
Chapter 416 Podcast
Chapter 416, where strategy meets storytelling, competition meets camaraderie, and the dice never stop noodling. Hosted by Brad Chester, a dominant force in the competitive Warhammer 40K scene, and Pajama Pants, a former world champion turned family man, this podcast blends top-tier tactical insight with legendary hobby stories and a love for the game that never fades.
Whether you're looking to crush your next tournament, refine your list with the mind of a champion, or just kick back and hear tales from Warhammer’s wildest themes & events, Chapter 416 delivers. From meta breakdowns and tournament prep to old-school war stories and the brotherhood of the game, this is the podcast for players who want to just hear more about the game they love so much and the community that has made an impact on their lives.
Join the crusade. Listen in, level up, and relive the glory.
Chapter 416 Podcast
The Return – Eldar Codex Deep Dive, Exodite Dreams & Noodling for 6s
Mhm.
Alan:Welcome to the chapter 416 podcast where strategy meets storytelling. At some point we'll be in the middle of talking about deployment and then we will wean off and talk about some arbitrary person that we met and some awesome, awesome times. My name is Pajama Pants. That's Brad Chester.
Brad:Bye.
Alan:pumped right now is Adepticon number one. And number two, the thing I would like to talk about today. Eldar codex
Brad:Pointy
Alan:how excited I am. So you must be jazzed.
Brad:Favorite faction. I've always liked Eldar because I thought it was, it's always been a very high skill list where you get rewarded for excellent play. Movement is the key to this game. And Eldar does it the best. And they are super fragile, so when you make mistakes, you get punished for them, but you get rewarded for your good plays. At the beginning of 10th, I thought Eldar played the least like Eldar's ever been. The least Eldari of Eldar.
Alan:Yeah, actually I felt like when 10th came out, orcs played a lot like Eldar.
Brad:Yeah,
Alan:I've evaluated.
Brad:Eldar did.
Alan:Yeah. I've always evaluated Eldar as the toolbox army. You kind of have. An answer to a lot of things. You don't necessarily, historically, you don't see that spam be the most efficient way to play Eldar. Yeah, I know there was a time where people had 18 shining spears and they had all the stratagems where they can move and still run and charge and all that stuff, but historic Eldar for as long as we've been playing. Has been a very balanced army. I got my striking scorpions here, my howling banshees in a wave serpent. I got my Falcon in the back. I got a fire prism on the side, some Hornets kind of pushing up the flank Rangers on the sidelines. You know, warp spiders kind of going into my deployment zone. It was a lot of your favorite thing. Trash, except none of it's trash Neldar. That's the craziest thing.
Brad:the best thing about this is I was drawn into the Eldar army early on by Aspect Warriors, Phoenix Lords, and Psykers and stuff. I just think that you can play that type of Eldar again, and it's rewarded for it. I think the new battle focus mechanic is fantastic. Effectively, you get four tokens. This is their army, you know, not the attachment rule, but their army rule. You get four tokens. You can't do any of them twice except for move plus two.
Alan:Yep.
Brad:you've got move plus two Which you can do on different units just adds to the movement. You've got Can't do overwatch which is huge for an army with t3 one wound models
Alan:fantastic.
Brad:You just go. Okay, cool. I don't want to be shot in overwatch and it works until the end of the turn. So you basically declare that They can't shoot you when you're moving. They can't shoot you when you're charging stuff.
Alan:Okay.
Brad:you've got a D six plus one reactive moves, all of a sudden you can flip behind a wall.
Alan:Yeah.
Brad:It's just
Alan:what you just, I think what you're articulating right now, and I know we're not going to ever be a podcast that opens a codex and reads it to people. In fact, I hope all of you read your own codex. I know that a lot of people like to get their information from a podcast, maybe on the car listening to someone physically read you a book that's not going to be us, but the Eldar have gone back to that toolbox approach. You just, you laid out a bunch of stuff, right? You said, There's ways to turn off overwatch. There's ways to get vehicles to move farther and still get out of the vehicle to shoot. There's ways to get back in a vehicle if you want to.
