OddBox Podcast
Welcome to The OddBox! We're a tight-knit group of family and friends who love diving into epic adventures and untold stories (or retellings). An actual play Pathfinder 2e experience. We'd be rolling dice and facing monsters either way, but now, we're bringing you along for every twist, triumph, and surprise! Get ready to journey with us, laugh with us, and maybe even cry a little- because anything can happen at the table. Roll for initiative!
OddBox Podcast
Incorporules-Ep 108
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The fight around the Warding Bell continues as the party struggles with the exorcist leader. Though the combatants don’t seem to be the real threat in this shrine room. Unable to solve the riddle of the bell and as more combatants begin closing in the escape from Karahai fortress becomes desperate.
Pathfinder Second Edition Remastered and the Season of Ghosts Adventure Path by Paizo Inc. Used under Paizo’s Community Use Policy. https://paizo.com/
Music and sound design by Monument Studios, creators of premium TTRPG audio assets.
Music in part by @MichaelGhelfiStudios (https://michaelghelfistudios.com)
And the only thing worth taking with you after three days of a failing system, how to pull yourself together with these simple steps, but you have to do the work, but you know this will never work. Try anyway. The definition of insanity, cackling to yourself as it carries on the wind across the oceans. The signs are all there. Now, if you could only read them. Only we know the truth, and we're here to share it with you. Welcome to the odd box. I want each of you to give me your best impressions of my cold opens.
SPEAKER_06Can we start over? I wasn't ready yet.
SPEAKER_05I'm ready.
SPEAKER_06No, that was my impression.
SPEAKER_02Got him. This isn't fair. You have time to write yours. Yeah. Um a shoe with no strings.
SPEAKER_05A hat made of potatoes.
SPEAKER_01A river with no current.
SPEAKER_05Your laundry is missing again.
SPEAKER_01Mountain with no wind.
SPEAKER_02Have you ever had ants in your shorts, but it wasn't ants, instead, it was feelings. That's the best one yet. Sometimes clouds make me feel uncomfortable. That's a good one. I like that. I'm just using this for my next one.
SPEAKER_04I'm taking notes over here.
SPEAKER_06Monster Energy, the drink with no energy. Oh my god. We're bringing back the uh unofficial sponsors. Yeah. Monster Energy drinks.
SPEAKER_01So fucking exciting.
SPEAKER_06This one's ultra sunrise.
SPEAKER_05Tony's favorite gag, just for us so everybody knows. He he really loved when we did it all the time.
SPEAKER_01What episode are we on now? Like seven. And we're still doing this.
SPEAKER_06Eight. No, we stopped for a while and we're doing it again. It's a callback. Yeah. People love callbacks. They're always fun.
SPEAKER_07Mm-hmm.
SPEAKER_06This one's ultra sunrise. It's like a I don't know, splurt when you wake up. Whoa. Hey. Whoa. Whoa.
SPEAKER_02I spurt before I go to bed, thank you.
SPEAKER_04Hero point for uh doing the best with those cold.
SPEAKER_02Oh, thank you.
SPEAKER_04That's right. I can award them outside of games.
SPEAKER_02New hero point. That's nice.
SPEAKER_04I feel like you say that a lot when they're when those things he doesn't get them very often. Yeah.
SPEAKER_05It's because whenever you hand them out in bulk, uh, I always take the ones I like, and so I give him the same three or four hero points all the time.
SPEAKER_00Yeah, hand them out in bulk.
SPEAKER_02Two at a time sometimes.
SPEAKER_01In our other game.
SPEAKER_02Sometimes you throw them at us.
SPEAKER_05Don't tell me when where that bruise came from. It is weird that you spit on him first.
SPEAKER_04And you know, it's a dominance thing.
SPEAKER_02Yeah.
SPEAKER_04Is that it? Was that all the energy you can do?
SPEAKER_02I mean, I can I can definitely whip up some more. I just I'm stewing on it. I'm taking the first sip of my energy drink, so give me a minute. Have you ever found yourself lost? I like that one.
SPEAKER_06It sounds more like a philosophy thing.
SPEAKER_05When your saltine is dried out by you.
SPEAKER_06This one's kind of gross, actually. Great. There goes the unofficial sponsor.
SPEAKER_02I mean, they're all pretty gross. This one's just more so. I mean, I'm I'm just trying to think of the the sort of structure of the cold opens. Usually it's it's sort of uh you're making sort of uh simile and uh metaphor about why it's awesome to be weird and be strange and be in it.
SPEAKER_04Has anyone figured out what the odd box is? What actually is like where where that name came from and like what my inspiration is for that name? Does anyone know what an odd box is?
SPEAKER_06Is it not like the boo box from Hook? Not where they trap people scorpions in.
SPEAKER_02Put them in the boobs. Don't put us in the boo box. No.
SPEAKER_04I'm really interested to hear if you guys actually know in-game what your objective is.
SPEAKER_05Oh no. End of discussion. We got it there. Not even close. I'm just here to kill people at this point. Bad guys specifically.
SPEAKER_01We're trying to retrieve our eternal lantern so that we can get Willishore back to the real world.
SPEAKER_06Yeah, we're trying to escape the dreamscape.
SPEAKER_01But it is the lantern, or it's in the lantern, or the essence of it is in the lantern. Something about this lantern is our is our our not the lantern, the bell, or whatever. Something about this bell is our lantern.
SPEAKER_04All of my prep the last couple of weeks has has just been like reading. I haven't, you know, done like map work or looked up abilities. I've just been doing something. It's pretty clear. And just kidding.
SPEAKER_01Roaster. I don't think I want to do this anymore. It's okay, keep going.
SPEAKER_02I wish we had video running. That was a great face.
SPEAKER_01Anyways, you've been reading.
SPEAKER_04I don't know. I don't feel like sharing anymore.
SPEAKER_05But we need to know actually.
SPEAKER_04You guys well, I think of the whole point is uh you guys have been, you know, you guys always worry about like loot drops and stuff like that. Uh, but you've been missing opportunities for information, which is something that you guys as a party don't really value. And I quote Kyle, I'm just here to kill people. Uh so there's been some opportunities to like talk or um, you know, uh uh investigate some things that maybe uh didn't look like they had uh the rewards you were looking for, and uh now you're kind of in the situation with a hole in your information. And so I'm just really interested to see how this fight plays out. I'm really interested to see uh what you guys do with the spell that seems to actively uh be repelling you. And uh yeah, I'm I'm I'm really excited to see how this uh this plays out. And I'm pretty sure I'm gonna kill Ari today, so well, I was um Ari's unkillable.
SPEAKER_01I was writing up my my ninth level uh character sheet, and I have diehard and I have toughness. And with toughness, your recovery checks are reduced by one.
SPEAKER_04You're not level nine.
SPEAKER_01Well, I have both of those things right now, but I was just reminded. I don't remember if I remembered before. It's like, oh yeah, I have diehard.
SPEAKER_02Can you think of a time that you remembered when you remembered something?
SPEAKER_01Yes.
SPEAKER_02I am surprised.
SPEAKER_04I I think this is the first I've heard you saying you had diehard.
SPEAKER_06I I remember you talking about it on your level up because you gave a reasoning that Ari's just like kind of scared and um Oh, we did a big training thing with it with potatoes.
SPEAKER_01I think it was toughness.
SPEAKER_06Yeah.
SPEAKER_01But I've had like I think I swapped out diehard a while ago. I don't remember. I don't remember. I have it though. It's on the sheet.
SPEAKER_02How could we forget the potato montage?
SPEAKER_05You know when you go back to try to read your notes? So I tried to find the episode where we talked about the bell and listen to it so that I would know. But I got such bad ADD, I kept zoning out and doing other shit, and I'm just a terrible person. So I was like, I'll look at my notes. I probably got good stuff in here. I'd like to read you guys a section of my notes.
SPEAKER_01Oh, yes, this is great.
SPEAKER_05Horse meat, defenses, building supplies, testicles.
SPEAKER_04Why do you write this stuff down? One more time, please.
SPEAKER_05All right, horse meat defenses, building supplies, testicles. I think that's the name of the episode.
SPEAKER_02No, if you don't write it down, you're gonna forget when you go into town.
SPEAKER_01Was that maybe for the Kappa festival?
SPEAKER_02Well, it had to be, but what are the testicles for?
SPEAKER_05I have no idea. I mean What are the testicles for? If you gotta ask.
SPEAKER_01It was important to Red at the time.
SPEAKER_06Um testicles were always important to Red.
SPEAKER_05Yeah, obviously. Obviously. Yeah, but I don't have any good notes. I'm just bad at my job. But you know what? That's life sometimes.
SPEAKER_06I thought it was Courtney's job to take notes. Yeah, because I don't do it.
SPEAKER_04Good thing this is all recorded.
SPEAKER_05Yeah. Even that didn't help me very much though.
SPEAKER_04Well, you gotta go back and listen to it. I did.
SPEAKER_05I did. I was having a lot of fun, and then I started thinking about something, and then the part I needed was passed, and then I tried rewinding it, and then I got distracted again.
SPEAKER_06Just ask an AI chatbot. That's what I do now. Oh. I'm sure that it gives you accurate information. Every time. Every time. All of Jeff's information is accurate. It told me I had six hero points.
SPEAKER_01Oh, that's nice.
SPEAKER_06Mm-hmm.
SPEAKER_05Give him fork him over. Yeah, the AI said so.
SPEAKER_06Yeah.
SPEAKER_02Soon I'm depressed now. Yeah. I've been depressed for years. These are rookie numbers.
SPEAKER_05That was a Glengarry Glenn Ross reference. Trying to sell swampland.
SPEAKER_04How are you doing? You looked a million miles away there.
SPEAKER_06I was about to say, I think Tony's still sad from Courtney's burn. A little bit. So that would have hit hard.
SPEAKER_01I was thinking of uh a cold open and I couldn't figure out how to like end it. I was like, on a house on top of a hill inside is a well. You go down it, it goes down, down, down, your life flashes before your eyes, and then it's over.
SPEAKER_05You're in a hot air balloon.
SPEAKER_02Welcome to the odd box, and then it's over. Eternal black.
SPEAKER_01And then you're like, what's going on over there? It's over.
SPEAKER_02You wake up and you're an old timey pirate. Might as well be Tuesday.
SPEAKER_04You guys were able to appease Ferasmaat or Shrine, and it ended the curse that was plaguing most of you. So you guys no longer doomed. Thank the Boneyard for that. Thank God. Goddess. What you don't know is that you also stopped a group of aberrations from ambushing you in that room. And that was a fight that I was really looking forward to, because I think it would have fucked you up. You continue on to the shrine antichamber where Ari finds a usable Fulu, and in the next room you find what you're really looking for: the warding bell. Unfortunately, it seems to be actively working against you. Cao Chen and a Shrid main bid you to leave the room. They're like, you can't be in here. Not wanting to hear them out, Violet charges forward, and the fight begins. And it seems to be an extended fight because each side has some pretty efficient healing. What is the hero point situation?
SPEAKER_05I got zero written down, but I don't feel like that could possibly be right.
SPEAKER_06One. One. My sack is empty.
SPEAKER_04No testicles.
