Oathbreaker: A DND Story

Ep 3: Devil's Bargain

Brandon Sheehan Season 1 Episode 3
Speaker 2:

So it started with a septic tank discussion and then it turned into an alcohol consumption discussion and now we're into a D&D podcast. Yep With child abduction.

Speaker 3:

Welcome to Oathbreaker, a D&D story. I am Brendan, the Irish Wookiee, and with me today is Ray.

Speaker 4:

Welcome to Oathbreaker, a D&D story. I am Brendan, the Irish Wookiee, and with me today is Ray. Hey, I'm Ray.

Speaker 3:

I play Harlek the Kenku, bard warlock and Maddy.

Speaker 5:

Nothing cool rhymes with Maddy Ray will every time get to say I'm Ray, I play I'm Maddy. I'm a baddie. I'm Maddy, I'm not the baddie, but I play Dane Voss, a cleric Of a type and I honestly forget what that type is, but we'll figure that out together, just you and me listener.

Speaker 3:

Just one listener, hopefully More than one. You are a trickery domain cleric.

Speaker 5:

Our listener a domain cleric, our listener, a domain cleric.

Speaker 3:

Trickery domain.

Speaker 6:

He right now is just Ray and Bill.

Speaker 2:

I am Bill. I play Zane Umberlight, the half-orc warlock.

Speaker 3:

How hard was it for you not to say half-elf rogue swashbuckler as soon as you said half my brain completed. Was it for you not to say half-elf rogue swashbuckler as soon as you said half? My brain completed that sentence for you. It was not easy.

Speaker 6:

And Andrew, I'm Andrew. I play Xanover, the Eladrin Divine Soul Sorcerer. I remember what I am. I remember what I am.

Speaker 2:

So is it confusing for you, Brandon, that all of our names have similarities mixed in, like Dane and Xanifer or Dane and Zane, zane and Xanifer? Yeah, I would imagine that it would be difficult to keep all that shit straight. No, because I have Give notepads up to keep all that shit straight Give like notepads up.

Speaker 3:

I have overlaid on Discord each of your character names in front of your faces.

Speaker 4:

Oh nice, it's an add-on.

Speaker 3:

It's an add-on for Discord.

Speaker 2:

I mean mine has Zane on it.

Speaker 3:

Yeah. I know, oh it's.

Speaker 2:

Xanafer with an X.

Speaker 6:

With an X, like a xylophone or a Xerox, or a Xerox Not sponsored by them, though, Alright, do they exist anymore?

Speaker 2:

They do.

Speaker 3:

I want to say thank you to everybody for following us, liking us, giving us ideas. It means a lot to us. Make sure you give us a like and a follow on Facebook at facebookcom slash adndstory. We tweet us on Twitter or ex at adndstory2. Follow us on Instagram at instagramcom slash adndstory. And finally, check us out on Blue Sky at blue sky at bskyapp at adndstory. We are on episode two of Oathbreaker. So, Bill, you were not here when we played last, but out of the other three of you, please roll for some recaps.

Speaker 5:

That wasn't great. Yep, definitely not good. Seven.

Speaker 6:

Got a nine.

Speaker 3:

Seventeen All right, matty, let's do it.

Speaker 5:

Oh boy, All right guys, here we go do it. Oh boy, All right guys, here we go. Okay, so in the last episode of Oathbreaker we found our adventurers made their way to I'm actually trying to pull up the notes so I can actually remember we made our way to the house of a guy by the name of. I'm literally not finding it anywhere.

Speaker 6:

Lord Seinmonder.

Speaker 5:

Lord Seinmonder, see, it was right there on the tip of my tongue Yep, yep, yep. All right, let me actually pull up. Nope, that's our current session. Okay, while we're there, we learned some interesting information and kind of get confirmation that the Koital feather whole shenanigans that were going on were in fact actually a hoax, and a group by the name of the Golden Mask I believe were trying to pull a fast one over on us.

Speaker 5:

So, um, yeah, essentially brandon wanted us to stop chasing down that side quest, um, and focus on something else. So, yeah, we're not gonna do that one anymore. But much more interesting than going and trying to avenge a burnt feather, uh, was the ability to go rescue some horses, um go in a horse fetch quest. So, uh, sigmonter sent us out to uh a stable. How far away was the stable?

Speaker 5:

I think it was about a day yeah, it was half day's walk no wonder he didn't want to go get the horse himself, a horse by the name of Miss Ivory. And then we're supposed to also investigate a windmill, and we're going to get paid in peanuts for doing so. So, yeah, anyway, we get down to the horse farm, which is called the Roomland Family Estates, uh, and come to find out, the horse stable is on fire. Uh, so we run in there. We find a couple of horses. One of them happens to be white. It's really hard to figure out who miss ivory is out of the six horses, one of which being white. Um, and we get them all out and come, come to find out, the white one was in fact Miss Ivory. So we saved her. We got ourselves some horses and we found a guy hiding in a barrel. He's locked in a barrel, just chilling in a barrel.

Speaker 3:

Was his turn in a barrel. He was hiding in a barrel.

Speaker 5:

Hiding in a barrel and tells us that Count Umpress took the Baron, the Baroness and all the children into the windmill, which is ironically where we needed to go next. So now we're definitely going to go there. Fetch quest turns into a rescue quest, and now we've got some horses that we may or may not actually return to their rightful owners. Let's see. See what else happened in there.

Speaker 5:

Somebody got a item, maybe a magical item yeah, um, justin got it ring of animal influence oh, the ring, oh, anal or animal influence I mean, if you believe in yourself, anything's possible. The ring of animal influence. Definitely not going to use that one to talk to stuff we're not supposed to talk to, to find out things we're not supposed to and tonight's a full moon, that might play into something.

Speaker 6:

There's a piece of the moon missing as well, but that's totally normal.

Speaker 5:

Oh, that's right, there's a piece of the moon.

Speaker 3:

Just one thing, Matty what did you call the person who took the owners of the stud farm?

Speaker 5:

The Countess Umpress.

Speaker 3:

It's Countess Unper Marital.

Speaker 5:

Unper Marital.

Speaker 3:

Unper U-N-T-E-R.

Speaker 5:

Okay, let's call her the Batty.

Speaker 3:

Batty.

Speaker 5:

And uh yeah, we all got a bunch of gold, gained a level and we're doing good.

Speaker 3:

No, those things didn't happen. No, back to my old ways.

Speaker 5:

You ain't getting no gold miss you, uh you, you miss every shot you don't take yeah, that's true, all right, uh, anybody want to add anything before we start up bill?

Speaker 2:

no, I'm not. What am I gonna add?

Speaker 3:

I don't know don't know Bill did the outro, Bill did the outro. So with the names and everything, Matty, do you ever? I know you and I talked off the side about a way to organize all the names and everything that you guys are getting in here Do you ever look into that? Oh?

Speaker 5:

yeah, no. I'm glad you reminded me because this is coming back to me now. Yeah, we had a good discussion on that that's a good, we should look into that some more. Remind me in our next episode recording.

Speaker 3:

Yeah, I will Alright. So last thing you were told as a party was by an elderly cook named Jagen G-E-A-G-A-N, j-e-a-g-a-n. A party was by an elderly cook named uh, jagan G E A G A N, j E A G A N. That uh, that uh, countess Unper uh, who was accompanied by three stable hands and some creepy figures in dark capes. Uh attack the house and kidnapped Lord Rumlin and his family.

Speaker 3:

Oh no, he pointed off towards a windmill that you can see in the distance and he kept referring to it as Old Grinder because it was an old millhouse.

Speaker 5:

Not like the app Not like the app, the app that people used to use. That was the old one. Now there's a new one. Is there maddie, a new grinder? I don't know I'm happily married. Oh, yeah, yeah, yeah I didn't use the old grinder, and I definitely probably not gonna use the new one either a good looking guy like you probably doesn't have to use apps.

Speaker 2:

Yeah oh, he just goes to the uh rest stops yep sure?

Speaker 4:

yep, I mean I. I'm assuming you guys grew up in the same era of don't tell people where you're from on the internet, like, don't like. Don't share your location, don't meet up with strangers from the internet era don't I mean like you're all in the chat rooms asL, but Don't get into cars with random strangers. That's what I'm saying, unless they have candy In the 90s and early 2000s. You're in all that stuff Now. It's like no, it's common, that's everyday life now.

Speaker 1:

Yeah.

Speaker 4:

Wild, it's absolutely wild.

Speaker 3:

I mean some of my closest friends today. I started playing video games with a decade ago and I have met with several of them, oh yeah.

Speaker 6:

And only one tried to abduct you.

Speaker 3:

Yes, but he did have puppies. Candy won't get me, but puppies, I will jump in a car for puppies, all right. So off on a hill, probably less than a quarter mile from you, you do see an old windmill structure. It's standing about 30 feet tall and it's got large. I asked last time, not veins. They're not veins, right, they're arms, windmill arms.

Speaker 2:

No, they're veins.

Speaker 3:

They are called veins. Okay, yeah, it's got four veins, but you can see even from here that they're tattered and broken down. They're not all in one piece, so this is definitely an older mill. You've tied all the horses up to the well, so that shouldn't be a problem.

Speaker 2:

Sorry, I need to correct myself. They could be sails or blades.

Speaker 3:

Okay.

Speaker 2:

So we tied the horses up? Yes, do we hobble them?

Speaker 4:

or we just tie them off to See. I Again in my thinking, for some reason, that this was like a close-to-town stable, is that this was somewhere that, well, the king had his his horse head there, so, like guards or some type of locals would frequent this enough that, oh yeah, someone's definitely coming to this place since it's been on fire and that we'll tie them off real quick.

Speaker 3:

Someone's going to be coming, but that is not the case and my mindset on the whole tying them up thing was was terrible well, a part of your quest here was not only to investigate and make sure that the Lord was okay, but also to bring back that white horse to Sindermon.

Speaker 2:

That we took with us. You didn't take it with you. You saved her from the stable. Oh well, what horse do we have with us?

Speaker 3:

You don't have any horses with you. They're all tied to the well.

Speaker 2:

Oh the well A wellhead. You don't have any horses with you. They're all tied to the well. Oh the well a well. Yes, okay, okay, all right. I'm confused, but I guess I missed that part of the discussion. Anyway, all right. So we walked to the windmill right now, a quarter mile away walking.

Speaker 5:

Oh, hey, guys, let's go to the windmill let's back up for a second.

Speaker 3:

guys, everybody is standing around a well where there are four horses tied up, one of which is a white horse that you were sent to find.

Speaker 2:

I thought there were six.

Speaker 3:

Six horses.

Speaker 6:

A white one a black one, three brown ones and then someone else You're all around.

Speaker 3:

A well, six horses are tied up there. You've saved all six from a burning house. You then walked around the back of the house because you were following tracks. You found a barrel overturned and you could hear noises from inside of that. You removed the barrel. You found Jagen there. Jagen points to a windmill that's up on a hill it's about a quarter mile away and says that's where they took the Lord and his family.

Speaker 5:

Okay, hey, you're not taking my inspiration. That was my recap.

Speaker 3:

Yeah, but you insulted me the entire time. Through it. You ain't getting shit. Yeah, you have inspiration, Matt.

Speaker 2:

All right, so it's a quarter mile away.

Speaker 3:

Yeah, about a quarter mile.

Speaker 2:

So it's effectively nothing. It's a short walk, correct? So Zane will look at the Jagen and I'm assuming the Lord is somebody we want to save. What Lord is it?

Speaker 3:

Lord Seinmander sent you to check on his dear friend who runs the stud farm.

Speaker 2:

Lord Roomland? Okay, and Lord Roomland is the one that was kidnapped, along with his family. Okay, so zane will say are we going to save that lord?

Speaker 5:

well, I think that's a party, I think that's a great idea, and dane kind of shakes his hair and starts walking towards the windmill.

Speaker 3:

Shakes his hair.

Speaker 5:

Yeah, he does one of those like hair toss things.

Speaker 3:

Oh okay, Is this like a Knight's Tale type hair?

Speaker 2:

I don't know, just asking. So, assuming everybody else is coming, zane will start walking towards the old grinder. Is everybody following?

Speaker 3:

Yes, yes, yeah, grinder Is everybody following yes.

Speaker 6:

Yeah, given that we're probably going to go try and rescue these people and things may get messy in preparation. Xaniver is going to cast Disguise Self on himself and appear as a kind of very dark skinned tiefling, and the rest of the group would have seen him wear this disguise before. It's a disguise that he wears to keep himself anonymous, to not be labeled as a wildling while still being able to use magic.

Speaker 3:

Xanadufer, roll me a d20. I'm good at that, just straight d20, yeah, eight, okay, okay, so much fun to do as a DM.

Speaker 2:

Roll a die, and I'm not going to tell you anything about what it means. Move forward.

Speaker 3:

Alright. So yeah, as you approach this windmill, you can tell that it's kind of in a ruined state, right, it's clearly. It's missing large pieces of its fan and it's torn in multiple places. The building itself is made of pretty large sturdy stone blocks, which is why it hasn't fallen over, because these blocks are large, they're solid. But uh oh, and there are two windows on on two sides of the top level, so you can see the ground floor, the top level, and there are two windows up there and a single sturdy wooden door is at the ground level facing you as you're coming towards it. Everybody roll me a perception check.

Speaker 2:

Ugh.

Speaker 4:

Ooh nat 20. Oh shit.

Speaker 5:

Yeah, I got a nat 8.

Speaker 2:

I got a nat 14.

Speaker 6:

I also got a Nat 8 for 11.

Speaker 3:

Two rolls tonight and neither one has been great.

Speaker 1:

Mm-hmm Okay.

