The THING about Films

| How Poltergeist Changed Horror: Practical Effects, PG-13 Origins, and Haunted House Legacies

Ambrose & Kelly Season 2 Episode 2

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Nice suburban house. Cute family. Cozy living room TV. And then… the static talks back.

In this episode of The THING about Films, Ambrose and Kelly go all-in on Poltergeist (1982) — the haunted-house classic that traumatized a generation, somehow walked away with a PG rating, and helped push Hollywood straight into the PG-13 era. We break down why the Freeling family feels so real, why the TV is basically the scariest “front door” ever invented, and how this movie quietly roasts the American dream while it’s stacking your kitchen chairs like a threat.

We also get into the behind-the-scenes chaos: the Steven Spielberg vs. Tobe Hooper “who actually directed this?” debate, the MPAA rating drama (yes, it was originally an R), and the practical effects era at its most impressive… and most ethically messy.

SPOILER NOTE: This is a spoiler-friendly discussion of Poltergeist (1982).


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[Ambrose] Welcome back, everybody. Okay—today we’re talking about the ultimate “nice suburban house… but surprise, it hates you” movie.

[Kelly] Yup. The movie that raised an entire generation to be scared of their own living room. Poltergeist.

[Ambrose] Like, your couch? Not safe. Your TV? Not safe. Your closet? Absolutely not safe.

[Kelly] Your toys? Traitors. Your tree? Also a criminal.

[Ambrose] Thank you. And here’s the thing—this movie sits in such a weird spot in film history, right?

[Kelly] Totally. Because somehow it convinced the MPAA it was PG. Like, “Yeah, bring the kids, it’s a family movie—”

[Ambrose] Family. Which is unhinged.

[Kelly] Unhinged. Because the fear in this movie is so specific, and so cruel to your brain, that it basically scarred millions of kids for life.

[Ambrose] It’s not even a debate. People still talk about it like it was a childhood event.

[Kelly] Yeah, this is a “where were you when you saw the clown scene?” kind of movie.

[Ambrose] Exactly. It’s perfect gateway horror. But then you start learning the behind-the-scenes stuff and you’re like… oh. Oh wow. This was chaos, genius, and pure insanity all in one bowl.

[Kelly] And it’s also very early-80s in that way where you’re watching it and you can feel the vibe of, “Safety standards were… optional.”

[Ambrose] Right? Like you can sense a guy off-screen going, “Nah, it’s fine. Roll camera.”

[Kelly] “Highly flexible,” as we like to say.

[Ambrose] So yeah—today we’re tearing the Freeling home apart, piece by piece. Not just the haunting, but the controversies, and the effects that were groundbreaking… and also, uh, sometimes ethically messy.

[Kelly] And we’re talking about why this story—this family in Cuesta Verde Estates—straight up wrecked the idea of the “safe American home” and changed the rules for haunted house horror.

[Ambrose] Because what’s wild is the crack in that “safe home” idea starts way before the chairs start stacking themselves.

[Kelly] Yes! That’s the part I love. The movie is already creepy before anything “ghosty” happens, because it’s basically roasting the American dream and all the—

[Ambrose] —Suburban “buy more stuff and pretend you’re fine” energy.

[Kelly] Exactly. Like, it’s the ultimate “what happens when you just keep building and buying and never ask questions” story.

[Ambrose] And the Freelings—Steven, Diane, the kids. Well, they’re not just a cute sitcom family. They’re like… a perfect snapshot of that era.

[Kelly] Right, and people have called it a “need to need.” Which is such a brutal phrase.

[Ambrose] It really is. Like… oof. That stings, and it’s accurate.

[Kelly] But it fits! Biggest house, newest appliances, latest entertainment tech. They buy into the shiny model-home fantasy without ever looking at what’s under it.

[Ambrose] Literally or figuratively.

[Kelly] Exactly. And the movie makes it super clear where the evil comes from. It’s not some ancient demon they accidentally woke up.

[Ambrose] Nope. It’s corporate. It’s greed. The haunting happens because the developers of Cuesta Verde cut corners.

[Kelly] They were too cheap—or too lazy—to move the actual bodies when they cleared the land.

[Ambrose] Which is such a “wait… what?” plot detail the first time you hear it. Like, excuse me?

[Kelly] So they moved just the headstones, right?

[Ambrose] Yup. Just the headstones. Like that fixes anything!

[Kelly] And they left the remains under the foundations of these brand-new homes.

[Ambrose] Sure did.

[Kelly] So of course those spirits have nowhere to go but up… up and—

[Ambrose] You guessed it. Right into the Freelings’ living room.

[Kelly] Wow. It’s the ultimate “congrats on your dream home, it’s built on somebody else’s nightmare.”

[Ambrose] And what gets me is Steven Freeling—the dad—he kind of knows. Like, he senses the arrogance of it. He just ignores it until, you know… the tree tries to eat his son.

[Kelly] Right? And there’s that scene with Teague, the developer—

[Ambrose] —Ugh. That guy. I hate him on sight.

[Kelly] Same. So they’re standing on the hill, looking over the whole manicured neighborhood, and Freeling calls that spot Vanity Point.

