Oathbreaker: A DND Story
Oathbreaker: A Dark Fantasy Actual Play Podcast
Betrayal. Corruption. A kingdom in ruin. The oath has been broken, and the dead refuse to rest.
Welcome to Oathbreaker, our second long-term campaign together. Join our party of schemers, outcasts, and would-be heroes as they navigate a kingdom torn apart by political intrigue, forbidden magic, and the looming threat of an undead crown.
With years of shared adventures behind us, our table is filled with rich roleplay, high-stakes decision-making, and the chaos of a group that knows how to push each other to the limit—both in and out of character. Whether you're here for the deep lore, intense combat, or just to watch everything spiral into madness, this story is one you won’t want to miss.
Swear your loyalty—or break your oath. The choice is yours.
Oathbreaker: A DND Story
Episode 2: Cult at the Windmill
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Character Introductions and Campaign Start
Speaker 1You. You basically said railroad me without letting me know you're railroading me. Welcome to Oathbreaker, a D&D story. I am Brandon, the Irish Wookiee, and with me today is Justin.
Speaker 3Hi Brandon.
Speaker 1Hello Justin.
Speaker 3Hi everybody, I'm Justin and I'm playing Nelvax the human monk. Nope, just a human monk. He doesn't fight, Damn it.
Speaker 4He's a monk. He's a monk, he fights shit.
Speaker 1He does fight Human monk fighter and Matty.
Speaker 5So he's a monk that fights humans, is that what?
Speaker 4we're getting at? No, he's a human that fights monks. Or a human that we're getting at?
Speaker 5No, he's a human that fights monks, or a human that fights monks. He does that too, he does all the things. Hi, everybody, my name is Matty. I play Dane Voss, the half-elk, half-elk, half-elf cleric.
Speaker 1Oh, we're doing good tonight, boys.
Speaker 4Half-elk half-cler intro, so everyone else has to do it.
Speaker 5Half elk, half cleric.
Speaker 1All right, Andrew, keep it going.
Speaker 4Hi everyone, I'm Andrew. I play Xaniver the Eledrin sorcerer, Eledrin, Eledrin Excedrin, and I'm happy to be here.
Speaker 5Man, that was a lame mess up. Yeah, I know they just mispronounced, a really difficult word that's lame you gotta screw something up simple and finally Ray hi, I'm Ray.
Speaker 2I play Harlech, the eloquent bard warlock, and he is a small kenku bard. He is all black feathers with a blue, black beak, big amber eyes. He's got a bunch of colorful scarves he wears around his neck, you know, like a little blue vest, little puffy sleeves and stuff. He wears a bunch of trinkets and baubles that dangle from his belt and a bunch of little pouches filled with nonsense that he carries. He's got this instrument in his bag, all strapped on his back, and a big, wide brim hat with a bunch of colorful feathers that stick out. He's all about being positive and trying to find the best in the worst situations and just trying to make everyone smile around them. That's his whole thing.
Speaker 5And he's a bird that can't fly. Is that correct?
Speaker 2Yes, he is a flightless bird.
Speaker 5Why can't they fly?
Speaker 2I think the old stuff had them damned by the Raven Queen and stuff like that.
Speaker 1Yeah, the old lore had the Raven Queen where the Raven Goddess I forget which one it is queen and stuff like that. Yeah, the old lore had the raven queen where the raven goddess I forget which one it is curse them so they couldn't fly. And it's also the reason a lot of Kenkos, or some Kenkos can't actually use speech. They can only mirror what other people say.
Speaker 5I mean, she would have had to have done something to them physically.
Speaker 2Yeah, they don't actually have wings or anything like that, they have regular arms. Yeah, regular hands like that. So he just has like feathers on him, but he's not a, he can't fly with them.
Speaker 5Oh, ok, no, OK, let's get it. I should look at a picture of one of these things where they call the Kinko and thank you too, kinko. Yeah, not to be confused with Cranko or Cancun.
Speaker 2True, I can put his picture in the chat. That'd be great.
Speaker 1Alright. So unfortunately, bill is not going to be able to join us tonight, but we are going to push on. So I want to say thank you to everyone For following us and giving us ideas. This is a new campaign for us. If you've listened to our old campaign, you hear some familiar voices. You hear a few new ones. Ray and Andrew both started off as listeners and we are very happy to have them here with us today. Oh yeah, You've been here so long I forgot.
Speaker 1Yeah, Maddie was also a listener, and you know what? Justin listens sometimes too. So we're all just fucking listeners. There you go.
Speaker 5Justin probably listens more than anybody.
Speaker 1I'll take that bet.
Speaker 5What you have to listen. You edit, you edit.
Speaker 1Alright, I'll take that bet. What you have to listen you edit. Alright, make sure you give us a like and follow on Facebook at facebookcom slash ADNDstory. Retweet us on Twitter or ex at ADDstory2. Follow us on Instagram at instagramcom slash ADNDstory. And finally, come check us out on our newest app, bluesky, at bskyapp, at a dnd story.
Speaker 1Um, we, uh, like I mentioned, we are starting a new campaign and we we did release our session 0.5 and probably our session 0.75. So make sure you go and listen to those. Those are just kind of us getting used to our characters, used to the world. There's this this world is very different from our first campaign, if you listen to it. So, uh, a lot more lore, a lot more, uh uh, intrigue. There's going to be some mystery, and now I actually semi know how to be a dm. So, uh, I'm not going to just have open-ended quests for no damn reason. So I I'm going to do the recap from our session
Lucky Leap Tavern Recap
Speaker 1.5. So our heroes met in the Lucky Leap Tavern, which was a pretty busy tavern. It's where they normally stop by when they're in the town of Orgobar and they saw Crown Warden Lord Syne Monder, who is the head of the military for the king, the royal court, as Lord Protector of the Crown, and he entered a lucky leap in a hurry. He nodded to the bartender and then walked over and sat down near a halfling to the bartender and then walked over and sat down near a halfling. The halfling, named Rafolk, showed him a feather which was a kodal feather, and Lord Seinmander was extremely excited about it. After some back and forth, lord Seinmander said it was too high but would pay for a lower price if it lowered. Lord Seinminder left and after a few more moments a large bugbear named Golpha walked into the tavern, got into an argument about the amount of money that Ratholc owed them, or owed him and his establishment, which was a gambling establishment, and then knocked over a lantern which happened to burn the feather down or burn the feather to a crisp. The halfling was then consoled by our party and, uh, eventually, after not very good rp by me, the dm, uh, they realized that uh, refolk was trying to scam them uh and go to their grandmother to get another feather. So they did agree to help refolk, but they, they went to the uh, they went to the gambling called the gambling building, called the triple nine, to go confront gefolk, uh, gefolk, uh pretty much said that he wasn't paying for anything and they can go screw themselves. And so they are now currently on their way to see Lord Signmonder, who was the original buyer of the feather, and they're going to pretty much tattletale on Gafolk and try to get the halfling some justice or to get his
Speaker 1money. Okay, so you are all currently on your way to Lord sign of monitors, uh, house or manner, and uh, it's. It's pretty well established that it's in the inner city. Uh, everybody knows where it is. You know that there are some uh guards around it and there are a few of the red cloaks around it as well. Um, lord sign monitor has his own, his two, his two very own red cloak bodyguards, which are the elite of the military. They are the own. You can think of them as the trojans of the military, and so they are. These two are dedicated to lord sign monitor.
Speaker 1They're childhood friends of his and he handpicked them as bodyguards it's funny because I handpicked Trojans for the Alaskan pipeline and as you are walking down the path to the city and about 10 minutes before you get back to the, in front of the Lucky Leap Tavern, you come across a good friend of yours well, at least a friendly acquaintance of yours, harlech, who you have traveled with several times before. And yeah, and so you run into Harlech.
Speaker 3When Novak sees Harlech, they go way back. You know they're tavern buddies, so he puts his arms out and walks towards them. He's like, ah, harlech, come on over here. And he gives them a nice hug.
Speaker 2Harlech immediately oh, what's up guys? And runs up to him.
Speaker 5Oh yeah. Well, we find ourselves in quite a predicament. We gotta go talk to some Douchebag up on the hill crunk would never say it was a disney movie. If it weren't a disney movie, he would true, oh, justin, you weren't here for that.
Speaker 1Maddie revealed his inspiration for this character and it's crunkronk from Emperor's New Groove.
Speaker 3I was about to ask if that's Was I. I don't think so. No you weren't here for it, so it's like the grown-up version of.
Speaker 5Kronk. Kronk was a grown-up, wasn't he?
Speaker 1It's Kronk after about three years of alcoholism.
Speaker 3It's the post-Disney Kronk.
Speaker 5Kronk with a beer belly he trunk yeah trunk with a beer belly.
Speaker 2He got a job with dreamworks doing a lot more adult stuff. Now, um, well, uh, what kind of stuff are you guys getting up to then? Uh, who you gotta go see?
Speaker 3some business about a feather and you gotta gently tug on one of your arm feathers just as a little joke.
Speaker 2Oh wow, oh well, I'd love to come along if you guys need a hand or honestly just need a little bit of healing or some inspiration here and there.
Speaker 3Nope, really Nope.
Speaker 5Yeah. Brandon bet you didn't see that one coming, and that's the.
Speaker 1You know what Roll for Roll for Roll for combat.
Speaker 3Unfortunately for you. Nelvax is on Harleks' side. What was this campaign? You had planned it. How?