Speaker 2:

Before we get rolling into this, so does Zane. Does this, lord Rumlan, whatever. Can you say that again?

Speaker 3:

Rumlan R-U-M Y-L-N.

Speaker 2:

Okay, no reason to shout, Monty or Jane.

Speaker 3:

I'm sorry, I had a little bit of dyslexia R-U-M-L-Y-N, l-y-n. Rumlin.

Speaker 2:

Okay, so does Zane recognize this name and does he know who this person is and his connection to the tower?

Speaker 3:

You know he's one of the lords of the area. He's meant to maintain the law, but that is about it. This whole kingdom is riddled with lords and rich nobles, and each of them are, by title, supposed to maintain the law of the kingdom.

Speaker 2:

Okay, but I don't know anything specific about him. No, okay All right.

Speaker 5:

All right. Did you see a giant white door? You said no. Where did you get white? Oh, I thought you said there was a white door.

Speaker 6:

He said a giant sturdy door.

Speaker 1:

Oh, sturdy door.

Speaker 5:

Something white. It is a giant. I mean, you know it's not big and white.

Speaker 2:

Are both of his adjectives wrong?

Speaker 3:

I'm going to need a lot more whiskey tonight, okay. So, harlick, with your nat 20 from your perception, roll out of one of the windows on the top floor. You see, uh, you see a figure staring out of the window. It's actively looking for something. Um, you can tell that you don't think that he or she has seen you yet, but there is somebody on this top floor that is looking out the window as a sentry or just looking for something.

Speaker 4:

Okay, I'm going to try to quietly alert the rest of the group.

Speaker 1:

Hey gang, Looks like there might be some.

Speaker 4:

I'm trying to like make it lower too.

Speaker 6:

It's so hard as you talk, xenoverse, like trying to sneak up.

Speaker 4:

I'm just gonna like start pointing up at the window and like use silent image to like make like a little like guy shooting an arrow in front of them.

Speaker 1:

Like ah up in the window. What about for the walls?

Speaker 4:

It took me a sec.

Speaker 6:

I don't see anything. What do you mean? There's someone in the window.

Speaker 2:

Once he points it out, do we see him?

Speaker 3:

Yeah, yeah. As Harlech alerts you to the presence of this individual, you each focus on the window and notice the individual.

Speaker 5:

Seeing that while the group's kind of collecting and peering up at the window, dane will cast a Pass Without Trace, giving everybody a plus 10 bonus to stealth, okay, and we leave no tracks. We got that going for us. This might come in handy, okay.

Speaker 3:

So there is. Are you guys going to continue to approach the sturdy wooden door?

Speaker 5:

Do we see another way other than just walking straight up to the door? That might be a bit sneakier.

Speaker 3:

There is a door. Like I said, these are sturdy stones so you could attempt to climb up to the second floor windows, but other than the windows on the second story and the door, you don't see another entrance.

Speaker 5:

I like bushes close to the door there is. Any kind of cover approaching the windmill, because I'm assuming we're still a ways out.

Speaker 3:

No, there's not really any cover. There's some low-lying bushes, but if you're standing next to them, they only reach up to about your knee.

Speaker 2:

This is an open field one mil in the middle of it and we're trying to sneak up on somebody. It is night, good thing, uh, okay, good, well, it's nighttime. He just cast pass without trace. But there's, are there shadows, like it's just a completely open area with a windmill sticking up out of it yeah, it's a.

Speaker 3:

It's on the top of a small hill.

Speaker 5:

Is there a way we can go around to a side of the windmill that obscures us from the view of that person in the window?

Speaker 3:

Yeah, so as you're looking at it now, there's a door here with a window slightly askew from it, like from the center of where the door is to the right, and you can see the outline of another window on the opposite side of where that first window was.

Speaker 5:

Okay, so there's a way we can approach the windmill out of view of the window with a person in it and still get to the base of the windmill, and then rotate back around and head for the door.

Speaker 1:

Yes, okay.

Speaker 5:

Guys, why don't we try to shimmy on over here and then, when we get closer to the windmill, we'll be out of sight from that person in the window?

Speaker 2:

So Zane will turn and look at Dane and say shimmy.

Speaker 5:

Yeah, you shimmy when you're heading up to the old grinder.

Speaker 2:

Zane will stealthily move over in the direction?

Speaker 3:

Are you stealthily shimmying?

Speaker 2:

No, Zane is definitely not shimmying.

Speaker 4:

Okay, the rest of you. Oh, I was just saying I'll shimmy.

Speaker 5:

Zane will definitely shimmy very quietly.

Speaker 6:

Zanimer will quietly follow. I don't know so much about a shimmy. Very quietly, xander will quietly follow. I don't know so much about a shimmy, maybe a shake, shimmy shake, baby Okay. Maybe shimmy in a quarter turn.

Speaker 3:

So I need you to all roll me a stealth check. Does it give you advantage as well? Just plus 10. Just plus 10. The DC for this is 14 all right 22 35 yep 31 22 for me everybody get more than 14 yep, got a nat Plus 6.

Speaker 6:

Plus 10. Why do I have?

Speaker 3:

two stealth checks from you, Dane.

Speaker 5:

I have disadvantage. I have plate mail. Oh, that's right.

Speaker 6:

I thought you had mithril plate, oh no you don't, do you have mithril Jesus, oh yeah, never mind. Yeah, you don't Do you have Mithril, jesus Adamantium. Oh yeah, never mind, yeah, you have disadvantage.

Speaker 5:

Mithril's better.

Speaker 3:

So with that disadvantage, you rolled a. What?

Speaker 5:

I rolled a. My first one was a 18, and then I got a 12.

Speaker 3:

Okay, so you got a 12 on this.

Speaker 5:

Plus 10.

Speaker 3:

Oh plus 10. Yeah, yeah, yeah, all right, oh plus 10.

Speaker 5:

Yeah yeah, yeah, all right, oh yeah, we good.

Speaker 3:

We good. We good, we got this All right yeah so you all get to the base of the windmill unnoticed.

Speaker 5:

So the door is now about 30 degrees counterclockwise from your current position. So Dane, in his full plate armor, will go up against the base of the windmill and put both of his arms out and then start shimmying like this around the base Very unnecessarily. Mm-hmm, but that's what he wants to do.

Speaker 2:

Okay, so how tall is the windmill, or how tall, how high up is the window that has the person?

Speaker 3:

30 feet.

Speaker 2:

Okay, I had to count, so I know what Glenn would do. I'm trying to freaking play Zane, all right. So Zane will enact his winged boots, turn his winged boots on, okay, which gives him a flying speed of 30 for an hour, and, uh, so he will basically walk up the side of the building. Okay, not really Just fly, but he'll stay close to the building to try to stay as much out of view as he can and just basically get up next to the window and look down at the rest of the party to see what they're doing. He's just getting in position.

Speaker 3:

What's everybody else doing?

Speaker 5:

I'm trying to figure out what the heck, he's doing.

Speaker 6:

So from our past time together, would Xanover know whether Dane is good or bad at climbing, whether Dane is good or bad at climbing.

Speaker 3:

Whether Dane is good or bad at climbing.

Speaker 6:

Yes, I'm assuming the guy in the gold plate is the first one you want through the window.

Speaker 3:

I'm going to say that you guys have spent some time together. Zane knows that. Dane, I'm Xaniver, though, xaniver, sorry time together, zane knows that Dane, one of you guys gotta change your name. I'm Zaniver, though. Zaniver, sorry that. Zaniver is pretty shit at climbing. Zaniver is pretty shit at climbing. Dane is okay at climbing, sometimes his plate, just Depending on the day how much he had to drink the night before. Sometimes he can haul his ass up, other times it's just his arms just aren't failing him. We've all had that day at the gym.

Speaker 2:

No.

Speaker 3:

No, alright.

Speaker 6:

So Xanover will turn to Dane and say my friend, can I offer you a leg up to the window?

Speaker 5:

30 foot leg up, okay, well, certainly if we don't want to go through the door, and he points to the door that's like right next to him.

Speaker 6:

All right, so not even really waiting for the rest of the sentence Once he hears the word. Certainly Xanifer is going to use his racial ability for oh shit, I'm spring. No, that's the right one For his face step. And so, as a bonus action, I can teleport up to 30 feet to an occupied space. I can see, but because I have my spring season, I can actually choose a friendly character to send instead, and so I'm going to skyrocket him 30 feet in the air, so that he's now up at the window. Okay.

Speaker 5:

In the window on the ledge.

Speaker 3:

Yep, so these are not people size windows. You guys understand this right. Like they're windmill windows, like you could probably squeeze somebody tiny through them if you wanted to.

Speaker 5:

Not a giant full plate.

Speaker 3:

Yeah, these are windmill windows. They're not 5 foot by 3 foot windows.

Speaker 2:

I was expecting at least like a regular size window.

Speaker 1:

Okay, so he's coming down a regular size window. Okay, so, oh, he's coming down.

Speaker 2:

Alright, can I just rewind and remove?

Speaker 3:

my action. Yeah, like you could probably fit a human-sized person through this if they are not wearing full plate armor.

Speaker 2:

So Zane might be able to fit through he's kind of a big dude.

Speaker 3:

What armor are you wearing and how big are you?

Speaker 6:

Studded leather, I think Actually, I don't know it's a point I can see and I can see through the window, so I can send him, so you can teleport him into the window. Yes, you can.

Speaker 2:

Or through the window.

Speaker 6:

But I guess, if nobody else can go, then I wouldn't do that.

Speaker 4:

It sounds like I could get in pretty easy, and it's a closed window.

Speaker 2:

There's like glass or anything Something.

Speaker 3:

No, they're open.

Speaker 5:

Well, before we do that, let me see if the door's unlocked.

Speaker 2:

Alright, so Zane will not enact his winged boots and will not climb up the side of the building. Okay, I had a cool thing to do, but now I'm not going to do it, since you made the windows too small.

Speaker 6:

There Brandon goes taking away our player agency.

Speaker 3:

Sure, you guys said you wanted more direction. You said you wanted more railroading.

Speaker 5:

Don't go in the window. Okay, fine, brandon, we won't go in the window.

Speaker 3:

No, you guys can go through the window, you just you can't teleport a man onto the windowsill because that might not. Half of him would be in and half of him would be out.

Speaker 5:

I know that would be hilarious like poop, poo bear style, we're gonna wait for you to get skinny all.

Speaker 2:

Alright, so. Zane will be standing next to the party without his boots active. Okay.

Speaker 5:

I'm gonna go check on the door. Okay, Can I perceive the door's locked, trapped, booby-trapped actually there, made of cookie.

Speaker 2:

Zane can do all your thieves tool things so he's near the thieves tool thing. Okay, go ahead, so they will check for traps and locks well man, I knew this guy once named glenn. I sure wish he was here, yeah because we've really used gl Glenn's freaking thieving abilities a lot.

Speaker 3:

Roll me a Thieves tools. Sorry, yeah, sorry.

Speaker 2:

So that would just be like a sleight of hand, right? Yeah, one second, I didn't build a thieves tools. Yeah, you don't need it right now. Proficiency is plus three. Dex is plus three. Yeah, so it would be a plus six. So it would be the same as sleight of hand.

Speaker 3:

Well, that's for actually picking a lock. That's not necessarily True.

Speaker 2:

Well poking around, for I don't know what you're supposed to use for Detecting traps. I would assume thieves tools are what you use.

Speaker 3:

Nope, it is it's perception that is what you use. No, it is it's perception that is what you're supposed to use for it.

Speaker 4:

Really, I thought that was an investigation thing.

Speaker 6:

It's perception or investigation, depending on perception, to identify the trap, investigation to figure out how to disarm it. Correct.

Speaker 2:

Oh, well then pretty much anybody else is going to have equal to or a better chance of finding a Trap on there but 13 I would like to use my Guidance To help Zane.

Speaker 5:

Okay, you can add a 1d4 16.

Speaker 3:

You do not notice any traps on the door, but you do see that it's got a Rusty traps on the door, but you do see that it's got a rusty lock in the door itself and it does look locked. Would you like to try to pick it? So, based off what you're looking at now, you can either try to pick it or force it open.

Speaker 5:

I would like to lick the lock.

Speaker 3:

Tastes like macaroons 13 for the lock Okay.

Speaker 2:

Tastes like macaroons 13 for the lock.

Speaker 3:

pick 13 does pass. You hear a satisfying click after a couple seconds and the old rusty lock unlocks.

Speaker 2:

So Zane will turn back and look it's unlocked.

Speaker 5:

I'll take it from here.

Speaker 2:

It's attached to the door. You can't take it anywhere.

Speaker 5:

Oh, don't worry, We'll just open the door first. Dane will, as quietly as he can, open the door and look inside. Maybe crack it open first to see what he can see inside the room, but slowly open it all the way, depending on what he sees, I guess, okay.

Speaker 3:

Because you still have passive trace on. I'm not going to make you roll for it, but as soon as you start opening the door, some light floods out into the space around you and you hear some voices inside. It sounds like a couple grown men talking and one of them is saying I'm telling you they can do whatever the mistress wants that wants them to do down there. I just feel lucky, I don't have to be down there with them. And then there is, uh, two other acknowledgement to that, two other acknowledgements to that sentence they're saying down there and you still just have the door cracked right now, right?

Speaker 5:

yeah, yeah, do like what. What else can I tell about these folks? Uh, like weapons, armor. They look like bad guys. Do they look friendly?

Speaker 3:

uh, from what you've got, from just cracking the door, you can't see them at all oh, can't see them at all from just cracking the door. No, keep in mind, this is a windmill, right? So even just cracking the door, you're probably just seeing the wall of the windmill as it curves around.

