OddBox Podcast

Incorporules-Ep 108

OddBox Entertainment Season 3 Episode 51

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0:00 | 1:34:51

The fight around the Warding Bell continues as the party struggles with the exorcist leader. Though the combatants don’t seem to be the real threat in this shrine room. Unable to solve the riddle of the bell and as more combatants begin closing in the escape from Karahai fortress becomes desperate. 

Pathfinder Second Edition Remastered and the Season of Ghosts Adventure Path by Paizo Inc. Used under Paizo’s Community Use Policy. https://paizo.com/

Music and sound design by ⁠Monument Studios⁠, creators of premium TTRPG audio assets. 

Music in part by @MichaelGhelfiStudios (https://michaelghelfistudios.com)

SPEAKER_04

And the only thing worth taking with you after three days of a failing system, how to pull yourself together with these simple steps, but you have to do the work, but you know this will never work. Try anyway. The definition of insanity, cackling to yourself as it carries on the wind across the oceans. The signs are all there. Now, if you could only read them. Only we know the truth, and we're here to share it with you. Welcome to the odd box. I want each of you to give me your best impressions of my cold opens.

SPEAKER_06

Can we start over? I wasn't ready yet.

SPEAKER_05

I'm ready.

SPEAKER_06

No, that was my impression.

SPEAKER_02

Got him. This isn't fair. You have time to write yours. Yeah. Um a shoe with no strings.

SPEAKER_05

A hat made of potatoes.

SPEAKER_01

A river with no current.

SPEAKER_05

Your laundry is missing again.

SPEAKER_01

Mountain with no wind.

SPEAKER_02

Have you ever had ants in your shorts, but it wasn't ants, instead, it was feelings. That's the best one yet. Sometimes clouds make me feel uncomfortable. That's a good one. I like that. I'm just using this for my next one.

SPEAKER_04

I'm taking notes over here.

SPEAKER_06

Monster Energy, the drink with no energy. Oh my god. We're bringing back the uh unofficial sponsors. Yeah. Monster Energy drinks.

SPEAKER_01

So fucking exciting.

SPEAKER_06

This one's ultra sunrise.

SPEAKER_05

Tony's favorite gag, just for us so everybody knows. He he really loved when we did it all the time.

SPEAKER_01

What episode are we on now? Like seven. And we're still doing this.

SPEAKER_06

Eight. No, we stopped for a while and we're doing it again. It's a callback. Yeah. People love callbacks. They're always fun.

SPEAKER_07

Mm-hmm.

SPEAKER_06

This one's ultra sunrise. It's like a I don't know, splurt when you wake up. Whoa. Hey. Whoa. Whoa.

SPEAKER_02

I spurt before I go to bed, thank you.

SPEAKER_04

Hero point for uh doing the best with those cold.

SPEAKER_02

Oh, thank you.

SPEAKER_04

That's right. I can award them outside of games.

SPEAKER_02

New hero point. That's nice.

SPEAKER_04

I feel like you say that a lot when they're when those things he doesn't get them very often. Yeah.

SPEAKER_05

It's because whenever you hand them out in bulk, uh, I always take the ones I like, and so I give him the same three or four hero points all the time.

SPEAKER_00

Yeah, hand them out in bulk.

SPEAKER_02

Two at a time sometimes.

SPEAKER_01

In our other game.

SPEAKER_02

Sometimes you throw them at us.

SPEAKER_05

Don't tell me when where that bruise came from. It is weird that you spit on him first.

SPEAKER_04

And you know, it's a dominance thing.

SPEAKER_02

Yeah.

SPEAKER_04

Is that it? Was that all the energy you can do?

SPEAKER_02

I mean, I can I can definitely whip up some more. I just I'm stewing on it. I'm taking the first sip of my energy drink, so give me a minute. Have you ever found yourself lost? I like that one.

SPEAKER_06

It sounds more like a philosophy thing.

SPEAKER_05

When your saltine is dried out by you.

SPEAKER_06

This one's kind of gross, actually. Great. There goes the unofficial sponsor.

SPEAKER_02

I mean, they're all pretty gross. This one's just more so. I mean, I'm I'm just trying to think of the the sort of structure of the cold opens. Usually it's it's sort of uh you're making sort of uh simile and uh metaphor about why it's awesome to be weird and be strange and be in it.

SPEAKER_04

Has anyone figured out what the odd box is? What actually is like where where that name came from and like what my inspiration is for that name? Does anyone know what an odd box is?

SPEAKER_06

Is it not like the boo box from Hook? Not where they trap people scorpions in.

SPEAKER_02

Put them in the boobs. Don't put us in the boo box. No.

SPEAKER_04

I'm really interested to hear if you guys actually know in-game what your objective is.

SPEAKER_05

Oh no. End of discussion. We got it there. Not even close. I'm just here to kill people at this point. Bad guys specifically.

SPEAKER_01

We're trying to retrieve our eternal lantern so that we can get Willishore back to the real world.

SPEAKER_06

Yeah, we're trying to escape the dreamscape.

SPEAKER_01

But it is the lantern, or it's in the lantern, or the essence of it is in the lantern. Something about this lantern is our is our our not the lantern, the bell, or whatever. Something about this bell is our lantern.

SPEAKER_04

All of my prep the last couple of weeks has has just been like reading. I haven't, you know, done like map work or looked up abilities. I've just been doing something. It's pretty clear. And just kidding.

SPEAKER_01

Roaster. I don't think I want to do this anymore. It's okay, keep going.

SPEAKER_02

I wish we had video running. That was a great face.

SPEAKER_01

Anyways, you've been reading.

SPEAKER_04

I don't know. I don't feel like sharing anymore.

SPEAKER_05

But we need to know actually.

SPEAKER_04

You guys well, I think of the whole point is uh you guys have been, you know, you guys always worry about like loot drops and stuff like that. Uh, but you've been missing opportunities for information, which is something that you guys as a party don't really value. And I quote Kyle, I'm just here to kill people. Uh so there's been some opportunities to like talk or um, you know, uh uh investigate some things that maybe uh didn't look like they had uh the rewards you were looking for, and uh now you're kind of in the situation with a hole in your information. And so I'm just really interested to see how this fight plays out. I'm really interested to see uh what you guys do with the spell that seems to actively uh be repelling you. And uh yeah, I'm I'm I'm really excited to see how this uh this plays out. And I'm pretty sure I'm gonna kill Ari today, so well, I was um Ari's unkillable.

SPEAKER_01

I was writing up my my ninth level uh character sheet, and I have diehard and I have toughness. And with toughness, your recovery checks are reduced by one.

SPEAKER_04

You're not level nine.

SPEAKER_01

Well, I have both of those things right now, but I was just reminded. I don't remember if I remembered before. It's like, oh yeah, I have diehard.

SPEAKER_02

Can you think of a time that you remembered when you remembered something?

SPEAKER_01

Yes.

SPEAKER_02

I am surprised.

SPEAKER_04

I I think this is the first I've heard you saying you had diehard.

SPEAKER_06

I I remember you talking about it on your level up because you gave a reasoning that Ari's just like kind of scared and um Oh, we did a big training thing with it with potatoes.

SPEAKER_01

I think it was toughness.

SPEAKER_06

Yeah.

SPEAKER_01

But I've had like I think I swapped out diehard a while ago. I don't remember. I don't remember. I have it though. It's on the sheet.

SPEAKER_02

How could we forget the potato montage?

SPEAKER_05

You know when you go back to try to read your notes? So I tried to find the episode where we talked about the bell and listen to it so that I would know. But I got such bad ADD, I kept zoning out and doing other shit, and I'm just a terrible person. So I was like, I'll look at my notes. I probably got good stuff in here. I'd like to read you guys a section of my notes.

SPEAKER_01

Oh, yes, this is great.

SPEAKER_05

Horse meat, defenses, building supplies, testicles.

SPEAKER_04

Why do you write this stuff down? One more time, please.

SPEAKER_05

All right, horse meat defenses, building supplies, testicles. I think that's the name of the episode.

SPEAKER_02

No, if you don't write it down, you're gonna forget when you go into town.

SPEAKER_01

Was that maybe for the Kappa festival?

SPEAKER_02

Well, it had to be, but what are the testicles for?

SPEAKER_05

I have no idea. I mean What are the testicles for? If you gotta ask.

SPEAKER_01

It was important to Red at the time.

SPEAKER_06

Um testicles were always important to Red.

SPEAKER_05

Yeah, obviously. Obviously. Yeah, but I don't have any good notes. I'm just bad at my job. But you know what? That's life sometimes.

SPEAKER_06

I thought it was Courtney's job to take notes. Yeah, because I don't do it.

SPEAKER_04

Good thing this is all recorded.

SPEAKER_05

Yeah. Even that didn't help me very much though.

SPEAKER_04

Well, you gotta go back and listen to it. I did.

SPEAKER_05

I did. I was having a lot of fun, and then I started thinking about something, and then the part I needed was passed, and then I tried rewinding it, and then I got distracted again.

SPEAKER_06

Just ask an AI chatbot. That's what I do now. Oh. I'm sure that it gives you accurate information. Every time. Every time. All of Jeff's information is accurate. It told me I had six hero points.

SPEAKER_01

Oh, that's nice.

SPEAKER_06

Mm-hmm.

SPEAKER_05

Give him fork him over. Yeah, the AI said so.

SPEAKER_06

Yeah.

SPEAKER_02

Soon I'm depressed now. Yeah. I've been depressed for years. These are rookie numbers.

SPEAKER_05

That was a Glengarry Glenn Ross reference. Trying to sell swampland.

SPEAKER_04

How are you doing? You looked a million miles away there.

SPEAKER_06

I was about to say, I think Tony's still sad from Courtney's burn. A little bit. So that would have hit hard.

SPEAKER_01

I was thinking of uh a cold open and I couldn't figure out how to like end it. I was like, on a house on top of a hill inside is a well. You go down it, it goes down, down, down, your life flashes before your eyes, and then it's over.

SPEAKER_05

You're in a hot air balloon.

SPEAKER_02

Welcome to the odd box, and then it's over. Eternal black.

SPEAKER_01

And then you're like, what's going on over there? It's over.

SPEAKER_02

You wake up and you're an old timey pirate. Might as well be Tuesday.

SPEAKER_04

You guys were able to appease Ferasmaat or Shrine, and it ended the curse that was plaguing most of you. So you guys no longer doomed. Thank the Boneyard for that. Thank God. Goddess. What you don't know is that you also stopped a group of aberrations from ambushing you in that room. And that was a fight that I was really looking forward to, because I think it would have fucked you up. You continue on to the shrine antichamber where Ari finds a usable Fulu, and in the next room you find what you're really looking for: the warding bell. Unfortunately, it seems to be actively working against you. Cao Chen and a Shrid main bid you to leave the room. They're like, you can't be in here. Not wanting to hear them out, Violet charges forward, and the fight begins. And it seems to be an extended fight because each side has some pretty efficient healing. What is the hero point situation?

SPEAKER_05

I got zero written down, but I don't feel like that could possibly be right.

SPEAKER_06

One. One. My sack is empty.

SPEAKER_04

No testicles.

SPEAKER_05

Now he needs to know what testicles are for. There we go. We figured it out. Yeah.

SPEAKER_04

As you guys stepped into the room, the warding bell just kind of like erupts this blue ephemeral fire is just like circling around the room. Can anyone by raising your hand, no one, no one, no, no outbursts here, please. Can anyone tell me what your eternal lantern is actually for, or what uh the people of Willishore believe their eternal lantern does for them. Kyle. Saw Kyle's hand first.