Speaker 1many. How many people were you supposed to have?
Speaker 5you did say there'd be death um I didn't go with the theory well, I'd say we would love to have you along.
Speaker 3Another traveling companion never hurts, yeah, definitely and of course we I'd love to hear you along. Another traveling companion never hurts, yeah, definitely. And of course we I'd love to hear your music everywhere we go, if you don't mind we gotta go talk to this gentleman about some social justice and hopefully we get it.
Speaker 5If we don't, this might this guy might get the alaskan pipeline, if you know what I mean is that the count, brandon, did he do it?
Speaker 1Yeah, you get some inspiration, Maddox.
Speaker 5Oh, that's just once. This has got to be a running thing.
Speaker 1You don't get inspiration every time you say Alaskan Pipeline.
Speaker 3Brought to you by Alaskan Pipeline.
Speaker 2But what if he can make more unique uses of it every time?
Speaker 1If it's a natural flowing, yeah, I'll give it to you.
Speaker 3There's nothing natural about Alaska Pipe.
Speaker 1You really got to force it in there.
Speaker 5But in all seriousness, now we've got to take care of this guy. These things are getting a little too out of hand. That bully, what's his name? The guy from the casino?
Speaker 1His name is Golpha.
Speaker 5Golpha, this tool Golpha, over there, he's not doing the right thing in this situation. He's treating people rather, rather mean. The big, big poo-poo head.
Speaker 2Oh well, I'll help in any way I can. I'm pretty good at things like forging things and sneaking around here and there, so sounds like fun.
Speaker 3Alright. Well then, let's be on our way then, shall we?
Speaker 5We shall.
Speaker 3And then we go.
Speaker 1Okay, about ten minutes later you guys do pass in front of the Lucky Leap Tavern If there's anything that you wanted in there, you know that the bartender slash tavern keeper Recio does sell some things and if you guys needed anything, I think I'm pretty stocked up, we don't need a store.
Speaker 4Yeah, I don't think we know what it is that we need that we don't have.
Speaker 1I'd agree with that alright so after another 15 minutes of walking, you finally come to Lord, lord Monders, or sorry, lord Sign Monders manor, and as you're looking at it, it's a large, sprawling estate. It's got some of aged stone and timbered wings and it's just got two large towers attached to the building itself. You know that this is an old architecture. It kind of blends a mixture of elegance and fortification and you all know from the city's history, because you've been here so much, that this used to be the original castle of the kingdom and once the king built his new tower or his new castle, he gave this to the crown warden.
Speaker 1As you walk up the cobbled drive, you can see that they've got iron gates and you see some stone lions that have a flickering flame in the eyes and as you pass them the flame seems to track you as you're moving past it. But on the manor itself you can see that it's a well kept's a well-kept garden. You can see blooming seasonal flowers. You've got tall trees in there. It's it's one of the most beautiful gardens you've seen in the city, other than the castle's garden, which only a few of you have ever seen in person before. Instead of any kind of lanterns or anything, you do see what you can only describe as magical spot lamps that have been blessed by the tower and flicker with a low flame, but you know, at night it lights up this entire area and the guards have the ability to make them glow even brighter at night. So as you walk up to the, the wrought iron gates, two guards are standing there. You know them to be two of the city guard and one of which you recognize as Tony.
Speaker 5Who recognizes?
Speaker 1Tony, who do Specifically Nelvax. Tony's got a bit of a gambling problem.
Speaker 3Hell yeah, Tony, is that you hey?
Speaker 1Nelvax, how you?
Speaker 3doing man, you hanging in there, of course. Haven't seen her around for a couple days.
Speaker 1Well, I owe some people money and I'm trying to keep a low profile unless I'm in armor, you get what I'm saying.
Speaker 3Only too well.
Speaker 1You ever win back that money you lost on the horses?
Speaker 3He like taps his coin purse. I don't remember, but it sounds like I did.
Speaker 1Sounds like you're doing way better than I am.
Speaker 3Don't worry, your luck will change again. It always does.
Speaker 1Yeah, you've been telling me that for years and I'm still here.
Speaker 3Exactly my point. You're still here. Anyway, what can I do for you all? We got some business with the Lord, if you don't mind.
Speaker 1Uh, you, you in no Vax. You know, I can't just let you into the Lord's manor.
Speaker 3No, no, we're not. I mean, you know I, if I'm coming in the front door, you know it's above board.
Speaker 1Yeah, I know that, but the other guards don't know that. I can't just let you pass One second. And he summons a young boy to the gate who's just standing behind the wall itself and he whispers in the child's ear and the child runs off. After a couple moments the child runs back and right behind him two large plate-clad individuals with flowing red cloak walk up behind the child and the child knocks on the armor of Tony and Tony looks back and you can see him visibly stiffened at the sight of the red cloaks and Tony says I guess the Lord is in a visiting mood. You guys can go on ahead perfect.
Speaker 3Thanks, tony. I'll be catching up with you soon. Yeah, of course. Maybe next time you can buy the drinks guys can go on ahead.
Speaker 1Perfect, thanks, tony, I'll be catching up with you soon. Yeah, yeah, yeah, of course. Maybe next time you can buy the drinks. We'll play for it. Of course, of course, and so the two red cloaks turn around and they just start walking back towards the manor through the garden, Without a word.
Speaker 3Are their faces exposed too? Can we see their expressions or anything? Are they fully?
Speaker 1No, they're fully clad. You cannot see their expressions. All of you know that the Red Cloaks are not only the elite military, they're also used as an intimidation tactic. If the Red Cloaks are deployed to either take down a rogue mage or a wildling. If they're sent either take down a rogue mage or a wildling right. If they're sent to take down a wildling, or to If they're sent onto the field of combat, which is extremely rare, they tend to inspire fear in their opponents and that's one of their tactics. Nobody, unless a red cloak tells you, you don't know who a red cloak is.
Speaker 3Are they sworn to secrecy or silence or anything? I mean secrecy, yes, but silence they can communicate with us if they want to.
Speaker 1Yes, they can communicate with you. I mean, they are the bodyguards of the Crown Warden and these four strangers that they don't really know have walked up to the manor. They probably want to make sure that they're not trying to humanize you.
Speaker 5We're well known.
Speaker 1You're known.
Speaker 5Known, famous or infamous, what?
Speaker 1Or infamous? Are you guys following them?
Speaker 3Yeah, oh yeah. Sorry, I thought that was a play.
Speaker 5Well off to see the Crown Warden.
Speaker 2Thank you, Tony. I'm going to tip my hat to him.
Speaker 1At your greeting Nelvex, tony seems to relax a little bit, but you're not really sure if it's because you said hi to him or if the red cloaks are walking away. Alright, so, waiting at the door of the manor, you can see the dwarf that you all saw earlier in the tavern. It is a dwarf that stands just over five feet tall. He's in normal clothing, whereas before you saw him in plate armor. He does have a sword still on his hip and he on his shirt is embroidered a large, a large battle axe, which some of you recognize. Actually, mmm, if anybody wants, they can give me a religion roll on me yeah.
Speaker 3I mean, why not D&D? Yeah, I'm not really here to roll dice.
Speaker 5You know what I mean I got a four. I think this guy's a Jew or a Christian, I can't really tell. I got a nine. Everybody I'm taking a one to my religion checks.
Speaker 1Alright, everybody that rolled above five does recognize this as a? Uh, a dwarven, uh, religious symbol. Uh, who rolled above a 15? I was at a 15, okay, 15 and above, that's fine, yeah, you. And so, uh, zaniver and Harlech, both of you recognize this as the symbol for the Dwarven God of Battle. So keep in mind, right in this world it's the individual god. Names aren't as important as what they represent, so they're typically just referred to as God of Battle, or God, god of mercy, god of life, so on and so forth he said, this dwarf was we recognized from earlier.
Speaker 5Was he the person selling the feather?
Speaker 1he was the person that wanted to buy the feather wanted to buy the feather okay yes, person that wanted to sell the feather was a halfling. Okay, all right. As you walk up, lord Mondor has a large smile on his face and he looks at. He seems to recognize Dane and he opens his arms in a greeting not necessarily a hug, but just a greeting and says, oh, welcome, welcome. What brings you all to my door?
Speaker 5Do I actually know this guy? I? Think earlier I called him a douchebag. I should have asked first if I thought he was actually that.
Speaker 1Matty, you and I had talked that you do know.
Speaker 5Oh, okay, yeah, you do know Lord Mondor.
Speaker 1You and him have shared a battlefield before.
Speaker 5All right, I take back the whole douchebag comment then, or maybe he was.
Speaker 1I don't know.
Speaker 5There's a term of endearment.
Speaker 1Yeah, I mean, that's how the military is right.
Speaker 5Yeah, oh, cynemonder, you're the shittiest person I have ever met, but it's great to see you.
Speaker 1His smile completely vanishes and he looks directly at you, dane, and says that's lord shitty to you.
Speaker 5Of course I messed up, lord shitty, but you're still the shittiest, if you know what I mean.
Speaker 1Yes, yes, of course, Welcome, welcome. What can I do for you all?
Speaker 5We have a bit of a favor to ask. We have, man, I'm totally messing up this accent.
Speaker 1I'm waiting for you to slip back in, Monty. It's really close. It's really close.
Speaker 5The voices are hard, the people that do voices, they're good at it Anyway. Well, we have some problems with a little coitus feather, and then he kind of, out of the corner of his eye, looks to see if the dwarf responds to this.