Speaker 5:

Hmm, there's something I can do. Dane's just probably going to open the door the rest of the way. So, If he thinks there's three people in there, he's like oh, there's four of us, there's three of them. Let's simple math simple math.

Speaker 3:

You know I this is reminding me of another character I dm'd for once or I played with once is a dragonborn paladin real fucking dumb he was very smart, he helped you, he helped Salwar figure out how that button worked. Yep, he did.

Speaker 2:

Push it in. That's all you got to do. So was there anybody down at the stable? That was a bad guy. Did you guys get in a fight or not?

Speaker 6:

No fight, no fight. Okay, just the fire, all right.

Speaker 2:

No fight, no fight. Okay, just put the fire, all right.

Speaker 5:

So Zane will get. As Dane opens the door, zane will get behind him ready to fight. Well, as soon as I go in, I'm also going to cast.

Speaker 6:

Thermaturgy. How am I supposed to say this?

Speaker 5:

Thamaturgy, thamaturgy, and he'll actually kind of project a phantom sound on the other side of the windmill, away from the door. So essentially we can all walk in and hopefully they will not hear the sound of the door and be distracted. That's the goal.

Speaker 3:

Okay. So, dane, you are directly in front of the door, with zane behind you. Uh, harlech, where are you? Uh, I'm gonna be right behind them, okay, and zaniver sounds like I'm bringing up the rear okay. Yeah, you are okay with my spear right through the rear so, with the door open and the sound made I am going to make have everybody roll for some initiative. You are going to get a surprise round.

Speaker 1:

Oh boy.

Speaker 3:

So if you guys can hit, play and join me, Alright the high rolls are gone.

Speaker 2:

Goodness, this is zoomed way the fuck out. Oh, because you're okay. It's's like why does your token have four people on it?

Speaker 6:

am I talking because I'm four people? I'm at least four people thank you, andrew.

Speaker 3:

I appreciate that. I was just informed by andrew that there is no longer surprise rounds. They just roll on disadvantage on their initiative.

Speaker 5:

That's stupid, so I will roll again, I don't want a surprise round, I want a round before combat starts.

Speaker 3:

You had your round before combat started. You cast Thaumaturgy.

Speaker 2:

Can I cast a spell too?

Speaker 3:

No.

Speaker 2:

Yeah, I don't like the new rules. So far, nothing has made it seem better to me.

Speaker 6:

They did away with it because on the flip side, when players were surprised, they bitched and complained that they lost a turn. Players bitch and complain about everything. They did away with surprise rounds or the surprise condition and it's now you just roll with disadvantage on initiative and everyone gets their action and reaction and bonus action in the first round.

Speaker 3:

Crazy.

Speaker 6:

Yeah, because apparently there were DMs out there that ambushed their players. God forbid.

Speaker 4:

Monsters.

Speaker 6:

I know.

Speaker 5:

So they all rolled with disadvantage and still got higher than us.

Speaker 3:

I mean that's helpful.

Speaker 5:

They only rolled with disadvantage.

Speaker 3:

They rolled higher than us. I mean that's helpful. They only rolled With disadvantage. They rolled a 15, 10, and 8. They were not high, but Zane.

Speaker 2:

Are they distracted?

Speaker 3:

Yes, that's why you had the not surprise, surprise round.

Speaker 1:

Okay, alright.

Speaker 2:

So Zane will sneak by him. Not really sneak, he'll just squeeze by him.

Speaker 3:

Can you fit past a medium?

Speaker 6:

space. Yes, when it is your teammate, you can move through their space.

Speaker 2:

Okay, I feel like I'm relearning rules all over again. You decided to change the rules.

Speaker 6:

You act as if you learned them to begin with.

Speaker 1:

I did. It only took three years.

Speaker 2:

So there's three people Quickly, with a real quick glance, which one looks like the richest person in the room. This is not going to be quiet. People quickly, with a real quick glance, which one looks like the richest person in the room.

Speaker 3:

This is not going to be quiet just so you know Tobron, they all are wearing ratty clothing. They look like stable hands, but Tobron's coat doesn't have any rips in it.

Speaker 2:

Okay, so these are kidnappers. Right, we assume that they're kidnappers. So yeah, Zane will blast Tobron two times, or using his Elder's Blast. So do you roll to hit twice?

Speaker 3:

or just yeah, you roll to hit twice.

Speaker 5:

I mean, these could have just been three guys hooking up at the grinder hooking up at the grinder female?

Speaker 3:

no, all three of these are men okay, well, 24 and 18.

Speaker 2:

They. They both hit okay, seven and 10, so 17 points of damage.

Speaker 3:

Alright, tell me how you killed Tobron.

Speaker 2:

Oh Well. So when Zane holds his hand out in front of him, his entire hand turns like a purplish black color and a bolt of darkness basically shoots out of his hand and smashes once into Tobron's chest and once into his head, and as he hits him, tobron is kind of chucked backwards about 10 feet into the backwards wall or into the back wall and the force of the blast actually cracks the back of his head open and that's what killed him. Oof.

Speaker 3:

Okay, yeah. So Bronn crumples to the ground in front of a set of stairs that you're just now noticing. Now Rebrog's turn. He is probably the roughest looking of the group. He's got scars all over his face. He sees what you just Go ahead.

Speaker 2:

So, as my bonus action, I'm gonna summon my packed weapon.

Speaker 3:

Okay.

Speaker 2:

That's it.

Speaker 3:

Okay, rebrop, looking the roughest out of the three of these. He's got scars. Obviously been into a few scraps in his life. Sees what you just did to his friend Tovran and too much dead run and he's going to dash over here to the ladder and climb halfway up it and that's those six seconds. So he is still reachable. Dane, you're up.

Speaker 5:

Dane sees this guy running and he is going to uh go over and say where are you going? And he can. I hit him with my mace or pull him down. Like what are my options here?

Speaker 3:

yeah, so you can do one of two things right it. It's a lot of flavor here. You can either try to grab him and grapple him, or you can hit him with your mace, or, if you want, you can just grab him and pull him straight down and try to slam him against the ground. That would just be a strength roll. Whatever you want to do, let's go.

Speaker 5:

I was just trying to grapple him. I was just going to try to grab him.

Speaker 3:

Okay, go, I was just trying to grapple it. I'm just going to try to grab him. Okay, just trying to grab and hold him. So that is a contested strength throw. Did they change that too, andrew? What is?

Speaker 6:

it. You make an unarmed strike and then, if it hits, they make a strength saving throw against your grapple, save DC, which is 8, plus your proficiency bonus, plus whatever ability you use to unarm, strike them. Okay, give me an unarmed strike then.

Speaker 5:

So they made it really shitty oh a six that does not um, I would like to use my heroic inspiration. Probably a bad use of it, but if I don't use it now, I won't get a chance to so.

Speaker 3:

So that's just roll advantage, right yeah.

Speaker 6:

It's a reroll.

Speaker 2:

Yeah, yeah, all right, it's a reroll and you have to take the reroll.

Speaker 3:

Yes, Okay, you can't get worse than a one. So that is, he's got to do a contested strength. So okay, he's got a decent amount. So what did you?

Speaker 2:

say it was Andrew, it is a contested strength with the DC or it's. No, it's a strength save Strength or dexterity.

Speaker 6:

Save against his grapple DC, which would be his strength modifier, plus 8, plus his proficiency bonus. So like what's that work out to 13? 8.

Speaker 5:

Where is my proficiency going?

Speaker 3:

Should be 3.

Speaker 5:

Yeah 13.

Speaker 3:

So he rolled a 14. So as you go to grab him, he kicks your hand away and hits you just enough so you can continue climbing the ladder.

Speaker 5:

There's no strength.

Speaker 3:

We're all learning together.

Speaker 5:

I chose. It was my choice to try to grapple him. Okay, as bonus action, I will cast a spell by the name of Shield of Faith on myself.

Speaker 3:

Okay, can you describe that for our listeners?

Speaker 5:

I Dane will kind of wince as he gets his hand kicked away, but then he'll, with an open palm, like, wipe his palm across his chest as he's casting shield of faith just to give him a boost in AC okay, alright, anything else Dane nope, that's it for me alright.

Speaker 3:

Sam, looking around at all of this chaos around him, pulls a dagger from his belt loop and runs over to zane and tries to stab him with it oh wait, hold on one second, never go ahead you can see that sam is uh obviously frustrated, uh or flustered he's, he's got some tears in his eyes and he's going to do an attack roll. Does a seven hit you?

Speaker 2:

No.

Speaker 3:

Okay, yeah, so, zane, you can tell by the way he attacks. Sem is very. He's not trained at all. The dagger comes at you and you're able to just shift the side slightly and the daggers deflect it.

Speaker 6:

Xaniver, you're up, buddy, all right. So Xaniver will watch as everybody runs in and then will follow in as he gets in and he sees that Zane is kind of engaged with the sin character and then, looking around, also sees that rebraw is up on a ladder with dane kind of flailing trying to catch him. Uh, he will take the disengage action to get by sin without provoking an attack of opportunity, and then he'll look over to zane and say do you trust me, bud, zane, dane, sorry with the d, oh, oh, dane, dane, I thought you were talking to zane too. Trust me, bud, zane?

Speaker 5:

Dane, sorry with a D, oh, Dane, dane, I thought you were talking to Zane, too, sorry.

Speaker 3:

Is it real talk? Just table talk here for a second. Are either one of you willing to change the name of your character? And I'm asking because it may be confusing to our listeners to hear Zane and Dane over and over again.

Speaker 5:

Okay, why don't I just take my last name instead? We'll call him boss boss.

Speaker 3:

Okay, I'm good with that, you can keep a Dane, but had just you go by.

Speaker 2:

Boss, boss just change it to Foss Dane.

Speaker 5:

Boston will do Voss Dane okay, thank you, spots we're not gonna tell Justin about this change, though he's going to figure that out on his own. Alright.

Speaker 6:

So Xander will look at Voss and say Do you trust me?

Speaker 5:

Well, I always trust you. And he has this worried look in his eye.

Speaker 1:

Okay, He'll say Wrong lever.

Speaker 6:

Just hold on tight and he will tap Voss on the shoulder and use his face step ability to send him 30 feet up the ladder so that he is now in front of Rebrav, preventing him from ascending higher.

Speaker 2:

okay into the room with the other dude in it. So is this a 30 foot ladder it's about a 20-foot ladder, yeah.

Speaker 6:

Just enough to get him five feet in front of him and stop the On the ladder itself On the ladder itself.

Speaker 3:

Okay, so you're not sending him all the way up.

Speaker 6:

No, just getting him in front to keep him from yeah, from getting away. Getting away, all right, and that is the end of my turn.

Speaker 3:

I'm on the wrong map, though, Did I Yep oh? I didn't know that my bad.

Speaker 6:

It's not like Roll20, where you can look at a map and have your players at a different map.

Speaker 2:

Okay, so just for clarity, at the top of this ladder is the other. Is the room that we would have seen that the person is looking out the window from right, Correct? I'm just trying to spatially figure it out.

Speaker 3:

Yeah, this is, yeah, this is not a large windmill, right, it's 5, 10, 15, 20, 25, 30 feet from wall to wall at its base.

Speaker 1:

So there's a good chance there's probably only one.

Speaker 3:

There's stairs down and a ladder up.

Speaker 2:

Oh, it gets darker, got it Okay.

Speaker 5:

And they said something about there being stuff going on below.

Speaker 3:

Alright. So, dane, you pop up on the ladder above this Rebarov character who's trying to get away, and as you kind of orient yourself, you can see staring down at you from the top of the ladder is a hooded figure that you can't see. His face or their face.

Speaker 2:

Haha, it's him, but it's a him.

Speaker 3:

Probably him.

Speaker 6:

Because Brandon's a sexist.

Speaker 3:

Well, I got accused in the first 20 episodes of our old podcast that I was a sexist and only women were the bad guys. So I had to that's why we didn't invite any of them yeah, I just had to go to the opposite side of the house. That was a real thing, ray. I really did get accused of that. Oh, really, yeah, 100% by a listener.

Speaker 4:

By a listener yes. There was definitely a theme of a couple of women there.

Speaker 3:

I may have been going through something at the time.

Speaker 2:

I laugh now. Oh, alright.

Speaker 3:

Harlech, you're up buddy.

Speaker 4:

I'm going to come into the doorway and be like oh crap. Am I able to see both Rebob and Sem from where I'm standing? Yes, I'm going to try to. Since the Eldritch Blast is two beams, I'm going to try to hit the electric blast is two beams.

Speaker 4:

I'm gonna try to hit both of them yeah, so send first and then rebuff yeah, the first one definitely misses and the second one's a 16 that does hit right, or the 10 damage. So yeah, our luck. Runs into the doorway and just pops up his little finger guns and two little beams come flying out like two feathers.

Speaker 3:

Do you have any kind of like the knockback ray or anything like that? What's it called?

Speaker 4:

No, I just have the basic Elder Quest.

Speaker 3:

Alright, alright, oof. So with your shot, rebrew loses his footing and handheld on the ladder and just falls to the ground. He wasn't up very far, but he just kind of falls. Doesn't take any damage, but he is off the ladder currently, alright. You all hear shouting from above you and Dane. If you're looking up, you see the hooded figure turn to his left and he shouts something and you hear a click. You hear a rope being pulled through a pulley. Then you hear a click, click, and the large millstone that is on the left side of this millhouse starts to roll towards Harlech and Zane and I'm going to need you both to roll me a dexterity saving throw.

Speaker 2:

Oh no, Can you say I will roll that, but what is rolling?

