Crime & Pop Culture Office Hours
This is a podcast where we treat movies, television, and other popular culture artifacts not just as entertainment, but as cultural evidence. As artifacts that reveal how we think about crime, justice, power, and culture. I’m Kevin Buckler, PhD in Criminal Justice, and a professor at a four-year public university. On Crime & Pop Culture Office Hours, I bring you sharp, unfiltered content about how film, television, and media shape the way we understand crime, law, and justice — and what those stories reveal about our legal system, our communities, and the world around us.
Crime & Pop Culture Office Hours
Introduction to the Crime & Pop Culture Office Hours Podcast
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This inaugural episode of Crime & Pop Culture Office Hours introduces the podcast concept and purpose. Crime and popular culture artifacts become cultural rituals that shape our fears, values, and sense of social order. Using Videodrome's (1983) iconic “The television screen is the retina of the mind's eye” moment as a starting point, it breaks down why popular culture artifacts resonate so deeply—and why this podcast exists to document the importance of popular culture and crime.
Videodrome (1983) Clip: The battle for the mind of North America will be fought in the video arena, the Videodrome. The television screen is the retina of the mind's eye. Therefore, the television screen is part of the physical structure of the brain. Therefore, whatever appears on the television screen emerges as raw experience for those who watch it. Therefore, television is reality, and reality is less than television.
Kevin Buckler: That clip is from Videodrome from 1983. In the story, Professor Brian O'Blivion is a media theorist and philosopher. He never appears in person and he exists only through pre-recorded video messages. O'Blivion says, "The television screen is the retina of the mind's eye." He's suggesting that TV becomes an extension of human perception, just as the retina processes what we see. Television processes and filters how we experience the world.
For viewers, mediated images start to feel as real, or more real than direct experience. The line, "Television is reality, and reality is less than television," pushes this further. The film proposes that once the media saturates everyday life, people begin to measure the world against what they see on screens. Television becomes more vivid, dramatic, and emotionally intense than ordinary life, so it starts to dominate how people understand truth, violence, sex, and identity.
Within the story, this isn't just metaphorical. The mysterious videodrome signal literally alters viewers' brains and bodies. Director David Cronenberg uses body horror to dramatize a media theory idea. Technology can rewire human consciousness. The battle for the mind of North America is a struggle over who controls perception. Whoever controls the images controls how people think. More broadly, the quote anticipates later discussions about media ecology and hyperreality, the fear that mass media can blur the boundary between representation and lived experience.
Today, it reads almost like a prophecy about social media, algorithm feeds, and immersive digital environments where screens increasingly mediate how people interpret the world. Welcome to Crime & Pop Culture Office Hours. I'm your host, Kevin Buckler. This is a space where we treat movies, television, and other popular culture artifacts not just as entertainment, but as cultural evidence, as artifacts that reveal how we think about crime, justice, power, and culture.
In each episode, we slow things down. We take a film, a scene, a story, or a cultural moment, and we ask what it teaches us about the context and the time period in which it developed, about the systems we live inside, about how the media and popular culture shape fear, how it constructs villains and heroes, how it influences public conversations about law, punishment, and social order. Because the battle for the mind didn't end with television.
It expanded into streaming platforms, social media, podcasts, and endless scroll of digital life. And if screens are still the retina of the mind's eye, then understanding media isn't optional. It's essential. So grab a seat. Class is in session. In this introductory episode, I want to talk about the podcast. The name Crime & Pop Culture Office Hours brings together two parts of my world, the study of crime and pop culture and the academic setting where much of that exploration takes place.
Crime & Popular Culture signals that we're diving into issues of crime, culture, and what people consume. Office Hours reflects the kind of open, informal, and engaging conversations I try to have with students and colleagues, the kind where tough questions get asked, honest answers are expected, and learning goes both ways. This podcast is an extension of that space. It is part classroom, part coffee chat, all focused on unpacking the complex realities of crime and popular culture in today's world.
Here's how Crime & Pop Culture Office Hours will work. I keep a close eye on academic research, media coverage, social commentary, and popular culture, all the places where crime and justice are being discussed, debated, and defined. Each episode will tackle a crime and pop culture topic I find timely, important, or just plain interesting. Sometimes I'll bring in guests, scholars, practitioners, or other voices in the field to offer their insights and expertise.
Other times, it might just be me unpacking a popular culture artifact that I think deserves attention. Crime and popular culture can be inherently political topics, and I won't shy away from that, but I'll always aim to include a range of perspectives and encourage critical, open-minded content. By the end of each episode, I want you to come away with a richer appreciation for the social, political, and cultural forces that shape how we understand crime and justice.
If you learn something, go ahead and give that like or follow button some love. Believe me, it's a lot easier than my course exams and writing assignments. I hope you return for additional episodes of Crime & Pop Culture Office Hours, the space where we treat movies, television, and other popular culture artifacts not just as entertainment, but as cultural evidence, as artifacts that reveal how we think about crime, justice, power, and culture.