ari will start playing rallying anthem, so everybody will be affected by AC saves and resist two physical damage. And then she's like, maybe we need to get out of the room.
SPEAKER_04Where did Pops go?
SPEAKER_00He was right behind your business. I'm the only one that's trying to help him. He's really scared. Maybe he's the smartest one who's like, don't come in here. He's like, okay. But I honestly think we might want to try to draw them out. I don't know if they would follow.
SPEAKER_05I mean, just don't get knocked.
SPEAKER_04Guard us. Whatever you do. Um. Okay, wait. When when you say we can't be in here, what do you mean by that?
SPEAKER_00He's not gonna answer on your turn.
SPEAKER_06What? Oh, you're trying to have a conversation with him in the middle of combat?
SPEAKER_07Yeah. Got it. It's blasphemy. This isn't. I recognize you.
SPEAKER_04I rec- you didn't answer my question. I asked specifically, uh, what do you mean by we can't be in here? Attack.
SPEAKER_00Uh, there are a bunch of things that you want to do, but you usually ruin it by just attacking. You already roll him a bit faster. Okay.
SPEAKER_04Why don't you tell me that before I roll?
SPEAKER_00Uh why don't you just take a breath?
SPEAKER_0435 to hit. That's a crit. Yay! We found it. Cut him in half. Done. He's 25. I cut him in half. That's my damage. Okay, you cut him in half. He looks so grumpy. Now there's two of them.
SPEAKER_03One kicks and one punches. Both of the testicles.
SPEAKER_04Forty-two points of damage. Nice. Okay. Nice. Big hit. Mm-hmm. Uh, so forty-two points of damage. Then I will um I did that. I guess I have two okay, I'm gonna do a ghost power thingy. Uh it is animated assault. How big is a burst ten?
SPEAKER_03Is it just a ten-foot square or is it like it's from a corner ten feet in a table? Like a ten-foot radius.
SPEAKER_04So then I'm gonna do it. Yeah, I'm gonna do it back a little bit so that it hits uh the two bad guys. The two bad guys and not us. Uh basically, this is this is kind of the thing where everything sort in the room sort of comes to life. Yeah, that's what I meant.
SPEAKER_03And attacks the bad guys.
SPEAKER_04Yeah, so so everything in the room just starts like swirling around and just like slamming into them and stuff like that. So it's a basic reflex save. For both of your guys. Bird cages. Yeah.
SPEAKER_06First one gets natural twenty. Second one gets uh 21.
SPEAKER_04That one's a fail.
SPEAKER_00Was that the maiden?
SPEAKER_04Yep.
SPEAKER_00The shrine maiden.
SPEAKER_06Shrine maiden fails.
SPEAKER_00The Acha.
SPEAKER_0426 points of damage, bludgeoning damage. Yep. So like Gardus sort of just reaches out and just everything sort of comes to life and starts flying around, and there's you hear this, it's like a wind and noise and everything. So it's a little bit loud. There's stuff banging around.
SPEAKER_00He's hitting the bell.
SPEAKER_04Dung dung.
SPEAKER_05Okay. Pops is a feared still, so he's gonna open the door when action.
SPEAKER_04Pops, get in here.
SPEAKER_05And then, oops.
SPEAKER_00And closes the door and then opens the door. He's done.
SPEAKER_05And then he runs over to the other door, and he opens the other door, and that's his turn. And I am no longer afeard.
SPEAKER_06And I need Gardas and Violet to give me a will save. Plus one. As this bell continues to make an eerie, unnatural noise. Uh, 29. Fail.
SPEAKER_04You said will. 26.
SPEAKER_06Two fails. You're both frightened, one. And take twenty-three points of mental damage.
SPEAKER_00The bell does look cool. It has like a blue glowing aura around it. He's intensifying the aura.
SPEAKER_05The aura intensifies. The bell tolling intensifies.
SPEAKER_06And we're on to round three. I will banish you for the good of all of Shinman. And Divine Wrath. He casts a spell.
SPEAKER_04I need Is it a manipulate action?
SPEAKER_06It is. Hey.
SPEAKER_03Here we go.
SPEAKER_06Yeah, me. An excuse, but though he would have had one last turn too when he was torch. Yeah, I know.