SPEAKER_05

Oh, speed. It's nice to have assets. Um it keeps ghosts away. Okay. Okay, was that the same thing?

SPEAKER_01

Yeah, spirits from the the forest nearby or whatever. Spectrewood. Yeah.

SPEAKER_04

Yeah, Kyle has a much more articulate answer. You should have just kept quiet.

SPEAKER_05

Yeah, that's retaliation from earlier.

SPEAKER_04

Apparently, we're still salty about it.

SPEAKER_01

And we'll always be salty about it.

SPEAKER_06

Two years from now.

SPEAKER_04

The grudge has been gone. Um, so that is just kind of something to keep in mind while you are trying to uh figure out what's going on with this uh warning belt. Uh you guys also don't see like a clapper inside. It just seems to be this metal, you're laughing at clapper.

SPEAKER_01

It made me laugh. It's funny. Don't hear that word. Like gonorrhea.

SPEAKER_02

I've got the clapper.

SPEAKER_01

I've got the clapper.

SPEAKER_02

Clapper uh insinuates that it's gonorrhea.

SPEAKER_01

It's worse.

SPEAKER_02

You brought or you clapper.

SPEAKER_04

Uh it's just the metal shell, the dome of the bell that you see, and then of course the swirling blue fire pouring out of it. We ended at the very beginning of round six. Let's get back to it.

SPEAKER_05

Oh, I see that we're all smashed together.

SPEAKER_02

That's an efficient fighting strategy.

SPEAKER_01

Still at the door.

SPEAKER_02

We desperately need to drop one of these people.

SPEAKER_01

Yeah.

SPEAKER_06

Um I guess should we finish off the shield maiden? She's badly injured.

SPEAKER_01

She's more accessible to you guys.

SPEAKER_06

Yeah, we're already surrounding her.

SPEAKER_01

How's everyone's health?

SPEAKER_02

I I will survive, but I d I definitely need this heal I'm about to get myself.

SPEAKER_05

Yeah, I'm down forty, but I got 99 to go. I'm fine. Well, plus eight temporary hit points.

SPEAKER_06

I mean I'm down forty, but helping helping me wouldn't hurt.

SPEAKER_04

Cao Chen begins throwing his hands together, he takes a step back, and he casts a spell, and a weapon materializes right just south of Violet. It seems to be this glowing golden staff. Thank you.

SPEAKER_03

And he will attack Oh, uh, can so does the casting come with an attack?

SPEAKER_04

What's this about? This is spiritual weapon.

SPEAKER_02

Cool.

SPEAKER_04

Uh here comes the attack. Uh 32 to hit. That's a hit. Then it comes out to be 13 points of force damage. Oof. You should not be here. Box. Sorry, I'm doing math. Out evil spirits, be gone! Like waving his hand back and forth, and the golden staff is shaking like in tandem with it.

SPEAKER_05

I'm not evil. And I reach over and I'm gonna draw a weapon off of Gardas's hip if that's alright. And take his m meat cleaver. I won't resist.

SPEAKER_06

It's called the tenderizer. The tenderizer. Treat it right.

SPEAKER_05

How many actions is drawing a weapon off someone else?

SPEAKER_06

One. One.

SPEAKER_05

He's in the square next to me.

SPEAKER_06

I'm also in a fancy pose that like leans my hip out towards him.

SPEAKER_01

He's always in that pose when he's fighting.

SPEAKER_06

Hey there, big guy.

SPEAKER_05

Whatever. Alright.

SPEAKER_01

See my tenderizer.

SPEAKER_05

I'm gonna shielding Taunt the Maiden. So raise shield and taunt the maiden. You fight me. And then I'm gonna swing the tenderizer right at her face.

SPEAKER_04

I believe she dropped her bow and had her mace out.

SPEAKER_02

I think that's right.

unknown

Don't remember that.

SPEAKER_05

Okay. Um hey Tony, what happens on a natural one? Oh.

SPEAKER_01

Oh my gosh.

SPEAKER_05

You hammer it every fucking time.

SPEAKER_06

If you break my hammer, I swear to God.

SPEAKER_01

This thing's cursed.

SPEAKER_02

Why is it all greasy? It's soap.

SPEAKER_01

It's soap. It's clean, okay?

SPEAKER_04

Uh, your weapon becomes entangled. You can't use this weapon for 1d4 rounds.

SPEAKER_01

Well, there goes that plan.

SPEAKER_02

It gets caught in Gardas' beard. But it's still attached to its hip.

SPEAKER_05

One round. One round. Until the end of your next turn. That's okay. I'll find stuff to do.

SPEAKER_01

Last action.

SPEAKER_05

Um no, this three was taunting one.

SPEAKER_01

Okay.

SPEAKER_05

Yeah.

SPEAKER_01

Well, good turn, Kyle. Thank you.

SPEAKER_05

I did it. I'm not used to using a weapon, so it got caught on the back of my shield. I was really excited about hitting with the hammer.

SPEAKER_06

Are you trained in all that stuff? Like expert or something? Okay.

SPEAKER_05

Yeah, expert in martial weapons. Oh, I guess I should ask. Is it a dwarven weapon or is it just a war hammer?

SPEAKER_06

It's not.

SPEAKER_05

It's just a war hammer.

SPEAKER_06

Yeah, that one is just a war hammer.

unknown

Okay.

SPEAKER_06

It's a plus one striking fiendbane war hammer.

SPEAKER_04

She puts her hands to her mouth and begins to whisper frantically. Uh. Is that a manipulate? I believe so.

SPEAKER_06

You can't use the weapon.

SPEAKER_05

Uh I can bite her. Bite. Natural 20. Nice. Just wild swings. And crits interrupt the action, so whatever she was doing, she doesn't get to do now.

SPEAKER_01

Nice.

SPEAKER_05

Oh, almost max damage. So um seven and four is uh 11 double to 22.

SPEAKER_06

It's uh 2d8. It's a plus one. I'm biting though, because I can't use it. Oh, right. You can't use that one. I just said that. Come on, John. I just said that.

SPEAKER_04

You know what? Take a lap around the table.

SPEAKER_01

Remember that plus one rune we put on your mouth?

SPEAKER_06

I have no idea what damage 22. He ate it. We gave him a plus one rune for something else, and he just ate it.

SPEAKER_01

Yeah. Goodness. Ari. Okie dokie. Um Ari is going to continue with her him of healing. So she's uh she cast it on round four, sustained it last round, and she will sustain it again on Violet. So he will get the eight fast healing on his turn and the eight temporary hit points total. And then she will do rallying anthem. So plus one to AC saves and resist to physical damage. Uh and she's like, come on, guys, we can do it. Just stay strong and stay on this plane. Uh, and then I would like to do a knowledge roll on the bell.

SPEAKER_04

You have enough actions?

SPEAKER_01

Yeah. Sustain is one. My cantrip is one. Um, I'm thinking, what do you guys think? Sengpache or occultism?

SPEAKER_02

Singpachi is probably pretty, pretty strong.

SPEAKER_01

Okay.

SPEAKER_02

I imagine.

SPEAKER_01

Okay. My gut says occultism, but I'll go with Singpachi. That's a five on the dice for a total of 18.

SPEAKER_04

Uh, I mean, that's a critical fail. Okay. So, uh Destroy the bell! Yeah.

SPEAKER_01

I can't figure out what's going on with this bell, guys.

SPEAKER_02

I think it's a bell.

SPEAKER_01

I think it's a bell, but it's really mean.

SPEAKER_06

Um, kill. Kill, kill, kill.

SPEAKER_05

Get her.

SPEAKER_06

Oh, that's not very great. Eleven on the dice plus something. Equals a twenty three. No. Twenty-five. Twenty-five.

SPEAKER_04

Miss.

SPEAKER_06

Mm-hmm. Hmm. Cast shield for one. And swing again. I don't re Oh, you need healing, right? No, I'm doing okay. Oh, life. I would not complain. I forgot. I'll probably be okay, but. Yeah. Well, I forgot. Hit. No, worse. Missed.

SPEAKER_01

You're right next to him. You could do whatever. I forgot.

SPEAKER_06

Not a critical fail? Ipma could be. Oh yeah, it probably is. 16.

SPEAKER_04

That's a critical fail.

SPEAKER_06

Yep.

SPEAKER_05

Oh me. Your weapon becomes entangled in my weapon.

SPEAKER_06

They just loop around each other.

SPEAKER_04

You drop an item that you are holding. Uh my dick.

SPEAKER_05

It got all to the ground. Everybody pauses for a minute.

SPEAKER_06

My testicles. If you haven't noticed, it's always just like coiled around my forearm. It's weird.

SPEAKER_04

So you're only holding your axe, I assume.

SPEAKER_06

Uh yeah. Drop to the ground.

SPEAKER_01

She has some ability to like remove weapons.

SPEAKER_05

Damn it. Yeah. Right? Okay. Sink this lady's ship, Pops.

SPEAKER_04

Reduce your fear condition by one, and we will go to Pops.

SPEAKER_02

Okay. I'm going to spark Transcendence on Scars of the Survivor. Ship that over to Titanbreaker. Here comes the heal. Come on, big money. 15, 20 points.

SPEAKER_01

Okay.

SPEAKER_02

Which is very appreciated. Okay. And then we're going to swing on the shield maiden.

SPEAKER_01

Killer. Killer.

SPEAKER_02

Here comes the bomb. That's a natural one on that. I think I'm gonna spend that hero point.

SPEAKER_04

Pokemon will quickly fail. It'll be fun.

SPEAKER_02

Snake eyes. Yeah, it's a six on dice. Uh plus nineteen for a twenty-five.

SPEAKER_04

That's a miss.

SPEAKER_02

I guess I'm gonna swing with the maps.

SPEAKER_04

Oh man.

SPEAKER_02

Jesus. Here we go.

SPEAKER_04

It's just a minus five.

SPEAKER_02

Hey, sixteen turns into an eleven plus nineteen for a dirty thirty. That is a hit. Hell yeah.

unknown

Okay.

SPEAKER_02

Here comes the Finally. So two D eight plus two D eight.

unknown

Okay.

SPEAKER_02

Almost minimum damage. Great. Great. Three plus twelve for fifteen. She's probably not gonna die.

SPEAKER_01

Cute.

SPEAKER_02

And that is my turn.

SPEAKER_01

That was a very disappointing round, guys. We're doing our best.

SPEAKER_04

Uh everyone needs to give me a will save. Okay. As you hear this bell just continue to reverberate. Oh, that's real good. The fire swirling around you.

SPEAKER_05

30? Oh, wait, second is minus two, right? So 28. Whatever your second value is. Yeah.

SPEAKER_01

I got a natural one.

SPEAKER_06

Wow.

SPEAKER_01

And I'm turning in a hero point.

SPEAKER_06

Wait, how did you get a hero point? Oh yeah, you had one. I fucking had one, Jeff. Okay, okay.

SPEAKER_05

I like how this fight has gone from like, you know, close but positive to deeply negative in one round.

SPEAKER_06

Yeah.

SPEAKER_01

What does this say? Fortitude? Will. Will. Okay.

SPEAKER_04

Uh life.

SPEAKER_02

Tirty tree. Uh pass, you weren't affected.

SPEAKER_01

Everyone has a plus one. Sorry.

SPEAKER_02

Twenty-nine. 34.

SPEAKER_04

Uh 29 is a fail.