[Ambrose] Which is such a sick little detail. Like, he’s literally naming it. He’s like, “Yeah, we did too much.”

[Kelly] And the movie’s basically saying, “You paid for comfort and safety… and now the bill is due.” And it might be your soul. Or at least your daughter’s.

[Ambrose] That’s why it hits. It’s grounded in something real. You don’t need a dusty spell book or a haunted castle.

[Kelly] You just need a greedy real estate guy and a business plan with zero morals.

[Ambrose] And I love where the haunting comes from, because it’s not the attic or the basement—like the classic horror spots.

[Kelly] Nope.

[Ambrose] It comes from the most modern, center-of-the-house piece of furniture.

[Kelly] The television.

[Ambrose] The TV.

[Kelly] Oh yeah. The TV. That sacred box.

[Ambrose] And it’s so smart, because since the 50s the TV went from a novelty to the centerpiece. Like the living room hearth.

[Kelly] Exactly. It’s where the family gathers, where they get comfort, and where they get distracted.

[Ambrose] And in this movie, the evil uses that comfort zone as the front door.

[Kelly] Yes. That static. That white noise. That’s the doorway. The TV is how this outside force reaches straight into their home. And Carol Anne talks to it and then it all spirals into her getting pulled through the closet.

[Ambrose] And it’s the ultimate “your cozy normal thing is NOW the most cursed thing in the house.”

[Kelly] Totally. And then the final act gives you this perfect symmetry, because after the house implodes into this portal—

[Ambrose] Ah yes, we see the greedy developer and the neighbors just standing there watching like it’s a fireworks show.

[Kelly] Right. And Vanity Point gets exactly what it deserves.

[Ambrose] And then the Freelings run to the only place that feels safe: a sterile, generic Holiday Inn.

[Kelly] Which is still consumerism, just without the personal history attached.

[Ambrose] Right. And the first thing Steven does in that “SAFE” motel room—

[Kelly] —Oh Right. He wheels the TV out onto the balcony and basically kicks it out of his life.

[Ambrose] Like, “Nope. You’re not coming with us.”

[Kelly] It’s this desperate “cut it off” moment. He’s rejecting the tech and the lifestyle that almost destroyed his family.

[Ambrose] And he’s finally connecting the dots like, “Okay… maybe my stuff is part of the problem.”

[Kelly] And that moment also lines up with what’s happening behind the camera, because Spielberg was producing this and he had two massive films coming out the same summer.

[Ambrose] Right. Two totally different versions of suburbia.

[Kelly] Exactly. Poltergeist and E.T. the Extra-Terrestrial. Same summer. He called E.T. “what I love”—the ideal suburbia, friendship, childhood wonder.

[Ambrose] And Poltergeist was “what I fear.” The darker side.

[Kelly] And he even joked Poltergeist was basically him scaring his younger sisters half to death when they were growing up.

[Ambrose] Which explains a lot, honestly.

[Kelly] It’s such a wild contrast. Suburban good versus suburban evil, from the same mind, released weeks apart. That early-80s thing where both extremes are just living next door to each other.

[Ambrose] But even with all that darkness, the movie stays grounded in the family. That’s why the scares land. It’s not random teens getting picked off.

[Kelly] Nope. It’s the whole unit fighting to survive.

[Ambrose] And Diane and Carol Anne are the center of that.

[Kelly] Yeah. Diane Freeling, played by JoBeth Williams—anchors all the supernatural chaos in real, fierce mom energy. And when the investigator suggests they just leave, she doesn’t hesitate. She says, “I’m not leaving Carol Anne.”

[Ambrose] Okay, that one line is the whole movie for me. Like, she says, “I’m not leaving Carol Anne,” and I’m immediately like, “Alright, cool, I will follow you into hell if I have to.”

[Kelly] You would trip immediately. But the spirit is there.

[Ambrose] First of all—no. I’d survive. I’m built for this.

[Kelly] You’re built to survive a horror movie?

[Ambrose] Yes.

[Kelly] You wouldn’t survive a haunted AirBnB. You’d see one flicker in the hallway and go, “Oh, fun,” and then you’re gone in the first 15 minutes.

[Ambrose] That is slander.

[Kelly] no, it’s evidence-based.

[Ambrose] Evidence-based? Oh my god, you have charts.

[Kelly] I have a whole case file. Exhibit A: you’d try to reason with the TV.

[Ambrose] I would not.

[Kelly] You would.

[Ambrose] Okay, fine—maybe I’d be like, “Hello? Who’s there?” But that’s confidence. That’s leadership.

[Kelly] That’s an obituary.

[Ambrose] Anyway—Diane’s line works because it’s not movie-mom talk. It feels real. And that’s the tone shift where you’re like, oh… this is gonna hurt.

[Kelly] Exactly. And then it makes the scary stuff hit harder, because it’s not just ghost chaos for fun. It’s this family clinging to each other while their house is basically bullying them.

[Ambrose] The house is 100% bullying them. Like it’s saying, “Oh you thought you were safe? That’s cute.”

[Kelly] And Robbie staring at that closet like, “It knows what it wants. It wants us to stay in here.”

[Ambrose] Dude. The way I would’ve been like, “Okay, you can have the room. Actually, you can have the whole house.”

