Patrick Fram
Patrick Fram is a multi-disciplinary game creator and designer known for strategic work on titles like X-Defiant and The Division 2.
Fueled by a childhood dream of making games (inspired by the Commodore 64), Patrick learned every necessary skill, from art to programming, to break into the competitive AAA industry. He successfully overcame imposter syndrome to become a respected systems designer.
Following the unexpected closure of his studio, Patrick turned the loss into an opportunity to embrace creative freedom and founded Quintessence Games to develop his own IP.
Patrick is passionate about paying it forward, sharing the wisdom that mentorship and discipline are the keys to mastering any challenging system