SPEAKER_05

What happens to me?

SPEAKER_04

Courtney.

SPEAKER_01

I failed. I have a 25.

SPEAKER_06

27.

SPEAKER_04

Uh, everyone failed except life. So everyone becomes frightened. One.

SPEAKER_06

But I just became unfrightened one.

SPEAKER_04

Yep, and then the bell toll again, and you realize you should have just stayed frightened.

SPEAKER_05

It's fair, they're frightened too. Actually, I don't see a frightened thing on her.

SPEAKER_03

It came down.

SPEAKER_05

Aren't they? Don't people in the settlement, aren't they permanently frightened one? Oh, because of the terror, man.

SPEAKER_04

You're cheating. She rallied herself. 26 points of mental damage.

SPEAKER_06

And then the bell made her afraid again.

SPEAKER_04

His ghosts are actually pretty weak. Nothing has changed because I did it after her turn and she has to go. You said 26? 26 points of mental damage.

SPEAKER_02

Oof. Mm-hmm. Big oof.

SPEAKER_04

Beginning of round seven, guys. Round seven. How long can you stand to make noise like this? Cao Chen sustains his spell, making another attack on Violet with a 38 to hit.

SPEAKER_05

That's a hit.

SPEAKER_04

Uh okay. 11 points of force damage.

SPEAKER_06

Um okay. 38's not a crit? Or 20 damage.

SPEAKER_01

You have um resistance, right?

SPEAKER_04

Not to force. Not to force. You should not be here. Can't you see? Even your own warning bell is trying to banish you. And he will cast a spell. Also targeting Violet. His hands come together and begin glowing with divine light. 34 to hit?

SPEAKER_06

That's a hit.

SPEAKER_01

You have a plus one to AC. Distressed, guys.

SPEAKER_04

Uh 31 points of fire damage. Oh Jesus. As he casts a heightened holy light.

SPEAKER_02

We can pull out a victory here. Easy.

SPEAKER_04

That's his turn. Then we go to Violet.

SPEAKER_05

Alright. Violet is going to shielding taunt the maiden again. Gonna get his fast healing going. And temporary hit points or whatever. Do I get temporary hit points this round too? Or just fast healing?

SPEAKER_01

You should have gotten the temporary hit points already. Yeah, yeah, yeah.

SPEAKER_05

And I burnt through him.

SPEAKER_01

Okay. So just get the fast healing on your turn.

SPEAKER_04

He doesn't get him every round.

SPEAKER_01

I gave him I gave him the on my turn, he got the temporary hit points.

SPEAKER_05

Yeah.

SPEAKER_01

And then on his turn at the beginning, he will get his fast healing aid.

unknown

Yeah.

SPEAKER_05

Cool. Okay. So I uh Violet's like trying to get the hammer loose from the shield, and it was like, that's it, bites again. So here comes the bite. Uh so 23 success. Miss. Okay. And then for my last attempt, I'm gonna retch to try to reduce my sicken. Violet, be careful with that hammer. You've never used a weapon like that. Um so when I retch, do I do a fortitude check?

SPEAKER_04

Yeah, I'm just trying to figure out what made you sickened in the first place. It's a precise blade.

SPEAKER_06

It's not a blade. For a dwarf it is. It's a dwarven blade.

SPEAKER_04

Do you know what made you sicken?

SPEAKER_05

I don't. I I something the guy did. I don't remember. Sorry. Okay. Um, I don't know that it really matters because I rolled a one on my fortitude check. Oh my god. My wretch. So a lot of ones today, guys. Yeah. Too close to the bell.

SPEAKER_07

Oh my goodness.

SPEAKER_04

I feel like you puke a little bit, but then you accidentally swallow it so it gets more than a little bit.

SPEAKER_02

It all goes into your nose. It burns. It really burns. I'm gonna be smelling that for a week.

SPEAKER_04

It doesn't say you increase it, but I'm gonna increase it.

SPEAKER_02

Thank you.

SPEAKER_04

On a success, you reduce your second value by one or by two on a critical success, which means on a failure, nothing would happen. I mean, it doesn't say basic save, but I'm treating this like a basic save.

SPEAKER_05

I like that you're just making up a rule to punish me.

SPEAKER_02

I like it. I think it's fun flavor.

SPEAKER_01

Second three?

SPEAKER_04

I like how you don't know the rules enough to actually argue with me on that. Uh yeah, roll better. Uh get a hero point and spin it on things like that.

SPEAKER_01

How many natural ones have we rolled so far? Four?

SPEAKER_05

Oh, because we've all rolled one and I've rolled two, so we're at least five. I didn't roll a natural one.

SPEAKER_06

Yeah, we've done four. Yeah, it was a critical fail, but not natural. Oh, okay.

SPEAKER_04

Okay, we're moving on to my turn.

SPEAKER_06

I don't want to.

SPEAKER_01

I think we should postpone this game until we can roll better.

SPEAKER_07

So forever. Oh man.

SPEAKER_01

It's the end of the odd box. You said it was the last episode.

SPEAKER_04

I don't think I'm that lucky. Um, this attack is gonna be on Violet. She's swinging her mace natural one.

SPEAKER_01

Ooh, okay, there's five.

SPEAKER_06

What happens to her weapon?

SPEAKER_01

You have a plus one to AC.

SPEAKER_06

Gets entangled in Violet's beard. Violet's beard.

SPEAKER_04

Uh she will take a step back. And cast a shield. She's scared.

SPEAKER_06

She should be. She's near death. She has angered the ghosts of her past.

SPEAKER_04

Ari.

SPEAKER_01

Alright. Ari's going to sustain her hem healing for the last round on Violet, so you'll get your eight temporary hit points now, and then eight fast healing on your turn. And then she's going to cast a second level soothe on herself. He's like, I wanna heal you, Pops, but I don't feel so good.

SPEAKER_02

Yeah, it's fine, he's looking better.

SPEAKER_01

I get 17 back. And that's her turn. Come on, guys, we really gotta end this.

SPEAKER_04

Uh, Gardas!

SPEAKER_06

Uh I'm gonna pick up my axe, take a step forward. Uh no, not take a step forward. Wait, yes, no, no. Yes?

SPEAKER_01

Choose!

SPEAKER_06

Shit.

SPEAKER_04

Uh the hardest decision he's ever had to make.

SPEAKER_06

Yeah. Why is it so hard? Well. That's fine. Just get in there, man. Yeah.

SPEAKER_05

You could throw a good offensive spell in there if you got one.

SPEAKER_06

I could. I wanted to heal myself, though. I'll be fine. Um, yeah. Or you can leave it to me. No, I'm taking a step forward and swinging.

SPEAKER_01

Are you still radiant?

SPEAKER_06

What do you mean by that?

SPEAKER_01

When people touch you, can they heal?

SPEAKER_06

Yeah.

SPEAKER_01

Okay, just putting that out there.

SPEAKER_06

I was that's why I was gonna touch myself.

SPEAKER_01

Well, please don't do that.

SPEAKER_06

There we go. 17 on the disease.

SPEAKER_01

What'd you get?

SPEAKER_06

Um for a 31. Hell yeah. Finally. Come on, big money.

SPEAKER_01

Come on.

SPEAKER_06

That's good. 26 points of damage. Five of it cold.

SPEAKER_04

She crumples to the ground. Blood spewing from the wound you just inflicted.

SPEAKER_06

Fwack. Kugop day! You're all corrupted. All of you.

SPEAKER_04

Is that your turn?

SPEAKER_06

Yeah, that is my turn. That's three actions. Pops.

SPEAKER_02

Okay. Pops is going to move down. And around behind. You go one more square. Yes.

SPEAKER_06

As you pass me, I'm just like, Pops, we have to kill them all.

SPEAKER_05

They're all corrupt. Pops goes south to cut off Chow Chen.

SPEAKER_02

And get into a place where I can flank with Violet. And uh that's one action. And we're gonna spark Transcendence on Titanbreaker. I'm gonna shift that back over to Scars of the Survivor. And here comes the swing. The big swing. 15 on dice plus 19 to hit for a 30 uh, let's see here, 34. There we go. Things just turnt around. Hell yeah. Okay.

SPEAKER_01

Okay, we're doing better, guys.

SPEAKER_02

Here comes the damage.

SPEAKER_01

Can't really see what's happening, but it sounds good.

SPEAKER_02

Nice. Really good damage. 17 plus 22 is 39 bonk. Whoa. That's my turn.

SPEAKER_06

That's a big bonk. Big bonk. Big bonk.

SPEAKER_04

The bell continues to flare and whirl. Everyone, give me a will save.

SPEAKER_01

I do not have rallying anthem active.

SPEAKER_04

Kyle.

SPEAKER_05

Um rallying anthem's not active. Nope. And I'm sickened? So 29. Fail. Sick and three.

SPEAKER_01

We do actually have a plus one status to fear effects for one month or the end of winter from the ritual that we did. I believe. I have it written on my character sheet.

SPEAKER_06

Um 25.

SPEAKER_01

Fail. 35.

unknown

Pass.

SPEAKER_06

32.

SPEAKER_04

Pass. So uh Gardas and Violet, frightened one, and some mental damage. Comes out to 21 points of mental damage. The fire from the spell seems to be crawling up your arms and igniting your legs and just crawling through and over your skin. Maybe Cao Chen was right. You're not supposed to be here. It is the beginning of round eight. He sustains his spell. Does sustaining manipulate? Because that would be crazy.

SPEAKER_01

I don't think so. I think it's a mental.

SPEAKER_04

Just mental?

SPEAKER_01

I think.

SPEAKER_04

Concentrate. Okay. So sustain the spell. This attack on Violet. That's a really good roll 37.

SPEAKER_03

That's it.

SPEAKER_04

Then it is. Oh, max damage. No. 18 points of force damage.

SPEAKER_05

That's nothing. I'm getting real though.

SPEAKER_04

Uh seeing that, he'll do again.

SPEAKER_03

Oh, that's not as good.

SPEAKER_04

26. That's missing. Damn. Yes. Yes. You really should not be here. And he will take a step up.

SPEAKER_06

You've said that like ten times, but she never told us why.

SPEAKER_05

Violet. Violet is going to move down. Opposite of Chow Chen, Cao Chen. And attempt a retch real quick.

SPEAKER_02

Here we go.

SPEAKER_05

I like the idea of throwing up on my enemies. Yeah. How does a 28 strike you? Do I lose a second?

SPEAKER_04

28? Yeah. Yep.

SPEAKER_05

Standard packs. Alright. And then I'm gonna swing my hammer at him as I dislodge it from my shield. Here we go. Big money. Oh, 18 on the dice. Your hammers. Nice, nice, nice, nice. Minus two is 16, plus 17 is 30. Uh, what is that? 33? 33 with the tenderizer. That's a hit.

SPEAKER_03

That is a hit.

SPEAKER_05

I only have one D8. Oh no, I have two D8s.

SPEAKER_02

No.

SPEAKER_05

Is he a fiend? Two. Is he a fiend? Um, because I do have fiends bane.

SPEAKER_03

He's definitely not a fiend.

SPEAKER_05

I don't agree. None of us agree. Alright. Uh almost minimum damage. So three plus four, seven points of damage. God damn it. Seven? Yeah.

SPEAKER_01

You should just use your teeth. You're not using it right.

SPEAKER_06

You're holding it backwards. Yeah. He cut your fingers. Told you. Precision.

SPEAKER_01

He's trying to jab him with the handle. Thrust. Thrust. Thrust. Oh no.

