JackQuisitions - Small Business Acquisitions in Home Service

When Growth Hides Bad Economics (Epic Games Case Study)

Jack Carr Season 1 Episode 52

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0:00 | 9:09

Epic just laid off over 1,000 employees—nearly 20% of the company. 
Not because Fortnite failed, but because growth slowed—and the model behind it couldn’t keep up. 

In this episode, Jack breaks down how one of the most successful gaming companies in the world ended up here—and what it reveals about scaling on top of a “money printer.” 

We get into:

  • Why relying on one cash engine (Fortnite) can quietly break your business
  • How growth can hide bad economics—until it suddenly doesn’t
  • The risk of expanding too fast without a backstop
  • Why being early can cost more than being late

If you’re an operator, owner, or buyer, this is the shift:
Don’t assume growth will cover your mistakes. Build a business that works when it slows down.

Connect with Jack:
 X: https://x.com/thehvacjack

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 Epic games just laid off more than a thousand employees, and that's roughly about 20% of the company. And this is not some random gaming studio that's just barely hanging on some alternate little indie studio. No, this is Epic games. The company behind Fortnite, one of the most successful games ever. So how does a company that has made billions and billions of dollars end up. Cutting this deep, and this is what I love about this show is we get to dig into this kind of stuff, and here's the part that just makes it like crazy serious, is that they're not laying off admin level four or replacement button pushers by lots of accounts. Some of the people that they're le laying off, and that the people that are leaving are tenured employees, long tenured, highly respected, and deeply important people to this product. The kind of talent that. You just normally would assume is safe, and that's what makes this so crazy. So what actually went wrong? Well, first, this is not a one time shock. Hey, we missed. Budget. Boom, we cut everyone. Epic already did a major round of layoffs back in 2023 and cut about 16% of the company. And at that time, Tim, Tim Sweeney said something very simple. They were spending more than they were making. That's the whole story in one sentence. Because Epic built itself around a very dangerous assumption, and that assumption is that Fortnite would keep throwing off enough cash to fund everything else. And that worked. It worked for a long time when Fortnite was extremely popular, the skins were hot. Uh, it was a money printer and Epic used that money printer to build much bigger visions like Unreal Engine and Epic Game Store and U-E-E-F-N and like this larger idea of this platform that wasn't just a singular gaming company, but was this bigger idea. And the problem is that those were some big expense, some big, very expensive bets. And especially when you're looking at the creator economy side, you're talking about massive outgoing payments, huge infrastructure costs, and, and they were building this business model that only works when engagement keeps rising. And then that's where the wheels start to wobble because Fortnite didn't die. And that's an important part of this. It just stopped growing the way that Epic needed it to, to continue printing that cash. And in a live service business, that's enough to hurt you. Let's talk about your GMB. If you've been listening to the podcast, you know how important your GMB is to the overall health of your business and your marketing channels. There's a ton of simple optimizations, but many owners don't actually take advantage of them. If you're not sure, you can actually head on over to big reputation.ai. Slash O AO and get a totally free no credit card required. GMB Health Grade. They'll analyze all your locations, your data points, and then they'll spit you out a report card within 60 seconds and you'll know exactly where you're at from A GMB standpoint, or if you know your GMB solid, take it. Do it anyway, and then rub it in your friends' faces and show them how kick ass of a job you're doing. Less engagement means less playtime. Less playtime means less spending. And once the revenue flattens out and your cost structure keeps expanding, the math actually turns on you really fast. So that is what this looks like. Fortnite didn't collapse. It's still a great game. There's still hundreds of hundreds of thousands of users. It just slowed down enough. That it exposed a lot of what Epic was, using the cash to build on top of it, and that problem gets worse when the industry and the tailwinds aren't there anymore. Gaming is in a harder spot than it was in 2020 or 2021 or just even a few years ago. Consumer spending has tightened. Growth has slowed, and gaming is just no longer compet. Only the other games in the industry. It's not just Apex versus Fortnite, it's Apex versus Fortnite. Verse TikTok verse YouTube versus Netflix versus streaming. It's become a, now this is verse all attention. Attention