SPEAKER_05Now he needs to know what testicles are for. There we go. We figured it out. Yeah.
SPEAKER_04As you guys stepped into the room, the warding bell just kind of like erupts this blue ephemeral fire is just like circling around the room. Can anyone by raising your hand, no one, no one, no, no outbursts here, please. Can anyone tell me what your eternal lantern is actually for, or what uh the people of Willishore believe their eternal lantern does for them. Kyle. Saw Kyle's hand first.
SPEAKER_05Oh, speed. It's nice to have assets. Um it keeps ghosts away. Okay. Okay, was that the same thing?
SPEAKER_01Yeah, spirits from the the forest nearby or whatever. Spectrewood. Yeah.
SPEAKER_04Yeah, Kyle has a much more articulate answer. You should have just kept quiet.
SPEAKER_05Yeah, that's retaliation from earlier.
SPEAKER_04Apparently, we're still salty about it.
SPEAKER_01And we'll always be salty about it.
SPEAKER_06Two years from now.
SPEAKER_04The grudge has been gone. Um, so that is just kind of something to keep in mind while you are trying to uh figure out what's going on with this uh warning belt. Uh you guys also don't see like a clapper inside. It just seems to be this metal, you're laughing at clapper.
SPEAKER_01It made me laugh. It's funny. Don't hear that word. Like gonorrhea.
SPEAKER_02I've got the clapper.
SPEAKER_01I've got the clapper.
SPEAKER_02Clapper uh insinuates that it's gonorrhea.
SPEAKER_01It's worse.
SPEAKER_02You brought or you clapper.
SPEAKER_04Uh it's just the metal shell, the dome of the bell that you see, and then of course the swirling blue fire pouring out of it. We ended at the very beginning of round six. Let's get back to it.
SPEAKER_05Oh, I see that we're all smashed together.
SPEAKER_02That's an efficient fighting strategy.
SPEAKER_01Still at the door.
SPEAKER_02We desperately need to drop one of these people.
SPEAKER_01Yeah.
SPEAKER_06Um I guess should we finish off the shield maiden? She's badly injured.
SPEAKER_01She's more accessible to you guys.
SPEAKER_06Yeah, we're already surrounding her.
SPEAKER_01How's everyone's health?
SPEAKER_02I I will survive, but I d I definitely need this heal I'm about to get myself.
SPEAKER_05Yeah, I'm down forty, but I got 99 to go. I'm fine. Well, plus eight temporary hit points.
SPEAKER_06I mean I'm down forty, but helping helping me wouldn't hurt.
SPEAKER_04Cao Chen begins throwing his hands together, he takes a step back, and he casts a spell, and a weapon materializes right just south of Violet. It seems to be this glowing golden staff. Thank you.
SPEAKER_03And he will attack Oh, uh, can so does the casting come with an attack?
SPEAKER_04What's this about? This is spiritual weapon.
SPEAKER_02Cool.
SPEAKER_04Uh here comes the attack. Uh 32 to hit. That's a hit. Then it comes out to be 13 points of force damage. Oof. You should not be here. Box. Sorry, I'm doing math. Out evil spirits, be gone! Like waving his hand back and forth, and the golden staff is shaking like in tandem with it.
SPEAKER_05I'm not evil. And I reach over and I'm gonna draw a weapon off of Gardas's hip if that's alright. And take his m meat cleaver. I won't resist.
SPEAKER_06It's called the tenderizer. The tenderizer. Treat it right.
SPEAKER_05How many actions is drawing a weapon off someone else?
SPEAKER_06One. One.
SPEAKER_05He's in the square next to me.
SPEAKER_06I'm also in a fancy pose that like leans my hip out towards him.
SPEAKER_01He's always in that pose when he's fighting.
SPEAKER_06Hey there, big guy.
SPEAKER_05Whatever. Alright.
SPEAKER_01See my tenderizer.
SPEAKER_05I'm gonna shielding Taunt the Maiden. So raise shield and taunt the maiden. You fight me. And then I'm gonna swing the tenderizer right at her face.
SPEAKER_04I believe she dropped her bow and had her mace out.
SPEAKER_02I think that's right.
unknownDon't remember that.
SPEAKER_05Okay. Um hey Tony, what happens on a natural one? Oh.
SPEAKER_01Oh my gosh.
SPEAKER_05You hammer it every fucking time.
SPEAKER_06If you break my hammer, I swear to God.
SPEAKER_01This thing's cursed.
SPEAKER_02Why is it all greasy? It's soap.
SPEAKER_01It's soap. It's clean, okay?
SPEAKER_04Uh, your weapon becomes entangled. You can't use this weapon for 1d4 rounds.
SPEAKER_01Well, there goes that plan.
SPEAKER_02It gets caught in Gardas' beard. But it's still attached to its hip.
SPEAKER_05One round. One round. Until the end of your next turn. That's okay. I'll find stuff to do.
SPEAKER_01Last action.
SPEAKER_05Um no, this three was taunting one.
SPEAKER_01Okay.
SPEAKER_05Yeah.
SPEAKER_01Well, good turn, Kyle. Thank you.
SPEAKER_05I did it. I'm not used to using a weapon, so it got caught on the back of my shield. I was really excited about hitting with the hammer.
SPEAKER_06Are you trained in all that stuff? Like expert or something? Okay.
SPEAKER_05Yeah, expert in martial weapons. Oh, I guess I should ask. Is it a dwarven weapon or is it just a war hammer?
SPEAKER_06It's not.
SPEAKER_05It's just a war hammer.
SPEAKER_06Yeah, that one is just a war hammer.
unknownOkay.
SPEAKER_06It's a plus one striking fiendbane war hammer.
SPEAKER_04She puts her hands to her mouth and begins to whisper frantically. Uh. Is that a manipulate? I believe so.
SPEAKER_06You can't use the weapon.
SPEAKER_05Uh I can bite her. Bite. Natural 20. Nice. Just wild swings. And crits interrupt the action, so whatever she was doing, she doesn't get to do now.
SPEAKER_01Nice.
SPEAKER_05Oh, almost max damage. So um seven and four is uh 11 double to 22.
SPEAKER_06It's uh 2d8. It's a plus one. I'm biting though, because I can't use it. Oh, right. You can't use that one. I just said that. Come on, John. I just said that.
SPEAKER_04You know what? Take a lap around the table.
SPEAKER_01Remember that plus one rune we put on your mouth?
SPEAKER_06I have no idea what damage 22. He ate it. We gave him a plus one rune for something else, and he just ate it.
SPEAKER_01Yeah. Goodness. Ari. Okie dokie. Um Ari is going to continue with her him of healing. So she's uh she cast it on round four, sustained it last round, and she will sustain it again on Violet. So he will get the eight fast healing on his turn and the eight temporary hit points total. And then she will do rallying anthem. So plus one to AC saves and resist to physical damage. Uh and she's like, come on, guys, we can do it. Just stay strong and stay on this plane. Uh, and then I would like to do a knowledge roll on the bell.
SPEAKER_04You have enough actions?
SPEAKER_01Yeah. Sustain is one. My cantrip is one. Um, I'm thinking, what do you guys think? Sengpache or occultism?
SPEAKER_02Singpachi is probably pretty, pretty strong.
SPEAKER_01Okay.
SPEAKER_02I imagine.
SPEAKER_01Okay. My gut says occultism, but I'll go with Singpachi. That's a five on the dice for a total of 18.
SPEAKER_04Uh, I mean, that's a critical fail. Okay. So, uh Destroy the bell! Yeah.
SPEAKER_01I can't figure out what's going on with this bell, guys.
SPEAKER_02I think it's a bell.
SPEAKER_01I think it's a bell, but it's really mean.
SPEAKER_06Um, kill. Kill, kill, kill.
SPEAKER_05Get her.
SPEAKER_06Oh, that's not very great. Eleven on the dice plus something. Equals a twenty three. No. Twenty-five. Twenty-five.
SPEAKER_04Miss.
SPEAKER_06Mm-hmm. Hmm. Cast shield for one. And swing again. I don't re Oh, you need healing, right? No, I'm doing okay. Oh, life. I would not complain. I forgot. I'll probably be okay, but. Yeah. Well, I forgot. Hit. No, worse. Missed.
SPEAKER_01You're right next to him. You could do whatever. I forgot.
SPEAKER_06Not a critical fail? Ipma could be. Oh yeah, it probably is. 16.
SPEAKER_04That's a critical fail.
SPEAKER_06Yep.
SPEAKER_05Oh me. Your weapon becomes entangled in my weapon.
SPEAKER_06They just loop around each other.
SPEAKER_04You drop an item that you are holding. Uh my dick.
SPEAKER_05It got all to the ground. Everybody pauses for a minute.
SPEAKER_06My testicles. If you haven't noticed, it's always just like coiled around my forearm. It's weird.
SPEAKER_04So you're only holding your axe, I assume.
SPEAKER_06Uh yeah. Drop to the ground.
SPEAKER_01She has some ability to like remove weapons.
SPEAKER_05Damn it. Yeah. Right? Okay. Sink this lady's ship, Pops.
SPEAKER_04Reduce your fear condition by one, and we will go to Pops.
SPEAKER_02Okay. I'm going to spark Transcendence on Scars of the Survivor. Ship that over to Titanbreaker. Here comes the heal. Come on, big money. 15, 20 points.
SPEAKER_01Okay.
SPEAKER_02Which is very appreciated. Okay. And then we're going to swing on the shield maiden.
SPEAKER_01Killer. Killer.
SPEAKER_02Here comes the bomb. That's a natural one on that. I think I'm gonna spend that hero point.
SPEAKER_04Pokemon will quickly fail. It'll be fun.
SPEAKER_02Snake eyes. Yeah, it's a six on dice. Uh plus nineteen for a twenty-five.
SPEAKER_04That's a miss.
SPEAKER_02I guess I'm gonna swing with the maps.
SPEAKER_04Oh man.
SPEAKER_02Jesus. Here we go.
SPEAKER_04It's just a minus five.
SPEAKER_02Hey, sixteen turns into an eleven plus nineteen for a dirty thirty. That is a hit. Hell yeah.
unknownOkay.
SPEAKER_02Here comes the Finally. So two D eight plus two D eight.
unknownOkay.
SPEAKER_02Almost minimum damage. Great. Great. Three plus twelve for fifteen. She's probably not gonna die.
SPEAKER_01Cute.
SPEAKER_02And that is my turn.
SPEAKER_01That was a very disappointing round, guys. We're doing our best.
SPEAKER_04Uh everyone needs to give me a will save. Okay. As you hear this bell just continue to reverberate. Oh, that's real good. The fire swirling around you.
SPEAKER_0530? Oh, wait, second is minus two, right? So 28. Whatever your second value is. Yeah.
SPEAKER_01I got a natural one.
SPEAKER_06Wow.
SPEAKER_01And I'm turning in a hero point.
SPEAKER_06Wait, how did you get a hero point? Oh yeah, you had one. I fucking had one, Jeff. Okay, okay.
SPEAKER_05I like how this fight has gone from like, you know, close but positive to deeply negative in one round.
SPEAKER_06Yeah.
SPEAKER_01What does this say? Fortitude? Will. Will. Okay.
SPEAKER_04Uh life.