Brad:two different attachments and they did it right too because it's the end of the fight phase. So like you, you go and you pop back in and autarchs now have basically captain abilities where they can, make a stratagem minus one. This is only a one CP stratagem. So for free, and you can attach them, you get those four tokens and they regen every turn. So it's basically almost having free CP because you do those battle focused. And then you have something like an Autark joining into the fire dragons, which you can join now. he shoots with the fire dragon. Cause he can have a fusion gun to dragon fusion gun. you know, and the end of the fight phase for zero CP, because he makes it minus one. They backflip back into the wave serpent. You're like deuces, chumps. And I did it today. I'm very excited about Cause I played practice game, out 10 man fire dragon with Fugan dragons now are like eradicators. They reroll all hits. wounds and damage to monsters and vehicles. the aspect coast has two super cool stratagems. And I really love as my favorite one. They have a great strategy on that basically gives you a prenatural precision. You can either do lethal hits, sustained hits, or ignore cover. You basically get a token. And if you're five, man, you get one token. If you're 10 men, you get two tokens and you can either use it to make an auto six of a hit or a wound, or you can use your stratagem. Say, you know, you can pick one thing, or if you use a token, you can be two things. So you could
Alan:Okay.
Brad:those fire dragons out with full rerolls and get lethals and sustained. can split fire because you're just going to get so much devastation with that. They've got a great thing, warrior focus.
Alan:Yeah,
Brad:You're like, Hey man, how about instead you take full damage? Pew, pew.
Alan:it's really, it feels like an army that could really address a lot of different things. It could get to the table and you just basically say, Oh, who am I playing? what is their, you know, path to victory?
Brad:very
Alan:And I'm very much going to be able to know what units are going to be critical. This game and when units are not, it's going to be very common. I think for an Eldar player who goes five and O at a GT to consider a different unit, the MVP of every round,
Brad:And
Alan:which is crazy.
Brad:debating one or two wave serpents because you can really do all those backflips into it, but also you can.
Alan:Yeah.
Brad:in the,
Alan:Yeah. You can get a unit out that you're willing to let go. Like they've done their job. and then get someone else back in at the end of the fight phase.
Brad:I love the Phoenix. There's a little bit of course, and I think they really did them justice. They're not OP, but they're just good. They're very good units. Like banshees that fights first. Banshees can advance and charge. Jane czar says, Hey, how about instead of rolling that dice, you just auto make it a six. Every time you advance, boom, you know, you're jumping out
Alan:Like a miracle dice
Brad:Yeah, but it's just, you can do all these little things where you, it feels like you can utility go in. they've got so much movement.
Alan:Because they have so many options and so many avenues to play them. What would you say their strengths are going to be in terms of a community standpoint? Are you thinking this is going to be a top tier? Eldar army concept. Or do you think the mid players will, be able to resonate real well with Eldar or are you expecting those advanced players who know when to use things, when not to use things, when to commit, when not to commit. And even though Eldar have the most movement, I think I've ever seen in 40 K since third edition blood angels rush. I still think that you're going to have to make the right decisions with this army.
Brad:wheels can still fall off. I think it's going to have a very high, high ceiling, but it's going to have a lower floor. Now there's some other detachments that I feel are a lot easier to play. Like the wind rider host, you basically slap bikes with warlocks. They ignore cover. They reroll all hits on the closest target and they can upy downy. Two units a turn so you can bounce things around. It's going to be a very good, don't get me wrong. It's, it's not like it's the easiest thing ever, but it's much easier. I think to play then really trying to nickel and dime where your aspect hosts need to go and you can still play some of those harder hitting units like dragons and everything else. you basically become battle line and you can pick things up. You know what I mean? I think that's going to be the safer to play because you can just put down things like war walkers. War walkers are really nice.
Alan:Yeah.
Brad:Hey, you hit something cool, extra AP for everything that shoots that same thing.
Alan:Yep.