SPEAKER_05

Gardas is like doing the posturing and it looks like he's trying to twerk in the corner. Thrust it.

SPEAKER_02

Throw it back. Ari.

SPEAKER_01

Okay. Um, Ari will do her rallying anthem. She's like, okay, guys, we're almost done. And then she will pull out the um the lesser healing elixir that Gardas makes. And she will take that. That is her turn.

SPEAKER_05

I could really use some healing just if it's an option. Yeah.

SPEAKER_01

Yeah, I think everybody's pretty far away, and I'm down to one fourth level spell, and then two second levels and lower.

SPEAKER_06

I got you now.

SPEAKER_01

Yeah, you're too far from the five.

SPEAKER_06

I was gonna I was gonna do it this turn.

SPEAKER_01

Beautiful.

SPEAKER_00

Gardis.

SPEAKER_06

I am going to touch myself to heal 40-10 and then two action heal onto Violet. Thank you. Which is whatever this rolls plus 32. Oh man. One, two, three, three.

SPEAKER_01

Guys.

SPEAKER_06

Seven, eight, nine. Uh 41 points. That's better than nothing. That gets me through another round at least. Yeah, and then I'll heal myself. I'll tell you what it is later. We can move on, though.

SPEAKER_03

Pops.

SPEAKER_02

Okay. Pops is going to run and then power slide under the bell. Got more movement speed than God.

SPEAKER_04

Yeah, we are treating it. It doesn't, it's not relevant, but it's gonna come up if it comes up again. The warning bell is difficult terrain. And that's fine. Like I said, it's not relevant now, but if it comes up again, you know, Jeff is gonna try to go through it and like it's a speed boost or something.

SPEAKER_06

I remember it was difficult terrain. You said that last time. I also rolled a 1-1-3-6 to heal myself.

SPEAKER_02

Uh speaking of healing myself, uh, one to move, spark transcessent uh transcendence on Scars of the Survivor. Here comes the heal. 21 healing. And that puts me back in Titan Breaker, so here comes the swing. Eight plus nineteen for a twenty-seven. This is a twenty-seven hit.

SPEAKER_05

Off guard. It does. Hell yeah.

SPEAKER_06

Yeah, he's not as armored as the shield maiden.

SPEAKER_02

Okay, s 18 damage. Is he gonna die?

SPEAKER_03

Okay.

SPEAKER_02

That's my turn. He is near death now.

SPEAKER_01

Give me a will save. I got 19 hit points back from my lesser healing. Alex or blast. Yes, yes, yes, yes.

SPEAKER_06

That's more than I did from 4010. Life? I got uh, let's see here, 35.

SPEAKER_01

Pass.

SPEAKER_02

Um, 25.

SPEAKER_01

Fail. 22.

SPEAKER_04

Really close to a critical fail.

SPEAKER_06

28.

SPEAKER_04

Fail. Uh so everyone except uh Pops is frightened. One and will take the following damage. 24. That's a good roll. 24 points of mental damage. You guys do not want to critically fail this. Actually, I think Pops might have won.

SPEAKER_02

Yeah, I made me scared and I ran away.

SPEAKER_04

Beginning of round nine. Round nine.

SPEAKER_02

This is a big fight.

SPEAKER_04

We're gonna take a step down. We're gonna sustain the spell. This attack is on Violet. 36.

SPEAKER_05

Um, that's a hit.

SPEAKER_04

Uh 10 points of force damage from this staff. This glowing divine staff. And then he's gonna reach out, touch the bell, and begin to pray.

SPEAKER_05

Is that a manipulate?

SPEAKER_04

Um interact. Does interact have manipulation? Yeah. Okay.

SPEAKER_05

Uh hammer swing. I'm gonna get good at it.

SPEAKER_01

Hammer time.

SPEAKER_05

16 on the dice minus my two for second is uh 14 plus 17 is 31.

SPEAKER_03

Uh, that's a hit.

SPEAKER_05

Hell yeah. Absolute minimum damage. Yes. Six points of damage.

SPEAKER_01

What is going on?

SPEAKER_06

Holy crap. He just doesn't know how to use the hammer. We're cursed today.

SPEAKER_04

You guys hear the bell toll again. It is ominous, but this time you think that uh it wasn't just you, the undead, that hurt it. Violet.

SPEAKER_05

Um, Violet is going to shield taunt, you fight me. And then attempt a wretch, so he's gonna try to throw up on him for flavor. Gardas used to do that. I rolled a natural one. Oh my god. Are you gonna keep ruining my sickened valley?

SPEAKER_04

I've established this.

SPEAKER_05

Alright, there we go. Got that. Don't critically fail. And then swing. Um minus three. 26 to hit.

SPEAKER_04

Because of the frame, that's a hit.

SPEAKER_05

Um 14 points of damage. Not minimum damage that time.

SPEAKER_03

Okay.

SPEAKER_02

Violet's eyes are watering. It puked all down the front of herself.

SPEAKER_05

That's it. That's it. That's reactions. Ari.

SPEAKER_01

Ari will continue with rallying Anthem, and then she will try an occult knowledge roll on the bell.

SPEAKER_03

Okay.

SPEAKER_01

Natural one. Oh wow. Um, and then she will do guidance on pops.

SPEAKER_04

If you can just get this thing off the ceiling and roll it back with you, it'll solve all your problems. Perfect. You just need to take it with you.

SPEAKER_01

Guys, focus on taking the bell.

SPEAKER_04

When has already ever steered you wrong? Gardas.

SPEAKER_06

Um.

SPEAKER_04

Don't forget to check your conditions.

SPEAKER_06

Yeah. I'm gonna touch myself again to heal 4d8 this time. It's still not great. 13. Um. Let's see here. Then I think I'm just going to cast. I do have that. Holy light at him. Uh, so put forth my hands in a beam of light just launches at him. And range spell attack. Uh dirty thirty.

SPEAKER_03

That hits.

SPEAKER_02

Underneath the bell.

SPEAKER_01

He squats down.

SPEAKER_02

Just blows his knees up. Uh, twenty-nine, actually, because I'm the frightened, I forgot.

SPEAKER_06

Okay. Oh, where'd it go? I lost it. How much damage does it do? A thousand. Five d6. Wow. It's crazy got a thousand from five d6.

SPEAKER_05

Those are some good d6s. Nice.

SPEAKER_06

Seven, eight, eleven, sixteen. Twenty-one points of uh fire damage. Plus five d6. Is he unholy?

SPEAKER_04

He is not.

SPEAKER_06

I think he's unholy. I mean he's holy now. Oh shit.

SPEAKER_04

You guys thought all of them were corrupted, and not all of them were corrupted. It's just- This guy might have been trying to do a f do you a favor by saying, get out of here, but your holy light just cremates him on the spot.

SPEAKER_06

Just blasts a hole through him and like cauterizes it perfectly so you can just see right through.

SPEAKER_03

Pops.

SPEAKER_02

Oh no, we're still in turn order.

SPEAKER_03

This isn't over.

SPEAKER_02

Cow champ more like cow can't. We need to learn about the bell. Yeah. I mean, I've got um I've got religion. I think that's what I'll try for. I'll try uh what's my arcana? No, I'll try and I'll try a religion. 13 on dice plus religion 14 for a 27.

SPEAKER_04

That is dangerously close to a critical fail.

SPEAKER_02

Ooh. Okay, religion's not good.

SPEAKER_04

This is a very high level artifact that you guys are dealing with. Uh religion is good. I'm just saying these DCs are uh crazy. Yeah.

SPEAKER_01

Um wasn't close with my natural one.

SPEAKER_06

Was was uh cause I so I thought our uh lantern was They were keeping our lantern like in the bell or secured around the bell. Is our lantern like underneath where the ball clacker would be?

SPEAKER_04

I thought you were done with your turning out of actions.

SPEAKER_06

I'm asking a question. I mean we haven't been.

SPEAKER_04

That sounds like an that sounds like a check. Like you want to go investigate the bell to me.

SPEAKER_02

Pops will investigate the bell. Perception. Yeah, give me uh perception. Sure. Okay.

SPEAKER_01

It also might be good to look if there's anything on this guy's body or where his body was.

SPEAKER_02

Okay. Check out the bell. That's a natural two. Perception 16 for 18.

SPEAKER_04

Um, you again, it's just the bell. It's just the dome part of the bell. There's no clapper. Uh, there's nothing underneath it. Um. Yeah.

SPEAKER_02

Um, and then final action. Shrug.

SPEAKER_01

Maybe look around the room.

SPEAKER_02

Yeah. I yeah, I'll I'll uh I will perceive the room. I won't walk over to the body and check it out, but I'll look around the room. Perception?

SPEAKER_04

Sure. Unless you wanted to roll that check over.

SPEAKER_02

Um, yeah, I could roll the same check. I I've rolled an 18. It doesn't particularly matter to me. Whatever you decide. So um uh that'll be a 33. 34, sorry.

SPEAKER_04

Uh one of the things you notice uh pops is the blue flames, though they are not destroying anything, seem to have caught the room on fire. They seem to be on the walls, on the floor, onto the ceiling. It's almost as if this room is engulfed with this blue ephemeral flame uh that doesn't actually seem to be damage anything or filling the room with smoke. And then we will go to the end of round nine. Everyone give me a will save.

SPEAKER_05

Ooh, 19 on the dice. Minus my three for second is sixteen, plus uh fourteen is thirty.

SPEAKER_03

Pass.

SPEAKER_05

Twenty-four.

SPEAKER_03

Fail.

SPEAKER_04

Pass.

SPEAKER_01

Twenty.

SPEAKER_04

Critical fail.

SPEAKER_01

It's okay, the damage will probably kill me.

SPEAKER_02

Don't die.

SPEAKER_04

Uh so who failed? It was Pops, you're frightened one.

SPEAKER_02

Okay.

SPEAKER_04

And take 31 points of mental damage. That's a crazy roll. Uh four sixes on that roll. And then Ari critically failed. So she goes to frightened two.

SPEAKER_01

Is it 62 damage?

SPEAKER_04

No. Okay. It's a different roll.

SPEAKER_01

Okay.

SPEAKER_04

Thank god. Uh it might be better to just go down. 43 points of mental damage. Okay. And you are fleeing as long as you remain frightened.

SPEAKER_02

The the door's blocked, so.

SPEAKER_01

Frightened two?

SPEAKER_04

Uh yes. Then it is the beginning of round 10. Violet.

SPEAKER_05

I'm gonna try to check the bell, check the guy's body. I'll do the body first.

SPEAKER_04

Okay. You're rifling through his stuff.

SPEAKER_05

Yeah. Uh perception um 27. It's pretty good.

SPEAKER_04

Um, you notice that he has a torch, he has a key on him, uh, plus one striking spear. And some hide armor.

SPEAKER_05

Uh check out the bell, I guess, for an action. Do you want to just roll that over or do a new roll?

SPEAKER_04

Uh perception check?

SPEAKER_05

Yeah.

SPEAKER_04

Um, yeah, so 27 you said? So yeah, I mean, uh, everything that uh Pop saw. It seems to be mostly a regular bell suspended from the ceiling, uh, about eight feet off the ground. Uh sorry, about six feet off the ground. Um you can like bend over and walk underneath it, sort of thing, because the bell itself is like, I don't know, two and a half feet. It's massive, massive bell. Um the blue flames are pouring out of the mouth of this bell and filling up the room. They're moving incredibly unnaturally. Uh, but other than that, you don't see anything else specific about this bell, and you're confident you've been pretty thorough.