SPEAKER_02Tirty tree. Uh pass, you weren't affected.
SPEAKER_01Everyone has a plus one. Sorry.
SPEAKER_02Twenty-nine. 34.
SPEAKER_04Uh 29 is a fail.
SPEAKER_05What happens to me?
SPEAKER_04Courtney.
SPEAKER_01I failed. I have a 25.
SPEAKER_0627.
SPEAKER_04Uh, everyone failed except life. So everyone becomes frightened. One.
SPEAKER_06But I just became unfrightened one.
SPEAKER_04Yep, and then the bell toll again, and you realize you should have just stayed frightened.
SPEAKER_05It's fair, they're frightened too. Actually, I don't see a frightened thing on her.
SPEAKER_03It came down.
SPEAKER_05Aren't they? Don't people in the settlement, aren't they permanently frightened one? Oh, because of the terror, man.
SPEAKER_04You're cheating. She rallied herself. 26 points of mental damage.
SPEAKER_06And then the bell made her afraid again.
SPEAKER_04His ghosts are actually pretty weak. Nothing has changed because I did it after her turn and she has to go. You said 26? 26 points of mental damage.
SPEAKER_02Oof. Mm-hmm. Big oof.
SPEAKER_04Beginning of round seven, guys. Round seven. How long can you stand to make noise like this? Cao Chen sustains his spell, making another attack on Violet with a 38 to hit.
SPEAKER_05That's a hit.
SPEAKER_04Uh okay. 11 points of force damage.
SPEAKER_06Um okay. 38's not a crit? Or 20 damage.
SPEAKER_01You have um resistance, right?
SPEAKER_04Not to force. Not to force. You should not be here. Can't you see? Even your own warning bell is trying to banish you. And he will cast a spell. Also targeting Violet. His hands come together and begin glowing with divine light. 34 to hit?
SPEAKER_06That's a hit.
SPEAKER_01You have a plus one to AC. Distressed, guys.
SPEAKER_04Uh 31 points of fire damage. Oh Jesus. As he casts a heightened holy light.
SPEAKER_02We can pull out a victory here. Easy.
SPEAKER_04That's his turn. Then we go to Violet.
SPEAKER_05Alright. Violet is going to shielding taunt the maiden again. Gonna get his fast healing going. And temporary hit points or whatever. Do I get temporary hit points this round too? Or just fast healing?
SPEAKER_01You should have gotten the temporary hit points already. Yeah, yeah, yeah.
SPEAKER_05And I burnt through him.
SPEAKER_01Okay. So just get the fast healing on your turn.
SPEAKER_04He doesn't get him every round.
SPEAKER_01I gave him I gave him the on my turn, he got the temporary hit points.
SPEAKER_05Yeah.
SPEAKER_01And then on his turn at the beginning, he will get his fast healing aid.
unknownYeah.
SPEAKER_05Cool. Okay. So I uh Violet's like trying to get the hammer loose from the shield, and it was like, that's it, bites again. So here comes the bite. Uh so 23 success. Miss. Okay. And then for my last attempt, I'm gonna retch to try to reduce my sicken. Violet, be careful with that hammer. You've never used a weapon like that. Um so when I retch, do I do a fortitude check?
SPEAKER_04Yeah, I'm just trying to figure out what made you sickened in the first place. It's a precise blade.
SPEAKER_06It's not a blade. For a dwarf it is. It's a dwarven blade.
SPEAKER_04Do you know what made you sicken?
SPEAKER_05I don't. I I something the guy did. I don't remember. Sorry. Okay. Um, I don't know that it really matters because I rolled a one on my fortitude check. Oh my god. My wretch. So a lot of ones today, guys. Yeah. Too close to the bell.
SPEAKER_07Oh my goodness.
SPEAKER_04I feel like you puke a little bit, but then you accidentally swallow it so it gets more than a little bit.
SPEAKER_02It all goes into your nose. It burns. It really burns. I'm gonna be smelling that for a week.
SPEAKER_04It doesn't say you increase it, but I'm gonna increase it.
SPEAKER_02Thank you.
SPEAKER_04On a success, you reduce your second value by one or by two on a critical success, which means on a failure, nothing would happen. I mean, it doesn't say basic save, but I'm treating this like a basic save.
SPEAKER_05I like that you're just making up a rule to punish me.
SPEAKER_02I like it. I think it's fun flavor.
SPEAKER_01Second three?
SPEAKER_04I like how you don't know the rules enough to actually argue with me on that. Uh yeah, roll better. Uh get a hero point and spin it on things like that.
SPEAKER_01How many natural ones have we rolled so far? Four?
SPEAKER_05Oh, because we've all rolled one and I've rolled two, so we're at least five. I didn't roll a natural one.
SPEAKER_06Yeah, we've done four. Yeah, it was a critical fail, but not natural. Oh, okay.
SPEAKER_04Okay, we're moving on to my turn.
SPEAKER_06I don't want to.
SPEAKER_01I think we should postpone this game until we can roll better.
SPEAKER_07So forever. Oh man.
SPEAKER_01It's the end of the odd box. You said it was the last episode.
SPEAKER_04I don't think I'm that lucky. Um, this attack is gonna be on Violet. She's swinging her mace natural one.
SPEAKER_01Ooh, okay, there's five.
SPEAKER_06What happens to her weapon?
SPEAKER_01You have a plus one to AC.
SPEAKER_06Gets entangled in Violet's beard. Violet's beard.
SPEAKER_04Uh she will take a step back. And cast a shield. She's scared.
SPEAKER_06She should be. She's near death. She has angered the ghosts of her past.
SPEAKER_04Ari.
SPEAKER_01Alright. Ari's going to sustain her hem healing for the last round on Violet, so you'll get your eight temporary hit points now, and then eight fast healing on your turn. And then she's going to cast a second level soothe on herself. He's like, I wanna heal you, Pops, but I don't feel so good.
SPEAKER_02Yeah, it's fine, he's looking better.
SPEAKER_01I get 17 back. And that's her turn. Come on, guys, we really gotta end this.
SPEAKER_04Uh, Gardas!
SPEAKER_06Uh I'm gonna pick up my axe, take a step forward. Uh no, not take a step forward. Wait, yes, no, no. Yes?
SPEAKER_01Choose!
SPEAKER_06Shit.
SPEAKER_04Uh the hardest decision he's ever had to make.
SPEAKER_06Yeah. Why is it so hard? Well. That's fine. Just get in there, man. Yeah.
SPEAKER_05You could throw a good offensive spell in there if you got one.
SPEAKER_06I could. I wanted to heal myself, though. I'll be fine. Um, yeah. Or you can leave it to me. No, I'm taking a step forward and swinging.
SPEAKER_01Are you still radiant?
SPEAKER_06What do you mean by that?
SPEAKER_01When people touch you, can they heal?
SPEAKER_06Yeah.
SPEAKER_01Okay, just putting that out there.
SPEAKER_06I was that's why I was gonna touch myself.
SPEAKER_01Well, please don't do that.
SPEAKER_06There we go. 17 on the disease.
SPEAKER_01What'd you get?
SPEAKER_06Um for a 31. Hell yeah. Finally. Come on, big money.
SPEAKER_01Come on.
SPEAKER_06That's good. 26 points of damage. Five of it cold.
SPEAKER_04She crumples to the ground. Blood spewing from the wound you just inflicted.
SPEAKER_06Fwack. Kugop day! You're all corrupted. All of you.
SPEAKER_04Is that your turn?
SPEAKER_06Yeah, that is my turn. That's three actions. Pops.
SPEAKER_02Okay. Pops is going to move down. And around behind. You go one more square. Yes.
SPEAKER_06As you pass me, I'm just like, Pops, we have to kill them all.
SPEAKER_05They're all corrupt. Pops goes south to cut off Chow Chen.
SPEAKER_02And get into a place where I can flank with Violet. And uh that's one action. And we're gonna spark Transcendence on Titanbreaker. I'm gonna shift that back over to Scars of the Survivor. And here comes the swing. The big swing. 15 on dice plus 19 to hit for a 30 uh, let's see here, 34. There we go. Things just turnt around. Hell yeah. Okay.
SPEAKER_01Okay, we're doing better, guys.
SPEAKER_02Here comes the damage.
SPEAKER_01Can't really see what's happening, but it sounds good.
SPEAKER_02Nice. Really good damage. 17 plus 22 is 39 bonk. Whoa. That's my turn.
SPEAKER_06That's a big bonk. Big bonk. Big bonk.
SPEAKER_04The bell continues to flare and whirl. Everyone, give me a will save.
SPEAKER_01I do not have rallying anthem active.
SPEAKER_04Kyle.
SPEAKER_05Um rallying anthem's not active. Nope. And I'm sickened? So 29. Fail. Sick and three.
SPEAKER_01We do actually have a plus one status to fear effects for one month or the end of winter from the ritual that we did. I believe. I have it written on my character sheet.
SPEAKER_06Um 25.
SPEAKER_01Fail. 35.
unknownPass.
SPEAKER_0632.
SPEAKER_04Pass. So uh Gardas and Violet, frightened one, and some mental damage. Comes out to 21 points of mental damage. The fire from the spell seems to be crawling up your arms and igniting your legs and just crawling through and over your skin. Maybe Cao Chen was right. You're not supposed to be here. It is the beginning of round eight. He sustains his spell. Does sustaining manipulate? Because that would be crazy.
SPEAKER_01I don't think so. I think it's a mental.
SPEAKER_04Just mental?
SPEAKER_01I think.
SPEAKER_04Concentrate. Okay. So sustain the spell. This attack on Violet. That's a really good roll 37.
SPEAKER_03That's it.
SPEAKER_04Then it is. Oh, max damage. No. 18 points of force damage.
SPEAKER_05That's nothing. I'm getting real though.
SPEAKER_04Uh seeing that, he'll do again.
SPEAKER_03Oh, that's not as good.
SPEAKER_0426. That's missing. Damn. Yes. Yes. You really should not be here. And he will take a step up.
SPEAKER_06You've said that like ten times, but she never told us why.
SPEAKER_05Violet. Violet is going to move down. Opposite of Chow Chen, Cao Chen. And attempt a retch real quick.
SPEAKER_02Here we go.
SPEAKER_05I like the idea of throwing up on my enemies. Yeah. How does a 28 strike you? Do I lose a second?
SPEAKER_0428? Yeah. Yep.
SPEAKER_05Standard packs. Alright. And then I'm gonna swing my hammer at him as I dislodge it from my shield. Here we go. Big money. Oh, 18 on the dice. Your hammers. Nice, nice, nice, nice. Minus two is 16, plus 17 is 30. Uh, what is that? 33? 33 with the tenderizer. That's a hit.
SPEAKER_03That is a hit.
SPEAKER_05I only have one D8. Oh no, I have two D8s.
SPEAKER_02No.
SPEAKER_05Is he a fiend? Two. Is he a fiend? Um, because I do have fiends bane.
SPEAKER_03He's definitely not a fiend.
SPEAKER_05I don't agree. None of us agree. Alright. Uh almost minimum damage. So three plus four, seven points of damage. God damn it. Seven? Yeah.
SPEAKER_01You should just use your teeth. You're not using it right.