[Kelly] Same. I’m not even packing. I’m leaving barefoot. But that’s why it works—they don’t just dip. They’re fighting as a unit.

[Ambrose] Yeah, the love is the anchor.

[Kelly] Totally. The chaos only works because you believe that protective love is real. Otherwise it’s just stuff flying around, and here it feels personal.

[Ambrose] Okay, so story-wise—this “little girl disappears through a portal in her bedroom” thing… that’s not totally new, right?

[Kelly] Oh yeah. If you’re a Twilight Zone nerd, you’re immediately like, “Hold up.” 1962. Little Girl Lost.

[Ambrose] Yes! The girl finds a portal in her bedroom wall, and the family can hear her… but they can’t get to her. Which is already horrifying, because what do you even do with that?

[Kelly] You panic. That’s what you do. And Richard Matheson wrote that episode, and he even pointed out the similarity later. Basically like, “Yeah, they took the idea and did their own version.”

[Ambrose] Right, but here’s the big difference—Twilight Zone is more like, “Whoa, dimensions and space weirdness.”

[Kelly] Exactly. It’s scary, but it’s kind of science-y and abstract. Poltergeist takes that same setup and goes, “Cool, now make it emotional.” It ties it to the strongest possible thing: a mom trying to get her kid back.

[Ambrose] And that’s why it hits harder. Because it’s not just “weird physics,” it’s “my child is gone and I can hear her and I can’t reach her.” Like… that’s brutal.

[Kelly] It’s the kind of fear that punches you in the gut.

[Ambrose] And then it gets even darker when you realize the plot is literally about greedy developers cutting corners… and the production also had some corner-cutting in real life.

[Kelly] Uh huh. And that’s the perfect doorway into the next part: the legendary production chaos and the practical effects madness that made this movie what it is.

[Ambrose] Yeah, because the behind-the-scenes stories get almost as intense as the movie.

[Kelly] Oh, absolutely. And it starts with the question that refuses to die: who actually directed Poltergeist?

[Ambrose] The “ghost director” drama.

[Kelly] The ultimate one. Tobe Hooper vs. Steven Spielberg. People have been fighting about this forever.

[Ambrose] And it’s messy. Spielberg’s the producer, and his contract said he had to be hands-off because he was directing E.T. at the same time—

[Kelly] Which started shooting right after Poltergeist finished principal photography.

[Ambrose] But the set stories—widely reported—make it sound like “hands-off” was more like… a suggestion.

[Kelly] Spielberg’s explanation is pretty specific. He said Hooper wasn’t a strong presence on set, like he’d get overwhelmed or unsure.

[Ambrose] So Spielberg said he’d step in as producer and go, “Okay, here’s what we can do,” if something popped up and nobody had an answer.

[Kelly] And he described it like a collaboration, like Hooper would nod along and be like, “Yeah, sure.”

[Ambrose] Hooper’s side is way simpler: “I directed the film.” He said he took notes, drew storyboards, and made the day-to-day creative calls.

[Kelly] And the press got so loud about it that Spielberg took out a full-page open letter ad in Variety in June 1982.

[Ambrose] Which is such a power move. Like, “Please stop. I beg you.”

[Kelly] But what’s interesting is it’s not just people arguing off vibes. People have done actual style breakdowns on the finished film.

[Ambrose] Yeah, like real measurements—camera moves, average shot length, angles, all that nerdy stuff.

[Kelly] Exactly. Spielberg in ’82 is known for those dynamic tracking shots, often low or medium-low angles. You can spot it a mile away in E.T.

[Ambrose] Oh yeah, that camera glides.

[Kelly] But when they analyzed Poltergeist, they found more wide shots, a slightly longer average shot length, and more restrained camera movement. And that lines up more with Hooper’s style. You know Texas Chain Saw Massacre energy and more mood, less zooming around.

[Ambrose] So the takeaway from that specific analysis was: statistically, it looks like Hooper directed it.

[Kelly] Right. So even if Spielberg was giving input—because clearly he was—overall the visual language points more toward Hooper.

[Ambrose] And honestly, that whole “who’s in charge?” chaos kind of fits the rest of the set vibe, because the effects were complicated and sometimes straight-up dangerous.

[Kelly] Dangerous enough that the movie helped push the rating system to change.

[Ambrose] Yep. Poltergeist originally got an R rating from the MPAA.

[Kelly] Which is wild for a suburban ghost movie being sold like a family scare night. Like, how did they justify that?

[Ambrose] It was mainly the intensity, plus that bathroom scene—Dr. Marty Casey hallucinating and peeling his own face off in the mirror.

[Kelly] That scene is still nasty.

[Ambrose] And Spielberg and Hooper fought the rating hard. They appealed and argued this weird loophole...Basically: “Yes, it’s gross, but it’s a hallucination. There’s no nudity, and it’s not slasher violence.” And the board relented. They controversially gave it a PG.

[Kelly] Which is still insane. Like, how are you gonna say face-peeling is PG just because there’s no sex or nudity?

[Ambrose] Right? So the argument was the MPAA back then focused more on violence tied to sexual stuff or long, sustained carnage. This is quick, it’s psychological, and it’s not a murder scene. So they pitched it as “this is fear and mental breakdown,” not “here’s a gore party.”