SPEAKER_03Uh 36. Uh crit. Minimum damage, five points.
SPEAKER_06How did you get doubled?
SPEAKER_03How did you get an odd number? 10 points. Sorry. This guy. This guy.
SPEAKER_06Uh okay. Fortitude saves. Gardas and Violet.
SPEAKER_00Plus one.
SPEAKER_03On a crit, isn't his things interrupted?
SPEAKER_05Oh yeah.
SPEAKER_03That is how that works. Yeah. That's actually really good for us. Actions disrupted.
SPEAKER_06Good job, Ky. Thanks, guys. He will swing on Gardas. 34?
SPEAKER_03Hit. I'm gonna intercept that. Just pump some heals into me because I'm gonna get low running.
SPEAKER_04You didn't expect my dinosaur.
SPEAKER_06Eight points of fire damage. Seven points of bludgeoning. Give me a will save.
SPEAKER_03I'm rolling a lot of will saves. Oh, this one's not as good. 20. I was doing really good on my will saves for a minute.
SPEAKER_06These flames begin to affect you. They hit you, and you see that you kind of catch fire and they change colors to like this black purpley stuff, and they just crawl across your skin. You are stupefied one. You are clumsy one. Oh, you put them on for me? Thank you. And we will go to VOX. Violet.
SPEAKER_03Um can I uh you're clumsy stupefied until the end of your next turn. Okay. Um I got a lot of conditions, guys.
SPEAKER_00Yeah, not as many as Pops had lost.
SPEAKER_03Is this bell like propped up on something?
SPEAKER_06No, it's like hanging from the ceiling.
SPEAKER_03Can I like buy a rope? Sure. Can I attack the rope? Maybe. I wanna run and jump and bite the rope.
SPEAKER_06Okay. Um I just want you to see that it's a pretty thick rope. Does it have stats? Yeah, we have stats, but I'm using the stats for like the whole bell sort of thing.
SPEAKER_00So I don't know if this will be beneficial.
SPEAKER_04Oh, so we can just destroy the bell. You can destroy the bell, absolutely, 100%. In that case, well, question mark did the bell pass the reflex save? For what? My spell that it was in the middle of. The burst. Oh. If we're if we can destroy the bell.
SPEAKER_00Why are we destroying the bell? This is our lantern.
SPEAKER_04No, it isn't. The bell is like keeping our lantern from doing its thing.
SPEAKER_06Right? This is why I was laughing so hard because we've gone over thoroughly on what the bell is, and there's still this huge disconnect for like what is actually the bell, what is our lantern, and you guys keep like using it interchangeably and then not, and it's really funny because we've talked about it, but I still feel like you guys don't know.
SPEAKER_00I don't what it is the lantern, right?
SPEAKER_06Um I got a 31 on the reflex save.
SPEAKER_04How does a bell get a 31 on the reflex save?
SPEAKER_06Hey, for what it's worth, it doesn't have a will save.
SPEAKER_04Uh whatever half damage was.
SPEAKER_06Does it get over 20 hardness?
SPEAKER_04No.
SPEAKER_06Yeah, I didn't think so.
unknownOkay.
SPEAKER_00Doviding the rope probably won't help.
SPEAKER_03Probably not. Uh-uh. Especially because I can't do more than 100.
SPEAKER_06Oh no, come on, try. Attack the rope.
SPEAKER_03I mean, I said I was gonna do it, so I'm gonna do it. Oh my god. No, I'm just kidding. Okay. So I will uh raise shield, and then I will retch. And I'm gonna taunt the the archer again when I raise my shield. Try to throw up on him again. And then for my last one. Fortitude save because you're gonna wretch. Okay, fortitude save. Um seven and sixteen and one is twenty-four.
SPEAKER_07That's a fail.
SPEAKER_03No. No, no better on that. Okay, and then bite the guy. Uh 15 on the dice for a 32. No, sorry, minus two 30.
SPEAKER_06That's a hit.
SPEAKER_03Nice. Maybe minus three. Does it stack with fear? Or are they all circumstance bonuses? Or status penalty.
SPEAKER_06You hit either way.
SPEAKER_03Status penalty. Okay. Um. Um 11 points of damage.