SPEAKER_06

Yeah, we should probably just leave the room and uh at least at the very least leave the room and regroup to where we're not taking 30 points of mental damage each turn.

SPEAKER_05

Okay, I'll spend my last action toughen it towards the door.

SPEAKER_04

Uh going under the bell is difficult terrain.

SPEAKER_05

Well, I can go. I just want to make sure you're on my 5, 10, 15. It's still better to go around. Yeah, I end up in the same spot. Okay. Ari.

SPEAKER_01

Ari turns and hands flailing in the air. She runs and screams as she closes the door. Uh as she goes to the next door. So it would be two actions to get to that door and then um last action.

SPEAKER_02

I think that one's open. Yeah. Okay. That one's open. The next one is okay. Again, I don't know which one we closed.

SPEAKER_04

I think it's closed. I just don't think it's the one that's barred.

SPEAKER_02

Yeah, the one that's barred is the next door open.

SPEAKER_01

I just closed it now because I thought that it was the one that was barred. So it's you guys left it open? I well, Pops ran through it, and then I think he barred the other door.

SPEAKER_04

Yeah, he barred the outside door. Yeah. And then probably didn't take an action. So it's probably open. Yes.

SPEAKER_01

Yeah, so she that was 35 feet. She has um a total of 75, so she'll probably just get to the other door.

SPEAKER_04

To the other door. So you see this door, uh, the top part of it has just been hacked open. It's been broken up broken. So uh, you know, three feet off the ground, the door is just caving in, and there's a guy on the other side hacking away at it, trying to get into this room. Um, and you can see him there.

SPEAKER_01

She's like, help me get out of here!

SPEAKER_05

Uppies. Uppies. Gardis.

SPEAKER_06

Uh I'm going to run over here next to the body, grab the key that's on the body, and then run away. And I can get here. So I have whatever key this was.

SPEAKER_03

Okay. Pops.

SPEAKER_06

Pops is going to strike the bell. It has a hardness of 20. It's it's hard to break.

SPEAKER_01

You might not be trying to break it.

SPEAKER_04

What are you striking with? Your club?

SPEAKER_02

My club.

SPEAKER_01

To ring it. Maybe something happens when you ring the bell.

SPEAKER_02

Ring my pops.

SPEAKER_01

He's just trying something.

SPEAKER_02

That's a three on dice. Plus 19 for a uh 22.

SPEAKER_04

That's a miss.

SPEAKER_02

I hit the wall instead.

SPEAKER_04

I just like to think that like you hit the bell but not hard enough that like nothing happens. It doesn't even like swing on the rope. It just dink.

SPEAKER_02

Um I'm gonna swing again with maps. Why not?

SPEAKER_04

Because I get to draw a critical.

SPEAKER_02

Hey, 18 on dice plus 19 for a uh uh 30. Come on, Brain. 37 minus 5. 37 minus 5, 32.

SPEAKER_04

You got it. That's a hit.

SPEAKER_02

Sweet. Um, and then I was in Titan Breaker, so we're going to control the nice. Almost max damage. So that's uh 15 plus 12 for 27.

SPEAKER_04

Uh seven points of damage to the bell. Okay.

SPEAKER_05

Does it do anything? Makes an ominous noise.

SPEAKER_02

Okay, that's two actions and he prayed and touched the bell.

SPEAKER_01

I don't know if I guess you did a religion check.

SPEAKER_04

Um You dented a little bit.

SPEAKER_02

I dented a little bit.

SPEAKER_04

And it looks a little scuffed up now.

SPEAKER_02

It's pretty pretty solid though. Um. Pops is gonna try one more thing, because I'm pretty sure we're gonna go into retreat no matter what next round, but I feel like I've got enough time. So I'm gonna take a move action. I'm gonna move under the bell.

SPEAKER_04

Yep.

SPEAKER_02

And that's my turn.

SPEAKER_04

I need Vox, Gardas, and Pops to give me little saves.

SPEAKER_05

Hey, natural 20.

SPEAKER_01

Nice. Look at you go.

SPEAKER_04

You are temporarily immune to the warning bell for the next 24 hours. Oh, sick, wow.

SPEAKER_06

26.

SPEAKER_04

You're gonna have to remind me of that.

SPEAKER_06

Stay in there. Right in the turn around.

SPEAKER_01

One of those times you write something down.

SPEAKER_02

Actually, go get the spear. Can I can I retcon my my positioning? Could I just be right next to it?

SPEAKER_01

Okay.

SPEAKER_02

So where you were? Yeah, essentially.

SPEAKER_01

So you didn't take your last turn.

SPEAKER_02

Like, I'll I will give that up just to be in the spot that I want to be in.

unknown

Okay.

SPEAKER_04

Uh, what did you get, Pops?

SPEAKER_02

I let's here. Nine on dice plus uh uh twenty-six. Fail. Twenty-one.

SPEAKER_04

Oh, fail. Um you get the frame condition, and the damage comes to 28. Ooh, that's a good roll. 28 points of mental damage. Okay.

SPEAKER_02

Princess 2. Yeah, I'm gonna have to run after this turn. Actually, I should probably run right now.

SPEAKER_01

I thought the point was to get out of the room.

SPEAKER_06

Yeah, I don't know what he was doing.

SPEAKER_02

I'm I'm sciencing.

SPEAKER_01

Sciencing.

SPEAKER_06

All of a sudden Violet just stands up, just unbothered by the flames.

SPEAKER_07

Guys, we keep staying here all night.

SPEAKER_04

It is Violet's turn.

SPEAKER_05

Okay. Now that Violet's immune, I'm gonna get real cocky. Okay. And I'm gonna go back down to the dude. Get the spear at least. Yeah, and just recover the spear. Okay. Uh, because we can use the runes and stuff. Um, and then um. I wish I was trained in anything that I thought would be useful for the bell. Do you guys think I could nature check it to disarm the bell?

SPEAKER_01

No.

SPEAKER_05

Uh, so I'll spend my 20 feet of movement then to move back towards the door.

SPEAKER_04

Ari.

SPEAKER_01

Ari is fleeing, so I think she's going to try to like climb this door.

SPEAKER_04

Yeah, it seems like a tumble through action.

SPEAKER_01

Um, should do I need to do like some sort of a climb check or I think it's the tumble through.

SPEAKER_04

The tumble check. It's just acrobatics. Because you're gonna try to get through the door and this guy's space. An acrobatics check against the enemy's reflex DC. As soon as you try to enter its space.

SPEAKER_01

Of course. I rolled a natural 20. Oh. I didn't want to go through the sky's space. I wanted to stay on this side of the door.

SPEAKER_05

You know you can voluntarily fail checks, right?

SPEAKER_01

Not right now. She's trying to run away.

SPEAKER_04

Uh yeah, thank you, Courtney. I think that's right. Um, so you just treat his square as difficult terrain.

SPEAKER_01

Okay, so um, difficult terrain, so that's gonna be ten feet to get past him. Um, she'd probably s be right there. And then she has that's an action, right? Or tumble through. Do I get my move? Let's read it. Let's figure that out.

SPEAKER_04

You stride up to your speed during this movement. You can try to move through the space of one enemy, attempt the acrobatics check. Uh you can tumble through using climb, fly, swim, or another action instead of stride at the appropriate environment. Okay. Uh success, you move through the enemy's space, treating the square in its space as difficult to rain. If you do not have enough speed to move all the way through its space, you get the same effect as the failure. So it's just part of your movement, and that's where it's difficult to rain. But it is an action.

SPEAKER_01

Boop. She moves. Down the hallway. She's about I think she's past the bathrooms now. Um, almost to the eastern gate. Is that correct?

SPEAKER_04

Yeah, it looks like uh, you know, you made it to I don't know. Like uh two o'clock, three o'clock position.

SPEAKER_01

Yeah, so I think she's right outside of the door where we went in and fought um the lady.

SPEAKER_06

Fin Fang.

SPEAKER_01

Fin Fang, right?

SPEAKER_04

Yep, right outside that door.

SPEAKER_01

Okay. Still screaming. At the end of her turn, she stopped screaming because she's no longer frightened. Well, she's she's scared, but not technically frightened. Her heart is pounding out of her chest. She's like, What did I do? Where am I? Why am I why am I running? Where is everyone?

SPEAKER_05

Uh, Gardas, it is your turn. I think it's Discomporeate time. Guys, we should get out of here.

SPEAKER_06

Yeah, I think so. We should probably let Ari know.

SPEAKER_04

Oh shit! You step outside the door and you see standing there is one of these enforcers wielding a sword two-handed. What have you done with Cow Chen?

SPEAKER_06

Oh, he's dead. He's got a hole in him. Um how many actions is that? Is the incorporeal thing? I believe it's one. One.

SPEAKER_02

Let's see. I don't have the list. That's right here. Two. Um okay. Dematerialize. Yep, there it is. Yeah. Um, okay.

SPEAKER_06

One round. Oh, can sustain for up to five rounds. Okay. So we're just getting out of here, right? Yeah. Time to death. Are we gonna like are we gonna like uh are we can still be seen though. We're not invisible when we do this. So are we stepping outside and just leaving this place and we'll come back tomorrow? Or that seems safe. Okay, I don't want to do something, and then everybody else decide later that we don't want to do that anymore.

SPEAKER_01

You're growing.

SPEAKER_06

Uh so I guess I see him, I kind of freak out a little bit, and like it's a natural ghost reaction to just turn incorporeal. So it's like, oh shit. I just sort of like pass my arm through the door, just testing it out. Hey, look at this.

SPEAKER_01

So you wasted your last turn.

SPEAKER_06

No. My first action was to step through the door. My second two my last actions were to turn incorporeal, and then I'll just sustain it and walk out.

SPEAKER_00

Pops, let Ari know.

SPEAKER_02

Where is she?

SPEAKER_00

I don't know.

SPEAKER_02

Damn.

SPEAKER_00

Pops.

SPEAKER_02

Okay, uh Pops is going to. He's going to Well, he knows that she went yelling and screaming out of the room. And uh I think he probably heard some of the commotion.

SPEAKER_01

You also want your do you have to retrieve your other part of your weapon?

SPEAKER_02

It comes to me whenever I Oh nice. Yeah. It will just fly to me like Milnir.

SPEAKER_01

Mirneur.

SPEAKER_02

Mir. I I wanted to do the other thing, but I'll probably die if I try it, so I'm just gonna we'll go into full retreat here. I will do do I will activate my dematerialize two actions, and then I will step into the hall. Oh, I guess I gotta do it the hard way.

SPEAKER_04

As soon as you try to stop stop.

SPEAKER_02

Oh.

SPEAKER_04

You go over to the wall and you see these blue flames have permeated the wall. Uh-huh. And they will not let you face through. Okay. You saw Gardas move through the door. You saw his arm move in and out through the door, but you can't seem to penetrate through this wall.

SPEAKER_02

Okay, so that's 10 feet of movement. And I can go third ten plus two 35, and I've got 40 right now. So can I step through this wall? Or uh I can go here and then sidestep right there.

SPEAKER_01

Which is?

SPEAKER_02

Uh 40 feet.

SPEAKER_05

Into the antechamber. Into the antechamber.

SPEAKER_02

Closer to the mercenary and just left of Gardas. Yep, and that is my turn.

SPEAKER_04

I need Gardas and Pops to give me will saves.

SPEAKER_02

No.

SPEAKER_04

Pops isn't in the room anymore. Yeah. This is bad. Same. I need Gardas and Pops to give me will saves.