Speaker 3:

towards us. This large millstone to the left of the door is starting to roll.

Speaker 2:

Oh, okay, 22?. Hold on, yeah, 22. 12.

Speaker 3:

Anything you make, I can delete 12. Okay, harlech or Zane. You see the mill come and you jump out of the way without any issue. Harlech, the mill starts rolling towards you and you start to move out of the way, but you can't get fully out of the way and your left leg gets pinned between the door and this mill and you're going to take 3d10 bludgeoning damage.

Speaker 4:

Oh man 3d10 bludgeoning damage.

Speaker 3:

Oh man, 3d10?, 3d10.

Speaker 5:

And this is how your character does.

Speaker 3:

I did say there would be character deaths.

Speaker 4:

But so quick.

Speaker 1:

You're going to take.

Speaker 3:

Go ahead, Andrew.

Speaker 6:

I was just saying. Brandon told me he didn't even bother reading my character's backstory. He was going to kill the second half that's not true?

Speaker 4:

uh, harlech, I rolled pretty shitty, so you're only going to take 11 points of bludgeoning damage thank god but you are pinned until the millstone can be moved or you can be moved away okay, no way, no, oh, you are pinned until the millstone can be moved or you can be moved away.

Speaker 2:

Okay, no way, no. Well, if Glenn was here, he'd have a solution.

Speaker 3:

True, just cut it off. I got this All right. Zane, you're up.

Speaker 2:

All right. So do we know where that happened from? Like there was a rope, that it came from above us or from somewhere outside of the room, right, Nobody in the room did something. No, nobody in the room in my sight did something to do that Correct, okay, all right, but now the entrance is blocked off and your friend is trapped.

Speaker 6:

I think he was Nelvax's friend.

Speaker 1:

Oh, fair yeah.

Speaker 4:

I've become quite fly already.

Speaker 2:

Zane not big on friends, but no, that's, maybe he is, I don't know, I haven't decided yet. Okay, so Zane is going to look at Harlech and then look around and then realize that there's somebody else. Obviously there's the person above us in the room, at least one person above us that we know about because we saw them through the window. So he knows that there's danger around and there's probably nothing he's going to be able to do for Harlech, right this second, other than remove the danger of the other people in the room. He will. So can he move? Yeah, so he will attack Sem, so as he summons. Oh, so, just so you know, I forgot about this. So if Zane kills somebody, he gets eight temporary hit points. So he got eight temporary hit points and then he will use his sword to stab Sem. So his packed blade, he will His jet black blade that looks very menacing, but it's just a sword and stab him with it.

Speaker 3:

Okay.

Speaker 2:

Attack roll. Ooh, I think he's dead. What did you roll? Natural?

Speaker 3:

20. Okay, yeah, so describe how you kill Sem.

Speaker 2:

So in how you kill Sem. So because Zane sees his friend, his party mate anyway trapped, he gets a surge of adrenaline. So he takes one step forward and with a quick maneuver he just basically tries to decapitate Sem. But instead he basically just slices through his throat. And as he's taking a step forward, can I use my second attack action?

Speaker 3:

You get two attacks.

Speaker 2:

Yep, and then Rebrov is on the ground. Is he prone or not prone?

Speaker 3:

He is prone.

Speaker 2:

Okay, does that mean I get an advantage? Yes, yep. So then he will stab at him as well. So, 23 to hit. It does hit Only five points of damage, but he's already taking damage.

Speaker 3:

So, yeah, zane rebroad is hurt and he begins to cry. He spends his turn curled up in a ball sobbing. Oh boss, you up.

Speaker 5:

How far to the top of the ladder?

Speaker 3:

About another 10 feet.

Speaker 5:

Another 10 feet. Okay, before climbing up the ladder, voss is going to look up and see this hooded creature that is looking kind of back down at him and, knowing that they're doing stuff up there, he wants them to stop. So he's going to point at the hooded person and just simply say you and we'll cast Toll the Dead. Brandon, I'm going to need you to make a wisdom saving throw. Okay, 13 is the thing to beat.

Speaker 2:

I don't have anything to try to help.

Speaker 3:

Roll the 9.

Speaker 5:

Roll the 9. Roll the nine. Is this creature missing any of its health points? No, okay, I will do 2d8 worth of damage for a total of 12.

Speaker 3:

I thought 1d12.

Speaker 5:

It'd be 2d12 if they're missing. Oh, you're level five. Sorry, you're level five. Yes, d8 if they're missing.

Speaker 3:

Oh, you're level 5. Sorry, you're level 5.

Speaker 5:

Sorry, d8 if they're healthy. So now he's not healthy anymore. Missing 12 of those, and then I'm going to shimmy up the ladder to the top.

Speaker 3:

All right Split in the party.

Speaker 5:

Split in the party, all right, so I'm going to remove you from here.

Speaker 3:

The party Split in the party. Alright, so I'm gonna remove you from here, the boss. And when you get to the top yes, when you get to the top of this ladder you can see that there are two hooded figures up here One next to a rope that it obviously just finished pulling and the individual in front of you who you just hurt, just attacked. Okay.

Speaker 5:

Love it. That's it for me. That's my turn.

Speaker 3:

Okay, what was your initiative roll last time, maddy, 15?, 9?, 8?. Alright, asim is dead. Xaniver, you're up.

Speaker 6:

Alright, Am I able to see Harlech in this, like trapped in the stone door or?

Speaker 3:

whatever. Yeah, most of him is inside of the building, but is he?

Speaker 6:

restrained by it? Yes, he is. He is pinned Alright, so Xaniver will go over to him, okay, and he is going to try with all of his might to pull Harlech out.

Speaker 3:

Just by pulling on him, or are you trying to move the?

Speaker 6:

stone. I'm assuming that I'm going to fail. Okay, I'll try and move the stone. I won't try and rip him in two.

Speaker 3:

Okay, roll me an athletics check.

Speaker 6:

That'll be an eight for athletics.

Speaker 3:

Yeah, I don't even know. Yeah, you fail.

Speaker 2:

I need a description of the failure.

Speaker 3:

Oh yeah. So he pushes and pushes and realized that he should have listened to his trainer and done more sled training and just can't move it.

Speaker 6:

So Xanver is going to get a little frustrated, you know. I mean this is a problem. He's just run into his entire life never having the physical strength to help anybody out. Yeah, we're not. We're not big and buff like you, brandon.

Speaker 3:

And so I wasn't doing anything, OK yeah, so he'll.

Speaker 6:

He'll then turn to Harlech and tap him on the shoulder and use his face-step ability to teleport him just kind of five feet across the room to get him out of where he is restrained. Okay, and that's my turn. Action, bonus action. Oh, you don't move Xenover.

Speaker 3:

Right, you just stay there.

Speaker 6:

Yeah, I stay there. I send Harlech over, okay, to free him from being crushed.

Speaker 3:

Alright, harlech, you're up. You see this individual, rebrov, in front of the ladder. He's curled up into a ball trying to protect his vital pieces. Crying and you know that Voss went upstairs Makes me not want to hit him.

Speaker 2:

Torture is all we want Go ahead real quick. Sorry, I was going to ask a question, but I can wait until my turn.

Speaker 4:

Does he look like he's crying because he's hurt a lot, or he's crying because this is a situation he doesn't want to be in?

Speaker 3:

He wasn't crying before he got cut but now he's just curled up into a ball.

Speaker 5:

He's the innocent bystander that we've just decided to murder. That's what happens, kids, when you hang out with the wrong crowds.

Speaker 4:

Oh no, I will. Yeah, I will. Eldritch Blast him then again. Okay, Eldritch Blast him then again.

Speaker 3:

Eldritch Blast that advantage to this poor guy curled up under a ball at the base of a ladder you have advantage on that? Yeah, it's advantage alright.

Speaker 4:

So the one One's a 15 to hit and then the other's a 13 to hit. Alright, that hits Both of them. Oh nice, I'm gonna feel so bad about this. Oh, of course, that's a 10. What did you do?

Speaker 6:

If I'd known we weren't leaving.

Speaker 4:

I would never use this disguise all the damage, all right I love this tell me how you kill rebuff. Harlech comes in again, you know, after getting pulled out of the thing and popped across the room, sees reroll on the floor, thinking you know this is the enemy, pulls up his Eldrick Blast finger guns and fires off two Eldrick feathers and goes right through the chest.

Speaker 3:

Yeah, you obliterate this individual. Blood gore just kind of explodes out of where you hit him and he lies still at the base of the ladder. Anything else? Murder.

Speaker 4:

No, he's just to be very like what. Knowing that his buddy's upstairs, he's going to at least get over to the ladder and take a peek up there. With my bonus action, I do want to use Healing Word, though, and give myself a couple of hit points back.

Speaker 3:

I like how you walked around the other side of the ladder so you weren't just stepping on this guy's body, alright, oh man, but that'll be my turn.

Speaker 4:

I'm not gonna go up the ladder yet, alright.

Speaker 3:

Zane, you're up buddy.

Speaker 2:

Alright, sorry, I figured I'd answer to my question. The question was three people just died in my presence. What two of them killed by me? Do? I get multiple sets of hit, temporary hit points, but you only get one, but it would continue to replenish. So what if I took any damage? Then I would get the eight back again. Correct so, but yeah so I'm still at eight, alright, so. So what do I see through the hatch upstairs?

Speaker 3:

You see Vos' big plated ass.

Speaker 5:

Standing over the top of the hatch. You're getting a good upskirt. Yeah definitely an upskirt?

Speaker 3:

Do you wear anything under your plate arm?

Speaker 5:

I don't know why don't we ask Zane, all right.

Speaker 2:

Can. I see Zane roll for balls no.

Speaker 3:

That's a D100, right, yeah, it's a D100. All right.

Speaker 2:

So can I see any place that I could? Do I see any unoccupied area, or do I only so? Can I see any place that I could? Do I see any unoccupied area, or do I only Can I see anything?

Speaker 3:

No, you can only see Vos's rear end, or you're looking directly up at Vos. He is standing over the hatch at the moment. All right, I don't know what to do.

Speaker 2:

Vos is moment. Alright. I don't know what to do. Voss is in my way. I can't freaking.

Speaker 1:

Can't climb a ladder.

Speaker 2:

Yeah, I'll be halfway up the ladder and block the next person in line. So we're all waiting because Voss is standing at the top of the ladder, sorry, so, yeah, what man Zane will standing at the top of the ladder. Sorry, I'm not a smart man Zane will, Because I can't see. Oh wait, so as I climb up, I will start climbing up the ladder. And as I'm climbing up the ladder, can I see any open space anywhere around there?

Speaker 3:

Yeah, yeah. So you can stick your head up between Voss's legs and you can see a couple free areas up there, free spaces.

Speaker 2:

Okay, as soon as I see an open space, I'm going to cast Misty Step as a bonus action and teleport as I'm climbing up. You'll see a silvery Do I have to use silvery mist, but whatever, I don't like that. It doesn't match with the dark theme. So a mist appears around Zane as he's coming up. As soon as he sees anything, any open space, he's going to misty step into the second floor, okay. So if he's climbing up Ooh, not floor, okay. So if he's climbing up, ooh, not outside. So can I activate my boots fast enough before I hit the ground? Is that where I'm at? Yes, okay. So for the listeners, I teleport up into the second story of this tower and I quickly assess the situation. I see there's two cultists Well, there's two thing-hooded characters up there and, of course, vos. And as Zane looks around, he sees as quickly as he can assess. The only thing he can really do is stab the cultist with his blade.

Speaker 3:

Okay, give me attack roll.

Speaker 2:

He will attack and he gets a 24. That hits, and for 10 damage.

Speaker 3:

Alright, tell me how you kill this individual. Oh goodness.

Speaker 2:

I guess he's a murder machine because he is still hyped up on all the adrenaline of everything that's going on. He's going to step forward and as he stabs Cultist A with his sword, he's going to basically stab him directly through the heart and take a step forward over the body as it's falling and use his second attack to stab Cultist B.

Speaker 3:

Give me an attack roll.

Speaker 2:

I feel like I'm stealing the show. I apologize to everybody else and he probably missed with this one, 16. No, that hits Okay For 6 points of damage, right.

Speaker 5:

It's a good thing we didn't have to kill those horses.

Speaker 6:

Something we have touched has lived. I'm just sitting here thinking do we also need to burn down the windmill?

Speaker 2:

Zane is a murder machine, I guess.

Speaker 3:

Voss, you're up.

Speaker 5:

Oh sorry.

Speaker 3:

No, you're not up.

Speaker 5:

Actually, is anybody alive still?

Speaker 3:

Yeah, yeah, yeah. Cultist B, the second hooded figure, is going to piss himself.

Speaker 2:

Oh, I gotta mark off one of my spell slots or I'll forget. Well, I don't know how to do that.

Speaker 3:

Okay, he's gonna point his. He's gonna raise one hand towards you, zane, and it is a very pale white figure and a black beam comes out of it and he is going to attack you. Does a 23 hit.

Speaker 2:

Sure, okay, sure, okay, great I will allow it.

Speaker 3:

You're going to take only three points of damage, but you are also going to have disadvantage on all dexterity checks.

Speaker 2:

Due to.

Speaker 3:

He casts a spell called Hex on you.

Speaker 2:

Okay, there's no save called Hex on you. Okay, there's no save for Hex.

Speaker 3:

No, if he hits you, you get a disadvantage on something.

Speaker 6:

So it's just checks, it's not saves.

Speaker 3:

Yeah, so you place a curse on a creature that you can see within range. Until the spell ends you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability. When you cast the spell, Target a disadvantage on spell checks made with the chosen ability. Target drops to zero hit points. Before the spell ends you can take a bonus action or later turn to curse a new creature. It is a concentration spell, so if he dies it goes away.