is getting split in more directions than ever. So even if you are Epic and you own one of the biggest franchises in the world, you're still fighting for time against other big platforms who are also fighting for time, and that's not the only issue. Epic also has some execution issues. A lot of players feel that Fortnite has inconsistent seasons. It's not terrible, just inconsistent if you played Fortnite before, you understand. And that matters because these live service games depend on recreating excitement. And so you do not get to win only once. You have to keep winning over and over and over and keep coming up with new ideas and all these kind of fun things to outdo the previous seasons. And that can just be a challenge and. That in conjunction with the, the changes to the industry. It's also like there's mobile, which feels like a huge missed opportunity relative to how large the market is. They didn't do great on that. And then there's the creator BET tool, the creator tool bet, which you know, I actually think was directionally right. Being early to something is extremely expensive, and that's one of the biggest lessons here is that a lot of people act like being early is automatically a competitive advantage. I'm early to ai. I am early to this, I'm early to that, and sometimes it is. Sometimes being early means you're the first to market, which gives you an open runway to run, but sometimes it also means that you burn money for years waiting for the world to catch up or the idea. To, to latch on. And that's where Epic has seemed to have gotten squeezed a bit. And it's not because it's vision of this creator led content or all these ideas went wrong, it's because it just expanded so quickly without any kind of backstop. And then it's timing and economic stopped working. So the good news is that this looks more like a cost reset. The company's temporarily stepping back saying, Hey, we've built for the future. That's not arriving fast enough and now we have to take some time to rebalance the business and that's always painful. But we see it a lot with the big businesses and it's very diff different than a company saying, Hey, we're chapter 13, we're dead. It's epic's still going forward. Uh, Fortnite is still having its moments. It's still big enough, uh, it still works. And so they can still focus on stronger events, bigger season, big cultural hits, good partnerships. They can still keep creating these builder platforms and, and ecosystems, and they can keep leaning into Unreal. And so they have. To keep, they can keep taking on their shot at these broader gaming platforms. In the meantime, that's all fine, but the bull case here is really simple. Epic games is not falling apart. It's shrinking back to take another swing. And honestly, the biggest takeaway here is bigger than gaming. It's bigger than, than kind of the 1 0 1 business. It's what happens when you hide growth in bad economics. Uh, you know, as long as revenue keeps climbing. Yeah. Companies can, they can hide. They're bad choices. They can convince themselves that just any spending is justified. But the second that growth slows, reality shows up fast. And like that's the story here. I mean, there's lots of little lessons throughout, but Epic has already reinvented itself more than once. It's survived Major shifts. This version of Epic, I think will be a lot better, uh, as it continues to focus on the things that actually matter. So the real question now as I end this idea, is can they pull it off and, or at some point. Is, is there ambition? Ambition getting ahead of their business? And so that's what I'm excited to watch here in the near future. I'm sorry for all the people that lost their jobs, uh, but this is gonna give Epic the opportunity to come back swinging. If you're stuck under 5 million in revenue and you can't seem to be breaking through, then listen up. We are hosting the breaking 5 million workshop in person. Live happening May 5th through the seventh, 2026 at John's headquarters in Akron, Ohio. Hosted by me and John Wilson will be walking you through the exact $5 million flywheel that we both use to scale. You'll sit in on a live Wilson sales huddle. Tour the shop and see how operators actually run at this high level of scale, and you'll spend three days with other serious HVAC, plumbing, and home service owners who are pushing it to that next level. Your ticket will include the meals, most of the transportation you need while you're here, and you can focus on what really matters, how to get the roadmap to break that 5 million. With clarity, if you're serious about growth and you want to see what it actually takes to break 5 million, click the link below and we'll even give you $500 off your ticket with breaking early bird, all one word, $500 off. Click below. If you like what you heard, like sub share, leave some comments in below. Do you think I'm wrong? Do you think I'm right? Uh, what's your favorite Epic Fortnite skin? I don't know, man. Leave something. So the algorithm brings you back until next time.