SPEAKER_06You're holding it backwards. Yeah. He cut your fingers. Told you. Precision.
SPEAKER_01He's trying to jab him with the handle. Thrust. Thrust. Thrust. Oh no.
SPEAKER_05Gardas is like doing the posturing and it looks like he's trying to twerk in the corner. Thrust it.
SPEAKER_02Throw it back. Ari.
SPEAKER_01Okay. Um, Ari will do her rallying anthem. She's like, okay, guys, we're almost done. And then she will pull out the um the lesser healing elixir that Gardas makes. And she will take that. That is her turn.
SPEAKER_05I could really use some healing just if it's an option. Yeah.
SPEAKER_01Yeah, I think everybody's pretty far away, and I'm down to one fourth level spell, and then two second levels and lower.
SPEAKER_06I got you now.
SPEAKER_01Yeah, you're too far from the five.
SPEAKER_06I was gonna I was gonna do it this turn.
SPEAKER_01Beautiful.
SPEAKER_00Gardis.
SPEAKER_06I am going to touch myself to heal 40-10 and then two action heal onto Violet. Thank you. Which is whatever this rolls plus 32. Oh man. One, two, three, three.
SPEAKER_01Guys.
SPEAKER_06Seven, eight, nine. Uh 41 points. That's better than nothing. That gets me through another round at least. Yeah, and then I'll heal myself. I'll tell you what it is later. We can move on, though.
SPEAKER_03Pops.
SPEAKER_02Okay. Pops is going to run and then power slide under the bell. Got more movement speed than God.
SPEAKER_04Yeah, we are treating it. It doesn't, it's not relevant, but it's gonna come up if it comes up again. The warning bell is difficult terrain. And that's fine. Like I said, it's not relevant now, but if it comes up again, you know, Jeff is gonna try to go through it and like it's a speed boost or something.
SPEAKER_06I remember it was difficult terrain. You said that last time. I also rolled a 1-1-3-6 to heal myself.
SPEAKER_02Uh speaking of healing myself, uh, one to move, spark transcessent uh transcendence on Scars of the Survivor. Here comes the heal. 21 healing. And that puts me back in Titan Breaker, so here comes the swing. Eight plus nineteen for a twenty-seven. This is a twenty-seven hit.
SPEAKER_05Off guard. It does. Hell yeah.
SPEAKER_06Yeah, he's not as armored as the shield maiden.
SPEAKER_02Okay, s 18 damage. Is he gonna die?
SPEAKER_03Okay.
SPEAKER_02That's my turn. He is near death now.
SPEAKER_01Give me a will save. I got 19 hit points back from my lesser healing. Alex or blast. Yes, yes, yes, yes.
SPEAKER_06That's more than I did from 4010. Life? I got uh, let's see here, 35.
SPEAKER_01Pass.
SPEAKER_02Um, 25.
SPEAKER_01Fail. 22.
SPEAKER_04Really close to a critical fail.
SPEAKER_0628.
SPEAKER_04Fail. Uh so everyone except uh Pops is frightened. One and will take the following damage. 24. That's a good roll. 24 points of mental damage. You guys do not want to critically fail this. Actually, I think Pops might have won.
SPEAKER_02Yeah, I made me scared and I ran away.
SPEAKER_04Beginning of round nine. Round nine.
SPEAKER_02This is a big fight.
SPEAKER_04We're gonna take a step down. We're gonna sustain the spell. This attack is on Violet. 36.
SPEAKER_05Um, that's a hit.
SPEAKER_04Uh 10 points of force damage from this staff. This glowing divine staff. And then he's gonna reach out, touch the bell, and begin to pray.
SPEAKER_05Is that a manipulate?
SPEAKER_04Um interact. Does interact have manipulation? Yeah. Okay.
SPEAKER_05Uh hammer swing. I'm gonna get good at it.
SPEAKER_01Hammer time.
SPEAKER_0516 on the dice minus my two for second is uh 14 plus 17 is 31.
SPEAKER_03Uh, that's a hit.
SPEAKER_05Hell yeah. Absolute minimum damage. Yes. Six points of damage.
SPEAKER_01What is going on?
SPEAKER_06Holy crap. He just doesn't know how to use the hammer. We're cursed today.
SPEAKER_04You guys hear the bell toll again. It is ominous, but this time you think that uh it wasn't just you, the undead, that hurt it. Violet.
SPEAKER_05Um, Violet is going to shield taunt, you fight me. And then attempt a wretch, so he's gonna try to throw up on him for flavor. Gardas used to do that. I rolled a natural one. Oh my god. Are you gonna keep ruining my sickened valley?
SPEAKER_04I've established this.
SPEAKER_05Alright, there we go. Got that. Don't critically fail. And then swing. Um minus three. 26 to hit.
SPEAKER_04Because of the frame, that's a hit.
SPEAKER_05Um 14 points of damage. Not minimum damage that time.
SPEAKER_03Okay.
SPEAKER_02Violet's eyes are watering. It puked all down the front of herself.
SPEAKER_05That's it. That's it. That's reactions. Ari.
SPEAKER_01Ari will continue with rallying Anthem, and then she will try an occult knowledge roll on the bell.
SPEAKER_03Okay.
SPEAKER_01Natural one. Oh wow. Um, and then she will do guidance on pops.
SPEAKER_04If you can just get this thing off the ceiling and roll it back with you, it'll solve all your problems. Perfect. You just need to take it with you.
SPEAKER_01Guys, focus on taking the bell.
SPEAKER_04When has already ever steered you wrong? Gardas.
SPEAKER_06Um.
SPEAKER_04Don't forget to check your conditions.
SPEAKER_06Yeah. I'm gonna touch myself again to heal 4d8 this time. It's still not great. 13. Um. Let's see here. Then I think I'm just going to cast. I do have that. Holy light at him. Uh, so put forth my hands in a beam of light just launches at him. And range spell attack. Uh dirty thirty.
SPEAKER_03That hits.
SPEAKER_02Underneath the bell.
SPEAKER_01He squats down.
SPEAKER_02Just blows his knees up. Uh, twenty-nine, actually, because I'm the frightened, I forgot.
SPEAKER_06Okay. Oh, where'd it go? I lost it. How much damage does it do? A thousand. Five d6. Wow. It's crazy got a thousand from five d6.
SPEAKER_05Those are some good d6s. Nice.
SPEAKER_06Seven, eight, eleven, sixteen. Twenty-one points of uh fire damage. Plus five d6. Is he unholy?
SPEAKER_04He is not.
SPEAKER_06I think he's unholy. I mean he's holy now. Oh shit.
SPEAKER_04You guys thought all of them were corrupted, and not all of them were corrupted. It's just- This guy might have been trying to do a f do you a favor by saying, get out of here, but your holy light just cremates him on the spot.
SPEAKER_06Just blasts a hole through him and like cauterizes it perfectly so you can just see right through.
SPEAKER_03Pops.
SPEAKER_02Oh no, we're still in turn order.
SPEAKER_03This isn't over.
SPEAKER_02Cow champ more like cow can't. We need to learn about the bell. Yeah. I mean, I've got um I've got religion. I think that's what I'll try for. I'll try uh what's my arcana? No, I'll try and I'll try a religion. 13 on dice plus religion 14 for a 27.
SPEAKER_04That is dangerously close to a critical fail.
SPEAKER_02Ooh. Okay, religion's not good.
SPEAKER_04This is a very high level artifact that you guys are dealing with. Uh religion is good. I'm just saying these DCs are uh crazy. Yeah.
SPEAKER_01Um wasn't close with my natural one.
SPEAKER_06Was was uh cause I so I thought our uh lantern was They were keeping our lantern like in the bell or secured around the bell. Is our lantern like underneath where the ball clacker would be?
SPEAKER_04I thought you were done with your turning out of actions.
SPEAKER_06I'm asking a question. I mean we haven't been.
SPEAKER_04That sounds like an that sounds like a check. Like you want to go investigate the bell to me.
SPEAKER_02Pops will investigate the bell. Perception. Yeah, give me uh perception. Sure. Okay.
SPEAKER_01It also might be good to look if there's anything on this guy's body or where his body was.
SPEAKER_02Okay. Check out the bell. That's a natural two. Perception 16 for 18.
SPEAKER_04Um, you again, it's just the bell. It's just the dome part of the bell. There's no clapper. Uh, there's nothing underneath it. Um. Yeah.
SPEAKER_02Um, and then final action. Shrug.
SPEAKER_01Maybe look around the room.
SPEAKER_02Yeah. I yeah, I'll I'll uh I will perceive the room. I won't walk over to the body and check it out, but I'll look around the room. Perception?
SPEAKER_04Sure. Unless you wanted to roll that check over.
SPEAKER_02Um, yeah, I could roll the same check. I I've rolled an 18. It doesn't particularly matter to me. Whatever you decide. So um uh that'll be a 33. 34, sorry.
SPEAKER_04Uh one of the things you notice uh pops is the blue flames, though they are not destroying anything, seem to have caught the room on fire. They seem to be on the walls, on the floor, onto the ceiling. It's almost as if this room is engulfed with this blue ephemeral flame uh that doesn't actually seem to be damage anything or filling the room with smoke. And then we will go to the end of round nine. Everyone give me a will save.
SPEAKER_05Ooh, 19 on the dice. Minus my three for second is sixteen, plus uh fourteen is thirty.
SPEAKER_03Pass.
SPEAKER_05Twenty-four.
SPEAKER_03Fail.
SPEAKER_04Pass.
SPEAKER_01Twenty.
SPEAKER_04Critical fail.
SPEAKER_01It's okay, the damage will probably kill me.
SPEAKER_02Don't die.
SPEAKER_04Uh so who failed? It was Pops, you're frightened one.
SPEAKER_02Okay.
SPEAKER_04And take 31 points of mental damage. That's a crazy roll. Uh four sixes on that roll. And then Ari critically failed. So she goes to frightened two.
SPEAKER_01Is it 62 damage?
SPEAKER_04No. Okay. It's a different roll.
SPEAKER_01Okay.
SPEAKER_04Thank god. Uh it might be better to just go down. 43 points of mental damage. Okay. And you are fleeing as long as you remain frightened.
SPEAKER_02The the door's blocked, so.
SPEAKER_01Frightened two?
SPEAKER_04Uh yes. Then it is the beginning of round 10. Violet.
SPEAKER_05I'm gonna try to check the bell, check the guy's body. I'll do the body first.
SPEAKER_04Okay. You're rifling through his stuff.
SPEAKER_05Yeah. Uh perception um 27. It's pretty good.
SPEAKER_04Um, you notice that he has a torch, he has a key on him, uh, plus one striking spear. And some hide armor.
SPEAKER_05Uh check out the bell, I guess, for an action. Do you want to just roll that over or do a new roll?
SPEAKER_04Uh perception check?
SPEAKER_05Yeah.
SPEAKER_04Um, yeah, so 27 you said? So yeah, I mean, uh, everything that uh Pop saw. It seems to be mostly a regular bell suspended from the ceiling, uh, about eight feet off the ground. Uh sorry, about six feet off the ground. Um you can like bend over and walk underneath it, sort of thing, because the bell itself is like, I don't know, two and a half feet. It's massive, massive bell. Um the blue flames are pouring out of the mouth of this bell and filling up the room. They're moving incredibly unnaturally. Uh, but other than that, you don't see anything else specific about this bell, and you're confident you've been pretty thorough.