Brad:shuriken cannon bikes, they're AP one. Now they're AP two, and you've got a strap to make them another AP. You're rerolling all hits.
Alan:you're just putting wounds on stuff.
Brad:100 percent and you're just like, Hey, you know, take a, save it. You're involved or two damage. Boom, boom, boom. You know, I think that's going to be a popular way to play. Cause I think also like people that have had elder in the past have a lot of jet bikes and stuff.
Alan:So you think in some early lists could be like three units of jet bikes, three units of shining Spears, three war walkers,
Brad:I think Units of jet bikes.
Alan:Six years, jet bikes. Yeah, that's true. You could take six. Yeah. You take six smaller ones. Yeah. That's about something now.
Brad:in that,
Alan:I just move
Brad:could be a team army. You know what I mean? Cause it's like that you basically have so many guns that you can take care of something.
Alan:for pairings. Yeah. People have a hard time with pairings.
Brad:that the aspect list is going to be the more high, like I said, high skill cap. going to have people that are going to have a harder time with it. I think the win rate's going to be. Much lower than the actual power of the army is because a lot of people are going to have problems. Because when you mess up, you know what I mean?
Alan:But that isn't that a competitive players like dream like a, like a five in one player, don't they want a codex that will inherently create artificially low win rates just because the skill cap is higher and then people just don't know how good they really are and then, you know, GW just doesn't nerf it as bad.
Brad:losing with my army so I don't get nerf. That's what I want to say. But I do, I love it because it's high risk, high reward. It's not even high risk. it's some risk with a high reward. But if you mess up, you do get punished pretty badly. Just again, it's T3 guys with one wound, you know, you mess up a movement, you're caught in the wrong place. You have a lot of. Tools for that now, but you can only make one unit ignore overwatch for instance So like you have to go who's the most valuable thing, you know things of that nature because you
Alan:Yeah.
Brad:the metal focuses on one unit
Alan:Are there,
Brad:possible move
Alan:are there any units in the codex that you're necessarily not feeling right now? Like, what do you think of like Wraith Guard,
Brad:I just
Alan:Wraith Knights? Yeah.
Brad:join units anymore. And I think it's very difficult to make those units Seer. You want Wraith blades to work. Somebody just says, Hey, here's some jump back intercessors. Dink, you know, Hey, you know, your coolants drop down and go, Hey man, let's just shoot that dude in the head with a flamer. Like, Oh no.
Alan:Yeah.
Brad:I didn't like the rates as much.
Alan:Flyers thoughts on the flyers and you Nari.
Brad:always hate flyers. I don't like the flyer mechanic. I do think that the Crimson Hunter is a good flyer for what it is. The points are very good for it. So I think that's very valuable. I hate the flyer mechanic, but I think the Crimson Hunter is a very good model for what it is.
Alan:what about the way they work?
Brad:they made them now. The rules aren't worded correctly for people getting in transports and stuff like that. And you know, he's always been a problem because you're bringing stuff from effectively three different functions on that book. Harlequins look great
Alan:Harlequin's kind of needed to come back into the game a little bit. So that is great actually.
Brad:of loan up and they've got some really cool mechanics. This is the one thing I really like. The void weaver, for instance, has loan up 18 inches by itself, but they changed all of its guns. They used to have some long range guns. They changed all of its guns to be 24. So I really like it's defensive early, but if you shoot it, You're effectively, you know, people are going to be able to counter that.
Alan:unless you use it in a way where you're killing a flank off, you're like waiting for it. you're poking with the fit.
Brad:But then it rewards you for playing really well and making it so no one can have an angles on you. You make really good decisions with that And you can be defensive.
Alan:Yeah.
Brad:got resurrection. They've got the sister's resurrection strand in Harlequins. Now excuse me, one CP, you just pick back up a guy. It's only once, you know, once per model per character on that, but you put a death Jester down. He's got 12 inch regular loan up, but I'm on An objective. Somebody gets close enough to kill him. One CP, boom, he's back there. He's still get your five points. Cool. You know, you've got like a lot of shenanigans. I just like an army that has a lot of moving parts. I like that style of 40 K. I don't want to just push stuff on top of you.