SPEAKER_01Okay.
SPEAKER_03I'm gonna need some healing at some point. Yeah. How many hit points do you have? That's it. I'm at 60. Okay. I could probably go another round, but yeah.
SPEAKER_06Uh she five foot steps forward. And then two action heals. Couch. Wow, that is good. That is good healing. You're right, Gardas. Yeah. That is her turn. She steps forward two action heals. Brings him back up to just injured. What level spell was that? We will go to Ari.
SPEAKER_00Okay, Ari is kind of looking worriedly behind her and she's like, Pops, are you okay? She's just torn because she wants to go like chase after him, but she's like, they need me in there. They're dying. And she'll step forward just to the doorway there. Doesn't want to step foot in the room. Uh, she's been thoroughly warned not to go in there, and she uh finally can see Violet now. So she will cast a fourth level soothe on Violet O'Wegon. I have one, one, two, and then ten.
SPEAKER_03Yeah. Fourteen?
SPEAKER_00Plus sixteen, so uh thirty. It was a fourth level spell, by the way.
SPEAKER_03Damn, for four, yeah, four d10. Yeah, Gardas, you can probably wait around. If you got other stuff you want to do. No. Because I'm only down 36 right now, and sometimes you heal for 50 or more.
SPEAKER_04I wasn't gonna two-action heal you.
SPEAKER_03Okay, cool.
SPEAKER_00Okay, and that is my turn.
SPEAKER_07Gardas.
SPEAKER_04I am going to cast my thing that allows me to uh heal myself and then hit. But I'm also gonna say uh that was a nice heal, was it? What what spell level was that? It was a good technique. Technique kind of like kind of half smile at her as I touch myself and heal myself. Ooh.
SPEAKER_00For what I got going on over here.
SPEAKER_04For 24. And like my I puff out my chest a little bit and all my tattoos like glow as I heal myself and just wounds sort of stitch up for 24 health, and then I attack him. Oh damn it.
SPEAKER_03Hero point.
SPEAKER_04I'm thinking about it. It's a three. It would be just a 20. That's definitely not gonna hit.
SPEAKER_05We're definitely pulling uh we're definitely pulling crit fail cards. Well, just a 20 is not a good card. It's not gonna be a critical fail, but I want to hit it.
SPEAKER_04I want to heal.
SPEAKER_01Yeah, screw it. Okay.
SPEAKER_04This is America. Dime a dozen. These things flow like water. Everybody's got some. Oh, there we fucking go. 19 on the dice. Nice, nice, nice. Bring it back.
SPEAKER_00Uh don't talk to me.
SPEAKER_0438.
SPEAKER_06That's a crit.
SPEAKER_04Uh so you also gain 24 hit points back. Amazing. Violet wagon.
SPEAKER_00Violet wagon.
SPEAKER_04Vox.
SPEAKER_00You're on multiple now?
SPEAKER_04I'm at 114, so I'm down 22.
SPEAKER_00Okay.
SPEAKER_04Uh wow, that is exactly average. Two d12s, six six, and three on the d6. Um so uh 19 times two is 38 points of damage.
SPEAKER_00Woohoo!
SPEAKER_04Big hit. Big hit. And then I have one action left. Uh I had something to do with this, but I totally forgot what it was gonna be. Um what are you doing 115 years ago? Oh, oh, oh. Uh sustain. Sustain. They need reflex.
SPEAKER_06So is this when you sustain, or is it supposed to be on the start of their turns?
SPEAKER_04It sustains. It it says when you sustain, it does a reflex. Okay. So a reflex saves for both of them.
SPEAKER_03Bell two.
SPEAKER_04Yeah, yeah.
SPEAKER_06Uh Bell gets a 24. Swings out of the way. Uh main guy here gets a 29. And then Shrine Maiden gets a 27.
SPEAKER_04Um, I mean, if it so if it's against my spell modifier, which it is, the DC is 24. And I think it's 23 because I'm that frightened or whatnot. Um, so they all take half damage, which that was not a good roll. Well, actually, it's exactly average, 10 divided, so 5 damage each.
SPEAKER_06Bell doesn't take any.