Speaker 2:

Okay, I don't know how to annotate that on my sheet, but sure I will remember Awesome.

Speaker 1:

I don't think it's going to come into play.

Speaker 5:

Voss. So I know, colt, this, the remaining guy and the little top area of the windmill is the one that pulled the rope correct.

Speaker 3:

Yeah, you can make that assumption based off him still holding the rope, correct?

Speaker 5:

uh, yeah, you can make that assumption based off him still holding the rope when you get up there okay, and he'll say, he'll look at him and say you pulled the wrong rope, and then I will smash him with my mace. Wrong lever, crock, wrong lever. Oh, that's an eight.

Speaker 3:

And and I miss, that does not hit.

Speaker 5:

Okay.

Speaker 3:

Zayn will look over and say move out of the way. He still stands. I'm just going to move you right over here. Yeah, All right. He's still standing above that, Like he runs over with the mace, tries to smash him and then just stands back over top of the ash.

Speaker 5:

Gee guys I missed. I think that's gonna be it. That's it for me.

Speaker 3:

Alright Xaniver.

Speaker 6:

Alright, so Xaniver will remember that. Or actually, I mean up until like a second ago, could see Dane just kind of straddling his balls over the opening of the ladder, and so he'll point up at him and cast message and say do you require any assistance up there?

Speaker 3:

Wait, don't you have to see the target for message, not, if you know where they are. Okay.

Speaker 6:

Or if you're familiar with them. If you're familiar with them.

Speaker 5:

If you've seen their upskirt.

Speaker 6:

So here we go. Yeah, I'm very familiar with your lower half. At this point you can cast the spell through solid objects if you're familiar with the target and know it's beyond the barrier For one foot of stone. So that was to Vos.

Speaker 5:

I can reply to that quickly, correct? I think we're fine up here. This party isn't going to. I can reply to that quickly.

Speaker 6:

Yeah, correct, yeah, I think we're fine up here. This party isn't going to last long. All right, hearing the all clear up there. Then Xanover will just kind of reposition themselves to the three o'clock position of the room, where they have a good, solid view of the door that is currently barricaded as well as the staircase that goes from twelve o'clock to three o'clock. So sorry, I'm at the nine o'clock position. The stairs go from twelve to three. That's where I'll end my turn. Alright, harlech.

Speaker 4:

Did you say there were stairs that went down as well?

Speaker 3:

There are only stairs that go down. There's a ladder that goes up and stairs that go down.

Speaker 2:

Okay, real quick. I'm sorry to interrupt you. Did you say anything or did you just message, receive the answer and walk away?

Speaker 6:

Message received, walked away.

Speaker 2:

Okay, all right.

Speaker 4:

I guess Harlech's going to try to see what's down the steps without immediately trying to give off.

Speaker 3:

You know, get attacked okay, we'll say you go about halfway down the stairs, you hear, or sorry, you can immediately start smelling rot from some sort of decaying bodies or corpses, and you can also hear smelling rot from some sort of decaying bodies or corpses, and you can also hear chanting coming from below.

Speaker 4:

All right, I'm going to shout, you know? Oh, there's more cultists downstairs. And I'm going to try to get further down and see what's down there. Like, fully see what's down there. Okay, I'm assuming cultists, if they're chanting, could be a sweet-ass concert going's down there. Like, fully see what's down there. Okay, I'm assuming cultists, if they're chanting, could be a sweet-ass concert going on down there. I don't know yeah.

Speaker 3:

Um, alright, yeah, so Harlech.

Speaker 2:

Really frustrating, Brandon.

Speaker 5:

What is. Splitting the party again. This is a three-way split now.

Speaker 2:

Oh, no, no, no. Every time you shift it it zooms way out.

Speaker 3:

Oh yeah that. I know that is frustrating Harlech. Oh good, all right, harlech. What you see is you see what looks like a circle with runes drawn on the floor of the basement floor here, in a complete circle, with two dead bodies in the middle of it. You see a another hooded figure, or a figure with a caper. Hood is down and she has her hands raised in the air and you can see many priceless gems on her on. And then in the far, at the 11 o'clock position in the windmill, you see, you see a bearded devil behind two bound and gagged humans. One is a full-grown woman who is elegantly dressed but has dirt on her dress and her body Looks like she's been roughed up a little bit. And then another is a young child I say young, probably between the ages of 13 and 15. At seeing you, the bearded devil steps up behind the child and places a knife at his throat and says Not another step.

Speaker 4:

Uh, alright, I'm just gonna like, uh, you know, put my hands up a little bit and uh, uh, just Okay uh, no need to hurt anybody. Uh, and I'm just gonna like nervously start like humming and whistling a little bit in order to try to cast message to Zan, since all my magic comes from music and stuff, and then just like, hey, you gotta get down here, this shit's going bad. I'm just going to try. You know, I know messages, short messages, so, but you know it's this. You know everyone's down here, mm hmm.

Speaker 1:

You said to.

Speaker 3:

Zane.

Speaker 4:

To Zane. I know he was at least right above me. And then, well, poop, this ain't good. And then I guess I'm going to try to use unsettling words while I'm talking to the guy Eldon Lobo, right?

Speaker 3:

Yes, he has a bearded, devil Bearded devil. What are you trying?

Speaker 4:

to cast. It's just unsettling words. It's not like a bearded devil, bearded devil.

Speaker 3:

What are you trying to cast?

Speaker 4:

It's just unsettling words. It's not like a spell or anything. It's just words that they get a. Okay, yeah, one second. Let me look up the actual feature.

Speaker 3:

As a bonus action, you can spend one use of your bardic inspiration and choose one creature you can see within 60 feet. Roll the die 1d6, and the creature must subtract the number rolled from the next saving throw it makes before the start of their neck, before the start of your next turn. Oh so it only affects saving too.

Speaker 4:

It's interesting okay, uh, so I'm just gonna, you know, just you know, say like oh, then go, uh, suck with these. I got like a million of these stupid things. I'm just going to try to say like oh you know, there's Fuck Pretty. I don't know, man, I messed this one up.

Speaker 3:

Bad, you're good buddy, just breathe for a second. What are you going to?

Speaker 4:

say yeah.

Speaker 1:

If Failure had a mascot, you'd be the plushie for it.

Speaker 4:

I got it. I put a bunch of these together earlier on.

Speaker 6:

No that's great. What are you talking about?

Speaker 5:

That was good.

Speaker 4:

Now I got the window up. I'm good. Sorry about that, you're good.

Speaker 3:

That'll be my turn, because I feel like running away is gonna get me or these kids killed or someone killed yep, so there is a woman and a, we'll say, 15 year old uh child there, male child, and then the two other individuals down here, not to mention the two dead bodies. Okay, so I believe next turn goes back to the top of the order, at Lady Rumlin. So this bound and gagged woman starts muffled because she is gagged, starts screaming when the bearded devil Eldon grabs her child or this young man, and she throws her body back and knocks the devil away from the kid and the kid is able to roll to the side. It's rumbling, bam, bam. Now we go back to the top. Damn, why are you having such a hard time?

Speaker 3:

juggling all these that's insane, because you're on three different levels.

Speaker 1:

We have limited it to two.

Speaker 5:

We just literally pulled the entire dungeon into one stream of initiative, alright, so Zane will.

Speaker 2:

So Zane doesn't know that any of that downstairs shit's going on. All he knows is there's a cultist with a rope that's taken some damage from Zane. I guess Vos didn't do anything. Did Vos damage?

Speaker 5:

him no nothing.

Speaker 3:

Vos damaged the first cultist, not this one.

Speaker 2:

Okay so. Alright, so Zane will using his first cultist, but not this one. Okay, so Zane will using his pack blade. Will stab the existing cult, the currently living cultist. Alright, give me attack roll.

Speaker 1:

Oh 24.

Speaker 3:

That does hit 11. Yeah, tell me how you kill the cultist so, zane?

Speaker 2:

apparently I always, in my attack motions, take a step forward. Um, so he will. Zane will step towards the cultist B and don't waste your shitty magic on me and freaking, just shove his sword directly into his throat, okay, and then he will withdraw his sword and then move towards the stairs and try to climb down the stairs.

Speaker 5:

And the boss is in the way. No, you're out of the way, and Vos?

Speaker 2:

is in the way. No, you're out of the way If he's not out of the way, freaking Zane will shoulder Vos out of the way.

Speaker 5:

And ineffectually, because he can pass through the space. You're still good, yeah. Yeah, you can get to the bottom of what's your speed?

Speaker 3:

30. 30. Okay, yeah, you can get to the bottom of the ladder.

Speaker 2:

Okay, alright, 30, 30, okay. Yeah, you can get to the bottom of the ladder alright, so he will go to the bottom of the ladder and as he gets to the bottom, to the first floor, he will say, uh, upstairs is taken care of, just like this floor.

Speaker 6:

Xanover will hold a finger over his mouth and then point down the stairs.

Speaker 2:

We can't have a conversation, but Zane will look at him and go, hold a finger over his mouth and then point down the stairs. We can't have a conversation. But Zane will look at him and go quiet. I just blasted this guy through the boxes. We killed two people upstairs, several people downstairs and we're supposed to be quiet. That's what goes through his head. He obviously can't say any of it and he just kind of looks at him and tilts his head.

Speaker 3:

Voss, you're up, you're currently at the top of this ladder.

Speaker 5:

Voss is going to try to do the old fireman's slide down the ladder like hands and feet.

Speaker 3:

Okay, I will allow that and only use half your movement speed if you pass a. I would say that's got to be acrobatics, right? Yeah, I'd say acrobatics, acrobatics.

Speaker 5:

I got a negative one in that, yeah give it to me I got a five.

Speaker 6:

And Zane is at the bottom of the stairs.

Speaker 5:

I'm not a smart man.

Speaker 3:

Hey, I'm going to give myself hey.

Speaker 5:

I'm gonna give myself, I'm gonna use guidance on myself.

Speaker 3:

I don't think it's gonna help you, but sure that five is now a seven. I was only gonna make it a DC 10 man, alright, yeah as you start doing it, your foot gets caught on one of the rungs of the ladder and you fall backwards. Zane, you hear this from above and you're able to move out of the way easily, but, dane, you are going to take a couple points of fall damage. You're going to take two points of fall damage.

Speaker 5:

Oh no.

Speaker 2:

As a free action. Zane is going to look down on Voss and go shh.

Speaker 5:

Does that still only? Use half my movement speed. No, that uses all You're prone, Then I'll use my action to stand up and dust off my plate Quietly of course, of course. Okay, that's it for me. Do you need me to make a saving throw for that? But no, actually, can I do a dash? I can do a dash and double move right. Or does that mean my action becomes my?

Speaker 2:

you know you move.

Speaker 5:

Your action is your stand-up yes, okay, yeah, all right, I'll just stand up, that's it.

Speaker 3:

Okay, I think we're players. Oh, zane's already here At Dane down here. And the best part is you fell right on top of this bloody mess that Harlech left you. I can clean that up. All right. So pretty sure it is Zaniver's turn, but I need to check real quick. My roll was eight, so oh no, it is the other hooded figure with fancy rings who is the Countess Harlech. She sees you and she points a finger and just says Kneel. Sorry, I don't know how to do an evil gruff woman's voice.

Speaker 2:

Kneel, kneel.

Speaker 3:

Kneel, there you go, kneel, and that is going to be command. So I need you Is that wisdom save. Yeah, I believe so.

Speaker 4:

I got a six.

Speaker 3:

Oh, that does fail. It doesn't actually say on this that's weird. Yeah, it is a wisdom save and so you are currently prone.

Speaker 6:

I think it's on his turn right.

Speaker 3:

Yeah, that's true. On your turn you fall prone and then you end your turn. I thought, you, you can really, you really do approach drop flea grovel, halt. So, neil grovel, I just had a flavor text.

Speaker 6:

Harlick, you're up. I before Harlick are you?

Speaker 3:

yes our Lex initiative is 12.

Speaker 6:

Oh well, oh no, no, no. When I moved him onto here, I must have done that.

Speaker 3:

That's on me. Okay, I'll just have to keep that in mind. He was 7. What?

Speaker 4:

did you get? I thought I was 7.

Speaker 3:

All right, and Xaniver, you have an 8?. An 8, yep, okay, and Xanadu, you have an eight, an eight, yep. Okay, then it's Eldon Lobo's turn. Man a bad spot, all right. So Eldon pulls out a curved blade with a dark black metal blade on it you can see a skull at the very hilt and he takes it and raises it above his head and as he raises it it is engulfed in flames and he comes down and stabs the woman in front of him with it. I know I was told to halt?

Speaker 4:

Am I able to silvery barbs this, though, as my reaction or do I not get those?

Speaker 3:

I mean, it starts at your turn that you go prone. So yes, I'm going to say yes.

Speaker 4:

All right, I'm going to try to stop her from getting hit and silver barbs it.

Speaker 3:

She's got a reroll right. It's an attack at a disadvantage.

Speaker 4:

Yep, so yeah.

Speaker 3:

Disadvantage. She gets a 13, which still hits, and this blade comes down and pierces the woman on the front of her chest and she lets out a gasp not even a scream and falls dead.

Speaker 1:

No.

Speaker 3:

And then it's going to end Eldon's turn. All right, Xaniver, you're up.