SPEAKER_01

I was never in the room.

SPEAKER_02

27.

SPEAKER_04

Fail.

SPEAKER_06

Um. 24.

SPEAKER_04

Fail. Uh frightened one and only 19 points of mental damage.

SPEAKER_01

How are you doing, Pops?

SPEAKER_02

Um, hopefully we can get this figured out in the next round.

SPEAKER_04

It is the beginning of round 12, Violet.

SPEAKER_05

Um, Violet is going to. You've got time. Go investigate the bell.

SPEAKER_07

No.

SPEAKER_05

Violet is going to move up and front of Pops. Shielding Taunt, the mercenary enforcer. And shove him. Does ask fortitude? Yeah. Okay. Um, 35 shove him.

SPEAKER_04

Critical shove.

SPEAKER_05

It's just sick. He takes 20 points of damage and goes back 10 feet. Damn. Kind of bounces off the wall.

SPEAKER_04

Yeah, I didn't know where else to put him. Stumbling around.

SPEAKER_02

That makes sense. Smash him into the wall, he bounces off.

SPEAKER_04

Ari.

SPEAKER_01

Okay. Ari will use her last second spell slot to go invisible. And then she's going to start making her way back up towards her friends. She's trying to like tiptoe. I'm really zoomed out so I can't see how far I'm going. Two actions to cast and one action to move. She's still like.

SPEAKER_06

But quietly.

SPEAKER_01

Yes, of course.

SPEAKER_04

This guy steps up, still wielding his sword two-handed.

SPEAKER_05

Can I attack him for that? For walking up to you? Yeah. Is that as is it when they leave a square that you're going to do? Okay. Alright, I'll take it.

SPEAKER_04

I still don't know how attacks of opportunities are.

SPEAKER_05

I'm learning.

SPEAKER_04

Um. Okay. Alright, one action move, second action. No! Couchen was our only hope!

SPEAKER_05

It says a creature within your reach uses a manipulate action or a move action.

SPEAKER_04

Keep going.

SPEAKER_05

Makes a ranged attack or leaves a square during a move action.

SPEAKER_06

He did take a move action. You took a move action.

SPEAKER_04

Not into the square, though. Like he wasn't in the square when you took that move action. He was 15 feet back when he took the move action.

SPEAKER_01

It doesn't it we never hit people when they move up to us unless they're moving through several squares.

SPEAKER_04

You guys really don't want to play that way either. Yeah. If they have an AL, they get to use it on you.

SPEAKER_05

That's crazy. Alrighty, what's he doing?

SPEAKER_04

Natural 20.

SPEAKER_05

Oh.

SPEAKER_01

Why?

SPEAKER_05

Boo. That's a crit.

SPEAKER_02

With the bastard sword. I know you cheat.

SPEAKER_01

He's got that screen.

SPEAKER_05

Yeah.

SPEAKER_04

34 points of slashing damage.

SPEAKER_05

Oh wait, I get damage resistance. Yep, you sure do. Hang on, I need to know how much because it's important right now. I've forgotten.

SPEAKER_06

Uh for the ghost power thing, it's 10. No, it's for its class. It's double your level plus 20.

SPEAKER_04

If you have resistance from ghost powers, though, they might be more than you get from your class.

SPEAKER_01

I thought he was getting like eight.

SPEAKER_05

So it was 34, you said? 34. So. Okay. Cool.

SPEAKER_03

Second attack. 26?

SPEAKER_05

That's a miss. Okay. Get out of here.

SPEAKER_06

Okay. Oh my god. Uh, I can't remember. Do I need to be wait. You have to sustain. Yeah, I I do have to sustain. Close the door. I mean, I don't have. Well, it depends. Can he? Message is one action. Uh, do I do I have to see the person I'm casting message to? What does it say? I don't think so.

SPEAKER_04

I'll look up your spell.

SPEAKER_06

Uh it doesn't say anything about sight, but range 120 feet.

SPEAKER_05

Your mouth works quietly, uh, they're transferred directly to the ears of the target.

SPEAKER_06

No, no, but they must be able to see you. Wait, no, that says the target can give a brief response, but they must be able to see you. I mean, most spells you have to be able to see stuff, but I thought message was possibly different.

SPEAKER_04

Yeah, I'll say you can get something to her, but she can't get something back.

SPEAKER_06

Yeah, okay. Um, so then I am going to uh one action sustain, one action cast message, and say, Ari, we're going incorporeal and getting the fuck out of here. And then just walk through the wall.

SPEAKER_04

Which wall?

SPEAKER_06

Uh the wall to the north-ish.

SPEAKER_04

Yeah, and as soon as you get there, it stops you. The blue flame that has incorporated this entire thing. Wait, there's still blue flame out here?

SPEAKER_06

Well, then I wouldn't have done that.

SPEAKER_04

You didn't know. I think.

SPEAKER_06

Alright. We got we got five rounds to Then I'm gonna can I close the door?

SPEAKER_04

Sure. Oh no, you're out of actions. Pops.

SPEAKER_02

Okay.

SPEAKER_06

Pops is going to I keep pushing we we everyone keeps pushing the buttons at the same time.

SPEAKER_02

I was having fun with it.

SPEAKER_01

Now the door is haunted. I wish I could see.

SPEAKER_02

Pops is going to Oh shit, we can't get out of here.

SPEAKER_06

Somebody close the door.

SPEAKER_02

Shift his transcendence. Okay.

SPEAKER_06

Please close the door. It's too late.

SPEAKER_02

Um. Yeah, I'll I'll close the door before I activate uh Thousand League uh sandals.

unknown

Boop.

SPEAKER_02

Okay, so how dare you? And the door is haunted. Um so Gardas and Violet and me all get a move action.

SPEAKER_05

Sick.

SPEAKER_02

So we need to uh Pops will probably say um, you know, maybe uh maybe we can exit from the um from the lumber room, climb a ladder and get out that way.

SPEAKER_06

No, there are no windows big enough.

SPEAKER_02

Oh, okay.

SPEAKER_06

Yeah. I mean that's the open and get off the roof, just jump off. I guess so.

SPEAKER_02

Is this door closed? Did Ari close it behind her? I doubt.

SPEAKER_04

That door should be open, I think.

SPEAKER_01

Yeah. She was not closing any doors. She climbed up and over the mercenary and then kept running.

SPEAKER_02

Oh, is it a concentrate action to keep your Yes.

SPEAKER_01

If you are for the d dematerialize.

SPEAKER_02

Uh so then I guess I'd leave this door open. Okay.

SPEAKER_06

Uh I'm gonna get killed by this guy. Me too.

SPEAKER_05

Violet.

SPEAKER_02

Are you in Camporeal? Oh, yeah, I am.

SPEAKER_05

I am going to also incompore. Okay. So two actions to incomporeal.

SPEAKER_02

We just need to not run into one of those people with the torch.

SPEAKER_05

And um, I'll spend my last action to move out.

SPEAKER_04

Um, those of you that are incomporeal, this door that I have open here on the farthest north side, the one that you use to get in and out of the tunnel, um, you do not need to treat it as difficult terrain if you are incomporeal. You can just move through the bottom half of it. Okay. Uh after Violet, we go to Ari.

SPEAKER_01

Okay. Ari heard the message. She would like to see um if she can still find her friends, uh, and she's going back towards the messed up door. Is and this door is open.

SPEAKER_04

And you see another one of these guys around the corner who does not see you.

SPEAKER_01

Uh, so she just moved. How far? 40 feet. She's still invisible. She'll go right inside the door. And she sees her friends. Um.

SPEAKER_04

So you're not. Are you incorporeal too? No, she's just invisible.

SPEAKER_05

The door is still kind of there.

SPEAKER_04

So it's good as well. You especially would have to like physically climb uh the bottom half of this door. So what had happened, just in case people forgot, this is where uh Pops put half of his club or his yeah, half of his twin star, only the worthied. So they were sitting here trying to get it open, just clunk clunk clunk couldn't do anything. So they broke open the top half, the part where this club wasn't sitting, and have climbed in over the top. Uh, you tumbled through the first time by going over him and the door. Uh, but if you want to get back in, it's gonna be another tumble through or a climb. You can do athletics or acrobatics.

SPEAKER_01

So I think she's just gonna kind of pull herself up and like she's at the edge of the door and she kind of just like grabs it and pulls. She's like, ow, splinter. And she'll see her friends there. Um, I don't know if you wanted to do a seek action for that.

SPEAKER_04

Um it's hard to miss Violet.

SPEAKER_01

Yeah.

SPEAKER_04

So she's hard to miss Pops while he's like glowing and strobing.

SPEAKER_01

That was 50 feet, so that's two move actions. And um then I think she's just going to back up a bit. Because she saw that guy, and wait.

SPEAKER_04

This mercenary. So how does it work? Can they not hit you while you're incorporeal?

SPEAKER_06

Says I can't be touched.

SPEAKER_01

Uh, I think incorporeal creatures take like half damage or something like that.

SPEAKER_02

Dematerialize, doo-doo-doo, cause your body to flicker and fade, become truly ghost like an appearance, and becoming unable to touch or be touched in turn. You become incorporeal for one round and constain up to So Incorporeal. And we're on our second round of Incorporeal.

SPEAKER_01

They usually have resistance against all damage except force damage and damage from strikes with the ghost touch rune property. With double the resistance against non against non-magical damage. I would treat it like we're like an occorporeal like the boar that we fought back and when we were like level one or two.

SPEAKER_04

Yeah, and then if they have a ghost touch, you guys are just kind of screwed. Yeah.

SPEAKER_01

So ghost touch would would override the resistance. Or force would.

SPEAKER_04

So he can walk up and swing at you. He does not have ghost touch. So I don't know what resistances you have and don't have and which ones are stronger, but he's gonna swing at you. Gardas. Raising his hands. In fury. That's not a great roll, but it'll be a 24 to hit.

SPEAKER_06

Miss.

SPEAKER_04

24 is a miss. Second attack. Natural 20.

SPEAKER_01

Oh my gosh.

SPEAKER_04

Oh no.

SPEAKER_01

What the fuck is going on?

SPEAKER_04

This is not okay.

SPEAKER_06

So then I'm down, dying too.

SPEAKER_01

Well, we do the ghost thing now.

SPEAKER_06

Oh yeah. However, that works.

SPEAKER_04

Oh yeah. So you're just exposed to sold all that just to be exposed to this curse.

SPEAKER_01

You're fine. You shrug curses off all the time. Diseases, curses, whatever.

SPEAKER_06

Well, no, that was that was the one that we changed.

SPEAKER_04

You still have to do like we don't have normal dying rules.

SPEAKER_02

Yeah. You still have to do the soul degradation.

SPEAKER_04

So you take a massive blow from this guy as he tries to uh dissipate your smoky form. Give me a will save.

SPEAKER_06

Natural one. No. Oh, buddy. Buddy.

SPEAKER_05

What's natural one do?

SPEAKER_01

There's been so many. I hope somebody tallies up how many natural ones have been rolled this episode.

SPEAKER_05

There's been at least eight now.

SPEAKER_01

Yeah. It's bad.

SPEAKER_05

We're just right on the door. Just so people know. You're down. I have three hit points left. How many hit points do you have left?

SPEAKER_01

13.

SPEAKER_05

Life? How many do you have?

SPEAKER_02

13.

SPEAKER_05

So we are on the absolute door of a TPK.

SPEAKER_01

Our escape plan doesn't work. Completely failed.

