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Game Dev Trenches w/ Louis DeSimone
Game Dev Trenches is the brutally honest podcast for indie devs learning how to actually make games — without the fluff. I’m Louis DeSimone — a self-taught professional software developer and game dev in the trenches with you. No gurus. No hype. Just real talk about tutorial hell, scope creep, burnout, and everything they don’t tell you when you’re trying to get better at game dev.
Game Dev Trenches w/ Louis DeSimone
Why Most Game Devs Never Finish Games | GDT #1
Most devs don’t fail because they’re lazy — they fail because they start wrong.
In this first episode of GAME DEV Trenches, Louis DeSimone (self-taught software engineer and indie game dev) breaks down the real reason most developers never finish a single game — and why generic advice, endless tutorials, and lack of structure lead so many devs to quit.
This episode introduces a complete 1-year game dev roadmap — the same system Louis used to go from zero experience to landing a six-figure software job in one year. If you’re stuck in tutorial hell, jumping between engines, or unsure what to do after finishing your first game, this roadmap gives you the missing middle — the real path from beginner to published indie dev.
Topics Covered:
- Why most dev advice fails you
- How to avoid tutorial hell
- A step-by-step 12-month roadmap
- Why you need to publish 8 games (and how)
- How to build real skills, fast
- What to do after your first year
This is the brutally honest advice nobody’s giving you — straight from the trenches.
Ready to stop starting and start finishing?
Start here.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about