SPEAKER_04And that is the end of my turn. It was 48 points of healing and 42 damage. It's pretty good. Plus five, yeah. It's pretty good. Yeah. Great turn. Gotta love them more priests. Pops. Plus, I'm pretty sure that this shrine maiden is enamored with me. Yeah.
SPEAKER_05Uh okay. Pops comes to his senses. Pops closes the door. You can drop your hammer as a free action. He uh actually, for only the worthy, I need uh an interact action.
SPEAKER_03Oh, yeah.
SPEAKER_05So uh I only the worthy for my second action to drop my club in front of the door.
SPEAKER_06Oh.
SPEAKER_05And then run back over here. That's 30. And I've got it. I've had it in the slippers this entire time, so we're gonna do our full 50. And that's my turn.
SPEAKER_03Only one more round and pops it's back. Yeah, right.
SPEAKER_00As long as he's not running through the halls, you know?
SPEAKER_03Yeah.
SPEAKER_06Uh Violet, Gardas, will saves.
SPEAKER_03Uh, 29.
SPEAKER_06Oh, yep.
SPEAKER_04Uh, better. 33.
SPEAKER_06That is a pass, you're unaffected. Violet, you take 15 points of mental damage on a frightened one.
SPEAKER_00Violet, you have a plus two to mental effects. Would that have helped you?
SPEAKER_03Uh yeah. Why do I have a plus two to mental effects?
SPEAKER_00From Soothe.
SPEAKER_03Oh, okay. For a minute. So would a 31 have been a pass?
SPEAKER_06That's a pass.
SPEAKER_00Hey, no fear.
SPEAKER_03And no damage.
SPEAKER_0615 points of damage back. It never comes up.
SPEAKER_04Violet. If you're injured, you can touch me. Oh.
SPEAKER_00He's getting so horny. Why do you gotta say it like that?
SPEAKER_03Is there anywhere that I'm supposed to touch you or not touch you? Any, you can touch me anywhere. Lifting his shirt.
SPEAKER_00Don't pat him on the shoulders or head.
SPEAKER_03Yeah, because we're aunties.
SPEAKER_00And just ever.
SPEAKER_06He takes a five-foot step back and heals himself. What a dick.
SPEAKER_07You must leave here. You don't understand. You're ruining everything. And if I have to banish you, I will. Violet. You're in league with Kugopti.
SPEAKER_03Shield taunt. Uh the guy. Five foot step, and I'ma attempt a bite. Here we go. Good old-fashioned bitey bite. Six on the dice for a 21 after my second.
SPEAKER_06Miss.
SPEAKER_03That's my turn.
SPEAKER_06Hmm.
SPEAKER_04It is the shrine maiden's turn. By the way, your heel was much better than his.
SPEAKER_07I rolled a lot better.
SPEAKER_04Well, yeah, that's obvious.
SPEAKER_06She's going to twang. Twang. Gross. She pulls the string on her bow back, no arrow knocked. And just lets it go. Gardas, give me a fortitude save.
SPEAKER_04You're supposed to put an arrow in that. Uh manipulate action?
SPEAKER_03Yes. Here we go. Bite. Twang. Oh, that's not gonna be great either. 22. Miss.
SPEAKER_00Damn.
SPEAKER_04Uh that's a 22.
SPEAKER_06That's a fail. You get pushed 10 feet away.
SPEAKER_04Wait. Force movement 26? Because I get plus two to force move. And then I still get pushed half of that.
SPEAKER_06And fall prone.
SPEAKER_04I don't know if I do, but I will look that part up.
SPEAKER_06Yep. So five feet back and prone. And then we will go to Ari. Oh, wait, hold on. That was only two. She will cast shield.
SPEAKER_03Bops. Bops, where are you?
SPEAKER_05Coming.
SPEAKER_00Just had to go to the bathroom real quick. My turn now? Now it's your turn. For reals. Alright. Ari will start doing her dirge of a doom. And then she will start casting him of healing on Violet. So Violet will get eight temporary hit points now and eight fast healing on her turn. Keep it up, guys. We got this.
SPEAKER_04Yeah, I'm I'm still prone.
SPEAKER_06I'll just let you know now, because like I don't know if you guys would like to know it or not, but it is the mechanics of the game. Um I kind of assumed you saw it on them. They're already frightened. Yeah. Are you sure you want to do Dirge of Doom?