SPEAKER_06Yeah, we should probably just leave the room and uh at least at the very least leave the room and regroup to where we're not taking 30 points of mental damage each turn.
SPEAKER_05Okay, I'll spend my last action toughen it towards the door.
SPEAKER_04Uh going under the bell is difficult terrain.
SPEAKER_05Well, I can go. I just want to make sure you're on my 5, 10, 15. It's still better to go around. Yeah, I end up in the same spot. Okay. Ari.
SPEAKER_01Ari turns and hands flailing in the air. She runs and screams as she closes the door. Uh as she goes to the next door. So it would be two actions to get to that door and then um last action.
SPEAKER_02I think that one's open. Yeah. Okay. That one's open. The next one is okay. Again, I don't know which one we closed.
SPEAKER_04I think it's closed. I just don't think it's the one that's barred.
SPEAKER_02Yeah, the one that's barred is the next door open.
SPEAKER_01I just closed it now because I thought that it was the one that was barred. So it's you guys left it open? I well, Pops ran through it, and then I think he barred the other door.
SPEAKER_04Yeah, he barred the outside door. Yeah. And then probably didn't take an action. So it's probably open. Yes.
SPEAKER_01Yeah, so she that was 35 feet. She has um a total of 75, so she'll probably just get to the other door.
SPEAKER_04To the other door. So you see this door, uh, the top part of it has just been hacked open. It's been broken up broken. So uh, you know, three feet off the ground, the door is just caving in, and there's a guy on the other side hacking away at it, trying to get into this room. Um, and you can see him there.
SPEAKER_01She's like, help me get out of here!
SPEAKER_05Uppies. Uppies. Gardis.
SPEAKER_06Uh I'm going to run over here next to the body, grab the key that's on the body, and then run away. And I can get here. So I have whatever key this was.
SPEAKER_03Okay. Pops.
SPEAKER_06Pops is going to strike the bell. It has a hardness of 20. It's it's hard to break.
SPEAKER_01You might not be trying to break it.
SPEAKER_04What are you striking with? Your club?
SPEAKER_02My club.
SPEAKER_01To ring it. Maybe something happens when you ring the bell.
SPEAKER_02Ring my pops.
SPEAKER_01He's just trying something.
SPEAKER_02That's a three on dice. Plus 19 for a uh 22.
SPEAKER_04That's a miss.
SPEAKER_02I hit the wall instead.
SPEAKER_04I just like to think that like you hit the bell but not hard enough that like nothing happens. It doesn't even like swing on the rope. It just dink.
SPEAKER_02Um I'm gonna swing again with maps. Why not?
SPEAKER_04Because I get to draw a critical.
SPEAKER_02Hey, 18 on dice plus 19 for a uh uh 30. Come on, Brain. 37 minus 5. 37 minus 5, 32.
SPEAKER_04You got it. That's a hit.
SPEAKER_02Sweet. Um, and then I was in Titan Breaker, so we're going to control the nice. Almost max damage. So that's uh 15 plus 12 for 27.
SPEAKER_04Uh seven points of damage to the bell. Okay.
SPEAKER_05Does it do anything? Makes an ominous noise.
SPEAKER_02Okay, that's two actions and he prayed and touched the bell.
SPEAKER_01I don't know if I guess you did a religion check.
SPEAKER_04Um You dented a little bit.
SPEAKER_02I dented a little bit.
SPEAKER_04And it looks a little scuffed up now.
SPEAKER_02It's pretty pretty solid though. Um. Pops is gonna try one more thing, because I'm pretty sure we're gonna go into retreat no matter what next round, but I feel like I've got enough time. So I'm gonna take a move action. I'm gonna move under the bell.
SPEAKER_04Yep.
SPEAKER_02And that's my turn.
SPEAKER_04I need Vox, Gardas, and Pops to give me little saves.
SPEAKER_05Hey, natural 20.
SPEAKER_01Nice. Look at you go.
SPEAKER_04You are temporarily immune to the warning bell for the next 24 hours. Oh, sick, wow.
SPEAKER_0626.
SPEAKER_04You're gonna have to remind me of that.
SPEAKER_06Stay in there. Right in the turn around.
SPEAKER_01One of those times you write something down.
SPEAKER_02Actually, go get the spear. Can I can I retcon my my positioning? Could I just be right next to it?
SPEAKER_01Okay.
SPEAKER_02So where you were? Yeah, essentially.
SPEAKER_01So you didn't take your last turn.
SPEAKER_02Like, I'll I will give that up just to be in the spot that I want to be in.
unknownOkay.
SPEAKER_04Uh, what did you get, Pops?
SPEAKER_02I let's here. Nine on dice plus uh uh twenty-six. Fail. Twenty-one.
SPEAKER_04Oh, fail. Um you get the frame condition, and the damage comes to 28. Ooh, that's a good roll. 28 points of mental damage. Okay.
SPEAKER_02Princess 2. Yeah, I'm gonna have to run after this turn. Actually, I should probably run right now.
SPEAKER_01I thought the point was to get out of the room.
SPEAKER_06Yeah, I don't know what he was doing.
SPEAKER_02I'm I'm sciencing.
SPEAKER_01Sciencing.
SPEAKER_06All of a sudden Violet just stands up, just unbothered by the flames.
SPEAKER_07Guys, we keep staying here all night.
SPEAKER_04It is Violet's turn.
SPEAKER_05Okay. Now that Violet's immune, I'm gonna get real cocky. Okay. And I'm gonna go back down to the dude. Get the spear at least. Yeah, and just recover the spear. Okay. Uh, because we can use the runes and stuff. Um, and then um. I wish I was trained in anything that I thought would be useful for the bell. Do you guys think I could nature check it to disarm the bell?
SPEAKER_01No.
SPEAKER_05Uh, so I'll spend my 20 feet of movement then to move back towards the door.
SPEAKER_04Ari.
SPEAKER_01Ari is fleeing, so I think she's going to try to like climb this door.
SPEAKER_04Yeah, it seems like a tumble through action.
SPEAKER_01Um, should do I need to do like some sort of a climb check or I think it's the tumble through.
SPEAKER_04The tumble check. It's just acrobatics. Because you're gonna try to get through the door and this guy's space. An acrobatics check against the enemy's reflex DC. As soon as you try to enter its space.
SPEAKER_01Of course. I rolled a natural 20. Oh. I didn't want to go through the sky's space. I wanted to stay on this side of the door.
SPEAKER_05You know you can voluntarily fail checks, right?
SPEAKER_01Not right now. She's trying to run away.
SPEAKER_04Uh yeah, thank you, Courtney. I think that's right. Um, so you just treat his square as difficult terrain.
SPEAKER_01Okay, so um, difficult terrain, so that's gonna be ten feet to get past him. Um, she'd probably s be right there. And then she has that's an action, right? Or tumble through. Do I get my move? Let's read it. Let's figure that out.
SPEAKER_04You stride up to your speed during this movement. You can try to move through the space of one enemy, attempt the acrobatics check. Uh you can tumble through using climb, fly, swim, or another action instead of stride at the appropriate environment. Okay. Uh success, you move through the enemy's space, treating the square in its space as difficult to rain. If you do not have enough speed to move all the way through its space, you get the same effect as the failure. So it's just part of your movement, and that's where it's difficult to rain. But it is an action.
SPEAKER_01Boop. She moves. Down the hallway. She's about I think she's past the bathrooms now. Um, almost to the eastern gate. Is that correct?
SPEAKER_04Yeah, it looks like uh, you know, you made it to I don't know. Like uh two o'clock, three o'clock position.
SPEAKER_01Yeah, so I think she's right outside of the door where we went in and fought um the lady.
SPEAKER_06Fin Fang.
SPEAKER_01Fin Fang, right?
SPEAKER_04Yep, right outside that door.
SPEAKER_01Okay. Still screaming. At the end of her turn, she stopped screaming because she's no longer frightened. Well, she's she's scared, but not technically frightened. Her heart is pounding out of her chest. She's like, What did I do? Where am I? Why am I why am I running? Where is everyone?
SPEAKER_05Uh, Gardas, it is your turn. I think it's Discomporeate time. Guys, we should get out of here.
SPEAKER_06Yeah, I think so. We should probably let Ari know.
SPEAKER_04Oh shit! You step outside the door and you see standing there is one of these enforcers wielding a sword two-handed. What have you done with Cow Chen?
SPEAKER_06Oh, he's dead. He's got a hole in him. Um how many actions is that? Is the incorporeal thing? I believe it's one. One.
SPEAKER_02Let's see. I don't have the list. That's right here. Two. Um okay. Dematerialize. Yep, there it is. Yeah. Um, okay.
SPEAKER_06One round. Oh, can sustain for up to five rounds. Okay. So we're just getting out of here, right? Yeah. Time to death. Are we gonna like are we gonna like uh are we can still be seen though. We're not invisible when we do this. So are we stepping outside and just leaving this place and we'll come back tomorrow? Or that seems safe. Okay, I don't want to do something, and then everybody else decide later that we don't want to do that anymore.
SPEAKER_01You're growing.
SPEAKER_06Uh so I guess I see him, I kind of freak out a little bit, and like it's a natural ghost reaction to just turn incorporeal. So it's like, oh shit. I just sort of like pass my arm through the door, just testing it out. Hey, look at this.
SPEAKER_01So you wasted your last turn.
SPEAKER_06No. My first action was to step through the door. My second two my last actions were to turn incorporeal, and then I'll just sustain it and walk out.
SPEAKER_00Pops, let Ari know.
SPEAKER_02Where is she?
SPEAKER_00I don't know.
SPEAKER_02Damn.
SPEAKER_00Pops.
SPEAKER_02Okay, uh Pops is going to. He's going to Well, he knows that she went yelling and screaming out of the room. And uh I think he probably heard some of the commotion.
SPEAKER_01You also want your do you have to retrieve your other part of your weapon?
SPEAKER_02It comes to me whenever I Oh nice. Yeah. It will just fly to me like Milnir.
SPEAKER_01Mirneur.
SPEAKER_02Mir. I I wanted to do the other thing, but I'll probably die if I try it, so I'm just gonna we'll go into full retreat here. I will do do I will activate my dematerialize two actions, and then I will step into the hall. Oh, I guess I gotta do it the hard way.
SPEAKER_04As soon as you try to stop stop.
SPEAKER_02Oh.
SPEAKER_04You go over to the wall and you see these blue flames have permeated the wall. Uh-huh. And they will not let you face through. Okay. You saw Gardas move through the door. You saw his arm move in and out through the door, but you can't seem to penetrate through this wall.
SPEAKER_02Okay, so that's 10 feet of movement. And I can go third ten plus two 35, and I've got 40 right now. So can I step through this wall? Or uh I can go here and then sidestep right there.
SPEAKER_01Which is?
SPEAKER_02Uh 40 feet.
SPEAKER_05Into the antechamber. Into the antechamber.
SPEAKER_02Closer to the mercenary and just left of Gardas. Yep, and that is my turn.