Speaker 6:

Okay, so Xaniver will, having heard the warning about issues below, will activate his innate sorcery, and so some elusory leaves will start to kind of wrap around him, circling, almost like it's caught in an autumn breeze, or sorry, spring breeze, as he runs down the stairs. And then, upon seeing the scene below, he is going to cast carefully Fireball, and so he'll use his careful spell, metamagic, to make the Lord he probably sees that the lady is a corpse at this time, so probably going to ignore her Harlech and himself as Mark Safer in his spell and then Fireball the rest of the people in the room, and so that's going to be DC 17, if I've got everything set up correctly.

Speaker 5:

I wish I was there for that.

Speaker 6:

It's going to be kind of lackluster.

Speaker 4:

Eldon gets a D6 off his roll. Yeah, he does How'd?

Speaker 6:

you get it to a DC 17, save Plus 4 in Charisma brought it to a 15. My Bloodwell Vial brings it to a 16. My Innate Sorcery brings it to a 17.

Speaker 3:

I see a Dex save of 16. My innate sorcery brings it to a 17. I see a deck save a 16.

Speaker 6:

Refreshed. I just turned on my innate sorcery. Okay, holy shit, did I roll. Well, it's 36 fire damage, is it 86? 86 is 86, yeah.

Speaker 3:

Okay, so you're going to see the Countess down here burst into flames and collapse, but Eldon, even after the fireball explodes, is just going to wave his hand in the flames in front of him.

Speaker 6:

Xaniver will look at Harlech and say, shit, you didn't tell me it was a devil down here, and that's my turn. Okay, at Harlech and say, shit, you didn't tell me it was a devil down here, and that's my turn.

Speaker 3:

Okay, harlech, you're up. Well, poop.

Speaker 2:

Or down actually.

Speaker 6:

Does the command hold true if the caster of command is now dead?

Speaker 3:

Good point, command would be.

Speaker 6:

I know it's not concentration, but it's not.

Speaker 2:

So there's two different ways to look at it. You might start to command but then stop, but the other thing is to remember that all this shit is all happening at the same time. Yeah, we're just taking turns, so that we can each do our thing.

Speaker 3:

In 2024 N5E. If a spell has already been cast, it will continue to function as described, unless even if the caster is no longer alive, unless it's a concentration spell. So yes, command still works.

Speaker 4:

Okay, alright, I guess I go to my knees.

Speaker 3:

That's my turn, right Yep.

Speaker 4:

Alright, I guess.

Speaker 3:

I go to my knees. That's my turn, right, yep, alright. The child rolls a little bit further away from the flames. Even though it doesn't hurt him directly, he can still feel the heat. So he's going to roll a little bit further away. And that puts, dane or Voss, your turn.

Speaker 5:

I'm going to move, actually, I'm sorry. I'm sorry. It or Voss your turn. I'm going to move. Actually, I'm sorry.

Speaker 3:

I'm sorry, it's not Voss, it's Zane. Two different initiative orders. I'm tracking on two different levels, sorry guys.

Speaker 5:

I don't get why it's so confusing. I know, it's just numbers.

Speaker 2:

So I don't know where Zane is, but I will assume that he's near the stairs and will come down the stairs.

Speaker 3:

You can get to the bottom of the stairs at 20 feet, so you still got 10 when you get to the bottom, If you want to go all the way to the bottom.

Speaker 2:

So let's see. So Zane is going to come down until he sees a live enemy, which would be Eldon. So I would assume that he's going to come down to probably between these guys until he can see them, and he's probably going to see a devil and know that it's not good. So as he sees the devil standing over the body of what I'm assuming he recognizes as somebody we were supposed to have saved, she looks important and she's bound and gagged.

Speaker 2:

And dead and burnt, and dead, and burnt and burnt. So Zane will look at Eldon and level his sword and, using his sword as his focus, he will launch two Eldritch Blasts at Eldon.

Speaker 3:

Alright, give me an attack roll 15. That hits you. Guys are only level 5. I know you're used to facing higher levels right now but 6 points of damage. Okay, and the second one.

Speaker 2:

And uh, oh, missed. Natural 1. Uh, six points of damage, okay, and the second one, and uh, oh, missed. And that natural one for a seven. But uh, with uh, just for dramatic effect, zane will use his first attack and it will also shove him back into the wall.

Speaker 3:

Okay.

Speaker 2:

And then I guess he will use the rest of his action to the rest of his movement. Can he get out of the way?

Speaker 3:

Yes, he can Unlike everybody else Zane is going to try to make it so other people can enter the room.

Speaker 6:

You can move through an ally's space without it being difficult to raid.

Speaker 2:

Bill, you freaking? Enter the room and stop right in the entryway. So anyway, yeah, and then, fireball.

Speaker 3:

You're up.

Speaker 5:

Fireball Boss will go down the stairs and then comes in. He sees small child demon. He's gonna say oh, oh, no. And then he looks over to eldon and he is going to cast. Hold the person. Okay, well, actually, uh, yeah, yeah, he'll cast.

Speaker 2:

There's a murderer behind you, maddie, I mean oh, in my.

Speaker 3:

Right there, what is hold person?

Speaker 5:

Okay, hold person at the. Yeah, I don't need third level, that'd be a little excessive. Hold person at the second level. Choose a humanoid you can see within range. The target must succeed at a wisdom saving throw or have the paralyzed condition for the duration. At the end of each of his turns, target repeats the save, ending the spell on itself.

Speaker 3:

Eldon has advantage on saving suck a lollipop.

Speaker 5:

Okay, can I get up? Do I have enough movement that I can get up in his face? No I wish I used going down there.

Speaker 3:

No, you used about because you were right where Zane was, so you used about all of it.

Speaker 5:

Okay, then I'm done.

Speaker 3:

Andrew brought up a good point. He's also. I'll let you retake that turn boss, because I should have caught that, but Actually, no, I won't let you retake it, but for a future reference a devil is not a humanoid.

Speaker 5:

A devil's, not a humanoid.

Speaker 3:

No, it's a fiend.

Speaker 5:

Dan would know that.

Speaker 3:

Dan would know that. Yeah, you know what. I'll let you retake it if you want to do something else, boss.

Speaker 5:

Well, my other thing was to want to get up in his face, which I can't do. That either.

Speaker 3:

You can spend an action for Dash and get up in his face.

Speaker 5:

Yeah, let's do that, because I just want to prevent him from getting the last guy. So I'll expend action and run to him Okay, with your 20 feet of movement. Yeah, what am I looking at here? Oh, yeah, there's 20 feet, you had enough. Yeah, okay, I clunkity, clunkity, clunked and shimmied on over Okay. Pass it up. Trace is not in effect anymore.

Speaker 3:

All right. So Eldon, seeing you up close, a big grin gets on his face and his dagger disappears and he forms two fists and he goes to strike you with those fists. So he gets a does an 18 hit? Thane smiles.

Speaker 5:

No, okay, or Voss, voss, smiles.

Speaker 3:

No. So then you see his hands start moving as fast as they, as fast as humanly or fiendishly possible. I guess he's gonna cast.

Speaker 5:

Fury of Blues. Yeah, he's not a humanoid, Brandon.

Speaker 3:

He's not Does a 19 hit. Uh, no, nope, I Does a 19 hit.

Speaker 5:

No, I know it doesn't. Boss still gets very excited, okay, seeing him just like repeatedly bounce off of him.

Speaker 3:

Yeah, that's going to be his turn. Actually, no, it's not. I'm trying to get better at the monsters and know what they're doing, so, knowing that it's going to give him an opportunity attack, eldon is going to run to the other side of this room. Vos, you get an opportunity attack if you would like one.

Speaker 5:

I will take that and I will swing at him with my mace. Give me an attack roll.

Speaker 3:

I got a 19 on that attack roll. That hits that and I will swing at him with my mace.

Speaker 5:

Give me an attack roll.

Speaker 1:

I got a 19 on that attack roll that hits.

Speaker 5:

Yay for once. A total of 7 damage.

Speaker 3:

Alright.

Speaker 6:

Xaniver oh yeah, it was just this. Turn right. Okay, xaniver will fire off a what's it called A Witch Bolt at Eldon Lobo at first level Witch Bolt. So he will see, I rolled for you.

Speaker 3:

I didn't mean that, sorry. That's fine.

Speaker 6:

So he'll see Eldon kind of be contained within the space and understanding that he's not going to be able to get away, uh, without you know extra plan or travel, and so he's going to summon forth this kind of ball of lightning and then just kind of send it towards eldon. Uh, and that is pretty good. Uh, 26 to hit it does hit that's the same thing.

Speaker 2:

You rolled for him six to hit. That does hit.

Speaker 6:

That's the same thing you rolled for him and so that's 16 lightning damage and there is now a lightning tether kind of connecting the two of us as I continue to concentrate on the spell.

Speaker 3:

Up to one minute, so 16 points of lightning damage.

Speaker 6:

Yep, and then as a bonus action, I will do nothing. Actually, I'll just do what I'm doing, but I will take the advice of Zane or maybe it's Bill and I will just kind of move deeper into the room where I maintain line of sight, but I have lots of bodies between me and Eldon so that I don't get hit. I really don't want to get hit, okay.

Speaker 3:

That's my turn, so back to the top. Oh no, harlock your turn.

Speaker 4:

How's he looking? Is he looking beat up? He's looking pretty pissed off. Well then, I'm going to try to tell him a joke. Okay, I'm going to use Tasha City's laughter and I'm just going to say For a devil.

Speaker 1:

you've got real middle management energy like Welcome to hell, please hold Okay.

Speaker 4:

That's a whiz, save 14.

Speaker 3:

Okay, he does get advantage on these. Uh, so that's 17 and a 19.

Speaker 4:

Alright, well, fuck this guy.

Speaker 5:

He doesn't want to laugh.

Speaker 3:

He hears your joke and he locks eyes with you. Har, this guy, he doesn't want to laugh. He hears your joke and he locks eyes with you, Harlech, and his eyes stay locked on you.

Speaker 4:

I'm going to run back here a little bit, and then I'm going to give inspiration to Zane. Take him down Zane and I'm going to just like sparks going to come out of my finger guns as I do it. And then you get a D6 to your magical oh. I don't know if that works for this one. I think it might be a Tasha's thing, not a Lormard thing, but it lets you add it to your magical effects, your spells and stuff like that. The Bardic Inspiration.

Speaker 6:

That's a Tasha's thing, to add it to the damage. Is that what you're thinking of?

Speaker 4:

Yeah, for magic effects and stuff.

Speaker 3:

Bardic Inspiration is when a creature fails a d20 test, the creature can roll. The Bardic Inspiration die Cool.

Speaker 4:

Alright, well, Zane's got the Bardic Inspiration. I moved a little bit, and that'll be my turn.

Speaker 3:

Alright Zane, you're up.

Speaker 2:

Alright. So Zane will kind of side-eye Harlech and say I thought it was funny and point his sword at Eldon and launch two more Eldritch Blasts at Eldon. Okay, two in quick succession 18. That hits and 11. That does not hit. All right, so the one hit hits for 10? Okay, and he will slam him backwards 10 feet.

Speaker 3:

Yeah, he slams into the wall and Harlac. Good news for you he's not looking at you any longer. Yay, this is the second time this commander of hell has been slammed around and he's not happy.

Speaker 2:

And then, and then no end, in no end, in. I'm not going to do anything else. So Zane will, he'll just stay where he's at, he's not going to unprotect Xenifer. So Zane will say no, he won't say anything, he'll just pass the turn.

Speaker 3:

Alright, voss, you're up.

Speaker 5:

Uh, I'm gonna. Oh, what would I actually like to do first? I don't want to try to. Oh, he has, okay, um, yeah, I'm just gonna go get in this guy's face again and swing my mace at him. Do it so? Move 20 feet, puts me about there within five feet, swing the mace. That was on a natural 20 for the longest time. Uh, 14 for total of 19. 14. Yeah, and damage coming in. Max damage eight points. Ooh.

Speaker 3:

Anything else.

Speaker 5:

Nope, that's all.

Speaker 3:

All right. So Eldon is going to spend a ki point and disengage from Vos over here and run towards Zane, where his flaming dagger appears once more. Then he's going to take two slashes at you, zane. I disbelieve. I disbelieve. That is a 19. And that is a 17. They both hit Okay. Me 24 plus 4. That is 7 damage and 5 damage, so a total of 12 points of damage. And I need you to also make 2 DC saves, dc con saves. The save is 13.

Speaker 2:

Two of them.

Speaker 3:

Two of them 20 and 12.

Speaker 2:

And then can I use my Bardic Inspiration.

Speaker 3:

You can, so I saved, I can roll it if you want?

Speaker 2:

What is Bardic Inspiration you?

Speaker 3:

can, so I saved yes. I can roll it if you want. What is it? D4? No, that's fine, D6. It's a D6. Yeah, you saved.

Speaker 2:

So I got a 17. Perfect, so a 20 and a 17.

Speaker 3:

Alright, and that is where he's going to end his turn, xaniver.

Speaker 6:

Alright, so the first thing Xaniver will do, uh, that lightning tether connecting him to eldon, he's going to yank on it, uh, and so, as a bonus action, he will deal. Oh, come on.

Speaker 3:

Oh, there is 12 points of lightning damage you rolled a 1d12 and that's what you got.

Speaker 6:

That's what I got, jesus I mean the odds are eight and a quarter percent forever in your favor yeah, it pays off for my shitty initiative role, yes, so then, after that um Xana verse sees that Eldon is trying to make his way to the door is my guess. So he is going to put himself in the way of danger and then rely on his magic to keep him safe, and so he will cast in a 30-foot cone and he can angle it away from Zane. So I'm not going to use Careful Spell Rhyme's Binding Ice, so it'll be a DC 17 con save, and if he fails he will be encased in ice and his speed will be 0.

Speaker 3:

Alright, he does only have a plus 2 for con, but he does have advantage A 12 and a 9, so he fails.