SPEAKER_02

Completely failed. I mean, we found that guy's key.

SPEAKER_01

Yeah.

SPEAKER_02

Maybe it opens a gate.

SPEAKER_01

It just opens his like drawer at the end of his bed. It's a spank bank.

SPEAKER_02

I think I really our only hope here is to get to a gate and try the key.

SPEAKER_01

He just has books and robes in there, non-magical in his diary, maybe.

SPEAKER_02

Yeah. Yeah, if Gardas doesn't. How's soul degradation work, Tony? Is Tony gonna haunt this place forever? I'm sorry, is Jeff gonna haunt this place forever?

SPEAKER_04

Apparently we all are. Again, he's still uh each time a dying transmission would normally gain the wounded condition.

SPEAKER_01

Okay. So he's down. He's still down.

SPEAKER_04

He's still down.

SPEAKER_06

Oh, so I'm still dying too.

SPEAKER_04

Yeah. Yeah. You're not exposed to uh soul degradation yet.

SPEAKER_06

Until I gain the wounded condition. Okay, so that natural one doesn't count.

SPEAKER_04

Sure.

SPEAKER_06

Hooray. You guys need all the handouts you can. I win one.

SPEAKER_04

Uh that was his uh he moved, swung twice.

SPEAKER_02

And does that change his his order?

SPEAKER_04

Gardas will now move. Thank you, life. Pops.

SPEAKER_02

Oh boy.

SPEAKER_04

You can see that. Yeah. Uh you heard it for sure.

SPEAKER_02

Yeah. Pops is going to.

SPEAKER_04

Hey Gardus, you're no longer a freeard. Yay! Which is a little ironic.

SPEAKER_02

Okay, Pops is going to move over to Gardas. Pops is gonna pick Gardas up. And then Pops is gonna go back into the other room.

SPEAKER_04

So I think we've just been treating that as encumbered while you're trying to move people.

SPEAKER_02

Yeah, so half speed.

SPEAKER_04

No, it's not. That might be 5e rules, but encumbered here, you're clumsy one and take a minus 10 foot penalty to all your speed.

SPEAKER_01

If you get hit by that bell again, you're down. I don't know how far you're going. I can't see. But if you go back to the bell, you will go down. And Gardas will take damage too, probably.

SPEAKER_02

So I'm doing I'm doing half speed.

SPEAKER_04

No, it's a minus 10.

SPEAKER_02

Minus 10.

SPEAKER_04

Don't listen to Jeff.

SPEAKER_02

Uh so that's so then I could go all the way over here to the door.

SPEAKER_05

But I also don't know it's one action to move, one action to pick him up, one action to flee. Yeah, yeah. So you can go 40 feet. What's your movement speed?

SPEAKER_02

Sorry, sorry. Uh it's 40 right now, so you can only go 30 feet from Gardas. Yeah, so that's 20 right there is what it's showing me. So anymore.

SPEAKER_06

So yeah, you can you can get to like I can't make the thing.

SPEAKER_02

Like here. Right here. Yeah. Okay, and I got I got Gardas with me. Slumped over your shoulder. Yeah. And um that's that's everything he can do. He's whispering a quiet prayer.

SPEAKER_04

Another one of these enforcers comes up, spins an action to get through. What's going on in here? Oh my ghosts!

SPEAKER_02

And uh Don't say ghosts. It makes us so mad.

SPEAKER_04

Pharasma protect me. Uh that's all of his actions. So we will go to the beginning of round 14, Violet.

SPEAKER_05

Um This is a real dilly of a pickle.

SPEAKER_02

Violet, go try the key.

SPEAKER_05

I On what? On a gate. Well, we don't know if the gates will be locked.

SPEAKER_02

Oh well, go try a gate.

SPEAKER_05

We're right next to the north gate, right?

SPEAKER_02

I have the key. Yeah. Oh. Yeah.

SPEAKER_01

If you have any health pots on you, it might be worth trying to do that.

SPEAKER_04

Uh so uh did you it's an action to get over the door, right? Oh, okay. Oh no, uh, we were treating it as difficult terrain. R is the one that has to like spend an action to get through it. He just steps over.

SPEAKER_05

Yeah, it's difficult terrain. Difficult terrain. You that still takes a movement. That still takes a turn, though, right, to get over the door. So it'd be like a turn to the door. No, I shouldn't.

SPEAKER_04

No, it's difficult terrain.

SPEAKER_01

It's just 10 feet for that square.

SPEAKER_05

Okay. So yeah, I have plenty of movement to get there then. Okay. Um, so I can get all the way to the gate.

SPEAKER_04

Yep. All three actions to the gate?

SPEAKER_05

All three actions to the gate.

SPEAKER_06

Is the gate blue flame too? Is it like the entire outer perimeter, basically?

SPEAKER_05

Oh, that's a good question. Can I walk through that door? Because I would I would if I could.

SPEAKER_04

Um, you want to try it?

SPEAKER_05

Yeah, yeah.

SPEAKER_04

Just charging at the door?

SPEAKER_05

Yeah, just straight try to walk through the door.

SPEAKER_01

Oh, you also have to sustain.

SPEAKER_04

Yeah, you'd have to sustain.

SPEAKER_05

Oh, sustain. Oh, yeah. So if I sustain, then I'm back here. Sorry.

SPEAKER_01

God damn it.

SPEAKER_05

Okay. There we go. Sustain two actions.

SPEAKER_01

Okay. It's Ari's turn.

SPEAKER_05

Uh yes.

SPEAKER_01

Ari will go. Um, she goes ten feet over. I'm using my my uh directional pads.

SPEAKER_06

Let's see Violet run through the door.

SPEAKER_01

That would be ten feet. Um, and then if I cast a healing spell, could it could I do it on an incorporeal creature?

SPEAKER_06

Yeah, you can cast spells on incorporeal.

SPEAKER_04

Are you yeah, yeah. Yeah.

SPEAKER_01

Okay. So then um she'll look over from my view. I can see like two-thirds, maybe a little bit more, of Pops' square. Can I see Gardas as well?

SPEAKER_05

I'm being dragged.

SPEAKER_01

Well, he's on his shoulder. He's on my shoulder. Yeah, yeah. I just can't see his token. So I'm just and also the door is like halfway up, so hold up.

SPEAKER_06

To be fair, Pops' speed minus ten feet is more than my speed.

SPEAKER_01

Why does that matter anymore?

SPEAKER_06

Because he's carrying me.

SPEAKER_01

I'm asking if I can see you.

SPEAKER_06

Yeah. But you're you asked about healing, so if you're gonna heal me, this is the thing.

SPEAKER_04

He's gonna get dropped, but again, you can be you don't have to be unconscious to be carried. Gardas is just worried that he's gonna drop him. Oh, you can move on your own and just like throw him to the wolf. I think that's Jeff's interpretation.

SPEAKER_01

You shut up, your character's dead. Yeah.

SPEAKER_06

You're unconscious. Um, but can ghosts really be unconscious?

SPEAKER_01

So I think what I'm going to do is. Can't I can I see Pops through the door if I'm standing right there?

SPEAKER_07

Yeah, you can see both of them.

SPEAKER_01

Okay. I'm going to. Okay, so I have a fourth level spell left. I want to heal either Pops or Gardas. I'm worried Gardas could potentially heal somebody. I don't know if he will. Um. And I like I can't have both people going down. So I think I'm just gonna hope that Gardas is fine. He's always come through. He's he's no matter what we do, always survives. So she's going to pop a fourth level healing spell, uh, soothe on Pops.

unknown

Okay.

SPEAKER_01

And that will be her turn. I will tell you the uh amount of healing in a second.

SPEAKER_02

Okay.

SPEAKER_04

Gardas, you're not wounded or doomed or anything like that, are you?

SPEAKER_06

No.

SPEAKER_04

Okay.

SPEAKER_06

I also have toughness and die hard. So that makes it easier.

SPEAKER_04

Die hard is good to have right now, because you're only dying two, correct?

SPEAKER_06

Yeah.

SPEAKER_04

Okay. Why don't you give us that sweet, sweet recovery check?

SPEAKER_06

And toughness makes it so that your recovery check is like minus one.

SPEAKER_04

Yep. So the DC for you would typically be 12 or 10. Right now it's 11. So I have to roll a 12 or higher.

SPEAKER_02

19. An eleven or higher. Nice. 19. Nice.

SPEAKER_04

Reduce your dying value by one.

SPEAKER_02

Yep.

SPEAKER_01

24 plus 16 is 40?

SPEAKER_02

Amazing.

SPEAKER_01

40 hit points back to pops, and you have a plus two status bonus against mental effects for the duration, which is one minute.

SPEAKER_05

You know what, guys, I feel like this is starting to turn around. We should fight these guys. Yeah, I agree.

SPEAKER_01

Stop it! Knock it off.

SPEAKER_04

This guy runs up to Pops from the south coming through. I think they did it. I think they killed the ritualist. And rolls a 24 to hit Pops.

SPEAKER_02

Miss.

SPEAKER_04

Ooh! Pops' turn.

SPEAKER_02

Okay. Pops is going to see say see you later. And uh if I could grab my character, so that's 10 feet and then hard terrain. Yeah, so you're at 20 now. So 20. Just at five bit.

SPEAKER_01

Don't step on me. Yeah. Ari's still invisible right outside the door.

SPEAKER_02

Over you.

SPEAKER_01

But you you can feel me like brush against your leg. Yeah.

SPEAKER_02

Are you in Camporeal too? No, I had to I had to give it up. Oh, okay. So I could get Gardas. Oh, okay. So I don't have it anymore. Okay.

SPEAKER_01

And you do know that you were healed, so you have an indication that Ari is around.

SPEAKER_02

Yeah, yeah, yeah, yeah.

SPEAKER_01

Or Gardas just touching Gardas's body healed you.

SPEAKER_02

No, that's that's one action. You could just use an action to touch me. That was 30 feet?

SPEAKER_03

Okay.

SPEAKER_02

Uh oh, you know, that doesn't seem right because I'm still dragging Gardas, so it'd be 10 feet back, so I'd have to be standing on. You said that was 30 feet. Yeah.

SPEAKER_05

Well then it was incorporeal, so you'd be able to go 25. He's not incorrect. Or not incorporeal, the difficult terrain, sorry. Yeah, yeah, yeah, yeah. So you'd be able to go 25 on the turn.

SPEAKER_02

Okay. So that means right back here. Okay, so that's one action. And so then we'll go another 25. Uh to the door, and we'll try the door.

SPEAKER_04

Uh, it is locked.

SPEAKER_02

Is the lock visible? Is it like a padlock?

SPEAKER_04

Sure.

SPEAKER_02

Is it like a padlock?

SPEAKER_04

Yeah, I mean, I was thinking more like actually in the gate, but I mean skeleton key.

SPEAKER_02

I swing on that lock. It's probably the key in my pocket.

SPEAKER_05

Oh, um That's all three of your turns, though, isn't it? To try the door and move twice.

SPEAKER_02

Uh let's see here. Yeah, yeah, yeah. I guess if well, if I walked up and I could see that it was clearly a lock. Well, no, I'll I'll try it. I like that's fine. So uh move, move, try the door, find out it's locked. It's locked.

SPEAKER_04

Yep. Uh this guy, the mercenary that was trying to get us back to the shrine, it's like, wait! I must banish you! And uh it's gonna run into Ari. Physically run into her square uh and stop there.

SPEAKER_01

Uh I feel like he just runs through me and sends me flying.