Speaker 1Lord Mondor's eyebrows go up and he's like I see you've been hanging out in the bad crowds again, dane.
Speaker 5Bad crowds.
Speaker 3Novaks very intentionally looks away from him to not make eye contact?
Speaker 1is that? I don't know what a coitus feather is, but that sounds like a sex toy no, no, not a sex toy, my friend.
Speaker 5Uh, what is a coitus? It's a feather. Like, do I? What does dane know a coitus feather to be? I mean, I'm an idiot, so maybe I think of the sex toy too. Dane roll me a history check. This is gonna go south, oh boy, oh, I have a negative one to that one as well. I got an 18.
Speaker 1Okay, dane, you have never heard of a coitus feather. You have heard of a coitul feather, oh, coitul.
Speaker 5So what is a coitul feather? I'll take my 18 from my history check for that one.
Speaker 1Uh, a coitul is a feathered serpent creature that the people of this realm revere, because a coital helped them overthrow the dark angels what are these feathers used for?
Speaker 5they like they're?
Speaker 1they're people collect them. They're symbols of good luck. Um, they do seem to bestow health and wealth on families that hold them, and so, uh, collectors typically try to buy and sell these to other people oh, oh, forget what I said.
Speaker 5I meant a coital feather coitus. That's so silly oh, oh, I have you come across one well, kind of, we have a We'll call him an acquaintance that had procured one, and we were privy to another gentleman destroying it, this object of great wealth, and we feel as though an injustice was done and we wish to seek your help if you could.
Speaker 1Oh well, who is this individual?
Speaker 5Damn it. I forgot his name already. Let me look at the notes.
Speaker 1Are you looking for the halfling or the bugbear?
Speaker 5The bugbear.
Speaker 1Bugbear is Golpha.
Speaker 5Golpha, golpha. Well, the gentleman that destroyed the feather is by the name of Golpha. He's the proprietor of the three nines. Have you heard of him before?
Speaker 1Oh yes, I'm very familiar with the With the bugbear golfer.
Speaker 5Oh really, that does not sound like the familiarity I would like to be.
Speaker 1Well he's. I've been told to ignore some of the things that he does because of the amount of money that he brings into the town. As long as he doesn't hurt other individuals, I'm typically okay.
Speaker 5Well, this individual has found himself in quite the predicament with the loss of a rather valuable item that was destroyed and no retribution was offered.
Speaker 1Yeah, lord Mondor says oh, I'm aware of Golfo. What specifically did he do?
Speaker 5I'll keep going. Let's see if anyone else wants to chime in.
Speaker 3No, go for it Okay.
Speaker 5Well, you see, I believe he's throwing his weight around a little too much, and some folks that this individual by the name of Raffolk Raffolk, thank you, this individual by the name of Raffolk, a little halfling. He had one of these coital feathers and Golfa decided it was the best if he burnt it, I think, just to get back at him for some gambling debts. This little halfling is not quite on the up and up, but I still don't believe he deserved to have an item of such value be removed from his family's possession. We approached Golfa on this entire situation and he pretty much told us to get lost, and so we've come to you to see if maybe you can help us out a little bit in this matter oh well, I I'd be happy to help, but why did you come to me?
Speaker 1it seems like you're uh, you're jumping the chain a little bit instead of just grabbing the town guard I don't know, why did we come to this guy?
Speaker 4well, well, my lord, I believe that you had personal interest in this particular feather.
Speaker 1It seems we might have overheard you discussing it in the Lucky Leap Tavern, an item that you perhaps wanted to purchase. I'm sorry. I believe you must be mistaken.
Speaker 5Are you sure you saw me? I never had an intention of buying a feather. No, it was that the half dwarf, or the the dwarf, the half dwarf, the dwarf that we saw trying to buy the feather, correct?
Speaker 4the dwarf that we're staring at no, no we're talking to hold on.
Speaker 5Yes, okay, all right all right yeah we'll read it to you again.
Speaker 1So you guys were in Lucky Leap. You saw Crown Warden Lord Monder walk up to the table of Ratfolk, where Ratfolk told Monder that he had the feather and Monder was ready to purchase it, but not at the price he was offering. If he dropped it a little bit he would purchase it.
Speaker 5After that, gulf golfa walked in, burned the feather down okay, sorry, then I should totally play that one out differently. I'm an idiot. Okay, go ahead, andrew. Back to what you were saying. I, I, I thought lord maunder and the dwarf were different people nope, lord maunder is the dwarf okay.
Speaker 4Are you certain about that, my lord? I do believe a sum was offered, and if it wasn't you, it was a spitting image of you, maybe a twin brother, perhaps.
Speaker 1Again. I have not been to the Lucky Leap in many, many ten days. As you know, the Kings games are coming up and I've been rather busy. I haven't been able to enjoy myself at a good bar in many a ten day.
Speaker 3Can I do an insight on that to see if he's telling the truth or just trying to cover it up or something?
Speaker 1Yeah, give me an insight roll Can.
Speaker 5I do that as well.
Speaker 3Yeah, you can all give me an insight roll. It's a 22 for Nelva. Ooh, nelva, give me an insight roll. It's a 22 for Nova.
Speaker 1Ooh, Novax is good at lying Good for a gambler.
Speaker 5I'll use my inspiration.
Speaker 2Sounds good to me, I got a 7.
Speaker 4I got a 10.
Speaker 5With my inspiration and my plus 5, I nailed a 14.
Speaker 1Okay, all right, so you all believe lord mondor? He seems very sincere in what he's saying. Uh, nelvac, you detect a hint of just kind of utter confusion as to what mondor, like what you guys, are saying to mondor. Mondor does not seem to understand how you could have seen him in this bar.
Speaker 5Well, my friend, I believe we might have a more serious situation on our hands. If somebody is masquerading around the town as you, attempting to purchase these coital feathers, is coital, right, am I saying?
Speaker 1Cole is right.
Speaker 5Okay, it's not Coitus. Coitus is wrong.
Speaker 1It's actually pronounced. And then you got me fucked up. It's pronounced.
Speaker 3C-O-U-A-T-L right Quattle.
Speaker 1Yeah, Quattle, Quattle yeah.
Speaker 5There seems to be somebody impersonating you looking for Quattle feathers.
Speaker 1Odds are even Matty.
Speaker 5Evens.
Speaker 1Alright. So uh, lord Monder says to you all he says, you know, as you mentioned Ratfolk, he's a little halfling.
Speaker 5Yes.
Speaker 1Yeah, that. Uh, I believe you might have been getting scammed by a member of the Golden Masks.
Speaker 3Okay, now it makes more sense.
Speaker 5The Golden Masks. Huh, what do?
Speaker 1they do. So you all know of the Golden Masks. They are a pretty secretive organization. They're the only successful criminal organization in the region. Really, they're known to do, they're known to Sorry, they're known to be a bunch. They're spies, they're informantsants. They've got hidden agents all over the corners of uh aglarion and uh they try to kind of keep back behind the scenes to make sure that the red cloaks don't don't see them. Um, they are known to have a lot of shape changers and doppelgangers in their ranks and they tend to try to uh one of their.
Speaker 5Some of their low-level illicit activities are uh lending money, information brokering, spying, but they also just try to scam tourists so, uh, dane has this like sheer look of disbelief and like just utter like I've been duped, across his face and he kind of puts his hand across his brow and he says we'll freeze a pile of poop and shove it where the sun don't.
Speaker 1We have been deceived okay, I'm gonna get my inspiration back for that one. That was much better. Okay, so You're not getting inspiration for that.
Speaker 5Well, poopsicle.
Speaker 1Poopsicle. So yeah, lord Mondor says I'm sorry, but you know, dane, you and I have fought together before and I do have need for you if you will assist me, and your companions here look like they are very capable.
Speaker 5Oh my friends, they are very capable. We might not be a smart bunch, but a friend of a friend is a friend in need.
Speaker 1What Well?
Speaker 5I wasn't trying to insult your intelligence, I was just asking for help, Dane, I mean after us falling for this little trick of a halfling. I'm not feeling quite too bright, but tomorrow is yet another day. What is this adventure you have for us?
Speaker 1It's less of an adventure and more of a. I need you to fetch me something.
Speaker 5Ah, glorious a fetch quest Except.
Speaker 1As you know, I am, I, I, I, as you know, I do ride in the Battle of Champions during the Kings games and I do need my horse. Unfortunately, my horse is over at the stud ranch and I need him retrieved for me so I can ride in the battle. If you could go and get my horse, I would really appreciate it.
Speaker 5Dane looks to his friends. So, guys, what would you like?
Speaker 2Uh-huh, I think we're capable of grabbing a horse, should we collect five?
Speaker 5plant fibers on our way Um.
Speaker 3Novakx kind of shifts his hand up a little bit and rubs his finger and thumb together to show like are we being paid for this? A random task? We're being asked for this guy who's got people for this. But he says all that with just a gesture.
Speaker 1Lord Mondor looks from Dane to you, nelvex, and says yes, of course I do have two gold pieces each.
Speaker 5Well, I know we've been friends and in battle for a long time, but don't you have people that could possibly do this for you?
Speaker 1Nelvax.
Speaker 5There seems to be more. Is there more to this story that we're not aware of?