SPEAKER_00No.
SPEAKER_06Um everyone in the fort became frightened one when you guys hit Terror 4. Okay, cool. That's fun. Yeah, that is cool.
SPEAKER_00They're terrified. So then she will do um. Well, she'll do rallying anthem. So plus one to RAC saves and then resist to physical.
SPEAKER_06Okay.
SPEAKER_00That's her turn.
SPEAKER_06Gardas, are you prone?
SPEAKER_04Yeah.
SPEAKER_06Live with it.
SPEAKER_04Is it my turn? It is. I will. You have to live prone. Yeah.
SPEAKER_06This is your life now.
SPEAKER_04Yeah. Uh I will have more kneecaps. Stand up. Uh Violet, are you still down hit points and shit?
SPEAKER_03Um, I think I'm gonna be okay for right now. Yeah, but I'm I'm at 114, so 136 is my top, so I'm only down 22.
SPEAKER_00He'll get eight on his turn.
SPEAKER_03And I'll get eight on my turn, and I've got eight temporary. Alright, alright. Um damage.
SPEAKER_04Yeah, yeah. I mean, I can still do damage with everything. Anyways.
SPEAKER_03Can you sustain that burst thing?
SPEAKER_04Yeah. Stand. Step forward. That's so much. Takes up my whole turn. I it doesn't go away if I don't sustain it, right? It does. It does.
SPEAKER_06It ends the spell.
SPEAKER_03Yeah.
SPEAKER_04And I mean reflux. I mean, they're not they're not taking hardly any damage from it.
SPEAKER_03Maybe just hit him then.
SPEAKER_05Yeah. Um I mean I'm still on sandals and I want to be off of it, so if you sustain, then I can give you free movement.
SPEAKER_04Uh, I still need to stand up and everything. Yeah. Well, okay, but then so what can I even do with these actions? Stand. Cast.
SPEAKER_00Okay. What first things first, we stand.
SPEAKER_04Shield.
SPEAKER_00Okay.
SPEAKER_04Which allows me to move. Move ten. Move here. And you're in the thing now. Vox is in the area of my that reflex save thing, so I think I'm just gonna let it drop, so I'm not gonna be attacking you then. So then just uh attack this guy.
SPEAKER_00You stand shield? Yeah.
SPEAKER_04Yeah. No, stand shield, and it allow I use my reaction to move. Okay. And I can't.
SPEAKER_06Use reaction to move after casting a spell.
SPEAKER_04Yeah. Okay. But the spell it has to be something that only affects me. Okay. It's weird.
SPEAKER_00Cool.
SPEAKER_04And then attack with my axe.
SPEAKER_00You are very selfish.
SPEAKER_04Mm-hmm. Uh twenty seven to hit.
SPEAKER_03The guy.
SPEAKER_04Yeah.
SPEAKER_06Well, it's only a stride of ten feet.
unknownHuh?
SPEAKER_04Yeah, yeah. It it allows me if it's a one-action, yes, exactly. Yeah.
SPEAKER_06What was it?
SPEAKER_04Uh 27 to hit.
SPEAKER_06That's a hit.
SPEAKER_0421 points of damage. Four of them being cold. When when I stand up, I'm kind of like growling at the shield maiden, and I'm like, we'll talk about this later.
SPEAKER_06Pops.
SPEAKER_05Okay, Pops is going to spark transcendence on Thousand League sandals. Or you can move if you want to and have a reaction.
SPEAKER_00No, thank you.
SPEAKER_05Do you need any healing?
SPEAKER_00I'm fine.
SPEAKER_04By the way, did you know that these guys are all uh cursed by Kugopti?
SPEAKER_00I don't know if you should go in there. Oh, there he goes.
SPEAKER_04Yeah, did it. Already done. Already done.
SPEAKER_00He's so fast. I looked back and he was in front of me. Just hurdled over you.
SPEAKER_03Like as you're turning, he's running by you.
SPEAKER_05Okay, that's uh one action. I run into the field. And then here comes the bonk on the maiden. On the shrine maiden. It's an eight on dice plus nineteen for a twenty-seven. Ah, that's it. Nice. Here comes the damage. Not super great. Eighteen. Bonk. And we are going to swing again. Because why not? 15 on dice. Nice. So that's 10. So that turns into a 29.