SPEAKER_04

You know what I was thinking about the mechanics. You know what? I will. I'll roll a shove. Uh so this will be uh athletics against your 42 DC.

SPEAKER_06

Are you still in corporeal?

SPEAKER_01

I've never went in corporeal. She was trying to figure out if you guys actually left the room or not. Yeah.

SPEAKER_04

That's a uh that's a 16. That's a 16 against your against your 42 DC.

SPEAKER_01

Uh no.

SPEAKER_02

Wow, you do tabletop this guy.

SPEAKER_04

You like crouch and critical fail?

SPEAKER_01

No. Okay. My fortitude is 12, so it would be 22.

SPEAKER_06

He just steps right over her.

SPEAKER_04

Uh he stops there and he's like, what's happening? And uh he's gonna swing. Are you how does your concealed play?

SPEAKER_01

Uh yeah, I think it's a DC.

SPEAKER_04

DC 10. Flat check. Yeah. Concealed is only five. Hidden is 11. Hidden. Hidden.

SPEAKER_01

Uh I am undetected.

SPEAKER_04

Uh you're no longer you're definitely not undetected anymore.

SPEAKER_01

So the creature can attempt to find the target making it hidden. So I'd be hidden.

SPEAKER_04

Okay. So here's the flat check. 11.

SPEAKER_01

11. 10.

SPEAKER_04

Nice. So he swings blindly at your swear. Um it is the beginning of round 15, ladies and gentlemen. 15. Violet.

SPEAKER_05

Violet's gonna try to. Oh shoot, I'm incamporeal. I guess I could not sustain it anymore.

SPEAKER_02

You could try and walk through.

SPEAKER_05

I'm gonna try to walk through the gate.

SPEAKER_02

Or you could grab the key off of Gardas.

SPEAKER_01

You can't touch him, though, I don't think.

SPEAKER_02

Yeah, that's right.

SPEAKER_01

I don't know how.

SPEAKER_02

That's right. Can I get through there?

SPEAKER_05

You get through there. Hey, Violet makes it out.

SPEAKER_02

That's the that's a first step.

SPEAKER_04

Now the story can continue.

SPEAKER_05

One of them survives. Um, and then I'm going to. I guess Gardas probably won't be in Camporeal anymore, right? Because he had his turn and he's unconscious, he can't sustain. Um, is there anything I can do to help right now?

SPEAKER_02

You could unincorporate and then attack.

SPEAKER_01

But then he's stuck on the other side.

SPEAKER_05

Yeah, I am. I guess I will. There's no reason for me to be in comporeal anymore. Uh so I'm gonna as I move, I'm gonna kinda duck around the corner and then I am gonna dismiss, or I guess I'll just hold. It doesn't really make any difference how you I mean, okay.

SPEAKER_04

You're burning the last two actions.

SPEAKER_05

Yeah, yeah.

SPEAKER_01

Well, no, I you could maybe ready to attack once it ends or something.

SPEAKER_05

Could I dismiss it? Is it a dismissable?

SPEAKER_02

Concentrate is just um at will, isn't it?

SPEAKER_05

Yeah. Spends an action to dismiss. Um I don't even think you have to spend actions to dish. I think you would.

SPEAKER_02

I think it was concentrate on the I just had it here.

SPEAKER_05

Dismissing activations.

SPEAKER_02

Oh, dismiss is one action.

SPEAKER_01

Yeah.

SPEAKER_02

Oh, interesting.

SPEAKER_05

Yeah, dismiss action.

SPEAKER_01

Yeah, because otherwise it would wear off at the end of his turn.

SPEAKER_05

Okay, so yeah, I'll move through the door, I'll dismiss, and then I'll turn around and I'm gonna try to kick that gate open. Here we go.

SPEAKER_01

Does it open in or out? Who knows?

SPEAKER_05

Let's try it out. Uh 17 on dice plus 18 for a 35 athletics to try to get the door open. Wow. I couldn't do much better than that, really.

SPEAKER_04

Why do all the doors come with a climb DC? I don't need that right now.

SPEAKER_01

Miles just climbing on the door, shaking it. Open, open.

SPEAKER_04

Uh oh, a 35? Yeah. Okay. Uh roll your damage. Oh.

SPEAKER_01

It was an athletics check to like force it open. Is there still damage?

SPEAKER_04

Yeah, well, yeah, because he's trying to like break the door, and this is the mechanics the game have established for like breaking a door.

SPEAKER_01

I just wasn't sure if you would have needed it to be like an actual attack roll.

SPEAKER_05

How do you want to do it? Um it's just gonna be your whatever you were using.

SPEAKER_01

Unarmed attack.

SPEAKER_05

Tenderizer. Hammer. Eleven points of damage.

SPEAKER_04

No damage.

SPEAKER_05

Oh. It's got resistance.

SPEAKER_04

Yeah, it's an object. They all do. Uh yeah, you're just banging on the door, creating a lot of noise. What's that over there? I think I hear something. Ari.

SPEAKER_01

Okay, Ari's going to move. She's like, okay, gotta go. And she'll go around the corner. I'll s I'll stop there because I can't see. And then that's ten. Uh 25 feet there. And then she'll pop a moderate healing potion.

SPEAKER_04

Gardus recovery check.

SPEAKER_06

So now it's DC. Well, it's B 10.

SPEAKER_04

Because you're dying one.

SPEAKER_06

Yeah. Okay. But it gets minus one. Yeah, but it's 10 plus your dying value. Oh, nine.

SPEAKER_04

So we go up. To dying two.

SPEAKER_01

Is do you have toughness?

SPEAKER_06

Yeah. It reduces it.

SPEAKER_01

Okay.

SPEAKER_06

Well, that's a it's normally ten, right?

SPEAKER_04

It'd be ten plus your dying value. Your dying value is one, so it was eleven. It's DC 11. Okay. Minus one DC ten. You got a nine, which is a fail, so your dying value increases by one. Yes. I'm so proud of us. Uh so Gardas is now dying too. This mercenary in the far back. Get out of the way! We have to find them! We can't let them get away. This won't end until they're stopped. Is able to get up on Pops. And will swing his sword. That is only going to be a 23 miss. Okay. Pops, it's your turn.

SPEAKER_02

Okay, uh Pops is going to Let's see here.

SPEAKER_01

I got the 31 hit points back.

SPEAKER_02

Pops is. Yeah, Pops is going to grab the key off of Gardas.

SPEAKER_04

One action.

SPEAKER_02

Pops is going to try the key on the door.

SPEAKER_04

It seems to fit.

SPEAKER_02

Uh Pops is going to turn the key.

SPEAKER_04

One action, unlock the door.

SPEAKER_02

Uh and then open it.

SPEAKER_04

You open the gate and just swing open both sides.

SPEAKER_02

We have a chance.

SPEAKER_04

Uh take the key, unlock, open. Okay.

SPEAKER_02

That's my turn.

SPEAKER_04

The mercenary in the far, far back can actually get there with only one action. So we'll swing twice on pops. First attack. That's a good roll. 30. You will take. Ooh, that's great damage. 25 points of slashing damage.

SPEAKER_02

Okay.

SPEAKER_04

And I said swing twice, so here's the next one. 23 to hit.

SPEAKER_02

That's a mess.

SPEAKER_04

Okay. Um, then it is the beginning of round fifth uh 16.

SPEAKER_05

Oh my god. So Violet is going to shielding taunt the mercenary enforcer that's closest to him. So the one that got there first. The one on the left there. Yep.

SPEAKER_04

And then I wish there was a taunting icon.

SPEAKER_05

Yeah, that'd be cool. And then uh she's gonna go ahead and make some space. So she's gonna move her movement. So 50 feet trying to get out of this situation. Let's go, hurry.

SPEAKER_01

You can't see me.

SPEAKER_05

Oh. That's right. Let's go, Pops. Bring Gardas.

SPEAKER_04

Is everyone on the same square? Where did everyone go?

SPEAKER_02

I think I think you just put Gardas on top of me.

SPEAKER_06

I'm on the same square. There we go.

SPEAKER_04

You can't be on the same square as him.

SPEAKER_06

I'm uncautious. He's carrying me.

SPEAKER_04

That's not how this works.

SPEAKER_01

He said no. Where did Viola go? Again, she does this a lot. Yeah.

SPEAKER_05

We're dangerously close to Ari.

SPEAKER_01

Ari's going to move through the door. And um, well, actually, she'll cast two action cast.

SPEAKER_02

If there's a way that you can pull me out on your turn.

SPEAKER_01

Pull you out?

SPEAKER_02

Yeah, if you can pull me through the gate. How? With Gardas? No way.

SPEAKER_01

Negative one shot.

SPEAKER_02

Just trip me over the threshold.

SPEAKER_01

She'll pull out the rope of climbing and tell it to go. She she's going to uh move out 20 feet, cast a first level soothe on Gardas.

SPEAKER_02

You should probably give it to me.

SPEAKER_01

Uh first level soothe on pops.

SPEAKER_02

Just leave me be. Yeah, he's got some more dying value. Yeah.

SPEAKER_04

Okay, that's your turn.

SPEAKER_01

Yep.

SPEAKER_04

Uh Gardas. Good old recovery check. DC a 12? 11? 11.

SPEAKER_06

11.

SPEAKER_02

12.

SPEAKER_04

Hey, back to dying one.

SPEAKER_02

How much healing did I get?

SPEAKER_01

You only got seven.

unknown

Okay.

SPEAKER_05

This attack will be on pops. Takes a minus one.

SPEAKER_04

I rolled a natural one.

unknown

Okay.

SPEAKER_04

Natural dirty zero. That doesn't happen very often.

SPEAKER_02

The dirty zero.

SPEAKER_04

It's actually, well, he's also frightened, so uh, negative one. So yeah, does a uh does a 14 hit. Uh definitely not. Second and last attack as he's stumbling around um with the maps. That's gonna be a 16 to hit.

SPEAKER_02

That's a critical fail. That's a crit fail.

SPEAKER_04

Two crit fails in a row, so I'm just gonna end his turn there, Pops.

SPEAKER_02

Okay. Get out. Get out, get out, get out. Oh my god. Pops is going to step through the gate.

SPEAKER_04

You have 30 feet of movement.

SPEAKER_02

Yeah.

SPEAKER_04

Okay. Are you spending all of your actions to move?

SPEAKER_02

I'm gonna spend one action to move. I'm gonna spend another action to close the gate. You're gonna close the gate on them. Just go, just go, just run. Just run. Just get the fuck out of here. I mean, these guys, how fast are these guys? Not as fast as you. Okay. Yeah.

SPEAKER_04

You kind of already know, Pops, that there's nothing really around, especially on two lakes. It's as fast as you. Okay. Even with Garden Side. So we're gonna book it. 90 feet, you kind of just like disappear in front of their eyes, and we fade.

SPEAKER_06

Monster keeps you going. That's their new slogan. Unreleased. Yeah.

SPEAKER_02

Do you want to not be able to sleep? I don't sleep anyway. You want to be able to feel exactly what your heart is doing. Then drink monster energy drinks.

SPEAKER_05

Courtney, you got a sound check on there?

SPEAKER_01

Baba do ba-doo ba-doo.

SPEAKER_05

Nice. Everybody looks good. Symmetrical and loud.

SPEAKER_01

That's what they call me.

SPEAKER_05

You symmetrical bitch.

SPEAKER_06

That's her nickname at work.

SPEAKER_01

When I'm shaving cubes and holding penises.

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