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Inside The Art of Making
A podcast about what it takes to make great shows, experiencs, art and products.
A home for anyone who wants to learn about doing creative and artistic work.
The ability to create is one of our most distinctive and wonderfully human capacities. Whether we find ourselves answerless and unsure of what to do in a given situation, or we want to be entertained and inspired: it's this ability that we draw on. But the process of 'making', ie going from nothing to something, isn't just an endeavour for the gifted few. It requires passion, dedication and often a great team, to make things happen. Inside the Art of Making, is a love letter to this creative process.
In the first set of episodes, we'll explore the experiences and the personalities of people doing creative work in the arts and media. From musicians, film/tv execs, product designers, writers and game developers to those on the operational and business side of the process, all working to inspire and entertain the world, whilst trying to make a living at the same time.
Follow, as they share their stories.
About me, Kenny:
I'm a Netflix employee (the views on this podcast are my own, not Netflix's) and I've been in the creative industry throughout my career. First as a musian and singer, performing as a session vocalist with the likes of Westlife and Leona Lewis. Later, as a consultant working for the likes of BBC studios, Rolls-Royce and now Netflix.
Inside The Art of Making
The Games Industry and Sustainability with Solomon Temowo & Maxime Rioux
Today I'm joined by Solomon Temowo (Development Director at Remedy Entertainment) and Maxime Rioux (Senior Game Designer at NextGames -- A Netflix Games Studio).
Solomon (my elder brother), started out life in the UK, spent a number of years running his own games company in Taiwan, before moving to Helsinki, Finland, to work for Remedy.
Maxime, also based in Finalnd, has worked on a bunch of free-to-play mobile games over the years. We worked together at Netflix.
I recorded our conversation as part of a trip to Finland at the end of 2024. We talk about psychological safety with creative teams, the importance of knowing your audience, and the need for the games industry to become more sustainable.
Note: the views shared are the personal opinions of Solomon and Maxine, and not necessarily those of their respective studios