Speaker 1Nelvax and harlech roll me an insight check and I'm giving it to nelvax and harlech based off of their uh, passive okay I got a natural 20 for a 25 shit, you both get it damn okay, uh. So yeah, um, both of you can tell that Lord Mondor is holding something back from you. He seems like he's sending you on this for other reasons.
Speaker 3It doesn't seem like a very fair price for a horse-fetching quest like this. And he kind of squints at Mondor a little bit.
Speaker 5Does Mondor respond to Dane?
Speaker 1Sorry, what did you ask? Oh don't I have people for this.
Speaker 5Yeah, he said hey, we've been friends for a long time, but don't you have people that do stuff like this for you?
Speaker 1I do. Unfortunately, they're all either busy on the Western battlefront or getting ready for the King's Games.
Speaker 4What about one of those guards at the front?
Speaker 1I think there was a Billiam or a Tony or someone. Oh, there is Tony. Yes, I did not know. You knew Billiam. He's a relatively new guard, billiam, and I go way back.
Speaker 4Oh, we did a thing for him at a time and a place. Maybe. Perhaps we can discuss it another day.
Speaker 1Okay, all right, yeah, okay, alright, yeah, no, unfortunately I need them here. You know, I cannot leave my estate unguarded.
Speaker 3Are those red cloaks still standing behind us?
Speaker 1The red cloaks are in the room with you, or are? Yes, they are on the stairs.
Speaker 3Nelvec slowly but pointedly looks at them Again, pointing out another thing that Lord Mander should be like what are you talking about, man? We can see your guards everywhere.
Speaker 1Okay, I may have fibbed to you all, I apologize. I uh, a friend of mine went to had heard some rumors about some a suspicious gathering, um, near near the stud farm, at an old windmill. Actually you had passed that windmill on the way and while I would not dare to put you in harm's way, I was hoping you would see it on your path and report back any findings that you saw to me. I heard about some pretty dark things and my friend spoke of witchcraft and dark rituals even, but it could also be the imagination of the locals. Lord Wedris discovered this and came to me about it, but the stud farm and those windmills are ran by another noble and I dared not accuse her without any true evidence. So he went back to collect that and I had not heard from him in close to four days.
Speaker 1Novak's again, novak's again gestures he went back to collect that and.
Speaker 3I had not heard from him in close to four days. What is time? One Novak's again like gestures with his thumb and forefinger making the money sign Like two gold is not going to get you that.
Speaker 1Yes, I will pay you. What would you need to do?
Speaker 5this quest for me Was Dane going to say something else. I was curious of Signmoner's association with the tower.
Speaker 1Signmoner is a rule follower, so if the tower deems a wildling a wildling, he will help the red cloaks apprehend them.
Speaker 5Well, if there's some unsanctioned witchcraft going on in this area, why not involve the tower?
Speaker 1Oh, I need the evidence first, prior to involving the tower. You know how stretched they are. I almost have to bring them. I mean, Dane, the last time we involved the tower we had to bring them a wand of one of the ones we killed.
Speaker 5That is true, very true, very true. Well for you, my friend, I will do this, but as for my traveling companions, I cannot speak on their behalf well, you say that they're stretched, yet you're taking one of their own errand boys to run this errand for you yeah, so just so you know that the tower does have scouts like Dane, but they also have to involve the tower directly.
Speaker 1You need evidence.
Speaker 4So Dane is a tower scout.
Speaker 1Dane is yeah, he's a bounty hunter, he's a free merchant. Free agent yeah.
Speaker 3You mentioned some rumors and tales of witches. Can you tell us what you have heard and what we might see?
Speaker 1I've heard some pretty outrageous things from Lord Redress. He mentioned to me that he had found signs of summoning circles and cultists, and even mentioned a hag.
Speaker 4For the time that we've been in the area, would we know what lord or lady is in charge of this windmill area?
Speaker 1Probably not directly. The nobles don't openly preach who owns it, but if you ask Mondra he would probably tell you.
Speaker 3So Novaks looks around at the other guys to see, like try to get a read on what they're feeling. This is kind of a not exactly a horse-fetch quest anymore and it actually has like an air of danger which I'm curious to see how they're looking.
Speaker 5I think going and procuring a horse sounds like a great idea. Dane's okay with it being a horse quest.
Speaker 2Ah, sounds good to me. I'm kind of curious to find out more about these golden mess guys. Well, Lord Mondor, if it wasn't him buying the feather, then who's using his likeness and whatnot?
Speaker 1I will go and send my guard to go check out Gulfus. He's been known to be an ally, at a minimum, to the Golden Masks and, to be very clear, I still really do need my horse. If you could also get her for me.
Speaker 5What is your horse doing in a stud farm?
Speaker 1Her name is Miss Ivory. I'll let you put the pieces together.
Speaker 4Would it be against your best interest for your mare to be awaiting a cult during the Kings games? Awaiting a cult?
Speaker 1What do you mean?
Speaker 4If your horse was pregnant during the.
Speaker 1Kings games, oh yes. Well, even if she got pregnant during the King's Games, she wouldn't show when she could actively participate this early on. Everybody knows you can have a horse participate in active, even warfare up to two months.
Speaker 4I'm sorry I'm not up to date with the animal husbandry in this realm. I do appreciate the knowledge.
Speaker 1Of course. So yeah, Lord Mondor looks to Nelvax and says, well, you mentioned pay. How much do you want? I'm willing to negotiate.
Speaker 3With the unknown amounts of risk involved On top of bringing back your horse, I think maybe 50 gold a person Sounds more reasonable.
Speaker 1Oh, 50 gold a person. I'm sorry, Even for me that is too rich.
Speaker 3He looks around the castle we're standing in. This was given to me. I did not purchase this. He's what you call cash poor.
Speaker 1This was given to me. I did not purchase this.
Speaker 2Oh, he's what you call cash poor.
Speaker 1Yes, I'm house poor. How about we agree upon 15 gold a piece, and you can call me for a favor, a favor each, or a shared favor. One shared favor for your group.
Speaker 3Glances around at the other guys to get their opinion.
Speaker 4Can we see anything of value in this room, or is it like pretty stark?
Speaker 1No, I mean he's got. There's some nice furniture in the room. There's no, there's a couple tapestries, but they're old. The furniture is well-made wooden furniture. They've got some nice pelts on it to make them comfortable. There's a large hearth at the far end that's not lit because you're in the middle of summer right now and it's daylight in the middle of summer right now and it's daylight, and there's a bowl of what looks like fresh fruit on the table. So you can tell that he is more comfortable than most of the non-nobles, but he is definitely not wealthy.
Speaker 4But similarly nothing that could help close that gap in value.
Speaker 1No, Not that you see in the house.
Speaker 5Ask for the shirt off his back.
Speaker 1Having a paladin of my ability, being able to heal or cure illnesses or even wield a hammer against the foes of the kingdom, might come in handy.
Speaker 5Well, your friendship has always been handy to me, if you know what I mean.
Speaker 1No, I don't know what that means. I am a married man for the last time.
Speaker 5You're such a joker. Anyway, he looks around to his traveling companions.
Speaker 3Yes, we're still trying to get a read from the other two dudes.
Speaker 2I'm down to be a part of this. I feel like we could potentially run into a lot of trouble when we get there, but I mean, all that other hag nonsense aside, how hard could it be fetching a horse?
Speaker 515 gold is that sounds like a great idea.
Speaker 4I see no other payday in front of us. This is as good as any.
Speaker 3Alright, then, Trying to get a read like Novak makes a move to go step up and shake hands on it, and watching the red guards to make sure they don't come at him. Not sure how.
Speaker 1The red cloaks don't move and Lord Mondor doesn't flinch. He shakes your hand very confidently and as he grasps your hand you can feel the strength of just his being. This is a solid, stout individual.
Speaker 3Yeah, I was thinking that I assessed that he's confident in himself, but I wasn't sure how wary the guards were about like somebody kept walking up uninvited to close proximity.
Speaker 1Nope, the cloaks make no move to stop you. Mondair also says and of course, dane, if there is witchcraft there and you can prove it to the tower, the bounty is yours.
Speaker 5You know I'm good for it.
Speaker 1I don't know what you mean by that. As Brandon, not as Mondor.
Speaker 5Oh, he's down, he'll go. Dane's not the smartest individual.
Speaker 1He's down to go get a horse. Does Dane realize that there's potential danger or does he think you're just going to get?
Speaker 5a horse. I don't even care, he doesn't really care. Okay, he's okay going into danger, but this is just a horse fetch for him, okay.
Speaker 3Novak is excited to go and do this. It sounds like a good time, it'll be fun, but he also wants to get the most for his money.
Speaker 1Yeah, yeah, I mean 15 gold pieces. That's more than I gave you guys the entire last campaign.
Speaker 3So we're already at a win. Cool Freaking, nipple flaps, yeah, so waiting to see, like do we get a sign like we are dismissed, or does he offer something like oh yeah, mondra says you are all welcome into my home if you'd like to refresh, but otherwise feel free.
Speaker 1Carry on. The stud farm, and the manor or the windmill are about a half a day's walk outside of town.
Speaker 3What I appreciate, that I feel pretty good and fresh right now. You guys want to get on the road. See what we see.
Speaker 2Sounds good to me.
Speaker 5Yeah, that sounds like a good idea. Lead the way, Okay.
Speaker 3Novak's will turn around and start walking back towards the gate. Give a little fist bump to Tony as you walk by.
Speaker 1You know, you guys are moving way faster than I thought you would.