[Kelly] Exactly, and that is such a wild loophole because it feels like they were basically gaming the system by arguing the intent of the scene. Since it is more about the character’s internal collapse than a literal body count, the censors just did not have a specific box to check for that kind of intensity, so they just let it slide. It is kind of brilliant but also a little terrifying when you think about how much more that psychological stuff actually sticks with the audience compared to a typical slasher.

[Ambrose] And that’s where we get PG-13. Poltergeist, Gremlins with the blender moment, and Indiana Jones and the Temple of Doom with the heart scene.

[Kelly] All too intense for PG, but not quite an R. And that tension led to PG-13 in 1984—basically “parental guidance, but seriously.”

[Ambrose] And Roger Ebert called the PG rating out hard. And honestly… he had a point.

[Kelly] Didn’t he say if he’d seen it at age 7, he would’ve been afraid to go to bed until he was 12.

[Ambrose] That is a very specific kind of damage.

[Kelly] And speaking of damage… we have to talk about the most infamous fact from this production.

[Ambrose] The skeletons. Right?

[Kelly] Yes. The real human skeletons used in the pool scene.

[Ambrose] I always thought that was an urban legend—like “Poltergeist curse” lore. But no, the actors confirmed it. Right?

[Kelly] Yes. It was confirmed. JoBeth Williams was in that muddy water, in that excavation pit, fighting what she thought were high-quality props.

[Ambrose] And then you find out later…

[Kelly] They were real skeletons. And the reason is the most bitter kind of irony.

[Ambrose] Okay, so why? For “realism”?

[Kelly] Nope. Money. In 1982 it was cheaper to buy real articulated human skeletons from a medical supply company—often sourced from outside the U.S.—than to have effects artists build convincing replicas.

[Ambrose] So to save a few bucks, they used real remains… which mirrors the exact crime in the story. Developers disrespecting the dead.

[Kelly] And that’s what’s so gross about it—like the movie is literally about that exact kind of disrespect, and then the production goes and does the same thing for real. It’s one of those facts that makes you just sit there like… wait, what?

[Ambrose] And then you hear JoBeth Williams talk about finding out later, and she’s basically like, “Yeah, it was horrifying.” And it really nails that whole era vibe of “just get the shot, just get it done,” where money and “realism” could steamroll basic human dignity.

[Kelly] And no wonder the “Poltergeist curse” stories won’t go away.

[Ambrose] And while we’re talking safety… we have to hit the near-fatal stuff that came from this obsession with heavy, physical effects—ILM doing their thing at full power.

[Kelly] Oh yes. The clown doll attack.

[Ambrose] The one that permanently ruined clowns for an entire generation? Yeah—turns out it wasn’t just scary on screen. It was genuinely scary on set too.

[Kelly] Oliver Robbins—Robbie Freeling—almost got seriously hurt because the animatronic messed up and the clown arm tightened way too hard around his neck.

[Ambrose] So he’s actually struggling, he’s yelling, he’s saying he can’t breathe—

[Kelly] Yes. And here’s the horrible part: the crew, including Spielberg, thought it was great acting at first.

[Ambrose] The idea that a child choking gets mistaken for “wow, what a take” [laughs] that is terrifying.

[Kelly] And they only realized what was happening and jumped in because it became obvious. It’s always used as an example of that era: sometimes “get the shot” came before a kid’s safety.

[Ambrose] But for every dangerous moment, there’s also a moment where you’re like, “Okay, that’s genius.” Like Diane Freeling climbing the wall and ceiling as the chaos ramps up.

[Kelly] Yes! That’s the one where you can’t help but geek out, because it’s all practical. No wires you can spot, no digital cleanup—just straight-up old-school movie magic pulling off something that still looks insane.

[Ambrose] Oh it sure did. And they pull this off by building a rotating set. Like a huge steel box. It was basically a gimbal with the camera bolted down, and the entire room just rotates 360 degrees.

[Kelly] Exactly. So when we see Diane sliding on the bed and “walking” up the wall, she’s really just on the floor and the room turning sells the illusion.

[Ambrose] So it’s the same basic trick as Fred Astaire’s ceiling dance in Royal Wedding.

[Kelly] Which is such a fun horror-nerd detail. Like, “Let’s take a classic dance gag and make it scary.” And because it’s physical, it has weight. And you feel it.

[Ambrose] And then there’s the bathroom face-peeling scene that helped trigger that R rating. They used a super realistic bust of Martin Casella for the close-up.

[Kelly] And to make it look as real as possible, Spielberg got hands-on. He personally manipulated the latex bust—those hands pulling the face away and revealing all the gross layers underneath.

[Ambrose] And that’s what kills me—this is Mr. Warm-and-Fuzzy Spielberg, and he’s literally the guy yanking a face apart for the grossest shot in the whole movie.

[Kelly] Like, “Hi, I made E.T.” and also “Here’s your face coming off.”

[Ambrose] And the supernatural stuff was just as complicated. That pulsing portal in Carol Anne’s closet? Well, they had to invent lighting setups to make it look like another dimension was sitting in a kid’s bedroom.