Alan:How am I noodling for sixes with this army?
Brad:You've got, again, if you want to noodle for sixes, you want to play aspect coast because it's got sustained. some of the stuff I'm excited, man. I had a lot of fun. I played them today, so I really enjoyed them. I've been really looking into this codex. I think that there's a lot of different armies. In the codex. And I think that's what a successful codex is.
Alan:Yeah.
Brad:have multiple ways you can play the game in one book? And I think that's in this book. I mean, I just took three, you know, full Harlequin bill. Excellent. Windrider hills. Excellent. Also the regular, the index chapter, the war host is still super good. it has all the great strats it had before. And it gives plus a movement in your, your battle focus. I actually don't know what's better right now for me and the army that I'm playing. Like if I played either war host or aspect coast, I would bring the exact same army and you know, it depends on which one I like, you know, the strats are a little different.
Alan:Yeah,
Brad:your base thing,
Alan:what do you think Eldar is going to do to the meta overall? Do you think it's going to shift you know, some of the top players are going to see space Marines kind of take a step back. Eldar has always been the bane of space Marines historically.
Brad:the big thing is, is right now in the meadow. There's a lot of armies. We talked about this last time we were talking about orcs, there's a ton of vehicles right now.
Alan:Yeah.
Brad:We've seen it in a lot of very recent tournaments where you have tons of indicators, dreadnoughts, predator. You have just so much armor custodes, dreads, things of that nature, Eldar. The fire dragons, for instance, plus they had made a dark reapers damage three that's a big change to them. So I think that Eldar is going to be a nice counter. I think that the Marines are still so powerful with their double oath. And then Bobby G out there with double oath marines will still continue to be a top tier army. I think that Eldar will join them.
Alan:I like that. I kind of agree so far. I haven't got the test game in like you, and I'm not as familiar with the meta, but I read the codex and I feel like I'm very excited. I'm very pumped. And I wanted to talk a little bit about my favorite Eldar theme. And I think this segment of the podcast is brought to you by,
Brad:the 40k lorecast, you can reach us at the 40k lorecast. com. Listen, my friends come in, serenaded by the soothing voice of Mr. Bradchester.
Alan:I did listen to the lower cast. Actually. I watched a whole, I listened to a whole episode about a subject I kind of want to get to later, probably. during grind my gears and I liked the episode, but my favorite story of Eldar, and I know I actually happened to know it's also your favorite. And it is the exodites. I absolutely love the exodites and I think it's insane that GW never really kind of went for this
Brad:Why do they not release models?
Alan:it is the coolest story ever. Eldar were literally able to create anything with machines that could just pain matter.
Brad:It's
Alan:they could.
Brad:machines that changed reality for
Alan:Reality. they could do anything. So they got to a point where their civilization was so abundantly overdone in every possible way that there's just like giant lust parties everywhere.
Brad:and all that stuff.
Alan:This is how slanesh was born and started feasting on their souls.
Brad:they had craft roads, which were basically super OCD. Eldar is OCD about everything, but one of the things, the craft roads made the craft roads and they went, they left. Exodite Eldar, they went
Alan:And they went to the maiden worlds. Yes, which also are terraformed worlds by the Eldar. The Eldar terraformed these worlds all across the galaxy and they made these worlds just breathtaking. So the exodites leave. And go to these planets prior to the fall so that they could just not deal with any of that lifestyle. And they're actually able to withstand because they left they were unaffected by this. But here's the cool thing. They ride dinosaurs, so they
Brad:beams,
Alan:literally created these made in worlds and created life on them and in many of them dinosaurs existed and they went there and they basically, you know, made them their pets. They ride, there's like literally like dinosaur Lance riders,
Brad:Dragon Knights,
Alan:dragon knights. Yeah, dragon knights they're able to use The home world, basically like it's literally straight up avatar. There there's like homeworld crystals.
Brad:it's the world circuit.