Speaker 2I wanted to wait until we're out at earshot of their guards and stuff like that, to bring up some stuff to the group real quick. Go for it, hey, so you guys are 100% sure it was Lord Mondor buying that feather right?
Speaker 3Sure, seemed like it to me, but he did mention the golden masks. I feel like Nelvax would probably know of them, haven't like he's part of the thieves guild in the area?
Speaker 2oh yeah nelvex knows about them I was gonna say I mean, I know I'm pretty good at uh disguising myself and I'm pretty good at uh voices and stuff. So I'm sure other people, especially if, if the if there's a whole crew of people dedicated to well, I guess, setting people up, I'm sure they could do the same.
Speaker 4Well, I've dealt with a doppelganger or two in the Feywild. They are cunning and mischievous and there's really hardly any way to tell them from whom they are imitating. Hardly any way to tell them from whom they are imitating. It's not simple illusion, magic like, uh, you know, any two bit bard might do in a in a pub. It is something deeper and innate within them where they are truly changing themselves into their target.
Speaker 2That's true, hurtful, but true.
Speaker 5Well, if those guys were able to fool us, I feel sorry for raffle's grandmother. They're gonna pull a quick one over on her, still truly believing that the feather at the grandmother's house was an actual thing that they could have done yes, but at the same time I believe golfo was going to return Raffa to his grandmother, so perhaps everything ends well in that story.
Speaker 4Not really sure, I don't really care. Let's find this horse. See a man about it.
Speaker 5I agree, forget them, let's find a horse.
Speaker 1So, hal, I originally intended that whole storyline to go. You weren't even supposed to go see Golfo, you were supposed to go see the grandmother and the grandmother was supposed to have you purchase the feather from her and then bring the feather to Lord Mondur at a higher price that he originally agreed to pay for it, and then he would tell you that I wasn't looking for this feather and this isn't a coital feather to begin with.
Speaker 4Aha, we tricked. You See, Brandon gave us a bunch of gold and he's already trying to steal it back 100%.
Speaker 5I was really wondering why we got so much gold to start out with, and now it all makes sense. All right, we're going to lose this gold.
Speaker 1You should have some gold.
Speaker 2Oh, I have some gold. How much gold do you have? I think it's like 200.
Speaker 1Yeah, I gave everybody 200 gold.
Speaker 4That's more than the party had for the first 50 sessions of the OG campaign.
Speaker 1I gave them so many items, though they didn't need to buy anything, alright. So as you all start walking towards the Rumlin family estate, which is where the stud farm and the windmills are, you eventually leave the city, which is where the stud farm and the windmills are. You eventually leave the city and you start walking towards the estate itself. You're in rolling hills right now that are cultivated. They're very clear. They've been clear to trees. You don't see any trees on there and you begin to smell an acrid odor, like an acrid smoke smell, and after a few more minutes.
Speaker 1Electrical fire in the engine room Electrical fire in the engine room, number two RPFW pump. So as you're walking you then start to see, because the sun is beginning to set, you begin to see a glow on the hill in front of you and after a few more minutes you begin to see flames flicker up, and about a quarter mile ahead you can see that the villa itself and the stud farm is on fire.
Speaker 5The villa? You mean the windmill, no the actual, yeah, the family estate.
Speaker 1The windmill is just further away on the hill above it, but you can see that the villa and the stables are on fire. The smoke is rising high in the air and you can start to hear the sound of horses panicking loudly inside the stables.
Speaker 5And it's a quarter mile away.
Speaker 3Yes, novaks breaks into a sprint and starts running. Yeah, towards the fire.
Speaker 5Dan will be right behind him.
Speaker 1Novaks is like nope out of here. That would put a dent in my story. So are Xaniver and Harlech following.
Speaker 2Yeah, I'm going to be trying to keep up as best I can.
Speaker 4Yeah, I'll follow, but I'm not able to keep pace with Nelvax. Okay.
Speaker 5What's everybody's move speed 30.
Speaker 440.
Speaker 5Oh, I'm the slow one, I got 20.
Speaker 1You have 20?.
Speaker 5Yeah, how? I don't know.
Speaker 4Because he doesn't have the strength for his armor.
Speaker 3Oh, Maddy's clucking around.
Speaker 5Maddy's over encumbered. I'm big, big dumb idiot. I'll catch up with you guys.
Speaker 1Fantastic.
Speaker 5Look for Miss Ivory.
Speaker 1Fucking Gimli trying to keep up with Legolas.
Speaker 2Wait.
Speaker 3Does Maddy's nature say 77?
Speaker 5Nature.
Speaker 1Yes, it does. Why does your nature say 77? I?
Speaker 5have no idea.
Speaker 3What did you do?
Speaker 2Holy crap. What did you do?
Speaker 1Apparently, I don't know what I did? You overrode that skill. I'm going to delete that for you, bud.
Speaker 3Yeah, I did. You overrode that skill. I'm going to delete that for you, bud. Yeah, I know, roll me a nature. It's only 79.
Speaker 5I put it in there because I have advantage on nature checks.
Speaker 1Yeah, but why'd you give yourself 77?
Speaker 5I don't know. Just to clue myself in that there's something.
Speaker 1Why do you have advantage on nature checks?
Speaker 5I'll get back to you on that one. I have something that does it.
Speaker 3Oh, it's his. He took a feat for actor. He has advantage on deception and wait deception and performance checks. I don't know.
Speaker 5Yeah, it was something else that didn't actually put it into my, because if I took it as a feat, it would add it into my, because if I had, if I took it as a feat, it would add it to my character sheet or something else.
Speaker 1All right, nelvax, as you are running, about two minutes into the run, you notice a the corpse of a human soldier dressed in leather armor. Uh, on your path and he's currently lying in a pool of blood. Are you stopping to investigate or are you running by it?
Speaker 3Can I use a perception to see if there's any signs of where footpath went to, if it was coming or going, or how many people fought him, if there was other stuff going on? Just slow down, but I want to keep going. You can either roll me an investigation or a medicine. Check. That's a natural 20 for a 20. Jesus.
Speaker 1Alright, yeah, so you don't even really slow down, but you pass this corpse and you can tell man, even full sprint. You can tell that this corpse has been slain in the last hour with some sort of slashing weapon like a sword. The wounds are still dripping blood and, uh, yeah, the the wounds still are still dripping blood and the the pool of blood is just getting larger around the corpse itself.
Speaker 3Okay, is it uh okay? All right it was from the front or back uh, it's, it's right on his chest okay, yeah, I'm trying to. My goal is to get over and get the horses out of the stable so they can not burn to death.
Speaker 1That'd'd be really cool, that'd be real cool. Okay, so after another two minutes, you guys get to. Three of you get to the stables. Dane, you are going to be delayed by a few seconds, so I want everybody to roll me some initiative. This is going to be a turn-based skill check and, dane, you're going to miss the first round, no matter what you roll.
Speaker 422 for Nelvax, 15 for Xaniver, and Dane's advantage on nature checks was because of something that happened in session .25.
Speaker 5Yeah, I'd have to think of what happened in the session. Was it the fire helm? Did that do it? No, it was.
Speaker 4You did something in the temple, like gave an offering and returned the money that you were going to get, or something like that. You did something selfless, so you got a boon.
Speaker 1Oh, I vaguely remember that I have to look through my notes.
Speaker 5Yeah, I made it 77, so I wouldn't click it.
Speaker 1If I did, it wouldn't make any sense click it, or if I did, it wouldn't make any sense, and you know what dane, it makes sense.
Speaker 5You rolled a nine, so yeah, yeah, I got a nine for my uh initiative.
Speaker 1Okay, all right, novaks, you come across this building, you can tell that it's uh it. The whole stud farm is on fire right now. Uh, the flames are are flickering, but it's not hasn't hasn't covered the entire building yet, it's only on the right side. Right now. There are flames on the inside. The horses are beginning to panic, but if you run in, you could potentially be in danger.
Speaker 3The doors to this thing are pretty big, I imagine right. Are they open or closed? They are closed.
Speaker 1Are they locked? You can't tell from where you are.
Speaker 3I would like to go try to open those doors. I'm going to go and try to go outside and feed the horses.
Speaker 1Okay, yeah, so you run up, the doors are not locked, and you open the doors. As soon as you open the doors, the flames on the inside seem to get fanned, and so they start spreading even faster.
Speaker 3Okay, can I do? Can I make a spell attack with Ray of Frost to try to knock some of that down? Point the cold at the base of the fire. I don't know if that I don't really want to do this. My spellcasting is all Wisdom-based, I guess.
Speaker 1You absolutely can. To be clear, this fire, this building is very large and the fire is already spread far enough where a ray of frost would not be able to put it out. So, unless you're aiming at something specific, Okay, I understand.
Speaker 3Then what else am I seeing in here? Am I close?
Speaker 1enough to start with him out. There are six horses inside. There is a large black horse, a Chester-colored horse, a pure white horse and then three other horses of varying browns.
Speaker 3How close to the fire are the horses.
Speaker 1The browns are the closest. They're on the side that the building is currently burning on, and the other three horses are on the other side. So if you roll me a, give me a survival roll 17 plus 5 for a 22.
Speaker 3Alright, you can tell based on how the fire is spreading. Give me a survival roll 17 plus 5 for a 22. Woo-hoo-hoo.