[Kelly] Oh right. The team said that closet portal was the most complicated lighting job of the whole shoot.

[Ambrose] And it wasn’t just “shine a light and add smoke.” It was layers on layers.

[Kelly] They used huge theatrical strobes, big stage spotlights, and then aimed all of it through fish tanks filled with water.

[Ambrose] Fish tanks. Which still sounds fake.

[Kelly] I know! But the water refracts the light in this specific way, so the beams ripple and warp and look alive and wrong.

[Ambrose] Oh. So, like liquid fire.

[Kelly] Exactly. And then they ran four big wind machines at the same time to keep everything moving.

[Ambrose] So: strobes, spotlights, water diffusion, and high wind… just to make a closet look like a doorway you do not want to walk into.

[Kelly] It really shows what it took before digital tools. You had to be part inventor and part lighting wizard to pull off one shot.

[Ambrose] And that’s a huge reason it won the BAFTA—yeah, the British Academy of Film and Television Arts—for Best Special Visual Effects, for Richard Edlund. Because you can feel it. The texture, the weight, the whole “this is actually happening in front of a camera” vibe… that’s all baked into how they pulled it off.

[Kelly] So if you sum up the production: massive technical challenges, near-fatal accidents, the “who directed it” fight, and the jaw-dropping ethical shortcut of using real skeletons. The behind-the-scenes chaos mirrors the on-screen chaos.

[Ambrose] It really does. It’s analog effects hitting this peak where it’s complex, expensive, and sometimes dangerous—right before digital takes over.

[Kelly] Okay, so we’ve covered the mad genius and the real risks of making it… but the story doesn’t end when the Freeling house implodes. That movie set the table for what came after.

[Ambrose] Yeah, now we’ve gotta talk about what it did to culture.

[Kelly] Agreed. The production stories are wild, but the movie’s legacy—and how it shaped horror—needs the spotlight.

[Ambrose] Alright, let’s switch gears and talk about the lasting legacy of Poltergeist.

[Kelly] Okay. So when you look at modern horror, Poltergeist is everywhere. It set the template for the suburban haunting we still see today.

[Ambrose] It basically told horror, “You don’t need a gothic mansion or some isolated cabin.”

[Kelly] Nope. The terror is in your brand-new tract home—the place you paid extra to feel the safest.

[Ambrose] And if you look at the big hauntings of the last couple decades—Insidious, Paranormal Activity, The Conjuring—those are straight-up descendants of what the Freelings went through.

[Kelly] Right. A modern home, middle-class family, and a force tied to the land’s history… or a technology conduit.

[Ambrose] And the impact isn’t just how it looks. It messed with people’s brains. It stole the innocence from the safest kid-spaces.

[Kelly] Yes. The bedroom.

[Ambrose] And let’s not forget the closet.

[Kelly] And your toys.

[Ambrose] So it wrecked the whole concept of “safe space” for a generation.

[Kelly] And it’s constantly blamed for lifelong clown fears. That clown doll attack works because it takes a kid-fun symbol and turns it predatory.

[Ambrose] And I know people who checked under their bed for years after seeing it. And yeah—hi, it’s me. I’m people. [laughs] But that’s why it sticks, because it feels like a personal betrayal. Like the monster isn’t “out there”… it’s hiding in your own stuff.

[Kelly] Of course it’s you. I wouldn’t doubt it for a minute. And another giant cultural echo? Stranger Things.

[Ambrose] Oh, it’s way more than just a little reference. It feels like a love letter and a blueprint at the same time. And don’t act like you’ve never been scarred by anything, Kelly—like you don’t have at least one scene you still refuse to watch alone.

[Kelly] Oh, I do, trust me. But yeah—Stranger Things is basically proof of what you’re saying. You’ve got Will Byers trapped in another dimension, and he’s communicating through electricity—just instead of the TV static, it’s the lights. That’s a really direct, on-purpose nod to Carol Anne and the Freelings.

[Ambrose] And Joyce Byers, with that desperate mom determination, is clearly a successor to Diane Freeling.

[Kelly] Both are fighting an unseen force, dealing with people who don’t believe them, and using whatever they can—technology, lights, sheer stubborn love—to save their kid.

[Ambrose] So yeah, the show borrows the look of the fear, but it’s built on that same emotional engine.

[Kelly] And because the mythology was so strong, the studio immediately tried to stretch it into sequels. And the sequels definitely softened the original’s sharp critique.

[Ambrose] Oh right—Poltergeist II: The Other Side, 1986. It tried to redefine what the evil even was. Because the first movie is clean. You had corporate greed, disturbed graves. But the sequel moves away from that simple setup.

[Kelly] It does. Because it introduces Reverend Henry Kane—the evil cult leader from the 1820s—so it shifts the blame from the developer’s checkbook to a more traditional “ancient evil” angle.

[Ambrose] And it adds that Diane and Carol Anne have latent psychic abilities, which is how they’re connecting to the other side… and that kind of—

[Kelly] Takes away the original fear, because the first one is scary partly because it feels random. It’s happening to a normal family.

