
Games as a Podcast
We are two SEGA alums who love talking about the past, present and future of games and the industry that makes them. Each week we explore a gaming topic, often mixing in our perspectives from our time at Big Blue and beyond. Some weeks we’ll have a guest, usually someone whose career has crossed ours, and talk about their own experiences and perspectives.
Games as a Podcast
From Star Wars to Marvel to AAA Indie
Andy Alamano’s career spans two decades of game development across some of the industry’s most storied studios. He began at LucasArts, with Bounty Hunter as an early highlight, before moving to SEGA to work on titles like Super Monkey Ball Banana Blitz, Captain America, and cult favorite Alpha Protocol. In this conversation, we revisit LucasArts’ creative peak, dive into SEGA’s brand experiments, and explore what it was like navigating the rise of free-to-play at Kabam. Andy also reflects on the challenges of assembling resources for a $100+ million independent project, and how it feels to have that five year project become unplayable.