Speaker 1Alright, you can tell based on how the fire is spreading. You probably have a probably a half of a minute before the fire gets to the other side of the barn and starts endangering, like severely endangering the other horses.
Speaker 3Okay, I'm guessing that's my.
Speaker 1Um, you can still do. Oh yeah, no. No, that was your check. Yes, that is your turn. Okay, xanivert. Oh, do you want to share that with your party?
Speaker 3Um, yeah, I'll shout out and I'll like point down into the building as they're approaching. Only got about half a minute till. Those horses are going to be in a lot of trouble.
Speaker 4So with my movement am I able to get to the building as well? Yes, okay, and then kind of where the horses are about. How long is that?
Speaker 1distance. Once you're inside the building. The first set of stalls is about 10 feet inside.
Speaker 4Okay, and the three horses are in that. That first stall, or is it?
Speaker 1they're all separated. Okay, 10 feet for the first stalls and then about eight feet between each other stall.
Speaker 4Okay, so within a 30 foot cone I could be able to clear out the fire from the door to the first three stalls. Yes, okay. So seeing the fire and the flames start to build up on the side of the stalls, xaniver, as he comes in, is going to carefully cast Rhyme's Binding Ice to try and put out the fire, clearing a way between the horses and the stalls and the door so that they can escape. And if it's too creative of a use of the spell, I get it.
Speaker 1Nope, I will allow it.
Speaker 4Andrew, odds are evens, so I'm going to use a. Is this for the horses to get hit or is this for this is for the horses?
Speaker 1being endangered.
Speaker 4Okay, so I'm using Careful Spell, metamagic, so that they automatically pass and take no damage. Careful.
Speaker 1Spell Nice. Okay, so 10 feet, 18 feet, 26 feet, so that's 4 out of 6.
Speaker 4Can I angle it to? Only Because it sounded like 3 were on one side of the room.
Speaker 13 were on the other.
Speaker 4You can angle it, I want to angle it so that I just get the 3, and then I can pick 4 targets so all 3 automatically succeed and take no damage. Okay and so and so for careful spell, when you cast a spell that forces other creatures to make a saving throw, you can spend one sorcery point to choose up to four creatures to automatically succeed on the saving throw and it takes no damage if it would normally take half damage on the success. So all four or all three horses can succeed and take no damage, as I, you know, bring my AFFF fire extinguisher out and start clearing a path.
Speaker 1The fire is temporarily beaten back and you all temporary beaten back and the horses seem to calm down a tiny bit.
Speaker 4Alright, that's going to be my turn. That's fine.
Speaker 2Alright, are the stables and stuff like that open or we have to open? Get in there and open them. You'd have to open them. All right, I'm gonna do I have the movement to get in there and at least open one of them. Yes, you do. Uh, I'm gonna yell back at uh, at dane, don't let pass and go in and start trying to open up the first one that I can get to.
Meeting Jagen and Uncovering the Truth
Speaker 1Okay, you get to the first stable on the right. It's one of those brown horses. You're able to open the stable and as you open the stable, the horse seems to, or does, back away from you and it's very panicked by the sight of you. You can either give me a animal handling or a or uh, yeah, an animal handling or a uh persuasion check to try to calm this horse well, definitely try to do persuasion then.
Speaker 2Um, just try to talk to it like real gentle, like it's okay, calm down, we're going to get you out of here safe.
Speaker 1I'll kick you in the face if I was a horse. That's more terrifying.
Speaker 2Come on, look at me. I'm also a small bird, yeah.
Speaker 1I know.
Speaker 3I'm walking up to the horse.
Speaker 1He rolls animal handling and goes into the corner, starts handling himself, starts handling himself. Okay, so 18 now, uh. Yeah, so the horse, uh, seems to calm down to your words and walks up to you and nuzzles his hand in your, nuzzles his nose into your hand and is ready to follow you out, cool.
Speaker 2And then if I have any ability to start moving it out towards Dane and stuff like that, I'll do that. But if that's the rest of my turn, then that is what it is.
Speaker 1That is the rest of your turn. Do I get to?
Speaker 5respond. I know I don't get to turn this turn. Can I just respond back to him yelling at me? Yeah, if you can't save them all, at least get Miss Ivory.
Speaker 1All right, Nelvex, you're up.
Speaker 3All right. So the state is that the fire has been cleared from four of the six stables.
Speaker 1It's been beaten back, but the fire is still burning.
Speaker 3Okay, I don't know that I really care about saving the barn, but I do want to make sure that the horses are good. Is there something I can do to like keep the fire from spreading back, like get the hay off the floor the fire from spreading back? Like get the hay off the floor, or maybe there's like a trough of water I can dump over to quench some more area and build a damper between the fire and us and the horses?
Speaker 1Each of the stables do have a trough of water, and then there's a. There's a well right outside of the stable, but you'd have to manually pump that.
Speaker 3Is it? Does it like have a pump? Is it an actual pump? That, um? Is it? Does it like have a pump? It's an actual pump? That'll like suck the water, siphon the water up, or is it more like the bucket crank?
Speaker 1no, it's an actual pump. It's a hand pump, but it is a pump okay.
Speaker 3Um, I'm trying to think, if that's going to help me, like, would there be hoses attached to it? Like, can you grab the man, the hose and bring it over? And just fill a bucket no, it'd be a bucket.
Speaker 3You'd have to fill the buckets I guess, um, I'll reach into my hood and I'll toss my familiar out to uh into, like into the plains and tell him to keep watch, um, so he can like look for any approaching dangers or anything. And then I'm gonna go into the, into the stable and try to the horse closest to the fire, get him out uh, what does your familiar look like?
Speaker 3right now. He's a lizard. He's like a foot long. He's got webbed feet. He looks kind of like a dry type lizard, like a horny toad but without the spikes on there, or like a little baby gila monster. Like cute More cute than scary Like gecko-like.
Speaker 1Alright, barbecue. Okay and yeah, you get to the second stable. The horse is still panicked. You can roll me a persuasion or animal handling.
Speaker 3Okay, well, animal handling, there we go A natural one, baby. Yeah the horse does not calm down.
Speaker 1It starts to panic even more and kind of moves back and it steps on something and it tips to the side a little bit and his back left leg is now he's limping a little bit because he's so scared. What?
Speaker 5color was this horse?
Speaker 1He's a brown horse, all right. Zediver, all right.
Speaker 4Xenover. All right, I'm going to try to go over to the black horse and I'm going to check its gender. It is a male. It's a male, okay. Yes, do I have enough movement to go to the white horse? You do. Can I check its gender?
Speaker 5Yes, it is a female.
Speaker 4Okay, hey, you know what you do. Can I check its gender? Yes, it is a female, miss Ivory. Miss Ivory could have been sarcastic, could have been irony no ivory.
Speaker 5Miss Irony you said ivory alright, so from our time I was gonna laugh if dane walked straight in and bypassed the burning brown horses and went straight for the white one and let it out is dane smart enough for that? Yeah, I don't know, maybe not, probably not.
Speaker 4So from our time traveling to Dunhollow, Xanover remembers Border Collie is being used to herd farm animals and so he's going to use Minor Illusion to conjure an illusion of a Border Collie behind Miss Ivory to try and encourage her to leave her stall. Okay, yeah.
Speaker 1So at the sight of a dog appearing behind her, yeah, she bolts out. Are you standing in front of the stall? Oh, hell, no, okay, yeah, she bolts out and just runs straight out of the stable and towards Dane.
Speaker 4I'll yell out to Dane she's all yours, that's my turn, dane, I need you to. To Dane she's all yours, that's my turn.
Speaker 1Dane, I need you to roll me a dexterity saving throw. Oh, I'm very dexterous.
Speaker 5Am I going to get a dexterity?
Speaker 1I would bet not.
Speaker 5Nope, I am not. I sure wish I had that advantage I got a six.
Speaker 1Yeah, so you, after Xaniver does call out to you, you do notice it and you dive out of the way. Um, but you do. The very edge of you hits the the side of the horse as you're diving and you're gonna take two points of bludgeoning damage.
Speaker 5How much damage does she take Jeez?
Speaker 1Oh, she's a warhorse, she's fine.
Speaker 5Fair enough Okay.
Speaker 1This is what she does. She runs into armored folk all day long.
Speaker 5Yeah, fair enough.
Speaker 1All right, Harlick, you're up buddy.
Speaker 2Is Miss Ivory now bolting uh like away from the whole situation?
Speaker 1Uh, after she hit Dane she seemed to calm down a little bit and she's just outside of the stables.
Speaker 2Okay, uh, alright, uh, I'm gonna Go ahead.
Speaker 5Oh no, no, go, go, you're fine.
Speaker 2Oh yeah, I'm just gonna move on to the next, whatever the next stall is, to get the other horse out and try to. How's the fire looking? Is it coming back on us again?
Speaker 1The fire is starting to spread back up. The cold knocked it back for a few seconds, but it's beginning to spread up to the ceiling of the stables.
Speaker 2Okay, I'm already in here. I'm going to still try to get the other horse out. I'm going to try to open up the thing and calm it down.
Speaker 1Okay, yeah, after you calm down the first horse. You're kind of an expert at this by now, and so the first horse is still following you and the second horse seems to calm at your presence, knowing that you have another horse, and you now have two horses. Both your hands are full of leads.
Speaker 2Cool, I'll you know. Whenever I can, I'll start trying to lead them out.
Speaker 1Okay, yeah, you can get to the entrance of the stables. Dane, you are finally at the stables.