[Ambrose] Then it goes fully off the rails with Steven Freeling getting possessed through red agave worm that was in the bottle of the mezcal, leading to that bizarre vomiting monster sequence that feels totally disconnected from the first movie.

[Kelly] And then you have Poltergeist III, two years later, pulls Carol Anne out of the suburbs and puts her in a high-tech Chicago skyscraper—using mirrors and glass as portals for Kane to keep chasing her.

[Ambrose] Right, and that’s when it becomes less about the home and more about jump scares and reflections.

[Kelly] But—and there is a but—the fact that the core premise, you know, kid trapped and the family fights back, was strong enough to get a 2015 remake kind of tells you everything about its staying power.

[Ambrose] Yeah, because even when the sequels and that remake don’t hit the same way, that basic setup still won’t let go. It’s one of those ideas that just lives in your head forever.

[Kelly] So final verdict on the 1982 original: it works because those BAFTA-winning effects were analog and physical and took real effort to pull off. It came from a golden age of practical effects we don’t get much anymore.

[Ambrose] And that physical realism matters. Like Ebert argued, it works because it grounds the supernatural chaos in the family’s love. The effects don’t swallow the people—they boost the emotion, so the impossible feels heavy and real.

[Kelly] And that balance—big spectacle, plus real human connection—is what really seals it.

[Ambrose] And the analog-versus-digital comparison kind of defines what came next in effects. Think about the jump from this to later breakthroughs—ILM shifting into digital on Terminator 2 and Jurassic Park.

[Kelly] That shift was massive. The effects went from these industrial, physical setups—rotating sets, practical rigs, all that messy real-world stuff—to controlled digital work built out of code and numbers.

[Ambrose] So what happens to the tension when the effect isn’t tied to physics anymore? You know, when you can erase a wire, clean up anything, and make the impossible look perfect?

[Kelly] Well, that’s where digital comes in and solves a lot. You don’t get anymore real skeletons. You don’t get any prop malfunctions nearly hurting someone. Less physical risk. Less logistical chaos. But it does raise a real question: does perfect always hit the same?

[Ambrose] That is a good question. Because when you’re limited by the real world, you have to get creative. And you end up with moments that feel heavy—like the kitchen collapsing, or the house tearing itself apart in a way you can almost feel.

[Kelly] And with CGI, you can do anything. But sometimes you lose that raw, tactile danger that defined early 80s horror. It’s the difference between watching the Freeling house physically collapse in a huge model shot you can feel…

[Ambrose] …versus a modern CGI catastrophe that can look incredible but feel kind of weightless.

[Kelly] And it’s the difference between seeing Diane Freeling get dragged around a rotating set—where you know it took sweat and real physics—versus watching a flawless digital double fly through space.

[Ambrose] And again, both can be awesome. But one carries this “somebody really had to do this” tension that transfers to the audience.

[Kelly] Exactly. Because we went from effects built by inventors solving physical problems to effects built by programmers solving math problems. And that is why Poltergeist sits right on that turning point.

[Ambrose] So here’s the final question we’ll leave you with: when you look back at Cuesta Verde and the terror it kicks off… what scares you more?

[Kelly] Was it the real-life production danger and the ethical shortcuts of the analog golden age?

[Ambrose] …or was it the messy, physical, and sometimes nearly deadly—

[Kelly] …or the perfectly polished, frictionless impossibility of the CGI world we live in now?

[Ambrose] Think about it. And let us know either in the comments or on our socials.

[Kelly] And with all of that being said… it’s time. We gotta head down into the Critic’s Crypt and give you our final judgment on this classic horror movie from the past.

[Ambrose] Alright, cool—grab your little torch and your emotional support blanket, because we’re doing it. We’re heading into the Critic’s Crypt, and yeah—we’re about to give Poltergeist the full “does it still hold up, and did it ruin our childhoods” verdict.

[Ambrose] Is it just me, or does time actually stop moving the second we walk through that door? Though clearly, the smell of damp velvet and my own poor judgment is still very much in motion.

[Kelly] Well, and let’s be real, that poor judgment is exactly why you keep lighting those mystery candles you found in a box labeled DO NOT OPEN, so you’ve basically curated this whole haunted basement vibe yourself.

[Ambrose] That’s called ambience. And the Crypt respects my artistry.

[Kelly] The Crypt is actively trying to get HR involved.

[Ambrose] Alright, alright. Are you ready to tackle this movie and give it our final judgement?

[Kelly] Oh yes. Being back in this crypt is already putting me in the right mood. But yeah—let’s do it. Let’s crack this thing open.

[Ambrose] Okay, look—before we get into those ratings, we gotta do the pros. We gotta give credit where credit is due. Okay. So… what did you like?

[Kelly] Yeah, because there’s a lot to like here. Like, the biggest thing for me is how it messes with your comfort zone. You know when you’re a kid and the living room is the safe spot—couch, snacks, TV on, you’re chill?

[Ambrose] Mm-hmm.

[Kelly] This movie’s like, “Cool… now that’s where the haunting starts.” Like, congratulations, your safe zone is canceled.

[Ambrose] And that’s what makes it evil-genius. Because it’s not some creepy cabin in the woods. It’s your normal house. Your normal night. Your normal living room. And the TV isn’t just sitting there in the background—it’s basically the front door for the whole nightmare.