SPEAKER_04I need Gardas and Pops to give me will saves.
SPEAKER_02No.
SPEAKER_04Pops isn't in the room anymore. Yeah. This is bad. Same. I need Gardas and Pops to give me will saves.
SPEAKER_01I was never in the room.
SPEAKER_0227.
SPEAKER_04Fail.
SPEAKER_06Um. 24.
SPEAKER_04Fail. Uh frightened one and only 19 points of mental damage.
SPEAKER_01How are you doing, Pops?
SPEAKER_02Um, hopefully we can get this figured out in the next round.
SPEAKER_04It is the beginning of round 12, Violet.
SPEAKER_05Um, Violet is going to. You've got time. Go investigate the bell.
SPEAKER_07No.
SPEAKER_05Violet is going to move up and front of Pops. Shielding Taunt, the mercenary enforcer. And shove him. Does ask fortitude? Yeah. Okay. Um, 35 shove him.
SPEAKER_04Critical shove.
SPEAKER_05It's just sick. He takes 20 points of damage and goes back 10 feet. Damn. Kind of bounces off the wall.
SPEAKER_04Yeah, I didn't know where else to put him. Stumbling around.
SPEAKER_02That makes sense. Smash him into the wall, he bounces off.
SPEAKER_04Ari.
SPEAKER_01Okay. Ari will use her last second spell slot to go invisible. And then she's going to start making her way back up towards her friends. She's trying to like tiptoe. I'm really zoomed out so I can't see how far I'm going. Two actions to cast and one action to move. She's still like.
SPEAKER_06But quietly.
SPEAKER_01Yes, of course.
SPEAKER_04This guy steps up, still wielding his sword two-handed.
SPEAKER_05Can I attack him for that? For walking up to you? Yeah. Is that as is it when they leave a square that you're going to do? Okay. Alright, I'll take it.
SPEAKER_04I still don't know how attacks of opportunities are.
SPEAKER_05I'm learning.
SPEAKER_04Um. Okay. Alright, one action move, second action. No! Couchen was our only hope!
SPEAKER_05It says a creature within your reach uses a manipulate action or a move action.
SPEAKER_04Keep going.
SPEAKER_05Makes a ranged attack or leaves a square during a move action.
SPEAKER_06He did take a move action. You took a move action.
SPEAKER_04Not into the square, though. Like he wasn't in the square when you took that move action. He was 15 feet back when he took the move action.
SPEAKER_01It doesn't it we never hit people when they move up to us unless they're moving through several squares.
SPEAKER_04You guys really don't want to play that way either. Yeah. If they have an AL, they get to use it on you.
SPEAKER_05That's crazy. Alrighty, what's he doing?
SPEAKER_04Natural 20.
SPEAKER_05Oh.
SPEAKER_01Why?
SPEAKER_05Boo. That's a crit.
SPEAKER_02With the bastard sword. I know you cheat.
SPEAKER_01He's got that screen.
SPEAKER_05Yeah.
SPEAKER_0434 points of slashing damage.
SPEAKER_05Oh wait, I get damage resistance. Yep, you sure do. Hang on, I need to know how much because it's important right now. I've forgotten.
SPEAKER_06Uh for the ghost power thing, it's 10. No, it's for its class. It's double your level plus 20.
SPEAKER_04If you have resistance from ghost powers, though, they might be more than you get from your class.
SPEAKER_01I thought he was getting like eight.
SPEAKER_05So it was 34, you said? 34. So. Okay. Cool.
SPEAKER_03Second attack. 26?
SPEAKER_05That's a miss. Okay. Get out of here.
SPEAKER_06Okay. Oh my god. Uh, I can't remember. Do I need to be wait. You have to sustain. Yeah, I I do have to sustain. Close the door. I mean, I don't have. Well, it depends. Can he? Message is one action. Uh, do I do I have to see the person I'm casting message to? What does it say? I don't think so.
SPEAKER_04I'll look up your spell.
SPEAKER_06Uh it doesn't say anything about sight, but range 120 feet.
SPEAKER_05Your mouth works quietly, uh, they're transferred directly to the ears of the target.
SPEAKER_06No, no, but they must be able to see you. Wait, no, that says the target can give a brief response, but they must be able to see you. I mean, most spells you have to be able to see stuff, but I thought message was possibly different.
SPEAKER_04Yeah, I'll say you can get something to her, but she can't get something back.
SPEAKER_06Yeah, okay. Um, so then I am going to uh one action sustain, one action cast message, and say, Ari, we're going incorporeal and getting the fuck out of here. And then just walk through the wall.
SPEAKER_04Which wall?
SPEAKER_06Uh the wall to the north-ish.
SPEAKER_04Yeah, and as soon as you get there, it stops you. The blue flame that has incorporated this entire thing. Wait, there's still blue flame out here?
SPEAKER_06Well, then I wouldn't have done that.
SPEAKER_04You didn't know. I think.
SPEAKER_06Alright. We got we got five rounds to Then I'm gonna can I close the door?
SPEAKER_04Sure. Oh no, you're out of actions. Pops.
SPEAKER_02Okay.
SPEAKER_06Pops is going to I keep pushing we we everyone keeps pushing the buttons at the same time.
SPEAKER_02I was having fun with it.
SPEAKER_01Now the door is haunted. I wish I could see.
SPEAKER_02Pops is going to Oh shit, we can't get out of here.
SPEAKER_06Somebody close the door.
SPEAKER_02Shift his transcendence. Okay.
SPEAKER_06Please close the door. It's too late.
SPEAKER_02Um. Yeah, I'll I'll close the door before I activate uh Thousand League uh sandals.
unknownBoop.
SPEAKER_02Okay, so how dare you? And the door is haunted. Um so Gardas and Violet and me all get a move action.
SPEAKER_05Sick.
SPEAKER_02So we need to uh Pops will probably say um, you know, maybe uh maybe we can exit from the um from the lumber room, climb a ladder and get out that way.
SPEAKER_06No, there are no windows big enough.
SPEAKER_02Oh, okay.
SPEAKER_06Yeah. I mean that's the open and get off the roof, just jump off. I guess so.
SPEAKER_02Is this door closed? Did Ari close it behind her? I doubt.
SPEAKER_04That door should be open, I think.
SPEAKER_01Yeah. She was not closing any doors. She climbed up and over the mercenary and then kept running.
SPEAKER_02Oh, is it a concentrate action to keep your Yes.
SPEAKER_01If you are for the d dematerialize.
SPEAKER_02Uh so then I guess I'd leave this door open. Okay.
SPEAKER_06Uh I'm gonna get killed by this guy. Me too.
SPEAKER_05Violet.
SPEAKER_02Are you in Camporeal? Oh, yeah, I am.
SPEAKER_05I am going to also incompore. Okay. So two actions to incomporeal.
SPEAKER_02We just need to not run into one of those people with the torch.
SPEAKER_05And um, I'll spend my last action to move out.
SPEAKER_04Um, those of you that are incomporeal, this door that I have open here on the farthest north side, the one that you use to get in and out of the tunnel, um, you do not need to treat it as difficult terrain if you are incomporeal. You can just move through the bottom half of it. Okay. Uh after Violet, we go to Ari.
SPEAKER_01Okay. Ari heard the message. She would like to see um if she can still find her friends, uh, and she's going back towards the messed up door. Is and this door is open.
SPEAKER_04And you see another one of these guys around the corner who does not see you.
SPEAKER_01Uh, so she just moved. How far? 40 feet. She's still invisible. She'll go right inside the door. And she sees her friends. Um.
SPEAKER_04So you're not. Are you incorporeal too? No, she's just invisible.
SPEAKER_05The door is still kind of there.
SPEAKER_04So it's good as well. You especially would have to like physically climb uh the bottom half of this door. So what had happened, just in case people forgot, this is where uh Pops put half of his club or his yeah, half of his twin star, only the worthied. So they were sitting here trying to get it open, just clunk clunk clunk couldn't do anything. So they broke open the top half, the part where this club wasn't sitting, and have climbed in over the top. Uh, you tumbled through the first time by going over him and the door. Uh, but if you want to get back in, it's gonna be another tumble through or a climb. You can do athletics or acrobatics.
SPEAKER_01So I think she's just gonna kind of pull herself up and like she's at the edge of the door and she kind of just like grabs it and pulls. She's like, ow, splinter. And she'll see her friends there. Um, I don't know if you wanted to do a seek action for that.
SPEAKER_04Um it's hard to miss Violet.
SPEAKER_01Yeah.
SPEAKER_04So she's hard to miss Pops while he's like glowing and strobing.
SPEAKER_01That was 50 feet, so that's two move actions. And um then I think she's just going to back up a bit. Because she saw that guy, and wait.
SPEAKER_04This mercenary. So how does it work? Can they not hit you while you're incorporeal?
SPEAKER_06Says I can't be touched.
SPEAKER_01Uh, I think incorporeal creatures take like half damage or something like that.
SPEAKER_02Dematerialize, doo-doo-doo, cause your body to flicker and fade, become truly ghost like an appearance, and becoming unable to touch or be touched in turn. You become incorporeal for one round and constain up to So Incorporeal. And we're on our second round of Incorporeal.
SPEAKER_01They usually have resistance against all damage except force damage and damage from strikes with the ghost touch rune property. With double the resistance against non against non-magical damage. I would treat it like we're like an occorporeal like the boar that we fought back and when we were like level one or two.
SPEAKER_04Yeah, and then if they have a ghost touch, you guys are just kind of screwed. Yeah.
SPEAKER_01So ghost touch would would override the resistance. Or force would.
SPEAKER_04So he can walk up and swing at you. He does not have ghost touch. So I don't know what resistances you have and don't have and which ones are stronger, but he's gonna swing at you. Gardas. Raising his hands. In fury. That's not a great roll, but it'll be a 24 to hit.
SPEAKER_06Miss.
SPEAKER_0424 is a miss. Second attack. Natural 20.
SPEAKER_01Oh my gosh.
SPEAKER_04Oh no.
SPEAKER_01What the fuck is going on?
SPEAKER_04This is not okay.
SPEAKER_06So then I'm down, dying too.
SPEAKER_01Well, we do the ghost thing now.
SPEAKER_06Oh yeah. However, that works.
SPEAKER_04Oh yeah. So you're just exposed to sold all that just to be exposed to this curse.
SPEAKER_01You're fine. You shrug curses off all the time. Diseases, curses, whatever.
SPEAKER_06Well, no, that was that was the one that we changed.
SPEAKER_04You still have to do like we don't have normal dying rules.
SPEAKER_02Yeah. You still have to do the soul degradation.
SPEAKER_04So you take a massive blow from this guy as he tries to uh dissipate your smoky form. Give me a will save.
SPEAKER_06Natural one. No. Oh, buddy. Buddy.
SPEAKER_05What's natural one do?
SPEAKER_01There's been so many. I hope somebody tallies up how many natural ones have been rolled this episode.
SPEAKER_05There's been at least eight now.
SPEAKER_01Yeah. It's bad.
SPEAKER_05We're just right on the door. Just so people know. You're down. I have three hit points left. How many hit points do you have left?
SPEAKER_0113.
SPEAKER_05Life? How many do you have?
SPEAKER_0213.