Speaker 5Well, I'm going to turn around and look to Miss Ivory and now she's calmed down a little bit. I attempt to hold my hands out in front of me and say, hey girl, and he's going to try to approach her so he can put a lead on Miss Ivory. Or the white horse which he assumes to be Miss Ivory, he doesn't actually know.
Speaker 1Yeah, this white horse still has very wide eyes. Give me an animal handling.
Speaker 5I don't get a chance to choose persuasion. Geez, it's like, what are you worse at? Well, dexterity is definitely my worst.
Speaker 1I got 11 okay, um, the horse uh eyes you and starts walking towards you very slowly and eventually Walks up right next to you.
Speaker 5Dane will fashion a makeshift halter Out of a rope In his pack and throw it around Miss Ivory and hold on to her.
Speaker 1Okay, back up top the fire is beginning to spread Onto the other side of the stables. You now, harlech, is leading two of the brown horses out. Miss Ivory is outside of the barn. There are still three horses inside, nelvax, you're up.
Speaker 3All right, I'd like to use an acrobatics to like kind of, while this horse is freaking out in front of me, like put my hands on him and then kind of kick off the wall as he comes down so I can swing up onto his back and try to ride him out into safety.
Speaker 1I love it. Give me an acrobatics at advantage.
Speaker 3It's a 14 plus six for 20.
Speaker 1Yeah, yeah, you uh very nimbly jump onto the wall and then land on top of this horse and though the horse is still freaking out, the weight of you on its back seems to give it reassurance and it starts running towards the entrance. Hell yeah, xenover.
Speaker 4All right. Seeing that Harlech has figured out a better way of getting the horses out, I will attempt to persuade the black one to leave its stall and start making its way towards the exit.
Speaker 1You can give me an animal handling or persuasion. That will be a 19 total on persuasion. This black horse isn't as nervous as the other horses. It is the largest of the horses in this stall and walks towards you very confidently you and me are going to be good friends.
Speaker 2I think that's my turn harlech, you have two horses on leaves right now uh, I definitely want to try to get them out, uh, to where the heat and stuff like that can't get to them. Is there more horses inside? There's one more horse inside. Okay, I guess I want to try to get them to a post or where we can tie them up safely. I think Dane's not too far away yeah, let's get them over towards where Dane is and stuff.
Speaker 1Okay, yeah, you can move over to Dane and hand it to him. What's up, delvex?
Speaker 3I was just singing the get him over towards where Dane is and stuff. Okay, yeah, you can move over to Dane and hand it to him. What's up, nelvax, I was just singing the old Chevy commercial. I was like, like a rock.
Speaker 5Dane's got a bunch of horses like balloons in his hand, all right.
Speaker 1And then, dane, you have Miss Ivory and then two brown horses. Is there anything you'd like to do?
Speaker 5I'm going to cast sacred flame underneath all the horses. No, I'm just kidding. Dane is going, so I'm going to be outside and yeah, probably far enough away from the barn, not able to really do much, so I'll just probably pass on my turn.
Speaker 3I'll continue to hold on to the horses.
Speaker 5Okay, I'm trying to think if I have a spell or anything, it actually helps. I can charm things. Yeah, yeah, I've really got nothing to hold on to these horses.
Speaker 1I definitely don't want to let them go. All right now, vex, you are currently riding uh, riding one of those brown horses. There's still one horse in the barn. What would you like to?
Speaker 3do uh once the. Is it possible for to get, get the horse out and then, like, direct him towards the other guys and then dismount and go back in for the last horse?
Speaker 1you would be able to run out and dismount him towards the other guys and then dismount and go back in. For the last horse you would be able to run out and dismount, but probably not get back inside the barn in time. Or on your turn.
Speaker 3Okay, that's fine for me. Maybe did you end up finding a post to tie the horse up to.
Speaker 1Yeah, the post was Dane, Not Dane just standing outside waving holding horses horses.
Speaker 3Yeah, maybe I can do like side of hand and like, as I'm approaching dane, I'll pull out some rope and fashion the quick loop, get it around the horse's head like another makeshift collar and then lasso dane as I go by, using dane once again as a post.
Speaker 5I just bought one.
Speaker 3I think you've had me use sleight of hand for rope handling before, but I'm okay with anything else. I'll do a straight dex if you want. Yeah, I would say straight dex, it's a three plus three for six.
Speaker 1Dan give me a dexterity check.
Speaker 5Dexterity.
Speaker 1Like a save. Going right up, no, just a d20.
Speaker 5I got a minus one, so I got a 13.
Speaker 1Alright. So Dane, seeing you come in, does see the rope and is able to grab it. Perfect throw Xenover.
Speaker 4Alright, so I think at this point there's probably nobody in the barn, is that right? There's no one in the barn, Alright. So I've got my hands full with my big black stallion, so I will do another border collie behind the last horse to just send him on its way.
Speaker 1The door is not currently opened for his stable.
Speaker 4Well, I will just continue to leave my horse out then. I'm not fussed by a sixth horse when we only need to fetch one.
Speaker 1Alright, harlech then.
Speaker 2Am I able to get back in there and get to the stable? Or am I able to just get back in? No, you're able to get there and get to the stable.
Speaker 1How bad is the flames getting to to me and the horse right now? The flames are covering, uh, most of the ceiling on the walls. Um, on your way out you will. There's a good chance you're going to get burned. I'll go for it. Okay, all right, you're able to get to the stables. You're already familiar with how to calm the horses because you've already done it twice. You're able to calm this horse, lead it out of its stables. As you're leaving, the heat from the flames just start licking your skin. I need you to make me a con. Save A nine. That does not save, and so you're going to take the full four points of damage, fire damage specifically, but all the horses are saved, so we are going to be out of combat.
Speaker 5If only the guy that had resistance to fire was in the place that's on fire, wouldn't that be interesting? You mean you?
Speaker 1Yeah me.
Speaker 4If only he could move more than 20 feet around.
Speaker 5And didn't have a handful of horses standing outside. Guys, what do I do with these ones?
Speaker 2You'll pay four or five damage, by the way, four All right, making sure.
Speaker 5I'm just realizing I don't have any sort of a heal. I was thinking, oh, four points of damage I can heal. That I don't have as a cleric. I don't have any heal spells.
Speaker 4It's okay. Ray and I have got you covered.
Speaker 1Really you don't have any heal spells as a cleric Interesting.
Speaker 5Yeah, I don't know who set this character up, but they're a dummy.
Speaker 1Yeah, all the horses are saved.
Speaker 5What would you all like to do with them?
Speaker 2Hold them in my hand. First, I'm going to put out the flame on my feather cap.
Speaker 3Okay, yeah, Nelvax is going to turn his attention to the manor. How engulfed is it. Is anybody out?
Speaker 1The manor is pretty much gone.
Speaker 3I'm going to approach it as closely as I can at least, and try shouting Listen and shout alternately to hear if there's any voices or anything coming to the fire. Maybe there's somebody trapped in a room I could break my way into, or if they're all dead, then that sucks, but at least give them a chance.
Speaker 1Give me a perception. Check it's a 16. You do not hear any response from the inside Bummer, but you do see some tracks leading around the backside of the manor.
Speaker 3Cool. So I will go scoop up my little lizard companion and then we're going to shout to the guys like, hey, when you're done with those horses, there's tracks. When you guys finish with those horses, there's some tracks leading around the house, Morris, Morris are you here? Holy spirit. And then they go. I don't know what they're doing with horses.
Speaker 1What are you guys doing with the horses?
Speaker 5I'm going to cast speak with animals hell yeah, squeak, squeak.
Speaker 3He dropped a heel for it. Squeaker, squeaker, squeaker squeaker.
Speaker 5I'm actually looking through to see if I can do something. Oh hey, I have dark vision that might come in handy.
Speaker 1Great.
Speaker 5Yeah, Dane's going to walk over to the group as they're coming out of the building, but not trying to get the horses too close to the flames. All right, we're going back in guys, but he's still got all guys. He's got four horses in tow. Okay, Well, looks like we found the horse we're looking for, but what do you make of this fire?
Speaker 1In my head all I do is I see Nelvax just staring at you like really it's fucking hot bro.
Speaker 3Nelvax walked away. He's following the footprints.
Speaker 4Nothing. Seeing that Dane has all the horses, Xaniver will give him one more and then follow Nelvax.
Speaker 5What am I supposed to do with these ones?
Speaker 2Dane we gotta be able to tie them somewhere.
Speaker 5I mean we could. But then what if somebody sets the fence on fire? He'll just let go of all of the leads except for Ivory's and start walking towards Novak's and following him.
Speaker 2Harlock's just gonna start trying to snatch up leads. Start walking towards Novaks and following Harlock's just going to start trying to snatch up leads.
Speaker 1Hey, maddie, I'm going to ask a question here and I'm not judging you at all. Oh dear, I'm looking at your spell list. Okay, prepared spell zero of nine.
Speaker 5Oh, how do I have to prepare spells, dude? You pretend like I know how to play D&D. So I'm walking away with the white horse and Harlech is snatching up the other ones. They probably didn't make it too far.
Speaker 1Is Harlech trying to bring the rest of the horses with him?
Speaker 2I'd like to try to find somewhere to tie them off safely, so that I at the very least don't have to hold onto them all, because I can only imagine the visuals of four horses and a small bird trying to hang onto a wall.