SPEAKER_07That's it.
SPEAKER_05And ooh, much better. So that's 13 25. Hit. And that's my turn.
SPEAKER_06Everyone that's in the room needs to give me a will save.
SPEAKER_00Plus one.
SPEAKER_05Twenty-nine. Thirty? Thirty-six.
SPEAKER_06Uh Gardas Violet pass unaffected.
SPEAKER_00Twenty-nine is a fail. Twenty-nine is a fail.
SPEAKER_04I run away screaming.
SPEAKER_00You added your plus one?
SPEAKER_04Yeah. Yeah, at least he didn't crit fail.
SPEAKER_0624 points of mental damage, and you are frightened one. Okay.
SPEAKER_00If anyone gets frightened, she's just gonna shut the door. If anyone gets like fleeing. No, just bar the door, just stand in front of it.
SPEAKER_05And that was uh 21 points of damage.
SPEAKER_00She gets frightened.
SPEAKER_03Thank you. That'll be another action. They have to move you out of the way.
SPEAKER_00No, it's not. They just open it and she goes flying.
SPEAKER_05I'm down half.
SPEAKER_06Steps back. Everyone needs to uh oh wait, does this also get RE? I think it does.
SPEAKER_00Nope. She's outside.
SPEAKER_05Also, she's got cover. She's got ready action, close the door. Okay.
SPEAKER_00Oh god. Doors closed. Doesn't ever look like it.
SPEAKER_06Everyone needs to give me a forty two saves. Plus one. Divine Wrath.
SPEAKER_05Twenty-eight. Twenty-nine.
SPEAKER_00You said fortitude.
unknownYep.
SPEAKER_00Twenty-three.
SPEAKER_04Thirty-five.
SPEAKER_06Uh everyone pass. You'll take half damage. Ari you'll take full from your failure.
SPEAKER_00I'm a failure.
SPEAKER_06Embarrassing, embarrassing failure.
SPEAKER_00This is the first time I've taken damage in this building. By the way. He hasn't said yet.
SPEAKER_04Okay. Divine Wrath, did that hit his friend too? The shield maiden?
SPEAKER_0635 points of spear damage. 35?
SPEAKER_05We're taking half. Yes. Yes.
SPEAKER_0417. 17. See, he doesn't care about you. This is bigger than us. Uh, Vox.
SPEAKER_03It is bigger than you. Uh it's a dinosaur. It is for Willow Shore. Um, I'm gonna raise shield. I'm gonna go ahead and five foot step. And I'm gonna attempt to bite.
SPEAKER_06Who are you taunting?
SPEAKER_03Oh, sorry. Um the cow cow chan. Alright. He just keeps doing AoE stuff. Yeah.
SPEAKER_00He needs to go.
SPEAKER_04He's allowed to do that. 28? That's a hit. Is this Bell up in the air? Like, can we just can I just walk underneath it?
SPEAKER_06Uh it would be difficult to rain.
SPEAKER_03You could like bend over and walk underneath it. Okay. 11 points of damage. I probably shouldn't have actually plugged that hole because now we gotta kill the girl first.
SPEAKER_04Uh that's I was trying to figure out how to get to him. That's why I kinda done?
SPEAKER_03Um, so I raised shield, I five foot step, I attack. Yes, all done.
SPEAKER_06Okay. And you're calculating your second in there too so uh shrine maiden.
SPEAKER_04He doesn't care about you. He's uh plus he's in league with Kugdi.
SPEAKER_00Nobody loves you.
SPEAKER_06She will two-action heal herself.
SPEAKER_05Does it have a manipulate trait?
SPEAKER_06It does.
SPEAKER_05Attack. Reactive strike, both of them. Oh my god.
SPEAKER_06Uh she will five foot step back, and then two-action heal herself. Hey, you wouldn't let us do that.
SPEAKER_05Um life? 31.
SPEAKER_06Hit.
SPEAKER_0530.
SPEAKER_06Hit. None of them critically, so she will continue on with the heal.
unknown13.
SPEAKER_0525. 10.
SPEAKER_0635 damage?
