Game Dev Trenches w/ Louis DeSimone

Why Most Game Devs Never Finish Games | GDT #1

Louis DeSimone Episode 1

Most devs don’t fail because they’re lazy — they fail because they start wrong.

In this first episode of GAME DEV Trenches, Louis DeSimone (self-taught software engineer and indie game dev) breaks down the real reason most developers never finish a single game — and why generic advice, endless tutorials, and lack of structure lead so many devs to quit.

This episode introduces a complete 1-year game dev roadmap — the same system Louis used to go from zero experience to landing a six-figure software job in one year. If you’re stuck in tutorial hell, jumping between engines, or unsure what to do after finishing your first game, this roadmap gives you the missing middle — the real path from beginner to published indie dev.

Topics Covered:

  • Why most dev advice fails you
  • How to avoid tutorial hell
  • A step-by-step 12-month roadmap
  • Why you need to publish 8 games (and how)
  • How to build real skills, fast
  • What to do after your first year

This is the brutally honest advice nobody’s giving you — straight from the trenches.

Ready to stop starting and start finishing?
 Start here.

Support the show

Want to learn game dev? https://www.skool.com/tenth-legion-games/about