Inside The Art of Making
Curious and open conversations with me Kenny, and my guests about creative work, business and technology, all sprinkled with a bit of philosophy for good measure.
ABOUT ME:
Started my career as a session singer/musician, performed a lot on stage as a backing singer for Westlife and Leona Lewis, and grew up surrounded by family and friends also in the creative arts (my brother was Amy Winhouse’s music director, and another is a game industry vet of 20 years). I then left the ‘stage’, so to speak, to go backstage into the corporate world (consulting/talent development/people strategy).
Today I work with teams and business leaders in creative industries, primarily helping them solve ‘people problems’ (through development, business design, coaching and consulting etc).
I’m a former Netflixer and now I’m a VP of People Strategy SharkNinja, one of Fast Company’s World’s Most Innovative Companies of 2025
I’ve always been curious, having had a love for both philosophy and play. This podcast allows me to have fun with that curiosity, and hopefully inform/inspire others along the way.
Inside The Art of Making
The Games Industry and Sustainability with Solomon Temowo & Maxime Rioux
Today I'm joined by Solomon Temowo (Development Director at Remedy Entertainment) and Maxime Rioux (Senior Game Designer at NextGames -- A Netflix Games Studio).
Solomon (my elder brother), started out life in the UK, spent a number of years running his own games company in Taiwan, before moving to Helsinki, Finland, to work for Remedy.
Maxime, also based in Finalnd, has worked on a bunch of free-to-play mobile games over the years. We worked together at Netflix.
I recorded our conversation as part of a trip to Finland at the end of 2024. We talk about psychological safety with creative teams, the importance of knowing your audience, and the need for the games industry to become more sustainable.
Note: the views shared are the personal opinions of Solomon and Maxine, and not necessarily those of their respective studios