[Kelly] Yes! It’s not decoration, it’s the problem.

[Ambrose] And that static? Once you’ve seen this movie, you hear it and your brain instantly goes, “Uh oh… not that sound.” Like your nervous system recognizes it.

[Kelly] Right, and it’s not even some fancy cursed object. It’s literally the most normal thing in the house. Which is why it hits. Because you’re like, “Wait… my TV can do that?” [groans] I don’t like that thought.

[Ambrose] And okay—effects. We gotta talk about the effects. Because the practical stuff still has weight to it. Like you can feel the physical struggle in all that chaos.

[Kelly] Yeah.

[Ambrose] You know when the house starts going off, and it doesn’t feel all floaty? It feels like the room is actually fighting them.

[Kelly] Exactly. It’s messy in a good way. Like, the scary stuff looks like it’s happening in the same space as the actors. So you buy it. And because you buy it… you get stressed. It’s just that simple.

[Ambrose] And speaking of stressed—this is my other big pro: the family. They feel real. They aren’t just horror-people waiting to get picked off. They feel like a regular unit trying to survive something that makes no sense.

[Kelly] Oh yeah. Especially Diane. Because she doesn’t do that “movie mom” thing. You know where she’s all calm and wise and giving speeches?

[Ambrose] Yeah, no.

[Kelly] Nope. She’s just like, “That’s my kid. I’m not leaving without her.” And you immediately go, “Oh hell yeah, I’m totally with you.”

[Ambrose] Exactly. You actually feel something with it. And that’s what makes the scares hit harder, because you’re already emotionally locked in with the family. So it’s not just spooky stuff happening—it feels personal.

[Kelly] And it’s also brutal in this super specific way. Like how they used that clown and the closet with all those toys. It’s like the movie is personally coming for every kid’s comfort zone.

[Ambrose] Like it made a list.

[Kelly] It really did. And the best part…best part is the wrong phrase—but you know what I mean…

[Ambrose] I do know what you mean.

[Kelly] They passed this off as a family movie by giving it a PG rating. Like, excuse me??

[Ambrose] Yeah, that's the biggest betrayal. Giving it THAT PG rating. Like, come on. I still remember that clown scene like it happened yesterday, and now I fully get why so many people are scared of clowns.

[Kelly] Right. That scene rearranged a whole generation.

[Ambrose] It’s honestly the ultimate betrayal movie, because it takes the safest spot in your house and turns it into a nightmare that stuck with people for years.

[Kelly] I couldn’t have said it better. Also—this is where you always do the thing. You’re gonna tell me you’d survive this movie.

[Ambrose] I would survive this movie.

[Kelly] Ooh, there it is.

[Ambrose] I’m serious! I would. I’m built different in haunted houses.

[Kelly] You mean you’re built loud in haunted houses. You’d die in the first 15 minutes. And I have evidence.

[Ambrose] Evidence?

[Kelly] Yes. You’d hear one little static crackle and go, “HELLOOO? WHO’S THERE?” like you’re hosting a game show.

[Ambrose] That’s not fair.

[Kelly] Oh that’s so fair. And then you’d touch the TV with your whole hand and you’d do that on purpose.

[Ambrose] Okay—first of all, I’d use the back of my hand.

[Kelly] Like that’s better! That’s medically worse.

[Ambrose] Alright, fine. But I’m still saying I’d survive. And I would simply… not be haunted.

[Kelly] If you say so. ANYWAY—those are our pros. Now let’s hit the cons, because yeah, even a classic like this has a few things that don’t work.

[Ambrose] Yeah. So the one con that really stands out for me is the pacing. And before you go, “What do you mean the pacing?”—here’s what I mean.

[Kelly] Okay.

[Ambrose] The middle starts to drag a bit. It’s like they hit this stretch where everyone’s kind of just waiting, and the movie slows down enough that you feel it.

[Kelly] Okay, yeah, I actually get what you mean. Like it’s not boring, but there’s a chunk where it’s more “we’re investigating” and “we’re reacting” than things actually escalating.

[Ambrose] Yes! Exactly. It’s like the movie hits pause for a second, and you’re just waiting for the next big “oh no” moment to kick the door in.

[Kelly] Right.

[Ambrose] And I don’t even need it to be nonstop chaos—I just want that middle part to feel like the pressure is building, you know? Like give me tension. Give me that uneasy, “something’s about to happen” feeling.

[Kelly] Alright, yeah. I’m with you. Because it’s not that the scenes are bad, it’s just… the momentum dips for a minute. And when the beginning is cooking and the ending is full-send, you notice that lull way more.

[Ambrose] Exactly.

[Kelly] Okay, another one—and I know we already talked about it—but how in the actual hell did this movie get rated PG. Like I get it, different era, whatever, but come on. That bathroom face-peel scene? Like… what? What were they thinking?

[Ambrose] Yeah, that’s not “family fun.” That’s “congrats, you’re scared of mirrors for ten years.” And honestly the fix would’ve been simple: label it right. Even a PG-13 warning would’ve saved some childhoods. Or just go ahead and give it that rated R.

[Kelly] Seriously. Because the rating is basically a prank.