Alan:Yeah.
Brad:of, they can get soul sucked by slimesh.
Alan:Correct.
Brad:the infinity circuit, they do a world circuit, which is like this, it's Avatar basically.
Alan:It's straight up avatar. So it's like, imagine Eldar leave become wood elves in the jungle, in the river banks and start to ride dinosaurs
Brad:with
Alan:The,
Brad:on them.
Alan:Exactly. And like the opportunity here for modeling and converting and things is just amazing. If you haven't seen any of these, just go on Google, type in elder exodites, go to the images section. You'll see this amazing conversion of this like T Rex model with an elder guy on it. It's fantastic. So it's definitely my favorite theme of elder. I like a lot of elder themes. I love a lot of stuff. Morgan raw did like he's done
Brad:Well,
Alan:many cool things.
Brad:you got me with the one. And I hate, I'm a huge hater of the flyer mechanic I sent Alan some lists over. We're talking about cool things. What could you do with exodites? And he's like, what about a flyer? And he goes, but wait, Brad, what happens if I make that flyer a pterodactyl? And I go, well, maybe flyers aren't that bad after all.
Alan:No, no, I think you said, well, when you say that, yeah, of course we're going to have a tarot act. Oh, I want a tarot act. So it was pretty sweet. I'm pretty pumped. I'm pretty excited. And yeah, I just, I've always loved that theme so much. And I've always felt like, you know, that the closest day ever came was that Eldar Corsera bit with the scaled Cape.
Brad:the
Alan:there's
Brad:you know,
Alan:Yeah. It's like a Drake cape. Yeah. It's really, really cool. I almost use it for like a salamander army, like chop it up from the old bits. I never got around to it, but yeah, it's a really cool cave. It's also probably not the right size for them. You'd have to find an STL file of it and scale it up, but yeah, no, I'm a huge fan.
Brad:Speaking of that, we talked a little bit about 3d printing before.
Alan:We did.
Brad:and I
Alan:I can't get on 3d printing until we announced our other sponsor of the day. And today we are sponsored by Redwood empire. And we have a bottle here of their screaming Titan. This is a weeded bourbon out of California. It is 96 proof. So it's on the lower end of proof, but it is amazing. Highly recommend them in general. The screaming Titans is just one of their versions. They have several different types and Their labels are amazing. And they're out of California.
Brad:I like that label is badass.
Alan:oh yeah, screaming Titans. really nice. It's very cool stuff. And you get a lot of with this one, it's a lot of nectarine apple. You get a little bit of like a sweet tea kind of flavor. And since it's a low proof, it's something I can get my wife to, and she'll like it too. Cause she's not really into the one 20, one 30 proofs. So it's a little bit more palatable and it's a great, beginner bourbon for anyone who's interested in jumping in. So yeah, screaming, tidying Redwood empire. If you find a bottle of any Redwood empire bourbons or rise, pick one up. They're fantastic. 3d printers, Brad,
Brad:I like the idea of. Conversions for one, because I can't see colors for shit. So I've always been a big fan of converted models more than I am of the best painted models. While I appreciate good painting, I like conversions quite a bit. Now I'm spoiled because I've got the bits guy. Barrel game room. So that's my home city store.
Alan:I would.
Brad:I always thought that everybody had that, but like, if you want a specific thing, it's weird because we were slowly starting to be, everybody's cooler about 3d printed stuff. It was a big no, no for the longest time, but to make the coolest things, to get the proper bits, to make that. Exodite army that GW does put out the models for you have to have access to 3d printing. You just have to.
Alan:this brings me to something that has been grinding my gears
Brad:ho!
