Fayl Tales

From Teen Game Developer to Thousands-a-Day: Michael Reitzenstein’s Flash-Era Rise & Reckoning

Loveth Ochayi

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0:00 | 51:02

At 15, Michael Reitzenstein was already selling games. By 21, he’d helped build one of the first web-game businesses with in-game payments - pulling in thousands per day - while hiring fast, navigating co-founder tensions, and learning on the fly from an island off Auckland.

In this Fayl Tales episode, Michael opens up about:

  • Early wins and why product-market fit isn’t passion
  • The dangers of scaling too soon
  • How not knowing your audience kills conversion
  • Luck vs. skill, and the discipline to keep going
  • What he’d tell his 21-year-old self

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