Speaker 1Oh yeah, as soon as they get spooked, you're gone bud.
Speaker 2I'm getting ordered.
Speaker 5The safest thing you can do is take the rope off them.
Speaker 1There is a well. You could tie it to one of the well posts.
Speaker 2That sounds good. I'll give it a shot. What is the rope? The knot tying rolls?
Speaker 1I'm not going to make you roll a knot tying. I'm going to assume, as a seasoned adventurer, that you can tie a rope All right when you're not in a stressful situation.
Speaker 5As a seasoned adventurer, you would know that anytime you tie a horse to something, you don't actually fasten a knot. You wrap the rope around it like twice so the horse could pull away from it if they need to no, fuck that horse.
Speaker 2Let's see player knowledge might know that, but real world I haven't touched a horse since I was like eight I know I'm trying to help some folks out here, but that's okay.
Speaker 5Tie it to the well, leave it there to starve. Hey, at least it'll have water. I mean because everybody else around getting water dead tied to the pump handle the well. There's not like a well, like there's water in it. Okay, yeah, it'll starve, that's great. I mean, if it were loose it could go wandering around and find some water. But we're gonna tie it up, that's okay okay, all right, yeah.
Speaker 1so, uh, nelvax, you walk around, uh, following the the tracks around the back of the house, and you come to what looks like a small section with a bunch of barrels that are used for storing your water. And give me another perception, check.
Speaker 3Oh, I have advantage on that. Sorry, is it a sight check? No, oh, not for sight then.
Speaker 1Okay, then it's an eight okay, uh, you, I mean, it was only an eight, so that's good. So you, you hear a small noise from a barrel to your left uh, okay, my right, I look to see what's in there.
Speaker 3Or yeah, I look to see what's in there. Or yeah, I look to see what's in there.
Speaker 1Yeah, as you open the lid, it's filled with water and there's a scared elderly man in the water that looks surprised and terrified that you opened the lid on him.
Speaker 3I give him a smile and then say what are you doing in there? And try to help him out.
Speaker 1He grabs your hand and lets you pull him out and he says thank you, my name is Jagen.
Speaker 3Jagen. What are you doing in that barrel?
Speaker 1I was hiding from the others. They came and the Countess was here and she took the royal family. She took the Baroness and her child and her husband, the Countess yes, countess, unper, she owns the mills.
Speaker 3Where does she take theoness and her children?
Speaker 1Uh, he looks behind him and points towards a set of windmills up on the hill.
Speaker 3So Nelovex nods his head at him and says what happened to start these fires?
Speaker 1Uh, the countess and her stable hands started it.
Speaker 3Is there anyone else in the house? It looks like it's pretty much done for.
Speaker 1I don't think. I think there was another helping another servant in there, but I didn't see him get out and by the looks of it, I don't think he made it.
Speaker 3Yeah Well, do you have a safe place you can go or someone you can go seek shelter from?
Speaker 1He looks back at the water barrel.
Speaker 3Me too. Why don't you go tend to the horses around the corner? We saved them from the fire.
Speaker 1Oh, I hope you didn't tie them to the well.
Speaker 3I don't know what they did.
Speaker 1And he begins to head out. But he stops and looks at you and he grabs your hand and shakes it and when he pulls away he's left a ring in your hand. I look at it. Yeah, it's a small wooden band with a bunch of carved figures of different animals on the center of the band.
Speaker 3Cool, does it smell of magic?
Speaker 1Can you smell magic as an LVACs?
Speaker 3I don't know. I'm just like does it seem magical? Is it something I need to try to attune with? Is it just a regular wooden? Can I investigate it? He sniffs it.
Speaker 1He said it's the smell of magic.
Speaker 3Yeah, that's a flavor. Ooh, this has the air of fancy to it.
Speaker 1Yeah, give me an.
Speaker 3Arcana roll now Vex. Alright, that's a plus zero. Here we go, here we go, here we go.
Speaker 1Seven you can feel power off of this. Hell yeah, I'm gonna. You would probably need a short rest or a long rest to identify it, though.
Speaker 3Does it fit on any of my fingies? It does fit on your fingies. Which fingy does it fit on?
Speaker 1It fits on your middle finger on either hand.
Speaker 3I'll probably put it on my left hand, so I don't break it.
Speaker 1Okay.
Speaker 3Let's see what happens. Does anything happen?
Speaker 1Nothing happens, though, dane, you're bringing around Ivory. Yeah yeah, as Dane walks around the corner, you get the sense, snell vex, that you're able to communicate better with the horse very cool.
Speaker 3We can smell each other's. It's a I don't know, um, okay, so just to make sure I understood, what jagen of the water barrel said is that countess umper took the, the Baroness and the children to the windmill right.
Speaker 1Yes, the Baron, the Baroness and the children.
Speaker 3Baron, baroness and children. So the Baron and the Baroness are the ones that lived in the manor, and then the Countess is that the king's escorts?
Speaker 1Hag escorts. The Countess is another noble that was originally accused of hosting some kind of cult.
Speaker 3The cult countess. So I'm going to walk with Jagen back towards the group, make sure that he gets to it safely and I'm going to tell all the guys what I found. I'm not going to run up to the windmill alone. There's no immediate urgency, okay.
Speaker 1What do you tell?
Speaker 3them Um windmill alone. There's no immediate urgency. What are you telling? Oh, yep, that's a good idea. I say hey guys, this is Jagen from that water barrel. He just told me I am Jagen of the water barrel. I'm like that was his home now. Jagen says Of the water barrel, like that was his home now. Jaqen says that Countess Umper took the Baron, the Baroness and their children up to the windmill where we're going to go investigate for Lord M. That's pretty good. We should probably get to that, huh.
Speaker 4It seems like our task might be a bit more urgent now. Not that the fire wasn't.
Speaker 3Yes, indeed, I think Jagen's going to take care of these horses while we're gone, so it should be good to know yes, jagen, you want to take care of these horses? Do you want to meet these people?
Speaker 1Yeah, I forgot I was Jagen. I'm sorry. Yeah, I'll take care of the horse. What are you doing with Miss Ivory? We're going to take her back to Lord Ham.
Speaker 5Miss Ivory's going to come with us. We were sent here to fetch her and return her.
Speaker 1You're not one of those horse enthusiasts, are you?
Speaker 5What do you mean by horse enthusiasts?
Speaker 2Like a brony.
Speaker 1I don't know what that is.
Speaker 5I've been to a donkey show here and there, but I wouldn't call myself much of a horse enthusiast, if you know what I mean.
Speaker 1Welcome to the party, Bill.
Speaker 2Hello.
Speaker 1That's an interesting entry point. Yeah, welcome to Bronies.
Speaker 3And donkey shows.
Speaker 2You meet a lot of weird people in the carnival, you know.
Speaker 3Yeah, I remember what you said about those, the after hours carnivals.
Speaker 1All right, so yeah, jagen promises to watch the horses and goes over, and you hear him mumbling as he's untying some knots by the well and and you hear him mumbling as he's untying some knots by the well and and Because of course everybody knows not to tie a horse.
Speaker 2I'm a bird.
Speaker 1And before you stands a. It's a pretty decrepit windmill. You can see some moss growing on the outsides, the uh different. They're not mass, what? What is it called? Like the actual arm, the arms of a windmill, the sails, sails. Yeah, the sails are have holes in them. The the wooden supports of the sails are broken down. One of the sails is completely missing altogether, but you do see a glow from the inside of the windmill as the sun is now fully set and the moon is starting to rise. And the last thing I will say about tonight is, as you look at the moon rising, it is a full moon, but there's a chunk of the moon missing. Is that normal that?
Speaker 1is very normal Like a crescent moon. No, it looks like it's a full moon, but there's a bite of the moon missing.
Speaker 3Did the moon dragon hatch?
Speaker 1The moon dragon did not hatch. It happened during the age of the dark angels.
Speaker 5Oh, so this is normal.
Speaker 1This is very normal.
Speaker 5So you're saying the moon looks normal?
Speaker 1Yes.
Speaker 5How does it affect the tides Badly? Waterworld campaign. It is.
Speaker 1All right, I'm going to take Waterworld, and that is where we're going to end the night.
Speaker 1So I made it just in time you did so. I want to say thank you to everybody following us, like us, giving us ideas. It means a lot to us. Make sure you give us a like and a follow on Facebook at facebookcom slash AD and D story. We tweet us on Twitter or X at ADD story to follow us on Instagram Instagramcom slash AD, d and D story. And finally, check us out on blue sky at BSK Y dot app um at a DD story. At a D and D story. Uh, if you'd like all the sound effects that you've been hearing, make sure you check us out on sirenscape at sirenscapecom. And finally, uh, go check out world Smith. They're. And finally, go check out WorldSmith. They're pretty cool. I've been talking about them for a few episodes now, but it's a generator. You can generate worlds, maps, treasures, deities, npcs. Seriously, go check them out. They're really, really cool. So that's worldsmithio and Bill, because you didn't get to talk at all, you want to take us out tonight.
Speaker 2It's been dirty.
Speaker 5Nerdy you got it right yeah yeah, a little dirty, yeah, yeah, I mean unless I came in, and they were.
Speaker 1You guys were talking about bestiality, so oh, you missed the alaskan Pipeline comments.
Speaker 2Oh my God, yeah, jesus, I wouldn't say I missed them, but it's been nerdy.
Speaker 1It's been nerdy, thank you.