Speaker 6:

Okay, that will be 14 points of cold damage, and then, on a failed save, a creature takes the 3d8 cold damage and is hindered by formations for one minute or until another creature within reach uses its action to break away the ice. The creature hindered by ice has its speed reduced to zero, so since he has no one to break him out of the ice, he should be held there for the next minute. And that is then my turn.

Speaker 3:

What if it's a magical teleport? Then I can't do shit about it. Yeah, that's kind of a crazy spell, what is it?

Speaker 6:

second level it's a second level. It's a fan favorite.

Speaker 3:

Minmax or Andrew over here.

Speaker 1:

Mm-hmm.

Speaker 6:

If I were a Minmax, I would have chose a different subclass. Alright, I don't have half my favorite spells.

Speaker 3:

Harlac you're up.

Speaker 4:

Alright, I don't like how close he's getting. Alright. Well, the joke didn't work out so great last time, so I'm just going to try to hit him with Eldritch Blast this time. Ooh, you know what? No, I am actually going to try to viciously mock him. In an attempt to keep attacks down.

Speaker 1:

Well, he's been zapped a couple of times, so you smell kind of like a burnt bacon wrap dropped in the forge.

Speaker 4:

Not fantastic, so you smell kind of like a burnt bacon wrap dropped in the forge Not fantastic, but so it's a wisdom save of 14.

Speaker 3:

Wisdom save A 12 and a 7.

Speaker 1:

Ooh, ooh.

Speaker 4:

For 6 psychic damage and he has to take a d6 off his next roll. Ooh, for six psychic damage and he has to take D6 off his next roll attack roll.

Speaker 3:

Harlock, tell me how you're going to kill this bearded devil with a joke With a joke.

Speaker 4:

Oh my god, Fantastic. Alright, well, so you know, I tell him the zinger and I just want him to absolutely be so devastatingly taken by this joke that he just crumbles where he stands.

Speaker 3:

Yeah, eldon drops to the ground, or yeah, drops to the ground, still covered in bits of ice and you are now out of combat. I'm just gonna look to the group.

Speaker 4:

I'm just gonna look to the group still covered in bits of ice and you are now out of combat. I'm just gonna look to the group. I'm just gonna look to the group real quick, Just uh.

Speaker 1:

Kill him with laughter, you know.

Speaker 2:

Alright, so Zane will look at the Well, Zane will look down at Eldon, look over at Harlak, like I guess that's one way to do it. Then he kind of nudges Eldon with his toe and walks over to the kid and asks him how he's doing. How are you?

Speaker 3:

I'm assuming you're un-gagging him, because right now he's just saying he just leaves it.

Speaker 2:

I'm good at translating that because I hear it a lot.

Speaker 3:

Yep, of course.

Speaker 2:

So yeah, zane will walk over, and he will walk over and pull out his dagger out of his belt and reach towards the kid, this menacing dark cloak.

Speaker 3:

The child starts scrambling away from you as fast as he can, even though his arms are bound. He's just trying to kick away from you.

Speaker 2:

So Zane shakes his head. He said just trying to kick away from you. So Zane shakes his head, he said I'm taking off your bonds.

Speaker 1:

I can kill you.

Speaker 3:

Ha, I prefer a real hunt.

Speaker 1:

I stab him in the throat, ha ha.

Speaker 2:

Fooled you, he will cut the bonds on his hands and then pull off the.

Speaker 3:

Actually, he'll just cut the bonds on his hands and then walk away. Okay, you know, that would have been Like there's no way I would have killed a child. I just want to be very clear about that. That's why I set it up like that. But if one of you guys killed a child, okay, yeah, so as soon as his bonds are removed and his gag comes out of his mouth, he just kind of crumples. He just starts crying. He's just crying on the ground, curled up into a ball. You see him looking over towards the woman every couple seconds. His mistress is dead. That sucks Mistress at 15. It's time to be a man. I think it's his mom.

Speaker 4:

The kid's just like sobbing over there, right, yes, I catch.

Speaker 2:

Tasha's hideous laughter.

Speaker 6:

Don't tell him a joke, I stab him with my spear.

Speaker 5:

Tell him a joke that worked well on the last guy.

Speaker 4:

Just in an attempt to try to let him know that we're here if he needs anything.

Speaker 1:

I know it hurts right now where your heart's at and where it's supposed to be, but you don't gotta feel all hurts right now, like where your heart's at and where it's supposed to be. But you know you don't got to feel all that right now. Just you got to keep up getting up and keep going. We're here.

Speaker 5:

Shove those feelings nice deep and inside Just bottle those up.

Speaker 3:

So yeah, upon hearing your words, he looks up to you and his eyes widen a little bit, like he's never seen one of your kind before. But but he sees the. He just sees your general posture and he stands up and immediately runs towards you and hugs you and he starts crying into your clothing. This moment reminds me.

Speaker 4:

God. No, I was just gonna say he's just gonna, like you know, go all into the hug. That's all I was gonna do. You're good, okay.

Speaker 5:

This reminds me of a hat I saw today. It said live, laugh, toaster bath.

Speaker 6:

Mandatory fun day.

Speaker 3:

You mean the forbidden bath bomb.

Speaker 5:

The forbidden bath bomb.

Speaker 6:

It's more like the final bath bomb.

Speaker 1:

Okay, what are the rest?

Speaker 3:

of you doing.

Speaker 5:

Voss is going to look down at these jewels worth greater than 100 gold pieces on the Countess's hands and start taking those. How many do I get?

Speaker 6:

That is a very good question, xanadu will assist with looking over the dead bodies and finding anything of value. Okay, since she was already dead by the time Maddie got down there.

Speaker 2:

Maddie's not here.

Speaker 4:

Don't worry guys, I'll see to the kids. You loot the bodies.

Speaker 5:

Sorry for the important stuff, kids alive, alright Cut the gag, cut the bonds off.

Speaker 3:

Bonds off Um Kid's alive. Alright, cut the bag down, cut the gag, cut the bonds off. Bonds off. Now I'm doing it. Cut the bonds off, consult the child, pull the rings off. And are you searching Eldon Xenover?

Speaker 6:

Uh yeah, or assisting with the um the countess.

Speaker 3:

Which one do you want to do?

Speaker 6:

Uh, I'll go for the Devil. The Devil, you know so, Voss.

Speaker 3:

You pull four rings off of her hands that are worth. Each one is worth approximately 100 gold pieces, and you also find an additional 31 gold pieces on her 31 gold.

Speaker 5:

Would Vos know of anybody having spells that need those as their casting elements, that we're kind of familiar with each other. I'm going to give them out. Anybody actually needs them.

Speaker 6:

The only spell that I have that would have a expensive element to it. I already have the diamond to cast it, so I'm fine there.

Speaker 5:

I'm going to hold on to these because at some point I will get the ability, the resurrection thing, and I'll need them for that.

Speaker 3:

Okay, you will, because I'm going to kill off some characters, all right. But also, as you're looking around, as you're searching her body, on her left hand, you find a small tattoo, that is, it's got a circle. And then inside of that circle, it looks like three, I don't know. It looks like three leaves interloped in one another. I'll send you a picture of it real quick. It's like a pot leaf. No, it looks like a Trinity symbol, almost with a circle around it. It's like the Trinity symbol almost with a circle around it. Let me, it's like the power of three. Yes, charmed baby. Yeah, yeah, no, I looked up a picture of it because I wanted it, this specific one. Alright, I'm putting it in the chat. So, yeah, it's got a circle and a Trinity symbol inside of it. I actually think that is the charmed book symbol.

Speaker 4:

I think that is the charmed symbol it very much is.

Speaker 3:

It's almost like. I get everything from shows and movies that I watch. I'm not actually an original creator at all.

Speaker 4:

Oh well bad luck for you man, because my dad VHS recorded every single episode of that show.

Speaker 3:

Yeah, the Matrons of. Malice are just Pru, piper and Phoebe. Yes, oh, it's Pru. I was going to say it looks like.

Speaker 6:

Celtic Knot for the listeners.

Speaker 3:

Yeah, celtic knot for the listeners. Yeah, celtic knot. Yep, okay. And then, xaniver, you find a silver necklace that is worth about 100 gold pieces, 14 silver pieces, 3 gold pieces and silver pieces, three gold pieces. And you find a dagger. It is a dagger that Eldon used on multiple people. It is a curved dagger with a hilt with a red ruby at the very top of it and then between the blade and the hilt itself, it's got what looks like a bearded devil's face grinning at you. Want to drop a picture of it in the chat?

Speaker 6:

Oh, yeah, that does not look evil at all.

Speaker 4:

It'll be probably okay.

Speaker 6:

Yeah, alright, I will grab the gold, and silver and the necklace. Is the necklace anything of note? Does it have any symbols on it, or is it just some?

Speaker 3:

bling. No, no runes or anything. It looks like just a purely ornamental silver necklace.

Speaker 6:

So I'll grab that to distribute with the group later, and then I'll toss the dagger in my backpack to discuss with the group later, because we were supposed to find some evidence of wrongdoing to give to the tower for Lord Sidemonger. Maybe this is it, or maybe there's something more to this. So two things.

Speaker 3:

One what is your alignment?

Speaker 6:

Great question. We'll say chaotic neutral.

Speaker 3:

Okay. So yeah, when you touch the blade you don't feel anything particularly one way or the other. But you also find a photo of a small female child, and on the back of it is what looks to be an address.

Speaker 1:

Would, I be familiar with what a photo is.

Speaker 3:

Yeah, yeah, it's a drawing, not a photo. Right, it's a drawing of a little girl and it's ripped in half. It looks like it was separated from the full picture.

Speaker 2:

It's like an IP address.

Speaker 3:

Yeah, ip address for sure.

Speaker 6:

Okay, another hint at where maybe we should go next. But yeah, I'll just take all those items. I'll stick them in my backpack for later discussion with the group, because we're not going to discuss it in front of the little lord.

Speaker 2:

Okay, no, it's the little lord sorry, go ahead no, what's up? I was just gonna is the lord? Is this the actual lord? And we know this, that we knew that he did.

Speaker 3:

We know that he was young uh, so lord rumlin senior had a son, and this is his son. Lord Seimonder told you that he had a wife, a son and a father with him.

Speaker 2:

And so we don't know where the father is.

Speaker 3:

I would like to point your attention to the Christian bodies.

Speaker 2:

Alright, they're dead. We don't pay attention to them. So does one of them look like a lord to the Christian bodies? Alright they're dead. We don't pay attention to them. So, um, does one of them look like a lord?

Speaker 3:

Yes, yeah, they both look very finely dressed.

Speaker 6:

After the fireball do they still look finely dressed?

Speaker 3:

Um. One of them looks finely dressed.

Speaker 2:

Alright, so Zane will walk over and kinda go down on one knee, talking to the Lord, and use persuasion and try to inspire this Lord that he is now the Lord and he has to show strength and he has to be strong to help his people. Okay, okay, 19 on persuasion. I don't know what else to use.

Speaker 3:

Okay. He pulls his head away from Harlech's chest and he's still got tears in his eyes and he looks at you and you can tell he's trying to hold it together, until he looks down at the two bodies in the center and he starts crying again and buries his head back in the heart.

Speaker 2:

So Zane will say don't look at them, look at me, we can help you, we will help you, yeah.

Speaker 5:

We might help you.

Speaker 6:

We might help you, we probably can help you if we choose to, we might help you. We probably can help you if we choose to.

Speaker 5:

We might help you. What's in it for us? Okay?

Speaker 3:

So he kind of sobers up a little bit and his tears dry up and he is very obviously not looking at anything but Zane and Harlech. Alright, so Zane will look at Harlech, alright.

Speaker 2:

so Zane will look at Harlech and say take him upstairs.

Speaker 1:

You got it. Now you know come on bud.

Speaker 4:

You know the kid's way bigger than me, I'm assuming, since he's like 15. Yeah, he's taller than you are, for sure.

Speaker 3:

Toad him along Well okay, I'll bring him up to the next murder scene?

Speaker 1:

yes, lord rumlin walk upstairs oh, let's go outside, but uh, don't, don't look at all this, don't look at all this uh, is or harlock?

Speaker 3:

as you're walking, uh, young lord rumlin, past the bodies, he notices the body, one of the the only recognizable body left, and he just starts crying again.

Speaker 1:

Oh yeah, those devils, they're awful God.

Speaker 3:

Yeah, and he follows you outside.

Speaker 1:

He has no reason not to disbelieve you.

Speaker 3:

There's just a feather sticking out of the chest of one of them.

Speaker 4:

Harlech just looks back, like shaking his head like oh god.

Speaker 3:

Because there's only one that's still recognizable. One got blasted into a wall with the back of his head. One just got disintegrated. Alright, alright, yeah, so they walk out. Voss, are you looking at what Lady Rumbling has?

Speaker 5:

Yeah well, I'm just looking to see what Is she actually Do. We know if shelin has. Yeah Well, I'm just looking to see what is she actually Do we know she's dead.

Speaker 3:

Yes, she is dead, but near her body, on a crate, you find a book that is called the Shrouding Gate. Shrouding Gate.

Speaker 5:

Okay, I pick it up. Okay, do I recognize this book?

Speaker 3:

Roll me a con save. No, I'm it up Okay. Do I recognize this book. Roll me a con, save no.

Speaker 1:

I'm just kidding.

Speaker 3:

You do not recognize the book, but it's got runes and symbols and like, if you remember, the Necronomicon from Evil Dead. It looks kind of similar to that.

Speaker 5:

It doesn't look good.

Speaker 3:

It doesn't look good.