SPEAKER_05So we are on the absolute door of a TPK.
SPEAKER_01Our escape plan doesn't work. Completely failed.
SPEAKER_02Completely failed. I mean, we found that guy's key.
SPEAKER_01Yeah.
SPEAKER_02Maybe it opens a gate.
SPEAKER_01It just opens his like drawer at the end of his bed. It's a spank bank.
SPEAKER_02I think I really our only hope here is to get to a gate and try the key.
SPEAKER_01He just has books and robes in there, non-magical in his diary, maybe.
SPEAKER_02Yeah. Yeah, if Gardas doesn't. How's soul degradation work, Tony? Is Tony gonna haunt this place forever? I'm sorry, is Jeff gonna haunt this place forever?
SPEAKER_04Apparently we all are. Again, he's still uh each time a dying transmission would normally gain the wounded condition.
SPEAKER_01Okay. So he's down. He's still down.
SPEAKER_04He's still down.
SPEAKER_06Oh, so I'm still dying too.
SPEAKER_04Yeah. Yeah. You're not exposed to uh soul degradation yet.
SPEAKER_06Until I gain the wounded condition. Okay, so that natural one doesn't count.
SPEAKER_04Sure.
SPEAKER_06Hooray. You guys need all the handouts you can. I win one.
SPEAKER_04Uh that was his uh he moved, swung twice.
SPEAKER_02And does that change his his order?
SPEAKER_04Gardas will now move. Thank you, life. Pops.
SPEAKER_02Oh boy.
SPEAKER_04You can see that. Yeah. Uh you heard it for sure.
SPEAKER_02Yeah. Pops is going to.
SPEAKER_04Hey Gardus, you're no longer a freeard. Yay! Which is a little ironic.
SPEAKER_02Okay, Pops is going to move over to Gardas. Pops is gonna pick Gardas up. And then Pops is gonna go back into the other room.
SPEAKER_04So I think we've just been treating that as encumbered while you're trying to move people.
SPEAKER_02Yeah, so half speed.
SPEAKER_04No, it's not. That might be 5e rules, but encumbered here, you're clumsy one and take a minus 10 foot penalty to all your speed.
SPEAKER_01If you get hit by that bell again, you're down. I don't know how far you're going. I can't see. But if you go back to the bell, you will go down. And Gardas will take damage too, probably.
SPEAKER_02So I'm doing I'm doing half speed.
SPEAKER_04No, it's a minus 10.
SPEAKER_02Minus 10.
SPEAKER_04Don't listen to Jeff.
SPEAKER_02Uh so that's so then I could go all the way over here to the door.
SPEAKER_05But I also don't know it's one action to move, one action to pick him up, one action to flee. Yeah, yeah. So you can go 40 feet. What's your movement speed?
SPEAKER_02Sorry, sorry. Uh it's 40 right now, so you can only go 30 feet from Gardas. Yeah, so that's 20 right there is what it's showing me. So anymore.
SPEAKER_06So yeah, you can you can get to like I can't make the thing.
SPEAKER_02Like here. Right here. Yeah. Okay, and I got I got Gardas with me. Slumped over your shoulder. Yeah. And um that's that's everything he can do. He's whispering a quiet prayer.
SPEAKER_04Another one of these enforcers comes up, spins an action to get through. What's going on in here? Oh my ghosts!
SPEAKER_02And uh Don't say ghosts. It makes us so mad.
SPEAKER_04Pharasma protect me. Uh that's all of his actions. So we will go to the beginning of round 14, Violet.
SPEAKER_05Um This is a real dilly of a pickle.
SPEAKER_02Violet, go try the key.
SPEAKER_05I On what? On a gate. Well, we don't know if the gates will be locked.
SPEAKER_02Oh well, go try a gate.
SPEAKER_05We're right next to the north gate, right?
SPEAKER_02I have the key. Yeah. Oh. Yeah.
SPEAKER_01If you have any health pots on you, it might be worth trying to do that.
SPEAKER_04Uh so uh did you it's an action to get over the door, right? Oh, okay. Oh no, uh, we were treating it as difficult terrain. R is the one that has to like spend an action to get through it. He just steps over.
SPEAKER_05Yeah, it's difficult terrain. Difficult terrain. You that still takes a movement. That still takes a turn, though, right, to get over the door. So it'd be like a turn to the door. No, I shouldn't.
SPEAKER_04No, it's difficult terrain.
SPEAKER_01It's just 10 feet for that square.
SPEAKER_05Okay. So yeah, I have plenty of movement to get there then. Okay. Um, so I can get all the way to the gate.
SPEAKER_04Yep. All three actions to the gate?
SPEAKER_05All three actions to the gate.
SPEAKER_06Is the gate blue flame too? Is it like the entire outer perimeter, basically?
SPEAKER_05Oh, that's a good question. Can I walk through that door? Because I would I would if I could.
SPEAKER_04Um, you want to try it?
SPEAKER_05Yeah, yeah.
SPEAKER_04Just charging at the door?
SPEAKER_05Yeah, just straight try to walk through the door.
SPEAKER_01Oh, you also have to sustain.
SPEAKER_04Yeah, you'd have to sustain.
SPEAKER_05Oh, sustain. Oh, yeah. So if I sustain, then I'm back here. Sorry.
SPEAKER_01God damn it.
SPEAKER_05Okay. There we go. Sustain two actions.
SPEAKER_01Okay. It's Ari's turn.
SPEAKER_05Uh yes.
SPEAKER_01Ari will go. Um, she goes ten feet over. I'm using my my uh directional pads.
SPEAKER_06Let's see Violet run through the door.
SPEAKER_01That would be ten feet. Um, and then if I cast a healing spell, could it could I do it on an incorporeal creature?
SPEAKER_06Yeah, you can cast spells on incorporeal.
SPEAKER_04Are you yeah, yeah. Yeah.
SPEAKER_01Okay. So then um she'll look over from my view. I can see like two-thirds, maybe a little bit more, of Pops' square. Can I see Gardas as well?
SPEAKER_05I'm being dragged.
SPEAKER_01Well, he's on his shoulder. He's on my shoulder. Yeah, yeah. I just can't see his token. So I'm just and also the door is like halfway up, so hold up.
SPEAKER_06To be fair, Pops' speed minus ten feet is more than my speed.
SPEAKER_01Why does that matter anymore?
SPEAKER_06Because he's carrying me.
SPEAKER_01I'm asking if I can see you.
SPEAKER_06Yeah. But you're you asked about healing, so if you're gonna heal me, this is the thing.
SPEAKER_04He's gonna get dropped, but again, you can be you don't have to be unconscious to be carried. Gardas is just worried that he's gonna drop him. Oh, you can move on your own and just like throw him to the wolf. I think that's Jeff's interpretation.
SPEAKER_01You shut up, your character's dead. Yeah.
SPEAKER_06You're unconscious. Um, but can ghosts really be unconscious?
SPEAKER_01So I think what I'm going to do is. Can't I can I see Pops through the door if I'm standing right there?
SPEAKER_07Yeah, you can see both of them.
SPEAKER_01Okay. I'm going to. Okay, so I have a fourth level spell left. I want to heal either Pops or Gardas. I'm worried Gardas could potentially heal somebody. I don't know if he will. Um. And I like I can't have both people going down. So I think I'm just gonna hope that Gardas is fine. He's always come through. He's he's no matter what we do, always survives. So she's going to pop a fourth level healing spell, uh, soothe on Pops.
unknownOkay.
SPEAKER_01And that will be her turn. I will tell you the uh amount of healing in a second.
SPEAKER_02Okay.
SPEAKER_04Gardas, you're not wounded or doomed or anything like that, are you?
SPEAKER_06No.
SPEAKER_04Okay.
SPEAKER_06I also have toughness and die hard. So that makes it easier.
SPEAKER_04Die hard is good to have right now, because you're only dying two, correct?
SPEAKER_06Yeah.
SPEAKER_04Okay. Why don't you give us that sweet, sweet recovery check?
SPEAKER_06And toughness makes it so that your recovery check is like minus one.
SPEAKER_04Yep. So the DC for you would typically be 12 or 10. Right now it's 11. So I have to roll a 12 or higher.
SPEAKER_0219. An eleven or higher. Nice. 19. Nice.
SPEAKER_04Reduce your dying value by one.
SPEAKER_02Yep.
SPEAKER_0124 plus 16 is 40?
SPEAKER_02Amazing.
SPEAKER_0140 hit points back to pops, and you have a plus two status bonus against mental effects for the duration, which is one minute.
SPEAKER_05You know what, guys, I feel like this is starting to turn around. We should fight these guys. Yeah, I agree.
SPEAKER_01Stop it! Knock it off.
SPEAKER_04This guy runs up to Pops from the south coming through. I think they did it. I think they killed the ritualist. And rolls a 24 to hit Pops.
SPEAKER_02Miss.
SPEAKER_04Ooh! Pops' turn.
SPEAKER_02Okay. Pops is going to see say see you later. And uh if I could grab my character, so that's 10 feet and then hard terrain. Yeah, so you're at 20 now. So 20. Just at five bit.
SPEAKER_01Don't step on me. Yeah. Ari's still invisible right outside the door.
SPEAKER_02Over you.
SPEAKER_01But you you can feel me like brush against your leg. Yeah.
SPEAKER_02Are you in Camporeal too? No, I had to I had to give it up. Oh, okay. So I could get Gardas. Oh, okay. So I don't have it anymore. Okay.
SPEAKER_01And you do know that you were healed, so you have an indication that Ari is around.
SPEAKER_02Yeah, yeah, yeah, yeah.
SPEAKER_01Or Gardas just touching Gardas's body healed you.
SPEAKER_02No, that's that's one action. You could just use an action to touch me. That was 30 feet?
SPEAKER_03Okay.
SPEAKER_02Uh oh, you know, that doesn't seem right because I'm still dragging Gardas, so it'd be 10 feet back, so I'd have to be standing on. You said that was 30 feet. Yeah.
SPEAKER_05Well then it was incorporeal, so you'd be able to go 25. He's not incorrect. Or not incorporeal, the difficult terrain, sorry. Yeah, yeah, yeah, yeah. So you'd be able to go 25 on the turn.
SPEAKER_02Okay. So that means right back here. Okay, so that's one action. And so then we'll go another 25. Uh to the door, and we'll try the door.
SPEAKER_04Uh, it is locked.
SPEAKER_02Is the lock visible? Is it like a padlock?
SPEAKER_04Sure.
SPEAKER_02Is it like a padlock?
SPEAKER_04Yeah, I mean, I was thinking more like actually in the gate, but I mean skeleton key.
SPEAKER_02I swing on that lock. It's probably the key in my pocket.
SPEAKER_05Oh, um That's all three of your turns, though, isn't it? To try the door and move twice.
SPEAKER_02Uh let's see here. Yeah, yeah, yeah. I guess if well, if I walked up and I could see that it was clearly a lock. Well, no, I'll I'll try it. I like that's fine. So uh move, move, try the door, find out it's locked. It's locked.
SPEAKER_04Yep. Uh this guy, the mercenary that was trying to get us back to the shrine, it's like, wait! I must banish you! And uh it's gonna run into Ari. Physically run into her square uh and stop there.