[Ambrose] It is.

[Kelly] And the biggest con for me might honestly be the stuff that wasn’t even in the movie. Like the behind-the-scenes where they used real skeletons and didn’t tell the cast they were real.

[Ambrose] Yeah.

[Kelly] And we can’t forget the clown almost choking Robbie to death and they thought it was great acting… like what the hell.

[Ambrose] That part is so hard to shake. Because it’s hard to be like “movie magic!” when you’re also like, “Wait, someone could’ve actually died?”

[Kelly] Exactly.

[Ambrose] And honestly, another easy fix is just investing in the replicas, because at the end of the day, you can't treat the safety of your cast like an optional add-on.

[Kelly] Yeah. You don’t get extra points for trauma on set. You just get a bad vibe attached to your classic.

[Ambrose] But—and this is why the movie still wins—those cons don’t erase the core. The core is so strong it still sticks in your head forever. Kid taken, family fighting back, house turns evil, TV becomes a portal… that’s a monster premise.

[Kelly] And it’s why you can watch it now and still feel that “oh no” in your stomach. Because it’s not just ghosts. It’s the idea that your normal life can crack open without warning.

[Ambrose] Alright… we gotta lock it in now. [whisper] I think the Crypt’s getting antsy with us, like it wants us to leave.

[Kelly] Oh stop. Don’t do that. [laughs] Okay, okay—ratings. Let’s do it before something throws a candlestick at your head.

[Ambrose] Okay, with all those pros and cons… I gotta say it’s still one of my top five go-to movies. So I’m giving it a 5 out of 5 coffins.

[Kelly] Wow. You’re swinging for the fences on that one.

[Ambrose] Always.

[Kelly] But…I have to agree with you. Even though it had those cons, the movie itself knocks it out of the park. So yeah, I can definitely get on board with giving this movie a 5 out of 5 coffins too.

[Ambrose] See? Unity. Balance. Art.

[Kelly] Whatever, you still die in the first 15 minutes.

[Ambrose] Wow! You don’t have any faith in my ability to survive.

[Kelly] I don’t. Because your first move would be to announce yourself to the haunting.

[Ambrose] I would not.

[Kelly] Yes you would, You’d go “HELLO, EVIL HOUSE, I’M AMBROSE.”

[Ambrose] Okay, listen—if I die, I’ll die with charisma. And not like some scared little chicken.

[Kelly] That is unfortunately true.

[Ambrose] Alright. That’s the verdict. We did our job. The Crypt is satisfied.

[Kelly] Uh, the Crypt is never satisfied. It’s just quieter when you leave.

[Ambrose] Okay then. Let’s get out of here.

[Kelly] You don’t have to tell me twice. I’m right behind you. Plus I forget how creepy it is down here.

[Ambrose] You’re the one who wanted mood lighting.

[Kelly] Yeah, well. I want mood lighting with, like… exits. Multiple exits.

[Ambrose] Fine. Next time I’m bringing a map, a flashlight, and a waiver.

[Kelly] Great. And I’m bringing a stopwatch so I can time your first-15-minutes demise.

[Ambrose] Oh my god. Okay—go, go, go.

[Kelly]: You need self-control. That’s what you need.

[Ambrose:]: And you need to stop acting like you’re not also enjoying the chaos. But yeah—there it is. Still a classic. Still mean. Still making people stare at their TV like, “Oh, so we’re doing this today?”

[Kelly]: Mmhm. It’s one of those movies that hangs around in your brain. Like a little spooky houseguest that won’t leave. But in a fun way… not in a “I’m mad at you for recommending this” way. Mostly.

[Ambrose:]: Mostly. And honestly, that’s the sweet spot. Like, I want to be slightly annoyed and impressed at the same time.

[Kelly]: That’s just your whole personality.

[Ambrose:]: Fair. So, if you wanna keep hanging out with us, go follow us on Facebook, Instagram, and TikTok—@thethingaboutfilms

[Kelly]: And please leave a review. It helps a ton. Plus it feeds Ambrose’s ego just enough to keep him functioning.

[Ambrose:]: It’s true. Your reviews are my plot armor. Without them, I simply crumble into dust like an ancient cursed artifact.

[Kelly]: Also, make sure you follow the show wherever you listen. And if you want the bonus stuff, grab the VIP PASS. That’s where you get the ad-free episodes, and you get into our Discord so you can actually hang with us—talk horror, argue about your favorite movies, or just vibe…And I don’t wanna forget—my other show is in there too: The Scream Queens Horror News Show. I do that one with my best friend Jessica, and we just rip through the horror news for the week.

[Ambrose:]: So,  join the VIP PASS. Be one of us. But like… in a normal way. Not a robes-and-candles situation. It’s only $4 a month or $48 a year.

[Kelly]: Okay, Crypt Boy. Wrap it up.

[Ambrose:]: Fine. Kelly, start the stopwatch.

[Kelly]: Already did.

[Ambrose:]: Of course you did. Alright, we’ll see you next time—unless Kelly locks me in the basement again.

[Kelly]: If you behave, you get daylight.

[Ambrose:]: Really….daylight. Alright see you next time.

[Kelly:]  Bye now.