Speaker 5:

What was it called? You said the Shrouding Gate. Okay, I'll just kind of hold it in my hand behind my shield and just kind of look around the room for anything else to catch my eye before heading back up the ladder Well actually let's figure out the two things in the middle. That's going on, but I'm just going to start looking around the room.

Speaker 3:

Okay, and Xaniver, you're checking the bodies in the middle.

Speaker 6:

Yeah, there's two more rich dudes that haven't been checked.

Speaker 3:

Okay, yeah, pretty much. These bodies have all been stripped.

Speaker 5:

They don't have much on them but you do find 22 copper pieces Okay.

Speaker 3:

I mean, they're naked, oh actually.

Speaker 2:

So where are the copper pieces?

Speaker 3:

Actually Zane and Zaniver. Both of you roll me perception checks. Yeah, solid 10 for Zaniver With a 12 wins. So, zane, something catches your eye and the blood around you and you find a gold ring, a small gold ring meant for a man's hand, decorated with small diamonds, and that's worth approximately 315 gold. Okay, so add that to your inventory, please. Alright.

Speaker 2:

Okay, so Zane will try to wrap up the bodies in something and take them upstairs to wrap up the people we were supposed to save. We failed, apparently we saved one. 25%, 25%, we failed. Apparently we saved one 25%, 25%. So he will wrap the bodies in any kind of cloth or whatever. There's boxes and shit. I'm assuming there's something down there that he can wrap them up in.

Speaker 5:

I think Vos will take care of Lily Rumlin's body.

Speaker 2:

Okay, so I'll try to wrap them in a shroud so that they that when he takes him upstairs, that the kid isn't gonna see the mangled body of his family members sure, yeah, you guys wrap him up.

Speaker 3:

Uh, you're able to carry or transport them up to the entrance. Um, are you searching? Horses are you guys searching any of the other bodies in the building?

Speaker 2:

Yeah, that's what I was going to say. Once Zane got to the main floor, he'll lay the body, whichever one he carries up. He'll lay the body out near the doorway and then go upstairs to the top of the tower and check to see if there's anything of note up there.

Speaker 3:

Okay, xenover and Vos, you guys doing the same.

Speaker 1:

Yep.

Speaker 3:

Yeah, I'll just head on out. Oh, you're just heading out. Yeah, okay.

Speaker 5:

I will not leave the windmill until everybody else is left.

Speaker 3:

Okay. So, harlech, while you're out there with young Lord Romulan, he begins to tell you he's stuttering, he's still crying. We only have about 10 minutes left, guys. I know it's late, he's stuttering, he's crying. He starts to explain to you that my father let them in because he thought they were just there to collect the taxes.

Speaker 3:

That's what the Countess normally does she comes to collect the taxes from us and as soon as we let them in, they burst in and and they took us, they made us all wear hoods, and then they started marching us and, and it seemed like forever until we were down there, and down there and we, they, took the hoods off and all we could, all we could hear is the sounds of, of, of chanting and humming, and we couldn't see anything until until light started, the candle started being lit, and then my grandfather he was, he was in the middle of that circle and they, they killed him. And then, and then this, this thing, came out with these wings, these wings, and then then the countess she told him to in some language, told him to do something. I didn't understand it, it just sounded wrong. And then he left, and then they put the hood back on me after asking me some things, and then I heard my father scream and more wings.

Speaker 1:

Well, that sounds like an extremely hard thing to deal with and something wild to see. Could you tell me a little better about the winged creature you saw?

Speaker 3:

maybe it had horns like that other one. His eyes were red and he just looked. He laughed, he laughed. He laughed at my grandfather's body.

Speaker 4:

So likely another devil, because the thing we were up against didn't have wings, right.

Speaker 3:

I'm going to say, now that you've taken it up it did have wings. They were tucked in.

Speaker 5:

Like between the legs tucked in.

Speaker 3:

Yeah, they were just. You know, Ooh, like you do.

Speaker 1:

Yeah.

Speaker 4:

Alright, uh Alright. I'm just gonna tell him to sit tight and I'm gonna go and relay all that stuff to Zane, if he was not already within earshot.

Speaker 3:

Okay, okay, zane, among the three individuals on the first floor you find Let me make sure I get this right On Bronn, you find two copper, on Rebrov you find a copper, and on Sem, you find one silver piece and a ripped drawing. And the piece of drawing that you have is a drawing of him, obviously resembling him.

Speaker 2:

I actually wasn't searching them, but okay.

Speaker 3:

Oh, I thought you were searching them.

Speaker 2:

I thought that's what you said I was going to the top, to the cultists.

Speaker 3:

Oh, you could do that too.

Speaker 2:

Wait, I mean, if I search them, that's fine, and I'll let somebody else search the folks upstairs.

Speaker 3:

Okay.

Speaker 2:

Vos you searching upstairs.

Speaker 5:

Sure, I'll search upstairs, but while I'm up there, I also want to peer out the window or look outside the building to see if there's any other danger in the immediate area or see anything else.

Speaker 3:

You see, you gather five silver pieces from the two bodies up there and as you look out the windows you can still see the burning of the building of the stud farm, but it looks like it's starting to die down. But you don't see anything around you.

Speaker 2:

Did Zane recognize any of the symbols or anything that were on the ground? Think about the fact that he is a freaking warlock.

Speaker 3:

You can roll me a history, arcana or religion, your choice.

Speaker 6:

And you're a fiend warlock too right.

Speaker 3:

Yeah, do you speak infernal? By any chance?

Speaker 2:

No, you don't First languages, I don't speak any languages. Oh, common and orc Arcana 18.

Speaker 3:

Alright, you do recognize them as some infernal symbols, though you don't know what they mean exactly, but they're typically used in summoning rituals. Okay.

Speaker 2:

You said Sem was the one with the drawing of himself.

Speaker 3:

Yeah, it's a ripped piece of paper or a ripped drawing and it's something resembling him on the one side and he's got his arm outstretched into the ripped piece.

Speaker 2:

So he's pointing at something.

Speaker 6:

No, it matches the other half of the drawing that I grabbed.

Speaker 2:

I know Zane thinks it's pretty narcissistic to keep a picture of yourself in your pocket, whatever, even though we all carry a picture of ourselves.

Speaker 4:

We have to, though.

Speaker 1:

Yeah, excuses.

Speaker 3:

Is there anything else you'd like to do here? Otherwise, I'm going to send you back to Lord Sinmander to gather your reward and we'll call it a night.

Speaker 6:

So I think the big question Xanadu would have is do we burn this place to the ground, Hide all the murder?

Speaker 2:

Do we burn the, the stone building, to the ground?

Speaker 6:

The contents there within.

Speaker 5:

Would there be a reason we would want to?

Speaker 2:

Well, we can always. Well, we did do the murder, but I mean we don't murder. But I mean we don't, we didn't have to.

Speaker 6:

We walked in and we were attacked, so uh, so while trespassing, they were defending their homestead and we killed them in a home invasion. Got it.

Speaker 2:

There's a demon downstairs and cultists upstairs. I mean, that's just the rock and roll. And a child. Oh, all right. And they kidnapped and killed. Yeah, yeah.

Speaker 2:

All right, yes, I would say no, we're not going to. Yeah, zane will say yeah, I guess we'll have to tell Lord Umberwinger that we came upon all this death and dismemberment. We had to kill the demon or the devil. Sorry, we had to kill the devil because they were summoning things, so the only person we could save was the kid. And he's basically running through the story that we're all going to use his assumption that we'll all, we're all going to use it, which is very close to what the actual truth is, but just skipping over the part where zane walked in and killed everybody on the first floor without knowing anything about what was going on.

Speaker 6:

Okay.

Speaker 2:

Oh, is there anything written on the back of the picture of Sem?

Speaker 3:

No.

Speaker 2:

Okay.

Speaker 5:

It's signed to my biggest fan.

Speaker 6:

To my biggest fan Me Okay we load the bodies.

Speaker 3:

We load the bodies onto the extra horses that we now have and, uh, make our way back, okay, uh, yeah. So lord rumlin, on the entire way back, uh spence's, he's on the back of harlech's uh horse and the entire time he's just buried in your, in your back, just crying on and off as he's going, and then eventually he falls asleep while you make your way back on horse there there, there, there.

Speaker 3:

You do get back to Lord Seinmonder, his estate, his guards, let you pass upon recognizing you, and somebody runs off to fetch Seinmonder and he meets you once again at his door and, seeing all of this, he summons some of his servants to take the horses and to help Lord Rumlin off the horse and the bodies off and invite you all inside of his helm.

Speaker 2:

Okay, I was just going to say would we actually bring the bodies all the way there?

Speaker 3:

but I guess we did. I thought you said you were loading them on the horse yeah. I did that's fine.

Speaker 2:

I actually don't know what I would do in that situation hopefully I would be disturbed by all those dead bodies, but who knows?

Speaker 3:

so, yeah, you walk into Lord Seinmander's home by all those dead bodies, but who knows? All right. So yeah, you walk into Lord Seinmonder's home. It's got a pretty nice main hall. It's got a high ceiling with a chandelier hanging from it, very comfortable looking sofas and it's got built-in mug holders all around the room.

Speaker 5:

Built-in mug holders.

Speaker 6:

Yeah, he's a dwarf paladin. What wasn't he claiming to be house poor earlier? Yes, yeah, I can see why yeah he's house poor um.

Speaker 3:

So he invites you in and grabs uh five mugs and starts pouring ale for everybody and starts handing them out to each of you.

Speaker 5:

Uh, Voss will take one and then make himself comfortable in a chair after a hard night's work.

Speaker 2:

Okay, Hopefully somebody knows how to clean shit up. But Alright, yeah, so Zane will take a mug and sit down as well.

Speaker 3:

Okay, I'm assuming you all take mugs.

Speaker 1:

Yep.

Speaker 3:

Xanaver and Harlech Alright. So he also hands one to Lord Rumlin and then pours himself an additional one and starts drinking and says in a very somber voice I'm making an assumption, you couldn't save the others um, so zane will say that, uh no, when by the time we got there they were, by the time I saw them, they were dead.

Speaker 2:

We saved the one that was alive when I got there.

Speaker 5:

We should also be concerned that two of these were sacrificed to summon a couple of devils. Of only one we were able to end.

Speaker 3:

So I'm going to make the assumption that the Countess was indeed the one behind all of this.

Speaker 2:

Yes.

Speaker 3:

Did you bring her back alive or is she dead?

Speaker 2:

She didn't make it.

Speaker 5:

Her body is next to her devil friend that we found in the basement of the one mill.

Speaker 4:

Is she not in the murder pile?

Speaker 3:

She's in the murder pile. She's in the murder pile.

Speaker 1:

She's in here somewhere. Harle's in the murder pile. Oh, she's in here somewhere.

Speaker 4:

Harlequin lifts up a couple of arms. Alright.

Speaker 2:

No, we didn't bring the murder victims we didn't bring the murder, we only brought the.

Speaker 5:

Lord's the Grandfather.

Speaker 4:

I pictured like a bring out your dead style type of thing, that's what I was expecting. Alright, we're good.

Speaker 3:

As soon as you start rummaging in there, Lord Rumland just starts crying again. I'm just kidding.

Speaker 1:

Never mind.

Speaker 5:

Hand him a beer too.

Speaker 3:

Yeah. So he walks away for a moment and comes back with a bag and he says your payment is promised and hands it. He doesn't see the one that he was bargaining with to begin with, but he hands it to Xaniver Because he's the only other one that really talked to him.

Speaker 6:

Does it feel like 15 gold, or does it feel heavier than that? Or 15 gold per person, which is 60 gold a pound it feels heavier than that okay, uh, xanover will not look in the bag and he'll just simply say my lord, it was a pleasure. Uh, if you do need assistance in the future, please don't hesitate to ask.

Speaker 3:

Yes, of course I'm assuming that, as the local heroes, you're going to join in the Kings games.

Speaker 6:

We hadn't put much thought to it.

Speaker 3:

This does sound like an invitation. Yes, of course I mean. The King is very excited to see most of you perform in some of these events.

Speaker 6:

Well, we can't disappoint the King, so I guess we'll see you at the end of this 10-day. Is that when the King's games are? It slipped my mind. It's not something that was on my schedule.

Speaker 3:

Yes, it is two nights from now.

Speaker 6:

Well, plenty of preparations to make between now and then.

Speaker 3:

Okay, so I think that's what we're going to call it for the night. Our next session is going to be the start of the King Games, so between tonight and then, you're going to have a long rest. If there's anything, you'd going to have a long rest. If there's anything you'd like to shop for or do in the town during those two days, send me a message and we'll go through it together. Otherwise, prepare to join in on the King Games. So that is where we're going to end it for the night, unless anybody has anything else.

Speaker 3:

They want to say no, thank you for your fondness, likeness, giving us ideas, so that is where we're going to end it for the night, unless anybody has anything else they want to say. No, uh, thank you. Everybody found us likeness, giving us ideas. It means a lot to us. Make sure you give us like uh follow on Facebook at Facebookcom slash D and D story. Reach out to us on Twitter or X at ADD story to uh. Follow us on Instagram and Instagramcom slash D and D story story. And finally, check us out on blue sky. Blue sky at bskyapp. If you like all the sound effects and background music you're hearing, make sure you check out sirenscape and sirenscapecom. I use them for all of my in-person games as well, to really set the mood. And finally, check out dungeon draft for world building and worldithio for all of your uh, random npcs, magical items, uh, quick, dungeons. It's got a lot of great stuff there. And, ray, if you want to take us out tonight, all right, uh, thanks for listening.

Speaker 4:

Uh, it's been nerdy, it has been nerdy, it's been nerdy.