SPEAKER_04Yeah. How much did she heal herself for?
SPEAKER_06Wouldn't you like to know?
SPEAKER_04Was it more than 35?
SPEAKER_06Yes. She gets to add 32 to the role when she heals. Oh damn.
SPEAKER_00Yeah, we might want to focus somebody. Because they just keep healing.
SPEAKER_04So they'll be out of spells eventually.
SPEAKER_00Okay. And we'll be out of health eventually.
SPEAKER_04Yeah. Nah. That's not how this works.
SPEAKER_06Uh, she will drop the bow and draw her mace.
SPEAKER_03Is that a manipulate? Yep. Attack. Can you he's got two reactions. We've talked about this. Okay, cool. Um, that's only a 20 though. It's not gonna hit. Ari.
SPEAKER_00Okay, Ari will continue with him of healing. So, Violet, did you take your eight healing on your turn?
SPEAKER_03Oh no, I didn't thank you for any.
SPEAKER_00Okay, so you will get eight more eight temporary hit points total and um fast heal on your turn. And then Ari will take out a um moderate health potion and drink it.
SPEAKER_04Oh shit, yeah. I need to prepare my like fulus and everything on my patches.
SPEAKER_00I got 19 healing back. Gardus.
SPEAKER_04Uh I kind of grit my teeth and say, I'm trying to help you. Uh, as I five foot step and stick an axe in it. Yeah, basically. But I'm gonna do my heal thing again. I man, I am bad at at remembering anything. So heal myself.
SPEAKER_06Kind of our whole theme.
SPEAKER_04That'd be the subtitle for the show. For 19. Oddbox, seasons of ghosts. Can't remember. Can't remember shit. Uh for 19, and then use my reaction to be able to move. Take a step forward. And then attack her. Oh my god. Uh 20 probably misses. Yeah. Um, let's see here. Everybody is okay, you're gonna all last.
SPEAKER_05Yeah. Pops is looking kinda haggard, but he'll survive another round. Okay. Um. Likely. Yeah. Yeah. Right? That was bad. I definitely don't want to fall in this fight, though. I mean, we need to kill one of these guys. Uh, swing again.
SPEAKER_00I'm quickly running out of higher level spells. I have no third.
SPEAKER_0426 to hit the shield of maiden.
SPEAKER_00I have one fourth left.
SPEAKER_07That's it.
SPEAKER_0421 points of damage. Five of it, but cold.
SPEAKER_03Which she doesn't like, I'm sure.
SPEAKER_00She doesn't like being cold. Pops.
SPEAKER_05Okay. Pops is going to spark transcendence on Titan Breaker. Gonna shift that over into Scars the Survivor. Here comes the big swing. Uh six on dice, plus nineteen for a twenty-five.
SPEAKER_06That's a myth.
SPEAKER_05Damn, she's got better AC than he does. Uh uh, swing again with maps. And that is a nine on dice. Nope. Uh plus nineteen for a uh twenty-eight minus five for a twenty-three, which misses. Which is a miss. And that's his turn. Oh, uh, I did spark transcendence, so I will give the radiant to uh violet. Do you need it? Uh yeah, I can use it. 16 health points.
SPEAKER_06Everyone in the room, give me a will save.
SPEAKER_03Yes. Where was that? Where was that? Uh do we have any pluses right now? 29. Fail. 36. Pass. 25.
SPEAKER_02Fail.
SPEAKER_03Frightened one.
SPEAKER_06Those of you that uh failed are frightened one and take 26 points of mental damage. Ooh, that one hurts. As this bell. It is unnatural. The lights seem to physically impact you with the swirling energy. It is, you can tell trying to banish you. And as we go into round six, we fade to black.
SPEAKER_05I haven't come in. Jeff is ready ever. Ever.
SPEAKER_00He has water.
SPEAKER_05I gotta take a leak so bad I can taste it.
SPEAKER_03Okay. You drank the whole thing? Yeah. What was that movie? Strange Room. Strange Room. Such a good movie.
SPEAKER_05It wasn't really speed. Get out of here, you holder.
SPEAKER_06Are we ready?
SPEAKER_03Everybody's talking like okay. Um character sheet. Yeah, definitely. Two or three times.
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