SPEAKER_01Uh I feel like he just runs through me and sends me flying.
SPEAKER_04You know what I was thinking about the mechanics. You know what? I will. I'll roll a shove. Uh so this will be uh athletics against your 42 DC.
SPEAKER_06Are you still in corporeal?
SPEAKER_01I've never went in corporeal. She was trying to figure out if you guys actually left the room or not. Yeah.
SPEAKER_04That's a uh that's a 16. That's a 16 against your against your 42 DC.
SPEAKER_01Uh no.
SPEAKER_02Wow, you do tabletop this guy.
SPEAKER_04You like crouch and critical fail?
SPEAKER_01No. Okay. My fortitude is 12, so it would be 22.
SPEAKER_06He just steps right over her.
SPEAKER_04Uh he stops there and he's like, what's happening? And uh he's gonna swing. Are you how does your concealed play?
SPEAKER_01Uh yeah, I think it's a DC.
SPEAKER_04DC 10. Flat check. Yeah. Concealed is only five. Hidden is 11. Hidden. Hidden.
SPEAKER_01Uh I am undetected.
SPEAKER_04Uh you're no longer you're definitely not undetected anymore.
SPEAKER_01So the creature can attempt to find the target making it hidden. So I'd be hidden.
SPEAKER_04Okay. So here's the flat check. 11.
SPEAKER_0111. 10.
SPEAKER_04Nice. So he swings blindly at your swear. Um it is the beginning of round 15, ladies and gentlemen. 15. Violet.
SPEAKER_05Violet's gonna try to. Oh shoot, I'm incamporeal. I guess I could not sustain it anymore.
SPEAKER_02You could try and walk through.
SPEAKER_05I'm gonna try to walk through the gate.
SPEAKER_02Or you could grab the key off of Gardas.
SPEAKER_01You can't touch him, though, I don't think.
SPEAKER_02Yeah, that's right.
SPEAKER_01I don't know how.
SPEAKER_02That's right. Can I get through there?
SPEAKER_05You get through there. Hey, Violet makes it out.
SPEAKER_02That's the that's a first step.
SPEAKER_04Now the story can continue.
SPEAKER_05One of them survives. Um, and then I'm going to. I guess Gardas probably won't be in Camporeal anymore, right? Because he had his turn and he's unconscious, he can't sustain. Um, is there anything I can do to help right now?
SPEAKER_02You could unincorporate and then attack.
SPEAKER_01But then he's stuck on the other side.
SPEAKER_05Yeah, I am. I guess I will. There's no reason for me to be in comporeal anymore. Uh so I'm gonna as I move, I'm gonna kinda duck around the corner and then I am gonna dismiss, or I guess I'll just hold. It doesn't really make any difference how you I mean, okay.
SPEAKER_04You're burning the last two actions.
SPEAKER_05Yeah, yeah.
SPEAKER_01Well, no, I you could maybe ready to attack once it ends or something.
SPEAKER_05Could I dismiss it? Is it a dismissable?
SPEAKER_02Concentrate is just um at will, isn't it?
SPEAKER_05Yeah. Spends an action to dismiss. Um I don't even think you have to spend actions to dish. I think you would.
SPEAKER_02I think it was concentrate on the I just had it here.
SPEAKER_05Dismissing activations.
SPEAKER_02Oh, dismiss is one action.
SPEAKER_01Yeah.
SPEAKER_02Oh, interesting.
SPEAKER_05Yeah, dismiss action.
SPEAKER_01Yeah, because otherwise it would wear off at the end of his turn.
SPEAKER_05Okay, so yeah, I'll move through the door, I'll dismiss, and then I'll turn around and I'm gonna try to kick that gate open. Here we go.
SPEAKER_01Does it open in or out? Who knows?
SPEAKER_05Let's try it out. Uh 17 on dice plus 18 for a 35 athletics to try to get the door open. Wow. I couldn't do much better than that, really.
SPEAKER_04Why do all the doors come with a climb DC? I don't need that right now.
SPEAKER_01Miles just climbing on the door, shaking it. Open, open.
SPEAKER_04Uh oh, a 35? Yeah. Okay. Uh roll your damage. Oh.
SPEAKER_01It was an athletics check to like force it open. Is there still damage?
SPEAKER_04Yeah, well, yeah, because he's trying to like break the door, and this is the mechanics the game have established for like breaking a door.
SPEAKER_01I just wasn't sure if you would have needed it to be like an actual attack roll.
SPEAKER_05How do you want to do it? Um it's just gonna be your whatever you were using.
SPEAKER_01Unarmed attack.
SPEAKER_05Tenderizer. Hammer. Eleven points of damage.
SPEAKER_04No damage.
SPEAKER_05Oh. It's got resistance.
SPEAKER_04Yeah, it's an object. They all do. Uh yeah, you're just banging on the door, creating a lot of noise. What's that over there? I think I hear something. Ari.
SPEAKER_01Okay, Ari's going to move. She's like, okay, gotta go. And she'll go around the corner. I'll s I'll stop there because I can't see. And then that's ten. Uh 25 feet there. And then she'll pop a moderate healing potion.
SPEAKER_04Gardus recovery check.
SPEAKER_06So now it's DC. Well, it's B 10.
SPEAKER_04Because you're dying one.
SPEAKER_06Yeah. Okay. But it gets minus one. Yeah, but it's 10 plus your dying value. Oh, nine.
SPEAKER_04So we go up. To dying two.
SPEAKER_01Is do you have toughness?
SPEAKER_06Yeah. It reduces it.
SPEAKER_01Okay.
SPEAKER_06Well, that's a it's normally ten, right?
SPEAKER_04It'd be ten plus your dying value. Your dying value is one, so it was eleven. It's DC 11. Okay. Minus one DC ten. You got a nine, which is a fail, so your dying value increases by one. Yes. I'm so proud of us. Uh so Gardas is now dying too. This mercenary in the far back. Get out of the way! We have to find them! We can't let them get away. This won't end until they're stopped. Is able to get up on Pops. And will swing his sword. That is only going to be a 23 miss. Okay. Pops, it's your turn.
SPEAKER_02Okay, uh Pops is going to Let's see here.
SPEAKER_01I got the 31 hit points back.
SPEAKER_02Pops is. Yeah, Pops is going to grab the key off of Gardas.
SPEAKER_04One action.
SPEAKER_02Pops is going to try the key on the door.
SPEAKER_04It seems to fit.
SPEAKER_02Uh Pops is going to turn the key.
SPEAKER_04One action, unlock the door.
SPEAKER_02Uh and then open it.
SPEAKER_04You open the gate and just swing open both sides.
SPEAKER_02We have a chance.
SPEAKER_04Uh take the key, unlock, open. Okay.
SPEAKER_02That's my turn.
SPEAKER_04The mercenary in the far, far back can actually get there with only one action. So we'll swing twice on pops. First attack. That's a good roll. 30. You will take. Ooh, that's great damage. 25 points of slashing damage.
SPEAKER_02Okay.
SPEAKER_04And I said swing twice, so here's the next one. 23 to hit.
SPEAKER_02That's a mess.
SPEAKER_04Okay. Um, then it is the beginning of round fifth uh 16.
SPEAKER_05Oh my god. So Violet is going to shielding taunt the mercenary enforcer that's closest to him. So the one that got there first. The one on the left there. Yep.
SPEAKER_04And then I wish there was a taunting icon.
SPEAKER_05Yeah, that'd be cool. And then uh she's gonna go ahead and make some space. So she's gonna move her movement. So 50 feet trying to get out of this situation. Let's go, hurry.
SPEAKER_01You can't see me.
SPEAKER_05Oh. That's right. Let's go, Pops. Bring Gardas.
SPEAKER_04Is everyone on the same square? Where did everyone go?
SPEAKER_02I think I think you just put Gardas on top of me.
SPEAKER_06I'm on the same square. There we go.
SPEAKER_04You can't be on the same square as him.
SPEAKER_06I'm uncautious. He's carrying me.
SPEAKER_04That's not how this works.
SPEAKER_01He said no. Where did Viola go? Again, she does this a lot. Yeah.
SPEAKER_05We're dangerously close to Ari.
SPEAKER_01Ari's going to move through the door. And um, well, actually, she'll cast two action cast.
SPEAKER_02If there's a way that you can pull me out on your turn.
SPEAKER_01Pull you out?
SPEAKER_02Yeah, if you can pull me through the gate. How? With Gardas? No way.
SPEAKER_01Negative one shot.
SPEAKER_02Just trip me over the threshold.
SPEAKER_01She'll pull out the rope of climbing and tell it to go. She she's going to uh move out 20 feet, cast a first level soothe on Gardas.
SPEAKER_02You should probably give it to me.
SPEAKER_01Uh first level soothe on pops.
SPEAKER_02Just leave me be. Yeah, he's got some more dying value. Yeah.
SPEAKER_04Okay, that's your turn.
SPEAKER_01Yep.
SPEAKER_04Uh Gardas. Good old recovery check. DC a 12? 11? 11.
SPEAKER_0611.
SPEAKER_0212.
SPEAKER_04Hey, back to dying one.
SPEAKER_02How much healing did I get?
SPEAKER_01You only got seven.
unknownOkay.
SPEAKER_05This attack will be on pops. Takes a minus one.
SPEAKER_04I rolled a natural one.
unknownOkay.
SPEAKER_04Natural dirty zero. That doesn't happen very often.
SPEAKER_02The dirty zero.
SPEAKER_04It's actually, well, he's also frightened, so uh, negative one. So yeah, does a uh does a 14 hit. Uh definitely not. Second and last attack as he's stumbling around um with the maps. That's gonna be a 16 to hit.
SPEAKER_02That's a critical fail. That's a crit fail.
SPEAKER_04Two crit fails in a row, so I'm just gonna end his turn there, Pops.
SPEAKER_02Okay. Get out. Get out, get out, get out. Oh my god. Pops is going to step through the gate.
SPEAKER_04You have 30 feet of movement.
SPEAKER_02Yeah.
SPEAKER_04Okay. Are you spending all of your actions to move?
SPEAKER_02I'm gonna spend one action to move. I'm gonna spend another action to close the gate. You're gonna close the gate on them. Just go, just go, just run. Just run. Just get the fuck out of here. I mean, these guys, how fast are these guys? Not as fast as you. Okay. Yeah.
SPEAKER_04You kind of already know, Pops, that there's nothing really around, especially on two lakes. It's as fast as you. Okay. Even with Garden Side. So we're gonna book it. 90 feet, you kind of just like disappear in front of their eyes, and we fade.
SPEAKER_06Monster keeps you going. That's their new slogan. Unreleased. Yeah.
SPEAKER_02Do you want to not be able to sleep? I don't sleep anyway. You want to be able to feel exactly what your heart is doing. Then drink monster energy drinks.
SPEAKER_05Courtney, you got a sound check on there?
SPEAKER_01Baba do ba-doo ba-doo.
SPEAKER_05Nice. Everybody looks good. Symmetrical and loud.
SPEAKER_01That's what they call me.
SPEAKER_05You symmetrical bitch.
SPEAKER_06That's her nickname at work.
SPEAKER_01When I'm shaving cubes and holding penises.
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