Point-and-Quest Podcast
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Point-and-Quest Podcast
Episode 16 | Native Noir | Hill Agency: PURITYdecay
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In the neon haze of a stratified future city, an Indigenous detective named Meeygen Hill walks into a case that refuses to stay buried...
In this episode of The Point-and-Quest Podcast, I talk about Hill Agency: PURITY/Decay, an Indigenous futurist noir by Achimostawinan Games -- a studio reshaping what video games can say, and who they’re for.
We’ll explore:
- Indigenous Futurism and why these worlds matter
- The Auntie Robo-Dog tutorial (a perfect piece of Native noir humor)
- Merrium’s death and the echoes of MMIWG2S
- The stratified class structure of Akâmaskiy
- Puzzles and plotholes
- What the game does beautifully
- What I wish it had done differently
- And why Meeygen Hill is one of the coolest detectives in modern gaming and why I want to see more of her!
This is kind of sort of a love letter with notes in the margins, a discussion that is part grief, part celebration, and entirely grounded in the messy, neon, hopeful future that Indigenous game developers are building.
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Developer | Achimostawinan Games
Publisher | Achimostawinan Games
Director | Meagan Byrne
Designer | Meagan Byrne
Artist | Sa'dekaronhes Esquivel
Writer | Meagan Byrne
Composers | Colin R. Lloyd, Honor.beatz
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RESOURCES & LINKS
- Hill Agency: PURITY/Decay (Steam link)
- Exploring Indigenous Futurism Achimostawinan Games
- MMIWG2S resources: National Indigenous Women’s Resource Center; No More Stolen Sisters
- Grace Dillon – Walking the Clouds
- Elizabeth LaPensée – writings on Indigenous game design
- Adventure Game Hotspot review
- WCCFTech interview with Meagan I. Byrne