Alan:I've hated the stigma on 3d printing since, you know, 2019, 2018. I've been doing 3d prints back when it was expensive. when I started doing 3d printing, you weren't actually saving money. I got into it because of the conversion possibilities. I naively thought that I could become a sculptor and make my own stuff. I do edit things in blender. I've used some software, but the idea of sculpting just. Is in the cards for me? Most likely. But 3d printing is a hobby. It is literally a hobby. It is an expensive hobby. Printers cost a lot of money. FEP sheets cost a lot of money. Build plates cost a lot of money. LCD screens break all the time. They cost a lot of money. It is a whole hobby of its own. Sure. you'll save money if you want to print a whole army. If you're trying to get conversions, trying to get new bits, if you're trying to do kit bashes, and you're really looking for. a cool new model to add flair to maybe a GW bit, maybe not a GW bit, maybe an AOS bit, maybe another bit from another army. I feel like that's a whole creative process that not get the respect it deserves and still probably doesn't get the respect it deserves because there are some people I think who abused it early on. And they came out with like, you know, regular toys. They're just playing with nonsense. And that's not cool, right? I feel like what we should be doing is we should be looking at the intent behind the models. If the intent behind the models was to align with 40k storytelling, was to align with 40k theme and create a more cohesive all encompassing experience where you're bringing in aspects of the theme, you're bringing in bits and you're bringing in a new look. That's a really, really cool thing. That's like very artistic in my opinion. back in the day, you know, conversions were huge. And now,
Brad:You had to have them.
Alan:yeah. And now you can see some really cool conversions with 3d printed models and be like, Oh, the 3d printed, it's kind of the same thing with airbrushing. It's like you paint a model. It's like, Oh, did you airbrush that? So what? Who cares? I did a bunch of fine layers after I highlighted it
Brad:Some of the
Alan:Who cares if the base layer is highlighted, you know,
Brad:now too with airbrushing,
Alan:no airbrushing is fine. I don't, I don't even understand where the stigma was on airbrushing. I get it. If you just airbrush the models, one color, and then you airbrush their feet, another color and you're like done, that's stupid, but that's not airbrushing. That's just an asshole. Right. That's different. Right. Like that's not the same thing.
Brad:That's just an asshole.
Alan:yeah, that's different stuff. You know, like if someone puts effort into their models, I don't even really super care if they look great.
Brad:But I
Alan:but the effort is really important.
Brad:the hobby.
Alan:Yeah.
Brad:because whether you're the best painter, the best model, or the best whatever, you took time and effort to put that army together and that should be rewarded applauded a hundred percent.
Alan:that's exactly how I feel
Brad:You know, you're going to go to this year, though.
Alan:I'm going to your event.
Brad:That's right. June 6th and 7th at Southfield, Michigan, we are running the MotorCity 40K LoreCast Major, and I am super pumped about it. It's the first one we're running and I am unbelievably excited
Alan:Yeah, no, I'm definitely going to be there, Brad. when do tickets go for sale?
Brad:They are for sale right now.
Alan:Okay, cool. So I
Brad:to the website.
Alan:already have a ticket right?
Brad:Look, man, times are tough. I got to charge you double, man. You're like Brad. It looks like you charged me for a Layla, a Mela and myself.
Alan:Oh, good.
Brad:let y'all free because your son got a free ticket.
Alan:As long as he got in, then we're on the same page. I'm really excited for that event and others. I was actually asking you, Brad, at tournaments in general for those wishing to compete in the ITC, what do you recommend or some of the key us based events do you know off top of your head, or is that something you'd have to look up?
Brad:I've got to. I'll get my gear on this,
Alan:Oh,
Brad:yeah, because tournaments do not give you the points. The singles tournaments do. And I hate that because team tournaments are the most fun way to play. I think they're very competitive because they give multiple strategic things that you don't have in a singles tournament but in singles, one of the biggest things you're weighted. If you're looking for ITC points, the number of people and the number of rounds. Are the keys to getting, you know, this is worth 200 points. This tournament's worth 300 points, whatever team tournaments, they only count the number of teams as opposed to the number of players. So when you're going to eight man teams events, you know, you have 50 teams. With 400 players, it would only count as if it was a 50 man RTT.
Alan:have they said that this is a limitation based on BCP software?
Brad:think this is a thing that they've just done per choice.
Alan:Oh, wow.
Brad:know.
Alan:maybe it's the perspective of like a good old boys club, like all the best players get together, and it's not fair to other people.
Brad:don't know it to be honest with you though, but it's difficult. Team tournaments are very, very tough tournaments to win. Pairings, what kind of style, you know, did you bring armies that compliment each other that can go into that pairing situation? And then you also have to play well, you know what I mean?
Alan:I mean, just coordinating you plus one person is a lot more work, right?
Brad:going
Alan:Yeah, you for sure. But just coordinating amongst a group of people, it already makes the event harder
Brad:I don't know.
Alan:know.
Brad:it so like in a team, like in a regular singles event, sometimes I play the whole event. I always play the wet, but like once, if you lose a game and you can't win the event anymore, cause you had to be undefeated to go, it feels like, man, if I'm playing a team event with you, you lose a game. Good to hear. I'm a slapping the face and go get your head back in here. We need to go. You need to play every round for the team.
Alan:Yeah, you got to get as many points as you possibly can
Brad:full games.
Alan:Yeah,
Brad:that differential, every single point matters in teams. If you and I are playing and we figure out that you've got a hundred and I'm going to get a 90, it doesn't matter. in a team event. It made some big difference between you get a 95 and I get an 80, even if you're winning big, I'm grinding to try to get five more points to get one more differential.
Alan:I've grinded at these team events to get from 99 to a hundred.
Brad:What are we, I'm going to give a story. the year that we won a world team championships with USA, spain, Spain. Yeah, whatever it was in, it was in Europe. I'll narrow it down to Europe. So my favorite game. So I went. Five and one to five, one, six and one. However many games we played, I lost one game. the only game I really remember was my loss. Not because I, Oh man, I'm sad. I lost because I was grinding, grinding, grinding. I was playing a super bad match. And this is what we used to have in random game length. I was tied at five game, continued six. I had a small loss on seven. I was trying my hardest to get one point
Alan:Yeah.
Brad:one
Alan:point.
Brad:me
Alan:Yeah.
Brad:out, you know, in a game, normally you'd be like, whatever you win. You know what I mean? I'm getting destroyed me trying to figure it at one point, one us that match. And that's one of my favorite memories. And that's, you know, what, six, seven years, I don't know, some amount of years ago, and I love. That, that really puts me into excitement.
Alan:I feel like that's always true though. We learned a lot from our mistakes and we also learned a lot from our wins that, you know, might not be considered wins on paper, but are, you know, I learned a ton. I have the story with that towel or game where I just didn't move up past half the board. And then the German player, remember when he found out what smash a guns were, that was a great game too. Like there's a lot of good games where, you know, you're put in a position where, you know, you're fighting an uphill battle. You have to think on your feet. How are you going to potentially change this? You know, I had one game where back we got to place, Brad loves this back when We got to place objectives, whoever rolled higher.
Brad:objectives.
Alan:five objectives. so I won the role and I placed one objective in like the middle ish area of the board. And then my opponent placed one, like where he was.
Brad:When you win the road, you got to place three. Your opponent got to place
Alan:Correct. So I get to place three and my opponent gets to place two, but I placed one sort of generally in the middle and then he placed one sort of on his side of the board, right? Assuming that like, you know, he would get that side for the deployment role, but we haven't rolled for deployments yet. So he put one on his side. So I just put one on his side as well. And I triangled it. And then he got kind of confused. So then he put his again down somewhere near the middle again, cause he was like trying to be like kind of safe. And then I put my last one also on his side. And then I looked at Brad and I go, check it out. And he's like, you're an idiot. If you don't win that role, what are you going to do? I'm like, I'm going to go over there and punch him in the face. You know, metaphorically with my army, not in real life. And I rolled the dice and I win and you could just see his soul left his body because I just sat on every objective and I was like turn one, I'm done. He's like, you're not moving. No, I'm not moving. Just, just hiding. I have four objectives.
Brad:I love grinding those games out When you have no business, you're on the wrong table against the wrong army and a bad mission. in a normal singles event, you'd be mad. You're like, I can't win or I'm going to get beat. don't need to win in teams. You need to score as many points as possible.
Alan:I like the close ones where it's really close. It's like turn three. It doesn't feel right. you feel a little bit like you're still uphill, even though it is close and your opponent's kind of like, well, I think this game's over. I don't know if you want to call it. And if I get that on turn three, like something turns on, I don't know what turns on, but something does turn on.
Brad:Thank you.
Alan:Oh, you want to call it like, let's get in here. Let's figure this out. You know? And then you just like, you start to like, you know. It's like limitless. You're like, just seeing all the moves at some, you know, you're like, Oh, boom, boom, boom, boom. And you're like, I'm going to win by one. And then like, you get to the end, it's turn five and you roll it. See if the game goes on. It doesn't go on. You win by one.
Brad:Yes, that was wild.
Alan:you could get seven turns in 40 K.
Brad:Yes, you could.
Alan:how many games did you win? because it went to seven? I feel like I won more than I lost because it went to seven.
Brad:I, all I remember is sadness and seven times.
Alan:I was so good.
Brad:I
Alan:was so much fun I love that stuff So for those who don't know on a three plus you'd play turn six and then a four plus you play turn seven So it was
Brad:I
Alan:it was
Brad:though, because you couldn't just do the shit we do right now, which is whoever goes second gets a free turn basically at the
Alan:correct. You don't know. I thought it was a good
Brad:know back in the day think about it.
Alan:you literally cannot talk out bottom of five
Brad:big because you just go? Okay, you're gonna move all your stuff out cool if the game continues i'm gonna wipe your army,
Alan:And I used to get so, so salty when I knew I was going to win, but because of time in the tournament, that was the worst feeling ever. I knew I'm going to win. I have it all set up to win either turn six or turn seven, whatever it is. And because of time in the event, You know, there's less than 10 minutes. So like, don't start another round. And then my opponent's like, Oh, I guess we don't have time for another round. And I'd be like, dude, I'll play through lunch. I'll play through whatever. Let's go. I just need to move. And you're like, nah, nah, nah, it's done. I'm like, dude, come on, man. You know, like that was the worst.
Brad:here's the thing right now and i'll say this to now We don't have obviously random game length anymore But you don't play five turns And when I say five turns, you basically run out of time in five turns. Cause like a lot of armies are late game armies. A lot of people play late game. How I play late game with a lot of things that I do. not getting a full game of 40 K and you know what I mean?
Alan:Those last turns where there's like way less stuff on the board and You have to decide like, is this Unico that way or that way? And how do I figure out which one's the right choice? Like, that's really where the game is won and lost. I hate the fact that, you know, some games can get away from you so much that like those terms don't really matter. That does kind of suck. I wish that I don't know if maybe, you know, players need to think about that differently or be a little bit more reserved in the way that they move up and they get into the freight, just, always think about resourcing. You know, long term, like throughout the course of the game, you want to make sure you have stuff as the game goes on, because that's really when you make some really clutch decisions.
Brad:The more resources you have and you can serve your resources, the more threats you can give to your opponent. The threat of doing something is almost always better than the thing, if you give your opponent lots of questions, they will mess up some of the answers. But if you don't have the resources, you don't have enough units on the board to give people those questions, you're not going to be able to, Especially when you give questions. This is one of my biggest things. Don't I, when people just try to damage check people, not asking, you're asking a question, you know, outmaneuver your opponent. That's why I like Elder so much. I feel like you can outmaneuver your opponent,
Alan:Yeah.
Brad:your opponent,
Alan:Speedy dinosaur Eldar can get anywhere they need to get.
Brad:all of the stuff,
Alan:All right. Well, thanks Brad. I appreciate you taking time out of your busy schedule of coaching and the lore podcast and testing out Eldar to get in a quick podcast with me today. That's all for today's chapter of the chapter 416 podcast. I am pajama pants, that's Brad Chester and
Brad:this guy.
Alan:we're out.
Mhm.